Chat log from the meeting on 2011-11-15

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[12:08] Nebadon Izumi: ya hopefully soon
[12:08] Nebadon Izumi: ya hopefully soon
[[Category:Office Hour Logs]]

Latest revision as of 15:26, 24 October 2015

[11:04] Nebadon Izumi: it seems to be tied to everytime someone logs in
[11:04] Sarah Kline: hi Justin
[11:04] Nebadon Izumi: i see a spew about threads
[11:04] Richardus Raymaker: sure there's no crazy sandbox now ?
[11:04] Justin Clark-Casey: Hi sarah
[11:04] Justin Clark-Casey: hi folks
[11:04] Richardus Raymaker: hi justin
[11:04] Spike Miles: hiya Justin
[11:04] Nebadon Izumi: i doubt it will crash though, knock on wood
[11:04] Nebadon Izumi: hehe
[11:04] Nebadon Izumi: it didnt crash at yesterdays load test
[11:04] Andrew Hellershanks: Hello, everyone
[11:04] Ubit Umarov: it will survive :)
[11:04] Nebadon Izumi: just a bit of lag now and then
[11:05] Nebadon Izumi: hello Andrew
[11:05] Richardus Raymaker: flashback to old days nebadon :)
[11:05] Nebadon Izumi: heh its gonna happen now and then
[11:05] Justin Clark-Casey: I suspect the exception generation inserts a non-trivial delay in the scene loop
[11:05] Nebadon Izumi: these tuesday meetings are as much about talking about stuff as they are for us to test how things are running
[11:06] Richardus Raymaker: i know
[11:06] Spike Miles: for some reason I see 5 ppl without hair o.O .. might be my connection tho
[11:06] Nebadon Izumi: heh
[11:06] Nebadon Izumi: i see Andrew as a cloud
[11:07] Andrew Hellershanks: again?
[11:07] Andrew Hellershanks: :-P
[11:07] Nebadon Izumi: everyone else looks ok
[11:07] Andrew Hellershanks: I see everyone fine
[11:07] Richardus Raymaker: andrew cloud here to
[11:07] Nebadon Izumi: Hey Robert
[11:07] Richardus Raymaker: hi odd
[11:07] Nebadon Izumi: that pastebin that mic sent you
[11:07] Nebadon Izumi: it seems to occur when people log in
[11:07] Robert Adams: hey nebadon
[11:07] Mic Bowman: i sent that to dan
[11:07] Nebadon Izumi: right at the same moment the sim is freezing on us
[11:08] Mic Bowman: is he here?
[11:08] Nebadon Izumi: yes
[11:08] Nebadon Izumi: heh
[11:08] Sarah Kline: outside
[11:08] Nebadon Izumi: you know what i need to do i forgot to extend the chat range to 30m here
[11:08] Andrew Hellershanks: If we want to start off talking about something regarding OS, I was working on the search add on module to make it support events showing on the map.
[11:08] Nebadon Izumi: i need to do that
[11:08] Nebadon Izumi: let me do that now
[11:09] Richardus Raymaker: i would look at (hope i remember) the 11-06, i think i saw something like this on lbsa then.
[11:09] Sarah Kline: that would be good Andrew
[11:09] Andrew Hellershanks: Has anyone ever used the events stuff? I'm not sure if the events table has all the required fields.
[11:10] Nebadon Izumi: ive not Andrew
[11:10] Andrew Hellershanks: I've got half(?) of event support done. I need to implement support for event_info_query() so it will return the details of a given event.
[11:10] Nebadon Izumi: is there anyway to even register an event?
[11:10] Nebadon Izumi: i thought that required some extra php
[11:10] Andrew Hellershanks: Yes, there is something on the search for events panel. The only other way to do it would be via an external website.
[11:10] BlueWall Slade: I think you have to do it on the web
[11:10] Dahlia Trimble: hi
[11:11] Nebadon Izumi: there is?
[11:11] Andrew Hellershanks: I don't think there is any support in wiredux for that.
[11:11] Justin Clark-Casey: hi dahlia
[11:11] Nebadon Izumi: i do not see anything to regsiter events
[11:11] Richardus Raymaker: hi dahlia
[11:11] Nebadon Izumi: only search
[11:11] Sarah Kline: hi Dahlia
[11:11] Andrew Hellershanks: Nebadon, you have to do a search for events first. The results will have an option to create an event.
[11:11] Nebadon Izumi: lol
[11:11] Nebadon Izumi: seriously?
[11:11] Nebadon Izumi: how dumb is that
[11:11] Nebadon Izumi: frigan LL
[11:11] Dutchy Daredevil: hi alll
[11:12] Andrew Hellershanks: hm... looks like that may only work when you can get at least one event.
