http://opensimulator.org/index.php?title=Chat_log_from_the_meeting_on_2011-08-23&feed=atom&action=historyChat log from the meeting on 2011-08-23 - Revision history2024-03-29T01:57:30ZRevision history for this page on the wikiMediaWiki 1.19.9http://opensimulator.org/index.php?title=Chat_log_from_the_meeting_on_2011-08-23&diff=41424&oldid=prevFritigern at 22:21, 24 October 20152015-10-24T22:21:46Z<p></p>
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</table>Fritigernhttp://opensimulator.org/index.php?title=Chat_log_from_the_meeting_on_2011-08-23&diff=25518&oldid=prevJustincc: New page: <pre> [10:05 AM] Richardus Raymaker: takes to long to find cnn on tv. [10:05 AM] Dutchy Daredevil has entered chat range (3.0m) [10:05 AM] OtakuMegane Desu has entered chat range (19.9m...2011-08-23T19:08:34Z<p>New page: <pre> [10:05 AM] Richardus Raymaker: takes to long to find cnn on tv. [10:05 AM] Dutchy Daredevil has entered chat range (3.0m) [10:05 AM] OtakuMegane Desu has entered chat range (19.9m...</p>
<p><b>New page</b></p><div><pre><br />
[10:05 AM] Richardus Raymaker: takes to long to find cnn on tv.<br />
[10:05 AM] Dutchy Daredevil has entered chat range (3.0m)<br />
[10:05 AM] OtakuMegane Desu has entered chat range (19.9m)<br />
[10:05 AM] Andrew Hellershanks has entered chat range (20.0m)<br />
[10:05 AM] Master Dubrovna has entered chat range (19.9m)<br />
[10:05 AM] Void Pipe has entered chat range (20.0m)<br />
[10:05 AM] Nebadon Izumi has entered chat range (19.9m)<br />
[10:05 AM] Richardus Raymaker has entered chat range (19.5m)<br />
[10:05 AM] VivK Lowlag has entered chat range (19.8m)<br />
[10:05 AM] SinSeer.Discordia @www.griffonsnest.com:9000 has entered chat range (20.0m)<br />
[10:05 AM] Nalates Urriah has entered chat range (19.8m)<br />
[10:05 AM] SinSeer.Discordia @www.griffonsnest.com: http://news.blogs.cnn.com/2011/08/23/quake-hits-near-washington-d-c/?hpt=hp_t2<br />
[10:05 AM] Richardus Raymaker: hi justin<br />
[10:05 AM] SinSeer.Discordia @www.griffonsnest.com: first report from cnn i think<br />
[10:05 AM] SinSeer.Discordia @www.griffonsnest.com: but not much info heh<br />
[10:05 AM] Nebadon Izumi: all the phones are out<br />
[10:05 AM] Nebadon Izumi: crazy<br />
[10:05 AM] Master Dubrovna: Update at 2p.m. ET: Reuters reports a 6.2 magnitude earthquake centered near Mineral, Va., rocked the mid-Atlantic states and was felt as far north at Manhattan and as far south as North Carolina.<br />
[10:05 AM] OtakuMegane Desu: It's starting to show up in news stuff on GOogle now<br />
[10:05 AM] Justin Clark-Casey: hi richardus, folks<br />
[10:05 AM] Nebadon Izumi: my dad said it lasted 30 seconds<br />
[10:05 AM] Nebadon Izumi: and he was in New Jersey<br />
[10:05 AM] Richardus Raymaker: ok. if the network get screwed tonight we know nwhy<br />
[10:05 AM] Nebadon Izumi: many miles away<br />
[10:06 AM] Nebadon Izumi: said they had plants in the house swinging<br />
[10:06 AM] OtakuMegane Desu: Probably more bedrock going up towards New York area than down to here.<br />
[10:06 AM] Sarah Kline has entered chat range (9.6m)<br />
[10:08 AM] Nalates Urriah: Pentgon being evaculated<br />
[10:08 AM] Nebadon Izumi: hello Justin<br />
[10:08 AM] Nebadon Izumi: heh sorry little distracted<br />
[10:08 AM] Sarah Kline: hello everyone<br />
[10:08 AM] Justin Clark-Casey: np, I'm in the UK so first I've heard about this<br />
[10:08 AM] Justin Clark-Casey: hello sarah<br />
[10:08 AM] Nebadon Izumi: it literally just happend<br />
