Chat log from the meeting on 2012-01-03

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[[Category:Office Hour Logs]]

Latest revision as of 15:32, 24 October 2015

[2012/01/03 10:45]  Justin Clark-Casey: hey neb
[2012/01/03 10:45]  BlueWall Slade: Hello
[2012/01/03 10:45]  Richardus Raymaker: hi blue
[2012/01/03 10:46]  Richardus Raymaker: hi justin
[2012/01/03 10:46]  BlueWall Slade: welcome back Justin
[2012/01/03 10:46]  OKC Racer v0.187X (super-lite): whispers: Hit M for mouselook, page up and down for shifting, if you flip standing will flip car back on its wheels. type /2 listcolors to see available colors and /2 color <name> to change colors.
[2012/01/03 10:46]  OKC Racer v0.187X (super-lite): Burn Out
[2012/01/03 10:47]  Nebadon Izumi: lol
[2012/01/03 10:47]  Nebadon Izumi: well that seems to work ok still
[2012/01/03 10:47]  Richardus Raymaker: saw nothing wrong yes. its on bullet or so ?
[2012/01/03 10:47]  Justin Clark-Casey: what do people mean by scripted vehicles btw?
[2012/01/03 10:47]  Justin Clark-Casey: as opposed to physics ones?
[2012/01/03 10:48]  Nebadon Izumi: same thing
[2012/01/03 10:48]  Richardus Raymaker: nebadon have a scripted verhicle i guess. good question. or maby my train is a scrip[ted verhicle
[2012/01/03 10:48]  Nebadon Izumi: they could mean non physical vehciles
[2012/01/03 10:48]  Nebadon Izumi: that just move the prim around
[2012/01/03 10:48]  Richardus Raymaker: no my trai is pshyical. so i think the mean llSetPos verhicles
[2012/01/03 10:48]  Nebadon Izumi: but still thats scripted
[2012/01/03 10:48]  Justin Clark-Casey: that was my guess
[2012/01/03 10:48]  Nebadon Izumi: so that would be an inaccurate description
[2012/01/03 10:48]  Nebadon Izumi: lol
[2012/01/03 10:48]  Justin Clark-Casey: yeah
[2012/01/03 10:48]  Justin Clark-Casey: heh
[2012/01/03 10:49]  Justin Clark-Casey: btw, have you been seeing any grey avatars recently?
[2012/01/03 10:49]  Nebadon Izumi: hmm I don't think so
[2012/01/03 10:49]  VivK Lowlag: only one
[2012/01/03 10:49]  Richardus Raymaker: hmmm. most time the recover
[2012/01/03 10:49]  Nebadon Izumi: not since the week of hell ended
[2012/01/03 10:49]  BlueWall Slade: Hi VivK
[2012/01/03 10:49]  Nebadon Izumi: the 7 days of hellmass
[2012/01/03 10:49]  Justin Clark-Casey: the week of hell?
[2012/01/03 10:49]  Nebadon Izumi: lol
[2012/01/03 10:49]  VivK Lowlag: ni Blue
[2012/01/03 10:49]  VivK Lowlag: hi
[2012/01/03 10:49]  Nebadon Izumi: ya for a week the UCI network was failing
[2012/01/03 10:49]  Richardus Raymaker: only on lbsa i think but the recovery. clouds are still more visible
[2012/01/03 10:49]  Justin Clark-Casey: when there were nework problems?
[2012/01/03 10:49]  Justin Clark-Casey: ok
[2012/01/03 10:49]  Nebadon Izumi: it started a few days before Christmas
[2012/01/03 10:49]  Nebadon Izumi: finally the wednsday after christmas
[2012/01/03 10:49]  Nebadon Izumi: they installed a new border router
[2012/01/03 10:50]  Nebadon Izumi: and upgraded their firewall
[2012/01/03 10:50]  Nebadon Izumi: and its been great ever since
[2012/01/03 10:50]  Richardus Raymaker: thats what we say "push the hardware to the edge" and then replace. lol
[2012/01/03 10:50]  Nebadon Izumi: heh
[2012/01/03 10:51]  Nebadon Izumi: apparantly it was an issue for a while
[2012/01/03 10:51]  Nebadon Izumi: but they always had people on hand to deal with it
[2012/01/03 10:51]  Nebadon Izumi: until the week of christmas
[2012/01/03 10:51]  Nebadon Izumi: when everyone went home
[2012/01/03 10:51]  Simulator Version v0.5: shouts: OpenSim 0.7.3 Dev          6b08c05: 2011-12-22 15:31:51 -0800 (Unix/Mono)
[2012/01/03 10:51]  Simulator Version v0.5: shouts: OpenSim 0.7.3 Dev          6b08c05: 2011-12-22 15:31:51 -0800 (Unix/Mono)
[2012/01/03 10:51]  Nebadon Izumi: but now that new hardware is inplace and new firewall
[2012/01/03 10:51]  Nebadon Izumi: shouldnt be a problem ever again like that
[2012/01/03 10:51]  Nebadon Izumi: all new problems now :P
[2012/01/03 10:51]  Justin Clark-Casey: new problems are always better
[2012/01/03 10:52]  Justin Clark-Casey: :)
[2012/01/03 10:52]  Richardus Raymaker: only new thing i hear is lots off talk about the vivox direction
[2012/01/03 10:52]  Justin Clark-Casey: it's an interesting move
[2012/01/03 10:52]  Justin Clark-Casey: though I'd still be slightly wary of relying on it - vivox could pull the plug any time
[2012/01/03 10:52]  Richardus Raymaker: it sounds intressting. not sure how to step further
[2012/01/03 10:52]  Nebadon Izumi: I still havent gotten the OSgrid vivox account details yet
[2012/01/03 10:52]  Richardus Raymaker: yes.
[2012/01/03 10:53]  Nebadon Izumi: guess they are backed up from holiday still
[2012/01/03 10:53]  Nebadon Izumi: i sent in paperwork 5 days ago
[2012/01/03 10:53]  Richardus Raymaker: i have not made any request. not sure how or.. and but..
[2012/01/03 10:53]  Nebadon Izumi: you have to fill out and sign 3 forms
[2012/01/03 10:53]  Nebadon Izumi: pdfs
[2012/01/03 10:53]  Nebadon Izumi: then email them in
[2012/01/03 10:53]  Justin Clark-Casey: and an NDA =- not sure why
[2012/01/03 10:53]  Justin Clark-Casey: right?
[2012/01/03 10:53]  Nebadon Izumi: ya
[2012/01/03 10:53]  Justin Clark-Casey: the NDA is onerous
[2012/01/03 10:53]  Justin Clark-Casey: for that kind of thing, imho
[2012/01/03 10:53]  Nebadon Izumi: heh ya
[2012/01/03 10:54]  Nebadon Izumi: I think it may apply more to your account details
[2012/01/03 10:54]  Richardus Raymaker: well.. i wait a bit longer. would love to see a improved freeswitch one :O
[2012/01/03 10:54]  Nebadon Izumi: ie, don't share your account details
[2012/01/03 10:54]  Nebadon Izumi: with the world
[2012/01/03 10:54]  Richardus Raymaker: yes
[2012/01/03 10:54]  Justin Clark-Casey: freeswitch will almost certainly never improve, richardus
[2012/01/03 10:54]  Nebadon Izumi: thats immediate grounds for termination
[2012/01/03 10:54]  Richardus Raymaker: mumble is not option to
[2012/01/03 10:55]  Richardus Raymaker: it would maby be ice to have the freeswitch ini settings into seperate file. to avouid problems with helping and debugging.
[2012/01/03 10:55]  Richardus Raymaker: it happens many times people post full opensim.ini
[2012/01/03 10:56]  Nebadon Izumi: ya
[2012/01/03 10:56]  Nebadon Izumi: people need to be careful
[2012/01/03 10:56]  Nebadon Izumi: hello Chris
[2012/01/03 10:56]  Chris Hart: hi folks :)
[2012/01/03 10:57]  Pathfinder.Lester @alpha.reactiongrid.net:8002: Pathfinder.Lester @alpha.reactiongrid.net:8002 waves
[2012/01/03 10:57]  Justin Clark-Casey: hi chris
[2012/01/03 10:57]  Chris Hart: oh the fun of the "do I wait for it all to rez or do I chance sitting on a cushion that may already be occupied"
[2012/01/03 10:57]  Nebadon Izumi: hows reaction grid holding up these days?
[2012/01/03 10:57]  Chris Hart: if I sit in your lap I do apologise ;)
[2012/01/03 10:57]  Nebadon Izumi: lol chris
[2012/01/03 10:57]  Richardus Raymaker: hi chris
[2012/01/03 10:57]  Nebadon Izumi: hello Pathfinder
[2012/01/03 10:57]  Chris Hart: RG is good, migrating to 0.7.2 is a time consuming little piece of fun
[2012/01/03 10:58]  Chris Hart: got a few upgrades done now, a few more gremlins though
[2012/01/03 10:58]  Nebadon Izumi: heh ya
[2012/01/03 10:58]  Pathfinder.Lester @alpha.reactiongrid.net:8002: hiya Neb
[2012/01/03 10:58]  Nebadon Izumi: can't be as bad as 0.6.9 to 0.7.x though
[2012/01/03 10:58]  Chris Hart: I have a great alpha grid where you can upload meshes...
