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		<id>http://opensimulator.org/index.php?action=history&amp;feed=atom&amp;title=How_To_Upload_Mesh%2Fde</id>
		<title>How To Upload Mesh/de - Revision history</title>
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		<updated>2026-05-16T14:03:15Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=54411&amp;oldid=prev</id>
		<title>Manni at 12:54, 19 July 2024</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=54411&amp;oldid=prev"/>
				<updated>2024-07-19T12:54:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;amp;diff=54411&amp;amp;oldid=46142&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Manni</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=46142&amp;oldid=prev</id>
		<title>Manni: /* Rez eine Kopie und überprüfen Sie */</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=46142&amp;oldid=prev"/>
				<updated>2018-04-14T10:51:16Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Rez eine Kopie und überprüfen Sie&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:51, 14 April 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Nach dem Hochladen eines MESH==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Nach dem Hochladen eines MESH==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Rez eine Kopie und &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;überprüfen &lt;/del&gt;Sie===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Rez eine Kopie und &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;überprüfe &lt;/ins&gt;Sie===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Standardmäßig wird bei 0.9 ein neues Mesh mit Physics Shape Type CONVEX rez &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Standardmäßig wird bei 0.9 ein neues Mesh mit Physics Shape Type CONVEX rez &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Abhängig davon, welche Version von OpenSim Sie haben, welche Physik-Engine es verwendet und andere Parameter, kann Ihr Mesh in einem Modus sein, den Sie nicht erwarten. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Abhängig davon, welche Version von OpenSim Sie haben, welche Physik-Engine es verwendet und andere Parameter, kann Ihr Mesh in einem Modus sein, den Sie nicht erwarten. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Abhängig davon, ob Ihr Mesh als Root- oder als Kind-Prim verwendet wird, kann es sich in einem Modus befinden, den Sie nicht erwarten. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Abhängig davon, ob Ihr Mesh als Root- oder als Kind-Prim verwendet wird, kann es sich in einem Modus befinden, den Sie nicht erwarten. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also rez eine Kopie von deinem Mesh, verlinke es wenn nötig mit etwas anderem, bearbeite es und sieh dir den Physics Shpe Type auf der Registerkarte Features im Build Dialog an. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also rez eine Kopie von deinem Mesh, verlinke es wenn nötig mit etwas anderem, bearbeite es und sieh dir den Physics Shpe Type auf der Registerkarte Features im Build Dialog an.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Physics Shape Type hat die folgenden Werte:===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Physics Shape Type hat die folgenden Werte:===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manni</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=46141&amp;oldid=prev</id>
		<title>Manni: /* Dieses Modell repräsentiert... */</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=46141&amp;oldid=prev"/>
				<updated>2018-04-14T10:50:18Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dieses Modell repräsentiert...&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:50, 14 April 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  This model represents… has only one function &amp;quot;MUT_Unspecified&amp;quot; Specified in llmeshrepository.cpp&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  This model represents… has only one function &amp;quot;MUT_Unspecified&amp;quot; Specified in llmeshrepository.cpp&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  Es gibt im source nur eine Funktion &amp;quot;MUT_Unspecified&amp;quot; und ist in der Datei llmeshrepository.cpp nachlesbar.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  Es gibt im source nur eine Funktion &amp;quot;MUT_Unspecified&amp;quot; und ist in der Datei llmeshrepository.cpp nachlesbar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Fazit: Es ist egal was ausgewählt wird aktiviert wird im Moment nur &amp;quot;MUT_Unspecified&amp;quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Detaillierungsgrad===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Detaillierungsgrad===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manni</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=46140&amp;oldid=prev</id>
		<title>Manni at 10:47, 14 April 2018</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=46140&amp;oldid=prev"/>
				<updated>2018-04-14T10:47:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:47, 14 April 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Sieh dir das hochgeladene Physiknetz an===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Sieh dir das hochgeladene Physiknetz an===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Einige Betrachter wie Firestorm erlauben es uns, die physikalischen Netze von Objekten in der Welt zu sehen (Menü Entwickler -&amp;gt; Metadaten rendern -&amp;gt; Physikformen), damit Sie überprüfen können, ob der Upload tatsächlich korrekt war, Zuschauer gelegentlich seltsame Dinge tun kann Physics Shape Type Prim (falls vorhanden) und Convex und beobachten auswählen (beachten Sie, dass dies sehr schwer ist und der Viewer abstürzen kann, wenn viele Prims in Sicht sind) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Einige Betrachter wie Firestorm erlauben es uns, die physikalischen Netze von Objekten in der Welt zu sehen (Menü Entwickler -&amp;gt; Metadaten rendern -&amp;gt; Physikformen), damit Sie überprüfen können, ob der Upload tatsächlich korrekt war, Zuschauer gelegentlich seltsame Dinge tun kann Physics Shape Type Prim (falls vorhanden) und Convex und beobachten auswählen (beachten Sie, dass dies sehr schwer ist und der Viewer abstürzen kann, wenn viele Prims in Sicht sind)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Users]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Users]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Getting Started]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Getting Started]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:German Translations]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manni</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=46139&amp;oldid=prev</id>
