Chat log from the meeting on 2011-09-06

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(New page: <pre> [10:04] Second Life: Teleport completed from Reticulation (51,118,22) [10:04] Haytch FitzHaytch Fitzi didnt know i could export, i saw an import but no export button [10:04] Andrew H...)
 
m
 
Line 558: Line 558:
 
[11:05] Nebadon Izumi: see ya :)
 
[11:05] Nebadon Izumi: see ya :)
 
</pre>
 
</pre>
 +
 +
 +
[[Category:Office Hour Logs]]

Latest revision as of 15:22, 24 October 2015

[10:04] Second Life: Teleport completed from Reticulation (51,118,22)
[10:04] Haytch FitzHaytch Fitzi didnt know i could export, i saw an import but no export button
[10:04] Andrew Hellershanks: export button may only appear if you created item.
[10:04] Lafe Baxton: Scripts are easy, just copy the text to Clipboard and paste into a Newscript.
[10:04] Haytch Fitz: oh wait
[10:04] Sarah Kline: Hi Justin
[10:04] Haytch Fitz: just saw it haha
[10:04] Allen Kerensky: but really - people from SL or other walled gardens have to go through the "major loss of inventory" to move to an open grid
[10:04] Andrew Hellershanks: Lafe, yup.
[10:04] Nebadon Izumi: hello Justin
[10:04] Justin Clark-Casey: hey nebadon, folks
[10:04] Allen Kerensky: after that, you tend to be more careful with inventory and backups and stuff
[10:04] BlueWall Slade: Hi Justin
[10:04] Artemis Tesla: Hello Justin
[10:04] Andrew Hellershanks: Sometimes losing all the "crap" one collected in SL can be a good thing. :-)
[10:04] dan banner: hi justin
[10:04] Allen Kerensky: hola JCC
[10:05] Haytch Fitz: atleast i can build my projects in here
[10:05] Haytch Fitz: then import to SL
[10:05] Andrew Hellershanks: Hey, nebadon (he says after a bit of a delay)
[10:05] Haytch Fitz: that sounds so much cheaper
[10:05] Allen Kerensky: Justin - how do I get more caffiend and cookies to you to keep this coding and patching roll going?
[10:05] Lafe Baxton: DUH! LOL
[10:05] Andrew Hellershanks: Cheaper to test builds here before taking them to a grid where you pay for some parts of the uploads.
[10:05] Lafe Baxton: Yep.
[10:05] Justin Clark-Casey: allen: I think I should set up a personal donation fund ;)
[10:06] Lafe Baxton: Refine here then Upload there
[10:06] Allen Kerensky: thats a backhanded way of saying many thanks for burning up the commit numbers lately
[10:06] Andrew Hellershanks: I also run a standalone copy of OpenSim if I want to do testing.
[10:06] Haytch Fitz: ok
[10:06] Haytch Fitz: im onto my router bit
[10:06] Haytch Fitz: yeah, do i open port 9000 to 9003?
[10:06] Haytch Fitz: 4*
[10:06] Haytch Fitz: or just 9000 to 9001?
[10:06] Justin Clark-Casey: doing a run up to 0.7.2 whlie I have the chance, I would like to branch for release candidates very soon
[10:06] Justin Clark-Casey: maybe even tomorrow
[10:07] Nebadon Izumi: cool
[10:07] Lafe Baxton: Why not 9000-9009, then you can have 10 SIMs if you wish
[10:07] Nebadon Izumi: we are still getting wierd fire and forget messages on Master git Justin
[10:07] Haytch Fitz: sao i only need to put open port 9000 and close port 9009?
[10:07] Allen Kerensky: well, maybe if we make OS bugs like a Pokemon game - gotta catch them all and hand out prizes and awards?
[10:07] Nebadon Izumi: Dan did update the Mantis
[10:07] Justin Clark-Casey: nebadon: yeah I saw - I'mn going to do a fix
[10:07] Richardus Raymaker: i always say, take the bugs with you to sl.
[10:07] Nebadon Izumi: ok cool
[10:07] Justin Clark-Casey: I think it might be due to the lack of locking
[10:08] Justin Clark-Casey: I'm surprised to see the HG related UserManager issue is still around, though
[10:08] Andrew Hellershanks: Before we get in to things, I have a basic question re: HG config
[10:08] Nebadon Izumi: probably something we should get fixed before the branch
[10:08] Allen Kerensky: ugh lack of locking - I am wrestling bad deadlocking nonsense on Linux kernel 3 the past 2-3 weeks
[10:08] Justin Clark-Casey: nebadon: I think it's okay to branch then port patches
[10:08] Richardus Raymaker: IM works only in some cases one way to still
[10:08] Nebadon Izumi: ya HG is still pretty unfinished
[10:08] Haytch Fitz: if it ended at 9009 wouldnt that be 9 sims not 10? lol
[10:08] Nebadon Izumi: i guess its not completley suprising
[10:08] Justin Clark-Casey: allen: I think I've solved my problem by tuning apache
[10:08] Nebadon Izumi: hopefully dive has some time again soon
[10:08] Nebadon Izumi: diva*
[10:08] Andrew Hellershanks: Ini Robust.HG.ini [Network] has port of 8003. Should all other port references in URL's be :8002?