[2012/01/03 10:58]  Chris Hart: but can't seem to get mesh upload working on any others
[2012/01/03 10:58]  Nebadon Izumi: hmm
[2012/01/03 10:58]  Chris Hart: it seems to go into the db just the same
[2012/01/03 10:58]  Chris Hart: physics info is there too
[2012/01/03 10:58]  Arielle Popstar: Hi Dan
[2012/01/03 10:58]  Pathfinder.Lester @alpha.reactiongrid.net:8002: i'm hypergridded in from our alpha grid at the moment
[2012/01/03 10:58]  Chris Hart: but it's invisible, like the UV data is missing or blocked
[2012/01/03 10:58]  VivK Lowlag: hi dan
[2012/01/03 10:58]  dan banner: hi arielle
[2012/01/03 10:59]  Nebadon Izumi: that is odd for sure
[2012/01/03 10:59]  dan banner: hi vivian
[2012/01/03 10:59]  Chris Hart: I took the same code, configs, even database backup and restored on another server
[2012/01/03 10:59]  dan banner: hello everyone
[2012/01/03 10:59]  Chris Hart: previously uploaded meshes no problem, but uploading - nope.
[2012/01/03 10:59]  Nebadon Izumi: hmm your using latest Mesh viewer?
[2012/01/03 10:59]  Nebadon Izumi: there was a format change
[2012/01/03 10:59]  Chris Hart: yep - same viewer on same machine from same IP for both grids
[2012/01/03 10:59]  Chris Hart: works on one, not on other...
[2012/01/03 10:59]  Nebadon Izumi: ya, hmm that is really odd
[2012/01/03 11:00]  Chris Hart: yeah, hurts my head
[2012/01/03 11:00]  Nebadon Izumi: I don't think ive heard anyone else mention anything like that before either
[2012/01/03 11:00]  Chris Hart: indeed - so it has to be something at my end - I am hoping simple
[2012/01/03 11:01]  dan banner: hi jalen
[2012/01/03 11:01]  Jalen Optera: hi there
[2012/01/03 11:01]  VivK Lowlag: Jalen!
[2012/01/03 11:01]  Nebadon Izumi: hello Robert :)
[2012/01/03 11:01]  Chris Hart: how's things on OSGrid these days?
[2012/01/03 11:01]  Nebadon Izumi: things are good
[2012/01/03 11:02]  Richardus Raymaker: i still have not found a free program to paint sculpts easy. so betetr not start with mesh.:O
[2012/01/03 11:02]  Robert Adams: hello all.... I'm having problems with my appearance... don't mind me
[2012/01/03 11:02]  Nebadon Izumi: we had a hellish week of network issues at the University where our server is hosted
[2012/01/03 11:02]  Nebadon Izumi: but thats overwith now
[2012/01/03 11:02]  Chris Hart: aah painful
[2012/01/03 11:02]  Justin Clark-Casey: Robert: disturbingly you're invisible
[2012/01/03 11:02]  Justin Clark-Casey: with just nametag
[2012/01/03 11:02]  BlueWall Slade: hi Robert, Andrew, Chris
[2012/01/03 11:02]  Nebadon Izumi: ya all i see of robert is eyeballs
[2012/01/03 11:02]  Andrew Hellershanks: Hey, BlueWall
[2012/01/03 11:02]  Richardus Raymaker: that invisible i see happen more. somethimes it get fixt when you move cam
[2012/01/03 11:02]  Andrew Hellershanks: First meeting of a new year
[2012/01/03 11:02]  Justin Clark-Casey: I discovered a fun thing this week, in that if you comment out the initial avatar update when someone logs in, you can be complete invisible (not even a name tag)
[2012/01/03 11:02]  Chris Hart: goodness that is fun
[2012/01/03 11:02]  Richardus Raymaker: hello robert
[2012/01/03 11:02]  Robert Adams: yes... and rebaking doesn't help.... it happens when I use Singularity or the V3 viewer
[2012/01/03 11:02]  BlueWall Slade: Andrew - I put up more patches for profiles
[2012/01/03 11:03]  Nebadon Izumi: I do see 2 gas clouds
[2012/01/03 11:03]  Robert Adams: going back to Imprudence and rebaking fixes me
[2012/01/03 11:03]  Nebadon Izumi: Christ Hart and Arielle
[2012/01/03 11:03]  dan banner: are clouds
[2012/01/03 11:03]  Justin Clark-Casey: yes
[2012/01/03 11:03]  Richardus Raymaker: i see 2 also
[2012/01/03 11:03]  Andrew Hellershanks: BlueWall: ok. I will get to them eventually.
[2012/01/03 11:03]  Arielle Popstar: Hi Neb
[2012/01/03 11:03]  Richardus Raymaker: hi allen
[2012/01/03 11:03]  Chris Hart: trying a rebake
[2012/01/03 11:03]  Nebadon Izumi: hello
[2012/01/03 11:03]  dan banner: hey allen
[2012/01/03 11:03]  Justin Clark-Casey: well, arielle keeps running with the anstropic setting which causes that problem
[2012/01/03 11:03]  Allen Kerensky: hello everyone!
[2012/01/03 11:03]  BlueWall Slade: there are changes in core for them
[2012/01/03 11:03]  Justin Clark-Casey: hi allen
[2012/01/03 11:03]  Arielle Popstar: i am a cloud?
[2012/01/03 11:03]  Nebadon Izumi: if a rebake doesnt work, sometimes rewearing your outfit helps
[2012/01/03 11:03]  Chris Hart: anisotropic causes it?
[2012/01/03 11:03]  Nebadon Izumi: ya Arielle
[2012/01/03 11:03]  Justin Clark-Casey: that's my remote deduction :)
[2012/01/03 11:04]  Chris Hart: hehe
[2012/01/03 11:04]  Nebadon Izumi: ya actually
[2012/01/03 11:04]  Justin Clark-Casey: video card related I suspect
[2012/01/03 11:04]  Nebadon Izumi: one of the things that fixes that
[2012/01/03 11:04]  Nebadon Izumi: is to toggle that setting
[2012/01/03 11:04]  Justin Clark-Casey: driver rather
[2012/01/03 11:04]  Nebadon Izumi: off and on
[2012/01/03 11:04]  Nebadon Izumi: then it fixes your appearance
[2012/01/03 11:04]  Nebadon Izumi: hello Sarah
[2012/01/03 11:04]  Sarah Kline: hi Neb
[2012/01/03 11:04]  Sarah Kline: Hi all
[2012/01/03 11:04]  Justin Clark-Casey: hi sarah
[2012/01/03 11:04]  Jalen Optera: hi Sarah
[2012/01/03 11:04]  Nebadon Izumi: no doubt though some of the appeareance issues are driver related
[2012/01/03 11:04]  BlueWall Slade: Hi Sarah
[2012/01/03 11:04]  Arielle Popstar: yes anisotropic usually fixes
[2012/01/03 11:04]  dan banner: hi sarah
[2012/01/03 11:04]  Nebadon Izumi: there ya are
[2012/01/03 11:05]  Nebadon Izumi: the physics modification seems to have no ill effects
[2012/01/03 11:05]  Chris Hart: new pants for the new year
[2012/01/03 11:05]  Nebadon Izumi: proabbly should go into core
[2012/01/03 11:05]  Justin Clark-Casey: yeah, looking good
[2012/01/03 11:05]  Nebadon Izumi: we should also change av_density i think
[2012/01/03 11:05]  Nebadon Izumi: to 3
[2012/01/03 11:05]  Robert Adams: turning it on an off caused different wierdness on me
[2012/01/03 11:05]  Justin Clark-Casey: I probably will pretty soon
[2012/01/03 11:05]  Nebadon Izumi: from 80
[2012/01/03 11:05]  Justin Clark-Casey: yeah, should loko at that
[2012/01/03 11:05]  Nebadon Izumi: its already set here
[2012/01/03 11:05]  Nebadon Izumi: has been for a long time
[2012/01/03 11:05]  Justin Clark-Casey: then todya i discovered the GIMPACT collider is actually the newer one
[2012/01/03 11:06]  Justin Clark-Casey: not sure why I was thinking it was the other way around
[2012/01/03 11:06]  Nebadon Izumi: ah ya saw your email
[2012/01/03 11:06]  Andrew Hellershanks: HOw are things progressing with Bullet?
