http://opensimulator.org/index.php?title=Chat_log_from_the_meeting_on_2017-08-08&feed=atom&action=historyChat log from the meeting on 2017-08-08 - Revision history2024-03-28T13:08:02ZRevision history for this page on the wikiMediaWiki 1.19.9http://opensimulator.org/index.php?title=Chat_log_from_the_meeting_on_2017-08-08&diff=45398&oldid=prevSheera Khan: Created page with "[11:01] Selby.Evans @grid.kitely.com:8002: HG: OS 0.9.x may be close to release. It won't automatically mess up your mesh https://virtualoutworlding.blogspot.com/2017/08/201..."2017-08-08T20:08:37Z<p>Created page with "[11:01] Selby.Evans @grid.kitely.com:8002: HG: OS 0.9.x may be close to release. It won't automatically mess up your mesh https://virtualoutworlding.blogspot.com/2017/08/201..."</p>
<p><b>New page</b></p><div>[11:01] Selby.Evans @grid.kitely.com:8002: HG: OS 0.9.x may be close to release. It won't automatically mess up your mesh https://virtualoutworlding.blogspot.com/2017/08/2017-help-hg-os-09x-may-be-close-to.html<br />
<br>[11:02] Selby.Evans @grid.kitely.com:8002: relevant article<br />
<br>[11:02] JayR.Cela @grid.3rdrockgrid.com:8002: @Selby as long as you use the Bullet Physics Engine / wich is the default YES.....<br />
<br>[11:03] Selby.Evans @grid.kitely.com:8002: hope this gets the info out<br />
<br>[11:03] JayR.Cela @grid.3rdrockgrid.com:8002: if you choose ubODE there is quite a bit of current content in OpenSim that will render as Phantom<br />
<br>[11:04] Selby.Evans @grid.kitely.com:8002: Yes, like I said<br />
<br>[11:04] JayR.Cela @grid.3rdrockgrid.com:8002: I don't think that can be fixed<br />
<br>[11:07] Selby.Evans @grid.kitely.com:8002: The text in the chatlog may be a bit different -- there may have been some edits<br />
<br>[11:07] George Equus: Been using ubODE for a long time now, np, Tried Bullet yesterday, broke a LOT for me.. hmmm<br />
<br>[11:07] Bill.Blight @grid.opensim.life:8002: Personally have not used bullet for about a year<br />
<br>[11:08] Leighton.Marjoram @grid.opensim.life:8002: I was lucky I only broke two pieces of mesh on my grid when I started using 0.9 ubode. *phew*<br />
<br>[11:08] Carious.Lordhunter @thedestinygalaxies.com:8002: love ubode.<br />
<br>[11:10] George Equus: Suppose my issues is fixable , but will need a scripter to help me :)<br />
<br>[11:10] Ubit Umarov: hopefully robert will be able to do some work on bullet soon<br />
<br>[11:11] James atLLOUD: sounds funny to me that the physics engine breaks the mesh. Isn't the mesh already 'broken'?<br />
<br>[11:11] Ubit Umarov: like the reported issues and better handling of physics shape type<br />
<br>[11:11] Ubit Umarov: physics engines do not change meshes.. they only use them<br />
<br>[11:11] Arielle Popstar: "broken" is a term used for mesh uploaded in what is considered to be the standard method<br />
<br>[11:12] Ubit Umarov: ( they may change the physics shape type stored on inventory )<br />
<br>[11:12] Carious.Lordhunter @thedestinygalaxies.com:8002: broken?.... reupload it with ubode running....it gets fixed if it's good mesh.. works fine.<br />
<br>[11:12] Ubit Umarov: NO NO NO sorry<br />
<br>[11:12] Bill.Blight @grid.opensim.life:8002: Standard Opensim method of the the past Arielle, not standard for the rest of the world<br />
<br>[11:12] Ubit Umarov: physics engines take no part on the upload process<br />
<br>[11:12] Ubit Umarov: its all viewer options basicly<br />