[11:12] Nebadon Izumi: problem is there are no events
[11:12] Nebadon Izumi: so you cant search
[11:12] Andrew Hellershanks: one event from a search.
[11:12] Nebadon Izumi: lol
[11:12] Andrew Hellershanks: yeah.
[11:12] Nebadon Izumi: omg what a stupid design
[11:12] Richardus Raymaker: misisng the logic about that. lol
[11:12] Spike Miles: hiya Dutchy and Dahlia
[11:12] Andrew Hellershanks: its partly a viewer issue that you can't create an event inworld unless there is an event to be found via a search.
[11:13] Richardus Raymaker: thats complete nuts
[11:13] Nebadon Izumi: is it me or did the glas from this building get erased?
[11:13] BlueWall Slade: the V3 has a place to submit one
[11:13] Nebadon Izumi: the whole back of the building is missing for me
[11:13] Richardus Raymaker: i think someone stole your windows neb
[11:13] Dahlia Trimble: which building?
[11:13] Nebadon Izumi: wtf
[11:13] Andrew Hellershanks: Oh, and if you click on the new event button in Imprudence it sends you to the SL page for making an event. So that is really dumb.
[11:13] Richardus Raymaker: at least South and West
[11:13] Nebadon Izumi: a bunch of stuff is erased
[11:13] BlueWall Slade: but, all those things are external web-apps that ues the webkit browser in the viewer
[11:13] Nebadon Izumi: its just me
[11:13] Richardus Raymaker: i see nowindows to. some are goneneb
[11:14] Nebadon Izumi: how wierd all the sudden a bunch of prims are missing
[11:14] Andrew Hellershanks: I was also hooking in the map support for classifieds.
[11:14] Nebadon Izumi: but they are still there colliding
[11:14] dan banner: i see no attachments either
[11:14] Dahlia Trimble: prims missing here?
[11:14] Nebadon Izumi: i see all avatars properly
[11:14] Andrew Hellershanks: classifieds don't show on the map but clicking the listing can have the location of the ad show on the map.
[11:14] Nebadon Izumi: nah its just my viewer i think Dahlia
[11:14] Richardus Raymaker: avatars look fine
[11:14] Sarah Kline: i see windows ok
[11:14] Sarah Kline: the prims are there
[11:14] Nebadon Izumi: ok cool
[11:14] Richardus Raymaker: wich one you use now neb ?
[11:14] dan banner: everybody bald and barefoot
[11:14] Spike Miles: the building looks fine to me but a heck lot of ppl are missing prims tho
[11:14] Nebadon Izumi: im on Imprudence
[11:15] Richardus Raymaker: sarah the ones behind me are gone
[11:15] Justin Clark-Casey: at least we still have chat :)
[11:15] Spike Miles: I see bald ppl here also
[11:15] Nebadon Izumi: heh ya somethings gone very wrong it seems
[11:15] Mic Bowman: we've had a number of comments about missing attachments for the last week or so
[11:15] dan banner: ya chat is okay
[11:15] Andrew Hellershanks: I'm on 1.4.0 beta 2.
[11:15] Dutchy Daredevil: hope i got my hat on ??
[11:15] Andrew HellershanksAndrew Hellershanks looks for a newer version
[11:15] Nebadon Izumi: looks like there are a bunch of fixes still needed to some of the recent changes
[11:15] Richardus Raymaker: im on beta 2 to and i see misisng windows to
[11:15] Nebadon Izumi: ya is beta 2
[11:15] Dahlia Trimble: im getting movement lag but I see everything
[11:15] Nebadon Izumi: the imprudence guys are not very good at versioning
[11:15] Nebadon Izumi: lol
[11:15] Nebadon Izumi: they are worse than LL
[11:16] Robert Adams: I'm running Singularity and everything looks fine to me
[11:16] Spike Miles: lol
[11:16] Andrew Hellershanks: For those of you interested in the recent changes to search that I'm working on, keep an eye on SVN.
[11:16] Nebadon Izumi: ok cool Andrew
[11:16] BlueWall Slade: when I ran the Imp 1.4x ones, I would miss prims
[11:16] Nebadon Izumi: just let me know when theres anything worthy of upgrading OSgrid too
[11:16] Andrew Hellershanks: I haven't commited the changes yet. I need to run some more tests. I'll probably commit the classified changes first.
[11:16] Justin Clark-Casey: which svn is that, andrew?
[11:17] Richardus Raymaker: i have not seen the misisng prim before
[11:17] Andrew Hellershanks: nebadon, sure. Always good to have someone else that can test the changes.
[11:17] Justin Clark-Casey: what did you think of michelle's changes?