		<title>Manni at 10:45, 14 April 2018</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=46139&amp;oldid=prev"/>
				<updated>2018-04-14T10:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:45, 14 April 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Dies ist eine gültige Option, da die aktuellen Betrachter immer eine grobe Physikform laden, die dem Umriss deines Gitters folgt, mit Löchern gefüllt (ausgewählt in der Welt mit dem Physik-Formtyp CONVEX) und das ist vielleicht gut genug, oder du wirst später die Physikdarstellung machen in der Welt, die grundlegende Prims verwendet, oder das Objekt nur für den visuellen Effekt nur ist (Phantom / geben Sie kein ein), brauchen Avatars auch Physiknetz nicht. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Dies ist eine gültige Option, da die aktuellen Betrachter immer eine grobe Physikform laden, die dem Umriss deines Gitters folgt, mit Löchern gefüllt (ausgewählt in der Welt mit dem Physik-Formtyp CONVEX) und das ist vielleicht gut genug, oder du wirst später die Physikdarstellung machen in der Welt, die grundlegende Prims verwendet, oder das Objekt nur für den visuellen Effekt nur ist (Phantom / geben Sie kein ein), brauchen Avatars auch Physiknetz nicht. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Calculate Weights &amp;amp; Fee&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Berechnen Sie Gewichte und Gebühren&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Press this button after setting the four fields above&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Drücken Sie diese Taste, nachdem Sie die vier obigen Felder eingestellt haben&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dies kann lange dauern, wird möglicherweise nie enden oder Ihnen Fehler geben. Was kannst du dagegen tun? &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This may take a long time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may never finish&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or give you errors&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What can you do about that?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Wenn du nicht auf deinem Modell laufen oder durch die Löcher gehen musst&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;versuche&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die Physik-Detailstufe auf LOWEST zu setzen oder WÄHLE EINE auszuwählen (diese letzte bedeutet keine) &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Wenn die Physik-Detailebene auf HÖCHSTE eingestellt wird, kann ein Modell manchmal erfolgreich geladen werden, wenn dies bei anderen Einstellungen nicht der Fall ist. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Wenn Sie ein Physikmodell haben müssen, versuchen Sie, es in eine andere Region hochzuladen, auf der BulletSim, ODE, eine ältere Version von OpenSim oder eine Kombination davon ausgeführt wird. Tragen Sie das Netz bei Bedarf in Ihrem Koffer nach Hause. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Ihr Modell kann Lücken, gequälte Vierecke oder zu viele Scheitelpunkte aufweisen. Versuchen Sie es zu vereinfachen oder aufzuräumen und laden Sie es dann erneut hoch&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* If you don't need to walk on your model or walk through the holes, try setting the Physics Level of Detail to LOWEST or CHOOSE ONE (this last one means none)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Hochladen===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Setting the Physics Level of Detail to HIGHEST sometimes allows a model to load successfully when other settings do not&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Die Schaltfläche &amp;quot;Gewichte berechnen&amp;quot; wird in &amp;quot;Hochladen&amp;quot; geändert&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Drücken Sie diese Taste&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dein Netz wird hochgeladen und erscheint &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deinem Ordner Objekte im Inventar&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dies kann lange dauern&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wird möglicherweise nie enden oder Ihnen Fehler geben&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Siehe die obigen Vorschläge&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* If you must have a physics model, try uploading it on another region running BulletSim, ODE, an older version of OpenSim or some combination&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Carry the mesh home &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your suitcase if necessary&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Your model may have gaps&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tortured quadrangles or too many vertexes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Try simplifying it or cleaning it up and then upload it again&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Upload&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nach dem Hochladen eines MESH&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Calculate Weights &amp;amp; Fee button will change to Upload, press that&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Rez eine Kopie und überprüfen Sie&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Your mesh will be uploaded and appear &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your Objects folder in inventory&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Standardmäßig wird bei 0&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9 ein neues Mesh mit Physics Shape Type CONVEX rez &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This may take a long time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may never finish&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or give you errors. See the suggestions above&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Abhängig davon, welche Version von OpenSim Sie haben, welche Physik-Engine es verwendet und andere Parameter, kann