Database:Avatarappearance

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(New page: '''avatarappearance''' ''Records avatar appearance details''      (back to Database Documentation)<br> <br><br> The current structure of the avatar appear...)
 
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'''avatarappearance''' ''Records avatar appearance details''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br>
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__NOTOC__
<br><br>
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{{Quicklinks}}
The current structure of the avatar appearance table is as follows:<br>
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<br>
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'''avatarappearance''' ''Records avatar appearance details, i.e., worn wearables''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br />
 +
<br /><br />
 +
The current structure of the avatar appearance table is as follows:<br />
 +
<br />
 
<table>
 
<table>
<tr><td>Field<br></td><td>Type</td><td>Null</td><td>Key</td><td>Default</td><td>Extra</td></tr>
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<tr><td>Field<br /></td><td>Type</td><td>Null</td><td>Key</td><td>Default</td><td>Extra</td></tr>
 
<tr><td>&nbsp;</td></tr>
 
<tr><td>&nbsp;</td></tr>
<tr><td>UUID</td><td>varchar(36)</td><td>NO</td><td>PRI</td><td>NULL</td><td>&nbsp;</td></tr>
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<tr><td>Owner</td><td>char(36)</td><td>NO</td><td>PRI</td><td>NULL</td><td>&nbsp;</td></tr>
<tr><td>sessionID</td><td>varchar(36)</td><td>NO</td><td>UNI</td><td>NULL</td><td></td></tr>
+
<tr><td>Serial</td><td>int(10) unsigned</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
<tr><td>secureSessionID</td><td>varchar(36)</td><td>NO</td><td>UNI</td><td>NULL</td><td></td></tr>
+
<tr><td>Visual_Params</td><td>blob</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
<tr><td>agentIP</td><td>varchar(16)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td><tr>
+
<tr><td>Texture</td><td>blob</td><td>NO</td><td></td><td>NULL</td><td></td><td></td><tr>
<tr><td>agentPort</td><td>int(11)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td></tr>
+
<tr><td>Avatar_Height</td><td>float</td><td>NO</td><td></td><td>NULL</td><td></td><td></td></tr>
<tr><td>agentOnline</td><td>tinyint(4)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td></tr>
+
<tr><td>Body_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td></tr>
<tr><td>loginTime</td><td>int(11)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td></tr>
+
<tr><td>Body_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td></tr>
<tr><td>logoutTime</td><td>int(11)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td></tr>
+
<tr><td>Skin_Item</td><td>char(36)</td><td>NO</td><td>PRI</td><td>NULL</td><td></td></tr>
<tr><td>currentRegion</td><td>varchar(36)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td><tr>
+
<tr><td>Skin_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr>
<tr><td>currentHandle</td><td>bigint(20) unsigned</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
+
<tr><td>Hair_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
<tr><td>currentPos</td><td>varchar(64)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td><br>
+
<tr><td>Hair_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><br />
 +
<tr><td>Eyes_Item</td><td>char(36)</td><td>NO</td><td>PRI</td><td>NULL</td><td></td></tr>
 +
<tr><td>Eyes_Asset</td><td>char(36)</td><td>NO</td><td>UNI</td><td>NULL</td><td></td></tr>
 +
<tr><td>Shirt_Item</td><td>char(36)</td><td>NO</td><td>UNI</td><td>NULL</td><td></td></tr>
 +
<tr><td>Shirt_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr>
 +
<tr><td>Pants_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
 +
<tr><td>Pants_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
 +
<tr><td>Shoes_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
 +
<tr><td>Shoes_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
 +
<tr><td>Socks_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr>
 +
<tr><td>Socks_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
 +
<tr><td>Jacket_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr>
 +
<tr><td>Jacket_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr>
 +
<tr><td>Gloves_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
 +
<tr><td>Gloves_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
 +
<tr><td>Undershirt_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
 +
<tr><td>Undershirt_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
 +
<tr><td>Underpants_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr>
 +
<tr><td>Underpants_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><tr>
 +
<tr><td>Skirt_Asset</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td></tr>
 +
<tr><td>Skirt_Item</td><td>char(36)</td><td>NO</td><td></td><td>NULL</td><td></td><td></td><tr>
 
