Chat log from the meeting on 2014-09-23

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[2014/09/23 10:56]  Region found!
 
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[2014/09/23 13:10]  Nebadon.Izumi @grid.nebadon2025.com:8002: it wouldnt be any smoother in a completely fresh dimple simulator
 
[2014/09/23 13:10]  Nebadon.Izumi @grid.nebadon2025.com:8002: it wouldnt be any smoother in a completely fresh dimple simulator
 
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[[Category:Office Hour Logs]]

Latest revision as of 14:36, 25 October 2015

[2014/09/23 10:51]  Connecting to in-world Voice Chat...
[2014/09/23 10:51]  Connected
[2014/09/23 10:56]  Region found!
[2014/09/23 10:56]  Teleport completed from https://opensimcc/region/Landing%20Zone%201/128/128/22
[2014/09/23 10:56]  Connecting to in-world Voice Chat...
[2014/09/23 10:56]  Connected
[2014/09/23 10:56]  Marcus.Llewellyn @grid.verymad.net:8002: Hey all. :)
[2014/09/23 10:57]  Nebadon Izumi: hello
[2014/09/23 10:57]  Richardus.Raymaker @hypergrid.org:8002: oh and i see a neb sneaking around in the dark. hi nebadon
[2014/09/23 10:57]  Billy.Bradshaw @hg.viewtwo.net waves
[2014/09/23 10:57]  Marcus.Llewellyn @grid.verymad.net:8002: The guilty parties arrive. ;)
[2014/09/23 10:57]  Nebadon Izumi: lol
[2014/09/23 10:57]  Richardus.Raymaker @hypergrid.org:8002: hi justin
[2014/09/23 10:57]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: :D
[2014/09/23 10:57]  Justin Clark-Casey2: hi folks
[2014/09/23 10:57]  Richardus.Raymaker @hypergrid.org:8002: What did the do marcus ?
[2014/09/23 10:57]  Richardus.Raymaker @hypergrid.org:8002: hi bkuewall
[2014/09/23 10:57]  Marcus.Llewellyn @grid.verymad.net:8002: What didn't they do? >:)
[2014/09/23 10:58]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hi RiRa
[2014/09/23 10:58]  Richardus.Raymaker @hypergrid.org:8002: clone themself marcus
[2014/09/23 10:58]  Marcus.Llewellyn @grid.verymad.net:8002: Gotta go grab laptop cooler.
[2014/09/23 10:58]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: is that something like a wine cooler?
[2014/09/23 10:59]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: < for geeks
[2014/09/23 10:59]  Richardus.Raymaker @hypergrid.org:8002: No.. win cooler is round
[2014/09/23 10:59]  Marcus.Llewellyn @grid.verymad.net:8002: Heh. I like this Ideapad gaming laptop, but WOW does it get hot when using Nvidia.
[2014/09/23 11:00]  Richardus.Raymaker @hypergrid.org:8002: possible to hot , newver good for it
[2014/09/23 11:01]  Marcus.Llewellyn @grid.verymad.net:8002: Well, it's inexpensive for what its got, and it kinda shows in some ways. Heat dissapation being one.
[2014/09/23 11:02]  Marcus.Llewellyn @grid.verymad.net:8002: So thread tracking still a major priority for this weeks's test?
[2014/09/23 11:02]  Nebadon Izumi: no
[2014/09/23 11:02]  Nebadon Izumi: wierd i just noticed but my local chat was being flooded by connecting to in-world voice
[2014/09/23 11:03]  Marcus.Llewellyn @grid.verymad.net:8002: Voice connected here with no issue
[2014/09/23 11:03]  Justin Clark-Casey2: I may end up trying it by guesswork again
[2014/09/23 11:03]  Nebadon Izumi: ive been having a lot of trouble connecting to voice lately
[2014/09/23 11:03]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: do the names not help?
[2014/09/23 11:03]  Justin Clark-Casey2: unfortunately, spreading bot load to an amazon instance has not worked, somethign else is wrong with maintaining connections
[2014/09/23 11:03]  Richardus.Raymaker @hypergrid.org:8002: not seen any problems to
[2014/09/23 11:03]  Justin Clark-Casey2: bluewall: that isn't on the ghosts branch because I want to see if there is a genuine mono crash issue first
[2014/09/23 11:03]  Richardus.Raymaker @hypergrid.org:8002: wich viewer neb ?
[2014/09/23 11:03]  Nebadon Izumi: Replex
[2014/09/23 11:03]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ok
[2014/09/23 11:04]  Marcus.Llewellyn @grid.verymad.net:8002 is also using Replex.
[2014/09/23 11:04]  Justin Clark-Casey2: bluewall: also, how is that history stuff useful? It seems odd for it to record every command and then delete a bunch of them on the next server restart
[2014/09/23 11:04]  Richardus.Raymaker @hypergrid.org:8002: can be bug or maby old voice supprot in replkex ?
[2014/09/23 11:04]  Justin Clark-Casey2: bluewall: but I guess it is reloading into existing console history?
[2014/09/23 11:04]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it doesn't limit them to the config setting?
[2014/09/23 11:05]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it does reload them, yes
[2014/09/23 11:06]  Billy.Bradshaw @hg.viewtwo.net:8600: Could do with a 'Whats New' on the wiki front page!
[2014/09/23 11:06]  Justin Clark-Casey2: bluewall: neb also said he couldn't see any different when he tried master with mono 3.8 (re thread naming)
[2014/09/23 11:06]  Justin Clark-Casey2: bluewall: should that stuff show up in top of ps -eLf?
[2014/09/23 11:06]  Nebadon Izumi: i didnt know what to look for though
[2014/09/23 11:07]  Billy.Bradshaw @hg.viewtwo.net:8600: -H
[2014/09/23 11:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I see it in top -H
[2014/09/23 11:07]  Nebadon Izumi: ah
[2014/09/23 11:07]  Nebadon Izumi: let me look
[2014/09/23 11:07]  Justin Clark-Casey2: I would guess top -H is equivalent to starting top then pressing the "H" command?
[2014/09/23 11:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yes
[2014/09/23 11:07]  Nebadon Izumi: ya i dunno then
[2014/09/23 11:08]  Nebadon Izumi: maybe you can post a screenshot
[2014/09/23 11:08]  Nebadon Izumi: of what were supposed to see
[2014/09/23 11:08]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: the names are written into the tasks proc entries as well
[2014/09/23 11:08]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 1695 opensim 20 0 3813332 193516 26940 S 2.632 1.935 3:17.47 Heartbeat+
[2014/09/23 11:08]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 1382 opensim 20 0 3813332 193516 26940 S 2.303 1.935 2:32.57 Timer-Sch+
[2014/09/23 11:09]  Nebadon Izumi: i have so many processes they jump around so fast i cant read anything
[2014/09/23 11:09]  Billy.Bradshaw @hg.viewtwo.net:8600: does top have filter, Htop does?
[2014/09/23 11:09]  Marcus.Llewellyn @grid.verymad.net:8002 prefers htop, but dunno how exactly that compares to vanilla top.
[2014/09/23 11:09]  Nebadon Izumi: ok there we go i changed update interval to 20 seconds
[2014/09/23 11:10]  Nebadon Izumi: much better
[2014/09/23 11:10]  Billy.Bradshaw @hg.viewtwo.net:8600: H seems not to work with Htop
[2014/09/23 11:10]  Marcus.Llewellyn @grid.verymad.net:8002: Yeah, the filter in htop in invaluable.
[2014/09/23 11:10]  Alicia.Raven @grid.spellscape.co.uk: hello :)
[2014/09/23 11:10]  Nebadon Izumi: ok ya i see them now
[2014/09/23 11:10]  Marcus.Llewellyn @grid.verymad.net:8002: Hi laicia.
[2014/09/23 11:10]  Marcus.Llewellyn @grid.verymad.net:8002: Alicia, even
[2014/09/23 11:10]  Nebadon Izumi: it does appear to be working i guess
[2014/09/23 11:10]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it does
[2014/09/23 11:10]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: not sure how to see them in ps
[2014/09/23 11:10]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: loking now
[2014/09/23 11:10]  Justin Clark-Casey2: ps -eLf I think
[2014/09/23 11:11]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: What information are you trying to see?
[2014/09/23 11:11]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ok, let me find a running sim
[2014/09/23 11:11]  Nebadon Izumi: top appears to truncate the column
[2014/09/23 11:11]  Nebadon Izumi: so im seeing like +heartbeat(OKC-
[2014/09/23 11:11]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: elf shows all of them
[2014/09/23 11:11]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: top does tend to truncate the last column
[2014/09/23 11:11]  Billy.Bradshaw @hg.viewtwo.net:8600: only allowed 16 characters
[2014/09/23 11:11]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: :/
[2014/09/23 11:11]  Justin Clark-Casey2: yeah, that's it
[2014/09/23 11:12]  Justin Clark-Casey2: uh oh
[2014/09/23 11:12]  Justin Clark-Casey2: was there chat lag for anyone else?
[2014/09/23 11:12]  Nebadon Izumi: i did eLf and i got like 1000 lines
[2014/09/23 11:12]  Billy.Bradshaw @hg.viewtwo.net:8600: including the terminating Null
[2014/09/23 11:12]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yes, 16 byte limit
[2014/09/23 11:12]  Justin Clark-Casey2: your going to have to grep for specific names
[2014/09/23 11:12]  Marcus.Llewellyn @grid.verymad.net:8002: I didn't notice chat lag, but I'm not chatting much.