[10:08] Justin Clark-Casey: yeah, HG should still be sconisdered very experimental
[10:09] Allen Kerensky: i am currently running acpi=off nosmp just to keep the usb deadlock somewhat at bay =(
[10:09] Richardus Raymaker: but its getting so veru intresting
[10:09] Andrew HellershanksAndrew Hellershanks thinks it might just be better to turn off HG in the grid.
[10:09] Nebadon Izumi: what did you change in Apache for your website Justin?
[10:09] Justin Clark-Casey: Nebadon: whacked down max clients and something else
[10:09] Nebadon Izumi: omg people would freak if we shut off HG
[10:09] dan banner: yes they would
[10:09] Allen Kerensky: just direct all HG to a corn field?
[10:09] Allen Kerensky: heh
[10:09] Nebadon Izumi: lol no thanks
[10:10] Justin Clark-Casey: ah yeah, put up MaxRequestsPerChild
[10:10] Justin Clark-Casey: possibly I had a slow memory leak from something, though I can't think what. And my server only has 1gb
[10:10] Allen Kerensky: oh yeah use more pipelining in the apache
[10:10] Nebadon Izumi: hmm wierd, wonder if your getting DDoS'd justin?
[10:10] Nebadon Izumi: someone sucking up all connections?
[10:10] Allen Kerensky: that should cut down the memory leak from descriptors
[10:10] Justin Clark-Casey: nebadon: not impossible, though hopefully unlikely
[10:10] Andrew Hellershanks: I was thinking I shuld turn it off in the grid I'm helping with. I'm seeing it report an error with the Gatekeeper URL on startup (but it looks ok to me) but most people can't login. WEB UTIL osd timeout thing.
[10:10] Nebadon Izumi: maybe its RSS
[10:11] Nebadon Izumi: constantly updating from your site
[10:11] Allen Kerensky: you might also look at opening the port range - Linux at least uses a small dynamic port window
[10:11] Justin Clark-Casey: anyway, I shouldn;'t say too much - serer could yet fail again :)
[10:11] Justin Clark-Casey: server
[10:11] Nebadon Izumi: i bet you have lots of people linking to you
[10:11] Andrew Hellershanks: Problem seems to be HG related even when not doing an HG login.
[10:11] Justin Clark-Casey: I probably do send out quite a lot of rss
[10:11] Justin Clark-Casey: yeah, I wish diva had the time to work on HG
[10:11] Nebadon Izumi: ya hopefully soon
[10:11] Justin Clark-Casey: I want to devote what time I have to more basic stuff atm
[10:11] Andrew Hellershanks: Justin, how "basic"? :-)
[10:12] Allen Kerensky: so - need more clone vats for opensim/osgrid
[10:12] Justin Clark-Casey: well, attachments - though I think they are in better shape now :)
[10:12] Justin Clark-Casey: disabling IAS seems to be ok
[10:12] Justin Clark-Casey: allen: heh
[10:12] Nebadon Izumi: oh ya btw Justin, i tested NPC again couple days ago
[10:12] Nebadon Izumi: and everything went fine
[10:12] Nebadon Izumi: accept pants were skin tight on the NPC
[10:12] Justin Clark-Casey: nebadon: phew, don't leave me hanging, bro :)
[10:12] Nebadon Izumi: i cloned this avatar i am wearing
[10:12] Nebadon Izumi: and the pants do not seem to rez properly
[10:12] Justin Clark-Casey: yeah, there's some strange problem there, but it looks like the correct numbers are sent across
[10:12] Justin Clark-Casey: and it's all okay on relog. Maybe it's a serial number issue
[10:13] Justin Clark-Casey: nebadon: oh, sounds like something else
[10:13] Nebadon Izumi: usually that means some kind of baking issue
[10:13] Nebadon Izumi: hello paulie
[10:13] paulie Flomar: Howdeh, yall.
[10:13] Justin Clark-Casey: Hi paulie
[10:13] Sarah Kline: hi
[10:13] paulie Flomar: Hai hai!
[10:13] BlueWall Slade: Hey Paulie
[10:14] Justin Clark-Casey: I think I might have fixed issues with multiattachments and viewer 2
[10:14] Sarah Kline: great
[10:14] BlueWall Slade: cool
[10:14] Nebadon Izumi: nice
[10:14] Justin Clark-Casey: in that it now 'correctly' only allows you a single attachment at a time
[10:14] Nebadon Izumi: ah so still no multiple attachments
[10:14] Nebadon Izumi: just no more issues?
[10:14] Justin Clark-Casey: not yet.
[10:14] Justin Clark-Casey: hopefully not
[10:14] Nebadon Izumi: good start
[10:14] Justin Clark-Casey: multi-attachment is doable but it means doing some dancing with the data stored in the Avatars table
[10:15] Nebadon Izumi: heh
[10:15] Justin Clark-Casey: and I'm not sure what effect that would have on older simulators. Needs some time and I would rather cut a 0.7.2 now
[10:15] Nebadon Izumi: ok
[10:15] Allen Kerensky: multi-attachment - just say NO to 114 lightsabers at once?
