Configuration/files/Robust/Robust.HG.ini/fr

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([Const])
([Startup])
Line 50: Line 50:
  
 
====[Startup]====
 
====[Startup]====
    ; Place to create a PID file
+
; Endroit où créer un fichier PID
    ; If no path if specified then a PID file is not created.
+
; Si le chemin n'est pas spécifié, alors aucun fichier PID ne sera créé.
    ; PIDFile = "/tmp/Robust.exe.pid"
+
; PIDFile = "/tmp/Robust.exe.pid"
    ; Plugin Registry Location
+
;  
    ; Set path to directory for plugin registry. Information
+
; Emplacement du registre des Plugins
    ; about the registered repositories and installed plugins
+
; Définir le chemin vers le répertoire d'enregistrement des plugins. Les informations
    ; will be stored here
+
; au sujet des dépôts enregistrés et des plugins installés seront stockées ici.
    ; The Robust.exe process must have R/W access to the location
+
; Le processus Robust.exe doit avoir un accès en lecture et écriture pour ce répertoire.
    RegistryLocation = "."
+
RegistryLocation = "."
    ; Modular configurations
+
;
    ; Set path to directory for modular ini files...
+
; Configuration modulaire
    ; The Robust.exe process must have R/W access to the location
+
; Définir le chemin d'accès au répertoire des fichiers ini modulaires ...
    ConfigDirectory = "."
+
; Le processus Robust.exe doit avoir un accès en lecture et écriture pour ce répertoire.
    ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
+
ConfigDirectory = "."
    ConsoleHistoryFileEnabled = true
+
;
    ; The history file can be just a filename (relative to OpenSim's bin/ directory
+
; Les commandes de console peuvent être enregistrées dans un fichier, ainsi, l'historique des commandes
    ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
+
; persistera après un redémarrage.(par défaut l'option est true)
    ConsoleHistoryFile = "RobustConsoleHistory.txt"
+
ConsoleHistoryFileEnabled = true
    ; How many lines of command history should we keep? (default is 100)
+
;
    ConsoleHistoryFileLines = 100
+
; Le fichier de l'historique peut être défini par un simple nom de fichier (relatif au répertoire bin/ d'OpenSim)
 +
; ou par un chemin complet vers un autre répertoire. (par défaut ce sera OpenSimConsoleHistory.txt dans bin/)
 +
ConsoleHistoryFile = "RobustConsoleHistory.txt"
 +
;
 +
; Combien de lignes l'historique des commandes doit-il conserver ? (valeur par défaut : 100)
 +
ConsoleHistoryFileLines = 100
  
 
====[ServiceList]====
 
====[ServiceList]====

Revision as of 02:29, 6 November 2016

Contents

Fichier Robust.HG.ini traduit en français

Cette page est en cours de construction. La traduction n'est pas finalisée, les contributeurs sont les bienvenus.

Fichier tiré de la version 0.9.0-425-ge38f16d d'OpenSimulator.

; * Lancement
; * $ Robust.exe -inifile Robust.HG.ini
; *
; * Configurations pour activer HG1.5
; * 
; * HG1.5 les handlers sont :  OpenSim.Server.Handlers.dll:GatekeeperService
; *                            OpenSim.Server.Handlers.dll:UserAgentService
; * Supplémentaire             OpenSim.Server.Handlers.dll:AssetServiceConnector and 
; *                            OpenSim.Server.Handlers.dll:XInventoryInConnector 
; * sont démarrés sur le port 8002, à l'extérieur du firewall
; *
; **
; *
; * La section Const nous permet de définir quelques informations basiques que nous
; * utiliseront tout au long de notre configuration. Nous proposeront des exemples pour 
; * configurer l'url de base du serveur Robust et des ports public et privé 
; * qu'il utilise. La modification des valeurs des constantes fixera les paramètres
; * de fonctionnement pour toute la configuration. D'autres constantes qui se révèleraient
; * utiles peuvent être ajoutées dans cette section. Elles peuvent être appelées
; * n'importe où dans la configuration en ajoutant ${Const|Name}. Cette écriture 
; * fournit un chemin de base pour définir les emplacements que  Robust
; * utilise pour écrire des données.
; * 