<br>[11:13] Arielle Popstar: is there anything besides mesh to discuss?<br />
<br>[11:13] Ubit Umarov: what the mesh will do when rez.. that is physics engine.. not the upload<br />
<br>[11:13] Carious.Lordhunter @thedestinygalaxies.com:8002: nods and nods......so ... good mesh... physics engine can then make a collision matrix around it.<br />
<br>[11:14] Selby.Evans @grid.kitely.com:8002: As to "broke" I refer you to https://en.wikipedia.org/wiki/Semantics<br />
<br>[11:15] Ubit Umarov: well not much code changes last week<br />
<br>[11:15] Ubit Umarov: a few minor changes on our wiki<br />
<br>[11:15] Ubit Umarov: like on http://opensimulator.org/wiki/Mesh<br />
<br>[11:15] Arielle Popstar: it is the small code changes that make for the most discussion<br />
<br>[11:15] Ubit Umarov: removing wrong reference to collada<br />
<br>[11:16] Ubit Umarov: and making that acessible from main page ( via content creation )<br />
<br>[11:16] Ubit Umarov: since it was there without any reference to it<br />
<br>[11:17] Ubit Umarov: same for the RC2 download<br />
<br>[11:17] Ubit Umarov: now also visible from main page<br />
<br>[11:17] Ubit Umarov: guess those where my major last contributions :)<br />
<br>[11:18] Arielle Popstar: any one have an idea of how many grids still on .8.2 and how many active accounts on them?<br />
<br>[11:18] Ubit Umarov: hmm did remove one or two null refs also<br />
<br>[11:18] Arielle Popstar: suppose Metro the largest of them<br />
<br>[11:18] Arielle Popstar: Kitely<br />
<br>[11:18] JayR.Cela @grid.3rdrockgrid.com:8002: 3rd Rock is still on 8.2<br />
<br>[11:18] Arielle Popstar: digiworlds<br />
<br>[11:19] Misterblue Waves: it takes friggen forever for meshes to load<br />
<br>[11:20] Misterblue Waves: since so many avatars are going mesh, people are just floating parts until everything is loaded :)<br />
<br>[11:20] Ubit Umarov: well and meshs here were done by aaack<br />
<br>[11:20] Ubit Umarov: not the worse we can find on opensim :)<br />
<br>[11:20] Arielle Popstar: i am still not so impressed with how mesh works in the viewers<br />
<br>[11:21] George Equus: Question: do the simulator still report is version? I use a statistic script (Arcadia's Simulator Statistics Indicator) but for the past three versions it does not give the version, The other info given still work.<br />
<br>[11:21] Andrew Hellershanks: Hey, Misterblue. Nice to see you again. Some physics related topics came up the past couple of weeks when you weren't here.<br />
<br>[11:21] Selby.Evans @grid.kitely.com:8002: Chatlog from Kitely meeting delivered -- If you did not get one, ask me<br />
<br>[11:22] Bill.Blight @grid.opensim.life:8002: You might need to recompile that script george<br />
<br>[11:22] Andrew Hellershanks: George, I always run an extra command after building Open Sim to create a .version file that is used to state the version of code being used.<br />
<br>[11:22] George Equus: done. no change Bill<br />
<br>[11:22] Bill.Blight @grid.opensim.life:8002: hmm<br />
<br>[11:22] Misterblue Waves: I had a long talk with UBit yesterday... his complaint is that BulletSim does not handle PhysicsShapeType=CONVEX<br />
<br>[11:23] Bill.Blight @grid.opensim.life:8002: my stats scripts seem to be working, but I'll take a look when I get home to make sure ..<br />
<br>[11:23] Misterblue Waves: I've added that to my list<br />
