http://opensimulator.org/api.php?action=feedcontributions&user=Nink&feedformat=atomOpenSimulator - User contributions [en]2024-03-28T13:05:08ZUser contributionsMediaWiki 1.19.9http://opensimulator.org/wiki/Main_PageMain Page2009-08-19T00:04:09Z<p>Nink: adding a link to gridhop so when you are in world in hippo client you can get straight to gridhop as a submenu from opensimuator - should be a future menu option in hippo</p>
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<center>http://www.gridhop.net/cgi/gridhop <br />
Gridhop shortcut for hypergrid in Hippo = help / opensimulator</center>}}<br />
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<center>'''FYI:''' We've migrated the main source repository to git, most of the English documentation is updated, but other languages may be behind. See [[Using_Git]] for more information.</center>}}<br />
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=== What is OpenSimulator? ===<br />
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<br />
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.<br />
<br />
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Lifeā¢ (including client compatibility). Other environments, protocols and features are supported via add on modules. For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].<br />
<br />
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&language=en doing exciting things with it].<br />
<br />
=== Features ===<br />
Even though OpenSimulator is relatively young software it already has many useful features<br />
* Supports creating multiple 'worlds' in a single application instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.<br />
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.<br />
* The ability to create content real time in the environment using in world building tools. What you see is what you get.<br />
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET<br />
<br />
=== Using OpenSimulator ===<br />
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.<br />
<br />
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.<br />
<br />
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=M8fwqdaCTrc Here is a tutorial showing how to get opensimulator running in stand-alone mode.].<br />
<br />
=== Running your own OpenSimulator ===<br />
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:<br />
* [[Download|Getting OpenSimulator]]<br />
* [[Build_Instructions|Building OpenSimulator]]<br />
* [[Configuration|Configuring OpenSimulator]]<br />
* [[Running|Running OpenSimulator]]<br />
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]<br />
* [[Technical Reference | Technical Reference Pages]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]<br />
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.<br />
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]<br />
* Participate in one of the weekly [[Office Hours]] for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.<br />
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].<br />
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===Pages by Category:===<br />
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[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]</b><br /><br />
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[[Category:Main]]<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<cleanpage title=hide cats=hide /></div>Ninkhttp://opensimulator.org/wiki/Grid_ListGrid List2009-07-23T15:24:37Z<p>Nink: /* Public grids */</p>
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[[Technical Reference | Technical Reference]] -> [[Grid_List| Grid List]] <br />
<br />
=What is the Grid List?=<br />
<br />
==About==<br />
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.<br />
<br />
==Public grids==<br />
<big>IMPORTANT NOTE:</big>The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. <br />
<br><br><br />
If you own a grid and are interested in joining a grid association see this page:<br />
[[Grid Associations]]<br />
<br><br><br />
Public grids require you to create an account on their website, which you can then use to log into the grid. <br />
<br><br>These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable.<br />
<br><br>The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid_Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. <br />
<br><br><br />
Public Grid List Sorted [[Grid_List/Sorted/Alphabetically|Alphabetically]], [[Grid_List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&gid=6 By Unique 30 days], [[Grid_List/Sorted/ByHistory|By History]]<br />
<br />
<br><br><br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
!Name<br />
!Approx # Regions<br />
!Approx # Users<br />
!Unique last 30days<br />
|-<br />
|[[Grid_List/Deepgrid|Deepgrid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/OSGrid|OSGrid]]<br />
|2200<br />
|20000<br />
|3900<br />
|-<br />
|[[Grid List/Francogrid|Francogrid]]<br />
|~170<br />
|~800<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/EU-Grid|EU-Grid]]<br />
|~10<br />
|~350<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Le Monde de Darwin|Le Monde de Darwin]]<br />
|73<br />
|83<br />
|36<br />
|-<br />
|[[Grid List/GiantGrid|GiantGrid]]<br />
|169<br />
|261<br />
|157<br />
|-<br />
|[[Grid List/The New World Grid|The New World Grid]]<br />
|~262<br />
|~2089<br />
|~389<br />
|-<br />
|[[Grid List/3rd Rock Grid|3rd Rock Grid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Uvatar|Uvatar.com]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/WorldSimTerra|WorldSimTerra]]<br />
|96<br />
|840<br />
|500<br />
|-<br />
|[[Grid List/Cyberlandia|Cyberlandia]]<br />
|185<br />
|~1600<br />
|~269<br />
|-<br />
|[[Grid List/Metropolis|Metropolis]]<br />
|32<br />
|~400<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Emerald Network|Emerald Network]]<br />
|9<br />
|~56<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Avatar Hangout|Avatar Hangout]]<br />
|198<br />
|3182<br />
|778<br />
|-<br />
|[[Grid_List/Your Alternative Life | Your Alternative Life ]]<br />
|~45<br />
|~435<br />
|~329<br />
|-<br />
|[[Grid List/AUGrid|AUGrid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/German Grid|German Grid]]<br />
|7<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/DGP Grid|DGP Grid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/LifeSim|LifeSim]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Fantasy World Estates|Fantasy World Estates]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/RMH Design Estate|RMH Design Estate]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Open-Neuland|OpenSimulator-Club Open-Neuland (formerly ProfiGrid)]]<br />
|36<br />
|118<br />
|66<br />
|-<br />
