From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Development)
Line 26: Line 26:
  
 
==== Development ====
 
==== Development ====
* [[Release Cycle]]
+
* [[Release Cycle]] &mdsh; How to create an OpenSimulator release.
 
* [[Automated Release Building]]
 
* [[Automated Release Building]]
 
* [[On revisions, tags and branches]]
 
* [[On revisions, tags and branches]]

Revision as of 11:10, 26 March 2010

Technical Reference -> Terms -> Developer Documentation

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository. Checkout

git clone git://opensimulator.org/git/opensim

See Source Code Repository for more details.

You can also browse the source code for OpenSim using a web browser.

Submitting Patches

Please review Submitting_code_to_OpenSim

Developer Documentation

Please be aware that some of this documentation may be out of date.

General

Development

Services

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

File formats

Grid

Web Integration

Modules

Permissions

Physics

Protocols

Regions

Threading

Scripting

Search

Testing

Proposals

Proposed projects

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev

Recent Git Commits

more changes on terrain edit. Silent ignore comand if busy (large area smooth can take ages), brush changes, etc (UbitUmarov) (Mon, 11 Nov 2019 19:16:53 -0800)
more changes on terrain edit. Silent ignore comand if busy (large area smooth can take ages), brush changes, etc UbitUmarov <ajlduarte at sapo dot pt> .../World/Terrain/FloodBrushes/SmoothArea.cs
missing file, of course (UbitUmarov) (Mon, 11 Nov 2019 04:54:42 -0800)
missing file, of course UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Tests/Common/Mock/MockScriptEngine.cs
Yengine: we also need to cancel timer events in queue, because some bad scripts that do work on X (UbitUmarov) (Mon, 11 Nov 2019 04:51:09 -0800)
Yengine: we also need to cancel timer events in queue, because some bad scripts that do work on X UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/Interfaces/IScriptEngine.cs
terraforming changes: try recover llmodifyland previus behaviur (UbitUmarov) (Sun, 10 Nov 2019 13:12:52 -0800)
terraforming changes: try recover llmodifyland previus behaviur UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/Terrain/TerrainModule.cs
SIO_UDP_CONNRESET should work on macs now, thx Gavin (UbitUmarov) (Sun, 10 Nov 2019 11:14:12 -0800)
SIO_UDP_CONNRESET should work on macs now, thx Gavin UbitUmarov <ajlduarte at sapo dot pt> .../ClientStack/Linden/UDP/OpenSimUDPBase.cs

UNIQ18c3e5fa5cd16c67-cleanpage-00000001-QINU

Personal tools
General
About This Wiki