Chat log from the meeting on 2013-01-15

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[11:05]  Nebadon Izumi: heh
 
[11:05]  Nebadon Izumi: heh
 
[11:05]  Nebadon Izumi: green arrow is stalking me today
 
[11:05]  Nebadon Izumi: green arrow is stalking me today
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[12:03]  Kahn Khalim: l8r JCC
 
[12:03]  Kahn Khalim: l8r JCC
 
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[[Category:Office Hour Logs]]

Latest revision as of 21:33, 24 October 2015

[11:05]  Nebadon Izumi: heh
[11:05]  Nebadon Izumi: green arrow is stalking me today
[11:05]  Connecting to in-world Voice Chat...
[11:05]  Andrew Hellershanks is Online
[11:05]  Vivian Klees: hehe Teravus
[11:05]  Connected
[11:05]  Simulator Version v0.5 shouts: OpenSim 0.7.5 Dev          72cc94c: 2013-01-10 20:21:18 -0800 (Unix/Mono)
[11:05]  Hiro Protagonist: Hiya Justin
[11:05]  Nebadon Izumi: hello Justin
[11:05]  Teravus Ousley: .. just touching up script to have partial match capability
[11:05]  Justin Clark-Casey: hi hiro, neb, folks
[11:05]  BlueWall Slade: Hi
[11:05]  Nebadon Izumi: Justin, i did not restart Wright Plaza today
[11:05]  Richardus Raymaker: hi justin
[11:05]  Qandy Saw: hey everyone :)
[11:05]  Nebadon Izumi: its been up for 48 hours
[11:05]  Nebadon Izumi: on mono 3.0.3 using sgen
[11:05]  Kayaker Magic: Hey Nebadon, you shaped that way in support of Robert Adams and BulletSim?
[11:06]  Nebadon Izumi: i wanted to see how it would handle a load after running for so long
[11:06]  Justin Clark-Casey logs into the console
[11:06]  Nebadon Izumi: what you mean Kayaker?
[11:06]  Richardus Raymaker: i have the idea to install suse on pc again and test mono 3.0.3 with copy of my regions. see if linux still flips on that amd x6
[11:06]  BlueWall Slade waves to justincc on the console
[11:06]  Nebadon Izumi: lol
[11:06]  Kayaker Magic: Hump? What hump?
[11:07]  Richardus Raymaker: well. now we only need a red dot on the floor.
[11:07]  Justin Clark-Casey: wth
[11:07]  OtakuMegane Desu: How is BulletSim looking now? I haven't gotten to play with it in a few weeks
[11:07]  Qandy Saw: =)
[11:07]  Nebadon Izumi: its improving some days
[11:07]  Nebadon Izumi: getting worse others
[11:07]  Nebadon Izumi: hehe
[11:07]  Nebadon Izumi: todays testing went well
[11:07]  Nebadon Izumi: until i rezzed my Mesh terrain
[11:07]  Vivian Klees: till...
[11:07]  Nebadon Izumi: and caused an earthquake
[11:07]  Teravus Ousley: Green arrow pointing at meeting leader :)
[11:07]  Vivian Klees: :)
[11:08]  Richardus Raymaker: for now i can use a low resource pos train :)
[11:08]  Hiro Protagonist: lol
[11:08]  BlueWall Slade: Justin - is that a null pointer?
[11:08]  Nebadon Izumi: i literally caused an earthquake
[11:08]  Qandy Saw: :D
[11:08]  Nebadon Izumi: it was funny
[11:08]  Justin Clark-Casey: ha ha
[11:08]  Hiro Protagonist: lolol
[11:08]  Nebadon Izumi: everything started shaking
[11:08]  OtakuMegane Desu: lol
[11:08]  Nebadon Izumi: it never recovered
[11:08]  Nebadon Izumi: we got some good vehicle testing in though
[11:08]  Hiro Protagonist: dang, an actual virtual earthquake
[11:08]  Justin Clark-Casey: lol, a virtual earthquake
[11:08]  Teravus Ousley: It was an earthquake, really :)
[11:09]  Nebadon Izumi: i am getting further around the track in my racer at the BulletSim Physics Arena
[11:09]  Hiro Protagonist: what vehicle types were tested? any of them viable yet?