[2014/09/23 11:12]  Nebadon Izumi: i didnt notice chat lag either
[2014/09/23 11:12]  Justin Clark-Casey2: ok
[2014/09/23 11:13]  Justin Clark-Casey2: so once we have that info, we know which threads to try prioritizing
[2014/09/23 11:13]  Justin Clark-Casey2: the heartbeat is important, as are the threads that handle ingoing and outgoing udp
[2014/09/23 11:14]  Justin Clark-Casey2: I have had little time to properly dig into issues in the last weeks, that will change now and until the conference
[2014/09/23 11:14]  Justin Clark-Casey2: so hope to get on top of the various issues
[2014/09/23 11:15]  Marcus.Llewellyn @grid.verymad.net:8002 smiles. :)
[2014/09/23 11:15]  Justin Clark-Casey2: I'm actualkly paying for a large ec2 instance for bots today but it hasn't helped much
[2014/09/23 11:16]  Justin Clark-Casey2: but I will now have time to dig into exactly what's happening - there are other bot issues as well that I'd really like to get a hold of
[2014/09/23 11:16]  Justin Clark-Casey2: like why there seem to be a lot of packet resends that are not marked as duplicates which they always should be
[2014/09/23 11:16]  Marcus.Llewellyn @grid.verymad.net:8002: The bot issues... they're getting dropped quite a bit, right? Is that likely OpenSim or pCampBot?
[2014/09/23 11:16]  Justin Clark-Casey2: it's possible that's connected with why these bots are dropping off - either some issues in bot code or maybe in opensim itself
[2014/09/23 11:16]  Justin Clark-Casey2: yeah, not sure yet
[2014/09/23 11:16]  Nebadon Izumi: all 80 of my bots are in
[2014/09/23 11:17]  Justin Clark-Casey2: real connectiosn appear to be okay, so it might more be a bot issue
[2014/09/23 11:17]  Marcus.Llewellyn @grid.verymad.net:8002: Is there any way other people can help test pCampBot here without creating local accounts?
[2014/09/23 11:17]  Nebadon Izumi: no
[2014/09/23 11:17]  Marcus.Llewellyn @grid.verymad.net:8002: Bummer.
[2014/09/23 11:17]  Justin Clark-Casey2: not really. THe problem with lots of people running it is co-ordination and control
[2014/09/23 11:17]  Nebadon Izumi: i dont think pcampbot can HG can it?
[2014/09/23 11:17]  Justin Clark-Casey2: running it on amazon ec2 instances is a lot better, as network is pretty guaranteed there
[2014/09/23 11:17]  Justin Clark-Casey2: I'm not sure, never tried it
[2014/09/23 11:18]  Nebadon Izumi: me either
[2014/09/23 11:18]  Nebadon Izumi: probably cant
[2014/09/23 11:18]  Justin Clark-Casey2: it essentially depends on whether libomv can handle hg
[2014/09/23 11:18]  Marcus.Llewellyn @grid.verymad.net:8002: Just a thought. :)
[2014/09/23 11:18]  Nebadon Izumi: im using radegast
[2014/09/23 11:18]  Nebadon Izumi: i have 80 clients running on 1 machine
[2014/09/23 11:18]  Nebadon Izumi: i could probably launch another 20-40
[2014/09/23 11:18]  Justin Clark-Casey2: nah don't worry about it right now
[2014/09/23 11:18]  Nebadon Izumi: well id have to create accounts
[2014/09/23 11:19]  Nebadon Izumi: i only have 80 accounts at the moment
[2014/09/23 11:19]  Justin Clark-Casey2: I'd rather investigate what the real issues are with the existing bots
[2014/09/23 11:19]  Justin Clark-Casey2: because they may (or may not) reveal opensim weaknesses too
[2014/09/23 11:19]  Justin Clark-Casey2: particularly at the higher loads
[2014/09/23 11:19]  Nebadon Izumi: yea
[2014/09/23 11:19]  Marcus.Llewellyn @grid.verymad.net:8002: Are radegast agents seeing the same drop problems? I only bring 4 avatars in, one for each KN region. I see drops with a "real" viewer.
[2014/09/23 11:19]  Justin Clark-Casey2: no, radegast is fine
[2014/09/23 11:19]  Justin Clark-Casey2: afaik
[2014/09/23 11:19]  Nebadon Izumi: yea
[2014/09/23 11:20]  Nebadon Izumi: early in the load tests they were dropping left and right
[2014/09/23 11:20]  Nebadon Izumi: but id say the last 4-5 tests i have not a single radegast viewer
[2014/09/23 11:20]  Nebadon Izumi: not lost* that is
[2014/09/23 11:20]  Marcus.Llewellyn @grid.verymad.net:8002 nods amiably.
[2014/09/23 11:20]  Justin Clark-Casey2: there have been a lot of improvements. It's a case of verifying them and then tying them all together now, I hope
[2014/09/23 11:21]  Justin Clark-Casey2: and integrating them back into master - some changes are only on a separate 'ghosts' branch atm
[2014/09/23 11:21]  Nebadon Izumi: if you guys want though if you want to dress up some avatars from your grids or standalones
[2014/09/23 11:21]  Marcus.Llewellyn @grid.verymad.net:8002: I'm being an interrogator here, to little purpose. I'll shut up. lol
[2014/09/23 11:21]  Nebadon Izumi: and HG in a bunch of them with radegast next few weeks that would be good
[2014/09/23 11:21]  Nebadon Izumi: the more real like avatar connections we can get the better
[2014/09/23 11:22]  Marcus.Llewellyn @grid.verymad.net:8002: I can prolly run a substantial radegast instances from another machine.
[2014/09/23 11:22]  Marcus.Llewellyn @grid.verymad.net:8002: Is Radegat easy to automate? Login, TP, sit down?
[2014/09/23 11:22]  Nebadon Izumi: dont even worry about sitting down
[2014/09/23 11:22]  Nebadon Izumi: just tell me and I can sit them
[2014/09/23 11:22]  Nebadon Izumi: just make their names sequental so i can do a regex
[2014/09/23 11:22]  Nebadon Izumi: like Nebadon Tester1, Nebadon Tester2 etc..
[2014/09/23 11:22]  Marcus.Llewellyn @grid.verymad.net:8002: Can you do a wildcard sit? Everyone from grid.verymad.net, for example?
[2014/09/23 11:23]  Nebadon Izumi: then let me know when they are all in and i can sit them
[2014/09/23 11:23]  Nebadon Izumi: ya just make sure they have the first name
[2014/09/23 11:23]  Nebadon Izumi: all the same
[2014/09/23 11:23]  Marcus.Llewellyn @grid.verymad.net:8002: OKie dokie.
[2014/09/23 11:23]  Nebadon Izumi: then i can do > sit user name --regex Nebadon Test*
[2014/09/23 11:24]  Marcus.Llewellyn @grid.verymad.net:8002: Hey Dahlia. You're looking luminous. :)
[2014/09/23 11:24]  Dahlia.Trimble @grid.wwweb3d.net:8002: hi :)
[2014/09/23 11:24]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hello
[2014/09/23 11:25]  Richardus.Raymaker @hypergrid.org:8002: hi
[2014/09/23 11:25]  Alicia.Raven @grid.spellscape.co.uk: hi
[2014/09/23 11:25]  Billy.Bradshaw @hg.viewtwo.net:8600: ok for when the lights go out
[2014/09/23 11:25]  Justin Clark-Casey2: hi dahlia
[2014/09/23 11:25]  Marcus.Llewellyn @grid.verymad.net:8002: Yes, We'll all gather around Dahlia. ;)
[2014/09/23 11:25]  Dahlia.Trimble @grid.wwweb3d.net:8002: lol
[2014/09/23 11:27]  Richardus.Raymaker @hypergrid.org:8002: well its lucky not green coloered glow
[2014/09/23 11:27]  Nebadon Izumi: heh
[2014/09/23 11:27]  Dahlia.Trimble @grid.wwweb3d.net:8002: ooou thats an idea
[2014/09/23 11:28]  Justin Clark-Casey2: so. any opensimulator topics this week?
[2014/09/23 11:30]  Alicia.Raven @grid.spellscape.co.uk: ive had some problems with scripts loosing states, seems the slightest problem and its lost
[2014/09/23 11:30]  Justin Clark-Casey2: yeah, I saw your bug report on that
[2014/09/23 11:31]  Justin Clark-Casey2: it's not an area I've looked at much
[2014/09/23 11:31]  Alicia.Raven @grid.spellscape.co.uk: i havnt looked into it yet, i do know aurora changed it and maybe that was to make it less prone to loosing states
[2014/09/23 11:32]  Justin Clark-Casey2: yeah, it's always worth th ecomparison
[2014/09/23 11:32]  Justin Clark-Casey2: I have never looked at aurora code in this area
[2014/09/23 11:32]  Alicia.Raven @grid.spellscape.co.uk: if i find out anymore i will add to mantis
[2014/09/23 11:32]  Alicia.Raven @grid.spellscape.co.uk: so far i only know they are saving the state info as part of the object xml so not using state files in the script bin atall
[2014/09/23 11:33]  Alicia.Raven @grid.spellscape.co.uk: better for if the script bin needs to be cleared aswell i think, then states are saved
[2014/09/23 11:33]  Justin Clark-Casey2: the problem with taht is that it expands the number of new assets created
[2014/09/23 11:33]  Nebadon Izumi: your not clearing out your scriptengine folder when updating simulator are you?
[2014/09/23 11:34]  Nebadon Izumi: that would blast away all your states
[2014/09/23 11:34]  Alicia.Raven @grid.spellscape.co.uk: no, if i need to i make sure i dont delete state files
[2014/09/23 11:34]  Nebadon Izumi: k
[2014/09/23 11:34]  Justin Clark-Casey2: it woudl be better not to have state files, dll's and other info all lumped in the same directory
[2014/09/23 11:34]  Justin Clark-Casey2: at least
[2014/09/23 11:35]  Nebadon Izumi: ya you can reditect the whole folder outside of bin with a setting in OpenSim.ini [Xengine]
[2014/09/23 11:35]  Nebadon Izumi: would be nice to have option to relocate each file type
[2014/09/23 11:35]  Justin Clark-Casey2: I mean, within that folder
[2014/09/23 11:35]  Nebadon Izumi: ya
[2014/09/23 11:35]  Justin Clark-Casey2: things should be in bin anyway, that directory is a wreck
[2014/09/23 11:35]  Richardus.Raymaker @hypergrid.org:8002: Why are states not stored in mysql ?
[2014/09/23 11:36]  Dahlia.Trimble @grid.wwweb3d.net:8002: does aurora have anything to gc old assets?
