Artist Home

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Add OpenSim Archive)
(36 intermediate revisions by 8 users not shown)
Line 5: Line 5:
 
Collections containing many different kinds of resources.
 
Collections containing many different kinds of resources.
  
* [http://zadaroo.com/ Zadaroo.com]: Everything from skins and animations to complete sims as OAR files.
+
* [https://www.hypergridbusiness.com/2013/05/free-opensim-downloads/ Free OAR files] - OAR files for regions created by Linda Kellie. CC0 license.
* [http://www.giessenict.nl/index.php/nl/opensimulator/opensimulator-downloads Giessen Opensimulator Projects]: Several kind of objects mostly under CC.
+
* [http://enerhax.com/ Ener Hax] - Objects and complete OAR files under creative commons licenses
 +
* [http://oligo.academy/my/ Oligo Academy] - IAR/OAR downloads (including DARPA/MOSES assets)
 +
* [http://archive.opensim.me/ OpenSim Archive] - IAR/OARs, items, objects scripts and regular builds of OpenSim.
 +
* [http://opensimcreativ.de/download/ opensimcreativ.de] - A collection of objects and OAR files
 +
* [http://www.outworldz.com/Opensim/ Outworldz.com] - Collection of textures, meshes, objects, avatars and other items. Licenses vary.
 +
* [http://zadaroo.com/ Zadaroo.com] - Public domain collection of objects, terrains, skins and animations as well as complete sims and OAR files. All created by Zadaroo.
  
 
== Artist Documentation ==
 
== Artist Documentation ==
Line 21: Line 26:
 
* A huge 3d graphics source: [http://www.renderosity.com/ Renderosity]
 
* A huge 3d graphics source: [http://www.renderosity.com/ Renderosity]
 
* Runtime DNA: [http://www.runtimedna.com/forum/downloads.php www.runtimedna.com Free Downloads]
 
* Runtime DNA: [http://www.runtimedna.com/forum/downloads.php www.runtimedna.com Free Downloads]
* Lots of free, full perm content here: [http://www.lindakellie.com/ LindaKellie.com]
+
<!-- * Lots of free, full perm content here: [http://www.lindakellie.com/ LindaKellie.com]
* OpenGameArt is an exceptional repository of permissively licensed content for game creation: [http://opengameart.org/]
+
            This link should really be removed, the link now only redirects to Zadaroo, and even the future of zadaroo is uncertain -->
 
+
* [http://opengameart.org/ OpenGameArt] is an exceptional repository of permissively licensed content for game creation.
 +
* [http://opensimcreativ.de/ OpenSimCreativ] Objects, Information and Downloads - Heightmaps,IAR,OAR.
 
This is not an exhaustive list, please add to it if you can!
 
This is not an exhaustive list, please add to it if you can!
  
Line 35: Line 41:
  
 
=== Guides ===
 
=== Guides ===
 
+
<!--
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740
+
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740
 +
        GFXArtist.com has shut down. This link returns a 404 -->
 +
<!--
 
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker
 
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker
 +
        This website has vanished.  -->
  
 
=== Tools ===
 
=== Tools ===
  
* [http://www.gimp.org/ GIMP] - GIMP is the GNU Image Manipulation Program.
+
* [http://www.gimp.org/ GIMP] - [http://www.partha.com/ alternative GIMP] - GIMP is the GNU Image Manipulation Program for Linux, OS X and Windows.
 +
* [http://www.getpaint.net/ PaintNET] [http://forums.getpaint.net/index.php?/forum/7-plugins-publishing-only/ Plugins] - Paint.NET is free image and photo editing software for Windows.
 +
* [http://spiralgraphics.biz/ww_overview.htm WoodWorkshop] - Wood Workshop is a free seamless texture editor for Windows.
  
 
=== Examples ===
 
=== Examples ===
Line 50: Line 61:
 
* [http://torley.s3.amazonaws.com/Torley-Textures.zip Torley Textures] is a collection of over 600 textures by Torley Linden.
 
* [http://torley.s3.amazonaws.com/Torley-Textures.zip Torley Textures] is a collection of over 600 textures by Torley Linden.
 
* [http://www.cgtextures.com/ CGTextures] Some Great free textures (CC License)
 
* [http://www.cgtextures.com/ CGTextures] Some Great free textures (CC License)
 +
* tonytextures 4000 free textures and Tutorials for 3D Modelling. [http://www.tonytextures.com/ English] -  [http://www.tonytextures.de/ Deutsch]
  
 
== Models ==
 
== Models ==
Line 55: Line 67:
 
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files.  
 
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files.  
  
Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures.  Mesh files can be created in many 3d modeling programs such as Blender, 3DS Max, Maya, etc.  Note that while mesh support within viewers is becoming more ubiquitous, it is not universal.
+
To learn more about the model types, read the [[Models]] page.
 
