Chat log from the meeting on 2012-11-13

From OpenSimulator

Revision as of 13:14, 13 November 2012 by Justincc (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
[11:03]  Teleport completed from
[11:03]  The region you have entered is running a different simulator version. Click this message for details.
[11:03]  logger sewell: I'm to lazy i have imp still
[11:03]  Connecting to in-world Voice Chat...
[11:03]  Richardus Raymaker: first phoenix, and now i cannot save anymore snaphsot to disk with singularity (windows8)
[11:03]  Connected
[11:04]  dan banner: hi justin
[11:04]  Richardus Raymaker: maby phoenix works now good ?
[11:04]  Sarah Kline: HI Justin
[11:04]  Justin Clark-Casey: hi dan, folks
[11:04]  Richardus Raymaker: hi justin
[11:04]  logger sewell: hey Justin
[11:04]  Sarah Kline: nice new romper suit
[11:04]  Vivian Klees: hi Justin
[11:04]  Taarna Welles: Hi Justin
[11:04]  Justin Clark-Casey: heh, I know
[11:04]  logger sewell: he got lemonized
[11:04]  Tiffany Magic: Hello Justin... or is it Tweetybird?
[11:04]  Richardus Raymaker: uhhm, my whole save to disk is broken. hmm
[11:04]  dan banner: neb made a talking cardboard cutout but the talking isnt working
[11:04]  Justin Clark-Casey: I was going for the kill bill look but I'm missing a few stripes
[11:04]  OtakuMegane Desu: My only other option that's an improvement over Imp is Frestorm and it has a few limitations in building and such so I'm stuck with Imp most of the time.
[11:05]  OtakuMegane Desu: Firestorm*
[11:05]  Justin Clark-Casey: have you tried kokua?
[11:05]  logger sewell: i havn't watched that in a few years
[11:05]  Richardus Raymaker: firestorm is terrible. if you can login you still have the broken LSL editor otaku.
[11:06]  Richardus Raymaker: think zen have a working editor btw
[11:06]  dan banner: my firestorm script editor works fine
[11:06]  OtakuMegane Desu: Nobody bothers to compile Kokua for OS X:P
[11:06]  Justin Clark-Casey: I'm sure ppl would like to but they don't have time
[11:06]  Richardus Raymaker: dan, you have good eye. set your UI scale at 1.35 and it breaks
[11:07]  Justin Clark-Casey: or perhaps even osx machines
[11:07]  Sarah Kline: why would you want to set it to exactly that
[11:07]  dan banner: heh i dont mess with UI scaling in windows or my viewers
[11:07]  Sarah Kline: and not just below
[11:07]  Sarah Kline: it does say can lead to unexpected results
[11:07]  dan banner: yup
[11:07]  OtakuMegane Desu: The problem is, most other viewers are either no better, don't work with OPensim or don't get compiled for OS X. So I'm mostly stuck on Imp for the forseeable future
[11:08]  Richardus Raymaker: anyway, i get the last time sometimes ode message 2: Bad arguments(s) (..\..\ode\src\collision_kernel.cpp:705)
[11:08]  Justin Clark-Casey: hmm, neb is not responding so I don't think we need to wait for him
[11:08]  Justin Clark-Casey: Richardus: has that started recently?
[11:08]  OtakuMegane Desu: Granted, it's fine for building but thingsd like streaming being broken aren't always so fun
[11:08]  Sarah Kline: should have had a Neb NPC
[11:09]  Richardus Raymaker: hmm. i started to work since a few weeks with physics again. so lets say i see it soemtimes since a month
[11:09]  Richardus Raymaker: sorry justin, wrong ode mantis. this right one i mean
[11:09]  Richardus Raymaker: ODE Message 2: center of mass inconsistent with mass parameters
[11:10]  Richardus Raymaker:
[11:10]  Richardus Raymaker: The other one i have not seen for a while
[11:10]  Andrew Hellershanks is Online
[11:11]  Justin Clark-Casey: I ask because there were a few collision changes done recently by teravus
[11:11]  Richardus Raymaker: Ok, i have not seen collision errors..