[2012/01/03 11:06]  Nebadon Izumi: ya know its possible that when we upgraded to the new ODE
[2012/01/03 11:06]  Nebadon Izumi: we didnt get it exactly right
[2012/01/03 11:06]  Nebadon Izumi: Teravus has not been around
[2012/01/03 11:06]  Andrew Hellershanks: nebadon, that's always possible. :-)
[2012/01/03 11:06]  Nebadon Izumi: so we did a bit of guessing at times
[2012/01/03 11:06]  Justin Clark-Casey: the upgrade should be fine
[2012/01/03 11:07]  Justin Clark-Casey: I still think opcode has a bug with multiple physics worlds
[2012/01/03 11:07]  Nebadon Izumi: ya
[2012/01/03 11:07]  Justin Clark-Casey: it strores collision structures in global variables, apparently
[2012/01/03 11:07]  Nebadon Izumi: i have to admit, that is one thing I never tested
[2012/01/03 11:07]  Nebadon Izumi: ive sworn an oath against running multiregion simulators
[2012/01/03 11:07]  Justin Clark-Casey: well, pCampBot allows me to do fairly automatic stress testing now
[2012/01/03 11:07]  Nebadon Izumi: hehe
[2012/01/03 11:07]  Justin Clark-Casey: sometimes these probems don't show up until you've been running an hour with 20 bots constantly teleporting back and forth
[2012/01/03 11:08]  Andrew Hellershanks: A global structure sounds bad for an OO based program
[2012/01/03 11:08]  Richardus Raymaker: well i prefefr single instances to, mega's ecluded offcorse
[2012/01/03 11:08]  Nebadon Izumi: ya I bet a lot of problems come out with that kind of testing
[2012/01/03 11:08]  Robert Adams: need to add some physical object doing physical things
[2012/01/03 11:08]  Justin Clark-Casey: yeah, ode has an optino to use thread local storage but if you try that with OpenSim it blows up immediately
[2012/01/03 11:08]  Robert Adams: Nebadon's physics arena oars are good
[2012/01/03 11:08]  Nebadon Izumi: ya
[2012/01/03 11:08]  Allen Kerensky: Allen Kerensky has flashbacks of doing border crossing tests sitting on a cube that went back and forth over the border as fast as possible...
[2012/01/03 11:08]  Nebadon Izumi: i did try the threading stuff too with ODE
[2012/01/03 11:08]  Andrew Hellershanks: bbiab
[2012/01/03 11:09]  Justin Clark-Casey: yeah, that's another thing to test if I have time
[2012/01/03 11:09]  Nebadon Izumi: OpenSim does not like it
[2012/01/03 11:09]  Justin Clark-Casey: threading stuff?
[2012/01/03 11:09]  Nebadon Izumi: the new ODE has multithread support
[2012/01/03 11:09]  Justin Clark-Casey: oh hey, chris has now appeared
[2012/01/03 11:09]  Nebadon Izumi: but it explodes opensim
[2012/01/03 11:09]  Chris Hart: lol
[2012/01/03 11:09]  Justin Clark-Casey: it does?
[2012/01/03 11:09]  Nebadon Izumi: ya
[2012/01/03 11:09]  Justin Clark-Casey: hmm, can't say I'm amazingly surprised
[2012/01/03 11:09]  Chris Hart: lol
[2012/01/03 11:09]  Nebadon Izumi: its probably imcomplete
[2012/01/03 11:09]  Nebadon Izumi: its been a while since i tested it too
[2012/01/03 11:09]  Justin Clark-Casey: I must admit, I didn't see that in the compile otpions
[2012/01/03 11:10]  Nebadon Izumi: id have to dig now
[2012/01/03 11:10]  Nebadon Izumi: i cant even remember
[2012/01/03 11:10]  Nebadon Izumi: it was a compile time option
[2012/01/03 11:10]  Justin Clark-Casey: I wouldn't worry - I'd be pretty sure that's a no go with ode on opensim
[2012/01/03 11:10]  Nebadon Izumi: ya
[2012/01/03 11:10]  Justin Clark-Casey: quite frankly, I just want to fix this ode crash
[2012/01/03 11:10]  Nebadon Izumi: were better of spending time on Bulletsim
[2012/01/03 11:10]  Nebadon Izumi: if we want that
[2012/01/03 11:10]  Justin Clark-Casey: multiregion is a valid configuration until it's removed or marked as esxperimental (neither of which are going to happen)
[2012/01/03 11:10]  Justin Clark-Casey: yeah, bullet is the future - I just need to get the current one working :)
[2012/01/03 11:10]  Richardus Raymaker: that makes my conclusion complete if am right that ode can screw lsl code if you use them both and depend on both at same time. single thread ?
[2012/01/03 11:10]  dan banner: and the linkset sit rotation
[2012/01/03 11:11]  Nebadon Izumi: ya
[2012/01/03 11:11]  Robert Adams: I haven't tested Bullet with multiple regions in one simulator yet.... adding to list
[2012/01/03 11:11]  Nebadon Izumi: i am still talking to Melanie about that dan
[2012/01/03 11:11]  dan banner: oh great
[2012/01/03 11:11]  Nebadon Izumi: she swears core has the same code as Avination for that
[2012/01/03 11:11]  Justin Clark-Casey: is this another great sit change? :)_
[2012/01/03 11:11]  Nebadon Izumi: no
[2012/01/03 11:11]  Nebadon Izumi: this is another issue
[2012/01/03 11:11]  Justin Clark-Casey: robert: yeah, it's worth doing
[2012/01/03 11:11]  Robert Adams: Change All The Sits!!!
[2012/01/03 11:11]  Nebadon Izumi: if you have say a couch
[2012/01/03 11:11]  Nebadon Izumi: with 5 seats
[2012/01/03 11:11]  dan banner: seems unlikely its the same if it works in AVN and not here
[2012/01/03 11:11]  Nebadon Izumi: and the couch is rotated to 0,0,0
[2012/01/03 11:12]  Nebadon Izumi: when you sit on a cushion and then stand
[2012/01/03 11:12]  Nebadon Izumi: your standing in front of the cushion you were on
[2012/01/03 11:12]  Nebadon Izumi: but say you now rotate that couch 180
[2012/01/03 11:12]  Nebadon Izumi: when you sit and stand
[2012/01/03 11:12]  Nebadon Izumi: you will stand up to the position as if the couch was still at 0,0,0
[2012/01/03 11:12]  Justin Clark-Casey: ok,1 3 agents and physics time is hovering around 25ms mostly, which is pretty good
[2012/01/03 11:12]  Nebadon Izumi: it seems to always assume 0,0,0
[2012/01/03 11:12]  Justin Clark-Casey: well, 25 to 30
[2012/01/03 11:13]  Nebadon Izumi: so I tested it in Avination last night
[2012/01/03 11:13]  Nebadon Izumi: and it doesnt do it there
[2012/01/03 11:13]  Richardus Raymaker: shame i did not looked when neb rezzed the car
[2012/01/03 11:13]  Nebadon Izumi: but Melanie seems to think that same code is already in core
[2012/01/03 11:13]  Nebadon Izumi: so thats always fun
[2012/01/03 11:13]  Nebadon Izumi: heh
[2012/01/03 11:13]  Justin Clark-Casey: heh
[2012/01/03 11:13]  Nebadon Izumi: i'll keep poking
[2012/01/03 11:13]  Nebadon Izumi: we'll figure it out eventually
[2012/01/03 11:14]  Chris Hart: the amount of times I have had to rescue random cars embedded in the ground / underwater - physics is a bad word around our support dept ;)
[2012/01/03 11:14]  Nebadon Izumi: ah Christ
[2012/01/03 11:14]  Justin Clark-Casey: I'm still wondering about that wrong sit look origin bug
[2012/01/03 11:14]  Nebadon Izumi: those days are in the past
[2012/01/03 11:14]  Nebadon Izumi: on Master git
[2012/01/03 11:14]  dan banner: likely a simple vector
[2012/01/03 11:14]  Nebadon Izumi: now when vehicles hit the border
[2012/01/03 11:14]  Nebadon Izumi: they simply just die
[2012/01/03 11:14]  Justin Clark-Casey: I don't know, I did take a look but couldn't see where the problem was
[2012/01/03 11:14]  Chris Hart: ooh that would be nice
[2012/01/03 11:14]  Justin Clark-Casey: nebadon: that's mic's most recent change?
[2012/01/03 11:14]  Allen Kerensky: I had to put a hard check "if at the border - shutdown" on mine
[2012/01/03 11:14]  Nebadon Izumi: yes
[2012/01/03 11:14]  Justin Clark-Casey: nebadon: cool
[2012/01/03 11:14]  Nebadon Izumi: Dan and I tested it
[2012/01/03 11:14]  Nebadon Izumi: it works very well
[2012/01/03 11:14]  Chris Hart: fantastic!