[10:08 AM] Nebadon Izumi: just as meeting was starting<br />
[10:08 AM] Andrew Hellershanks: First I'm hearing about it too. :-)<br />
[10:09 AM] Richardus Raymaker: hi sarah<br />
[10:09 AM] Sarah Kline: cyrus vance was starting his conference and everything shook<br />
[10:09 AM] Richardus Raymaker: hi andrew<br />
[10:09 AM] Nebadon Izumi: scary stuff for sure<br />
[10:10 AM] OtakuMegane Desu: That'as the deadly thing about the east coast. There's tons of rock and earthquakes travel very well.<br />
[10:10 AM] Nalates Urriah: http://g.co/maps/sar5<br />
[10:11 AM] Andrew Hellershanks: Hey, Richardus<br />
[10:11 AM] Nebadon Izumi: heh so what else is going on<br />
[10:11 AM] Andrew Hellershanks tries to remember the channel number for CNN<br />
[10:11 AM] Sarah Kline: not even on google yet lol<br />
[10:11 AM] Nalates Urriah: try Twitter<br />
[10:12 AM] OtakuMegane Desu: Search for virginia earthquake<br />
[10:12 AM] OtakuMegane Desu: There's stuff in the news results<br />
[10:12 AM] Sarah Kline: k<br />
[10:12 AM] Nalates Urriah: #earthquake works<br />
[10:12 AM] BlueWall Slade has entered chat range (10.0m)<br />
[10:13 AM] Nalates Urriah: Ryan Lawrence <br />
I thought my upstairs neighbor invited an elephant over to play with her dog<br />
[10:13 AM] Nebadon Izumi: so Justin you pinged me yesterday didnt get it until you were gong<br />
[10:13 AM] Nebadon Izumi: gone*<br />
[10:13 AM] Nebadon Izumi: whats going on?<br />
[10:14 AM] Andrew Hellershanks: CNN reports it was a 5.9 that hit Virginia<br />
[10:14 AM] Justin Clark-Casey: nebadon: I was just going to ask you something. It can wait<br />
[10:14 AM] Nebadon Izumi: ok well no worries<br />
[10:14 AM] Andrew Hellershanks: brb<br />
[10:14 AM] Nebadon Izumi whispers: im ready when you are :)<br />
[10:15 AM] Nalates Urriah: How is the NPC stuff going?<br />
[10:15 AM] Justin Clark-Casey: Nalates I just discovered an oversight when it comes to npc attachments<br />
[10:15 AM] Justin Clark-Casey: which unfortunatley is going to be a pain to resolve<br />
[10:15 AM] Nalates Urriah: Bummer<br />
[10:15 AM] Puppet.Monster @adreans-world.from-fl.com:8000 has entered chat range (19.8m)<br />
[10:15 AM] Nebadon Izumi: what did you find Justin<br />
[10:15 AM] Nalates Urriah: Do we know work-around?<br />
[10:15 AM] Justin Clark-Casey: the npcs still use the item ids from the original clone<br />
[10:15 AM] Andrew Hellershanks has entered chat range (10.2m)<br />
[10:16 AM] Justin Clark-Casey: so if the original avatar changes the avatar pos it also changes when you next rez the saved npc appearance. urgh<br />
[10:16 AM] Justin Clark-Casey: the trouble it it's all tied in with the item system, which npcs don't have<br />
[10:16 AM] Nebadon Izumi: ah ya<br />
[10:16 AM] Nebadon Izumi: that makes sense<br />
[10:16 AM] Justin Clark-Casey: and so is the code, which is a massiv epita<br />
[10:16 AM] Nalates Urriah: sounds like<br />
[10:16 AM] Dahlia Trimble is Online<br />
[10:17 AM] sim core has entered chat range (15.9m)<br />
[10:17 AM] Justin Clark-Casey: it's fixable<br />
[10:17 AM] Andrew Hellershanks: Earthquake was felt in DC, NY, OH, NC, Martha's Vineyard, and Toronto.<br />
[10:17 AM] Richardus Raymaker: hi sim<br />
[10:17 AM] sim core: Greets, Richardua and everyone!<br />
[10:17 AM] Justin Clark-Casey: richardus: btw I tried your rock but it was fine for me<br />
[10:17 AM] sim core: *Richardus<br />
[10:17 AM] Justin Clark-Casey: I think you are experiencing some meshing race condition<br />