[11:11]  Sarah Kline: HI Andrew
[11:11]  Justin Clark-Casey: though it could well be completely unrealted
[11:11]  Andrew Hellershanks: hey
[11:11]  Richardus Raymaker: only the mass errors.
[11:11]  Richardus Raymaker: hi andrew
[11:11]  logger sewell: hey Andrew
[11:11]  Justin Clark-Casey: hi andrew
[11:11]  Tiffany Magic: Hi Andrew
[11:11]  Arielle Popstar: Hi Andrew
[11:12]  Andrew Hellershanks: Hello, everyone
[11:12]  dan banner: hey andrew
[11:12]  Taarna Welles: Hi Andrew
[11:12]  Arielle Popstar: pretty much unanimous
[11:12]  Andrew Hellershanks: what's the topic?
[11:12]  Arielle Popstar: (sp)
[11:12]  Tiffany Magic: Lag and viewers....
[11:12]  Andrew Hellershanks: ahok
[11:13]  Tiffany Magic: Well... the lag issues kind of got dumped for the viewer issues.
[11:13]  Richardus Raymaker: what viewer issue ?
[11:13]  Andrew Hellershanks: wow. Justin is not in white toda
[11:13]  Andrew Hellershanks: y
[11:13]  OtakuMegane Desu: It's hard to settle on a particular issue when there tend to be so many
[11:13]  Arielle Popstar: long underwear must be in the wash :)
[11:13]  Richardus Raymaker: well, when he get red am getting worried. yellow stil ok :)
[11:14]  Justin Clark-Casey: ha
[11:14]  Richardus Raymaker: Otaku, i wish someone made a stable viewer. never seen it so nad as this days
[11:14]  Taarna Welles: Then he is an angry bird :)
[11:14]  Andrew Hellershanks: SOmeone have an NC they can pass me so I can catch up on this topic?
[11:15]  Richardus Raymaker: Justin, the mass.cp error is nothing thats wrong in lsl code ? possible a wrog parameter that opensim cant handle ?
[11:15]  Dahlia Trimble is Online
[11:16]  OtakuMegane Desu: Imprudence is prertty good for building/scripting, etc. JUst getting kind of old and the last OS X version had a couple things not working.
[11:16]  Justin Clark-Casey: richardus: very probably not. I would suspect an issue with OpenSim's use of ODE
[11:16]  Andrew Hellershanks: I like Impy's align features
[11:16]  Richardus Raymaker: hehe, yes andrew its nice. most viewers have it
[11:16]  OtakuMegane Desu: Need more viewers where you can select specific Linden plants and trees :)
[11:16]  Andrew Hellershanks: except SL v3. I
[11:16]  Richardus Raymaker: Ok. most its something with opensim if it throws .cp error
[11:17]  Richardus Raymaker: and teapot andrew
[11:17]  mantic.Azalee ci sei seguimi
[11:17]  mantic.Azalee (it -> en): ?you follow me
[11:17]  Vivian Klees: +1 Otaku
[11:17]  GeR.Orsini ciau
[11:17]  Andrew Hellershanks: haven't tried teapot. Not sure if it is available for Linux
[11:17]  Richardus Raymaker: Oh yes otaku, that option where nice
[11:18]  Justin Clark-Casey: ok, well any other opensim topics?
[11:18]  Andrew Hellershanks: I have a couple config related questions
[11:19]  dan banner: still seeing the hop when selecting things
[11:19]  Andrew Hellershanks: In the connection string, is "Old Guids" now obsolete?
[11:19]  OtakuMegane Desu: Happy to see BulletSim getting lots of work lately. Just as a positive thing.
[11:19]  Dahlia Trimble: hi
[11:19]  Justin Clark-Casey: dan: So I got the impression from wbalazic that this has been an issue for a very long time
[11:19]  dan banner: hey dahlia
[11:19]  Justin Clark-Casey: andrew: not sure, maybe not
[11:19]  Justin Clark-Casey: hi dahlia
[11:19]  Andrew Hellershanks: justin, ok. I don't see if in the current .example files.
