/* * Copyright (c) 2009, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; namespace OpenMetaverse { /// /// A hierarchical token bucket for bandwidth throttling. See /// http://en.wikipedia.org/wiki/Token_bucket for more information /// public class TokenBucket { /// Parent bucket to this bucket, or null if this is a root /// bucket TokenBucket parent; /// Size of the bucket in bytes. If zero, the bucket has /// infinite capacity int maxBurst; /// Rate that the bucket fills, in bytes per millisecond. If /// zero, the bucket always remains full int tokensPerMS; /// Number of tokens currently in the bucket int content; /// Time of the last drip, in system ticks int lastDrip; #region Properties /// /// The parent bucket of this bucket, or null if this bucket has no /// parent. The parent bucket will limit the aggregate bandwidth of all /// of its children buckets /// public TokenBucket Parent { get { return parent; } } /// /// Maximum burst rate in bytes per second. This is the maximum number /// of tokens that can accumulate in the bucket at any one time /// public int MaxBurst { get { return maxBurst; } set { maxBurst = (value >= 0 ? value : 0); } } /// /// The speed limit of this bucket in bytes per second. This is the /// number of tokens that are added to the bucket per second /// /// Tokens are added to the bucket any time /// is called, at the granularity of /// the system tick interval (typically around 15-22ms) public int DripRate { get { return tokensPerMS * 1000; } set { if (value == 0) tokensPerMS = 0; else if (value / 1000 <= 0) tokensPerMS = 1; // 1 byte/ms is the minimum granularity else tokensPerMS = value / 1000; } } /// /// The number of bytes that can be sent at this moment. This is the /// current number of tokens in the bucket /// If this bucket has a parent bucket that does not have /// enough tokens for a request, will /// return false regardless of the content of this bucket /// public int Content { get { return content; } } #endregion Properties /// /// Default constructor /// /// Parent bucket if this is a child bucket, or /// null if this is a root bucket /// Maximum size of the bucket in bytes, or /// zero if this bucket has no maximum capacity /// Rate that the bucket fills, in bytes per /// second. If zero, the bucket always remains full public TokenBucket(TokenBucket parent, int maxBurst, int dripRate) { this.parent = parent; MaxBurst = maxBurst; DripRate = dripRate; lastDrip = Environment.TickCount & Int32.MaxValue; } /// /// Remove a given number of tokens from the bucket /// /// Number of tokens to remove from the bucket /// True if the requested number of tokens were removed from /// the bucket, otherwise false public bool RemoveTokens(int amount) { bool dummy; return RemoveTokens(amount, out dummy); } /// /// Remove a given number of tokens from the bucket /// /// Number of tokens to remove from the bucket /// True if tokens were added to the bucket /// during this call, otherwise false /// True if the requested number of tokens were removed from /// the bucket, otherwise false public bool RemoveTokens(int amount, out bool dripSucceeded) { if (maxBurst == 0) { dripSucceeded = true; return true; } dripSucceeded = Drip(); if (content - amount >= 0) { if (parent != null && !parent.RemoveTokens(amount)) return false; content -= amount; return true; } else { return false; } } /// /// Add tokens to the bucket over time. The number of tokens added each /// call depends on the length of time that has passed since the last /// call to Drip /// /// True if tokens were added to the bucket, otherwise false private bool Drip() { if (tokensPerMS == 0) { content = maxBurst; return true; } else { int now = Environment.TickCount & Int32.MaxValue; int deltaMS = now - lastDrip; if (deltaMS <= 0) { if (deltaMS < 0) lastDrip = now; return false; } int dripAmount = deltaMS * tokensPerMS; content = Math.Min(content + dripAmount, maxBurst); lastDrip = now; return true; } } } }