Chat log from the meeting on 2013-11-12

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[10:59] Richardus Raymaker is online.
 
[10:59] Richardus Raymaker is online.
 
[10:59] Robert Wood21: hello path
 
[10:59] Robert Wood21: hello path
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[12:02] Todd.Davis @virtualrealmsgrid.com:8002: bye Justin
 
[12:02] Todd.Davis @virtualrealmsgrid.com:8002: bye Justin
 
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[[Category:Office Hour Logs]]

Latest revision as of 21:56, 24 October 2015

[10:59] Richardus Raymaker is online.
[10:59] Robert Wood21: hello path
[10:59] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: hi Vivian and Robert
[10:59] Freaky.Tech @freakytech.spdns.de:8002: hi Pathfinder ;)
[10:59] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: hiya freaky
[11:00] Richardus Raymaker: hi pathfinder vivian
[11:00] Vivian Klees: hey Rich
[11:00] Freaky.Tech @freakytech.spdns.de:8002: hi Vivian
[11:00] Vivian Klees: heya Freak
[11:00] Vivian Klees: y
[11:01] Ant.Demonia @grid.ufgqgrid.org:8002:  so where are we exactly
[11:01] Dayna.Bedrosian @grid.ufgqgrid.org:8002: Wright Plaza OSGrid
[11:01] Ant.Demonia @grid.ufgqgrid.org:8002: so a different grid
[11:01] Justin Clark-Casey: hi folks. Your favourite build breaker here
[11:01] Robert Wood21: pc has 3 gb ram
[11:01] Dayna.Bedrosian @grid.ufgqgrid.org:8002: Yeah
[11:01] Ant.Demonia @grid.ufgqgrid.org:8002: wow
[11:01] Vivian Klees: woot woot
[11:01] Todd.Davis @virtualrealmsgrid.com:8002: hi Justin..
[11:02] Robert Wood21: hi justine
[11:02] Dayna.Bedrosian @grid.ufgqgrid.org:8002: Takes a bit for everything to rez
[11:02] Nebadon Izumi is online.
[11:02] Freaky.Tech @freakytech.spdns.de:8002: hi Justin
[11:02] Freaky.Tech @freakytech.spdns.de:8002: hi Nebadon
[11:02] Richardus Raymaker: hi justin
[11:02] Ant.Demonia @grid.ufgqgrid.org:8002 feels a lil dizzy
[11:02] Dayna.Bedrosian @grid.ufgqgrid.org:8002: Over here
[11:02] Nebadon Izumi: hello
[11:02] Freaky.Tech @freakytech.spdns.de:8002: hi Ant, hi Dayna
[11:02] Todd.Davis @virtualrealmsgrid.com:8002: hi Nebadon
[11:03] Justin Clark-Casey: hi nebadon
[11:03] Dayna.Bedrosian @grid.ufgqgrid.org:8002: Hello :)
[11:03] Freaky.Tech @freakytech.spdns.de:8002: hi Master Dubrovna
[11:03] Ant.Demonia @grid.ufgqgrid.org:8002: Greetings
[11:03] Freaky.Tech @freakytech.spdns.de:8002: hi Justin
[11:03] Justin Clark-Casey: nebadon: I will look at the windows build issues very soon, was away on monday
[11:03] Justin Clark-Casey: just trying to get myself the right way up atm
[11:03] Robert Wood21: hello nebadon
[11:03] Dayna.Bedrosian @grid.ufgqgrid.org:8002: Been meaning to come to one of these for a while
[11:04] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: welcome Dayna :)
[11:04] Richardus Raymaker: windows build isseu ? only found one with linux but that i solved by adding vs210 at the prebuild command line
[11:04] Justin Clark-Casey: richardus: how do you do your build?
[11:05] Freaky.Tech @freakytech.spdns.de:8002: hi Robert
[11:05] Andrew Hellershanks is online.
[11:05] Robert Adams: hello all
[11:05] Nebadon Izumi: hello Robert
[11:05] Vivian Klees: howdy
[11:05] Dayna.Bedrosian @grid.ufgqgrid.org:8002: hello :)
[11:05] Ant.Demonia @grid.ufgqgrid.org:8002: Greetings
[11:05] Nebadon Izumi: remind me to not log into Wright Plaza with cleared cache ever again! lol
[11:05] Nebadon Izumi: inventory is way to big
[11:06] Richardus Raymaker: justin. linux or windows ?