[11:19]  dan banner: justin: its been around intermittently for some time yes
[11:20]  Justin Clark-Casey: andrew: if it's not in the current .example then I would say don't worry about it
[11:20]  Justin Clark-Casey: unless, er, lots of stuff starts going wrong...
[11:20]  Richardus Raymaker: Well as soon bulletsim get green loigght for verhilces i can test it again
[11:20]  Andrew Hellershanks: justin, ok. Not sure what it was for.
[11:20]  Justin Clark-Casey: andrew: I can't rememer - I think it was an issue with a particular mysql driver
[11:21]  Andrew Hellershanks: ok, ty
[11:21]  Andrew Hellershanks: I'm trying to create a new set of ini files for a grid and I just get a fatal exception everytime I start the instance.
[11:21]  Andrew Hellershanks: Old files were done around 071 or 072.
[11:21]  Richardus Raymaker: hmm, i use a pretty new mysql , but works fine. i think something lik 5.5.3 or so did hae problems ?
[11:21]  Dahlia Trimble: lol I hate our ini file
[11:21]  Justin Clark-Casey: andrew: can you pastebin the exception?
[11:21]  Richardus Raymaker: Andrew whats the console and og saying ?
[11:21]  Andrew Hellershanks: Dahlia, I often hate just how many settings there are in the ini files.
[11:22]  Andrew Hellershanks: :-)
[11:22]  Andrew Hellershanks: justin, sure, just a sec...
[11:22]  Richardus Raymaker: hmm, there not so many setting in the opensim.ini. then take a look in the opensimdefaults.ini :P
[11:22]  Dahlia Trimble: theres a lot more that could be in there but are hidden in code ;)
[11:23]  BlueWall Slade is Online
[11:23]  OtakuMegane Desu: I wonder how often some of the settings in opensim.ini are actually ever altered and could just be left in defaults.
[11:23]  Justin Clark-Casey: probably more could be in defaults, yes
[11:23]  Vivian Klees: hi Bluewall
[11:24]  BlueWall Slade: Hello
[11:24]  Dahlia Trimble: hi
[11:24]  Sarah Kline: hi Blue
[11:24]  Justin Clark-Casey: hi bluewall
[11:24]  Arielle Popstar: not really that many left in opensim.ini
[11:24]  Richardus Raymaker: yup..
[11:25]  Arielle Popstar: just would mean more have o open opensimdefauls.ini
[11:25]  Andrew Hellershanks: justin:
[11:25]  Justin Clark-Casey: well, the idea is you never change opensimdefaults.ini directly as that will be updated on any opensim update
[11:25]  Justin Clark-Casey: instead, overwriting settings go in OpenSim.ini
[11:25]  Andrew Hellershanks: Richardus, it gives me a stack trace
[11:25]  OtakuMegane Desu: Yeah
[11:25]  OtakuMegane Desu: Configuring your own grid probably uses more but I change maybe a dozen things at most and that's more than most people do just for running regions.
[11:26]  Justin Clark-Casey: andrew: which version of opensim is this?
[11:26]  Andrew Hellershanks: 074pf
[11:27]  Richardus Raymaker: andrew , you dont forget to set the ini's in the config-include dir ?
[11:27]  Andrew Hellershanks: a8d8ea7 is the hash code (if I have it right)
[11:27]  Richardus Raymaker: andrew, special crash yes
[11:27]  Andrew Hellershanks: Richardus, I'm not that new to mucking about with these configs. :-)
[11:27]  Richardus Raymaker: Otaku, there are some extra settings yes you need to adjust, pid is one.
[11:27]  Richardus Raymaker: andrew, yes. the config's are mucking with you :)
[11:28]  Andrew Hellershanks: RIchardus, Flotsam is ok (and non critical). AFAICT, GridCommon is up to date. The main change there is connection strings
[11:28]  Andrew Hellershanks: Richardus, yeah. Always seems to happen when I try and start clean with ini's
[11:28]  Andrew Hellershanks: I've compared old and new to see the changes. CHecked connection strings.