[Const]

   ; URL du serveur Robust 
   BaseURL = "http://127.0.0.1"
   ; Port public du serveur Robust
   PublicPort = "8002"
   ;Port privé du serveur Robust
   PrivatePort = "8003"


; * La section startup liste tous les connecteurs qui doivent être démarrés pour
; * cette instance du serveur. On pourra démarrer de un à toute la suite de connecteurs.
; * Les connecteurs doivent êtres séparés par des virgules.
; *
; * Il s'agit des connecteurs IN utilisés par le serveur. Les connecteurs in lisent cette
; * configuration et chargent les services nécessaires et les connecteurs de base de données.
; *
; * La syntaxe complète d'une chaîne de connecteur est:
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
; *

[Startup]

; Endroit où créer un fichier PID
; Si le chemin n'est pas spécifié, alors aucun fichier PID ne sera créé.
; PIDFile = "/tmp/Robust.exe.pid"
; 
; Emplacement du registre des Plugins
; Définir le chemin vers le répertoire d'enregistrement des plugins. Les informations
; au sujet des dépôts enregistrés et des plugins installés seront stockées ici.
; Le processus Robust.exe doit avoir un accès en lecture et écriture pour ce répertoire.
RegistryLocation = "."
;
; Configuration modulaire 
; Définir le chemin d'accès au répertoire des fichiers ini modulaires ...
; Le processus Robust.exe doit avoir un accès en lecture et écriture pour ce répertoire.
ConfigDirectory = "."
;
; Les commandes de console peuvent être enregistrées dans un fichier, ainsi, l'historique des commandes
; persistera après un redémarrage.(par défaut l'option est true)
ConsoleHistoryFileEnabled = true
;
; Le fichier de l'historique peut être défini par un simple nom de fichier (relatif au répertoire bin/ d'OpenSim)
; ou par un chemin complet vers un autre répertoire. (par défaut ce sera OpenSimConsoleHistory.txt dans bin/)
ConsoleHistoryFile = "RobustConsoleHistory.txt"
;
; Combien de lignes l'historique des commandes doit-il conserver ? (valeur par défaut : 100)
ConsoleHistoryFileLines = 100

[ServiceList]

   AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
   InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
   ;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below)
   ;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
   GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
   GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
   AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
   OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
   AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
   LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
   PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
   UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
   GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
   AgentPreferencesServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector"
   FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
   MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
   MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
   ;; Uncomment this if you want offline IM to work
   ; OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
   ;; Uncomment this if you want Groups V2 to work
   ; GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
   ;; Uncomment to provide bakes caching
   ;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
   ;; Additions for Hypergrid
   GatekeeperServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector"
   UserAgentServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserAgentServerConnector"
   HeloServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HeloServiceInConnector"
   HGFriendsServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HGFriendsServerConnector"
   InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
   HGInventoryServiceConnector = "HGInventoryService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
   HGAssetServiceConnector = "HGAssetService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
   ;; Uncomment this if you want Groups V2, HG to work
   ; HGGroupsServiceConnector = "${Const|PublicPort}/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector"
   ;; Uncomment for UserProfiles see [UserProfilesService] to configure...
   ; UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
   ;; Uncomment if you want to have centralized estate data
   ; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *

[Network]

   port = ${Const|PrivatePort}
   ; HTTPS for "Out of band" management applications such as the remote admin
   ; module. May specify https_main = True to make the main http server
   ; use https or "False" to make the main server HTTP
   ; https_main = False
   ;
   ; Create https_listener = "True" will create a listener on the port
   ; specified. Provide the path to your server certificate along with it's
   ; password
   ; https_listener = False
   ;
   ; Set our listener to this port
   ; https_port = 0
   ;
   ; Path to X509 certificate
   ; cert_path = "path/to/cert.p12"
   ;
   ; Password for cert
   ; cert_pass = "password"
   ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
   ;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet
   ;; but you want to protect them from unauthorized access.
   ; AuthType = "BasicHttpAuthentication"
   ; HttpAuthUsername = "some_username"
   ; HttpAuthPassword = "some_password"
   ;;
   ;; AuthType above can be overriden in any of the service sections below by
   ; AuthType = "None"
   ;; This is useful in cases where you want to protect most of the services,
   ;; but unprotect individual services. Username and Password can also be
   ;; overriden if you want to use different credentials for the different services.
   ;; Hypergrid services are not affected by this; they are publicly available 
   ;; by design.
   ;; By default, scripts are not allowed to call private services via llHttpRequest()
   ;; Such calls are detected by the X-SecondLife-Shared HTTP header
   ;; If you allow such calls you must be sure that they are restricted to very trusted scripters
   ;; (remember scripts can also be in visiting avatar attachments).
   ;; This can be overriden in individual private service sections if necessary
   AllowllHTTPRequestIn = false
   ; * The following are for the remote console
   ; * They have no effect for the local or basic console types
   ; * Leave commented to diable logins to the console
   ;ConsoleUser = Test
   ;ConsolePass = secret
   ;ConsolePort = 0


