http://opensimulator.org/api.php?action=feedcontributions&user=Zonja&feedformat=atomOpenSimulator - User contributions [en]2024-03-28T09:57:24ZUser contributionsMediaWiki 1.19.9http://opensimulator.org/wiki/PerformancePerformance2010-08-26T10:07:56Z<p>Zonja: </p>
<hr />
<div>{{Template:Quicklinks}}<br />
<br />
=Introduction=<br />
<br />
OpenSim performance is a very complex issue. Performance can be affected by any number of things, including the number of prims on a region, number of regions, number of avatars, network quality between server and viewer, network quality between simulator and grid services, etc.<br />
<br />
==Hardware Requirements==<br />
<br />
Unfortunately, this is a very difficult question in light of all the factors mentioned above. Below are some examples of hardware people use/have used. Please feel free to add to the list, or to add any reports to the performance studies and blog posts section. '''These are examples to help you in your selection, not necessarily recommendations.'''<br />
<br />
Object Parts ~= # prim<br />
<br />
Sensors and Timers are generally more intensive then regular scripts, so please specify quantity of each.<br />
<br />
{| border="1"<br />
!Description<br />
!Operating System (please add Mono version if appropriate)<br />
!OpenSim version<br />
!RAM/AVG_USE_%<br />
!CPU<br />
!#/type of regions<br />
!# simultaneous avs<br />
!#scripts/timers/Sensors<br />
!Location<br />
!#objectparts<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Intrepid (8.10)<br />
|Unknown<br />
|540MB/?<br />
|1x quad-core 2.5GHz Xeon (L5420)<br />
|1 region + 9 voids<br />
|generally 1-2<br />
|few<br />
|Knifejaw Atoll & surrounding on OSGrid<br />
|?<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Jaunty (9.04)<br />
|Unknown<br />
|360MB/?<br />
|2x dual-core 2.0GHz Xeon (5130)<br />
|1 void<br />
|generally 1-2 <br />
|none<br />
|Knifejaw Road on OSGrid<br />
|?<br />
|-<br />
|Dedicated Server from A+<br />
|Windows Server 2003<br />
|Unknown<br />
|1 Meg<br />
|1x single-core 2.8GHz Celeron<br />
|2regions per server<br />
|6 at once with no issues<br />
|Waterfalls, texture anims, window texture switchers, lots of sound loops<br />
|Pleasure Planet Welcome center & Region Pleasure Planet in OSGrid<br />
|20000 prims per region<br />
|-<br />
|Amazon EC2 "high-CPU medium instance" (Xen VM)<br />
|Windows Server 2003<br />
|Unknown<br />
|1.7GB<br />
|1x dual-core 2.3GHz (Intel E5345)<br />
|1 region with sailing race course<br />
|7 avs, 4 in boats<br />
|scripted start line<br />
|Castle Rock, OSGrid<br />
|<br />
|-<br />
|Dedicated Server from simhost.com<br />
|SuSe 11.2 x64<br />
|Unknown<br />
|8gb / 50%<br />
|4x Core2Quad Q9300 2.6ghz<br />
|1 region (Wright Plaza) uses approx 4gb ram<br />
|20-25 users<br />
|Freebie Stores / Meeting Center / Video Theater<br />
|@osgrid.org Heavy Use Sim<br />
|17500 prims aprox 1500 scripts<br />
|-<br />
|Home machine<br />
|Windows XP SP3<br />
|0.7.0.1 (Diva r13558)<br />
|3GB / 15-40% incl. Opensim and MySQL<br />
|4x Core2Quad Q6600 2.4 GHz. Use: generally, 0-10%<br />
|11 regions<br />
|1-6 users<br />
|Many scripted objects (1934 scripts)<br />
|[http://zonjacapalini.wordpress.com/2010/08/25/condensation-land-a-status-report/ Condensation Land]<br />
|38,065 prims<br />
|}<br />
<br />
==Performance studies and blog posts==<br />
<br />
These provide some interesting data on the performance limitations of OpenSim at various points in time.<br />
<br />
* [https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html] - Some interesting information from Mr Blue. Physical objects and max avatars are limited by single thread performance in OpenSim.<br />
* [http://www.sciencesim.com/wiki/doku.php/vwperf/start http://www.sciencesim.com/wiki/doku.php/vwperf/start] - Links to ScienceSim performance studies, including some very recent ones.<br />
* [[Improving Performance]] - An old page from July 2009 detailing some performance issues on OpenSim. Some of these issues are still valid (e.g. ODE issues).<br />
* [[NHibernate Performance Testing]] &mdash; SQLite and MySQL performance tests with NHibernate.<br />
* [[LibSecondLife performance problems]] - Another old page from November 2007 detailing issues with libsecondlife (now called libopenmetaverse).<br />
* [http://opensim.cybertechnews.org/?p=71 Experiences from Operating a 3D Region Server in OSGrid - Part 1]<br />
* [http://opensim.cybertechnews.org/?p=104 Experiences from Operating a 3D Region Server in OSGrid - Part 2]<br />
<br />
==Performance hints==<br />
<br />
Here are some specific things you might be able to do to improve performance<br />
<br />
===Running Squid on your region server as a reverse proxy to the asset server===<br />
1. Download and install the Squid Proxy from: http://www.squid-cache.org/Download/<br><br />
2. Create your [[squid.conf]] configuration file.<br><br />
3. Change your asset_server configuration in your OpenSim.ini to point to http://localhost:3128/<br><br />
4. Start everything up!<br><br />
<br />
Now assets will be cached in the squid cache on the region server, and will be served up much faster, especially on region restart.<br />
<br />
=== GC_NO_EXPLICIT ===<br />
<br />
Sometimes this patch applied to mono-svn has helped my sim run a lot faster and not slowly get bogged down.<br />
<br />
$mono-svn-root$/mono<br />
mono/metadata/boehm-gc.c<br />
<br />
<pre><br />
Index: boehm-gc.c<br />
===================================================================<br />
--- boehm-gc.c (revision 105684)<br />
+++ boehm-gc.c (working copy)<br />
@@ -107,6 +107,10 @@<br />
void<br />
mono_gc_collect (int generation)<br />
{<br />
+ static int no_explicite_gc = 0; if (no_explicite_gc==0) {if (getenv("GC_NO_EXPLICIT")) {no_explicite_gc = 1;return;} else {no_explicite_gc = 2;}} else if (no_explicite_gc==1) {<br />
+ g_print("\n --------GC_NO_EXPLICIT \n");<br />
+ return;<br />
+ }<br />
MONO_PROBE_GC_BEGIN (generation);<br />
<br />
GC_gcollect ();<br />
</pre><br />
<br />
Not only this, but I recompile the mono runtime:<br />
<pre>--with-large-heap=yes</pre><br />
<br />
Otherwise, the Sim is limited to 3GB RAM. Probably, this second peice is more important. But still, afterwards it's worth a shot to test with both to see if there is a difference in performance:<br />
<br />
export GC_NO_EXPLICIT=1<br />
and<br />
unset GC_NO_EXPLICIT<br />
<br />
What I think, (only a guess) is that Mono starts internally GC thrashing in fishing expeditions to gaining maybe 1k of RAM at time. And by having a large heap (>3GB), it is possible might keep mono less apt to do stop world complete collections as often.</div>Zonjahttp://opensimulator.org/wiki/Public_Hypergrid_NodesPublic Hypergrid Nodes2010-08-26T09:49:41Z<p>Zonja: Updated information about Condensation Land</p>
<hr />
<div>{{Template:Quicklinks}} <br> <br />
<br />
__TOC__ <br />
<br />
== Hypergrid-enabled sims ==<br />
<br />
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims! <br />
<br />
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. <br />
<br />
<br> <br />
<br />
{| cellspacing="0" cellpadding="5" border="1" align="center"<br />
|-<br />
! [[Hypergrid|link-region server and port]] <br />
! Organization <br />
! Description <br />
! Grid Location<br />
|-<br />
| '''osl2.nac.uci.edu:9006''' <br />
| University of California, Irvine <br />
| The "UCI Welcome" region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid. <br />
| OSGrid is centered at 10,000, 10,000<br />
|-<br />
| '''osl3.nac.uci.edu:9000''' <br />
| University of California, Irvine <br />
| The "UC Irvine" region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid. <br />
| OSGrid is centered at 10,000, 10,000<br />
|-<br />
| '''ucigrid02.nacs.uci.edu:9000''' <br />
| University of California, Irvine <br />
| The UCI Grid <br />
| UCIGrid is centered at 8,888, 8,888<br />
|-<br />
| '''ucigrid04.nacs.uci.edu:9003''' <br />
| University of California, Irvine <br />
| The UCI Grid, region "Gateway 3000". Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's. <br />
| This node is positioned at 3,000, 3,000<br />
|-<br />
| '''ucigrid04.nacs.uci.edu:9007''' <br />
| University of California, Irvine <br />
| The UCI Grid, region "Gateway 7000". Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's. <br />
| This node is positioned at 7,000, 7,000.<br />
|-<br />
| '''www.meanduland.com:9124''' <br />
| Grid Meanduland <br />
| [http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. <br />
| Centered at 8000, 8000<br />
|-<br />
| '''hypergrid.cyberlandia.net:9100''' <br />
| Cyberlandia <br />
| The "Cyberlandia Gw" region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. <br />
| Cyberlandia is centered at&nbsp;???<br />
|-<br />
| '''venezia.cyberlandia.net:9100''' <br />
| Cyberlandia <br />
| The "Osgrid Gw" region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map "Cyberlandia grid" You can link to it as a way to link to OSGrid. <br />
| OSGrid is centered at 10,000, 10,000<br />
|-<br />
| '''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1''' <br />
| Ralf Haifisch on osgrid <br />
| The "Sharkland Tropical" region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions <br />
| Centered at 10000,10000 <br />
<br> <br />
<br />
|-<br />
| '''joomla-italia.net:9000''' <br />
| Social Network Italia <br />
| The "SNI City" region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin <br />
| Centered at&nbsp;???<br />
|-<br />
| '''collateral.opensim-italia.net:9000''' <br />
| Part of Social Network Italia <br />
| Collateral World <br />
| Centered at&nbsp;???<br />
|-<br />
| '''88.191.79.199:9050''' <br />
| Francogrid <br />
| Francogrid node, connected to "City", behind the welcome land of Francogrid "Orion" <br />
| Centered at 1000 1000<br />
|-<br />
| '''94.23.8.158:9300''' <br />
| Le Monde de Darwin <br />
| The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:Hypergrid.jpg|200px]] <br />
| Centered at 1000 1000<br />
|-<br />
| '''sg.k-grid.com:9000''' <br />
| K-Grid <br />
| The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 <br />
| This node is located at 3700,3700<br />
|-<br />
| '''metropolis.hypergrid.org:9000''' <br />
| METROPOLIS-Grid <br />
| The Region "Center-World" connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here <br />
| Centered at 7000,7000<br />
|-<br />
| '''ascent.bluewallgroup.com:9910''' <br />
| BlueWall Information Technologies <br />
| This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|thumb|none|150px|Get your Hypernaut here :)]] <br />
| Centered at 6000,6000<br />
|-<br />
| '''http://myopengrid.com:9005/''' <br />
| '''MyOpenGrid''' <br />
| Myopengrid is connected to osl2.nac.uci.edu "Osgrid Gateway" and 88.191.79.199 9050 "Franco Grid" <br />
| Centered at 7000,7000<br />
|-<br />
| '''cuonsim1.de:9300''' <br />
| Cuon-Grid <br />
| Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. <br />
| Centered at 10,000, 10,000<br />
|-<br />
| '''metaversesims.net:9000''' <br />
| Metaverse Sims <br />
| 6-region standalone hypergrid linked to several other grids. <br />
| Centered at 9000, 9000 <br />
<br> <br />
|-<br />
| '''87.230.89.74:9000''' <br />
| SCHWARZE WELT <br />
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio <br />
| 100000 10000 <br />
<br> <br />
<br />
|-<br />
| '''peak.sciencesim.com:9001''' <br />
| ScienceSim <br />
| [http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content. <br />
| Centered at 10000,10000<br />
|-<br />
| '''alpha.bubblecloud.org:9000''' <br />
| Bubble Cloud <br />
| The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy. <br />
| Centered at 10,000, 10,000<br />
|-<br />
| '''opensim.m34.mx-host.de:9090''' <br />
| OpenSIM.de Sim1 <br />
| [http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones. <br />
| Centered at 4400,4400<br />
|-<br />
| '''64.150.180.188:9031''' <br />
| Virtual World Trade Center <br />
| [http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com. <br />
| VWTC is at 3003, 3003<br />
|-<br />
| '''condensationland.com:9000''' <br />
| Zonja Capalini <br />
| Condensation Land, 10 regions<br />
| Centered at 7789, 7789<br />
|-<br />
| '''66.240.232.94:9010''' <br />
| Snoopy Pfeffer <br />
| OSGrid, Samsara, freebie shopping region <br />
| Centered at 10006, 9999<br />
|-<br />
| '''66.240.232.94:9011''' <br />
| Snoopy Pfeffer <br />
| OSGrid, Snoopies, dance club and event region <br />
| Centered at 10005, 9999<br />
|-<br />
| '''twistedsky.net:9000''' <br />
| Twisted Sky <br />
| Welcome region on the Twisted Sky World Grid (at 998, 1000) - http://twistedsky.net <br />
| Centered at 1000, 1000<br />
|-<br />
| '''www.xn--tln-tna.net:8002''' <br />
| Tlön <br />
| Tlön, Uqbar and Orbis Tertius - http://www.tlön.net (http://www.xn--tln-tna.net/) <br />
| Centered at 7650, 7650<br />
|-<br />
| '''logicamp.dyndns.org:9300''' <br />
| Logicamp <br />
| [http://www.logicamp.com/ Logicamp] is a virtual world specialized in camp-site management and virtual tourism. You can visit it throughout our cable network. <br />
| <br><br />
|-<br />
| '''www.pmgrid.org:9020''' <br />
| PMGrid <br />
| PMGrid is a set of areas for grid development prior to implementation so there is no specific theme. Visit here and see a varied range of builds and perhaps get some ideas for yourself.[http://pmgrid.julpet.ath.cx http://www.pmgrid.org] <br />
| centered at 7000, 7000<br />
|-<br />
| '''62.40.147.45:9100''' <br />
| Austria Grid <br />
| A virtual copy of the country Austria. This Grid is for all those who want to find their hometown in the virtual landscape of a virtual Austria.This Grid is not only for creating a virtual Austria, it's a meeting point, a place for communication. For permanent link-exchange, write an email. <br />
| centered at 7000, 6990<br />
|-<br />
| '''62.40.147.45:9090''' <br />
| Psychedelia Grid <br />
| The home of psychedelic music. This Grid is for all fans of psychedelic music. Watch the bands playing at the festival and stay over night in your tent. <br />
| centered at 6000, 5990<br />
|-<br />
| YourSimSpot.com:9000<br> <br />
| [http://YourSimSpot.com YourSimSpot]<br> <br />
| Main region at YourSimSpot (1000,1000) - [http://YourSimSpot.com YourSimSpot] <br />
| Centered at 1000, 1000<br><br />
|-<br />
| my3dworld.org:9000<br> <br />
| My3dWorld<br> <br />
| Main region at My3dworld (7900,7900)<br> Home of Johnny 5 bot[[Image:Johnny5.jpg|thumb|none|128px|Meet Johnny 5]]16 plot Megaregion has Hypergate, linked to several other grids on map - [http://my3dworld.org My3dWorld]<br> <br />
| Centered at 7900, 7900<br><br />
|}<br />
<br />
== Hypergrid 1.5 - Enabled Grids/Sims ==<br />
<br />
The following is a list of hypergrid 1.5-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims! Please note that HG 1.5 is very new and a lot of these Sims/Grids are only there temporarily.<br />
<br />
<br> <br />
<br />
{| cellspacing="0" cellpadding="5" border="1" align="center"<br />
|-<br />
! [[Hypergrid|link-region server and port]] <br />
! Organization <br />
! Description <br />
! Grid Location<br />
|-<br />
| login.germangrid.de:8002<br />
| German Grid <br />
| German development grid on V 0.71(dev)<br />
| Centred at 8000,8000<br />
|-<br />
| marlokir.selfip.net:9000<br />
| Marlokir<br />
| Just a small standalone for testing running on version 0.7.1 (dev).<br />
It will probably be online only temporarily.<br />
| Centred at 4500,4500<br />
|-<br />
| 86.26.8.89:8002:Rhiga<br />
| My Private World<br />
| Just a small grid that I run from my iMac at home.<br />
Please feel free to pop over and visit.<br />
| Centred at 6500,6500<br />
|-<br />
| virtual.aiai.ed.ac.uk:8002:Openvue <br />
| Openvue<br />
| Openvue grid at Edinburgh University<br />
| Centred at 1000,1000<br />
|-<br />
| 145.99.250.20:8002<br />
| DWGrid<br />
| DWGrid<br />
| Centred at 7000,7000<br />
|-<br />
| metaversesims.net:9001<br />
| Metaverse Sims<br />
| 6-region standalone hypergrid<br />
| Centred at 8000,8000<br />
|-<br />
| opensim.betatechnologies.info:8002<br />
| Beta Technologies OpenSim Grid (btgrid)<br />
| Grid for internal development, mostly for academic research and backups from old sims. V. 0.7.0.1<br />
| Centred at 3650,3650<br />
|-<br />
| hippo.is-a-geek.com:8002<br />
| The Bloomfield Grid<br />
| This is a personal grid for my friends and familly, However we welcome others with a smile. V. 0.7.0.1 (We are also Hyper Gate enabled)<br />
| Centred at 1000,1000<br />
|-<br />
| tritongrid.com:8002<br />
| Triton Grid<br />
| This is a 100+ region Public grid. All are welcome (We are also Hyper Gate enabled in several regions throughout the grid)<br />
| Centred at 9000,9000<br />
|-<br />
| condensationland.com:9000<br />
| Condensation Land<br />
| 10 regions<br />
| Centered at 7789, 7789<br />
<br />
|-<br />
|}<br />
<br />
== External directories of Hypergrid-enabled sims ==<br />
<br />
*[http://www.gridhop.net GridHop] <br />
*[http://hypernodes.org HyperNodes.org]<br />
*[http://www.hyperica.com Hyperica]<br />
*[http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSim 0.7.x ) and HyperGrid 1.0 ( OpenSim 0.6.x ) standalones & grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.<br />
<br />
[[Category:Hypergrid]]</div>Zonjahttp://opensimulator.org/wiki/PerformancePerformance2010-08-26T09:46:01Z<p>Zonja: </p>
<hr />
<div>{{Template:Quicklinks}}<br />
<br />
=Introduction=<br />
<br />
OpenSim performance is a very complex issue. Performance can be affected by any number of things, including the number of prims on a region, number of regions, number of avatars, network quality between server and viewer, network quality between simulator and grid services, etc.<br />
<br />
==Hardware Requirements==<br />
<br />
Unfortunately, this is a very difficult question in light of all the factors mentioned above. Below are some examples of hardware people use/have used. Please feel free to add to the list, or to add any reports to the performance studies and blog posts section. '''These are examples to help you in your selection, not necessarily recommendations.'''<br />
<br />
Object Parts ~= # prim<br />
<br />
Sensors and Timers are generally more intensive then regular scripts, so please specify quantity of each.<br />
<br />
{| border="1"<br />
!Description<br />
!Operating System (please add Mono version if appropriate)<br />
!OpenSim version<br />
!RAM/AVG_USE_%<br />
!CPU<br />
!#/type of regions<br />
!# simultaneous avs<br />
!#scripts/timers/Sensors<br />
!Location<br />
!#objectparts<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Intrepid (8.10)<br />
|Unknown<br />
|540MB/?<br />
|1x quad-core 2.5GHz Xeon (L5420)<br />
|1 region + 9 voids<br />
|generally 1-2<br />
|few<br />
|Knifejaw Atoll & surrounding on OSGrid<br />
|?<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Jaunty (9.04)<br />
|Unknown<br />
|360MB/?<br />
|2x dual-core 2.0GHz Xeon (5130)<br />
|1 void<br />
|generally 1-2 <br />
|none<br />
|Knifejaw Road on OSGrid<br />
|?<br />
|-<br />
|Dedicated Server from A+<br />
|Windows Server 2003<br />
|Unknown<br />
|1 Meg<br />
|1x single-core 2.8GHz Celeron<br />
|2regions per server<br />
|6 at once with no issues<br />
|Waterfalls, texture anims, window texture switchers, lots of sound loops<br />
|Pleasure Planet Welcome center & Region Pleasure Planet in OSGrid<br />
|20000 prims per region<br />
|-<br />
|Amazon EC2 "high-CPU medium instance" (Xen VM)<br />
|Windows Server 2003<br />
|Unknown<br />
|1.7GB<br />
|1x dual-core 2.3GHz (Intel E5345)<br />
|1 region with sailing race course<br />
|7 avs, 4 in boats<br />
|scripted start line<br />
|Castle Rock, OSGrid<br />
|<br />
|-<br />
|Dedicated Server from simhost.com<br />
|SuSe 11.2 x64<br />
|Unknown<br />
|8gb / 50%<br />
|4x Core2Quad Q9300 2.6ghz<br />
|1 region (Wright Plaza) uses approx 4gb ram<br />
|20-25 users<br />
|Freebie Stores / Meeting Center / Video Theater<br />
|@osgrid.org Heavy Use Sim<br />
|17500 prims aprox 1500 scripts<br />
|-<br />
|Home machine<br />
|Windows XP SP3<br />
|Diva r13558<br />
|3GB / 15-40% incl. Opensim and MySQL<br />
|4x Core2Quad Q6600 2.4 GHz. Use: generally, 0-10%<br />
|11 regions<br />
|1-6 users<br />
|Many scripted objects (1934 scripts)<br />
|[http://zonjacapalini.wordpress.com/2010/08/25/condensation-land-a-status-report/ Condensation Land]<br />
|38,065 prims<br />
|}<br />
<br />
==Performance studies and blog posts==<br />
<br />
These provide some interesting data on the performance limitations of OpenSim at various points in time.<br />
<br />
* [https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html] - Some interesting information from Mr Blue. Physical objects and max avatars are limited by single thread performance in OpenSim.<br />
* [http://www.sciencesim.com/wiki/doku.php/vwperf/start http://www.sciencesim.com/wiki/doku.php/vwperf/start] - Links to ScienceSim performance studies, including some very recent ones.<br />
* [[Improving Performance]] - An old page from July 2009 detailing some performance issues on OpenSim. Some of these issues are still valid (e.g. ODE issues).<br />
* [[NHibernate Performance Testing]] &mdash; SQLite and MySQL performance tests with NHibernate.<br />
* [[LibSecondLife performance problems]] - Another old page from November 2007 detailing issues with libsecondlife (now called libopenmetaverse).<br />
* [http://opensim.cybertechnews.org/?p=71 Experiences from Operating a 3D Region Server in OSGrid - Part 1]<br />
* [http://opensim.cybertechnews.org/?p=104 Experiences from Operating a 3D Region Server in OSGrid - Part 2]<br />
<br />
==Performance hints==<br />
<br />
Here are some specific things you might be able to do to improve performance<br />
<br />
===Running Squid on your region server as a reverse proxy to the asset server===<br />
1. Download and install the Squid Proxy from: http://www.squid-cache.org/Download/<br><br />
2. Create your [[squid.conf]] configuration file.<br><br />
3. Change your asset_server configuration in your OpenSim.ini to point to http://localhost:3128/<br><br />
4. Start everything up!<br><br />
<br />
Now assets will be cached in the squid cache on the region server, and will be served up much faster, especially on region restart.<br />
<br />
=== GC_NO_EXPLICIT ===<br />
<br />
Sometimes this patch applied to mono-svn has helped my sim run a lot faster and not slowly get bogged down.<br />
<br />
$mono-svn-root$/mono<br />
mono/metadata/boehm-gc.c<br />
<br />
<pre><br />
Index: boehm-gc.c<br />
===================================================================<br />
--- boehm-gc.c (revision 105684)<br />
+++ boehm-gc.c (working copy)<br />
@@ -107,6 +107,10 @@<br />
void<br />
mono_gc_collect (int generation)<br />
{<br />
+ static int no_explicite_gc = 0; if (no_explicite_gc==0) {if (getenv("GC_NO_EXPLICIT")) {no_explicite_gc = 1;return;} else {no_explicite_gc = 2;}} else if (no_explicite_gc==1) {<br />
+ g_print("\n --------GC_NO_EXPLICIT \n");<br />
+ return;<br />
+ }<br />
MONO_PROBE_GC_BEGIN (generation);<br />
<br />
GC_gcollect ();<br />
</pre><br />
<br />
Not only this, but I recompile the mono runtime:<br />
<pre>--with-large-heap=yes</pre><br />
<br />
Otherwise, the Sim is limited to 3GB RAM. Probably, this second peice is more important. But still, afterwards it's worth a shot to test with both to see if there is a difference in performance:<br />