|[[Grid List/Wilder-Westen|OpenSimulator-Club Wilder-Westen (formerly HomeGrid)]]<br />
|4<br />
|45<br />
|24<br />
|-<br />
|[[Grid List/United Grid|United Grid (CLOSED)]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Social Network Italia|Social Network Italia]]<br />
|24<br />
|500<br />
|100<br />
|-<br />
|[[Grid_List/Low Grid|Nedergrid]]<br />
|3<br />
|17<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/ReactionGrid|ReactionGrid]] <br />
|148<br />
|1874<br />
|295<br />
|-<br />
|[[Grid List/K-grid|K-grid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Legend City Online|Legend City Online]]<br />
|164<br />
|4412<br />
|600<br />
|-<br />
|[[Grid List/pseudospace|pseudospace]]<br />
|37<br />
|137<br />
|41<br />
|-<br />
|[[Grid List/Yourgrid.de|YourGrid]]<br />
|68<br />
|~110 <br />
|33<br />
|-<br />
|[[Grid List/Myopengrid.com|Myopengrid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/PhoenixSim|PhoenixSim]]<br />
|5<br />
|18<br />
|14<br />
|-<br />
|[[Grid List/Virtual_Sims|VirtualSims.Net]]<br />
|10<br />
|73<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Collateral World|Collateral World '''(CLOSED)''']]<br />
|4<br />
|1<br />
|1<br />
|-<br />
|[[Grid List/Grid4Us|Grid4Us]]<br />
|31<br />
|175<br />
|50<br />
|-<br />
|[[Grid_List/Metapocalypse|Metapocalypse]]<br />
|2<br />
|6<br />
|6<br />
|-<br />
|[[Grid_List/FreshGrid|FreshGrid(casino games)]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/OpenKansai|OpenKansai]]<br />
|9<br />
|120<br />
|100<br />
|-<br />
|[[Grid_List/Schweiz|Schweiz]]<br />
|5<br />
|50<br />
|10<br />
|-<br />
|[[Grid_List/Pleasure Planet|Pleasure Planet Adults only]]<br />
|16<br />
|70<br />
|29<br />
|-<br />
|[[Grid_List/DreamlandGrid | Dreamland Grid]]<br />
|16<br />
|5<br />
|2<br />
|-<br />
|[[Grid_List/NeXtLife | NeXtLife Grid]]<br />
|15<br />
|7<br />
|7<br />
|-<br />
|[[Grid_List/Openvue | Openvue (on Virtual AIAI Grid)]]<br />
|12<br />
|20<br />
|10<br />
|-<br />
|[[Grid_List/ScienceSim | ScienceSim]]<br />
|25<br />
|30<br />
|15<br />
|-<br />
|[[Grid_List/Unica | unica]]<br />
|16<br />
|60<br />
|10<br />
|-<br />
|[[Grid_List/The Gor Grid | The Gor Grid - Your Gorean Life]]<br />
|72<br />
|909<br />
|229<br />
|-<br />
|[[Grid_List/Cuon Grid | Cuon Grid - Linux and ERP]]<br />
|11<br />
|50<br />
|30<br />
|-<br />
|[[Grid List/Lisat|ArtGridOnLine]]<br />
|12<br />
|48<br />
|15<br />
|-<br />
|[[Grid List/OpenWorld|OpenWorld]]<br />
|17<br />
|140<br />
|55<br />
|-<br />
|[[Grid List/Lisat|Lost In Space And Time]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Playneko| Playneko | Just another virtual world]]<br />
|2<br />
|36<br />
|19<br />
|-<br />
||[[Grid List/Xumeo|Xumeo]]<br />
|*<br />
|*<br />
|*<br />
|-<br />
|[[Grid_List/3Dmalls|3dmalls.net]]<br />
|~17<br />
|~350<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/NexTECH Life|NexTECH Life]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/Joopla|Joopla.net]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/VirtualFrance|VirtualFrance]]<br />
|4<br />
|15<br />
|12<br />
|-<br />
|[[Grid_List/AnSky|AnSky]]<br />
|11<br />
|30<br />
|20<br />
|-<br />
|[[Grid_List/DSGrid|www.dsgrid.eu]]<br />
|8<br />
|34<br />
|28<br />
|-<br />
|[[Grid_List/Meanduland|www.meanduland.com]]<br />
|25<br />
|23<br />
|6<br />
|-<br />
|[[Grid List/v-Business|v-Business]]<br />
|10<br />
|~70<br />
|~40<br />
|}<br />
<br />
[[Image:Unique_users_last_30_days.png]]<br />
(Chart generated 21 May 2009)<br />
<br />
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position.<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
!Place<br />
!Inactive Grids<br />
!Approx # Regions<br />
!Approx # Users<br />
!Unique last 30days<br />
|-<br />
|}<br />
<br />
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.<br />
<br />
== Office Hour ==<br />
<br />
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
!Grid<br />
!Region<br />
!Time<br />
|-<br />
|OSGrid<br />
|Wright Plaza<br />
|Tuesday 1900UTC<br />
|-<br />
|EU-Grid<br />
|EU-Grid Central Hub<br />
|Sat 15:00 to 19:00 MET<br />
|-<br />
|AUGrid / Asia Pacific Office Hours<br />
|Norgan Plaza<br />
|Friday's 11am~2pm AEST (GMT/UTC + 10)<br />
|-<br />
|Cyberlandia Grid Italiana<br />
|Cyberlandia, Central Hub<br />
|Mercoledi and Venerdi<BR>22:00 to 23:00 (GMT/UTC + 1)<br />
|-<br />
|WorldSim Terra<br />
|Lusitania Center<br />
|Saturdays 19:00 to 20:00 (GMT/UTC)<br />
|-<br />
|Avatar Hangout - Residents<br />
|Community Center<br />
|Saturdays 2pm to 4pm (InGame Time)<br />
|-<br />
|Avatar Hangout - Estate Owners<br />
|Estate Info<br />
|Sunday 2pm to 4pm (InGame Time)<br />
|-<br />
|Grid4Us<br />
|Grid4Us Marina<br />
|Saturdays 20:00 to 22:00 (UTC+1/MET)<br />
|-<br />
|LISAT<br />
|&nbsp;<br />
|Saturday midnight "UTC"<br>Wednesday 1400(2pm)UTC<br>"Universal.Time.Coordinated"<br />
|-<br />
|}<br />
<br />
== Grid Test Hours ==<br />
<br />
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
!Grid<br />
!Region<br />
!Time<br />
|-<br />
|OSGrid<br />
|Wright Plaza<br />
|Sat 1900UTC<br />
|-<br />
|Apex Grid<br />
|Spaceport 2<br />
|Sat 1800 UTC<br />
|-<br />
|FrancoGrid<br />
|Orion<br />
|Everydays 2100GMT+1<br />
|-<br />
|New World Grid<br />
|Welcome<br />
|Generally Mondays and Thursdays 2200 UTC+2<br />[http://lab.newworldgrid.com/index.php/Office_hours Next Office Hour]<br />
|-<br />
|AUGrid<br />
|Norgan Plaza<br />
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)<br />[http://augrid.org/forum/index.php?topic=9.0]<br />
|-<br />
|WorldSim Terra<br />
|Lusitania Center<br />
|Generally Sundays 19:00 to 22.00(GMT/UTC)<br />[http://www.worldsimterra.com/index.php?option=com_agora&task=viewtopic&id=223 Next Test Hours]<br />
|-<br />
|VirtualFrance<br />
|versailles <br />
|Generally Mondays and Thursdays 2100GMT+1<br />[http://www.virtualfrance.0rg.fr]<br />
|-<br />
|ReactionGrid<br />
|Tarzan<br />
|Saturdays 6pm Eastern/11pm UK (10pm UTC) - Movie Night load test<br/>[http://www.reactiongrid.com/Default/EventsList/RetroMovieNight.aspx Movie Night on ReactionGrid]<br />
|-<br />
|}<br />
<br />
== Standalone sims ==<br />
<br />
Standalone sims have &quot;generic&quot; logins being from &quot;Testa User&quot; .. &quot;Testz User&quot;, with password &quot;test&quot;.<br />
<table border="1" cellpadding="5" cellspacing="0" align="center"><br />
<tr><br />
<th>Name</th><br />
<th>Login URI</th><br />
<th>Maintainer/Site</th><br />
</tr><br />
<tr><br />
<td>Ruth (Zion)</td><br />
<td>opensim://ruth.petitbe.be:9000/</td><br />
<td>Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)</td><br />
</tr><br />
<tr><br />
<td>CyberSpacia</td><br />
<td>opensim://cyberspacia.net:9000/</td><br />
