Chat log from the meeting on 2014-08-26

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(Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word"> [2014/08/26 11:02] Andrew.Hellersha...")

Revision as of 16:30, 2 September 2014

[2014/08/26 11:02]  Andrew.Hellershanks I don't have an oscc account.
[2014/08/26 11:02]  Richardus.Raymaker you dont need
[2014/08/26 11:03]  Richardus.Raymaker just scroll to bottom
[2014/08/26 11:03]  Andrew.Hellershanks ok, done.
[2014/08/26 11:03]  Mata Hari: if he declines will he explode into a shower of body parts?
[2014/08/26 11:04]  Kayaker.Magic Neb, can you give me one of those Oculs things here?
[2014/08/26 11:04]  Nebadon Izumi: sure
[2014/08/26 11:04]  Kayaker.Magic I wanted to bring one to Kitely, went to get one off the table in OSgrid..... OOPS!
[2014/08/26 11:04]  Richardus.Raymaker the depends if the door clowsed before
[2014/08/26 11:04]  Nebadon Izumi: like horribly laggy
[2014/08/26 11:04]  Nebadon Izumi: is it me or is it real laggy
[2014/08/26 11:04]  Richardus.Raymaker yes
[2014/08/26 11:04]  Nebadon Izumi: what the heck
[2014/08/26 11:05]  Richardus.Raymaker no its laggy, i see it in chat
[2014/08/26 11:05]  Justin Clark-Casey: yes
[2014/08/26 11:05]  Nebadon Izumi: wonder whats up with that
[2014/08/26 11:05]  Richardus.Raymaker hi justin
[2014/08/26 11:05]  Nebadon Izumi: was really bad for a minute
[2014/08/26 11:05]  Nebadon Izumi: login it seemed
[2014/08/26 11:05]  Richardus.Raymaker hi billy
[2014/08/26 11:05]  Justin Clark-Casey: let's see if it returns
[2014/08/26 11:05]  Nebadon Izumi: but yes hang on for Oculus
[2014/08/26 11:05]  Richardus.Raymaker menas more reading stuff for justin :O
[2014/08/26 11:05]  Nebadon Izumi: i'll put them out
[2014/08/26 11:05]  Mata Hari: someone's inventory fetch stuck maybe
[2014/08/26 11:05]  Nebadon Izumi: so you can grab it
[2014/08/26 11:05]  Billy.Bradshaw Hi Richardus
[2014/08/26 11:05]  Kayaker.Magic Perfect, thanks.
[2014/08/26 11:06]  Nebadon Izumi: there you go everyone
[2014/08/26 11:06]  Nebadon Izumi: if you want an oculus rift
[2014/08/26 11:07]  Nebadon Izumi whispers: its wearable :)
[2014/08/26 11:07]  Richardus.Raymaker i want a real one !, but beter wait for the fginal
[2014/08/26 11:07]  Voice not available at your current location
[2014/08/26 11:07]  Connecting to in-world Voice Chat...
[2014/08/26 11:07]  Connected
[2014/08/26 11:07]  Voice not available at your current location
[2014/08/26 11:07]  Nebadon Izumi: heh mata your avatar is blinking like crazy for me
[2014/08/26 11:08]  Nebadon Izumi: maybe LOD thing when i move camera your avatar freaks out
[2014/08/26 11:08]  Connecting to in-world Voice Chat...
[2014/08/26 11:08]  Connected
[2014/08/26 11:08]  Mata Hari: maybe you're right n an LOD threashold
[2014/08/26 11:08]  Nebadon Izumi: ya i always upload avatars in much higher LOD than static object would
[2014/08/26 11:08]  Nebadon Izumi: it really jumps for you though
[2014/08/26 11:08]  Mata Hari: or your GPU is feeling lazy today
[2014/08/26 11:08]  Nebadon Izumi: your avatar like completely jumps
[2014/08/26 11:08]  Nebadon Izumi: its not just degrading
[2014/08/26 11:08]  Richardus.Raymaker and how's mata inventory ?
[2014/08/26 11:08]  Justin Clark-Casey: oh man
[2014/08/26 11:08]  Nebadon Izumi: its like jumping above the chair
[2014/08/26 11:09]  Justin Clark-Casey: it's easy now there is no inventory ;)
[2014/08/26 11:09]  Mata Hari: I think when you upload far higher LOD it still shifts though
[2014/08/26 11:09]  BlueWall.Slade 100% of 0 is 0
[2014/08/26 11:09]  Nebadon Izumi: it shouldnt
[2014/08/26 11:09]  Nebadon Izumi: I never use the default numbers the viewer suggests
[2014/08/26 11:09]  Voice not available at your current location
[2014/08/26 11:09]  Nebadon Izumi: normal for High - Med
[2014/08/26 11:09]  Nebadon Izumi: i use the maximum value
[2014/08/26 11:09]  Mata Hari: ie if you use "from file" of rall 4 and use 100% LOD it will still be switching between copies at the LOD break points
[2014/08/26 11:09]  Nebadon Izumi: then Low i use 50% of high
[2014/08/26 11:09]  Connecting to in-world Voice Chat...
[2014/08/26 11:09]  Nebadon Izumi: and lowest i use 50% of medium
[2014/08/26 11:09]  Connected
[2014/08/26 11:10]  Nebadon Izumi: that should cure the blinking
[2014/08/26 11:10]  Mata Hari: think it treats each LOD as "unique"
[2014/08/26 11:10]  Kayaker.Magic Neb, when I copy that Rift, it never shows up anywhere in inventory....