[11:28]  Richardus Raymaker: 0.7.4pf ? thats old
[11:29]  Justin Clark-Casey: andrew: Is that really the only exception? That line indicates the scene simulation service isn't being oladed
[11:29]  Andrew Hellershanks: Richardus, it was latest released version
[11:29]  Andrew Hellershanks: justin, that is the part of the log before it dies.
[11:29]  Richardus Raymaker: for me the latest release is 0.7.4 andrew
[11:29]  Andrew Hellershanks: I don't recall seeing any red text
[11:30]  Justin Clark-Casey: andrew: need the whole log. By the time it gets there something else has probably gone wrong
[11:30]  Andrew Hellershanks: Richardus, I can't figure out the version naming. In other Open source projects 074 would be a release and pf would have additional changes/fixes after the release.
[11:30]  Andrew Hellershanks: justin, ok. There is no red text during startup
[11:30]  Richardus Raymaker: sofar i know pf is pre relase before 0.7.4
[11:31]  Andrew Hellershanks: Richardus, it has been that way before but I think they finally changed that.
[11:31]  Andrew Hellershanks: post means "after"
[11:31]  Justin Clark-Casey: andrew: you're not trying to use old Grid.ini files are you? THere's a reference to SimulationDataaService in Grid.ini, for instanec
[11:31]  Richardus Raymaker: well, justin whats PF ? :)
[11:31]  Arielle Popstar: post fixes
[11:31]  Andrew Hellershanks: It should be the standard grid.ini file but I can check that. I know that I am not supposed to touch Grid.ini
[11:32]  Justin Clark-Casey: yes, and always after the release
[11:32]  Richardus Raymaker: ok, then am wrong. sorry andrew
[11:32]  Justin Clark-Casey: andrew: yes. What I really need to see is the whole log. Clearly something has gone wrong or been omitted earlier
[11:32]  BlueWall Slade: ; SQLite
 Include-Storage = "config-include/storage/SQLiteStandalone.ini";

 << ??
[11:33]  Andrew Hellershanks: Grid.ini include Gridcommon and not one of the others
[11:33]  Justin Clark-Casey: bluewall: I'm sorry?
[11:33]  Andrew Hellershanks: Justin, and I find OS is not very good at telling why it dies. I figured if something wrong earlier it would be red or yellow text
[11:33]  UUID Speaker: Gren Esikananzi: 3ff89986-f614-48d2-9356-b8f4ecf6bb64
[11:33]  UUID Speaker: Gren Esikananzi: 3ff89986-f614-48d2-9356-b8f4ecf6bb64
[11:33]  UUID Speaker: Gren Esikananzi: 3ff89986-f614-48d2-9356-b8f4ecf6bb64
[11:34]  Andrew Hellershanks: or some other colour than standard.
[11:34]  BlueWall Slade: ohh - I was asking if that had been commented in the Gridcommon.ini
[11:34]  Richardus Raymaker: hi Blue. most times the error explain whats wrong.
[11:34]  Justin Clark-Casey: The exception indicates in this case that opensim can't find anything that implements ISimulationDataService, I think
[11:35]  Justin Clark-Casey: which may indicates that m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source }); in OpenSim.StartupSpecific() has returned null
[11:36]  Justin Clark-Casey: Probably worth putting in a check since Scene can't operate without it at the present time
[11:37]  Justin Clark-Casey: especially as there are already lots of exceptions that should be thrown if the config can't be found
[11:37]  Andrew Hellershanks: Ok. I do see another error re: a connection string. I'll look at at that first
[11:38]  Andrew Hellershanks: If I still can't fix it I will pastebin the log after I sanitize it of any private grid information
[11:38]  Justin Clark-Casey: ok
[11:38]  Richardus Raymaker: if you see right after setup conenction string error then indeed some database config wrong. most common error
[11:39]  Andrew Hellershanks: It would have been better if it died with fatal exception earlier on when a connection string was bad. Or put that error in red. I didn't see any red going by the screen.
[11:39]  Justin Clark-Casey: yeah, that often seems to be the root of these things
[11:39]  Andrew Hellershanks: yeah. I've fought that battle before.
[11:39]  Justin Clark-Casey: ok, any other opensim topics?