<br />
export GC_NO_EXPLICIT=1<br />
and<br />
unset GC_NO_EXPLICIT<br />
<br />
What I think, (only a guess) is that Mono starts internally GC thrashing in fishing expeditions to gaining maybe 1k of RAM at time. And by having a large heap (>3GB), it is possible might keep mono less apt to do stop world complete collections as often.</div>Zonjahttp://opensimulator.org/wiki/PerformancePerformance2010-08-26T09:44:36Z<p>Zonja: Add Opensim version for Condensation Land, correct some typos, add a link.</p>
<hr />
<div>{{Template:Quicklinks}}<br />
<br />
=Introduction=<br />
<br />
OpenSim performance is a very complex issue. Performance can be affected by any number of things, including the number of prims on a region, number of regions, number of avatars, network quality between server and viewer, network quality between simulator and grid services, etc.<br />
<br />
==Hardware Requirements==<br />
<br />
Unfortunately, this is a very difficult question in light of all the factors mentioned above. Below are some examples of hardware people use/have used. Please feel free to add to the list, or to add any reports to the performance studies and blog posts section. '''These are examples to help you in your selection, not necessarily recommendations.'''<br />
<br />
Object Parts ~= # prim<br />
<br />
Sensors and Timers are generally more intensive then regular scripts, so please specify quantity of each.<br />
<br />
{| border="1"<br />
!Description<br />
!Operating System (please add Mono version if appropriate)<br />
!OpenSim version<br />
!RAM/AVG_USE_%<br />
!CPU<br />
!#/type of regions<br />
!# simultaneous avs<br />
!#scripts/timers/Sensors<br />
!Location<br />
!#objectparts<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Intrepid (8.10)<br />
|Unknown<br />
|540MB/?<br />
|1x quad-core 2.5GHz Xeon (L5420)<br />
|1 region + 9 voids<br />
|generally 1-2<br />
|few<br />
|Knifejaw Atoll & surrounding on OSGrid<br />
|?<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Jaunty (9.04)<br />
|Unknown<br />
|360MB/?<br />
|2x dual-core 2.0GHz Xeon (5130)<br />
|1 void<br />
|generally 1-2 <br />
|none<br />
|Knifejaw Road on OSGrid<br />
|?<br />
|-<br />
|Dedicated Server from A+<br />
|Windows Server 2003<br />
|Unknown<br />
|1 Meg<br />
|1x single-core 2.8GHz Celeron<br />
|2regions per server<br />
|6 at once with no issues<br />
|Waterfalls, texture anims, window texture switchers, lots of sound loops<br />
|Pleasure Planet Welcome center & Region Pleasure Planet in OSGrid<br />
|20000 prims per region<br />
|-<br />
|Amazon EC2 "high-CPU medium instance" (Xen VM)<br />
|Windows Server 2003<br />
|Unknown<br />
|1.7GB<br />
|1x dual-core 2.3GHz (Intel E5345)<br />
|1 region with sailing race course<br />
|7 avs, 4 in boats<br />
|scripted start line<br />
|Castle Rock, OSGrid<br />
|<br />
|-<br />
|Dedicated Server from simhost.com<br />
|SuSe 11.2 x64<br />
|Unknown<br />
|8gb / 50%<br />
|4x Core2Quad Q9300 2.6ghz<br />
|1 region (Wright Plaza) uses approx 4gb ram<br />
|20-25 users<br />
|Freebie Stores / Meeting Center / Video Theater<br />
|@osgrid.org Heavy Use Sim<br />
|17500 prims aprox 1500 scripts<br />
|-<br />
|Home machine<br />
|Windows XP SP3<br />
|Diva r13558<br />
|3GB / 15-40% incl. Opensim and MySQL<br />
|4x Core2Quad Q6600 2.4 GHz. Use: generally, 0-10%<br />
|11 regions<br />
|1-6 users<br />
|Many scripted objects (1934 scripts)<br />
|[http://zonjacapalini.wordpress.com/2010/08/25/condensation-land-a-status-report/ @condensationland.com]<br />
|38,065 prims<br />
|}<br />
<br />
==Performance studies and blog posts==<br />
<br />
These provide some interesting data on the performance limitations of OpenSim at various points in time.<br />
<br />
* [https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html] - Some interesting information from Mr Blue. Physical objects and max avatars are limited by single thread performance in OpenSim.<br />
* [http://www.sciencesim.com/wiki/doku.php/vwperf/start http://www.sciencesim.com/wiki/doku.php/vwperf/start] - Links to ScienceSim performance studies, including some very recent ones.<br />
* [[Improving Performance]] - An old page from July 2009 detailing some performance issues on OpenSim. Some of these issues are still valid (e.g. ODE issues).<br />
* [[NHibernate Performance Testing]] &mdash; SQLite and MySQL performance tests with NHibernate.<br />
* [[LibSecondLife performance problems]] - Another old page from November 2007 detailing issues with libsecondlife (now called libopenmetaverse).<br />
* [http://opensim.cybertechnews.org/?p=71 Experiences from Operating a 3D Region Server in OSGrid - Part 1]<br />
* [http://opensim.cybertechnews.org/?p=104 Experiences from Operating a 3D Region Server in OSGrid - Part 2]<br />
<br />
==Performance hints==<br />
<br />
Here are some specific things you might be able to do to improve performance<br />
<br />
===Running Squid on your region server as a reverse proxy to the asset server===<br />
1. Download and install the Squid Proxy from: http://www.squid-cache.org/Download/<br><br />
2. Create your [[squid.conf]] configuration file.<br><br />
3. Change your asset_server configuration in your OpenSim.ini to point to http://localhost:3128/<br><br />
4. Start everything up!<br><br />
<br />
Now assets will be cached in the squid cache on the region server, and will be served up much faster, especially on region restart.<br />
<br />
=== GC_NO_EXPLICIT ===<br />
<br />
Sometimes this patch applied to mono-svn has helped my sim run a lot faster and not slowly get bogged down.<br />
<br />
$mono-svn-root$/mono<br />
mono/metadata/boehm-gc.c<br />
<br />
<pre><br />
Index: boehm-gc.c<br />
===================================================================<br />
--- boehm-gc.c (revision 105684)<br />
+++ boehm-gc.c (working copy)<br />
@@ -107,6 +107,10 @@<br />
void<br />
mono_gc_collect (int generation)<br />
{<br />
+ static int no_explicite_gc = 0; if (no_explicite_gc==0) {if (getenv("GC_NO_EXPLICIT")) {no_explicite_gc = 1;return;} else {no_explicite_gc = 2;}} else if (no_explicite_gc==1) {<br />
+ g_print("\n --------GC_NO_EXPLICIT \n");<br />
+ return;<br />
+ }<br />
MONO_PROBE_GC_BEGIN (generation);<br />
<br />
GC_gcollect ();<br />
</pre><br />
<br />
Not only this, but I recompile the mono runtime:<br />
<pre>--with-large-heap=yes</pre><br />
<br />
Otherwise, the Sim is limited to 3GB RAM. Probably, this second peice is more important. But still, afterwards it's worth a shot to test with both to see if there is a difference in performance:<br />
<br />
export GC_NO_EXPLICIT=1<br />
and<br />
unset GC_NO_EXPLICIT<br />
<br />
What I think, (only a guess) is that Mono starts internally GC thrashing in fishing expeditions to gaining maybe 1k of RAM at time. And by having a large heap (>3GB), it is possible might keep mono less apt to do stop world complete collections as often.</div>Zonjahttp://opensimulator.org/wiki/PerformancePerformance2010-08-25T13:49:41Z<p>Zonja: </p>
<hr />
<div>{{Template:Quicklinks}}<br />
<br />
=Introduction=<br />
<br />
OpenSim performance is a very complex issue. Performance can be affected by any number of things, including the number of prims on a region, number of regions, number of avatars, network quality between server and viewer, network quality between simulator and grid services, etc.<br />
<br />
==Hardware Requirements==<br />
<br />
Unfortunately, this is a very difficult question in light of all the factors mentioned above. Below are some examples of hardware people use/have used. Please feel free to add to the list, or to add any reports to the performance studies and blog posts section. '''These are examples to help you in your selection, not necessarily recommendations.'''<br />
<br />
Object Parts ~= # prim<br />
<br />
Sensors and Timers are generally more intensive then regular scripts, so please specify quantity of each.<br />
<br />
{| border="1"<br />
!Description<br />
!Operating System (please add Mono version if appropriate)<br />
!RAM/AVG_USE_%<br />
!CPU<br />
!#/type of regions<br />
!# simultaneous avs<br />
!#scripts/timers/Sensors<br />
!Location<br />
!#objectparts<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Intrepid (8.10)<br />
|540MB/?<br />
|1x quad-core 2.5GHz Xeon (L5420)<br />
|1 region + 9 voids<br />
|generally 1-2<br />
|few<br />
|Knifejaw Atoll & surrounding on OSGrid<br />
|?<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Jaunty (9.04)<br />
|360MB/?<br />
|2x dual-core 2.0GHz Xeon (5130)<br />
|1 void<br />
|generally 1-2 <br />
|none<br />
|Knifejaw Road on OSGrid<br />
|?<br />
|-<br />
|Dedicated Server from A+<br />
|Windows Server 2003<br />
|1 Meg<br />
|1x single-core 2.8GHz Celeron<br />
|2regions per server<br />
|6 at once with no issues<br />
|Waterfalls, texture anims, window texture switchers, lots of sound loops<br />
|Pleasure Planet Welcome center & Region Pleasure Planet in OSGrid<br />
|20000 prims per region<br />
|-<br />
|Amazon EC2 "high-CPU medium instance" (Xen VM)<br />
|Windows Server 2003<br />
|1.7GB<br />
|1x dual-core 2.3GHz (Intel E5345)<br />
|1 region with sailing race course<br />
|7 avs, 4 in boats<br />
|scripted start line<br />
|Castle Rock, OSGrid<br />
|<br />
|-<br />
|Dedicated Server from simhost.com<br />
|SuSe 11.2 x64<br />
|8gb / 50%<br />
|4x Core2Quad Q9300 2.6ghz<br />
|1 region (Wright Plaza) uses approx 4gb ram<br />
|20-25 users<br />
|Freebie Stores / Meeting Center / Video Theater<br />
|@osgrid.org Heavy Use Sim<br />
|17500 prims aprox 1500 scripts<br />
|-<br />
|Home machine<br />
|Windows XP SP3<br />
|3GB / 30-40% incl. Opensim and MySQL<br />
|4x Core2Quad Q6600 2.4 GHz. Use: generally, 0-3%<br />
|11 regions<br />
|1-6 users<br />
|Many scripted objects (1934 scripts)<br />
|@condensationland.com<br />
|38,065 prims<br />
|}<br />
<br />
==Performance studies and blog posts==<br />
<br />
These provide some interesting data on the performance limitations of OpenSim at various points in time.<br />
<br />
* [https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html] - Some interesting information from Mr Blue. Physical objects and max avatars are limited by single thread performance in OpenSim.<br />
* [http://www.sciencesim.com/wiki/doku.php/vwperf/start http://www.sciencesim.com/wiki/doku.php/vwperf/start] - Links to ScienceSim performance studies, including some very recent ones.<br />
* [[Improving Performance]] - An old page from July 2009 detailing some performance issues on OpenSim. Some of these issues are still valid (e.g. ODE issues).<br />
* [[NHibernate Performance Testing]] &mdash; SQLite and MySQL performance tests with NHibernate.<br />
* [[LibSecondLife performance problems]] - Another old page from November 2007 detailing issues with libsecondlife (now called libopenmetaverse).<br />
* [http://opensim.cybertechnews.org/?p=71 Experiences from Operating a 3D Region Server in OSGrid - Part 1]<br />
* [http://opensim.cybertechnews.org/?p=104 Experiences from Operating a 3D Region Server in OSGrid - Part 2]<br />
<br />
==Performance hints==<br />
<br />
Here are some specific things you might be able to do to improve performance<br />
<br />
===Running Squid on your region server as a reverse proxy to the asset server===<br />
1. Download and install the Squid Proxy from: http://www.squid-cache.org/Download/<br><br />
2. Create your [[squid.conf]] configuration file.<br><br />
3. Change your asset_server configuration in your OpenSim.ini to point to http://localhost:3128/<br><br />
4. Start everything up!<br><br />
<br />
Now assets will be cached in the squid cache on the region server, and will be served up much faster, especially on region restart.<br />
<br />
=== GC_NO_EXPLICIT ===<br />
<br />
Sometimes this patch applied to mono-svn has helped my sim run a lot faster and not slowly get bogged down.<br />
<br />
$mono-svn-root$/mono<br />
mono/metadata/boehm-gc.c<br />
<br />
<pre><br />
Index: boehm-gc.c<br />
===================================================================<br />
--- boehm-gc.c (revision 105684)<br />
+++ boehm-gc.c (working copy)<br />
@@ -107,6 +107,10 @@<br />
void<br />
mono_gc_collect (int generation)<br />
{<br />
+ static int no_explicite_gc = 0; if (no_explicite_gc==0) {if (getenv("GC_NO_EXPLICIT")) {no_explicite_gc = 1;return;} else {no_explicite_gc = 2;}} else if (no_explicite_gc==1) {<br />
+ g_print("\n --------GC_NO_EXPLICIT \n");<br />
+ return;<br />
+ }<br />
MONO_PROBE_GC_BEGIN (generation);<br />
<br />
GC_gcollect ();<br />
</pre><br />
<br />
Not only this, but I recompile the mono runtime:<br />
<pre>--with-large-heap=yes</pre><br />
<br />
Otherwise, the Sim is limited to 3GB RAM. Probably, this second peice is more important. But still, afterwards it's worth a shot to test with both to see if there is a difference in performance:<br />
<br />
export GC_NO_EXPLICIT=1<br />
and<br />
unset GC_NO_EXPLICIT<br />
<br />
What I think, (only a guess) is that Mono starts internally GC thrashing in fishing expeditions to gaining maybe 1k of RAM at time. And by having a large heap (>3GB), it is possible might keep mono less apt to do stop world complete collections as often.</div>Zonjahttp://opensimulator.org/wiki/PerformancePerformance2010-08-25T13:48:08Z<p>Zonja: </p>
<hr />
<div>{{Template:Quicklinks}}<br />
<br />
=Introduction=<br />
<br />
OpenSim performance is a very complex issue. Performance can be affected by any number of things, including the number of prims on a region, number of regions, number of avatars, network quality between server and viewer, network quality between simulator and grid services, etc.<br />
<br />
==Hardware Requirements==<br />
<br />
Unfortunately, this is a very difficult question in light of all the factors mentioned above. Below are some examples of hardware people use/have used. Please feel free to add to the list, or to add any reports to the performance studies and blog posts section. '''These are examples to help you in your selection, not necessarily recommendations.'''<br />
<br />
Object Parts ~= # prim<br />
<br />
Sensors and Timers are generally more intensive then regular scripts, so please specify quantity of each.<br />
<br />
{| border="1"<br />
!Description<br />
!Operating System (please add Mono version if appropriate)<br />
!RAM/AVG_USE_%<br />
!CPU<br />
!#/type of regions<br />
!# simultaneous avs<br />
!#scripts/timers/Sensors<br />
!Location<br />
!#objectparts<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Intrepid (8.10)<br />
|540MB/?<br />
|1x quad-core 2.5GHz Xeon (L5420)<br />
|1 region + 9 voids<br />
|generally 1-2<br />
|few<br />
|Knifejaw Atoll & surrounding on OSGrid<br />
|?<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Jaunty (9.04)<br />
|360MB/?<br />
|2x dual-core 2.0GHz Xeon (5130)<br />
|1 void<br />
|generally 1-2 <br />
|none<br />
|Knifejaw Road on OSGrid<br />
|?<br />
|-<br />
|Dedicated Server from A+<br />
|Windows Server 2003<br />
|1 Meg<br />
|1x single-core 2.8GHz Celeron<br />
|2regions per server<br />
|6 at once with no issues<br />
|Waterfalls, texture anims, window texture switchers, lots of sound loops<br />
|Pleasure Planet Welcome center & Region Pleasure Planet in OSGrid<br />
|20000 prims per region<br />
|-<br />
|Amazon EC2 "high-CPU medium instance" (Xen VM)<br />
|Windows Server 2003<br />
|1.7GB<br />
|1x dual-core 2.3GHz (Intel E5345)<br />
|1 region with sailing race course<br />
|7 avs, 4 in boats<br />
|scripted start line<br />
|Castle Rock, OSGrid<br />
|<br />
|-<br />
|Dedicated Server from simhost.com<br />
|SuSe 11.2 x64<br />
|8gb / 50%<br />
|4x Core2Quad Q9300 2.6ghz<br />
|1 region (Wright Plaza) uses approx 4gb ram<br />
|20-25 users<br />
|Freebie Stores / Meeting Center / Video Theater<br />
|@osgrid.org Heavy Use Sim<br />
|17500 prims aprox 1500 scripts<br />
|-<br />
|Home machine<br />
|Windows XP SP3<br />
|3GB / 30-40% incl. Opensim and MySQL<br />
|4x Core2Quad Q6600 2.4 GHz<br />
|11 regions<br />
|1-6 users<br />
|Many scripted objects (1934 scripts)<br />
|@condensationland.com<br />
|38,065 prims<br />
|}<br />
<br />
==Performance studies and blog posts==<br />
<br />
These provide some interesting data on the performance limitations of OpenSim at various points in time.<br />
<br />
* [https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html] - Some interesting information from Mr Blue. Physical objects and max avatars are limited by single thread performance in OpenSim.<br />
* [http://www.sciencesim.com/wiki/doku.php/vwperf/start http://www.sciencesim.com/wiki/doku.php/vwperf/start] - Links to ScienceSim performance studies, including some very recent ones.<br />
* [[Improving Performance]] - An old page from July 2009 detailing some performance issues on OpenSim. Some of these issues are still valid (e.g. ODE issues).<br />
* [[NHibernate Performance Testing]] &mdash; SQLite and MySQL performance tests with NHibernate.<br />
* [[LibSecondLife performance problems]] - Another old page from November 2007 detailing issues with libsecondlife (now called libopenmetaverse).<br />
* [http://opensim.cybertechnews.org/?p=71 Experiences from Operating a 3D Region Server in OSGrid - Part 1]<br />
* [http://opensim.cybertechnews.org/?p=104 Experiences from Operating a 3D Region Server in OSGrid - Part 2]<br />
<br />
==Performance hints==<br />
<br />
Here are some specific things you might be able to do to improve performance<br />
<br />
===Running Squid on your region server as a reverse proxy to the asset server===<br />
1. Download and install the Squid Proxy from: http://www.squid-cache.org/Download/<br><br />
2. Create your [[squid.conf]] configuration file.<br><br />
3. Change your asset_server configuration in your OpenSim.ini to point to http://localhost:3128/<br><br />
4. Start everything up!<br><br />
<br />
Now assets will be cached in the squid cache on the region server, and will be served up much faster, especially on region restart.<br />
<br />
=== GC_NO_EXPLICIT ===<br />
<br />
Sometimes this patch applied to mono-svn has helped my sim run a lot faster and not slowly get bogged down.<br />
<br />
$mono-svn-root$/mono<br />
mono/metadata/boehm-gc.c<br />
<br />
<pre><br />
Index: boehm-gc.c<br />
===================================================================<br />
--- boehm-gc.c (revision 105684)<br />
+++ boehm-gc.c (working copy)<br />
@@ -107,6 +107,10 @@<br />
void<br />
mono_gc_collect (int generation)<br />
{<br />
+ static int no_explicite_gc = 0; if (no_explicite_gc==0) {if (getenv("GC_NO_EXPLICIT")) {no_explicite_gc = 1;return;} else {no_explicite_gc = 2;}} else if (no_explicite_gc==1) {<br />
+ g_print("\n --------GC_NO_EXPLICIT \n");<br />
+ return;<br />
+ }<br />
MONO_PROBE_GC_BEGIN (generation);<br />
<br />
GC_gcollect ();<br />
</pre><br />
<br />
Not only this, but I recompile the mono runtime:<br />
<pre>--with-large-heap=yes</pre><br />
<br />
Otherwise, the Sim is limited to 3GB RAM. Probably, this second peice is more important. But still, afterwards it's worth a shot to test with both to see if there is a difference in performance:<br />
<br />
export GC_NO_EXPLICIT=1<br />
and<br />
unset GC_NO_EXPLICIT<br />
<br />
What I think, (only a guess) is that Mono starts internally GC thrashing in fishing expeditions to gaining maybe 1k of RAM at time. And by having a large heap (>3GB), it is possible might keep mono less apt to do stop world complete collections as often.</div>Zonjahttp://opensimulator.org/wiki/PerformancePerformance2010-08-25T13:46:36Z<p>Zonja: </p>
<hr />
<div>{{Template:Quicklinks}}<br />
<br />
=Introduction=<br />
<br />
OpenSim performance is a very complex issue. Performance can be affected by any number of things, including the number of prims on a region, number of regions, number of avatars, network quality between server and viewer, network quality between simulator and grid services, etc.<br />
<br />
==Hardware Requirements==<br />
<br />
Unfortunately, this is a very difficult question in light of all the factors mentioned above. Below are some examples of hardware people use/have used. Please feel free to add to the list, or to add any reports to the performance studies and blog posts section. '''These are examples to help you in your selection, not necessarily recommendations.'''<br />
<br />
Object Parts ~= # prim<br />
<br />
Sensors and Timers are generally more intensive then regular scripts, so please specify quantity of each.<br />
<br />
{| border="1"<br />
!Description<br />
!Operating System (please add Mono version if appropriate)<br />
!RAM/AVG_USE_%<br />
!CPU<br />
!#/type of regions<br />
!# simultaneous avs<br />
!#scripts/timers/Sensors<br />
!Location<br />
!#objectparts<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Intrepid (8.10)<br />
|540MB/?<br />
|1x quad-core 2.5GHz Xeon (L5420)<br />
|1 region + 9 voids<br />
|generally 1-2<br />
|few<br />
|Knifejaw Atoll & surrounding on OSGrid<br />
|?<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Jaunty (9.04)<br />
|360MB/?<br />
|2x dual-core 2.0GHz Xeon (5130)<br />
|1 void<br />
|generally 1-2 <br />
|none<br />
|Knifejaw Road on OSGrid<br />
|?<br />
|-<br />
|Dedicated Server from A+<br />
|Windows Server 2003<br />
|1 Meg<br />
|1x single-core 2.8GHz Celeron<br />
|2regions per server<br />
|6 at once with no issues<br />
|Waterfalls, texture anims, window texture switchers, lots of sound loops<br />
|Pleasure Planet Welcome center & Region Pleasure Planet in OSGrid<br />
|20000 prims per region<br />
|-<br />
|Amazon EC2 "high-CPU medium instance" (Xen VM)<br />
|Windows Server 2003<br />
|1.7GB<br />
|1x dual-core 2.3GHz (Intel E5345)<br />
|1 region with sailing race course<br />
|7 avs, 4 in boats<br />
|scripted start line<br />
|Castle Rock, OSGrid<br />
|<br />
|-<br />
|Dedicated Server from simhost.com<br />
|SuSe 11.2 x64<br />
|8gb / 50%<br />
|4x Core2Quad Q9300 2.6ghz<br />
|1 region (Wright Plaza) uses approx 4gb ram<br />
|20-25 users<br />
|Freebie Stores / Meeting Center / Video Theater<br />
|@osgrid.org Heavy Use Sim<br />
|17500 prims aprox 1500 scripts<br />
|-<br />
|Home machine<br />
|Windows XP SP3<br />
|3gb / 30-40% incl. Opensim.exe and MySQL<br />
|4x Core2Quad Q6600 2.4 GHz<br />
|11 regions<br />
|1-6 users<br />
|Many (1934 scripts)<br />
|@condensationland.com<br />
|38,065 prims<br />
|}<br />
<br />
==Performance studies and blog posts==<br />
<br />
These provide some interesting data on the performance limitations of OpenSim at various points in time.<br />
<br />
* [https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html] - Some interesting information from Mr Blue. Physical objects and max avatars are limited by single thread performance in OpenSim.<br />
* [http://www.sciencesim.com/wiki/doku.php/vwperf/start http://www.sciencesim.com/wiki/doku.php/vwperf/start] - Links to ScienceSim performance studies, including some very recent ones.<br />
* [[Improving Performance]] - An old page from July 2009 detailing some performance issues on OpenSim. Some of these issues are still valid (e.g. ODE issues).<br />
* [[NHibernate Performance Testing]] &mdash; SQLite and MySQL performance tests with NHibernate.<br />
* [[LibSecondLife performance problems]] - Another old page from November 2007 detailing issues with libsecondlife (now called libopenmetaverse).<br />