[10:18 AM] Mell.Gothly @adreans-world.from-fl.com:8000 has entered chat range (19.9m)<br />
[10:18 AM] Richardus Raymaker: i think right now its fine for me to. need to recheck. maby last version fixt it<br />
[10:18 AM] Richardus Raymaker: and how is the race condition created ?<br />
[10:18 AM] Justin Clark-Casey: i fI knew that I would fix it :)<br />
[10:18 AM] Dahlia Trimble has entered chat range (14.1m)<br />
[10:18 AM] Justin Clark-Casey: possible the sculpt texture isn't properly loaded when the mesher wants to mesh<br />
[10:18 AM] Justin Clark-Casey: fully loaded, that is<br />
[10:19 AM] Dahlia Trimble: hi<br />
[10:19 AM] Justin Clark-Casey: hi dahlia<br />
[10:19 AM] Richardus Raymaker: hi dahlia<br />
[10:19 AM] Sarah Kline: hi Dahlia<br />
[10:19 AM] Nalates Urriah: Dos it make any diff which viewer uploads the mesh?<br />
[10:20 AM] Justin Clark-Casey: in this case it's actually a sculpt<br />
[10:20 AM] Nalates Urriah: oops sorry<br />
[10:20 AM] Justin Clark-Casey: so no, since everything uploads sculpts the same way<br />
[10:20 AM] Justin Clark-Casey: anyway, a race would almost certanly not be a viewer issue<br />
[10:20 AM] sim core: ( Many sculpts seem to cause me some kind of difficulties indeed!<br />
[10:21 AM] Richardus Raymaker: maby thats why LL dont do meshing. :O<br />
[10:21 AM] Nebadon Izumi: is the resolution low on them?<br />
[10:21 AM] Nebadon Izumi: there are problems with sculpt that have atleast 1 dimension thats 32px<br />
[10:21 AM] Nebadon Izumi: you need 64x64px<br />
[10:22 AM] Nebadon Izumi: minimum<br />
[10:22 AM] Nebadon Izumi: its a problem with OpenJpeg decoding<br />
[10:22 AM] Nebadon Izumi: which means physics wont work right<br />
[10:22 AM] Richardus Raymaker: cant see. dont have the map<br />
[10:22 AM] Nebadon Izumi: that could be the issue<br />
[10:22 AM] Nalates Urriah: So, in OS all the sculpty maps need to be min 64x64?<br />
[10:22 AM] Nebadon Izumi: yes<br />
[10:22 AM] Richardus Raymaker: i want to make new rocks btw. as soon i know the program better<br />
[10:23 AM] Sarah Kline: any more data than that is wasted<br />
[10:23 AM] sim core: :-J Good to know, thanks Nebadon<br />
[10:23 AM] Justin Clark-Casey: nebadon: btw, I put in a possible fix for the "inconsistent attachments" problem but that whole area of code is a mess<br />
[10:24 AM] Nebadon Izumi: I saw that<br />
[10:24 AM] Nebadon Izumi: havent had a chance to update yet<br />
[10:24 AM] Nebadon Izumi: will soon though<br />
[10:24 AM] Nebadon Izumi: not that i have any way to test<br />
[10:24 AM] Justin Clark-Casey: you mean the plazas?<br />
[10:24 AM] Dahlia Trimble: you should ve ableo to sue smaller than 64x64 but there may be some discrepancies in plane mode compared to viewer<br />
[10:24 AM] Nebadon Izumi: i have not seen that occur in ages<br />
[10:24 AM] Nebadon Izumi: ya<br />
[10:25 AM] Dahlia Trimble: *use<br />
[10:25 AM] Sarah Kline: I have not had a problem since<br />
[10:25 AM] Justin Clark-Casey: I think one cause is when one attempts to attach an object with a corrupt asset<br />
[10:25 AM] Justin Clark-Casey: it seems some ppl see it a lot<br />
[10:25 AM] Nebadon Izumi: well i have found that OpenJPeg has trouble with 32pixel textures<br />
[10:25 AM] Nebadon Izumi: any viewer that uses OpenJpeg<br />
[10:25 AM] Nebadon Izumi: the texture gets distored<br />
[10:25 AM] Nebadon Izumi: distorted*<br />
[10:25 AM] Justin Clark-Casey: I think there might be an OpenJpeg dll update<br />