[10:15] Nebadon Izumi: i assume there will be some kind of limit to the # of attachments
[10:15] Nebadon Izumi: SL must have some kind of limit
[10:15] Haytch Fitz: dad?
[10:15] Nebadon Izumi: i have never used multiple attachments before
[10:15] Sky Binary: h
[10:16] Haytch Fitz: lol
[10:16] Justin Clark-Casey: nebadon: probably the general number of attachments limit
[10:16] Nebadon Izumi: so not quite sure how it works
[10:16] Nebadon Izumi: well i mean so you cant have 50 attachments on the same spot
[10:16] Allen Kerensky: the old versions were avatar_lad.xml updates - 3 slots per attachpoint, rather than 1
[10:16] Justin Clark-Casey: interestingly, if you login to ll with a viewer 1 it will only show one attachment
[10:16] Nebadon Izumi: right
[10:16] Allen Kerensky: but all inconsistently named and mapped
[10:16] Justin Clark-Casey: so something tricky might be going on with viewer detection, which would be a pain
[10:16] Nebadon Izumi: the viewer needs to support it
[10:16] Andrew Hellershanks: Which one of three would it show? The first one to download?
[10:17] Justin Clark-Casey: dunno
[10:17] Nebadon Izumi: there are probably protocol changes that prevent viewer 1 from displaying more than 1 attachment
[10:17] Justin Clark-Casey: yeah, viewer 1 wasn't built to do it
[10:17] Nebadon Izumi: some of the v1 TPVs support it
[10:17] Nebadon Izumi: like Singularity
[10:17] Allen Kerensky: the ones on attachment points > 38 would show floating around the av inworld
[10:17] Justin Clark-Casey: probably some viewer detection is going on
[10:17] Nebadon Izumi: but imprudence does not
[10:17] Justin Clark-Casey: interesting
[10:17] Nebadon Izumi: and probably never will
[10:17] Justin Clark-Casey: perhaps there's some signal
[10:17] Nebadon Izumi: we could ask SianaGearz
[10:17] Nebadon Izumi: no doubt she knows
[10:18] Justin Clark-Casey: at the moment, I think it would be enough if trying multi doesn't cause everything to go tits up
[10:18] Nebadon Izumi: latif probably knows too
[10:18] Nebadon Izumi: ya
[10:18] Nebadon Izumi: my guess is we dont have to do anything special for v1
[10:18] Nebadon Izumi: v1 will just ignore multiple attachments
[10:18] Justin Clark-Casey: I'm not sure - I suspect we do
[10:18] Nebadon Izumi: ya i guess it depends on how its implements maybe
[10:19] Nebadon Izumi: my guess is v1 just uses the 1st signal it gets
[10:19] Justin Clark-Casey: yeah, scene objects are sent separately from inventory status
[10:19] Andrew Hellershanks: Detect a v1 type viewer and only send 1 attachment per point?
[10:19] Nebadon Izumi: then ignores otehrs
[10:19] Justin Clark-Casey: so for a viewer 1 you couldn'#t send all the attachments regardless
[10:19] Justin Clark-Casey: andrew: maybe - detecting a 'v1 viewer' is the thing
[10:19] Nebadon Izumi: well maybe
[10:19] Justin Clark-Casey: there must be some signal
[10:19] Nebadon Izumi: it might just use either the 1st one or last one it gets
[10:19] Allen Kerensky: CoolViewer is a v1 viewer that has supported up to 114 attachpoints
[10:19] Justin Clark-Casey: appearance of attachments in the scene is independent of the data that the client receives
[10:19] Nebadon Izumi: ya
[10:20] Nebadon Izumi: i wonder if V1 can view other peoples multiple attachments
[10:20] Nebadon Izumi: probably not
[10:20] Andrew Hellershanks: Nebadon, That would be my suspicion. I could see the later attachments overriding the 1st ones. Sort of like you changed attachments.
[10:20] Justin Clark-Casey: probably can
[10:20] Richardus Raymaker: what i know it cant show V2 attachments. not normal viewer 1
[10:20] Nebadon Izumi: if it could see other peoples
[10:20] VivK Lowlag: all 3 top phoenix,ascent, and coolviewer support multiattachments
[10:20] Nebadon Izumi: then why wouldnt it support multiple attachments on yourself
[10:20] Justin Clark-Casey: it needs to display them in the inventory
[10:21] Nebadon Izumi: hmm ya true
[10:21] Sarah Kline: it all started with a TPV hack then V2 made a better way and now they all follow that way apparently
[10:21] Justin Clark-Casey: it is a feature we need, but I don't have the time right now
[10:21] Nebadon Izumi: ya guess we'll have to fiddle with it
[10:21] Justin Clark-Casey: and I would far rather do 0.7.2
[10:21] Nebadon Izumi: might be good candidate for new branch
[10:21] Nebadon Izumi: ya
[10:21] BlueWall Slade: justin, what kind of things do we need to wrap up to get there?