[11:17] Andrew Hellershanks: Justin, OpenSimSearch addon module.
[11:17] Nebadon Izumi: one thing ive seen people asking about with OSprofiles lately andrew is the "My Notes" page on profiles
[11:17] Richardus Raymaker: robert, wich sinularty ?
[11:17] Nebadon Izumi: it only seems to work for yourself
[11:17] Nebadon Izumi: and no one else
[11:17] Justin Clark-Casey: andrew: okay ,thanks
[11:17] Andrew Hellershanks: Nebadon, that should work for everyone. Testing I've done seems to show its working.
[11:18] Andrew Hellershanks: I can't get avatar property and interest data in profiles working.
[11:18] Nebadon Izumi: try it here
[11:18] Andrew Hellershanks: It used to work but doesn't any more no matter what code I use.
[11:18] Richardus Raymaker: Rovert, wich sinularity version ?
[11:18] Andrew Hellershanks: yeah, that is the odd thing. It works here but not in my standalone.
[11:18] Nebadon Izumi: its never worked on OSgrid
[11:18] Nebadon Izumi: no the My Notes
[11:18] Nebadon Izumi: its never worked on OSgrid
[11:18] Nebadon Izumi: only works for yourself
[11:18] Nebadon Izumi: try doing it on someone elses profile
[11:19] Robert Adams: 1.6.0
[11:19] Andrew Hellershanks: I did have the UUID's flipped around at one point in profile but I fixed that some time ago.
[11:19] Nebadon Izumi: hmm
[11:19] Nebadon Izumi: i am afraid to take your latest code
[11:19] Nebadon Izumi: lol
[11:19] Nebadon Izumi: since Interests isnt working for you
[11:19] Andrew Hellershanks: I haven't updated the profile code in SVN in ages.
[11:20] Nebadon Izumi: hmm
[11:20] Nebadon Izumi: ok brb i need to relog, 1/2 the building missing is disturbing me
[11:20] Nebadon Izumi: lol
[11:20] Nebadon Izumi: brb
[11:20] Andrew Hellershanks: hm... yeah, that is odd. I made a note in my profile but profile notes isn't enabled in someone elses profile.
[11:21] Dutchy Daredevil: neither by me
[11:21] Dutchy Daredevil: once it did
[11:21] Nebadon Izumi: there we go
[11:21] Nebadon Izumi: much better
[11:21] Dutchy Daredevil: but thats more a month ago
[11:21] Andrew Hellershanks: After I finish some map related stuff in Search, profile will be next. What I really want to do is make search and profile in to full modules that don't require external PHP code.
[11:22] Richardus Raymaker: what you use as php editor andrew ?
[11:22] Andrew Hellershanks: vi
[11:22] Sarah Kline: how about mapping people
[11:22] Richardus Raymaker: or maby betetr IDE
[11:22] Nebadon Izumi: hmm
[11:22] Richardus Raymaker: lol, ok andrew
[11:22] Nebadon Izumi: i hate to say itt
[11:22] Sarah Kline: when they turn that on
[11:22] Nebadon Izumi: but memory usage seems worse now
[11:22] Andrew Hellershanks: I haven't used an IDE in ages.
[11:22] Nebadon Izumi: that before the changes you guys did Mic and Robert
[11:22] Nebadon Izumi: memory seems awful high at the moment
[11:23] Richardus Raymaker: whats high ?
[11:23] Nebadon Izumi: 1300mb
[11:23] Andrew Hellershanks: PHP is just another C like programming language to me.
[11:23] Nebadon Izumi: on show stats
[11:23] Andrew Hellershanks: eek... that's gone up a ton, nebadon. 50% or so increase?
[11:23] Nebadon Izumi: 1.7gb on Rez on top
[11:23] Nebadon Izumi: less than 50%
[11:23] Nebadon Izumi: probably more like 25% increase in memory
[11:23] Andrew Hellershanks: I wasn't doing full math. I was thinking it was 800 to 900 at one time.
[11:23] Nebadon Izumi: it should be under a gig right now
[11:24] Nebadon Izumi: ya
[11:24] Nebadon Izumi: it should be more like 900 right now
[11:24] Nebadon Izumi: with this many people
[11:24] Nebadon Izumi: its bouncing around 1200-1300
[11:24] Andrew Hellershanks: nebadon, is there any red text on the console when people try accessing someone elses profile?