[2014/08/26 11:10]  Nebadon Izumi: ive never seen an avatar jump like yours does
[2014/08/26 11:10]  Nebadon Izumi: are you looking in your Suitcase?
[2014/08/26 11:10]  Mata Hari: I had chilli for dinner last night....maybe I'm just full of beans
[2014/08/26 11:10]  Kayaker.Magic Went there first, search can't find it either
[2014/08/26 11:10]  Nebadon Izumi: hmm
[2014/08/26 11:10]  BlueWall.Slade Mexican Jumping Beans?
[2014/08/26 11:11]  Nebadon Izumi: ya its not showing up for me either
[2014/08/26 11:11]  Richardus.Raymaker i see it just under objects
[2014/08/26 11:11]  Mata Hari: maybe
[2014/08/26 11:11]  Nebadon Izumi: when i take a copy
[2014/08/26 11:11]  Nebadon Izumi: something seems fubar with inventory
[2014/08/26 11:11]  Nebadon Izumi: thats not good
[2014/08/26 11:11]  Mata Hari: HG everything is FUBAR
[2014/08/26 11:11]  Nebadon Izumi: its been great for me
[2014/08/26 11:11]  Nebadon Izumi: but im not HG
[2014/08/26 11:11]  Nebadon Izumi: im a local user
[2014/08/26 11:11]  Nebadon Izumi: and its my object
[2014/08/26 11:11]  Nebadon Izumi: and when i take a copy im not getting it
[2014/08/26 11:11]  Mata Hari: it needs some serious TLC...
[2014/08/26 11:12]  Nebadon Izumi: HG has been working very well for me
[2014/08/26 11:12]  Nebadon Izumi: especially inventory
[2014/08/26 11:12]  Richardus.Raymaker donmt worry, later you get 20 copy's
[2014/08/26 11:12]  Nebadon Izumi: Justin inventory seems hosed here
[2014/08/26 11:12]  BlueWall.Slade perms to export may be off here?
[2014/08/26 11:12]  Andrew.Hellershanks Take copy didn't give me a copy
[2014/08/26 11:12]  Richardus.Raymaker bluewall. export that works opposite ?
[2014/08/26 11:12]  Mata Hari: it should allow Neb to take a copy though
[2014/08/26 11:13]  Richardus.Raymaker i have the oculus (HG) and nebadon not (Local) uhhmm
[2014/08/26 11:13]  Nebadon Izumi: im taking a copy of my own object
[2014/08/26 11:13]  Nebadon Izumi: and its not showing up in my inventory
[2014/08/26 11:13]  BlueWall.Slade HG in and try
[2014/08/26 11:13]  Mata Hari: neat
[2014/08/26 11:13]  BlueWall.Slade ohh
[2014/08/26 11:13]  Justin Clark-Casey: something is wrong
[2014/08/26 11:13]  Justin Clark-Casey: one moment
[2014/08/26 11:13]  Joe.Radik It doesn't show up in my HG or local account.
[2014/08/26 11:13]  Mata Hari: it's a new feature to help cut down on asset server usage....if you can't take inventory you can't build up tons of assets
[2014/08/26 11:14]  Andrew.Hellershanks hehe
[2014/08/26 11:14]  Billy.Bradshaw Copy not working for HG, just see continuous blue circle (firestorm)
[2014/08/26 11:14]  Mata Hari: and think how much less lag there will be too
[2014/08/26 11:14]  Nebadon Izumi: i wonder if i can rez anything
[2014/08/26 11:14]  Region found!
[2014/08/26 11:14]  Region found!
[2014/08/26 11:14]  Mata Hari: no nasty prims and textures bogging down the bandwidth
[2014/08/26 11:14]  Teleport completed from https://2013_opensim_com/region/Staff%20Zone%201/126/60/85
[2014/08/26 11:14]  Connecting to in-world Voice Chat...
[2014/08/26 11:14]  Connected
[2014/08/26 11:14]  Region found!
[2014/08/26 11:14]  Region found!
[2014/08/26 11:14]  Teleport completed from https://2013_opensim_com/region/Keynote%201/235/249/22
[2014/08/26 11:14]  Nebadon Izumi: i can rez stuff
[2014/08/26 11:15]  Nebadon Izumi: just not take copies
[2014/08/26 11:15]  Justin Clark-Casey: it's just here
[2014/08/26 11:15]  Justin Clark-Casey: keynote 1 is ok
[2014/08/26 11:15]  Billy.Bradshaw people seem to rez quick when they arrive
[2014/08/26 11:15]  Nebadon Izumi: hmm
[2014/08/26 11:15]  Nebadon Izumi: bizzaro
[2014/08/26 11:15]  Nebadon Izumi: we'll have to see if that remains true once people actually start showing up there
[2014/08/26 11:15]  Nebadon Izumi: i should start logging in my bots
[2014/08/26 11:15]  Nebadon Izumi: such a pain
[2014/08/26 11:15]  Script saved
[2014/08/26 11:16]  Nebadon Izumi: i cant get as many bots in this week
[2014/08/26 11:16]  Nebadon Izumi: maybe 40-50
[2014/08/26 11:17]  Richardus.Raymaker i did take copy, worked fine. singularity. mata wich FS version ?
