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		<title>User:Allen Kerensky/Myriad Lite Preview 5/Commands - Revision history</title>
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		<updated>2026-04-17T05:53:45Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://opensimulator.org/index.php?title=User:Allen_Kerensky/Myriad_Lite_Preview_5/Commands&amp;diff=27334&amp;oldid=prev</id>
		<title>Allen Kerensky: moved User:Allen Kerensky:Myriad Lite Preview 5:Commands to User:Allen Kerensky/Myriad Lite Preview 5/Commands: move into subsite</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=User:Allen_Kerensky/Myriad_Lite_Preview_5/Commands&amp;diff=27334&amp;oldid=prev"/>
				<updated>2012-02-06T22:36:10Z</updated>
		
		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/wiki/User:Allen_Kerensky:Myriad_Lite_Preview_5:Commands&quot; class=&quot;mw-redirect&quot; title=&quot;User:Allen Kerensky:Myriad Lite Preview 5:Commands&quot;&gt;User:Allen Kerensky:Myriad Lite Preview 5:Commands&lt;/a&gt; to &lt;a href=&quot;/wiki/User:Allen_Kerensky/Myriad_Lite_Preview_5/Commands&quot; title=&quot;User:Allen Kerensky/Myriad Lite Preview 5/Commands&quot;&gt;User:Allen Kerensky/Myriad Lite Preview 5/Commands&lt;/a&gt;: move into subsite&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:36, 6 February 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Allen Kerensky</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/index.php?title=User:Allen_Kerensky/Myriad_Lite_Preview_5/Commands&amp;diff=27187&amp;oldid=prev</id>
		<title>Allen Kerensky: created</title>
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				<updated>2012-02-06T16:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Myriad Lite Commands =&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Myriad Lite accepts a variety of chat commands on channel 5.&lt;br /&gt;
&lt;br /&gt;
Many commands are detailed below in context, and more are described in the additional documentation below as well.&lt;br /&gt;
&lt;br /&gt;
/5 &amp;lt;command&amp;gt; will activate that command.&lt;br /&gt;
&lt;br /&gt;
Scripters can also send the same commands as a link message.&lt;br /&gt;
&lt;br /&gt;
Custom HUDs can be constructed with buttons named each command, and the button will activate the command of the same name&lt;br /&gt;
&lt;br /&gt;
You can send commands to Myriad Lite on chat channel 5.&lt;br /&gt;
* /5 armoroff - turn off powered armor to save battery&lt;br /&gt;
* /5 armoron - turn on powered armor&lt;br /&gt;
* /5 checkammo - check the ammo left in your firearm&lt;br /&gt;
* /5 checkarmor - check what amount of armor you currently have on&lt;br /&gt;
* /5 checkbattery - check the battery level in powered armor&lt;br /&gt;
* /5 combatoff - disable the built in fist fighter&lt;br /&gt;
* /5 combaton - enable the built in fist fighter&lt;br /&gt;
* /5 credits - credit where credit is due&lt;br /&gt;
* /5 debugoff - turn off debugging messages if showing&lt;br /&gt;
* /5 debugon - turn on debug messages&lt;br /&gt;
* /5 drawboth - draw weapons in both hands if attached&lt;br /&gt;
* /5 drawleft - draw a weapon in your left hand, if attached&lt;br /&gt;
* /5 drawright - draw a weapon in your right hand, if attached&lt;br /&gt;
* /5 holsterboth - holster the firearms in both hands, if attached&lt;br /&gt;
* /5 holsterleft - holster the firearm in your left hand, if attached&lt;br /&gt;
* /5 holsterright - holster the firearm in your right hand, if attached&lt;br /&gt;
* /5 quest - see your current status in your current quest&lt;br /&gt;
* /5 recharge - recharge the batteries in powered armor&lt;br /&gt;
* /5 reload - reload your firearm&lt;br /&gt;
* /5 reset - reset your meter and reload your character sheet&lt;br /&gt;
* /5 safetyoff - unsafe your firearm&lt;br /&gt;
* /5 safetyon - safe your firearm&lt;br /&gt;
* /5 sheatheboth - sheathe the melee weapons in both hands, if attached&lt;br /&gt;
* /5 sheatheleft - sheathe the melee weapon in your left hand, if attached&lt;br /&gt;
* /5 sheatheright - sheathe the melee weapon in your right hand, if attached&lt;br /&gt;
* /5 version - show the credits which includes the HUD version number and date&lt;br /&gt;
&lt;br /&gt;
== Martial Combat: Armor ==&lt;br /&gt;
Armor is always useful to deflect or absorb kinetic impacts.&lt;br /&gt;
&lt;br /&gt;
Some armor is static, just a simple object like a medival shield or bulletproof vest.&lt;br /&gt;
&lt;br /&gt;
In science-fiction, armor may be computerized or formed from an electronic field.&lt;br /&gt;
&lt;br /&gt;
Myriad Lite calls armor that requires electricity to run &amp;quot;power armor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For non-powered armor, simply wear the item and you should see the armor value reported.&lt;br /&gt;
* /5 checkarmor to see what your current armor value is&lt;br /&gt;
&lt;br /&gt;
The following commands let you control power armor:&lt;br /&gt;
* /5 armoron to activate power armor.&lt;br /&gt;
* /5 armoroff to deactivate power armor and save the battery&lt;br /&gt;
* /5 recharge to recharge a power armor battery&lt;br /&gt;
&lt;br /&gt;
== Close Combat: Hand-To-Hand Fighting ==&lt;br /&gt;
For Hand-to-Hand combat, do not attach another weapon.&lt;br /&gt;
&lt;br /&gt;
