Build Instructions

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== Requirements ==
 
== Requirements ==
  
OpenSimulator 0.8 0.9.0.x requires either  
+
OpenSimulator 0.9.0.x requires either  
 
* [http://msdn.microsoft.com/en-us/netframework/cc378097 .NET Framework 4.0] on Windows
 
* [http://msdn.microsoft.com/en-us/netframework/cc378097 .NET Framework 4.0] on Windows
 
* [https://www.mono-project.com/download/stable/ Mono] on Linux or Mac.  Mono 2.10.8 is the minimum version.
 
* [https://www.mono-project.com/download/stable/ Mono] on Linux or Mac.  Mono 2.10.8 is the minimum version.
 +
You may also need nant tool.
  
  
Line 24: Line 25:
  
  
Other platforms may require compile mono on them.
+
Other platforms may have own mono distributions, or may need to compile mono on them.
  
  
Line 31: Line 32:
 
git clone git://opensimulator.org/git/opensim-libs
 
git clone git://opensimulator.org/git/opensim-libs
  
 
+
You may need to compile them for your platform, in particular the unmanaged ones like Bullet or ODE native code libraries
You may need to compile them for your platform, in particular the unmanaged ones like the ones for Bullet and ODE
+
  
 
== MS Windows ==
 
== MS Windows ==
Line 38: Line 38:
 
=== Supported Compilers ===
 
=== Supported Compilers ===
 
* [https://visualstudio.microsoft.com/downloads/ Visual Studio Community 2017]
 
* [https://visualstudio.microsoft.com/downloads/ Visual Studio Community 2017]
Any version that does support the .Net version can be used. For example for opensimulator versions prior to 0.9.1 VS2010 can be used.
+
* Or any version that does support the .Net version. At least VS2010 for versions prior to 0.91, VS2015 for 0.91 and after.
  
 
=== Compiling in an IDE ===
 
=== Compiling in an IDE ===
 
# Run "runprebuild.bat"
 
# Run "runprebuild.bat"
# Open the resulting "OpenSim.sln" in any Visual Studio IDE.
+
# Open the resulting "OpenSim.sln" in Visual Studio IDE.
# Build (or Debug) -> Build Solution.
+
# Select Debug or Release configuration
 +
# Menu Build -> Build Solution.
  
 
===Compiling at the Command Prompt ===
 
===Compiling at the Command Prompt ===
Line 49: Line 50:
 
# Run the resulting "compile.bat" file.
 
# Run the resulting "compile.bat" file.
  
== Mac OS X ==
+
== Linux and Other Mono Platforms ==
 
+
=== Mac OS X 10.5 and later, Intel ===
+
 
+
Only you have to do is to get :
+
* Mono SDK from [http://www.go-mono.com/mono-downloads/download.html Mono Download Page]
+
* MonoDevelop package from [http://monodevelop.com/Download MonoDevelop Download Page]  ** MonoDevelop redirects to Xamarin Studio for Mc OS X downloads
+
and then install them - now no need to install XCode nor MacPort (you can still install mono dev libraries and nant with MacPort though).
+
 
+
When you run nano to build OpenSimulator, it may show an error like "Unable to locate 'mono' module using pkg-config. Download the Mono
+
development packages". I suspect XCode or MacPort causes something wrong (since it worked fine after I removed both), but I'm not sure. Anyway, insert a line into '''/usr/bin/nant''' script file to manage this problem :
+
<pre>
+
#!/bin/sh
+
export PKG_CONFIG_PATH=/Library/Frameworks/Mono.framework/Libraries/pkgconfig    # add this!
+
exec /Library/Frameworks/Mono.framework/Versions/2.10.2/bin/mono \
+
    /Library/Frameworks/Mono.framework/Versions/2.10.2/share/NAnt/bin/NAnt.exe "$@"
+
</pre>
+
 
+
You can even compile and debug OpenSimulator with MonoDevelop IDE after running "runprebuild.sh". Open the solution file(*.sln) with MonoDevelop IDE then select Build -> Build All from the menu.
+
 
+
=== Building from the command line (Mono 3.x) ===
+
 
+
* Get Mono MDK from [http://www.mono-project.com/download/ Mono Download Page]
+
Use xbuild instead of nant:
+
<pre>
+
./runprebuild.sh
+
xbuild
+
</pre>
+
 