[11:40]  Andrew Hellershanks: I think I had a second question re: configs but don't remember what it was
[11:41]  Arielle Popstar: how about the crashing crossing over region boundaries
[11:41]  Richardus Raymaker: hmm good one arielle, but old problem
[11:41]  Dahlia Trimble: crashing?
[11:42]  Richardus Raymaker: well, when you crossing a few border ou get stuck. soemtimes you crash straight after a simnborder crossing. or fly to nowhere and got stuck
[11:42]  dan banner: i need to run, bye everyone
[11:42]  Justin Clark-Casey: arielle: so one of those is a megaregion?
[11:42]  Justin Clark-Casey: bye dan
[11:42]  Dahlia Trimble: bye
[11:42]  Richardus Raymaker: bye dan
[11:42]  OtakuMegane Desu: That could be any number of causes
[11:42]  dan banner is Offline
[11:42]  Dahlia Trimble: viewer crash?
[11:42]  Richardus Raymaker: i talk abot normal regions
[11:42]  Arielle Popstar:
[11:42]  Justin Clark-Casey:
[11:43]  OtakuMegane Desu: Though most of my border crossing troubles involve very laggy regions
[11:43]  Justin Clark-Casey: On the fact of it that exception would be thrown if there was no primcounts class, but one would expect that to happen on the very first broder cross
[11:43]  Justin Clark-Casey: primcounts object rather in the land object
[11:44]  Arielle Popstar: i dont know what that means tbbh
[11:44]  Dahlia Trimble: scripted attachments?
[11:44]  Justin Clark-Casey: it means I'm very surprised that exception is no toccuring on your very first border cross
[11:44]  Justin Clark-Casey: which means it's not straightforward
[11:44]  Arielle Popstar: ok
[11:45]  Justin Clark-Casey: if there's a megaregion involved then that may be a factor
[11:45]  Arielle Popstar: no Dahlia
[11:45]  Richardus Raymaker: you lose sometimes after failing teleport / possible crossing. connection with grid. neighborns disapear. and you need to relog
[11:45]  Dahlia Trimble: hasnt happened to me but I dont cross borders very often
[11:45]  Arielle Popstar: i took the mega ou of the equation on subsequent tests
[11:45]  Justin Clark-Casey: arielle: how did you do that, by disabling it on the existing regions?
[11:45]  Arielle Popstar: realizing that would be the first thing to blame
[11:46]  Arielle Popstar: i shut it down
[11:46]  OtakuMegane Desu: Richardus: Happens to me too. Usually involving regions on poorly configured systems or are somehow broken/excessively laggy
[11:46]  Richardus Raymaker: well, mega regions are the best with simborders here
[11:46]  Arielle Popstar: le i deregestir
[11:46]  Arielle Popstar: let it deregester
[11:46]  Justin Clark-Casey: arielle: so then you still get the failure moving from instance-2 to instance-1?
[11:46]  Arielle Popstar: ugh me and my spelling
[11:47]  Arielle Popstar: yes
[11:47]  OtakuMegane Desu: Speaking of which, take care if visiting Dansbox Island. Went there then coulldn't tp off, it just hung on the teleport screen lol
[11:47]  OtakuMegane Desu: Sandbox Island*
[11:47]  Justin Clark-Casey: arielle: and this didn't happen the first time?
[11:47]  Justin Clark-Casey: the first cross
[11:47]  Arielle Popstar: it didnt happen consistently but about ever 2-3 crossings
[11:48]  Arielle Popstar: from south to north
[11:48]  Arielle Popstar: with attachmens
[11:48]  Justin Clark-Casey: what about without attachments?
[11:48]  Arielle Popstar: didnt happen once
[11:48]  Arielle Popstar: and tried quite a few times
[11:49]  Arielle Popstar: the moment i put on a few attachmens i crashed
[11:49]  Justin Clark-Casey: did you try varying the number of attachments?
[11:49]  Arielle Popstar: yes
[11:49]  Andrew Hellershanks: bbiab
[11:49]  Arielle Popstar: the more attachments the faster it failefd
[11:50]  Justin Clark-Casey: and it was the same exception every time?