[2014/08/26 11:18]  Billy.Bradshaw seeing avatarAppearance updates every 30 secs this week
[2014/08/26 11:18]  Nebadon Izumi: you were able to take a copy of the oculus?
[2014/08/26 11:18]  Richardus.Raymaker yes
[2014/08/26 11:18]  BlueWall.Slade I have one now
[2014/08/26 11:18]  Kayaker.Magic you took a copy today?
[2014/08/26 11:19]  Richardus.Raymaker i take a copy few minutes ago
[2014/08/26 11:19]  Justin Clark-Casey: I think something is holding up inventory operations, possibly hg related
[2014/08/26 11:19]  Andrew.Hellershanks Still no copy of the oculus here. I'm on Singularity.
[2014/08/26 11:19]  Richardus.Raymaker at least i found this under objects. let me test it again
[2014/08/26 11:19]  Richardus.Raymaker hmmno, it dont work now
[2014/08/26 11:19]  Nebadon Izumi: hmm ya this is odd for sure, ive not seen anything like this happen in a while
[2014/08/26 11:19]  Richardus.Raymaker keeps in waiting mode
[2014/08/26 11:19]  Nebadon Izumi: wonder what could be causing this
[2014/08/26 11:20]  Richardus.Raymaker blue circle
[2014/08/26 11:20]  Mata Hari: does anyone have inventory fetch that says it's loading?
[2014/08/26 11:20]  Richardus.Raymaker its not for some reason connected with osgrid
[2014/08/26 11:20]  Andrew.Hellershanks Why do all my folders have "(Unavailable)" beside them?
[2014/08/26 11:20]  Richardus.Raymaker Mata thats normal for HG
[2014/08/26 11:20]  BlueWall.Slade My Suitcase should be available
[2014/08/26 11:20]  Richardus.Raymaker oh wait its unavailable here
[2014/08/26 11:21]  Billy.Bradshaw All except Suitcase, is correct Andrew
[2014/08/26 11:21]  Andrew.Hellershanks No "loading..." issue here
[2014/08/26 11:21]  Nebadon Izumi: when you hypergrid only thing available is your Suitcase folder
[2014/08/26 11:21]  BlueWall.Slade That keeps a rogue simulator from copying your things
[2014/08/26 11:21]  Richardus.Raymaker i can anyway access things. but fodlers show unavailable
[2014/08/26 11:21]  Andrew.Hellershanks oh, ok.
[2014/08/26 11:21]  Justin Clark-Casey: I suspect a bad HG request with an extremely long delay is effectively holding everything up
[2014/08/26 11:21]  Richardus.Raymaker correct, suitecase fin
[2014/08/26 11:21]  Richardus.Raymaker excep[t otehr files not blocked :O
[2014/08/26 11:22]  BlueWall.Slade hey Key - you on vacation this week?
[2014/08/26 11:22]  Andrew.Hellershanks Hm... I'm in a var in another grid and I can't see names of other regions or double click a map tile to TP there.
[2014/08/26 11:22]  Nebadon Izumi: there seems to be a bunch of red errors on sim console
[2014/08/26 11:22]  Nebadon Izumi: about HG stuff
[2014/08/26 11:22]  Key Gruin: vacation, BlueWall?
[2014/08/26 11:22]  Nebadon Izumi: for Andrew and Bluewall
[2014/08/26 11:22]  Justin Clark-Casey: yes, that's because threads are being aborted for taking too long
[2014/08/26 11:22]  Nebadon Izumi: and you too just now Justin
[2014/08/26 11:22]  Andrew.Hellershanks whispers: Nebadon, oh?
[2014/08/26 11:22]  Nebadon Izumi: ah ok
[2014/08/26 11:23]  Justin Clark-Casey: some ultra long inv operation is stacking absolutely everything up
[2014/08/26 11:23]  BlueWall.Slade Hmm, possibly a misconfig for me
[2014/08/26 11:23]  Nebadon Izumi: ya somethings very wrong
[2014/08/26 11:23]  BlueWall.Slade let me check my console
[2014/08/26 11:23]  BlueWall.Slade @Key - OSG
[2014/08/26 11:23]  Nebadon Izumi: no you guys probably took a copy of the oculus
[2014/08/26 11:23]  Justin Clark-Casey: I suspect it's a very long hg request
[2014/08/26 11:23]  Nebadon Izumi: and its just starting to time out
[2014/08/26 11:23]  Nebadon Izumi: show errors
[2014/08/26 11:23]  Nebadon Izumi: not sure why though very strange
[2014/08/26 11:24]  Nebadon Izumi: this is definitely something new ive not seen before
[2014/08/26 11:24]  BlueWall.Slade my robust and asset screens look ok here
[2014/08/26 11:24]  Justin Clark-Casey: it's proably someone's
[2014/08/26 11:24]  Justin Clark-Casey: but unfortunately do not have enough data yet to determine exactly what it's waiting on
[2014/08/26 11:24]  Justin Clark-Casey: if you do pure inv ops they are fine
[2014/08/26 11:24]  Nebadon Izumi: hmm
[2014/08/26 11:24]  Nebadon Izumi: interesting
[2014/08/26 11:25]  BlueWall.Slade my home regions is ok
[2014/08/26 11:25]  Nebadon Izumi: i tried erasing the oculus and it wont erase
[2014/08/26 11:25]  Justin Clark-Casey: it's probably connected with any manipulation of objects in the scene, including take copy
[2014/08/26 11:25]  Justin Clark-Casey: or delete sinec that also pushes a copy to your trash
[2014/08/26 11:25]  Nebadon Izumi: ya
[2014/08/26 11:25]  Nebadon Izumi: it wont erase
[2014/08/26 11:25]  Billy.Bradshaw I am seeing FetchInventoryDecendants every 30 seconds
[2014/08/26 11:25]  Andrew.Hellershanks I had two copies of Singularity running. I used to be able to do that but it is really hard on my computer with recent versions of Sing.
