Chat log from the meeting on 2013-07-02
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[11:07] Fu Barr is online. | [11:07] Fu Barr is online. | ||
[11:08] Richardus Raymaker: i needed to ask kitto the first time to :O | [11:08] Richardus Raymaker: i needed to ask kitto the first time to :O | ||
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[11:59] Justin Clark-Casey: ok, see you | [11:59] Justin Clark-Casey: ok, see you | ||
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Latest revision as of 21:46, 24 October 2015
[11:07] Fu Barr is online. [11:08] Richardus Raymaker: i needed to ask kitto the first time to :O [11:08] Nebadon Izumi: ya one of these days i need to play around with KeyFrame stuff [11:08] Nebadon Izumi: i have never used it not even in SL [11:08] Richardus Raymaker: well, keyframe works. movetotaget not [11:08] Nebadon Izumi: hello Rober [11:08] Nebadon Izumi: t* [11:08] Richardus Raymaker: i used it here. then started to compare in sl [11:08] Richardus Raymaker: hi robert [11:08] Marcus Llewellyn: Robert just made changes in git to MoveToTarget. [11:08] Robert Adams: hello all [11:09] Richardus Raymaker: i have a few things, or at leats 1 important thing [11:09] Robert Adams: yes... llMoveToTarget in BulletSim doesn't go crazy like you found [11:09] Robert Adams: I added notes to your two Mantis entries [11:09] Richardus Raymaker: ok. love keyframemotion more [11:09] Robert Adams: you love it or it needs more love? [11:09] Richardus Raymaker: i have a few new ones. but this most important one. [11:10] Richardus Raymaker: http://opensimulator.org/mantis/view.php?id=6695 [11:10] Kayaker Magic: movetotarget is NEVER liner, if you want linear motion use KFM [11:10] Kayaker Magic: linear [11:10] Richardus Raymaker: no i love it, it works sofar i see almost perfect [11:10] Richardus Raymaker: there's btw still difference between keyframe SL and opensim [11:11] Nebadon Izumi: apparantly Robert, if an object is moving [11:11] Nebadon Izumi: and a non-owner grabs the prim [11:11] Nebadon Izumi: like in edit mode [11:11] Nebadon Izumi: the object stops moving [11:11] Nebadon Izumi: which apparantly used to happen in SL as well [11:11] Nebadon Izumi: but from what Richardus said, Kitto says they fixed this a few months back [11:11] Nebadon Izumi: but its still happening here in opensim [11:11] Marcus Llewellyn: I *think* that should only happen now for movement controlled client side, e.g. llTargetOmega [11:12] Robert Adams: sounds like something with the selection logic [11:12] Richardus Raymaker: ok, wich git version ? [11:12] Richardus Raymaker: otherwise i grab a new jead [11:12] Nebadon Izumi: but the owner should stop for [11:12] Nebadon Izumi: but only owner [11:12] Richardus Raymaker: hmm.. [11:12] Nebadon Izumi: it seems like even with my racer, someone can grab and stop you dead in your tracks [11:13] Nebadon Izumi: i remember that being pretty frustrating in SL [11:13] Richardus Raymaker: last time i tried it, my alt could grab it. but i use older 0.7.6 [11:13] Nebadon Izumi: ive done it to people myself, trying to inspect their car to see who the creator was [11:13] Nebadon Izumi: they get all grumpy [11:13] Nebadon Izumi: haha [11:13] Richardus Raymaker: thats bad nebadon.. [11:13] Richardus Raymaker: legal grieving [11:14] Richardus Raymaker: so, i need anyway to upgrade my sandbox to head. [11:15] Vivian Klees: justin still hasn't rezzed [11:15] Richardus Raymaker: same here. still smoking [11:15] Marcus Llewellyn: Pffft. Nonconformist. [11:15] Arielle Popstar: slow here today [11:15] Justin Clark-Casey: yes, it seems problematic after I clear cache [11:15] Richardus Raymaker: hi arielle, are there normal days to for you ? [11:15] Vivian