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		<title>User:Allen Kerensky/Myriad Lite/Myriad Lite Character Sheet-Preview6.txt - Revision history</title>
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		<updated>2026-06-13T21:23:05Z</updated>
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	<entry>
		<id>http://opensimulator.org/index.php?title=User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Character_Sheet-Preview6.txt&amp;diff=30320&amp;oldid=prev</id>
		<title>Allen Kerensky: Myriad_Lite_Character_Sheet-Preview6.txt</title>
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				<updated>2012-08-12T01:42:41Z</updated>
		
		<summary type="html">&lt;p&gt;Myriad_Lite_Character_Sheet-Preview6.txt&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Myriad_Lite_Character_Sheet-Preview6.txt =&lt;br /&gt;
 &amp;lt;source lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
#=======================================================&lt;br /&gt;
# Myriad Lite Character Sheet v0.0.5 20120604&lt;br /&gt;
# Public Domain - This File May Be Freely Copied, Changed, Or Redistributed&lt;br /&gt;
#=======================================================&lt;br /&gt;
NAME=Myriad Player&lt;br /&gt;
SPECIES=Human&lt;br /&gt;
BACKGROUND=Normal&lt;br /&gt;
CAREER=None&lt;br /&gt;
#=======================================================&lt;br /&gt;
# Experience Points&lt;br /&gt;
# Example Format: XP=ExperiencePoints&lt;br /&gt;
# ExperiencePoints is an integer number 0-2320&lt;br /&gt;
# Example Format: XPLEVEL=Level&lt;br /&gt;
# Level is an integer number from 1-30&lt;br /&gt;
#=======================================================&lt;br /&gt;
XP=0&lt;br /&gt;
XPLEVEL=1&lt;br /&gt;
#=======================================================&lt;br /&gt;
# General Points&lt;br /&gt;
# How many general points do you have &lt;br /&gt;
#=======================================================&lt;br /&gt;
GP=0&lt;br /&gt;
#=======================================================&lt;br /&gt;
# Stat Points&lt;br /&gt;
# How Many Stat Points Do You Have?&lt;br /&gt;
#=======================================================&lt;br /&gt;
STATPOOL=0&lt;br /&gt;
#=======================================================&lt;br /&gt;
# Health Pool&lt;br /&gt;
# How many points do you have to purchase resiliences with?&lt;br /&gt;
#=======================================================&lt;br /&gt;
HEALTHPOOL=0&lt;br /&gt;
#=======================================================&lt;br /&gt;
# Skill Pool&lt;br /&gt;
# How many points do you have to purchase skills with?&lt;br /&gt;
#=======================================================&lt;br /&gt;
SKILLPOOL=0&lt;br /&gt;
#=======================================================&lt;br /&gt;
# Special Effects Pool&lt;br /&gt;
# How many points do you have to purchase special effect abilities with?&lt;br /&gt;
#=======================================================&lt;br /&gt;
SFXPOOL=0&lt;br /&gt;
#=======================================================&lt;br /&gt;
# Resource Points&lt;br /&gt;
# How many resource points do you have left over?&lt;br /&gt;
#=======================================================&lt;br /&gt;
RP=0&lt;br /&gt;
#=======================================================&lt;br /&gt;
#=======================================================&lt;br /&gt;
XPLEFT=0&lt;br /&gt;
SKILL_INCREASES=0&lt;br /&gt;
NEW_SKILLS=0&lt;br /&gt;
SIXES_BURNED=0&lt;br /&gt;
#SKILLS_INCREASED=&lt;br /&gt;
#STATS_INCREASED=&lt;br /&gt;
#=======================================================&lt;br /&gt;
# ATTRIBUTES&lt;br /&gt;
# Each Attribute is a single integer number 1-10&lt;br /&gt;
# Mortal Humans will range from 1-5&lt;br /&gt;
# Attributes greater than 5 are reserved for supernatural or superhuman monsters, aliens, deities, etc&lt;br /&gt;
# Example: STATISTIC=POWER,1&lt;br /&gt;
#=======================================================&lt;br /&gt;
STATISTIC=Power,3&lt;br /&gt;
STATISTIC=Grace,3&lt;br /&gt;