<br>[11:23] George Equus: script apparently ubiquitous, just re used by Arcadia<br />
<br>[11:23] Arielle Popstar: does not handle?<br />
<br>[11:23] Ubit Umarov: ( was a bit more than that MB.. but we didn't finished talking ;) )<br />
<br>[11:23] Misterblue Waves: http://blog.misterblue.com/2017/2017-08-07-Bullet-Version-Upgrade-And-Build-Tasks<br />
<br>[11:24] Ubit Umarov: yeap : •generate convex shapes if PhysicsShapeType is set to CONVEX.. its bit more than just this<br />
<br>[11:24] Ubit Umarov: but details..<br />
<br>[11:25] Bill.Blight @grid.opensim.life:8002: Thanks George, I'll look at that, I think I have one of those, but maybe different version ..<br />
<br>[11:25] Andrew Hellershanks: Misterblue, ToDo lists never seem to get that much shorter.<br />
<br>[11:26] George Equus: I currently use sim posted Aug 6 but the error was introduced three versions back<br />
<br>[11:26] Ubit Umarov: hmm what error ?<br />
<br>[11:27] Bill.Blight @grid.opensim.life:8002: We were talking about a stats script not working right Ubit<br />
<br>[11:27] Arielle Popstar: MisterBlue- is there any intention to stop Bulletsim from using the viewable mesh for a collision map if there is no Physics one uploaded?<br />
<br>[11:27] Ubit Umarov: hmm don't remember recent changes on that.. but well who knows..<br />
<br>[11:27] George Equus: Arcadia's Simulator Statistics Indicator top info on sim version do not display any more Ubit<br />
<br>[11:27] Bill.Blight @grid.opensim.life:8002: OHHH<br />
<br>[11:27] Bill.Blight @grid.opensim.life:8002: I know what that is<br />
<br>[11:28] Ubit Umarov: osslEnable changes ?<br />
<br>[11:28] Bill.Blight @grid.opensim.life:8002: George, some dynamic texture things changed .. and that displays on dynamic textures<br />
<br>[11:28] Ubit Umarov: IPs hiddin from non gods<br />
<br>[11:28] Bill.Blight @grid.opensim.life:8002: ubit broke dynamic textures ... LOL<br />
<br>[11:28] Bill.Blight @grid.opensim.life:8002: :P<br />
<br>[11:28] Ubit Umarov: error that :)<br />
<br>[11:28] Andrew Hellershanks: hm... I don't have my prim stats script in this grid<br />
<br>[11:28] Misterblue Waves: Arielle: I think BulletSim uses the physical mesh if one is specified... if it doesn't, that is a bug and, if you have a test case, I'd fix it<br />
<br>[11:29] George Equus: Does not all info display on dyn textures? the rest show fine<br />
<br>[11:29] Ubit Umarov: she was asking about the use of visual LOD:. and i can answer.. bullet may have it as a option<br />
<br>[11:29] Andrew Hellershanks: George, do you know what call is being made in the script to get the OS version number?<br />
<br>[11:29] Bill.Blight @grid.opensim.life:8002: Bullet does not appear to use a physics model even if one is provided ... but I have no bullet sims to test on anymore<br />
<br>[11:29] Ubit Umarov: it will need to no do it, to proper suport physics shape type changes and viewers<br />
<br>[11:30] Arielle Popstar: if it doesnt then bullet should be reading it as NONE or default to convex vs the .8.2 version where it used the viewable mesh?<br />
<br>[11:30] George Equus: Andrew, I can't script so probably would not be able to figure that out :)<br />
<br>[11:30] Misterblue Waves: let me check... but BUlletSim should use the physics mesh if supplied but fall back to the visual mesh if no physical mesh is supplied<br />
<br>[11:30] Arielle Popstar: yes fallback to visual<br />