* [http://opensim.cybertechnews.org/?p=71 Experiences from Operating a 3D Region Server in OSGrid - Part 1]<br />
* [http://opensim.cybertechnews.org/?p=104 Experiences from Operating a 3D Region Server in OSGrid - Part 2]<br />
<br />
==Performance hints==<br />
<br />
Here are some specific things you might be able to do to improve performance<br />
<br />
===Running Squid on your region server as a reverse proxy to the asset server===<br />
1. Download and install the Squid Proxy from: http://www.squid-cache.org/Download/<br><br />
2. Create your [[squid.conf]] configuration file.<br><br />
3. Change your asset_server configuration in your OpenSim.ini to point to http://localhost:3128/<br><br />
4. Start everything up!<br><br />
<br />
Now assets will be cached in the squid cache on the region server, and will be served up much faster, especially on region restart.<br />
<br />
=== GC_NO_EXPLICIT ===<br />
<br />
Sometimes this patch applied to mono-svn has helped my sim run a lot faster and not slowly get bogged down.<br />
<br />
$mono-svn-root$/mono<br />
mono/metadata/boehm-gc.c<br />
<br />
<pre><br />
Index: boehm-gc.c<br />
===================================================================<br />
--- boehm-gc.c (revision 105684)<br />
+++ boehm-gc.c (working copy)<br />
@@ -107,6 +107,10 @@<br />
void<br />
mono_gc_collect (int generation)<br />
{<br />
+ static int no_explicite_gc = 0; if (no_explicite_gc==0) {if (getenv("GC_NO_EXPLICIT")) {no_explicite_gc = 1;return;} else {no_explicite_gc = 2;}} else if (no_explicite_gc==1) {<br />
+ g_print("\n --------GC_NO_EXPLICIT \n");<br />
+ return;<br />
+ }<br />
MONO_PROBE_GC_BEGIN (generation);<br />
<br />
GC_gcollect ();<br />
</pre><br />
<br />
Not only this, but I recompile the mono runtime:<br />
<pre>--with-large-heap=yes</pre><br />
<br />
Otherwise, the Sim is limited to 3GB RAM. Probably, this second peice is more important. But still, afterwards it's worth a shot to test with both to see if there is a difference in performance:<br />
<br />
export GC_NO_EXPLICIT=1<br />
and<br />
unset GC_NO_EXPLICIT<br />
<br />
What I think, (only a guess) is that Mono starts internally GC thrashing in fishing expeditions to gaining maybe 1k of RAM at time. And by having a large heap (>3GB), it is possible might keep mono less apt to do stop world complete collections as often.</div>Zonjahttp://opensimulator.org/wiki/PerformancePerformance2010-08-25T13:45:55Z<p>Zonja: </p>
<hr />
<div>{{Template:Quicklinks}}<br />
<br />
=Introduction=<br />
<br />
OpenSim performance is a very complex issue. Performance can be affected by any number of things, including the number of prims on a region, number of regions, number of avatars, network quality between server and viewer, network quality between simulator and grid services, etc.<br />
<br />
==Hardware Requirements==<br />
<br />
Unfortunately, this is a very difficult question in light of all the factors mentioned above. Below are some examples of hardware people use/have used. Please feel free to add to the list, or to add any reports to the performance studies and blog posts section. '''These are examples to help you in your selection, not necessarily recommendations.'''<br />
<br />
Object Parts ~= # prim<br />
<br />
Sensors and Timers are generally more intensive then regular scripts, so please specify quantity of each.<br />
<br />
{| border="1"<br />
!Description<br />
!Operating System (please add Mono version if appropriate)<br />
!RAM/AVG_USE_%<br />
!CPU<br />
!#/type of regions<br />
!# simultaneous avs<br />
!#scripts/timers/Sensors<br />
!Location<br />
!#objectparts<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Intrepid (8.10)<br />
|540MB/?<br />
|1x quad-core 2.5GHz Xeon (L5420)<br />
|1 region + 9 voids<br />
|generally 1-2<br />
|few<br />
|Knifejaw Atoll & surrounding on OSGrid<br />
|?<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Jaunty (9.04)<br />
|360MB/?<br />
|2x dual-core 2.0GHz Xeon (5130)<br />
|1 void<br />
|generally 1-2 <br />
|none<br />
|Knifejaw Road on OSGrid<br />
|?<br />
|-<br />
|Dedicated Server from A+<br />
|Windows Server 2003<br />
|1 Meg<br />
|1x single-core 2.8GHz Celeron<br />
|2regions per server<br />
|6 at once with no issues<br />
|Waterfalls, texture anims, window texture switchers, lots of sound loops<br />
|Pleasure Planet Welcome center & Region Pleasure Planet in OSGrid<br />
|20000 prims per region<br />
|-<br />
|Amazon EC2 "high-CPU medium instance" (Xen VM)<br />
|Windows Server 2003<br />
|1.7GB<br />
|1x dual-core 2.3GHz (Intel E5345)<br />
|1 region with sailing race course<br />
|7 avs, 4 in boats<br />
|scripted start line<br />
|Castle Rock, OSGrid<br />
|<br />
|-<br />
|Dedicated Server from simhost.com<br />
|SuSe 11.2 x64<br />
|8gb / 50%<br />
|4x Core2Quad Q9300 2.6ghz<br />
|1 region (Wright Plaza) uses approx 4gb ram<br />
|20-25 users<br />
|Freebie Stores / Meeting Center / Video Theater<br />
|@osgrid.org Heavy Use Sim<br />
|17500 prims aprox 1500 scripts<br />
|-<br />
|Home machine<br />
|Windows XP SP3<br />
|3gb / 30-40% incl. Opensim.exe and MySQL<br />
|4x Core2Quad Q6600 2.4 GHz<br />
|11 regions<br />
|1-6 users<br />
|Many (1934 scripts)<br />
|@condensationland.com<br />
|38065 prims, 1934 scripts<br />
|}<br />
<br />
==Performance studies and blog posts==<br />
<br />
These provide some interesting data on the performance limitations of OpenSim at various points in time.<br />
<br />
* [https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html] - Some interesting information from Mr Blue. Physical objects and max avatars are limited by single thread performance in OpenSim.<br />
* [http://www.sciencesim.com/wiki/doku.php/vwperf/start http://www.sciencesim.com/wiki/doku.php/vwperf/start] - Links to ScienceSim performance studies, including some very recent ones.<br />
* [[Improving Performance]] - An old page from July 2009 detailing some performance issues on OpenSim. Some of these issues are still valid (e.g. ODE issues).<br />
* [[NHibernate Performance Testing]] &mdash; SQLite and MySQL performance tests with NHibernate.<br />
* [[LibSecondLife performance problems]] - Another old page from November 2007 detailing issues with libsecondlife (now called libopenmetaverse).<br />
* [http://opensim.cybertechnews.org/?p=71 Experiences from Operating a 3D Region Server in OSGrid - Part 1]<br />
* [http://opensim.cybertechnews.org/?p=104 Experiences from Operating a 3D Region Server in OSGrid - Part 2]<br />
<br />
==Performance hints==<br />
<br />
Here are some specific things you might be able to do to improve performance<br />
<br />
===Running Squid on your region server as a reverse proxy to the asset server===<br />
1. Download and install the Squid Proxy from: http://www.squid-cache.org/Download/<br><br />
2. Create your [[squid.conf]] configuration file.<br><br />
3. Change your asset_server configuration in your OpenSim.ini to point to http://localhost:3128/<br><br />
4. Start everything up!<br><br />
<br />
Now assets will be cached in the squid cache on the region server, and will be served up much faster, especially on region restart.<br />
<br />
=== GC_NO_EXPLICIT ===<br />
<br />
Sometimes this patch applied to mono-svn has helped my sim run a lot faster and not slowly get bogged down.<br />
<br />
$mono-svn-root$/mono<br />
mono/metadata/boehm-gc.c<br />
<br />
<pre><br />
Index: boehm-gc.c<br />
===================================================================<br />
--- boehm-gc.c (revision 105684)<br />
+++ boehm-gc.c (working copy)<br />
@@ -107,6 +107,10 @@<br />
void<br />
mono_gc_collect (int generation)<br />
{<br />
+ static int no_explicite_gc = 0; if (no_explicite_gc==0) {if (getenv("GC_NO_EXPLICIT")) {no_explicite_gc = 1;return;} else {no_explicite_gc = 2;}} else if (no_explicite_gc==1) {<br />
+ g_print("\n --------GC_NO_EXPLICIT \n");<br />
+ return;<br />
+ }<br />
MONO_PROBE_GC_BEGIN (generation);<br />
<br />
GC_gcollect ();<br />
</pre><br />
<br />
Not only this, but I recompile the mono runtime:<br />
<pre>--with-large-heap=yes</pre><br />
<br />
Otherwise, the Sim is limited to 3GB RAM. Probably, this second peice is more important. But still, afterwards it's worth a shot to test with both to see if there is a difference in performance:<br />
<br />
export GC_NO_EXPLICIT=1<br />
and<br />
unset GC_NO_EXPLICIT<br />
<br />
What I think, (only a guess) is that Mono starts internally GC thrashing in fishing expeditions to gaining maybe 1k of RAM at time. And by having a large heap (>3GB), it is possible might keep mono less apt to do stop world complete collections as often.</div>Zonjahttp://opensimulator.org/wiki/PerformancePerformance2010-08-25T13:44:52Z<p>Zonja: Typo</p>
<hr />
<div>{{Template:Quicklinks}}<br />
<br />
=Introduction=<br />
<br />
OpenSim performance is a very complex issue. Performance can be affected by any number of things, including the number of prims on a region, number of regions, number of avatars, network quality between server and viewer, network quality between simulator and grid services, etc.<br />
<br />
==Hardware Requirements==<br />
<br />
Unfortunately, this is a very difficult question in light of all the factors mentioned above. Below are some examples of hardware people use/have used. Please feel free to add to the list, or to add any reports to the performance studies and blog posts section. '''These are examples to help you in your selection, not necessarily recommendations.'''<br />
<br />
Object Parts ~= # prim<br />
<br />
Sensors and Timers are generally more intensive then regular scripts, so please specify quantity of each.<br />
<br />
{| border="1"<br />
!Description<br />
!Operating System (please add Mono version if appropriate)<br />
!RAM/AVG_USE_%<br />
!CPU<br />
!#/type of regions<br />
!# simultaneous avs<br />
!#scripts/timers/Sensors<br />
!Location<br />
!#objectparts<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Intrepid (8.10)<br />
|540MB/?<br />
|1x quad-core 2.5GHz Xeon (L5420)<br />
|1 region + 9 voids<br />
|generally 1-2<br />
|few<br />
|Knifejaw Atoll & surrounding on OSGrid<br />
|?<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Jaunty (9.04)<br />
|360MB/?<br />
|2x dual-core 2.0GHz Xeon (5130)<br />
|1 void<br />
|generally 1-2 <br />
|none<br />
|Knifejaw Road on OSGrid<br />
|?<br />
|-<br />
|Dedicated Server from A+<br />
|Windows Server 2003<br />
|1 Meg<br />
|1x single-core 2.8GHz Celeron<br />
|2regions per server<br />
|6 at once with no issues<br />
|Waterfalls, texture anims, window texture switchers, lots of sound loops<br />
|Pleasure Planet Welcome center & Region Pleasure Planet in OSGrid<br />
|20000 prims per region<br />
|-<br />
|Amazon EC2 "high-CPU medium instance" (Xen VM)<br />
|Windows Server 2003<br />
|1.7GB<br />
|1x dual-core 2.3GHz (Intel E5345)<br />
|1 region with sailing race course<br />
|7 avs, 4 in boats<br />
|scripted start line<br />
|Castle Rock, OSGrid<br />
|<br />
|-<br />
|Dedicated Server from simhost.com<br />
|SuSe 11.2 x64<br />
|8gb / 50%<br />
|4x Core2Quad Q9300 2.6ghz<br />
|1 region (Wright Plaza) uses approx 4gb ram<br />
|20-25 users<br />
|Freebie Stores / Meeting Center / Video Theater<br />
|@osgrid.org Heavy Use Sim<br />
|17500 prims aprox 1500 scripts<br />
|-<br />
|Home machine<br />
|Windows XP SP3<br />
|3gb / 30-40% incl. Opensim.exe and MySQL<br />
|4x Core2Quad Q6600 2.4 GHz<br />
|11 regions<br />
|1-6 users<br />
|A whole mini-world<br />
|@condensationland.com<br />
|38065 prims aprox 1934 scripts<br />
|}<br />
<br />
==Performance studies and blog posts==<br />
<br />
These provide some interesting data on the performance limitations of OpenSim at various points in time.<br />
<br />
* [https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html] - Some interesting information from Mr Blue. Physical objects and max avatars are limited by single thread performance in OpenSim.<br />
* [http://www.sciencesim.com/wiki/doku.php/vwperf/start http://www.sciencesim.com/wiki/doku.php/vwperf/start] - Links to ScienceSim performance studies, including some very recent ones.<br />
* [[Improving Performance]] - An old page from July 2009 detailing some performance issues on OpenSim. Some of these issues are still valid (e.g. ODE issues).<br />
* [[NHibernate Performance Testing]] &mdash; SQLite and MySQL performance tests with NHibernate.<br />
* [[LibSecondLife performance problems]] - Another old page from November 2007 detailing issues with libsecondlife (now called libopenmetaverse).<br />
* [http://opensim.cybertechnews.org/?p=71 Experiences from Operating a 3D Region Server in OSGrid - Part 1]<br />
* [http://opensim.cybertechnews.org/?p=104 Experiences from Operating a 3D Region Server in OSGrid - Part 2]<br />
<br />
==Performance hints==<br />
<br />
Here are some specific things you might be able to do to improve performance<br />
<br />
===Running Squid on your region server as a reverse proxy to the asset server===<br />
1. Download and install the Squid Proxy from: http://www.squid-cache.org/Download/<br><br />
2. Create your [[squid.conf]] configuration file.<br><br />
3. Change your asset_server configuration in your OpenSim.ini to point to http://localhost:3128/<br><br />
4. Start everything up!<br><br />
<br />
Now assets will be cached in the squid cache on the region server, and will be served up much faster, especially on region restart.<br />
<br />
=== GC_NO_EXPLICIT ===<br />
<br />
Sometimes this patch applied to mono-svn has helped my sim run a lot faster and not slowly get bogged down.<br />
<br />
$mono-svn-root$/mono<br />
mono/metadata/boehm-gc.c<br />
<br />
<pre><br />
Index: boehm-gc.c<br />
===================================================================<br />
--- boehm-gc.c (revision 105684)<br />
+++ boehm-gc.c (working copy)<br />
@@ -107,6 +107,10 @@<br />
void<br />
mono_gc_collect (int generation)<br />
{<br />
+ static int no_explicite_gc = 0; if (no_explicite_gc==0) {if (getenv("GC_NO_EXPLICIT")) {no_explicite_gc = 1;return;} else {no_explicite_gc = 2;}} else if (no_explicite_gc==1) {<br />
+ g_print("\n --------GC_NO_EXPLICIT \n");<br />
+ return;<br />
+ }<br />
MONO_PROBE_GC_BEGIN (generation);<br />
<br />
GC_gcollect ();<br />
</pre><br />
<br />
Not only this, but I recompile the mono runtime:<br />
<pre>--with-large-heap=yes</pre><br />
<br />
Otherwise, the Sim is limited to 3GB RAM. Probably, this second peice is more important. But still, afterwards it's worth a shot to test with both to see if there is a difference in performance:<br />
<br />
export GC_NO_EXPLICIT=1<br />
and<br />
unset GC_NO_EXPLICIT<br />
<br />
What I think, (only a guess) is that Mono starts internally GC thrashing in fishing expeditions to gaining maybe 1k of RAM at time. And by having a large heap (>3GB), it is possible might keep mono less apt to do stop world complete collections as often.</div>Zonjahttp://opensimulator.org/wiki/PerformancePerformance2010-08-25T13:43:51Z<p>Zonja: Typo</p>
<hr />
<div>{{Template:Quicklinks}}<br />
<br />
=Introduction=<br />
<br />
OpenSim performance is a very complex issue. Performance can be affected by any number of things, including the number of prims on a region, number of regions, number of avatars, network quality between server and viewer, network quality between simulator and grid services, etc.<br />
<br />
==Hardware Requirements==<br />
<br />
Unfortunately, this is a very difficult question in light of all the factors mentioned above. Below are some examples of hardware people use/have used. Please feel free to add to the list, or to add any reports to the performance studies and blog posts section. '''These are examples to help you in your selection, not necessarily recommendations.'''<br />
<br />
Object Parts ~= # prim<br />
<br />
Sensors and Timers are generally more intensive then regular scripts, so please specify quantity of each.<br />
<br />
{| border="1"<br />
!Description<br />
!Operating System (please add Mono version if appropriate)<br />
!RAM/AVG_USE_%<br />
!CPU<br />
!#/type of regions<br />
!# simultaneous avs<br />
!#scripts/timers/Sensors<br />
!Location<br />
!#objectparts<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Intrepid (8.10)<br />
|540MB/?<br />
|1x quad-core 2.5GHz Xeon (L5420)<br />
|1 region + 9 voids<br />
|generally 1-2<br />
|few<br />
|Knifejaw Atoll & surrounding on OSGrid<br />
|?<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Jaunty (9.04)<br />
|360MB/?<br />
|2x dual-core 2.0GHz Xeon (5130)<br />
|1 void<br />
|generally 1-2 <br />
|none<br />
|Knifejaw Road on OSGrid<br />
|?<br />
|-<br />
|Dedicated Server from A+<br />
|Windows Server 2003<br />
|1 Meg<br />
|1x single-core 2.8GHz Celeron<br />
|2regions per server<br />
|6 at once with no issues<br />
|Waterfalls, texture anims, window texture switchers, lots of sound loops<br />
|Pleasure Planet Welcome center & Region Pleasure Planet in OSGrid<br />
|20000 prims per region<br />
|-<br />
|Amazon EC2 "high-CPU medium instance" (Xen VM)<br />
|Windows Server 2003<br />
|1.7GB<br />
|1x dual-core 2.3GHz (Intel E5345)<br />
|1 region with sailing race course<br />
|7 avs, 4 in boats<br />
|scripted start line<br />
|Castle Rock, OSGrid<br />
|<br />
|-<br />
|Dedicated Server from simhost.com<br />
|SuSe 11.2 x64<br />
|8gb / 50%<br />
|4x Core2Quad Q9300 2.6ghz<br />
|1 region (Wright Plaza) uses approx 4gb ram<br />
|20-25 users<br />
|Freebie Stores / Meeting Center / Video Theater<br />
|@osgrid.org Heavy Use Sim<br />
|17500 prims aprox 1500 scripts<br />
|-<br />
|Home machine<br />
|Windows XP SP3<br />
|3gb / 40-50% incl. Opensim.exe and MySQL<br />
|4x Core2Quad Q6600 2.4 GHz<br />
|11 regions<br />
|1-6 users<br />
|A whole mini-world<br />
|@condensationland.com<br />
|38065 prims aprox 1934 scripts<br />
|}<br />
<br />
==Performance studies and blog posts==<br />
<br />
These provide some interesting data on the performance limitations of OpenSim at various points in time.<br />
<br />
* [https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html] - Some interesting information from Mr Blue. Physical objects and max avatars are limited by single thread performance in OpenSim.<br />
* [http://www.sciencesim.com/wiki/doku.php/vwperf/start http://www.sciencesim.com/wiki/doku.php/vwperf/start] - Links to ScienceSim performance studies, including some very recent ones.<br />
* [[Improving Performance]] - An old page from July 2009 detailing some performance issues on OpenSim. Some of these issues are still valid (e.g. ODE issues).<br />
* [[NHibernate Performance Testing]] &mdash; SQLite and MySQL performance tests with NHibernate.<br />
* [[LibSecondLife performance problems]] - Another old page from November 2007 detailing issues with libsecondlife (now called libopenmetaverse).<br />
* [http://opensim.cybertechnews.org/?p=71 Experiences from Operating a 3D Region Server in OSGrid - Part 1]<br />
* [http://opensim.cybertechnews.org/?p=104 Experiences from Operating a 3D Region Server in OSGrid - Part 2]<br />
<br />
==Performance hints==<br />
<br />
Here are some specific things you might be able to do to improve performance<br />
<br />
===Running Squid on your region server as a reverse proxy to the asset server===<br />
1. Download and install the Squid Proxy from: http://www.squid-cache.org/Download/<br><br />
2. Create your [[squid.conf]] configuration file.<br><br />
3. Change your asset_server configuration in your OpenSim.ini to point to http://localhost:3128/<br><br />
4. Start everything up!<br><br />
<br />
Now assets will be cached in the squid cache on the region server, and will be served up much faster, especially on region restart.<br />
<br />
=== GC_NO_EXPLICIT ===<br />
<br />
Sometimes this patch applied to mono-svn has helped my sim run a lot faster and not slowly get bogged down.<br />
<br />
$mono-svn-root$/mono<br />
mono/metadata/boehm-gc.c<br />
<br />
<pre><br />
Index: boehm-gc.c<br />
===================================================================<br />
--- boehm-gc.c (revision 105684)<br />
+++ boehm-gc.c (working copy)<br />
@@ -107,6 +107,10 @@<br />
void<br />
mono_gc_collect (int generation)<br />
{<br />
+ static int no_explicite_gc = 0; if (no_explicite_gc==0) {if (getenv("GC_NO_EXPLICIT")) {no_explicite_gc = 1;return;} else {no_explicite_gc = 2;}} else if (no_explicite_gc==1) {<br />
+ g_print("\n --------GC_NO_EXPLICIT \n");<br />
+ return;<br />
+ }<br />
MONO_PROBE_GC_BEGIN (generation);<br />
<br />
GC_gcollect ();<br />
</pre><br />
<br />
Not only this, but I recompile the mono runtime:<br />
<pre>--with-large-heap=yes</pre><br />
<br />
Otherwise, the Sim is limited to 3GB RAM. Probably, this second peice is more important. But still, afterwards it's worth a shot to test with both to see if there is a difference in performance:<br />
<br />
export GC_NO_EXPLICIT=1<br />
and<br />
unset GC_NO_EXPLICIT<br />
<br />
What I think, (only a guess) is that Mono starts internally GC thrashing in fishing expeditions to gaining maybe 1k of RAM at time. And by having a large heap (>3GB), it is possible might keep mono less apt to do stop world complete collections as often.</div>Zonjahttp://opensimulator.org/wiki/PerformancePerformance2010-08-25T13:43:19Z<p>Zonja: Added performance data for Condensation Land</p>
<hr />
<div>{{Template:Quicklinks}}<br />
<br />
=Introduction=<br />
<br />
OpenSim performance is a very complex issue. Performance can be affected by any number of things, including the number of prims on a region, number of regions, number of avatars, network quality between server and viewer, network quality between simulator and grid services, etc.<br />
<br />
==Hardware Requirements==<br />
<br />
Unfortunately, this is a very difficult question in light of all the factors mentioned above. Below are some examples of hardware people use/have used. Please feel free to add to the list, or to add any reports to the performance studies and blog posts section. '''These are examples to help you in your selection, not necessarily recommendations.'''<br />
<br />
Object Parts ~= # prim<br />
<br />
Sensors and Timers are generally more intensive then regular scripts, so please specify quantity of each.<br />
<br />
{| border="1"<br />
!Description<br />
!Operating System (please add Mono version if appropriate)<br />
!RAM/AVG_USE_%<br />
!CPU<br />
!#/type of regions<br />
!# simultaneous avs<br />
!#scripts/timers/Sensors<br />
!Location<br />
!#objectparts<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Intrepid (8.10)<br />
|540MB/?<br />
|1x quad-core 2.5GHz Xeon (L5420)<br />
|1 region + 9 voids<br />
|generally 1-2<br />
|few<br />
|Knifejaw Atoll & surrounding on OSGrid<br />
|?<br />
|-<br />
|hosted Xen VPS<br />
|Ubuntu Jaunty (9.04)<br />
|360MB/?<br />
|2x dual-core 2.0GHz Xeon (5130)<br />
|1 void<br />
|generally 1-2 <br />
|none<br />
|Knifejaw Road on OSGrid<br />
|?<br />
|-<br />
|Dedicated Server from A+<br />
|Windows Server 2003<br />
|1 Meg<br />
|1x single-core 2.8GHz Celeron<br />
|2regions per server<br />
|6 at once with no issues<br />
|Waterfalls, texture anims, window texture switchers, lots of sound loops<br />
|Pleasure Planet Welcome center & Region Pleasure Planet in OSGrid<br />
|20000 prims per region<br />
|-<br />
|Amazon EC2 "high-CPU medium instance" (Xen VM)<br />
|Windows Server 2003<br />
|1.7GB<br />
|1x dual-core 2.3GHz (Intel E5345)<br />
|1 region with sailing race course<br />