<td>Spun Pty Ltd (mailto:the.grid@cyberspacia.net)</td><br />
</tr><br />
<tr><br />
<td>janoz</td><br />
<td>opensim://77.250.27.219:9000/</td><br />
<td> (mailto:info@janoz.nl)</td><br />
</tr> <br />
<br />
<tr><br />
<td>Opengrid</td><br />
<td>opensim://opengrid.fr:9000/</td><br />
<td>Test grid for http://www.opensimulator.fr - 24/7 available</td><br />
</tr><br />
<tr><br />
<td>Phrearch</td><br />
<td>opensim://os-networks.net:9000/</td><br />
<td>Phrearch: http://os-networks.net</td><br />
</tr><br />
<tr><br />
<td>Timecatcher Haven Lands( Not online 24/7)</td><br />
<td>opensim://timecatcher.ath.cx:9000/</td><br />
<td>Timecatcher: (mailto:anon26841397@hotmail.co.uk)</td><br />
</tr><br />
<tr><br />
<td>Europeansim (NOW 24/7) </td><br />
<td>opensim://86.2.85.164:8002/ </td><br />
<td>Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid SVN 9971 - 24 regions - Hypergrid? - Av creation - http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/europeansim</td><br />
</tr><br />
<tr><br />
<td>OpenSIM.de / M34-Sim1 (24/7)</td><br />
<td>opensim://opensim.mydyn.de:9090</td><br />
<td>German Standalone-Sim for testing with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de . No Test User, only personal Accounts. Register before login at http://www.opensim.de</td><br />
</tr><br />
<tr><br />
<td>OpenSIM.de / M34-Sim2 (24/7)</td><br />
<td>opensim://grid.mydyn.de:9190</td><br />
<td>Many Freebies, Copyland, Sandbox, Testing Area (Trunk Versions). No Test User, only personal Accounts. Register before login at http://www.opensim.de</td><br />
</tr><br />
<tr><br />
<td>Viradu</td><br />
<td> We have just migrated to OSGrid.org 1/7/2009 </td><br />
<td>A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---> http://viradu.com for more info. This world is now open for settlement.</td><br />
</tr><br />
</table><br />
<br />
= See Also =<br />
<br />
* [[:Category:Getting_Started|Getting Started]]<br />
* [[Status|Main Status Page]]<br />
* [[Technical_Reference|Technical Reference Page]]<br />
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]<br />
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]<br />
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&gid=4 Grid List (Sorted By # of Users)]<br />
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&gid=6 Grid List (Sorted By Unique 30 days)]<br />
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]<br />
* [[Grid_Associations|Grid Associations]]<br />
* [http://opensimulator.org/wiki/Public_Hypergrid_Nodes HyperGrid-Nodes]<br />
<br />
[[Category:Users]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
[[Category:Getting_Started]]<br />
[[Category:Development]]</div>Ninkhttp://opensimulator.org/wiki/Grid_ListGrid List2009-06-29T20:24:40Z<p>Nink: /* Public grids */</p>
<hr />
<div>__NOTOC__<br />
{{Template:Quicklinks}}<br />
<br />
[[Technical Reference | Technical Reference]] -> [[Grid_List| Grid List]] <br />
<br />
=What is the Grid List?=<br />
<br />
==About==<br />
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.<br />
<br />
==Public grids==<br />
<big>IMPORTANT NOTE:</big>The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. <br />
<br><br><br />
If you own a grid and are interested in joining a grid association see this page:<br />
[[Grid Associations]]<br />
<br><br><br />
Public grids require you to create an account on their website, which you can then use to log into the grid. <br />
<br><br>These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable.<br />
<br><br>The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid_Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. <br />
<br><br><br />
Public Grid List Sorted [[Grid_List/Sorted/Alphabetically|Alphabetically]], [[Grid_List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&gid=6 By Unique 30 days], [[Grid_List/Sorted/ByHistory|By History]]<br />
<br />
<br><br><br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
!Name<br />
!Approx # Regions<br />
!Approx # Users<br />
!Unique last 30days<br />
|-<br />
|[[Grid_List/Deepgrid|Deepgrid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/OSGrid|OSGrid]]<br />
|2200<br />
|16600<br />
|2700<br />
|-<br />
|[[Grid List/Francogrid|Francogrid]]<br />
|~170<br />
|~800<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/EU-Grid|EU-Grid]]<br />
|~10<br />
|~350<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Le Monde de Darwin|Le Monde de Darwin]]<br />
|73<br />
|83<br />
|36<br />
|-<br />
|[[Grid List/GiantGrid|GiantGrid]]<br />
|169<br />
|261<br />
|157<br />
|-<br />
|[[Grid List/v-Business|v-Business]]<br />
|10<br />
|22<br />
|20<br />
|-<br />
|[[Grid List/The New World Grid|The New World Grid]]<br />
|~262<br />
|~2089<br />
|~389<br />
|-<br />
|[[Grid List/3rd Rock Grid|3rd Rock Grid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Uvatar|Uvatar.com]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/WorldSimTerra|WorldSimTerra]]<br />
|96<br />
|840<br />
|500<br />
|-<br />
|[[Grid List/Cyberlandia|Cyberlandia]]<br />
|185<br />
|~1600<br />
|~269<br />
|-<br />
|[[Grid List/Metropolis|Metropolis]]<br />
|32<br />
|~400<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Emerald Network|Emerald Network]]<br />
|9<br />
|~56<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Avatar Hangout|Avatar Hangout]]<br />
|198<br />
|3182<br />
|778<br />
|-<br />
|[[Grid List/AUGrid|AUGrid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/German Grid|German Grid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/DGP Grid|DGP Grid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/LifeSim|LifeSim]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Fantasy World Estates|Fantasy World Estates]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/RMH Design Estate|RMH Design Estate]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/3D-Internet|OpenSimulator-Club (HomeGrid, ProfiGrid)]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/United Grid|United Grid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Social Network Italia|Social Network Italia]]<br />
|24<br />
|500<br />
|100<br />
|-<br />
|[[Grid_List/Low Grid|Nedergrid]]<br />
|3<br />
|17<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/ReactionGrid|ReactionGrid]] <br />
|140<br />
|1714<br />
|333<br />
|-<br />
|[[Grid List/K-grid|K-grid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Legend City Online|Legend City Online]]<br />
|164<br />
|4412<br />
|600<br />
|-<br />
|[[Grid_List/A Future Life|A Future Life '''(CLOSED)''']] <br />
|<br />
|<br />
|<br />
|-<br />
|[[Grid List/pseudospace|pseudospace]]<br />
|12<br />
|~46<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Yourgrid.de|YourGrid]]<br />
|68<br />
|~110 <br />
