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		<title>User:Allen Kerensky/Myriad Lite/Myriad Lite Region Status-Preview6.lsl - Revision history</title>
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		<title>Allen Kerensky: Myriad_Lite_Region_Status-Preview6.lsl</title>
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				<updated>2012-08-12T16:58:24Z</updated>
		
		<summary type="html">&lt;p&gt;Myriad_Lite_Region_Status-Preview6.lsl&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Myriad_Lite_Region_Status-Preview6.lsl =&lt;br /&gt;
 &amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
// Myriad_Lite_Region_Status-Preview6.lsl&lt;br /&gt;
// Copyright (c) 2012 by Allen Kerensky (OSG/SL) All Rights Reserved.&lt;br /&gt;
// This work is dual-licensed under&lt;br /&gt;
// Creative Commons Attribution (CC BY) 3.0 Unported&lt;br /&gt;
// http://creativecommons.org/licenses/by/3.0/&lt;br /&gt;
// - or -&lt;br /&gt;
// Modified BSD License (3-clause)&lt;br /&gt;
// Redistribution and use in source and binary forms, with or without&lt;br /&gt;
// modification, are permitted provided that the following conditions are met:&lt;br /&gt;
// * Redistributions of source code must retain the above copyright notice, &lt;br /&gt;
//   this list of conditions and the following disclaimer.&lt;br /&gt;
// * Redistributions in binary form must reproduce the above copyright notice,&lt;br /&gt;
//   this list of conditions and the following disclaimer in the documentation&lt;br /&gt;
//   and/or other materials provided with the distribution.&lt;br /&gt;
// * Neither the name of Myriad Lite nor the names of its contributors may be&lt;br /&gt;
//   used to endorse or promote products derived from this software without&lt;br /&gt;
//   specific prior written permission.&lt;br /&gt;
//&lt;br /&gt;
// THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR&lt;br /&gt;
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES&lt;br /&gt;
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN&lt;br /&gt;
// NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,&lt;br /&gt;
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT&lt;br /&gt;
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,&lt;br /&gt;
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY&lt;br /&gt;
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT&lt;br /&gt;
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF&lt;br /&gt;
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&lt;br /&gt;
//&lt;br /&gt;
// The Myriad RPG System was designed, written, and illustrated by Ashok Desai&lt;br /&gt;
// Myriad RPG System licensed under:&lt;br /&gt;
// Creative Commons Attribution (CC BY) 2.0 UK: England and Wales&lt;br /&gt;
// http://creativecommons.org/licenses/by/2.0/uk/&lt;br /&gt;
&lt;br /&gt;
string  VERSION = &amp;quot;0.0.0&amp;quot;; // version number&lt;br /&gt;
string  VERDATE = &amp;quot;20120810&amp;quot;; // version date&lt;br /&gt;
&lt;br /&gt;
//============================================================================&lt;br /&gt;
// MESSAGE FORMAT REFERENCE&lt;br /&gt;
//============================================================================&lt;br /&gt;
// CHANMYRIAD IN - METER|str PLAYER NAME|str GAMENAME|int CURWOUNDS|int MAXWOUNDS|int CURCRITICAL|int MAXCRITICAL|int ISDEAD|int ISINCAPACITATED|str SPECIES|str BACKGROUND|str CAREER&lt;br /&gt;
     &lt;br /&gt;
//============================================================================&lt;br /&gt;
// GLOBAL VARIABLES&lt;br /&gt;
//============================================================================&lt;br /&gt;
integer CHANMYRIAD = -999; // Region Status Channel&lt;br /&gt;
integer HANDMYRIAD; // attach channel handle for llRemove&lt;br /&gt;
string DIV = &amp;quot;|&amp;quot;; // Myriad message field divider&lt;br /&gt;
string FORMATSTRING = &amp;quot; @GN (@PN) @HP @ST &amp;quot;; // GN = GameName, HP = HealthPercent, ST = Status (incap, dead, etc)&lt;br /&gt;
string  STATUS; // settext message&lt;br /&gt;
&lt;br /&gt;
list PLAYERS = []; // strided list of player data&lt;br /&gt;
&lt;br /&gt;
//============================================================================&lt;br /&gt;
// HEALTHPERCENT - generate a percentage health status&lt;br /&gt;
//============================================================================&lt;br /&gt;
string HEALTHPERCENT(integer curwounds,integer maxwounds,integer curcritical,integer maxcritical) {&lt;br /&gt;
    string out;&lt;br /&gt;
    float currentpoints = (float)curwounds + (float)curcritical; // add up noncritical and critical wounds boxes remaining&lt;br /&gt;
    float maxpoints = (float)maxwounds + (float)maxcritical; // add up total wounds boxes player should have&lt;br /&gt;
    if ( currentpoints &amp;gt; 0.0 ) { // if player has some wounds left&lt;br /&gt;
        float health = ( ( currentpoints / maxpoints ) * 100.0 ); // get a percentage&lt;br /&gt;