[2014/09/23 11:36]  Alicia.Raven @grid.spellscape.co.uk: not when i last used it, the file based assets option might, it loads alot faster than db
[2014/09/23 11:36]  Justin Clark-Casey2: richardus: I don't know, but I don't know that would really makea a difference in this case
[2014/09/23 11:37]  Alicia.Raven @grid.spellscape.co.uk: gc old assets is something i plan on working on at some stage
[2014/09/23 11:38]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: is the file system eating them?
[2014/09/23 11:38]  Nebadon Izumi: thats extremely difficult
[2014/09/23 11:38]  Justin Clark-Casey2: alicia: in the past I thought about doing it based on timestamp. e.g. remove an asset that hasn't bveen accessed in 2 years
[2014/09/23 11:38]  Justin Clark-Casey2: which was originally Mic's idea, I think
[2014/09/23 11:38]  Nebadon Izumi: that would upset me
[2014/09/23 11:38]  Nebadon Izumi: heh
[2014/09/23 11:38]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I can't say that I've hand an issue with that unless I wiped the file out myself.
[2014/09/23 11:38]  Nebadon Izumi: there are lots of things in my inventory i have that are 2 years old that i still want
[2014/09/23 11:38]  Justin Clark-Casey2: nebadon: how so?
[2014/09/23 11:39]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yeah, that would be bad
[2014/09/23 11:39]  Justin Clark-Casey2: nebadon: yeah, taht is a good point. One has to start scanning inventories, though that's more doable since they have centralized storage
[2014/09/23 11:39]  Dahlia.Trimble @grid.wwweb3d.net:8002: I have stuff in my inventory that I havent accessed in > 2 years in sl that I gl back and access
[2014/09/23 11:39]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: mic has a process that can GC assets
[2014/09/23 11:39]  Nebadon Izumi: i have things i havent touched in 5-6 years
[2014/09/23 11:39]  Nebadon Izumi: that i still want
[2014/09/23 11:39]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it would be good to ask him about it
[2014/09/23 11:39]  Alicia.Raven @grid.spellscape.co.uk: creating IAR and OAR already gets lists of all assets used, i plan on using the same ways to make sure all assets references in inventory and regions are saved
[2014/09/23 11:39]  Nebadon Izumi: not to mention objects that are nest 5 or 6 levels inside other objects
[2014/09/23 11:39]  Dahlia.Trimble @grid.wwweb3d.net:8002: I probably have 5 year old stuff in sl
[2014/09/23 11:40]  Richardus.Raymaker @hypergrid.org:8002: i think you can only ump assets that are never used. means no inventory access etc. like plywood cubes
[2014/09/23 11:40]  Nebadon Izumi: you really have to dig deep to exhaust all possible associations
[2014/09/23 11:40]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: AFIK it scans objects and script within them
[2014/09/23 11:40]  Marcus.Llewellyn @grid.verymad.net:8002: Removed might be bad. An option to move to cold storage of some sort might be interesting.
[2014/09/23 11:40]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: but, how about things in the properties?
[2014/09/23 11:40]  Nebadon Izumi: i suspect our grid would spend most of its time evaluating assets
[2014/09/23 11:40]  Nebadon Izumi: our=your*
[2014/09/23 11:40]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Assets can be referenced by scripts or objects in a prims contents. Makes scanning for unused assets harder.
[2014/09/23 11:40]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I think it would be pretty busy
[2014/09/23 11:40]  Nebadon Izumi: burn a lot of cylces for little to no gain
[2014/09/23 11:40]  Justin Clark-Casey2: a scan can be done as a very background process in theory
[2014/09/23 11:40]  Dahlia.Trimble @grid.wwweb3d.net:8002: I think SL does a grid-wide deep UUIDGatherer like thing when they gc
[2014/09/23 11:41]  Nebadon Izumi: they probably cold storage stuff
[2014/09/23 11:41]  Nebadon Izumi: i doubt they ever truly erase anything
[2014/09/23 11:41]  Nebadon Izumi: no purpoase anyway
[2014/09/23 11:41]  Dahlia.Trimble @grid.wwweb3d.net:8002: I know they gc
[2014/09/23 11:41]  Nebadon Izumi: lol
[2014/09/23 11:41]  Alicia.Raven @grid.spellscape.co.uk: oar files already scan scripts for references so that should be covered, would be a once a year clean up because it would take awhile lol
[2014/09/23 11:41]  Nebadon Izumi: on purpose*
[2014/09/23 11:41]  Richardus.Raymaker @hypergrid.org:8002: LL compress and pack old stuff sofar i remember
[2014/09/23 11:41]  Marcus.Llewellyn @grid.verymad.net:8002: I think LL moves old stuff into seperate storage.
[2014/09/23 11:41]  Nebadon Izumi: i remember a disaster they did in SL long time ago 7-8 years ago
[2014/09/23 11:41]  Nebadon Izumi: they tried to do cleanup and hosed it
[2014/09/23 11:42]  Nebadon Izumi: like 1/4 of my invnetory wouldnt rez for weeks
[2014/09/23 11:42]  Dahlia.Trimble @grid.wwweb3d.net:8002: LL does GC assets
[2014/09/23 11:42]  Richardus.Raymaker @hypergrid.org:8002: The arcadia disaster. thats the wone you mean
[2014/09/23 11:42]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it would be a good idea to do it, but it should look for unused ones, not really based on access times
[2014/09/23 11:43]  Nebadon Izumi: ya I would just be very cautious in cleaning up
[2014/09/23 11:43]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: maybe access time would be the "kicker" to start it
[2014/09/23 11:43]  Marcus.Llewellyn @grid.verymad.net:8002: There must be occasional orphaned assets. For many grids that's prolly not an issue, but when you start getting very big, they prolly add up.
[2014/09/23 11:43]  Nebadon Izumi: the things you see on the surface, your inventory face and region faces
[2014/09/23 11:43]  Dahlia.Trimble @grid.wwweb3d.net:8002: SL only deletes them if they are unreferenced
[2014/09/23 11:43]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Mic claimed that his process was pretty good.
[2014/09/23 11:43]  Nebadon Izumi: is just a fraction of the total assets
[2014/09/23 11:43]  Dahlia.Trimble @grid.wwweb3d.net:8002: unreferenced grid-wide
[2014/09/23 11:43]  Nebadon Izumi: if you go just by whats on the surface you will create a disaster
[2014/09/23 11:43]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Marcus, I think it ismore than occasional
[2014/09/23 11:43]  Nebadon Izumi: ya i guess if you control the entire grid its a bit easier
[2014/09/23 11:44]  Nebadon Izumi: but there are places where uuid referecences are stored as blobs
[2014/09/23 11:44]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: textures are referenced in the priom properties, right?
[2014/09/23 11:44]  Nebadon Izumi: its not so easy to see them
[2014/09/23 11:44]  Nebadon Izumi: with a simple sql query
[2014/09/23 11:44]  Marcus.Llewellyn @grid.verymad.net:8002: I really don't know. :) It does seem likely to me that it does happen, though.
[2014/09/23 11:44]  Alicia.Raven @grid.spellscape.co.uk: oar and iar files get all the assets right? so isnt it just a case of gathering referenced assets in the same way for all users and regions?
[2014/09/23 11:44]  Dahlia.Trimble @grid.wwweb3d.net:8002: Bluewall, not for materials
[2014/09/23 11:45]  Nebadon Izumi: Alicia they should
[2014/09/23 11:45]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ok Dahlia
[2014/09/23 11:45]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: are they in the extra storage area we have?
[2014/09/23 11:46]  Nebadon Izumi: do materials even work anymore?
[2014/09/23 11:46]  Nebadon Izumi: they seem not to
[2014/09/23 11:46]  Nebadon Izumi: i relog and they all go away
[2014/09/23 11:46]  Nebadon Izumi: i stopped even looking at it
[2014/09/23 11:46]  Marcus.Llewellyn @grid.verymad.net:8002: I have some materials on my grid. They seem to persist fine.
[2014/09/23 11:46]  Nebadon Izumi: seems totally broken
[2014/09/23 11:46]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ??viewer support??
[2014/09/23 11:46]  Dahlia.Trimble @grid.wwweb3d.net:8002: materials texture UUIDs used to be referenced in scene object dynamic properties but that changed to assets after a kitely patch
[2014/09/23 11:46]  Nebadon Izumi: ya i don't know what im doing wrong, they did work for a while
[2014/09/23 11:46]  Nebadon Izumi: but not they never seem to persist for me, not even a relog
[2014/09/23 11:47]  Nebadon Izumi: do you still need that special section in OpenSIm.ini?
[2014/09/23 11:47]  Nebadon Izumi: maybe i wiped that out a while ago not realizing
[2014/09/23 11:47]  Dahlia.Trimble @grid.wwweb3d.net:8002: materials?
[2014/09/23 11:47]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: so, then the only referenced asses would be in script, notecards and prim contents?
[2014/09/23 11:47]  Nebadon Izumi: i know in places like Sisyphus and Reticulation it was working for a while
[2014/09/23 11:47]  Dahlia.Trimble @grid.wwweb3d.net:8002: I think they are enabled by default now
[2014/09/23 11:47]  Nebadon Izumi: then it just stopped working
[2014/09/23 11:48]  Nebadon Izumi: ok ya, don't know why they dont persist for me
[2014/09/23 11:48]  Nebadon Izumi: I thought it was automaticly on now
[2014/09/23 11:48]  Dahlia.Trimble @grid.wwweb3d.net:8002: dunno, havent tried it for a while. they should persist uniess maybe something broke along the way
[2014/09/23 11:48]  Marcus.Llewellyn @grid.verymad.net:8002: Materials has it's own section in OpenSim.ini. The default is true.
[2014/09/23 11:49]  Nebadon Izumi: ok hmm ya i started using it here on OSCC a few weeks back and figured it was broken so decided to not pursue it any more
[2014/09/23 11:49]  Nebadon Izumi: ive been noticing it not working for a while
[2014/09/23 11:49]  Nebadon Izumi: maybe its Replax
[2014/09/23 11:49]  Nebadon Izumi: Replex*
[2014/09/23 11:49]  Nebadon Izumi: i should try another viewer
[2014/09/23 11:49]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: how about the terrain on var regions?