Ihr Mesh &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;einem Modus sein, den Sie nicht erwarten&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Abhängig davon&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ob Ihr Mesh als Root- oder als Kind-Prim verwendet wird&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kann es sich in einem Modus befinden, den Sie nicht erwarten&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==After You Upload A MESH==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also &lt;/ins&gt;rez &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eine Kopie von deinem Mesh&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;verlinke es wenn nötig mit etwas anderem&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bearbeite es und sieh dir den &lt;/ins&gt;Physics Shpe Type &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;auf der Registerkarte &lt;/ins&gt;Features &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;im Build Dialog an&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===Rez a copy and check it out===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* By default on 0.9 a new mesh is &lt;/del&gt;rez &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with Physics Shape Type CONVEX&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Depending on what version of OpenSim you have, what physics engine it is using and other parameters, your mesh may rez in a mode that you don't expect.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Depending on whether your mesh is used as a root or a child prim, it may rez in a mode that you don't expect.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So rez a copy of your mesh&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;link it to something else if necessary&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;edit it and look at the &lt;/del&gt;Physics Shpe Type &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the &lt;/del&gt;Features &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tab in the build dialog&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Physics Shape Type &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has the following values&lt;/del&gt;:===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Physics Shape Type &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hat die folgenden Werte&lt;/ins&gt;:===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* NONE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;means your mesh is &lt;/del&gt;phantom (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if a child &lt;/del&gt;prim). Root &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prims still use the &lt;/del&gt;PHANTOM &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;setting in the Object tab for this&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* NONE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bedeutet, dass Ihr Mesh &lt;/ins&gt;phantom &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ist &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wenn ein Kind &lt;/ins&gt;prim &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ist&lt;/ins&gt;). Root&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-Prims verwenden dafür weiterhin die &lt;/ins&gt;PHANTOM&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-Einstellung auf der Registerkarte &amp;quot;Objekt&amp;quot;&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* CONVEX HULL &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;means your mesh acts like it has been shrink-wrapped with an invisible shield&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You cannot walk through holes in it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* CONVEX HULL &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bedeutet, dass sich Ihr Mesh so verhält, als wäre es mit einem unsichtbaren Schild eingeschweißt worden&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Du kannst nicht durch Löcher hindurchgehen&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PRIM &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;means your mesh &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;collides&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like the yellow triangles you saw in the &lt;/del&gt;Preview &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;picture while setting the &lt;/del&gt;Physics Level of Detail&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PRIM &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bedeutet, dass Ihr Mesh &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kollidiert&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wie die gelben Dreiecke, die Sie im &lt;/ins&gt;Preview&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-Bild gesehen haben, während Sie die &lt;/ins&gt;Physics Level of Detail &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;einstellen &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Why Do Some &lt;/del&gt;Mesh &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not Allow Physics Type &lt;/del&gt;PRIM?===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Warum lassen einige &lt;/ins&gt;Mesh &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Physik nicht &lt;/ins&gt;PRIM &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;zu&lt;/ins&gt;?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you uploaded your mesh and forgot to set the &lt;/del&gt;Physics Level of Detail &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to any value &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;left it as CHOOSE ONE&lt;/del&gt;), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you may never be allowed to set &lt;/del&gt;PRIM&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wenn Sie Ihr Mesh hochgeladen haben und vergessen haben, die &lt;/ins&gt;Physics Level of Detail &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;auf einen beliebigen Wert zu setzen &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lassen Sie es als WÄHLEN&lt;/ins&gt;), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dürfen Sie niemals &lt;/ins&gt;PRIM &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;setzen&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* In older versions of OpenSim, with BulletSim or ODE physics, if you forgot to set the Physics Level of Detail then HIGH was assumed and Physics Type PRIM worked.