[2012/01/03 11:14]  Nebadon Izumi: we still crashes sim a few times
[2012/01/03 11:15]  Richardus Raymaker: if you code the verhicle wrong. the fly away or sink. if you quick you can catch it. else your doomed
[2012/01/03 11:15]  Nebadon Izumi: but were unable to loose the vehicles
[2012/01/03 11:15]  Nebadon Izumi: not anymore Richardus
[2012/01/03 11:15]  Justin Clark-Casey: nebadon: yeah, vehicle physics is tjhe one thing I havne't looked at
[2012/01/03 11:15]  Nebadon Izumi: now when vehicles hit the border they just turn non physical
[2012/01/03 11:15]  Chris Hart: lol yep - reboot with physics disabled, hunt the green lines, fix, reboot
[2012/01/03 11:15]  Nebadon Izumi: instantly
[2012/01/03 11:15]  Richardus Raymaker: oh yes, verhicles and sim crash.. tell me all about it :)
[2012/01/03 11:15]  Allen Kerensky: that will save some LSL calls to check position - good one
[2012/01/03 11:15]  Justin Clark-Casey: it's fairly unlikely too since it's not in my client's current top interest and it'#s not a personal priority for me
[2012/01/03 11:15]  Richardus Raymaker: aha nice
[2012/01/03 11:16]  Nebadon Izumi: ya that was a real nice fix for sure
[2012/01/03 11:16]  Justin Clark-Casey: but then, if bullet comes along that will take care of all the vhicle physics ;)
[2012/01/03 11:16]  Allen Kerensky: does that work for bullets too?
[2012/01/03 11:16]  Richardus Raymaker: does it fix sinking verhicles and fly staight up to ?
[2012/01/03 11:16]  Justin Clark-Casey: allen: yeah, that will work for all phys engines
[2012/01/03 11:16]  Nebadon Izumi: well step one would be to match with bullet what ODE can do sure
[2012/01/03 11:16]  Nebadon Izumi: right now I am not sure how well they work
[2012/01/03 11:17]  Nebadon Izumi: ah dang did we loose Robert
[2012/01/03 11:17]  Allen Kerensky: win - more code saved in the bullets then - and as many of those that get rezzed - thats a good place to save
[2012/01/03 11:17]  Robert Adams: sure... will fix everything.... ha ha
[2012/01/03 11:17]  Nebadon Izumi: oh no he got pushed
[2012/01/03 11:17]  Justin Clark-Casey: maybe he's trying to fix his appearance
[2012/01/03 11:17]  Justin Clark-Casey: oh.. .he's still... here
[2012/01/03 11:17]  Arielle Popstar: Ubit at least proved that vehicles and crashing sims dont have to go hand in hand
[2012/01/03 11:17]  Nebadon Izumi: ya Ubit did some cool experiments
[2012/01/03 11:17]  Allen Kerensky: yeah my region doesn't crash with vehciels usually - just from time to time
[2012/01/03 11:17]  Nebadon Izumi: but I dont think he totally solved the crashing problems
[2012/01/03 11:18]  Robert Adams: nothing seems to fix my appearance.... clearing caches and will try other viewers after the meeting
[2012/01/03 11:18]  Allen Kerensky: sinking to -1600 or more is more common
[2012/01/03 11:18]  Nebadon Izumi: have you tried rewearing ooutfit Robert, by clicking folder and replace outfit
[2012/01/03 11:18]  Justin Clark-Casey: cretp up to 50ms phys time with 18 agents
[2012/01/03 11:18]  Nebadon Izumi: that is if you have everything in 1 folder
[2012/01/03 11:18]  Justin Clark-Casey: still getting the nasty judder when the gc kicks in, unsurprisingly
[2012/01/03 11:18]  Arielle Popstar: yes i seem to be able to get rebakes working
[2012/01/03 11:19]  Robert Adams: yep... tried that
[2012/01/03 11:19]  Arielle Popstar: not working
[2012/01/03 11:19]  Arielle Popstar: I look blurry to myself
[2012/01/03 11:19]  Allen Kerensky: beer goggles can do that
[2012/01/03 11:19]  Justin Clark-Casey: sounds like a texture download that hasn't completed
[2012/01/03 11:19]  Arielle Popstar: been a whiile since i had one of those
[2012/01/03 11:19]  Robert Adams: your skin hasn't totally resolved for me either, Arielle
[2012/01/03 11:19]  Justin Clark-Casey: much to my surprise, baked textures still get downloaded through udp even with the GetTexture cap
[2012/01/03 11:20]  Nebadon Izumi: I do see Chris now
[2012/01/03 11:20]  Nebadon Izumi: no more clouds up here
[2012/01/03 11:20]  Chris Hart: I splashed out on new pants
[2012/01/03 11:20]  Richardus Raymaker: chris looks ok
[2012/01/03 11:20]  Nebadon Izumi: I do see 1 cloud at landing zone
[2012/01/03 11:20]  Sarah Kline: wow never seen an effect like Roberts
[2012/01/03 11:20]  Nebadon Izumi: ya me either
[2012/01/03 11:20]  Nebadon Izumi: Roberts situation is odd
[2012/01/03 11:20]  Chris Hart: it's unique - and mildly scary
[2012/01/03 11:20]  Robert Adams: don't know what I've done
[2012/01/03 11:20]  Chris Hart: fingers and eyeballs
[2012/01/03 11:20]  Allen Kerensky: its Hollow Man Grid Edition
[2012/01/03 11:21]  Sarah Kline: yes no faces on mesh
[2012/01/03 11:21]  Justin Clark-Casey: sounds like what we used to see with the dsg experiments :)
[2012/01/03 11:21]  Nebadon Izumi: robert try wearing that avatar i just sent
[2012/01/03 11:21]  Robert Adams: it's unique at least
[2012/01/03 11:21]  Sarah Kline: somthing in viewer
[2012/01/03 11:21]  Nebadon Izumi: its the default OSgrid avatar
[2012/01/03 11:21]  Richardus Raymaker: hi sarah
[2012/01/03 11:21]  Justin Clark-Casey: bizarrely, the feet are here too
[2012/01/03 11:21]  Sarah Kline: ahh
[2012/01/03 11:22]  Robert Adams: I am wearing the avatar and rebaked
[2012/01/03 11:22]  Sarah Kline: now arrives
[2012/01/03 11:22]  Nebadon Izumi: ya how odd
[2012/01/03 11:22]  Nebadon Izumi: i can see more of you now
[2012/01/03 11:22]  Justin Clark-Casey: simulator has received the baked trextures ok
[2012/01/03 11:22]  Nebadon Izumi: but it sort of looks very unbaked
[2012/01/03 11:22]  dan banner: corrupt skin maybe?
[2012/01/03 11:22]  Jalen Optera: would be a great halloween costume
[2012/01/03 11:22]  Nebadon Izumi: i dont think so
[2012/01/03 11:22]  Justin Clark-Casey: man, that's a wierd looking head
[2012/01/03 11:22]  Nebadon Izumi: i just sent him the default grid avatar
[2012/01/03 11:22]  Robert Adams: it's the osgrid standard skin
[2012/01/03 11:22]  dan banner: all i see is hair and shirt
[2012/01/03 11:22]  Justin Clark-Casey: I might try a resend in a minute
[2012/01/03 11:22]  Chris Hart: like an artist's rendering in black and white
[2012/01/03 11:22]  Justin Clark-Casey: though I suspect that won't help
[2012/01/03 11:23]  Chris Hart: of the ghost of an opensim avatar
[2012/01/03 11:23]  Nebadon Izumi: ya he looks like a 1/2 finished paper mache figure
[2012/01/03 11:23]  Nebadon Izumi: heh
[2012/01/03 11:23]  Robert Adams: I'll just go back to Imprudence... a rebake from that viewer fixes this
[2012/01/03 11:23]  BlueWall Slade: A hornet's nest
[2012/01/03 11:23]  Justin Clark-Casey: that's really odd
[2012/01/03 11:23]  Arielle Popstar: like he just came in on a bad HG jump
[2012/01/03 11:23]  Nebadon Izumi: it could be the OpenJPEG with Singularity
[2012/01/03 11:23]  Robert Adams: brb
[2012/01/03 11:23]  Justin Clark-Casey: he's a trashy black and white person :)
[2012/01/03 11:23]  Nebadon Izumi: ir probably uses some optimizations that might not fly everywhere
[2012/01/03 11:24]  Justin Clark-Casey: true - the baked texture depends on what the viewer does to bake it
[2012/01/03 11:24]  dan banner: most singularity uses i see have no trouble rezzing
[2012/01/03 11:24]  Allen Kerensky: been seeing a lot of J2C errors in console logs since the 12/17 update
[2012/01/03 11:24]  Nebadon Izumi: ya
[2012/01/03 11:24]  Allen Kerensky: people landing in region generating spews on the console
[2012/01/03 11:24]  Justin Clark-Casey: yeah, j2k remains a weak spot
[2012/01/03 11:24]  Nebadon Izumi: thats odd Allen, ive not seen any I dont think
[2012/01/03 11:24]  Justin Clark-Casey: I see some
[2012/01/03 11:24]  dan banner: ive seen them
[2012/01/03 11:24]  Nebadon Izumi: the Plaza consoles go by so fast though
[2012/01/03 11:24]  Nebadon Izumi: heh
[2012/01/03 11:24]  Allen Kerensky: Lani seems to be a magnet for them
[2012/01/03 11:24]  Richardus Raymaker: i use some git version because oar backup
[2012/01/03 11:25]  Richardus Raymaker: yes allen, seems viewer depend to for lani
[2012/01/03 11:25]  Justin Clark-Casey: I have done variuos work on appearance recently, bug chasing
[2012/01/03 11:25]  Jalen Optera: yay, Roberts a noob
[2012/01/03 11:25]  dan banner: robert rezzed
[2012/01/03 11:25]  Justin Clark-Casey: ultimately caching baked tedxtures would be really good, though
[2012/01/03 11:26]  Justin Clark-Casey: which I know you can do already
[2012/01/03 11:26]  Robert Adams: see.... all better in Imprudence
[2012/01/03 11:26]  Justin Clark-Casey: but afaik we don't know the properly form of the cached texture response
[2012/01/03 11:26]  Nebadon Izumi: ya it must be the OpenJPEG in Singularity
[2012/01/03 11:26]  Nebadon Izumi: doesnt like your hardware or something
[2012/01/03 11:26]  Justin Clark-Casey: robert: ah yes
[2012/01/03 11:26]  Justin Clark-Casey: how very strange
[2012/01/03 11:26]  Justin Clark-Casey: using slviewer 3 seems to be fine for other people
[2012/01/03 11:26]  Richardus Raymaker: any experience with phoenix mesh ?