[10:21] Sarah Kline: we dont have enough things to attach here at the moment lol
[10:22] Nebadon Izumi: right
[10:22] Nebadon Izumi: i dont even use all my attach points as it is
[10:22] Nebadon Izumi: and
[10:22] Allen Kerensky: yeah multi-attach is a load problem too
[10:22] Nebadon Izumi: plus we support mega linksets
[10:22] Justin Clark-Casey: bluewall: there are some other bugs to investigate, but nothing hugely major
[10:22] Nebadon Izumi: so multiple attach points is kind of silly here
[10:22] Allen Kerensky: give people more attachpoints - they will use them to attach more stuff =)
[10:22] Nebadon Izumi: when you can link 1000 prims
[10:22] Nebadon Izumi: lol
[10:22] VivK Lowlag: those thugs that like to wear bling Sarah
[10:22] Nebadon Izumi: guess it makes sense if your using stuff you get from other people though
[10:22] Sarah Kline: without attachments
[10:22] Sarah Kline: but it does cause TP and region crossing fails
[10:22] Nebadon Izumi: and dont want to or cant link them
[10:22] Richardus Raymaker: more attachments mena more trash at 0.0.0
[10:22] Richardus Raymaker: mean
[10:23] Nebadon Izumi: i have not seen that happen in ages Richardus
[10:23] Andrew Hellershanks: I can't see needing more than two attachments to the same point such as sepaate hair and hat.
[10:23] Nebadon Izumi: trash at 0/0/0
[10:23] VivK Lowlag: me neither
[10:23] Nebadon Izumi: since like last year
[10:23] VivK Lowlag: not in 2-3 months
[10:23] Nebadon Izumi: ive not seen it in a long time
[10:23] Sarah Kline: But Justin's fixed it
[10:23] Nebadon Izumi: not at any of the plazas though
[10:23] VivK Lowlag: only on sims that haven't updated
[10:24] Richardus Raymaker: need to check. i think its pretty ok last time
[10:24] Justin Clark-Casey: it's a wierd thing, but it's because we need to rez in attachments and then move them
[10:24] Nebadon Izumi: we used to get big piles of junk here, but i cant even remember last time i saw that
[10:24] Justin Clark-Casey: it could be fixed but that would mean going through reams of code
[10:24] Sarah Kline: well a quick fix is just to relog
[10:25] Sarah Kline: so we can live with that for the moment )
[10:25] Nebadon Izumi: ya and besides
[10:25] Nebadon Izumi: who really looks down at 0,0,0
[10:25] Nebadon Izumi: hehe
[10:25] Sarah Kline: lol
[10:25] Justin Clark-Casey: as long as it doens't blow the sim :)
[10:25] Nebadon Izumi: ya
[10:25] Sarah Kline: and touches and crashes
[10:25] Nebadon Izumi: i do remember touching them would crash you
[10:25] Justin Clark-Casey: the old fox tails
[10:25] Richardus Raymaker: it still happen if you do it.
[10:25] Nebadon Izumi: but man last time i remember that happening i was still using Hippo viewer
[10:25] Allen Kerensky: make it a feature: "all sims implement a freebie mall at coordinate 0,0,0 - enjoy your scavenger hunt shopping"
[10:25] Justin Clark-Casey: ahhhh, so that's why they were fox tails
[10:26] Justin Clark-Casey: I wish the viewer were more robust :)
[10:26] Allen Kerensky: we all do, I think *crash*
[10:26] Nebadon Izumi: ya V3 is prety crashy still when uploading Mesh
[10:26] Allen Kerensky: heck I wish my OS were more robust at the moment
[10:27] Nebadon Izumi: that damn preview window
[10:27] Allen Kerensky: user-generated input needs the most sanitation
[10:27] Nebadon Izumi: ive noticed that its worse if i keep Blender open while uploading
[10:27] Allen Kerensky: like - mesh files
[10:27] Nebadon Izumi: must be some kind of OpenGL bug
[10:27] Allen Kerensky: yeah - same thing with multiple viewers on the same machine
[10:27] Richardus Raymaker: and you use windows. so i dont expect the bit each other so fats then
[10:27] Allen Kerensky: you can get them to trounce each other
[10:28] Nebadon Izumi: one of the major issues with OpenGL is all the bugs
[10:28] Nebadon Izumi: heh
[10:28] Allen Kerensky: and the add-on drivers of various buggy quality
[10:29] Allen Kerensky: we're building cloud castles on quicksand - should be a rule of the virtual world - expect it
[10:29] Nebadon Izumi: lol
[10:29] VivK Lowlag: question do we sand any bug reports to opengl?