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* In OpenSim 0.9 with ubODE physics, if you forgot to set the Physics Level of Detail then YOU WILL NEVER BE ABLE TO WALK THROUGH HOLES IN THE MESH.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* If your mesh was loaded in an older version of OpenSim, did not have a Physics Level of Detail and has worked fine for ages, when you update to 0.9 with ubODE YOU WILL NO LONGER BE ABLE TO WALK THROUGH HOLES IN THE MESH.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* If you still have the DAE file, on OpenSim 0.9 with ubODE you must upload the mesh again and this time REMEMBER TO SET THE PHYSICS LEVEL of DETAIL&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* If you no longer have the DAE file or you got the mesh from some unknown source YOU ARE S.O.L.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* If you got the mesh from someone else, ask them to give you a new copy after SETTING THE PHYSICS LEVEL OF DETAIL&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* You may also build a physics collision shape adding basic transparent prims, in fact this is a good option for vehicles for example&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See the uploaded physics mesh&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* In älteren Versionen von OpenSim, mit BulletSim- oder ODE-Physik, wurde, wenn Sie vergessen haben, die Physics Level of Detail einzustellen, HIGH angenommen und Physics Type PRIM funktioniert. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some viewers like &lt;/del&gt;Firestorm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allow us to see the physics meshes of objects &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Wenn Sie in OpenSim 0.9 mit UbODE-Physik vergessen haben, die Physik-Detailebene einzustellen, dann werden Sie niemals in der Lage sein, durch Löcher im Netz zu gehen. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;( &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Menu Developer &lt;/del&gt;-&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Render Metadata &lt;/del&gt;-&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Physics Shapes &lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Wenn Ihr Mesh in eine ältere Version von OpenSim geladen wurde, hatte keine Physics Level of Detail und hat lange funktioniert, wenn Sie mit UbODE auf 0.9 aktualisieren, werden Sie nicht mehr in der Lage sein, durch Löcher im Mesh zu gehen. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so you can use that to check if the upload was in fact correct&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viewers do odd things occasionally..&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Wenn Sie noch die DAE-Datei haben, müssen Sie bei OpenSim 0.9 mit ubODE das Mesh erneut hochladen und dieses Mal daran denken, den PHYSICS-Level von DETAIL einzustellen &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can select &lt;/del&gt;Physics &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shape &lt;/del&gt;Type Prim (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if present&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Convex &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and observe&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Wenn Sie die DAE-Datei nicht mehr haben oder das Mesh von einer unbekannten Quelle haben, sind Sie SOL &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;( &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;note this is very heavy and viewer may crash if there are many prims &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;view &lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Wenn Sie das Mesh von jemand anderem bekommen haben, bitten Sie sie, Ihnen nach dem EINSTELLEN DES PHYSIKALISCHEN DETAILS eine neue Kopie zu geben &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Sie können auch eine Physik-Kollisionsform erstellen, die grundlegende transparente Prims hinzufügt, tatsächlich ist dies eine gute Option für Fahrzeuge zum Beispiel. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sieh dir das hochgeladene Physiknetz an&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Einige Betrachter wie &lt;/ins&gt;Firestorm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;erlauben es uns, die physikalischen Netze von Objekten &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;der Welt zu sehen &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Menü Entwickler &lt;/ins&gt;-&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Metadaten rendern &lt;/ins&gt;-&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Physikformen&lt;/ins&gt;), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damit Sie überprüfen können, ob der Upload tatsächlich korrekt war, Zuschauer gelegentlich seltsame Dinge tun kann &lt;/ins&gt;Physics &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shape &lt;/ins&gt;Type Prim (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;falls vorhanden&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und &lt;/ins&gt;Convex &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und beobachten auswählen &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beachten Sie, dass dies sehr schwer ist und der Viewer abstürzen kann, wenn viele Prims &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sicht sind&lt;/ins&gt;) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Users]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Users]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Getting Started]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Getting Started]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manni</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=46138&amp;oldid=prev</id>
		<title>Manni at 10:38, 14 April 2018</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=46138&amp;oldid=prev"/>
				<updated>2018-04-14T10:38:46Z</updated>
		