[10:25 AM] Nebadon Izumi: would not suprise me<br />
[10:26 AM] UUID Speaker: Penny Doyle: 2c78d33d-6dd2-4c3f-99c5-97ba70c2291d<br />
[10:26 AM] Nebadon Izumi: its been a while since we updated that<br />
[10:26 AM] UUID Speaker: Penny Doyle: 2c78d33d-6dd2-4c3f-99c5-97ba70c2291d<br />
[10:26 AM] Dahlia Trimble: the current openjpeg doesnt decode alpha layers properly for sculpties<br />
[10:26 AM] Nebadon Izumi: ah so sculpties with that security layer could be a problem then<br />
[10:26 AM] Dahlia Trimble: yep<br />
[10:27 AM] Justin Clark-Casey: security?<br />
[10:27 AM] Andrew Hellershanks: Oh, phooey!<br />
[10:27 AM] Nebadon Izumi: ya<br />
[10:27 AM] Adelle Fitzgerald is Online<br />
[10:27 AM] Nebadon Izumi: some people put an alpha layer<br />
[10:27 AM] Nebadon Izumi: so you can not screenshot the sculpty map on the object tab<br />
[10:27 AM] Nebadon Izumi: on the prim tools<br />
[10:27 AM] Andrew Hellershanks: And I was just starting to do that with my sculpty textures<br />
[10:27 AM] Justin Clark-Casey: huh<br />
[10:27 AM] Sarah Kline: lol what are those doing in osg?<br />
[10:27 AM] Dahlia Trimble: bad idea if you want sculptie physics<br />
[10:27 AM] Andrew Hellershanks: justin, hang on... i'll find you a link for that.<br />
[10:27 AM] Nebadon Izumi: ya its silly in OpenSim to do that<br />
[10:28 AM] Nebadon Izumi: unless you plan on not havinv the sculpty leave your sim<br />
[10:28 AM] Nebadon Izumi: then it makes sense<br />
[10:28 AM] Justin Clark-Casey: one might just be porting stuff straight from sl<br />
[10:28 AM] Nebadon Izumi: if your sharing the objects, its silly<br />
[10:28 AM] Sarah Kline: yep usually you do it if your paranoid<br />
[10:28 AM] Penny Doyle has entered chat range (20.0m)<br />
[10:28 AM] Andrew Hellershanks: Adding protection to sculpt maps --> http://robynhuffaker.com/sculptblender/2010/03/25/alpha-protection/<br />
[10:28 AM] Dahlia Trimble: it will probably migrate to neighboring region caches when viewerd by epople in neighboring sims<br />
[10:28 AM] Dahlia Trimble: *viewed<br />
[10:29 AM] Nebadon Izumi: i was told that doesnt happen<br />
[10:29 AM] Sarah Kline: its more an SL thing<br />
[10:29 AM] Nebadon Izumi: I think Justin said that didnt happen<br />
[10:29 AM] Dahlia Trimble: oh ok<br />
[10:29 AM] Dahlia Trimble: I thought it sis<br />
[10:29 AM] Dahlia Trimble: did<br />
[10:29 AM] Nebadon Izumi: the viewer might get it though<br />
[10:29 AM] Nebadon Izumi: but it probably wouldnt be that easy to find it<br />
[10:29 AM] Nebadon Izumi: textures are really hard to fully protect<br />
[10:29 AM] Dahlia Trimble: Ive seen textures in my cache from neighboring sims<br />
[10:29 AM] Nebadon Izumi: its sort of a waste of time<br />
[10:30 AM] Justin Clark-Casey: yeah, it will stay in the source sims since it's the child agents that fetch<br />
[10:30 AM] Justin Clark-Casey: the root agent can't fetch things outside its sim<br />
[10:30 AM] Dixie Love has entered chat range (16.6m)<br />
[10:30 AM] Dahlia Trimble: Im not sure the viewer is smart enough to know which sim to ask for the asset<br />
[10:30 AM] Nalates Urriah: If someone wants a texture they get an OpenGL debugger and collect them.<br />
[10:30 AM] Justin Clark-Casey: that's a good point<br />
[10:30 AM] Nebadon Izumi: the root agent would be a child though<br />
[10:30 AM] Nebadon Izumi: in all the nieghbors<br />
[10:31 AM] Justin Clark-Casey: if it just asks through the root agent for all assets then you would see it in the root region asset cache<br />