[11:24] Nebadon Izumi: oh it just dropped a bit
[11:24] Nebadon Izumi: 1080
[11:25] Nebadon Izumi: its all over the place
[11:25] Andrew HellershanksAndrew Hellershanks looks at the osgrid profile PHP vs the svn one
[11:25] Nebadon Izumi: oh ya what the heck
[11:25] Nebadon Izumi: everyone is missing their hair now
[11:25] Nebadon Izumi: lol
[11:25] Nebadon Izumi: i just noticed literally everyone is bald
[11:25] Nebadon Izumi: accept me
[11:25] Spike Miles: yay boldies XD
[11:25] Sarah Kline: funnily we see you now with hair neb
[11:26] dan banner: i see yours neb
[11:26] Andrew Hellershanks: Dahlia has hair and so do a few others.
[11:26] Nebadon Izumi: let me show you what i see
[11:26] Andrew Hellershanks: a few are bald
[11:26] Richardus Raymaker: lets see if replace outfit helps neb
[11:26] Dahlia Trimble: YAY I have hair :D
[11:26] dan banner: oh i know i see everyone w/o hair or shoes
[11:26] Sarah Kline: lol Im gonna put a prim over my head
[11:27] Dutchy Daredevil: lol sarah
[11:27] BlueWall Slade: hehe
[11:27] Richardus Raymaker: for some reason replace outfit did not add my hair automatic , did it manual
[11:28] dan banner: cute
[11:28] Nebadon Izumi: everyones bald
[11:28] Nebadon Izumi: heh
[11:28] Andrew Hellershanks: yup. that's about what I see.
[11:28] Andrew Hellershanks: 3 bald heads
[11:28] dan banner: lol
[11:28] Andrew Hellershanks: 4
[11:28] Richardus Raymaker: do i have hair now ?
[11:28] Nebadon Izumi: everyone wiht prim hair its missing
[11:29] dan banner: now rich has hair
[11:29] Dahlia Trimble: thats kinda what I see except everyone is standing
[11:29] dan banner: and sarah
[11:29] Nebadon Izumi: ya Sarah too
[11:29] Sarah Kline: i rewear mine
[11:29] Dutchy Daredevil: richard dan nevb andrew i see coreect otheres are grey
[11:29] Nebadon Izumi: hmm
[11:29] Richardus Raymaker: yes, replace outfit did not reattach the hair again. hair is last time anyway a trick thing
[11:29] Nebadon Izumi: very strange
[11:29] Andrew Hellershanks: We must be special, nebadon. :-)
[11:29] Nebadon Izumi: heh
[11:29] Andrew Hellershanks: Dhalia has nice, long blond hair
[11:30] Nebadon Izumi: your bald to me Andrew
[11:30] Nebadon Izumi: so is Dahlia
[11:30] Nebadon Izumi: you have the skin hair that is
[11:30] Nebadon Izumi: no prim hair
[11:30] Dahlia TrimbleDahlia Trimble hides
[11:30] Andrew Hellershanks: strange how it seems to vary so from person to person
[11:30] Nebadon Izumi: lagggggg
[11:30] Justin Clark-Casey: well, it's probably just the exceptions making it random
[11:31] Nebadon Izumi: ya could be a result of that lag we see when someone logs in
[11:31] Dutchy Daredevil: and justin
[11:31] Nebadon Izumi: !!!!!......
[11:31] Nebadon Izumi: sim stats keep dropping to 0fps
[11:32] Nebadon Izumi: its def tied to that error message
[11:32] Nebadon Izumi: i see 2 people just logged in
[11:32] Nebadon Izumi: thats why
[11:32] Andrew Hellershanks: which error message?
[11:32] Richardus Raymaker: does soemone know if llMoveToTarget and llLookAT are implemented or only stubs ?
[11:32] Nebadon Izumi:
[11:33] Nebadon Izumi: this one
[11:33] Richardus Raymaker: at least both seems not to work foir me here
[11:33] Nebadon Izumi: welcome back dan :)
[11:33] dan banner: ty
[11:33] Dahlia Trimble: I think llMoveToTarget has been there for a while
[11:33] Sarah Kline: wb
[11:33] Richardus Raymaker: then it dont work well
[11:33] dan banner: do i have hair and shoes?
[11:33] dan banner: lol everyones bald again
[11:34] Andrew Hellershanks: There is code for both, Richardus.
[11:34] Dutchy Daredevil: your cool dan
[11:34] dan banner: ok
[11:34] Richardus Raymaker: i have not found anything andrew
[11:34] Spike Miles: you look fine to me Dan.. but everyone but you are bald tho
[11:34] Richardus Raymaker: anything with llgetpos is bad,
[11:34] Andrew Hellershanks: Richardus, I just looked at LSL_Api.cs and both functions do something there. I don't know if either actually works.
[11:34] dan banner: ya'll can run around bald all ya like as long as i have hair an shoes im good :P
[11:35] BlueWall Slade: llMoveToTarget works
[11:35] Richardus Raymaker: hmm, do you have a working example blue ?