[11:09]  Dahlia Trimble is Online
[11:09]  Nebadon Izumi: not really Hiro
[11:09]  Nebadon Izumi: the racer works best
[11:09]  Nebadon Izumi: land vehicles
[11:09]  Hiro Protagonist: nods
[11:09]  BlueWall Slade: I rode my prim rocket up and when it came back to the ground I work somewhere off-world
[11:09]  Nebadon Izumi: ya
[11:09]  Vivian Klees: 7.7 for 5 minutes
[11:09]  Hiro Protagonist: maybe time to make a driveable tank :)
[11:09]  Nebadon Izumi: i setup a portion of my track at the testing sim today
[11:09]  Nebadon Izumi: and when i would hit the ramp in turbo
[11:09]  Hiro Protagonist: LOL
[11:09]  Nebadon Izumi: it freaked out and threw me off the sim
[11:09]  Hiro Protagonist: LOL
[11:09]  Nebadon Izumi: my helicopter was bad today
[11:09]  Hiro Protagonist: its getting better :)
[11:10]  Nebadon Izumi: just shot me off the sim when i tried to move
[11:10]  Teravus Ousley: My helicopter was OK for X and Y movements
[11:10]  Nebadon Izumi: there will probably be a slew of fixes in core this week from todays testing
[11:10]  Teravus Ousley: but Z shot me off the sim
[11:10]  Nebadon Izumi: internet should be upgraded for next weeks meeting
[11:10]  Nebadon Izumi: hopefully next weeks testing will reveal even more
[11:10]  Kayaker Magic: I pointed out some physics mantis numbers to Robert that prevent MY helicopter from working right
[11:10]  Vivian Klees: was we on dsl?
[11:11]  BlueWall Slade: I was applying impulse along the Z to lift the rocket, it would only take 50
[11:11]  Nebadon Izumi: its a DSL i think yes
[11:11]  Cuteulala Artis is Offline
[11:11]  Nebadon Izumi: i am not sure, its not your standard home internet connection i do not think
[11:11]  Hiro Protagonist: yeah that irks me, I cant get rockets larger than a certain size to work at all because of that
[11:11]  BlueWall Slade: seemed to ignore anything above that
[11:11]  Andrew Hellershanks is Offline
[11:11]  Richardus Raymaker: hmm. thats max. 2-3Mbit upload. in happy case
[11:11]  Nebadon Izumi: Robert said by next week everything should be better
[11:11]  Taarna Welles is Online
[11:12]  Nebadon Izumi: he also said he is going up to 10Mbit/sec upstream
[11:12]  Kayaker Magic: everything is always better in a week!
[11:12]  Richardus Raymaker: hmmm.. yummie
[11:12]  Nebadon Izumi: heh no thats 2 weeks
[11:12]  Kayaker Magic whispers: No really, Robert is giving me hope!
[11:12]  Hiro Protagonist: actually I was more referring to the limit of 50 for llApplyImpulse; I think that probably got inherited from our ode implementation (just guessing though)
[11:12]  Andrew Hellershanks is Online
[11:12]  BlueWall Slade: Justin - I put a json-rpc handler in the http server. If it behaves well, do you think we can put it in the rc ?
[11:12]  Teravus Ousley draws attention to justincc
[11:13]  BlueWall Slade: LOLO
[11:13]  Justin Clark-Casey: this sim has suddnely become very unhappy fo9r some reason
[11:13]  Nebadon Izumi: hehe
[11:13]  Dahlia Trimble: hi
[11:13]  BlueWall Slade: hi Dahlia
[11:13]  Nebadon Izumi: ah its Dahlias fault Justin
[11:13]  paulie Flomar: Maybe my crappeh connection is lagging it out. Sorreh.
