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		<title>User:John.lieurance - Revision history</title>
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		<updated>2026-04-25T20:18:58Z</updated>
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	<entry>
		<id>http://opensimulator.org/index.php?title=User:John.lieurance&amp;diff=25756&amp;oldid=prev</id>
		<title>John.lieurance: About Me</title>
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				<updated>2011-09-20T14:18:14Z</updated>
		
		<summary type="html">&lt;p&gt;About Me&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Howdy :)&lt;br /&gt;
&lt;br /&gt;
I'm a physicist at heart but do software development for a living. I've been programming since the age of 10 and really enjoy it. I've got a Master's Degree in Computer Science and in spite of my education spelling continues to be my weakest skill lol. I see there's no spell checker in this wiki editor so I'll probably be mis-spelling a lot of words. I'll appologize in advance for that :)&lt;br /&gt;
&lt;br /&gt;
Lately I've been focused on writting a book but find I really need something else to focus my creativity on. Since I used to be an MMORPG junky I thought I would try to create my own. This is what's brought me to OpenSimulator. Not sure if I can pull it off, but it should be a fun hobby :)&lt;br /&gt;
&lt;br /&gt;
My MMORPG experience is extensive. I started with AC (Asheron's Call), played EQ (Ever Quest) for a while, moved onto Toon Town (kids game, but fun none the less), picked up EQ II, and finally spent the last 5 years on WOW (World of Warcraft). Both EQ and WOW entertained me and frustrated me at the same time. I'm hoping to create an MMORPG that's purely entertaining.&lt;br /&gt;
&lt;br /&gt;
I've made my way over to OpenSimulator after doing a lot of research on 3D engines. There's a few free 3D engines out there, but they lack the network connectivity I was looking for and persistant inventories. OpenSimulator seems to have what I need and a lot more. I'm expecially interested in being able to empower other MMORPG fans to create their own worlds, cities, homes, or dungeons. Wish me luck!&lt;/div&gt;</summary>
		<author><name>John.lieurance</name></author>	</entry>

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