[11:35] Simulator Version v0.5 shouts: OpenSim 0.7.3 Dev          a3c5f76: 2011-11-15 18:16:43 +0000 (Unix/Mono)
[11:35] Andrew Hellershanks: Don't want to run around barefoot here. You might step on a loose nail as this place is still under construction. ;-)
[11:35] Dutchy Daredevil: lol dan
[11:35] Spike Miles: XD
[11:36] Andrew Hellershanks: I've been meaning to try out a particle generator device to see if it works any better with the lastest code.
[11:36] BlueWall Slade: the one I have is inside a not_at_target event
[11:36] BlueWall Slade: it's in a hud
[11:36] Andrew Hellershanks: I still want Physics so I can launch fireworks.
[11:36] Dahlia Trimble: particles are all viewer side
[11:36] Richardus Raymaker: im curious to see a working script. from that i can try things. the lsl ones seems to fail
[11:37] Nebadon Izumi: you should be able to do fireworks
[11:37] Andrew Hellershanks: yeah, but my experience has been that particles haven't been working in OS the same as they have been in SL.
[11:37] Basic Gun whispers: Use Mouselook (press 'M') to shoot me.
[11:37] Basic Gun whispers: Choose 'Detach' from my menu to take me off.
[11:37] Andrew Hellershanks: Nebadon, ok. I'll try again. Haven't checked in a while.
[11:37] Nebadon Izumi: lol
[11:37] Dahlia Trimble: they should, if you use the same viewer
[11:37] Nebadon IzumiNebadon Izumi shoots andrew with cube gun
[11:38] Richardus Raymaker: oh that gun.
[11:38] Nebadon Izumi: lol
[11:38] Andrew Hellershanks: 765 items in inventory to 361 after I emptied my trash. :-)
[11:38] Richardus Raymaker: maby that have movetarget to
[11:38] BlueWall Slade: that just rezzes a pri9m with a velocity
[11:38] Nebadon Izumi: ya but you could do the same for fireworks
[11:38] BlueWall Slade: yes, it would work
[11:38] BlueWall Slade: lol
[11:39] Nebadon Izumi: hehe
[11:39] BlueWall Slade: need the aim animation
[11:39] Nebadon Izumi: heh ya
[11:40] Andrew Hellershanks: I've tried using the Firework Launcher 1.1 from SL in OS and it's never worked yet. Not sure I've tried it in 0.7
[11:40] Nebadon Izumi: ouch
[11:40] Nebadon Izumi: show stats says 1675mb
[11:40] Nebadon Izumi: bit leaky
[11:40] Andrew Hellershanks: yikes
[11:40] Nebadon Izumi: ya
[11:40] Nebadon Izumi: this is way above normal
[11:40] Richardus Raymaker: stop shooting, stop shooting. :)
[11:40] Nebadon Izumi: heh
[11:40] Richardus Raymaker: sur eyou dont have appdomain enabled bye accident ?
[11:40] Nebadon Izumi: positive
[11:41] Justin Clark-Casey: are you still doing graph monitoring of wright plaza?
[11:41] Andrew Hellershanks: we're shooting holes where the memory can leak out. ;-)
[11:41] Richardus Raymaker: orrcorse i dotn see much differene if its enabled
[11:41] Nebadon Izumi: it would be 1675mb if i just started the sim with no avatars
[11:41] Nebadon Izumi: if that was set for true
[11:41] Justin Clark-Casey: unfortunately, those stats use a different measure or memory
[11:41] BlueWall Slade: RiRa, that is a workaround for the lookat thing
[11:41] Richardus Raymaker: thansk blue. i gpo test that later. hope it moves smooth
[11:41] Nebadon Izumi: yes Justin
[11:41] Nebadon Izumi: 1 sec
[11:42] Nebadon Izumi: trying to remember the damn URL
[11:42] Richardus Raymaker: the munin one ?
[11:42] Nebadon Izumi:
[11:43] Nebadon Izumi: though its more than just Wright Plaza on this box
[11:44] Nebadon Izumi: atleast its running pretty good
[11:44] Nebadon Izumi: just seems mostly to be that one issue when people log in
[11:44] Nebadon Izumi: pefrformance is good otherwise
[11:45] dan banner: and the hair thing
[11:46] Nebadon Izumi: huh
[11:46] Nebadon Izumi: munin does not seem to actually be running anymore
[11:46] Nebadon Izumi: that is odd
[11:46] Nebadon Izumi: i just noticed the dates
[11:46] dan banner: ya the days looked wrong
[11:46] Nebadon Izumi: its August
[11:46] Richardus Raymaker: that weird nebadon. i have not seen that happen
[11:46] Nebadon Izumi: hmm wonder what the heck is up with that
[11:47] Nebadon Izumi: ya wierd it is running
[11:47] Nebadon Izumi: just not updating
[11:48] Richardus Raymaker: 6 aug.. hmm thats long down.