[10:31 AM] Justin Clark-Casey: even if the thing is in a neighbour<br />
[10:32 AM] OtakuMegane Desu has entered chat range (7.4m)<br />
[10:32 AM] Nalates Urriah: How is Bullet doing?<br />
[10:32 AM] Nebadon Izumi: not been much if any progress in the last few weeks<br />
[10:32 AM] Dahlia Trimble: most viewers dont snow the sculptie map if you dont have permission to change it<br />
[10:32 AM] Nebadon Izumi: but we'll probably see some updates soon<br />
[10:32 AM] Dahlia Trimble: but if someone wants it, theres plenty of ways to get it<br />
[10:33 AM] Nebadon Izumi: ya its almost impossible to fully protect a texture<br />
[10:33 AM] Nalates Urriah: \o/ I asked some questions in the forum but no answers. Is it rady for use or not yet?<br />
[10:33 AM] Andrew Hellershanks: It will just stop those who don't know how to get around things.<br />
[10:33 AM] Nebadon Izumi: at best your just blocking screenshot<br />
[10:33 AM] Puppet.Monster @adreans-world.from-fl.com:8000 has entered chat range (17.7m)<br />
[10:33 AM] Nebadon Izumi: hopefully we have full mesh soon<br />
[10:34 AM] Nebadon Izumi: i heard yesterday that LL has moved all of SL forward<br />
[10:34 AM] Nebadon Izumi: the entire Grid is now mesh enabled<br />
[10:34 AM] Dahlia Trimble: SL started mesh today grid wide<br />
[10:34 AM] Justin Clark-Casey: the servers are updated but not the viewer yet?<br />
[10:34 AM] Nebadon Izumi: viewer is updated too<br />
[10:34 AM] VivK Lowlag: Dutchy please stop with the friend offers<br />
[10:34 AM] Justin Clark-Casey: the sl v3 viwer has the mesh upload capability?<br />
[10:34 AM] Dahlia Trimble: beta viewer<br />
[10:34 AM] Richardus Raymaker: still waiting for a viewer<br />
[10:34 AM] Nalates Urriah: I'm looking into that all regions enabled. The code rolled. I'm not sure it is enabled in all regions yet.<br />
[10:34 AM] Richardus Raymaker: :))<br />
[10:35 AM] Nebadon Izumi: Nalates it will be today<br />
[10:35 AM] Dahlia Trimble: Im wearing a mesh avie in SL right now<br />
[10:35 AM] Sarah Kline: they seemed to say last night it muight be this week<br />
[10:35 AM] Alf Hawker has entered chat range (16.3m)<br />
[10:35 AM] Nalates Urriah: Justein, yes I'm using 3.0.2 and it has it. I think the 3.0.0 has it too.<br />
[10:35 AM] Nebadon Izumi: on a bad news Note<br />
[10:35 AM] Nebadon Izumi: since 3.0.1<br />
[10:35 AM] Nebadon Izumi: i have not been able to log into my mesh sim<br />
[10:35 AM] Nebadon Izumi: it just crashes the viewer<br />
[10:35 AM] Nebadon Izumi: if i log into a sim with no mesh or is emtpy though its fine<br />
[10:36 AM] Nebadon Izumi: i can even upload new mesh no problem<br />
[10:36 AM] Nebadon Izumi: but anything uploaded between 2.8 and 3.0.0<br />
[10:36 AM] Sarah Kline: i have had probs too...its a video driver thing i think<br />
[10:36 AM] Nebadon Izumi: seems to crash 3.0.1+<br />
[10:36 AM] Nebadon Izumi: i tried 3.0.3 last night<br />
[10:36 AM] Nebadon Izumi: ya i dont know what to think<br />
[10:36 AM] Nebadon Izumi: thing is Sarah<br />
[10:36 AM] Nebadon Izumi: i do not crash in SL<br />
[10:36 AM] Nebadon Izumi: only OpenSIm<br />
[10:36 AM] Sarah Kline: nvidia<br />
[10:36 AM] BlueWall Slade: Nebadon, is it particular meshes that cause it?<br />
[10:36 AM] Sarah Kline: ah<br />
[10:36 AM] Nebadon Izumi: ya<br />
[10:36 AM] Sarah Kline: i had probs with 3.0 also<br />
[10:36 AM] Nebadon Izumi: i have about 13 or 14 meshes lisolated<br />
[10:37 AM] Nebadon Izumi: isolated*<br />