[2014/08/26 11:25]  Andrew.Hellershanks I'm back to oen copy now.
[2014/08/26 11:26]  Andrew.Hellershanks s/oen/one/
[2014/08/26 11:26]  Richardus.Raymaker mine is still trying to take a copy
[2014/08/26 11:26]  Dahlia.Trimble hi
[2014/08/26 11:26]  Richardus.Raymaker hi
[2014/08/26 11:26]  Nebadon Izumi: hello Dahlia
[2014/08/26 11:26]  Justin Clark-Casey: this does highlight a weakness in how this stuff is done I believe
[2014/08/26 11:26]  Justin Clark-Casey: scene ops connected with deleting and similar take place one at a time
[2014/08/26 11:26]  Andrew.Hellershanks In what area, Justin?
[2014/08/26 11:26]  Justin Clark-Casey: and that wasn't originally written with a scenario where one request could hold for an extremely long time
[2014/08/26 11:27]  Nebadon Izumi: thats my middle name > Nebadon "this does highlight a weakness in how this stuff is done I believe" Izumi
[2014/08/26 11:27]  Justin Clark-Casey: AsyncSceneObjectGroupDeleter.InventoryDeQueueAndDelete()
[2014/08/26 11:27]  Andrew.Hellershanks grins at Nebadon
[2014/08/26 11:27]  Nebadon Izumi: lol
[2014/08/26 11:27]  Justin Clark-Casey: that requires a lock on inventory deletes, which prevents any other operation. It then does inv manipulation, which in this case falls through to HG
[2014/08/26 11:27]  Justin Clark-Casey: if any of those HG ops took a long time it would hold up all other ops, I believe
[2014/08/26 11:27]  Justin Clark-Casey: hence all those timeouts and aborts on the console
[2014/08/26 11:27]  Nebadon Izumi: ya
[2014/08/26 11:28]  Nebadon Izumi: wierd ive not seen it before though
[2014/08/26 11:28]  Andrew.Hellershanks It isn't using row level locks?
[2014/08/26 11:28]  Justin Clark-Casey: hey, my cube finally deleted
[2014/08/26 11:28]  Nebadon Izumi: oh
[2014/08/26 11:28]  Nebadon Izumi: oculus deleted
[2014/08/26 11:28]  Nebadon Izumi: it recovered
[2014/08/26 11:28]  Justin Clark-Casey: neb: possiblyu we haven't had a situation where somebody's HG misbehaves in exactly this fashion
[2014/08/26 11:28]  Andrew.Hellershanks or is that a lock in the code?
[2014/08/26 11:28]  Nebadon Izumi: however
[2014/08/26 11:28]  Nebadon Izumi: it still isnt in my inventory
[2014/08/26 11:28]  Nebadon Izumi: lol
[2014/08/26 11:28]  Andrew.Hellershanks Nor in mine, nebadon
[2014/08/26 11:28]  Nebadon Izumi: inventory still has blue circle
[2014/08/26 11:29]  Kayaker.Magic No blue circle here, but no Rift in invetory
[2014/08/26 11:29]  Andrew.Hellershanks blue circle?
[2014/08/26 11:29]  Nebadon Izumi: ya next to the cursor its like an hour glass basically
[2014/08/26 11:29]  Richardus.Raymaker yes still see the blue rotating cirlce next to mopuse pointer to
[2014/08/26 11:29]  Andrew.Hellershanks oh
[2014/08/26 11:29]  Andrew.Hellershanks I didn't see that.
[2014/08/26 11:29]  Justin Clark-Casey: there are a lot of timeouts to
[2014/08/26 11:30]  BlueWall.Slade that's me
[2014/08/26 11:30]  Kayaker.Magic ?you think a bigger one will copy better?
[2014/08/26 11:30]  Richardus.Raymaker the viewer waits for the oculus. and maby the server wait for viewer respons
[2014/08/26 11:30]  Nebadon Izumi: heh i think i clobbered the only copy i had in my inventory
[2014/08/26 11:30]  Nebadon Izumi: now this one wont erase either
[2014/08/26 11:30]  Justin Clark-Casey: If I were guessing, I would say this is excaberated by ppl now coming from lots more different hg locatios....
[2014/08/26 11:30]  Richardus.Raymaker do you get this one i found neb ?