        out = &amp;quot;Health: &amp;quot;+(string)llRound(health)+&amp;quot;%&amp;quot;; // add the percentage health to the status&lt;br /&gt;
    } else { // oops all resilience gone&lt;br /&gt;
        out = &amp;quot;Health: 0%&amp;quot;; // so add a zero% to status&lt;br /&gt;
    }&lt;br /&gt;
    return out;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
//============================================================================&lt;br /&gt;
// REPORT&lt;br /&gt;
//============================================================================&lt;br /&gt;
REPORT() {&lt;br /&gt;
    integer count = 0;&lt;br /&gt;
    list reportlist = [];&lt;br /&gt;
    for ( count = 0; count &amp;lt; llGetListLength(PLAYERS) / 12 ; count += 12 ) {&lt;br /&gt;
        key userid = llList2Key(PLAYERS,count);&lt;br /&gt;
        list region = llGetAgentList(AGENT_LIST_REGION,[]);&lt;br /&gt;
        if ( llListFindList(region,[userid]) &amp;lt; 0 ) {&lt;br /&gt;
            reportlist = llList2List(PLAYERS,count, count + 12 ) + reportlist;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    PLAYERS = reportlist;&lt;br /&gt;
    count = 0;&lt;br /&gt;
    integer num_players = llGetListLength(PLAYERS) / 12; // stride size&lt;br /&gt;
    string DISPLAY = &amp;quot;&amp;quot;;&lt;br /&gt;
    for ( count = 0; count &amp;lt; num_players; count += 12 ) {&lt;br /&gt;
        //key    userid       = llList2Key(PLAYERS,count);        &lt;br /&gt;
        string playername   = llList2String(PLAYERS,count + 1); // get the full player name from the list of METER values&lt;br /&gt;
        list   name2        = llParseString2List(playername,[&amp;quot; &amp;quot;],[]); // separate first and last name by space&lt;br /&gt;
        string firstname    = llList2String(name2,0); // get the firstname from the name2&lt;br /&gt;
        string lastname     = llList2String(name2,1); // get the lastname, if any, from the name2&lt;br /&gt;
        string gamename     = llList2String(PLAYERS,count + 2); // get player's alias/game name (originally set in their character sheet)&lt;br /&gt;
        integer curwounds   = llList2Integer(PLAYERS,count + 3); // what is player's current wound value?&lt;br /&gt;
        integer maxwounds   = llList2Integer(PLAYERS,count + 4); // what is player's maximum healed wounds allowed by level/stats?&lt;br /&gt;
        integer curcritical = llList2Integer(PLAYERS,count + 5); // what is player's current critical wounds value?&lt;br /&gt;
        integer maxcritical = llList2Integer(PLAYERS,count + 6); // what is player's maximum healed critical wounds value?&lt;br /&gt;
        integer isdead      = llList2Integer(PLAYERS,count + 7); // is player dead?&lt;br /&gt;
        integer isincap     = llList2Integer(PLAYERS,count + 8); // is player incapacitated?&lt;br /&gt;
        string  species     = llList2String(PLAYERS,count + 9); // player species&lt;br /&gt;
        string  background  = llList2String(PLAYERS,count + 10); // player background&lt;br /&gt;
        string  career      = llList2String(PLAYERS,count + 11); // player career&lt;br /&gt;
        &lt;br /&gt;
        // okay, we've broken down status, lets create a banner from that using colors&lt;br /&gt;
        STATUS = FORMATSTRING; // start with a default FORMATSTRING&lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@PN&amp;quot;,playername); // @PN = Player Name&lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@FN&amp;quot;,firstname); // @FN = First Name&lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@LN&amp;quot;,lastname); // @PN = Last Name                &lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@GN&amp;quot;,gamename); // @GN = Game Name&lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@CW&amp;quot;,(string)curwounds); // @CW = Current Wounds&lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@MW&amp;quot;,(string)maxwounds); // @MW = Max Wounds&lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@CC&amp;quot;,(string)curcritical); // @CC = Current Critical                &lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@MC&amp;quot;,(string)maxcritical); // @MC = Max Critical&lt;br /&gt;
        if ( isincap == 1 &amp;amp;&amp;amp; isdead == 0 ) {&lt;br /&gt;
            STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@ST&amp;quot;,&amp;quot; ! INCAPACITATED ! &amp;quot;); // @ST = Status&lt;br /&gt;
        } else {&lt;br /&gt;
            STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@ST&amp;quot;,&amp;quot;&amp;quot;); // @ST = Status&lt;br /&gt;
        }&lt;br /&gt;
        if ( isdead == 1 ) {&lt;br /&gt;
            STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@ST&amp;quot;,&amp;quot; !!! DEAD !!! &amp;quot;); // @ST = Status&lt;br /&gt;
        } else {&lt;br /&gt;
            STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@ST&amp;quot;,&amp;quot;&amp;quot;); // @ST = Status&lt;br /&gt;