|33<br />
|-<br />
|[[Grid List/Myopengrid.com|Myopengrid]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/PhoenixSim|PhoenixSim]]<br />
|5<br />
|18<br />
|14<br />
|-<br />
|[[Grid List/Virtual_Sims|VirtualSims.Net]]<br />
|10<br />
|73<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Collateral World|Collateral World '''(CLOSED)''']]<br />
|4<br />
|1<br />
|1<br />
|-<br />
|[[Grid List/Grid4Us|Grid4Us]]<br />
|28<br />
|162<br />
|50<br />
|-<br />
|[[Grid_List/Metapocalypse|Metapocalypse]]<br />
|2<br />
|6<br />
|6<br />
|-<br />
|[[Grid_List/FreshGrid|FreshGrid(casino games)]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/OpenKansai|OpenKansai]]<br />
|9<br />
|120<br />
|100<br />
|-<br />
|[[Grid_List/Schweiz|Schweiz]]<br />
|5<br />
|50<br />
|10<br />
|-<br />
|[[Grid_List/Pleasure Planet|Pleasure Planet Adults only]]<br />
|16<br />
|70<br />
|29<br />
|-<br />
|[[Grid_List/DreamlandGrid | Dreamland Grid]]<br />
|16<br />
|5<br />
|2<br />
|-<br />
|[[Grid_List/NeXtLife | NeXtLife Grid]]<br />
|15<br />
|7<br />
|7<br />
|-<br />
|[[Grid_List/Your Alternative Life | Your Alternative Life ]]<br />
|~39<br />
|~311<br />
|~273<br />
|-<br />
|[[Grid_List/Openvue | Openvue (on Virtual AIAI Grid)]]<br />
|12<br />
|20<br />
|10<br />
|-<br />
|[[Grid_List/ScienceSim | ScienceSim]]<br />
|25<br />
|30<br />
|15<br />
|-<br />
|[[Grid_List/Unica | unica]]<br />
|16<br />
|60<br />
|10<br />
|-<br />
|[[Grid_List/The Gor Grid | The Gor Grid - Your Gorean Life]]<br />
|70<br />
|791<br />
|255<br />
|-<br />
|[[Grid_List/Cuon Grid | Cuon Grid - Linux and ERP]]<br />
|11<br />
|50<br />
|30<br />
|-<br />
|[[Grid List/Lisat|ArtGridOnLine]]<br />
|12<br />
|48<br />
|15<br />
|-<br />
|[[Grid List/OpenWorld|OpenWorld]]<br />
|17<br />
|140<br />
|55<br />
|-<br />
|[[Grid List/Lisat|Lost In Space And Time]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid List/Playneko| Playneko | Just another virtual world]]<br />
|2<br />
|36<br />
|19<br />
|-<br />
||[[Grid List/Xumeo|Xumeo]]<br />
|*<br />
|*<br />
|*<br />
|-<br />
|[[Grid_List/3Dmalls|3dmalls.net]]<br />
|~17<br />
|~350<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/NexTECH Life|NexTECH Life]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/Joopla|Joopla.net]]<br />
|&nbsp;<br />
|&nbsp;<br />
|&nbsp;<br />
|-<br />
|[[Grid_List/VirtualFrance|VirtualFrance]]<br />
|4<br />
|15<br />
|12<br />
|-<br />
|[[Grid_List/AnSky|AnSky]]<br />
|11<br />
|28<br />
|23<br />
|-<br />
|[[Grid_List/DSGrid|www.dsgrid.eu]]<br />
|8<br />
|34<br />
|28<br />
|-<br />
|[[Grid_List/Meanduland|www.meanduland.com]]<br />
|25<br />
|23<br />
|6<br />
|}<br />
<br />
[[Image:Unique_users_last_30_days.png]]<br />
(Chart generated 21 May 2009)<br />
<br />
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position.<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
!Place<br />
!Inactive Grids<br />
!Approx # Regions<br />
!Approx # Users<br />
!Unique last 30days<br />
|-<br />
|}<br />
<br />
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.<br />
<br />
== Office Hour ==<br />
<br />
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
!Grid<br />
!Region<br />
!Time<br />
|-<br />
|OSGrid<br />
|Wright Plaza<br />
|Tuesday 1900UTC<br />
|-<br />
|EU-Grid<br />
|EU-Grid Central Hub<br />
|Sat 15:00 to 19:00 MET<br />
|-<br />
|AUGrid / Asia Pacific Office Hours<br />
|Norgan Plaza<br />
|Friday's 11am~2pm AEST (GMT/UTC + 10)<br />
|-<br />
|Cyberlandia Grid Italiana<br />
|Cyberlandia, Central Hub<br />
|Mercoledi and Venerdi<BR>22:00 to 23:00 (GMT/UTC + 1)<br />
|-<br />
|WorldSim Terra<br />
|Lusitania Center<br />
|Saturdays 19:00 to 20:00 (GMT/UTC)<br />
|-<br />
|Avatar Hangout - Residents<br />
|Community Center<br />
|Saturdays 2pm to 4pm (InGame Time)<br />
|-<br />
|Avatar Hangout - Estate Owners<br />
|Estate Info<br />
|Sunday 2pm to 4pm (InGame Time)<br />
|-<br />
|Grid4Us<br />
|Grid4Us Marina<br />
|Saturdays 20:00 to 22:00 (UTC+1/MET)<br />
|-<br />
|LISAT<br />
|&nbsp;<br />
|Saturday midnight "UTC"<br>Wednesday 1400(2pm)UTC<br>"Universal.Time.Coordinated"<br />
|-<br />
|}<br />
<br />
== Grid Test Hours ==<br />
<br />
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" align="center"<br />
!Grid<br />
!Region<br />
!Time<br />
|-<br />
|OSGrid<br />
|Wright Plaza<br />
|Sat 1900UTC<br />
|-<br />
|Apex Grid<br />
|Spaceport 2<br />
|Sat 1800 UTC<br />
|-<br />
|FrancoGrid<br />
|Orion<br />
|Everydays 2100GMT+1<br />
|-<br />
|New World Grid<br />
|Welcome<br />
|Generally Mondays and Thursdays 2200 UTC+2<br />[http://lab.newworldgrid.com/index.php/Office_hours Next Office Hour]<br />
|-<br />
|AUGrid<br />
|Norgan Plaza<br />
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)<br />[http://augrid.org/forum/index.php?topic=9.0]<br />
|-<br />
|WorldSim Terra<br />
|Lusitania Center<br />
|Generally Sundays 19:00 to 22.00(GMT/UTC)<br />[http://www.worldsimterra.com/index.php?option=com_agora&task=viewtopic&id=223 Next Test Hours]<br />
|-<br />
|VirtualFrance<br />
|versailles <br />
|Generally Mondays and Thursdays 2100GMT+1<br />[http://www.virtualfrance.0rg.fr]<br />
|-<br />
|}<br />
<br />
== Standalone sims ==<br />
<br />
Standalone sims have &quot;generic&quot; logins being from &quot;Testa User&quot; .. &quot;Testz User&quot;, with password &quot;test&quot;.<br />
<table border="1" cellpadding="5" cellspacing="0" align="center"><br />
<tr><br />
<th>Name</th><br />
<th>Login URI</th><br />
<th>Maintainer/Site</th><br />
</tr><br />
<tr><br />
<td>Ruth (Zion)</td><br />
<td>opensim://ruth.petitbe.be:9000/</td><br />
<td>Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)</td><br />
</tr><br />
<tr><br />
<td>CyberSpacia</td><br />
<td>opensim://cyberspacia.net:9000/</td><br />
<td>Spun Pty Ltd (mailto:the.grid@cyberspacia.net)</td><br />
</tr><br />
<tr><br />
<td>janoz</td><br />
<td>opensim://77.250.27.219:9000/</td><br />
<td> (mailto:info@janoz.nl)</td><br />
</tr> <br />
<br />
<tr><br />
<td>Opengrid</td><br />
<td>opensim://opengrid.fr:9000/</td><br />
<td>Test grid for http://www.opensimulator.fr - 24/7 available</td><br />
</tr><br />
<tr><br />
<td>Phrearch</td><br />
<td>opensim://os-networks.net:9000/</td><br />
<td>Phrearch: http://os-networks.net</td><br />
</tr><br />
<tr><br />
<td>Timecatcher Haven Lands( Not online 24/7)</td><br />
<td>opensim://timecatcher.ath.cx:9000/</td><br />
<td>Timecatcher: (mailto:anon26841397@hotmail.co.uk)</td><br />
</tr><br />
<tr><br />
<td>Europeansim (NOW 24/7) </td><br />
<td>opensim://86.10.187.88:9000/ </td><br />
<td>Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid SVN 5015 - 24 regions - Av creation - http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk</td><br />