[10:29] Nebadon Izumi: ya i feel bad for LL having to deal with that
[10:29] Nebadon Izumi: its not that simple VivK
[10:29] Allen Kerensky: you send them to the video card driver authors
[10:30] Nebadon Izumi: OpenGL is done at the drive level and left up to the driver makers
[10:30] Allen Kerensky: OpenGl is a spec - the implementation is specific to a driver manufacturer
[10:30] Nebadon Izumi: no one is on the same page
[10:30] Nebadon Izumi: its a real mess
[10:30] Allen Kerensky: specs can be variously interpreted
[10:30] Allen Kerensky: its been a problem since hte dawn of the internet too - each protocol description got made slightly differently causing no end of fun
[10:30] Richardus Raymaker: and you expect opengl is some standard.
[10:30] Allen Kerensky: the spec is
[10:30] Nebadon Izumi: well OpenGL is
[10:31] Nebadon Izumi: but the implentation has multiple interpretations
[10:31] Allen Kerensky: but the implementation... that's where your kilometerage varies
[10:31] Nebadon Izumi: sort of like the english language
[10:31] Nebadon Izumi: 1 word can have 15 meanings
[10:31] paulie Flomar: "the nice thing about standards is that theres so MANY of em." :0
[10:31] Allen Kerensky: this is why interent stands have carefully defined woulds like MUST and SHOULD
[10:31] Allen Kerensky: internet standards too
[10:31] Justin Clark-Casey: at least they have standards of a sort :)
[10:31] Nebadon Izumi: hehe
[10:32] Allen Kerensky: thank you Jon Postel for writing them down
[10:32] Allen Kerensky: this past 2 weeks of lockups and crashes on my main machine has reminded me about the constantly shifting nature of standards and software and implementation
[10:32] Nebadon Izumi: it mostly works well though
[10:33] Allen Kerensky: when it works - be grateful - when it doesn't work - be tolerant
[10:33] Nebadon Izumi: and fixes do get implemented
[10:33] Nebadon Izumi: i know LL has worked directly with nvidia and ati on many occasions
[10:33] Andrew Hellershanks: Nebadon, I do the cryptic crossword puzzle in the Saturday paper. It shows you how English words often have multiple meanings.
[10:33] Nebadon Izumi: somtimes it takes weeks and months though
[10:33] Lafe Baxton: Give software to users, we can break anything
[10:33] Allen Kerensky: yeah I am just so bad at patience - but since I can't code C/C++ at all - I have to be a consumer of fixes rather than a producer
[10:34] paulie Flomar: LL shoud work with Khronos.
[10:34] Allen Kerensky: that helps with opensim and third-party viewers - when it works - yay - when it doesn't work - try to workaround
[10:36] Justin Clark-Casey: so, any other opensim issues today?
[10:36] Nebadon Izumi: hmm
[10:36] Nebadon Izumi: nothing i can think of
[10:36] Allen Kerensky: saw an interesting one Justin - when osTeleportOwner fires - the teleport starts then the console barfs yellow messages that look like problems serializing the avatar and script data
[10:36] Nebadon Izumi: the Imprudence birthday party here on OSgrid went off really well
[10:37] Nebadon Izumi: we probably had about 50 visitors over about 6 hours
[10:37] Nebadon Izumi: and no crash
[10:37] Justin Clark-Casey: allen: when it's in a region?
[10:37] Allen Kerensky: then the script with the osTeleportOwner in it is set not running and the teleport stops
[10:37] Justin Clark-Casey: nebadon: cool
[10:37] Nebadon Izumi: i have video
[10:37] Nebadon Izumi: let me play
[10:37] Nebadon Izumi: there we go
[10:37] Allen Kerensky: Justin, I think Artemis had a better view of the whole thing
[10:37] Allen Kerensky: I just did a simple test at once point
[10:37] Mimetic.Core @odosys.dyndns.org:8002Mimetic.Core @odosys.dyndns.org:8002 grabs popcorn
[10:38] Justin Clark-Casey: he tells me it fails if the script is in an attachment
[10:38] Allen Kerensky: correct that was the test I did
[10:38] Andrew Hellershanks: Imprudence birthday party? I missed that one two did i?
[10:38] Nebadon Izumi: we had 32 concurent users at peak
[10:38] Allen Kerensky: put a sscript from the wiki in an attachment
[10:38] Nebadon Izumi: heh ya Andrew
[10:38] Nebadon Izumi: it was fun
[10:38] Nebadon Izumi: there was 4 parties
[10:38] Nebadon Izumi: 3rd Rock, Inworldz, OSgrid and SL
[10:38] Nebadon Izumi: over 3 days
[10:38] Nebadon Izumi: OSgrid had the largest turnout
[10:38] Allen Kerensky: the OSG one was the best
[10:39] Allen Kerensky: naturally
[10:39] Nebadon Izumi: SL had 29 concurent
[10:39] Nebadon Izumi: we had 32
[10:39] Richardus Raymaker: hehe
[10:39] Sarah Kline: wow
[10:39] Allen Kerensky: this is why slhamlet is screaming about sim deathwatches and dropping concurrency
[10:39] Sarah Kline: well they know where their support is then
[10:39] Artemis Tesla: :)
[10:40] Andrew Hellershanks: nebadon, when were the parties?
[10:40] Richardus Raymaker: sim deathwatches ?