Klees: inventory stall? [11:15] Arielle Popstar: yes, inventory stall [11:16] Random Walker: I've been waiting for inventory since I logged on... [11:16] Nebadon Izumi: ya logging in to Wright Plaza during a meeting with inventory not downloaded is probably a bad idea [11:16] Nebadon Izumi: haha [11:16] Nebadon Izumi: I would not expect that to go well at all [11:16] Justin Clark-Casey: shouldn't it still be coming in at a trickle? [11:16] Nebadon Izumi: depends [11:16] Nebadon Izumi: its so easy to kill it [11:16] Nebadon Izumi: multiple people logging in while someone is downloading invnentory is bad news [11:16] Arielle Popstar: well i did it in lbsa or other plaza's with similar amounts of people al;ready there [11:17] Nebadon Izumi: ya Lbsa Plaza doesnt have 4000 textures visible [11:17] Richardus Raymaker: for robert i give you this one to. http://opensimulator.org/mantis/view.php?id=6694 [11:17] Nebadon Izumi: with crazy neighbors that also have 4000 textures [11:17] Marcus Llewellyn: Worse with an empty cache, *especially* here at Wright. You're reuesting a lot more than inventory in that circumstance. [11:17] Nebadon Izumi: though the one crazy neighbor here appears to be offline today [11:17] Justin Clark-Casey: ./me suspects Nebadon allows such neighbours here for testing reasons :) [11:18] Marcus Llewellyn: When a sim serves assets, does that have throttling similar to what inventory now has? [11:18] Nebadon Izumi: all i can say for sure, is if I log in 2 avatars simulatenously to my sandbox with cleared cache [11:18] Nebadon Izumi: it doesnt go well [11:18] Arielle Popstar: been here often enough to know if there is a prob or not :) [11:18] Richardus Raymaker: oh. how good are megaregions rigth now ? i dont see any other solution then use that. offcorse i dont knwo what the max size limit is. gives me other question. [11:18] acryline erin is online. [11:18] Justin Clark-Casey: marcus: no, which might be an issue [11:18] Marcus Llewellyn: And we also do not have any form if interest lists, yes? [11:18] Richardus Raymaker: is opensim still 32bit and limited to 2-3GB / instance ? [11:18] Nebadon Izumi: I do see Arielle fully rezzed now [11:18] Nebadon Izumi: so it must still be going [11:18] Nebadon Izumi: it will probably go pretty slow too [11:18] Justin Clark-Casey: richardus: uh? That hasn't been the case for ages [11:18] Justin Clark-Casey: and never on linux [11:18] Justin Clark-Casey: mono rather [11:19] Nebadon Izumi: I dont think its ever been limited in Linux [11:19] Nebadon Izumi: not ever, only windows [11:19] Richardus Raymaker: sorry, jutsin. switrched back to windows (8). that solves lots of slow request problems [11:19] Nebadon Izumi: but that is no longer the case [11:19] Nebadon Izumi: unless you are using OpenSim.32bitlaunch.exe [11:19] Richardus Raymaker: Ok, so there's no memory limited at the opensim side [11:19] Nebadon Izumi: which personally I think we need to remove from core asap [11:19] Nebadon Izumi: it does nothing but cause problems now [11:19] Justin Clark-Casey: I think ppl still have problem with 64 bit windows somtimes though? [11:19] Nebadon Izumi: people trying to use it on 64 bit systems [11:20] Richardus Raymaker: OpenSim.32bitlaunch.exe, l;ol forgot that one.. [11:20] Justin Clark-Casey: requiring certain settings to be adjusted which should be done more automatically [11:20] Nebadon Izumi: the problem is with OpenSim.32bitlaunch.exe on a 64 bit system [11:20] Justin Clark-Casey: like script stack sizes, etc. [11:20] Nebadon Izumi: it still tries to load the 64 bit dlls [11:20] Marcus Llewellyn: I've only heard one person with a good reson to use 32bitlaunch under Win64. [11:20] Nebadon Izumi: its not fully tricking opensim.exe [11:20] Nebadon Izumi: so it fails [11:20] Richardus Raymaker: i dont use it. i stay for years with opensim.exe [11:20] Marcus Llewellyn: That person monitored processes with an older application that could apparently only deal with 32-bit processes. [11:20] Richardus Raymaker: ok. so for mega the opensim memory is not the problem. more afraid about all the child connections [11:20] Justin Clark-Casey: nebadon: what makes you say that? This shouldnt' be happening [11:21] Justin Clark-Casey: all native libraries have both 32 and 64 bit windows copies [11:21] Nebadon Izumi: right but from what i remember its loading opensim in a 32 bit environment [11:21] Nebadon Izumi: but trying to use the 64 bit dlls [11:21] Nebadon Izumi: so it gets wierd [11:21] Robert Adams: never totally figured out why, when I teleport into a region I've been to many times, the texture console shows me downloading zillions of textures... it is like the cache is not working at all [11:21] Justin Clark-Casey: nebadon: no, it should use the 32 bitones [11:22] Justin Clark-Casey: hmm [11:22] Nebadon Izumi: i will test again to be sure [11:22] Nebadon Izumi: its been a while since i delt with it [11:22] Nebadon Izumi: but i do know we get a lot of people having issues [11:22] Nebadon Izumi: and i tell them to use OpenSim.exe [11:22] Nebadon Izumi: and all their problems go awya [11:22] Richardus Raymaker: i compile it always from source. this days on VS2012 [11:22] Nebadon Izumi: away* [11:23] Nebadon Izumi: the biggest problem too, not that its really a problem [11:23] Nebadon Izumi: but most people running 32 bit operating systems [11:23] Nebadon Izumi: think they have to use OpenSim.32bitlaunch.exe [11:23] Nebadon Izumi: its so misleading the name [11:23] Arielle Popstar: it is [11:23] Richardus Raymaker: but this days its not needed. opensim.exe is choicing for monts/years the rigth settings [11:23] Marcus Llewellyn: UNfortunately, there is at least that one valid use case for 32bitlaunch. [11:24] Arielle Popstar: how hard to change the name to 64bitlaunch? [11:24] Nebadon Izumi: ya i do remember that now Marcus [11:24] Nebadon Izumi: but personally I think thats a poor reason [11:24] Justin Clark-Casey: what is that case? [11:24] Nebadon Izumi: they should be using OpenSim.exe [11:24] Richardus Raymaker: suggestion. remove 32bitlaunch.exe and add a commandline parameter that force opensim.exe to use 32bit ? [11:24] Nebadon Izumi: they wrote a monitoring system [11:24] Nebadon Izumi: around OpenSim.32bitlaunch.exe [11:24] Nebadon Izumi: that monitors and restarts opensim if needed [11:25] Marcus Llewellyn: Sorta... I can see their point. Professional/Enetrprise monitoring software for Windows is not cheap... it's an investment that's hard to replace or give up. Particularly if you've build a larger infrastructure around it. [11:25] Justin Clark-Casey: so just make it call OpenSim.exe instead? [11:25] Nebadon Izumi: right thats what I said, its just a matter of fixing his code [11:25] Nebadon Izumi: i cant remember the whole argument now [11:25] Justin Clark-Casey: if it's that hard to chanve then the code is going to break in some way eventually anyway [11:25] Nebadon Izumi: right [11:26] Richardus Raymaker: yes [11:26] Nebadon Izumi: and technically we could seperate the launcher from the core code if we absolutely had too [11:26] Marcus Llewellyn: How hard would it be to move 32-bit execution to an argument for OpenSim.exe? Available, but much less visible. [11:26] Nebadon Izumi: not sure its possible [11:26] Nebadon Izumi: its a wrapper really [11:26] Justin Clark-Casey: I can't remember where a separate exec was necesary in the first place [11:26] Richardus Raymaker: hehe thats what i mened with the suggestion