http://opensimulator.org/index.php?title=Chat_log_from_the_meeting_on_2013-01-15&feed=atom&action=historyChat log from the meeting on 2013-01-15 - Revision history2024-03-28T14:51:10ZRevision history for this page on the wikiMediaWiki 1.19.9http://opensimulator.org/index.php?title=Chat_log_from_the_meeting_on_2013-01-15&diff=41548&oldid=prevFritigern at 04:33, 25 October 20152015-10-25T04:33:33Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[11:05]  Nebadon Izumi: heh</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[11:05]  Nebadon Izumi: heh</div></td></tr>
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</table>Fritigernhttp://opensimulator.org/index.php?title=Chat_log_from_the_meeting_on_2013-01-15&diff=31587&oldid=prevJustincc: Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word"> [11:05] Nebadon Izumi: heh [11:05] Ne..."2013-01-15T20:18:18Z<p>Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word"> [11:05] Nebadon Izumi: heh [11:05] Ne..."</p>
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[11:05] Nebadon Izumi: heh<br />
[11:05] Nebadon Izumi: green arrow is stalking me today<br />
[11:05] Connecting to in-world Voice Chat...<br />
[11:05] Andrew Hellershanks is Online<br />
[11:05] Vivian Klees: hehe Teravus<br />
[11:05] Connected<br />
[11:05] Simulator Version v0.5 shouts: OpenSim 0.7.5 Dev 72cc94c: 2013-01-10 20:21:18 -0800 (Unix/Mono)<br />
[11:05] Hiro Protagonist: Hiya Justin<br />
[11:05] Nebadon Izumi: hello Justin<br />
[11:05] Teravus Ousley: .. just touching up script to have partial match capability<br />
[11:05] Justin Clark-Casey: hi hiro, neb, folks<br />
[11:05] BlueWall Slade: Hi<br />
[11:05] Nebadon Izumi: Justin, i did not restart Wright Plaza today<br />
[11:05] Richardus Raymaker: hi justin<br />
[11:05] Qandy Saw: hey everyone :)<br />
[11:05] Nebadon Izumi: its been up for 48 hours<br />
[11:05] Nebadon Izumi: on mono 3.0.3 using sgen<br />
[11:05] Kayaker Magic: Hey Nebadon, you shaped that way in support of Robert Adams and BulletSim?<br />
[11:06] Nebadon Izumi: i wanted to see how it would handle a load after running for so long<br />
[11:06] Justin Clark-Casey logs into the console<br />
[11:06] Nebadon Izumi: what you mean Kayaker?<br />
[11:06] Richardus Raymaker: i have the idea to install suse on pc again and test mono 3.0.3 with copy of my regions. see if linux still flips on that amd x6<br />
[11:06] BlueWall Slade waves to justincc on the console<br />
[11:06] Nebadon Izumi: lol<br />
[11:06] Kayaker Magic: Hump? What hump?<br />
[11:07] Richardus Raymaker: well. now we only need a red dot on the floor.<br />
[11:07] Justin Clark-Casey: wth<br />
[11:07] OtakuMegane Desu: How is BulletSim looking now? I haven't gotten to play with it in a few weeks<br />
[11:07] Qandy Saw: =)<br />
[11:07] Nebadon Izumi: its improving some days<br />
[11:07] Nebadon Izumi: getting worse others<br />
[11:07] Nebadon Izumi: hehe<br />
[11:07] Nebadon Izumi: todays testing went well<br />
[11:07] Nebadon Izumi: until i rezzed my Mesh terrain<br />
[11:07] Vivian Klees: till...<br />
[11:07] Nebadon Izumi: and caused an earthquake<br />
[11:07] Teravus Ousley: Green arrow pointing at meeting leader :)<br />
[11:07] Vivian Klees: :)<br />
[11:08] Richardus Raymaker: for now i can use a low resource pos train :)<br />
[11:08] Hiro Protagonist: lol<br />
[11:08] BlueWall Slade: Justin - is that a null pointer?<br />
[11:08] Nebadon Izumi: i literally caused an earthquake<br />
[11:08] Qandy Saw: :D<br />
[11:08] Nebadon Izumi: it was funny<br />
[11:08] Justin Clark-Casey: ha ha<br />