STATISTIC=Intellect,3&lt;br /&gt;
STATISTIC=Spirit,3&lt;br /&gt;
#=======================================================&lt;br /&gt;
# RESILIENCES&lt;br /&gt;
# Each Resilience is a single integer number 1-20&lt;br /&gt;
# Example: RESILIENCE=WOUNDS,1&lt;br /&gt;
#=======================================================&lt;br /&gt;
RESILIENCE=Wounds,3&lt;br /&gt;
RESILIENCE=Critical,2&lt;br /&gt;
RESILIENCE=Resolve,3&lt;br /&gt;
#=======================================================&lt;br /&gt;
# Boons&lt;br /&gt;
# Boon Lines have two subfields, separated by a comma&lt;br /&gt;
# Boon Name is a string of characters which do not contain a comma&lt;br /&gt;
# Boon Rank is an integer number 1-5&lt;br /&gt;
# Example Format: BOON = BoonName,BoonRank&lt;br /&gt;
# Example: BOON=Ally,1&lt;br /&gt;
# List one BOON line for each boon you have&lt;br /&gt;
#=======================================================&lt;br /&gt;
BOON=Ally,1&lt;br /&gt;
#=======================================================&lt;br /&gt;
# Flaws&lt;br /&gt;
# Flaw Lines have two subfields, separated by a comma&lt;br /&gt;
# Flaw Name is a string of characters which do not contain a comma&lt;br /&gt;
# Flaw Rank is an integer number 1-5&lt;br /&gt;
# Example Format: FLAW = FlawName,FlawRank&lt;br /&gt;
# Example: FLAW=Enemy,1&lt;br /&gt;
# List one FLAW line for each flaw you have&lt;br /&gt;
#=======================================================&lt;br /&gt;
FLAW=Enemy,1&lt;br /&gt;
#=======================================================&lt;br /&gt;
# SKILLS&lt;br /&gt;
# Skill Lines have two subfields, separated by a comma&lt;br /&gt;
# Skill Name is a string of characters which do not contain a comma&lt;br /&gt;
# Skill Rank is an integer number 1-5&lt;br /&gt;
# Example Format: SKILL = SkillName,SkillRank&lt;br /&gt;
# Example: SKILL=Arts and Crafts,1&lt;br /&gt;
# List one SKILL line for each skill you have&lt;br /&gt;
#=======================================================&lt;br /&gt;
SKILL=Ranged Combat,1&lt;br /&gt;
SKILL=Close Combat,1&lt;br /&gt;
#=======================================================&lt;br /&gt;
# Effect lines have two subfields, separated by a comma&lt;br /&gt;
# There are 4 types of Effects: MORTAL_EFFECT, SOCIAL_EFFECT, MAGIC_EFFECT, VEHICLE_EFFECT&lt;br /&gt;
# Example Format: EFFECT=EffectName,EffectRank&lt;br /&gt;
# EffectName is a string of characters which do not contain a comma&lt;br /&gt;
# EffectRank is an integer number 1-5&lt;br /&gt;
# Effects which do not list or use ranks, will be EffectRank=1&lt;br /&gt;
# Example: EFFECT=Animal Call,1&lt;br /&gt;
# List one EFFECT line for each Special Effect you have&lt;br /&gt;
#=======================================================&lt;br /&gt;
SOCIAL_EFFECT=Aura of Innocence,1&lt;br /&gt;
#=======================================================&lt;br /&gt;
# STUNTS&lt;br /&gt;
# Stunt lines are simple STUNT=stunttext&lt;br /&gt;
#=======================================================&lt;br /&gt;
STUNTS=&lt;br /&gt;
#=======================================================&lt;br /&gt;
# QUOTES&lt;br /&gt;
# Quote lines are simple QUOTE=quotetext&lt;br /&gt;
#=======================================================&lt;br /&gt;
QUOTE=&lt;br /&gt;
#=======================================================&lt;br /&gt;
# Equipment&lt;br /&gt;
# Equipment Liines have two subfields separated by a comma&lt;br /&gt;
# EquipmentName is a string of characters which do not contain a comma&lt;br /&gt;
# NumberCarried is an integer number 0 to whatever&lt;br /&gt;
# Example Format = EquipmentName,NumberCarried&lt;br /&gt;
# Example: EQUIPMENT=Lockpick Set,1&lt;br /&gt;
# List one EQUIPMENT line for each item you carry&lt;br /&gt;
#=======================================================&lt;br /&gt;
EQUIPMENT=ICS 45,1&lt;br /&gt;
EQUIPMENT=Body Armor,1&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Allen Kerensky</name></author>	</entry>

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