[10:40] Nebadon Izumi: Sept 1,2,3
[10:40] Nebadon Izumi: 3rd Rock was the 1st
[10:40] Nebadon Izumi: Inworldz 2nd
[10:40] Andrew Hellershanks: Dang. I miss all the parties.
[10:40] Nebadon Izumi: OSG and SL on the 3rd
[10:40] Allen Kerensky: to Richardus: that's what its called on the new world notes site
[10:40] Justin Clark-Casey: media play still refuses to work for me, even with viewer 2
[10:40] Richardus Raymaker: still not know what it means
[10:40] Nebadon Izumi: ya its trickier in Linux
[10:41] Nebadon Izumi: need lots of extra gstreamer packages
[10:41] Justin Clark-Casey: funnily enough, the screen is complaining I need to upgrade my flash player
[10:41] Justin Clark-Casey: hm
[10:41] Nebadon Izumi: http://www.youtube.com/watch?v=3SXpWmobM70
[10:41] Nebadon Izumi: here is the video playing
[10:41] Richardus Raymaker: got it
[10:41] Nebadon Izumi: this is using moap
[10:41] Nebadon Izumi: sort of
[10:41] Richardus Raymaker: people cant pay any long 300+$ fo a sim
[10:42] Nebadon Izumi: same principle as moap anyway
[10:42] Nebadon Izumi: its HTML on prim
[10:42] Richardus Raymaker: outside usa you get vat on top
[10:42] Nebadon Izumi: accept using the media URL
[10:42] Nebadon Izumi: hello Key
[10:42] Key Gruin: hello Nebadon hi everyone ㋡
[10:42] OtakuMegane Desu: Yeah. $300 is just too much for what you get in an SL sim.
[10:42] BlueWall Slade: Hi Key
[10:42] Mimetic.Core @odosys.dyndns.org:8002: hey key
[10:43] Nebadon Izumi: we even had rezzing and scripts open to everyone at the party
[10:43] Nebadon Izumi: i was driving a vehcile around at one point
[10:43] Nebadon Izumi: the light cycle
[10:43] Allen Kerensky: and the opensim held up great
[10:43] Justin Clark-Casey: heh
[10:43] Justin Clark-Casey: amazing
[10:43] Nebadon Izumi: the sim actually ran for 4 days
[10:43] Allen Kerensky: i don't remember anyone talking about lag
[10:43] Nebadon Izumi: it never got restarted before party
[10:43] Nebadon Izumi: ya there was very little lag
[10:43] Justin Clark-Casey: was this a plaza?
[10:43] Nebadon Izumi: ya
[10:43] Nebadon Izumi: its running on plaza02 box
[10:43] Nebadon Izumi: it was originally called Stats Plaza
[10:44] Nebadon Izumi: i renamed it to Imprudence
[10:44] Nebadon Izumi: it wasnt really getting used
[10:44] OtakuMegane Desu: How often do plazas get rebooted these days?
[10:44] Nebadon Izumi: depends on the plaza
[10:44] OtakuMegane Desu: Lbsa and Wright probably lol
[10:44] Nebadon Izumi: Wright Plaza was running for 48 hours just prior to todays meeting
[10:44] Nebadon Izumi: my OKC Tower hit 82 days today
[10:44] Nebadon Izumi: lol
[10:45] Nebadon Izumi: its right next door to Zaius Plaza
[10:45] Justin Clark-Casey: yeah, should send that patch up to mono for the net related crashes
[10:45] Dahlia Trimble: nl :)
[10:45] Sarah Kline: hi Dahila
[10:45] Justin Clark-Casey: just need to find the time.....
[10:45] Justin Clark-Casey: hi dahlia
[10:45] Nebadon Izumi: hello Dahlia
[10:45] Dahlia Trimble: hi lol
[10:45] BlueWall Slade: Hi Dahlia
[10:45] Artemis Tesla: Hello Dahlia
[10:45] Richardus Raymaker: hi dahlia
[10:45] Nebadon Izumi: here is video of my Synthesizer i am making in Blender
[10:45] Nebadon Izumi: uploaded int Reticulation here on OSgrid
[10:45] Nebadon Izumi: http://www.youtube.com/watch?v=VM5ZORhKjv4
[10:45] Justin Clark-Casey: oh interesting, video suddently started working just to complain that the content is blocked for me in the uk
[10:46] Justin Clark-Casey: oh I see
[10:46] Nebadon Izumi: ah ya
[10:46] Allen Kerensky: Big Brother says no video for you
[10:46] BlueWall Slade: heh, maybe they have Gibson guitars in the music?
[10:46] Allen Kerensky: meanwhile viewers in Oceania may continue watching on the following channels...