+
=== Mac OS X 10.4/10.5 on PowerPC ===
+
OpenSimulator can run on PowerPC Macs (such as G4, G5). These instructions were tested on 10.5.8.  Note that two libraries must also be built from source. Caveat: the OpenSimulator app was only briefly tested in self-contained mode. There may well be issues with this build. Feel free to note any issues you find below (or in a new wiki page? discussion?).
+
 
+
Unfortunately, the OpenSimulator version used here must be compiled on one version of Mono (2.6.7) and run on another (2.8.2). This means either upgrading Mono after the build, or having both versions installed and accessing the older version when you want to build. These instructions let you have both versions installed.
+
 
+
* Install Xcode 3.1.4 Developer Tools from from http://developer.apple.com/. You must have a free Apple developer account to access the downloads. 3.1.4 was the last PowerPC Xcode.
+
 
+
* (10.4 only) Install X11 from the Optional Install (or see if it's a Customize option when you install Xcode). 10.5 gets X11 by default (''from OS X or dev tools?'').
+
* Install Mono 2.6.7 PowerPC Framework from here: http://www.go-mono.com/mono-downloads/download.html (binary OS X Framework, no need to build from source)
+
* Then install Mono 2.8.2 PowerPC framework. For these instructions to work, you must first install 2.6.7, THEN 2.8.2. (The old framework is not deleted, but "Current" symlinks are updated).
+
* Download OpenSimulator 0.7.0.2 source tarball: http://dist.opensimulator.org/opensim-0.7.0.2-source.tar.gz Expand to a suitable folder for development and running.
+
** Feel free to try a newer version of OpenSimulator (the repository is on git now).
+
** If you used a newer OpenSimulator version, check BUILDING.txt for any changes to build instructions (we fall under "Linux")
+
* Edit or create .profile or .bash_profile in your OS X home folder, with the following lines:
+
# remember real PATH
+
export OSIM_HACK_ORIG_PATH=$PATH
+
+
# normal path for running OpenSimulator
+
export PATH=$PATH:/Library/Frameworks/Mono.framework/Versions/Current/bin:/usr/local/mysql/bin
+
+
# Just for nant:
+
export PKG_CONFIG_PATH=/Library/Frameworks/Mono.framework/Versions/2.6.7/lib/pkgconfig
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alias oldpath="export PATH=$OSIM_HACK_ORIG_PATH:/Library/Frameworks/Mono.framework/Versions/2.6.7/bin"
+
+
* Open a new Terminal window, and cd to your uncompressed OpenSimulator source folder (shortcut: type "cd " then drag the folder to the Terminal window). The enter these commands:
+
oldpath
+
./runprebuild.sh
+
nant
+
 
+
* nant should take around 10 minutes to compile your OpenSimulator. If you get through that without errors, you're halfway there! (I did get 234 warnings).
+
* *Important* Before we forget, open a new Terminal window (necessary to avoid the effects of "oldpath").
+
* Now we need PowerPC versions of two libraries. Build each one and replace the compiled .dylib files in the opensim/bin folder.
+
** libode.dylib http://cdnetworks-us-1.dl.sourceforge.net/project/opende/ODE/0.11.1/ode-0.11.1.zip
+
** libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib (checked out with svn:)
+
svn co http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk/openjpeg-dotnet libopenmetaverse-read-only
+
cd libopenmetaverse-read-only
+
** To build, remove the Makefile file, which is for Linux, and rename Makefile.osx to just Makefile, then give the command: make )
+
** Remove the other versions of the two libraries (similar names, different extensions, like "libode-x86_64.so". Two libode's and three libopenjpeg's).
+
* Configure your sim: Copy OpenSim.ini.example to OpenSim.ini and customize it per its comments.
+
* Likewise copy and customize StandaloneCommon.ini in bin/config-include
+
* Note that the comments say that the current SQLite plugin doesn't work on OS X. Either solve that, or install MySQL, which requires no compiling and is relatively easy to set up:
+
** From http://downloads.mysql.com/archives.php?p=mysql-5.1&v=5.1.40, download MySQL 5.1.40 for 10.5 PowerPC (installer, not 64-bit)
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** Run the installer. (which installs to /usr/local)
+
** Install MySQL.prefPane into System Preferences by double-clicking it.
+
** Open the pref pane and start MySQL.
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** (Optional:) For unattended startup, install MySQLStartupItem (doesn't always work for me).
+
** (Recommended:) In Terminal, do the one-time setup of MySQL with this command: mysql_secure_installation
+
** In MySQL, create the opensim user per the comments in OpenSim.ini. Give it all the create privileges.
+
*** Since this is a Mac, you could use Sequel Pro (donationware) to do that in a nice GUI. Standard connection, host: 127.0.0.1 (if on the same Mac)
+
* You're ready to run OpenSimulator. In that new Terminal window, cd to your OpenSim-source/bin folder.
+
mono OpenSim.exe
+
* If all is well, you will be prompted "New region name []: "
+
* Turn to "Running OpenSimulator for the first time" on wiki page [[Configuration]]
+
* When fully up and running, the prompt is "Region (<region-name>) #"
+
 
