Chat log from the meeting on 2016-04-26

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[11:03] Isis.Ophelia George I saw today a video from the osgrid beginning and guess what.. I recognized you because you wore the same hat
[11:04] Gavin.Hird where did you see that video?
[11:04] Isis.Ophelia George always leaves his hat on haha
[11:04] Isis.Ophelia in Youtube
[11:04] George Equus: Is my "Brand" lol
[11:04] Isis.Ophelia I watched another video and suddendly this one about the osgrid pop up
[11:05] Richardus.Raymaker unable to fetch spam...
[11:05] George Equus: A link by any chance?
[11:05] Isis.Ophelia let me see if I can find
[11:05] Gavin.Hird Is this your first account George or did you have an older one?
[11:05] George Equus: I did have an older that I asked Dan to kill...
[11:06] Gavin.Hird OK, when did you create it?
[11:06] George Equus: was corrupted somehow, easiest was to remove every trace and start over with same credentials
[11:06] Richardus.Raymaker Tsjjee. osgrid really need to fix that profile stuff
[11:06] George Equus: Ohh... don't remeber... think I had it for about a year? maybe
[11:07] George Equus: same name same login, same everything as current
[11:07] Gavin.Hird my OSGrid avatar is from december 2008
[11:07] George Equus: Suppose I am really about 5 y old really
[11:07] Gavin.Hird so one of the buildings I have on XMIR was transferred from SL a day or two later via SI
[11:08] George Equus: lol really... really
[11:08] Isis.Ophelia no, I cant find. It was one of those videos youtube picks up randomly
[11:08] Richardus.Raymaker SI ? thats till works in SL ? because i tried it 1 year ago i think and never could login
[11:08] Gavin.Hird the building was made in the Concinna sim in SL in 2008
[11:08] George Equus: Is OK. just bit curious
[11:09] George Equus: Hat was one of the first things I made
[11:09] Richardus.Raymaker i have a big problem, i cannot build anymore for OS / SL now i know the new easy way :O
[11:09] Gavin.Hird hats are important
[11:09] Andrew.Hellershanks What new easy way, Richardus? Getting someone else to build what you want? :)
[11:09] Gavin.Hird but skin comes first, haha
[11:10] Kayaker Magic: ++
[11:10] James.Atlloud Awesome George - my first build was a 'witch's hat' - lol
[11:10] Richardus.Raymaker No, building the high fidelity way.
[11:10] Gavin.Hird what way is that?
[11:10] Kayaker Magic: +hats that is
[11:10] Gavin.Hird I found "building" in high fidelity utterly frustrating
[11:10] Andrew.Hellershanks Richardus, I'm not sure what that is.
[11:11] George Equus: Skin is very important yes.. took a while to find one that was full mod for starters
[11:11] Richardus.Raymaker No UV map baking. not the materials limit. you can use smaller textures with gives still good quality. and not the inefficient uploader. also the camera and build scale is good there.
[11:11] George Equus: still need to fix eyes...
[11:12] Andrew.Hellershanks Gavin, your 5 mantis with patches to fix some PG related issues were commited and pushed this week.
[11:12] Richardus.Raymaker The placement tool need some polishing. but people keep poking on that
[11:12] Gavin.Hird I noticed something had happened overnight :-)
[11:12] Richardus.Raymaker Also , framerate is better. i can use my xbox controller there.
[11:13] George Equus: Know nothing about high fidelity
[11:13] Andrew.Hellershanks Gavin, I had to amend three of the patches. One added trailing whitespace on some lines and two patches altered file perms.
[11:13] Gavin.Hird I didn't bother to renew my namespace there
[11:14] Richardus.Raymaker Mabye, i get still to the conclusion that i cannot do much with the old tech.
[11:14] Gavin.Hird altered file perms? – was that a Windows thing?
[11:14] Andrew.Hellershanks Gavin, possibly.
[11:14] George Equus: I reverted my server to 0.8... got rid of all tp problems instantly and also screen after screen of lines with "Timeout...."
[11:14] Andrew.Hellershanks The patches tried to add execute perms on several files.
[11:15] Gavin.Hird I have found that 0.9 hums along reasonably well
[11:15] Richardus.Raymaker I did shutdown my grid for now (empty) but sofar not seen problems except the know timestamp error
[11:15] Isis.Ophelia oh you were having tp problems? a week ago I started to get problems teleporting to the osgrid..... says viewer could not connect or so
[11:15] Andrew.Hellershanks George, which version were you using before reverting to 0.8?