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:38, 14 April 2018&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;How to Upload &lt;/del&gt;Mesh ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So laden Sie das &lt;/ins&gt;Mesh &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hoch &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What fields must you fill in on the model upload dialog&lt;/del&gt;? ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Welche Felder müssen Sie im Dialog zum Hochladen von Modellen ausfüllen&lt;/ins&gt;? ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These are the values that I always fill in&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some are only recommended&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;others are absolutely necessary for physical structures like buildings&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dies sind die Werte&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die ich immer ausfülle&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;einige werden nur empfohlen, andere sind für physische Strukturen wie Gebäude absolut notwendig&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Seit &lt;/ins&gt;OpenSim 0.9.0 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und &lt;/ins&gt;ubODE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hatten viele Leute Probleme mit Mesh, das sie hochladen&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sogar mit Mesh, das &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;früheren Versionen hochgeladen wurde&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Diese Probleme basieren alle auf dem &lt;/ins&gt;Physics Level of Detail, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;achten Sie besonders auf den folgenden Abschnitt&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sie müssen nun eine Physik-Detailebene eingeben&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since &lt;/del&gt;OpenSim 0.9.0 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;ubODE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many people have had problems with mesh they upload&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even with mesh that were uploaded &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previous versions&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Modellname&lt;/ins&gt;: (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;empfohlen&lt;/ins&gt;) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These problems are all based on the &lt;/del&gt;Physics Level of Detail, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pay special attention to that section below&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You now MUST enter a Physics Level of Detail&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dieses Modell repräsentiert &lt;/ins&gt;... (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;empfohlen&lt;/ins&gt;) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Model Name&lt;/del&gt;: (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recommended&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Detaillierungsgrad &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sehr empfehlenswert&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This model represents&lt;/del&gt;... (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recommended&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Registerkarte &amp;quot;Physik&amp;quot;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Detailebene &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MUSS eine Ebene auswählen oder eine Netzdatei bereitstellen&lt;/ins&gt;) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level of Detail &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;highly recommended&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Physics tab&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level of Detail &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MUST CHOOSE a level, or provide a mesh file&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All other fields in the &lt;/del&gt;Upload Dialog &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be ignored&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Alle anderen Felder im &lt;/ins&gt;Upload&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;Dialog &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;können ignoriert werden.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Model Name&lt;/del&gt;:===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Modellname&lt;/ins&gt;:===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This field is the name the mesh will have &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your inventory&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Come on&lt;/del&gt;! &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fill something meaningful in&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dieses Feld ist der Name, den das Mesh &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ihrem Inventar haben wird&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Komm schon&lt;/ins&gt;! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fülle etwas Bedeutungsvolles hinein&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This Model represents&lt;/del&gt;...===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dieses Modell repräsentiert&lt;/ins&gt;...===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pick the closest one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I'm not sure this affects anything&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Many mesh are used as part of something else &lt;/del&gt;so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most common choice is &lt;/del&gt;&amp;quot;Building Component&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wähle das nächste aus&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ich bin mir nicht sicher, ob sich das auf irgendetwas auswirkt&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Viele Mesh werden als Teil von etwas anderem verwendet, &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dass die häufigste Wahl &lt;/ins&gt;&amp;quot;Building Component&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ist&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dies wird von &lt;/ins&gt;OpenSim &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nicht verwendet, aber einige Viewer könnten theoretisch verwenden&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wenn sie verschiedene Meshes-Verarbeitungs-&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Optimierungsparameter auswählen &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is not used by &lt;/del&gt;OpenSim, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but some viewers could in theory use if to select different meshes processing&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;optimization parameters&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  This model represents… has only one function &amp;quot;MUT_Unspecified&amp;quot; Specified in llmeshrepository.cpp&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  This model represents… has only one function &amp;quot;MUT_Unspecified&amp;quot; Specified in llmeshrepository.cpp&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160;  Es gibt im source nur eine Funktion &amp;quot;MUT_Unspecified&amp;quot; und ist in der Datei llmeshrepository.cpp nachlesbar.