AssetServer/ClientDocs

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Client Documentation

Through the variety of extensions that ship with the asset server, several wire protocol formats are supported. Connectors for existing OpenSim grid protocols have been added wherever possible, along with new frontends that support web browsers and extensible metadata through JSON.

Reference Asset Protocol

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Fetching Asset Metadata

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GET /89556747-24cb-43ed-920b-47caed15465f/metadata HTTP/1.1
Host: assets.virtualworld.com
Date: Mon, 22 Sep  2008 12:00:00 GMT
Authorization: OpenGrid ce9a6995-a737-4206-bae8-910cae310e94

...

{
   "id":"uuid::c228d1cf-4b5d-4ba8-84f4-899a0796aa97",
   "name":"Default Avatar",
   "description":"",
   "creation_date":"date::2008-11-26T00:49:48.83Z",
   "type":"image/jp2",
   "sha1":"b64::3ftHyRoIfVYSeumfxRcSk4LZVVU=",
   "temporary":false,
   "methods":{
      "data":"uri::http://localhost:9001/c228d1cf-4b5d-4ba8-84f4-899a0796aa97/data"
   },
   "extra_data":{
      "components":3,
      "layer_ends":[
         580,
         1987,
         7983,
         31969,
         36041
      ]
   }
}

Fetching Asset Data

...

Creating an Asset

To create an asset, a simple JSON structure containing the asset metadata and data is POSTed to /createasset. Creating an asset and replacing an existing asset are done through the same interface. The "id" field in the POST data is optional. Specifying a UUID for the new asset may impose additional security restrictions, as this is generally reserved for system users who have been granted permission to replace existing assets. An example POST of a text file called note (specifying a UUID in the request) is shown here:

{
   "id":"uuid::c228d1cf-4b5d-4ba8-84f4-899a0796aa97",
   "name":"note",
   "description":"A small note containing the word testing",
   "type":"text/plain",
   "temporary":false,
   "data":"b64::dGVzdGluZw=="
}

An HTTP status code 201 (Created) indicates success; all other status code indicate a failure to create the asset. On success, the return data will be a JSON map containing the key "id" with a value of the new asset's ID. If a failure occurred, the HTTP status description may contain more information. An example of a successful response:

JSON SUCCESS RESPONSE EXAMPLE

Content-Types

To maintain compatibility with existing interfaces such as OpenSim it is important that the correct content-type is used for uploads. Here is an example function that converts from known file extensions to common content-types. Note that all but three of the content-types (text/plain, application/xml, and application/octet-stream) can be converted to an OpenSim AssetType integer.

public static string ExtensionToContentType(string extension)
{
    switch (extension)
    {
        case "texture":
        case "jp2":
        case "j2c":
            return "image/jp2";
        case "sound":
        case "ogg":
            return "application/ogg";
        case "callingcard":
            return "application/x-metaverse-callingcard";
        case "landmark":
            return "application/x-metaverse-landmark";
        case "clothing":
            return "application/x-metaverse-clothing";
        case "primitive":
            return "application/x-metaverse-primitive";
        case "notecard":
            return "application/x-metaverse-notecard";
        case "lsl":
            return "application/x-metaverse-lsl";
        case "lso":
            return "application/x-metaverse-lso";
        case "tga":
            return "image/tga";
        case "bodypart":
            return "application/x-metaverse-bodypart";
        case "wav":
            return "audio/x-wav";
        case "jpg":
        case "jpeg":
            return "image/jpeg";
        case "animation":
            return "application/x-metaverse-animation";
        case "gesture":
            return "application/x-metaverse-gesture";
        case "simstate":
            return "application/x-metaverse-simstate";
        case "txt":
            return "text/plain";
        case "xml":
            return "application/xml";
        default:
            return "application/octet-stream";
    }
}

Reference Inventory Protocol

The inventory reference protocol is a work in progress. Leave notes on the discussion page for this document or start a thread on the opensim-dev mailing list if you'd like to be a part of the process.

OpenSim Asset Protocol

The OpenSim.Grid.AssetServer.exe protocol uses a REST interface for retrieving and storing assets. Assets are fetched with a GET to /assets/[assetid] or /assets/[assetid]?texture. The additional ?texture parameter is optional and does not change the response in any way. Asset data and metadata are returned in an XML format, with the asset data base64 encoded as an XML element. To upload, the same XML data structure that is received from a GET is POSTed to /assets/. The XML data is serialized from a class in OpenSim code, therefore the structure is subject to change. The current XML serialization is undocumented outside of source code.

OpenSim Inventory Protocol

OpenSim.Grid.InventoryServer.exe supports both a REST-like interface and an XML-RPC interface. Although the former interface shares some similar properties with a REST interface, it defines an additional messaging layer using HTTP POSTs of XML data for all requests. The REST-like interface is actually somewhere between SOAP and XML-RPC.

An example request, passing a single UUID argument in with session information:

<?xml version="1.0"?>
<RestSessionObjectOfGuid xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <SessionID>070b4811-0a57-4fcd-bb3a-a03fbe9106d2</SessionID>
  <AvatarID>634ada51-3151-4e6d-a989-309f89f740e0</AvatarID>
  <Body>3207551c-da01-49ec-bb6e-f24f9ab36dcb</Body>
</RestSessionObjectOfGuid>

Another example, passing a single UUID argument with no session information:

<?xml version="1.0"?>
<guid>3207551c-da01-49ec-bb6e-f24f9ab36dcb</guid>

OpenID Authentication

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