[11:13]  Justin Clark-Casey: large number of slow asset requests
[11:13]  Teravus Ousley: hello
[11:13]  Nebadon Izumi: I think several people just logged in simultanously
[11:13]  Nebadon Izumi: opensim is never happy when that happens
[11:14]  Nebadon Izumi: especially with a crowd
[11:14]  Dahlia Trimble: its not my fault! *looks for someone else to blame*
[11:14]  paulie Flomar: As a test, I can log out and lets see if it improves.
[11:14]  Nebadon Izumi: hehe Dahlia
[11:14]  Vivian Klees: Diva isn't here Dahlia
[11:14]  BlueWall Slade: lol
[11:14]  Justin Clark-Casey: odd, total frame time in statisitcs is far higher than I would expect with a big component missing
[11:14]  Richardus Raymaker: how does LL handle logins ? every one on seperate thread ?
[11:14]  Dahlia Trimble: why so laggy today?
[11:14]  Nebadon Izumi: its laggy?
[11:14]  Dahlia Trimble: could hardly walk
[11:14]  Nebadon Izumi: seems ok to me
[11:15]  Taarna Welles: yep, hard to login on wright plaza
[11:15]  Dahlia Trimble: oh better now
[11:15]  paulie Flomar: logging out for asec. lets see if it improves with me out.
[11:15]  Richardus Raymaker: seems fine
[11:15]  BlueWall Slade: Dahlia, you came in at a point when it was lagging pretty bad
[11:15]  paulie Flomar: oh its better?
[11:15]  Nebadon Izumi: green arrow cant get me in here
[11:15]  Nebadon Izumi: lol
[11:15]  Taarna Welles: Neb did you eat to much with Christmas?
[11:15]  Teravus Ousley: heh
[11:15]  Nebadon Izumi: too many Wright Plaza donuts
[11:15]  Hiro Protagonist: seems to be better
[11:15]  Dahlia Trimble: I clicked the green arrow but I didnt get a quest
[11:16]  Richardus Raymaker: that still dont explain the schrinking
[11:16]  Teravus Ousley: :)
[11:16]  Hiro Protagonist: It favors you Justin LOL
[11:16]  Justin Clark-Casey: can you hear me, Andrew?
[11:17]  Teravus Ousley: I can hear you justincc
[11:17]  Andrew Hellershanks is Offline
[11:17]  Andrew Hellershanks is Online
[11:17]  Justin Clark-Casey: I just see failures relating to andrew on the console and then eventually a big red spew
[11:17]  Dahlia Trimble: laggy again
[11:17]  Nebadon Izumi: ya now it feels a bit laggy
[11:18]  Hiro Protagonist: ahhh
[11:18]  Nebadon Izumi: is it the arrow?
[11:18]  Dahlia Trimble: a bit?
[11:18]  Nebadon Izumi: cause im running around
[11:18]  Justin Clark-Casey: I'm sure it can't just be the arrow
[11:18]  Taarna Welles: It's your weight Nebadon :)
[11:18]  Nebadon Izumi: haha
[11:18]  Richardus Raymaker: Dahlia. its not because your still loading the sim ?
[11:19]  Justin Clark-Casey: amybe 3.0.3 has cracked
[11:19]  Dahlia Trimble: I hope now
[11:19]  Richardus Raymaker: still sounds , that i maby betetr not try mono 3 on my amd
[11:19]  Dahlia Trimble: not
[11:19]  Dahlia Trimble: me loading shouldnt lag it
[11:19]  Richardus Raymaker: you use bullet nebadon ?
[11:19]  Nebadon Izumi: i do but not here
[11:19]  Richardus Raymaker: i see the arrow is lagging
[11:20]  Nebadon Izumi: all the data printing on sim console probably isnt helping
[11:20]  Nebadon Izumi: its spewing a lot of info at the moment
[11:20]  Teravus Ousley: Everthing main loop is lagging I think.