[11:08] Hiro Protagonist: lolol<br />
[11:08] Nebadon Izumi: everything started shaking<br />
[11:08] OtakuMegane Desu: lol<br />
[11:08] Nebadon Izumi: it never recovered<br />
[11:08] Nebadon Izumi: we got some good vehicle testing in though<br />
[11:08] Hiro Protagonist: dang, an actual virtual earthquake<br />
[11:08] Justin Clark-Casey: lol, a virtual earthquake<br />
[11:08] Teravus Ousley: It was an earthquake, really :)<br />
[11:09] Nebadon Izumi: i am getting further around the track in my racer at the BulletSim Physics Arena<br />
[11:09] Hiro Protagonist: what vehicle types were tested? any of them viable yet?<br />
[11:09] Dahlia Trimble is Online<br />
[11:09] Nebadon Izumi: not really Hiro<br />
[11:09] Nebadon Izumi: the racer works best<br />
[11:09] Nebadon Izumi: land vehicles<br />
[11:09] Hiro Protagonist: nods<br />
[11:09] BlueWall Slade: I rode my prim rocket up and when it came back to the ground I work somewhere off-world<br />
[11:09] Nebadon Izumi: ya<br />
[11:09] Vivian Klees: 7.7 for 5 minutes<br />
[11:09] Hiro Protagonist: maybe time to make a driveable tank :)<br />
[11:09] Nebadon Izumi: i setup a portion of my track at the testing sim today<br />
[11:09] Nebadon Izumi: and when i would hit the ramp in turbo<br />
[11:09] Hiro Protagonist: LOL<br />
[11:09] Nebadon Izumi: it freaked out and threw me off the sim<br />
[11:09] Hiro Protagonist: LOL<br />
[11:09] Nebadon Izumi: my helicopter was bad today<br />
[11:09] Hiro Protagonist: its getting better :)<br />
[11:10] Nebadon Izumi: just shot me off the sim when i tried to move<br />
[11:10] Teravus Ousley: My helicopter was OK for X and Y movements<br />
[11:10] Nebadon Izumi: there will probably be a slew of fixes in core this week from todays testing<br />
[11:10] Teravus Ousley: but Z shot me off the sim<br />
[11:10] Nebadon Izumi: internet should be upgraded for next weeks meeting<br />
[11:10] Nebadon Izumi: hopefully next weeks testing will reveal even more<br />
[11:10] Kayaker Magic: I pointed out some physics mantis numbers to Robert that prevent MY helicopter from working right<br />
[11:10] Vivian Klees: was we on dsl?<br />
[11:11] BlueWall Slade: I was applying impulse along the Z to lift the rocket, it would only take 50<br />
[11:11] Nebadon Izumi: its a DSL i think yes<br />
[11:11] Cuteulala Artis is Offline<br />
[11:11] Nebadon Izumi: i am not sure, its not your standard home internet connection i do not think<br />
[11:11] Hiro Protagonist: yeah that irks me, I cant get rockets larger than a certain size to work at all because of that<br />
[11:11] BlueWall Slade: seemed to ignore anything above that<br />
[11:11] Andrew Hellershanks is Offline<br />
[11:11] Richardus Raymaker: hmm. thats max. 2-3Mbit upload. in happy case<br />
[11:11] Nebadon Izumi: Robert said by next week everything should be better<br />
[11:11] Taarna Welles is Online<br />
[11:12] Nebadon Izumi: he also said he is going up to 10Mbit/sec upstream<br />
[11:12] Kayaker Magic: everything is always better in a week!<br />
[11:12] Richardus Raymaker: hmmm.. yummie<br />
[11:12] Nebadon Izumi: heh no thats 2 weeks<br />
[11:12] Kayaker Magic whispers: No really, Robert is giving me hope!<br />
[11:12] Hiro Protagonist: actually I was more referring to the limit of 50 for llApplyImpulse; I think that probably got inherited from our ode implementation (just guessing though)<br />
[11:12] Andrew Hellershanks is Online<br />
[11:12] BlueWall Slade: Justin - I put a json-rpc handler in the http server. If it behaves well, do you think we can put it in the rc ?<br />
[11:12] Teravus Ousley draws attention to justincc<br />