Say: /5 combaton in main chat to activate the built in &amp;quot;fist fighter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In mouselook OR third person view, hold the left mouse button down, to start your attack, then press the following keys to actually attack&lt;br /&gt;
* Up Arrow: one-two punch&lt;br /&gt;
* Left Arrow: left-hand punch&lt;br /&gt;
* Right-Arrow: right-hand punch&lt;br /&gt;
* Down-Arrow: roundhouse kick&lt;br /&gt;
&lt;br /&gt;
Say: /5 combatoff to disable the fist fighter mode&lt;br /&gt;
&lt;br /&gt;
== Close Combat: Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
For melee weapon (knife, sword, club, etc)&lt;br /&gt;
&lt;br /&gt;
Wear the melee weapon, which disables fist fighter mode if active&lt;br /&gt;
&lt;br /&gt;
NOTE: The melee weapon is invisible when first attached, as if it is &amp;quot;sheathed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Say /5 drawright or /5 drawleft in main chat to draw the weapon.&lt;br /&gt;
&lt;br /&gt;
In mouselook or third person view, press left mouse button to trigger the weapon's attack.&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat: Firearms ==&lt;br /&gt;
&lt;br /&gt;
Wear a firearm with a Myriad bullet in it.&lt;br /&gt;
&lt;br /&gt;
NOTE: The melee weapon is invisible when first attached, as if it is &amp;quot;sheathed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Say /5 drawright or /5 drawleft in main chat to draw the weapon.&lt;br /&gt;
&lt;br /&gt;
Go into mouselook for first person view&lt;br /&gt;
&lt;br /&gt;
Aim.&lt;br /&gt;
&lt;br /&gt;
Press left mouse button to fire.&lt;br /&gt;
&lt;br /&gt;
Ranged combat does not work in third-person view.&lt;br /&gt;
&lt;br /&gt;
/5 checkammo will show ammo count remaining.&lt;br /&gt;
&lt;br /&gt;
/5 reload will reload ammo&lt;br /&gt;
&lt;br /&gt;
Holstering a weapon&lt;br /&gt;
* /5 holsterright&lt;br /&gt;
* /5 holsterleft&lt;br /&gt;
* /5 holsterboth &lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
Thanks to a mighty contribution from Baroun Tardis, Myriad Lite also includes Baroun Tardis' Adventure Machine (BAM) v1.&lt;br /&gt;
&lt;br /&gt;
Sim owners can create objects using BAM allowing you to find and participate in scavenger hunt-style &amp;quot;quests&amp;quot;, &amp;quot;adventures&amp;quot;, or &amp;quot;crusades&amp;quot; in their regions.&lt;br /&gt;
&lt;br /&gt;
To go on a quest, you find an Non-Player Character (NPC) in the sim who will give you the quest, and the first task to complete, along with a hint.&lt;br /&gt;
Complete each task in the quest, possibly earning prizes or necessary support equipment along the way.&lt;br /&gt;
Once you have completed the quest tasks, return to the NPC to complete the quest itself, and possibly earn a prize.&lt;br /&gt;
&lt;br /&gt;
You should get the first 'task' for the adventure, which will show what your goal and a hint on how to obtain it. &lt;br /&gt;
&lt;br /&gt;
If you should lose track of what you're doing, touch the HUD on your screen, and it will give you a quick update on the status of your adventure. &lt;br /&gt;
&lt;br /&gt;
If you remove your HUD, it will reset and clear the current adventure. &lt;br /&gt;
&lt;br /&gt;
This will cause you to lose all  goals you have achieved, and reset you to &amp;quot;no adventure in progress&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adventures are like a scavenger hunt: You go after certain goals, and when you get all of them , you win the main prize at the end.&lt;br /&gt;
&lt;br /&gt;
Say /5 quest or click the HUD attachment will show you your current quest status.&lt;br /&gt;
&lt;br /&gt;
There are four basic types of goals  in the BAM system:&lt;br /&gt;
 &lt;br /&gt;
1)  Adventure Giver : if you're reading this, you've already found one.... These start adventures, and can also be the end point of one.&lt;br /&gt;
Usually, some small prize is given out when you complete the adventure.&lt;br /&gt;
These have a text floating over their head, indicating their name, such as &amp;quot;Baker&amp;quot; or &amp;quot;Clerk&amp;quot; &lt;br /&gt;
&lt;br /&gt;
2) Collision Goal: These occupy an area, and when you run into it or step on it while looking for that area, it lets you know you've reached it, and gives you a clue for the next step in the adventure.&lt;br /&gt;
These have no floating text, since that would be too much of a give away that this is the spot (grin) &lt;br /&gt;
&lt;br /&gt;
3) Location Goal: These scan an area, and when you enter it while looking for that area, let you know you've reached it, and give you a clue for the next step in the adventure.&lt;br /&gt;
These have no floating text, since that would be too much of a give away that this is the spot (grin) &lt;br /&gt;
&lt;br /&gt;
4) Touch Goal : These sit still, waiting, until you touch them. If they're not the current goal for you in the adventure, then nothing happens.&lt;br /&gt;
If they _are_ your current goal, then the victory music plays and you get clue/hint for the next step.&lt;br /&gt;
These have a text floating over them, indicating their name. &lt;br /&gt;
&lt;br /&gt;
If you have problems with an adventure, please contact the region owner of the region where you found the quest.&lt;/div&gt;</summary>
		<author><name>Allen Kerensky</name></author>	</entry>

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