[11:20]  Justin Clark-Casey: it's only going to have a mnor effect
[11:20]  Justin Clark-Casey: it wouldn't be printing if we weren't lagging :)
[11:20]  Richardus Raymaker: uhmm, nebadon is crsuhed under data now. :\
[11:21]  Richardus Raymaker: crushed
[11:21]  Nebadon Izumi: its not using a ton of cpu
[11:21]  Nebadon Izumi: its using like 35% of the cpu
[11:21]  Teravus Ousley can add a lot of asset loading if you want right now.. :)
[11:21]  Nebadon Izumi: not really
[11:21]  Nebadon Izumi: hehe
[11:21]  Teravus Ousley: k
[11:22]  Teravus Ousley: Not sure why the particle wants to 're-rez' when it's used.
[11:22]  Richardus Raymaker: yup. its not dahlia. i see lag to
[11:23]  Justin Clark-Casey: any better?
[11:23]  Nebadon Izumi: yes
[11:23]  Nebadon Izumi: much better
[11:23]  Nebadon Izumi: it was the extra logging wasnt it
[11:23]  Justin Clark-Casey: aliright, I just learnt that logging in the main scene loop really does take quite a bit of time
[11:23]  Hiro Protagonist: got some rubber banding still
[11:23]  Nebadon Izumi: ya heh
[11:23]  Nebadon Izumi: told ya
[11:23]  Nebadon Izumi: even the most minimal amount of logging is harsh
[11:24]  Nebadon Izumi: thats why we turn it down on the plazas
[11:24]  Dahlia Trimble: shouldnt logging be in another thread?
[11:24]  Nebadon Izumi: otherwise its constant state of lag
[11:24]  Justin Clark-Casey: mmm
[11:24]  Justin Clark-Casey: this was logging to signal when the main loop took a long time
[11:24]  Nebadon Izumi: its only noticeable with like 10+ avatars
[11:24]  Justin Clark-Casey: which does itself cause the main loop to take more time....
[11:24]  BlueWall Slade: would the logging run in a thread / async?
[11:25]  Justin Clark-Casey: if you do logging async debugging gets way more difficult because you don't necessarily record things in the order that they happen
[11:25]  Hiro Protagonist is Offline
[11:25]  BlueWall Slade: ++
[11:25]  Andrew Hellershanks thinks nebadon has had way too much coffee. ;-)
[11:25]  Nebadon Izumi: lol
[11:25]  Nebadon Izumi: trying to burn some carbs
[11:26]  Hiro Protagonist is Online
[11:26]  Kayaker Magic: Hi Logger!
[11:26]  Justin Clark-Casey: I wonder if the accuracy of sleep has changed under mono 3
[11:26]  logger sewell: Hi all
[11:26]  Andrew Hellershanks: Good idea to help burn off all the excess calories gained over the holidays.
[11:26]  Nebadon Izumi: you know i have noticed it moving more
[11:26]  Nebadon Izumi: in mono 3
[11:26]  Nebadon Izumi: it seemd previously to be stuck at 1.0
[11:26]  Justin Clark-Casey: hi andrew. did you have a lot of trouble logging in today?
[11:26]  Nebadon Izumi: no matter what was going on
[11:27]  Andrew Hellershanks: Justin, hey. Yes I did.
[11:27]  Justin Clark-Casey: what was your experience?
[11:27]  Hiro Protagonist: MUCH better after relogging; even with things still rezzing
[11:27]  logger sewell: I rezzed right in I think for a change
[11:27]  Nebadon Izumi hides in the forest
[11:27]  Justin Clark-Casey: we-ell, I did remove one self-inflicted source of lag
[11:27]  Andrew Hellershanks: I logged in with Singularity, sat on a cushion, and that crashed viewer. Trying to get back in the viewer got stuck in the early part of Logging In...
[11:27]  Justin Clark-Casey: which is a lesson for me
[11:28]  Nebadon Izumi: it probably isnt helping that the sims been running for over 48 hours
NOTE: The Wright Plaza simulator crashed here and was restarted.