[2012/01/03 11:27]  Robert Adams: I'm running on a dual Xeon(r) system (24 hardware threads) with a GeFource GTX 580
[2012/01/03 11:27]  Justin Clark-Casey: not bad :)
[2012/01/03 11:27]  Justin Clark-Casey: sounds like an 'unsupported' combo though
[2012/01/03 11:27]  Simulator Version v0.5: shouts: OpenSim 0.7.3 Dev          6b08c05: 2011-12-22 15:31:51 -0800 (Unix/Mono)
[2012/01/03 11:28]  Robert Adams: lol
[2012/01/03 11:28]  Nebadon Izumi: anyone with hardware that good should be made to suffer a bit
[2012/01/03 11:28]  Nebadon Izumi: lol
[2012/01/03 11:28]  Nebadon Izumi: ya bastard
[2012/01/03 11:28]  dan banner: heh
[2012/01/03 11:28]  BlueWall Slade: lol
[2012/01/03 11:28]  Chris Hart: lol
[2012/01/03 11:28]  Dutchy Daredevil: Hello All ....Happy New Year and healthy 2012 to all
[2012/01/03 11:28]  BlueWall Slade: Hi Dutchy
[2012/01/03 11:29]  Justin Clark-Casey: hi dutchy. Same to you
[2012/01/03 11:29]  Arielle Popstar: Hi Dutchy
[2012/01/03 11:29]  Chris Hart: Hi Dutchy
[2012/01/03 11:29]  Justin Clark-Casey: I hear people are using vivox now on osgrid?
[2012/01/03 11:29]  Nebadon Izumi: ya a few
[2012/01/03 11:29]  Nebadon Izumi: I am still waiting on our account details
[2012/01/03 11:30]  BlueWall Slade: what's in their NDA?
[2012/01/03 11:30]  Nebadon Izumi: i was hoping i would have them this morning, but nothing yet
[2012/01/03 11:30]  dan banner: yes some places have vivox already
[2012/01/03 11:30]  Justin Clark-Casey: you would put it on the plazas?
[2012/01/03 11:30]  Nebadon Izumi: ya
[2012/01/03 11:30]  Nebadon Izumi: i told them we have 6 servers and 30 regions
[2012/01/03 11:30]  Nebadon Izumi: they were ok with that
[2012/01/03 11:30]  Arielle Popstar: what affect would that have on bandwidth?
[2012/01/03 11:30]  Nebadon Izumi: none
[2012/01/03 11:30]  Nebadon Izumi: its direct from client to vivox
[2012/01/03 11:30]  Justin Clark-Casey: this is probably gong to mean I won't rush to do Mumble experiments with osgrid now
[2012/01/03 11:31]  Nebadon Izumi: server just passes the login details to viewer
[2012/01/03 11:31]  Nebadon Izumi: then its out of the picture mostly
[2012/01/03 11:31]  BlueWall Slade: I would still like to see mumble to freeswitch
[2012/01/03 11:31]  Justin Clark-Casey: there's always that difficulty with having to install the mumble client in the viewer
[2012/01/03 11:31]  Dutchy Daredevil: Hello BlueWall Justin Chris Arielle Nebadon Dan RiRa Sarah Andrew Jalen robert and otheres i overlooked in here
[2012/01/03 11:31]  Richardus Raymaker: thinking about it, but the howto is a bit foggy with vivox :O
[2012/01/03 11:31]  Nebadon Izumi: ya
[2012/01/03 11:31]  BlueWall Slade: then you have connections to a sip router
[2012/01/03 11:31]  Justin Clark-Casey: I think nArmin is doing some work on that
[2012/01/03 11:31]  Nebadon Izumi: anytime we have to explain to someone how to install an addon to a viewer
[2012/01/03 11:31]  Nebadon Izumi: we loose
[2012/01/03 11:31]  Nebadon Izumi: heh
[2012/01/03 11:32]  Richardus Raymaker: but i suggested to put the voice setting in seperate ini in new opensim.. now only find soemone for it
[2012/01/03 11:32]  Justin Clark-Casey: putting settings in different inis has been suggested in the past and there was opposition
[2012/01/03 11:32]  Justin Clark-Casey: I can't be bothered to dig that up again right now
[2012/01/03 11:32]  Robert Adams: not my day... tried to open the OpenSim Library -> Clothing Library.... it fetched 20 items and stopped and it says 'Loading'
[2012/01/03 11:32]  Justin Clark-Casey: and I'm sure some people here don't think that's a good thing :()
[2012/01/03 11:32]  Andrew Hellershanks: Hey, Duthcy
[2012/01/03 11:32]  Richardus Raymaker: yes. but with vivox now it sound good to do, more secure
[2012/01/03 11:32]  BlueWall Slade: too many ini
[2012/01/03 11:32]  Nebadon Izumi: ya there are some problems with Inventory and Imprudence Robert
[2012/01/03 11:32]  Justin Clark-Casey: yeah, I have a tendencey to split things up into lots of lfile :)
[2012/01/03 11:33]  Nebadon Izumi: something wlese we need to deal with asap
[2012/01/03 11:33]  Robert Adams: people didn't want to have to dig through lots of little ini files... one file to edit is easier
[2012/01/03 11:33]  Justin Clark-Casey: yeah, I can see that argument
[2012/01/03 11:33]  Richardus Raymaker: Robert i have old region that load inventory fine special for that
[2012/01/03 11:33]  Arielle Popstar: phoenix has issues with it too at least in osgrid
[2012/01/03 11:33]  Robert Adams: or they can learn to use grep
[2012/01/03 11:33]  Justin Clark-Casey: anyway, if you want freeswitch in a separate ini file you can always do it yourself
[2012/01/03 11:33]  Justin Clark-Casey: if you can work out the include format
[2012/01/03 11:33]  Nebadon Izumi: ya
[2012/01/03 11:33]  Nebadon Izumi: its not hard to split stuff up
[2012/01/03 11:33]  Robert Adams: it reads all ini files in the directory bin/config
[2012/01/03 11:33]  Richardus Raymaker: i guess look at the bottom of opensim.ini :)
[2012/01/03 11:34]  Nebadon Izumi: mainting it long term means more work, but thats typical of software like this
[2012/01/03 11:34]  Robert Adams: a good place to put new, one-off little ini files
[2012/01/03 11:34]  Nebadon Izumi: maintaining*
[2012/01/03 11:34]  Andrew Hellershanks: Robert: I've seen that happen if you try and filter inventory before it loads all items
[2012/01/03 11:34]  Nebadon Izumi: ya someone could start a forge project or github project too
[2012/01/03 11:34]  Justin Clark-Casey: tbh, opensimulator is always going to be a complex piece of software
[2012/01/03 11:34]  Nebadon Izumi: with their version of split up ini's
[2012/01/03 11:34]  Justin Clark-Casey: with a complex config
[2012/01/03 11:34]  Allen Kerensky: sounds like Aurora's config file structure
[2012/01/03 11:34]  Richardus Raymaker: more complex then apache ? :O
[2012/01/03 11:35]  Justin Clark-Casey: well, you have to remember that opensim has a whole embedded webserver :)
[2012/01/03 11:35]  dan banner: ya too many ini files is annoying
[2012/01/03 11:35]  Andrew Hellershanks: You should see how many .ini's there are in Aurora
[2012/01/03 11:35]  BlueWall Slade: that sux
[2012/01/03 11:35]  BlueWall Slade: bad
[2012/01/03 11:35]  Robert Adams: Aurora does have lots of ini files in lots of directories
[2012/01/03 11:35]  Justin Clark-Casey: you see, if I was just left to have my way that's probably what would happen :)
[2012/01/03 11:35]  Richardus Raymaker: i dont say to many ini's, but vivox seperate make mistakes smaller.
[2012/01/03 11:35]  Nebadon Izumi: ya i see what Richardus is saying
[2012/01/03 11:35]  Justin Clark-Casey: but once you split one out where do you stop?
[2012/01/03 11:35]  Nebadon Izumi: its easy to accidently copy paste your password details
[2012/01/03 11:35]  Nebadon Izumi: to pastebin or something
[2012/01/03 11:36]  Andrew Hellershanks: I don't have an issue with Aurora's use of .ini as they are all for specific sets of settings. It has a logic behind it.