[11:06] Dayna.Bedrosian @grid.ufgqgrid.org:8002: lol
[11:06] Freaky.Tech @freakytech.spdns.de:8002: you are right that just takes a long time ;)
[11:06] Robert Wood21: ty nebadon
[11:06] Justin Clark-Casey: ricardus: you said linux?
[11:06] Freaky.Tech @freakytech.spdns.de:8002: seems Andrew did a clear cache too?
[11:06] Richardus Raymaker: hi robert
[11:06] Andrew Hellershanks: Hello, everyone
[11:06] Richardus Raymaker: linux i need todo now ./prebuild,sh vs2010
[11:06] After Life is online.
[11:07] Todd.Davis @virtualrealmsgrid.com:8002: ouch ..
[11:07] Dayna.Bedrosian @grid.ufgqgrid.org:8002: Hiyas
[11:07] Richardus Raymaker: runprebuild
[11:07] Robert Wood21: hello robert adams
[11:07] Andrew Hellershanks had to download a different version of Singularity since 1.8.3 (release version) just crashed on startup.
[11:07] Richardus Raymaker: alpha's are better yes
[11:07] Dayna.Bedrosian @grid.ufgqgrid.org:8002: I noticed OSGrid is on a new version of OpenSIM. When was the new release released?
[11:07] Justin Clark-Casey: ricahrdus: but what do you use to subsequently build?
[11:07] Nebadon Izumi: there should be a date on the Website downloads page Dayna
[11:07] Richardus Raymaker: xbuild
[11:07] Richardus Raymaker: or i understand your question not
[11:07] Dayna.Bedrosian @grid.ufgqgrid.org:8002: I'll check it out
[11:08] Nebadon Izumi: OSgrid OpenSimulator 0.8.0.dev.2b069a3 - [zip] [32.1mb] 11-02-2013
[11:08] Dayna.Bedrosian @grid.ufgqgrid.org:8002: We try and stay current with the latest releases
[11:08] Nebadon Izumi: so its not the absolute latest, but its fairly new
[11:08] Dayna.Bedrosian @grid.ufgqgrid.org:8002: Yeah okay we are a couple weeks behind
[11:08] Justin Clark-Casey: richardus: ok. But you're saying just ./runprebuild.sh doesn't work for xbuild?
[11:08] Freaky.Tech @freakytech.spdns.de:8002: I hope I can finally get mono compiled hardfloat on raspberry, so I can move the grid stuff to it ;)
[11:09] Richardus Raymaker: on linux i use now "./runprebuild.sh vs2010" and then xbuild to compile it
[11:09] Justin Clark-Casey: richardus: ah I see yeah that makes sense. Will need to change that so ./runprebuild.sh does vs2010 by default
[11:09] Justin Clark-Casey: and vs2008 isn't an option anymore
[11:09] Richardus Raymaker: but only runprebuild.sh failed because it want5ed soem mno 2.0 dep. i can try to generate the error again
[11:09] Justin Clark-Casey: richardus: don't worry, I think I know what I need to change now, thanks
[11:11] Justin Clark-Casey coughs
[11:12] Robert Wood21: i have question regarding region restart from viewer
[11:12] Justin Clark-Casey: so, any opensim issues today apart from windows build not working for everyone?
[11:12] Nebadon Izumi: ya i did email you some stuff about that justin
[11:12] Nebadon Izumi: it seems like runprebuild.bat and compile.bat have issues
[11:12] Nebadon Izumi: runprebuild.bat seems to generate the .sln file no problem
[11:12] Justin Clark-Casey: it looks like they are not detecting net 4.0 stuff
[11:12] Richardus Raymaker: Justin, if i do ./runprebuild.sh   and then xbuild i get the following error http://pastebin.com/dP9aiZn5
[11:12] Justin Clark-Casey: for some reason
[11:12] Nebadon Izumi: and you can compile in VS2010 or VS2013 whatever your using
[11:13] Nebadon Izumi: but compile.bat says stuff is missing when you try to run it, and runprebuild.bat complains about stuff missing too
[11:13] Justin Clark-Casey: yeah, that's how ti tested so I might actually have the same issue myself
[11:13] Fred.Appleby @hg.viewtwo.net:8654: Robert, can anything be done about the gap below an avatar and the terrain?
