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		<id>http://opensimulator.org/index.php?action=history&amp;feed=atom&amp;title=User%3AAllen_Kerensky%2FMyriad_Lite_Preview_5%2FEquipment_Client</id>
		<title>User:Allen Kerensky/Myriad Lite Preview 5/Equipment Client - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/index.php?action=history&amp;feed=atom&amp;title=User%3AAllen_Kerensky%2FMyriad_Lite_Preview_5%2FEquipment_Client"/>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=User:Allen_Kerensky/Myriad_Lite_Preview_5/Equipment_Client&amp;action=history"/>
		<updated>2026-07-04T04:28:10Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.9</generator>

	<entry>
		<id>http://opensimulator.org/index.php?title=User:Allen_Kerensky/Myriad_Lite_Preview_5/Equipment_Client&amp;diff=27381&amp;oldid=prev</id>
		<title>Allen Kerensky: moved User:Allen Kerensky:Myriad Lite Preview 5:Equipment Client to User:Allen Kerensky/Myriad Lite Preview 5/Equipment Client: move into subsite</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=User:Allen_Kerensky/Myriad_Lite_Preview_5/Equipment_Client&amp;diff=27381&amp;oldid=prev"/>
				<updated>2012-02-06T22:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/wiki/User:Allen_Kerensky:Myriad_Lite_Preview_5:Equipment_Client&quot; class=&quot;mw-redirect&quot; title=&quot;User:Allen Kerensky:Myriad Lite Preview 5:Equipment Client&quot;&gt;User:Allen Kerensky:Myriad Lite Preview 5:Equipment Client&lt;/a&gt; to &lt;a href=&quot;/wiki/User:Allen_Kerensky/Myriad_Lite_Preview_5/Equipment_Client&quot; title=&quot;User:Allen Kerensky/Myriad Lite Preview 5/Equipment Client&quot;&gt;User:Allen Kerensky/Myriad Lite Preview 5/Equipment Client&lt;/a&gt;: move into subsite&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:56, 6 February 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Allen Kerensky</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/index.php?title=User:Allen_Kerensky/Myriad_Lite_Preview_5/Equipment_Client&amp;diff=27219&amp;oldid=prev</id>
		<title>Allen Kerensky: created</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=User:Allen_Kerensky/Myriad_Lite_Preview_5/Equipment_Client&amp;diff=27219&amp;oldid=prev"/>
				<updated>2012-02-06T18:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Myriad Lite Equipment Client =&lt;br /&gt;
&lt;br /&gt;
== Myriad_Lite_Equipment_Client-v0.0.1-20120124.lsl ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
// Myriad_Lite_Equipment_Client-v0.0.1-20120124.lsl&lt;br /&gt;
// The Myriad RPG System was designed, written, and illustrated by Ashok Desai&lt;br /&gt;
// Myriad RPG licensed under the Creative Commons Attribution 2.0 UK: England and Wales&lt;br /&gt;
// http://creativecommons.org/licenses/by/2.0/uk/&lt;br /&gt;
// Myriad Lite software Copyright (c) 2011 by Allen Kerensky (OSG/SL)&lt;br /&gt;
// Myriad Lite licensed under the&lt;br /&gt;
// Creative Commons Attribution-Share Alike-Non-Commercial 3.0 Unported&lt;br /&gt;
// http://creativecommons.org/licenses/by-nc-sa/3.0/&lt;br /&gt;
&lt;br /&gt;
integer dynchan;&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llSetText(&amp;quot;Client: Equipment&amp;quot;,&amp;lt;1,1,1&amp;gt;,1);&lt;br /&gt;
        dynchan = (integer)(&amp;quot;0x&amp;quot;+llGetSubString((string)llGetKey(),0,6));&lt;br /&gt;
        llListen(dynchan,&amp;quot;&amp;quot;,NULL_KEY,&amp;quot;&amp;quot;);&lt;br /&gt;
        llListen(-999,&amp;quot;&amp;quot;,NULL_KEY,&amp;quot;&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;LIST_EQUIPMENT&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    touch_start(integer touched) {&lt;br /&gt;
        touched = 0; // LSLINT&lt;br /&gt;
        llRegionSay(-999,&amp;quot;LIST_EQUIPMENT&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Claws&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Knife&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Dagger&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Blackjack&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Knuckledusters&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Long Claws&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Short Sword&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Machete&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Wooden Baseball Bat&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Staff&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Fire Axe&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Long Sword&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Katana&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Aluminum Baseball Bat&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Poleaxe&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Battleaxe&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Claymore&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Laser Sword&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Daikatana&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Double-ended Polearm&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Small Stones&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Crude Sling&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Throwing Knife&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Derringer&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Hand Catapult&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Thrown House Brick&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Shotgun&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Throwing Axe&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Pistol&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Hunting Rifle&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Automatic Pistol (full auto)&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Very Heavy Pistol (Magnum)&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Assault Rifle&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Shotgun (combat)&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|High-velocity Sniper Rifle&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Heavy Calibre Machine Gun&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Soft Leather Armor&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Heavy Cloth Armor&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Hardened Leather Armor&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Thick Hide Armor&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Chain Mail Armor&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Dragon Hide Armor&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Full Plate Mail Armor&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Mithril Chain Armor&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Mithril Plate Mail Armor&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Leather Jacket&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Bullet-Proof Vest&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|SWAT Tactical Armor&amp;quot;);&lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Advanced Military Armor&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Powered Battle Armor&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Locksmith's Picks&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Camping Equipment&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Animal Traps and Snares&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Blacksmithing Supplies&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Alchemical Vessels&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Electrician's Toolkit&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Mechanic's Toolkit&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Field Surgery Kit&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Basic Tabletop Computer&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Hacker's Laptop Computer&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Climbing Gear&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Disguise Kit&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Theatrical Makeup Kit&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Telescope&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Spyglass&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Advanced Security Bypass Software&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Sniper's Telescopic Gun Sights&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|FBI Portable Lie Detector Machine&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Auto Diagnostic Medical Scanner&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Automated Mechanical Repair Droid&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Hand-hand Multi-functional Element Scanner&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Armour Piercing Bullets&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Burning Blade&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Climbing Tackle&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Dum Dums&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Energy Redirection Shield&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Garrotte&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Glyph of Retribution&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Laser Painter&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Password Thief&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Pheremone Spray&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Rune of Death&amp;quot;);    &lt;br /&gt;
        llRegionSay(-999,&amp;quot;GET_EQUIPMENT|Xyzzy&amp;quot;);    &lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    listen(integer channel,string name,key id,string msg) {&lt;br /&gt;
        name = &amp;quot;&amp;quot;; // LSLINT&lt;br /&gt;
        id = NULL_KEY; // LSLINT&lt;br /&gt;
        if ( llSubStringIndex(msg,&amp;quot;EQUIPMENT&amp;quot;) &amp;gt;= 0 ) {&lt;br /&gt;
            llSay(PUBLIC_CHANNEL,(string)channel+&amp;quot;: &amp;quot;+msg);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Allen Kerensky</name></author>	</entry>

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