[11:33]  Hiro Protagonist is Online
[11:33]  Nebadon Izumi is Online
[11:33]  Andrew Hellershanks is Online
[11:33]  Hiro Protagonist is Online
[11:33]  Connecting to in-world Voice Chat...
[11:34]  Dahlia Trimble is Online
[11:34]  Connected
[11:34]  Teravus Ousley: Hello Pile-a-people!
[11:34]  Richardus Raymaker: lag attack, round 2
[11:34]  logger sewell: woo baby what a crash
[11:34]  BlueWall Slade is Online
[11:34]  Nebadon Izumi: mass log ins are fun
[11:34]  Taarna Welles is Online
[11:34]  logger sewell: are ya all real friendly there richard or married lol
[11:34]  Justin Clark-Casey: ok, well on the fact of it that was just a crash to bash with no stacktrace
[11:34]  Nebadon Izumi: you neeed to rebake Justin
[11:35]  Nebadon Izumi: ya that was odd
[11:35]  Nebadon Izumi: i typed "show up"
[11:35]  Nebadon Izumi: it went to bash a few seconds laster
[11:35]  Nebadon Izumi: later8
[11:35]  Nebadon Izumi: not sure if it was coincidence or what
[11:35]  Justin Clark-Casey: I think that was coincidence
[11:35]  Andrew Hellershanks: try it again and see
[11:35]  Nebadon Izumi: sometimes things get strange when multiple people are on screen
[11:35]  Richardus Raymaker: well, the comnsole did "show up" :O
[11:35]  Dahlia Trimble: LAGGGGGG
[11:35]  Nebadon Izumi: welcome back everyone
[11:36]  Nebadon Izumi: mass log ins are never fun
[11:36]  Nebadon Izumi: give it a minute to settle
[11:36]  Nebadon Izumi: this is good tests though
[11:36]  Nebadon Izumi: pushing this new mono to the edge
[11:36]  Richardus Raymaker: over the edge :P
[11:36]  Hiro Protagonist: lol
[11:37]  Nebadon Izumi: wonder if it will recover
[11:37]  Richardus Raymaker: i see a nice pile of peole down there
[11:37]  Nebadon Izumi: seems to be imprioving a bit
[11:38]  Justin Clark-Casey: uh oh
[11:38]  Hiro Protagonist: lol
[11:38]  Andrew Hellershanks: Uh oh ??
[11:38]  Nebadon Izumi: everytime someone logs in it really spikes
[11:38]  logger sewell: i dont like Uh oh
[11:38]  Justin Clark-Casey: I think I just killed the console with a kick request
[11:38]  Nebadon Izumi: oh
[11:38]  Nebadon Izumi: ya those don't always go well
[11:38]  Justin Clark-Casey: ok, there w ego
[11:38]  Nebadon Izumi: cool
[11:38]  Nebadon Izumi: ive had that happen too though
[11:38]  Teravus Ousley: whojakick?
[11:38]  Nebadon Izumi: kick someone loose the console
[11:38]  Kayaker Magic: Rather have Andrew say Uh Oh than my doctor...
[11:39]  Taarna Welles: lol
[11:39]  Nebadon Izumi: welcome back everyone :)
[11:39]  logger sewell: that i strue Kayaker
[11:39]  Justin Clark-Casey: something bad is happening
[11:39]  Qandy Saw: if not bad, odd at lest =)
[11:39]  Richardus Raymaker: this keeps meetings from sleeping in.
[11:39]  Andrew Hellershanks is Offline
[11:40]  Teravus Ousley: Arrow is dissapearded.. so .. didn't get saved in state.
[11:41]  Andrew Hellershanks is Online
[11:41]  Nebadon Izumi: ya mass log in is bad, never goes well
[11:41]  Qandy Saw: uhum
[11:41]  Richardus Raymaker: neb is still lagging
[11:41]  Nebadon Izumi: still people loggin in
[11:42]  Nebadon Izumi: cause there is 1-2 people logging in every 30-60 seconds
[11:42]  Richardus Raymaker: whats the login rate in sl ?
