Chat log from the meeting on 2014-10-14

From OpenSimulator

Revision as of 16:13, 14 October 2014 by Nebadon (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


[2014/10/14 10:59] Nebadon Izumi: hello
[2014/10/14 10:59] Aine.Caoimhe @aine.x64.me:10000: good afternoon, all
[2014/10/14 10:59] Shez.Oyen @mirage.duckdns.org:9038: Mornin' Neb, everyone
[2014/10/14 11:00] Justin Clark-Casey: heh goddamn animation block again :)
[2014/10/14 11:00] Justin Clark-Casey: neb: did you update this staff region as well or not?
[2014/10/14 11:00] Nebadon Izumi: you look ok to me
[2014/10/14 11:00] Nebadon Izumi: ah i did not
[2014/10/14 11:00] Justin Clark-Casey: you are in classic sit pose
[2014/10/14 11:00] Justin Clark-Casey: no worries
[2014/10/14 11:01] Nebadon Izumi: oh i am
[2014/10/14 11:01] Nebadon Izumi: bummer
[2014/10/14 11:01] Justin Clark-Casey: yeah :(
[2014/10/14 11:01] Nebadon Izumi: there you go
[2014/10/14 11:01] Nebadon Izumi: lol
[2014/10/14 11:01] Justin Clark-Casey: hoepfuilly might get a smidgen of time to look at problem if I'm insane enough to feel ok about the big show
[2014/10/14 11:01] Shez.Oyen @mirage.duckdns.org:9038: Justin is standing.. typing on my screen
[2014/10/14 11:01] Nebadon Izumi: ya its me who was screwed up Shez
[2014/10/14 11:01] Shez.Oyen @mirage.duckdns.org:9038: ahh
[2014/10/14 11:01] Justin Clark-Casey: I just made changes that I hope will improve teleport in for hg avatars with a number of attachments
[2014/10/14 11:02] Nebadon Izumi: woah loag
[2014/10/14 11:02] Justin Clark-Casey: was interested in whether we could see the effect here, but no matter
[2014/10/14 11:02] Nebadon Izumi: lagged out there
[2014/10/14 11:02] Justin Clark-Casey: yes, there was a bit
[2014/10/14 11:02] Nebadon Izumi: ya good baseline too i guess
[2014/10/14 11:02] Nebadon Izumi: here without there with
[2014/10/14 11:02] Justin Clark-Casey: there is an improvement to xml rewriting by hg code that I hoped to get in but just couldnt' today
[2014/10/14 11:02] Justin Clark-Casey: not sure exactly how much it would help
[2014/10/14 11:02] Justin Clark-Casey: did you update this region the first time neb?
[2014/10/14 11:02] Kayaker.Magic @grid.kitely.com:8002: I suppose I should remove excess bagage from my suitcase before HG TP
[2014/10/14 11:02] Nebadon Izumi: i did
[2014/10/14 11:03] Nebadon Izumi: it just didnt get the second update
[2014/10/14 11:03] Justin Clark-Casey: ok
[2014/10/14 11:03] Justin Clark-Casey: If I were to guess, I think the lag might be related to all those failing inventory requests
[2014/10/14 11:03] Nebadon Izumi: hmm
[2014/10/14 11:03] Aine.Caoimhe @aine.x64.me:10000: do you want me to go away and come back or is it too late now that I'm in cache?
[2014/10/14 11:03] Nebadon Izumi: we should talk to diva about that
[2014/10/14 11:03] Nebadon Izumi: i suspect its unavoidable though
[2014/10/14 11:04] Justin Clark-Casey: aine: did you have problems getting here today?
[2014/10/14 11:04] Aine.Caoimhe @aine.x64.me:10000: (and as usual my first attempt to tp here timed out)
[2014/10/14 11:04] Nebadon Izumi: one of those HG design short comings
[2014/10/14 11:04] Aine.Caoimhe @aine.x64.me:10000: yes
[2014/10/14 11:04] Justin Clark-Casey: ok
[2014/10/14 11:04] Richardus.Raymaker @hypergrid.org:8002: hi
[2014/10/14 11:04] Alicia.Raven @grid.spellscape.co.uk: hello
[2014/10/14 11:04] Justin Clark-Casey: hi alicia
[2014/10/14 11:04] Aine.Caoimhe @aine.x64.me:10000: I can *never* get here on 1st tp attempt
[2014/10/14 11:04] Nebadon Izumi: that is odd
[2014/10/14 11:04] Justin Clark-Casey: doing my usual insane thing of making significant changes at the very last minute...
[2014/10/14 11:04] Doug.Maxwell @grid.avacon.org:8002: Good Afternoon All
[2014/10/14 11:04] Justin Clark-Casey: no alternative thoug unfortunately
[2014/10/14 11:04] Nebadon Izumi: hey doug
[2014/10/14 11:04] Nebadon Izumi: glad you made it :)
[2014/10/14 11:04] Aine.Caoimhe @aine.x64.me:10000: I have to attempt, wait for it to time out, then immediately retry it at which point it's instant
[2014/10/14 11:04] Shez.Oyen @mirage.duckdns.org:9038: I had no prob getting here but my inventory and suitcase are not big.
[2014/10/14 11:04] Justin Clark-Casey: hi doug
[2014/10/14 11:05] Teleport offer sent to Fleep Tuque
[2014/10/14 11:05] Doug.Maxwell @grid.avacon.org:8002: Thanks for the invite :)
[2014/10/14 11:05] Doug.Maxwell @grid.avacon.org:8002: Are we using voice today?
[2014/10/14 11:05] Nebadon Izumi: we usually do not use voice here
[2014/10/14 11:05] Nebadon Izumi: so we can preserve the log on the wiki
[2014/10/14 11:05] Nebadon Izumi: we do it all in typing
[2014/10/14 11:05] Doug.Maxwell @grid.avacon.org:8002: rgr that
[2014/10/14 11:06] Aine.Caoimhe @aine.x64.me:10000: there's just a very short window for getting the data sent from my computer to here (15 sec maybe?) and if it isn't all received by then, it will time out (2 minutes later)
[2014/10/14 11:06] Justin Clark-Casey: aine: yeah, I was hoping changes I just made would improve that but maybe it still takes too long
[2014/10/14 11:06] Aine.Caoimhe @aine.x64.me:10000: but I guess the data continues to be sent and cached so when I made attempt #2 it's almost instant
[2014/10/14 11:06] Justin Clark-Casey: or there's something more that I haven't found yet
[2014/10/14 11:06] Richardus.Raymaker @hypergrid.org:8002: it works perfect
[2014/10/14 11:06] Justin Clark-Casey: I thought it was HG transferring all the remote assets for your attachments to it's local service
[2014/10/14 11:06] Richardus.Raymaker @hypergrid.org:8002: if we know what perfect means :O
[2014/10/14 11:07] Aine.Caoimhe @aine.x64.me:10000: the on thing I did notice is it didn't seem to take the full 2 minutes of black screen before the tp failed
[2014/10/14 11:07] Richardus.Raymaker @hypergrid.org:8002: oih mehs triangles , tahst not perfect
[2014/10/14 11:07] Justin Clark-Casey: yeah, definitely lag on hg here still . HO hum
[2014/10/14 11:07] Richardus.Raymaker @hypergrid.org:8002: oh mesh/
[2014/10/14 11:07] Nebadon Izumi: my HG avatar made it over very smoothly
[2014/10/14 11:07] Nebadon Izumi: are you wearing any crazy linksets Aine?
[2014/10/14 11:07] Aine.Caoimhe @aine.x64.me:10000: there's a lot more data involved in sending mine, Neb
[2014/10/14 11:07] Justin Clark-Casey: yeah, I see a lot of 'slow' Getmesh requests on console here
[2014/10/14 11:07] Nebadon Izumi: you dont seem to be
[2014/10/14 11:07] Justin Clark-Casey: difficult to tell for sure if symptom or cause though
[2014/10/14 11:07] Aine.Caoimhe @aine.x64.me:10000: I'm 100% mesh
[2014/10/14 11:08] Nebadon Izumi: you have any idea on aproximae vertice counts?
[2014/10/14 11:08] Richardus.Raymaker @hypergrid.org:8002: hmm, my hair is linkset
[2014/10/14 11:08] Justin Clark-Casey: and tbh, the sheer acting of trasnferring assets takes considerable CPU, possibly because of the current appraoch to creator ID insertion in the XML
[2014/10/14 11:08] Nebadon Izumi: or how large the original dae files were?
[2014/10/14 11:08] Aine.Caoimhe @aine.x64.me:10000: total of body + clothing (but excluding prim/scupt hair) is probably in the 150k-200k range at a guess
[2014/10/14 11:09] Nebadon Izumi: jeezus
[2014/10/14 11:09] Nebadon Izumi: no wonder
[2014/10/14 11:09] Nebadon Izumi: thats why you time out
[2014/10/14 11:09] Nebadon Izumi: lol
[2014/10/14 11:09] Shez.Oyen @mirage.duckdns.org:9038: lol
[2014/10/14 11:09] Aine.Caoimhe @aine.x64.me:10000: maybe 10MB files
[2014/10/14 11:09] Justin Clark-Casey: 10MB is a lot to transfer on a tp fore sure
[2014/10/14 11:09] Aine.Caoimhe @aine.x64.me:10000: yes
[2014/10/14 11:09] Justin Clark-Casey: no matter how async you make it
[2014/10/14 11:09] Nebadon Izumi: my mesh avatar is maybe like 8000 verts total
[2014/10/14 11:09] Aine.Caoimhe @aine.x64.me:10000: as I've said before, I'm perfectly content to stand there invisible until it arrives
[2014/10/14 11:09] Nebadon Izumi: actually this HG one is probably like 12k
[2014/10/14 11:10] Justin Clark-Casey: that's what I was trying to do to some extent, but looks like it's not enough for your data level
[2014/10/14 11:10] Aine.Caoimhe @aine.x64.me:10000: Neb....avi + dress + underwear + boots + jewlery....do all that in 8k verts
[2014/10/14 11:10] Justin Clark-Casey: don't know if it would work for lower levels yet
[2014/10/14 11:10] Justin Clark-Casey: and I'm seeing chat lag....
[2014/10/14 11:10] Justin Clark-Casey: at points
[2014/10/14 11:10] Nebadon Izumi: ya 200k verts is a ton of XML
[2014/10/14 11:10] Nebadon Izumi: so its not really surprising you may time out
[2014/10/14 11:11] Aine.Caoimhe @aine.x64.me:10000: I suppose
[2014/10/14 11:11] Aine.Caoimhe @aine.x64.me:10000: but actually as a mechanism it's a little flawed
[2014/10/14 11:11] Aine.Caoimhe @aine.x64.me:10000: allow presence transfer and let asset data catch up rather than requiring all else fail
[2014/10/14 11:11] Nebadon Izumi: my crazy aliens have had troubel in the past too
[2014/10/14 11:12] Nebadon Izumi: that is one reason i never shared that avatar as a freebie
[2014/10/14 11:12] Justin Clark-Casey: that's what should be happening now as it happens
[2014/10/14 11:12] Nebadon Izumi: because its just to insantely heavy on teleports
[2014/10/14 11:12] Aine.Caoimhe @aine.x64.me:10000: also not helping that I'm coming from my home server so my assets are only being supplied on a 5Mb up connection
[2014/10/14 11:12] Nebadon Izumi: its made of tons of Torus
[2014/10/14 11:12] Nebadon Izumi: heh
[2014/10/14 11:12] Richardus.Raymaker @hypergrid.org:8002: Happy you dont teleport a DInosaur. :)
[2014/10/14 11:13] Aine.Caoimhe @aine.x64.me:10000: if OSG were up I would be using that avi where assets would arrive a lot faster
[2014/10/14 11:13] Nebadon Izumi: well you do have a local avatar too :)
[2014/10/14 11:13] Nebadon Izumi: hehe
[2014/10/14 11:13] Nebadon Izumi: but its good
[2014/10/14 11:13] Aine.Caoimhe @aine.x64.me:10000: I am aware of that :p
[2014/10/14 11:13] Nebadon Izumi: we need heavy avatars at load tests
[2014/10/14 11:13] Nebadon Izumi: its why i bring in my bots
[2014/10/14 11:13] Aine.Caoimhe @aine.x64.me:10000: that's why I'm on this one
[2014/10/14 11:13] Nebadon Izumi: beacsue they are pretty heavily loaded
[2014/10/14 11:14] Nebadon Izumi: speaking of
[2014/10/14 11:14] Tiffany.Magic @login.greatcanadiangrid.ca:8002: Justin: Do you know if any work is being done with BulletSIM or any other parts of Opensim so that the larger VARs can operate at a higher performance level?
[2014/10/14 11:14] Nebadon Izumi: i should probably start loading them up
[2014/10/14 11:14] Doug.Maxwell @grid.avacon.org:8002: @Tiffany: We are looking into that.
[2014/10/14 11:14] Justin Clark-Casey: tiffany: misterblue updated to bullet 2.82 fairly recently. Not sure what his current plans are
[2014/10/14 11:15] Doug.Maxwell @grid.avacon.org:8002: We are looking at the OS <-> Bulletsim interface to see if there is any issues there.
[2014/10/14 11:15] IM: BlueWall.Slade @gateway.bluewallvirtual.net: here we go with the "Why can't I run a 20x20 var region"
[2014/10/14 11:15] Tiffany.Magic @login.greatcanadiangrid.ca:8002: Ok... so there is a newer version of BulletSIM?
[2014/10/14 11:15] Nebadon Izumi: one thing we need to do that will help with that
[2014/10/14 11:15] Nebadon Izumi: is chop up terrain
[2014/10/14 11:15] Justin Clark-Casey: in master dev branch
[2014/10/14 11:15] Doug.Maxwell @grid.avacon.org:8002: We are also looking at the multithreading that tne new bullet brings.
[2014/10/14 11:15] Nebadon Izumi: so its not 1 giganticlly huge blob of data
[2014/10/14 11:16] Nebadon Izumi: i think thats the most devistating thing to viewer performance with vars
[2014/10/14 11:16] Doug.Maxwell @grid.avacon.org:8002: We want to decouple phyics coverage from simulator area coverage
[2014/10/14 11:16] Tiffany.Magic @login.greatcanadiangrid.ca:8002: We are running a 10x10 VAR in VH and it struggles.
[2014/10/14 11:16] Nebadon Izumi: are you talking about sim is struggeling
[2014/10/14 11:16] Nebadon Izumi: or the viewer?
[2014/10/14 11:16] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 0.0
[2014/10/14 11:16] Doug.Maxwell @grid.avacon.org:8002: our current thinking is that a pool of physics processes are available for coverage
[2014/10/14 11:16] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Nebadon, that would be a good thing. I'm seeing lower PhysFPS numbers in a large var
[2014/10/14 11:16] Justin Clark-Casey: a 10 x 10 var is huge
[2014/10/14 11:17] Doug.Maxwell @grid.avacon.org:8002: (should be available, sorry)
[2014/10/14 11:17] Tiffany.Magic @login.greatcanadiangrid.ca:8002: Yes, Nebadon... the VAR sim is struggling.
[2014/10/14 11:17] Nebadon Izumi: ya thats really large
[2014/10/14 11:17] Nebadon Izumi: heh
[2014/10/14 11:17] Aine.Caoimhe @aine.x64.me:10000: oh....that reminds me....when attempting to tp to GCG I constantly fail quite rapidly due to a permission check "Unable to verify identity"
[2014/10/14 11:17] Nebadon Izumi: probably take you 45 minutes to walk across a 10x10 var
[2014/10/14 11:17] Nebadon Izumi: lol
[2014/10/14 11:17] Aine.Caoimhe @aine.x64.me:10000: I've spoken to other people who experience this same issue going to various other grids as well
[2014/10/14 11:17] Tiffany.Magic @login.greatcanadiangrid.ca:8002: Well, Kayaker sails all around it. lol
[2014/10/14 11:17] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Its sluggish trying to build in that size var.
