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		<title>Talk:LlFunction implementation status - Revision history</title>
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		<updated>2026-05-09T15:59:47Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://opensimulator.org/index.php?title=Talk:LlFunction_implementation_status&amp;diff=1944&amp;oldid=prev</id>
		<title>Salahzar: New page: Should be stated HIGH priority in my opinion the following things regarding to scripting:  - llRezObject - llSetPrimitiveParams (with reference to basic position, size, rotation, prim_type...</title>
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				<updated>2007-12-18T22:41:39Z</updated>
		
		<summary type="html">&lt;p&gt;New page: Should be stated HIGH priority in my opinion the following things regarding to scripting:  - llRezObject - llSetPrimitiveParams (with reference to basic position, size, rotation, prim_type...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Should be stated HIGH priority in my opinion the following things regarding to scripting:&lt;br /&gt;
&lt;br /&gt;
- llRezObject&lt;br /&gt;
- llSetPrimitiveParams (with reference to basic position, size, rotation, prim_type &amp;amp; attributes, color (and textures)&lt;br /&gt;
- editing script inworld in the objects&lt;br /&gt;
&lt;br /&gt;
Wouldn't it be interesting to ask the creator of lslEdit to help? He already has produced some lsl emulation in C# so working on the same subject.&lt;br /&gt;
&lt;br /&gt;
llRezObject and llSetPrimitive can be a really crush joined with some scripting tools. I am writing such a tool in SecondLife for being able to backup/export Houses to llSetPrimitive like serialization so that people can eventually import their creation to opensim.&lt;br /&gt;
&lt;br /&gt;
This can be a real boost for opensim!!!!!&lt;/div&gt;</summary>
		<author><name>Salahzar</name></author>	</entry>

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