Database:Assets

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The assets table records all assets including textures, notecards, scripts, and avatar parts       (back to Database Documentation)

Asset Table Structure

The current(?) structure of the assets table is as follows:

Field
TypeNullKeyDefaultExtra
 
Namevarchar(64)NONULL 
descriptionvarchar(64)NONULL
Typetinyint(4)NONULL
localtinyint(1)NONULL
temporarytinyint(1)NONULL
datalongblobNONULL
idchar(36)NOPRI00000000-0000-0000-0000-000000000000
create_timeint(11)YES0
access_timeint(11)YES0



The structure of the assets table as of v0.7.1.1 is as follows:

Field Type Collation Attributes Null Default Extra
name varchar(64) utf8_general_ci No None
description varchar(64) utf8_general_ci No None
assetType tinyint(4) No None
local tinyint(1) No None
temporary tinyint(1) No None
data longblob BINARY No None
id char(36) utf8_general_ci No 000000-0000-0000-0000-000000000000
create_time int(11) Yes 0
access_time int(11) Yes 0
asset_flags int(11) No 0
CreatorID varchar(128) utf8_general_ci No



Asset Fields

name
Name of the asset as it would appear in inventory


description
Asset's description field, as it appears in various client-side editing widgets


assetType
Integer which designates the asset's type
  • Valid values are (need help checking and filling these in):
    • 0 - Texture in JPEG2000 J2C stream format
    • 1 - Sound
    • 2 - Calling Card
    • 3 - Landmark
    • 4 - Script  [Obsolete]
    • 5 - Clothing
    • 6 - Primitive that can contain textures, sounds, and more
    • 7 - Notecard
    • 8 - Folder
    • 9 - Root Inventory Folder
    • 10 - LSLText (aka a script)
    • 11 - LSL bytecode for a script
    • 12 - Texture in uncompressed TGA format
    • 13 - Body Part
    • 14 - Trash Folder
    • 15 - Snapshot Folder
    • 16 - Lost and Found Folder
    • 17 - Sound file in uncompressed format
    • 18 - Uncompressed TGA non-square image (not to be used as a texture)
    • 19 - Compressed JPEG non-square image (not to be used as a texture)
    • 20 - Animation
    • 21 - Gesture
    • 22 - Sim state file


local
For Future Use


temporary
For Future Use


data
This is the blob which contains the actual script, notecard text, binary image (texture) or other data characterized by the "Type" column


id
UUID which uniquely identifies the asset within the system


create_time
Date and time the asset was created in standard UNIX format


access_time
Date and time the asset was last used in standard UNIX format


asset_flags
Asset flags.


CreatorID
Creator avatar UUID



      (back to Database Documentation)


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