[11:42]  Nebadon Izumi: no clue
[11:42]  Nebadon Izumi: grid wide its probably in the 1000s per minute
[11:42]  Nebadon Izumi: hehe
[11:43]  Vivian Klees: and the reconnecting bots?
[11:43]  Teravus Ousley: right.. but that's spread around the regions
[11:43]  Nebadon Izumi: ya
[11:43]  logger sewell: wb Andrew
[11:43]  Nebadon Izumi: they have like 100 welcome regions
[11:43]  Nebadon Izumi: to spread it around
[11:43]  Robert Adams: I forgot about the meeting... looks like I missed some crashes :)
[11:43]  Nebadon Izumi: for new avatars
[11:44]  Nebadon Izumi: ya we crashed it once but it was strange crash
[11:44]  Nebadon Izumi: im not convinced it was totally opensim
[11:44]  Nebadon Izumi: i suspect screen freaked out or something
[11:44]  logger sewell: Hey Robert
[11:44]  Richardus Raymaker: screen freaking out ? thats really new
[11:44]  Richardus Raymaker: hi robert
[11:44]  Nebadon Izumi: lol not really
[11:44]  Andrew Hellershanks: logger, ty
[11:44]  Nebadon Izumi: you don't know how many times screen has screwed up for me
[11:44]  Dings Digital: Hello
[11:44]  Nebadon Izumi: still in the long run screen is great
[11:45]  Hiro Protagonist: Hello Dings
[11:45]  Richardus Raymaker: i use only 1 screen / opensim instcnace. when i use linux
[11:45]  Robert Adams: this place didn't completely download for me... the floor is still invisible
[11:45]  Justin Clark-Casey: I know the proximate cuase of that big exception spew but I don't know the ultimate cause
[11:46]  Robert Adams: things are being slow today
[11:46]  Hiro Protagonist: it's having a rough go of it today Robert
[11:46]  Nebadon Izumi: ya i think we kind of killed the sim a little after the crash
[11:46]  Nebadon Izumi: everyone logged in virtually simultaneously
[11:46]  Nebadon Izumi: that never ends well
[11:46]  Hiro Protagonist: I'm actually a little surprised it handled it this well
[11:46]  Dahlia Trimble: I think I got it all
[11:46]  Richardus Raymaker: you know nobody can wait to get back in
[11:47]  Nebadon Izumi: ya actually its doing better than it normally would have
[11:47]  Hiro Protagonist: arrow is back :)
[11:47]  Nebadon Izumi: had we done the same thing in the past
[11:47]  Justin Clark-Casey: ha, maybe there hsould be a queueing system
[11:47]  Andrew Hellershanks: what's with the arrow?
[11:47]  Justin Clark-Casey: or the sim can signal its overloaded and shunt you to another sim...
[11:47]  Teravus Ousley: well, I can tell you script events are being weird.
[11:47]  Dahlia Trimble: click the arrow for a quest :)
[11:47]  Kayaker Magic: Well, it has been fun guys, but I have to go see a vampire, I mean my doctor for some blood drawing.
[11:47]  Richardus Raymaker: teravus, whats weird this time with the events ?
[11:47]  Andrew Hellershanks: why am I suddenly thinking of Monty Python
[11:47]  Nebadon Izumi: heh later Kayaker
[11:47]  Justin Clark-Casey: bye kayaker
[11:48]  Hiro Protagonist: tc Mike
[11:48]  Dahlia Trimble: bye
[11:48]  logger sewell: tc Kayaker
[11:48]  Hiro Protagonist: good luck with the Drake
[11:48]  Andrew Hellershanks: I dn't see the green arrow
[11:48]  Nebadon Izumi: overall im still quite impressed with mono 3.0.3
[11:48]  Nebadon Izumi: memory consumption is way down with sgen
[11:48]  logger sewell: over by the stairs
[11:48]  Nebadon Izumi: show stats is reporting 1000mb aprox
[11:48]  logger sewell: oh it's coming to get us now
[11:48]  Nebadon Izumi: thats so low for a meeting of this size
[11:49]  Nebadon Izumi: its usually double this by now
[11:49]  Teravus Ousley: heh, I sent the arrow following dahlia and it went off into space
[11:49]  Andrew Hellershanks: yea, I see it in the distance
[11:49]  Richardus Raymaker: above dahlia is the arrow
[11:49]  Hiro Protagonist: like thatt...