+
Generally speaking, parametric primitives are best suited for simple geometric objects and for allowing collaborative in-world building.  They are by far the most reliable and understood of the three formats.  However, primitives contain a great deal of extraneous geometry used to enable their parametric behavior (in-world building/deformation with sliders). 
+
 
+
Sculpted primitives are ideal for creating organic shapes (such as trees, body parts, sculpted surfaces) when you want to be sure of backwards compatibility.  Unfortunately, they have a high amount of geometric detail which cannot be altered by the creator and can be difficult to texture properly.
+
 
+
Mesh files are excellent for experienced content creators, especially those coming to OpenSimulator from other 3d platforms.  When correctly utilized, they can have as much expressiveness as sculpted primitives and more efficient geometry than parametric primitives.  The learning curve for mesh file creation is somewhat steeper, and there is more ways to get in trouble using it.
+
  
  
 
=== Best Practices ===
 
=== Best Practices ===
 +
[[How To Upload Mesh]]
  
 
=== Guides ===
 
=== Guides ===
 +
<!--
 
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker
 
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker
 +
    Website has vanished -->
  
 
=== Tools ===
 
=== Tools ===
  
 
* [http://www.blender.org/ Blender] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
 
* [http://www.blender.org/ Blender] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
 +
* [http://www.makehuman.org/ makehuman] - Realistic 3d humans, open source for Windows, OSX, Linux.
 +
* [http://www.sketchup.com/ SketchUp] - SketchUp Make, free 3D drawing tool for OS X and Windows.
 
* [http://www.wings3d.com/ Wings 3d] - Sculpty editor
 
* [http://www.wings3d.com/ Wings 3d] - Sculpty editor
* [http://www.qavimator.org/ Qavimator] - Animation for OpenSimulator avatars
 
  
 
=== Examples ===
 
=== Examples ===
Line 93: Line 103:
 
* [[Tips#Terrain Tidbits|Terrain Tips]]
 
* [[Tips#Terrain Tidbits|Terrain Tips]]
 
* [[Using L3DT]]
 
* [[Using L3DT]]
 +
* [[Using Leveller]]
 
* [[Terrain making]]
 
* [[Terrain making]]
 
* [[Detailed cross-region terrain making]]
 
* [[Detailed cross-region terrain making]]
Line 98: Line 109:
 
=== Tools ===
 
=== Tools ===
  
* L3DT
+
* [http://www.bundysoft.com/L3DT/ L3DT] Windows-only tool to generate detailed terrain. Now has a specific Opensim export option, which exports in r32 format.
 +
* [http://terrain.party/ Terrain.Party] Web-based tool for turning terrain from a real life world map into a height map which can be imported into Opensim using "terrain load <texture_name>.png". Note that the textures require resizing, since they are exported as 1081x1081 png files
 +
* [http://www.daylongraphics.com/products/leveller.php/ Daylon Leveller] Windows-only tool for producing terrains from from a variety of sources (including Second Life, Terragen, and terrain.painter), and using painting-like tools and filters to create features. Imports and exports region(s) from/to Opensimulator, either as a tileset of one or more terragen files, or via PNG/RAW formats.
  
 
=== Examples ===
 
=== Examples ===
Line 131: Line 144:
  
 
* http://www.chami.com/html-kit/services/is
 
* http://www.chami.com/html-kit/services/is
* http://www.sliceimage.com
+
<!-- * http://www.sliceimage.com
 +
        Dead link -->
 
* http://www.makeuseof.com/dir/online-image-splitter
 
* http://www.makeuseof.com/dir/online-image-splitter
  
Line 145: Line 159:
  
 
* [http://audacity.sourceforge.net/ Audacity] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.
 
* [http://audacity.sourceforge.net/ Audacity] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.
 +
* [http://lmms.io/ LMMS] - Compose sound and music on Windows, Linux and OS X.
  
 
=== Examples ===
 
=== Examples ===
Line 163: Line 178:
  
 
=== Tools ===
 
=== Tools ===
 +
 +
* [http://lmms.io/ LMMS] - Compose sound and music on Windows, Linux and OS X.
  
 
=== Examples ===
 
=== Examples ===
Line 171: Line 188:
  
 
* [http://www.jamendo.com/ Jamendo] - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.
 