marcus [11:26] Justin Clark-Casey: yes, it might be something that can't be configured from within opensim itself [11:27] Nebadon Izumi: its a flag in the executable itself [11:27] Richardus Raymaker: or commandline parameter. [11:27] Nebadon Izumi: i dont think you can change the flag with a switch [11:27] Richardus Raymaker: oww. [11:27] Nebadon Izumi: if you recall that 32 bit memory hack i used to teach people [11:27] Nebadon Izumi: its the same thing [11:27] Nebadon Izumi: its a flag you switch on at compile time [11:28] Marcus Llewellyn: Right... I'm rememering my .NET details now. You can change 32/64 with a utility that's part of the framework, but not during assembly execution. [11:28] Fred.Appleby @hg.viewtwo.net:8654: Just rename opensimexe to whatever you want? [11:28] Nebadon Izumi: you can modify the exe afterwards to I think, but i dont think it can be done via a option [11:28] Arielle Popstar: glad i am not the only one rezzing in half naked :p [11:28] Nebadon Izumi: right [11:28] Richardus Raymaker: oh then your luck if some part rezz. otehrs are cloud [11:28] Nebadon Izumi: Justin if your not unclouded before jumping over i would suggest maybe another relog [11:28] tx Oh: somehow i can't rebake [11:29] Nebadon Izumi: inventory is probably hung up here then [11:29] Justin Clark-Casey: uh ok [11:29] Richardus Raymaker: Justin, ho's the unknown user going ? i have seen it now to with HG jumps [11:29] Marcus Llewellyn: Rebakes now require a permit. Just send me a money order, and I'll get right on mailing you one. :) [11:29] Vivian Klees: or tp out to another region and back [11:29] Nebadon Izumi: you might need to go to another region first [11:29] Nebadon Izumi: then come back [11:29] Justin Clark-Casey: crista made some changes which might help [11:29] Richardus Raymaker: rewear outfit most times fix clouds [11:29] Arielle Popstar: try rebakes from the menu not the keyboard shortcut [11:29] Random Walker: Sadly, you look fully dressed to me, Arielle :P [11:29] Arielle Popstar: there is a difference [11:29] Justin Clark-Casey: I sincerely hope that makes no difference [11:29] Fu Barr is offline. [11:29] Nebadon Izumi: does inventory indicate its still downloading Justin or tx? [11:30] Justin Clark-Casey: inventory still says loading [11:30] Nebadon Izumi: ya [11:30] Arielle Popstar: i was topless when i first rezzed :) [11:30] Nebadon Izumi: its probably hung then [11:30] Nebadon Izumi: might try a relog here and see if it picks up where it left off [11:30] Justin Clark-Casey: I do have a stupidly large one because I have two copies of your inv at one time [11:30] Justin Clark-Casey: well, that's crap [11:30] Arielle Popstar: i had to use the blank avatar fix to rezz [11:30] Nebadon Izumi: likely though it will remain dead until this region is restarted [11:30] Nebadon Izumi: it happens quite often [11:30] Richardus Raymaker: so.. now its nebadons fault you dont rezz ? :) [11:30] Justin Clark-Casey sighs [11:30] Nebadon Izumi: its nothing new [11:31] Justin Clark-Casey: you mean this has been the case for a long time? [11:31] Nebadon Izumi: yes [11:31] Justin Clark-Casey: even before the last round of inv request changes? [11:31] Nebadon Izumi: its very random though [11:31] Arielle Popstar: welcome to opensim :) [11:31] Nebadon Izumi: yes [11:31] Marcus Llewellyn: New users are cloud *very* often on OSgrid. [11:31] Richardus Raymaker: uhmm cloud problems exist very long [11:31] Marcus Llewellyn: It's sort of embaressing [11:31] Justin Clark-Casey: well, the fact it's stopped on the server side suggests a server problem [11:31] Nebadon Izumi: oh ya i have no doubt about it [11:31] Richardus Raymaker: but sl have cloud problems to. if that makes you less sad [11:31] Nebadon Izumi: usually it takes a restart [11:31] Nebadon Izumi: the wierd part too is you can recreate the same thing you just did to make it stop [11:31] Arielle Popstar: you have a blank avatar folder Justin? [11:31] Nebadon Izumi: and then it wont [11:31] Nebadon Izumi: its very random [11:32] Justin Clark-Casey: might be worth taking a vm dump and seeing if there is a dadlock [11:32] Richardus Raymaker: robert ? your still here ? [11:32] Nebadon Izumi: ya i could try, if i do that now it wont kill the region right? [11:32] Nebadon Izumi: kill -3 just thread dumps [11:32] Arielle Popstar: wear that whole folder at once [11:32] Nebadon Izumi: but keeps it running? [11:32] Justin Clark-Casey: It seems to remain up [11:32] Robert Adams: still here [11:32] Nebadon Izumi: ok well if we all die, its justins fault [11:32] Nebadon Izumi: lol [11:32] Nebadon Izumi: let me see [11:32] Marcus Llewellyn: lol [11:32] Justin Clark-Casey: yeah, hanging on "fetching 6 items" [11:32] Marcus Llewellyn grips his chair. [11:33] tx Oh: trouble with inventory.. [11:33] Robert Adams: there are so many threads in OpenSim, one can hang up and everything else keeps on working [11:33] Fred.Appleby @hg.viewtwo.net:8654: lets all go to roberst sim :-) [11:33] Richardus Raymaker: do you know if physics can have some problem with cpu thats increasing and keep high after lets say runninbg 1 day KFM prim [11:33] Justin Clark-Casey: a chaos of threads [11:33] Sarah Kline: hi [11:33] Vivian Klees: hi Sarah [11:33] Nebadon Izumi: did we live? [11:33] Justin Clark-Casey: hi sarah, haven't seen you for a long time [11:33] Nebadon Izumi: i got dump- [11:33] Marcus Llewellyn: Is that like a pod of whales, or a murder of crows? A chaos of threads? ;) [11:33] Nebadon Izumi: 1 sec [11:33] Richardus Raymaker: hi sarah [11:34] Justin Clark-Casey: marcus: don't know - but that's what I *think* the term should be :) [11:34] Richardus Raymaker: robert, unless that problem is fixt with newer code http://opensimulator.org/mantis/view.php?id=6696 [11:34] Marcus Llewellyn grins. [11:34] posh prim: hi hi franny [11:34] posh prim: lol great to see you [11:34] Robert Adams: what's a "KFM" prim, Richardus? [11:34] Richardus Raymaker: KeyFrameMotion.. sorry [11:34] Robert Adams: ahh... key frame [11:34] Kayaker Magic: Kentuky Fried Mouse [11:35] Nebadon Izumi: Justin > http://pastebin.com/raw.php?i=u5bQqvrj [11:35] Robert Adams: and thanks for filing all the Manti, Richardus... it is a good way of recording all the problems [11:35] Nebadon Izumi: not sure that dump is very helpful [11:35] Richardus Raymaker: finaly got some time time do things again ... [11:35] Dahlia Trimble is online. [11:35] Nebadon Izumi: oh i see tx finally rezzed [11:35] Nebadon Izumi: maybe things are not fully dead [11:36] Justin Clark-Casey: nebadon: nothing particularly suspicious - problem might not show up there [11:36] Richardus Raymaker: maby its the scipt engine thats getting nuts to robert [11:36] Justin Clark-Casey: although tbh some of the recent dumps have bizarrely not had full information [11:36] Arielle Popstar: it is on life support [11:36] tx Oh: i also have probs with worldmap [11:36] Robert Adams: richardus, do you have a simple KFM script you can share so I can test it on my sim? [11:37] Marcus Llewellyn: Yay, Dahlia is here. Just who I wanted to see. :D [11:37] tx Oh: 20:28:45 - [WORLD MAP]: Bad send on GetMapItems Error: ConnectFailure (Connection timed out) [11:37] Richardus Raymaker: i made on every mantis a test script robert [11:37] Richardus Raymaker: or at least tried. but for the cpu useage thats not sciptable [11:37] Nebadon Izumi: your seeing that on your region console tx? [11:37] tx Oh: yes [11:37] Robert Adams: running BulletSim