</tr><br />
<tr><br />
<td>OpenSIM.de / M34-Sim1 (24/7)</td><br />
<td>opensim://opensim.mydyn.de:9090</td><br />
<td>German Standalone-Sim for testing with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de . No Test User, only personal Accounts. Register before login at http://www.opensim.de</td><br />
</tr><br />
<tr><br />
<td>OpenSIM.de / M34-Sim2 (24/7)</td><br />
<td>opensim://grid.mydyn.de:9190</td><br />
<td>Many Freebies, Copyland, Sandbox, Testing Area (Trunk Versions). No Test User, only personal Accounts. Register before login at http://www.opensim.de</td><br />
</tr><br />
<tr><br />
<td>Viradu</td><br />
<td> We have just migrated to OSGrid.org 1/7/2009 </td><br />
<td>A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---> http://viradu.com for more info. This world is now open for settlement.</td><br />
</tr><br />
</table><br />
<br />
= See Also =<br />
<br />
* [[:Category:Getting_Started|Getting Started]]<br />
* [[Status|Main Status Page]]<br />
* [[Technical_Reference|Technical Reference Page]]<br />
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]<br />
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]<br />
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&gid=4 Grid List (Sorted By # of Users)]<br />
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&gid=6 Grid List (Sorted By Unique 30 days)]<br />
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]<br />
* [[Grid_Associations|Grid Associations]]<br />
<br />
[[Category:Users]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
[[Category:Getting_Started]]<br />
[[Category:Development]]</div>Ninkhttp://opensimulator.org/wiki/Main_PageMain Page2008-04-08T02:01:12Z<p>Nink: /* About OpenSim */</p>
<hr />
<div>{{Template:Quicklinks}}<br />
__NOTOC__<br />
==About OpenSimulator==<br />
The OpenSimulator Project is a [[BSD Licensed]] Virtual Worlds Server which can be used for creating and deploying 3D Virtual Environments. It has been developed by [[Development Team|several developers]]. Out of the box, the OpenSimulator can be used to create a [http://www.secondlifegrid.net Second Life(tm)] like environment, able to run in a standalone mode or connected to other OpenSimulator instances through built in grid technology. It can also easily be extended to produce more specialized 3D interactive applications.<br />
{|align="right"<br />
|[[image:Opensim_Wright_Plaza.jpg|250px|thumb|Wright Plaza on OSGrid]]<br />
|}<br />
OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes. Due to its clean modular nature it is possible to significantly extend functionality yourself via plug-in modules to suit your application. If you're interested in contributing, please read our [[Contributions_Policy|Contributions Policy]], and learn what OpenSimulator's values are. All kinds of help are welcome, whether it is in the form of code patches, testing, documentation or maintenance of this wiki.<br />
<br />
OpenSimulator is currently considered to be alpha level code. Please don't expect to run it in production environments without giving it a lot of care and attention. This is especially true if you follow the Subversion trunk or overnight builds, since the OpenSimulator developers are directly adding new features to this code. At the cutting edge, important functionality may even not work for short periods of time.<br />
<br />
==Features==<br />
{|align="right"<br />
|[[Image:Opensim-small.png|150px|thumb|A view of OpenSim's sourcecode]]<br />
|}<br />
Check out the list of growing features to get an idea of what OpenSim is capable of.<br />
<br />
==Future Goals==<br />
Check out the [[Roadmap]], to see what's currently being worked on.<br />
<br />
<br />
<br />
==Contributing to the Project==<br />
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that anyone who is interested in the project can contribute to it. You don't have to be a developer to help the project, people who can test and provide feedback helps the project tremendously. The best way to learn about and contribute to the project is to log into our IRC channel, located on irc.freenode.net in [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev] (for developers).<br />
<br />
==History==<br />
For Project History, see [[History]].<br />
<br />
<br />
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]<br /><br />
''Wiki Translations:''[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [http://64.233.179.104/translate_c?hl=ja&langpair=en%7Cja&u=http://opensimulator.org/wiki/Main_Page Japanese]<br />
[[Category:Main]]<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Office Hours]]<br />
<cleanpage title=hide cats=hide /></div>Ninkhttp://opensimulator.org/wiki/OpenSimulator:0.5_Release_Target_DiscussionOpenSimulator:0.5 Release Target Discussion2007-12-01T19:17:32Z<p>Nink: /* Planet Mode */</p>
<hr />
<div>==Suggested Goals==<br />
<br />
== Bug Fixes ==<br />
<br />
* Make prim unlinking work. <b>Done</b><br />
* Intra & inter region teleporting<br />
* Complete avatar customization<br />
* Complete connection of script editor to allow editing a prim directly<br />
<br />
== Physics==<br />
<br />
* Support for at least one physics engine with basic collision detection '''Done'''<br />
<br />
* looks like hollow prims and some other simple shapes may be possible '''Done'''<br />
<br />
* ODE is furthest along at this point. Issues include overall stability and lack of multithreading<br />
<br />
* BulletX is being worked on<br />
<br />
* New physics interface design? (event driven)<br />
<br />
==New Backend Protocol (OGS 2)==<br />
<br />
<br/><br />
<br />
==Restructure and Normalize code==<br />
* We should follow 'one dir, one assembly'<br />
* We should follow 'dir == assembly == namespace'<br />
* OpenSim.Framework should not be OpenSim/Framework/General - the whole namespace needs normalization.<br />
* The OpenSimMain and RegionApplicationBase should be renamed (ConfigurableSimulator and SimulatorBase) and moved to a more suitable assembly.<br />
<br/><br />
<br />
== As part of the new protocol, overhaul the "commsmanager"==<br />
<br />
*A lot of the functions currently in there, needs moving out. Like most of the Caps handling needs to be moved to the backend servers (possible with a dedicated Caps Manager server, like LL seem to have). <br />
<br />
*Inventory handling should move to a module. As should Xfer uploads.<br />
<br />
== Rewrite Asset Cache/Server==<br />
<br />
<br/><br />
<br />
== Improve the management of client updates==<br />
<br />
* Use a "interest list" for each connected client, so they only get updated about prims/objects that are in range (or they need to know about). <br />
<br />
