Chat log from the meeting on 2013-03-19
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[11:01] Andrew Hellershanks is online. | [11:01] Andrew Hellershanks is online. | ||
[11:01] Teravus Ousley is online. | [11:01] Teravus Ousley is online. | ||
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[12:11] Andrew Hellershanks: I'm going to head out. I need to finish off the scripts I'm working on so I can get on to to looking at 0.7.5PF | [12:11] Andrew Hellershanks: I'm going to head out. I need to finish off the scripts I'm working on so I can get on to to looking at 0.7.5PF | ||
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+ | [[Category:Office Hour Logs]] |
Latest revision as of 21:39, 24 October 2015
[11:01] Andrew Hellershanks is online. [11:01] Teravus Ousley is online. [11:02] Nebadon Izumi: hello Justin [11:02] Justin Clark-Casey: hi teravus, folks [11:03] Teravus Ousley: Hallo [11:03] dan banner: hi everyone [11:04] nurbsPlane9: DynamicTextureModule: Error preparing image using URL http://icf.de/cgi-bin/slweb2?url=http://osgrid.org/splash/random [11:05] Nebadon Izumi: hmm looks like the script in the right screen finally stopped working, the website it uses appears to be offline [11:05] dan banner: icf.de? [11:06] Nebadon Izumi: ya [11:06] Nebadon Izumi: not responding [11:06] Andrew Hellershanks: i'm back [11:07] Justin Clark-Casey: nebadon: so last night, did you update the osgrid robust services? [11:08] Nebadon Izumi: no [11:08] Nebadon Izumi: should i have [11:08] Nebadon Izumi: the patches did not appear to have anything that touched robust [11:08] Justin Clark-Casey: yes [11:08] Nebadon Izumi: I asked in IRC i didnt think anyone responded [11:08] Justin Clark-Casey: Yeah, unfortunately IAvatarService.cs contains some code which is used service side [11:08] Nebadon Izumi: so i assumed i didnt have to [11:08] Justin Clark-Casey: it's not just interface [11:08] Justin Clark-Casey: nebadon: yes, I remmeber seeing that [11:08] Nebadon Izumi: ah ok [11:08] Justin Clark-Casey: it's also quite possible that there will be attachment related issues on transporting between different opensim versions [11:09] Nebadon Izumi: i'll try to get that updated a little later today [11:09] Nebadon Izumi: I tested multiple attachments last night [11:09] Nebadon Izumi: and it worked fine [11:09] Nebadon Izumi: i even teleported to older sim [11:09] Justin Clark-Casey: since if the receiving destination is pre multi-attach, it will detach variuos of your multiples [11:09] Nebadon Izumi: no problem [11:09] Nebadon Izumi: i didnt however try modifying multiple attachments in a older region [11:09] Nebadon Izumi: i suspected that would fail [11:09] Justin Clark-Casey: you were trying that on osgrid? [11:09] Nebadon Izumi: ya [11:10] Nebadon Izumi: this region is updated [11:10] Nebadon Izumi: we can try right now [11:10] Justin Clark-Casey: it might appear correctly in some places but incorrectly on relog, for instnace [11:11] Nebadon Izumi: ya [11:11] Nebadon Izumi: i cant recall if I relogged [11:11] Nebadon Izumi: but teleporting it saved [11:12] Nebadon Izumi: even to older region [11:13] Nebadon Izumi: 5 attachments on my hand [11:13] Justin Clark-Casey: 4 of them in the same spot [11:13] Justin Clark-Casey: ? [11:13] Nebadon Izumi: 5 of them [11:13] Nebadon Izumi: on my hand [11:13] Justin Clark-Casey: ok, I see two cubes, ones white and one rapidly cylcing between colours [11:13] Nebadon Izumi: odd [11:13] Nebadon Izumi: guess you didnt see me move them [11:13] Nebadon Izumi: i probably need