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* tonytextures, sehr viele freie Texturen und Tutorials für 3D Modelle. [http://www.tonytextures.com/ English] -  [http://www.tonytextures.de/ Deutsch]
 
* tonytextures, sehr viele freie Texturen und Tutorials für 3D Modelle. [http://www.tonytextures.com/ English] -  [http://www.tonytextures.de/ Deutsch]
  
== Models ==
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== Modelle ==
  
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files.
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Modelle sind dreidimensionale Objekte, die aus Gesichtern und Texturen gebildet werden. OpenSimulator unterstützt drei Modelltypen: parametrisierte Primitive und skulpierte Primitive sowie hochgeladene Vertex-Mesh-Dateien.  
 
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To learn more about the model types, read the [[Models]] page.
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Um mehr über die Modelltypen zu erfahren, lesen Sie die [[Models]] Seite.
  
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=== Best Practices ===
 
=== Best Practices ===
  
 
=== Guides ===
 
=== Guides ===
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* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker
 
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker
 
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Revision as of 15:49, 27 October 2016

Contents

Sammlungen

Sammlungen, die viele verschiedene Arten von Ressourcen enthalten.

Künstlerdokumentationen

Auf dieser Seite finden Sie Informationen zum Erstellen von Inhalten für OpenSimulator mit Beispielen.

Diskussionsgruppe für Menschen die ein Interesse haben, inhalte zu erstellen für Metaverse: Open Content for Metaverse

Einige nützliche Ressourcen von freiem Material:

Dies ist nicht keine vollständige Liste, bitte fügen sie weitere Ressourcen hinzu.

Bitte prüfen sie vor Verwendung die Lizenzen der einzelnen Ressourcen.

Texturen

Texturen sind Bilder die, die Oberfläche der 3D Modelle darstellen.

Hier muss darauf geachtet werden das diese Texturen möglichst klein das heißt platzsparend gewählt/reduziert werden.

Texturen die klein oder im Hintergrund angezeigt werden, sollten mit hoher Kompressionsrate erstellt werden.

Die in OpenSim genutzten größen sind 1024, 512, 256, 128, 64, 32 Pixel.

Bewährte Methoden

Tools

  • GIMP - alternative GIMP - GIMP ist das GNU Image Manipulation Program für Linux, OS X und Windows.
  • PaintNET Plugins - Paint.NET ist kostenlos Bild- und Foto- bearbeitungssoftware für Windows.
  • WoodWorkshop - earbeitungssoftware zur Erstellung nahtloser Texturen (Nicht nur für Holz) für Windows.

Beispiele

Projekte

Inhaltsbibliotheken

  • Torley Textures eine kollektion von über 600 texturen von Torley Linden.
  • CGTextures viele freie Texturen (CC License)
  • tonytextures, sehr viele freie Texturen und Tutorials für 3D Modelle. English - Deutsch

Modelle

Modelle sind dreidimensionale Objekte, die aus Gesichtern und Texturen gebildet werden. OpenSimulator unterstützt drei Modelltypen: parametrisierte Primitive und skulpierte Primitive sowie hochgeladene Vertex-Mesh-Dateien.

Um mehr über die Modelltypen zu erfahren, lesen Sie die Models Seite.


Tools

  • Blender - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
  • makehuman - Realistic 3d humans, open source for Windows, OSX, Linux.
  • SketchUp - SketchUp Make, free 3D drawing tool for OS X and Windows.
  • Wings 3d - Sculpty editor

Examples

Biped.jpg

Projects

Content Libraries

Terrain

Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.

Best Practices

Guides

Tools

  • L3DT Windows-only tool to generate detailed terrain.
  • Terrain.Party Web-based tool for turning terrain from a real life world map into a height map which can be imported into Opensim using "terrain load <texture_name>.png". Note that the textures require resizing, since they are exported as 1081x1081 png files

Examples

Projects

Content Libraries


Additional Terrain Resources

TERRAIN EDITING

There is now a Plugin made and available for the free program GIMP by Domino Designs which is easy to install and allows you to bring in RAW files and edit them. See http://dominodesigns.info/project/gimpterrain

GIMP is available free and downloadable at http://www.gimp.org/downloads/ GIMP is available for most Operating Systems and Platforms and is User Supported with many features and functions far beyond Terrain Editing.

REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS: Tweaking Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html

Some free and some non-free terrains at http://www.rexxed.com/category/terrain

Tutorial on creating terrain files with Terragen as well as using Photoshop to edit terrain files and create megaregion terrain with a library of free terrain files

Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com

Three easy to use Online Image Splitters

Sounds

Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.

Best Practices

Guides

Tools

  • Audacity - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.
  • LMMS - Compose sound and music on Windows, Linux and OS X.

Examples

Projects

Content Libraries

  • The Freesound Project - The Freesound Project is a collaborative database of Creative Commons licensed sounds.

Music

Music can be played via parcel media as either streamed or from a single music file.

Best Practices

Guides

Tools

  • LMMS - Compose sound and music on Windows, Linux and OS X.

Examples

Projects

Content Libraries

  • Jamendo - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.

Animations

Best Practices

Guides

Tools

  • BVHacker - Animation for OpenSimulator avatars.
  • QAvimator - Animation for OpenSimulator avatars.
  • BVH Mirror - This is an online service to mirror a BVH animation/pose file. That is, looking left becomes looking right, the pose of the left arm becomes the pose of the right arm, etc..

Examples

Projects

Content Libraries

Personal tools
General
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