[2014/09/23 11:49]  Marcus.Llewellyn @grid.verymad.net:8002: I'm checking on my grid right now. I see my materials fine. That region has been restarted many times.
[2014/09/23 11:49]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: the textures
[2014/09/23 11:50]  Nebadon Izumi: i have noticed that when i had my 4 768x768 regions next to each other
[2014/09/23 11:50]  Nebadon Izumi: you couldnt see the default terrain in the neighbors until you teleport to them
[2014/09/23 11:50]  Nebadon Izumi: i ended up moving them apart anyway so i didnt bother pursing that either
[2014/09/23 11:50]  Nebadon Izumi: just dont have the time right now
[2014/09/23 11:50]  Dahlia.Trimble @grid.wwweb3d.net:8002: m_enabled = config.GetBoolean("enable_materials", true);
[2014/09/23 11:50]  Dahlia.Trimble @grid.wwweb3d.net:8002: in [Materials]
[2014/09/23 11:51]  Marcus.Llewellyn @grid.verymad.net:8002: Seeing neighboring regions has always been odd with var regions. An by always, I mean waaay back to when Imprudence was the only viewer that supported it.
[2014/09/23 11:51]  Dahlia.Trimble @grid.wwweb3d.net:8002: so default on
[2014/09/23 11:51]  Nebadon Izumi: it works great on my other grids the Encitra grid
[2014/09/23 11:51]  Nebadon Izumi: i have some huge areas
[2014/09/23 11:51]  Nebadon Izumi: 15x3 767x768
[2014/09/23 11:51]  Richardus.Raymaker @hypergrid.org:8002: Marcus, thats megaregion
[2014/09/23 11:51]  Nebadon Izumi: but they have no default terrain
[2014/09/23 11:51]  Nebadon Izumi: its all mesh
[2014/09/23 11:51]  Marcus.Llewellyn @grid.verymad.net:8002: No, I mean Var, back when only Aurora had it.
[2014/09/23 11:51]  Nebadon Izumi: ah
[2014/09/23 11:51]  Dahlia.Trimble @grid.wwweb3d.net:8002: materials are assets now, maybe this grid has asset issues?
[2014/09/23 11:51]  Richardus.Raymaker @hypergrid.org:8002: ok.
[2014/09/23 11:52]  Nebadon Izumi: dunno Dahlia i doubt it
[2014/09/23 11:52]  Nebadon Izumi: this grid is totally stock
[2014/09/23 11:52]  Nebadon Izumi: 100% robust
[2014/09/23 11:52]  Nebadon Izumi: ive noticed it on my home grid too
[2014/09/23 11:52]  Nebadon Izumi: they are configured similarly though
[2014/09/23 11:52]  Justin Clark-Casey2: test
[2014/09/23 11:52]  Marcus.Llewellyn @grid.verymad.net:8002: I don't think viewer var support is really completely issue free yet. It works pretty darn well, but there's little oddities, and how you see neighbors is one of them.
[2014/09/23 11:52]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: you can use bump maps to sculpt objects with materials?
[2014/09/23 11:53]  Nebadon Izumi: eh, that might be a stretch
[2014/09/23 11:53]  Nebadon Izumi: the bump mapping here is subtle
[2014/09/23 11:53]  Dahlia.Trimble @grid.wwweb3d.net:8002: bump is an optical effect, it doesnt change the shape
[2014/09/23 11:53]  Alicia.Raven @grid.spellscape.co.uk: i wish fs would hurry up and fix the var map problems they have lol
[2014/09/23 11:53]  Richardus.Raymaker @hypergrid.org:8002: var loading is sometimes blocking processes like map teleport sofar i see. until thing stelled
[2014/09/23 11:53]  Nebadon Izumi: it doesnt technically deform the object
[2014/09/23 11:53]  Marcus.Llewellyn @grid.verymad.net:8002: We have a deformation map. It's called sculpty. ;)
[2014/09/23 11:54]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: but, you can change the what it appears to an extent?
[2014/09/23 11:54]  Nebadon Izumi: ya
[2014/09/23 11:54]  Richardus.Raymaker @hypergrid.org:8002: convert it to mesh and i can look happy. but sculpty.. :)
[2014/09/23 11:54]  Nebadon Izumi: its like the previous bumpiness slections though
[2014/09/23 11:54]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: probably better to just model it I gues
[2014/09/23 11:54]  Nebadon Izumi: they are no more dramatic than that
[2014/09/23 11:54]  Nebadon Izumi: you just have more control of it now
[2014/09/23 11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: it changes the appearance based on light angle
[2014/09/23 11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: errr... not appearance but reflectance
[2014/09/23 11:55]  Nebadon Izumi: ya the one thing its great for is glass
[2014/09/23 11:55]  Marcus.Llewellyn @grid.verymad.net:8002: It's all done with mirrors. ;)
[2014/09/23 11:55]  Nebadon Izumi: you can actually make transparent surfaces that shine now
[2014/09/23 11:55]  Richardus.Raymaker @hypergrid.org:8002: wet roads to nebadon
[2014/09/23 11:55]  Dahlia.Trimble @grid.wwweb3d.net:8002: the shape doesnt change but it appears to change somewhat
[2014/09/23 11:55]  Nebadon Izumi: with the specular
[2014/09/23 11:55]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: smoke and mirrors
[2014/09/23 11:55]  Dahlia.Trimble @grid.wwweb3d.net:8002: normal maps alter light reflectance based on light angle
[2014/09/23 11:56]  Richardus.Raymaker @hypergrid.org:8002: aha.
[2014/09/23 11:56]  Dahlia.Trimble @grid.wwweb3d.net:8002: specular maps alter the specularity
[2014/09/23 11:56]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: could add morter joints to a rock wall texture
[2014/09/23 11:56]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: things like that
[2014/09/23 11:56]  Dahlia.Trimble @grid.wwweb3d.net:8002: ya
[2014/09/23 11:56]  Dahlia.Trimble @grid.wwweb3d.net:8002: shadowed areas between bricks
[2014/09/23 11:57]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: more effecient than creating thousands of faces?
[2014/09/23 11:57]  Richardus.Raymaker @hypergrid.org:8002: projectors are cool to
[2014/09/23 11:57]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: < on them model
[2014/09/23 11:57]  Richardus.Raymaker @hypergrid.org:8002: not sure if the work in opensim
[2014/09/23 11:57]  Marcus.Llewellyn @grid.verymad.net:8002: But if you bring your camera view very close and parellel to the surface, you can see it's still flat.
[2014/09/23 11:57]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: light maps?
[2014/09/23 11:57]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: RiRa
[2014/09/23 11:57]  Marcus.Llewellyn @grid.verymad.net:8002: It's WAY good for adding detail with frewer polys.
[2014/09/23 11:58]  Richardus.Raymaker @hypergrid.org:8002: bluewall, you can project a lightsource with a pattern
[2014/09/23 11:58]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yes
[2014/09/23 11:58]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it works
[2014/09/23 11:58]  Marcus.Llewellyn @grid.verymad.net:8002: You can have a two poly wall with lots of bricks or stones or whatever looking very nice.
[2014/09/23 11:59]  Dahlia.Trimble @grid.wwweb3d.net:8002: what would be the next step up is tesselation but that requires opengl 4
[2014/09/23 11:59]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: you can shape you lights to make spots and things
[2014/09/23 11:59]  Richardus.Raymaker @hypergrid.org:8002: yes
[2014/09/23 11:59]  Sarah Kline: But you have to use a local light source to see any effect
[2014/09/23 11:59]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: we can script them too
[2014/09/23 11:59]  Dahlia.Trimble @grid.wwweb3d.net:8002: that would actually make more geometry so it woudnt appear flat when you moved the camera across the surface
[2014/09/23 12:00]  Marcus.Llewellyn @grid.verymad.net:8002: Projection can be used for decent reflections too.
[2014/09/23 12:00]  Sarah Kline: viewer doesnt have lighting
[2014/09/23 12:00]  Richardus.Raymaker @hypergrid.org:8002: local light source ?
[2014/09/23 12:00]  Nebadon Izumi: should we jump over to load test?
[2014/09/23 12:00]  Nebadon Izumi: we can keep talking there :)
[2014/09/23 12:00]  Marcus.Llewellyn @grid.verymad.net:8002: Yay! Test time. ;)
[2014/09/23 12:01]  Dahlia.Trimble @grid.wwweb3d.net:8002 teleports....
[2014/09/23 12:01]  Nebadon Izumi: ok see you guys there
[2014/09/23 12:01]  Nebadon Izumi: Keynote 1
[2014/09/23 12:01]  Frans Charming: okidoki
[2014/09/23 12:02]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: I'm going to log out. See you next week.
[2014/09/23 12:04]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: nasty output when trying to TP back home
[2014/09/23 12:05]  Richardus.Raymaker @hypergrid.org:8002: bye, RL stuff.
[2014/09/23 12:20]  Region found!
[2014/09/23 12:20]  Region found!
[2014/09/23 12:20]  Teleport completed from https://opensimcc/region/Staff%20Zone%201/131/59/85
[2014/09/23 12:21]  Nebadon.Izumi @grid.nebadon2025.com: even on relog
[2014/09/23 12:21]  Nebadon.Izumi @grid.nebadon2025.com:8002: interesting
[2014/09/23 12:21]  Nebadon.Izumi @grid.nebadon2025.com:8002: i wonder if its his hair
[2014/09/23 12:21]  Nebadon.Izumi @grid.nebadon2025.com:8002: i see his hair rezzing in super slow
[2014/09/23 12:21]  Nebadon.Izumi @grid.nebadon2025.com:8002: its probably 100+ prims
[2014/09/23 12:21]  Nebadon.Izumi @grid.nebadon2025.com:8002: 113 prim hair
[2014/09/23 12:21]  Nebadon.Izumi @grid.nebadon2025.com:8002: i bet thats it
[2014/09/23 12:21]  Nebadon.Izumi @grid.nebadon2025.com:8002: this avatar is super lean
[2014/09/23 12:21]  Nebadon.Izumi @grid.nebadon2025.com:8002: 2 attachments
[2014/09/23 12:21]  Nebadon.Izumi @grid.nebadon2025.com:8002: both very clean mesh
[2014/09/23 12:21]  Nebadon.Izumi @grid.nebadon2025.com:8002: that hair the other avatar is wearing is awful
[2014/09/23 12:22]  Nebadon.Izumi @grid.nebadon2025.com:8002: looks nice but its like 100 tortured prims
[2014/09/23 12:22]  Justin Clark-Casey: name?