[10:37 AM] Sarah Kline: i went back to developer verion<br />
[10:37 AM] Nebadon Izumi: but ya i went back for now too<br />
[10:37 AM] Nalates Urriah: There is a driver/OpenGL glitch that LL is working on. A number of people have had to roll back their driver versions. But, I haven;t heard that mesh was crashing them.<br />
[10:37 AM] Sarah Kline: version*<br />
[10:37 AM] Nebadon Izumi: waiting to see if the viewer improves<br />
[10:37 AM] BlueWall Slade: if you upload new versions of them, then it's ok?<br />
[10:37 AM] Nebadon Izumi: before getting to drastic<br />
[10:37 AM] Nebadon Izumi: i didnt go that far yet BlueWall<br />
[10:37 AM] Justin Clark-Casey: yeah, need to wait to see if it's a viewer issue<br />
[10:37 AM] Sarah Kline: its a viewer issue<br />
[10:37 AM] BlueWall Slade: ohh, hello everybody - I was on a phone call.<br />
[10:37 AM] Nalates Urriah: The working version for nVidia is 260.99<br />
[10:37 AM] Nebadon Izumi: Hello :)<br />
[10:37 AM] Andrew Hellershanks: nebadon, what I'm reading is that SL is supporting mesh in main grid but only in some regions as a trial.<br />
[10:38 AM] Justin Clark-Casey: Hi BlueWall<br />
[10:38 AM] Nebadon Izumi: ah so its the new drivers?<br />
[10:38 AM] Richardus Raymaker: hi bluewall<br />
[10:38 AM] BlueWall Slade: I think they (LL) are deploying mesh to the whole grid, so it shoudl be pretty stable form now on.<br />
[10:38 AM] Nebadon Izumi: my drivers are newer than 260.99<br />
[10:38 AM] dan banner has entered chat range (16.3m)<br />
[10:38 AM] Andrew Hellershanks: http://wiki.secondlife.com/wiki/Mesh<br />
[10:38 AM] Richardus Raymaker: hmm still on 195<br />
[10:38 AM] Sarah Kline: 260.99 WHQL are meant to be ok if you roll back to them<br />
[10:38 AM] Nebadon Izumi: i am on 280.26<br />
[10:38 AM] Majnoon John has entered chat range (19.9m)<br />
[10:39 AM] Nebadon Izumi: ok i'll try that<br />
[10:39 AM] Nalates Urriah: Everything over 260.99 is causing some people problems. Others can use the newest. So, it is the video driver OpenGL combination I suspect<br />
[10:39 AM] Nebadon Izumi: ok thats good to know<br />
[10:39 AM] Nebadon Izumi: i hope that is it<br />
[10:39 AM] Nebadon Izumi: i'll test after the meeting<br />
[10:39 AM] Nebadon Izumi: the 3.0.0 viewer works fine<br />
[10:39 AM] Nebadon Izumi: 3.0.1 i have not once been able to log into my Mesh Sandbox Reticulation<br />
[10:40 AM] Majnoon John: wow most people seen in one place :)<br />
[10:40 AM] Justin Clark-Casey: any thing in the viewer log?<br />
[10:40 AM] Nebadon Izumi: nothing that made any sense to me<br />
<br />
... At this point the sim crashed with the following exception<br />
<br />
18:40:47 - [APPLICATION]:<br />
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs<br />
<br />
Exception: System.ArgumentOutOfRangeException: Non-negative number required.<br />
Parameter name: srcOffset<br />
at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/osgrid/install/mono2104/mono-2.10.4/mcs/class/corlib/System/Buff<br />
at System.Net.WebConnectionStream.ReadAll () [0x00183] in /home/osgrid/install/mono2104/mono-2.10.4/mcs/class/System/System.Net/WebConnectionStream.cs:263<br />
at System.Net.WebConnectionStream.CheckResponseInBuffer () [0x0002f] in /home/osgrid/install/mono2104/mono-2.10.4/mcs/class/System/System.Net/WebConnectionStream.cs:124<br />
at (wrapper remoting-invoke-with-check) System.Net.WebConnectionStream:CheckResponseInBuffer ()<br />