[11:13] BlueWall Slade: LOLO<br />
[11:13] Justin Clark-Casey: this sim has suddnely become very unhappy fo9r some reason<br />
[11:13] Nebadon Izumi: hehe<br />
[11:13] Dahlia Trimble: hi<br />
[11:13] BlueWall Slade: hi Dahlia<br />
[11:13] Nebadon Izumi: ah its Dahlias fault Justin<br />
[11:13] paulie Flomar: Maybe my crappeh connection is lagging it out. Sorreh.<br />
[11:13] Justin Clark-Casey: large number of slow asset requests<br />
[11:13] Teravus Ousley: hello<br />
[11:13] Nebadon Izumi: I think several people just logged in simultanously<br />
[11:13] Nebadon Izumi: opensim is never happy when that happens<br />
[11:14] Nebadon Izumi: especially with a crowd<br />
[11:14] Dahlia Trimble: its not my fault! *looks for someone else to blame*<br />
[11:14] paulie Flomar: As a test, I can log out and lets see if it improves.<br />
[11:14] Nebadon Izumi: hehe Dahlia<br />
[11:14] Vivian Klees: Diva isn't here Dahlia<br />
[11:14] BlueWall Slade: lol<br />
[11:14] Justin Clark-Casey: odd, total frame time in statisitcs is far higher than I would expect with a big component missing<br />
[11:14] Richardus Raymaker: how does LL handle logins ? every one on seperate thread ?<br />
[11:14] Dahlia Trimble: why so laggy today?<br />
[11:14] Nebadon Izumi: its laggy?<br />
[11:14] Dahlia Trimble: could hardly walk<br />
[11:14] Nebadon Izumi: seems ok to me<br />
[11:15] Taarna Welles: yep, hard to login on wright plaza<br />
[11:15] Dahlia Trimble: oh better now<br />
[11:15] paulie Flomar: logging out for asec. lets see if it improves with me out.<br />
[11:15] Richardus Raymaker: seems fine<br />
[11:15] BlueWall Slade: Dahlia, you came in at a point when it was lagging pretty bad<br />
[11:15] paulie Flomar: oh its better?<br />
[11:15] Nebadon Izumi: green arrow cant get me in here<br />
[11:15] Nebadon Izumi: lol<br />
[11:15] Taarna Welles: Neb did you eat to much with Christmas?<br />
[11:15] Teravus Ousley: heh<br />
[11:15] Nebadon Izumi: too many Wright Plaza donuts<br />
[11:15] Hiro Protagonist: seems to be better<br />
[11:15] Dahlia Trimble: I clicked the green arrow but I didnt get a quest<br />
[11:16] Richardus Raymaker: that still dont explain the schrinking<br />
[11:16] Teravus Ousley: :)<br />
[11:16] Hiro Protagonist: It favors you Justin LOL<br />
[11:16] Justin Clark-Casey: can you hear me, Andrew?<br />
[11:17] Teravus Ousley: I can hear you justincc<br />
[11:17] Andrew Hellershanks is Offline<br />
[11:17] Andrew Hellershanks is Online<br />
[11:17] Justin Clark-Casey: I just see failures relating to andrew on the console and then eventually a big red spew<br />
[11:17] Dahlia Trimble: laggy again<br />
[11:17] Nebadon Izumi: ya now it feels a bit laggy<br />
[11:18] Hiro Protagonist: ahhh<br />
[11:18] Nebadon Izumi: is it the arrow?<br />
[11:18] Dahlia Trimble: a bit?<br />
[11:18] Nebadon Izumi: cause im running around<br />
[11:18] Justin Clark-Casey: I'm sure it can't just be the arrow<br />
[11:18] Taarna Welles: It's your weight Nebadon :)<br />
[11:18] Nebadon Izumi: haha<br />
[11:18] Richardus Raymaker: Dahlia. its not because your still loading the sim ?<br />
[11:19] Justin Clark-Casey: amybe 3.0.3 has cracked<br />
[11:19] Dahlia Trimble: I hope now<br />
[11:19] Richardus Raymaker: still sounds , that i maby betetr not try mono 3 on my amd<br />
[11:19] Dahlia Trimble: not<br />
[11:19] Dahlia Trimble: me loading shouldnt lag it<br />
[11:19] Richardus Raymaker: you use bullet nebadon ?<br />
[11:19] Nebadon Izumi: i do but not here<br />
[11:19] Richardus Raymaker: i see the arrow is lagging<br />