[2012/01/03 11:36]  BlueWall Slade: I started working on a system to use separate xml for each module **that would be compiled**
[2012/01/03 11:36]  Arielle Popstar: it isnt so bad if there is documentationfor the ini's
[2012/01/03 11:36]  Justin Clark-Casey: pfff
[2012/01/03 11:36]  BlueWall Slade: right now our ini is a comprimise
[2012/01/03 11:36]  Justin Clark-Casey: the documentation is in the ini ;)
[2012/01/03 11:36]  Nebadon Izumi: heh
[2012/01/03 11:36]  Arielle Popstar: ;)
[2012/01/03 11:36]  Arielle Popstar: yeah
[2012/01/03 11:36]  Justin Clark-Casey: always happy to accept patches to it that would make options clearer
[2012/01/03 11:36]  BlueWall Slade: for humans, it should be very plain
[2012/01/03 11:37]  Richardus Raymaker: well, seperate ini for example, voice & scripting can be good. that part almost never change to
[2012/01/03 11:37]  BlueWall Slade: that is why the ini has [Sections]
[2012/01/03 11:37]  Chris Hart: aka chapters
[2012/01/03 11:37]  Justin Clark-Casey: anyway, surely there's something more interesting to talk about than the ini files :)
[2012/01/03 11:38]  Richardus Raymaker: i wait until nebadon have vivox. then i can decide and ask around how to request it.
[2012/01/03 11:38]  BlueWall Slade: right now the thing with the profiles is pretty messed up
[2012/01/03 11:38]  dan banner: like the udp invetory
[2012/01/03 11:38]  Chris Hart: it's true, the ini, defaults and example inis are indeed a form of manual
[2012/01/03 11:38]  Justin Clark-Casey: such as why the main scene thread just timed out and restarted
[2012/01/03 11:38]  BlueWall Slade: becauase that [Profile] has to be in a particular fine/place
[2012/01/03 11:38]  Andrew Hellershanks: Blue: Which thing with profiles in particular?
[2012/01/03 11:38]  Richardus Raymaker: inventory is problematic profile i have not seen much difference
[2012/01/03 11:38]  Andrew Hellershanks: Oh,right. that.
[2012/01/03 11:38]  Justin Clark-Casey: hmm, looks like it might be a problem with a neighbour
[2012/01/03 11:38]  Richardus Raymaker: oh in opensim.. hmm
[2012/01/03 11:39]  Richardus Raymaker: wich version have the [profile] ?
[2012/01/03 11:39]  Justin Clark-Casey: dan: you mean with imprudence?
[2012/01/03 11:39]  BlueWall Slade: the BasicProfileModule will load it's self if the ini isn't setup exactly right
[2012/01/03 11:39]  dan banner: yes justin or any viewer that uses udp inv
[2012/01/03 11:39]  Justin Clark-Casey: dan: there's a know imp issue with current osgrid config. But much older viewers hsould be fine
[2012/01/03 11:39]  dan banner: and has problems
[2012/01/03 11:40]  Justin Clark-Casey: nebadon tested with an old impy yesterday and it was ok
[2012/01/03 11:40]  Nebadon Izumi: grr
[2012/01/03 11:40]  Richardus Raymaker: shame the dont do much with impriudence 1.4 now ?
[2012/01/03 11:40]  BlueWall Slade: the patches update it to the new loading system and helps prevent those errors with the replaceable modules system
[2012/01/03 11:40]  Andrew Hellershanks: What about rolling the add on profile in to core?
[2012/01/03 11:40]  Nebadon Izumi: interenet dropped out for a minute
[2012/01/03 11:40]  Arielle Popstar: <dusts off the Hioppo>
[2012/01/03 11:40]  dan banner: wb nebadon
[2012/01/03 11:40]  Nebadon Izumi: oh well I thought sim crashed for a minute
[2012/01/03 11:40]  Nebadon Izumi: heh
[2012/01/03 11:41]  Andrew Hellershanks: We can take bets on when WP will have its first crash of the year.
[2012/01/03 11:41]  BlueWall Slade: it's ok to have base modules with external addons
[2012/01/03 11:41]  Justin Clark-Casey: yeah
[2012/01/03 11:41]  BlueWall Slade: but, they asll need to follow that
[2012/01/03 11:41]  Nebadon Izumi: its been running really good since the grid stabilized
[2012/01/03 11:41]  Nebadon Izumi: it was up for 5 days
[2012/01/03 11:41]  Nebadon Izumi: before it finally poofed out
[2012/01/03 11:41]  Nebadon Izumi: prims were not rezzing anymore
[2012/01/03 11:41]  Nebadon Izumi: you could log in, but you couldnt see anything
[2012/01/03 11:41]  Nebadon Izumi: memory was super high
[2012/01/03 11:41]  BlueWall Slade: the replaceable module mech will allow them to work ok.
[2012/01/03 11:41]  Justin Clark-Casey: I'm surprised mono doesn't lunch itself more often
[2012/01/03 11:41]  Nebadon Izumi: like 4000mb on show stats
[2012/01/03 11:42]  Justin Clark-Casey: some slow memory leak?
[2012/01/03 11:42]  Nebadon Izumi: ya
[2012/01/03 11:42]  Nebadon Izumi: typical
[2012/01/03 11:42]  Nebadon Izumi: memory is a one way street it seems
[2012/01/03 11:42]  Nebadon Izumi: hehe
[2012/01/03 11:42]  Andrew Hellershanks: leaks are always a pain to find
[2012/01/03 11:42]  Richardus Raymaker: still 2.10.6 ?
[2012/01/03 11:42]  Justin Clark-Casey: yeah
[2012/01/03 11:42]  BlueWall Slade: http://www.mono-project.com/Release_Notes_Mono_2.12
[2012/01/03 11:42]  Nebadon Izumi: these plazas get massive traffic
[2012/01/03 11:42]  Nebadon Izumi: 100+ visitors every day
[2012/01/03 11:43]  Heaven Michelle: Hi guys
[2012/01/03 11:43]  Nebadon Izumi: my local server
[2012/01/03 11:43]  Richardus Raymaker: i hope people understand my page howto compile mono for suse & ubuntu :O
[2012/01/03 11:44]  BlueWall Slade: we should require it :D
[2012/01/03 11:44]  Nebadon Izumi: err 1 server I mean
[2012/01/03 11:44]  Nebadon Izumi: justins turn to crash eh
[2012/01/03 11:44]  Richardus Raymaker: some still use 2.4.3 i think
[2012/01/03 11:44]  BlueWall Slade: it has good async supoport
[2012/01/03 11:44]  Justin Clark-Casey: viewer crashed when I switched screens on linux
[2012/01/03 11:44]  Nebadon Izumi: lol
[2012/01/03 11:44]  Justin Clark-Casey: richardus: cool - that's on the wiki?
[2012/01/03 11:44]  BlueWall Slade: we could make cross platform microthreading happen
[2012/01/03 11:44]  Justin Clark-Casey: lol
[2012/01/03 11:45]  Nebadon Izumi: I have directions for Ubuntu / Mint and Suse on the OSgrid forums
[2012/01/03 11:45]  Richardus Raymaker: 2.12 sounds not bad. i wait with upgrade until thats available
[2012/01/03 11:45]  BlueWall Slade: Hi Dahlia
[2012/01/03 11:45]  Dahlia Trimble: hi
[2012/01/03 11:45]  Richardus Raymaker: uhmm no on my own webpage
[2012/01/03 11:45]  Richardus Raymaker: see my profile
[2012/01/03 11:45]  Justin Clark-Casey: hi dahlia
[2012/01/03 11:45]  Richardus Raymaker: still need to add much more
[2012/01/03 11:45]  Justin Clark-Casey: nice
[2012/01/03 11:45]  Nebadon Izumi: mono 2.12 looks a bit "drafty"
[2012/01/03 11:45]  Nebadon Izumi: better wear a jacket
[2012/01/03 11:46]  Richardus Raymaker: for now i stay with 2.10.x maby go up to 2.10.8
[2012/01/03 11:46]  BlueWall Slade: we should test those as they're released - but it might be a good thing to get more agressive with the required versions
[2012/01/03 11:46]  Nebadon Izumi: this sounds nice
[2012/01/03 11:46]  Nebadon Izumi: SGen now has a new task management system that allows it to easily scale new GC-related tasks across multiple CPUs if available:
[2012/01/03 11:46]  BlueWall Slade: yeah - it's not released yet
[2012/01/03 11:46]  Richardus Raymaker: i use now 2.10.5 and my mega have 2.10.6
[2012/01/03 11:46]  BlueWall Slade: afaik
[2012/01/03 11:46]  Justin Clark-Casey: wp console is now spazzing out with http issues
[2012/01/03 11:46]  Richardus Raymaker: but people with 2.4.4 etc. thats bad.