[11:13] Richardus Raymaker: Yes windows is never a problem with compileing. and linux you need to add vs2010 behind the runprebuild command
[11:13] Justin Clark-Casey: thuogh runprebuild.bat was fine for me
[11:13] Justin Clark-Casey: I think OpenSim.32bit.exe has also stopped working
[11:13] Nebadon Izumi: ya it does seem to work
[11:13] Nebadon Izumi: but look close
[11:13] Justin Clark-Casey: which will be more of a pain
[11:13] Nebadon Izumi: the last line it spits out says something is missing
[11:13] Nebadon Izumi: build tools or sometning
[11:13] Vivian Klees: Robert either crashed or left
[11:13] Justin Clark-Casey: nebadon: ok
[11:13] Robert Wood21: i tried to restart the region from viewer from region but it didnt work , the server running on LInux ubuntu
[11:13] Freaky.Tech @freakytech.spdns.de:8002: probably crashed ;)
[11:14] Nebadon Izumi: it says this justin
[11:14] Nebadon Izumi: "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSBuild\ToolsVersions\4.0"\MSBuildToolsPath not found.
[11:14] Fred.Appleby @hg.viewtwo.net:8654: Robert, can anything be done about the gap below an avatar and the terrain?
[11:14] Richardus Raymaker: always compile insiode VS n windows. so thats maby why it works fine
[11:14] Nebadon Izumi: that is from runprebuild.bat
[11:14] Robert Adams: trying out the Firestorm beta... needed to restart to set preferences
[11:14] Freaky.Tech @freakytech.spdns.de:8002: probably .net sdk missing ;)
[11:14] Justin Clark-Casey: nebadon: It's possible something else needs to be instealled?
[11:14] Nebadon Izumi: D:\opensim1\varregion>\msbuild opensim.sln
'\msbuild' is not recognized as an internal or external command,
operable program or batch file.
[11:14] Nebadon Izumi: thats what compile.bat outputs
[11:14] Justin Clark-Casey: robert: so nothing happened?
[11:14] Richardus Raymaker: let me try it on windows the other way the say here.
[11:14] Todd.Davis @virtualrealmsgrid.com:8002: I always use runprebuild2010 and compile it in vs2010 do my edits to the ini's and move my opensim build to my linux servers things work fine..
[11:15] Nebadon Izumi: runprebuild2010.bat is gone now
[11:15] Nebadon Izumi: 2010 is default now
[11:15] Justin Clark-Casey: There should probably be a runprebuild2012.bat sometime
[11:15] Nebadon Izumi: im using vs2013
[11:15] Nebadon Izumi: heh
[11:15] Richardus Raymaker: d:\opensim>\msbuild opensim.sln
'\msbuild' is not recognized as an internal or external command,
[11:15] Todd.Davis @virtualrealmsgrid.com:8002: I have not d/led the latest build lately..
[11:15] Robert Adams: the new runprebuild.bat fails on my Win7 systems... doesn't build the compile.bat file correctly
[11:15] Nebadon Izumi: ya
[11:15] Todd.Davis @virtualrealmsgrid.com:8002: gotta get vs2013
[11:15] Robert Adams thinks he is late and this could have already been discussed
[11:15] Nebadon Izumi: thats what i was just telling justin too Robert
[11:16] Justin Clark-Casey: robert a: yeah, I will look into it shortly
[11:16] Robert Adams: k
[11:16] Justin Clark-Casey: sorry, I had to do it late on a friday but otherwise I would never have down the updated
[11:16] Nebadon Izumi: no worries, its abig change
[11:16] Justin Clark-Casey: and, well, I forgot I would be away monday./..
[11:16] Justin Clark-Casey: urgh, word mangling
[11:16] Justin Clark-Casey: I mean, if I don't do it friday I don't currently have any other time during the week
[11:16] Richardus Raymaker: if people open just opensim.sln and compile it in vs .. problem solved :)
[11:16] Nebadon Izumi: yep
[11:17] Richardus Raymaker: thats the way its always done here
[11:17] Nebadon Izumi: also Dan Banner devised some other work arounds
[11:17] Nebadon Izumi: you should have gotten an email from me with the mantis #
[11:17] Todd.Davis @virtualrealmsgrid.com:8002: good to know.. thanks
[11:17] Richardus Raymaker: Justin. dont worry. i think the problems are not so big
[11:17] Justin Clark-Casey: yeah I see it, need to work through the issues
[11:18] Justin Clark-Casey: nebadon: unfortunately, 4.0 doesn't put itself in a well recognized directory, you need to get the tools informatio nfrom elsewhere
[11:18] Nebadon Izumi: ok cool
[11:18] Todd.Davis @virtualrealmsgrid.com:8002: chuckles.. gotten luv windows..
[11:18] Fred.Appleby @hg.viewtwo.net:8654: justin, where does opensim source prebuild.exe.. it is on version 2.0.5.. cannot find any sources?
