0.9.0.0 Release

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== Acknowledgements ==
 
== Acknowledgements ==

Revision as of 12:34, 30 September 2016

Contents

Release Notes

General

Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform.

As ever, OpenSimulator is a highly complex system. Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.

If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.

You can download this release of OpenSimulator from Download

Pivot Release: 0.8.2.1

Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.


Known issues

  • For outstanding bugs please see the OpenSimulator Mantis bug tracker.

Requirements

OpenSimulator requires:

  • .NET Framework 4 when running under Windows.
  • At least Mono 2.8 when running under Mono (Linux or Mac). However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator. Mono 3 has also been reported as working well with OpenSimulator.

Backwards Compatibility Notices

Database

Scripts

Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.

Alternatively, you can set

DeleteScriptsOnStartup = true

once, then switch it back.

Changes and Fixes

General Robust Server

General Simulator Server

Archives

  • The Load Oar command now fully supports the loading of (selectable parts of) a var region into a normal sized region as well as loading (selectable parts of) standard regions anywhere into another standard or var region.
  • Parcel data is now dealt with properly and supports rotations just like terrain and objects
  • There are some changes to the parameters to Load Oar which are documented here: http://opensimulator.org/wiki/Load_Oar_0.9.0%2B

Avatars

Classifieds

Configuration

  • New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.

Friends

  • No significant changes in this release.

Groups

Hypergrid

Instant Messaging

Inventory

Map

Mesh/Sculpt

Monitoring

NPC

Objects

Physics

  • BulletSim is the default physics engine and has minor updates in this release.
  • ODE Now supports variable-sized regions
  • New ODE-based physics module: ubODE. This one came from avination and seems to support more advanced physics features.

Profiles

Region/Estates/Parcels

Region Cross/Teleport

  • Scripted vehicle crossings are now supported in both Bullet and ubODE physics engines.

Scripting

  • llCastRay: with ubODE, this function finally works reliably in detecting large prims and meshes

Services

Sound

Stats

Terrain

Voice

  • No significant changes in this release.

Tests

Acknowledgements

Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.

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