[2012/01/03 11:46]  Nebadon Izumi: its not i just looked
[2012/01/03 11:47]  Nebadon Izumi: you can probably get 2.12 from github
[2012/01/03 11:47]  Justin Clark-Casey: wouldn't be surprised if that's related to my crash
[2012/01/03 11:47]  BlueWall Slade: probably so, neb.
[2012/01/03 11:47]  Nebadon Izumi: ya i have seen that occasionally too Justin
[2012/01/03 11:47]  Nebadon Izumi: it will stop eventually
[2012/01/03 11:47]  Justin Clark-Casey: oh, that's something at least
[2012/01/03 11:47]  Richardus Raymaker: justin, i put info here. http://simsquaremetaverse.nl/
[2012/01/03 11:47]  Yasmine Zoilin: hallo zusammen
[2012/01/03 11:47]  Nebadon Izumi: most of the spam on the sim console lately
[2012/01/03 11:47]  Nebadon Izumi: seems to be HTTP related
[2012/01/03 11:47]  Richardus Raymaker: hello yasmine
[2012/01/03 11:47]  BlueWall Slade: Hello
[2012/01/03 11:48]  Justin Clark-Casey: yeah, hat's another area of weakness
[2012/01/03 11:48]  Dahlia Trimble: http?
[2012/01/03 11:48]  Dahlia Trimble: weakness?
[2012/01/03 11:48]  Nebadon Izumi: ya our HTTP server is not the greatest
[2012/01/03 11:48]  dan banner: loads of those errors
[2012/01/03 11:48]  Chris Hart: I gotta fly - great to see you all - later folks :)
[2012/01/03 11:49]  Justin Clark-Casey: bye chris
[2012/01/03 11:49]  Nebadon Izumi: see ya Chris, thanks for coming
[2012/01/03 11:49]  Sarah Kline: bye chris
[2012/01/03 11:49]  Richardus Raymaker: bye chris
[2012/01/03 11:49]  BlueWall Slade: bye Chris, Happy New Year
[2012/01/03 11:49]  Pathfinder.Lester @alpha.reactiongrid.net:8002: seeya Chris
[2012/01/03 11:49]  Justin Clark-Casey: maybe weakness is th ewrong word. I don't see httpserver itself cause so many issues these days
[2012/01/03 11:49]  Dahlia Trimble: I hammer it pretty hard in one of my plugins, works surprisingly well
[2012/01/03 11:49]  Justin Clark-Casey: though I'm still scared that we rely on an old patched version
[2012/01/03 11:49]  Nebadon Izumi: ya I think for most things it performs well
[2012/01/03 11:49]  Nebadon Izumi: and it may not be the HTTP server is the real issue
[2012/01/03 11:49]  Nebadon Izumi: could just be a result of something else bad happening
[2012/01/03 11:49]  BlueWall Slade: we didn't update it?
[2012/01/03 11:49]  Nebadon Izumi: threads or something
[2012/01/03 11:49]  BlueWall Slade: recently
[2012/01/03 11:50]  Justin Clark-Casey: the latest version changes the api a lot
[2012/01/03 11:50]  Nebadon Izumi: there have been some fixes
[2012/01/03 11:50]  BlueWall Slade: will they accept our fixes?
[2012/01/03 11:50]  Nebadon Izumi: we are not running the very latest
[2012/01/03 11:50]  Justin Clark-Casey: and now the version we use have various patches
[2012/01/03 11:50]  Nebadon Izumi: a few people have attempted to make it work
[2012/01/03 11:50]  Nebadon Izumi: and it never works out
[2012/01/03 11:50]  Nebadon Izumi: heh
[2012/01/03 11:50]  Dahlia Trimble: oh havent tried since latest version
[2012/01/03 11:50]  Justin Clark-Casey: bluewall: If i was to guess, i would guess that our patches weren't submitted to the upstream as they related to the old version
[2012/01/03 11:50]  BlueWall Slade: if the project is active, we should send them fixes
[2012/01/03 11:51]  BlueWall Slade: ok
[2012/01/03 11:51]  Nebadon Izumi: thing is most of that stuff is probably fixed in their latest version
[2012/01/03 11:51]  Nebadon Izumi: problem is its so different
[2012/01/03 11:51]  Nebadon Izumi: it means we have to rewrite a lot of stuff
[2012/01/03 11:51]  Justin Clark-Casey: yeah, hard to tell
[2012/01/03 11:51]  Justin Clark-Casey: the patches themselves aren't very big though
[2012/01/03 11:51]  Nebadon Izumi: either way we gotta rewrite a lot of stuff
[2012/01/03 11:51]  Nebadon Izumi: heh
[2012/01/03 11:51]  BlueWall Slade: maybe we csan sync things and send them patches
[2012/01/03 11:51]  Justin Clark-Casey: it might be a little easier to adapt opensim now that some of the itneraction with the http server is behind our own interfaces
[2012/01/03 11:51]  Heaven Michelle: hi hi
[2012/01/03 11:51]  BlueWall Slade: Hi
[2012/01/03 11:51]  Justin Clark-Casey: hi heaven
[2012/01/03 11:52]  Nebadon Izumi: ya that would be great
[2012/01/03 11:52]  Dutchy Daredevil: HI heaven welcom in dev meeting
[2012/01/03 11:52]  Nebadon Izumi: its just a lot of work, for probably not a great deal of reweard
[2012/01/03 11:52]  Heaven Michelle: thank you
[2012/01/03 11:52]  Justin Clark-Casey: I think one issue right now is that there's a client crash in something to dow with groups?
[2012/01/03 11:52]  Nebadon Izumi: but it would be nice to get it done
[2012/01/03 11:52]  Justin Clark-Casey: I think Sarah mentioned it last week
[2012/01/03 11:52]  Nebadon Izumi: well we do see a lot of groups spew
[2012/01/03 11:52]  Nebadon Izumi: that looks like HTTP communications is just lost
[2012/01/03 11:52]  BlueWall Slade: Andrew - my work on profiles removed a lot of ^M, so the whole file is included, I think
[2012/01/03 11:52]  Nebadon Izumi: but the osgrid server is responding fine
[2012/01/03 11:52]  Allen Kerensky: i think I got one in mid December - but not recent
[2012/01/03 11:53]  Andrew Hellershanks: a crash re: groups?
[2012/01/03 11:53]  Heaven Michelle: not sure what a Dev meeting is but ok, gonna try find out why my region said its up but neighbors made it go down
[2012/01/03 11:53]  Allen Kerensky: yep
[2012/01/03 11:53]  Allen Kerensky: when lani got some group chat while in my region
[2012/01/03 11:53]  Justin Clark-Casey: enetually I think groups will be in core
[2012/01/03 11:53]  BlueWall Slade: is the neighgbor region running?
[2012/01/03 11:53]  Justin Clark-Casey: I think that's not unreasonable. It's pretty core functionality
[2012/01/03 11:53]  Sarah Kline: it was group only access to a region that caused a crash
[2012/01/03 11:54]  Dahlia Trimble: I think some later LL based viewers have malfourmed request URIs for some caps like inventory
[2012/01/03 11:54]  Justin Clark-Casey: sarah: was there a mantis?
[2012/01/03 11:54]  Andrew Hellershanks: Justin: First thing I'd like to do is eliminate external PHP code from groups, profile and search.
[2012/01/03 11:54]  Sarah Kline: yes
[2012/01/03 11:54]  Justin Clark-Casey: andrew: groups would be a very good one to do. Profile and search I'm less sure about
[2012/01/03 11:54]  Justin Clark-Casey: sarah: do you know the number?
[2012/01/03 11:54]  Dahlia Trimble: I know they mess up in gridproxy http server too
[2012/01/03 11:54]  Sarah Kline: i look
[2012/01/03 11:54]  Andrew Hellershanks: Justin, ok
[2012/01/03 11:55]  Justin Clark-Casey: yeah, this contact number seems to be pretty good
[2012/01/03 11:56]  Nebadon Izumi: dahlia do you know which viewers?
[2012/01/03 11:56]  Nebadon Izumi: Imprudence seems to not do well on OpenSim at the moment
[2012/01/03 11:56]  Nebadon Izumi: the latest imprudence
[2012/01/03 11:56]  Nebadon Izumi: but it works fine in SL
[2012/01/03 11:56]  Richardus Raymaker: 1.4b2 ?
[2012/01/03 11:56]  Dahlia Trimble: later ones with caps based inventory fetch
[2012/01/03 11:56]  Nebadon Izumi: ya
[2012/01/03 11:56]  Justin Clark-Casey: nebadon: maybe we could try it on the other plazas too?
[2012/01/03 11:56]  Nebadon Izumi: you mean TPVs?
[2012/01/03 11:56]  Nebadon Izumi: or do you mean SL viewers?