* [http://www.jamendo.com/ Jamendo] - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.
 +
 +
== Animations ==
 +
 +
=== Best Practices ===
 +
 +
=== Guides ===
 +
 +
=== Tools ===
 +
* [http://davedub.co.uk/bvhacker/ BVHacker] - Animation for OpenSimulator avatars.
 +
* [http://www.qavimator.org/ QAvimator] - Animation for OpenSimulator avatars.
 +
* [https://tali.appspot.com/bvh/bvhmirror.html BVH Mirror] - This is an online service to mirror a BVH animation/pose file. That is, looking left becomes looking right, the pose of the left arm becomes the pose of the right arm, etc..
 +
 +
=== Examples ===
 +
 +
=== Projects ===
 +
 +
=== Content Libraries ===
 +
* [http://mocap.cs.cmu.edu/ CMU Graphics Lab Motion Capture Database]

Revision as of 00:05, 27 February 2022

Contents

Content Collections

Collections containing many different kinds of resources.

  • Free OAR files - OAR files for regions created by Linda Kellie. CC0 license.
  • Ener Hax - Objects and complete OAR files under creative commons licenses
  • Oligo Academy - IAR/OAR downloads (including DARPA/MOSES assets)
  • OpenSim Archive - IAR/OARs, items, objects scripts and regular builds of OpenSim.
  • opensimcreativ.de - A collection of objects and OAR files
  • Outworldz.com - Collection of textures, meshes, objects, avatars and other items. Licenses vary.
  • Zadaroo.com - Public domain collection of objects, terrains, skins and animations as well as complete sims and OAR files. All created by Zadaroo.

Artist Documentation

This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.

Discussion group for people interested in creating content for Metaverse: Open Content for Metaverse

Some useful resources of free material:

This is not an exhaustive list, please add to it if you can!

I have tried to include sites which have free Poser/Opensim compatible content which could be used for "personal use" in your own "world". You must check the licensing for any commercial uses.

Textures

Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.

Best Practices

Guides

Tools

  • GIMP - alternative GIMP - GIMP is the GNU Image Manipulation Program for Linux, OS X and Windows.
  • PaintNET Plugins - Paint.NET is free image and photo editing software for Windows.
  • WoodWorkshop - Wood Workshop is a free seamless texture editor for Windows.

Examples

Projects

Content Libraries

  • Torley Textures is a collection of over 600 textures by Torley Linden.
  • CGTextures Some Great free textures (CC License)
  • tonytextures 4000 free textures and Tutorials for 3D Modelling. English - Deutsch

Models

Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files.

To learn more about the model types, read the Models page.


Best Practices

How To Upload Mesh

Guides

Tools

  • Blender - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
  • makehuman - Realistic 3d humans, open source for Windows, OSX, Linux.
  • SketchUp - SketchUp Make, free 3D drawing tool for OS X and Windows.
  • Wings 3d - Sculpty editor

Examples

Biped.jpg

Projects

Content Libraries

Terrain

Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.

Best Practices

Guides

Tools

  • L3DT Windows-only tool to generate detailed terrain. Now has a specific Opensim export option, which exports in r32 format.
  • Terrain.Party Web-based tool for turning terrain from a real life world map into a height map which can be imported into Opensim using "terrain load <texture_name>.png". Note that the textures require resizing, since they are exported as 1081x1081 png files
  • Daylon Leveller Windows-only tool for producing terrains from from a variety of sources (including Second Life, Terragen, and terrain.painter), and using painting-like tools and filters to create features. Imports and exports region(s) from/to Opensimulator, either as a tileset of one or more terragen files, or via PNG/RAW formats.

Examples

Projects

Content Libraries


Additional Terrain Resources

TERRAIN EDITING

There is now a Plugin made and available for the free program GIMP by Domino Designs which is easy to install and allows you to bring in RAW files and edit them. See http://dominodesigns.info/project/gimpterrain

GIMP is available free and downloadable at http://www.gimp.org/downloads/ GIMP is available for most Operating Systems and Platforms and is User Supported with many features and functions far beyond Terrain Editing.

REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS: Tweaking Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html

Some free and some non-free terrains at http://www.rexxed.com/category/terrain

Tutorial on creating terrain files with Terragen as well as using Photoshop to edit terrain files and create megaregion terrain with a library of free terrain files

Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com

Three easy to use Online Image Splitters

Sounds

Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.

Best Practices

Guides

Tools

  • Audacity - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.
  • LMMS - Compose sound and music on Windows, Linux and OS X.

Examples

Projects

Content Libraries

  • The Freesound Project - The Freesound Project is a collaborative database of Creative Commons licensed sounds.

Music

Music can be played via parcel media as either streamed or from a single music file.

Best Practices

Guides

Tools

  • LMMS - Compose sound and music on Windows, Linux and OS X.

Examples

Projects

Content Libraries

  • Jamendo - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.

Animations

Best Practices

Guides

Tools

  • BVHacker - Animation for OpenSimulator avatars.
  • QAvimator - Animation for OpenSimulator avatars.
  • BVH Mirror - This is an online service to mirror a BVH animation/pose file. That is, looking left becomes looking right, the pose of the left arm becomes the pose of the right arm, etc..

Examples

Projects

Content Libraries

Personal tools
General
About This Wiki