[2014/10/14 11:17] Nebadon Izumi: ya technically you shouldnt be running vars above 1024
[2014/10/14 11:17] Nebadon Izumi: we dont really support anything larger
[2014/10/14 11:18] Justin Clark-Casey: I really tink we should ;put in limits in opensim... :)
[2014/10/14 11:18] Aine.Caoimhe @aine.x64.me:10000: GCG is the only one I've had it happen on though
[2014/10/14 11:18] Nebadon Izumi: you are definitely in dark waters exceeding that limit
[2014/10/14 11:18] Justin Clark-Casey: then say going beyond that is at your own risk...
[2014/10/14 11:18] Nebadon Izumi: ya
[2014/10/14 11:18] Nebadon Izumi: +1 on that
[2014/10/14 11:18] BlueWall.Slade @gateway.bluewallvirtual.net:8002: +
[2014/10/14 11:18] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Good idea, justin
[2014/10/14 11:18] Fleep Tuque: "here there be dragons"
[2014/10/14 11:18] Justin Clark-Casey: oh, hi fleep
[2014/10/14 11:18] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: hehe.
[2014/10/14 11:18] Fleep Tuque: :)
[2014/10/14 11:18] Tiffany.Magic @login.greatcanadiangrid.ca:8002: Ummm... we went to a 10x10 because you, Nebadon, stated that it was the maximum in your opinion.
[2014/10/14 11:18] nebadon tester1 is Online
[2014/10/14 11:18] Justin Clark-Casey: or ideally, there would be a test that tells you how big an area your server can handle
[2014/10/14 11:19] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Nebadon, a1k limit is only a 4x4. I thought the max recommended was a little larger than that.
[2014/10/14 11:19] Justin Clark-Casey: but that's science fiction since it would be super-complicated to do and tune
[2014/10/14 11:19] Nebadon Izumi: well
[2014/10/14 11:19] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: justin, that would be real tough. It all depends on what is in the vars.
[2014/10/14 11:20] Nebadon Izumi: i think you can probably get away up to 2048
[2014/10/14 11:20] Justin Clark-Casey: yeah, so many factors, both in simulator and on server (disk, cpu, mem, etc.)
[2014/10/14 11:20] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Lots of scripts vs. lots of objects.
[2014/10/14 11:20] BlueWall.Slade @gateway.bluewallvirtual.net:8002: We usually set recommended limits, and it's good to se how far things can be pushed. But, it's not reasonable to expect that time be spent in looking at cases inside the reccomended limits.
[2014/10/14 11:20] Tiffany.Magic @login.greatcanadiangrid.ca:8002: The 10x10 isn't stressing our server.... but it is laggy and hard to build on.
[2014/10/14 11:20] Nebadon Izumi: but Lkalif has stated several times that he thinks even above 1024 is risky
[2014/10/14 11:20] Nebadon Izumi: and i trust his judtment
[2014/10/14 11:20] Nebadon Izumi: judgment*
[2014/10/14 11:20] BlueWall.Slade @gateway.bluewallvirtual.net:8002: *outside*
[2014/10/14 11:20] Justin Clark-Casey: you start meeting issues in the viewer too I imagine
[2014/10/14 11:21] Justin Clark-Casey: though on the plus side less child connections to manage
[2014/10/14 11:21] Nebadon Izumi: and you know me, im all for pushing the limits well beyond sane lines
[2014/10/14 11:21] Lyr Lobo is Online
[2014/10/14 11:21] Nebadon Izumi: but i think in this case, its not a limit you want to push to hard
[2014/10/14 11:21] Justin Clark-Casey: but for instance, there's no way to discard terrain blocks that are out of sight in the viewer atm
[2014/10/14 11:21] Nebadon Izumi: 10x10 is unreasonable
[2014/10/14 11:21] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Mr Blue also said that when clicking a menu in the viewr, \the region wil send al kinds of data to the viewr
[2014/10/14 11:21] Nebadon Izumi: you should not expect a lot of support from us right now on that size of var
[2014/10/14 11:21] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: I've had 9 to 16 regular regions in an OS instance in the past so that might be a more reasonable limit
[2014/10/14 11:21] Nebadon Izumi: not saying we cant improve things, but there are other prirorities
[2014/10/14 11:22] BlueWall.Slade @gateway.bluewallvirtual.net:8002: so, that might explain why building is slow too
[2014/10/14 11:22] Tiffany.Magic @login.greatcanadiangrid.ca:8002: Well, thank you very much Nebadon. We have that size because we trusted what you said.
[2014/10/14 11:22] Nebadon Izumi: it would be awesome to have crazy large areas though
[2014/10/14 11:22] Nebadon Izumi: the terrain is the big problem
[2014/10/14 11:22] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: BTW, the 10x10 is running under 0.8PF. Might be better with some of the other improvements in git master.
[2014/10/14 11:22] Nebadon Izumi: a 10x10 terrain is probably nearing gigabytes of memory
[2014/10/14 11:23] BlueWall.Slade @gateway.bluewallvirtual.net:8002: how much content is expeced to be in the region?
[2014/10/14 11:23] Tiffany.Magic @login.greatcanadiangrid.ca:8002: We have no trouble with the terrain loading or saving when we take an OAR of it.
[2014/10/14 11:23] Richardus.Raymaker @hypergrid.org:8002: 10x10 sims or 10kx10k sqm ?
[2014/10/14 11:23] Nebadon Izumi: 10x10 sims
[2014/10/14 11:23] Nebadon Izumi: 2560x2560m
[2014/10/14 11:23] BlueWall.Slade @gateway.bluewallvirtual.net:8002: you have to remember that *everything* resides in a single simulator
[2014/10/14 11:23] Nebadon Izumi: that is a lot of terrain data for 1 simulator
[2014/10/14 11:23] Shez.Oyen @mirage.duckdns.org:9038: yes, terrain takes longest to rez.. that's why I cut back to a 768.. that seems just about perfect at this time.
[2014/10/14 11:23] Justin Clark-Casey: running 100 normal sim equivalents....
[2014/10/14 11:23] Richardus.Raymaker @hypergrid.org:8002: thats not so big, if i remember right empty around 2.4GB
[2014/10/14 11:23] Justin Clark-Casey: I'm not surprised at all that it struggles
[2014/10/14 11:23] Nebadon Izumi: me either
[2014/10/14 11:23] Dahlia.Trimble @grid.wwweb3d.net:8002 is Online
[2014/10/14 11:23] Nebadon Izumi: i remember when Adam was still involved
[2014/10/14 11:24] Nebadon Izumi: he was so excited he got 1000 regions to start on his laptop
[2014/10/14 11:24] Justin Clark-Casey: lol
[2014/10/14 11:24] Richardus.Raymaker @hypergrid.org:8002: 3x3 works fine, terrain loads just fast enough. higher is drama with loading
[2014/10/14 11:24] Nebadon Izumi: lol i was like there is no practical use for that
[2014/10/14 11:24] Dahlia.Trimble @grid.wwweb3d.net:8002: hi
[2014/10/14 11:24] Nebadon Izumi: it literally took the simulator like 3 hours to start
[2014/10/14 11:24] Alicia.Raven @grid.spellscape.co.uk: i think some one has read the max of 1024m and assumed that was 10 sim widths?
[2014/10/14 11:24] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hi Dahlia
[2014/10/14 11:24] Richardus.Raymaker @hypergrid.org:8002: 1000regions, why not good for plane battles. lol
[2014/10/14 11:24] Shez.Oyen @mirage.duckdns.org:9038: Hi Dahlia :)
[2014/10/14 11:24] Richardus.Raymaker @hypergrid.org:8002: hi dahlia
[2014/10/14 11:24] Nebadon Izumi: ya he was mostly just doing it to say he did
[2014/10/14 11:24] Nebadon Izumi: lol
[2014/10/14 11:24] Tiffany.Magic @login.greatcanadiangrid.ca:8002: Again.... we load fine... the terrain comes in fine.... but, once all loaded, it is sluggish.
[2014/10/14 11:24] Justin Clark-Casey: hi dahlia
[2014/10/14 11:25] Nebadon Izumi: and I am all for that trying to set records
[2014/10/14 11:25] Richardus.Raymaker @hypergrid.org:8002: 10x10 is bbig enough for that to
[2014/10/14 11:25] Alicia.Raven @grid.spellscape.co.uk: hi dahlia
[2014/10/14 11:25] Doug.Maxwell @grid.avacon.org:8002: 640k of ram is all we will ever need.
[2014/10/14 11:25] Justin Clark-Casey: well, you're trying to mange 100 sims with, for instance, just one scene loop
[2014/10/14 11:25] Justin Clark-Casey: or 100 sim equiv
[2014/10/14 11:25] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: brb
[2014/10/14 11:25] Nebadon Izumi: but these are not easily solved problems, dont expect quick fixes is all im trying to say
[2014/10/14 11:25] Nebadon Izumi: what we should be focusing on
[2014/10/14 11:26] Nebadon Izumi: is making border crossing nearly invisible
[2014/10/14 11:26] Nebadon Izumi: 1 simulator soltuion is bad
[2014/10/14 11:26] Shez.Oyen @mirage.duckdns.org:9038: Yes!
[2014/10/14 11:26] Joe Radik is Offline
[2014/10/14 11:26] Nebadon Izumi: it shouldnt even be a goal
[2014/10/14 11:26] Justin Clark-Casey: that's a very hard problem
[2014/10/14 11:26] Justin Clark-Casey: 11:27
[2014/10/14 11:26] Geo.Falcone @login.greatcanadiangrid.ca:8002: crossing var to var is close to a seamless transition, when walking
[2014/10/14 11:26] Justin Clark-Casey: 1
[2014/10/14 11:26] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Reality is this - you push it to se how far you can go, then you scale back to a point where acceptable performance can be delivered.
[2014/10/14 11:26] Richardus.Raymaker @hypergrid.org:8002: its like doing time traveling
[2014/10/14 11:27] Justin Clark-Casey: really? I would think crossing var to var is just as bad as anything else
[2014/10/14 11:27] Nebadon Izumi: Geo yes it is
[2014/10/14 11:27] Nebadon Izumi: but it should be that way when 50 avatars cross
[2014/10/14 11:27] Nebadon Izumi: maybe not perfect, but better than it currently is
[2014/10/14 11:27] Justin Clark-Casey: it just requires some concentrated work
[2014/10/14 11:28] Justin Clark-Casey: I certainly do think there should be scope for improvement
[2014/10/14 11:28] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002 is back
[2014/10/14 11:28] Nebadon Izumi: i think most people want giant vars because vehicles cant cross broders reliably
[2014/10/14 11:28] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: I found terrain takes a while to load in the 10x10
[2014/10/14 11:28] BlueWall.Slade @gateway.bluewallvirtual.net:8002: How long ago was it when we piled on 60-70 avatars in Wright Plaza?
[2014/10/14 11:28] Kayaker.Magic @grid.kitely.com:8002: InWorldz has done a lot of work making SIM crossings better, so it is possible.
[2014/10/14 11:28] Nebadon Izumi: so if we take that problem out of the equation giant vars are not so important
[2014/10/14 11:28] Justin Clark-Casey: I thought of a way to improve script time slicing in the script engine at the wkend
[2014/10/14 11:28] BlueWall.Slade @gateway.bluewallvirtual.net:8002: None of us could move.
[2014/10/14 11:28] Fleep Tuque: We got 90 in Landing Zone 1 last year.
[2014/10/14 11:28] Fleep Tuque: No one could move though ;)
[2014/10/14 11:28] Justin Clark-Casey: finally read about what co-routines and fibers are...
[2014/10/14 11:28] Nebadon Izumi: nice Justin
[2014/10/14 11:28] Doug.Maxwell @grid.avacon.org:8002: @Nebadon - exactly. We can't use aggregated sims for any of our scenarios that require vehicles and robots
[2014/10/14 11:28] Nebadon Izumi: that would be great
[2014/10/14 11:29] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Nebadon, is there a lot more to be done still on vehicle crossings?
[2014/10/14 11:29] Nebadon Izumi: yes
[2014/10/14 11:29] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: ok
[2014/10/14 11:29] Justin Clark-Casey: c# has support for generators, which can be made to act like co-routines if you're prepared to get messy, I think
[2014/10/14 11:29] Nebadon Izumi: someone acutually needs to do it
[2014/10/14 11:29] Nebadon Izumi: heh
[2014/10/14 11:29] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: :)
[2014/10/14 11:29] Nebadon Izumi: I think the Avination code is just to hard to merge
[2014/10/14 11:29] Nebadon Izumi: thats been the conclusion from everyone who has tried
[2014/10/14 11:29] Dahlia.Trimble @grid.wwweb3d.net:8002: how about coroutines?
[2014/10/14 11:29] Dahlia.Trimble @grid.wwweb3d.net:8002: like adam was trying once
[2014/10/14 11:30] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Nebadon, where is the code from avn that would need to be merged?
[2014/10/14 11:30] Justin Clark-Casey: c# doesn' t have support for co-routines as far as I can see
[2014/10/14 11:30] Justin Clark-Casey: There are Mono.Tasklets but that requires you to step outside the ECMA standard, afair
[2014/10/14 11:30] Dahlia.Trimble @grid.wwweb3d.net:8002: it does but it's not obvious
[2014/10/14 11:30] Kayaker.Magic @grid.kitely.com:8002: I'm gal to hear about work in script timeslicing Justin!
[2014/10/14 11:30] Justin Clark-Casey: it does have support for generators that can be made to act like co-routines in a messy fashion
[2014/10/14 11:30] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: I wouldn't have thought you need any special support for coroutines
[2014/10/14 11:30] Nebadon Izumi: Andrew right now it only lives in their private repo
[2014/10/14 11:30] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: nebadon, ok
[2014/10/14 11:30] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 4.5 has some async tools
[2014/10/14 11:30] Nebadon Izumi: Misterblue and Diva both gave it a good try
[2014/10/14 11:30] Nebadon Izumi: as did melanie I think
[2014/10/14 11:30] Richardus.Raymaker @hypergrid.org:8002: Kaya, you better replicate justin. not slice it :)
[2014/10/14 11:31] Nebadon Izumi: and its just too different to merge
[2014/10/14 11:31] Nebadon Izumi: without breaking lots of things potentially
[2014/10/14 11:31] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: If Melanie had trouble doing it, what hope to most of the rest of us have doing it? :)
[2014/10/14 11:31] Dahlia.Trimble @grid.wwweb3d.net:8002: there is a yield statement and you need to combine it with iterators
[2014/10/14 11:31] Nebadon Izumi: the final consensus was it cant be done I think, dont quote me on that
[2014/10/14 11:31] Dahlia.Trimble @grid.wwweb3d.net:8002: its tricky
[2014/10/14 11:31] Justin Clark-Casey: dahlia: yeah
[2014/10/14 11:32] Justin Clark-Casey: but I think it would be possible, though at the cost of inserting yield statements throughout the generated c# for scripts
[2014/10/14 11:32] Dahlia.Trimble @grid.wwweb3d.net:8002: would probably need to modify script source to work well
[2014/10/14 11:32] Justin Clark-Casey: but tbh, that kind of thing is already done for co-op script stop
[2014/10/14 11:33] Justin Clark-Casey: hg activites are laggy still
[2014/10/14 11:33] Justin Clark-Casey: I need to look into whether all these failures on the console are having an effect (e.g. all the failures to lookup profile data)
[2014/10/14 11:33] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: quick side question... was there any db migrations from 076PF to 08PF?
[2014/10/14 11:34] Nebadon Izumi: heh probably
[2014/10/14 11:34] Justin Clark-Casey: I don't remember - I will have said in the release notes
[2014/10/14 11:34] Nebadon Izumi: they would be minor if there are
[2014/10/14 11:34] Justin Clark-Casey nods
[2014/10/14 11:34] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: ok, thanks. I'll check later. Issue came up with someone I help.
[2014/10/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: lol start up a new database and it does some 50ish migrations
[2014/10/14 11:35] Justin Clark-Casey: I ma certainly getting lag at sports
[2014/10/14 11:35] Justin Clark-Casey: spots
[2014/10/14 11:35] Nebadon.Izumi @grid.nebadon2025.com:8002: right now?