</table>
 
</table>
<br>
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<br />
<br>
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<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br />
<hr>
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----
'''UUID'''
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<br>
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'''Owner'''<br />
The UUID uniquely identifies the avatar associated with the user's account. This master ID 'number' is used for everything the avatar interacts with - it is used to determine permissions, identify belongings, and route messages to and from system and other avatars.
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UUID of avatar's owner.
<br>
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<br />
<br>
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<br />
'''sessionID'''
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'''Serial'''<br />
<br>
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Monotonic counter gets incremented by 1 each time the avatar is updated.
For Future Use
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<br /><br />
<br>
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'''Visual_Params'''<br />
<br>
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Byte array of some 240 or so numerically descriptive shape parameters describing the look of the avatar.
'''SecureSessionID'''
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<br />
<br>
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<br />
For Future Use
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'''Texture'''<br />
<br>
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The avatar's 'baked' texture.
<br>
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<br />
'''agentIP'''
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<br />
<br>
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'''Avatar_Height'''<br />
IP address of logged-in agent?<br>
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Height of the avatar in meters.
Does not appear to be updated at this time
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<br />
<br>
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<br />
<br>
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'''Body_Item'''<br />
'''agentPort'''
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Refers to inventory item for Body
Port the agent is connected on<br>
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<br />
Does not appear to be updated at this time
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<br />
<br>
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'''Body_Asset'''<br />
<br>
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Refers to item in assets for Body
'''agentOnLine'''
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<br />
<br>
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<br />
Status of agent (Online/Offline)
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'''Skin_Item'''<br />
<br>
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Refers to inventory item for Skin
<br>
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<br />
'''loginTime'''
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<br />
<br>
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'''Skin_Asset'''<br />
Time the agent logged in at
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Refers to item in assets for Skin
<br>
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<br />
<br>
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<br />
'''logoutTime'''
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'''Hair_Item'''<br />
<br>
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Refers to inventory item for Hair
Time the agent logged out at
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<br />
<br>
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<br />
<br>
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'''Hair_Asset'''<br />
'''currentRegion'''
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Refers to item in assets for Hair
<br>
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<br />
Region UUID for the region the av is presently resident within
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<br />
<br>
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'''Eyes_Item'''<br />
<br>
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Refers to inventory item for Eyes
'''currentHandle'''
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<br />
<br>
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<br />
Records the grid position of the region the av is presently resident within
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'''Eyes_Asset'''<br />
<br>
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Refers to item in assets for Eyes
<br>
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<br />
'''currentPos'''
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<br />
<br>
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'''Shirt_Item'''<br />
Records the av's current position with the region in which it is currently resident
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Refers to inventory item for Shirt
<br>
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<br />
<br>
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<br />
<hr>
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'''Shirt_Asset'''<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br>
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Refers to item in assets for Shirt
 +
<br />
 +
<br />
 +
'''Pants_Item'''<br />
 +
Refers to inventory item for Pants
 +
<br />
 +
<br />
 +
'''Pants_Asset'''<br />
 +
Refers to item in assets for Pants
 +
<br />
 +
<br />
 +
'''Shoes_Item'''<br />
 +
Refers to inventory item for Shoes
 +
<br />
 +
<br />
 +
'''Shoes_Asset'''<br />
 +
Refers to item in assets for Shoes
 +
<br />
 +
<br />
 +
'''Socks_Item'''<br />
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Refers to inventory item for Socks
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<br />
 +
<br />
 +
'''Socks_Asset'''<br />
 +
Refers to item in assets for Socks
 +
<br />
 +
<br />
 +
'''Jacket_Item'''<br />
 +
Refers to inventory item for Jacket
 +
<br />
 +
<br />
 +
'''Jacket_Asset'''<br />
 +
Refers to item in assets for Jacket
 +
<br />
 +
<br />
 +
'''Gloves_Item'''<br />
 +
Refers to inventory item for Gloves
 +
<br />
 +
<br />
 +
'''Gloves_Asset'''<br />
 +
Refers to item in assets for Gloves
 +
<br />
 +
<br />
 +
'''Undershirt_Item'''<br />
 +
Refers to inventory item for Undershirt
 +
<br />
 +
<br />
 +
'''Undershirt_Asset'''<br />
 +
Refers to item in assets for Undershirt
 +
<br />
 +
<br />
 +
'''Underpants_Item'''<br />
 +
Refers to inventory item for Underpants
 +
<br />
 +
<br />
 +
'''Underpants_Asset'''<br />
 +
Refers to item in assets for Underpants
 +
<br />
 +
<br />
 +
'''Skirt_Asset'''<br />
 +
Refers to item in assets for Skirt
 +
<br />
 +
<br />
 +
'''Skirt_Item'''<br />
 +
Refers to inventory item for Skirt
 +
----
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br />
 +
 