|7 avs, 4 in boats<br />
|scripted start line<br />
|Castle Rock, OSGrid<br />
|<br />
|-<br />
|Dedicated Server from simhost.com<br />
|SuSe 11.2 x64<br />
|8gb / 50%<br />
|4x Core2Quad Q9300 2.6ghz<br />
|1 region (Wright Plaza) uses approx 4gb ram<br />
|20-25 users<br />
|Freebie Stores / Meeting Center / Video Theater<br />
|@osgrid.org Heavy Use Sim<br />
|17500 prims aprox 1500 scripts<br />
|-<br />
|Home machine<br />
|Windows XP SP2<br />
|3gb / 40-50% incl. Opensim.exe and MySQL<br />
|4x Core2Quad Q6600 2.4 GHz<br />
|11 regions<br />
|1-6 users<br />
|A whole mini-world<br />
|@condensationland.com<br />
|38065 prims aprox 1934 scripts<br />
|}<br />
<br />
==Performance studies and blog posts==<br />
<br />
These provide some interesting data on the performance limitations of OpenSim at various points in time.<br />
<br />
* [https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html https://lists.berlios.de/pipermail/opensim-users/2010-August/005189.html] - Some interesting information from Mr Blue. Physical objects and max avatars are limited by single thread performance in OpenSim.<br />
* [http://www.sciencesim.com/wiki/doku.php/vwperf/start http://www.sciencesim.com/wiki/doku.php/vwperf/start] - Links to ScienceSim performance studies, including some very recent ones.<br />
* [[Improving Performance]] - An old page from July 2009 detailing some performance issues on OpenSim. Some of these issues are still valid (e.g. ODE issues).<br />
* [[NHibernate Performance Testing]] &mdash; SQLite and MySQL performance tests with NHibernate.<br />
* [[LibSecondLife performance problems]] - Another old page from November 2007 detailing issues with libsecondlife (now called libopenmetaverse).<br />
* [http://opensim.cybertechnews.org/?p=71 Experiences from Operating a 3D Region Server in OSGrid - Part 1]<br />
* [http://opensim.cybertechnews.org/?p=104 Experiences from Operating a 3D Region Server in OSGrid - Part 2]<br />
<br />
==Performance hints==<br />
<br />
Here are some specific things you might be able to do to improve performance<br />
<br />
===Running Squid on your region server as a reverse proxy to the asset server===<br />
1. Download and install the Squid Proxy from: http://www.squid-cache.org/Download/<br><br />
2. Create your [[squid.conf]] configuration file.<br><br />
3. Change your asset_server configuration in your OpenSim.ini to point to http://localhost:3128/<br><br />
4. Start everything up!<br><br />
<br />
Now assets will be cached in the squid cache on the region server, and will be served up much faster, especially on region restart.<br />
<br />
=== GC_NO_EXPLICIT ===<br />
<br />
Sometimes this patch applied to mono-svn has helped my sim run a lot faster and not slowly get bogged down.<br />
<br />
$mono-svn-root$/mono<br />
mono/metadata/boehm-gc.c<br />
<br />
<pre><br />
Index: boehm-gc.c<br />
===================================================================<br />
--- boehm-gc.c (revision 105684)<br />
+++ boehm-gc.c (working copy)<br />
@@ -107,6 +107,10 @@<br />
void<br />
mono_gc_collect (int generation)<br />
{<br />
+ static int no_explicite_gc = 0; if (no_explicite_gc==0) {if (getenv("GC_NO_EXPLICIT")) {no_explicite_gc = 1;return;} else {no_explicite_gc = 2;}} else if (no_explicite_gc==1) {<br />
+ g_print("\n --------GC_NO_EXPLICIT \n");<br />
+ return;<br />
+ }<br />
MONO_PROBE_GC_BEGIN (generation);<br />
<br />
GC_gcollect ();<br />
</pre><br />
<br />
Not only this, but I recompile the mono runtime:<br />
<pre>--with-large-heap=yes</pre><br />
<br />
Otherwise, the Sim is limited to 3GB RAM. Probably, this second peice is more important. But still, afterwards it's worth a shot to test with both to see if there is a difference in performance:<br />
<br />
export GC_NO_EXPLICIT=1<br />
and<br />
unset GC_NO_EXPLICIT<br />
<br />
What I think, (only a guess) is that Mono starts internally GC thrashing in fishing expeditions to gaining maybe 1k of RAM at time. And by having a large heap (>3GB), it is possible might keep mono less apt to do stop world complete collections as often.</div>Zonjahttp://opensimulator.org/wiki/OpenSimulator:PermissionsOpenSimulator:Permissions2010-02-14T16:07:55Z<p>Zonja: Updated LLObject-> Primitive</p>
<hr />
<div>In the client, if you enable "Client | Debug Permissions" you will see the object permissions on the "General" tab on edit object.<br />
<br />
The ObjectFlags is defined in libopenmetaverse in the file Primitive.cs and used extensively within the OpenSim source. ObjectFlags is a 32bit enumerated variable with one or more bit fields set in it and looks like this:<br />
<br />
public enum ObjectFlags : uint<br />
{<br />
None = 0,<br />
Physics = 0x00000001, CreateSelected = 0x00000002, ObjectModify = 0x00000004, ObjectCopy = 0x00000008,<br />
ObjectAnyOwner = 0x00000010, ObjectYouOwner = 0x00000020, Scripted = 0x00000040, Touch = 0x00000080,<br />
ObjectMove = 0x00000100, Money = 0x00000200, Phantom = 0x00000400, InventoryEmpty = 0x00000800,<br />
JointHinge = 0x00001000, JointP2P = 0x00002000, JointLP2P = 0x00004000, JointWheel = 0x00008000, <br />
AllowInventoryDrop = 0x00010000, ObjectTransfer = 0x00020000, ObjectGroupOwned = 0x00040000, ObjectYouOfficer = 0x00080000,<br />
CameraDecoupled = 0x00100000, AnimSource = 0x00200000, CameraSource = 0x00400000, CastShadows = 0x00800000, <br />
//not defined yet 0x01000000, 0x02000000, 0x04000000, 0x08000000,<br />
ObjectOwnerModify = 0x10000000, TemporaryOnRez = 0x20000000, Temporary = 0x40000000, ZlibCompressed = 0x80000000<br />
}<br />
<br />
Also, in libopenmetaverse is Permissions.cs and the PermissionMask is defined there and used in OpenSim like this:<br />
<br />
public enum PermissionMask : uint<br />
{<br />
None = 0;<br />
Transfer = 1 << 13, //0x00002000<br />
Modify = 1 << 14, //0x00004000<br />
Copy = 1 << 15, //0x00008000<br />
// Obsolete<br />
// EnterParcel = 1 << 16, //0x00010000<br />
// Obsolete<br />
// Terraform = 1 << 17, //0x00020000<br />
// Obsolete<br />
// OwnerDebit = 1 << 18, //0x00040000<br />
Move = 1 << 19, //0x00080000<br />
Damage = 1 << 20, //0x00100000<br />
All = 0x7FFFFFFF<br />
}<br />
<br />
Various masks are applied to these bit fields and here is a description of some of these masks and how they relate to the permission masks that can be set on a SceneObjectPart:<br />
<br />
= BaseMask (B) =<br />
Default: PermissionMask.All<br />
<br />
This represents the highest amount of permissions a user can have on the object as owner. <br />
<br />
If the previous owner specified that the next owner couldn't transfer the object. On Transfer, the basemask will now be minus transfer permissions. This locks the next owner from being able to add transfer permissions back to an object that someone gave them and specified that nobody could give it away.<br />
<br />
= OwnerMask (O) =<br />
Default: PermissionMask.All;<br />
<br />
These are the current owner's permissions on the object.<br />
<br />
= GroupMask (G) = <br />
Default: PermissionMask.None;<br />
<br />
= EveryoneMask (E) =<br />
Default: PermissionMask.None;<br />
<br />
These are the permissions that the general public has on the object. This consists of 'Anyone can Move' 'Anyone can Copy' permissions. <br />
<br />
This *used* to also contain functionality for 'public' objects in Linden Lab's SecondLife, but this functionality had been removed from the simulator later.<br />
<br />
= NextOwnerMask (N) = <br />
Default: PermissionMask.All;<br />
<br />
These are the permissions that the owner sets with the Modify Copy and Transfer checkboxes. These permissions become the BaseMask and the OwnerMask when the object is transferred.<br />
<br />
= ObjectFlags (F) =<br />
''(Not a Permission, but applies to permissions because it affects the client's experience of what they can do with an object) Ultimately, client side handling of permissions boils down to the F flags. These get mixed and matched based on the above permissions flags.''<br />
<br />
Default: Primitive.ObjectFlags.None (0)<br />
<br />
BOGEN permissions are <br />
V : Move<br />
M : Modify<br />
C : Copy<br />
T : Transfer<br />
<br />
The F flags are a bit different; they represent the 'actual' or 'calculated' permissions that are set for the object, basically, this are the 'real' permissions.<br />
Although they show as VMCT they come from a different bit field, with the bits in other positions.<br />
<br />
The Server ORs the permission flags together, then OR the relevant permission flags into the corresponding ObjectFlags bits(for now).<br />
<br />
Apart from the permission flags, ObjectFlags also have flags like 'Physics', 'Phantom' and 'Touch'.<br />
<br />
If 'Move' is off, and 'Modify' is on, the object is 'Locked'.<br />
<br />
[[Category:Development]]</div>Zonjahttp://opensimulator.org/wiki/OpenSimulator:PermissionsOpenSimulator:Permissions2010-02-14T13:45:32Z<p>Zonja: Formatting</p>
<hr />
<div>In the client, if you enable "Client | Debug Permissions" you will see the object permissions on the "General" tab on edit object.<br />
<br />
The ObjectFlags is defined in libopenmetaverse in the file Primitive.cs and used extensively within the OpenSim source. ObjectFlags is a 32bit enumerated variable with one or more bit fields set in it and looks like this:<br />
<br />
public enum ObjectFlags : uint<br />
{<br />
None = 0,<br />
Physics = 0x00000001, CreateSelected = 0x00000002, ObjectModify = 0x00000004, ObjectCopy = 0x00000008,<br />
ObjectAnyOwner = 0x00000010, ObjectYouOwner = 0x00000020, Scripted = 0x00000040, Touch = 0x00000080,<br />
ObjectMove = 0x00000100, Money = 0x00000200, Phantom = 0x00000400, InventoryEmpty = 0x00000800,<br />
JointHinge = 0x00001000, JointP2P = 0x00002000, JointLP2P = 0x00004000, JointWheel = 0x00008000, <br />
AllowInventoryDrop = 0x00010000, ObjectTransfer = 0x00020000, ObjectGroupOwned = 0x00040000, ObjectYouOfficer = 0x00080000,<br />
CameraDecoupled = 0x00100000, AnimSource = 0x00200000, CameraSource = 0x00400000, CastShadows = 0x00800000, <br />
//not defined yet 0x01000000, 0x02000000, 0x04000000, 0x08000000,<br />
ObjectOwnerModify = 0x10000000, TemporaryOnRez = 0x20000000, Temporary = 0x40000000, ZlibCompressed = 0x80000000<br />
}<br />
<br />
Also, in libopenmetaverse is Permissions.cs and the PermissionMask is defined there and used in OpenSim like this:<br />
<br />
public enum PermissionMask : uint<br />
{<br />
None = 0;<br />
Transfer = 1 << 13, //0x00002000<br />
Modify = 1 << 14, //0x00004000<br />
Copy = 1 << 15, //0x00008000<br />
// Obsolete<br />
// EnterParcel = 1 << 16, //0x00010000<br />
// Obsolete<br />
// Terraform = 1 << 17, //0x00020000<br />
// Obsolete<br />
// OwnerDebit = 1 << 18, //0x00040000<br />
Move = 1 << 19, //0x00080000<br />
Damage = 1 << 20, //0x00100000<br />
All = 0x7FFFFFFF<br />
}<br />
<br />
Various masks are applied to these bit fields and here is a description of some of these masks and how they relate to the permission masks that can be set on a SceneObjectPart:<br />
<br />
= BaseMask (B) =<br />
Default: PermissionMask.All<br />
<br />
This represents the highest amount of permissions a user can have on the object as owner. <br />
<br />
If the previous owner specified that the next owner couldn't transfer the object. On Transfer, the basemask will now be minus transfer permissions. This locks the next owner from being able to add transfer permissions back to an object that someone gave them and specified that nobody could give it away.<br />
<br />
= OwnerMask (O) =<br />
Default: PermissionMask.All;<br />
<br />
These are the current owner's permissions on the object.<br />
<br />
= GroupMask (G) = <br />
Default: PermissionMask.None;<br />
<br />
= EveryoneMask (E) =<br />
Default: PermissionMask.None;<br />
<br />
These are the permissions that the general public has on the object. This consists of 'Anyone can Move' 'Anyone can Copy' permissions. <br />
<br />
This *used* to also contain functionality for 'public' objects in Linden Lab's SecondLife, but this functionality had been removed from the simulator later.<br />
<br />
= NextOwnerMask (N) = <br />
Default: PermissionMask.All;<br />
<br />
These are the permissions that the owner sets with the Modify Copy and Transfer checkboxes. These permissions become the BaseMask and the OwnerMask when the object is transferred.<br />
<br />
= ObjectFlags (F) =<br />
''(Not a Permission, but applies to permissions because it affects the client's experience of what they can do with an object) Ultimately, client side handling of permissions boils down to the F flags. These get mixed and matched based on the above permissions flags.''<br />
<br />
Default: LLObject.ObjectFlags.None (0)<br />
<br />
BOGEN permissions are <br />
V : Move<br />
M : Modify<br />
C : Copy<br />
T : Transfer<br />
<br />
The F flags are a bit different; they represent the 'actual' or 'calculated' permissions that are set for the object, basically, this are the 'real' permissions.<br />
Although they show as VMCT they come from a different bit field, with the bits in other positions.<br />
<br />
The Server ORs the permission flags together, then OR the relevant permission flags into the corresponding ObjectFlags bits(for now).<br />
<br />
Apart from the permission flags, ObjectFlags also have flags like 'Physics', 'Phantom' and 'Touch'.<br />
<br />
If 'Move' is off, and 'Modify' is on, the object is 'Locked'.<br />
<br />
[[Category:Development]]</div>Zonjahttp://opensimulator.org/wiki/OpenSimulator:PermissionsOpenSimulator:Permissions2010-02-14T13:43:44Z<p>Zonja: Updated libsl -> libopenmetaverse, llObject.cs -> Primitive.cs, updated PermissionMask to reflect source.</p>
<hr />
<div>In the client, if you enable "Client | Debug Permissions" you will see the object permissions on the "General" tab on edit object.<br />
<br />
The ObjectFlags is defined in libopenmetaverse in the file Primitive.cs and used extensively within the OpenSim source. ObjectFlags is a 32bit enumerated variable with one or more bit fields set in it and looks like this:<br />
<br />
public enum ObjectFlags : uint<br />
{<br />
None = 0,<br />
Physics = 0x00000001, CreateSelected = 0x00000002, ObjectModify = 0x00000004, ObjectCopy = 0x00000008,<br />
ObjectAnyOwner = 0x00000010, ObjectYouOwner = 0x00000020, Scripted = 0x00000040, Touch = 0x00000080,<br />
ObjectMove = 0x00000100, Money = 0x00000200, Phantom = 0x00000400, InventoryEmpty = 0x00000800,<br />
JointHinge = 0x00001000, JointP2P = 0x00002000, JointLP2P = 0x00004000, JointWheel = 0x00008000, <br />
AllowInventoryDrop = 0x00010000, ObjectTransfer = 0x00020000, ObjectGroupOwned = 0x00040000, ObjectYouOfficer = 0x00080000,<br />
CameraDecoupled = 0x00100000, AnimSource = 0x00200000, CameraSource = 0x00400000, CastShadows = 0x00800000, <br />
//not defined yet 0x01000000, 0x02000000, 0x04000000, 0x08000000,<br />
ObjectOwnerModify = 0x10000000, TemporaryOnRez = 0x20000000, Temporary = 0x40000000, ZlibCompressed = 0x80000000<br />
}<br />
<br />
Also, in libopenmetaverse is Permissions.cs and the PermissionMask is defined there and used in OpenSim like this:<br />
<br />
public enum PermissionMask : uint<br />
{<br />
None = 0;<br />
Transfer = 1 << 13, //0x00002000<br />
Modify = 1 << 14, //0x00004000<br />
Copy = 1 << 15, //0x00008000<br />
// Obsolete<br />
// EnterParcel = 1 << 16, //0x00010000<br />
// Obsolete<br />
// Terraform = 1 << 17, //0x00020000<br />
// Obsolete<br />
// OwnerDebit = 1 << 18, //0x00040000<br />
Move = 1 << 19, //0x00080000<br />
Damage = 1 << 20, //0x00100000<br />
All = 0x7FFFFFFF<br />
}<br />
<br />
Various masks are applied to these bit fields and here is a description of some of these masks and how they relate to the permission masks that can be set on a SceneObjectPart:<br />
<br />
= BaseMask (B) =<br />
Default: PermissionMask.All<br />
<br />
This represents the highest amount of permissions a user can have on the object as owner. <br />
<br />
If the previous owner specified that the next owner couldn't transfer the object. On Transfer, the basemask will now be minus transfer permissions. This locks the next owner from being able to add transfer permissions back to an object that someone gave them and specified that nobody could give it away.<br />
<br />
= OwnerMask (O) =<br />
Default: PermissionMask.All;<br />
<br />
These are the current owner's permissions on the object.<br />
<br />
= GroupMask (G) = <br />
Default: PermissionMask.None;<br />
<br />
= EveryoneMask (E) =<br />
Default: PermissionMask.None;<br />
<br />
These are the permissions that the general public has on the object. This consists of 'Anyone can Move' 'Anyone can Copy' permissions. <br />
<br />
This *used* to also contain functionality for 'public' objects in Linden Lab's SecondLife, but this functionality had been removed from the simulator later.<br />
<br />
= NextOwnerMask (N) = <br />
Default: PermissionMask.All;<br />
<br />
These are the permissions that the owner sets with the Modify Copy and Transfer checkboxes. These permissions become the BaseMask and the OwnerMask when the object is transferred.<br />
<br />
= ObjectFlags (F) =<br />
''(Not a Permission, but applies to permissions because it affects the client's experience of what they can do with an object) Ultimately, client side handling of permissions boils down to the F flags. These get mixed and matched based on the above permissions flags.''<br />
<br />
Default: LLObject.ObjectFlags.None (0)<br />
<br />
BOGEN permissions are <br />
V : Move<br />
M : Modify<br />
C : Copy<br />
T : Transfer<br />
<br />
The F flags are a bit different; they represent the 'actual' or 'calculated' permissions that are set for the object, basically, this are the 'real' permissions.<br />
Although they show as VMCT they come from a different bit field, with the bits in other positions.<br />
<br />
The Server ORs the permission flags together, then OR the relevant permission flags into the corresponding ObjectFlags bits(for now).<br />
<br />
Apart from the permission flags, ObjectFlags also have flags like 'Physics', 'Phantom' and 'Touch'.<br />
<br />
If 'Move' is off, and 'Modify' is on, the object is 'Locked'.<br />
<br />
[[Category:Development]]</div>Zonjahttp://opensimulator.org/wiki/OpenSimulator:PermissionsOpenSimulator:Permissions2010-02-14T13:17:19Z<p>Zonja: Typo</p>
<hr />
<div>In the client, if you enable "Client | Debug Permissions" you will see the object permissions on the "General" tab on edit object.<br />
<br />
The ObjectFlags is defined in libsecondlife in the file llObject.cs and used extensively within the OpenSim source. ObjectFlags is a 32bit enumerated variable with one or more bit fields set in it and looks like this:<br />
<br />
public enum ObjectFlags : uint<br />
{<br />
None = 0,<br />
Physics = 0x00000001, CreateSelected = 0x00000002, ObjectModify = 0x00000004, ObjectCopy = 0x00000008,<br />
ObjectAnyOwner = 0x00000010, ObjectYouOwner = 0x00000020, Scripted = 0x00000040, Touch = 0x00000080,<br />
ObjectMove = 0x00000100, Money = 0x00000200, Phantom = 0x00000400, InventoryEmpty = 0x00000800,<br />
JointHinge = 0x00001000, JointP2P = 0x00002000, JointLP2P = 0x00004000, JointWheel = 0x00008000, <br />
AllowInventoryDrop = 0x00010000, ObjectTransfer = 0x00020000, ObjectGroupOwned = 0x00040000, ObjectYouOfficer = 0x00080000,<br />
CameraDecoupled = 0x00100000, AnimSource = 0x00200000, CameraSource = 0x00400000, CastShadows = 0x00800000, <br />
//not defined yet 0x01000000, 0x02000000, 0x04000000, 0x08000000,<br />
ObjectOwnerModify = 0x10000000, TemporaryOnRez = 0x20000000, Temporary = 0x40000000, ZlibCompressed = 0x80000000<br />
}<br />
<br />
Also, in libsecondlife is Permissions.cs and the PermissionMask is defined there and used in OpenSim like this:<br />
<br />
public enum PermissionMask : uint<br />
{<br />
None = 0;<br />
Transfer = 1 << 13, //0x00002000<br />
Modify = 1 << 14, //0x00004000<br />
Copy = 1 << 15, //0x00008000<br />
EnterParcel = 1 << 16, //0x00010000<br />
Terraform = 1 << 17, //0x00020000<br />
OwnerDebit = 1 << 18, //0x00040000<br />
Move = 1 << 19, //0x00080000<br />
Damage = 1 << 20, //0x00100000<br />
All = 0x7FFFFFFF<br />
}<br />
<br />
Various masks are applied to these bit fields and here is a description of some of these masks and how they relate to the permission masks that can be set on a SceneObjectPart:<br />
<br />
= BaseMask (B) =<br />
Default: PermissionMask.All<br />
<br />
This represents the highest amount of permissions a user can have on the object as owner. <br />
<br />
If the previous owner specified that the next owner couldn't transfer the object. On Transfer, the basemask will now be minus transfer permissions. This locks the next owner from being able to add transfer permissions back to an object that someone gave them and specified that nobody could give it away.<br />
<br />
= OwnerMask (O) =<br />
Default: PermissionMask.All;<br />
<br />
These are the current owner's permissions on the object.<br />
<br />
= GroupMask (G) = <br />
Default: PermissionMask.None;<br />
<br />
= EveryoneMask (E) =<br />
Default: PermissionMask.None;<br />
<br />
These are the permissions that the general public has on the object. This consists of 'Anyone can Move' 'Anyone can Copy' permissions. <br />
<br />
This *used* to also contain functionality for 'public' objects in Linden Lab's SecondLife, but this functionality had been removed from the simulator later.<br />
<br />
= NextOwnerMask (N) = <br />
Default: PermissionMask.All;<br />
<br />
These are the permissions that the owner sets with the Modify Copy and Transfer checkboxes. These permissions become the BaseMask and the OwnerMask when the object is transferred.<br />
<br />
= ObjectFlags (F) =<br />
''(Not a Permission, but applies to permissions because it affects the client's experience of what they can do with an object) Ultimately, client side handling of permissions boils down to the F flags. These get mixed and matched based on the above permissions flags.''<br />
<br />
Default: LLObject.ObjectFlags.None (0)<br />
<br />
BOGEN permissions are <br />
V : Move<br />
M : Modify<br />
C : Copy<br />
T : Transfer<br />
<br />
The F flags are a bit different; they represent the 'actual' or 'calculated' permissions that are set for the object, basically, this are the 'real' permissions.<br />
Although they show as VMCT they come from a different bit field, with the bits in other positions.<br />
<br />
The Server ORs the permission flags together, then OR the relevant permission flags into the corresponding ObjectFlags bits(for now).<br />
<br />
Apart from the permission flags, ObjectFlags also have flags like 'Physics', 'Phantom' and 'Touch'.<br />
<br />
If 'Move' is off, and 'Modify' is on, the object is 'Locked'.<br />
<br />
[[Category:Development]]</div>Zonjahttp://opensimulator.org/wiki/OpenSimulator:PermissionsOpenSimulator:Permissions2010-02-14T13:05:41Z<p>Zonja: Updated masks to reflect source changes</p>
<hr />
<div>In the client, if you enable "Client | Debug Permissions" you will see the object permissions on the "General" tab on edit object.<br />
<br />
The ObjectFlags is defined in libsecondlife in the file llObject.cs and used extensively within the OpenSim source. ObjectFlags is a 32bit enumerated variable with one or more bit fields set in it and looks like this:<br />
<br />
public enum ObjectFlags : uint<br />
{<br />
None = 0,<br />