[2014/10/14 11:35] Justin Clark-Casey: no, a minute ago
[2014/10/14 11:35] Justin Clark-Casey: I suspect there are still too many simultaneous hg ops going on as well
[2014/10/14 11:35] Justin Clark-Casey: but guessing a bit
[2014/10/14 11:36] Nebadon.Izumi @grid.nebadon2025.com:8002: feels ok here
[2014/10/14 11:36] Nebadon.Izumi @grid.nebadon2025.com:8002: what is your ping ?
[2014/10/14 11:36] Dahlia.Trimble @grid.wwweb3d.net:8002: 52 for me
[2014/10/14 11:36] Nebadon.Izumi @grid.nebadon2025.com:8002: 97ms here
[2014/10/14 11:36] Justin Clark-Casey: 275 ms
[2014/10/14 11:36] Richardus.Raymaker @hypergrid.org:8002: normal around 170
[2014/10/14 11:36] Nebadon.Izumi @grid.nebadon2025.com:8002: that seems a bit high Justin
[2014/10/14 11:37] Justin Clark-Casey: it does seem a touch higher than I normally remember
[2014/10/14 11:37] Nebadon.Izumi @grid.nebadon2025.com:8002: ya i think you normally get like 190-200
[2014/10/14 11:37] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: 195mS ping
[2014/10/14 11:37] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: dropped to 115mS
[2014/10/14 11:38] Justin Clark-Casey: that ping number is a ibt unreliable, being carried on the udp packets
[2014/10/14 11:38] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: yeah the numbers are constantly changing
[2014/10/14 11:38] Justin Clark-Casey: I have seen it shoot up when viewer is under load, though that's temporary usually
[2014/10/14 11:39] Justin Clark-Casey: might even be I've hibernated this system one too many times
[2014/10/14 11:39] Dahlia.Trimble @grid.wwweb3d.net:8002: goes down to 35 when I look out the window, as high as 116 when I see all the avatars
[2014/10/14 11:39] Shez.Oyen @mirage.duckdns.org:9038: mine is between 30 and 60
[2014/10/14 11:40] Nebadon Izumi: thats a big flux
[2014/10/14 11:40] Shez.Oyen @mirage.duckdns.org:9038: it hangs at about 35 spiking to 60
[2014/10/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: the 116 was a spike, usually 60ish for the avatars
[2014/10/14 11:41] Dahlia.Trimble @grid.wwweb3d.net:8002: viewer probably had to load a big texture or something that made the spike
[2014/10/14 11:41] Justin Clark-Casey nods
[2014/10/14 11:41] Justin Clark-Casey: or server hiccup
[2014/10/14 11:41] Dahlia.Trimble @grid.wwweb3d.net:8002: or that
[2014/10/14 11:41] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: yup
[2014/10/14 11:42] Justin Clark-Casey: any other opensimulator topics today?
[2014/10/14 11:42] Nebadon Izumi: we need more volunteers for OSC
[2014/10/14 11:42] Nebadon Izumi: OSCC
[2014/10/14 11:42] Nebadon Izumi: Modertators and Greeters
[2014/10/14 11:42] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Is there likely to be a new OS release before the OSCC?
[2014/10/14 11:43] Fleep Tuque: Yes! Moderators and greeters, not too hard to do
[2014/10/14 11:43] Fleep Tuque: But we have some holes in the schedule
[2014/10/14 11:43] Justin Clark-Casey: andrew: no main release
[2014/10/14 11:43] Shez.Oyen @mirage.duckdns.org:9038: I can help with greeting afternoon.. Calif time
[2014/10/14 11:43] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: ok. git master has a fix(?) for TPing from var to regular region that seems to avoid the crash that one has in 0.8PF
[2014/10/14 11:43] Richardus.Raymaker @hypergrid.org:8002: hi fleep
[2014/10/14 11:43] Justin Clark-Casey: andrew: what's the commit?
[2014/10/14 11:44] Aine.Caoimhe @aine.x64.me:10000: what causes tp "was refused because Unable to verify identity" to occur?
[2014/10/14 11:44] Shez.Oyen @mirage.duckdns.org:9038: Don't most events happen early morn?
[2014/10/14 11:44] Fleep Tuque: Thanks Shez, if you're willing to help, you can sign up at http://conference.opensimulator.org/2014/staff/call-for-volunteers/
[2014/10/14 11:44] Shez.Oyen @mirage.duckdns.org:9038: OK Fleep :)
[2014/10/14 11:44] Justin Clark-Casey: andrew: btw, I found the compiled lsl parser fails mysteriously when compiled under mono 3.2.4....
[2014/10/14 11:44] Aine.Caoimhe @aine.x64.me:10000: (in HGTP)
[2014/10/14 11:44] Justin Clark-Casey: or 3.2.8 rather
[2014/10/14 11:44] Justin Clark-Casey: aine: it sounds like some timing issue when the receiving grid attempts to contact the snder to confirm that it is sending the scene presence
[2014/10/14 11:45] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Justin, I'm not sure if it was a single commit that fixed it. I just read a comment in a mantis that it seems to have been fixed as of the date the commenter added the note.
[2014/10/14 11:46] Aine.Caoimhe @aine.x64.me:10000: is there some reason it would only happen with one or two grids -- and happen consistently on every attempt -- while all other HG tp to other grids work fine?
[2014/10/14 11:46] Justin Clark-Casey: aine: yes, if grid is not responding or slow to repons for some reason
[2014/10/14 11:46] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Justin, it does? Hm... Drop me a note about that or mantis it and I'll watch the report. I can take a look at that later.
[2014/10/14 11:46] Justin Clark-Casey: whether that's server or network issue
[2014/10/14 11:46] Dahlia.Trimble @grid.wwweb3d.net:8002: some grids have slower asset delivery I'd imagine
[2014/10/14 11:47] Justin Clark-Casey: andrew: it's a recent mantis somewhere
[2014/10/14 11:47] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: I'm a bit hampered in development while my desktop is not working.
[2014/10/14 11:47] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: justin, ok. I'll check the reports against the scripting engine.
[2014/10/14 11:47] Nebadon Izumi: interestingly though, ive done some testing with the asset thing
[2014/10/14 11:47] Richardus.Raymaker @hypergrid.org:8002: still broken.. :(
[2014/10/14 11:47] Nebadon Izumi: i took a region oar from OSGrid that was always complaining about slow asset loading
[2014/10/14 11:47] Justin Clark-Casey: andrew: it's in a rpoert where a money transaction event is implemented
[2014/10/14 11:47] Nebadon Izumi: and loaded into a local region
[2014/10/14 11:48] Nebadon Izumi: with local empty asset server, nothing but the assets of that same region
[2014/10/14 11:48] Justin Clark-Casey: asset thing?
[2014/10/14 11:48] Nebadon Izumi: and i got the same slow asset load messages
[2014/10/14 11:48] Justin Clark-Casey: yes - either we attempt too many requests at once or built-in c# webserver is not dealing with them very well
[2014/10/14 11:48] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Richardus, AFAICT the power supply appears ok. Haven't found the right source for replacement MB
[2014/10/14 11:48] Richardus.Raymaker @hypergrid.org:8002: or both.. :O
[2014/10/14 11:49] Justin Clark-Casey: I'm vaguely tempted to write my own php replacement asset service....
[2014/10/14 11:49] Justin Clark-Casey: at times
[2014/10/14 11:49] Nebadon Izumi: heh
[2014/10/14 11:49] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: justin, an SRAS type one>
[2014/10/14 11:49] Justin Clark-Casey: as a point of comparison, one that would just work with the existing database tables
[2014/10/14 11:49] Aine.Caoimhe @aine.x64.me:10000: isn't that the approach that Ariba has taken?
[2014/10/14 11:49] Nebadon Izumi: that woiuld be interesting
[2014/10/14 11:49] Justin Clark-Casey: I've no idea
[2014/10/14 11:49] Dahlia.Trimble @grid.wwweb3d.net:8002: I've had code that hit that c# webserver pretty hard and it performed quite well
[2014/10/14 11:49] Dahlia.Trimble @grid.wwweb3d.net:8002: *really hard*
[2014/10/14 11:49] Justin Clark-Casey: interesting
[2014/10/14 11:50] BlueWall.Slade @gateway.bluewallvirtual.net:8002: So far the XAsets is working good under PgSQL her :)
[2014/10/14 11:50] Richardus.Raymaker @hypergrid.org:8002: mono or .net dahlia ?
[2014/10/14 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: like thousands of requests a second
[2014/10/14 11:50] Justin Clark-Casey: cool
[2014/10/14 11:50] BlueWall.Slade @gateway.bluewallvirtual.net:8002: here*
[2014/10/14 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: but that was a few years ago
[2014/10/14 11:50] Justin Clark-Casey: dahlia: yeah, I've done very little testing but the little I did doesn't appear to show an issue
[2014/10/14 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: but it was just returning data from a queue in the requests so no big thread overload finding assets or anything
[2014/10/14 11:51] Aine.Caoimhe @aine.x64.me:10000: dare one ask if Hiro's making any progress with OSG?
[2014/10/14 11:51] Justin Clark-Casey: yeah, might perform differently when a large number of requests are made simultaneously. I'm speculating though
[2014/10/14 11:51] BlueWall.Slade @gateway.bluewallvirtual.net:8002: how about the region server? Sems that it has to deal with serving to clients more than any of the grid services
[2014/10/14 11:51] Justin Clark-Casey: bluewall: yeah, thuogh in the case of these 'slow' asset requests that's purely a simulator -> grid call
[2014/10/14 11:51] Justin Clark-Casey: simulator -> service rather
[2014/10/14 11:52] BlueWall.Slade @gateway.bluewallvirtual.net:8002: how about the database in the backend?
[2014/10/14 11:52] Justin Clark-Casey: yeah, that might be an issue too
[2014/10/14 11:52] Justin Clark-Casey: from all my reading, they says there's no definitive advantage in doing db or file system assets
[2014/10/14 11:52] BlueWall.Slade @gateway.bluewallvirtual.net:8002: and almost everyone puts the database on network sockets
[2014/10/14 11:52] Justin Clark-Casey: so I wouldn;t have thought it takes an enormous amoutn of time to pull data from the db, but I'#m not at all an expert in that area
[2014/10/14 11:53] Dahlia.Trimble @grid.wwweb3d.net:8002: file systems are just databases anyway ;)
[2014/10/14 11:53] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Thos people put a lot of time into making it perform wel
[2014/10/14 11:53] Justin Clark-Casey nods
[2014/10/14 11:54] Nebadon Izumi: hmm well i got my 80 bots logged in
[2014/10/14 11:54] Nebadon Izumi: however 6 or 7 of them appears to be stuck logging in
[2014/10/14 11:54] Nebadon Izumi: ive never experienced this before
[2014/10/14 11:54] Justin Clark-Casey: if there's a problem I'm more inclined to blame openSimulator or one of the c# packages
[2014/10/14 11:54] BlueWall.Slade @gateway.bluewallvirtual.net:8002: hehe
[2014/10/14 11:54] BlueWall.Slade @gateway.bluewallvirtual.net:8002: in SL, the xmlprc service would always hang ..
[2014/10/14 11:55] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I was using the same library they use wghen working on one for OpenSim and it would hang to
[2014/10/14 11:55] BlueWall.Slade @gateway.bluewallvirtual.net:8002: to
[2014/10/14 11:55] Justin Clark-Casey: nebadon: indefinite loading screen?
[2014/10/14 11:55] Fleep Tuque: Neb you use Radegast right?
[2014/10/14 11:55] BlueWall.Slade @gateway.bluewallvirtual.net:8002: and since it only had to do one thing, I just wrote my own. And it fixed it. :)
[2014/10/14 11:56] Fleep Tuque: I was having issues logging in earlier on the conf grid
[2014/10/14 11:56] Fleep Tuque: hanging login, at the handshake
[2014/10/14 11:56] BlueWall.Slade @gateway.bluewallvirtual.net:8002: something about the third party lib was hanging it up.
[2014/10/14 11:56] Fleep Tuque: Closed viewer and restarted and it was fine
[2014/10/14 11:56] Nebadon Izumi: well i think its my network
[2014/10/14 11:56] Nebadon Izumi: 83 clients running
[2014/10/14 11:56] Fleep Tuque: I thought it was related to those extra regions that were being wonky
[2014/10/14 11:57] Nebadon Izumi: putting a strain on my network, i think my ISP is throtteling me for past couple months
[2014/10/14 11:57] Nebadon Izumi: i used to have no problem wiht 200-300 clients
[2014/10/14 11:57] Fleep Tuque: Comcast?
[2014/10/14 11:57] BlueWall.Slade @gateway.bluewallvirtual.net:8002: AT&T?
[2014/10/14 11:57] Justin Clark-Casey: we'll see shortly
[2014/10/14 11:57] Nebadon Izumi: yea
[2014/10/14 11:57] Fleep Tuque: I wouldn't be surprised. :P
[2014/10/14 11:57] Nebadon Izumi: comcast
[2014/10/14 11:57] BlueWall.Slade @gateway.bluewallvirtual.net:8002: they all do it, I think
[2014/10/14 11:57] Nebadon Izumi: to be fair they probably should be throtteling anyone that does what i do
[2014/10/14 11:57] Justin Clark-Casey: yeah, I think my viewer issues might be due to this machine - I have seen this kidn of thing a couple of times before
[2014/10/14 11:57] Fleep Tuque: I have Cincinnati Bell fiber, I don't think they do actually. :)
[2014/10/14 11:57] Nebadon Izumi: as much as i hate it
[2014/10/14 11:58] Nebadon Izumi: lol
[2014/10/14 11:58] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Belsouth used to be great
[2014/10/14 11:58] Dj Phil is Online
[2014/10/14 11:58] Richardus.Raymaker @hypergrid.org:8002: why throttling a conenction if the cap it at soem max. speed ?
[2014/10/14 11:58] BlueWall.Slade @gateway.bluewallvirtual.net:8002: they wer eaten by AT&T tough
[2014/10/14 11:58] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: I'm going to head out after this meeting. It is rather warm outside. I'm going to get to a local park for picture taking with the trees in colour on what may be one of the last really warm days of the year.
[2014/10/14 11:59] Nebadon Izumi: kk
[2014/10/14 11:59] Fleep Tuque: Hm I can't remember who my ISP was in Atlanta. That was late 90s though, I don't think DSL was much of a thing, yet.
[2014/10/14 11:59] Tiffany.Magic @login.greatcanadiangrid.ca:8002: Ok... I am back to Virtual Highway. Thank you all for your input.
[2014/10/14 11:59] BlueWall.Slade @gateway.bluewallvirtual.net:8002: yw
[2014/10/14 11:59] Justin Clark-Casey: man, so many profile service errors
[2014/10/14 11:59] Fleep Tuque: on this grid??
[2014/10/14 12:00] BlueWall.Slade @gateway.bluewallvirtual.net:8002: you are running the php service?
[2014/10/14 12:00] Justin Clark-Casey: yes. I need to investigate
[2014/10/14 12:00] Justin Clark-Casey: loads of 404s
[2014/10/14 12:00] Nebadon Izumi: Keynote 1 is super slow loading
[2014/10/14 12:00] Nebadon Izumi: Keynote 4 im not sure i can even log avatars in anymore
[2014/10/14 12:00] Nebadon Izumi: Keynote 4 might be dead already
[2014/10/14 12:00] Justin Clark-Casey: ok, I'm going over there myself
[2014/10/14 12:00] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Justin, is that core profile throwing 404s?
[2014/10/14 12:00] Justin Clark-Casey: see you guys in a minute
[2014/10/14 12:00] Nebadon Izumi: not looking good
[2014/10/14 12:00] Nebadon Izumi: ok
[2014/10/14 12:00] Dahlia.Trimble @grid.wwweb3d.net:8002 teleports....
[2014/10/14 12:00] Region found!
[2014/10/14 12:00] Region found!