[11:18] Nebadon Izumi: I figured these were minor issues
[11:19] Nebadon Izumi: stuff like this is bound to happen with such a big jump up
[11:19] Justin Clark-Casey: yes, as there are many different ways ppl build opensim
[11:20] Justin Clark-Casey: just need to fix these minor issues today when I get the opportunity now
[11:20] Dahlia Trimble is online.
[11:20] Justin Clark-Casey: though 32bit.exe would be more of a pain, don't even know yet how that was built
[11:20] Justin Clark-Casey: it was put in by tedd back in 2009
[11:20] Freaky.Tech @freakytech.spdns.de:8002: as those that actually managed to build opensim.exe on Linux directly ;)
[11:20] Richardus Raymaker: is the 32bit version really save so much memory ? maby its forceing the copiler to 32bit ?
[11:20] Andrew Hellershanks: I just type "make" under Linux to build OS. The makefile runs the prebuild, then invokes nant for compilation.
[11:21] Justin Clark-Casey: richardus: the bytecode is all the same, I should think it's just the VM which is forced into 32 bit mode
[11:21] Freaky.Tech @freakytech.spdns.de:8002: did the xbuild myself ;)
[11:21] Richardus Raymaker: make works with opensim ?
[11:21] Andrew Hellershanks: Richardus, it does for me
[11:21] Justin Clark-Casey: man, I had completely forgotton about the Makefile
[11:22] Richardus Raymaker: your right andrew. just tried it. thats easy
[11:22] Andrew Hellershanks: I usually just pull and run 'make -j4'
[11:22] Freaky.Tech @freakytech.spdns.de:8002: Makefile is unix users' friend ;)
[11:22] Richardus Raymaker: andrew , only make: *** [all] Error 1
[11:22] Andrew Hellershanks: Richardus, yup. always(?) runs the prebuild for you too.
[11:22] Justin Clark-Casey: I'm not sure having 3 different ways to build opensim just on linux is that great :)
[11:22] Richardus Raymaker: keep doing it with prebuild and xbuild :)
[11:23] Justin Clark-Casey: but nobody would like any of them removed :)
[11:23] Nebadon Izumi: the 32bit launch really just has a flag that forced opensim.exe to be run in 32 bit mode
[11:23] Nebadon Izumi: its pretty basic
[11:23] Justin Clark-Casey nods
[11:23] Freaky.Tech @freakytech.spdns.de:8002: I am not telling that it is great just happened that I did it that way
[11:23] Andrew Hellershanks: I'm not bothered about having xbuild. If I want a second way to build I can use monodevelop
[11:23] Justin Clark-Casey: nebadon: do you know how that's actually done?
[11:23] Justin Clark-Casey: andrew: ah right! make that 4 ways to build...
[11:23] Dahlia Trimble: hi
[11:23] Richardus Raymaker: monodevelop on linux console ? hmmm ?
[11:23] Freaky.Tech @freakytech.spdns.de:8002: hi Dahlia
[11:23] Andrew Hellershanks: Justin, :)
[11:23] Justin Clark-Casey: hi dahlia
[11:23] Robert Wood21: i Dahlia
[11:23] Richardus Raymaker: hi dahlia
[11:23] Robert Wood21: hi*
[11:24] Andrew Hellershanks just noticed that Justin isn't Justincc today
[11:24] Richardus Raymaker: i figured out today i can only run around 4regions / core on phenom x6. 5x5. tried 8x8 but load got crazy. balmeing mono
[11:24] Andrew Hellershanks wonders if it has something to do with using Singularity under Windows.
[11:24] Nebadon Izumi: hmm maybe this > http://msdn.microsoft.com/en-us/library/ms164699(VS.80).aspx
[11:24] Andrew Hellershanks: Justin, If you need help checking compilation under 32-bit Linux later, let me know.
[11:25] Nebadon Izumi: have to dig more, wonder where the source code for the launcher is
[11:25] Justin Clark-Casey: nebadon: maybe it's in the tools repo, jhaven't looked
[11:25] Justin Clark-Casey: I have a feeling it isn't though
[11:26] Andrew Hellershanks: Compilation with nant, xbuild, monodevelop. That's three ways. What was the fourth?
[11:26] Justin Clark-Casey: andrew: I'm counting the Makefile as one
[11:26] Justin Clark-Casey: even if it does just trigger one of the others
[11:26] Dahlia Trimble: nant worked for me
[11:26] Andrew Hellershanks: Justin, ah ok.