[11:48] Nebadon Izumi: well that sucks
[11:48] Nebadon Izumi: ya
[11:48] Andrew Hellershanks: odd about the dates. Nice set of stats though
[11:48] Nebadon Izumi: ya I suspect it broke when i did a dist-upgrade on this box
[11:48] Nebadon Izumi: from mono 11.1 to 11.4
[11:48] Nebadon Izumi: errr
[11:48] Nebadon Izumi: suse 11.1 to 11.4
[11:48] Nebadon Izumi: not mono, lol
[11:49] Richardus Raymaker: wow thats pretty old 11.1
[11:49] BlueWall Slade: 12.1 is out tomorrow
[11:49] Nebadon Izumi: ill see if i can revive those stats later today
[11:49] Justin Clark-Casey: munin looks impressive
[11:49] Richardus Raymaker: oh.. i still use 11.3
[11:49] Richardus Raymaker: i love munin. i use it on all systems
[11:49] Andrew Hellershanks: I haven't checked out the latest Ubuntu update of 11.10
[11:49] Justin Clark-Casey: nebadon: it's not too important atm - what I really ned to do is make the memory reported via the external stats the same as "show stats"
[11:50] Nebadon Izumi: ya
[11:50] Justin Clark-Casey: for stupid and insane reasons we have 4 different stat report mechanisms
[11:50] Richardus Raymaker: ubuntu. well everything above 10.04 is ndont use.
[11:50] Nebadon Izumi: well that might not be possible
[11:50] Nebadon Izumi: the reason top is differenct
[11:50] Nebadon Izumi: isbecause of the mono overhead
[11:50] Andrew Hellershanks: Richardus, major breakage?
[11:50] Nebadon Izumi: im not sure if we can calculate that
[11:50] Nebadon Izumi: from inside the app
[11:50] Nebadon Izumi: .net does something similar
[11:50] Justin Clark-Casey: I'm not sure
[11:50] Richardus Raymaker: no. unity interface. instead of good gnome2
[11:50] Andrew Hellershanks: 11.04 was the first Ubuntu I was able to use since 9.10
[11:50] Justin Clark-Casey: tbh, the only interesting number to me is the gc memory
[11:50] Nebadon Izumi: seriously you need to try LinuxMint
[11:51] Nebadon Izumi: it destroys ubuntu
[11:51] Nebadon Izumi: but ya Justin
[11:51] Nebadon Izumi: it would be nice to know it was atleast accurate
[11:51] Nebadon Izumi: in its reporting
[11:51] Andrew Hellershanks: Unity destroys Ubuntu. :-)
[11:51] Nebadon Izumi: lol
[11:51] Nebadon Izumi: LinuxMint is awesome
[11:51] Nebadon Izumi: its bascially what Ubuntu should have been
[11:51] Richardus Raymaker: andrew, if you dont want a tablet gui on your desktop. dont go above 10.04
[11:51] Justin Clark-Casey: I must admit, I#m putting off upgrading my ubuntu
[11:51] Andrew Hellershanks: ok. I'll take a look at it. The way Ubuntu is going with Unity was making me think its time to change again.
[11:51] Justin Clark-Casey: I fear I won't win the wrestling match to get my UI back
[11:51] Richardus Raymaker: yes nebadon.
[11:52] Nebadon Izumi: ya most everyone who hates Ubuntu Unity is ending up on Mint
[11:52] Richardus Raymaker: i use widnows. and linux 10.04 in VM. works good
[11:52] Andrew Hellershanks: I want a Linux system that doesn't have PulseAudio. It breaks sound support on my hardware that worked fine with Alsa.
[11:52] Dahlia Trimble: kubuntu isnt bad
[11:52] Nebadon Izumi: actually Andrew
[11:52] Nebadon Izumi: i always had the same problem
[11:52] Andrew Hellershanks: Unity only lasted an hour or so on my machine before I removed it all and added gnome 2
[11:52] Nebadon Izumi: until Mint
[11:52] Dahlia Trimble: the new ubuntu UI is a mess tho
[11:52] Nebadon Izumi: and now Pulsaudio works perfectly
[11:53] Richardus Raymaker: 1 hour ? thats long
[11:53] Nebadon Izumi: i dunno what they did, but they got some sharp people working on Mint
[11:53] Andrew Hellershanks: neb, ok, ty. I have a spare partition or two so I can test it out.
[11:53] Richardus Raymaker: mint i tried. but all the hinting kille dme. especially in openoffice.