[11:20] Nebadon Izumi: all the data printing on sim console probably isnt helping<br />
[11:20] Nebadon Izumi: its spewing a lot of info at the moment<br />
[11:20] Teravus Ousley: Everthing main loop is lagging I think.<br />
[11:20] Justin Clark-Casey: it's only going to have a mnor effect<br />
[11:20] Justin Clark-Casey: it wouldn't be printing if we weren't lagging :)<br />
[11:20] Richardus Raymaker: uhmm, nebadon is crsuhed under data now. :\<br />
[11:21] Richardus Raymaker: crushed<br />
[11:21] Nebadon Izumi: its not using a ton of cpu<br />
[11:21] Nebadon Izumi: its using like 35% of the cpu<br />
[11:21] Teravus Ousley can add a lot of asset loading if you want right now.. :)<br />
[11:21] Nebadon Izumi: not really<br />
[11:21] Nebadon Izumi: hehe<br />
[11:21] Teravus Ousley: k<br />
[11:22] Teravus Ousley: Not sure why the particle wants to 're-rez' when it's used.<br />
[11:22] Richardus Raymaker: yup. its not dahlia. i see lag to<br />
[11:23] Justin Clark-Casey: any better?<br />
[11:23] Nebadon Izumi: yes<br />
[11:23] Nebadon Izumi: much better<br />
[11:23] Nebadon Izumi: it was the extra logging wasnt it<br />
[11:23] Justin Clark-Casey: aliright, I just learnt that logging in the main scene loop really does take quite a bit of time<br />
[11:23] Hiro Protagonist: got some rubber banding still<br />
[11:23] Nebadon Izumi: ya heh<br />
[11:23] Nebadon Izumi: told ya<br />
[11:23] Nebadon Izumi: even the most minimal amount of logging is harsh<br />
[11:24] Nebadon Izumi: thats why we turn it down on the plazas<br />
[11:24] Dahlia Trimble: shouldnt logging be in another thread?<br />
[11:24] Nebadon Izumi: otherwise its constant state of lag<br />
[11:24] Justin Clark-Casey: mmm<br />
[11:24] Justin Clark-Casey: this was logging to signal when the main loop took a long time<br />
[11:24] Nebadon Izumi: its only noticeable with like 10+ avatars<br />
[11:24] Justin Clark-Casey: which does itself cause the main loop to take more time....<br />
[11:24] BlueWall Slade: would the logging run in a thread / async?<br />
[11:25] Justin Clark-Casey: if you do logging async debugging gets way more difficult because you don't necessarily record things in the order that they happen<br />
[11:25] Hiro Protagonist is Offline<br />
[11:25] BlueWall Slade: ++<br />
[11:25] Andrew Hellershanks thinks nebadon has had way too much coffee. ;-)<br />
[11:25] Nebadon Izumi: lol<br />
[11:25] Nebadon Izumi: trying to burn some carbs<br />
[11:26] Hiro Protagonist is Online<br />
[11:26] Kayaker Magic: Hi Logger!<br />
[11:26] Justin Clark-Casey: I wonder if the accuracy of sleep has changed under mono 3<br />
[11:26] logger sewell: Hi all<br />
[11:26] Andrew Hellershanks: Good idea to help burn off all the excess calories gained over the holidays.<br />
[11:26] Nebadon Izumi: you know i have noticed it moving more<br />
[11:26] Nebadon Izumi: in mono 3<br />
[11:26] Nebadon Izumi: it seemd previously to be stuck at 1.0<br />
[11:26] Justin Clark-Casey: hi andrew. did you have a lot of trouble logging in today?<br />
[11:26] Nebadon Izumi: no matter what was going on<br />
[11:27] Andrew Hellershanks: Justin, hey. Yes I did.<br />
[11:27] Justin Clark-Casey: what was your experience?<br />
[11:27] Hiro Protagonist: MUCH better after relogging; even with things still rezzing<br />
[11:27] logger sewell: I rezzed right in I think for a change<br />
[11:27] Nebadon Izumi hides in the forest<br />
[11:27] Justin Clark-Casey: we-ell, I did remove one self-inflicted source of lag<br />