<br>[11:30] Misterblue Waves: the fallback was implmentented way before LL had finalized meshes<br />
<br>[11:30] Andrew Hellershanks: If you are allowed to pass the script along I can have a look.<br />
<br>[11:30] Ubit Umarov: bullet Switch on physics shape type is not that good .. is part of what me and MB talked and will talk more<br />
<br>[11:30] Andrew Hellershanks: George, ty<br />
<br>[11:31] George Equus: apparently a common script around for a long time..<br />
<br>[11:31] Misterblue Waves needs a talking to :)<br />
<br>[11:31] Arielle Popstar: LL still uses some fallback to visual on simple meshes<br />
<br>[11:31] Andrew Hellershanks: George, it is using osGetSimulatorVersion().<br />
<br>[11:31] Arielle Popstar: according to a wiki Ubit sent me a link to<br />
<br>[11:32] Ubit Umarov: but bullet does use a mesh if one is provided for physics<br />
<br>[11:32] Ubit Umarov: ( ie if PRIM is there )<br />
<br>[11:32] Ubit Umarov: just if you play with changing physics shape type.. it will do odd things eventully<br />
<br>[11:32] Arielle Popstar: Ok well Bill mentioned in a recent post that it falls back to visual even if there is a file provided<br />
<br>[11:33] Ubit Umarov: that is OLD news<br />
<br>[11:33] Misterblue Waves: I don't think BulletSim looks at the PhysicsShapeType variable at all.... that's the functionality that needs to be added<br />
<br>[11:33] Ubit Umarov: yeap<br />
<br>[11:34] George Equus: Here it seems to fail on all tapes... mine only the top most<br />
<br>[11:34] Ubit Umarov: that was introduced with the merge with ubOde<br />
<br>[11:34] Andrew Hellershanks: George, that OSSL function is enabled for everyone by default so I don't see any immediate reason for it to have stopped working.<br />
<br>[11:35] Bill.Blight @grid.opensim.life:8002: it was the changes to the dynamic textures that were made a few commits back that caused a lot of things with dynamic textures to not work ..<br />
<br>[11:35] Andrew Hellershanks: Oh. The script is throwing an exception due to the use of osGetSimulatorMemory.<br />
<br>[11:35] Andrew Hellershanks: George, that is the problem with the script.<br />
<br>[11:35] Bill.Blight @grid.opensim.life:8002: Or I should say not work correctly ..<br />
<br>[11:36] Ubit Umarov: lets be clear on changes in dyn textures i made a mistake<br />
<br>[11:36] Bill.Blight @grid.opensim.life:8002: Ubit = Ubrokeit<br />
<br>[11:36] Ubit Umarov: that can cause texture rotation offsets etc on prims to be lost<br />
<br>[11:36] Carious.Lordhunter @thedestinygalaxies.com:8002 chuckles<br />
<br>[11:37] Ubit Umarov: if you did run that bug version, you need to review those settings on the prims<br />
<br>[11:37] Ubit Umarov: even color :p<br />
<br>[11:37] Bill.Blight @grid.opensim.life:8002: or rez a brand new copy from the original source<br />
<br>[11:37] Ubit Umarov: or that<br />
<br>[11:37] Ubit Umarov: fixing a bug. made another lol<br />
<br>[11:37] George Equus: OK, . I was rather surprised only top didn't work, rather expected all to either work or not...<br />
<br>[11:38] George Equus: will try to fix it with info given tonight :) Thanks<br />
<br>[11:38] Ubit Umarov: you can add a few llSay to see if ossl is getting the information<br />
<br>[11:38] Andrew Hellershanks: George, the osGetSimulatorMemory function is restricted (by default) to estate managers and estate owners.<br />
<br>[11:38] Ubit Umarov: ie display the text you are sending to the dyn texture<br />