        }&lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@SP&amp;quot;,species); // @SP = Species&lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@BG&amp;quot;,background); // @BG = Background Name&lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@CA&amp;quot;,career); // @CA = Career&lt;br /&gt;
        string hp = HEALTHPERCENT(curwounds,maxwounds,curcritical,maxcritical);&lt;br /&gt;
        STATUS = SEARCHANDREPLACE(STATUS,&amp;quot;@HP&amp;quot;,hp); // @HP = Health Percent&lt;br /&gt;
        DISPLAY = DISPLAY + &amp;quot;\n&amp;quot; + STATUS;&lt;br /&gt;
    }&lt;br /&gt;
    llSetText(DISPLAY,&amp;lt;1,1,1&amp;gt;,1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
//============================================================================&lt;br /&gt;
// SEARCHANDREPLACE - search and replace tokens&lt;br /&gt;
//============================================================================&lt;br /&gt;
string SEARCHANDREPLACE(string input, string old, string new)  {&lt;br /&gt;
   return llDumpList2String(llParseString2List(input, [old], []), new);&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
//============================================================================&lt;br /&gt;
// GLOBAL SETUP()&lt;br /&gt;
//============================================================================&lt;br /&gt;
SETUP() {&lt;br /&gt;
    llSetText(&amp;quot;--- Waiting for Myriad Update ---&amp;quot;,&amp;lt;1,0,0&amp;gt;,1); // set a default banner to show we haven't been updated yet&lt;br /&gt;
    if ( HANDMYRIAD != 0 ) llListenRemove(HANDMYRIAD); // remove previously open channel&lt;br /&gt;
    HANDMYRIAD = llListen(CHANMYRIAD,&amp;quot;&amp;quot;,NULL_KEY,&amp;quot;&amp;quot;); // start a listener on the dynamic channel&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
//============================================================================&lt;br /&gt;
// DEFAULT STATE&lt;br /&gt;
//============================================================================&lt;br /&gt;
default {&lt;br /&gt;
    //------------------------------------------------------------------------&lt;br /&gt;
    // STATE_ENTRY EVENT&lt;br /&gt;
    //------------------------------------------------------------------------    &lt;br /&gt;
    state_entry() {&lt;br /&gt;
        SETUP(); // setup the hovertext meter&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //------------------------------------------------------------------------&lt;br /&gt;
    // ON_REZ EVENT&lt;br /&gt;
    //------------------------------------------------------------------------    &lt;br /&gt;
    on_rez(integer param) {&lt;br /&gt;
        param = 0; // LSLINT&lt;br /&gt;
        llResetScript(); // setup the hovertext meter&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    //------------------------------------------------------------------------&lt;br /&gt;
    // CHANGED EVENT&lt;br /&gt;
    //------------------------------------------------------------------------    &lt;br /&gt;
    changed(integer changes) {&lt;br /&gt;
        if ( changes &amp;amp; CHANGED_OWNER ) { // if owner has changed, we need to recalculate the dynamic channel&lt;br /&gt;
            llResetScript(); // setup the hovertext meter&lt;br /&gt;
            return;&lt;br /&gt;
        }&lt;br /&gt;
        if ( changes &amp;amp; CHANGED_REGION_START ) { // owner jumped to new location? restart&lt;br /&gt;
            llResetScript(); // setup hovertext and channel&lt;br /&gt;
            return;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //------------------------------------------------------------------------&lt;br /&gt;
    // LISTEN EVENT&lt;br /&gt;
    //------------------------------------------------------------------------    &lt;br /&gt;
    listen(integer channel,string name,key id,string message) {&lt;br /&gt;
        name = &amp;quot;&amp;quot;; // LSLINT&lt;br /&gt;
        if ( channel == CHANMYRIAD ) { // did this message come in on attachment channel?&lt;br /&gt;
            list fields = llParseString2List(message,[DIV],[]); // break message down into list separated by |&lt;br /&gt;
            string command = llList2String(fields,0); // read first item in list to get the Myriad command&lt;br /&gt;
            if ( command == &amp;quot;METER&amp;quot;) { // if this is the METER command, let's update the meter status&lt;br /&gt;
                PLAYERS = [id] + llDeleteSubList(fields,0,0) + PLAYERS;&lt;br /&gt;
                PLAYERS = llListSort(PLAYERS,12,FALSE);&lt;br /&gt;
                REPORT();                &lt;br /&gt;
            } // end of command meter&lt;br /&gt;
        } // end if chanmyriad&lt;br /&gt;
    }&lt;br /&gt;
} // end default&lt;br /&gt;
//============================================================================&lt;br /&gt;
// END&lt;br /&gt;
//============================================================================&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Allen Kerensky</name></author>	</entry>

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