[2014/09/23 12:22]  Nebadon.Izumi @grid.nebadon2025.com:8002: wtf
[2014/09/23 12:22]  Nebadon.Izumi @grid.nebadon2025.com:8002: he still cant move
[2014/09/23 12:22]  Nebadon.Izumi @grid.nebadon2025.com:8002: and content is still loading
[2014/09/23 12:22]  Frans Charming: It always comes back to the hair it seems. ;P
[2014/09/23 12:22]  Nebadon.Izumi @grid.nebadon2025.com:8002: chat is coming through 20-30 seconds later on that avatar
[2014/09/23 12:22]  Marcus.Llewellyn @grid.verymad.net:8002: Be thankful it's not up yer butt.
[2014/09/23 12:22]  Nebadon.Izumi @grid.nebadon2025.com:8002: Nebadon Izumi
[2014/09/23 12:22]  Nebadon.Izumi @grid.nebadon2025.com:8002: my local avatar
[2014/09/23 12:22]  Nebadon.Izumi @grid.nebadon2025.com:8002: this is my HG from my home grid
[2014/09/23 12:23]  Justin Clark-Casey: he has been throttled to lowest possible
[2014/09/23 12:23]  Nebadon.Izumi @grid.nebadon2025.com:8002: let me take off his attachments and relog
[2014/09/23 12:23]  Nebadon.Izumi @grid.nebadon2025.com:8002: man i cant even do that
[2014/09/23 12:23]  Nebadon.Izumi @grid.nebadon2025.com:8002: he is totally frozen
[2014/09/23 12:23]  Nebadon.Izumi @grid.nebadon2025.com:8002: completely unresponsive to anything
[2014/09/23 12:23]  Justin Clark-Casey: I wonder if I should add debug stuff to allow one to ignore throttle cues
[2014/09/23 12:24]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Nebadon - do you set any environment variables to your parallel mono installation?
[2014/09/23 12:24]  Nebadon.Izumi @grid.nebadon2025.com:8002: there geez
[2014/09/23 12:24]  Nebadon.Izumi @grid.nebadon2025.com:8002: over a minute for hair to detach
[2014/09/23 12:24]  Justin Clark-Casey: I wonder if there's an escalating issue where higher loads cause packet drop which then causes throttling
[2014/09/23 12:24]  Nebadon.Izumi @grid.nebadon2025.com:8002: ok all attachments off
[2014/09/23 12:25]  Nebadon.Izumi @grid.nebadon2025.com:8002: let me log him out for 60+ seconds
[2014/09/23 12:25]  Nebadon.Izumi @grid.nebadon2025.com:8002: then bring him back
[2014/09/23 12:25]  Justin Clark-Casey: frame times are more stable but that in itself is a surprise
[2014/09/23 12:25]  Justin Clark-Casey: which is why I thin the mono change has certainly had a non-trival effect
[2014/09/23 12:26]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya perhaps i did experence this same thing about a week before upgrading mono though
[2014/09/23 12:26]  Justin Clark-Casey: you expericned a sustained period of more stable frame rates at high load?
[2014/09/23 12:26]  Justin Clark-Casey: as opposed to previous data?
[2014/09/23 12:26]  Billy.Bradshaw @hg.viewtwo.net:8600 goes RL walk about
[2014/09/23 12:27]  Nebadon.Izumi @grid.nebadon2025.com:8002: login seems a little faster this time
[2014/09/23 12:27]  Nebadon.Izumi @grid.nebadon2025.com:8002: it still seems slow though
[2014/09/23 12:27]  Nebadon.Izumi @grid.nebadon2025.com:8002: i cant move that avatar
[2014/09/23 12:27]  Nebadon.Izumi @grid.nebadon2025.com:8002: this is bizzare
[2014/09/23 12:27]  Nebadon.Izumi @grid.nebadon2025.com:8002: oh ya know
[2014/09/23 12:27]  Nebadon.Izumi @grid.nebadon2025.com:8002: this avatar has a shit ton of friends
[2014/09/23 12:27]  Justin Clark-Casey: this is hardly bizarre
[2014/09/23 12:27]  Justin Clark-Casey: it's quite normal experience
[2014/09/23 12:27]  Nebadon.Izumi @grid.nebadon2025.com:8002: it is?
[2014/09/23 12:28]  Nebadon.Izumi @grid.nebadon2025.com:8002: for 2 avatars from same computer
[2014/09/23 12:28]  Justin Clark-Casey: under high load
[2014/09/23 12:28]  Nebadon.Izumi @grid.nebadon2025.com:8002: to have totally different experience?
[2014/09/23 12:28]  Nebadon.Izumi @grid.nebadon2025.com:8002: my HG avatars inventory is about 25 times alrger than my local account
[2014/09/23 12:28]  Nebadon.Izumi @grid.nebadon2025.com:8002: right now my local avatar might as well be naked
[2014/09/23 12:28]  Justin Clark-Casey: one avatar has a much higher throttle than the other
[2014/09/23 12:28]  Nebadon.Izumi @grid.nebadon2025.com:8002: only difference is it has a lot of friends
[2014/09/23 12:28]  Nebadon.Izumi @grid.nebadon2025.com:8002: its not a crazy amount though 65
[2014/09/23 12:29]  Nebadon.Izumi @grid.nebadon2025.com:8002: my hg has 5
[2014/09/23 12:29]  Nebadon Izumi: ok now he can move smoothly
[2014/09/23 12:29]  Nebadon Izumi: but the region toook forever to rez
[2014/09/23 12:29]  Nebadon Izumi: and i was stuck until it was done
[2014/09/23 12:29]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I have seen content flashing some today
[2014/09/23 12:30]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: especially when zooming about
[2014/09/23 12:30]  Nebadon Izumi: which content?
[2014/09/23 12:30]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: the objects
[2014/09/23 12:30]  Nebadon Izumi: try turning particles down
[2014/09/23 12:30]  Nebadon Izumi: justins bots are probably killing your rendering
[2014/09/23 12:30]  Nebadon Izumi: all those clouds
[2014/09/23 12:30]  Nebadon Izumi: its nasty business
[2014/09/23 12:30]  Nebadon Izumi: even on my high end machine
[2014/09/23 12:31]  Nebadon Izumi: i shut particles off during load tests
[2014/09/23 12:31]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I have 256
[2014/09/23 12:32]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: heh, I ned to try to get the Nvidia back in this box
[2014/09/23 12:32]  Nebadon.Izumi @grid.nebadon2025.com:8002: ok what the hell
[2014/09/23 12:32]  Justin Clark-Casey: how is mvmt now?
[2014/09/23 12:32]  Nebadon.Izumi @grid.nebadon2025.com:8002: im back to local avatar cant move
[2014/09/23 12:32]  Justin Clark-Casey: bad
[2014/09/23 12:32]  Nebadon.Izumi @grid.nebadon2025.com:8002: but my HG can
[2014/09/23 12:32]  Nebadon.Izumi @grid.nebadon2025.com:8002: HG guy feels fine
[2014/09/23 12:32]  Frans Charming: laggy at the moment here too
[2014/09/23 12:33]  Nebadon.Izumi @grid.nebadon2025.com:8002: feels perfectly smooth on this gyy
[2014/09/23 12:33]  Nebadon.Izumi @grid.nebadon2025.com:8002: cant even move him
[2014/09/23 12:33]  Nebadon.Izumi @grid.nebadon2025.com:8002: i move over to local and its lagfest
[2014/09/23 12:33]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I can move prety god
[2014/09/23 12:33]  Nebadon Izumi: oh heh jumped
[2014/09/23 12:33]  Nebadon.Izumi @grid.nebadon2025.com:8002: its interesting
[2014/09/23 12:34]  Nebadon.Izumi @grid.nebadon2025.com:8002: watching teh same angle from both avatars
[2014/09/23 12:34]  Nebadon.Izumi @grid.nebadon2025.com:8002: i see wildly different things
[2014/09/23 12:34]  Nebadon.Izumi @grid.nebadon2025.com:8002: avatars are 10's of meters different locations between the 2 avatars
[2014/09/23 12:34]  Justin Clark-Casey: as you see there's a ton of data that has to travel between the viewer and simulator to sync the scene
[2014/09/23 12:35]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Shortly after everything rezzed here, I coudl pan and see trails, like mouse trails.
[2014/09/23 12:35]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya i undersatnd that but these viewers are on the same computer
[2014/09/23 12:35]  Nebadon.Izumi @grid.nebadon2025.com:8002: i could understand it better if they were completelydifferent machines on different networks or something
[2014/09/23 12:35]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: they are communicating over independent channels though
[2014/09/23 12:35]  Nebadon.Izumi @grid.nebadon2025.com:8002: relogging doesnt seem to fix the local user, so what the heck is different
[2014/09/23 12:35]  Nebadon.Izumi @grid.nebadon2025.com:8002: if anything the HG guy should be more problematic I would think
[2014/09/23 12:36]  Nebadon.Izumi @grid.nebadon2025.com:8002: its total reversal of what i would expect
[2014/09/23 12:36]  Marcus.Llewellyn @grid.verymad.net:8002: I seem to remember getting different experiences with multiple viewers even over in SL.
[2014/09/23 12:36]  Frans Charming: Neb, log them both off, and come back in the local one.
[2014/09/23 12:37]  Frans Charming: See if that makes a difference, maybe you local network is prioritizing one.
