Artist Home

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{{Quicklinks}}
 
{{Quicklinks}}
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== Content Collections ==
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Collections containing many different kinds of resources.
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* [http://zadaroo.com/ Zadaroo.com]: Everything from skins and animations to complete sims as OAR files.
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* [http://www.giessenict.nl/index.php/nl/opensimulator/opensimulator-downloads Giessen Opensimulator Projects]: Several kind of objects mostly under CC.
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* [http://www.outworldz.com/Opensim/ Outworldz.com]: A large collection of stuff that you need. Ranging from mesh items to complete regions!
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* [http://opensimcreativ.de/download/ opensimcreativ.de]: A collection of stuff that you need.
  
 
== Artist Documentation ==
 
== Artist Documentation ==
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This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.
 
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.
  
Discussion group for people interested in creating content for Metaverse: [[http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]]
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Discussion group for people interested in creating content for Metaverse: [http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]
  
 
Some useful resources of free material:
 
Some useful resources of free material:
  
A great summary sheet: [[http://docs.google.com/View?docid=dgsbx7zg_9mzk6nxtc 3DCG for the hobbyist -- useful products and links]]
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* A great summary sheet: [http://docs.google.com/View?docid=dgsbx7zg_9mzk6nxtc 3DCG for the hobbyist -- useful products and links]
 
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* A hobbyist animators blog with all kinds of goodies: [http://www.cgspeed.com/ cgspeed]
A hobbyist animators blog with all kinds of goodies: [[http://www.cgspeed.com/ cgspeed]]
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* A source for free animations, 3d models, textures, etc.: [http://www.sharecg.com/ ShareCG]
 
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* A huge 3d graphics source: [http://www.renderosity.com/ Renderosity]
A source for free animations, 3d models, textures, etc.: [[http://www.sharecg.com/ ShareCG]]
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* Runtime DNA: [http://www.runtimedna.com/forum/downloads.php www.runtimedna.com Free Downloads]
 
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<!-- * Lots of free, full perm content here: [http://www.lindakellie.com/ LindaKellie.com]
A huge 3d graphics source: [[http://www.renderosity.com/ Renderosity]]
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            This link should really be removed, the link now only redirects to Zadaroo, and even the future of zadaroo is uncertain -->
 
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* [http://opengameart.org/ OpenGameArt] is an exceptional repository of permissively licensed content for game creation.
A 3d Artists community: [[http://www.3dcommune.com/ 3dcommune]]  Closed.  Domain for sale.
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* [http://opensimcreativ.de/ OpenSimCreativ] Objects, Information and Downloads - Heightmaps,IAR,OAR.
 
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Runtime DNA: [[http://www.runtimedna.com/forum/downloads.php www.runtimedna.com Free Downloads]]
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Adult oriented content: [[http://www.raunchyminds.com/gallery/categories.php?cat_id=15 RaunchyMinds Freebies Download]]
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This is not an exhaustive list, please add to it if you can!
 
This is not an exhaustive list, please add to it if you can!
  
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== Textures ==
 
== Textures ==
  
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.
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Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.
  
 
=== Best Practices ===
 
=== Best Practices ===
  
 
=== Guides ===
 
=== Guides ===
 
+
<!--
* Creating tileable textures: [[http://www.gfxartist.com/features/tutorials/740]]
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* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740
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        GFXArtist.com has shut down. This link returns a 404 -->
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<!--
 
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker
 
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker
 +
        This website has vanished.  -->
  
 
=== Tools ===
 
=== Tools ===
  
* [[http://www.gimp.org/ GIMP]] - GIMP is the GNU Image Manipulation Program.
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* [http://www.gimp.org/ GIMP] - [http://www.partha.com/ alternative GIMP] - GIMP is the GNU Image Manipulation Program for Linux, OS X and Windows.
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* [http://www.getpaint.net/ PaintNET] [http://forums.getpaint.net/index.php?/forum/7-plugins-publishing-only/ Plugins] - Paint.NET is free image and photo editing software for Windows.
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* [http://www.spiralgraphics.biz/ WoodWorkshop] - Wood Workshop is a free seamless texture editor for Windows.
  