[11:27] Justin Clark-Casey: yeah, nothing in the libs repo. I suspect I can find the answer on the web though
[11:27] Andrew Hellershanks: The makefile is just an automatic way of doing ./runprebuild.sh then nant with the colour option
[11:28] Richardus Raymaker: \OpenSim\Tools\OpenSim.32BitLaunch\nebadadon , justin i find csproj file in
[11:28] Freaky.Tech @freakytech.spdns.de:8002: looks like a nant wrapper that Makefile
[11:28] Dahlia Trimble: there was some bug in materials that people were complaining about after building the 4.0 update but I havent been able to repro it
[11:28] Richardus Raymaker: hmm bad paste
[11:28] Richardus Raymaker: i foudn soem file in \OpenSim\Tools\OpenSim.32BitLaunch\
[11:28] Justin Clark-Casey: richardus: ah thanks, I had forgotton about that
[11:29] Dahlia Trimble: maybe we should get rid of the 32 bit launcher? its not needed anymore
[11:29] Richardus Raymaker: well thats not much code. so am curious how it works someday
[11:29] Justin Clark-Casey: dahlia: A number of ppl on windows tell me they still use it and opensim behaves better for them with it
[11:29] Richardus Raymaker: Dahlia, people say it use less memory
[11:29] Richardus Raymaker: or like justin say it works betetr
[11:30] Richardus Raymaker: but i dont see quick why it would work better. besides its maby pure  32bit ?
[11:30] Freaky.Tech @freakytech.spdns.de:8002: 32bit limits to 3.5GB thats why
[11:30] Dahlia Trimble: would use different libraries
[11:30] Justin Clark-Casey: I honestly don't know why it would work better either, I don't use Windows enough
[11:30] Justin Clark-Casey: but it's fairly cheap to keep around
[11:30] Fred.Appleby @hg.viewtwo.net:8654: Goos reason for .Net 4 http://blogs.msdn.com/b/vsto/archive/2010/04/23/why-should-i-upgrade-from-net-framework-3-5-to-net-framework-4.aspx
[11:32] Justin Clark-Casey: Like anything, there are plusses and minuses and in previous discussion plusses outweighed minuses
[11:32] Justin Clark-Casey: but if anybody thinks the minuses win then please do discuss on the opensim-dev list
[11:32] Richardus Raymaker: But, people with XP get anyway a hugh problem next year :O
[11:32] Justin Clark-Casey: 4.0 is still supported on xp
[11:32] Nebadon Izumi: http://lostechies.com/gabrielschenker/2009/10/21/force-net-application-to-run-in-32bit-process-on-64bit-os/
[11:32] Justin Clark-Casey: sp 3 at least
[11:32] Nebadon Izumi: may be helpful
[11:33] Justin Clark-Casey: nebadon: it's ok, richaruds showed me where the source code is in the opensim dev tree, whicH i had forgotton
[11:33] Andrew Hellershanks: I'm still using XP. Last version of Windows that lets me run the program to hot sync my PDA
[11:33] Richardus Raymaker: Nebadon, why would you do that ?
[11:33] Nebadon Izumi: oh i missed that
[11:33] Nebadon Izumi: where is it?
[11:33] Nebadon Izumi: ah nice
[11:33] Nebadon Izumi: i see
[11:33] Justin Clark-Casey: OpenSim/Tools/OpenSim.32BitLaunch
[11:33] Richardus Raymaker: yes andrew i have xp to on laptop.
[11:33] Nebadon Izumi: strange it is there and not in libs
[11:33] Justin Clark-Casey: andrew: don't tell me you're still using a palm :)
[11:33] Nebadon Izumi: that kind of seems wrong
[11:33] Andrew Hellershanks: Although I rarely run XP.
[11:33] Nebadon Izumi: but oh well
[11:33] Freaky.Tech @freakytech.spdns.de:8002: no xp for 3d applications left on my side
[11:33] Andrew Hellershanks: Justin, ok, I won't tell you. ;)
[11:34] Justin Clark-Casey: andrew: I've got my palmone zire 72 right here :)
[11:34] Richardus Raymaker: andrew, i can still run real dos on old hardware to :P
[11:34] Andrew Hellershanks: I don't want/need a cell phone. My Palm based Tungsten T5 does what I need it to do.
[11:35] Dahlia Trimble: I have one of those :)
[11:35] Dahlia Trimble: its the only thing ive even seen with a color display that I can see in sunlight
[11:36] Andrew Hellershanks: Dahlia, there are 5 in my family. 3 in use, 1 is a spare, and the other is for parts due to a problem of it not being able to charge the battery.
[11:37] Justin Clark-Casey: ok, before we start reminiscing about palms, any other opensim topics today?