[2014/10/14 12:01] Richardus.Raymaker @hypergrid.org:8002: no keynote 4 is not dead
[2014/10/14 12:01] Teleport completed from https://opensimcc/region/Staff%20Zone%201/133/59/85
[2014/10/14 12:01] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: ok, I'm going to head out and enjoy the warm weather for a few hours before dinner.
[2014/10/14 12:01] Connecting to in-world Voice Chat...
[2014/10/14 12:01] Connected
[2014/10/14 12:01] Justin Clark-Casey: unlike last week, texture and mesh get requests are now going directly to services
[2014/10/14 12:01] Lyr Lobo: cleared my cache
[2014/10/14 12:02] Justin Clark-Casey: neb had done a config whoopsie ;)
[2014/10/14 12:02] Aine.Caoimhe @aine.x64.me:10000: hehe
[2014/10/14 12:02] Prodyck.Theas @ipsofacto.ddns.net:8002: hello
[2014/10/14 12:02] Justin Clark-Casey: mvmt laggy
[2014/10/14 12:02] Aine.Caoimhe @aine.x64.me:10000: no mvmt lag at all
[2014/10/14 12:02] Aine.Caoimhe @aine.x64.me:10000: (for me)
[2014/10/14 12:02] BlueWall.Slade @gateway.bluewallvirtual.net:8002: instant rez
[2014/10/14 12:02] Luisillo.Contepomi @hypergrid.org:8002: no lag
[2014/10/14 12:02] Justin Clark-Casey: sitting is prob better but tbh people move round now
[2014/10/14 12:02] Lyr Lobo: no lag
[2014/10/14 12:02] Justin Clark-Casey: could be my viewer not being happy
[2014/10/14 12:02] Justin Clark-Casey: you look laggy aine
[2014/10/14 12:02] Ange Menges is Online
[2014/10/14 12:03] Aine.Caoimhe @aine.x64.me:10000: doesn't feel at all laggy or look laggy to me
[2014/10/14 12:03] Doug.Maxwell @grid.avacon.org:8002: Getting a lot of delayed textures
[2014/10/14 12:03] Nebadon Izumi: movement feels great to me
[2014/10/14 12:03] Justin Clark-Casey: ah crap, an dI can't use my other system because it crashes
[2014/10/14 12:03] Nebadon Izumi: but content loading is slow, i suspect cause my net is sucking though
[2014/10/14 12:03] Nebadon Izumi: i doubt any of this has to do with the simulator
[2014/10/14 12:03] Justin Clark-Casey: could be the throttles placed on connections this week
[2014/10/14 12:03] Justin Clark-Casey: 500 kbit max
[2014/10/14 12:03] IM: Ange Menges: Thanks, dont worry, I have understood
[2014/10/14 12:03] Dahlia.Trimble @grid.wwweb3d.net:8002: is the asset service also behind nginx?
[2014/10/14 12:03] Lyr Lobo: everyone but Prodyck.Theas is rendered for me
[2014/10/14 12:04] Fleep Tuque: Welcome folks from the MOSES project - thanks for coming this afternoon! :)
[2014/10/14 12:04] Justin Clark-Casey: no,m neb is doing it the old fashioned way :)
[2014/10/14 12:04] Fleep Tuque: Feel free to have a seat, or you can just park your avatar if you prefer.
[2014/10/14 12:04] Dahlia.Trimble @grid.wwweb3d.net:8002: robust probably doesnt cache anything?
[2014/10/14 12:04] Dahlia.Trimble @grid.wwweb3d.net:8002: could be slower
[2014/10/14 12:04] Fleep Tuque: (Are the profile 404s because of OSGrid?)
[2014/10/14 12:04] Ange Menges: hello everyone
[2014/10/14 12:04] Luisillo.Contepomi @hypergrid.org:8002: hello
[2014/10/14 12:04] Justin Clark-Casey: no, but it is pulling from the db on the same filesystem...
[2014/10/14 12:05] Fleep Tuque: Hi Ange, Luisillo :)
[2014/10/14 12:06] Fleep Tuque: Walking lag is pretty good
[2014/10/14 12:06] Justin Clark-Casey: yeah not too bad atm
[2014/10/14 12:06] Nebadon Izumi: feels smooth to me
[2014/10/14 12:06] Justin Clark-Casey: apparantly 103 connections across keyntoes right now
[2014/10/14 12:06] Nebadon Izumi: i think my network finally settled
[2014/10/14 12:06] Billy.Bradshaw @hg.viewtwo.net:8600: I believe if people running their own grid/region and do not have profiles enabled, then the receiving grid will have difficulty resolving avi profiles as they arrive..
[2014/10/14 12:06] Justin Clark-Casey: I will start logging in bots in about 10 mins or so
[2014/10/14 12:07] Justin Clark-Casey: billy: yeah, if those are just false positives might be better not logging them, it's very distracting
[2014/10/14 12:07] Dahlia.Trimble @grid.wwweb3d.net:8002: well if it was just pulling from files then linux would cache it in memory for you. No idea whay mysql does
[2014/10/14 12:07] Justin Clark-Casey: but I want to make sure first
[2014/10/14 12:07] Lyr Lobo: 103 online
[2014/10/14 12:07] Justin Clark-Casey: and those goddamn inventory warnings
[2014/10/14 12:07] Fleep Tuque: Had a little lag spike there
[2014/10/14 12:07] Justin Clark-Casey: bit of lag
[2014/10/14 12:07] Justin Clark-Casey: yes
[2014/10/14 12:07] Justin Clark-Casey: reflected in ft spike
[2014/10/14 12:07] Shez.Oyen @mirage.duckdns.org:9038: so wierd.. I always have to tp 'home' before I can tp here
[2014/10/14 12:07] Lyr Lobo: 106
[2014/10/14 12:08] Justin Clark-Casey: and again
[2014/10/14 12:08] Billy.Bradshaw @hg.viewtwo.net:8600: AiAustin has a Mantis as a result of me visiting his grid with the very same issue
[2014/10/14 12:08] Fleep Tuque: nod Justin
[2014/10/14 12:08] Fleep Tuque: Hi Sally@!
[2014/10/14 12:08] Fleep Tuque: Chat lag there too
[2014/10/14 12:08] Justin Clark-Casey: too many bad inv requests.....
[2014/10/14 12:08] Luisillo.Contepomi @hypergrid.org:8002: 1
[2014/10/14 12:08] Justin Clark-Casey: tbh, I think it's hg avatars causing a lot of this troiuble :)
[2014/10/14 12:08] Script saved
[2014/10/14 12:09] Justin Clark-Casey: grid accounts better behaved I suspect
[2014/10/14 12:09] Nebadon Izumi: script saved and compiled no problem
[2014/10/14 12:09] Fleep Tuque: heh
[2014/10/14 12:09] Fleep Tuque: HG accounts are always trouble. ;)
[2014/10/14 12:09] Nebadon Izumi: i was saying earlier
[2014/10/14 12:09] Nebadon Izumi: this past couple months
[2014/10/14 12:09] Sally Cherry: still rezzing... much lag
[2014/10/14 12:09] Nebadon Izumi: my HG avatars have worked so much better here than my local accounts
[2014/10/14 12:09] Nebadon Izumi: ist wierd
[2014/10/14 12:09] BlueWall.Slade @gateway.bluewallvirtual.net:8002: php profiles canot do some of the things that core profiles do.
[2014/10/14 12:09] Luisillo.Contepomi @hypergrid.org:8002: 33 fps
[2014/10/14 12:09] Luisillo.Contepomi @hypergrid.org:8002: no chat lag
[2014/10/14 12:09] Luisillo.Contepomi @hypergrid.org:8002: no lag
[2014/10/14 12:09] Fleep Tuque: We're using core on this grid right?
[2014/10/14 12:09] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: howdy folks
[2014/10/14 12:09] BlueWall.Slade @gateway.bluewallvirtual.net:8002: core profiles are more capable for HG
[2014/10/14 12:10] Luisillo.Contepomi @hypergrid.org:8002: Arielle is a cloud only
[2014/10/14 12:10] Shez.Oyen @mirage.duckdns.org:9038: Hiya Pathfinder :)
[2014/10/14 12:10] Lyr Lobo waves
[2014/10/14 12:10] Sally Cherry: no seat appearing
[2014/10/14 12:10] Justin Clark-Casey: cherry: you have a somewhat low client throttle
[2014/10/14 12:10] Fleep Tuque: Hm Sally
[2014/10/14 12:10] Justin Clark-Casey: 402 kbit only
[2014/10/14 12:10] Shez.Oyen @mirage.duckdns.org:9038: lol
[2014/10/14 12:10] Fleep Tuque: The seats haven't loaded for you?
[2014/10/14 12:10] Justin Clark-Casey: it will take a while for stuff to come down if you haven't been here before
[2014/10/14 12:10] Justin Clark-Casey: took seats a while to show up for me after I cleared my cache for a ytest
[2014/10/14 12:10] IM: BlueWall.Slade @gateway.bluewallvirtual.net: what profiles are runing her? php?
[2014/10/14 12:10] Fleep Tuque: Good heavens who is MCing this event? ;)
[2014/10/14 12:10] Lyr Lobo grins
[2014/10/14 12:11] IM: BlueWall.Slade @gateway.bluewallvirtual.net: that is probably the issue with the php warnings.
[2014/10/14 12:11] Billy.Bradshaw @hg.viewtwo.net:8600: Pathfinder, nice Embassy on SL :-)
[2014/10/14 12:11] Nebadon.Izumi @grid.nebadon2025.com:8002: its me
[2014/10/14 12:11] Nebadon.Izumi @grid.nebadon2025.com:8002: lol
[2014/10/14 12:11] Fleep Tuque: lol he-man, I just saw the screen for the first time
[2014/10/14 12:11] Nebadon.Izumi @grid.nebadon2025.com:8002: im doing the videos
[2014/10/14 12:11] Pathfinder.Lester @pathlandia.dlinkddns.com:9000 is stunned by the He-Man video playing
[2014/10/14 12:11] Fleep Tuque: rofl
[2014/10/14 12:11] Nebadon.Izumi @grid.nebadon2025.com:8002: lol
[2014/10/14 12:11] Nebadon.Izumi @grid.nebadon2025.com:8002: i love this video
[2014/10/14 12:12] IM: BlueWall.Slade @gateway.bluewallvirtual.net: do youwant me to help youi switch them to test ?
[2014/10/14 12:12] Dj Phil: HEllo Acry :)
[2014/10/14 12:12] Justin Clark-Casey: mvmt responsiveness not too bad. Looks like still those lag spikes on login, particularly hg login
[2014/10/14 12:12] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: i will never be able to hear this song again without thinking of this video (never saw it before)
[2014/10/14 12:12] Justin Clark-Casey: having said that now I have chat lag again but that might just be me this time
[2014/10/14 12:12] Fleep Tuque: (Which of course if you prefer not to view the stream you can always hit the stop button)
[2014/10/14 12:12] Lyr Lobo: hehe
[2014/10/14 12:12] IM: BlueWall.Slade @gateway.bluewallvirtual.net: they use almost the same data
[2014/10/14 12:12] Fleep Tuque: Lag spike for me too
[2014/10/14 12:12] Justin Clark-Casey: yeah ft spike
[2014/10/14 12:12] Fleep Tuque: How many real avs do we have today?
[2014/10/14 12:12] Justin Clark-Casey: still doing it on hg logins
[2014/10/14 12:13] Justin Clark-Casey: est about 30
[2014/10/14 12:13] IM: BlueWall.Slade @gateway.bluewallvirtual.net: I put the picks and classified ads in core ones so they can travel
[2014/10/14 12:13] Script saved
[2014/10/14 12:13] Justin Clark-Casey: maybe a bit more
[2014/10/14 12:13] Shez.Oyen @mirage.duckdns.org:9038: <-- holds her hand up
[2014/10/14 12:13] Fleep Tuque: I counted 31
[2014/10/14 12:13] IM: BlueWall.Slade @gateway.bluewallvirtual.net: you can back it up, then switch over
[2014/10/14 12:14] Nebadon Izumi: Justin the timeout thing on console
[2014/10/14 12:14] Justin Clark-Casey: a coupleof reals on kn4, but most ppl tend to congregate on kn1, understandably
[2014/10/14 12:14] Nebadon Izumi: for HG users is groups
[2014/10/14 12:14] Fleep Tuque: nod
[2014/10/14 12:14] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Billy, thanks! The embassy is being set up by Wizzy Gynoid and Thirza Ember. Opening party there tomorrow at noon SLT/PDT http://maps.secondlife.com/secondlife/Sistiana/110/80/25
[2014/10/14 12:14] Nebadon Izumi: err profiles
[2014/10/14 12:14] Justin Clark-Casey: nebadon: I haven't seen any of those
[2014/10/14 12:14] Nebadon Izumi: we are using the profile php
[2014/10/14 12:14] Justin Clark-Casey: those propfiles are 404's not timeuots
[2014/10/14 12:14] Nebadon Izumi: other grids are using cores
[2014/10/14 12:14] Nebadon Izumi: yes its because of different profile modules
[2014/10/14 12:14] Fleep Tuque: hm
[2014/10/14 12:14] Arielle.Popstar @login.greatcanadiangrid.ca:8002: considers the implications of a real avi vs a fake one
[2014/10/14 12:14] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Embassy will be there in SL to raise awareness about the Hypergrid Safari and Opensim. Also to allow SL residents to apply for political asylum, too.
[2014/10/14 12:14] Justin Clark-Casey: er
[2014/10/14 12:15] Fleep Tuque: Maybe I missed it are we using core profiles on here?
[2014/10/14 12:15] Nebadon Izumi: but Avacon grid is
[2014/10/14 12:15] Fleep Tuque: lol Path
[2014/10/14 12:15] Nebadon Izumi: no
[2014/10/14 12:15] Billy.Bradshaw @hg.viewtwo.net:8600: Yes Path Thirza and crew are doing a sterling job..
[2014/10/14 12:15] Justin Clark-Casey: I will be happy if we avoid the deep lag spike from last week
[2014/10/14 12:15] Justin Clark-Casey: not to obad so far, just those little spikes
[2014/10/14 12:15] Fleep Tuque: Walking lag is exceptionally good this week
[2014/10/14 12:16] Nebadon Izumi: ya
[2014/10/14 12:16] Fleep Tuque: A minor little lag here and there but overall very good
[2014/10/14 12:16] Nebadon Izumi: thats improved a lot
[2014/10/14 12:16] Lyr Lobo: 34 avatars within 55 meters
[2014/10/14 12:16] Justin Clark-Casey: hmm, deep spike dones't make much sense....
[2014/10/14 12:16] Lyr Lobo: 35 with me *laughs*
[2014/10/14 12:16] Lyr Lobo: 36
[2014/10/14 12:16] Justin Clark-Casey: I am associating the spikes with hg avatars entering so that's something to concenrate more on
[2014/10/14 12:16] Fleep Tuque: nod
[2014/10/14 12:16] Justin Clark-Casey: did do a bit of work to try and improve that this week but clearly not enough
[2014/10/14 12:17] Anne.Cordonnier @opensim2.u-strasbg.fr:8002: ici ?
[2014/10/14 12:17] Justin Clark-Casey: I know at least one thing I can do to reduce cpu usage
[2014/10/14 12:17] Anne.Cordonnier @opensim2.u-strasbg.fr:8002: je peux pas te parler en IM
[2014/10/14 12:17] Fleep Tuque: While we're all here, I haven't begged lately, but we desperately need more volunteer Greeters and Moderators for the conference. If you would be willing to sign up for even one shift it would be SUPER helpful. http://conference.opensimulator.org/2014/staff/call-for-volunteers/
[2014/10/14 12:17] Lyr Lobo: 38 avatars
[2014/10/14 12:17] Prodyck.Theas @ipsofacto.ddns.net:8002: c'est a moi que tu p
[2014/10/14 12:18] Prodyck.Theas @ipsofacto.ddns.net:8002: parles
[2014/10/14 12:18] Justin Clark-Casey: ok, I will start loading bots to other regions soon but not this one yet
[2014/10/14 12:18] Script saved
[2014/10/14 12:18] Nebadon Izumi: no problem saving and compiling scripts so far
[2014/10/14 12:18] Justin Clark-Casey: tbh, I don't hink bots are having an enormous impact now except when they start moving, their realism now needs to be imrpoved if possible
[2014/10/14 12:18] Justin Clark-Casey: might mean even more ec2 instances...