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level of Detail&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Detaillierungsgrad&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This determines what your mesh looks like as you view it from farther and farther away&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dies bestimmt, wie Ihr Mesh aussieht, wenn Sie es von einem weiter entfernten Ort aus betrachten&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Die Standardwerte lassen Objekte aus der Entfernung schlecht aussehen&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ich empfehle ein wenig mehr als das&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Manche Leute reagieren zu sehr darauf&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;indem sie alle auf das Maximum setzen, ich empfehle das auch nicht&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The default values make objects look bad from a distance&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I recommend a little higher than that&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some people over-react to this by setting all of them to the max&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I don't recommend that either.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* The HIGH setting defaults to all your triangles and vertexes. You see this when close to the mesh.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* I recommend increasing the MEDIUM setting to half the triangles of the HIGH setting.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* I recommend increasing the LOW setting to half the triangles of the MEDIUM.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* I recommend increasing the LOWEST setting to half the triangles of the LOW&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Physics tab&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Step &lt;/del&gt;1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level of Detail&lt;/del&gt;:===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Die Einstellung HIGH setzt standardmäßig alle Ihre Dreiecke und Eckpunkte ein. Sie sehen dies, wenn Sie sich in der Nähe des Netzes befinden. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;View your mesh in the Preview window&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will initially be gray&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Ich empfehle, die Einstellung MEDIUM auf die Hälfte der Dreiecke der Einstellung HIGH zu erhöhen. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rotate it &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with CTRL&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LEFT&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MOUSE&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DRAG&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and zoom it &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;SHIFT-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LEFT&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MOUSE_DRAG&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until you can see it at a good angle&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Ich empfehle, die Einstellung LOW auf die Hälfte der Dreiecke des MEDIUM zu erhöhen. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As you select different &lt;/del&gt;Physics Level of Detail &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;values&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yellow triangles appear on top of your model&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Ich empfehle, die Einstellung LOWEST auf die Hälfte der Dreiecke von LOW zu erhöhen. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can create your own mesh for physics and select it here&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Or you can select a &lt;/del&gt;LOD &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from the visual part&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Registerkarte Physik&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Schritt &lt;/ins&gt;1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Detailstufe&lt;/ins&gt;:===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that some may not be good for physics&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because of different optimization criteria, so you may need to choose &lt;/del&gt;HIGH &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for a proper collision shape&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Betrachten Sie Ihr Netz im Vorschaufenster&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;es wird zunächst grau sein&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Drehe es &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mit STRG&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LINKS&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MAUS&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DRUCK&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und zoome es &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mit &lt;/ins&gt;SHIFT-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LINKS&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MAUS_DRAG&lt;/ins&gt;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, bis du es in einem guten Winkel sehen kannst&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wenn Sie verschiedene &lt;/ins&gt;Physics&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;Level&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;of&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;Detail&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-Werte