+
== Linux ==
+
 
+
=== Ubuntu ===
+
 
+
For Ubuntu users on older distributions (7.10, 8.04, 9.10 etc.) '''you need''' to upgrade your version of mono to at least 2.4.3 for OpenSimulator 0.7.6 and 2.10.8 for the next OpenSimulator release.  We recommend updating to at least Mono 2.10.8 in any case for performance reasons. For anyone who needs to upgrade their Mono, see [[Update Mono on Ubuntu]].
+
 
+
Ubuntu Karmic (9.10) includes mono 2.4.2.3 packages.
+
 
+
Ubuntu Lucid (10.04) includes mono 2.4.4 packages.
+
 
+
Ubuntu Maverick (10.10) includes mono 2.6.7 packages.
+
 
+
Ubuntu Natty (11.04) includes mono 2.6.7 packages.
+
 
+
Ubuntu Oneirc (11.10) to Salamander (13.10) include the mono 2.10.8.1 packages.
+
 
+
Ubuntu Trusty (14.04) to Ubuntu Vivid (15.04) include the mono 3.2.8 packages.
+
 
+
==== Ubuntu 10.04 and later ====
+
 
+
In this version, one only needs to install mono-complete - this will pull down all the other required packages as dependencies. Thus, to build:
+
 
+
sudo apt-get install mono-complete
+
# [[Download]] opensim
+
cd opensim
+
./runprebuild.sh
+
xbuild
+
 
+
As of mono 2.6 series, xbuild works well enough to drive a complete build of OpenSimulator. Since xbuild is included within the '''mono-complete''' package on Ubuntu, you don't have to install any additional packages if you don't have any particular reason to prefer nant over xbuild. They are just two different build systems that invoke the same C# compiler based on two different build script formats.
+
 
+
If you do want to build using nant, then you will need to install the '''nant''' apt-get package and execute
+
 
+
sudo apt-get install nant
+
nant
+
 
+
instead of
+
 
+
xbuild
+
 
+
after ./runprebuild.sh
+
 
+
'''OPTIONAL (for developers):''' To run the regression test suite, you will also need to install nunit-console, like so
+
 
+
sudo apt-get install nunit-console
+
nant test
+
 
+
{{anchor|CentOS}}{{anchor|RedHat}}{{anchor|RHEL}}{{anchor|Fedora}}
+
 
+
=== Debian ===
+
 
+
Debian 4 (Etch) is no longer supported by debian.org. Update at least to 5 (Lenny) before running OpenSimulator. See [http://www.debian.org/releases/lenny/i386/release-notes/ch-upgrading.html Upgrades from previous release@debian.org] for detail.
+
 
+
For Debian 5 (Lenny) or later, just type:
+
<pre>
+
sudo aptitude install nant
+
</pre>
+
before run runprebuild.sh and nant. You can even use apt-get instead of aptitude. They both will also install dependent packages.
+
 
+
Tested on Debian 5 "Lenny" ''oldstable'', Debian 6 "Squeeze" ''stable'' and Debian 7 "Wheezy" ''testing''.
+
 
+
===  Fedora ===
+
 
+
After getting run your OpenSimulator binary distributions, you'll need to get mono development library and install nant to build OpenSimulator from the source. See both sections below.
+
 
+
==== Getting Mono Libraries ====
+
 
+
If you have installed mono packages from the core repository for your distributions [[Dependencies#RedHat|when you run OpenSim.exe binary distribusion]], just type:
+
<pre>
+
sudo yum install mono-devel
+
</pre>
+
 