[11:27] Andrew Hellershanks: I logged in with Singularity, sat on a cushion, and that crashed viewer. Trying to get back in the viewer got stuck in the early part of Logging In...<br />
[11:27] Justin Clark-Casey: which is a lesson for me<br />
[11:28] Nebadon Izumi: it probably isnt helping that the sims been running for over 48 hours<br />
NOTE: The Wright Plaza simulator crashed here and was restarted.<br />
[11:33] Hiro Protagonist is Online<br />
[11:33] Nebadon Izumi is Online<br />
[11:33] Andrew Hellershanks is Online<br />
[11:33] Hiro Protagonist is Online<br />
[11:33] Connecting to in-world Voice Chat...<br />
[11:34] Dahlia Trimble is Online<br />
[11:34] Connected<br />
[11:34] Teravus Ousley: Hello Pile-a-people!<br />
[11:34] Richardus Raymaker: lag attack, round 2<br />
[11:34] logger sewell: woo baby what a crash<br />
[11:34] BlueWall Slade is Online<br />
[11:34] Nebadon Izumi: mass log ins are fun<br />
[11:34] Taarna Welles is Online<br />
[11:34] logger sewell: are ya all real friendly there richard or married lol<br />
[11:34] Justin Clark-Casey: ok, well on the fact of it that was just a crash to bash with no stacktrace<br />
[11:34] Nebadon Izumi: you neeed to rebake Justin<br />
[11:35] Nebadon Izumi: ya that was odd<br />
[11:35] Nebadon Izumi: i typed "show up"<br />
[11:35] Nebadon Izumi: it went to bash a few seconds laster<br />
[11:35] Nebadon Izumi: later8<br />
[11:35] Nebadon Izumi: not sure if it was coincidence or what<br />
[11:35] Justin Clark-Casey: I think that was coincidence<br />
[11:35] Andrew Hellershanks: try it again and see<br />
[11:35] Nebadon Izumi: sometimes things get strange when multiple people are on screen<br />
[11:35] Richardus Raymaker: well, the comnsole did "show up" :O<br />
[11:35] Dahlia Trimble: LAGGGGGG<br />
[11:35] Nebadon Izumi: welcome back everyone<br />
[11:36] Nebadon Izumi: mass log ins are never fun<br />
[11:36] Nebadon Izumi: give it a minute to settle<br />
[11:36] Nebadon Izumi: this is good tests though<br />
[11:36] Nebadon Izumi: pushing this new mono to the edge<br />
[11:36] Richardus Raymaker: over the edge :P<br />
[11:36] Hiro Protagonist: lol<br />
[11:37] Nebadon Izumi: wonder if it will recover<br />
[11:37] Richardus Raymaker: i see a nice pile of peole down there<br />
[11:37] Nebadon Izumi: seems to be imprioving a bit<br />
[11:38] Justin Clark-Casey: uh oh<br />
[11:38] Hiro Protagonist: lol<br />
[11:38] Andrew Hellershanks: Uh oh ??<br />
[11:38] Nebadon Izumi: everytime someone logs in it really spikes<br />
[11:38] logger sewell: i dont like Uh oh<br />
[11:38] Justin Clark-Casey: I think I just killed the console with a kick request<br />
[11:38] Nebadon Izumi: oh<br />
[11:38] Nebadon Izumi: ya those don't always go well<br />
[11:38] Justin Clark-Casey: ok, there w ego<br />
[11:38] Nebadon Izumi: cool<br />
[11:38] Nebadon Izumi: ive had that happen too though<br />
[11:38] Teravus Ousley: whojakick?<br />
[11:38] Nebadon Izumi: kick someone loose the console<br />
[11:38] Kayaker Magic: Rather have Andrew say Uh Oh than my doctor...<br />
[11:39] Taarna Welles: lol<br />
[11:39] Nebadon Izumi: welcome back everyone :)<br />
[11:39] logger sewell: that i strue Kayaker<br />
[11:39] Justin Clark-Casey: something bad is happening<br />
[11:39] Qandy Saw: if not bad, odd at lest =)<br />
[11:39] Richardus Raymaker: this keeps meetings from sleeping in.<br />
[11:39] Andrew Hellershanks is Offline<br />
[11:40] Teravus Ousley: Arrow is dissapearded.. so .. didn't get saved in state.<br />
[11:41] Andrew Hellershanks is Online<br />
[11:41] Nebadon Izumi: ya mass log in is bad, never goes well<br />