<br>[11:39] Ubit Umarov: if ok.. then review that prim face texure settings<br />
<br>[11:39] Ubit Umarov: bc yes.. i broke it :p<br />
<br>[11:40] Bill.Blight @grid.opensim.life:8002: hmm Ubit Umarov = Ubit Ubrokeitall<br />
<br>[11:40] Bill.Blight @grid.opensim.life:8002: :P<br />
<br>[11:40] Ubit Umarov: this one of the things i did broken :p<br />
<br>[11:40] Bill.Blight @grid.opensim.life:8002: hehe<br />
<br>[11:41] Ubit Umarov: dan found it immediatly :)<br />
<br>[11:41] George Equus: Either this is an involuntary side effect due to a bug, or it is "by design" and script need to be modified... All I can do is report the fact.<br />
<br>[11:41] Ubit Umarov: from what i remember. at most osslEnable<br />
<br>[11:42] Andrew Hellershanks: I use dynamic textures as part of a shopping mall directory sign. If dyn textures are (temporarily) broke that will be a problem for me.<br />
<br>[11:42] Bill.Blight @grid.opensim.life:8002: It was a bug introduced in a fix, and since has been fixed, but IF your item was rezzed and working during the bug, then it will not "fix itself" as it lost the params<br />
<br>[11:42] Ubit Umarov: on ossl IPs where made visible only for gods<br />
<br>[11:42] Andrew Hellershanks: IPs??<br />
<br>[11:42] Ubit Umarov: yes Andrew user IPs<br />
<br>[11:43] Andrew Hellershanks: oh. IP addresses.<br />
<br>[11:43] Bill.Blight @grid.opensim.life:8002: osGetAgentIP<br />
<br>[11:43] Andrew Hellershanks: I think there was some recent discussion about that function.<br />
<br>[11:43] Ubit Umarov: think osslEnable has comments about those<br />
<br>[11:44] Andrew Hellershanks: It says -> functions ThreatLevel Severe with additional internal restrictions<br />
<br>[11:44] Andrew Hellershanks: It also states restricted to Administrators.<br />
<br>[11:45] Ubit Umarov: Administrators. means GODs<br />
<br>[11:45] Ubit Umarov: we should ban the word GOD from all code<br />
<br>[11:45] Ubit Umarov: bc it is not a culture neutral work<br />
<br>[11:45] Ubit Umarov: for some it is a ABSOLUTE<br />
<br>[11:46] Ubit Umarov: and we really don't need to be on that polemic<br />
<br>[11:46] Bill.Blight @grid.opensim.life:8002: if you changed that it would be a dependency between viewers and code, but in theory I agree ..<br />
<br>[11:46] Ubit Umarov: ) work above was word )<br />
<br>[11:46] Ubit Umarov: well was a bad LL move<br />
<br>[11:47] Bill.Blight @grid.opensim.life:8002: yes<br />
<br>[11:47] Bill.Blight @grid.opensim.life:8002: don't disagree<br />
<br>[11:47] Ubit Umarov: they forgot cultural issues all around the world<br />
<br>[11:47] Ubit Umarov: it is not a neutral word<br />
<br>[11:47] Arielle Popstar: they should have used lower case then? god<br />
<br>[11:47] Ubit Umarov: possible.. better better not use at all<br />
<br>[11:48] Ubit Umarov: bc we are actually talking about administrator rights.. not god<br />
<br>[11:48] Leighton.Marjoram @grid.opensim.life:8002: they are after all administrators not actual Gods<br />
<br>[11:48] Bill.Blight @grid.opensim.life:8002: I'm kind of partial to Overlord myself ... LOL<br />
<br>[11:48] Arielle Popstar: it is descriptive in the english language of a certain level of ability<br />
<br>[11:48] Andrew Hellershanks grins at Bill<br />
<br>[11:48] Ubit Umarov: but well for most of us its just a word..<br />
<br>[11:49] Ubit Umarov: en is only part of the world<br />