+
If not, just type (given that [[Dependencies#Installing from Mono Repository|you have already set up yum repository for mono]]) :
+
<pre>
+
sudo yum install mono-addon-devel
+
</pre>
+
 
+
Both command will install its dependencies as well.
+
 
+
==== Installing NAnt ====
+
 
+
Run "yum info nant" to check the version of nant package. If you find the package, then just type:
+
<pre>
+
sudo yum install nant
+
</pre>
+
You can now run nant out-of-the-box.
+
 
+
 
+
If you can't find nant package in yum repository, or you feel its version is too early for building OpenSimulator, obtain NAnt from [http://nant.sourceforge.net/ NAnt Project Site]. See User Manual there for detailed instruction. As of 0.90, you will need to create startup script like that (given you have expanded NAnt to /usr/local/nant) :
+
<pre>
+
sudo vi /usr/bin/nant
+
</pre>
+
Then inside this file :
+
<pre>
+
#!/bin/sh
+
exec mono /usr/local/nant/bin/NAnt.exe "$@"
+
</pre>
+
After that, make it executable :
+
<pre>
+
sudo chmod +x /usr/bin/nant
+
</pre>
+
 
+
You can now run runprebuild.sh and nant to compile OpenSimulator.
+
 
+
 
+
===  CentOS, Redhat ===
+
 
+
==== Install EPEL Repo ====
+
 
+
<pre>
+
wget http://dl.fedoraproject.org/pub/epel/6/x86_64/epel-release-6-8.noarch.rpm
+
rpm -Uvh epel-release-6-8.noarch.rpm
+
</pre>
+
  
==== Pre-required Package for Mono and GID+ ====
+
=== Prepare to compile ===
 +
To create the several project files run on the folder opensim:
  
<pre>
+
  ./runprebuild.sh
yum install bison gettext glib2 freetype fontconfig libpng libpng-devel libX11 \
+
libX11-devel glib2-devel libgdi* libexif glibc-devel urw-fonts \
+
unzip gcc gcc-c++ automake autoconf \
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libtool make bzip2 wget  pixman-devel \
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fontconfig-devel freetype-devel libexif-devel \
+
libjpeg-devel libtiff-devel  giflib-devel
+
</pre>
+
  
==== Mono compilation ====
+
==== Compile with Nant ====
 +
On some mono versions, in particular old ones may need the use of nant to proper compile OpenSimulator, in that case just run:
  
ps: -j 2 equal number of processor (or core)
+
  nant
  
<pre>
+
==== Compile with xbuild ====
cd /usr/local/src
+
wget http://download.mono-project.com/sources/mono/mono-3.0.4.tar.bz2
+
tar -jxvf mono-3.0.4.tar.bz2
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cd mono-3.0.4
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./configure --libdir=/usr/lib64
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make -j 2
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make install
+
</pre>
+
  
==== Install GID+ ====
+
On mono versions you can just use xbuild.
ps: -j 2 equal number of processor (or core)
+
  
<pre>
+
  xbuild
cd /usr/local/src
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wget http://download.mono-project.com/sources/libgdiplus/libgdiplus-2.10.9.tar.bz2
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tar -xvjf libgdiplus-2.10.9.tar.bz2
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cd libgdiplus-2.10.9
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./configure
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make -j2
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make install
+
</pre>
+
  
=== openSUSE ===
+
xbuild is no longer recommended on mono 5.x, but currently still works (5.12)
  
Just type:
 
<pre>
 
sudo zypper install nant
 
</pre>
 
before run runprebuild.sh and nant. It will also install dependent packages.
 
  
== FreeBSD ==
+
on more recent monos Release configuration may give some performance gain, but you do lose some debug capabilities.
 +
to compile Release configuration:
 +
  xbuild /p:Configuration=Release
  
FreeBSD is not currently a supported platform for OpenSimulator. However, it is possible to get OpenSimulator running on FreeBSD.
+
==== Compile with msbuild ====
 +
For Opensim 0.9.1 you can still use xbuild but Mono recommends the use of msbuild. You might need to install the package msbuild in addition to mono-complete for that.
  