[2014/10/14 12:18] Fleep Tuque: Greeters is an easy job just saying hi to folks as they log in and answering basic wayfinding and tech support questions
[2014/10/14 12:19] Justin Clark-Casey: ah, and I forgot to slightly increase the ceiling on regions, oh well
[2014/10/14 12:19] Sally Cherry: Count me in for Saturday as a Greeter
[2014/10/14 12:19] Fleep Tuque: We also need more Moderators to introduce speakers at the start of a session, so if you're willing to do either, please do sign up at http://conference.opensimulator.org/2014/staff/call-for-volunteers/
[2014/10/14 12:19] Fleep Tuque: We really appreciate it. :)
[2014/10/14 12:19] Fleep Tuque: Thanks Sally!
[2014/10/14 12:20] Fleep Tuque: Hi Mal! And Gwen!
[2014/10/14 12:20] Justin Clark-Casey: ok, going to bot load on kn 2, 3, and 4
[2014/10/14 12:20] Nebadon.Izumi @grid.nebadon2025.com:8002: kk
[2014/10/14 12:20] Fleep Tuque: kk
[2014/10/14 12:20] Mal.Burns @grid.avacon.org:8002: Hi Fleep!
[2014/10/14 12:20] Sally Cherry: Do I sign up on the Conference page. I am registered already as a presenter and crowdfunder
[2014/10/14 12:20] Lyr Lobo: smooth movement, pathfinder.Lester
[2014/10/14 12:20] Sally Cherry: Hi Pathfinder
[2014/10/14 12:21] Fleep Tuque: Nod if you can sign up at http://conference.opensimulator.org/2014/staff/call-for-volunteers/ we'll get you added to the volunteer schedule
[2014/10/14 12:21] Fleep Tuque: You can skip the "experience" questions and say "Fleep sent me." :)
[2014/10/14 12:21] Aine.Caoimhe @aine.x64.me:10000: @Justin....would you like me to go home, change into something else that isn't in cache here, then tp back?
[2014/10/14 12:21] Gwenette.Writer @rugrid.rutgers.edu:8002: Fleep put me in Saturday and Friday if necessary
[2014/10/14 12:21] Sally Cherry: ok... I am presenting Sunday so Saturday should work for me
[2014/10/14 12:22] Billy.Bradshaw @hg.viewtwo.net:8600: BTW, anyone selecting media on the screen will result in ParcelProperties being sent to every viewer
[2014/10/14 12:22] Script saved
[2014/10/14 12:22] Script saved
[2014/10/14 12:22] Justin Clark-Casey: doesn't that make sense? Need to tell viewers that screen dat ahas changed
[2014/10/14 12:23] Fleep Tuque: at 3:21 also some chat lag
[2014/10/14 12:23] Fleep Tuque: walking lag spike there
[2014/10/14 12:23] Nebadon Izumi: heh sorry about video resetting im messing around with script
[2014/10/14 12:23] Justin Clark-Casey nods
[2014/10/14 12:23] Luisillo.Contepomi @hypergrid.org:8002: feep .. mmm . I dont know this "Approximately how many hours per week can you devote to helping plan the OpenSimulator Community Conference between now and September?"
[2014/10/14 12:23] Luisillo.Contepomi @hypergrid.org:8002: is now October?
[2014/10/14 12:23] Fleep Tuque: Hehe, if the question doesn't apply can just say N/A
[2014/10/14 12:23] Luisillo.Contepomi @hypergrid.org:8002: ok
[2014/10/14 12:23] Luisillo.Contepomi @hypergrid.org:8002: :-)
[2014/10/14 12:23] Fleep Tuque: Thanks! :)
[2014/10/14 12:24] Billy.Bradshaw @hg.viewtwo.net:8600: Yes it makes sense, just saying if it is another set of data moving around
[2014/10/14 12:24] BlueWall.Slade @gateway.bluewallvirtual.net:8002: that means 2015 :)
[2014/10/14 12:24] Justin Clark-Casey: billy: yeah, helpful to know
[2014/10/14 12:24] Stephen Xootfly is Online
[2014/10/14 12:25] Justin Clark-Casey: spike
[2014/10/14 12:25] Fleep Tuque: Nother lag spike at 12:24
[2014/10/14 12:25] Fleep Tuque: Chat lag too apparently
[2014/10/14 12:25] Stephen Xootfly: Hi All, Bye all
[2014/10/14 12:25] Lyr Lobo: 41 avatars
[2014/10/14 12:25] Fleep Tuque: Hi Bye Stephen!
[2014/10/14 12:25] Lyr Lobo: bye Stephen
[2014/10/14 12:25] Justin Clark-Casey: that was quick
[2014/10/14 12:25] Stephen Xootfly: lol
[2014/10/14 12:25] Fleep Tuque: Walking lag at 12:25
[2014/10/14 12:25] Stephen Xootfly: I'll stay logged in, but away from computer
[2014/10/14 12:26] Billy.Bradshaw @hg.viewtwo.net:8600: Park and ride Stephen?
[2014/10/14 12:26] Script saved
[2014/10/14 12:26] Fleep Tuque: Also anyone here from the volunteer build team? We have a few new tasks on the Trello board if anyone's at loose ends
[2014/10/14 12:26] Justin Clark-Casey: ah nuts, I lost some kn2 bots for unknown reasons
[2014/10/14 12:26] Fleep Tuque: Speaker booth customizing and the Community Pathway tiles
[2014/10/14 12:27] Fleep Tuque: Just need some basic photoshop ad texturing skills
[2014/10/14 12:27] Fleep Tuque: We have templates so nothing too complicated
[2014/10/14 12:27] Fleep Tuque: And anyone who signed up for a Community Booth, I expect you'll be getting emails today with your booth assignments. :)
[2014/10/14 12:27] Ange Menges: Fleep, if you have nobody else I could take that
[2014/10/14 12:28] Dj Phil is Offline
[2014/10/14 12:28] Fleep Tuque: Great Ange, I'll send you the info and add you to the Trello card. :)
[2014/10/14 12:28] Fleep Tuque: Thank you!
[2014/10/14 12:28] Ange Menges: np
[2014/10/14 12:29] Fleep Tuque: Ahh I see Neb already added the PSD template to that Trello card, so I just need to get you the list of names then.
[2014/10/14 12:29] Fleep Tuque: Will try to do that this evening
[2014/10/14 12:29] Fleep Tuque: Other conference questions, needs, concerns?
[2014/10/14 12:29] Justin Clark-Casey: I see some of your connections failing neb
[2014/10/14 12:30] Billy.Bradshaw @hg.viewtwo.net:8600: 310 and counting
[2014/10/14 12:30] Script saved
[2014/10/14 12:30] Fleep Tuque: nice Billy
[2014/10/14 12:30] Lyr Lobo: 318
[2014/10/14 12:30] Lyr Lobo: 319
[2014/10/14 12:30] Justin Clark-Casey: I don't kown where you guys are getting your figures from
[2014/10/14 12:30] Lyr Lobo: yep, increasing
[2014/10/14 12:30] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Fleep, I registered for a local account as a speaker, but I can just use this one (my hypergridded one) like I did last year, right?
[2014/10/14 12:30] Sally Cherry: Do I have time to relog in to eliminate some of the lag
[2014/10/14 12:30] Lyr Lobo: 325
[2014/10/14 12:30] Lyr Lobo: 327
[2014/10/14 12:30] Lyr Lobo: 329
[2014/10/14 12:30] Justin Clark-Casey: relogging won't eliminate lag
[2014/10/14 12:30] Fleep Tuque: You can Path but HG accounts can't bring in or run scripts (anti-griefing measure)
[2014/10/14 12:31] Justin Clark-Casey: major lag source atm is associated with hg logins still
[2014/10/14 12:31] Sally Cherry: :-(
[2014/10/14 12:31] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Makes sense. Good policy.
[2014/10/14 12:31] Aine.Caoimhe @aine.x64.me:10000: still?
[2014/10/14 12:31] Fleep Tuque: So long as you don't need to run scripts HG account is fine
[2014/10/14 12:31] Luisillo.Contepomi @hypergrid.org:8002: 32fps
[2014/10/14 12:31] Luisillo.Contepomi @hypergrid.org:8002: no chat lag
[2014/10/14 12:31] Sally Cherry: I just cleared ny cache
[2014/10/14 12:31] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Cool, I'm all set then. TY Fleep. :)
[2014/10/14 12:31] Justin Clark-Casey: that's going to definitely take some time to repopulate on relog
[2014/10/14 12:31] Fleep Tuque: NP! Looking forward to your session. :)
[2014/10/14 12:31] Justin Clark-Casey: I'm going to connect 35 bots to here
[2014/10/14 12:31] Nebadon.Izumi @grid.nebadon2025.com:8002: kk
[2014/10/14 12:32] Lyr Lobo: 339
[2014/10/14 12:32] Lyr Lobo: 341
[2014/10/14 12:32] Justin Clark-Casey: are you looking at a viewer display?
[2014/10/14 12:32] Lyr Lobo: people tab, emulating phoenix
[2014/10/14 12:32] Fleep Tuque: Chat lag too
[2014/10/14 12:33] Fleep Tuque: lag spike at 12:32
[2014/10/14 12:33] Lyr Lobo: 345
[2014/10/14 12:33] Luisillo.Contepomi @hypergrid.org:8002: in people window
[2014/10/14 12:33] Luisillo.Contepomi @hypergrid.org:8002: 344
[2014/10/14 12:33] Luisillo.Contepomi @hypergrid.org:8002: 345
[2014/10/14 12:33] Lyr Lobo: count yourself *grins*
[2014/10/14 12:33] Justin Clark-Casey: I suspect that's less accurate than root + child in scene tats
[2014/10/14 12:33] Lyr Lobo: well looking at their names, too
[2014/10/14 12:33] Justin Clark-Casey: persistently elevated ft now,
[2014/10/14 12:33] Lyr Lobo: 349
[2014/10/14 12:33] Fleep Tuque: And chat lag
[2014/10/14 12:33] Fleep Tuque: yeah seeing a little more gliding
[2014/10/14 12:33] Luisillo.Contepomi @hypergrid.org:8002: 1
[2014/10/14 12:33] Luisillo.Contepomi @hypergrid.org:8002: 2
[2014/10/14 12:33] Luisillo.Contepomi @hypergrid.org:8002: 3
[2014/10/14 12:34] Fleep Tuque: Still moving though
[2014/10/14 12:34] Justin Clark-Casey: yeah, a lot of you waklers today :)
[2014/10/14 12:34] Justin Clark-Casey: er, walkers
[2014/10/14 12:34] BlueWall.Slade @gateway.bluewallvirtual.net:8002: waklers, lol
[2014/10/14 12:34] Lyr Lobo: no lag here
[2014/10/14 12:34] Nebadon.Izumi @grid.nebadon2025.com:8002: lol
[2014/10/14 12:35] Justin Clark-Casey: screen gets pretty sluggish for me under load
[2014/10/14 12:35] Fleep Tuque: Spike at 12:34
[2014/10/14 12:35] Justin Clark-Casey: screen utility
[2014/10/14 12:35] Nebadon.Izumi @grid.nebadon2025.com:8002: yea thats net lag probably
[2014/10/14 12:35] Fleep Tuque: Hm I'm having quite a bit of lag now
[2014/10/14 12:35] Fleep Tuque: chat and walking
[2014/10/14 12:35] Nebadon.Izumi @grid.nebadon2025.com:8002: i still feel pretty good
[2014/10/14 12:35] Lyr Lobo: same here
[2014/10/14 12:35] Nebadon.Izumi @grid.nebadon2025.com:8002: maybe its render lag too
[2014/10/14 12:35] Justin Clark-Casey: 307 according to my figures
[2014/10/14 12:35] Aine.Caoimhe @aine.x64.me:10000: I'm a bit laggy
[2014/10/14 12:35] Nebadon.Izumi @grid.nebadon2025.com:8002: having a 780GTX helps
[2014/10/14 12:35] Justin Clark-Casey: I just need to get more back on kn2 now with more still coming on here
[2014/10/14 12:36] Lyr Lobo grins
[2014/10/14 12:36] Justin Clark-Casey: if you look at ft you will see that it is consistently in the 20 ms+ compared to 18.2 at normal loads
[2014/10/14 12:36] Fleep Tuque: 12 FPS
[2014/10/14 12:36] Lyr Lobo: avvie typing anim still... but smooth otherwise
[2014/10/14 12:36] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I am going to try to get my NVIDIA back in this box this wek
[2014/10/14 12:36] Nebadon.Izumi @grid.nebadon2025.com:8002: i have 3 viewers running on 3 screens on this computer
[2014/10/14 12:36] Nebadon.Izumi @grid.nebadon2025.com:8002: and getting about 25fps on each
[2014/10/14 12:36] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: test
[2014/10/14 12:36] Luisillo.Contepomi @hypergrid.org:8002: 34fps
[2014/10/14 12:36] Lyr Lobo: uh huh, 12 fps
[2014/10/14 12:36] Lyr Lobo: 366
[2014/10/14 12:36] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I can barely type with 1 viewer running right now
[2014/10/14 12:36] Arielle.Popstar @login.greatcanadiangrid.ca:8002: does my graphic setting have any impact on the sim?
[2014/10/14 12:36] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: test 1
[2014/10/14 12:36] Luisillo.Contepomi @hypergrid.org:8002: typing animation lag but not chat lag
[2014/10/14 12:37] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: test 2
[2014/10/14 12:37] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: test 3
[2014/10/14 12:37] Nebadon.Izumi @grid.nebadon2025.com:8002: Arielle no
[2014/10/14 12:37] Fleep Tuque: 2
[2014/10/14 12:37] Fleep Tuque: 3
[2014/10/14 12:37] Fleep Tuque: 4
[2014/10/14 12:37] Luisillo.Contepomi @hypergrid.org:8002: voice work
[2014/10/14 12:37] Fleep Tuque: chat lag is ok but the walking lag got pretty icky for me
[2014/10/14 12:37] Justin Clark-Casey: reallyu have to find out where all those damn profile requests are coming from
[2014/10/14 12:37] Fleep Tuque: Down to 9 FPS
[2014/10/14 12:37] Justin Clark-Casey: I'm sure they're not helping here
[2014/10/14 12:37] Arielle.Popstar @login.greatcanadiangrid.ca:8002: sim sends the same info regardless?
[2014/10/14 12:37] Script saved
[2014/10/14 12:39] Connecting to in-world Voice Chat...
[2014/10/14 12:39] Connected
[2014/10/14 12:39] Connecting to in-world Voice Chat...
[2014/10/14 12:39] Dj Phil is Online
[2014/10/14 12:39] Connected
[2014/10/14 12:41] Dahlia.Trimble @grid.wwweb3d.net:8002 is Online
[2014/10/14 12:41] Lyr Lobo is Online
[2014/10/14 12:41] Connecting to in-world Voice Chat...
[2014/10/14 12:41] Connected
[2014/10/14 12:41] Emil.Jannings @hypergrid.org:8002: nope
[2014/10/14 12:41] Lyr Lobo: hehe
[2014/10/14 12:41] Elmo.Figaro @hypergrid.org:8002: andlarrie lobster, hehe
[2014/10/14 12:41] Fleep Tuque: I see all four regions
[2014/10/14 12:41] Ange Menges is Online
[2014/10/14 12:41] Emil.Jannings @hypergrid.org:8002: but I've been doing othere things on skype
[2014/10/14 12:41] Elmo.Figaro @hypergrid.org:8002: loading 4 now
[2014/10/14 12:41] Emil.Jannings @hypergrid.org:8002: I saw the lobster
[2014/10/14 12:41] Emil.Jannings @hypergrid.org:8002: doorbell
[2014/10/14 12:41] Emil.Jannings @hypergrid.org:8002: brb
[2014/10/14 12:41] Dahlia.Trimble @grid.wwweb3d.net:8002 is Online
[2014/10/14 12:41] Elmo.Figaro @hypergrid.org:8002: ok
[2014/10/14 12:42] Aine.Caoimhe @aine.x64.me:10000 crashed
[2014/10/14 12:42] Luisillo.Contepomi @hypergrid.org:8002: crash at 373 avatars
[2014/10/14 12:42] Nebadon Izumi: ya bummer
[2014/10/14 12:42] Fleep Tuque: Think Justin is tweaking something but Neb, I have a ton of "friends" is that where the profile requests are coming from?