[2012/01/03 11:56]  Justin Clark-Casey: well, I plan to put in the FetchInventory cap on friday, which might improve things wrt imprudence
[2012/01/03 11:56]  Nebadon Izumi: sure Justin
[2012/01/03 11:56]  Dahlia Trimble: LL based viewers with caps based inventory fetch
[2012/01/03 11:56]  Nebadon Izumi: i can flip the physics stuff on other plazas as well
[2012/01/03 11:57]  Nebadon Izumi: interestingly Dahlia, most of those work the best right now
[2012/01/03 11:57]  Justin Clark-Casey: nebadon: yeah that would be cool
[2012/01/03 11:57]  Nebadon Izumi: like V2 and V3
[2012/01/03 11:57]  Nebadon Izumi: ivnentory works great on OSgrid
[2012/01/03 11:57]  Sarah Kline: 0005822
[2012/01/03 11:57]  Nebadon Izumi: there are so many freakin versions though, who knows there probably are some broken versions out there
[2012/01/03 11:57]  Dahlia Trimble: ya but the URIs could be a cause of http server debug messages
[2012/01/03 11:57]  Andrew Hellershanks: Sara: hehe... I just found it
[2012/01/03 11:57]  Nebadon Izumi: ah I see what your saying
[2012/01/03 11:57]  Sarah Kline: lols
[2012/01/03 11:58]  Nebadon Izumi: the spew we are seeing
[2012/01/03 11:58]  Justin Clark-Casey: sarah: thanks I'll keep an eye on it. Not sure when it will be fixed but I'll be aware
[2012/01/03 11:58]  Nebadon Izumi: that would not suprise me
[2012/01/03 11:58]  Justin Clark-Casey: nebadon: I bet when I log out it will go away
[2012/01/03 11:58]  Nebadon Izumi: ah i didnt realize its still going
[2012/01/03 11:58]  Sarah Kline: oh not a problem for me just found it thats all )
[2012/01/03 11:58]  Justin Clark-Casey: yeah
[2012/01/03 11:58]  Nebadon Izumi: ya thats interesting
[2012/01/03 11:58]  Nebadon Izumi: not seen it go on this long
[2012/01/03 11:58]  Justin Clark-Casey: sarah: crashing the viewer is not great, but at least it's not too bad
[2012/01/03 11:58]  Richardus Raymaker: the new inventory caps is also the problem with nude people i guess.
[2012/01/03 11:58]  Nebadon Izumi: perhaps people who were causing it before just left the region
[2012/01/03 11:58]  Justin Clark-Casey: unlike the time when returning objects would crash the receiver
[2012/01/03 11:58]  Nebadon Izumi: then it stopped
[2012/01/03 11:58]  Dahlia Trimble: justin try disabling http inventory in develop menu
[2012/01/03 11:58]  Allen Kerensky: hmmm Imp 1.4.0b2 seems okay for me for pretty much daily use 8-12 hours a day on opensim/OSG
[2012/01/03 11:58]  Sarah Kline: yes )
[2012/01/03 11:59]  Justin Clark-Casey: nebadon: that would be my guess. I remember seeing this kind of thing previously
[2012/01/03 11:59]  Nebadon Izumi: yes it will be fine Mostly Allen
[2012/01/03 11:59]  Nebadon Izumi: especially if your inventory is already cached
[2012/01/03 11:59]  Richardus Raymaker: Alleen, imprudence works fine. as long you load a clear inventory on older region. otherwise it dont load
[2012/01/03 11:59]  Nebadon Izumi: right now on recent releases though it tends to stop downloading inventory constantly
[2012/01/03 11:59]  Nebadon Izumi: and needs to be coaxed along with searches and many relogs
[2012/01/03 11:59]  Allen Kerensky: yeah I do try to avoid clobbering the inventory cache
[2012/01/03 11:59]  Dahlia Trimble: impy probably uses UDP inventory
[2012/01/03 11:59]  Arielle Popstar: any ideas on what keeps bringing back the Unknown Users in contact lists?
[2012/01/03 12:00]  Nebadon Izumi: according to Mcabe, 1.4 beta 2
[2012/01/03 12:00]  Richardus Raymaker: nebadon, i have special converted a water sim to inventory loader. it runs older version.
[2012/01/03 12:00]  Justin Clark-Casey: arielle: unfortunately not
[2012/01/03 12:00]  Nebadon Izumi: will check for HTTP caps first
[2012/01/03 12:00]  Nebadon Izumi: then if it doesnt find the cap it switches to UDP
[2012/01/03 12:00]  Nebadon Izumi: we are obviously confusing latest imprudence some how
[2012/01/03 12:00]  Allen Kerensky: heh I thought someone was signing up as "Unknown User" to be amusing
[2012/01/03 12:00]  Nebadon Izumi: cause it works fine in SL
[2012/01/03 12:00]  Justin Clark-Casey: allen: heh
[2012/01/03 12:00]  Arielle Popstar: lol
[2012/01/03 12:01]  Xena wirsing: Hi all
[2012/01/03 12:01]  Justin Clark-Casey: yeah, opensim is doing something that imp doesn't expect. Quite posibly not having the FetchInventory cap
[2012/01/03 12:01]  CB rita: Hi there Xena. ""? All?
[2012/01/03 12:01]  Arielle Popstar: i have 4-6 signed up like that
[2012/01/03 12:01]  Justin Clark-Casey: hi cb
[2012/01/03 12:01]  Nebadon Izumi: I think we actually have someone as "Uknown User" on osgrid
[2012/01/03 12:01]  BlueWall Slade: Hi
[2012/01/03 12:01]  Nebadon Izumi: lol
[2012/01/03 12:01]  Heaven Michelle: Hi Xena
[2012/01/03 12:01]  Dahlia Trimble: SL still supports both inventory fetch methods but they say they are going to get rid of UDP eventually
[2012/01/03 12:01]  Xena wirsing: Yes, all, you too!
[2012/01/03 12:01]  Andrew Hellershanks: BlueWall: The prebuild patch for Profile seems ok AFAICT. At least it doesn't prevent me from compiling the addon.
[2012/01/03 12:01]  CB rita: Give me a break.Bless you.
[2012/01/03 12:01]  Richardus Raymaker: i see 5 unkown in my friends. but soem can be HG to
[2012/01/03 12:01]  Justin Clark-Casey: yeah, the cap has been around for ages. It's high time we had it and it takes a load off udp
[2012/01/03 12:02]  Nebadon Izumi: ya, I think at some point LL will probably cut off all 1.x based viewers
[2012/01/03 12:02]  Nebadon Izumi: once Mesh is more wide spread
[2012/01/03 12:02]  Nebadon Izumi: turning off UDP inventory would kill most of em
[2012/01/03 12:02]  Justin Clark-Casey: yeah
[2012/01/03 12:02]  Allen Kerensky: so much 2.x and 3.x code in 1,x TPV now - not sure 1.x TPV would notice
[2012/01/03 12:02]  Richardus Raymaker: Dahlia. maby the do that at 21-12-2012 ?
[2012/01/03 12:02]  Arielle Popstar: well there are several 1,23 mesh viewable viewers now
[2012/01/03 12:02]  Justin Clark-Casey: yeah, the tpvs may be ok
[2012/01/03 12:02]  Nebadon Izumi: ya someone could certainly modify it
[2012/01/03 12:02]  Dahlia Trimble: lol
[2012/01/03 12:02]  Nebadon Izumi: but the unsupported ones
[2012/01/03 12:03]  Nebadon Izumi: like Hippo and some others would die
[2012/01/03 12:03]  Nebadon Izumi: they need to anyway
[2012/01/03 12:03]  Nebadon Izumi: heh
[2012/01/03 12:03]  BlueWall Slade: all the web based services in it - they might get tired of supporting the old ones
[2012/01/03 12:03]  Justin Clark-Casey: well, they'll still be usable on opensim
[2012/01/03 12:03]  Justin Clark-Casey: I don't see us doing anything like that for a long long time
[2012/01/03 12:03]  Justin Clark-Casey: if ever
[2012/01/03 12:03]  Nebadon Izumi: ya
[2012/01/03 12:04]  Nebadon Izumi: we already could kill them now if we wanted
[2012/01/03 12:04]  Allen Kerensky: yeah why lose all that work supporting 500 different custom UDP packet decodes?
[2012/01/03 12:04]  Nebadon Izumi: you can just add them to the filter
[2012/01/03 12:04]  Justin Clark-Casey: heh
[2012/01/03 12:04]  Richardus Raymaker: the webbased profiles are a but useless. it make some peolle only more worried. the old way works still fine
[2012/01/03 12:04]  Nebadon Izumi: no point in forcing that on anyone
[2012/01/03 12:04]  Justin Clark-Casey: ok, I need to go. Thanks for the chat, folks
[2012/01/03 12:04]  Nebadon Izumi: ok thanks for coming Justin
[2012/01/03 12:04]  BlueWall Slade: see ya Justin
[2012/01/03 12:04]  Sarah Kline: bye Justin
[2012/01/03 12:04]  Andrew Hellershanks: Cya, Justin
[2012/01/03 12:04]  Richardus Raymaker: bye justin'
[2012/01/03 12:04]  Taarna Welles: bye Justin
[2012/01/03 12:04]  Dahlia Trimble: bb jcc
[2012/01/03 12:04]  Arielle Popstar: waves @Justin
[2012/01/03 12:05]  Robert Adams: bye Justin
[2012/01/03 12:05]  Justin Clark-Casey: Justin Clark-Casey waves
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