[11:41] Qandy Saw: uhum<br />
[11:41] Richardus Raymaker: neb is still lagging<br />
[11:41] Nebadon Izumi: still people loggin in<br />
[11:42] Nebadon Izumi: cause there is 1-2 people logging in every 30-60 seconds<br />
[11:42] Richardus Raymaker: whats the login rate in sl ?<br />
[11:42] Nebadon Izumi: no clue<br />
[11:42] Nebadon Izumi: grid wide its probably in the 1000s per minute<br />
[11:42] Nebadon Izumi: hehe<br />
[11:43] Vivian Klees: and the reconnecting bots?<br />
[11:43] Teravus Ousley: right.. but that's spread around the regions<br />
[11:43] Nebadon Izumi: ya<br />
[11:43] logger sewell: wb Andrew<br />
[11:43] Nebadon Izumi: they have like 100 welcome regions<br />
[11:43] Nebadon Izumi: to spread it around<br />
[11:43] Robert Adams: I forgot about the meeting... looks like I missed some crashes :)<br />
[11:43] Nebadon Izumi: for new avatars<br />
[11:44] Nebadon Izumi: ya we crashed it once but it was strange crash<br />
[11:44] Nebadon Izumi: im not convinced it was totally opensim<br />
[11:44] Nebadon Izumi: i suspect screen freaked out or something<br />
[11:44] logger sewell: Hey Robert<br />
[11:44] Richardus Raymaker: screen freaking out ? thats really new<br />
[11:44] Richardus Raymaker: hi robert<br />
[11:44] Nebadon Izumi: lol not really<br />
[11:44] Andrew Hellershanks: logger, ty<br />
[11:44] Nebadon Izumi: you don't know how many times screen has screwed up for me<br />
[11:44] Dings Digital: Hello<br />
[11:44] Nebadon Izumi: still in the long run screen is great<br />
[11:45] Hiro Protagonist: Hello Dings<br />
[11:45] Richardus Raymaker: i use only 1 screen / opensim instcnace. when i use linux<br />
[11:45] Robert Adams: this place didn't completely download for me... the floor is still invisible<br />
[11:45] Justin Clark-Casey: I know the proximate cuase of that big exception spew but I don't know the ultimate cause<br />
[11:46] Robert Adams: things are being slow today<br />
[11:46] Hiro Protagonist: it's having a rough go of it today Robert<br />
[11:46] Nebadon Izumi: ya i think we kind of killed the sim a little after the crash<br />
[11:46] Nebadon Izumi: everyone logged in virtually simultaneously<br />
[11:46] Nebadon Izumi: that never ends well<br />
[11:46] Hiro Protagonist: I'm actually a little surprised it handled it this well<br />
[11:46] Dahlia Trimble: I think I got it all<br />
[11:46] Richardus Raymaker: you know nobody can wait to get back in<br />
[11:47] Nebadon Izumi: ya actually its doing better than it normally would have<br />
[11:47] Hiro Protagonist: arrow is back :)<br />
[11:47] Nebadon Izumi: had we done the same thing in the past<br />
[11:47] Justin Clark-Casey: ha, maybe there hsould be a queueing system<br />
[11:47] Andrew Hellershanks: what's with the arrow?<br />
[11:47] Justin Clark-Casey: or the sim can signal its overloaded and shunt you to another sim...<br />
[11:47] Teravus Ousley: well, I can tell you script events are being weird.<br />
[11:47] Dahlia Trimble: click the arrow for a quest :)<br />
[11:47] Kayaker Magic: Well, it has been fun guys, but I have to go see a vampire, I mean my doctor for some blood drawing.<br />
[11:47] Richardus Raymaker: teravus, whats weird this time with the events ?<br />
[11:47] Andrew Hellershanks: why am I suddenly thinking of Monty Python<br />
[11:47] Nebadon Izumi: heh later Kayaker<br />
[11:47] Justin Clark-Casey: bye kayaker<br />
[11:48] Hiro Protagonist: tc Mike<br />
[11:48] Dahlia Trimble: bye<br />
[11:48] logger sewell: tc Kayaker<br />
[11:48] Hiro Protagonist: good luck with the Drake<br />