Physics = 0x00000001, CreateSelected = 0x00000002, ObjectModify = 0x00000004, ObjectCopy = 0x00000008,<br />
ObjectAnyOwner = 0x00000010, ObjectYouOwner = 0x00000020, Scripted = 0x00000040, Touch = 0x00000080,<br />
ObjectMove = 0x00000100, Money = 0x00000200, Phantom = 0x00000400, InventoryEmpty = 0x00000800,<br />
JointHinge = 0x00001000, JointP2P = 0x00002000, JointLP2P = 0x00004000, JointWheel = 0x00008000, <br />
AllowInventoryDrop = 0x00010000, ObjectTransfer = 0x00020000, ObjectGroupOwned = 0x00040000, ObjectYouOfficer = 0x00080000,<br />
CameraDecoupled = 0x00100000, AnimSource = 0x00200000, CameraSource = 0x00400000, CastShadows = 0x00800000, <br />
//not defiined yet 0x01000000, 0x02000000, 0x04000000, 0x08000000,<br />
ObjectOwnerModify = 0x10000000, TemporaryOnRez = 0x20000000, Temporary = 0x40000000, ZlibCompressed = 0x80000000<br />
}<br />
<br />
Also, in libsecondlife is Permissions.cs and the PermissionMask is defined there and used in OpenSim like this:<br />
<br />
public enum PermissionMask : uint<br />
{<br />
None = 0;<br />
Transfer = 1 << 13, //0x00002000<br />
Modify = 1 << 14, //0x00004000<br />
Copy = 1 << 15, //0x00008000<br />
EnterParcel = 1 << 16, //0x00010000<br />
Terraform = 1 << 17, //0x00020000<br />
OwnerDebit = 1 << 18, //0x00040000<br />
Move = 1 << 19, //0x00080000<br />
Damage = 1 << 20, //0x00100000<br />
All = 0x7FFFFFFF<br />
}<br />
<br />
Various masks are applied to these bit fields and here is a description of some of these masks and how they relate to the permission masks that can be set on a SceneObjectPart:<br />
<br />
= BaseMask (B) =<br />
Default: PermissionMask.All<br />
<br />
This represents the highest amount of permissions a user can have on the object as owner. <br />
<br />
If the previous owner specified that the next owner couldn't transfer the object. On Transfer, the basemask will now be minus transfer permissions. This locks the next owner from being able to add transfer permissions back to an object that someone gave them and specified that nobody could give it away.<br />
<br />
= OwnerMask (O) =<br />
Default: PermissionMask.All;<br />
<br />
These are the current owner's permissions on the object.<br />
<br />
= GroupMask (G) = <br />
Default: PermissionMask.None;<br />
<br />
= EveryoneMask (E) =<br />
Default: PermissionMask.None;<br />
<br />
These are the permissions that the general public has on the object. This consists of 'Anyone can Move' 'Anyone can Copy' permissions. <br />
<br />
This *used* to also contain functionality for 'public' objects in Linden Lab's SecondLife, but this functionality had been removed from the simulator later.<br />
<br />
= NextOwnerMask (N) = <br />
Default: PermissionMask.All;<br />
<br />
These are the permissions that the owner sets with the Modify Copy and Transfer checkboxes. These permissions become the BaseMask and the OwnerMask when the object is transferred.<br />
<br />
= ObjectFlags (F) =<br />
''(Not a Permission, but applies to permissions because it affects the client's experience of what they can do with an object) Ultimately, client side handling of permissions boils down to the F flags. These get mixed and matched based on the above permissions flags.''<br />
<br />
Default: LLObject.ObjectFlags.None (0)<br />
<br />
BOGEN permissions are <br />
V : Move<br />
M : Modify<br />
C : Copy<br />
T : Transfer<br />
<br />
The F flags are a bit different; they represent the 'actual' or 'calculated' permissions that are set for the object, basically, this are the 'real' permissions.<br />
Although they show as VMCT they come from a different bit field, with the bits in other positions.<br />
<br />
The Server ORs the permission flags together, then OR the relevant permission flags into the corresponding ObjectFlags bits(for now).<br />
<br />
Apart from the permission flags, ObjectFlags also have flags like 'Physics', 'Phantom' and 'Touch'.<br />
<br />
If 'Move' is off, and 'Modify' is on, the object is 'Locked'.<br />
<br />
[[Category:Development]]</div>Zonjahttp://opensimulator.org/wiki/OAR_Format_0.2OAR Format 0.22009-12-18T16:01:16Z<p>Zonja: Added information about the 'landdata' directory</p>
<hr />
<div>__NOTOC__<br />
{{Template:Quicklinks}}<br />
<br /><br />
<br />
[[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[OAR_Format | OAR Format]] -> [[OAR_Format_0.2 | OAR Format 0.2]]<br />
<br />
=What is the OAR 0.2 format?=<br />
<br />
== Changes ==<br />
<br />
OAR format 0.2 is identical to 0.1 except that region settings [and parcel data since 3c271b] have been added<br />
<br />
== Detail ==<br />
<br />
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR). This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows). The structure of the archive is as follows<br />
<br />
archive.xml<br />
assets/<br />
landdata/<br />
objects/<br />
settings/<br />
terrains/<br />
<br />
=== archive.xml ===<br />
<br />
This is the archive control file. At the moment it contains only a major and minor version number, to allow compatibility with future format changes.<br />
<br />
=== assets/ ===<br />
<br />
This directory contains all the assets in the archive. Each filename has the following format<br />
<br />
<uuid>_<asset type>.<asset extension><br />
<br />
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset. The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows. For instance, a script will always have the asset type and extension script.lsl. A full list of asset types and extensions can be found in the file <br />
<br />
OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs<br />
<br />
in the OpenSim distribution.<br />
<br />
=== landdata/ ===<br />
<br />
[Since 3c271b] This directory contains all the parcels in the region. Information for each parcel is stored in a separate file in XML format. Each filename has the form:<br />
<br />
<uuid>.xml<br />
<br />
where ''uuid'' is the uuid of the parcel.<br />
<br />
=== objects/ ===<br />
<br />
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims). The file format used is OpenSim's XML2 format. Each filename has the following structure by default<br />
<br />
<Object name>_<x>-<y>-<z>__<uuid>.xml<br />
<br />
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead. Indeed, this file can have any name - there is no need for any of the sections to be present. An example object file name is<br />
<br />
Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml<br />
<br />
=== settings/ ===<br />
<br />
This contains the region settings information for the region in XML format. The filename will be the same as the region name. For example,<br />
<br />
OpenSim Test.xml<br />
<br />
Here is an [[OAR format 0.2 region settings example|example of an XML region file]] (schema to follow, sometime).<br />
<br />
=== terrains/ ===<br />
<br />
This contains the terrain file for the region, stored in RAW format. The filename must end with .r32. For example,<br />
<br />
OpenSim Test.r32<br />
<br />
= See Also =<br />
<br />
* [[Status|Main Status Page]]<br />
* [[Technical_Reference|Technical Reference Page]]<br />
* [[OAR_Format| What is OAR Format?]]<br />
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]<br />
* [[OAR Format 0.1 | OAR Format 0.1]]<br />
* [[OAR Format 0.2 | OAR Format 0.2]]<br />
<br />
[[Category:Users]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
[[Category:Getting_Started]]<br />
[[Category:Development]]</div>Zonjahttp://opensimulator.org/wiki/OAR_Format_0.2OAR Format 0.22009-12-18T13:03:12Z<p>Zonja: Added information about the 'landdata' directory</p>
<hr />
<div>__NOTOC__<br />
{{Template:Quicklinks}}<br />
<br /><br />
<br />
[[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[OAR_Format | OAR Format]] -> [[OAR_Format_0.2 | OAR Format 0.2]]<br />
<br />
=What is the OAR 0.2 format?=<br />
<br />
== Changes ==<br />
<br />
OAR format 0.2 is identical to 0.1 except that region settings [and parcel data since 3c271b] have been added<br />
<br />
== Detail ==<br />
<br />
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR). This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows). The structure of the archive is as follows<br />
<br />
archive.xml<br />
assets/<br />
objects/<br />
settings/<br />
terrains/<br />
<br />
=== archive.xml ===<br />
<br />
This is the archive control file. At the moment it contains only a major and minor version number, to allow compatibility with future format changes.<br />
<br />
=== assets/ ===<br />
<br />
This directory contains all the assets in the archive. Each filename has the following format<br />
<br />
<uuid>_<asset type>.<asset extension><br />
<br />
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset. The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows. For instance, a script will always have the asset type and extension script.lsl. A full list of asset types and extensions can be found in the file <br />
<br />
OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs<br />
<br />
in the OpenSim distribution.<br />
<br />
=== landdata/ ===<br />
<br />
[Since 3c271b] This directory contains all the parcels in the region. Information for each parcel is stored in a separate file in XML format. Each filename has the form:<br />
<br />
<uuid>.xml<br />
<br />
where ''uuid'' is the uuid of the parcel.<br />
<br />
=== objects/ ===<br />
<br />
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims). The file format used is OpenSim's XML2 format. Each filename has the following structure by default<br />
<br />
<Object name>_<x>-<y>-<z>__<uuid>.xml<br />
<br />
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead. Indeed, this file can have any name - there is no need for any of the sections to be present. An example object file name is<br />
<br />
Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml<br />
<br />
=== settings/ ===<br />
<br />
This contains the region settings information for the region in XML format. The filename will be the same as the region name. For example,<br />
<br />
OpenSim Test.xml<br />
<br />
Here is an [[OAR format 0.2 region settings example|example of an XML region file]] (schema to follow, sometime).<br />
<br />
=== terrains/ ===<br />
<br />
This contains the terrain file for the region, stored in RAW format. The filename must end with .r32. For example,<br />
<br />
OpenSim Test.r32<br />
<br />
= See Also =<br />
<br />
* [[Status|Main Status Page]]<br />
* [[Technical_Reference|Technical Reference Page]]<br />
* [[OAR_Format| What is OAR Format?]]<br />
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]<br />
* [[OAR Format 0.1 | OAR Format 0.1]]<br />
* [[OAR Format 0.2 | OAR Format 0.2]]<br />
<br />
[[Category:Users]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
[[Category:Getting_Started]]<br />
[[Category:Development]]</div>Zonjahttp://opensimulator.org/wiki/Setting_Up_Mega-RegionsSetting Up Mega-Regions2009-11-27T13:45:43Z<p>Zonja: </p>
<hr />
<div>= Setting up Mega-Regions =<br />
<br />
{{needsexample}} {{content}} <br />
<br />
<br><br />
<br />
There are still some outstanding issues being addressed by the Dev team.&nbsp; If you wish to incvorporate your eisting regions into a MegaRegion, make OARS&nbsp;and do Full Backups of everything on the current regions.&nbsp; Restoring OAR will deposit the restored region on the most South West Corner ONLY.&nbsp; This is being worked out at the time of this writting.&nbsp;(more information needs to be put in this area...) <br />
<br />
<br><br />
<br />
Here is a Diagram of Possible Configurations. This is not all inclusive but is a good example of layout for the regions. <br />
<br />
[[Image:MegaReg Layout.png|left|512x512px|Mega region Layout Example]] <br />
<br />
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<br />
<br>'''Step 1:'''&nbsp;&nbsp; OpenSim.ini <br />
<br />
At the top, there is a section like shown here.&nbsp; Change the setting to true, default is false <br />
<blockquote><br />
;;Combine all contiguous regions into one large region<br />
<br>; Order your regions from South to North, West to East in your regions.ini and then set this to true<br />
<br>; '''Warning'''! If your regions have existing content, joining them may be dangerous -- you risk losing content.<br />
<br>; Please follow the following steps if your regions have content:<br />
<br>; 1) '''Make a backup of your database!'''<br />
<br>; 2) Set "CombineContiguousRegions=true", start Opensim. You'll see a lot of error messages -- ignore them.<br />
<br>; 3) Go to the Opensim console, and type "fix-phantoms"<br />
<br>; 4) Wait some minutes for the backup thread to store everything<br />
<br>; 5) Restart Opensim, and check that all the objects are in their right places.<br />
<br>; This has worked for me ([[User:Zonja|Zonja]]) - your mileage may vary.<br />
<br>; Please refer to [http://www.metaverseink.com/blog/?p=28 this post from Diva] for more information<br />
<br>; <br />
<br>CombineContiguousRegions=true<br />
</blockquote><br />
'''Step 2:'''&nbsp; bin\regions\RegionConfig.ini <br />
<br />
The Example Provided here is for a 3x3, 9 Simulator Mega-Region.&nbsp; Ensure that you fill in the Correct Information in all the required fields. <br />
<br />
<source lang="ini">; 9 Simulator 3x3 Mega-Region Example<br />
; Supply a unique UUID for each region<br />
; Unique InternalPort for Each Region<br />
; Ensure you put your MasterAvatar UUID <br />
; <br />
;************************************************<br />
[RegionName_SW]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9001<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
;<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
;<br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
;<br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_W]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9002<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
;<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_NW]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9003<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
;<br />
[RegionName_S]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9004<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_Centre]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9005<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_N]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9006<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
;<br />
[RegionName_SE]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9007<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_E]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9008<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_NE]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9009<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************</source>&nbsp; <br />
<br />
&nbsp; <br />
<br />
Good Luck<br><br />
<br />
Hope it Helps. --[[User:WhiteStar|WhiteStar]] 08:34, 27 November 2009 (UTC)<br />
<br />
&nbsp;</div>Zonjahttp://opensimulator.org/wiki/Setting_Up_Mega-RegionsSetting Up Mega-Regions2009-11-27T13:44:19Z<p>Zonja: </p>
<hr />
<div>= Setting up Mega-Regions =<br />
<br />
{{needsexample}} {{content}} <br />
<br />
<br><br />
<br />
There are still some outstanding issues being addressed by the Dev team.&nbsp; If you wish to incvorporate your eisting regions into a MegaRegion, make OARS&nbsp;and do Full Backups of everything on the current regions.&nbsp; Restoring OAR will deposit the restored region on the most South West Corner ONLY.&nbsp; This is being worked out at the time of this writting.&nbsp;(more information needs to be put in this area...) <br />
<br />
<br><br />
<br />
Here is a Diagram of Possible Configurations. This is not all inclusive but is a good example of layout for the regions. <br />
<br />
[[Image:MegaReg Layout.png|left|512x512px|Mega region Layout Example]] <br />
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<br><br />
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<br><br />
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<br><br />
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<br><br />
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<br><br />
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<br><br />
<br />
<br><br />
<br />
<br><br />
<br />
<br><br />
<br />
<br><br />
<br />
<br>'''Step 1:'''&nbsp;&nbsp; OpenSim.ini <br />
<br />
At the top, there is a section like shown here.&nbsp; Change the setting to true, default is false <br />
<blockquote><br />
;;Combine all contiguous regions into one large region<br />
<br>; Order your regions from South to North, West to East in your regions.ini and then set this to true<br />
<br>; '''Warning'''! If your regions have existing content, joining them may be dangerous -- you risk losing content.<br />
<br>; Please follow the following steps if your regions have content:<br />
<br>; 1) '''Make a backup of your database!'''<br />
<br>; 2) Set "CombineContiguousRegions=true", start Opensim. You'll see a lot of error messages -- ignore them.<br />
<br>; 3) Go to the Opensim console, and type "fix-phantoms"<br />
<br>; 4) Wait some minutes for the backup thread to store everything<br />
<br>; 5) Restart Opensim, and check that everything is there.<br />
<br>; This has worked for me ([[User:Zonja|Zonja]]) - your mileage may vary.<br />
<br>; Please refer to [http://www.metaverseink.com/blog/?p=28 this post from Diva] for more information<br />
<br>; <br />
<br>CombineContiguousRegions=true<br />
</blockquote><br />
'''Step 2:'''&nbsp; bin\regions\RegionConfig.ini <br />
<br />
The Example Provided here is for a 3x3, 9 Simulator Mega-Region.&nbsp; Ensure that you fill in the Correct Information in all the required fields. <br />
<br />
<source lang="ini">; 9 Simulator 3x3 Mega-Region Example<br />
; Supply a unique UUID for each region<br />
; Unique InternalPort for Each Region<br />
; Ensure you put your MasterAvatar UUID <br />
; <br />
;************************************************<br />
[RegionName_SW]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9001<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
;<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
;<br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
;<br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_W]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9002<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
;<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_NW]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9003<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
;<br />
[RegionName_S]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9004<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_Centre]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9005<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_N]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9006<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
;<br />
[RegionName_SE]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9007<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_E]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9008<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_NE]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9009<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************</source>&nbsp; <br />
<br />
&nbsp; <br />
<br />
Good Luck<br><br />
<br />
Hope it Helps. --[[User:WhiteStar|WhiteStar]] 08:34, 27 November 2009 (UTC)<br />
<br />
&nbsp;</div>Zonjahttp://opensimulator.org/wiki/Setting_Up_Mega-RegionsSetting Up Mega-Regions2009-11-27T12:48:57Z<p>Zonja: </p>
<hr />
<div>= Setting up Mega-Regions =<br />
<br />
{{needsexample}} {{content}} <br />
<br />
<br><br />
<br />
There are still some outstanding issues being addressed by the Dev team.&nbsp; If you wish to incvorporate your eisting regions into a MegaRegion, make OARS&nbsp;and do Full Backups of everything on the current regions.&nbsp; Restoring OAR will deposit the restored region on the most South West Corner ONLY.&nbsp; This is being worked out at the time of this writting.&nbsp;(more information needs to be put in this area...) <br />
<br />
<br><br />
<br />
Here is a Diagram of Possible Configurations. This is not all inclusive but is a good example of layout for the regions. <br />
<br />
[[Image:MegaReg Layout.png|left|512x512px|Mega region Layout Example]] <br />
<br />
<br><br />
<br />
<br><br />
<br />
<br><br />
<br />
<br><br />
<br />
<br><br />
<br />
<br><br />
<br />
<br><br />
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<br><br />
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<br><br />
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<br><br />
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<br><br />
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<br><br />
<br />
<br><br />
<br />
<br><br />
<br />
<br><br />
<br />
<br><br />
<br />
<br>'''Step 1:'''&nbsp;&nbsp; OpenSim.ini <br />
<br />
At the top, there is a section like shown here.&nbsp; Change the setting to true, default is false <br />
<blockquote><br />
;;Combine all contiguous regions into one large region<br />
<br>; Order your regions from South to North, West to East in your regions.ini and then set this to true<br />
<br>; '''Warning'''! If your regions have existing content, joining them may be dangerous -- you risk losing content.<br />
<br>; Please follow the following steps if your regions have content:<br />
<br>; 1) '''Make a backup of your database!'''<br />
<br>; 2) Set "CombineContiguousRegions=true", start Opensim. You'll see a lot of error messages -- ignore them.<br />
<br>; 3) Go to the Opensim console, and type "fix-phantoms"<br />
<br>; 4) Wait some minutes for the backup thread to store everything<br />
<br>; 5) Restart Opensim, and check that everything is there.<br />
<br>; This has worked for me ([[User:Zonja]]) - your mileage may vary.<br />
<br>; Please refer to [http://www.metaverseink.com/blog/?p=28 this post from Diva] for more information<br />
<br>; <br />
<br>CombineContiguousRegions=true<br />
</blockquote><br />
'''Step 2:'''&nbsp; bin\regions\RegionConfig.ini <br />
<br />
The Example Provided here is for a 3x3, 9 Simulator Mega-Region.&nbsp; Ensure that you fill in the Correct Information in all the required fields. <br />
<br />
<source lang="ini">; 9 Simulator 3x3 Mega-Region Example<br />
; Supply a unique UUID for each region<br />
; Unique InternalPort for Each Region<br />
; Ensure you put your MasterAvatar UUID <br />
; <br />
;************************************************<br />
[RegionName_SW]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9001<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
;<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
;<br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
;<br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_W]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9002<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
;<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_NW]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9003<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
;<br />
[RegionName_S]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9004<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_Centre]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9005<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_N]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9006<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