* Combine objects (parts) into single packets, rather than sending a separate packet for each prim as currently happens.<br />
<br />
== Finish implementing the ll functions for scripting. ==<br />
<br />
<br/><br />
<br />
== Improve UDP network code (ClientStack) ==<br />
<br />
<br/><br />
<br />
== Clean up the IClientAPI interface ==<br />
<br />
<br/><br />
<br />
== Start to think more about security ? (most likely will not happen until a later version)==<br />
<br />
* Add security sinks in the "region to region" .Net remoting process. <br />
<br />
* Check for security holes in scripting engine.<br />
<br />
== Tighter integration of DataStore into the core ==<br />
<br />
<br/><br />
== Planet Mode ==<br />
One on the shortcomings of the grid model is that it is a "Flat Earth" approach. By doing little more modifying OpenSim to (optionally) connect the northern edge of the topmost region to the southern edge of the bottom region and a similar mod for the east and western edges and we have effectively brought together any group of contiguous regions within a grid and created a planet. If you keep walking/flying long enough you would eventually (or very quickly - the more sims the larger the planet) arrive back at your point of origin.<br />
<br />
Try this - take a map of your sim and apply it as a texture to a sphere - see what I mean?<br />
<br />
The analogy can also be extended further, a sandalone sim becomes a Planetary System Server, a grid server becomes Star System Server and a new level could be added to link Grids - The Galaxy Server but I am thinking the info DNS provides may already have that covered. <br />
<br />
I now invite the community to debate the concept further - are we a "Flat Earth" or a "Planetary System" with galactic potential?<br />
<br />
Magi.<br />
<br />
<br/><br />
<br />
Not to pick nits, but connecting N/S and E/W edges of a plane doesn't give you a sphere. It gives you a torus. The image we have here is a universe of doughnut shaped grids floating in space.... Mmmm donuts (it is still a pretty cool idea) <br />
<br />
Lamont<br />
<br/><br />
<br />
<br />
I think we need a section for suggestions to new features and a section for what will be part of the next release.<br />
<br/><br />
Tleiades<br />
<br />
<br />
Would like to see planet mode considered early in the project. This is essential for accurate representation of "real world" versus the "fantasy world" (but could also be used in fantasy world as well). One of the team members did some work looking at the healpix project as a possible solution. http://healpix.jpl.nasa.gov/ <br />
<br />
Nink<br />
<br/><br />
<br />
== Parcel Media Settings ==<br />
The multimedia functions in OpenSim create an awesome environment for presenting an enormous range of material. Whilst the parcel media settings can be set they do not persist between sessions.<br />
<br />
Magi.<br />
<br />
<br/></div>Ninkhttp://opensimulator.org/wiki/OpenSimulator:0.5_Release_Target_DiscussionOpenSimulator:0.5 Release Target Discussion2007-12-01T19:16:44Z<p>Nink: /* Planet Mode */</p>
<hr />
<div>==Suggested Goals==<br />
<br />
== Bug Fixes ==<br />
<br />
* Make prim unlinking work. <b>Done</b><br />
* Intra & inter region teleporting<br />
* Complete avatar customization<br />
* Complete connection of script editor to allow editing a prim directly<br />
<br />
== Physics==<br />
<br />
* Support for at least one physics engine with basic collision detection '''Done'''<br />
<br />
* looks like hollow prims and some other simple shapes may be possible '''Done'''<br />
<br />
* ODE is furthest along at this point. Issues include overall stability and lack of multithreading<br />
<br />
* BulletX is being worked on<br />
<br />
* New physics interface design? (event driven)<br />
<br />
==New Backend Protocol (OGS 2)==<br />
<br />
<br/><br />
<br />
==Restructure and Normalize code==<br />
* We should follow 'one dir, one assembly'<br />
* We should follow 'dir == assembly == namespace'<br />
* OpenSim.Framework should not be OpenSim/Framework/General - the whole namespace needs normalization.<br />
* The OpenSimMain and RegionApplicationBase should be renamed (ConfigurableSimulator and SimulatorBase) and moved to a more suitable assembly.<br />
<br/><br />
<br />
== As part of the new protocol, overhaul the "commsmanager"==<br />
<br />
*A lot of the functions currently in there, needs moving out. Like most of the Caps handling needs to be moved to the backend servers (possible with a dedicated Caps Manager server, like LL seem to have). <br />
<br />
*Inventory handling should move to a module. As should Xfer uploads.<br />
<br />
== Rewrite Asset Cache/Server==<br />
<br />
<br/><br />
<br />
== Improve the management of client updates==<br />
<br />
* Use a "interest list" for each connected client, so they only get updated about prims/objects that are in range (or they need to know about). <br />
<br />
* Combine objects (parts) into single packets, rather than sending a separate packet for each prim as currently happens.<br />
<br />
== Finish implementing the ll functions for scripting. ==<br />
<br />
<br/><br />
<br />
== Improve UDP network code (ClientStack) ==<br />
<br />
<br/><br />
<br />
== Clean up the IClientAPI interface ==<br />
<br />
<br/><br />
<br />
== Start to think more about security ? (most likely will not happen until a later version)==<br />
<br />
* Add security sinks in the "region to region" .Net remoting process. <br />
<br />
* Check for security holes in scripting engine.<br />
<br />
== Tighter integration of DataStore into the core ==<br />
<br />
<br/><br />
== Planet Mode ==<br />
One on the shortcomings of the grid model is that it is a "Flat Earth" approach. By doing little more modifying OpenSim to (optionally) connect the northern edge of the topmost region to the southern edge of the bottom region and a similar mod for the east and western edges and we have effectively brought together any group of contiguous regions within a grid and created a planet. If you keep walking/flying long enough you would eventually (or very quickly - the more sims the larger the planet) arrive back at your point of origin.<br />
<br />
Try this - take a map of your sim and apply it as a texture to a sphere - see what I mean?<br />
<br />
The analogy can also be extended further, a sandalone sim becomes a Planetary System Server, a grid server becomes Star System Server and a new level could be added to link Grids - The Galaxy Server but I am thinking the info DNS provides may already have that covered. <br />
<br />
I now invite the community to debate the concept further - are we a "Flat Earth" or a "Planetary System" with galactic potential?<br />
<br />
Magi.<br />
<br />
<br/><br />