[2014/10/14 12:42] Aine.Caoimhe @aine.x64.me:10000: did the whole region dro pout?
[2014/10/14 12:42] Ange Menges: Neb eject anyone he don't like
[2014/10/14 12:42] Fleep Tuque: From friends lists?
[2014/10/14 12:42] Ange Menges: hehe
[2014/10/14 12:42] Fleep Tuque: Yea think so Aine
[2014/10/14 12:42] Emil Jannings: back
[2014/10/14 12:43] Lyr Lobo: Yes aine.Caoimhe
[2014/10/14 12:43] Script saved
[2014/10/14 12:43] Luisillo.Contepomi @hypergrid.org:8002: when touch the display for video or some object have alert with "profile"
[2014/10/14 12:43] Emil Jannings: I've got 4.8 fps on one viewer
[2014/10/14 12:43] Emil Jannings: and 5.8 on the other
[2014/10/14 12:43] Fleep Tuque: I was down to 9 FPS before the crash
[2014/10/14 12:43] Emil Jannings: not gonna be doing any dancing
[2014/10/14 12:43] Aine.Caoimhe @aine.x64.me:10000: I've got quite a few friends as well, and I'm probably wearing some assets that I sent from my OSG avi so creator data for that will be failing to fetch
[2014/10/14 12:43] Emil Jannings: lol
[2014/10/14 12:43] Lyr Lobo: movingn smoothly
[2014/10/14 12:44] Luisillo.Contepomi @hypergrid.org:8002: before crash 28fps
[2014/10/14 12:44] Fleep Tuque: Ahhh creator data
[2014/10/14 12:44] Dahlia.Trimble @grid.wwweb3d.net:8002: where did everyone go?
[2014/10/14 12:44] Fleep Tuque: good point Ane
[2014/10/14 12:44] Fleep Tuque: crashy crashy
[2014/10/14 12:44] Luisillo.Contepomi @hypergrid.org:8002: now 34fps
[2014/10/14 12:44] Fleep Tuque: Yeah I'm back up in the high 20s FPS
[2014/10/14 12:44] Nebadon Izumi: ok
[2014/10/14 12:44] Arielle.Popstar @login.greatcanadiangrid.ca:8002: region crashed
[2014/10/14 12:44] Nebadon Izumi: so justin fixed the bug
[2014/10/14 12:44] Lyr Lobo: Hi Delightful *grins*
[2014/10/14 12:44] Luisillo.Contepomi @hypergrid.org:8002: 299 avatars
[2014/10/14 12:44] Nebadon Izumi: he wants me to update
[2014/10/14 12:44] Ange Menges: how do you did this sliding back, Fleep ?
[2014/10/14 12:44] Lyr Lobo: 301
[2014/10/14 12:44] Ange Menges: lol
[2014/10/14 12:44] Fleep Tuque: Ooh big spike there
[2014/10/14 12:44] Lyr Lobo: (counting me)
[2014/10/14 12:44] Nebadon Izumi: can you gusy come back again in a minute
[2014/10/14 12:45] Fleep Tuque: That was lag not my AO. ;)
[2014/10/14 12:45] Nebadon Izumi: let me update first
[2014/10/14 12:45] Luisillo.Contepomi @hypergrid.org:8002: 301
[2014/10/14 12:45] Aine.Caoimhe @aine.x64.me:10000: sure
[2014/10/14 12:45] Lyr Lobo: sure
[2014/10/14 12:45] Dahlia.Trimble @grid.wwweb3d.net:8002: I was here all alone with these bots and they turned evil as soon as everyone left and I was scared :(
[2014/10/14 12:45] Shez.Oyen @mirage.duckdns.org:9038: sure Neb
[2014/10/14 12:45] BlueWall.Slade @gateway.bluewallvirtual.net:8002: sure
[2014/10/14 12:45] Fleep Tuque: lol Dahilia
[2014/10/14 12:45] Fleep Tuque: k Neb
[2014/10/14 12:45] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: hm. i got booted
[2014/10/14 12:45] Lyr Lobo: want us to log off or are we going down? *grins*
[2014/10/14 12:45] Aine.Caoimhe @aine.x64.me:10000: let me know on Skype when it's back up
[2014/10/14 12:45] Justin Clark-Casey: so, that's what we call a failure due to changes. I failed to catch an exception that terminated the simulator.....
[2014/10/14 12:45] Arielle.Popstar @login.greatcanadiangrid.ca:8002: some would pay money for that
[2014/10/14 12:45] Nebadon Izumi: ok log back in 2-3 minutes
[2014/10/14 12:45] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: lol
[2014/10/14 12:45] Lyr Lobo: will do
[2014/10/14 12:45] Fleep Tuque: So friends list and creator data would trigger profile fetching hm
[2014/10/14 12:45] Nebadon Izumi: thanks guys
[2014/10/14 12:45] Dahlia.Trimble @grid.wwweb3d.net:8002 blames justin....
[2014/10/14 12:45] Lyr Lobo: brb in 2-3
[2014/10/14 12:45] Mal.Burns @grid.avacon.org:8002: think we all got booted more or less
[2014/10/14 12:45] Nebadon Izumi: its going to go down
[2014/10/14 12:45] Lyr Lobo is Offline
[2014/10/14 12:49] Dj Phil is Online
[2014/10/14 12:49] Shez.Oyen @mirage.duckdns.org:9038: hey!
[2014/10/14 12:49] Connecting to in-world Voice Chat...
[2014/10/14 12:49] Connected
[2014/10/14 12:49] Ange Menges is Online
[2014/10/14 12:49] BlueWall.Slade @gateway.bluewallvirtual.net:8002: >8
[2014/10/14 12:49] Lyr Lobo is Online
[2014/10/14 12:49] Shez.Oyen @mirage.duckdns.org:9038: lol
[2014/10/14 12:50] Ange Menges: Nice one ! I had to reboot my computer, lol
[2014/10/14 12:50] Shez.Oyen @mirage.duckdns.org:9038: wow
[2014/10/14 12:51] Script saved
[2014/10/14 12:51] Dahlia.Trimble @grid.wwweb3d.net:8002 is Online
[2014/10/14 12:51] Justin Clark-Casey: I haven't done anything to fix the object derez issue as of yet, btw
[2014/10/14 12:51] Justin Clark-Casey: somewhat lower priority
[2014/10/14 12:52] Aine.Caoimhe @aine.x64.me:10000: region very slow to load this time....still don't have the floor, stage, etc
[2014/10/14 12:52] Aine.Caoimhe @aine.x64.me:10000: just chaits
[2014/10/14 12:52] Aine.Caoimhe @aine.x64.me:10000: *chairs
[2014/10/14 12:52] Aine.Caoimhe @aine.x64.me:10000: and agents
[2014/10/14 12:52] Lyr Lobo: fully rendered
[2014/10/14 12:52] Shez.Oyen @mirage.duckdns.org:9038: Slow loading here too.. much faster last time
[2014/10/14 12:52] Lyr Lobo: people are still coming into view
[2014/10/14 12:52] Fleep Tuque is Online
[2014/10/14 12:52] Justin Clark-Casey: more ppl logging in at once this time
[2014/10/14 12:52] Justin Clark-Casey: though tit doesn't surprise me
[2014/10/14 12:53] Lyr Lobo: yep... growing fast
[2014/10/14 12:53] Billy.Bradshaw @hg.viewtwo.net:8600: I can only see kn 1
[2014/10/14 12:53] Fleep Tuque: I like the blue couches Neb did you do those?
[2014/10/14 12:54] Justin Clark-Casey: so I idenified the problem and patched it. Unfortunately , it was due to an unfortunate coincidence of events
[2014/10/14 12:54] Justin Clark-Casey: but that particular failure shoudn't happen again. It was introduced just today
[2014/10/14 12:54] Shez.Oyen @mirage.duckdns.org:9038: hay weren't those fushia awhile ago? (the sofas)
[2014/10/14 12:54] Justin Clark-Casey: a race more likely under load I expect
[2014/10/14 12:54] Justin Clark-Casey: due to arare race condition causing a null reference where normally one would not occur
[2014/10/14 12:54] Fleep Tuque: yah I think so
[2014/10/14 12:55] Fleep Tuque: They were mote AvaCon red colored before
[2014/10/14 12:55] Fleep Tuque: but I like the blue better
[2014/10/14 12:55] Nebadon Izumi: 'ok
[2014/10/14 12:55] Shez.Oyen @mirage.duckdns.org:9038: They are both nice
[2014/10/14 12:55] Nebadon Izumi: i think my 80 are back
[2014/10/14 12:55] Justin Clark-Casey: I am relogging bots to other keynotes, we'll see how much we can recover
[2014/10/14 12:55] Justin Clark-Casey: more laggy
[2014/10/14 12:55] Shez.Oyen @mirage.duckdns.org:9038: the feet are too wite tho.
[2014/10/14 12:55] Nebadon Izumi: luckily Radegst has a reconnect button
[2014/10/14 12:55] Justin Clark-Casey: poss due to more people coming back in a shorter period
[2014/10/14 12:55] Nebadon Izumi: so it was easy to get them back in
[2014/10/14 12:56] Lyr Lobo: number 41 and 63 are missing, Nebadon
[2014/10/14 12:56] Nebadon Izumi: ok let me look
[2014/10/14 12:56] Nebadon Izumi: some were not timed out yet
[2014/10/14 12:57] Nebadon Izumi: there we go
[2014/10/14 12:57] Nebadon Izumi: thanks
[2014/10/14 12:57] Lyr Lobo smiles
[2014/10/14 12:57] Mal.Burns @grid.avacon.org:8002: Hi Thriza
[2014/10/14 12:57] Thirza.Ember @hypergrid.org:8002: hey Mal thanks for the taxi
[2014/10/14 12:57] Mal.Burns @grid.avacon.org:8002: you on on sim boudary lol
[2014/10/14 12:58] Justin Clark-Casey: ok going to load some bots into here pre-emptively
[2014/10/14 12:58] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Hi Thirza!
[2014/10/14 12:58] Thirza.Ember @hypergrid.org:8002: hey Path
[2014/10/14 12:58] Justin Clark-Casey: I still need to write code that will manage numbers automatically....
[2014/10/14 12:58] Script saved
[2014/10/14 12:58] Lyr Lobo smiles at Justin
[2014/10/14 12:58] Lyr Lobo: 322
[2014/10/14 12:58] Fleep Tuque: I need a T Pose anim
[2014/10/14 12:59] Inventory item offered to Fleep Tuque
[2014/10/14 12:59] Nebadon Izumi: there you go
[2014/10/14 12:59] Thirza.Ember @hypergrid.org:8002: wear
[2014/10/14 13:00] Arielle.Popstar @login.greatcanadiangrid.ca:8002: sim not doing so good this time
[2014/10/14 13:00] Fleep Tuque: yah
[2014/10/14 13:00] Fleep Tuque: much laggier it seems
[2014/10/14 13:00] Nebadon Izumi: bots are logging in
[2014/10/14 13:00] Nebadon Izumi: fels the same here
[2014/10/14 13:00] Emil Jannings waves
[2014/10/14 13:00] Fleep Tuque: It's still tolerable but having much more rubberbanding than before
[2014/10/14 13:00] Nebadon Izumi: its the bots logging in
[2014/10/14 13:00] Nebadon Izumi: give it a few to settle
[2014/10/14 13:01] Fleep Tuque: nod
[2014/10/14 13:01] Nebadon Izumi: i just brought over super nasty HG guy too
[2014/10/14 13:01] Nebadon Izumi: heh
[2014/10/14 13:01] Fleep Tuque: lol the alien dude?
[2014/10/14 13:01] Fleep Tuque: Ah yeah I see him
[2014/10/14 13:01] Lyr Lobo: i like him
[2014/10/14 13:01] Lyr Lobo: momentary lag
[2014/10/14 13:01] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: cuddly
[2014/10/14 13:02] Justin Clark-Casey: so neb: do you know if your radegast bots can see into niehgbouring regions?
[2014/10/14 13:02] Fleep Tuque: lag spike at 13:02
[2014/10/14 13:02] Nebadon Izumi: they can not
[2014/10/14 13:03] Nebadon Izumi: maybe code wise they can
[2014/10/14 13:03] Justin Clark-Casey: they cannot see into niehgbours at all?
[2014/10/14 13:03] Nebadon Izumi: but they can not render neighbor regions
[2014/10/14 13:03] Justin Clark-Casey: ok, because I see far fewer child agents there than I would except
[2014/10/14 13:03] Justin Clark-Casey: epxect
[2014/10/14 13:03] Nebadon Izumi: i dont know honestly
[2014/10/14 13:03] Nebadon Izumi: oh it should establish a child agent
[2014/10/14 13:03] Justin Clark-Casey: expect
[2014/10/14 13:03] Dahlia.Trimble @grid.wwweb3d.net:8002: I think theres an option somewhere in radegast to enable multiple sims
[2014/10/14 13:03] Justin Clark-Casey: hm
[2014/10/14 13:03] Justin Clark-Casey: all my bots are apparantly connected everywhere
[2014/10/14 13:03] Nebadon Izumi: hmm
[2014/10/14 13:04] Fleep Tuque: Radar sees 364 avs
[2014/10/14 13:04] Justin Clark-Casey: is it nebadon tester_80
[2014/10/14 13:04] Justin Clark-Casey: up to?
[2014/10/14 13:04] Nebadon Izumi: they have to justin
[2014/10/14 13:04] Nebadon Izumi: or we wouldnt see them would we?
[2014/10/14 13:04] Nebadon Izumi: you can see them over border
[2014/10/14 13:04] Lyr Lobo: 368
[2014/10/14 13:04] Justin Clark-Casey: no, we can still see them just fine
[2014/10/14 13:04] Justin Clark-Casey: just they woudln't be able to see us
[2014/10/14 13:04] Fleep Tuque: 368
[2014/10/14 13:04] Nebadon Izumi: oh
[2014/10/14 13:04] Fleep Tuque: yeah
[2014/10/14 13:04] Fleep Tuque: nice
[2014/10/14 13:04] Nebadon Izumi: so they must have child agent connection
[2014/10/14 13:05] Nebadon Izumi: well since by default its text based
[2014/10/14 13:05] Nebadon Izumi: i guess thats not as important
[2014/10/14 13:05] Nebadon Izumi: i dont know
[2014/10/14 13:05] Justin Clark-Casey: accordinv to console they are not child connected
[2014/10/14 13:05] Nebadon Izumi: i almost nver try to render anything with radegast
[2014/10/14 13:05] Justin Clark-Casey: my bots are
[2014/10/14 13:05] Nebadon Izumi: its pretty terrible at renering heh
[2014/10/14 13:05] Justin Clark-Casey: I'm just sure in previous lweeks they did connect
[2014/10/14 13:05] Justin Clark-Casey: we're at 95 on the kn2-kn4 and 84 here now
[2014/10/14 13:06] Fleep Tuque: 370 avs on radar
[2014/10/14 13:06] Justin Clark-Casey: going to conn another 11 here to get to 380
[2014/10/14 13:06] Nebadon Izumi: i dont see anything in settings for neighbor connecting
[2014/10/14 13:06] Nebadon Izumi: or rendering neighbors
[2014/10/14 13:06] Justin Clark-Casey: no multisim option?