;<br />
[RegionName_SE]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9007<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_E]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9008<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_NE]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9009<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************</source>&nbsp; <br />
<br />
&nbsp; <br />
<br />
Good Luck<br><br />
<br />
Hope it Helps. --[[User:WhiteStar|WhiteStar]] 08:34, 27 November 2009 (UTC)<br />
<br />
&nbsp;</div>Zonjahttp://opensimulator.org/wiki/Setting_Up_Mega-RegionsSetting Up Mega-Regions2009-11-27T12:46:33Z<p>Zonja: Added information about the "fix-phantoms" opensim command for regions with existing content</p>
<hr />
<div>= Setting up Mega-Regions =<br />
<br />
{{needsexample}} {{content}} <br />
<br />
<br><br />
<br />
There are still some outstanding issues being addressed by the Dev team.&nbsp; If you wish to incvorporate your eisting regions into a MegaRegion, make OARS&nbsp;and do Full Backups of everything on the current regions.&nbsp; Restoring OAR will deposit the restored region on the most South West Corner ONLY.&nbsp; This is being worked out at the time of this writting.&nbsp;(more information needs to be put in this area...) <br />
<br />
<br><br />
<br />
Here is a Diagram of Possible Configurations. This is not all inclusive but is a good example of layout for the regions. <br />
<br />
[[Image:MegaReg Layout.png|left|512x512px|Mega region Layout Example]] <br />
<br />
<br><br />
<br />
<br><br />
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<br>'''Step 1:'''&nbsp;&nbsp; OpenSim.ini <br />
<br />
At the top, there is a section like shown here.&nbsp; Change the setting to true, default is false <br />
<blockquote><br />
;;Combine all contiguous regions into one large region<br />
<br>; Order your regions from South to North, West to East in your regions.ini and then set this to true<br />
<br>; '''Warning'''! If your regions have existing content, joining them may be dangerous -- you risk losing content.<br />
<br>; Please follow the following steps if your regions have content:<br />
<br>; 1) '''Make a backup of your database!'''<br />
<br>; 2) Set "CombineContiguousRegions=true", start Opensim. You'll see a lot of error messages -- ignore them.<br />
<br>; 3) Go to the Opensim console, and type "fix-phantoms"<br />
<br>; 4) Wait some minutes for the backup thread to store everything<br />
<br>; 5) Restart Opensim, and check that everything is there.<br />
<br>; This has worked for me (Zonja) - your mileage may vary.<br />
<br>; Please refer to [http://www.metaverseink.com/blog/?p=28 this post from Diva] for more information<br />
<br>; <br />
<br>CombineContiguousRegions=true<br />
</blockquote><br />
'''Step 2:'''&nbsp; bin\regions\RegionConfig.ini <br />
<br />
The Example Provided here is for a 3x3, 9 Simulator Mega-Region.&nbsp; Ensure that you fill in the Correct Information in all the required fields. <br />
<br />
<source lang="ini">; 9 Simulator 3x3 Mega-Region Example<br />
; Supply a unique UUID for each region<br />
; Unique InternalPort for Each Region<br />
; Ensure you put your MasterAvatar UUID <br />
; <br />
;************************************************<br />
[RegionName_SW]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9001<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
;<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
;<br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
;<br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_W]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9002<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
;<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_NW]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5000,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9003<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
;<br />
[RegionName_S]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9004<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_Centre]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9005<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;************************************************<br />
[RegionName_N]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5001,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9006<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
;<br />
[RegionName_SE]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5000"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9007<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_E]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5001"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9008<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************<br />
[RegionName_NE]<br />
RegionUUID = "00000000-0000-0000-0000-000000000000"<br />
Location = "5002,5002"<br />
InternalAddress = "0.0.0.0"<br />
InternalPort = 9009<br />
AllowAlternatePorts = False<br />
ExternalHostName = "YourIP_DNSname"<br />
; <br />
MasterAvatarUUID = "00000000-0000-0000-0000-000000000000"<br />
MasterAvatarFirstName = "FirstName"<br />
MasterAvatarLastName = "LastName"<br />
;MasterAvatarSandboxPassword = ""<br />
; <br />
;NonphysicalPrimMax = 0<br />
;PhysicalPrimMax = 0<br />
ClampPrimSize = False<br />
;MaxPrims = 15000<br />
; <br />
;ScopeID = "00000000-0000-0000-0000-000000000000"<br />
;<br />
;************************************************</source>&nbsp; <br />
<br />
&nbsp; <br />
<br />
Good Luck<br><br />
<br />
Hope it Helps. --[[User:WhiteStar|WhiteStar]] 08:34, 27 November 2009 (UTC)<br />
<br />
&nbsp;</div>Zonjahttp://opensimulator.org/wiki/Inventory_ArchivesInventory Archives2009-09-15T20:35:23Z<p>Zonja: Typo</p>
<hr />
<div>__NOTOC__<br />
{{Template:Quicklinks}}<br />
<br /><br />
<br />
==Introduction==<br />
<br />
OpenSim Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR). This file can then be loaded into a different OpenSim installation.<br />
<br />
Like [[OpenSim Archives|OpenSim_Archives]], IARs save all the necessary asset data required to fully restore the items including textures and the other content of objects such as sounds and scripts.<br />
<br />
IARs have been enabled in OpenSim since Git revision 5a64ca (post 0.6.6).<br />
<br />
==Usage==<br />
<br />
IARs are saved and loaded from the region console. Before performing either of these operations the user that owns the inventory to be used must be present in one of the regions run by the region simulator.<br />
<br />
===save iar===<br />
<br />
The command to save an IAR on the region console is<br />
<br />
save iar <user name> <path> <password> [<filename>]<br />
<br />
where <br />
<br />
* <user name> is the name of the user to save inventory from<br />
<br />
* <path> is the path to an inventory item or folder. If the path is for a folder, that folder and all its contents (both descendant folders and items) are saved. If the path is for an item, then only that item is saved. Components of the path are separated by a forward slash (/). If you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. "Folder A/Folder B"). One further issue here is that it's not possible to distinguish between identically named folders or items on the path.<br />
<br />
* <password> is the password of the user.<br />
<br />
* <filename> is an optional filename for the IAR. If none is supplied, then the filename user-inventory.iar is used in the current directory. I recommend that iars have the .iar extension.<br />
<br />
Here's an example. Suppose you have an inventory structure like this<br />
<br />
My Inventory<br />
|<br />
+-- FolderA<br />
| <br />
+-- FolderB<br />
| |<br />
| +-- ItemX<br />
|<br />
+-- ItemY<br />
<br />
If you type <br />
<br />
save iar John Doe FolderA password<br />
<br />
then FolderA and everything in FolderA (FolderB, ItemX and ItemY) will be saved. On the other hand, if you type<br />
<br />
save iar John Doe FolderA/FolderB/ItemX password<br />
<br />
then only ItemX will be saved.<br />
<br />
Since no filename was specified in either of these cases, the items or folders will be saved to a file called user-inventory.iar<br />
<br />
===load iar===<br />
<br />
An IAR can be reloaded to an OpenSimulator instance with the load iar command<br />
<br />
load iar <user name> <path> <password> [<filename>]<br />
<br />
where<br />
<br />
* <user name> is the name of the user to whom to load the inventory<br />
<br />
* <path> is the path to which the IAR should be loaded. This has to be an inventory folder. Like the save iar command, the path is delimited by forward slashes (/). The root "My Inventory" folder can be specified by a single forward slash. Again, if you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. "Folder A/Folder B"). Also like the save iar command, it isn't possible to distinguish between identically named folders.<br />
<br />
* <password> is the password of the user.<br />
<br />
* [<filename>] is an optional filename for the IAR. If none is specified, then the filename is assumed to be user-inventory.iar in the current directory.<br />
<br />
Again, here's an example. Suppose that "David Hume" has recieved the IAR above containing FolderA, FolderB, ItemX and ItemY. David Hume already has an inventory structure like this.<br />
<br />
My Inventory<br />
|<br />
+-- Folder1<br />
| <br />
+-- Folder2<br />
| <br />
+-- Folder3<br />
<br />
David wants to load the IAR to Folder3, so on the region console he executes<br />
<br />
load iar David Hume Folder1/Folder3 password<br />
<br />
After a little while he ends up with the folder structure<br />
<br />
My Inventory<br />
|<br />
+-- Folder1<br />
| <br />
+-- Folder2<br />
|<br />
+-- Folder3 <br />
|<br />
+-- FolderA<br />
| <br />
+-- FolderB<br />
| |<br />
| +-- ItemX<br />
|<br />
+-- ItemY<br />
<br />
where ItemX and ItemY are ready for rezzing.<br />
<br />
==Example IARs==<br />
<br />
[http://justincc.org/downloads/iars/my-great-items.iar http://justincc.org/downloads/iars/my-great-items.iar] - justincc's initial example IAR.<br />
<br />
Please feel free to place links to other IARs here.<br />
<br />
==Further Information==<br />
<br />
[http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/] - an IAR tutorial with some pictures, and a little bit more background information.<br />
<br />
==Use cases==<br />
<br />
Possible uses<br />
<br />
1. To distribute content to other OpenSim installations without need to transfer entire regions. One drawback with IARs for this use case is that creator names are not preserved unless the user has a profile on the target installation. One workaround is to include a notecard detailing the creator and license conditions of the content.<br />
<br />
2. To backup a user's inventory. IARs are currently not that great for this. One can backup an entire inventory by giving a path of "/" to the save iar command. But a load IAR of the same will mean a duplicate set of root child 'standard' folders (Objects, Textures, Clothing, etc.). The loaded folders will not have any type icons.<br />
<br />
==Current limitations==<br />
<br />
* IAR loading and saving is currently done on a single thread. This may lock up the console for a while with very large IARs. This should be addressed in the future<br />
<br />
==File Formats==<br />
<br />
Information to come shortly.<br />
<br />
==FAQ==<br />
<br />
Nothing yet.<br />
<br />
==Bugs==<br />
<br />
Nothing yet.<br />
<br />
==Current Status==<br />
<br />
Operational but experimental. Bug reports are appreciated and there will almost certainly be quite a few right now. Suggestions for improvement are also welcome. The best place for these right now might be [http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ my blog post on IARs], since I'm bound to see them then.<br />
<br />
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please do not rely on these archives as your only backup for inventory.<br />
<br />
<br />
[[Category:Users]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
[[Category:Getting_Started]]<br />
[[Category:Development]]</div>Zonjahttp://opensimulator.org/wiki/Inventory_ArchivesInventory Archives2009-09-15T20:34:34Z<p>Zonja: Added "password" to the examples for consistency</p>
<hr />
<div>__NOTOC__<br />
{{Template:Quicklinks}}<br />
<br /><br />
<br />
==Introduction==<br />
<br />
OpenSim Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR). This file can then be loaded into a different OpenSim installation.<br />
<br />
Like [[OpenSim Archives|OpenSim_Archives]], IARs save all the necessary asset data required to fully restore the items including textures and the other content of objects such as sounds and scripts.<br />
<br />
IARs have been enabled in OpenSim since Git revision 5a64ca (post 0.6.6).<br />
<br />
==Usage==<br />
<br />
IARs are saved and loaded from the region console. Before performing either of these operations the user that owns the inventory to be used must be present in one of the regions run by the region simulator.<br />
<br />
===save iar===<br />
<br />
The command to save an IAR on the region console is<br />
<br />
save iar <user name> <path> <password> [<filename>]<br />
<br />
where <br />
<br />
* <user name> is the name of the user to save inventory from<br />
<br />
* <path> is the path to an inventory item or folder. If the path is for a folder, that folder and all its contents (both descendant folders and items) are saved. If the path is for an item, then only that item is saved. Components of the path are separated by a forward slash (/). If you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. "Folder A/Folder B"). One further issue here is that it's not possible to distinguish between identically named folders or items on the path.<br />
<br />
* <password> is the password of the user.<br />
<br />
* <filename> is an optional filename for the IAR. If none is supplied, then the filename user-inventory.iar is used in the current directory. I recommend that iars have the .iar extension.<br />
<br />
Here's an example. Suppose you have an inventory structure like this<br />
<br />
My Inventory<br />
|<br />
+-- FolderA<br />
| <br />
+-- FolderB<br />
| |<br />
| +-- ItemX<br />
|<br />
+-- ItemY<br />
<br />
If you type <br />
<br />
save iar John Doe FolderA pasword<br />
<br />
then FolderA and everything in FolderA (FolderB, ItemX and ItemY) will be saved. On the other hand, if you type<br />
<br />
save iar John Doe FolderA/FolderB/ItemX password<br />
<br />
then only ItemX will be saved.<br />
<br />
Since no filename was specified in either of these cases, the items or folders will be saved to a file called user-inventory.iar<br />
<br />
===load iar===<br />
<br />
An IAR can be reloaded to an OpenSimulator instance with the load iar command<br />
<br />
load iar <user name> <path> <password> [<filename>]<br />
<br />
where<br />
<br />
* <user name> is the name of the user to whom to load the inventory<br />
<br />
* <path> is the path to which the IAR should be loaded. This has to be an inventory folder. Like the save iar command, the path is delimited by forward slashes (/). The root "My Inventory" folder can be specified by a single forward slash. Again, if you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. "Folder A/Folder B"). Also like the save iar command, it isn't possible to distinguish between identically named folders.<br />
<br />
* <password> is the password of the user.<br />
<br />
* [<filename>] is an optional filename for the IAR. If none is specified, then the filename is assumed to be user-inventory.iar in the current directory.<br />
<br />
Again, here's an example. Suppose that "David Hume" has recieved the IAR above containing FolderA, FolderB, ItemX and ItemY. David Hume already has an inventory structure like this.<br />
<br />
My Inventory<br />
|<br />
+-- Folder1<br />
| <br />
+-- Folder2<br />
| <br />
+-- Folder3<br />
<br />
David wants to load the IAR to Folder3, so on the region console he executes<br />
<br />
load iar David Hume Folder1/Folder3 password<br />
<br />
After a little while he ends up with the folder structure<br />
<br />
My Inventory<br />
|<br />
+-- Folder1<br />
| <br />
+-- Folder2<br />
|<br />
+-- Folder3 <br />
|<br />
+-- FolderA<br />
| <br />
+-- FolderB<br />
| |<br />
| +-- ItemX<br />
|<br />
+-- ItemY<br />
<br />
where ItemX and ItemY are ready for rezzing.<br />
<br />
==Example IARs==<br />
<br />
[http://justincc.org/downloads/iars/my-great-items.iar http://justincc.org/downloads/iars/my-great-items.iar] - justincc's initial example IAR.<br />
<br />
Please feel free to place links to other IARs here.<br />
<br />
==Further Information==<br />
<br />
[http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/] - an IAR tutorial with some pictures, and a little bit more background information.<br />
<br />
==Use cases==<br />
<br />
Possible uses<br />
<br />
1. To distribute content to other OpenSim installations without need to transfer entire regions. One drawback with IARs for this use case is that creator names are not preserved unless the user has a profile on the target installation. One workaround is to include a notecard detailing the creator and license conditions of the content.<br />
<br />
2. To backup a user's inventory. IARs are currently not that great for this. One can backup an entire inventory by giving a path of "/" to the save iar command. But a load IAR of the same will mean a duplicate set of root child 'standard' folders (Objects, Textures, Clothing, etc.). The loaded folders will not have any type icons.<br />
<br />
==Current limitations==<br />
<br />
* IAR loading and saving is currently done on a single thread. This may lock up the console for a while with very large IARs. This should be addressed in the future<br />
<br />
==File Formats==<br />
<br />
Information to come shortly.<br />
<br />
==FAQ==<br />
<br />
Nothing yet.<br />
<br />
==Bugs==<br />
<br />
Nothing yet.<br />
<br />
==Current Status==<br />
<br />
Operational but experimental. Bug reports are appreciated and there will almost certainly be quite a few right now. Suggestions for improvement are also welcome. The best place for these right now might be [http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ my blog post on IARs], since I'm bound to see them then.<br />
<br />
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please do not rely on these archives as your only backup for inventory.<br />
<br />
<br />
[[Category:Users]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
[[Category:Getting_Started]]<br />
[[Category:Development]]</div>Zonjahttp://opensimulator.org/wiki/Public_Hypergrid_NodesPublic Hypergrid Nodes2009-08-13T10:15:37Z<p>Zonja: Updated Condensation Land coordinates</p>
<hr />
<div>__NOTOC__<br />
{{Template:Quicklinks}}<br />
<br /><br />
<br />
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!<br />
<br />
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. <br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
![[Hypergrid|link-region server and port]]<br />
!Organization<br />
!Description<br />
!Grid Location<br />
|-<br />
|'''osl2.nac.uci.edu:9006'''<br />
|University of California, Irvine<br />
|The "UCI Welcome" region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''osl3.nac.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The "UC Irvine" region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''ucigrid02.nacs.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The UCI Grid<br />
|UCIGrid is centered at 8,888, 8,888<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9003'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 3000". Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.<br />
|This node is positioned at 3,000, 3,000<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9007'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 7000". Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.<br />
|This node is positioned at 7,000, 7,000. <br />
<br />
|-<br />
|'''www.meanduland.com:9124'''<br />
|Grid Meanduland<br />
|[http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. <br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''grid.cyberlandia.net:9000'''<br />
|Cyberlandia<br />
|The "Cyberlandia Gw" region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. <br />
|Cyberlandia is centered at ???<br />
<br />
|-<br />
|'''hypergrid.cyberlandia.net:9000'''<br />
|Cyberlandia <br />
|The "Osgrid Gw" region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map "Cyberlandia grid" You can link to it as a way to link to OSGrid. <br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1'''<br />
|Ralf Haifisch on osgrid<br />
|The "Sharkland Tropical" region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions <br />
|Centered at 10000,10000<br />
<br />
<br />
|-<br />
|'''joomla-italia.net:9000'''<br />
|Social Network Italia<br />
|The "SNI City" region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin <br />
|Centered at ???<br />
<br />
|-<br />
|'''collateral.opensim-italia.net:9000'''<br />
|Part of Social Network Italia<br />
|Collateral World <br />
|Centered at ???<br />
<br />
|-<br />
|'''88.191.79.199:9050'''<br />
|Francogrid<br />
|Francogrid node, connected to "City", behind the welcome land of Francogrid "Orion" <br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''94.23.8.158:9300'''<br />
|Le Monde de Darwin<br />
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]<br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''sg.k-grid.com:9000'''<br />
|K-Grid<br />
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 <br />
|This node is located at 3700,3700 <br />
<br />
|-<br />
|'''metropolis.hypergrid.org:9000'''<br />
|METROPOLIS-Grid<br />
|The Region "Center-World" connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here <br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''ascent.bluewallgroup.com:9910'''<br />
|BlueWall Information Technologies<br />
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]<br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''http://myopengrid.com:9005/'''<br />
|'''MyOpenGrid'''<br />
|Myopengrid is connected to osl2.nac.uci.edu "Osgrid Gateway" and 88.191.79.199 9050 "Franco Grid"<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''cuonsim1.de:9300'''<br />
|Cuon-Grid<br />
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. <br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''metaversesims.net:9000'''<br />
|Metaverse Sims<br />
|6-region standalone hypergrid linked to several other grids.<br />
|Centered at 9000, 9000<br />
<br />
<br />
|-<br />
<br />
|'''grid4us.net:9020'''<br />
|Grid4Us<br />
|German Grid that is linked to OSGrid and Francogrid.<br />
|Centered at 8500,8500<br />
<br />
<br />
|-<br />
|'''87.230.89.74:9000 '''<br />
|SCHWARZE WELT<br />
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio<br />
| 100000 10000<br />
<br />
<br />
|-<br />
|'''peak.sciencesim.com:9001'''<br />
|ScienceSim<br />
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.<br />
| Centered at 10000,10000<br />
<br />
|-<br />
|'''alpha.bubblecloud.org:9000'''<br />
|Bubble Cloud<br />