[2014/08/26 11:30]  Justin Clark-Casey: wherease before many were coming from
[2014/08/26 11:30]  Nebadon Izumi: yes it came through
[2014/08/26 11:30]  Nebadon Izumi: which is kind of surprising
[2014/08/26 11:32]  Nebadon Izumi: its strange that i cant take a copy or delete a copy
[2014/08/26 11:32]  Nebadon Izumi: but when Richardus sent me a copy
[2014/08/26 11:32]  Nebadon Izumi: it came right through to inventory
[2014/08/26 11:33]  BlueWall.Slade 14:33:41 - [HG SUITCASE INVENTORY SERVICE]: AddItem: folder db1fe15a-20d8-4e8b-9302-af1bccc7a3bd (user 4ab4afee-3863-4948-869a-169c0620cb62) is not within Suitcase tree
[2014/08/26 11:33]  Justin Clark-Casey: some bad gateway stuff to too, thuogh I don't think that's an issue
[2014/08/26 11:33]  Nebadon Izumi: ya that shouldnt matter
[2014/08/26 11:33]  Nebadon Izumi: and this Oculus is not from OSgrid either
[2014/08/26 11:33]  Nebadon Izumi: its from Avacon grid
[2014/08/26 11:33]  Nebadon Izumi: where i originally uploaded it
[2014/08/26 11:33]  Nebadon Izumi: all copies even the one on oSGrid came from avacon grid
[2014/08/26 11:34]  Justin Clark-Casey: I can probably delete this stuff directly from console
[2014/08/26 11:34]  Richardus.Raymaker oh.. intressting
[2014/08/26 11:34]  Richardus.Raymaker still dont know how i got it
[2014/08/26 11:34]  Richardus.Raymaker not suprissed if the creator lockup from your oculus is locking things . because it cannot find osgrid
[2014/08/26 11:35]  Justin Clark-Casey: yeah, direct console delete from scene is fine
[2014/08/26 11:35]  Justin Clark-Casey: I strongly suspect this is related to hg inv manipulation
[2014/08/26 11:35]  Billy.Bradshaw I went into edit mode on the large Oculus, and the blue circle has gone
[2014/08/26 11:36]  Richardus.Raymaker dont work for me
[2014/08/26 11:36]  BlueWall.Slade does anyone still use opensim32bitlaunch.exe?
[2014/08/26 11:36]  Andrew.Hellershanks Blue, I stopped using it.
[2014/08/26 11:36]  Dahlia.Trimble is this like all the "cannot find creator" messages I see on my console when I log into the temporary grid I set up and where I uploaded my osgrid iar?
[2014/08/26 11:36]  Andrew.Hellershanks The Oculus rezzed over my head shows all owner details.
[2014/08/26 11:37]  Andrew.Hellershanks um... in front of me. That is a really big one.
[2014/08/26 11:37]  BlueWall.Slade A user was having issues starting their region with opensim32bitlaunch.exe today, and nebadon asked them to not use it ...
[2014/08/26 11:37]  Richardus.Raymaker thats magnus size oculus
[2014/08/26 11:37]  Justin Clark-Casey: there's also a small change the thread abort has permanently grunked up this sim until restart
[2014/08/26 11:37]  Justin Clark-Casey: chance
[2014/08/26 11:38]  BlueWall.Slade if that is causing issues for users and no one is using it, we should remove it?
[2014/08/26 11:38]  Justin Clark-Casey: BlueWall: how is it causing issues?
[2014/08/26 11:38]  Nebadon Izumi: I sure do know how to break stuff good
[2014/08/26 11:38]  Nebadon Izumi: lol
[2014/08/26 11:38]  Dahlia.Trimble I thought people liked it because it supposedly uses less memory
[2014/08/26 11:39]  BlueWall.Slade Justin, in the case of that user, his sims would not start
[2014/08/26 11:39]  Andrew.Hellershanks I used it when I was running a 32-bit OS.
[2014/08/26 11:39]  Nebadon Izumi: you should not use that when running 32 bit os
[2014/08/26 11:39]  BlueWall.Slade Dahlia, that is what I'm asking - do people still use it?
[2014/08/26 11:39]  Nebadon Izumi: this si the problem
[2014/08/26 11:39]  Nebadon Izumi: 90% of the poeple using it
[2014/08/26 11:39]  Dahlia.Trimble definately dont need it if you run a 32 bit o
[2014/08/26 11:39]  Nebadon Izumi: are using it for the wrong reason
[2014/08/26 11:39]  Dahlia.Trimble *os
[2014/08/26 11:39]  Nebadon Izumi: pretty much everyone i run into his is using that launcher
[2014/08/26 11:39]  Nebadon Izumi: should not be
[2014/08/26 11:40]  BlueWall.Slade ok, maybe that is the issue he was having?
[2014/08/26 11:40]  BlueWall.Slade 32 bit Windoes
[2014/08/26 11:40]  Nebadon Izumi: most people don't know why they are running it
[2014/08/26 11:40]  BlueWall.Slade I see
[2014/08/26 11:40]  Andrew.Hellershanks I stopped using it on my own machine back when it was announced that OpenSim.exe could work on 32 and 64 bit systems.
[2014/08/26 11:40]  Nebadon Izumi: for some reason people seem to graviate to that exe over OpenSim.exe
[2014/08/26 11:40]  Mata Hari has no idea why I do anything other than eat and sleep
[2014/08/26 11:41]  Richardus.Raymaker cannot remember if i have ever used the 32bit launcher
[2014/08/26 11:41]  BlueWall.Slade Then if it is useful for people runnon on 64 bits, it is still good.
[2014/08/26 11:41]  Richardus.Raymaker but why do you want 32bit on 64bit system ?
[2014/08/26 11:41]  Justin Clark-Casey: I'm not sure memoeyr is really a consideration. It would be simply to eliminate the 32 bit client exes
[2014/08/26 11:41]  Joe.Radik People use it because it is still referenced in docs, I think.