<br>[11:49] Leighton.Marjoram @grid.opensim.life:8002: words are just that words, the human connotation attached to them is the issue.<br />
<br>[11:50] Ubit Umarov: and i do type admin where in past ppl would type god<br />
<br>[11:50] Ubit Umarov: that's the problem Leighton.Marjoram that is not for all<br />
<br>[11:50] Ubit Umarov: for some there are absolutes<br />
<br>[11:50] Bill.Blight @grid.opensim.life:8002: just make it HBIC (Head Bitch/Bastard In Charge)<br />
<br>[11:50] Arielle Popstar: have to be politically correct<br />
<br>[11:50] James atLLOUD: I blame gamers<br />
<br>[11:50] Ubit Umarov: and not words are not neutral<br />
<br>[11:50] Andrew Hellershanks: Ubit, you need auto-correct to save yourself some typing (ie. type god, autocorrect to admin) ;)<br />
<br>[11:50] JayR.Cela @grid.3rdrockgrid.com:8002: i thin Admin is the most widely used<br />
<br>[11:50] Ubit Umarov: and some words<br />
<br>[11:51] Ubit Umarov: actually even in christianity<br />
<br>[11:51] Ubit Umarov: it is forbiden to use the name god<br />
<br>[11:51] Arielle Popstar: not god<br />
<br>[11:51] Arielle Popstar: yahweh maybe<br />
<br>[11:51] Leighton.Marjoram @grid.opensim.life:8002: its not politically correct to use the right word, Gods in Opensim are admins. The use of the word god is not necessary.<br />
<br>[11:51] Bill.Blight @grid.opensim.life:8002: yes not god, only God ... if you are so inclined<br />
<br>[11:51] James atLLOUD: how about uberuser?<br />
<br>[11:52] Ubit Umarov: :)<br />
<br>[11:52] James atLLOUD: lol<br />
<br>[11:52] JayR.Cela @grid.3rdrockgrid.com:8002: kinda a moot point<br />
<br>[11:52] Ubit Umarov: well just a detail<br />
<br>[11:52] Bill.Blight @grid.opensim.life:8002: as I said I am partial to Overlord or HBIC<br />
<br>[11:52] Ubit Umarov: i did had a fight once bc of that<br />
<br>[11:52] Bill.Blight @grid.opensim.life:8002: :P<br />
<br>[11:52] Arielle Popstar: its like why worry about it?<br />
<br>[11:52] Ubit Umarov: bc it does matter actually<br />
<br>[11:52] Arielle Popstar: no it doesnt<br />
<br>[11:52] Arielle Popstar: only if you make an issue of it<br />
<br>[11:52] Leighton.Marjoram @grid.opensim.life:8002: Because to some it is something to worry about ...<br />
<br>[11:53] Ubit Umarov: YES IT Does Matter<br />
<br>[11:53] Andrew Hellershanks grins<br />
<br>[11:53] Ubit Umarov: it is a kind of fight opensim has no need to be in<br />
<br>[11:53] Arielle Popstar: another principle?<br />
<br>[11:53] Arielle Popstar: we have enough to fight about :p<br />
<br>[11:54] Ubit Umarov: sure a minor issue for all of us here<br />
<br>[11:54] Leighton.Marjoram @grid.opensim.life:8002: and its one that can be sidestepped by just not using the word God, it is a loaded term and there are other more functional words without the cultural baggage.<br />
<br>[11:54] Bill.Blight @grid.opensim.life:8002: Arielle to some people it matters very greatly, and many take offense to it ...<br />
<br>[11:54] Leighton.Marjoram @grid.opensim.life:8002: then it doesnt exclude people<br />
<br>[11:54] Leighton.Marjoram @grid.opensim.life:8002: over a simple word choice<br />
<br>[11:54] JayR.Cela @grid.3rdrockgrid.com:8002: I have never used it<br />
<br>[11:55] JayR.Cela @grid.3rdrockgrid.com:8002: I dont even know what it is<br />
<br>[11:55] Arielle Popstar: Bill the Christian god's name is Yahweh or jehovah. God is what he is not his name<br />
