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		<id>http://opensimulator.org/index.php?action=history&amp;feed=atom&amp;title=Guides_%28Content_Creation%29</id>
		<title>Guides (Content Creation) - Revision history</title>
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		<updated>2026-04-25T17:03:43Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://opensimulator.org/index.php?title=Guides_(Content_Creation)&amp;diff=53464&amp;oldid=prev</id>
		<title>Tess Juel: Closing down the page. All the content has found better homes on other pages.</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=Guides_(Content_Creation)&amp;diff=53464&amp;oldid=prev"/>
				<updated>2023-05-29T16:16:01Z</updated>
		
		<summary type="html">&lt;p&gt;Closing down the page. All the content has found better homes on other pages.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:16, 29 May 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;General advice for content creator. See [[Tutorials (Content Creation)|the Tutorials page]] for more specific/practical advice.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== General ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* [https://chinrey.blogspot.com/2019/02/immersion.html Immersion] (Link confirmed 2023-05-27)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Models ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* [https://chinrey.blogspot.com/2020/09/second-life-mesh-physics-101.html Second Life Mesh Physics 101] (Link confirmed 2023-05-27) Not all of the info here applies to opensim since it uses a different physics engine than SL.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* [https://www.kitely.com/forums/viewtopic.php?f=25&amp;amp;t=5691 How to make good mesh physics] (Link confirmed 2023-05-27) A similar article more geared towards opensim.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* [https://chinrey.blogspot.com/2019/03/lag-geometry-prims-meshes-and-sculpts.html Lag: Geometry (prims, meshes and sculpts) ] (Link confirmed 2023-05-27)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/index.php?title=Guides_(Content_Creation)&amp;diff=53461&amp;oldid=prev</id>
		<title>Tess Juel: Moving the texture section to another page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=Guides_(Content_Creation)&amp;diff=53461&amp;oldid=prev"/>
				<updated>2023-05-29T12:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;Moving the texture section to another page&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:03, 29 May 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://www.kitely.com/forums/viewtopic.php?f=25&amp;amp;t=5691 How to make good mesh physics] (Link confirmed 2023-05-27) A similar article more geared towards opensim.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://www.kitely.com/forums/viewtopic.php?f=25&amp;amp;t=5691 How to make good mesh physics] (Link confirmed 2023-05-27) A similar article more geared towards opensim.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://chinrey.blogspot.com/2019/03/lag-geometry-prims-meshes-and-sculpts.html Lag: Geometry (prims, meshes and sculpts) ] (Link confirmed 2023-05-27)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://chinrey.blogspot.com/2019/03/lag-geometry-prims-meshes-and-sculpts.html Lag: Geometry (prims, meshes and sculpts) ] (Link confirmed 2023-05-27)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Textures ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* [https://chinrey.blogspot.com/2019/02/deadly-sins-of-texturing.html The Deadly Sins of Texturing] (Link confirmed 2023-05-27)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/index.php?title=Guides_(Content_Creation)&amp;diff=53419&amp;oldid=prev</id>
		<title>Tess Juel: Created page with &quot;General advice for content creator. See the Tutorials page for more specific/practical advice.  == General == * [https://chinrey.blogspot.com/...&quot;</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/index.php?title=Guides_(Content_Creation)&amp;diff=53419&amp;oldid=prev"/>
				<updated>2023-05-27T08:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;General advice for content creator. See &lt;a href=&quot;/wiki/Tutorials_(Content_Creation)&quot; title=&quot;Tutorials (Content Creation)&quot;&gt;the Tutorials page&lt;/a&gt; for more specific/practical advice.  == General == * [https://chinrey.blogspot.com/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;General advice for content creator. See [[Tutorials (Content Creation)|the Tutorials page]] for more specific/practical advice.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
* [https://chinrey.blogspot.com/2019/02/immersion.html Immersion] (Link confirmed 2023-05-27)&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
* [https://chinrey.blogspot.com/2020/09/second-life-mesh-physics-101.html Second Life Mesh Physics 101] (Link confirmed 2023-05-27) Not all of the info here applies to opensim since it uses a different physics engine than SL.&lt;br /&gt;
* [https://www.kitely.com/forums/viewtopic.php?f=25&amp;amp;t=5691 How to make good mesh physics] (Link confirmed 2023-05-27) A similar article more geared towards opensim.&lt;br /&gt;
* [https://chinrey.blogspot.com/2019/03/lag-geometry-prims-meshes-and-sculpts.html Lag: Geometry (prims, meshes and sculpts) ] (Link confirmed 2023-05-27)&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
* [https://chinrey.blogspot.com/2019/02/deadly-sins-of-texturing.html The Deadly Sins of Texturing] (Link confirmed 2023-05-27)&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

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