at System.Net.WebConnection.ReadDone (IAsyncResult result) [0x001bc] in /home/osgrid/install/mono2104/mono-2.10.4/mcs/class/System/System.Net/WebConnection.cs:486<br />
<br />
Application is terminating: True<br />
<br />
... This could be a mono 2.10.4 issue.<br />
<br />
[10:52] Nebadon Izumi: heh guess eh crashed again<br />
[10:52] Nebadon Izumi: you seem to be stuck as a cloud today Justin<br />
[10:52] Justin Clark-CaseyJustin Clark-Casey switches to an old viewer 2 beta<br />
[10:53] Justin Clark-Casey: was I a cloud before?<br />
[10:53] Nebadon Izumi: ya<br />
[10:53] Nebadon Izumi: you have been a cloud the entire meeting for me<br />
[10:53] Justin Clark-Casey: oh<br />
[10:53] Nebadon Izumi: there you are<br />
[10:53] Nalates Urriah: yes, a bright pink in my Kirstens<br />
[10:53] Justin Clark-Casey: the wright plaza console certainly goes like buggery<br />
[10:53] Nebadon Izumi: heh<br />
[10:53] Nebadon Izumi: i call that "Normal"<br />
[10:53] Nalates Urriah: and Imprudence now... can't remember which viewer I'm in... sad<br />
[10:54] Andrew Hellershanks: Thanks, dan.<br />
[10:54] dan banner: yw<br />
[10:54] Andrew HellershanksAndrew Hellershanks rarely makes batch scripts for Windows<br />
[10:54] Nebadon Izumi: oh you need one for windows?<br />
[10:54] Nebadon Izumi: that one is linux<br />
[10:55] Richardus Raymaker: try to write a tool for windows. but now on the hard point. lol. need to puzzle a bit<br />
[10:55] AnnaKarenina Tolstoy: Hiya Maxim<br />
[10:55] Dixie Love: Nina?<br />
[10:55] Dixie Love: Is that you?<br />
[10:56] AnnaKarenina Tolstoy: Yes<br />
[10:56] Andrew Hellershanks: Nebadon, oh. ok. np. yeah, I run regions under Windows in the grids I'm involved with.<br />
[10:56] dan banner: problem with crashes in windows it pops that stupid box up asking if it should send a report<br />
[10:56] Andrew Hellershanks: Should be easy to do same in Windows<br />
[10:56] dan banner: hi nina<br />
[10:56] dan banner: upstairs<br />
[10:56] Andrew Hellershanks: dan, yah, thats a pain<br />
[10:56] Justin Clark-Casey: actually, I wonder if anybody ever does see those HttpServer errors in windows<br />
[10:56] Justin Clark-Casey: nebadon: any idea?<br />
[10:57] Richardus Raymaker: i first need to find a way to crash a region. would be handy with testing<br />
[10:57] Nebadon Izumi: not sure Justin<br />
[10:57] BlueWall Slade: this region with all the content + avatars + neighbors is probably pushing the edsges a little<br />
[10:57] Nebadon Izumi: i dont have any windows servers<br />
[10:58] Nebadon Izumi: the only place I ever see that happen is here<br />
[10:58] Justin Clark-Casey: yeah, just wondering if you head nay reports<br />
[10:58] Nebadon Izumi: not seen it happen on any other plazas<br />
[10:58] Justin Clark-Casey: bluewall: absolutely, which is why it's so valuable :)<br />
[10:58] Richardus Raymaker: but yes, that popup window. forgot that one to.<br />
[10:58] BlueWall Slade: yes<br />
[10:58] BlueWall Slade: has anyone been able to see if diva kept the changes to the http server in her repo ?<br />
[10:58] Nebadon Izumi: i personally have not head anyone else report the issue<br />
[10:59] Nebadon Izumi: seems to be isolated to here at Wright Plaza for me<br />
[10:59] Justin Clark-Casey: changes to the http server?<br />
[10:59] Justin Clark-Casey: nebadon: ok. perhaps it is mono<br />
[10:59] BlueWall Slade: I think she made some changes a few months ago<br />
[10:59] Nebadon Izumi: all the plazas are running mono 2.10.4 now<br />