to detach and reattach [11:13] Nebadon Izumi: i moved em around [11:13] dan banner: got to reattach [11:14] Andrew Hellershanks: if you try that with clothing, how will it know what is on top of what? [11:14] Justin Clark-Casey: really, is that true in general? [11:14] dan banner: yes [11:14] Justin Clark-Casey: ok, now I see five different coloured cubes at different positions [11:14] dan banner: for attachments it is [11:14] Justin Clark-Casey: so I guess the first test would be just to relog to this region [11:14] Justin Clark-Casey: dan: oh right. That's... wrong [11:14] dan banner: ya [11:14] Nebadon Izumi: you should see my attachment move in realtime [11:14] Nebadon Izumi: if i move it [11:15] Nebadon Izumi: odd i had to reattach for you to get the update [11:15] dan banner: i think thats broke [11:15] Justin Clark-Casey: ok, so that's a new bug? [11:15] dan banner: not new [11:15] Nebadon Izumi: cant say if its new [11:15] Nebadon Izumi: i hardly have enough attachments to fill all the spots [11:15] Nebadon Izumi: let alone need more than 1 per spot [11:15] Nebadon Izumi: hehe [11:15] Nebadon Izumi: i will probably never use this [11:15] Justin Clark-Casey: so could you now relog? [11:15] Nebadon Izumi: sure [11:15] Nebadon Izumi: brb [11:15] Nebadon Izumi is offline. [11:16] Nebadon Izumi is online. [11:16] Andrew Hellershanks: Being able to have hat and hair attached to head is about the only multi-attachment to one spot that I could think of as being useful. [11:16] Nebadon Izumi: they look ok to me [11:16] Jess Relait: hi Tiffany you are a lil cloud [11:16] Justin Clark-Casey: yes, they appear fine to me as welll [11:17] Nebadon Izumi: your sure there is a Robust update? [11:17] Nebadon Izumi: oh before i forget too [11:17] Nebadon Izumi: the new "show stats" [11:17] Nebadon Izumi: i dont like it [11:18] Nebadon Izumi: in regions with more than 1 simulator, its like several pages [11:18] Nebadon Izumi: makes it someone less useful [11:18] Nebadon Izumi: just this big spew of nonsense now [11:18] dan banner: ya its like same stuff twice [11:18] Nebadon Izumi: ya [11:18] Nebadon Izumi: doesnt seem at all useful [11:19] Justin Clark-Casey: yes, please mentioned that to robert, he changed the output effectively [11:19] Nebadon Izumi: ok [11:19] Justin Clark-Casey: really, the stuff coming out on the console should be as summarized as possible [11:19] Nebadon Izumi: well its not bad if its just 1 region [11:19] UUID Speaker: Draxy Dragon: e2498462-8940-4244-8786-70c3b54e61bf [11:19] Nebadon Izumi: but when you have 9 regions in a simulator [11:19] Nebadon Izumi: its literally like 6 pages [11:20] Justin Clark-Casey: nebadon: ok, I'm really quite surprised this is working wihtout a service update since there have been changes in that area of code. But the evidence here is that things are attached just fine [11:20] Nebadon Izumi: ya [11:20] Nebadon Izumi: well I will update it anyway [11:20] Nebadon Izumi: it can't hurt [11:20] Justin Clark-Casey: I would like to know where this is the issue that crhis is seeing though [11:20] Justin Clark-Casey: maybe you could teleport to an older simulator and back? As you did previously? [11:20] Nebadon Izumi: not sure if I know what issues you mean [11:21] Nebadon Izumi: sure [11:21] Nebadon Izumi: hmm [11:21] Nebadon Izumi: trying to think whats not updated [11:21] Justin Clark-Casey: did you see his/her post on the opensim-users list? [11:21] Nebadon Izumi: did cuteulala park get updated dan? [11:21] dan banner: cemetery is on mar 3 [11:21] Nebadon Izumi: ok cool [11:21] Nebadon Izumi: I did not yet Justin [11:21] Justin Clark-Casey: Although I'm wondering if all her issues are new ones [11:21] dan banner: ya cutes park is updated [11:21] Nebadon Izumi: ok, let me jump to cemetery and back [11:21] Nebadon Izumi: brb [11:23] Nebadon Izumi: seems ok [11:23] Justin Clark-Casey: hmm [11:23] Justin Clark-Casey: alright, could I ask one last test? [11:23] Nebadon Izumi: sure [11:23] Justin Clark-Casey: could you go to that older simulator, log out, and then log back in? (doesn't need to be back to there) [11:23] Justin Clark-Casey: hang on [11:23] Nebadon Izumi: sure [11:23] Fred.Appleby @hg.viewtwo.net:8654: I cannot see any attachments on neb [11:23] dan banner: i see them [11:24] Teravus Ousley: I see a buncha cubes [11:24] Fred.Appleby @hg.viewtwo.net:8654: I am hg, may be the difference [11:24] Vivian Klees: he's misssing the cubes he had on [11:24] Andrew Hellershanks: I did see the cubes but not now [11:24] Justin Clark-Casey: hg shouldn't really make a difference [11:24] Nebadon Izumi: hmm interesting [11:24] Tiffany Magic: I see the cubes [11:24] dan banner: i see the cube [11:24] Nebadon Izumi: wierd some people can see and others can not [11:24] dan banner: s [11:24] Vivian Klees: now they show [11:24] dan banner: lemme log an alt in [11:24] Teravus Ousley: I've got cubtacular vision [11:24] dan banner: hold on neb [11:24] Nebadon Izumi: ok [11:24] Nebadon Izumi: ya ive not done anything [11:24] Justin Clark-Casey: what viewers are people using who can't see the multiple cubes? [11:25] Nebadon Izumi: maybe just need to move your camera [11:25] Nebadon Izumi: to force update [11:25] Andrew Hellershanks: ah. If I select Nebadon, there is an invisible cube on his arm [11:25] Tiffany Magic: Singularity here,. [11:25] Andrew Hellershanks: same here [11:25] Vivian Klees: that's what I did was reset camera [11:25] Nebadon Izumi: so 1.5 viewer [11:25] Vivian Klees: zoomed out then back in [11:25] Secret Alt: i see 5 cubes [11:26] Justin Clark-Casey: how many lights do you see??? [11:26] Justin Clark-Casey: uh anyway [11:26] Andrew Hellershanks: I can't see cubes on Singularity 1.7.2 built from source [11:26] Fred.Appleby @hg.viewtwo.net:8654: cubes appeared when zoomed [11:26] Simulator Version v0.5 shouts: OpenSim 0.7.6 Dev 397379c: 2013-03-19 00:39:58 +0000 (Unix/Mono) [11:26] Justin Clark-Casey: I've actually seen stuff like that on SL 3.3.4 before this [11:26] Andrew Hellershanks: Singularity Viewer 1.7.2 (3526) [11:26] Fred.Appleby @hg.viewtwo.net:8654: that is the viewer I am using [11:26] Andrew Hellershanks: (maybe it wasn't built from source on this machine) [11:26] Justin Clark-Casey: If I have attachments on they will often not appear until I alt-zoom in on my vaar [11:26] Justin Clark-Casey: avatar [11:26] Fred.Appleby @hg.viewtwo.net:8654: SL V3 [11:26] Nebadon Izumi: ya [11:26] Nebadon Izumi: thats pretty typical and not new [11:27] Nebadon Izumi: the having to cam to see attachments thing [11:27] Justin Clark-Casey: I wonder if it could be worse with multiple attachments [11:27] Andrew Hellershanks: Ah. I zoomed and now they have shown up again [11:27] Nebadon Izumi: might be [11:27] Justin Clark-Casey: nebadon: that is also a bug though [11:27] dan banner: sometimes i have to right click things to see them [11:27] Justin Clark-Casey: ugh [11:27] Nebadon Izumi: lost packets [11:27] Nebadon Izumi: or something [11:27] Justin Clark-Casey: no, it's too consistent for that [11:27] Justin Clark-Casey: my guess is something to do with the