[2014/09/23 12:37]  Nebadon.Izumi @grid.nebadon2025.com:8002: the local one was here first actually
[2014/09/23 12:37]  Frans Charming: ah
[2014/09/23 12:37]  Aine.Caoimhe @aine.x64.me waves....sorry I'm late
[2014/09/23 12:37]  Nebadon.Izumi @grid.nebadon2025.com:8002: hello, no worries, thanks for coming
[2014/09/23 12:38]  Nebadon.Izumi @grid.nebadon2025.com:8002: Justin you said you are seeing that my local avatar was given the lowest priority?
[2014/09/23 12:38]  Marcus.Llewellyn @grid.verymad.net:8002: Aine gets 40 lashes with a wet noodle for tardiness.
[2014/09/23 12:38]  Justin Clark-Casey: the throttles were different
[2014/09/23 12:38]  Nebadon.Izumi @grid.nebadon2025.com:8002: i guess there is no indicator as to why?
[2014/09/23 12:38]  Justin Clark-Casey: no, I don't have enough data. The only solution is to study things now in a controleld environment
[2014/09/23 12:38]  Justin Clark-Casey: throttles get changed if packets are being dropped
[2014/09/23 12:39]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya if packets were acutally being dropped though it should see same thing with both avatars
[2014/09/23 12:39]  Nebadon.Izumi @grid.nebadon2025.com:8002: its the same damn computer
[2014/09/23 12:39]  Justin Clark-Casey: it appears some connections are being treated unfairly compared to others, for some reason
[2014/09/23 12:39]  Aine.Caoimhe @aine.x64.me:10000: was busily finishing a new uber-club danceball...can simultaneously handle both singles and couples dancers of almost any number with a single OSSL script....and rez and NPC partner for you if you don't have someone else to dance with
[2014/09/23 12:39]  Justin Clark-Casey: what are max data rates set to in preferences?
[2014/09/23 12:39]  Frans Charming: or some more generously
[2014/09/23 12:40]  Nebadon.Izumi @grid.nebadon2025.com:8002: im posting a screenshot
[2014/09/23 12:40]  Aine.Caoimhe @aine.x64.me:10000: it's like a Frank's and a Tasha's all rolled into one, and then some
[2014/09/23 12:40]  Nebadon.Izumi @grid.nebadon2025.com:8002: wait till you see this
[2014/09/23 12:41]  Stephen.Xootfly @vibe.bio-se.info:9000: that sounds awesome Aine
[2014/09/23 12:41]  Frans Charming: That sounds great Aine. You will never be shy of dance partner.
[2014/09/23 12:41]  Elmo.Figaro @hypergrid.org:8002: hi mata
[2014/09/23 12:41]  Nebadon.Izumi @grid.nebadon2025.com:8002: http://nebadon2025.com/oscc/wtf_01.jpg
[2014/09/23 12:41]  Nebadon.Izumi @grid.nebadon2025.com:8002: look
[2014/09/23 12:41]  Nebadon.Izumi @grid.nebadon2025.com:8002: the avatars are standing in totally different places
[2014/09/23 12:41]  Nebadon.Izumi @grid.nebadon2025.com:8002: lol
[2014/09/23 12:42]  Marcus.Llewellyn @grid.verymad.net:8002: Have you tried something other than Replex?
[2014/09/23 12:42]  Billy.Bradshaw @hg.viewtwo.net:8600: nice Aine
[2014/09/23 12:42]  Justin Clark-Casey: but I don't find it all that surprising if there is significant packet loss
[2014/09/23 12:42]  Justin Clark-Casey: you're acting like I should be surprised
[2014/09/23 12:42]  Nebadon.Izumi @grid.nebadon2025.com:8002: no i havent i will
[2014/09/23 12:42]  Nebadon.Izumi @grid.nebadon2025.com:8002: im surprised because 2 clients on same machine are both not experiencing the packet loss
[2014/09/23 12:43]  Nebadon.Izumi @grid.nebadon2025.com:8002: and its consistenyly the same avatar experiencing the loss
[2014/09/23 12:43]  Nebadon.Izumi @grid.nebadon2025.com:8002: even after 3 relogs
[2014/09/23 12:43]  Azwaldo Villota: crashed; relog was smooth
[2014/09/23 12:43]  Nebadon.Izumi @grid.nebadon2025.com:8002: this doesnt seem random is my point
[2014/09/23 12:43]  Marcus.Llewellyn @grid.verymad.net:8002: I'd kinda suggest Kokua. That's as close to "reference" as yer gonna get, so you can discount most TPV oddities.
[2014/09/23 12:43]  Nebadon.Izumi @grid.nebadon2025.com:8002: it seems like something specific to that avatar only
[2014/09/23 12:43]  Justin Clark-Casey: why would it be random?
[2014/09/23 12:44]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya I don't know why would it only be one of my 2 avatars
[2014/09/23 12:44]  Nebadon.Izumi @grid.nebadon2025.com:8002: if its true packet loss it should be both
[2014/09/23 12:44]  Nebadon.Izumi @grid.nebadon2025.com:8002: unless my isp is like screw that avatar
[2014/09/23 12:44]  Nebadon.Izumi @grid.nebadon2025.com:8002: his packets smell
[2014/09/23 12:44]  Nebadon.Izumi @grid.nebadon2025.com:8002: lol
[2014/09/23 12:44]  Justin Clark-Casey: they aren't all to do with network
[2014/09/23 12:44]  Justin Clark-Casey: there are many reasons for packet loss, or perceived packet loss
[2014/09/23 12:45]  Nebadon.Izumi @grid.nebadon2025.com:8002: yea true i still find it odd
[2014/09/23 12:45]  Marcus.Llewellyn @grid.verymad.net:8002: I can't help but think... It's UDP. UDP is screwy. It's kinda supposed to be, in a way.
[2014/09/23 12:45]  Nebadon.Izumi @grid.nebadon2025.com:8002: not unexpected i guess, i should be ready to expect anything
[2014/09/23 12:45]  Nebadon.Izumi @grid.nebadon2025.com:8002: but this is just odd
[2014/09/23 12:45]  Nebadon.Izumi @grid.nebadon2025.com:8002: in just about every way my HG user is way heavier
[2014/09/23 12:46]  Nebadon.Izumi @grid.nebadon2025.com:8002: only thing my local account has more of is friends
[2014/09/23 12:46]  Justin Clark-Casey: it's not that
[2014/09/23 12:46]  Nebadon.Izumi @grid.nebadon2025.com:8002: my local account inventory is tiny
[2014/09/23 12:46]  Nebadon.Izumi @grid.nebadon2025.com:8002: 2300 items or something
[2014/09/23 12:46]  Nebadon.Izumi @grid.nebadon2025.com:8002: my HG one is 40k
[2014/09/23 12:46]  Nebadon.Izumi @grid.nebadon2025.com:8002: local avatar has zero attachments right now
[2014/09/23 12:46]  Nebadon.Izumi @grid.nebadon2025.com:8002: just basic cloths and avatar stuff
[2014/09/23 12:46]  Aine.Caoimhe @aine.x64.me:10000: 1800 of those local items are friends notecards?
[2014/09/23 12:46]  Nebadon.Izumi @grid.nebadon2025.com:8002: no
[2014/09/23 12:46]  Nebadon.Izumi @grid.nebadon2025.com:8002: 63 friends
[2014/09/23 12:46]  Justin Clark-Casey: what is mvmt like now?
[2014/09/23 12:46]  Nebadon.Izumi @grid.nebadon2025.com:8002: not a huge number
[2014/09/23 12:47]  Aine.Caoimhe @aine.x64.me:10000: smooth movement for me
[2014/09/23 12:47]  Nebadon.Izumi @grid.nebadon2025.com:8002: smooth for HG
[2014/09/23 12:47]  Justin Clark-Casey: shouold be still shit
[2014/09/23 12:47]  Nebadon.Izumi @grid.nebadon2025.com:8002: major lag fest with local
[2014/09/23 12:47]  Nebadon.Izumi @grid.nebadon2025.com:8002: he can barely move
[2014/09/23 12:47]  Nebadon.Izumi @grid.nebadon2025.com:8002: he flys off and drifts for 10 seconds
[2014/09/23 12:47]  Justin Clark-Casey: yeah, it is throttling you hard
[2014/09/23 12:47]  Nebadon.Izumi @grid.nebadon2025.com:8002: and snaps back
[2014/09/23 12:48]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya the viewer is showing 6.3% packet loss on him
[2014/09/23 12:48]  Nebadon.Izumi @grid.nebadon2025.com:8002: and 0.0 on my HG
[2014/09/23 12:48]  Justin Clark-Casey: try relog
[2014/09/23 12:48]  Nebadon.Izumi @grid.nebadon2025.com:8002: ok
[2014/09/23 12:48]  Nebadon.Izumi @grid.nebadon2025.com:8002: this is relog #4
[2014/09/23 12:48]  Nebadon.Izumi @grid.nebadon2025.com:8002: brb
[2014/09/23 12:49]  Nebadon.Izumi @grid.nebadon2025.com:8002: let me leave him off for few minutes
[2014/09/23 12:49]  Nebadon.Izumi @grid.nebadon2025.com:8002: let things time out maybe
[2014/09/23 12:49]  Nebadon.Izumi @grid.nebadon2025.com:8002: or should i just go for it ?
[2014/09/23 12:49]  Justin Clark-Casey: go for it
[2014/09/23 12:49]  Nebadon.Izumi @grid.nebadon2025.com:8002: here he comes
[2014/09/23 12:49]  Nebadon.Izumi @grid.nebadon2025.com:8002: another difference is he is a grid god
[2014/09/23 12:49]  Dj Phil: Hi all, bonsoir à tous
[2014/09/23 12:49]  Nebadon.Izumi @grid.nebadon2025.com:8002: but that shouldnt matter
[2014/09/23 12:49]  Nebadon.Izumi @grid.nebadon2025.com:8002: hello Phil
[2014/09/23 12:50]  Dj Phil: Hello Neb :)
[2014/09/23 12:50]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya he still cant move
[2014/09/23 12:50]  Justin Clark-Casey: nebadon: what are download throttles set at preferences?
[2014/09/23 12:50]  Nebadon.Izumi @grid.nebadon2025.com:8002: in my viewer?