<br />
Not to pick nits, but connecting N/S and E/W edges of a plane doesn't give you a sphere. It gives you a torus. The image we have here is a universe of doughnut shaped grids floating in space.... Mmmm donuts (it is still a pretty cool idea) <br />
<br />
Lamont<br />
<br/><br />
<br />
<br />
I think we need a section for suggestions to new features and a section for what will be part of the next release.<br />
<br/><br />
Tleiades<br />
<br />
Would like to see planet mode considered early in the project. This is essential for accurate representation of "real world" versus the "fantasy world" (but could also be used in fantasy world as well). One of the team members did some work looking at the healpix project as a possible solution. http://healpix.jpl.nasa.gov/ <br />
Nink<br />
<br/><br />
<br />
== Parcel Media Settings ==<br />
The multimedia functions in OpenSim create an awesome environment for presenting an enormous range of material. Whilst the parcel media settings can be set they do not persist between sessions.<br />
<br />
Magi.<br />
<br />
<br/></div>Ninkhttp://opensimulator.org/wiki/OpenSimulator:0.5_Release_Target_DiscussionOpenSimulator:0.5 Release Target Discussion2007-12-01T19:15:28Z<p>Nink: /* Planet Mode */</p>
<hr />
<div>==Suggested Goals==<br />
<br />
== Bug Fixes ==<br />
<br />
* Make prim unlinking work. <b>Done</b><br />
* Intra & inter region teleporting<br />
* Complete avatar customization<br />
* Complete connection of script editor to allow editing a prim directly<br />
<br />
== Physics==<br />
<br />
* Support for at least one physics engine with basic collision detection '''Done'''<br />
<br />
* looks like hollow prims and some other simple shapes may be possible '''Done'''<br />
<br />
* ODE is furthest along at this point. Issues include overall stability and lack of multithreading<br />
<br />
* BulletX is being worked on<br />
<br />
* New physics interface design? (event driven)<br />
<br />
==New Backend Protocol (OGS 2)==<br />
<br />
<br/><br />
<br />
==Restructure and Normalize code==<br />
* We should follow 'one dir, one assembly'<br />
* We should follow 'dir == assembly == namespace'<br />
* OpenSim.Framework should not be OpenSim/Framework/General - the whole namespace needs normalization.<br />
* The OpenSimMain and RegionApplicationBase should be renamed (ConfigurableSimulator and SimulatorBase) and moved to a more suitable assembly.<br />
<br/><br />
<br />
== As part of the new protocol, overhaul the "commsmanager"==<br />
<br />
*A lot of the functions currently in there, needs moving out. Like most of the Caps handling needs to be moved to the backend servers (possible with a dedicated Caps Manager server, like LL seem to have). <br />
<br />
*Inventory handling should move to a module. As should Xfer uploads.<br />
<br />
== Rewrite Asset Cache/Server==<br />
<br />
<br/><br />
<br />
== Improve the management of client updates==<br />
<br />
* Use a "interest list" for each connected client, so they only get updated about prims/objects that are in range (or they need to know about). <br />
<br />
* Combine objects (parts) into single packets, rather than sending a separate packet for each prim as currently happens.<br />
<br />
== Finish implementing the ll functions for scripting. ==<br />
<br />
<br/><br />
<br />
== Improve UDP network code (ClientStack) ==<br />
<br />
<br/><br />
<br />
== Clean up the IClientAPI interface ==<br />
<br />
<br/><br />
<br />
== Start to think more about security ? (most likely will not happen until a later version)==<br />
<br />
* Add security sinks in the "region to region" .Net remoting process. <br />
<br />
* Check for security holes in scripting engine.<br />
<br />
== Tighter integration of DataStore into the core ==<br />
<br />
<br/><br />
== Planet Mode ==<br />
One on the shortcomings of the grid model is that it is a "Flat Earth" approach. By doing little more modifying OpenSim to (optionally) connect the northern edge of the topmost region to the southern edge of the bottom region and a similar mod for the east and western edges and we have effectively brought together any group of contiguous regions within a grid and created a planet. If you keep walking/flying long enough you would eventually (or very quickly - the more sims the larger the planet) arrive back at your point of origin.<br />
<br />
Try this - take a map of your sim and apply it as a texture to a sphere - see what I mean?<br />
<br />
The analogy can also be extended further, a sandalone sim becomes a Planetary System Server, a grid server becomes Star System Server and a new level could be added to link Grids - The Galaxy Server but I am thinking the info DNS provides may already have that covered. <br />
<br />
I now invite the community to debate the concept further - are we a "Flat Earth" or a "Planetary System" with galactic potential?<br />
<br />
Magi.<br />
<br />
<br/><br />
<br />
Not to pick nits, but connecting N/S and E/W edges of a plane doesn't give you a sphere. It gives you a torus. The image we have here is a universe of doughnut shaped grids floating in space.... Mmmm donuts (it is still a pretty cool idea) <br />
<br />
Lamont<br />
<br/><br />
<br />
<br />
I think we need a section for suggestions to new features and a section for what will be part of the next release.<br />
<br/><br />
Tleiades<br />
<br />
Would like to see planet mode considered early in the project. This is essential for accurate representation of "real world" versus the "fantasy world" (but could also be used in fantasy mode. One of the background team did some work looking at the healpix project as a possible solution. http://healpix.jpl.nasa.gov/ <br />
Nink<br />
<br/><br />
<br />
== Parcel Media Settings ==<br />
The multimedia functions in OpenSim create an awesome environment for presenting an enormous range of material. Whilst the parcel media settings can be set they do not persist between sessions.<br />
<br />
Magi.<br />
<br />
<br/></div>Ninkhttp://opensimulator.org/wiki/User:NinkUser:Nink2007-11-20T04:45:44Z<p>Nink: </p>
<hr />
<div>For more information click [http://opensimulator.org/index.php?title=User:Nink here]</div>Ninkhttp://opensimulator.org/wiki/User:NinkUser:Nink2007-11-20T04:41:30Z<p>Nink: </p>
<hr />
<div>For more information click here [[User:Nink|Nink]]</div>Ninkhttp://opensimulator.org/wiki/User:NinkUser:Nink2007-11-20T04:41:07Z<p>Nink: </p>
<hr />
<div>For more information click here [[User:here|Nink]]</div>Ninkhttp://opensimulator.org/wiki/User:NinkUser:Nink2007-11-20T04:39:39Z<p>Nink: </p>
<hr />
<div>For more information click [[User:Nink|here]]</div>Ninkhttp://opensimulator.org/wiki/User:NinkUser:Nink2007-11-20T04:32:34Z<p>Nink: New page: Boo</p>