auswählen&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;erscheinen gelbe Dreiecke oben auf Ihrem Modell&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If a yellow triangle appears inside a doorway &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a building &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the preview&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you will not be able to walk through that door&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sie können ein eigenes Netz für die Physik erstellen und es hier auswählen &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You may not need a physics mesh&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so leave it as CHOOSE ONE&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oder Sie können eine &lt;/ins&gt;LOD &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aus dem visuellen Teil auswählen&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is a valid option because current viewers will always upload a crude physics shape that follows the outline of your mesh&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with holes filled &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;selected &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world with Physics shape type &lt;/del&gt;CONVEX) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and that maybe good enough&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or you will make the physics representation later &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world using basic prims&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or the object is only for visual effect only &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;phantom&lt;/del&gt;/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;type None&lt;/del&gt;), Avatars &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also do not need physics mesh&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beachten Sie&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dass einige aufgrund verschiedener Optimierungskriterien nicht für die Physik geeignet sind. Daher müssen Sie möglicherweise &lt;/ins&gt;HIGH &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;für eine geeignete Kollisionsform auswählen&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wenn ein gelbes Dreieck in einer Tür &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;einem Gebäude &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;der Vorschau erscheint&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;können Sie nicht durch diese Tür gehen&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Du brauchst vielleicht kein Physik-Mesh&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also lass es als WÄHLEN EINS &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dies ist eine gültige Option&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;da die aktuellen Betrachter immer eine grobe Physikform laden, die dem Umriss deines Gitters folgt, mit Löchern gefüllt &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ausgewählt &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;der Welt mit dem Physik-Formtyp &lt;/ins&gt;CONVEX) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und das ist vielleicht gut genug&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;oder du wirst später die Physikdarstellung machen &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;der Welt&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die grundlegende Prims verwendet, oder das Objekt nur für den visuellen Effekt nur ist &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Phantom &lt;/ins&gt;/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;geben Sie kein ein&lt;/ins&gt;), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brauchen &lt;/ins&gt;Avatars &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;auch Physiknetz nicht&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Calculate Weights &amp;amp; Fee===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Calculate Weights &amp;amp; Fee===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manni</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/index.php?title=How_To_Upload_Mesh/de&amp;diff=46137&amp;oldid=prev</id>
		<title>Manni: Created page with &quot;__NOTOC__ {{Quicklinks}} &lt;br /&gt;  == How to Upload Mesh == === What fields must you fill in on the model upload dialog? === These are the values that I always fill in, some are...&quot;</title>
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				<updated>2018-04-14T10:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ {{Quicklinks}} &amp;lt;br /&amp;gt;  == How to Upload Mesh == === What fields must you fill in on the model upload dialog? === These are the values that I always fill in, some are...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Upload Mesh ==&lt;br /&gt;
=== What fields must you fill in on the model upload dialog? ===&lt;br /&gt;
These are the values that I always fill in, some are only recommended, others are absolutely necessary for physical structures like buildings.&lt;br /&gt;
Since OpenSim 0.9.0 and ubODE many people have had problems with mesh they upload, even with mesh that were uploaded in previous versions.&lt;br /&gt;
These problems are all based on the Physics Level of Detail, pay special attention to that section below. You now MUST enter a Physics Level of Detail.&lt;br /&gt;
* Model Name: (recommended)&lt;br /&gt;
* This model represents... (recommended)&lt;br /&gt;
* Level of Detail (highly recommended)&lt;br /&gt;
* Physics tab, Level of Detail (MUST CHOOSE a level, or provide a mesh file)&lt;br /&gt;
&lt;br /&gt;
All other fields in the Upload Dialog can be ignored&lt;br /&gt;
&lt;br /&gt;
===Model Name:===&lt;br /&gt;
This field is the name the mesh will have in your inventory. Come on! Fill something meaningful in.&lt;br /&gt;
&lt;br /&gt;
===This Model represents...===&lt;br /&gt;
Pick the closest one. I'm not sure this affects anything. Many mesh are used as part of something else so the most common choice is &amp;quot;Building Component&amp;quot;.&lt;br /&gt;
This is not used by OpenSim, but some viewers could in theory use if to select different meshes processing/optimization parameters&lt;br /&gt;
&lt;br /&gt;
     This model represents… has only one function &amp;quot;MUT_Unspecified&amp;quot; Specified in llmeshrepository.cpp&lt;br /&gt;
