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		<title>Talk:OsForceAttachToOtherAvatarFromInventory - Revision history</title>
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		<updated>2026-04-09T12:55:04Z</updated>
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	<entry>
		<id>http://opensimulator.org/index.php?title=Talk:OsForceAttachToOtherAvatarFromInventory&amp;diff=30253&amp;oldid=prev</id>
		<title>Dz: Created page with &quot;  why is this considered a core feature?  I can understand forcing attachments to NPC's in MY region because they cant do more than grief MY space,  and asking permission to an N...&quot;</title>
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				<updated>2012-08-10T21:07:21Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;  why is this considered a core feature?  I can understand forcing attachments to NPC&amp;#039;s in MY region because they cant do more than grief MY space,  and asking permission to an N...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;  why is this considered a core feature?&lt;br /&gt;
&lt;br /&gt;
I can understand forcing attachments to NPC's in MY region because they cant do more than grief MY space,  and asking permission to an NPC MIGHT be more difficult that this.&lt;br /&gt;
&lt;br /&gt;
Unless that object is unscripted OR is removed when the avatar exits the region or disconnects,  &lt;br /&gt;
this sounds like a heap of griefer trouble...&lt;br /&gt;
&lt;br /&gt;
What happens when I visit a region where an object scans me,  attach a malicious package to me,  not inform me,&lt;br /&gt;
and then take advantage of the fact that attached objects don't require permissions to ...umm  teleport me to a random region&lt;br /&gt;
and have the object spew 200,000 prims into someones else space???  Is MY fault  I didnt check all of my attachments before and after i TP'd???&lt;br /&gt;
&lt;br /&gt;
C'mon...   more than 256 linked objects is &amp;quot;too dangerous&amp;quot; to allow us an INI file config to set our own limits... but this is OK??&lt;/div&gt;</summary>
		<author><name>Dz</name></author>	</entry>

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