 
=== Examples ===
 
=== Examples ===
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=== Content Libraries ===
 
=== Content Libraries ===
* [http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack Torley Textures] is a collection of over 600 textures by Torley Linden. (New download location: http://torley.s3.amazonaws.com/Torley-Textures.zip)
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* [http://torley.s3.amazonaws.com/Torley-Textures.zip Torley Textures] is a collection of over 600 textures by Torley Linden.
 +
* [http://www.cgtextures.com/ CGTextures] Some Great free textures (CC License)
 +
* tonytextures 4000 free textures and Tutorials for 3D Modelling. [http://www.tonytextures.com/ English] - [http://www.tonytextures.de/ Deutsch]
  
 
== Models ==
 
== Models ==
  
Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures.
+
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files.  
 +
 
 +
To learn more about the model types, read the [[Models]] page.
  
Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats. RealXtend module to OpenSimulator already supports 3d models.
 
  
 
=== Best Practices ===
 
=== Best Practices ===
 +
[[How To Upload Mesh]]
  
 
=== Guides ===
 
=== Guides ===
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<!--
 
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker
 
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker
 +
    Website has vanished -->
  
 
=== Tools ===
 
=== Tools ===
  
* [[http://www.blender.org/ Blender]] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
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* [http://www.blender.org/ Blender] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
* [[http://www.wings3d.com/ Wings 3d]] - Sculpty editor
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* [http://www.makehuman.org/ makehuman] - Realistic 3d humans, open source for Windows, OSX, Linux.
* [[http://www.qavimator.org/ Qavimator]] - Animation for OpenSim avatars
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* [http://www.sketchup.com/ SketchUp] - SketchUp Make, free 3D drawing tool for OS X and Windows.
 +
* [http://www.wings3d.com/ Wings 3d] - Sculpty editor
  
 
=== Examples ===
 
=== Examples ===
[[Image:Biped.jpg]]
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[[File:Biped.jpg]]
  
 
=== Projects ===
 
=== Projects ===
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* [[Tips#Terrain Tidbits|Terrain Tips]]
 
* [[Tips#Terrain Tidbits|Terrain Tips]]
 
* [[Using L3DT]]
 
* [[Using L3DT]]
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* [[Using Leveller]]
 
* [[Terrain making]]
 
* [[Terrain making]]
 
* [[Detailed cross-region terrain making]]
 
* [[Detailed cross-region terrain making]]
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=== Tools ===
 
=== Tools ===
  
* L3DT
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* [http://www.bundysoft.com/L3DT/ L3DT] Windows-only tool to generate detailed terrain. Now has a specific Opensim export option, which exports in r32 format.
 +
* [http://terrain.party/ Terrain.Party] Web-based tool for turning terrain from a real life world map into a height map which can be imported into Opensim using "terrain load <texture_name>.png". Note that the textures require resizing, since they are exported as 1081x1081 png files
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* [http://www.daylongraphics.com/products/leveller.php/ Daylon Leveller] Windows-only tool for producing terrains from from a variety of sources (including Second Life, Terragen, and terrain.painter), and using painting-like tools and filters to create features. Imports and exports region(s) from/to Opensimulator, either as a tileset of one or more terragen files, or via PNG/RAW formats.
  
 
=== Examples ===
 
=== Examples ===
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=== Projects ===
 
=== Projects ===
  
=== Content Libraries ===
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=== Content Libraries ===
  
*[[Free Terrains]]
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* [[Free Terrains]]
  
<br>
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<br />
  
=== Additional Terrain Resources ===
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=== Additional Terrain Resources ===
  
 
'''TERRAIN EDITING'''  
 
'''TERRAIN EDITING'''  
  