[11:37] Dahlia Trimble: I used to write palm pilot software so I have a small collection of different ones
[11:37] Andrew Hellershanks: I still have a couple (or 3?) mantis reports to file. Still been dealing with some issues on my HD relating to my hard drive upgrade.
[11:38] Dayna.Bedrosian @grid.ufgqgrid.org:8002: I have an off topic, but kinda topic question
[11:38] Richardus Raymaker: did you got it running now andrew ?
[11:38] Justin Clark-Casey: dayna: what is it?
[11:38] Nebadon Izumi: Justin, i assume that either or loading or oar saving does a terrain check for 256x256m?
[11:38] Andrew Hellershanks: Richardus, yes but I have a couple issues related to Windows.
[11:38] Richardus Raymaker: ok. anyway progress
[11:38] Justin Clark-Casey: nebadon: terrain check?
[11:39] Nebadon Izumi: ive been testing varregion for Robert, and i converted Universal Campus to a 512x512 varregion
[11:39] Dayna.Bedrosian @grid.ufgqgrid.org:8002: I was reading a while ago in Hypergrid news that there was a grid I can't recall the name was getting Havok Physics. Is that possible for OpenSIM?
[11:39] Nebadon Izumi: works great
[11:39] Nebadon Izumi: but when i made an OAR, and its reloaded
[11:39] Nebadon Izumi: it only seems to get the first 256x256m
[11:39] Richardus Raymaker: Robert A. what you working on right now ?
[11:39] Justin Clark-Casey: dayna: havok requires a commercial license so probably not in general. Not sure what would happen if somebody came up with an adaptor
[11:40] Richardus Raymaker: Nbeadon. the problem i have hit with var. where that the oar only from root where converted from the mega. but thats normal. becaus emega nnever saved the other regions
[11:40] Justin Clark-Casey: nebadon: interesting. Afair, there is no 256 hardcoding in archives so I would suspect the terrain loading code
[11:40] Justin Clark-Casey: I'll have a quick check
[11:40] Freaky.Tech @freakytech.spdns.de:8002: probably that person can make up that adapter on free license but not Havok itself
[11:40] Dayna.Bedrosian @grid.ufgqgrid.org:8002: Interesting. Yeah I had figured about the license part, but was thinking as far as the programming end
[11:41] Justin Clark-Casey: well, opensim includes a vivox plugin which can only work with a commercial product
[11:41] Richardus Raymaker: prims btw workd from mega to var. with maby some small buts
[11:41] Robert Adams: I'm working on varregions and BuletSim collision problems
[11:41] Justin Clark-Casey: so perhaps one could take on a havok plugin but it would have to be up to whoever was using it to support it
[11:41] Richardus Raymaker: ok. because flying is still not smooth. but thats ok. becaue its soemwhere on the list
[11:42] Dayna.Bedrosian @grid.ufgqgrid.org:8002: Okay I was curious if it was even possible to run Havok phyiscs in OpenSIM programming
[11:42] Robert Adams: I will be incommunicado next week... so, other than bug fixes, I won't be fooling with the master branch for a bit
[11:42] Robert Adams: there is no Havok interface for OpenSim
[11:42] Justin Clark-Casey: dayna: you could but you would need to write an opensim plugin to use it, which is not a simple task, as Robert could tell you
[11:42] Richardus Raymaker: i think i can run bigger sim on x6 if its var
[11:42] Dayna.Bedrosian @grid.ufgqgrid.org:8002: lol
[11:43] Robert Adams: people have tried up to 8kx8k sims without crashes
[11:43] Andrew Hellershanks: eek
[11:43] Freaky.Tech @freakytech.spdns.de:8002: sounds like a continent to me
[11:43] Andrew Hellershanks: yeah
[11:43] Richardus Raymaker: crash not problem. but that system with linux got craszy at startup at some point wiyth load thats spikeing up th 20. and that where 8x8 normal region. tried var. but forgot to load the right git :P
[11:44] Richardus Raymaker: i have standalone var, but older but lots of things not implemented. not strange
[11:44] Fred.Appleby @hg.viewtwo.net:8654: I can understand the no neighbors with var region, but it will require something on grids to prevent people attempting
[11:44] Andrew Hellershanks: nebadon, how do you migrate a region to var sized one? Is there a x/y offset option to oar loading to let you drop the parts in to the right place?
[11:45] Richardus Raymaker: anfrew. make itmega first
[11:45] Richardus Raymaker: then save the oar
[11:45] Richardus Raymaker: only not sure how to get the non root terrains back in var
[11:45] Andrew Hellershanks: Richardus, ok. I haven't touched mega regions for ages so I'm not sure how you do that.