<br>[11:55] JayR.Cela @grid.3rdrockgrid.com:8002: so / OH Well<br />
<br>[11:55] Ubit Umarov: i even asked the opinion of a us pastor here at osg<br />
<br>[11:55] Arielle Popstar: lets fight about mesh or permissions<br />
<br>[11:55] Ubit Umarov: his answer was clear.. it is wrong<br />
<br>[11:55] Leighton.Marjoram @grid.opensim.life:8002: and for him so it should be, it is sacred after all.<br />
<br>[11:56] Leighton.Marjoram @grid.opensim.life:8002: might not be for me but being culturally sensitive doesnt hurt<br />
<br>[11:56] Ubit Umarov: his what to call ? religion is just tolerant to uses other do of words<br />
<br>[11:56] James atLLOUD: cows anyone?<br />
<br>[11:56] George Equus: Admin is global in computing, meaning full rights and access to everything, isn't it? And perfectly neutral<br />
<br>[11:56] Leighton.Marjoram @grid.opensim.life:8002: nods @George<br />
<br>[11:56] Ubit Umarov: so yeah.. it is a issue so fix in time<br />
<br>[11:56] Andrew Hellershanks: George, or sometimes also referred to as the root user.<br />
<br>[11:56] Arielle Popstar: depends how much breakage comes as a result of switching the name<br />
<br>[11:56] George Equus: Not too keen on GOD either...<br />
<br>[11:57] Ubit Umarov: it was a LL mistake... but lets go on<br />
<br>[11:57] Leighton.Marjoram @grid.opensim.life:8002: that is definitely a consideration @Arielle<br />
<br>[11:57] George Equus: Was about to also include root as a possible word for this<br />
<br>[11:57] George Equus: :))<br />
<br>[11:57] Arielle Popstar: i am opposed to linux so no roots<br />
<br>[11:57] George Equus: Enough of this..<br />
<br>[11:58] George Equus: root beer maybe?<br />
<br>[11:58] Leighton.Marjoram @grid.opensim.life:8002: Root Beer Float hmmmm<br />
<br>[11:58] Andrew Hellershanks: Any other Open Simulator topics for today?<br />
<br>[11:58] Bill.Blight @grid.opensim.life:8002: most grids are opposed to Windows, soooooo that is not a valid argument ... LOL :P<br />
<br>[11:58] Andrew Hellershanks: I missed out on the free root beer from a local fast food chain just over a week ago.<br />
<br>[11:58] James atLLOUD: Maybe 'rick sanchez' will become a synonym for god<br />
<br>[11:59] Arielle Popstar: only because Linux is cheaper on hosts<br />
<br>[11:59] Bill.Blight @grid.opensim.life:8002: no not only, it is ONLY for people who don't understand Linux<br />
<br>[11:59] Leighton.Marjoram @grid.opensim.life:8002: i am not sure the price is the only reason<br />
<br>[11:59] Andrew Hellershanks: It isn't that Linux is cheaper. If you use Linux you don't have to pay the monthly fee to use Windows.<br />
<br>[11:59] Arielle Popstar: cant be because of mono<br />
<br>[11:59] Ubit Umarov: well and we fallen into another religion discussion lol<br />
<br>[12:00] Bill.Blight @grid.opensim.life:8002: Mono is fine, if you know what you are doing<br />
<br>[12:00] Leighton.Marjoram @grid.opensim.life:8002: Grins @Ubit<br />
<br>[12:00] Arielle Popstar: be doing politicvs next<br />
<br>[12:00] Ubit Umarov: Linux/windows, cost aside is religion<br />
<br>[12:00] Ubit Umarov: :p<br />
<br>[12:00] Ubit Umarov: both are crap.. end of discussion<br />
<br>[12:00] Ubit Umarov: lol<br />
<br>[12:00] Andrew Hellershanks: Ubit, true. People are free to choose what they want to use.<br />
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[[Category:Office Hour Logs]]</div>Sheera Khan