[2014/08/26 11:41]  Nebadon Izumi: ive only heard one good excuse that still didnt convince me that exe is useful
[2014/08/26 11:41]  Nebadon Izumi: but one person has a management system that uses that exe
[2014/08/26 11:41]  Dahlia.Trimble smaller pointers
[2014/08/26 11:41]  Nebadon Izumi: they would have to rewrite a lot of their backend
[2014/08/26 11:41]  Justin Clark-Casey: well, they would have to change, it should be simple enough
[2014/08/26 11:42]  Dahlia.Trimble limited to 3 gb process
[2014/08/26 11:42]  Nebadon Izumi: without a hack
[2014/08/26 11:42]  Nebadon Izumi: its technically limited to 2gb
[2014/08/26 11:42]  Andrew.Hellershanks I have a management system that can use that exe but I change a setting so it doesn't any more.
[2014/08/26 11:42]  Nebadon Izumi: i dont think we ship that exe with the 3gb flag enabled
[2014/08/26 11:42]  Joe.Radik
[2014/08/26 11:42]  Nebadon Izumi: in windows .net 32 bit cant access more than 2gb
[2014/08/26 11:43]  Nebadon Izumi: there is a runtime flag you can hack into the .exe
[2014/08/26 11:43]  BlueWall.Slade When I saw the issue, I wanted to have a discussion about whether is was still useful
[2014/08/26 11:43]  Nebadon Izumi: to make it use 3gb
[2014/08/26 11:43]  BlueWall.Slade seems that it si
[2014/08/26 11:43]  Nebadon Izumi: if you have EMT64 extensions
[2014/08/26 11:43]  BlueWall.Slade *is
[2014/08/26 11:43]  Dahlia.Trimble ya but theres non .net code in there
[2014/08/26 11:43]  Justin Clark-Casey: bluewall: how so?
[2014/08/26 11:43]  Kayaker.Magic Neb, I just cammed downstairs and got a folder of skin templates from a vendor, they arrived with no problems.
[2014/08/26 11:43]  Andrew.Hellershanks 3G is the upper memory limit of the .exe's?
[2014/08/26 11:43]  Richardus.Raymaker sounds like some coded the b ackend wrong.
[2014/08/26 11:43]  Nebadon Izumi: my experience without the 3gb flag opensim will tend to crash about 1.8gb of memory uses in 32 bit windows
[2014/08/26 11:43]  BlueWall.Slade If people on 64 bits still use it, I guess it is still in use?
[2014/08/26 11:43]  Nebadon Izumi: it will never go above 1.8gb
[2014/08/26 11:43]  Justin Clark-Casey: bluewall: but why are they using it?
[2014/08/26 11:44]  BlueWall.Slade well, I have some opininions ...
[2014/08/26 11:44]  BlueWall.Slade lol
[2014/08/26 11:44]  BlueWall.Slade maybe they do not know - I haven't used Windows so I'm 100% in the dark about it
[2014/08/26 11:44]  Richardus.Raymaker i heared once soneone told me the 32bit start but the opensim.exe not. not sure whats true from that
[2014/08/26 11:45]  Justin Clark-Casey: there's no point maintaing something that benefits 5% in a dubious manner but causes support issues for everyone else
[2014/08/26 11:45]  BlueWall.Slade Agree, JCC
[2014/08/26 11:45]  Nebadon Izumi: not tooo too long ago there was no 64bit support in windows for opensim
[2014/08/26 11:45]  Nebadon Izumi: that time has passed while back
[2014/08/26 11:45]  Nebadon Izumi: that was why we had the 32bit launcher
[2014/08/26 11:45]  Nebadon Izumi: the problem is
[2014/08/26 11:45]  Nebadon Izumi: everyone thinks that is what you run if your using 32 bit os
[2014/08/26 11:45]  Nebadon Izumi: its super confusing to newbs
[2014/08/26 11:45]  Justin Clark-Casey: right
[2014/08/26 11:46]  Richardus.Raymaker i would suggest just like something else. make it deprecated with some time ?
[2014/08/26 11:46]  BlueWall.Slade ++
[2014/08/26 11:46]  Mata Hari: ++++++++
[2014/08/26 11:46]  Richardus.Raymaker maby add flag to opensim.exe to limit memory ?
[2014/08/26 11:46]  Nebadon Izumi: you cant
[2014/08/26 11:46]  Richardus.Raymaker i dont want to
[2014/08/26 11:46]  Justin Clark-Casey: no, because the people voting for that don't pay the cost of having to manage deprecation
[2014/08/26 11:46]  Nebadon Izumi: because it causes problems on machines with no EMT64 support
[2014/08/26 11:47]  Mata Hari grumbles of about lack of C64 support
[2014/08/26 11:47]  Nebadon Izumi: justin in the abscence of time today im not sitting my npcs
[2014/08/26 11:47]  Nebadon Izumi: thats ok right?
[2014/08/26 11:47]  Justin Clark-Casey: ok
[2014/08/26 11:48]  Nebadon Izumi: 90% of the time loggin in radegast is sitting them
[2014/08/26 11:48]  Nebadon Izumi: need to see if lkalif can simplify sitting
[2014/08/26 11:48]  Justin Clark-Casey: it is posisble to force sit from the console
[2014/08/26 11:48]  Nebadon Izumi: is it?