[11:49]  Richardus Raymaker: hmm. just need to test someday mono 3
[11:49]  Richardus Raymaker: maby that works perfect on amd
[11:49]  Nebadon Izumi: its pushing me
[11:49]  Nebadon Izumi: lol
[11:49]  Nebadon Izumi: rude arrow
[11:50]  Justin Clark-Casey: I see the FlotsamAssetCache is still deficient in locking as well
[11:50]  Teravus Ousley: That's weeird.. should be on top of you.
[11:50]  Hiro Protagonist: "Who's R2 unit is this?"
[11:50]  Justin Clark-Casey: I suspect Sleep behaviour might have changed
[11:50]  Justin Clark-Casey: lok at time dilation in viewer stats and total frame time
[11:50]  Andrew Hellershanks: I still need to get a new power supply for my desktop before I will be able to do much more development related to OS
[11:50]  Hiro Protagonist: oh he tumbles 4 u
[11:50]  Nebadon Izumi: heh ya
[11:50]  Robert Adams: that follow bot needs a little work :)
[11:51]  Nebadon Izumi: lol
[11:51]  Nebadon Izumi: hes caught in my orbit
[11:51]  Nebadon Izumi: i need to diet
[11:51]  Hiro Protagonist: that was bad, star wars reference and boy george reference in adjacent sentences
[11:51]  Teravus Ousley: LLSetStatus on that..
[11:51]  Teravus Ousley: or they orbit
[11:51]  Teravus Ousley: .. spin..
[11:51]  Nebadon Izumi: i like to think its cause im so fat
[11:52]  Richardus Raymaker: thats the llmovetotarget bug. you hit it. and it spin for ever
[11:52]  Andrew Hellershanks: been snacking on too many of the donuts near here during the meetings?
[11:52]  Qandy Saw: uhum, i saw him
[11:52]  Qandy Saw: =)
[11:52]  Nebadon Izumi: yep on the all donuts diet
[11:53]  Hiro Protagonist: he's been using opensim so long he's slowly mutating to hippo?
[11:53]  Teravus Ousley sets the arrow on fire
[11:53]  Andrew Hellershanks: Does llmovetotarget stil have the 10m limit?
[11:53]  Nebadon Izumi: ahhhhh my hiar
[11:53]  Robert Adams: why is the frame rated own?
[11:53]  Andrew Hellershanks: Hiro :-)
[11:53]  Hiro Protagonist: lolol
[11:53]  Nebadon Izumi: too much hair product
[11:53]  Justin Clark-Casey: that's a good looking fire
[11:53]  Hiro Protagonist: "Are you shooting a pepsi commercial?"
[11:53]  Andrew Hellershanks: I only saw purple
[11:53]  Hiro Protagonist: yeah I havent got the texture yet either
[11:53]  Hiro Protagonist: oh there it is
[11:53]  Taarna Welles: At least it doesn't smell like roasted chicken
[11:54]  Hiro Protagonist: that is a good looking ifre texture
[11:54]  Hiro Protagonist: LOL
[11:55]  Hiro Protagonist: I think the grill just explodered
[11:55]  Nebadon Izumi: hehe
[11:55]  Taarna Welles: wow!
[11:55]  Vivienne Clary: *•.¸  Hust  ¸.•*
[11:55]  Hiro Protagonist: I got some landmines somewhere xD
[11:55]  Teravus Ousley: :)
[11:55]  Taarna Welles: bad bad Nebadon!