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.<br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''opensim.mydyn.de:9090'''<br />
|OpenSIM.de Sim1<br />
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.<br />
|Centered at 4400,4400<br />
<br />
|-<br />
|'''grid.mydyn.de:9190'''<br />
|OpenSIM.de Sim2<br />
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''64.150.180.188:9031'''<br />
|Virtual World Trade Center<br />
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.<br />
|VWTC is at 3003, 3003<br />
<br />
|-<br />
|'''jamland.de:9300'''<br />
|Grid Jamland<br />
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)<br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''condensationland.com:9000'''<br />
|Zonja Capalini<br />
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims.<br />
|Centered at 7789, 7789<br />
<br />
|-<br />
|'''condensationland.com:20000'''<br />
|Zonja Capalini<br />
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid.<br />
|Region at 3789,3789<br />
<br />
|-<br />
|'''66.240.232.94:9010'''<br />
|Snoopy Pfeffer<br />
| OSGrid, Samsara, freebie shopping region<br />
|Centered at 10006, 9999<br />
<br />
|-<br />
|'''66.240.232.94:9011'''<br />
|Snoopy Pfeffer<br />
| OSGrid, Snoopies, dance club and event region<br />
|Centered at 10005, 9999<br />
<br />
|}<br />
<br />
'''PLEASE NOTE The Discussion @ the Top for additional information'''<br />
[[Category:Hypergrid]]</div>Zonjahttp://opensimulator.org/wiki/Public_Hypergrid_NodesPublic Hypergrid Nodes2009-08-04T13:49:15Z<p>Zonja: </p>
<hr />
<div>__NOTOC__<br />
{{Template:Quicklinks}}<br />
<br /><br />
<br />
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!<br />
<br />
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. <br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
![[Hypergrid|link-region server and port]]<br />
!Organization<br />
!Description<br />
!Grid Location<br />
|-<br />
|'''osl2.nac.uci.edu:9006'''<br />
|University of California, Irvine<br />
|The "UCI Welcome" region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''osl3.nac.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The "UC Irvine" region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''ucigrid02.nacs.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The UCI Grid<br />
|UCIGrid is centered at 8,888, 8,888<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9003'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 3000". Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.<br />
|This node is positioned at 3,000, 3,000<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9007'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 7000". Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.<br />
|This node is positioned at 7,000, 7,000. <br />
<br />
|-<br />
|'''www.meanduland.com:9124'''<br />
|Grid Meanduland<br />
|[http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. <br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''grid.cyberlandia.net:9000'''<br />
|Cyberlandia<br />
|The "Cyberlandia Gw" region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. <br />
|Cyberlandia is centered at ???<br />
<br />
|-<br />
|'''hypergrid.cyberlandia.net:9000'''<br />
|Cyberlandia <br />
|The "Osgrid Gw" region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map "Cyberlandia grid" You can link to it as a way to link to OSGrid. <br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1'''<br />
|Ralf Haifisch on osgrid<br />
|The "Sharkland Tropical" region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions <br />
|Centered at 10000,10000<br />
<br />
<br />
|-<br />
|'''joomla-italia.net:9000'''<br />
|Social Network Italia<br />
|The "SNI City" region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin <br />
|Centered at ???<br />
<br />
|-<br />
|'''collateral.opensim-italia.net:9000'''<br />
|Part of Social Network Italia<br />
|Collateral World <br />
|Centered at ???<br />
<br />
|-<br />
|'''88.191.79.199:9050'''<br />
|Francogrid<br />
|Francogrid node, connected to "City", behind the welcome land of Francogrid "Orion" <br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''94.23.8.158:9300'''<br />
|Le Monde de Darwin<br />
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]<br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''sg.k-grid.com:9000'''<br />
|K-Grid<br />
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 <br />
|This node is located at 3700,3700 <br />
<br />
|-<br />
|'''metropolis.hypergrid.org:9000'''<br />
|METROPOLIS-Grid<br />
|The Region "Center-World" connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here <br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''ascent.bluewallgroup.com:9910'''<br />
|BlueWall Information Technologies<br />
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]<br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''http://myopengrid.com:9005/'''<br />
|'''MyOpenGrid'''<br />
|Myopengrid is connected to osl2.nac.uci.edu "Osgrid Gateway" and 88.191.79.199 9050 "Franco Grid"<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''cuonsim1.de:9300'''<br />
|Cuon-Grid<br />
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. <br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''metaversesims.net:9000'''<br />
|Metaverse Sims<br />
|6-region standalone hypergrid linked to several other grids.<br />
|Centered at 9000, 9000<br />
<br />
<br />
|-<br />
<br />
|'''grid4us.net:9020'''<br />
|Grid4Us<br />
|German Grid that is linked to OSGrid and Francogrid.<br />
|Centered at 8500,8500<br />
<br />
<br />
|-<br />
|'''87.230.89.74:9000 '''<br />
|SCHWARZE WELT<br />
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio<br />
| 100000 10000<br />
<br />
<br />
|-<br />
|'''peak.sciencesim.com:9001'''<br />
|ScienceSim<br />
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.<br />
| Centered at 10000,10000<br />
<br />
|-<br />
|'''alpha.bubblecloud.org:9000'''<br />
|Bubble Cloud<br />
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.<br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''opensim.mydyn.de:9090'''<br />
|OpenSIM.de Sim1<br />
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.<br />
|Centered at 4400,4400<br />
<br />
|-<br />
|'''grid.mydyn.de:9190'''<br />
|OpenSIM.de Sim2<br />
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''64.150.180.188:9031'''<br />
|Virtual World Trade Center<br />
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.<br />
|VWTC is at 3003, 3003<br />
<br />
|-<br />
|'''jamland.de:9300'''<br />
|Grid Jamland<br />
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)<br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''condensationland.com:9000'''<br />
|Zonja Capalini<br />
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims.<br />
|Centered at 3789, 3789<br />
<br />
|-<br />
|'''condensationland.com:20000'''<br />
|Zonja Capalini<br />
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid.<br />
|Region at 7789,7789<br />
<br />
|-<br />
|'''66.240.232.94:9010'''<br />
|Snoopy Pfeffer<br />
| OSGrid, Samsara, freebie shopping region<br />
|Centered at 10006, 9999<br />
<br />
|-<br />
|'''66.240.232.94:9011'''<br />
|Snoopy Pfeffer<br />
| OSGrid, Snoopies, dance club and event region<br />
|Centered at 10005, 9999<br />
<br />
|}<br />
<br />
'''PLEASE NOTE The Discussion @ the Top for additional information'''<br />
[[Category:Hypergrid]]</div>Zonjahttp://opensimulator.org/wiki/Public_Hypergrid_NodesPublic Hypergrid Nodes2009-08-04T13:48:55Z<p>Zonja: </p>
<hr />
<div>__NOTOC__<br />
{{Template:Quicklinks}}<br />
<br /><br />
<br />
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!<br />
<br />
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. <br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
![[Hypergrid|link-region server and port]]<br />
!Organization<br />
!Description<br />
!Grid Location<br />
|-<br />
|'''osl2.nac.uci.edu:9006'''<br />
|University of California, Irvine<br />
|The "UCI Welcome" region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''osl3.nac.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The "UC Irvine" region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''ucigrid02.nacs.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The UCI Grid<br />
|UCIGrid is centered at 8,888, 8,888<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9003'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 3000". Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.<br />
|This node is positioned at 3,000, 3,000<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9007'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 7000". Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.<br />
|This node is positioned at 7,000, 7,000. <br />
<br />
|-<br />
|'''www.meanduland.com:9124'''<br />
|Grid Meanduland<br />
|[http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. <br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''grid.cyberlandia.net:9000'''<br />
|Cyberlandia<br />
|The "Cyberlandia Gw" region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. <br />
|Cyberlandia is centered at ???<br />
<br />
|-<br />
|'''hypergrid.cyberlandia.net:9000'''<br />
|Cyberlandia <br />
|The "Osgrid Gw" region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map "Cyberlandia grid" You can link to it as a way to link to OSGrid. <br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1'''<br />
|Ralf Haifisch on osgrid<br />
|The "Sharkland Tropical" region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions <br />
|Centered at 10000,10000<br />
<br />
<br />
|-<br />
|'''joomla-italia.net:9000'''<br />
|Social Network Italia<br />
|The "SNI City" region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin <br />
|Centered at ???<br />
<br />
|-<br />
|'''collateral.opensim-italia.net:9000'''<br />
|Part of Social Network Italia<br />
|Collateral World <br />
|Centered at ???<br />
<br />
|-<br />
|'''88.191.79.199:9050'''<br />
|Francogrid<br />
|Francogrid node, connected to "City", behind the welcome land of Francogrid "Orion" <br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''94.23.8.158:9300'''<br />
|Le Monde de Darwin<br />
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]<br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''sg.k-grid.com:9000'''<br />
|K-Grid<br />
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 <br />
|This node is located at 3700,3700 <br />
<br />
|-<br />
|'''metropolis.hypergrid.org:9000'''<br />
|METROPOLIS-Grid<br />
|The Region "Center-World" connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here <br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''ascent.bluewallgroup.com:9910'''<br />
|BlueWall Information Technologies<br />
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]<br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''http://myopengrid.com:9005/'''<br />
|'''MyOpenGrid'''<br />
|Myopengrid is connected to osl2.nac.uci.edu "Osgrid Gateway" and 88.191.79.199 9050 "Franco Grid"<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''cuonsim1.de:9300'''<br />
|Cuon-Grid<br />
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. <br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''metaversesims.net:9000'''<br />
|Metaverse Sims<br />
|6-region standalone hypergrid linked to several other grids.<br />
|Centered at 9000, 9000<br />
<br />
<br />
|-<br />
<br />
|'''grid4us.net:9020'''<br />
|Grid4Us<br />
|German Grid that is linked to OSGrid and Francogrid.<br />
|Centered at 8500,8500<br />
<br />
<br />
|-<br />
|'''87.230.89.74:9000 '''<br />
|SCHWARZE WELT<br />
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio<br />
| 100000 10000<br />
<br />
<br />
|-<br />
|'''peak.sciencesim.com:9001'''<br />
|ScienceSim<br />
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.<br />
| Centered at 10000,10000<br />
<br />
|-<br />
|'''alpha.bubblecloud.org:9000'''<br />
|Bubble Cloud<br />
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.<br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''opensim.mydyn.de:9090'''<br />
|OpenSIM.de Sim1<br />
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.<br />
|Centered at 4400,4400<br />
<br />
|-<br />
|'''grid.mydyn.de:9190'''<br />
|OpenSIM.de Sim2<br />
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''64.150.180.188:9031'''<br />
|Virtual World Trade Center<br />
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.<br />
|VWTC is at 3003, 3003<br />
<br />
|-<br />
|'''jamland.de:9300'''<br />
|Grid Jamland<br />
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)<br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''condensationland.com:9000'''<br />
|Zonja Capalini<br />
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims.<br />
|Centered at 3789, 3789<br />
<br />
|-<br />
|'''condensationland.com:20000'''<br />
|Zonja Capalini<br />
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid.<br />
|Region in 7789,7789<br />
<br />
|-<br />
|'''66.240.232.94:9010'''<br />
|Snoopy Pfeffer<br />
| OSGrid, Samsara, freebie shopping region<br />
|Centered at 10006, 9999<br />
<br />
|-<br />
|'''66.240.232.94:9011'''<br />
|Snoopy Pfeffer<br />
| OSGrid, Snoopies, dance club and event region<br />
|Centered at 10005, 9999<br />
<br />
|}<br />
<br />
'''PLEASE NOTE The Discussion @ the Top for additional information'''<br />
[[Category:Hypergrid]]</div>Zonjahttp://opensimulator.org/wiki/Public_Hypergrid_NodesPublic Hypergrid Nodes2009-08-04T13:47:37Z<p>Zonja: </p>
<hr />
<div>__NOTOC__<br />
{{Template:Quicklinks}}<br />
<br /><br />
<br />
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!<br />
<br />
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. <br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
![[Hypergrid|link-region server and port]]<br />
!Organization<br />
!Description<br />
!Grid Location<br />
|-<br />
|'''osl2.nac.uci.edu:9006'''<br />
|University of California, Irvine<br />
|The "UCI Welcome" region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''osl3.nac.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The "UC Irvine" region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''ucigrid02.nacs.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The UCI Grid<br />
|UCIGrid is centered at 8,888, 8,888<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9003'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 3000". Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.<br />
|This node is positioned at 3,000, 3,000<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9007'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 7000". Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.<br />
|This node is positioned at 7,000, 7,000. <br />
<br />
|-<br />
|'''www.meanduland.com:9124'''<br />
|Grid Meanduland<br />
|[http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. <br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''grid.cyberlandia.net:9000'''<br />
|Cyberlandia<br />
|The "Cyberlandia Gw" region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. <br />
|Cyberlandia is centered at ???<br />
<br />
|-<br />
|'''hypergrid.cyberlandia.net:9000'''<br />
|Cyberlandia <br />
|The "Osgrid Gw" region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map "Cyberlandia grid" You can link to it as a way to link to OSGrid. <br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1'''<br />
|Ralf Haifisch on osgrid<br />
|The "Sharkland Tropical" region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions <br />
|Centered at 10000,10000<br />
<br />
<br />
|-<br />
|'''joomla-italia.net:9000'''<br />
|Social Network Italia<br />
|The "SNI City" region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin <br />
|Centered at ???<br />
<br />
|-<br />
|'''collateral.opensim-italia.net:9000'''<br />
|Part of Social Network Italia<br />
|Collateral World <br />
|Centered at ???<br />
<br />
|-<br />
|'''88.191.79.199:9050'''<br />
|Francogrid<br />
|Francogrid node, connected to "City", behind the welcome land of Francogrid "Orion" <br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''94.23.8.158:9300'''<br />
|Le Monde de Darwin<br />
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]<br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''sg.k-grid.com:9000'''<br />
|K-Grid<br />
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 <br />
|This node is located at 3700,3700 <br />
<br />
|-<br />
|'''metropolis.hypergrid.org:9000'''<br />
|METROPOLIS-Grid<br />
|The Region "Center-World" connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here <br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''ascent.bluewallgroup.com:9910'''<br />
|BlueWall Information Technologies<br />
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]<br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''http://myopengrid.com:9005/'''<br />
|'''MyOpenGrid'''<br />
|Myopengrid is connected to osl2.nac.uci.edu "Osgrid Gateway" and 88.191.79.199 9050 "Franco Grid"<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''cuonsim1.de:9300'''<br />
|Cuon-Grid<br />
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. <br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''metaversesims.net:9000'''<br />
|Metaverse Sims<br />
|6-region standalone hypergrid linked to several other grids.<br />
|Centered at 9000, 9000<br />
<br />
<br />
|-<br />
<br />
|'''grid4us.net:9020'''<br />
|Grid4Us<br />
|German Grid that is linked to OSGrid and Francogrid.<br />
|Centered at 8500,8500<br />
<br />
<br />
|-<br />
|'''87.230.89.74:9000 '''<br />
|SCHWARZE WELT<br />
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio<br />
| 100000 10000<br />
<br />
<br />
|-<br />
|'''peak.sciencesim.com:9001'''<br />
|ScienceSim<br />
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.<br />
| Centered at 10000,10000<br />
<br />
|-<br />
|'''alpha.bubblecloud.org:9000'''<br />
|Bubble Cloud<br />
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.<br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''opensim.mydyn.de:9090'''<br />
|OpenSIM.de Sim1<br />
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.<br />
|Centered at 4400,4400<br />
<br />
|-<br />
|'''grid.mydyn.de:9190'''<br />
|OpenSIM.de Sim2<br />
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''64.150.180.188:9031'''<br />
|Virtual World Trade Center<br />
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.<br />
|VWTC is at 3003, 3003<br />
<br />
|-<br />
|'''jamland.de:9300'''<br />
|Grid Jamland<br />
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)<br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''condensationland.com:9000'''<br />
|Zonja Capalini<br />
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims.<br />
|Centered at 3789, 3789<br />
<br />
|-<br />
|'''condensationland.com:20000'''<br />
|Zonja Capalini<br />
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid.<br />
|Region positioned at 7789,7789<br />
<br />
|-<br />
|'''66.240.232.94:9010'''<br />
|Snoopy Pfeffer<br />
| OSGrid, Samsara, freebie shopping region<br />
|Centered at 10006, 9999<br />
<br />
|-<br />
|'''66.240.232.94:9011'''<br />
|Snoopy Pfeffer<br />
| OSGrid, Snoopies, dance club and event region<br />
|Centered at 10005, 9999<br />
<br />
|}<br />
<br />
'''PLEASE NOTE The Discussion @ the Top for additional information'''<br />
[[Category:Hypergrid]]</div>Zonjahttp://opensimulator.org/wiki/Public_Hypergrid_NodesPublic Hypergrid Nodes2009-08-04T13:46:21Z<p>Zonja: condensationland.com:20000</p>
<hr />
<div>__NOTOC__<br />
{{Template:Quicklinks}}<br />
<br /><br />
<br />
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!<br />
<br />
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. <br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
![[Hypergrid|link-region server and port]]<br />
!Organization<br />
!Description<br />
!Grid Location<br />
|-<br />
|'''osl2.nac.uci.edu:9006'''<br />
|University of California, Irvine<br />
|The "UCI Welcome" region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''osl3.nac.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The "UC Irvine" region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''ucigrid02.nacs.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The UCI Grid<br />
|UCIGrid is centered at 8,888, 8,888<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9003'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 3000". Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.<br />
|This node is positioned at 3,000, 3,000<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9007'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 7000". Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.<br />
|This node is positioned at 7,000, 7,000. <br />
<br />
|-<br />
|'''www.meanduland.com:9124'''<br />
|Grid Meanduland<br />
|[http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. <br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''grid.cyberlandia.net:9000'''<br />
|Cyberlandia<br />
|The "Cyberlandia Gw" region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. <br />
|Cyberlandia is centered at ???<br />
<br />
|-<br />
|'''hypergrid.cyberlandia.net:9000'''<br />
|Cyberlandia <br />
|The "Osgrid Gw" region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map "Cyberlandia grid" You can link to it as a way to link to OSGrid. <br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1'''<br />
|Ralf Haifisch on osgrid<br />
|The "Sharkland Tropical" region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions <br />
|Centered at 10000,10000<br />
<br />
<br />
|-<br />
|'''joomla-italia.net:9000'''<br />
|Social Network Italia<br />
|The "SNI City" region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin <br />
|Centered at ???<br />
<br />
|-<br />
|'''collateral.opensim-italia.net:9000'''<br />
|Part of Social Network Italia<br />
|Collateral World <br />
|Centered at ???<br />
<br />
|-<br />
|'''88.191.79.199:9050'''<br />
|Francogrid<br />
|Francogrid node, connected to "City", behind the welcome land of Francogrid "Orion" <br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''94.23.8.158:9300'''<br />
|Le Monde de Darwin<br />
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]<br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''sg.k-grid.com:9000'''<br />
|K-Grid<br />
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 <br />
|This node is located at 3700,3700 <br />
<br />
|-<br />
|'''metropolis.hypergrid.org:9000'''<br />
|METROPOLIS-Grid<br />
|The Region "Center-World" connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here <br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''ascent.bluewallgroup.com:9910'''<br />
|BlueWall Information Technologies<br />
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]<br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''http://myopengrid.com:9005/'''<br />
|'''MyOpenGrid'''<br />
|Myopengrid is connected to osl2.nac.uci.edu "Osgrid Gateway" and 88.191.79.199 9050 "Franco Grid"<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''cuonsim1.de:9300'''<br />
|Cuon-Grid<br />
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. <br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''metaversesims.net:9000'''<br />
|Metaverse Sims<br />
|6-region standalone hypergrid linked to several other grids.<br />
|Centered at 9000, 9000<br />
<br />
<br />
|-<br />
<br />
|'''grid4us.net:9020'''<br />