ordering of the updates we are sending out [11:27] Justin Clark-Casey: though I don't know what [11:28] Justin Clark-Casey: ahh [11:28] Andrew Hellershanks: send attachment updates after other avatar updates?? [11:28] Nebadon Izumi: ok [11:28] Nebadon Izumi: so let me do this one last test [11:28] Nebadon Izumi: brb [11:28] Justin Clark-Casey: I'm really quite surprised this is working without a service update [11:28] Arielle.Popstar @bound2.dyndns.org:8002: <<singularity (3868) sees cubesz [11:29] dan banner: i think its likely some viewer bugs in the mix [11:29] Nebadon Izumi is offline. [11:29] Justin Clark-Casey: I dunno - do we know if this is something people see on the ll grid as well? [11:29] Nebadon Izumi is online. [11:29] Justin Clark-Casey: personally, I would guess not [11:30] Teravus Ousley phoenucks fireswarm 4.2.2 (29837) an Isee-em [11:30] Nebadon Izumi: no problem it seems [11:30] Nebadon Izumi: i teleported to old sim, logged out [11:30] dan banner: i dont see cubes [11:30] Nebadon Izumi: logged back into old sim [11:30] Fred.Appleby @hg.viewtwo.net:8654: Can see 3 cubes [11:30] Andrew Hellershanks: oh, the cubes are gone again [11:30] Arielle.Popstar @bound2.dyndns.org:8002: i see 2 cubes [11:30] Nebadon Izumi: then teleported back here [11:30] Nebadon Izumi: give it a second [11:30] Justin Clark-Casey: I only saw 3 until I zoomed in [11:30] Teravus Ousley: all 5 for me [11:30] Justin Clark-Casey: I did zoom in very quickly though [11:30] Andrew Hellershanks: zoomed in and out and they show up again [11:30] Arielle.Popstar @bound2.dyndns.org:8002: all 5 now i cammed in [11:30] Justin Clark-Casey: huh [11:30] Fred.Appleby @hg.viewtwo.net:8654: ok after zoom again, can see 5 [11:30] Nebadon Izumi: drive by [11:30] Secret Alt: i see all 5 here [11:30] Nebadon Izumi: hehe [11:31] dan banner: i had to right click to see them [11:31] dan banner: but ya they are all there [11:31] Nebadon Izumi: i suspect eventually you would have seen them regardless [11:31] dan banner: probably [11:31] Justin Clark-Casey: so, it looks like multi-attachments for some reason may suffer more from that pre-existing issues [11:31] Justin Clark-Casey: issue [11:31] Justin Clark-Casey: maybe [11:31] Nebadon Izumi: it seems likely it would make things worse, not better [11:31] Nebadon Izumi: hehe [11:32] Justin Clark-Casey: maybe it's just more noticeable right now in these more controlled tests [11:32] Justin Clark-Casey: still really surprised that this works without the service update but I guess it does... [11:32] Nebadon Izumi: its most noticable with Mesh prims [11:32] Dahlia Trimble is online. [11:32] Arielle.Popstar @bound2.dyndns.org:8002: i have been seeing multi attachments on one point already in some viewers [11:32] Nebadon Izumi: a lot of the time i teleport in wearing buck bunny avatar [11:32] Nebadon Izumi: and 1/2 the people cant see me [11:32] Nebadon Izumi: until i detach and reattach [11:32] Justin Clark-Casey: ok [11:32] Nebadon Izumi: same thing happens with NPCs too [11:33] Justin Clark-Casey: NPC attachments? [11:33] Nebadon Izumi: ya [11:33] Nebadon Izumi: with a mesh attachment [11:33] Nebadon Izumi: if i rez like 10 npcs wearing mesh avatra [11:33] Nebadon Izumi: 50% of them will be invisible [11:33] Nebadon Izumi: really no way around it at the moment [11:34] Nebadon Izumi: no hacky work around or anything [11:34] Justin Clark-Casey: I'l have to take a look again when I get time [11:35] Justin Clark-Casey: thuogh when I previously looked the problkem wasn't obvious - if I recall we were