[11:45] Andrew Hellershanks: np. Was just curious.
[11:46] dadix.forever @pluo.zapto.org:9000: hi all
[11:46] Freaky.Tech @freakytech.spdns.de:8002: hi
[11:46] Richardus Raymaker: i think mega regions need new oar save system to, so it saves all regions and terrains. so it can be used in vars later
[11:46] dadix.forever @pluo.zapto.org:9000: I can't see you
[11:46] dadix.forever @pluo.zapto.org:9000: you are a cloud
[11:46] Robert Adams: I hope to someday have adjacency working for varregion... but the grid service will need work
[11:47] Andrew Hellershanks: Freaky, I didn't clear cache. This is one of the rare times I'm in Windows and probably first time logging in to this grid while I'm in Windows.
[11:47] Nebadon Izumi: Andrew sorry got distracted a moment
[11:47] Richardus Raymaker: there bigger problems then cant have neighborns robert
[11:47] Nebadon Izumi: to convert to a varregion you first need to convert to a mega-region now
[11:47] Nebadon Izumi: if you save all your regions oars first
[11:47] Freaky.Tech @freakytech.spdns.de:8002: something similar then just a cache update ;)
[11:47] Nebadon Izumi: the fire up a new mega-region
[11:47] Andrew Hellershanks: Nebadon, np. Richardus mentioned that.
[11:47] Nebadon Izumi: if you load oars into a sub region on a mega they get merged into the master region
[11:48] Nebadon Izumi: once you get all that done you can save the mega-region oar
[11:48] Andrew Hellershanks: ah, ok. ty.
[11:48] Nebadon Izumi: then you need to do a "terrain save-tile"
[11:48] Nebadon Izumi: on the terrain so it makes 1 big terrain texture
[11:48] Robert Adams: I need to look at the OAR terrain code... it is limiting the terrain size
[11:48] Nebadon Izumi: then load that into your varregion
[11:48] Andrew Hellershanks: Sounds like information that should be put in a wiki page.
[11:48] Nebadon Izumi: well
[11:48] Richardus Raymaker: aah...
[11:49] Nebadon Izumi: its rough that way, its a stop gap measure until better method can be achieved
[11:49] Andrew Hellershanks: Richardus, it already is?
[11:49] Andrew Hellershanks nods
[11:49] Robert Adams: although loading terrain heightmap images (bmp, etc) works for the larger regions (a 768x768 BMP will heightmap a whole varregion of that size)
[11:49] Fred.Appleby @hg.viewtwo.net:8654: Big plus for var regions is the reduced network traffic . Neighbors will just reintroduce
[11:49] Nebadon Izumi: that is why i chose Universal Campus as a testbed
[11:49] Nebadon Izumi: because it was already a 2x2 mega-region
[11:49] Nebadon Izumi: made converting very simple process
[11:49] Richardus Raymaker: think not andrew
[11:50] Justin Clark-Casey: so I had a look at the opensim oar terrain loading code and it's very simple, does little more than invoke the terrain module
[11:50] Justin Clark-Casey: ArchiveReadRequest.LoadTerrain()
[11:50] Nebadon Izumi: here is my mantis
[11:50] Nebadon Izumi: http://opensimulator.org/mantis/view.php?id=6842
[11:50] Nebadon Izumi: it has the oar and terrain file included for Universal Campus
[11:50] Nebadon Izumi: if you need to test oars etc..
[11:50] Richardus Raymaker: Fred. i think my amd x6 dont get crazy anymore to because 64 sims want to save and do IO things and memory access
[11:50] Nebadon Izumi: its a good test package
[11:51] Richardus Raymaker: but not sure how long before var's are a bit save and useable
[11:51] Robert Adams: I will look at the oar... could be the original save of the oar only saved 256x256
[11:51] Nebadon Izumi: if save oar is not actually doing the 256m check
[11:51] Nebadon Izumi: then that oar is fine
[11:51] Nebadon Izumi: if its load oar thats doing the check, hopefully it is, that should be easier I would think, but I dont know i never looked that deep
[11:51] Robert Adams: I'm waiting for Melanie to do her region crossing thing before I merge into master
[11:52] Andrew Hellershanks: nebadon, An update might be needed in the terrain loading code.
[11:52] Nebadon Izumi: the oar on that manstis was created from the varregion
[11:52] Andrew Hellershanks: Been a while since I looked at it.
[11:52] Fred.Appleby @hg.viewtwo.net:8654: Robert A. Had a noisy at libopenmetaverse TerrainCompressor.cs are the Water and Water extend suppose to be the same?