[2014/10/14 13:07] Aine.Caoimhe @aine.x64.me:10000: from a testing standpoint that's a big deal though isn't it? 80 Neb-clones that aren't generating traffic for the 3 adjacent regions
[2014/10/14 13:07] Nebadon Izumi: nothing obvious
[2014/10/14 13:07] Justin Clark-Casey: it isn't ideal
[2014/10/14 13:07] Dahlia.Trimble @grid.wwweb3d.net:8002: I remember it was there before, maybe its a compile-time option
[2014/10/14 13:07] Justin Clark-Casey: also means less work for the region since it doesn't need to send updates to those child agents
[2014/10/14 13:07] Lyr Lobo nods
[2014/10/14 13:07] Dahlia.Trimble @grid.wwweb3d.net:8002: ask lkalif
[2014/10/14 13:07] Nebadon Izumi: hmm
[2014/10/14 13:07] Aine.Caoimhe @aine.x64.me:10000: right
[2014/10/14 13:07] Nebadon Izumi: bummer
[2014/10/14 13:07] Dahlia.Trimble @grid.wwweb3d.net:8002: its for the 3d view
[2014/10/14 13:07] Justin Clark-Casey: ok 95 all round now
[2014/10/14 13:07] Aine.Caoimhe @aine.x64.me:10000: so from a load standpoint it's only physics
[2014/10/14 13:08] Ange Menges is Offline
[2014/10/14 13:08] Dahlia.Trimble @grid.wwweb3d.net:8002: I think the code sees neighbors anyway
[2014/10/14 13:08] Justin Clark-Casey: going to stay at this to see if ft changes at all
[2014/10/14 13:08] Lyr Lobo: will stay logged in - working on a few workshops
[2014/10/14 13:08] Justin Clark-Casey: I wonder why it does elevate like this under these conditions
[2014/10/14 13:10] Fleep Tuque: Leaving my av, going afk a bit
[2014/10/14 13:10] Lyr Lobo: I've been kicking off anims, friending folks, etc. *smiles* going to be quiet for a bit now... *waves at everyone*
[2014/10/14 13:10] Script saved
[2014/10/14 13:10] Justin Clark-Casey waves
[2014/10/14 13:11] Elmo.Figaro @hypergrid.org:8002: bye lyr
[2014/10/14 13:11] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: take care Lyr
[2014/10/14 13:11] Justin Clark-Casey: you woyuldn;t think this woul dhappen with cpu being as low as it is
[2014/10/14 13:11] Lyr Lobo: you too, Path *grins*
[2014/10/14 13:11] Justin Clark-Casey: and so many things are sitting you wouldn't think there would be a physics issue
[2014/10/14 13:12] Justin Clark-Casey: maybe we're still shunting so many thread requests through the system that contention causes hitching in resuption of important work like phsyics and scene loop
[2014/10/14 13:12] Nebadon Izumi: KN1 always seems to be higher
[2014/10/14 13:12] Justin Clark-Casey: at least at these higher agent numbers
[2014/10/14 13:12] Nebadon Izumi: even during the event last year with all real avatars
[2014/10/14 13:12] Justin Clark-Casey: presence ofreal ppl I have to think
[2014/10/14 13:12] Nebadon Izumi: KN seemed to be higher than the rest
[2014/10/14 13:13] Justin Clark-Casey: response feels a tiny bit better now to me
[2014/10/14 13:13] Justin Clark-Casey: on the whole
[2014/10/14 13:14] Aine.Caoimhe @aine.x64.me:10000: that's weird...got a friends request from Lyr that I accepted, now I got another one which I again accepted....no notecards transfered to inventory and no activity at all on my console abuot it
[2014/10/14 13:14] Shez.Oyen @mirage.duckdns.org:9038: hmm
[2014/10/14 13:14] Dahlia.Trimble @grid.wwweb3d.net:8002: I find the friend request usually repeats when I teleport back to my grid
[2014/10/14 13:14] Aine.Caoimhe @aine.x64.me:10000: and the usual on-screen "you just made friends" popup didn't happen either
[2014/10/14 13:15] Justin Clark-Casey: definitely some bugs in that hg friends stuff
[2014/10/14 13:15] Justin Clark-Casey: though not helped at all here with sim loading
[2014/10/14 13:15] Shez.Oyen @mirage.duckdns.org:9038: Lyr's calling card is in my suitcase
[2014/10/14 13:15] Aine.Caoimhe @aine.x64.me:10000: yes, it has to be confirmed again when you go home
[2014/10/14 13:15] Aine.Caoimhe @aine.x64.me:10000: just did the same with Lester....nothing added
[2014/10/14 13:16] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Aine, yeah, I didn't see you accept
[2014/10/14 13:16] Justin Clark-Casey: hoo hah
[2014/10/14 13:16] Aine.Caoimhe @aine.x64.me:10000: and no friends cards at all added to my suitcase
[2014/10/14 13:16] Arielle.Popstar @login.greatcanadiangrid.ca:8002: was the original request before the crash?
[2014/10/14 13:16] Justin Clark-Casey: I come here not to bury Caesar but to praise him
[2014/10/14 13:16] Aine.Caoimhe @aine.x64.me:10000: no, all three since coming back after the restart
[2014/10/14 13:16] Justin Clark-Casey: er
[2014/10/14 13:16] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: I just sent a friend request to Aine, just a min ago.
[2014/10/14 13:16] Aine.Caoimhe @aine.x64.me:10000: Beware the Ides of March :p
[2014/10/14 13:17] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: i'll pop back to my home grid and see if it sticks
[2014/10/14 13:17] Aine.Caoimhe @aine.x64.me:10000: just got one from Shez too...accepted it....still zero cards added to suitcase and nothing at all on my home console
[2014/10/14 13:17] Aine.Caoimhe @aine.x64.me:10000: and ditto with Neb
[2014/10/14 13:18] Nebadon.Izumi @grid.nebadon2025.com:8002: thats beause hou have to jump home
[2014/10/14 13:18] Nebadon.Izumi @grid.nebadon2025.com:8002: and accept it again
[2014/10/14 13:18] Nebadon.Izumi @grid.nebadon2025.com:8002: before the card shows up
[2014/10/14 13:18] Arielle.Popstar @bound2.dyndns.org:8002: yes
[2014/10/14 13:18] Nebadon.Izumi @grid.nebadon2025.com:8002: your inventory wont be acceisble from here
[2014/10/14 13:18] Shez.Oyen @mirage.duckdns.org:9038: I don't see your either Aine.. there was no acceptance on your side
[2014/10/14 13:18] Justin Clark-Casey: ok, bots holding steady today
[2014/10/14 13:18] Aine.Caoimhe @aine.x64.me:10000: no, the cards should go into suitcase
[2014/10/14 13:18] Shez.Oyen @mirage.duckdns.org:9038: right
[2014/10/14 13:18] Nebadon.Izumi @grid.nebadon2025.com:8002: hmm
[2014/10/14 13:18] Justin Clark-Casey: at 385
[2014/10/14 13:18] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: nope, didn't stick
[2014/10/14 13:18] Shez.Oyen @mirage.duckdns.org:9038: You try me Aine?
[2014/10/14 13:18] Aine.Caoimhe @aine.x64.me:10000: but just to prove the point I will tp home and watch breathlessly as nothing happens, then come back
[2014/10/14 13:19] Nebadon.Izumi @grid.nebadon2025.com:8002: k
[2014/10/14 13:19] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: lol
[2014/10/14 13:19] Justin Clark-Casey: I think these spikes in ft may now be associated with garbage collection
[2014/10/14 13:19] Aine.Caoimhe @aine.x64.me:10000: when I offered to Zhez it worker properly
[2014/10/14 13:19] Justin Clark-Casey: nebadon; we may have an opporunity to try mono 3.8 again
[2014/10/14 13:19] Nebadon.Izumi @grid.nebadon2025.com:8002: heh ok
[2014/10/14 13:19] Aine.Caoimhe @aine.x64.me:10000: but I just accepted Dahlia's and it failed
[2014/10/14 13:19] Shez.Oyen @mirage.duckdns.org:9038: I saw and accepted..
[2014/10/14 13:19] Justin Clark-Casey: I think the original failures that freaked me out were due to other factors now
[2014/10/14 13:19] Nebadon.Izumi @grid.nebadon2025.com:8002: 3.10 is the newest release now
[2014/10/14 13:19] Arielle.Popstar @login.greatcanadiangrid.ca:8002: :)
[2014/10/14 13:19] Justin Clark-Casey: ha
[2014/10/14 13:19] Shez.Oyen @mirage.duckdns.org:9038: still no calling card
[2014/10/14 13:19] Shez.Oyen @mirage.duckdns.org:9038: hmmm
[2014/10/14 13:19] Nebadon.Izumi @grid.nebadon2025.com:8002: im running it on my geis
[2014/10/14 13:19] Nebadon.Izumi @grid.nebadon2025.com:8002: grid*
[2014/10/14 13:20] Arielle.Popstar @bound2.dyndns.org:8002: lot less clouds this year
[2014/10/14 13:20] Aine.Caoimhe @aine.x64.me:10000: same again with Dahlia....when i offered to her it worked properly
[2014/10/14 13:20] Aine.Caoimhe @aine.x64.me:10000: but she offered to me and it failed
[2014/10/14 13:20] Elmo.Figaro @hypergrid.org:8002: see Al Bundy, em?
[2014/10/14 13:20] Emil Jannings: Yep
[2014/10/14 13:20] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Shez, that friend request worked for me.
[2014/10/14 13:20] Elmo.Figaro @hypergrid.org:8002: 2 letters firstname worked for me
[2014/10/14 13:20] Emil Jannings: right between us
[2014/10/14 13:20] Mal.Burns @grid.avacon.org:8002: i lost all friends here - but still have others on hypergrid - odd
[2014/10/14 13:20] Pathfinder.Lester @pathlandia.dlinkddns.com:9000 goes back to his home grid to see if it sticks...
[2014/10/14 13:20] Aine.Caoimhe @aine.x64.me:10000: and in both cases where I offered to them, the card was added to suitcase as usual
[2014/10/14 13:20] Justin Clark-Casey: I'll be wokring more now on the remaining issues with hg login and seeing what can be done about all these apparant connection failures, whether they're false positives that can be hidden or someting that needs ot be tackled in some way
[2014/10/14 13:20] Nebadon.Izumi @grid.nebadon2025.com:8002: ok
[2014/10/14 13:21] Shez.Oyen @mirage.duckdns.org:9038: I see you Pathfinder, Lyr and Aine on as friends
[2014/10/14 13:21] Nebadon.Izumi @grid.nebadon2025.com:8002: are you talking about the red profile errors?
[2014/10/14 13:21] Emil Jannings: is Al an alt of yours?
[2014/10/14 13:21] Elmo.Figaro @hypergrid.org:8002: yes
[2014/10/14 13:21] Justin Clark-Casey: nebadon: yeah
[2014/10/14 13:21] Shez.Oyen @mirage.duckdns.org:9038: but only have a card for Lyr..
[2014/10/14 13:21] Nebadon.Izumi @grid.nebadon2025.com:8002: ignore those
[2014/10/14 13:21] Elmo.Figaro @hypergrid.org:8002: simona too
[2014/10/14 13:21] Nebadon.Izumi @grid.nebadon2025.com:8002: its because we are running a different profile service
[2014/10/14 13:21] Justin Clark-Casey: why?
[2014/10/14 13:21] Nebadon.Izumi @grid.nebadon2025.com:8002: we are running osprofiles
[2014/10/14 13:21] Shez.Oyen @mirage.duckdns.org:9038: I think Lyr may have logged on tho this region
[2014/10/14 13:21] Emil Jannings: registered on Metro?
[2014/10/14 13:21] Elmo.Figaro @hypergrid.org:8002: yes
[2014/10/14 13:21] Nebadon.Izumi @grid.nebadon2025.com:8002: and other sare running core
[2014/10/14 13:21] Elmo.Figaro @hypergrid.org:8002: 5 here now
[2014/10/14 13:21] Justin Clark-Casey: but why are we making so many requests to an endpoint that 404s constantly?
[2014/10/14 13:21] Shez.Oyen @mirage.duckdns.org:9038: I tp'd.. maybe that has something to do with it.
[2014/10/14 13:21] Nebadon.Izumi @grid.nebadon2025.com:8002: i mean we can surprisee the errors
[2014/10/14 13:21] Aine.Caoimhe @aine.x64.me:10000: worth pointing out that right now I'm running HG1.5 so actually going directly to my inventory, not suitcase
[2014/10/14 13:21] Nebadon.Izumi @grid.nebadon2025.com:8002: ya that i dont know
[2014/10/14 13:21] Nebadon.Izumi @grid.nebadon2025.com:8002: probably stupid viewer
[2014/10/14 13:21] Nebadon.Izumi @grid.nebadon2025.com:8002: lol
[2014/10/14 13:21] Emil Jannings: well they would not let "Em" go through
[2014/10/14 13:21] Justin Clark-Casey: that's what I want to know
[2014/10/14 13:22] Justin Clark-Casey: I have to think opensim bug, but i will find out
[2014/10/14 13:22] BlueWall.Slade @gateway.bluewallvirtual.net:8002: paste one of the errors
[2014/10/14 13:22] Nebadon.Izumi @grid.nebadon2025.com:8002: k
[2014/10/14 13:22] Justin Clark-Casey: I would but on ubuntu here dual screens is broken under xubuntu a bit
[2014/10/14 13:22] Emil Jannings: is the lobster man yours too?
[2014/10/14 13:22] Elmo.Figaro @hypergrid.org:8002: i'm sure it does em, but making one mistake at webpage then better close browser and try again
[2014/10/14 13:22] Justin Clark-Casey: I can't easily copy uand paste from the terminal on my second screen
[2014/10/14 13:22] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Shez, I got the friend confirmation on my home grid, so it worked for us.
[2014/10/14 13:22] Justin Clark-Casey: but let me try
[2014/10/14 13:22] Justin Clark-Casey: one mo
[2014/10/14 13:22] Shez.Oyen @mirage.duckdns.org:9038: brb
[2014/10/14 13:23] Elmo.Figaro @hypergrid.org:8002: website metro may be very slow for you
[2014/10/14 13:23] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Something that php preofiles doesn't like with the core ones
[2014/10/14 13:23] Aine.Caoimhe @aine.x64.me:10000: I'll go check what happens when I go home...pretty sure I'll get Dahlia's and Shez's
[2014/10/14 13:23] Emil Jannings: I think my ping is 126 or so
[2014/10/14 13:23] Justin Clark-Casey: so predominantly, an awful lot of
[2014/10/14 13:23] Justin Clark-Casey: 20:21:39 -
[PROFILE]: Unable to connect to Profile Server http://cc.opensimulator.org/profiles/profile.php. Exception System.Net.WebException: The remote server returned an error: (404) Not Found.

at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult result) 
[0x0030c] in /root/install/mono-3.2.8/mono-3.2.8/mcs/class/System/System.Net/HttpWebRequest.cs:1612 at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData data)
[0x00141] in /root/install/mono-3.2.8/mono-3.2.8/mcs/class/System/System.Net/HttpWebRequest.cs:1429


[2014/10/14 13:23] Emil Jannings: Id have to check
[2014/10/14 13:24] Nebadon.Izumi @grid.nebadon2025.com:8002: ya my guess is its requesting data that doesnt exist, different paths for different services i guess
[2014/10/14 13:24] Nebadon.Izumi @grid.nebadon2025.com:8002: almost no one runs osprofile anymore heh
[2014/10/14 13:24] Justin Clark-Casey: it's seirously fucking annoying
[2014/10/14 13:24] Nebadon.Izumi @grid.nebadon2025.com:8002: ya
[2014/10/14 13:24] Elmo.Figaro @hypergrid.org:8002: just try again, but remember not to reload when you make a mistake, just close browser and fill up page again
[2014/10/14 13:24] Nebadon.Izumi @grid.nebadon2025.com:8002: its spammy
[2014/10/14 13:24] Justin Clark-Casey: sorry about my french
[2014/10/14 13:24] BlueWall.Slade @gateway.bluewallvirtual.net:8002: should try core profiles for next test
[2014/10/14 13:24] Emil Jannings: I ping metro at 134 right now
[2014/10/14 13:24] Justin Clark-Casey: I'd like to definitely work out why this is happening first
[2014/10/14 13:24] Nebadon.Izumi @grid.nebadon2025.com:8002: ok
[2014/10/14 13:24] Nebadon.Izumi @grid.nebadon2025.com:8002: we can leave it for now
[2014/10/14 13:25] Emil Jannings: not too slow really
[2014/10/14 13:25] BlueWall.Slade @gateway.bluewallvirtual.net:8002: php profiles will probably never get updates
[2014/10/14 13:25] Justin Clark-Casey: if it's osmething that can be addressed then I'd like to keep change to a minimum if possible now
[2014/10/14 13:25] Nebadon.Izumi @grid.nebadon2025.com:8002: ya
[2014/10/14 13:25] Nebadon.Izumi @grid.nebadon2025.com:8002: i do worry about switching at last moment
[2014/10/14 13:25] Justin Clark-Casey: if it looks like it would be fixed by a change then maybe it will be worth the risk
[2014/10/14 13:25] Shez.Oyen @mirage.duckdns.org:9038: I got all 3 at home too Pathfinder
[2014/10/14 13:25] Nebadon.Izumi @grid.nebadon2025.com:8002: who knows what could happen
[2014/10/14 13:25] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I made the last updates to it a good while back.