sneding out attachment object updats after the avatar update, which is the order I would expect to be valid [11:35] Justin Clark-Casey: but it does sounds like some kind of timing issue [11:35] Nebadon Izumi: ya [11:35] Dahlia Trimble is offline. [11:35] Dahlia Trimble is online. [11:35] Andrew Hellershanks: Those are always a pain to deal with [11:35] Nebadon Izumi: too many simultaneous updates [11:36] Nebadon Izumi: most of the time i see it, its at Lbsa Plaza [11:36] Nebadon Izumi: the more avatars the more likely it happens it seems [11:36] Nebadon Izumi: no doubt the more attachments the more likely too [11:37] Justin Clark-Casey: well anyway. It seems multi-attachment is quite a desired thing [11:37] Nebadon Izumi: ya I am sure [11:37] Dahlia Trimble: hi [11:37] Arielle.Popstar @bound2.dyndns.org:8002: it is :) [11:37] dan banner: for RP its quite desired [11:38] Nebadon Izumi: ya you could add attachments to your weapons and stuff [11:38] Justin Clark-Casey: though now it's probably going to make the attachment not showing up until zoomed issue more prominent [11:38] Nebadon Izumi: add a scope, or grenade launcher to rifle [11:38] Justin Clark-Casey: so that will have to get fixed [11:38] dan banner: 5 guns in one hand and stuff lol [11:38] Justin Clark-Casey nods [11:39] Justin Clark-Casey: I wonder why Chris is having to many issues with the update, though [11:39] Justin Clark-Casey: so many, not to many [11:39] Nebadon Izumi: ya hard to say, there are so many variables [11:39] Nebadon Izumi: version of mono, linux, windows etc.. [11:39] Justin Clark-Casey: yeah, with things like scripted attachments, for instance [11:39] Justin Clark-Casey: I imagine all your boxes are unscripted [11:39] Nebadon Izumi: ya [11:39] Fred.Appleby @hg.viewtwo.net:8654: wonder if it is distance from the character wearing the additional attachement, I seem to have to zoom quite close [11:39] dan banner: ya script the boxes lol [11:40] Justin Clark-Casey: Fred: My feeling is that zoom itself triggers the update [11:40] Fred.Appleby @hg.viewtwo.net:8654: k [11:40] Nebadon Izumi: ya any camera movement [11:40] Justin Clark-Casey: not sure if it depends on distance. Would be interesting to try zooming out instead of in [11:40] Justin Clark-Casey: or just panning [11:40] Andrew Hellershanks: I think the first time I zoomed out first [11:40] Justin Clark-Casey: this implies the viewer knows the object is there but for some reason has just not cdrawn it [11:40] dan banner: i dont know if it matters, but i do not ever have avatar imposters enabled [11:41] Justin Clark-Casey: nor do I [11:42] Nebadon Izumi: ya those get weird for sure [11:42] dan banner: yup [11:42] Nebadon Izumi: id rather be a little laggy than see cardboard cutouts that rotate incorrectly [11:42] dan banner: heh [11:42] Justin Clark-Casey: laggy? [11:43] Nebadon Izumi: its supposed to reduce lag [11:43] Nebadon Izumi: if there is a ton of avatars [11:43] dan banner: avatar imposters are supposed to help reduce lag [11:43] Justin Clark-Casey: oh right [11:43] Fred.Appleby @hg.viewtwo.net:8654: on a different note, I see your working on the asset deduping Justin? [11:43] Nebadon Izumi: its litearlly like a cardboard cut out of your avatar [11:43] dan banner: by displaying a picture of an avatar [11:43] Nebadon Izumi: that kind of rotates like a particle [11:43] Justin Clark-Casey: I guess because the viewer doesn't need to draw them? [11:43] Nebadon Izumi: right [11:43] Nebadon Izumi: its a bitmap [11:43] Justin Clark-Casey: Fred: yes, finally got some