[11:15] George Equus: Could not stand all those tp problems any more. Could not move from region to region even
[11:16] George Equus: LatestAndrew
[11:16] George Equus: 0.8.3
[11:16] Isis.Ophelia happens to me here in the osgrid even with the osgrid avatar, cant tp from the sandbox to Event Plaza
[11:16] Gavin.Hird TP on 0.9 works fine, but they are a bit spring like at times
[11:16] Richardus.Raymaker Only my viewer just crashed when TP from 0.8.2 to osgrid
[11:16] George Equus: kept in a safe place
[11:17] Andrew.Hellershanks George, were the TP issues when you were travelling between different grids?
[11:17] George Equus: Now I can tp from anywhere again back home without issues
[11:17] George Equus: HG or local
[11:17] Andrew.Hellershanks ok, I will take it you meant 0.9 as there is no 0.8.3
[11:18] Isis.Ophelia diva made an update to 0.8.2 so kinda of 0.8.3
[11:18] Andrew.Hellershanks hm... odd you would get a lot of issues in TPing locally.
[11:18] George Equus: 0.8.3 was posted by Dan a while back when 0.9 was new
[11:18] George Equus: dev version
[11:19] Gavin.Hird it was very shortlived
[11:19] George Equus: local tp is horrible with 0.9 for me
[11:19] Andrew.Hellershanks Isis, ok. I just think of 0.8.2 then 0.9
[11:19] Isis.Ophelia I have the same problems, only with the osgrid, not with other grids
[11:19] George Equus: can't walk , fly or from outside
[11:19] Richardus.Raymaker it works perfect. mabye buggy 0.9 version ?
[11:19] Richardus.Raymaker or do you use linux ?
[11:19] George Equus: same on all 0.9 versions
[11:19] George Equus: Windows 7
[11:20] Richardus.Raymaker hmm. if you run it from home the network / router or isp can be problem too
[11:20] George Equus: plain vanilla server, no mods currently
[11:20] Isis.Ophelia why was not a problem when George ran 0.8.2 in the same machine Richardus
[11:21] Gavin.Hird did you run with SQLite george?
[11:21] George Equus: 0.9 problematic, 0.8 no problems
[11:21] Andrew.Hellershanks George, Try the master branch of code from the git repository and see if it still has the problems.
[11:21] Kayaker Magic: I have a TP issue between vars run in different instances on the same physical server box (
[11:21] Richardus.Raymaker what physics engine on 0.9 ?
[11:21] George Equus: no changes in router or otherwise
[11:21] Richardus.Raymaker Var gives me problem with FS 0.8.2 keeps getting red tiles
[11:21] George Equus: default physics
[11:21] Richardus.Raymaker on my own var
[11:22] Andrew.Hellershanks Kayaker, there was an issue with TPing from a var to regular region. I thought it had been fixed ages ago.
[11:22] George Equus: No mods to opensim,ini whatsoever
[11:22] Richardus.Raymaker WHat is default for me ubode is default on 0.9. others use ode or bullet
[11:22] Richardus.Raymaker I do not see TP problem between my var and normal
[11:22] Gavin.Hird ubode is set to default
[11:23] Kayaker Magic: I can't even walk between 2 vars in this case
[11:24] Richardus.Raymaker i have with 0.8.2 2 vars next to each other without problem
[11:24] George Equus: Is a mystery to me.. but as long as I can move around on my own regions freely and leave and come back without problems 0.8.3 stay for the time being
[11:24] Isis.Ophelia I think Gavin said with 0.9
[11:25] George Equus: rez is also faster
[11:25] Richardus.Raymaker I have other problems with opensim. and secondlife. not see that fixt in years
[11:25] George Equus: on arrival
[11:26] George Equus: Dan has pointed to various mods but so far has had no positive effect
[11:26] Richardus.Raymaker did your tried 0.9 with 2 empty sims ? not sure how many you run on one simulator
[11:27] George Equus: tried running only a couple on one sim. no diff
[11:28] Richardus.Raymaker And i may guess every region have it's own port ?
[11:28] George Equus: will change to MySQL and re organice everything on new hardware so vill not spend any more time trying to solve these problems with 0.9
[11:29] George Equus: each region on its own port
[11:29] Gavin.Hird Do you have port 9000 TCP open?
[11:29] George Equus: sure
[11:29] Richardus.Raymaker udp and tcp ?
[11:30] George Equus: same currently
[11:30] Gavin.Hird We are finding there is a request to port 9000 TCP on every teleport that makes the viewer crash with the Linden coroutine code
[11:30] George Equus: tcpFTP
[11:30] Gavin.Hird The request looks like this:
[11:31] George Equus: disregard please...