[11:53] Nebadon Izumi: ya you might even be able to test it fully off the live CD too
[11:53] Justin Clark-Casey: andrew: how did you add gnome2? manually
[11:53] Justin Clark-Casey: of course, th eproblem is that gnome2 is going away too
[11:53] Nebadon Izumi: actually they forked it
[11:53] Richardus Raymaker: justin, you can choice classic at the login screen
[11:54] Nebadon Izumi: its called MATE
[11:54] Andrew Hellershanks: Its good to know the lower level details of the Linux system but these days I'd prefer to just use the machine and not have to fight with it.
[11:54] Nebadon Izumi: LinuxMint 12 comes with Gnome 3 and MATE installed side by side
[11:54] Andrew Hellershanks: Justin, yeah. Downloaded it from the gnome website.
[11:54] Nebadon Izumi: you can switch to either or on the login screen
[11:54] Nebadon Izumi: but check out MATE desktop
[11:54] Nebadon Izumi: its pretty sweet
[11:54] Richardus Raymaker: i have lots of software that needs windows
[11:55] Andrew Hellershanks: I like my gnome panels. I have all my program icons I use most of the time across the top panel of my desktop.
[11:55] Andrew Hellershanks: I have 13 at the top.
[11:55] Andrew Hellershanks: neb: ok, noted.
[11:55] Dahlia Trimble: gnome is ok, Im starting to like kde better now that Ive been using it for a while
[11:56] Richardus Raymaker: i think you have the same setup as i do andrew. virtual desktops , program,s, open programs list button on top etc.
[11:56] Richardus Raymaker: kde. so undtable. last one i udes. it froze in a few minutes
[11:56] Nebadon Izumi: anyone have anything else they wanted to bring up on the topic of OpenSim?
[11:56] Andrew Hellershanks: I had sound issues back in the day with KDE because it wanted to grab the sound system for itself. It looks pretty but the issues I had with it meant I stayed with Gnome
[11:56] Dahlia Trimble: Ive not had a problem with ked
[11:56] Dahlia Trimble: *kde
[11:57] Andrew Hellershanks: I haven't tried KDE in several years.
[11:57] Nebadon Izumi: ya i think Pulseaudio was very problematic for a long time
[11:57] dan banner: did we discuss that malformed uri thing?
[11:57] Richardus Raymaker: the 4.x have so some weirness with the panels
[11:57] Nebadon Izumi: it seems to have gotten alot better lately
[11:57] Nebadon Izumi: no dan banner
[11:57] dan banner: i arrived late
[11:57] Nebadon Izumi: did a mantis ever get opened on that?
[11:57] Nebadon Izumi: i dont even have the pastebin handy at the moment
[11:57] dan banner: not yet i dont thin but i know its not limited to singularity or asra
[11:57] dan banner: astra
[11:57] dan banner: sec
[11:58] Andrew Hellershanks: neb, yup. Between 9.10 and 11.04 pulseaudio was broken for me.
[11:58] Nebadon Izumi:
[11:58] Richardus Raymaker: i wish sinularity worked here good with inventory
[11:58] Nebadon Izumi: ya i never had luck with it in Ubuntu
[11:58] Nebadon Izumi: but in Mint it just worked
[11:58] Nebadon Izumi: it used to take ma good hour or two to get skype working
[11:58] Richardus Raymaker: i tried it again, it hangs around 209 and then itt seemms to do nothing
[11:58] Nebadon Izumi: in mint everything just worked
[11:58] Nebadon Izumi: even my wifi
[11:58] Andrew Hellershanks: neb, unknown pasteID
[11:58] Nebadon Izumi: i was very impressed
[11:58] Nebadon Izumi: bah typo
[11:58] Dahlia Trimble: I need to try mint
[11:58] dan banner:
[11:59] Andrew Hellershanks: Only pulseaudio broked in Ubuntu. Hardware was ok.
[11:59] Nebadon Izumi: thanks dan
[11:59] dan banner: seen it with imp users and phoenix users too
[11:59] Nebadon Izumi: I suggest using Mint 11 for now, Mint 12 is still RC status
[11:59] Nebadon Izumi: and it feels a bit rough
[11:59] Richardus Raymaker: someone use singularity 1.6 here ?
[12:00] dan banner: maybe reobert adams
[12:00] Andrew Hellershanks: I stay away from RC versions of Linux unless I'm just testing.
[12:00] Nebadon Izumi: i tried it last night Richardus
[12:00] dan banner: robert*
[12:00] Nebadon Izumi: i wouldnt say i "use" it though
[12:00] Nebadon Izumi: hehe
[12:00] Andrew Hellershanks: What's singularity?