time to do that again [11:43] Justin Clark-Casey: Fred: seems to work fine but there are a few more things I need to do [11:43] Nebadon Izumi: a bitmap the viewer generates though [11:43] Dahlia Trimble: I thought they were supposed to improve frame rate [11:43] Nebadon Izumi: nothing it downloads [11:44] Nebadon Izumi: ya, but all it really succeeds in doing is make things look bad [11:44] Nebadon Izumi: from a certain distance they rotate incorrectly [11:44] dan banner: makes avatars in the distance flash in and out [11:44] Fred.Appleby @hg.viewtwo.net:8654: justin shout when you need testing [11:44] Fred.Appleby @hg.viewtwo.net:8654: or tweet [11:45] Justin Clark-Casey: Fred: Thanks. [11:46] Fred.Appleby @hg.viewtwo.net:8654: Last night on IRC the cross region boarder discuused? [11:46] Nebadon Izumi: yes [11:46] Fred.Appleby @hg.viewtwo.net:8654: cross region boarder chat, that is [11:46] Nebadon Izumi: apparantly its a pretty easy fix according to melanie [11:47] Justin Clark-Casey: At the moment, the deduping asset service can use the older asset service as a backend and slowly migrate assets as they are requested [11:47] Nebadon Izumi: 2 lines of code she said [11:47] Justin Clark-Casey: I might still need to implement something to do a final update, though it's not crucial [11:47] Fred.Appleby @hg.viewtwo.net:8654: thanks Justin [11:47] Justin Clark-Casey: the older data could remain in place indefinitely [11:47] Nebadon Izumi: i assume you mean chatting accross border? [11:47] Nebadon Izumi: or something else? [11:47] Fred.Appleby @hg.viewtwo.net:8654: yes Neb [11:47] Justin Clark-Casey: nebadon: yes, and I think I know which two lines they are, though I would like just to make sure that works first before doing the test blindly [11:49] Fred.Appleby @hg.viewtwo.net:8654: If it IS just 2 lines, then ould it not be introduced into core for 48 hours, see how it fairs? [11:49] Nebadon Izumi: it would probably be better tested outside of core first [11:49] Justin Clark-Casey: it's not much harder just to actually check it works [11:50] Justin Clark-Casey: All I plan to do it make the change locally, then test with two avatars to see that somebody in a neighbour can hear when they are within range but not if they are not (i.e. they are at the other end of the region) [11:50] Fred.Appleby @hg.viewtwo.net:8654: If we know the 2 lines, then people couuld adjust locally [11:50] Justin Clark-Casey: if that works then I will just push it to co re [11:50] Justin Clark-Casey: this isn't a big thing [11:50] Nebadon Izumi: I am however glad I asked melanie, because we all seemed to think at last weeks meeting it would have been more difficult [11:50] Nebadon Izumi: hehe [11:50] Justin Clark-Casey: yes, I assumed before that more work would be involved [11:51] Justin Clark-Casey: man, who keeps playing that noise? :) [11:51] Nebadon Izumi: noise? [11:51] Nebadon Izumi: my sound was down [11:51] Justin Clark-Casey: that one [11:51] Dahlia Trimble: souds like a horn [11:51] Justin Clark-Casey: ha [11:51] Now playing: muttonheads - supergirl [11:51] Vivian Klees: Teravus [11:51] Arielle.Popstar @bound2.dyndns.org:8002: somebody tooting? :) [11:51] Justin Clark-Casey: I guess you can't hear it so much if the music is on [11:52] Justin Clark-Casey: I'm guessing a sample from some cartoon about a character going on about 'space' :) [11:52] Justin Clark-Casey: anyway [11:52] Teravus Ousley: hmm.. that's supposed to be a preview [11:52] Teravus Ousley: not played in world :) [11:52] Justin Clark-Casey: ha ha [11:52] Justin