On FreeBSD 6.2 and later
+
Use xbuild on the other cases.
  
su
+
Recent improvements, specially on JIT runtime, justify compiling in Release configuration, but you do lose some debug capabilities.
cd /usr/ports/devel/subversion/ && make install clean (you may also need to rebuild apr-svn if this step fails)
+
cd /usr/ports/lang/mono/ && make install clean
+
cd /usr/ports/devel/nant/ && make install clean
+
cd /usr/ports/databases/sqlite3/ && make install clean
+
cd /usr/ports/x11-toolkits/libgdiplus/ && make install clean
+
cd /opensim/installation/directory/
+
[[Download]] opensim
+
cd opensim
+
./runprebuild.sh
+
nant
+
  
If you get "System.DllNotFoundException: libopenjpeg" errors, follow one of these fixes (depending of the lib appearing in the error message):
+
to compile with Debug configuration:
* [[Troubleshooting#System.DllNotFoundException:_lib32.2Flibopenjpeg-dotnet-2.1.3.0-dotnet-1-i686|libopenjpeg-mono]]
+
  msbuild
* [[Troubleshooting#System.DllNotFoundException:_..2Flibopenjpeg-libsl-2.1.2.0.so|libopenjpeg-libsl]]
+
  
For ODE Physics you must do the following:
+
to compile with Release configuration:
cd /usr/ports/graphics/libGL/ && make install clean
+
  msbuild /p:Configuration=Release
cd /usr/ports/graphics/libGLU/ && make install clean
+
cd /opensim/installation/directory/
+
git clone git://opensimulator.org/git/opensim-libs
+
cd opensim-libs/trunk/unmanaged/OpenDynamicsEngine-r1755
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sh autogen.sh
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./configure --enable-shared --enable-release --disable-demos --without-x --enable-old-trimesh
+
make
+
cp ./ode/src/.libs/libode.so /opensim/installation/directory/opensim/bin/libode.so (32 bit)
+
cp ./ode/src/.libs/libode.so /opensim/installation/directory/opensim/bin/libode-x86_64.so (64 bit)
+
  
 
= Configuration =
 
= Configuration =

Revision as of 05:12, 27 November 2018

This page covers building OpenSimulator from source code on multiple platforms. Please help us keep this page up to date as the project progresses. If you just want to run OpenSimulator, Download and run the binary build instead. In the most cases, you should be fine with binaries.

Contents

Obtaining the Source Code

Check out the Download page for instructions on obtaining an OpenSimulator source release. If you want the current development code (i.e. the Git master branch) see Developer_Documentation#Source_Code_Repository_Access.

Building

Although this page is long, building is generally quite simple. See the BUILDING.txt file in the distribution itself for simplified instructions.

Requirements

OpenSimulator 0.9.0.x requires either

You may also need nant tool.


OpenSimulator 0.9.1 requires either


Other platforms may have own mono distributions, or may need to compile mono on them.


Other libraries used by OpenSimulator can be found at our opensim-libs git repo.

git clone git://opensimulator.org/git/opensim-libs

You may need to compile them for your platform, in particular the unmanaged ones like Bullet or ODE native code libraries

MS Windows

Supported Compilers

  • Visual Studio Community 2017
  • Or any version that does support the .Net version. At least VS2010 for versions prior to 0.91, VS2015 for 0.91 and after.

Compiling in an IDE

  1. Run "runprebuild.bat"
  2. Open the resulting "OpenSim.sln" in Visual Studio IDE.
  3. Select Debug or Release configuration
  4. Menu Build -> Build Solution.

Compiling at the Command Prompt

  1. Run "runprebuild.bat".
  2. Run the resulting "compile.bat" file.

Linux and Other Mono Platforms

Prepare to compile

To create the several project files run on the folder opensim:

 ./runprebuild.sh

Compile with Nant

On some mono versions, in particular old ones may need the use of nant to proper compile OpenSimulator, in that case just run:

 nant

Compile with xbuild

On mono versions you can just use xbuild.

 xbuild

xbuild is no longer recommended on mono 5.x, but currently still works (5.12)


on more recent monos Release configuration may give some performance gain, but you do lose some debug capabilities. to compile Release configuration:

 xbuild /p:Configuration=Release

Compile with msbuild

For Opensim 0.9.1 you can still use xbuild but Mono recommends the use of msbuild. You might need to install the package msbuild in addition to mono-complete for that.

Use xbuild on the other cases.

Recent improvements, specially on JIT runtime, justify compiling in Release configuration, but you do lose some debug capabilities.

to compile with Debug configuration:

  msbuild

to compile with Release configuration:

  msbuild /p:Configuration=Release

Configuration

See Configuration.

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