on its separate tread would let you sim keep working but physics would just hang up doing what ever it is doing [11:37] Nebadon Izumi: are you sure you have the most recent GridCommon.ini? [11:37] Arielle Popstar: wow she rezzed fast [11:38] Arielle Popstar: with all her bits intact [11:38] Nebadon Izumi: make sure it has the latest here > http://download.osgrid.org/GridCommon.ini.txt [11:38] tx Oh: oh, well.. not really sure :-/ [11:38] Richardus Raymaker: MY problem where the first day that the avatar got laggy. the moveing objects moved with delay's [11:38] tx Oh: but i will have a look [11:38] Nebadon Izumi: kk [11:38] Richardus Raymaker: today i got it high to, while som eat_target / movvement got in a loop [11:38] Richardus Raymaker: so about the high scipt load i cant say more right now. [11:39] Richardus Raymaker: the lock moveing objects is hopefull clear explained now [11:39] Marcus Llewellyn: A malfunctioning thread could still impact other threads though, couldn't it? Like, say, if it ate CPU resources. [11:39] Robert Adams: the code for selecting an object must not be checking if the selector is permitted to select [11:40] Nebadon Izumi: i think that is possible Marcus yes [11:40] Justin Clark-Casey: marcus: yes [11:40] Nebadon Izumi: i think some of that has to do with the async vs sync stuff [11:40] Richardus Raymaker: ok. robert [11:42] Vivian Klees: . [11:42] Richardus Raymaker: robert, maby its god to have the object loop als ini setting ? some people hate it. also with testing it can be usefull if you can grab object. but on life sims its nasty [11:42] acryline erin is online. [11:42] Marcus Llewellyn: ping [11:42] Richardus Raymaker: pong [11:42] Nebadon Izumi: pong haha [11:43] Justin Clark-Casey: lot of http requests to this server [11:43] Justin Clark-Casey: 40/s [11:43] Nebadon Izumi: im a bit quiet because i am starting to log in some of my avatars into the cc grid [11:43] Nebadon Izumi: jumping between screens a lot [11:43] Marcus Llewellyn: Dahlia, I was wondering how materials was coming alone. :) I'm aware that some things had to be done with dynamit attributes, and perhaps some other things. [11:44] Dahlia Trimble: had to change materials because justin changed dynamic attributes [11:44] Dahlia Trimble: so materials that have been used might not work in later versions in master [11:45] Dahlia Trimble: but hopefully its stable and usable now [11:45] Marcus Llewellyn: Changes don't bother me... I expect breakages right now. Was more curious about a vague estimate on time to release. [11:45] Dahlia Trimble: probably going to default it to on soon [11:45] Marcus Llewellyn: Awesome. :) [11:45] Marcus Llewellyn: Thanks. :) [11:45] Dahlia Trimble: it should be usable now [11:46] Dahlia Trimble: I might change the name of the INI variables soon [11:46] Robert Adams: if dynamic attributes have stablized, I going to start storing additional physical parameters in it [11:46] Marcus Llewellyn: I've had it on in one of my sims for a while. Everything seems to be fine on objects that have materials. [11:46] Dahlia Trimble: hopefully they are stable [11:46] Dahlia Trimble: ask justin [11:46] Justin Clark-Casey: I plan no furhter changes before 0.7.6 process starts but this I'm afraid this is still not absolutely guaranteed [11:46] Allen Firethorn is online. [11:47] Dahlia Trimble: more changes? [11:47] Justin Clark-Casey: If something really crap came to light it might be necessary [11:47] Justin Clark-Casey: but I hope for no more changes [11:47] Dahlia Trimble: oh ok [11:47] Dahlia Trimble: well more people using dynamic attributes would probably help :) [11:47] Justin Clark-Casey: If we have a significant improvement in the "unknown user" issue then I will