&lt;br /&gt;
===Level of Detail===&lt;br /&gt;
This determines what your mesh looks like as you view it from farther and farther away.&lt;br /&gt;
The default values make objects look bad from a distance, I recommend a little higher than that.&lt;br /&gt;
Some people over-react to this by setting all of them to the max, I don't recommend that either.&lt;br /&gt;
* The HIGH setting defaults to all your triangles and vertexes. You see this when close to the mesh.&lt;br /&gt;
* I recommend increasing the MEDIUM setting to half the triangles of the HIGH setting.&lt;br /&gt;
* I recommend increasing the LOW setting to half the triangles of the MEDIUM.&lt;br /&gt;
* I recommend increasing the LOWEST setting to half the triangles of the LOW.&lt;br /&gt;
&lt;br /&gt;
===Physics tab, Step 1 Level of Detail:===&lt;br /&gt;
View your mesh in the Preview window, it will initially be gray.&lt;br /&gt;
Rotate it (with CTRL-LEFT-MOUSE-DRAG) and zoom it (with SHIFT-LEFT-MOUSE_DRAG) until you can see it at a good angle.&lt;br /&gt;
As you select different Physics Level of Detail values, yellow triangles appear on top of your model.&lt;br /&gt;
* You can create your own mesh for physics and select it here&lt;br /&gt;
* Or you can select a LOD from the visual part.&lt;br /&gt;
Note that some may not be good for physics, because of different optimization criteria, so you may need to choose HIGH for a proper collision shape.&lt;br /&gt;
* If a yellow triangle appears inside a doorway in a building in the preview, you will not be able to walk through that door.&lt;br /&gt;
* You may not need a physics mesh, so leave it as CHOOSE ONE&lt;br /&gt;
this is a valid option because current viewers will always upload a crude physics shape that follows the outline of your mesh, with holes filled (selected in world with Physics shape type CONVEX) and that maybe good enough, or you will make the physics representation later in world using basic prims, or the object is only for visual effect only (phantom/ type None), Avatars also do not need physics mesh.&lt;br /&gt;
&lt;br /&gt;
===Calculate Weights &amp;amp; Fee===&lt;br /&gt;
Press this button after setting the four fields above.&lt;br /&gt;
This may take a long time, may never finish, or give you errors. What can you do about that?&lt;br /&gt;
&lt;br /&gt;
* If you don't need to walk on your model or walk through the holes, try setting the Physics Level of Detail to LOWEST or CHOOSE ONE (this last one means none)&lt;br /&gt;
* Setting the Physics Level of Detail to HIGHEST sometimes allows a model to load successfully when other settings do not.&lt;br /&gt;
* If you must have a physics model, try uploading it on another region running BulletSim, ODE, an older version of OpenSim or some combination. Carry the mesh home in your suitcase if necessary.&lt;br /&gt;
* Your model may have gaps, tortured quadrangles or too many vertexes. Try simplifying it or cleaning it up and then upload it again.&lt;br /&gt;
&lt;br /&gt;
===Upload===&lt;br /&gt;
The Calculate Weights &amp;amp; Fee button will change to Upload, press that.&lt;br /&gt;
Your mesh will be uploaded and appear in your Objects folder in inventory.&lt;br /&gt;
This may take a long time, may never finish, or give you errors. See the suggestions above.&lt;br /&gt;
&lt;br /&gt;
==After You Upload A MESH==&lt;br /&gt;
===Rez a copy and check it out===&lt;br /&gt;
* By default on 0.9 a new mesh is rez with Physics Shape Type CONVEX&lt;br /&gt;
* Depending on what version of OpenSim you have, what physics engine it is using and other parameters, your mesh may rez in a mode that you don't expect.&lt;br /&gt;
* Depending on whether your mesh is used as a root or a child prim, it may rez in a mode that you don't expect.&lt;br /&gt;
So rez a copy of your mesh, link it to something else if necessary, edit it and look at the Physics Shpe Type in the Features tab in the build dialog.&lt;br /&gt;
&lt;br /&gt;
===The Physics Shape Type has the following values:===&lt;br /&gt;
* NONE means your mesh is phantom (if a child prim). Root prims still use the PHANTOM setting in the Object tab for this.&lt;br /&gt;
* CONVEX HULL means your mesh acts like it has been shrink-wrapped with an invisible shield. You cannot walk through holes in it.&lt;br /&gt;
* PRIM means your mesh &amp;quot;collides&amp;quot; like the yellow triangles you saw in the Preview picture while setting the Physics Level of Detail&lt;br /&gt;
 &lt;br /&gt;
===Why Do Some Mesh Not Allow Physics Type PRIM?===&lt;br /&gt;
If you uploaded your mesh and forgot to set the Physics Level of Detail to any value (left it as CHOOSE ONE), you may never be allowed to set PRIM.&lt;br /&gt;
* In older versions of OpenSim, with BulletSim or ODE physics, if you forgot to set the Physics Level of Detail then HIGH was assumed and Physics Type PRIM worked.&lt;br /&gt;
* In OpenSim 0.9 with ubODE physics, if you forgot to set the Physics Level of Detail then YOU WILL NEVER BE ABLE TO WALK THROUGH HOLES IN THE MESH.&lt;br /&gt;
* If your mesh was loaded in an older version of OpenSim, did not have a Physics Level of Detail and has worked fine for ages, when you update to 0.9 with ubODE YOU WILL NO LONGER BE ABLE TO WALK THROUGH HOLES IN THE MESH.&lt;br /&gt;
* If you still have the DAE file, on OpenSim 0.9 with ubODE you must upload the mesh again and this time REMEMBER TO SET THE PHYSICS LEVEL of DETAIL&lt;br /&gt;
* If you no longer have the DAE file or you got the mesh from some unknown source YOU ARE S.O.L.&lt;br /&gt;
* If you got the mesh from someone else, ask them to give you a new copy after SETTING THE PHYSICS LEVEL OF DETAIL&lt;br /&gt;
* You may also build a physics collision shape adding basic transparent prims, in fact this is a good option for vehicles for example.&lt;br /&gt;
&lt;br /&gt;
===See the uploaded physics mesh===&lt;br /&gt;
Some viewers like Firestorm allow us to see the physics meshes of objects in world&lt;br /&gt;
( Menu Developer -&amp;gt; Render Metadata -&amp;gt; Physics Shapes )&lt;br /&gt;
so you can use that to check if the upload was in fact correct, viewers do odd things occasionally..&lt;br /&gt;
you can select Physics shape Type Prim (if present) and Convex and observe&lt;br /&gt;
( note this is very heavy and viewer may crash if there are many prims in view )&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Manni</name></author>	</entry>

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