[Hypergrid]

   ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
   ;; This is the address of the external robust server that
   ;; runs the UserAgentsService, possibly this server.
   ;; For example http://myworld.com:8002
   ;; This is a default that can be overwritten in some sections.
   ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
   ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
   ;; This is the address of the external robust server
   ;; that runs the Gatekeeper service, possibly this server.
   ;; For example http://myworld.com:8002
   ;; This is a default that can be overwritten in some sections.
   ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"

[AccessControl]

   ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
   ;; Bar (|) separated list of viewers which may gain access to the regions.
   ;; One can use a substring of the viewer name to enable only certain
   ;; versions
   ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
   ;; - "Imprudence" has access
   ;; - "Imprudence 1.3" has access
   ;; - "Imprudence 1.3.1" has no access
   ; AllowedClients = ""
   ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
   ;; Bar (|) separated list of viewers which may not gain access to the regions.
   ;; One can use a Substring of the viewer name to disable only certain
   ;; versions
   ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
   ;; - "Imprudence" has no access
   ;; - "Imprudence 1.3" has no access
   ;; - "Imprudence 1.3.1" has access
   ; DeniedClients = ""

[DatabaseService]

   ; PGSQL
   ; Uncomment these lines if you want to use PGSQL storage
   ; Change the connection string to your db details
   ;StorageProvider = "OpenSim.Data.PGSQL.dll"
   ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
   ; MySQL
   ; Uncomment these lines if you want to use MySQL storage
   ; Change the connection string to your db details
   StorageProvider = "OpenSim.Data.MySQL.dll"
   ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *

[AssetService]

   ;; Choose an asset service (Only one option should be enabled)
   LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
   ;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector"
   ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files
   ;; These directories must be on the same physical filesystem
   ;BaseDirectory = "./fsassets/data"
   ;SpoolDirectory = "./fsassets/tmp"
   ;; Original service can be checked if FSAssets can not find an asset
   ;FallbackService = "OpenSim.Services.AssetService.dll:AssetService";
   ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset
   ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time
   ;DaysBetweenAccessTimeUpdates = 30
   ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration)
   ;StorageProvider = ""
   ;ConnectionString = ""
   ;Realm = "fsassets"
   ;; The following are common to both the default asset service and FSAsset service
   ;; Common asset service options
   DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
   AssetLoaderArgs = "./assets/AssetSets.xml"


; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *

[InventoryService]

   LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
   ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
   ; If this is set to false then some other arrangement must be made to perform these operations if necessary.
   AllowDelete = true


; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *

[GridService]

   LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
   ; Realm = "regions"
   ; AllowDuplicateNames = "True"
   ;; Perform distance check for the creation of a linked region
   ; Check4096 = "True"
   ;; Needed to display non-default map tile images for linked regions
   AssetService = "OpenSim.Services.AssetService.dll:AssetService"
   ;; Directory for map tile images of linked regions
   ; MapTileDirectory = "./maptiles"
   ;; Next, we can specify properties of regions, including default and fallback regions
   ;; The syntax is: Region_<RegionName> = "<flags>"
   ;; or:            Region_<RegionID> = "<flags>"
   ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
   ;;  
   ;; DefaultRegion    If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
   ;;                  then this region becomes the destination.  Only the first online default region will be used.  If no DefaultHGRegion
   ;;                  is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
   ;;                  an explicit region.
   ;;  
   ;; DefaultHGRegion  If an avatar connecting via the hypergrid does not specify a region, then they are placed here.  Only the first online
   ;;                  region will be used.
   ;;  
   ;; FallbackRegion   If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead.  These are tried in the 
   ;;                  order specified.  This only applies to local logins at this time, not Hypergrid connections.
   ;;  
   ;; NoDirectLogin    A hypergrid user cannot directly connect to this region.  This does not apply to local logins.
   ;;  
   ;; Persistent       When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
   ;;
   ; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
   ; (replace spaces with underscore)
   ;; Allow Hyperlinks to be created at the console
   HypergridLinker = true
   ;; Allow supporting viewers to export content
   ;; Set to false to prevent export
   ExportSupported = true
   ;; If you have this set under [Hypergrid], no need to set it here, leave it commented
   ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"


; * This is the configuration for the freeswitch server in grid mode

[FreeswitchService]

   LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
   ;; The IP address of your FreeSWITCH server.
   ;; This address must be reachable by viewers.
   ; ServerAddress = 127.0.0.1
   ;; The following configuration parameters are optional
   ;; By default, this is the same as the ServerAddress
   ; Realm = 127.0.0.1
   ;; By default, this is the same as the ServerAddress on port 5060
   ; SIPProxy = 127.0.0.1:5060
   ;; Default is 5000ms
   ; DefaultTimeout = 5000
   ;; The dial plan context.  Default is "default"
   ; Context = default
   ;; Currently unused
   ; UserName = freeswitch
   ;; Currently unused
   ; Password = password
   ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
   ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
   ;; stun.freeswitch.org is not guaranteed to be running so use it in
   ;; production at your own risk    
   ; EchoServer = 127.0.0.1
   ; EchoPort = 50505
   ; AttemptSTUN = false


; * This is the new style authentication service. Currently, only MySQL
; * is implemented. 
; *

[AuthenticationService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
   ; Realm = "useraccounts"
   ;; Allow the service to process HTTP getauthinfo calls.
   ;; Default is false.
   ; AllowGetAuthInfo = false
   ;; Allow the service to process HTTP setauthinfo calls.
   ;; Default is false.
   ; AllowSetAuthInfo = false
   ;; Allow the service to process HTTP setpassword calls.
   ;; Default is false.
   ; AllowSetPassword = false


[OpenIdService]

   ; for the server connector
   AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
   UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"


; * This is the new style user service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "useraccounts", which uses the new style.
; * Realm = "users" will use the legacy tables as an authentication source
; *

[UserAccountService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   ; Realm = "useraccounts"
   ; These are for creating new accounts by the service
   AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
   PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
   GridService = "OpenSim.Services.GridService.dll:GridService"
   InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
   AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
   GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
   ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 
   ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
   ;; Default is false
   CreateDefaultAvatarEntries = true
   ;; Allow the service to process HTTP createuser calls.
   ;; Default is false.
   ; AllowCreateUser = false
   ;; Allow the service to process HTTP setaccount calls.
   ;; Default is false.
   ; AllowSetAccount = false


[GridUserService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"


[AgentPreferencesService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"


[PresenceService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"


[AvatarService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"


[FriendsService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"

[EstateService]

   LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"

[LibraryService]

   LibraryName = "OpenSim Library"
   DefaultLibrary = "./inventory/Libraries.xml"


[LoginService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
   ; for the service
   UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
   AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
   InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
   AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
   PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
   GridService = "OpenSim.Services.GridService.dll:GridService"
   SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
   LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
   UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
   FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
   ; This inventory service will be used to initialize the user's inventory
   HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
   HGInventoryServiceConstructorArg = "HGInventoryService"
   ;; Ask co-operative viewers to use a different currency name
   ;Currency = ""
   ;; Set minimum fee to publish classified
   ; ClassifiedFee = 0
   WelcomeMessage = "Welcome, Avatar!"
   AllowRemoteSetLoginLevel = "false"
   ; For V2 map
   MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
   ; Url to search service
   ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
   ; For V3 destination guide
   ; DestinationGuide = "${Const|BaseURL}/guide"
   ; For V3 avatar picker (( work in progress ))
   ; AvatarPicker = "${Const|BaseURL}/avatars"
   ; If you run this login server behind a proxy, set this to true
   ; HasProxy = false
   ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
   ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
   ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_GroupsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
   ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
   ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
   ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
   ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
   ;; Options are 
   ;;   "none"     no DST 
   ;;   "local"    use the server's only timezone to calculate DST.  This is previous OpenSimulator behaviour.
   ;;   "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
   ;;      'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
   DSTZone = "America/Los_Angeles;Pacific Standard Time"