[2014/09/23 12:50]  Justin Clark-Casey: yes
[2014/09/23 12:50]  Billy.Bradshaw @hg.viewtwo.net:8600: We disabled throttling, not remember why, probably don't trust it.
[2014/09/23 12:50]  Nebadon.Izumi @grid.nebadon2025.com:8002: its actually pretty high is suspect
[2014/09/23 12:50]  Justin Clark-Casey: I aimgine he can move now
[2014/09/23 12:50]  Nebadon Izumi: ya i can
[2014/09/23 12:50]  Nebadon Izumi: that seemed better
[2014/09/23 12:50]  Nebadon Izumi: did you change something?
[2014/09/23 12:50]  Justin Clark-Casey: no, I'm just observing throttles on the console
[2014/09/23 12:50]  Nebadon Izumi: oh i cant move again
[2014/09/23 12:51]  Justin Clark-Casey: and it suddenly plunged
[2014/09/23 12:51]  Nebadon.Izumi @grid.nebadon2025.com:8002: stuff is loading ungodly slow here
[2014/09/23 12:51]  Nebadon.Izumi @grid.nebadon2025.com:8002: and if i relog my HG user
[2014/09/23 12:51]  Nebadon.Izumi @grid.nebadon2025.com:8002: stuff loads instantly
[2014/09/23 12:51]  Nebadon.Izumi @grid.nebadon2025.com:8002: no delays i can move right away
[2014/09/23 12:51]  Nebadon.Izumi @grid.nebadon2025.com:8002: its wierd
[2014/09/23 12:51]  Justin Clark-Casey: are you attached to keynote 1 console?
[2014/09/23 12:51]  Nebadon.Izumi @grid.nebadon2025.com:8002: i am
[2014/09/23 12:51]  Justin Clark-Casey: so, you see the throttles?
[2014/09/23 12:52]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya
[2014/09/23 12:52]  Justin Clark-Casey: you see how the Nebadon Izumi one is at 23 kb/s a tthe latest oprint, whilst your other is 282
[2014/09/23 12:52]  Nebadon.Izumi @grid.nebadon2025.com:8002: you think lowering bandwidth might help?
[2014/09/23 12:52]  Nebadon.Izumi @grid.nebadon2025.com:8002: i do have it set high
[2014/09/23 12:52]  Stephen.Xootfly @vibe.bio-se.info:9000: Have to cut out early all, have a good one.
[2014/09/23 12:52]  Aine.Caoimhe @aine.x64.me:10000: wow...suddenly rubber-banded
[2014/09/23 12:52]  Justin Clark-Casey: mine is also suffering
[2014/09/23 12:52]  Justin Clark-Casey: this seems much worse than last week
[2014/09/23 12:52]  Nebadon.Izumi @grid.nebadon2025.com:8002: i have it set for 5000
[2014/09/23 12:52]  Stephen.Xootfly @vibe.bio-se.info:9000: good luck Neb and Justin. see you thursday.
[2014/09/23 12:53]  Nebadon.Izumi @grid.nebadon2025.com:8002: thanks Stephen
[2014/09/23 12:53]  Kim.Anubis @grid.kitely.com:8002: Bye, Mr. Xootfly :)
[2014/09/23 12:53]  Justin Clark-Casey: bye stephen
[2014/09/23 12:53]  Dj Phil: Can I help with something?
[2014/09/23 12:53]  Marcus.Llewellyn @grid.verymad.net:8002 never touches the viewer bandwidth setting. It never seems to come to any good.
[2014/09/23 12:53]  Aine.Caoimhe @aine.x64.me:10000: and back to being fine now
[2014/09/23 12:53]  Nebadon.Izumi @grid.nebadon2025.com:8002: i lowered network speed to 1500 for both
[2014/09/23 12:53]  Nebadon.Izumi @grid.nebadon2025.com:8002: it was at 5000
[2014/09/23 12:53]  Justin Clark-Casey: that really won't make much difference
[2014/09/23 12:53]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya
[2014/09/23 12:53]  Nebadon.Izumi @grid.nebadon2025.com:8002: the other avatar is 5000
[2014/09/23 12:53]  Justin Clark-Casey: as you saee, levels are way below that
[2014/09/23 12:53]  Nebadon.Izumi @grid.nebadon2025.com:8002: he is fine
[2014/09/23 12:53]  Justin Clark-Casey: the question is why this is happening
[2014/09/23 12:54]  Justin Clark-Casey: is it something related to the mono update or something else?
[2014/09/23 12:54]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya that is indeed the question
[2014/09/23 12:54]  Nebadon.Izumi @grid.nebadon2025.com:8002: i dont think so
[2014/09/23 12:54]  Justin Clark-Casey: atm, I believe the mono update has something to do with it
[2014/09/23 12:54]  Nebadon.Izumi @grid.nebadon2025.com:8002: because i distinctly remember experencing this the week before i upgraded too
[2014/09/23 12:54]  Justin Clark-Casey: though some of these issues did also occur before that but with less severity
[2014/09/23 12:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: dont clients request throttle levels?
[2014/09/23 12:55]  Justin Clark-Casey: yes but they get changed by the server
[2014/09/23 12:55]  Nebadon.Izumi @grid.nebadon2025.com:8002: you know whats strange too
[2014/09/23 12:55]  Nebadon.Izumi @grid.nebadon2025.com:8002: that avatars viwer is getting 20fps less
[2014/09/23 12:55]  Region found!
[2014/09/23 12:55]  Region found!
[2014/09/23 12:55]  Nebadon.Izumi @grid.nebadon2025.com:8002: that makes no sense
[2014/09/23 12:55]  Teleport completed from https://opensimcc/region/Keynote%203/243/21/22
[2014/09/23 12:55]  Nebadon.Izumi @grid.nebadon2025.com:8002: i put both viewers in the same view
[2014/09/23 12:55]  Nebadon.Izumi @grid.nebadon2025.com:8002: and the frame rates are wildly different
[2014/09/23 12:55]  Nebadon.Izumi @grid.nebadon2025.com:8002: what the hell
[2014/09/23 12:55]  Billy.Bradshaw @hg.viewtwo.net:8600 Lock up and home time, have fun
[2014/09/23 12:55]  Justin Clark-Casey: well, that's going to be a client issue
[2014/09/23 12:55]  Justin Clark-Casey: if you're talking viewer fps
[2014/09/23 12:55]  Nebadon.Izumi @grid.nebadon2025.com:8002: i am
[2014/09/23 12:55]  Nebadon.Izumi @grid.nebadon2025.com:8002: but its the same computer
[2014/09/23 12:55]  Nebadon.Izumi @grid.nebadon2025.com:8002: rendeirng the same content
[2014/09/23 12:56]  Nebadon.Izumi @grid.nebadon2025.com:8002: the avatar having trouble gets 50% the frame rate
[2014/09/23 12:56]  Dahlia.Trimble @grid.wwweb3d.net:8002: dont slow throttles fill up update queues?
[2014/09/23 12:56]  Justin Clark-Casey: and you have cpu to spare?
[2014/09/23 12:56]  Nebadon.Izumi @grid.nebadon2025.com:8002: yes
[2014/09/23 12:56]  Justin Clark-Casey: I'm not sure that running two viewers on the sam system at the same time will ever perform well
[2014/09/23 12:56]  Nebadon.Izumi @grid.nebadon2025.com:8002: its an i7 its very fast
[2014/09/23 12:56]  Justin Clark-Casey: running one is bad enough
[2014/09/23 12:56]  Nebadon.Izumi @grid.nebadon2025.com:8002: 8 threads
[2014/09/23 12:56]  Frans Charming: lol
[2014/09/23 12:56]  Nebadon.Izumi @grid.nebadon2025.com:8002: 24gb ram
[2014/09/23 12:56]  Nebadon.Izumi @grid.nebadon2025.com:8002: my video card has 4gb ram
[2014/09/23 12:56]  Nebadon.Izumi @grid.nebadon2025.com:8002: its a 780 GTX
[2014/09/23 12:57]  Nebadon.Izumi @grid.nebadon2025.com:8002: its not even blowing warm air at the moment
[2014/09/23 12:57]  Nebadon.Izumi @grid.nebadon2025.com:8002: fans are off
[2014/09/23 12:57]  Aine.Caoimhe @aine.x64.me:10000: maybe stuck by being blocked by potato chips?
[2014/09/23 12:57]  Nebadon Izumi: lol
[2014/09/23 12:58]  Dahlia.Trimble @grid.wwweb3d.net:8002: mine seldont gets hot, only during this one game I play when theres a huge mob battle
[2014/09/23 12:58]  Nebadon.Izumi @grid.nebadon2025.com:8002: banana in the exhaust pipe
[2014/09/23 12:58]  Aine.Caoimhe @aine.x64.me:10000: yeah, a la Axel Foley
[2014/09/23 12:58]  Nebadon.Izumi @grid.nebadon2025.com:8002: let me make sure im not waearing something im not seeing
[2014/09/23 12:59]  Nebadon.Izumi @grid.nebadon2025.com:8002: like a broken attachment
[2014/09/23 12:59]  Nebadon.Izumi @grid.nebadon2025.com:8002: oh i am weraring a hud
[2014/09/23 12:59]  Kim.Anubis @grid.kitely.com:8002: Later -- gotta jet :)
[2014/09/23 12:59]  Nebadon.Izumi @grid.nebadon2025.com:8002: on the slow dude
[2014/09/23 12:59]  Nebadon.Izumi @grid.nebadon2025.com:8002: i wonder
[2014/09/23 12:59]  Justin Clark-Casey: I doubt it's anything to do with that
[2014/09/23 12:59]  Justin Clark-Casey: you are not the only person seeing this, you are just experiencing it more because you have two connections
[2014/09/23 12:59]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya
[2014/09/23 13:00]  Nebadon.Izumi @grid.nebadon2025.com:8002: seeing it side by side is the wierd part
[2014/09/23 13:00]  Justin Clark-Casey: ok, I will need t odo some first hand analysis, but I may well end up asking you to revert the mono
[2014/09/23 13:00]  Nebadon.Izumi @grid.nebadon2025.com:8002: ok
[2014/09/23 13:00]  Justin Clark-Casey: but I wouldn't do that just yet
[2014/09/23 13:01]  Nebadon.Izumi @grid.nebadon2025.com:8002: ok sounds good, ya I am not quite convinced, but we can certinaly give that a go at some point
[2014/09/23 13:01]  Justin Clark-Casey: unfortunately, there's little I can do atm, I don't have the tools to change the way in which throttles are being chagned on the fly yet
[2014/09/23 13:01]  Nebadon.Izumi @grid.nebadon2025.com:8002: ok
[2014/09/23 13:01]  Nebadon.Izumi @grid.nebadon2025.com:8002: can you try to fiddle with the threads a bit
[2014/09/23 13:01]  Nebadon.Izumi @grid.nebadon2025.com:8002: and see if that makes a difference?