[11:52] Justin Clark-Casey: yeah, oar save terrain just invokes the terrain module SaveToStream() method, no size checks are done afaik
[11:52] Robert Adams: existing configurations work with the varregion branch with no changes -- I've been making everything downward compatible
[11:52] Richardus Raymaker: does save & load oar have a file szie limit ?
[11:52] Nebadon Izumi: ok must be the load oar then
[11:52] Justin Clark-Casey: robert: The trouble is I have no idea when she is going to do that
[11:52] Nebadon Izumi: thats were you get the error infact
[11:52] Nebadon Izumi: there is no error on save
[11:52] Nebadon Izumi: only on load
[11:53] Andrew Hellershanks: odd. If there are no limit checks you would expect the terrain to load
[11:53] Richardus Raymaker: hmm, its maby usefull to have in the mantis system option for var regions ?
[11:53] Nebadon Izumi: there appears to be a check on load
[11:53] Nebadon Izumi: not on save Andrew
[11:53] Justin Clark-Casey: If there is a check then it's in the terrain module
[11:53] Robert Adams: water and water extended should not be the same... I will check that
[11:54] Fred.Appleby @hg.viewtwo.net:8654: could be typo.. both 0x57
[11:55] Robert Adams: I also need to check that wind is sent for the whole varregion before the sailing people complain
[11:55] Vivian Klees: and we would
[11:55] Andrew Hellershanks: Robert, :)
[11:55] Richardus Raymaker: well, decided that var is best for trains , flying and boats
[11:56] Freaky.Tech @freakytech.spdns.de:8002: a large place to run on
[11:56] Richardus Raymaker: cant go bigger then 5x5 now with normal regions freaky
[11:56] Fred.Appleby @hg.viewtwo.net:8654: kk SGI meeting bye,
[11:56] Richardus Raymaker: need to test a var
[11:56] Richardus Raymaker: bye fred
[11:56] Andrew Hellershanks: Silicon Graphics?
[11:56] Freaky.Tech @freakytech.spdns.de:8002: bye fred
[11:57] Dayna.Bedrosian @grid.ufgqgrid.org:8002: The first step to look for infomation about making a plugin is by going to IRegionModule?
[11:58] Andrew Hellershanks: Dayna, you can also look at other existing region modules
[11:58] Dayna.Bedrosian @grid.ufgqgrid.org:8002: okay
[11:58] Simulator Version v0.5 shouts: OpenSim 0.8.0 Dev          2b069a3: 2013-11-02 00:39:12 +0000 (Unix/Mono)
[11:58] Justin Clark-Casey: dayna: you're talking about an ordinary region module or a physics plugin?
[11:58] Dayna.Bedrosian @grid.ufgqgrid.org:8002: physics plugin
[11:59] Dayna.Bedrosian @grid.ufgqgrid.org:8002: Basically a direction
[11:59] Dayna.Bedrosian @grid.ufgqgrid.org:8002: to point someone in
[11:59] Justin Clark-Casey: dayna: physics plugins are special and extend interfaces in OpenSim/Region/Physics/Manager
[11:59] Justin Clark-Casey: they are not ordinary region modules
[11:59] Dayna.Bedrosian @grid.ufgqgrid.org:8002: okay
[11:59] Justin Clark-Casey: as such, there's no documentation afaik except the existing modules, though they are good examples
[11:59] Richardus Raymaker: i have seen you can put bullet on its own thread. how much better is that ?
[12:00] After Life is offline.
[12:00] Nebadon Izumi: should be considerably better Richardus
[12:00] Nebadon Izumi: won't use threads that effect the heartbeat of the simulation
[12:00] Nebadon Izumi: however its still a single thread
[12:00] Nebadon Izumi: its just seperated from the main loop
[12:01] Justin Clark-Casey: ok, I need to pop off and do a few things. I will be back later on to fix some of the build issues
[12:01] Nebadon Izumi: ok Justin, thanks man! talk soon
[12:01] Andrew Hellershanks: Bye, justin
[12:01] Justin Clark-Casey: bye folks
[12:01] Dayna.Bedrosian @grid.ufgqgrid.org:8002: bye
[12:01] Robert Adams: I'm the one that built the BulletSim module... I can answer questions... but basicly what Nebadon said
[12:01] Justin Clark-Casey waves
[12:01] Richardus Raymaker: hmm. ok parcel full works. offcorse i dont understand why its gibving wrong numbers
[12:01] Richardus Raymaker: bye justin
[12:02] Todd.Davis @virtualrealmsgrid.com:8002: bye Justin
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