[10:59] Justin Clark-Casey: bluewall: I hope all changes are in the opensim-libs svn repo<br />
[11:00] Justin Clark-Casey: if not, we would have to ask her direct<br />
[11:00] BlueWall Slade: where is that?<br />
[11:00] Richardus Raymaker: you can btw disable the debugger , so the window dont appear. but not sofar for that<br />
[11:00] BlueWall Slade: is it on the opensim sercver?<br />
[11:00] BlueWall Slade: *server<br />
[11:00] Richardus Raymaker: 2.10.4 already ? hmm thats fast<br />
[11:00] Nebadon Izumi: i was expecting 2.12 by now honestly<br />
[11:00] Nebadon Izumi: they seem to be dragging their feet<br />
[11:00] Nebadon Izumi: hehe<br />
[11:01] Justin Clark-Casey: bluewall: http://opensimulator.org/wiki/Opensim-libs_SVN_repository<br />
[11:01] Nebadon Izumi: Attachmate fireing everyone though caused some setbacks<br />
[11:01] Justin Clark-Casey: that repo is a mit of a mess<br />
[11:01] Justin Clark-Casey: sometimes I really wish this was all in java<br />
[11:01] Nebadon Izumi: hehehe<br />
[11:02] Justin Clark-Casey: even if it's not as nice a language as c#<br />
[11:02] Justin Clark-Casey: at least the jvms are extremely well tested<br />
[11:02] BlueWall Slade: we would probably have other issues, lol<br />
[11:02] Justin Clark-Casey: I doubt it<br />
[11:02] Justin Clark-Casey: anyway, that's all academic<br />
[11:03] Justin Clark-Casey: ok, I need to go and work out what the hell to do about this npc attachment issue<br />
[11:03] BlueWall Slade: ohh<br />
[11:03] BlueWall Slade: the attachments<br />
[11:03] Nebadon Izumi: heh well just look at Open Wonderland<br />
[11:03] Nebadon Izumi: its horrid<br />
[11:03] Justin Clark-Casey: nothing to do with java<br />
[11:03] Nebadon Izumi: hehe<br />
[11:03] BlueWall Slade: have you run across things related to llAttach/Detach in there?<br />
[11:04] Justin Clark-Casey: horrid is a bit strong :) I think they're v popular with education people<br />
[11:04] Justin Clark-Casey: bluewall: no, but I hear bad things about those<br />
[11:04] Nebadon Izumi: i just can not imagine why<br />
[11:04] Nalates Urriah: Just add a popup that says one has to be nude to save an NPC<br />
[11:04] Justin Clark-Casey: the attachments code is a mess<br />
[11:04] Justin Clark-Casey: nebadon: it has some good stuff, like sound cones<br />
[11:04] BlueWall Slade: I dug in there about a year ago<br />
[11:04] BlueWall Slade: made my head spin<br />
[11:04] Nebadon Izumi: of course just my own personal opinion and experience with it<br />
[11:04] BlueWall Slade: I got them th half work in 0.6.9<br />
[11:05] Justin Clark-Casey: bluewall: you mean the ll attachment functions are broken?<br />
[11:05] BlueWall Slade: last time I checked, yes<br />
[11:05] Justin Clark-Casey: urgh<br />
[11:05] BlueWall Slade: 1 sec<br />
[11:05] BlueWall Slade: ahh, never mind<br />
[11:05] BlueWall Slade: my other session is dead<br />
[11:05] Justin Clark-Casey: ok, I'm off now. See you guys later<br />
[11:05] Richardus Raymaker: bye justin<br />
[11:05] BlueWall Slade: I'll make a check and tell you in IRC<br />
[11:05] Nalates Urriah: bye Justine<br />
[11:06] Nebadon Izumi: see you Justin, give a shout you need anything<br />
[11:06] Spike Sol: Hello everyone together<br />
[11:06] BlueWall Slade: ok, thanks! take care<br />
[11:06] Justin Clark-CaseyJustin Clark-Casey waves<br />
[11:06] Andrew Hellershanks: Cya, Justing<br />
[11:06] Sarah Kline: bye<br />
[11:06] Andrew Hellershanks: -g<br />
</pre></div>Justincc