There is now a Plugin made and available for the free program GIMP by Domino Designs. <br>See [http://dominodesigns.info/project/gimpterrainwhich http://dominodesigns.info/project/gimpterrainwhich] is easy to install and allows you to bring in RAW files and edit them.  
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There is now a Plugin made and available for the free program GIMP by Domino Designs which is easy to install and allows you to bring in RAW files and edit them. See http://dominodesigns.info/project/gimpterrain
  
GIMP is available free and downloadable at [http://www.gimp.org/downloads/ http://www.gimp.org/downloads/ ]<br>GIMP is available for most Operating Systems and Platforms and is User Supported with many features and functions far beyond Terrain Editing.  
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GIMP is available free and downloadable at http://www.gimp.org/downloads/
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GIMP is available for most Operating Systems and Platforms and is User Supported with many features and functions far beyond Terrain Editing.  
  
<br>'''REFERENCES / SUPPLEMENTAL SOURCES &amp; APPLICATIONS:'''<br>[[Tweaking|http://opensimulator.org/wiki/Tweaking]]<br>Tutorial: Creating OpenSim terrain with Blender [http://stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with-blender/ http://stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with-blender/]<br>Some Free &amp; Some Not, Terrains @&nbsp;[http://www.rexxed.com/category/terrain/ http://www.rexxed.com/category/terrain/]<br>Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files]
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'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''
 +
[[Tweaking]] Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html
  
Spinmass Virtual Creations, Has Two Products for Terrain Making and Generation which are Free Downloads. Look at Terrain Sculptor &amp; Bailiwick.<br>They are available from [http://www.spinmass.com/ http://www.spinmass.com/]
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Some free and some non-free terrains at http://www.rexxed.com/category/terrain
  
<br>'''Three easy to use Online Image Splitters'''
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Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files]
  
[Http://www.chami.com/html-kit/services/is/ &nbsp;http://www.chami.com/html-kit/services/is/]
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Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com  
  
[http://www.sliceimage.com/ http://www.sliceimage.com/]
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'''Three easy to use Online Image Splitters'''
  
[http://www.makeuseof.com/dir/online-image-splitter/ http://www.makeuseof.com/dir/online-image-splitter/]<br>
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* http://www.chami.com/html-kit/services/is
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<!-- * http://www.sliceimage.com
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        Dead link -->
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* http://www.makeuseof.com/dir/online-image-splitter
  
 
== Sounds ==
 
== Sounds ==
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=== Tools ===
 
=== Tools ===
  
* [[http://audacity.sourceforge.net/ Audacity]] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.
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* [http://audacity.sourceforge.net/ Audacity] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.
 +
* [http://lmms.io/ LMMS] - Compose sound and music on Windows, Linux and OS X.
  
 
=== Examples ===
 
=== Examples ===
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=== Content Libraries ===
 
=== Content Libraries ===
  
* [[http://www.freesound.org/ The Freesound Project]] - The Freesound Project is a collaborative database of Creative Commons licensed sounds.
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* [http://www.freesound.org/ The Freesound Project] - The Freesound Project is a collaborative database of Creative Commons licensed sounds.
  
 
== Music ==
 
== Music ==
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=== Tools ===
 
=== Tools ===
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* [http://lmms.io/ LMMS] - Compose sound and music on Windows, Linux and OS X.
  
 
=== Examples ===
 
=== Examples ===
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=== Content Libraries ===
 
=== Content Libraries ===
  
* [[http://www.jamendo.com/ Jamendo]] - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.
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* [http://www.jamendo.com/ Jamendo] - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.
 +
 
 +
== Animations ==
 +
 
 +
=== Best Practices ===
 +
 
 +
=== Guides ===
 +
 
 +
=== Tools ===
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* [http://davedub.co.uk/bvhacker/ BVHacker] - Animation for OpenSimulator avatars.
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* [http://www.qavimator.org/ QAvimator] - Animation for OpenSimulator avatars.
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* [http://tali.appspot.com/bvh/bvhmirror.html/ BVH Mirror] - This is an online service to mirror a BVH animation/pose file. That is, looking left becomes looking right, the pose of the left arm becomes the pose of the right arm, etc..
 +
 
 +
=== Examples ===
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=== Projects ===
 +
 
 +
=== Content Libraries ===
 +
* [http://mocap.cs.cmu.edu/ CMU Graphics Lab Motion Capture Database]

Revision as of 01:47, 1 November 2017

Contents

Content Collections

Collections containing many different kinds of resources.