[2014/10/14 13:25] Aine.Caoimhe @aine.x64.me:10000: got the confirmation pop-up at home just for Dahlia, not Shez, but Shez is still correctly in my FL
[2014/10/14 13:25] Justin Clark-Casey: the more changes the more risk of some bug, like the one we suffed today
[2014/10/14 13:25] Justin Clark-Casey: which was my fault
[2014/10/14 13:25] Nebadon.Izumi @grid.nebadon2025.com:8002: we recovered fast
[2014/10/14 13:25] Nebadon.Izumi @grid.nebadon2025.com:8002: its good practice to crash under load
[2014/10/14 13:25] Aine.Caoimhe @aine.x64.me:10000: and the instant I arrived I got Lyr's request again which didn't do anything when I accepted it
[2014/10/14 13:26] Nebadon.Izumi @grid.nebadon2025.com:8002: actually im kind of glad that happened
[2014/10/14 13:26] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Aine, weird
[2014/10/14 13:26] Nebadon.Izumi @grid.nebadon2025.com:8002: to see what its like when everyone relogs at same time
[2014/10/14 13:26] Aine.Caoimhe @aine.x64.me:10000: so probably that request will repeat itself to me every single time I come here now
[2014/10/14 13:26] Nebadon.Izumi @grid.nebadon2025.com:8002: it went quite well i think
[2014/10/14 13:26] Justin Clark-Casey: definitely still more lag than I would except with hg logins
[2014/10/14 13:26] Aine.Caoimhe @aine.x64.me:10000: just like refused friend request will continue forever when you go to that destination grid
[2014/10/14 13:26] Nebadon.Izumi @grid.nebadon2025.com:8002: the fact that no one got shut out is what im worried about
[2014/10/14 13:26] Nebadon.Izumi @grid.nebadon2025.com:8002: performance can always be better
[2014/10/14 13:26] Nebadon.Izumi @grid.nebadon2025.com:8002: hehe
[2014/10/14 13:27] Justin Clark-Casey: really need to pin down what's happening there. They are very heavy esp. with all the asset checking and copying that goes on
[2014/10/14 13:27] Justin Clark-Casey: yeah, at least it's only bots who drop connections
[2014/10/14 13:27] Aine.Caoimhe @aine.x64.me:10000: every single time I go to Metro I get 3 pop-up friends requests for people I've declined friendships with
[2014/10/14 13:27] Justin Clark-Casey: there might be lag but people aren't getting thrown off except when it crashes :)
[2014/10/14 13:27] Nebadon.Izumi @grid.nebadon2025.com:8002: ya
[2014/10/14 13:27] Nebadon.Izumi @grid.nebadon2025.com:8002: the worst thing too is the login just after a crash
[2014/10/14 13:27] Nebadon.Izumi @grid.nebadon2025.com:8002: thats what i was glad we could test
[2014/10/14 13:28] Nebadon.Izumi @grid.nebadon2025.com:8002: when everyone is trying to reconnect at same time
[2014/10/14 13:28] Billy.Bradshaw @hg.viewtwo.net:8600: mantis 7343 is a profile thing, but that was from core profiles
[2014/10/14 13:28] Justin Clark-Casey: ok, I'm going to need to go and eat soon
[2014/10/14 13:28] Justin Clark-Casey nods
[2014/10/14 13:28] Nebadon.Izumi @grid.nebadon2025.com:8002: ok
[2014/10/14 13:28] Nebadon.Izumi @grid.nebadon2025.com:8002: ya good test today
[2014/10/14 13:28] Justin Clark-Casey: I'm not going to bother about moving all the bots today - nothing has changed that would change what happens when we do that
[2014/10/14 13:28] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: heading out too. take care, folks
[2014/10/14 13:28] Justin Clark-Casey: thanks pathfinder!
[2014/10/14 13:28] Nebadon.Izumi @grid.nebadon2025.com:8002: ya good call justin
[2014/10/14 13:28] Nebadon.Izumi @grid.nebadon2025.com:8002: no point in needlesly wasting cycles :)
[2014/10/14 13:28] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: thanks for all the work Justin and Neb and everyone else behind this. :)
[2014/10/14 13:29] Nebadon.Izumi @grid.nebadon2025.com:8002: thanks for coming :)
[2014/10/14 13:29] Justin Clark-Casey: it is impressive hwo low cpu use is, which makes the lag all the more annoyhing :)
[2014/10/14 13:29] Justin Clark-Casey: we clearly potentially have cpu to handle it
[2014/10/14 13:29] Nebadon.Izumi @grid.nebadon2025.com:8002: yea
[2014/10/14 13:29] Justin Clark-Casey: thanks path
[2014/10/14 13:29] Nebadon.Izumi @grid.nebadon2025.com:8002: IO is more likely the limiting factor
[2014/10/14 13:29] Justin Clark-Casey: I am seeing the spikes reflected in frametime spikes
[2014/10/14 13:29] Arielle.Popstar @bound2.dyndns.org:8002: is the ohysics bullet or ode?
[2014/10/14 13:29] Nebadon.Izumi @grid.nebadon2025.com:8002: bullet
[2014/10/14 13:30] Arielle.Popstar @bound2.dyndns.org:8002: physics^\\
[2014/10/14 13:30] Justin Clark-Casey: if it was just io we wouldn't see that
[2014/10/14 13:30] Nebadon.Izumi @grid.nebadon2025.com:8002: on a seperate thread
[2014/10/14 13:30] Arielle.Popstar @bound2.dyndns.org:8002: nod
[2014/10/14 13:30] Justin Clark-Casey: ok, thanks a lot for coming everyone
[2014/10/14 13:30] Arielle.Popstar @bound2.dyndns.org:8002: be interesting to see how much of a diff if it was on ode
[2014/10/14 13:30] Dahlia.Trimble @grid.wwweb3d.net:8002: friends seems pretty messed up today
[2014/10/14 13:30] Justin Clark-Casey: I need to also improve bots to log off a bit more slowly. That causes a big spike at the end which screws up my graphs
[2014/10/14 13:31] Justin Clark-Casey: we held a steadying near 400 for a considerable period today, which was also good
[2014/10/14 13:31] Dahlia.Trimble @grid.wwweb3d.net:8002: ty Path :)
[2014/10/14 13:31] Nebadon.Izumi @grid.nebadon2025.com:8002: nice
[2014/10/14 13:31] Justin Clark-Casey: after the crash
[2014/10/14 13:32] Justin Clark-Casey: heh, this logout causes my viewer to hitch :)
[2014/10/14 13:32] Nebadon.Izumi @grid.nebadon2025.com:8002: hmm
[2014/10/14 13:32] Nebadon.Izumi @grid.nebadon2025.com:8002: you see that big spew of caps on KN1?
[2014/10/14 13:32] Nebadon.Izumi @grid.nebadon2025.com:8002: whats up with that?
[2014/10/14 13:32] Justin Clark-Casey: yep
[2014/10/14 13:32] Nebadon.Izumi @grid.nebadon2025.com:8002: did that happen when i logged out my alien
[2014/10/14 13:32] Justin Clark-Casey: bots making requests for event queue caps that had just got removed
[2014/10/14 13:32] Nebadon.Izumi @grid.nebadon2025.com:8002: seemed to happen at same time
[2014/10/14 13:32] Justin Clark-Casey: essentially a non-critical timing issue
[2014/10/14 13:32] Nebadon.Izumi @grid.nebadon2025.com:8002: ok
[2014/10/14 13:33] Shez.Oyen @mirage.duckdns.org:9038: Aine finally fully rezzed!
[2014/10/14 13:33] Nebadon.Izumi @grid.nebadon2025.com:8002: it literally happnened at same second i logged out my alien HG guy
[2014/10/14 13:33] Aine.Caoimhe @aine.x64.me:10000: lol
[2014/10/14 13:33] Justin Clark-Casey: also, we did run lower client limits today, not sure if that really had much effect or not
[2014/10/14 13:34] Justin Clark-Casey: last week it was entirely unrestricted
[2014/10/14 13:34] Justin Clark-Casey: client throttles
[2014/10/14 13:34] Nebadon.Izumi @grid.nebadon2025.com:8002: if there was a difference it wasnt huge
[2014/10/14 13:34] Nebadon.Izumi @grid.nebadon2025.com:8002: you killing bots?
[2014/10/14 13:34] Justin Clark-Casey: yes
[2014/10/14 13:34] Justin Clark-Casey: all gone
[2014/10/14 13:34] Nebadon.Izumi @grid.nebadon2025.com:8002: k
[2014/10/14 13:34] Nebadon.Izumi @grid.nebadon2025.com:8002: here go mine
[2014/10/14 13:34] Justin Clark-Casey: ft returns to normal
[2014/10/14 13:34] Justin Clark-Casey: definitely above a certain number of connections it becomes persistently high
[2014/10/14 13:34] Justin Clark-Casey: even with spare time apparantly available
[2014/10/14 13:35] Nebadon.Izumi @grid.nebadon2025.com:8002: ya that is wierd
[2014/10/14 13:35] Aine.Caoimhe @aine.x64.me:10000: okies...I'm off...have a good week all
[2014/10/14 13:35] Nebadon.Izumi @grid.nebadon2025.com:8002: thanks Mata :)
[2014/10/14 13:35] Justin Clark-Casey: I still have a lot to learn about operating systems and mono :)
[2014/10/14 13:35] Nebadon.Izumi @grid.nebadon2025.com:8002: heh ya
[2014/10/14 13:35] Nebadon.Izumi @grid.nebadon2025.com:8002: thats a never ending journey
[2014/10/14 13:35] Justin Clark-Casey: yep
[2014/10/14 13:35] Shez.Oyen @mirage.duckdns.org:9038: Yo tambien.. ta :)
[2014/10/14 13:35] Justin Clark-Casey: thanks veryone
[2014/10/14 13:35] Justin Clark-Casey: everyone
[2014/10/14 13:35] Dahlia.Trimble @grid.wwweb3d.net:8002: bye Aine
[2014/10/14 13:36] Dahlia.Trimble @grid.wwweb3d.net:8002: Im off too, bye all :)
[2014/10/14 13:36] Foxx.Bode @hypergrid.org:8002: lolz, well that was the best 2 minutes of thee day :)
[2014/10/14 13:36] Nebadon.Izumi @grid.nebadon2025.com:8002: we are definitely seeing big improvements this year
[2014/10/14 13:36] Nebadon.Izumi @grid.nebadon2025.com:8002: im happy about that
[2014/10/14 13:36] Arielle.Popstar @bound2.dyndns.org:8002: :)
[2014/10/14 13:36] Justin Clark-Casey: yes
[2014/10/14 13:36] Justin Clark-Casey: even now, it's not great but discounting the crash which was easily fixable, it's still usable for a presentation piped in from outside
[2014/10/14 13:36] Justin Clark-Casey: hopefully we can still find a bit more improvement before the conf
[2014/10/14 13:36] Nebadon.Izumi @grid.nebadon2025.com:8002: yea
[2014/10/14 13:36] Justin Clark-Casey: though I want to take less risk now if at all possible
[2014/10/14 13:37] Justin Clark-Casey: nothing radical certainly
[2014/10/14 13:37] Nebadon.Izumi @grid.nebadon2025.com:8002: ok
[2014/10/14 13:37] Nebadon.Izumi @grid.nebadon2025.com:8002: i'll see if i can figure out how to get radegast to connect as child agents before next week too
[2014/10/14 13:37] Nebadon.Izumi @grid.nebadon2025.com:8002: Lkalif hasnt answered yet
[2014/10/14 13:37] Justin Clark-Casey: yeah that was strange. I swear it was connecting them last weak
[2014/10/14 13:37] Justin Clark-Casey: week
[2014/10/14 13:37] Nebadon.Izumi @grid.nebadon2025.com:8002: maybe its the crash?
[2014/10/14 13:38] Justin Clark-Casey: but none at all this week. Or I might be misremembring
[2014/10/14 13:38] Nebadon.Izumi @grid.nebadon2025.com:8002: when it crashed i didnt restart them
[2014/10/14 13:38] Justin Clark-Casey: unfrotunately difficult to tell in stats as it's obscured by the other issues with bots
[2014/10/14 13:38] Nebadon.Izumi @grid.nebadon2025.com:8002: i just hit the reconnect button
[2014/10/14 13:38] Justin Clark-Casey: nebadon: maybe, though would be surprising
[2014/10/14 13:38] Mal.Burns @grid.avacon.org:8002: hope the new friend requests hold
[2014/10/14 13:38] Justin Clark-Casey: nebadon: in that case, that could well be it
[2014/10/14 13:38] Mal.Burns @grid.avacon.org:8002: see you next week
[2014/10/14 13:38] Justin Clark-Casey: if you didn't restart the clients
[2014/10/14 13:38] Nebadon.Izumi @grid.nebadon2025.com:8002: ya
[2014/10/14 13:38] Nebadon.Izumi @grid.nebadon2025.com:8002: maybe that was why then
[2014/10/14 13:38] Justin Clark-Casey: at leas,t it would be my first point of suspicion
[2014/10/14 13:38] Nebadon.Izumi @grid.nebadon2025.com:8002: i had to wait forever for them to time out too
[2014/10/14 13:38] Justin Clark-Casey: bye mal
[2014/10/14 13:38] Justin Clark-Casey: ok, time to eat. See you later Neb!
[2014/10/14 13:39] Nebadon.Izumi @grid.nebadon2025.com:8002: see you Mal
[2014/10/14 13:39] Justin Clark-Casey: bye everyone
[2014/10/14 13:39] Nebadon.Izumi @grid.nebadon2025.com:8002: ok thanks man
[2014/10/14 13:39] Nebadon.Izumi @grid.nebadon2025.com:8002: talkk soon
[2014/10/14 13:39] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I am loking to see if I can find what might be hiting the php profiles server
[2014/10/14 13:40] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I can't think of anything atm.
[2014/10/14 13:40] BlueWall.Slade @gateway.bluewallvirtual.net:8002: if anything, it would sem that it would be other grids runing core profiles loking for things
[2014/10/14 13:40] Lyr Lobo is Offline
[2014/10/14 13:41] BlueWall.Slade @gateway.bluewallvirtual.net:8002: it would be god to match up the requests log of apache to those errors
[2014/10/14 13:41] Nebadon Izumi: ya
[2014/10/14 13:41] Nebadon Izumi: its probably just a shift in data some where
[2014/10/14 13:41] Nebadon Izumi: not returning properly
[2014/10/14 13:43] BlueWall.Slade @gateway.bluewallvirtual.net:8002: they are not compatible in some ways
[2014/10/14 13:45] BlueWall.Slade @gateway.bluewallvirtual.net:8002: take care - gota close this viewer
[2014/10/14 14:00] Dahlia.Trimble @grid.wwweb3d.net:8002 is Offline

Personal tools
General
About This Wiki