look to branch for 0.7.7 soon [11:48] Justin Clark-Casey: er, 0.7.6 [11:48] Justin Clark-Casey: any other remaining issues would be fixed within the release candidate process [11:48] Richardus Raymaker: i dont know how bad the unkown user is now [11:48] Dahlia Trimble: let me know before you do so I can remove "Deom" from materials [11:48] Dahlia Trimble: "Demo" [11:48] Justin Clark-Casey: dahlia: okay, though it wouldn't be too hard to change after branch [11:49] Arielle Popstar: this bad : [11:48 AM] Unknown UserUMMAU: i dont know how bad the unkown user is now [11:49] Dahlia Trimble: ya its just the ini stuff [11:49] Justin Clark-Casey: either we will still be merging changes from master or it can cherry-pick [11:49] Justin Clark-Casey: ok [11:49] Justin Clark-Casey: arielle: have you cleared your viewer cahce? [11:49] Nebadon Izumi: Arielle it depends on if your cache was cleared prioer to coming here or not [11:49] Arielle Popstar: yesterday [11:49] Richardus Raymaker: omg arielle... so still seems problem. but not sure if unknown user can still appear when 1 side use odler opensim version ? [11:49] Nebadon Izumi: its possible its cached, depending on where you visited since then [11:50] Fred.Appleby @hg.viewtwo.net:8654: Can some of the significant fixes from the HG testing be ported to 7.5 post fixes, this will enable more people to take advantage sooner? [11:50] Nebadon Izumi: if you visited older regions it can still happen [11:50] Arielle Popstar: brand new alpha singularity as of yesterday afternoon [11:50] Justin Clark-Casey: yeah, it can come from anywhere [11:50] Richardus Raymaker: and what if you go from old grid to a new one nebadon. still can have the same problem ? [11:50] Justin Clark-Casey: fred: that would be up to crista really [11:50] Nebadon Izumi: man its crazy how long the "show names" list is here [11:50] Justin Clark-Casey: and I suspe tthe answer is no [11:50] Nebadon Izumi: its like 2000 names [11:50] Nebadon Izumi: haha [11:50] acryline erin is offline. [11:51] Justin Clark-Casey: nebadon: need some switch to just show the bindings of users present on the regio nor something [11:51] Fred.Appleby @hg.viewtwo.net:8654: kk [11:51] Richardus Raymaker: and emergency firestorm. because the FS dev forgot to remove the debug code. so the ddosed almost LL debug log server. [11:51] Justin Clark-Casey: arielle: also, I just updated to ummau2, so any new ones would show up as that [11:51] Nebadon Izumi: as long as the receiving end is updated then there should be no problems [11:51] tx Oh: i just started git head with new GridCommon.ini :-) [11:51] Nebadon Izumi: unless of course you already have the info cached [11:51] Nebadon Izumi: then it doesnt matter [11:51] Simulator Version v0.5 shouts: OpenSim 0.7.6 Dev 635704b: 2013-07-01 23:54:04 +0100 (Unix/Mono) [11:51] Arielle Popstar: i havent seen any of those as yet Justin [11:51] Richardus Raymaker: well, it would be nice if user info cache would be flushed every restart. [11:51] Dahlia Trimble: I often get "Loading..." for a name in SL [11:51] Nebadon Izumi: i did see an unknown just flash by Justin [11:52] Nebadon Izumi: as you were scrolling [11:52] Justin Clark-Casey: yeah, there are some in the cache [11:52] Justin Clark-Casey: but I suspet those are because of objects in the region that have a UUID that does not resolve to a user account and has no hg creator info [11:52] Nebadon Izumi: there may be valid reasons [11:52] Nebadon Izumi: ya [11:52] Justin Clark-Casey: in fact, there seem many fewer today than when I looked in previous weeks [11:52] Nebadon Izumi: old stuff brought over with old second invnetory or something [11:52] Justin Clark-Casey: yeah [11:52] Nebadon Izumi: preserving uuids that dont