Artist Documentation

This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.

Discussion group for people interested in creating content for Metaverse: Open Content for Metaverse

Some useful resources of free material:

This is not an exhaustive list, please add to it if you can!

I have tried to include sites which have free Poser/Opensim compatible content which could be used for "personal use" in your own "world". You must check the licensing for any commercial uses.

Textures

Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.

Best Practices

Guides

Tools

  • GIMP - alternative GIMP - GIMP is the GNU Image Manipulation Program for Linux, OS X and Windows.
  • PaintNET Plugins - Paint.NET is free image and photo editing software for Windows.
  • WoodWorkshop - Wood Workshop is a free seamless texture editor for Windows.

Examples

Projects

Content Libraries

  • Torley Textures is a collection of over 600 textures by Torley Linden.
  • CGTextures Some Great free textures (CC License)
  • tonytextures 4000 free textures and Tutorials for 3D Modelling. English - Deutsch

Models

Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files.

To learn more about the model types, read the Models page.


Best Practices

How To Upload Mesh

Guides

Tools

  • Blender - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
  • makehuman - Realistic 3d humans, open source for Windows, OSX, Linux.
  • SketchUp - SketchUp Make, free 3D drawing tool for OS X and Windows.
  • Wings 3d - Sculpty editor

Examples

Biped.jpg

Projects

Content Libraries

Terrain

Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.

Best Practices

Guides

Tools

  • L3DT Windows-only tool to generate detailed terrain. Now has a specific Opensim export option, which exports in r32 format.
  • Terrain.Party Web-based tool for turning terrain from a real life world map into a height map which can be imported into Opensim using "terrain load <texture_name>.png". Note that the textures require resizing, since they are exported as 1081x1081 png files
  • Daylon Leveller Windows-only tool for producing terrains from from a variety of sources (including Second Life, Terragen, and terrain.painter), and using painting-like tools and filters to create features. Imports and exports region(s) from/to Opensimulator, either as a tileset of one or more terragen files, or via PNG/RAW formats.

Examples

Projects

Content Libraries


Additional Terrain Resources

TERRAIN EDITING

There is now a Plugin made and available for the free program GIMP by Domino Designs which is easy to install and allows you to bring in RAW files and edit them. See http://dominodesigns.info/project/gimpterrain

GIMP is available free and downloadable at http://www.gimp.org/downloads/ GIMP is available for most Operating Systems and Platforms and is User Supported with many features and functions far beyond Terrain Editing.

REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS: Tweaking Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html

Some free and some non-free terrains at http://www.rexxed.com/category/terrain

Tutorial on creating terrain files with Terragen as well as using Photoshop to edit terrain files and create megaregion terrain with a library of free terrain files

Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com

Three easy to use Online Image Splitters

Sounds

Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.

Best Practices

Guides

Tools

  • Audacity - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.
  • LMMS - Compose sound and music on Windows, Linux and OS X.

Examples

Projects

Content Libraries

  • The Freesound Project - The Freesound Project is a collaborative database of Creative Commons licensed sounds.

Music

Music can be played via parcel media as either streamed or from a single music file.

Best Practices

Guides

Tools

  • LMMS - Compose sound and music on Windows, Linux and OS X.

Examples

Projects

Content Libraries

  • Jamendo - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.

Animations

Best Practices

Guides

Tools

  • BVHacker - Animation for OpenSimulator avatars.
  • QAvimator - Animation for OpenSimulator avatars.
  • BVH Mirror - This is an online service to mirror a BVH animation/pose file. That is, looking left becomes looking right, the pose of the left arm becomes the pose of the right arm, etc..

Examples

Projects

Content Libraries

Personal tools
General
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