[11:50]  Arielle Popstar: yes
[11:50]  Dahlia Trimble: well I just flew across a few borders and it was incredibly laggy but it worked
[11:50]  Arielle Popstar: with attachments?
[11:50]  Justin Clark-Casey: ok, going to need more of thre surrounding log context than just the exception - need to have some idea of the point at which this failed
[11:50]  Justin Clark-Casey: and log from both the source region and the destination region
[11:51]  Dahlia Trimble: the attachments Im wearing now
[11:51]  Justin Clark-Casey: well, I haven't seen other reports of this problem so it's possible it's something specific to the particular setup, network, attachments, etc.
[11:51]  Arielle Popstar: nod
[11:51]  Andrew Hellershanks: im back
[11:52]  Richardus Raymaker: i need to say, somborder problems i neve rlook much at. its normal that it never worked different then this.
[11:52]  Justin Clark-Casey: arielle: and this is with a recent git master?
[11:52]  Arielle Popstar: it happened for my friend too who jumped in from her sims
[11:52]  Dahlia Trimble: on osgrid?
[11:52]  Richardus Raymaker: lots of lag depends also on amount of prims in new sim i think
[11:52]  Arielle Popstar: yes the one where hg 2 is turned on
[11:52]  Arielle Popstar: i stated the revision number in he mantis notes
[11:53]  Dahlia Trimble: well wright plaza has 28000+ prims
[11:53]  Arielle Popstar: r20891
[11:53]  Justin Clark-Casey: arielle: I don't see it
[11:53]  Justin Clark-Casey: ah ok, there it is
[11:55]  Justin Clark-Casey: very odd - because attachments should have no impact on whether the land parcel has a PrimCounts object
[11:55]  Arielle Popstar: i will include the whole log file when i test again
[11:55]  OtakuMegane Desu: Lots of prims and lots of textures here :) Neighboring regions aren't especially light-weight either
[11:56]  Justin Clark-Casey: ariele: ok, thanks.
[11:56]  Simulator Version v0.5 shouts: OpenSim 0.7.5 Dev          152d5dc: 2012-11-11 21:13:14 -0800 (Unix/Mono)
[11:56]  Justin Clark-Casey: arielle: Are crossings between regions hosted on the same simulator okay with those attachments (non mega)?
[11:56]  Tiffany Magic: Ok... I'm going to ask a really stupid question.... when you cross simline, does the access to you inventory come into play at all?
[11:56]  Andrew Hellershanks wonders if GridCommon.ini.example is up to date
[11:57]  Arielle Popstar: you mean multiple sims in one instance?
[11:57]  Dahlia Trimble: I have 9 regions on one sim and havent seen a problem
[11:57]  Dahlia Trimble: but the version is a few months old
[11:57]  Justin Clark-Casey: arielle: yes
[11:57]  Arielle Popstar: havent tried that other then the mega
[11:57]  Arielle Popstar: i will check it
[11:58]  Justin Clark-Casey: arielle: thanks.
[11:58]  Arielle Popstar: i suppose uncombining the mega ought to do i
[11:58]  Arielle Popstar: it^
[11:58]  Justin Clark-Casey: Tiffany: in theory, no. In practice the cross may trigger fetch of attachment info, I think
[11:58]  Justin Clark-Casey: arielle: yes, that would work
[11:59]  Tiffany Magic: Justin: Thank you. We do see alot of inventory errors.
[11:59]  Richardus Raymaker: bye taarna
[11:59]  Taarna Welles: Peeps I got to dash
[11:59]  Taarna Welles: See you next week
[11:59]  Dahlia Trimble: bye
[11:59]  Justin Clark-Casey: Tiffany: What kind of errors?