 +
[[Category:Database]]

Latest revision as of 19:55, 3 March 2012

avatarappearance Records avatar appearance details, i.e., worn wearables      (back to Database Documentation)


The current structure of the avatar appearance table is as follows:


Field
TypeNullKeyDefaultExtra
 
Ownerchar(36)NOPRINULL 
Serialint(10) unsignedNONULL
Visual_ParamsblobNONULL
TextureblobNONULL
Avatar_HeightfloatNONULL
Body_Itemchar(36)NONULL
Body_Assetchar(36)NONULL
Skin_Itemchar(36)NOPRINULL
Skin_Assetchar(36)NONULL
Hair_Itemchar(36)NONULL
Hair_Assetchar(36)NONULL
Eyes_Itemchar(36)NOPRINULL
Eyes_Assetchar(36)NOUNINULL
Shirt_Itemchar(36)NOUNINULL
Shirt_Assetchar(36)NONULL
Pants_Itemchar(36)NONULL
Pants_Assetchar(36)NONULL
Shoes_Itemchar(36)NONULL
Shoes_Assetchar(36)NONULL
Socks_Itemchar(36)NONULL
Socks_Assetchar(36)NONULL
Jacket_Itemchar(36)NONULL
Jacket_Assetchar(36)NONULL
Gloves_Itemchar(36)NONULL
Gloves_Assetchar(36)NONULL
Undershirt_Itemchar(36)NONULL
Undershirt_Assetchar(36)NONULL
Underpants_Itemchar(36)NONULL
Underpants_Assetchar(36)NONULL
Skirt_Assetchar(36)NONULL
Skirt_Itemchar(36)NONULL



      (back to Database Documentation)


Owner
UUID of avatar's owner.

Serial
Monotonic counter gets incremented by 1 each time the avatar is updated.

Visual_Params
Byte array of some 240 or so numerically descriptive shape parameters describing the look of the avatar.

Texture
The avatar's 'baked' texture.

Avatar_Height
Height of the avatar in meters.

Body_Item
Refers to inventory item for Body

Body_Asset
Refers to item in assets for Body

Skin_Item
Refers to inventory item for Skin

Skin_Asset
Refers to item in assets for Skin

Hair_Item
Refers to inventory item for Hair

Hair_Asset
Refers to item in assets for Hair

Eyes_Item
Refers to inventory item for Eyes

Eyes_Asset
Refers to item in assets for Eyes

Shirt_Item
Refers to inventory item for Shirt

Shirt_Asset
Refers to item in assets for Shirt

Pants_Item
Refers to inventory item for Pants

Pants_Asset
Refers to item in assets for Pants

Shoes_Item
Refers to inventory item for Shoes

Shoes_Asset
Refers to item in assets for Shoes

Socks_Item
Refers to inventory item for Socks

Socks_Asset
Refers to item in assets for Socks

Jacket_Item
Refers to inventory item for Jacket

Jacket_Asset
Refers to item in assets for Jacket

Gloves_Item
Refers to inventory item for Gloves

Gloves_Asset
Refers to item in assets for Gloves

Undershirt_Item
Refers to inventory item for Undershirt

Undershirt_Asset
Refers to item in assets for Undershirt

Underpants_Item
Refers to inventory item for Underpants

Underpants_Asset
Refers to item in assets for Underpants

Skirt_Asset
Refers to item in assets for Skirt

Skirt_Item
Refers to inventory item for Skirt


      (back to Database Documentation)

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