[2014/09/23 13:01]  Justin Clark-Casey: or maybe change the sensitivty so one bad packet doesn't send rates plugning
[2014/09/23 13:01]  Justin Clark-Casey: I have already done that
[2014/09/23 13:01]  Nebadon.Izumi @grid.nebadon2025.com:8002: ah ok
[2014/09/23 13:02]  Justin Clark-Casey: it's not making a difference, the issues are not the same as last week and the mono update does appear to have changed things
[2014/09/23 13:02]  Justin Clark-Casey: as I said, the frame time is behaving significantly differently
[2014/09/23 13:02]  Nebadon.Izumi @grid.nebadon2025.com:8002: ok
[2014/09/23 13:02]  Nebadon.Izumi @grid.nebadon2025.com:8002: the avatar that didnt have trouble
[2014/09/23 13:02]  Nebadon.Izumi @grid.nebadon2025.com:8002: it felt the best yet
[2014/09/23 13:02]  Nebadon.Izumi @grid.nebadon2025.com:8002: if i didnt experience both sides of the coin
[2014/09/23 13:02]  Dahlia.Trimble @grid.wwweb3d.net:8002: movement terrible now
[2014/09/23 13:02]  Nebadon.Izumi @grid.nebadon2025.com:8002: i would have said today was a major improvement
[2014/09/23 13:02]  Nebadon.Izumi @grid.nebadon2025.com:8002: if all i had to go on was my hg visitor
[2014/09/23 13:02]  Nebadon.Izumi @grid.nebadon2025.com:8002: for him its awesome
[2014/09/23 13:02]  Nebadon.Izumi @grid.nebadon2025.com:8002: smooth as butter right now
[2014/09/23 13:03]  Justin Clark-Casey: well, bot numerbs were not high today
[2014/09/23 13:03]  Justin Clark-Casey: and as you see, I long since disconnected all the pCampbot
[2014/09/23 13:03]  Nebadon.Izumi @grid.nebadon2025.com:8002: it could not be any smoother if we tried
[2014/09/23 13:03]  Nebadon.Izumi @grid.nebadon2025.com:8002: for this guy
[2014/09/23 13:03]  Justin Clark-Casey: and things are still misbehaving
[2014/09/23 13:03]  Alicia.Raven @grid.spellscape.co.uk: gotta go, bye :)
[2014/09/23 13:03]  Nebadon.Izumi @grid.nebadon2025.com:8002: see you alicia
[2014/09/23 13:03]  Dahlia.Trimble @grid.wwweb3d.net:8002: bye ALicia
[2014/09/23 13:03]  Nebadon.Izumi @grid.nebadon2025.com:8002: you guys like the stage so far?
[2014/09/23 13:04]  Nebadon.Izumi @grid.nebadon2025.com:8002: its no done yet
[2014/09/23 13:04]  Nebadon.Izumi @grid.nebadon2025.com:8002: need to furniture it up a bit
[2014/09/23 13:04]  Nebadon.Izumi @grid.nebadon2025.com:8002: I redid all the chairs too
[2014/09/23 13:04]  Nebadon.Izumi @grid.nebadon2025.com:8002: new colors
[2014/09/23 13:04]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: The automatic camera is a little over the top of the speaking platform, but the screen is centered god
[2014/09/23 13:05]  Dahlia.Trimble @grid.wwweb3d.net:8002: wasnt green and blue last year's colors?
[2014/09/23 13:05]  Justin Clark-Casey: I do see some odd stuff where the console sometimes becomes very slow to respond
[2014/09/23 13:05]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya i may yet change the camera angle here
[2014/09/23 13:05]  Nebadon.Izumi @grid.nebadon2025.com:8002: it was Dahlia, slightly different shades now
[2014/09/23 13:05]  Aine.Caoimhe @aine.x64.me:10000: while I like the art-deco look of the screen, I still think I might make the interior corners a little less rounded....there's going to be a lot of empty blue space around the edges
[2014/09/23 13:05]  Nebadon.Izumi @grid.nebadon2025.com:8002: and the chair legs are white
[2014/09/23 13:05]  Nebadon.Izumi @grid.nebadon2025.com:8002: they were black last year
[2014/09/23 13:05]  Nebadon.Izumi @grid.nebadon2025.com:8002: hehe
[2014/09/23 13:05]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: well, I take it back - I do see the podium on the left
[2014/09/23 13:05]  Nebadon.Izumi @grid.nebadon2025.com:8002: subtle
[2014/09/23 13:05]  Nebadon.Izumi @grid.nebadon2025.com:8002: im not done yet though
[2014/09/23 13:05]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya that podium is temp
[2014/09/23 13:05]  Nebadon.Izumi @grid.nebadon2025.com:8002: it will change
[2014/09/23 13:06]  Nebadon.Izumi @grid.nebadon2025.com:8002: the stage will be much more open this year
[2014/09/23 13:06]  Nebadon.Izumi @grid.nebadon2025.com:8002: more like a TED Talk
[2014/09/23 13:06]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: the screen is retro looking
[2014/09/23 13:06]  Nebadon.Izumi @grid.nebadon2025.com:8002: ya
[2014/09/23 13:06]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++
[2014/09/23 13:06]  Nebadon.Izumi @grid.nebadon2025.com:8002: the retro test card definitely helps with that
[2014/09/23 13:06]  Nebadon.Izumi @grid.nebadon2025.com:8002: it will eventually change heh
[2014/09/23 13:06]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: :D
[2014/09/23 13:06]  Aine.Caoimhe @aine.x64.me:10000: yeah...I like it but just worry about the screen space itself
[2014/09/23 13:07]  Aine.Caoimhe @aine.x64.me:10000: ugh...sudden big chat lag there
[2014/09/23 13:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 1
[2014/09/23 13:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 2
[2014/09/23 13:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 3
[2014/09/23 13:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 4
[2014/09/23 13:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 5
[2014/09/23 13:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 6
[2014/09/23 13:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 7
[2014/09/23 13:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 8
[2014/09/23 13:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 9
[2014/09/23 13:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 0
[2014/09/23 13:07]  Nebadon.Izumi @grid.nebadon2025.com:8002: still smooth here
[2014/09/23 13:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: here too
[2014/09/23 13:07]  Aine.Caoimhe @aine.x64.me:10000: it's back to fine again now
[2014/09/23 13:07]  Nebadon.Izumi @grid.nebadon2025.com:8002: thats another thing i noticed last couple of weeks
[2014/09/23 13:07]  Nebadon.Izumi @grid.nebadon2025.com:8002: a few people go its lagging
[2014/09/23 13:07]  Aine.Caoimhe @aine.x64.me:10000: was just for a moment
[2014/09/23 13:07]  Nebadon.Izumi @grid.nebadon2025.com:8002: and others go no its not
[2014/09/23 13:07]  Nebadon.Izumi @grid.nebadon2025.com:8002: then few minutes later those people go oh now its lagghy
[2014/09/23 13:07]  Nebadon.Izumi @grid.nebadon2025.com:8002: and the original person says its fine now
[2014/09/23 13:07]  Aine.Caoimhe @aine.x64.me:10000: yeah
[2014/09/23 13:07]  Nebadon.Izumi @grid.nebadon2025.com:8002: like it cycles through who is being lagged
[2014/09/23 13:08]  Aine.Caoimhe @aine.x64.me:10000: shares the suffering around nicely
[2014/09/23 13:08]  Marcus.Llewellyn @grid.verymad.net:8002: Duck duck goose. ;)
[2014/09/23 13:08]  Nebadon.Izumi @grid.nebadon2025.com:8002: musical packets
[2014/09/23 13:08]  Nebadon.Izumi @grid.nebadon2025.com:8002: if your still standing when the heartbeat hits your screwed
[2014/09/23 13:08]  Nebadon.Izumi @grid.nebadon2025.com:8002: lol
[2014/09/23 13:08]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: equal opportunity suffering?
[2014/09/23 13:08]  Azwaldo Villota chuckles @ Marcus.Llewellyn
[2014/09/23 13:08]  Justin Clark-Casey: ok, I'm going to get something to eat then investigate what's happening in earnest
[2014/09/23 13:09]  Nebadon.Izumi @grid.nebadon2025.com:8002: i wish everyone could feel what this avatar feels here
[2014/09/23 13:09]  Nebadon.Izumi @grid.nebadon2025.com:8002: it hasnt lagged once here today for this guy
[2014/09/23 13:09]  Nebadon.Izumi @grid.nebadon2025.com:8002: ok justin
[2014/09/23 13:09]  Nebadon.Izumi @grid.nebadon2025.com:8002: thanks man
[2014/09/23 13:09]  Aine.Caoimhe @aine.x64.me:10000: it's been mostly smooth but a little spotty for me
[2014/09/23 13:10]  Justin Clark-Casey: bbfn
[2014/09/23 13:10]  Nebadon.Izumi @grid.nebadon2025.com:8002: the way it feels right now for this avatar
[2014/09/23 13:10]  Aine.Caoimhe @aine.x64.me:10000: but...back to work....see you all later
[2014/09/23 13:10]  Nebadon.Izumi @grid.nebadon2025.com:8002: it wouldnt be any smoother in a completely fresh dimple simulator
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