[11:59]  Justin Clark-Casey: bye taarna
[11:59]  Arielle Popstar: waves
[11:59]  BlueWall Slade: bye Taarna
[12:00]  Tiffany Magic: Austin: Unable to rez: problem accessing inventory or locating assets..... and inconsistant attachment points error
[12:00]  Arielle Popstar: i seeing hat a lot too lately
[12:01]  Arielle Popstar: hat=that
[12:01]  Arielle Popstar: especially in osgrid
[12:01]  Richardus Raymaker: i see lost assets are sometimes. i think 2 objects sofar
[12:01]  Richardus Raymaker: 1 i have replaced and deleted. the otehr i keept for later testing
[12:02]  Justin Clark-Casey: Inconsistent attachment state errors have been commented out in opensimulator for a long time
[12:02]  Justin Clark-Casey: at least before 0.7.3
[12:02]  Dahlia Trimble: bye all :) *waves*
[12:02]  Justin Clark-Casey: bye dahlia
[12:02]  BlueWall Slade: see ya Dahlia
[12:02]  Richardus Raymaker: not attecment state. more like
[12:02]  Arielle Popstar: tc Dahlia
[12:02]  Richardus Raymaker: this error: Unable to rez: problem accessing inventory or locating assets
[12:03]  Richardus Raymaker: and in this case i tried to wear the bad box
[12:03]  Arielle Popstar: thats the one i meaning
[12:03]  Justin Clark-Casey: that error only occurs in HG
[12:03]  Arielle Popstar: no
[12:03]  Richardus Raymaker: no. i see it in osgrid
[12:03]  Justin Clark-Casey: osgrid is hg
[12:03]  Justin Clark-Casey: hg enabled
[12:03]  Tiffany Magic: Justin: Happens on VH, and we are not HG enabled.
[12:04]  Dahlia Trimble is Offline
[12:04]  Justin Clark-Casey: you need to check your config then, becayuse that error is only generated in the HGInventoryAccessModule
[12:04]  Richardus Raymaker: hmm then wright plaza is wrong to. becaue i just tried it here
[12:04]  Justin Clark-Casey: no, wp is right because that DOES have hg enabled
[12:05]  Justin Clark-Casey: wlel not right, but it's an error that can be seen
[12:05]  Richardus Raymaker: well sofar i know the box and content comes from osgrid. never from HG.
[12:05]  Arielle Popstar: so it happens on hg enabled, not necessarily during an hg jump
[12:05]  Richardus Raymaker: and then you get the assets error
[12:05]  Justin Clark-Casey: richardus: doesn't matter where the content comes from
[12:06]  Justin Clark-Casey: ScriptWorkz?
[12:06]  Richardus Raymaker: yes. it came from there. i named the box like that
[12:06]  Richardus Raymaker: good i have a copy that works fine
[12:07]  Justin Clark-Casey: yes, in this case the asset cannot be found
[12:07]  Richardus Raymaker: this box is bad "ScriptWorkz (assets error)"
[12:07]  Justin Clark-Casey: yes
[12:07]  Justin Clark-Casey: there is more info on the console though it's not very helpful that the detail level does not get up to the alert message
[12:08]  Justin Clark-Casey: only the HG module reports that error to the client for some reason - probably because of the potential extra complexity of fetching asset data if something is being rezzed on a foreign grid
[12:09]  Justin Clark-Casey: ok, I need to pop off now
[12:10]  Richardus Raymaker: the error jungle
[12:10]  Richardus Raymaker: bye justin
[12:10]  BlueWall Slade: see ya Justin
[12:10]  Vivian Klees: ty Justin
[12:10]  Justin Clark-Casey: thanks everyone
[12:10]  Tiffany Magic: Bye Justin
[12:10]  Arielle Popstar: waves
[12:10]  Justin Clark-Casey: oh<, I see :)
[12:10]  Justin Clark-Casey didn't notice the cutout before
[12:10]  Justin Clark-Casey: haha
[12:10]  Vivian Klees: he
[12:10]  Arielle Popstar: crashed btw in the uncombined mega
[12:10]  Arielle Popstar: not the same error though
[12:10]  Justin Clark-Casey: crossing borders in the same simulator?
[12:11]  Arielle Popstar: yes
[12:11]  Justin Clark-Casey: ok, well if you could post that along with other log details that would be useful
[12:11]  Arielle Popstar: ok
[12:11]  Justin Clark-Casey: ok, bye oflks
[12:11]  Justin Clark-Casey: folks
[12:11]  Justin Clark-Casey waves
Personal tools
About This Wiki