[11:55]  Hiro Protagonist: mine push though heh
[11:56]  Andrew Hellershanks is Offline
[11:56]  Teravus Ousley: The only problem with the fire texture I set up for that one is it's laggy-ish
[11:56]  Nebadon Izumi: its strange the sim isnt fully recovering
[11:56]  Nebadon Izumi: wonder whats got it all tied up
[11:57]  Justin Clark-Casey: personally, I suspect that Sleep is implemented differently on mono 3
[11:57]  Hiro Protagonist: interesting
[11:57]  Richardus Raymaker: hmmm...
[11:57]  Justin Clark-Casey: and so it's tying up the scene loop for longer than requested. But that's just a theory based on the observable client stat data
[11:58]  Justin Clark-Casey: we shouldn't be using Sleep for the main loop anyway - it's just happened to work uptil now
[11:58]  Nebadon Izumi: well we have had some large crowds at lbsa plaza
[11:58]  Nebadon Izumi: and we did not have lag like this
[11:58]  Nebadon Izumi: we had 25 people
[11:58]  Nebadon Izumi: running around like crazy people trying to crash the sim
[11:58]  Justin Clark-Casey: I would be interested to know what the viewer stats report in those situations
[11:58]  Nebadon Izumi: it was great
[11:58]  Richardus Raymaker: lbsa dont have many scipts
[11:58]  Hiro Protagonist: content load is far more complex here though
[11:58]  Nebadon Izumi: well also at the lbsa test
[11:58]  Richardus Raymaker: also not many llSleep()
[11:58]  Nebadon Izumi: not everyone logged in all at once
[11:58]  Nebadon Izumi: i think thats what killed the sim
[11:58]  Nebadon Izumi: not that we have this many people here
[11:59]  Nebadon Izumi: AHHHH
[11:59]  Nebadon Izumi: its trying to kill me
[11:59]  Nebadon Izumi: lol
[11:59]  Nebadon Izumi: ok
[11:59]  Hiro Protagonist: you've been arrowed
[11:59]  Nebadon Izumi: now we know not to sit on the arrow thats following you
[11:59]  Richardus Raymaker: kill it neb.
[11:59]  Teravus Ousley: heh
[11:59]  Nebadon Izumi: i tore a hole in the space time fabric
[11:59]  Teravus Ousley: goes up
[12:00]  Hiro Protagonist: lol
[12:00]  Richardus Raymaker: its pointing up now
[12:00]  Richardus Raymaker: hehe
[12:00]  Nebadon Izumi: im good at breaking stuff
[12:00]  Teravus Ousley: That's actually 'normal'
[12:00]  Nebadon Izumi: weeee
[12:00]  Hiro Protagonist: going UP!
[12:00]  Richardus Raymaker: strange habbit. if you make something more heavy its flying up.....
[12:00]  Nebadon Izumi: heh
[12:01]  Teravus Ousley: It applies impulse towards the avatar with an offset
[12:01]  Teravus Ousley: the offset is what causes it to go 'up' when you sit on it
[12:01]  Teravus Ousley: because it's 1m above the avatar's position
[12:02]  Teravus Ousley: script talk.
[12:02]  NPC Mover v2.3 #0: attach: fa8d9c42-ff38-44fa-a347-a208e1d5170a
[12:02]  Richardus Raymaker: oh oh..
[12:02]  Justin Clark-Casey: alright, I need to pop off.
[12:02]  Justin Clark-Casey: See you around, folks.
[12:02]  Nebadon Izumi: kk later Justin
[12:02]  Dahlia Trimble: byes
[12:02]  Teravus Ousley: Take care Justin.
[12:02]  Qandy Saw: bye
[12:02]  Robert Adams: bye justin
[12:02]  Richardus Raymaker: bye justin
[12:03]  Justin Clark-Casey waves
[12:03]  Kahn Khalim: l8r JCC
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