[10:46] Sarah Kline: nice Neb
[10:46] Nebadon Izumi: i found some awesome guitars on blendswap.com
[10:47] Nebadon Izumi: uploaded one to Reticulation already
[10:47] Nebadon Izumi: its a stratocaster
[10:47] Sarah Kline: oo
[10:47] BlueWall Slade: I saw some on Turbosquid
[10:47] BlueWall Slade: PRICY
[10:47] Nebadon Izumi: blendswap is 100% free
[10:47] Nebadon Izumi: creative commons
[10:47] Allen Kerensky: does it use any restricted/rare materials? you might not want to jump crossgrid with it or the border and customs agents may sieze it and fine you
[10:47] Nebadon Izumi: lol
[10:48] BlueWall Slade: lol
[10:48] BlueWall Slade: pixels from India
[10:48] Allen Kerensky: that will do it
[10:48] Justin Clark-Casey: I was thinking about creating a "load iar" capability
[10:48] Nebadon Izumi: for viewers?
[10:48] Justin Clark-Casey: so potentially someone could upload an iar to their inventory direct from the viewer
[10:48] Justin Clark-Casey: yes
[10:48] Nebadon Izumi: ya that would be cool
[10:48] Allen Kerensky: just have to leave it at your home grid and take an eco-friendly pixel based geetar with you
[10:48] Justin Clark-Casey: but I'm currently worried about the strain that would put the bundled asset service under
[10:49] Justin Clark-Casey: at the very least I think it needs de-duping
[10:49] BlueWall Slade: I wonder if the Viewer 2 will let us at the html stuff inside?
[10:49] Justin Clark-Casey: html stuff inside?
[10:49] BlueWall Slade: would be nice to be able to create our own dialogs
[10:49] BlueWall Slade: like the profiles, etc.
[10:49] Justin Clark-Casey: webkit hud?
[10:50] Allen Kerensky: can do with HTML served from inside a prim
[10:50] BlueWall Slade: so we could do OS specific things like what you were talking about
[10:50] Allen Kerensky: open the URL onscreen and use the HTML form elements
[10:50] Justin Clark-Casey: it would be good. For the water wars stuff I have complex code that communicates from the media browser back to the server and region module via web services
[10:50] Nebadon Izumi: here is some bulletsim testing i did recently
[10:51] Nebadon Izumi: http://www.youtube.com/watch?v=i_7g69yA-Rk
[10:51] Justin Clark-Casey: so you can use the media browser as a ui. Clumsy, though
[10:51] Glori Summer: hello all
[10:51] Nebadon Izumi: hello Glori
[10:51] Justin Clark-Casey: hi glori
[10:51] BlueWall Slade: Hi Glori
[10:51] Richardus Raymaker: hi glori
[10:51] Glori Summer: :)
[10:51] Justin Clark-Casey: goddamn, this beta viewer is still complainig about flash player
[10:51] Nebadon Izumi: heh
[10:51] Richardus Raymaker: hehe
[10:51] Richardus Raymaker: cool neb
[10:51] Justin Clark-Casey: that must be the actual issue
[10:52] Richardus Raymaker: wich beta justin ?
[10:52] OtakuMegane Desu: Any updates on Linux libraries for Bulletsim?
[10:52] Nebadon Izumi: maybe you dont have flash installed?
[10:52] Justin Clark-Casey: 2.8.3 it's the one I happened to have handy
[10:52] Nebadon Izumi: ya they are in master git now OtakuMegane
[10:52] Nebadon Izumi: for x86 and x64
[10:52] Justin Clark-Casey: no, I have flash very much installed. I need to switch to the 3.0.0. I just downloaded
[10:52] Yoshiko Fazuku: works in mine hehe
[10:52] OtakuMegane Desu: Oh cool
[10:52] Nebadon Izumi: ya i cant say ive tested media much on v2 and v3
[10:52] Key Gruin: if I sit on top of someone holler I don't see everything yet lol
[10:52] Nebadon Izumi: hehe
[10:53] OtakuMegane Desu: Time to see how much it takes to break my regions :3
[10:53] Justin Clark-Casey: hi key
[10:53] Key Gruin: Hi Justin
[10:53] Sarah Kline: hi Key
[10:53] Key Gruin: hey Sarah
[10:53] Yoshiko Fazuku: hehe neb tried riding one of the balls yet as it goes down?
[10:54] Nebadon Izumi: heh no
[10:54] Nebadon Izumi: but you should be able to no problem
[10:54] Nebadon Izumi: few things that do not work still are vehicles
[10:54] Justin Clark-Casey: dr strangelove
[10:54] Nebadon Izumi: avatar movement is pretty terrible
[10:54] Nebadon Izumi: some scripting of stuff does work
[10:54] Nebadon Izumi: but overall it needs a lot of adjusting still
[10:54] Nebadon Izumi: good news is i have yet to have it crash
[10:54] Nebadon Izumi: even with 4000 physical spheres
[10:54] Nebadon Izumi: it did not crash
[10:55] Nebadon Izumi: was laggy as heck, but no crash
[10:55] Richardus Raymaker: and did it keep running smooth ? becasue ode gets slow at some point. or the opensim.
[10:55] Dahlia Trimble: cool video nebadon. I need to try bollet out :)
[10:55] Dahlia Trimble: *bullet
[10:55] Nebadon Izumi: hehe
[10:55] Dahlia Trimble: my latest hackings: http://vimeo.com/28652155
[10:56] Andrew Hellershanks: SL's v 3.0.0? Isn't that a bit old?