[11:31] George Equus: diff UDP then TCP port
[11:31] Simulator Version v0.5 ruft: OpenSim Dev ed9d4fe: 2016-04-05 22:53:27 +0100 (Unix/Mono)
[11:32] Andrew.Hellershanks Gavin, bad link
[11:32] Andrew.Hellershanks oh. hehe. nm.
[11:32] George Equus: some suggest problems also was introduced with latest FS version implementing LL latest code
[11:32] Gavin.Hird The OpenSim code that generates this is

/// <summary>
/// Generate an Event Queue Get handler path for the given eqg uuid.
/// </summary>
/// <param name='eqgUuid'></param>
private string GenerateEqgCapPath(UUID eqgUuid)
return string.Format("/CAPS/EQG/{0}/", eqgUuid);

In EventQueGetModule.cs
[11:33] Andrew.Hellershanks Have you seen what data is passed to the viewer as a result of that call?
[11:34] Gavin.Hird the viewer is sent this link
[11:35] Andrew.Hellershanks You should mantis that. I don't know if that is a viewer bug or an OpenSim bug.
[11:35] Kayaker Magic: chat lag makes this meeting too painful for me today
[11:35] Andrew.Hellershanks if its crashing the viewer it could just be a viewer issue.
[11:35] Gavin.Hird if the CAPS in OpenSim,ini is set to serve mesh on "localhost"
[11:36] Richardus.Raymaker well, FS crashed today for me to with HG to osgrid. not seen it before
[11:36] Billy.Bradshaw I believe if a caps is set to localhost it is enabled
[11:37] Gavin.Hird it is clearly a viewer issue because the new Linden code has no idea how to handle it, but that is on our 4.0.3 build, but that lead me to believe port 9000 TCP needs to be opne
[11:37] Gavin.Hird maybe UDP too
[11:38] Andrew.Hellershanks I think of port 9000 for a standalone.
[11:38] Gavin.Hird the response is the same regardless if the simulator runs on another http port as far as I can judge right now
[11:41] Billy.Bradshaw I don't have port 9000 open on either tcp or udp, not seeing the issue when using firestorm. There is the problem when hgtp between two regions on the same coords
[11:41] Gavin.Hird FS does not have the Linden coro routines unless you have a dev build. It was only that code that exposed it
[11:42] Billy.Bradshaw ok,noted
[11:42] Gavin.Hird it is very strange because the simulator that responed with port 9000 runs on http port 8300
[11:42] Gavin.Hird and the regions does not run on port 9000
[11:43] Gavin.Hird robust runs on 8002 and 8003 respectively
[11:43] Richardus.Raymaker Sounds there's some config error then
[11:43] Gavin.Hird no there isn't
[11:44] Billy.Bradshaw Maybe the viewer is requesting something that exposes a hardcoded value within Opensim
[11:44] Gavin.Hird I think that could be the cause
[11:44] Gavin.Hird if you take that http address in a browser you get a response from the old http server
[11:45] Billy.Bradshaw ok
[11:45] Richardus.Raymaker what is in your grid list, is there some url with port 9000 ?
[11:45] Andrew.Hellershanks If you need to check comms between a standalone or grid and a viewer you can use WinGridProxy from libopenmetaverse
[11:45] Gavin.Hird none
[11:46] Gavin.Hird we need to do that for the coro code as server most likely will have to be updated unless
[11:47] Billy.Bradshaw Just done a search on OpenSim for '9000' and there are indeed a number of references. Requires further investigation
[11:47] Andrew.Hellershanks Port 9000 is the default port for use in standalone mode.
[11:48] Gavin.Hird the UUID in the url given does not exist as a record in any database table
[11:48] Billy.Bradshaw True, could be a cannot find setting so use 'this'
[11:49] Gavin.Hird so it might be a UUID for the UDP asset server running on that simulator
[11:49] Andrew.Hellershanks Gavin, The UUID doesn't match any known regions or parcels?
[11:49] Gavin.Hird nope
[11:49] Gavin.Hird nothing
[11:50] Gavin.Hird I have scanned every database table
[11:54] Andrew.Hellershanks The hour is almost up. Any other topics of discussion for today?
[11:54] Gavin.Hird I have a vague recollection that the first sim on a grid must run on port 9000, but that might be true only for standalone?
[11:54] Richardus.Raymaker No gavin
[11:55] posh.prim whats up with the ubOde physics is there someone to dev on it?
[11:55] Richardus.Raymaker really not needed port 9000
[11:55] Billy.Bradshaw I have standalones that don't use 9000
[11:55] Andrew Hellershanks: 9000 is a default value but I don't think there is any requirement. You can use any number you want.