Clark-Casey: :) [11:52] Arielle.Popstar @bound2.dyndns.org:8002: i see you doing somersaults [11:52] Teravus Ousley: it's a corrupted core from Portal 2 [11:52] Justin Clark-Casey: ah [11:53] Justin Clark-Casey: looks like we have a sound bug then [11:53] Justin Clark-Casey: I'm surprised a local sound requests makes its way to the server though [11:53] Vivian Klees: animation was triggered as well [11:53] Teravus Ousley: http://www.youtube.com/watch?v=d-JrZwoJxbo [11:53] Fred.Appleby @hg.viewtwo.net:8654: I seem not to be able to control the volume of the background 'music', [11:53] Justin Clark-Casey wans't looking [11:54] Sarah Kline: i try local scream [11:54] Justin Clark-Casey hears nothing [11:54] Sarah Kline: ah nothing [11:54] Sarah Kline: that other bug about sounds not playing [11:54] Justin Clark-Casey: other bug? [11:55] Sarah Kline: Dan mentioned it a while back [11:55] Sarah Kline: or was it to do with gesture sounds [11:55] Teravus Ousley: This had to do with gesture sounds [11:55] Sarah Kline: kk [11:55] Justin Clark-Casey: that sounds we heard is linked to a gesture? [11:56] Teravus Ousley: Yes, I was making a gesture and clicked the preview button :) [11:56] Justin Clark-Casey: is that the same as animation preview? [11:56] Sarah Kline: oh i think previews do work inworld [11:57] Fred.Appleby @hg.viewtwo.net:8654: I can disable media, but not control volume [11:57] Sarah Kline: thats normal behaviour [11:57] Sarah Kline: for gestures [11:57] Teravus Ousley: If that's normal, sorry for the goal trail [11:57] Justin Clark-Casey: Fred: I see firestorm has independent sound setting for media [11:57] Justin Clark-Casey: I would be surprised if preview is supposed to play sound in-world [11:57] Justin Clark-Casey: would seem to go against the whole poitn [11:57] Sarah Kline: preview previews the gesture [11:58] Sarah Kline: because you build it up [11:58] Sarah Kline: with many laters [11:58] Sarah Kline: it says preview [11:58] Arielle.Popstar @bound2.dyndns.org:8002: i am playing a jump animation locally [11:58] Sarah Kline: unlike the sound dialogue box which says play locally [11:59] Tiffany Magic: Opening a gesture and hitting "preview" always plays it in world. Even in SL. [11:59] Justin Clark-Casey: oh ok, so it could be a preview in world [11:59] Justin Clark-Casey: right [11:59] Arielle.Popstar @bound2.dyndns.org:8002: a viewer bug then? [11:59] Tiffany Magic: May I ask.... is any work being done on sim crossing? [12:00] Justin Clark-Casey: from what people are saying sounds like intentional behaviour [12:00] Justin Clark-Casey: tiffany: not at the moment, though robert adams has mentioned it and it may be something I review soon [12:00] Justin Clark-Casey: though probably not for a little bit [12:01] Tiffany Magic: Justin... Good. It is needed desperately. That and riding vehicles across simlines. [12:01] Justin Clark-Casey: from my last experience, region crossing works but can be pretty laggy [12:01] Arielle.Popstar @bound2.dyndns.org:8002: or some love to megas.....:) [12:01] Justin Clark-Casey: I think robert is most concerned potentially with vehicle crossing [12:02] Justin Clark-Casey: I must admit I would like to look at megas but there are only so many hours available to me :) [12:02] Justin Clark-Casey: at the very least I would like to knwo why crashes are happening on teleports to the non root region - I'm sure that didn't happen before [12:02] Arielle.Popstar @bound2.dyndns.org:8002: oh? [12:03] Arielle.Popstar @bound2.dyndns.org:8002: havent seen that [12:03] Arielle.Popstar @bound2.dyndns.org:8002: is that on recent versions? [12:03] Justin Clark-Casey: I just heard it quite a few times. Haven't tested it myuself so maybe it only happens under some circumstances [12:03] Justin Clark-Casey: I remember hearing about it quite recently and for quite a while [12:04] Tiffany Magic: Well, it's not just a mega problem. We crash on TP more than half the time, and we have no megas. [12:04] Justin Clark-Casey: If I remember you were still using 0.7.3 [12:04] Arielle.Popstar @bound2.dyndns.org:8002: oh wait teleporting from anoither seperate region [12:05] Tiffany Magic: We are trying to upgrade to 7.5 as soon as Andrew sorts out the changes in the ini files. [12:05] Dahlia Trimble: is it just my viewer, or do a lot of people's heads look too wide today? [12:05] Arielle.Popstar @bound2.dyndns.org:8002: yes, that happens for quite a while now [12:05] Justin Clark-Casey: arielle: did it happen before? [12:05] Nebadon Izumi: lol send a pick dahlia [12:05] Justin Clark-Casey: heads.... look normal to me :) [12:05] Nebadon Izumi: everyone looks ok to me [12:05] dan banner: me too [12:06] Tiffany Magic: me too [12:06] Arielle.Popstar @bound2.dyndns.org:8002: at least for a year and a half i think cause i rememvber helping ubit test some potential fixes [12:07] Justin Clark-Casey: that's a long time. But if it was okay before then it should be fixable in opensim as it's more likely not a viewer issue of some kind [12:08] Teravus Ousley: What I can tell you from previous experience.. is if you teleport into a non-root region, the nonroot region uses a god teleport to stick you in the root region. [12:08] Teravus Ousley: the timing of it is kind of tricky [12:08] Arielle.Popstar @bound2.dyndns.org:8002: there is some weird behavious as it does seem possible to hjg into a non root region [12:08] Justin Clark-Casey: ok [12:08] Arielle.Popstar @bound2.dyndns.org:8002: HG^ [12:08] Nebadon Izumi: ya it double teleports you [12:08] Nebadon Izumi: which i imagine to some people is confusing [12:08] Justin Clark-Casey: I think that's a limitation of the protocol though [12:09] Justin Clark-Casey: I imagine would need viewer changes to avoid the need for that [12:09] Cuteulala Artis is online. [12:09] Justin Clark-Casey: alright, I need to go and do some stuff. Thanks for the meeting, folks. [12:09] Sarah Kline: byes [12:10] Andrew Hellershanks: I like the TP issue where you arrive at your destination, begin to see the stuff at that location then get logged off due to TP failure. [12:10] Arielle.Popstar @bound2.dyndns.org:8002: also sen it is possible to log in to last loaction which was a non root but cannot specify the region on login [12:10] dan banner: thats always fun [12:10] Justin Clark-Casey: andrew: that's probably because the destination region hasn't nofied the source region of success in time, or somehow the message got blocked [12:10] Andrew Hellershanks: Doesn't happen enough to be able to reproduce it or debug it. [12:11] Tiffany Magic: The crash on TP is really a serious problem. A basic function not working properly. IMO [12:11] Justin Clark-Casey: alright, I need to go and do some stuff. Thanks for the meeting, folks. [12:11] Justin Clark-Casey: oops [12:11] dan banner: later justin [12:11] Dahlia Trimble: bye jcc [12:11] Sarah Kline: bye all [12:11] Justin Clark-Casey waves [12:11] Arielle.Popstar @bound2.dyndns.org:8002: Tc JC [12:11] Andrew Hellershanks: I'm going to head out. I need to finish off the scripts I'm working on so I can get on to to looking at 0.7.5PF