[11:48] Andrew Hellershanks: I dn't see the green arrow<br />
[11:48] Nebadon Izumi: overall im still quite impressed with mono 3.0.3<br />
[11:48] Nebadon Izumi: memory consumption is way down with sgen<br />
[11:48] logger sewell: over by the stairs<br />
[11:48] Nebadon Izumi: show stats is reporting 1000mb aprox<br />
[11:48] logger sewell: oh it's coming to get us now<br />
[11:48] Nebadon Izumi: thats so low for a meeting of this size<br />
[11:49] Nebadon Izumi: its usually double this by now<br />
[11:49] Teravus Ousley: heh, I sent the arrow following dahlia and it went off into space<br />
[11:49] Andrew Hellershanks: yea, I see it in the distance<br />
[11:49] Richardus Raymaker: above dahlia is the arrow<br />
[11:49] Hiro Protagonist: like thatt...<br />
[11:49] Richardus Raymaker: hmm. just need to test someday mono 3<br />
[11:49] Richardus Raymaker: maby that works perfect on amd<br />
[11:49] Nebadon Izumi: its pushing me<br />
[11:49] Nebadon Izumi: lol<br />
[11:49] Nebadon Izumi: rude arrow<br />
[11:50] Justin Clark-Casey: I see the FlotsamAssetCache is still deficient in locking as well<br />
[11:50] Teravus Ousley: That's weeird.. should be on top of you.<br />
[11:50] Hiro Protagonist: "Who's R2 unit is this?"<br />
[11:50] Justin Clark-Casey: I suspect Sleep behaviour might have changed<br />
[11:50] Justin Clark-Casey: lok at time dilation in viewer stats and total frame time<br />
[11:50] Andrew Hellershanks: I still need to get a new power supply for my desktop before I will be able to do much more development related to OS<br />
[11:50] Hiro Protagonist: oh he tumbles 4 u<br />
[11:50] Nebadon Izumi: heh ya<br />
[11:50] Robert Adams: that follow bot needs a little work :)<br />
[11:51] Nebadon Izumi: lol<br />
[11:51] Nebadon Izumi: hes caught in my orbit<br />
[11:51] Nebadon Izumi: i need to diet<br />
[11:51] Hiro Protagonist: that was bad, star wars reference and boy george reference in adjacent sentences<br />
[11:51] Teravus Ousley: LLSetStatus on that..<br />
[11:51] Teravus Ousley: or they orbit<br />
[11:51] Teravus Ousley: .. spin..<br />
[11:51] Nebadon Izumi: i like to think its cause im so fat<br />
[11:52] Richardus Raymaker: thats the llmovetotarget bug. you hit it. and it spin for ever<br />
[11:52] Andrew Hellershanks: been snacking on too many of the donuts near here during the meetings?<br />
[11:52] Qandy Saw: uhum, i saw him<br />
[11:52] Qandy Saw: =)<br />
[11:52] Nebadon Izumi: yep on the all donuts diet<br />
[11:53] Hiro Protagonist: he's been using opensim so long he's slowly mutating to hippo?<br />
[11:53] Teravus Ousley sets the arrow on fire<br />
[11:53] Andrew Hellershanks: Does llmovetotarget stil have the 10m limit?<br />
[11:53] Nebadon Izumi: ahhhhh my hiar<br />
[11:53] Robert Adams: why is the frame rated own?<br />
[11:53] Andrew Hellershanks: Hiro :-)<br />
[11:53] Hiro Protagonist: lolol<br />
[11:53] Nebadon Izumi: too much hair product<br />
[11:53] Justin Clark-Casey: that's a good looking fire<br />
[11:53] Hiro Protagonist: "Are you shooting a pepsi commercial?"<br />
[11:53] Andrew Hellershanks: I only saw purple<br />
[11:53] Hiro Protagonist: yeah I havent got the texture yet either<br />
[11:53] Hiro Protagonist: oh there it is<br />
[11:53] Taarna Welles: At least it doesn't smell like roasted chicken<br />
[11:54] Hiro Protagonist: that is a good looking ifre texture<br />
[11:54] Hiro Protagonist: LOL<br />
[11:55] Hiro Protagonist: I think the grill just explodered<br />
[11:55] Nebadon Izumi: hehe<br />
[11:55] Taarna Welles: wow!<br />
[11:55] Vivienne Clary: *•.¸ Hust ¸.•*<br />