|Grid4Us<br />
|German Grid that is linked to OSGrid and Francogrid.<br />
|Centered at 8500,8500<br />
<br />
<br />
|-<br />
|'''87.230.89.74:9000 '''<br />
|SCHWARZE WELT<br />
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio<br />
| 100000 10000<br />
<br />
<br />
|-<br />
|'''peak.sciencesim.com:9001'''<br />
|ScienceSim<br />
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.<br />
| Centered at 10000,10000<br />
<br />
|-<br />
|'''alpha.bubblecloud.org:9000'''<br />
|Bubble Cloud<br />
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.<br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''opensim.mydyn.de:9090'''<br />
|OpenSIM.de Sim1<br />
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.<br />
|Centered at 4400,4400<br />
<br />
|-<br />
|'''grid.mydyn.de:9190'''<br />
|OpenSIM.de Sim2<br />
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''64.150.180.188:9031'''<br />
|Virtual World Trade Center<br />
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.<br />
|VWTC is at 3003, 3003<br />
<br />
|-<br />
|'''jamland.de:9300'''<br />
|Grid Jamland<br />
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)<br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''condensationland.com:9000'''<br />
|Zonja Capalini<br />
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims.<br />
|Centered at 3789, 3789<br />
<br />
|-<br />
|'''condensationland.com:20000'''<br />
|Zonja Capalini<br />
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid,<br />
at 7789,7789.<br />
|OSGrid is centered at 10000,10000<br />
<br />
<br />
|-<br />
|'''66.240.232.94:9010'''<br />
|Snoopy Pfeffer<br />
| OSGrid, Samsara, freebie shopping region<br />
|Centered at 10006, 9999<br />
<br />
|-<br />
|'''66.240.232.94:9011'''<br />
|Snoopy Pfeffer<br />
| OSGrid, Snoopies, dance club and event region<br />
|Centered at 10005, 9999<br />
<br />
|}<br />
<br />
'''PLEASE NOTE The Discussion @ the Top for additional information'''<br />
[[Category:Hypergrid]]</div>Zonjahttp://opensimulator.org/wiki/User:ZonjaUser:Zonja2009-06-15T10:08:28Z<p>Zonja: New page</p>
<hr />
<div>Zonja Capalini<br /><br />
Creator and owner of the Condensation Land Grid (secondlife://condensationland.com:9000).<br /><br />
My blog about Opensim and VWs in general: http://zonjacapalini.wordpress.com/<br /><br />
zonja.capalini AT gmail DOT com</div>Zonjahttp://opensimulator.org/wiki/Public_Hypergrid_NodesPublic Hypergrid Nodes2009-05-18T18:21:39Z<p>Zonja: Condensation Land Grid</p>
<hr />
<div>The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!<br />
<br />
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. <br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
![[Hypergrid|link-region server and port]]<br />
!Organization<br />
!Description<br />
!Grid Location<br />
|-<br />
|'''osl2.nac.uci.edu:9006'''<br />
|University of California, Irvine<br />
|The "UCI Welcome" region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''osl3.nac.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The "UC Irvine" region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''ucigrid02.nacs.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The UCI Grid<br />
|UCIGrid is centered at 8,888, 8,888<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9003'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 3000". Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.<br />
|This node is positioned at 3,000, 3,000<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9007'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 7000". Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.<br />
|This node is positioned at 7,000, 7,000. <br />
<br />
<br />
|-<br />
|'''grid.cyberlandia.net:9000'''<br />
|Cyberlandia<br />
|The "Cyberlandia Gw" region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. <br />
|Cyberlandia is centered at ???<br />
<br />
|-<br />
|'''hypergrid.cyberlandia.net:9000'''<br />
|Cyberlandia <br />
|The "Osgrid Gw" region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map "Cyberlandia grid" You can link to it as a way to link to OSGrid. <br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''regions.ralf-haifisch.biz:9045'''<br />
|Ralf Haifisch on osgrid<br />
|The "Sharkland Tropical" region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions <br />
|Centered at 10000,10000<br />
<br />
<br />
|-<br />
|'''joomla-italia.net:9000'''<br />
|Social Network Italia<br />
|The "SNI City" region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin <br />
|Centered at ???<br />
<br />
|-<br />
|'''collateral.opensim-italia.net:9000'''<br />
|Part of Social Network Italia<br />
|Collateral World <br />
|Centered at ???<br />
<br />
|-<br />
|'''88.191.79.199:9050'''<br />
|Francogrid<br />
|Francogrid node, connected to "City", behind the welcome land of Francogrid "Orion" <br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''94.23.8.158:9300'''<br />
|Le Monde de Darwin<br />
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]<br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''sg.k-grid.com:9000'''<br />
|K-Grid<br />
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 <br />
|This node is located at 3700,3700 <br />
<br />
|-<br />
|'''metropolis.hypergrid.org:9000'''<br />
|METROPOLIS-Grid<br />
|The Region "Center-World" connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here <br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''ascent.bluewallgroup.com:9910'''<br />
|BlueWall Group<br />
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]<br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''24.248.172.208:9005'''<br />
|'''MyOpenGrid'''<br />
|Myopengrid is connected to osl2.nac.uci.edu "Osgrid Gateway" and 88.191.79.199 9050 "Franco Grid"<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''cuonsim1.de:9300'''<br />
|Cuon-Grid<br />
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. <br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''metaversesims.net:9000'''<br />
|Metaverse Sims<br />
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]<br />
|Centered at 9000, 9000<br />
<br />
<br />
|-<br />
<br />
|'''grid4us.net:9020'''<br />
|Grid4Us<br />
|German Grid that is linked to OSGrid and Francogrid.<br />
|Centered at 8500,8500<br />
<br />
<br />
|-<br />
|'''87.230.89.74:9000 '''<br />
|SCHWARZE WELT<br />
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio<br />
| 100000 10000<br />
<br />
<br />
|-<br />
|'''peak.sciencesim.com:9001'''<br />
|ScienceSim<br />
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.<br />
| Centered at 10000,10000<br />
<br />
|-<br />
|'''alpha.bubblecloud.org:9000'''<br />
|Bubble Cloud<br />
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.<br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''opensim.mydyn.de:9090'''<br />
|OpenSIM.de Sim1<br />
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.<br />
|Centered at 4400,4400<br />
<br />
|-<br />
|'''grid.mydyn.de:9190'''<br />
|OpenSIM.de Sim2<br />
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''64.150.180.188:9031'''<br />
|Virtual World Trade Center<br />
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.<br />
|VWTC is at 3003, 3003<br />
<br />
|-<br />
|'''jamland.de:9300'''<br />
|Grid Jamland<br />
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)<br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''condensationland.com:9000'''<br />
|Zonja Capalini<br />
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims.<br />
|Centered at 3789, 3789<br />
<br />
<br />
|}<br />
<br />
<br />
[[Category:Hypergrid]]</div>Zonjahttp://opensimulator.org/wiki/Public_Hypergrid_NodesPublic Hypergrid Nodes2009-05-18T18:16:49Z<p>Zonja: Condensation Land Grid</p>
<hr />
<div>The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!<br />
<br />
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. <br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
![[Hypergrid|link-region server and port]]<br />
!Organization<br />
!Description<br />
!Grid Location<br />
|-<br />
|'''osl2.nac.uci.edu:9006'''<br />
|University of California, Irvine<br />
|The "UCI Welcome" region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''osl3.nac.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The "UC Irvine" region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''ucigrid02.nacs.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The UCI Grid<br />
|UCIGrid is centered at 8,888, 8,888<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9003'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 3000". Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.<br />
|This node is positioned at 3,000, 3,000<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9007'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 7000". Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.<br />
|This node is positioned at 7,000, 7,000. <br />
<br />
<br />
|-<br />
|'''grid.cyberlandia.net:9000'''<br />
|Cyberlandia<br />
|The "Cyberlandia Gw" region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. <br />
|Cyberlandia is centered at ???<br />
<br />
|-<br />
|'''hypergrid.cyberlandia.net:9000'''<br />
|Cyberlandia <br />
|The "Osgrid Gw" region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map "Cyberlandia grid" You can link to it as a way to link to OSGrid. <br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''regions.ralf-haifisch.biz:9045'''<br />
|Ralf Haifisch on osgrid<br />
|The "Sharkland Tropical" region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions <br />
|Centered at 10000,10000<br />
<br />
<br />
|-<br />
|'''joomla-italia.net:9000'''<br />
|Social Network Italia<br />
|The "SNI City" region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin <br />
|Centered at ???<br />
<br />
|-<br />
|'''collateral.opensim-italia.net:9000'''<br />
|Part of Social Network Italia<br />
|Collateral World <br />
|Centered at ???<br />
<br />
|-<br />
|'''88.191.79.199:9050'''<br />
|Francogrid<br />
|Francogrid node, connected to "City", behind the welcome land of Francogrid "Orion" <br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''94.23.8.158:9300'''<br />
|Le Monde de Darwin<br />
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]<br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''sg.k-grid.com:9000'''<br />
|K-Grid<br />
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 <br />
|This node is located at 3700,3700 <br />
<br />
|-<br />
|'''metropolis.hypergrid.org:9000'''<br />
|METROPOLIS-Grid<br />
|The Region "Center-World" connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here <br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''ascent.bluewallgroup.com:9910'''<br />
|BlueWall Group<br />
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]<br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''24.248.172.208:9005'''<br />
|'''MyOpenGrid'''<br />
|Myopengrid is connected to osl2.nac.uci.edu "Osgrid Gateway" and 88.191.79.199 9050 "Franco Grid"<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''cuonsim1.de:9300'''<br />
|Cuon-Grid<br />
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. <br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''metaversesims.net:9000'''<br />
|Metaverse Sims<br />
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]<br />
|Centered at 9000, 9000<br />
<br />
<br />
|-<br />
<br />
|'''grid4us.net:9020'''<br />
|Grid4Us<br />
|German Grid that is linked to OSGrid and Francogrid.<br />
|Centered at 8500,8500<br />
<br />
<br />
|-<br />
|'''87.230.89.74:9000 '''<br />
|SCHWARZE WELT<br />
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio<br />
| 100000 10000<br />
<br />
<br />
|-<br />
|'''peak.sciencesim.com:9001'''<br />
|ScienceSim<br />
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.<br />
| Centered at 10000,10000<br />
<br />
|-<br />
|'''alpha.bubblecloud.org:9000'''<br />
|Bubble Cloud<br />
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.<br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''opensim.mydyn.de:9090'''<br />
|OpenSIM.de Sim1<br />
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.<br />
|Centered at 4400,4400<br />
<br />
|-<br />
|'''grid.mydyn.de:9190'''<br />
|OpenSIM.de Sim2<br />
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''64.150.180.188:9031'''<br />
|Virtual World Trade Center<br />
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.<br />
|VWTC is at 3003, 3003<br />
<br />
|-<br />
|'''jamland.de:9300'''<br />
|Grid Jamland<br />
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)<br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''condensationland.com:9000'''<br />
|Condensation Land Grid by Zonja Capalini<br />
|5 regions<br />
|Centered at 3789, 3789<br />
<br />
<br />
|}<br />
<br />
<br />
[[Category:Hypergrid]]</div>Zonjahttp://opensimulator.org/wiki/Public_Hypergrid_NodesPublic Hypergrid Nodes2009-05-18T17:06:08Z<p>Zonja: Condensation Land Grid</p>
<hr />
<div>The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!<br />
<br />
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. <br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
![[Hypergrid|link-region server and port]]<br />
!Organization<br />
!Description<br />
!Grid Location<br />
|-<br />
|'''osl2.nac.uci.edu:9006'''<br />
|University of California, Irvine<br />
|The "UCI Welcome" region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''osl3.nac.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The "UC Irvine" region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''ucigrid02.nacs.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The UCI Grid<br />
|UCIGrid is centered at 8,888, 8,888<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9003'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 3000". Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.<br />
|This node is positioned at 3,000, 3,000<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9007'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 7000". Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.<br />
|This node is positioned at 7,000, 7,000. <br />
<br />
<br />
|-<br />
|'''grid.cyberlandia.net:9000'''<br />
|Cyberlandia<br />
|The "Cyberlandia Gw" region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. <br />
|Cyberlandia is centered at ???<br />
<br />
|-<br />
|'''hypergrid.cyberlandia.net:9000'''<br />
|Cyberlandia <br />
|The "Osgrid Gw" region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map "Cyberlandia grid" You can link to it as a way to link to OSGrid. <br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''regions.ralf-haifisch.biz:9045'''<br />
|Ralf Haifisch on osgrid<br />
|The "Sharkland Tropical" region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions <br />
|Centered at 10000,10000<br />
<br />
<br />
|-<br />
|'''joomla-italia.net:9000'''<br />
|Social Network Italia<br />
|The "SNI City" region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin <br />
|Centered at ???<br />
<br />
|-<br />
|'''collateral.opensim-italia.net:9000'''<br />
|Part of Social Network Italia<br />
|Collateral World <br />
|Centered at ???<br />
<br />
|-<br />
|'''88.191.79.199:9050'''<br />
|Francogrid<br />
|Francogrid node, connected to "City", behind the welcome land of Francogrid "Orion" <br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''94.23.8.158:9300'''<br />
|Le Monde de Darwin<br />
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]<br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''sg.k-grid.com:9000'''<br />
|K-Grid<br />
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 <br />
|This node is located at 3700,3700 <br />
<br />
|-<br />
|'''metropolis.hypergrid.org:9000'''<br />
|METROPOLIS-Grid<br />
|The Region "Center-World" connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here <br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''ascent.bluewallgroup.com:9910'''<br />
|BlueWall Group<br />
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]<br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''24.248.172.208:9005'''<br />
|'''MyOpenGrid'''<br />
|Myopengrid is connected to osl2.nac.uci.edu "Osgrid Gateway" and 88.191.79.199 9050 "Franco Grid"<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''cuonsim1.de:9300'''<br />
|Cuon-Grid<br />
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. <br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''metaversesims.net:9000'''<br />
|Metaverse Sims<br />
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]<br />
|Centered at 9000, 9000<br />
<br />
<br />
|-<br />
<br />
|'''grid4us.net:9020'''<br />
|Grid4Us<br />
|German Grid that is linked to OSGrid and Francogrid.<br />
|Centered at 8500,8500<br />
<br />
<br />
|-<br />
|'''87.230.89.74:9000 '''<br />
|SCHWARZE WELT<br />
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio<br />
| 100000 10000<br />
<br />
<br />
|-<br />
|'''peak.sciencesim.com:9001'''<br />
|ScienceSim<br />
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.<br />
| Centered at 10000,10000<br />
<br />
|-<br />
|'''alpha.bubblecloud.org:9000'''<br />
|Bubble Cloud<br />
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.<br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''opensim.mydyn.de:9090'''<br />
|OpenSIM.de Sim1<br />
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.<br />
|Centered at 4400,4400<br />
<br />
|-<br />
|'''grid.mydyn.de:9190'''<br />
|OpenSIM.de Sim2<br />
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''64.150.180.188:9031'''<br />
|Virtual World Trade Center<br />
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.<br />
|VWTC is at 3003, 3003<br />
<br />
|-<br />
|'''jamland.de:9300'''<br />
|Grid Jamland<br />
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)<br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''condensationland.com:9000'''<br />
|Zonja Capalini<br />
|5 regions<br />
|Centered at 1789, 1789<br />
<br />
<br />
|}<br />
<br />
<br />
[[Category:Hypergrid]]</div>Zonjahttp://opensimulator.org/wiki/Public_Hypergrid_NodesPublic Hypergrid Nodes2009-05-18T17:05:15Z<p>Zonja: Added the Condensation Land grid</p>
<hr />
<div>The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!<br />
<br />
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. <br />
<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
![[Hypergrid|link-region server and port]]<br />
!Organization<br />
!Description<br />
!Grid Location<br />
|-<br />
|'''osl2.nac.uci.edu:9006'''<br />
|University of California, Irvine<br />
|The "UCI Welcome" region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''osl3.nac.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The "UC Irvine" region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.<br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''ucigrid02.nacs.uci.edu:9000'''<br />
|University of California, Irvine<br />
|The UCI Grid<br />
|UCIGrid is centered at 8,888, 8,888<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9003'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 3000". Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.<br />
|This node is positioned at 3,000, 3,000<br />
<br />
|-<br />
|'''ucigrid04.nacs.uci.edu:9007'''<br />
|University of California, Irvine<br />
|The UCI Grid, region "Gateway 7000". Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.<br />
|This node is positioned at 7,000, 7,000. <br />
<br />
<br />
|-<br />
|'''grid.cyberlandia.net:9000'''<br />
|Cyberlandia<br />
|The "Cyberlandia Gw" region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. <br />
|Cyberlandia is centered at ???<br />
<br />
|-<br />
|'''hypergrid.cyberlandia.net:9000'''<br />
|Cyberlandia <br />
|The "Osgrid Gw" region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map "Cyberlandia grid" You can link to it as a way to link to OSGrid. <br />
|OSGrid is centered at 10,000, 10,000<br />
<br />
|-<br />
|'''regions.ralf-haifisch.biz:9045'''<br />
|Ralf Haifisch on osgrid<br />
|The "Sharkland Tropical" region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions <br />
|Centered at 10000,10000<br />
<br />
<br />
|-<br />
|'''joomla-italia.net:9000'''<br />
|Social Network Italia<br />
|The "SNI City" region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin <br />
|Centered at ???<br />
<br />
|-<br />
|'''collateral.opensim-italia.net:9000'''<br />
|Part of Social Network Italia<br />
|Collateral World <br />
|Centered at ???<br />
<br />
|-<br />
|'''88.191.79.199:9050'''<br />
|Francogrid<br />
|Francogrid node, connected to "City", behind the welcome land of Francogrid "Orion" <br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''94.23.8.158:9300'''<br />
|Le Monde de Darwin<br />
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]<br />
|Centered at 1000 1000<br />
<br />
|-<br />
|'''sg.k-grid.com:9000'''<br />
|K-Grid<br />
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 <br />
|This node is located at 3700,3700 <br />
<br />
|-<br />
|'''metropolis.hypergrid.org:9000'''<br />
|METROPOLIS-Grid<br />
|The Region "Center-World" connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here <br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''ascent.bluewallgroup.com:9910'''<br />
|BlueWall Group<br />
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]<br />
|Centered at 6000,6000<br />
<br />
|-<br />
|'''24.248.172.208:9005'''<br />
|'''MyOpenGrid'''<br />
|Myopengrid is connected to osl2.nac.uci.edu "Osgrid Gateway" and 88.191.79.199 9050 "Franco Grid"<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''cuonsim1.de:9300'''<br />
|Cuon-Grid<br />
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. <br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''metaversesims.net:9000'''<br />
|Metaverse Sims<br />
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]<br />
|Centered at 9000, 9000<br />
<br />
<br />
|-<br />
<br />
|'''grid4us.net:9020'''<br />
|Grid4Us<br />
|German Grid that is linked to OSGrid and Francogrid.<br />
|Centered at 8500,8500<br />
<br />
<br />
|-<br />
|'''87.230.89.74:9000 '''<br />
|SCHWARZE WELT<br />
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio<br />
| 100000 10000<br />
<br />
<br />
|-<br />
|'''peak.sciencesim.com:9001'''<br />
|ScienceSim<br />
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.<br />
| Centered at 10000,10000<br />
<br />
|-<br />
|'''alpha.bubblecloud.org:9000'''<br />
|Bubble Cloud<br />
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.<br />
|Centered at 10,000, 10,000<br />
<br />
|-<br />
|'''opensim.mydyn.de:9090'''<br />
|OpenSIM.de Sim1<br />
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.<br />
|Centered at 4400,4400<br />
<br />
|-<br />
|'''grid.mydyn.de:9190'''<br />
|OpenSIM.de Sim2<br />
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)<br />
|Centered at 7000,7000<br />
<br />
|-<br />
|'''64.150.180.188:9031'''<br />
|Virtual World Trade Center<br />
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.<br />
|VWTC is at 3003, 3003<br />
<br />
|-<br />
|'''jamland.de:9300'''<br />
|Grid Jamland<br />
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)<br />
|Centered at 8000, 8000<br />
<br />
|-<br />
|'''condensationland.com:9000'''<br />
|Condensation Land<br />
|5 regions<br />
|Centered at 1789, 1789<br />
<br />
<br />
|}<br />
<br />
<br />
[[Category:Hypergrid]]</div>Zonja