[2014/08/26 11:48]  Nebadon Izumi: ok great
[2014/08/26 11:48]  Nebadon Izumi: heh
[2014/08/26 11:48]  Nebadon Izumi: i'll leave you to do that if you want then
[2014/08/26 11:48]  Justin Clark-Casey: sit user name --regex nebadon tester.*
[2014/08/26 11:48]  Nebadon Izumi: ah ok nice
[2014/08/26 11:49]  Nebadon Izumi: wish i new that 3 months ago
[2014/08/26 11:49]  Nebadon Izumi: lol
[2014/08/26 11:49]  Mata Hari: lol
[2014/08/26 11:49]  Nebadon Izumi pretends justin only instituted that today
[2014/08/26 11:49]  Justin Clark-Casey: that hg asset mapper sure is noisy
[2014/08/26 11:49]  Justin Clark-Casey: nebadon: ha, I did that for last year's conf :)
[2014/08/26 11:49]  Nebadon Izumi: for some reason
[2014/08/26 11:49]  Nebadon Izumi: i thought that was part of pcampbot
[2014/08/26 11:49]  Justin Clark-Casey: ok, nobody do stuff, but the inv block may have finally clearead.....
[2014/08/26 11:49]  Nebadon Izumi: not the simulator
[2014/08/26 11:49]  Justin Clark-Casey: dont' all copy stuff at once!
[2014/08/26 11:50]  Nebadon Izumi: what the hell
[2014/08/26 11:50]  Justin Clark-Casey: uh oh
[2014/08/26 11:50]  Nebadon Izumi: the floor just disappeared
[2014/08/26 11:50]  Andrew.Hellershanks ?
[2014/08/26 11:50]  Nebadon Izumi: heh
[2014/08/26 11:50]  Andrew.Hellershanks I wondered why the colour changed
[2014/08/26 11:50]  Nebadon Izumi: i think that was justin
[2014/08/26 11:50]  Nebadon Izumi: dont worry about it
[2014/08/26 11:50]  Nebadon Izumi: its likely you wont get it back
[2014/08/26 11:50]  Nebadon Izumi: so far everything ive tried to erase has gone into a blackhole
[2014/08/26 11:50]  Nebadon Izumi: never shows up in inventory
[2014/08/26 11:50]  Nebadon Izumi: even after its gone
[2014/08/26 11:50]  Justin Clark-Casey: try now
[2014/08/26 11:51]  Nebadon Izumi: oh
[2014/08/26 11:51]  Nebadon Izumi: its working
[2014/08/26 11:51]  Nebadon Izumi: it finally recovered?>
[2014/08/26 11:51]  Ai Austin: Hi.. juts dropping in at the end of your meeting ahead of the load test
[2014/08/26 11:51]  Justin Clark-Casey: dammit, I might have had a mouse slip, though i didn't think that happened
[2014/08/26 11:51]  Justin Clark-Casey: and you're right, not in my trash :(
[2014/08/26 11:51]  BlueWall.Slade I have 2 copies of the object. The second one took a long time.
[2014/08/26 11:51]  Nebadon Izumi: or did you change something?
[2014/08/26 11:51]  Justin Clark-Casey: no, the block has cleared
[2014/08/26 11:51]  Nebadon Izumi: dont worry about it
[2014/08/26 11:51]  Nebadon Izumi: it was just 1 cylinder
[2014/08/26 11:51]  BlueWall.Slade I guess that one was causing the messages on the screen
[2014/08/26 11:51]  Justin Clark-Casey: according to my theory that some HG requests were holding everything up
[2014/08/26 11:51]  Nebadon Izumi: i canf fix it later
[2014/08/26 11:52]  BlueWall.Slade Justin, what were the messages about the timeouts?
[2014/08/26 11:52]  Mata Hari: I wonder if that is in any way related to the fetch hang
[2014/08/26 11:52]  Justin Clark-Casey: it's a lot of stuff where things unrelated timeout
[2014/08/26 11:52]  Mata Hari: since once the person leaves the hang will eventually clear
[2014/08/26 11:52]  BlueWall.Slade bluewallvirtual?
[2014/08/26 11:52]  Nebadon Izumi whistles *what floor*
[2014/08/26 11:52]  Justin Clark-Casey: very hard to tell what the real trigger is, though I'm sure neb would be happy to give yo system access to look at the logs if you want
[2014/08/26 11:52]  Mata Hari: lol
[2014/08/26 11:52]  BlueWall.Slade maybe later
[2014/08/26 11:52]  Justin Clark-Casey: ok, STP threads hanging has also fallen to 0 from about 15
[2014/08/26 11:53]  Mata Hari: er......I'll get right on that.....need to read War and Peace first
[2014/08/26 11:53]  BlueWall.Slade hehe
[2014/08/26 11:53]  Richardus.Raymaker the wait cursor is gone here
[2014/08/26 11:53]  Justin Clark-Casey: I suspect it might reutrn though if I'm right and whoever has the bad HG trys inv stuff again
[2014/08/26 11:53]  Justin Clark-Casey: you wanna put your rift out again, neb? :)
[2014/08/26 11:53]  Nebadon Izumi: ya
[2014/08/26 11:54]  Nebadon Izumi: now i just took a copy of the oculus
[2014/08/26 11:54]  Nebadon Izumi: and its showing up right away in iventory
[2014/08/26 11:54]  Kayaker.Magic I cammed to the store downstairs and grabbed a few things with no troubles
[2014/08/26 11:54]  Justin Clark-Casey: kayaker: how did you do that?