[MapImageService]

   LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
   ; Set this if you want to change the default
   ; TilesStoragePath = "maptiles"
   ;
   ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
   ; you may want to set this. Otherwise, don't set it, because it's already protected.
   ; GridService = "OpenSim.Services.GridService.dll:GridService"
   ;
   ; Additionally, if you run this server behind a proxy, set this to true
   ; HasProxy = false


[GridInfoService]

   ; These settings are used to return information on a get_grid_info call.
   ; Client launcher scripts and third-party clients make use of this to
   ; autoconfigure the client and to provide a nice user experience. If you
   ; want to facilitate that, you should configure the settings here according
   ; to your grid or standalone setup.
   ;
   ; See http://opensimulator.org/wiki/GridInfo
   ; login uri: for grid this is the login server URI
   login = ${Const|BaseURL}:${Const|PublicPort}/
   ; long grid name: the long name of your grid
   gridname = "the lost continent of hippo"
   ; short grid name: the short name of your grid
   gridnick = "hippogrid"
   ; login page: optional: if it exists it will be used to tell the client to use
   ;                       this as splash page
   ;welcome = ${Const|BaseURL}/welcome
   ; helper uri: optional: if it exists it will be used to tell the client to use
   ;                       this for all economy related things
   ;economy = ${Const|BaseURL}/economy
   ; web page of grid: optional: page providing further information about your grid
   ;about = ${Const|BaseURL}/about
   ; account creation: optional: page providing further information about obtaining
   ;                             a user account on your grid
   ;register = ${Const|BaseURL}/register
   ; help: optional: page providing further assistance for users of your grid
   ;help = ${Const|BaseURL}/help
   ; password help: optional: page providing password assistance for users of your grid
   ;password = ${Const|BaseURL}/password
   ; HG address of the gatekeeper, if you have one
   ; this is the entry point for all the regions of the world
   ; gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/
   ; HG user domain, if you have one
   ; this is the entry point for all user-related HG services
   ; uas = ${Const|BaseURL}:${Const|PublicPort}/


[GatekeeperService]

   LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
   ;; for the service
   UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
   PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
   GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
   GridService = "OpenSim.Services.GridService.dll:GridService"
   AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
   SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
   ; how does the outside world reach me? This acts as public key too.
   ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
   ; ExternalName = "${Const|BaseURL}:${Const|PublicPort}"
   ; Does this grid allow incoming links to any region in it? 
   ; If false, HG TPs happen only to the Default regions specified in [GridService] section
   AllowTeleportsToAnyRegion = true
   ; If you run this gatekeeper server behind a proxy, set this to true
   ; HasProxy = false
   ;; Are foreign visitors allowed?
   ;ForeignAgentsAllowed = true
   ;;
   ;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
   ;; Leave blank or commented for no exceptions.
   ; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
   ;;
   ;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
   ;; Leave blank or commented for no exceptions.
   ; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"


[UserAgentService]

   LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
   ;; for the service
   GridUserService     = "OpenSim.Services.UserAccountService.dll:GridUserService"
   GridService         = "OpenSim.Services.GridService.dll:GridService"
   GatekeeperService   = "OpenSim.Services.HypergridService.dll:GatekeeperService"
   PresenceService     = "OpenSim.Services.PresenceService.dll:PresenceService"
   FriendsService      = "OpenSim.Services.FriendsService.dll:FriendsService"
   UserAccountService  = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   ; If you run this user agent server behind a proxy, set this to true
   ; HasProxy = false
   ;; If you separate the UserAgentService from the LoginService, set this to
   ;; the IP address of the machine where your LoginService is
   ;LoginServerIP = "127.0.0.1"
   ; User level required to be contacted from other grids
   ;LevelOutsideContacts = 0
   ;; Restrictions on destinations of local users.
   ;; Are local users allowed to visit other grids?
   ;; What user level? Use variables of this forrm:
   ;; ForeignTripsAllowed_Level_<UserLevel> = true | false
   ;; (the default is true)
   ;; For example:
   ; ForeignTripsAllowed_Level_0 = false
   ; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it
   ;;
   ;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept
   ;; Leave blank or commented for no exceptions.
   ; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002"
   ;;
   ;; If ForeignTripsAllowed is true, make exceptions using AllowExcept.
   ;; Leave blank or commented for no exceptions.
   ; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002"
   ;; This variable controls what is exposed to profiles of local users
   ;; as seen from outside of this grid. Leave it uncommented for exposing
   ;; UserTitle, UserFlags and the creation date. Uncomment and change to False
   ;; to block this info from being exposed.
   ; ShowUserDetailsInHGProfile = True


; * The interface that local users get when they are in other grids.
; * This restricts the inventory operations while in other grids.
; * Still not completely safe, especially if users perform inventory operations 
; * while in those grids. The more the user accesses his/her inventory, the more
; * those simulators will know about the user's inventory.
; * 

[HGInventoryService]

   ; For the InventoryServiceInConnector
   LocalServiceModule    = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
   ;; alternatives:
   ;;  HG1.5, more permissive, not recommended, but still supported
   ;LocalServiceModule    = "OpenSim.Services.HypergridService.dll:HGInventoryService"
   ;;  HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
   ;LocalServiceModule    = "OpenSim.Services.InventoryService.dll:XInventoryService"
   UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
   ; HGInventoryService is a public-facing inventory service that allows users to 
   ; interact with their suitcase folder when on a foreign grid.  This reuses the general inventory service connector.
   ; Hence, if the user has set up authentication in [Network] to protect their private services
   ; make sure it is not set here.
   AuthType = None
   ;; Can overwrite the default in [Hypergrid], but probably shouldn't
   ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"


; * The interface that local users get when they are in other grids.
; * This restricts the access that the rest of the world has to
; * the assets of this world.
; * 

[HGAssetService]

   ;; Use the second option if you have FSAsset service enabled
   LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
   ;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFSAssetService"
   UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   ; HGAssetService is a public-facing service that allows users to  
   ; read and create assets when on another grid.  This reuses the general asset service connector.
   ; Hence, if the user has set up authentication in [Network] to protect their private services
   ; make sure it is overriden for this public service.
   AuthType = None
   ;; Can overwrite the default in [Hypergrid], but probably shouldn't
   ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
   ;; The asset types that this grid can export to / import from other grids.
   ;; Comma separated.
   ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
   ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, 
   ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh 
   ;;
   ;; Leave blank or commented if you don't want to apply any restrictions.
   ;; A more strict, but still reasonable, policy may be to disallow the exchange 
   ;; of scripts, like so:
   ; DisallowExport ="LSLText"
   ; DisallowImport ="LSLBytecode"


[HGFriendsService]

   LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
   UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
   FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
   UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   GridService = "OpenSim.Services.GridService.dll:GridService"
   PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"


[HGInstantMessageService]

   LocalServiceModule  = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
   GridService         = "OpenSim.Services.GridService.dll:GridService"
   PresenceService     = "OpenSim.Services.PresenceService.dll:PresenceService"
   UserAgentService    = "OpenSim.Services.HypergridService.dll:UserAgentService"
   ; This should always be true in the Robust config
   InGatekeeper = True


[Messaging]

   ; OfflineIM
   OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"


[Groups]

   ;; for the HG Groups service
   OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
   UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   ;; What is the HomeURI of users associated with this grid?
   ;; Can overwrite the default in [Hypergrid], but probably shouldn't
   ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
   ;; Sets the maximum number of groups an agent may join
   ; MaxAgentGroups = 42


[UserProfilesService]

   LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
   Enabled = false
   ;; Configure this for separate profiles database
   ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
   ;; Realm = UserProfiles
   UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
   AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"


[BakedTextureService]

   LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
   ;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
   BaseDirectory = "./bakes"
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