[10:56] Nebadon Izumi: i wonder how vimeo plays on this screen
[10:56] Nebadon Izumi: lets try
[10:56] Richardus Raymaker: nebadon, i guess region cleaner is off for a lonbg time ?
[10:56] Nebadon Izumi: ya its sorta broken
[10:56] Nebadon Izumi: i need to speak to coyled
[10:56] Nebadon Izumi: just have not had the time
[10:56] Nebadon Izumi: last time i ran it
[10:56] Nebadon Izumi: it erased the entire grid
[10:56] Justin Clark-Casey: dahlia: cool
[10:56] Nebadon Izumi: lol
[10:56] dan banner: was bad
[10:56] Richardus Raymaker: problem with moap. its not prim adjusted
[10:56] Nebadon Izumi: woops
[10:57] Nebadon Izumi: guess this screen does not like vimeo
[10:57] Richardus Raymaker: ok, happy its not me
[10:58] Yoshiko Fazuku: need a way to shcrool it
[10:58] BlueWall Slade: so, you can assign a camera to each window?
[10:58] Dahlia Trimble: each window is a separate networked renderer
[10:58] Nebadon Izumi: neat
[10:58] Dahlia Trimble: they are all separate processes
[10:59] BlueWall Slade: heh, nice
[10:59] Dahlia Trimble: so I can run them on different computers 
[10:59] Dahlia Trimble: Ive run 40 at a time so far
[10:59] BlueWall Slade: lol
[10:59] Nebadon Izumi: heh wow
[10:59] Nebadon Izumi: on 1 machine?
[10:59] Dahlia Trimble: no on different machines ;)
[10:59] BlueWall Slade: can you send them all to different locations?
[10:59] Nebadon Izumi: hehe
[10:59] Mimetic.Core @odosys.dyndns.org:8002: that's really cool Dahlia
[11:00] Dahlia Trimble: :)
[11:00] Key Gruin: wow
[11:00] Nebadon Izumi: are you going to release a binary for this soon or ever?
[11:00] Richardus Raymaker: big brother is watching you.. :)
[11:00] Justin Clark-Casey: she'#s such a tease
[11:00] Nebadon Izumi: heheh
[11:00] BlueWall Slade: lol
[11:00] Dahlia Trimble: eventually, I have a lot of work to do first
[11:00] Nebadon Izumi: cool
[11:00] Dahlia Trimble: its really just an experiment now
[11:00] Mimetic.Core @odosys.dyndns.org:8002: reminds me of the NIN video for survivalism
[11:01] Nebadon Izumi: looks cool
[11:02] Justin Clark-Casey: ok, I need to pop off. See you guys later
[11:02] Nebadon Izumi: see ya Justin
[11:02] Nebadon Izumi: thanks for coming
[11:02] Sarah Kline: bye Justin
[11:02] BlueWall Slade: bye Justin
[11:02] Artemis Tesla: Take care Justin
[11:02] Richardus Raymaker: bye justin
[11:02] Sarah Kline: speech tomorrow
[11:02] Dahlia Trimble: bye jcc :)
[11:02] Mimetic.Core @odosys.dyndns.org:8002: bye bye
[11:02] Nebadon Izumi: oh ya
[11:02] Yoshiko Fazuku: later justin
[11:03] Nebadon Izumi: i hopefully will remember to go tommorow
[11:03] Justin Clark-Casey: ah yes, I'm going to be blabbing at the nordic virtual world's network tomorrow
[11:03] Justin Clark-Casey: yeah, details on my blog
[11:03] Nebadon Izumi: if you can give us a reminder on IRC
[11:03] Nebadon Izumi: if your around
[11:03] Justin Clark-Casey: it's going to be free form
[11:03] Justin Clark-Casey: sure
[11:03] Nebadon Izumi: i really do want to come
[11:03] Justin Clark-Casey: heh :), I think you hear me blab enough as it is
[11:03] Dahlia Trimble: oh yeah? will it be on the iinternet?
[11:03] Key Gruin: will it be onlin?
[11:03] Nebadon Izumi: lol
[11:03] Nebadon Izumi: its in SL
[11:03] Justin Clark-Casey: I'm not sure if they stream
[11:03] Nebadon Izumi: i could record it
[11:03] Nebadon Izumi: if i remember to attend
[11:03] Nebadon Izumi: hehe
[11:03] Dahlia Trimble: lol
[11:04] Dahlia Trimble: oh in SL?
[11:04] Nebadon Izumi: ya
[11:04] Justin Clark-Casey: http://nordicworlds.net/
[11:04] Justin Clark-Casey: oh right, it is livestreamed
[11:04] Dahlia Trimble: I should go, Im nordic :)
[11:04] Nebadon Izumi: cool
[11:04] Dahlia Trimble: well half nordic
[11:05] Justin Clark-Casey: ok, I had better go
[11:05] Justin Clark-CaseyJustin Clark-Casey waves
[11:05] Nebadon Izumi: see ya :)
Personal tools
General
About This Wiki