[11:55] Richardus.Raymaker i never use 9000 except for localhost quick tests
[11:55] Andrew Hellershanks: posh, Ubit is the main person who has been working on the ubODE physics engine.
[11:56] posh.prim not saw him online last month
[11:56] posh.prim but ok thyy
[11:56] Andrew Hellershanks: posh, Ubit isn't currently available in either IRC channel. I don't remember when I last saw them.
[11:57] Billy.Bradshaw Anything specific with ubODE, people have said here it runs well
[11:57] Richardus.Raymaker SOmeone talks about strange high cpu usage
[11:57] Gavin.Hird I'm running it on my test regions and it does good
[11:57] Andrew Hellershanks: posh, did you have a particular issue or question about it?
[11:57] Gavin.Hird it use the same cpu as bulletsim
[11:57] posh.prim i use it at my club and it was nice stable my sim holds up to 50 avas with ubode
[11:57] Gavin.Hird but 0.9 use a lot more CPU in general
[11:58] posh prim: also the ubmeshmerizer is very nice
[11:58] posh prim: but i have no realtime test data
[11:58] posh prim: all mesh objects and clothes will rezz fine at my sim
[11:59] Andrew Hellershanks: Gavin, I haven't seen Robert lately so I haven't been able to ask about CPU usage in latest BulletSim.
[11:59] Gavin.Hird does scripts that use collsion volumes have to be rewritten for ubode?
[12:00] Andrew Hellershanks: Gavin, that would be a question for Ubit.
[12:00] Gavin.Hird on 0.8.2 cpu use for bullet was maybe 15% higher than with ODE
[12:00] Gavin.Hird on 0.9 it is another 20% higher
[12:01] James.Atlloud I have a basic question for the group - any suggestions for an Android IRC app?
[12:01] posh prim: my cpu use is like the same as as bullet physics may it is a little different
[12:01] Gavin.Hird ubode and bullet on 0.9 is the same for me
[12:01] posh prim: ok
[12:01] Gavin.Hird it is 0.9 in general that use more cpu (I think)
[12:02] Andrew Hellershanks: Gavin, you could check that by running with physics disabled and compare cpu loads.
[12:02] Isis.Ophelia I have never used IRC so no idea James, sorry
[12:03] James.Atlloud ok, np Isis
[12:03] posh prim: i do not have an andriod tablet or phone lol sorry
[12:03] Gavin.Hird I compared 0.8.2 with bullet to 0.9 with bullet on the same test grid and 0.9 is 20% higher
[12:03] Andrew Hellershanks: James, My tablet is fully off right now so it would take a while before I could answer. I don't generally use IRC from the tablet. I mainly use ssh.
[12:03] Richardus.Raymaker finaly a smart person ^ ok i have a windesk desktop tablet..
[12:03] posh prim: i heard about a dev of an android os for x86 pcs
[12:04] Andrew Hellershanks: Seems possible or even likely. Android is built on Linux.
[12:04] James.Atlloud thanks all, what is 'ssh' to be instead of irc?
[12:04] Richardus.Raymaker Anyway, hopping home. jumping in blender for hifi work. sorry, i tried it it's not working good in OS.
[12:04] George Equus: anyone present know anything about region CarlsTesting. Is huge.
[12:05] James.Atlloud happy blending Richardus
[12:05] Richardus.Raymaker George. is the server at home ? in case it's loopback problem soemway
[12:05] Billy.Bradshaw Cool Richardos
[12:05] James.Atlloud lol
[12:05] Richardus.Raymaker Blender is indeed fun. if you not make it for SL/OS
[12:06] Richardus.Raymaker Gavin, mabye if it hit a rock wall !
[12:06] Billy.Bradshaw George, what is CarisTesting?
[12:06] George Equus: Richardus, is running on a laptop next to me  :)
[12:06] Richardus.Raymaker hopefull wired
[12:06] Isis.Ophelia James I just made a search for IRC android app, there is AndroidIRC
[12:06] George Equus: loopback issue... would that be different on 0.9 and 0.8?
[12:07] Isis.Ophelia and Yaaic - IRC app
[12:07] Richardus.Raymaker think not...
[12:07] James.Atlloud ty Isis - I'm trying AndroIRC but it drops connections a lot.
[12:07] Isis.Ophelia kk
[12:07] George Equus: CAT6 ro router on a 100/100 pure fiber
[12:10] Andrew Hellershanks: As the talk has moved on to some other topics I'll call this weeks meeting ended. See you next week.
[12:10] Andrew Hellershanks: I'll see what I can find out about CPU usage and some of the TP issues.

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