belong on this grid [11:53] Justin Clark-Casey: which is still a problem - going to be hard to improve that without viewer changes, perhaps [11:53] Justin Clark-Casey: so it doesn't cache unknowns for all time or seomthing [11:53] Nebadon Izumi: ya, not sure there is anything we can do about that really [11:53] Justin Clark-Casey: dunno [11:53] Nebadon Izumi: other than assign it some generic name [11:53] Justin Clark-Casey: the issue is if it's unknown here but actually valid on some other grid [11:53] posh prim: after clearing viewer cach and http and https cache for singularity viwer no unknown user [11:53] FrannyDJ Dean: hello everyone is the a public meeting or privat ? :) [11:54] Nebadon Izumi: public [11:54] Vivian Klees: public [11:54] FrannyDJ Dean: :) [11:54] Arielle Popstar: in my friends list i see about 50 actual names and over 150 as Unknown User or UnknownuserUMMAU [11:54] Nebadon Izumi: yes thats ben fixed in master git Arielle [11:54] Nebadon Izumi: but if you visit older regions via HG that can still happen [11:54] Nebadon Izumi: so its going to take a bit to work itself out of the system [11:55] Justin Clark-Casey: frannydj: public, though last 5 mins [11:55] Richardus Raymaker: as long ther e are pople thats till use older versions. [11:55] tx Oh: in my friends list i have no unkown users [11:55] Nebadon Izumi: we are going to conitnute with a Load test after this [11:55] Arielle Popstar: so grids running .7.5 then will affect the names on grids running .7.6 Master? [11:55] Dahlia Trimble: I have 1 [11:55] Richardus Raymaker: not sure if HG gives warning if you TP to old version [11:55] Nebadon Izumi: which is also public your more than welcome to teleport over with us [11:55] Justin Clark-Casey: tbh, I'm not sure the unknown user issue was present in 0.7.5 [11:55] Nebadon Izumi: in about 5 minutes or so [11:55] Marcus Llewellyn has alts fired up and waiting to TP to CC. :D [11:55] Justin Clark-Casey: it only seems to have come about in the last 4 months or so [11:55] Justin Clark-Casey: so hopefully people using dev versions of code will update quicker than people on official releases [11:56] Arielle Popstar: yes it was Justin [11:56] Justin Clark-Casey: I didn't see any reports at that time [11:56] Arielle Popstar: you only hearing about it more because more people HG'ing [11:56] tx Oh: please give the cc hg address again :-) [11:56] Marcus Llewellyn: cc.opensimulator.org:8002:Keynote 1 [11:56] tx Oh: aaah, i landmarked it, lets see if this works [11:57] Justin Clark-Casey: arielle: yeah, that's possible [11:57] Arielle Popstar: dont all pile into 1 though ;) [11:57] Nebadon Izumi: well thats fine [11:57] Nebadon Izumi: to pile into 1 [11:57] Justin Clark-Casey: does seem to have been a steep upswing though, to the extent where I was seeing it myself in the last few months [11:57] Nebadon Izumi: but if you get a full message move to 2 and then 3 etc.. [11:57] Richardus Raymaker: its ot working because the 1 is filtered out [11:57] Random Walker utters infamous last words: Might as well go there now [11:57] Justin Clark-Casey: nebadon: you're not capping them at 55 per keynote region? [11:57] Richardus Raymaker: copy & paste helps [11:57] tx Oh: shall we move over? [11:57] Marcus Llewellyn: That was a paste. Heh [11:57] Nebadon Izumi: its capped at 50 [11:57] Nebadon Izumi: at the moment [11:58] BlueWall Slade is online. [11:58] Justin Clark-Casey: ok, cool [11:58] Nebadon Izumi: so once we hit 50 you will get a full message [11:58] Nebadon Izumi: if that happens just move to 2 etc.. [11:58] Nebadon Izumi: we can start jumping over now [11:58] Nebadon Izumi: if everyone is ready [11:59] Nebadon Izumi: see you there folks :) [11:59] Justin Clark-Casey: ok, see you