[11:55] Hiro Protagonist: I got some landmines somewhere xD<br />
[11:55] Teravus Ousley: :)<br />
[11:55] Taarna Welles: bad bad Nebadon!<br />
[11:55] Hiro Protagonist: mine push though heh<br />
[11:56] Andrew Hellershanks is Offline<br />
[11:56] Teravus Ousley: The only problem with the fire texture I set up for that one is it's laggy-ish<br />
[11:56] Nebadon Izumi: its strange the sim isnt fully recovering<br />
[11:56] Nebadon Izumi: wonder whats got it all tied up<br />
[11:57] Justin Clark-Casey: personally, I suspect that Sleep is implemented differently on mono 3<br />
[11:57] Hiro Protagonist: interesting<br />
[11:57] Richardus Raymaker: hmmm...<br />
[11:57] Justin Clark-Casey: and so it's tying up the scene loop for longer than requested. But that's just a theory based on the observable client stat data<br />
[11:58] Justin Clark-Casey: we shouldn't be using Sleep for the main loop anyway - it's just happened to work uptil now<br />
[11:58] Nebadon Izumi: well we have had some large crowds at lbsa plaza<br />
[11:58] Nebadon Izumi: and we did not have lag like this<br />
[11:58] Nebadon Izumi: we had 25 people<br />
[11:58] Nebadon Izumi: running around like crazy people trying to crash the sim<br />
[11:58] Justin Clark-Casey: I would be interested to know what the viewer stats report in those situations<br />
[11:58] Nebadon Izumi: it was great<br />
[11:58] Richardus Raymaker: lbsa dont have many scipts<br />
[11:58] Hiro Protagonist: content load is far more complex here though<br />
[11:58] Nebadon Izumi: well also at the lbsa test<br />
[11:58] Richardus Raymaker: also not many llSleep()<br />
[11:58] Nebadon Izumi: not everyone logged in all at once<br />
[11:58] Nebadon Izumi: i think thats what killed the sim<br />
[11:58] Nebadon Izumi: not that we have this many people here<br />
[11:59] Nebadon Izumi: AHHHH<br />
[11:59] Nebadon Izumi: its trying to kill me<br />
[11:59] Nebadon Izumi: lol<br />
[11:59] Nebadon Izumi: ok<br />
[11:59] Hiro Protagonist: you've been arrowed<br />
[11:59] Nebadon Izumi: now we know not to sit on the arrow thats following you<br />
[11:59] Richardus Raymaker: kill it neb.<br />
[11:59] Teravus Ousley: heh<br />
[11:59] Nebadon Izumi: i tore a hole in the space time fabric<br />
[11:59] Teravus Ousley: goes up<br />
[12:00] Hiro Protagonist: lol<br />
[12:00] Richardus Raymaker: its pointing up now<br />
[12:00] Richardus Raymaker: hehe<br />
[12:00] Nebadon Izumi: im good at breaking stuff<br />
[12:00] Teravus Ousley: That's actually 'normal'<br />
[12:00] Nebadon Izumi: weeee<br />
[12:00] Hiro Protagonist: going UP!<br />
[12:00] Richardus Raymaker: strange habbit. if you make something more heavy its flying up.....<br />
[12:00] Nebadon Izumi: heh<br />
[12:01] Teravus Ousley: It applies impulse towards the avatar with an offset<br />
[12:01] Teravus Ousley: the offset is what causes it to go 'up' when you sit on it<br />
[12:01] Teravus Ousley: because it's 1m above the avatar's position<br />
[12:02] Teravus Ousley: script talk.<br />
[12:02] NPC Mover v2.3 #0: attach: fa8d9c42-ff38-44fa-a347-a208e1d5170a<br />
[12:02] Richardus Raymaker: oh oh..<br />
[12:02] Justin Clark-Casey: alright, I need to pop off.<br />
[12:02] Justin Clark-Casey: See you around, folks.<br />
[12:02] Nebadon Izumi: kk later Justin<br />
[12:02] Dahlia Trimble: byes<br />
[12:02] Teravus Ousley: Take care Justin.<br />
[12:02] Qandy Saw: bye<br />
[12:02] Robert Adams: bye justin<br />
[12:02] Richardus Raymaker: bye justin<br />
[12:03] Justin Clark-Casey waves<br />
[12:03] Kahn Khalim: l8r JCC<br />
</pre></div>Justincc