<hr />
<div>Boo</div>Ninkhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2007-11-20T04:29:46Z<p>Nink: /* Additional Developers/Testers/Contributors */</p>
<hr />
<div>== OpenSim Core Developers ==<br />
<br />
(please add in as much info as you like for your name)<br />
<br />
<table border="1" cellpadding="2" cellspacing="0"><br />
<tr><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<tr><br />
<td>[[User:MW|MW]]</td><br />
<td>Michael Wright</td><br />
<td>Wright Juran</td><br />
<td>+0</td><br />
<td>&nbsp;</td><br />
<td>everything</td><br />
</tr><br />
<tr><br />
<td>[[User:Adam Frisby|Adam Frisby]]</td><br />
<td>Adam Frisby</td><br />
<td>Adam Zaius</td><br />
<td>+8</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>Terrain, Performance</td><br />
</tr><br />
<tr><br />
<td>[[User:MingChen|MingChen]]</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>-6</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>[[User:lbsa71|lbsa71]]</td><br />
<td>Stefan Andersson</td><br />
<td>PierreJoseph Proudhon</td><br />
<td>+1</td><br />
<td>Tribal Media AB</td><br />
<td> 3D and Web Integration</td><br />
</tr><br />
<tr><br />
<td>[[User:SeanDague|sdague]]</td><br />
<td>Sean Dague</td><br />
<td>Neas Bade</td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Database, Linux</td><br />
</tr><br />
<tr><br />
<td>[[User:babblefrog|babblefrog]]</td><br />
<td>Brian McBee</td><br />
<td>Dogen Coldstream</td><br />
<td>-8</td><br />
<td>Disorganized</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>[[User:Tedd|Tedd]]</td><br />
<td>Tedd Hansen</td><br />
<td>Tedd Maa</td><br />
<td>+1</td><br />
<td>Tedd Hansen</td><br />
<td>Programming/Scripting/Architecture</td><br />
</tr><br />
<tr><br />
<td>[[User:danx0r|danx0r]]</td><br />
<td>Dan Miller</td><br />
<td>Albert Pascal</td><br />
<td>-8</td><br />
<td>squiggle.com</td><br />
<td>PHEEZIKS; everything</td><br />
</tr><br />
<tr><br />
<td>[[User:dalien|dalien]]</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>ZeroPoint</td><br />
<td>&nbsp;</td><br />
<td>Guilderoy&nbsp;Dench</td><br />
<td>-5</td><br />
<td>&nbsp;</td><br />
<td>Programming/Database</td><br />
</tr><br />
<tr><br />
<td>Tleiades</td><br />
<td>&nbsp;</td><br />
<td>Tleiades&nbsp;Hax</td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Grid servers/Database</td><br />
</tr><br />
<tr><br />
<td>cfk</td><br />
<td>Charles&nbsp;Krinke</td><br />
<td>Charlesk&nbsp;Bing</td><br />
<td>-8</td><br />
<td>&nbsp;</td><br />
<td>Reliability/Grid servers/ll-functions</td><br />
</tr><br />
<tr><br />
<td>[[User:chi11ken|chi11ken]]</td><br />
<td>Jeff Ames</td><br />
<td>Chillken Proto</td><br />
<td>+9</td><br />
<td>3Di</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>[[User:Darok|Darok]]</td><br />
<td>&nbsp;</td><br />
<td>Darok Kaminski</td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Physics engines (especially BulletX)</td><br />
</tr><br />
</table><br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
<table border="1" cellpadding="2" cellspacing="0"><br />
<tr><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<br />
<tr><br />
<td>[[User:jtclark48|jclark4]]</td><br />
<td>Jay Clark</td><br />
<td>Jay Clarke (Second Life)</td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Physics, Grid Host, AI, Scripting, Testing</td><br />
</tr><br />
<tr><br />
<td>Gareth</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>BigFootAg</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>Ldvoipeng</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>idoru</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>[[User:Magi|Magi]]</td><br />
<td>Andy Agnew</td><br />
<td>Magi Merlin</td><br />
<td>+10</td><br />
<td>Spun Pty Ltd</td><br />
<td>3D Web Integration, Database stuff and playing with the odds and ends box.</td><br />
</tr><br />
<tr><br />
<td>john_</td><br />
<td>John&nbsp;Moyer</td><br />
<td>VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal</td><br />
<td>-5</td><br />
<td>Best&nbsp;Buy/Geek&nbsp;Squad</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>[[User:ClarkZone|ClarkZone]]</td><br />
<td>Troy Admin(@ClarkZone)</td><br />
<td>Troy Childs(Secondlife)\Troy Admin (ClarkZone)</td><br />
<td>-5</td><br />
<td>Http://clarkzone.dyndns.org</td><br />
<td>Tester and Grid Host</td><br />
</tr><br />
<tr><br />
<td>[[User:aiaustin|aiaustin]]</td><br />
<td>Ai Austin</td><br />
<td>Ai&nbsp;Austin&nbsp;(Second&nbsp;Life)<br>Ai&nbsp;Beta&nbsp;(DeepGrid)</td><br />
<td>+0</td><br />
<td>AIAI,&nbsp;University&nbsp;of&nbsp;Edinburgh<br>http://www.aiai.ed.ac.uk/~ai/</td><br />
<td>Windows Vista tests</td><br />
</tr><br />
<tr><br />
<td>[[User:balthazar|balthazar]]</td><br />
<td>Trevor Brooks</td><br />
<td>Balthazar Sin</td><br />
<td>-5</td><br />
<td>None</td><br />
<td>Terrains, testing and some small coding tasks</td><br />
</tr><br />
<tr><br />
<td>[[User:jimbo2120|jimbo2120]]</td><br />
<td>Michael Osias</td><br />
<td>Illuminous Beltran</td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Grid, AI, Skynet, coding and testing</td><br />
</tr><br />
<tr><br />
<td>[[User:Sakai|Sakai]]</td><br />
<td>Steve S</td><br />
<td>Sakai Openlife (OpenlifeGrid)</td><br />
<td>+10</td><br />
<td>http://www.openlifegrid.com</td><br />
<td>Grid, Hardware, Testing, Contribution</td><br />
</tr><br />
<tr><br />
<td>[[User:TayB|TayB]]</td><br />
<td>Earl B</td><br />
<td>Taylor Boyau (Second Life)</td><br />
<td>-10</td><br />
<td>Vizi</td><br />
<td>Grid Host,Networking,Contributions & Testing.</td><br />
</tr><br />
<tr><br />
<td>[[User:Teravus|Teravus]]</td><br />
<td>Teravus</td><br />
<td>Teravus Ousley (Second Life)</td><br />
<td>-5</td><br />
<td>W3z</td><br />
<td>Physics & misc.</td><br />
</tr><br />
<tr><br />
<td>[[User:JamieDav|JamieDav]]</td><br />
<td>Jamie David</td><br />
<td>Jamie David (Second Life)</td><br />
<td>+7</td><br />
<td>Forum</td><br />
<td>Grid, Sim, Avitar, Functionality</td><br />
</tr><br />
<tr><br />
<td>[[User:Justincc|Justincc]]</td><br />
<td>Justin Clark-Casey</td><br />
<td>Justin Clark-Casey (osgrid) / Lulworth Beaumont (Second Life)</td><br />
<td>+0</td><br />
<td>IBM</td><br />
<td>Everything except physics and performance testing</td><br />
</tr><br />
<tr><br />
<td>[[User:Krtaylor|Krtaylor]]</td><br />
<td>Kurt Taylor</td><br />
<td>Kurt Stringer </td><br />
<td>-6</td><br />
<td>IBM</td><br />
<td>Grid, Networking, Monitoring, Scripting, Inventory, Testing</td><br />
</tr><br />
<tr><br />
<td>[[User:Nink|Nink]]</td><br />
<td>Peter Finn</td><br />
<td>Nink Noonan(Second Life)</td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Disruptive Influence.</td><br />
</tr><br />
<br />
</table></div>Nink