[12:00] Nebadon Izumi: im still defaulting to Imprudence
[12:00] Nebadon Izumi:
[12:00] Andrew Hellershanks: oh. YAV
[12:00] Richardus Raymaker: a viewer that looks like v1 aka imprudence. but have mesh support.
[12:01] Richardus Raymaker: it only dont load inventory good. if the would fix that i can use it here
[12:01] Nebadon Izumi: mesh viewing support anyway
[12:01] Andrew Hellershanks: ok
[12:01] dan banner: astra seems good for me
[12:01] Andrew Hellershanks: How does OS handle prim counts with mesh objects?
[12:01] Richardus Raymaker: problem with stars
[12:01] dan banner: inv loads quick
[12:01] Nebadon Izumi: Justin any idea what that message could mean?
[12:01] Richardus Raymaker: astra have the stars bug i dont know what it gause
[12:01] Sarah Kline: they are just 1 prim
[12:01] Nebadon Izumi: i saw it last night for myself using Singularity and Astra viewer
[12:02] Andrew Hellershanks: message sounds a bit like something is missing.
[12:02] Nebadon Izumi: but not with Imprudence
[12:02] Nebadon Izumi: it almost seems random
[12:02] Richardus Raymaker: imp1.4 i have no problems
[12:02] Dahlia Trimble: gotta run, laterz people :)
[12:02] Andrew Hellershanks: 1 prim? Nice. in SL they can be a lot more than that.
[12:02] dan banner: ya it spams the console really bad
[12:02] Sarah Kline: hehheh
[12:02] Richardus Raymaker: good to know you have the star problem to with the 200 serie neb
[12:02] Nebadon Izumi: and it doesnt seem to really cause any problems from what i could tell
[12:02] dan banner: like 20gb of those errors in sandbox plaza
[12:02] dan banner: it killed the sandbox earlier neb
[12:03] Nebadon Izumi: odd
[12:03] dan banner: lemme scroll back
[12:03] Andrew Hellershanks: Any idea what action triggers the Uri issue?
[12:04] Nebadon Izumi: no not at all
[12:04] dan banner: maybe someone ctrl-c'd it
[12:04] dan banner: looks like it was killed
[12:04] Richardus Raymaker: nebadon you do have the bad stars in some viewers to ?
[12:04] Richardus Raymaker: and what driver version ?
[12:04] Nebadon Izumi: i never saw it myself until last night when i logged in with Astra viewer
[12:04] Nebadon Izumi: i relog with Imprudence and no message
[12:04] Nebadon Izumi: then i relog again with Astra and i get same thing
[12:05] Andrew Hellershanks: Oh... has anyone else noticed the extra spaces in the "Unable to contact" line? There is something missing there. That would be the null variable
[12:05] Richardus Raymaker: i have it with astra and sl3.2 others i have not looked
[12:05] Nebadon Izumi: ya i'll need to test it more honestly
[12:05] Nebadon Izumi: its possible its something with the V2+ viewers
[12:05] Nebadon Izumi: that crept into Astra/Singularity/Firestorm too
[12:05] Andrew Hellershanks: The variable m_ServerURL must be null. Configuration issue?
[12:05] Nebadon Izumi: i was not able to make Imprudence do it
[12:05] dan banner: stars are so small tho
[12:06] Richardus Raymaker: no. the impr ones are rigt and good
[12:06] Richardus Raymaker: oh singularity have it to i think. it must be a viewer bug
[12:06] Justin Clark-Casey: ok, sorry I was a bit absent, trying to solve a cmoplicated triple thread deadlock
[12:06] dan banner: this malfomed uri thing is new
[12:06] Justin Clark-Casey: And I need to bug out now
[12:06] Nebadon Izumi: no problem
[12:07] Nebadon Izumi: ok Justin
[12:07] Nebadon Izumi: if you get a moment take a look at this pastebin
[12:07] Justin Clark-Casey: which one?
[12:07] Nebadon Izumi:
[12:07] Nebadon Izumi: something we have been seeing a lot of lately
[12:07] Nebadon Izumi: all the plazas seem to get it
[12:07] Justin Clark-Casey: mmph
[12:07] Nebadon Izumi: not quite sure what triggers it though
[12:07] Justin Clark-Casey: yeah, I don't know myself. ok. YOu might want to mantis it otherwise I will forget
[12:07] Andrew Hellershanks: Ah... the message seems to be an HG issue. UserAgentServiceConnector() is being passed a null URL. Probably something missing in a config file.
[12:08] Nebadon Izumi: yea we will
[12:08] dan banner: okay sounds good justin
[12:08] Justin Clark-Casey: I wish diva were here to look at those hg issues
[12:08] Justin Clark-Casey: I just don't have the time right now
[12:08] Nebadon Izumi: ya hopefully soon
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