[2014/08/26 11:54]  Joe.Radik I took a copy
[2014/08/26 11:54]  BlueWall.Slade I will wait
[2014/08/26 11:54]  Joe.Radik It appears I may be the problem
[2014/08/26 11:54]  Ai Austin: I got the Oculus 3D models from downstairs too - thanks neb
[2014/08/26 11:54]  Kayaker.Magic Just cammed through the floor, clicked on venting machines,
[2014/08/26 11:54]  Justin Clark-Casey: joe: if you just took a copy it was fine
[2014/08/26 11:55]  Kayaker.Magic some of the items were copy, took copies no problem
[2014/08/26 11:55]  Justin Clark-Casey: kayaker: I believe that flows through a different code path to the one taken when you do "take copy", "take" or "delete" on objects i nthe scene
[2014/08/26 11:55]  Joe.Radik It's not showing up for me.
[2014/08/26 11:55]  BlueWall.Slade ok, I'll take one ...
[2014/08/26 11:55]  Kayaker.Magic Now I seem to be able to copy the Oculus!
[2014/08/26 11:55]  Joe.Radik Got the blue circle again
[2014/08/26 11:55]  BlueWall.Slade ok
[2014/08/26 11:55]  Nebadon Izumi: hmm ya
[2014/08/26 11:55]  Justin Clark-Casey: this delete code was put in about 5 years ago by Adam because of complaints that deletion was causing big probelms :)
[2014/08/26 11:55]  Nebadon Izumi: so its BlueWall eh? 0.o
[2014/08/26 11:55]  Justin Clark-Casey: at the time there was no hg
[2014/08/26 11:55]  Ai Austin: I put a box to give away on our OSGrid and Openvue regions with a readme giving credits. See
[2014/08/26 11:56]  BlueWall.Slade ok, yeah
[2014/08/26 11:56]  Nebadon Izumi: lol
[2014/08/26 11:56]  BlueWall.Slade I'll have to troubleshoot it later
[2014/08/26 11:56]  Nebadon Izumi: well
[2014/08/26 11:56]  Nebadon Izumi: we need to safegaurd against this on our end
[2014/08/26 11:56]  Justin Clark-Casey: yeah absolutely
[2014/08/26 11:56]  Nebadon Izumi: this could be exploited for evil
[2014/08/26 11:56]  Justin Clark-Casey: will need to look into this
[2014/08/26 11:56]  BlueWall.Slade I see no messages on this end
[2014/08/26 11:57]  Justin Clark-Casey: joe: your inv server is reuning (401) Unauthorized for some requests from here
[2014/08/26 11:57]  Justin Clark-Casey: ah, it's stopped agian :0
[2014/08/26 11:57]  Justin Clark-Casey: yeah, this stuff needs to be proof against problematic hg, if I'm right about cause
[2014/08/26 11:58]  Dahlia.Trimble I have all kinds of hg problems lol
[2014/08/26 11:58]  Joe.Radik My HG very easily could be mis-configured.
[2014/08/26 11:58]  Justin Clark-Casey: these distributed computing problems are far from easy to tackle unforutnately
[2014/08/26 11:58]  Justin Clark-Casey: and don't have the stat at the moment to tell how many objects are queued for 'deletion'
[2014/08/26 11:58]  Justin Clark-Casey: or take copy, etc.
[2014/08/26 11:58]  Nebadon Izumi: hmm
[2014/08/26 11:58]  Nebadon Izumi: Justincc
[2014/08/26 11:59]  Nebadon Izumi: the force avatar sit worked on Keynote1
[2014/08/26 11:59]  Nebadon Izumi: but its not working on KN2
[2014/08/26 11:59]  Richardus.Raymaker well, means you need to log more stats :O
[2014/08/26 11:59]  Justin Clark-Casey: nebadon: case sensitive
[2014/08/26 11:59]  Dahlia.Trimble that http sniffer thingie might help, "Fiddler" I think it's called
[2014/08/26 11:59]  Nebadon Izumi: oh
[2014/08/26 11:59]  Nebadon Izumi: why the heck did it work on KN1
[2014/08/26 11:59]  Mata Hari: then you need an army of trained monkeys to sift throught those stats
[2014/08/26 11:59]  Nebadon Izumi: i copied and pasted the same thing
[2014/08/26 11:59]  Justin Clark-Casey: on kn1 your avs are tester
[2014/08/26 11:59]  Justin Clark-Casey: on kn2 Tester
[2014/08/26 12:00]  Andrew.Hellershanks I can't find the oculus rift device in the area below us
[2014/08/26 12:00]  Nebadon Izumi: ah damn it
[2014/08/26 12:00]  Nebadon Izumi: thanks
[2014/08/26 12:00]  Justin Clark-Casey: consistency!!!!! nggh :)
[2014/08/26 12:00]  Mata Hari: speaking of's that time.....
[2014/08/26 12:00]  Nebadon Izumi: ya lets head on over
[2014/08/26 12:01]  Nebadon Izumi: bunch of folks there already
[2014/08/26 12:01]  Andrew.Hellershanks See you there soon
[2014/08/26 12:01]  Justin Clark-Casey: ok
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