http://opensimulator.org/api.php?action=feedcontributions&user=Nebadon&feedformat=atomOpenSimulator - User contributions [en]2024-03-28T20:55:01ZUser contributionsMediaWiki 1.19.9http://opensimulator.org/wiki/Main_PageMain Page2019-04-25T19:21:57Z<p>Nebadon: </p>
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=== What is OpenSimulator? ===<br />
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OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
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OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
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Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
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OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
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=== Features ===<br />
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* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using LSL/OSSL.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
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For a more extensive list, see the [[Feature Matrix]].<br />
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=== Running an OpenSimulator-Based World ===<br />
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*[[Download|Downloading OpenSimulator]] <br />
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=== Participating in the OpenSimulator Community ===<br />
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--></div>Nebadonhttp://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2017-04-18Chat log from the meeting on 2017-04-182017-04-19T18:14:50Z<p>Nebadon: </p>
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<div>[11:00] Arielle Popstar: thx for the sign at wright Paela<br />
<br>[11:00] Marcus Llewellyn: Grrr... names aren't loading for me.<br />
<br>[11:01] Arielle Popstar: is Andrew on IRC? He used to go under Plugh didnt he<br />
<br>[11:03] paela argus: sorry for have moved the meeting but today wright is very laggy<br />
<br>[11:03] Nebadon Izumi: There are a lot of textures at Wright Plaza<br />
<br>[11:03] Nebadon Izumi: its probably around 5000 textures<br />
<br>[11:04] Arielle Popstar: this was a nice fast load<br />
<br>[11:04] George Equus: Cool place!<br />
<br>[11:04] Arielle Popstar: good view too<br />
<br>[11:04] Nebadon Izumi: I might have to leave in about 30 minutes<br />
<br>[11:04] Nebadon Izumi: i have to go pick up new Air Conditioner<br />
<br>[11:05] Nebadon Izumi: i went this morning only to get there and find out the hard way it wouldnt fit in my jeep<br />
<br>[11:05] Nebadon Izumi: was like 1 inch to big<br />
<br>[11:05] Nebadon Izumi: gigantic box<br />
<br>[11:05] Marcus Llewellyn: Argh. lol<br />
<br>[11:05] Gavin.Hird @grid.xmir.org:8002: no resize handles?<br />
<br>[11:05] Nebadon Izumi: haha<br />
<br>[11:05] Nebadon Izumi: i figured if my 50 inch TV would fit<br />
<br>[11:05] Nebadon Izumi: so would the AC,<br />
<br>[11:05] Nebadon Izumi: but no go<br />
<br>[11:06] Nebadon Izumi: waiting on a ride, they are supposed to be here in like 30 minutes or so<br />
<br>[11:06] Arielle Popstar: not a portable one then<br />
<br>[11:06] Nebadon Izumi: its a Window Unit<br />
<br>[11:06] Nebadon Izumi: 15100 BTU<br />
<br>[11:06] paela argus: you can make it in plane go in france for me Neb :)<br />
<br>[11:06] Marcus Llewellyn: SUVs kinda suck that way. They advertise more space, but the reality of actually fitting things into that space is something else.<br />
<br>[11:06] Nebadon Izumi: the House AC just isnt enough with all these computers<br />
<br>[11:06] Nebadon Izumi: im on second floor<br />
<br>[11:06] Nebadon Izumi: and it gets quite oven like up here<br />
<br>[11:07] Nebadon Izumi: well its a Jacked up Jeep Wrangler Marcus<br />
<br>[11:07] Marcus Llewellyn: That's why I keep all my headless ones elsewhere ;)<br />
<br>[11:07] Arielle Popstar: server farms need good air conditioning :)<br />
<br>[11:07] Nebadon Izumi: its not the most Roomy vehicle<br />
<br>[11:07] Nebadon Izumi: big tires though :P<br />
<br>[11:08] Arielle Popstar: so what is happening in the world of opensim this week?<br />
<br>[11:08] Nebadon Izumi: Ubit and I were testing new ubODE last night<br />
<br>[11:08] Marcus Llewellyn: Bugs. :)<br />
<br>[11:09] Nebadon Izumi: ran into issues on the Raspberry Pi, but we got it fixed super late last night<br />
<br>[11:09] Nebadon Izumi: i need to compile new linux binaries for core still<br />
<br>[11:09] Nebadon Izumi: maybe later I will try to do that<br />
<br>[11:09] Nebadon Izumi: not sure if i can compile 32 bit binary on 64 bit or not, probably a switch to do that<br />
<br>[11:10] Arielle Popstar: that object TP is neat<br />
<br>[11:10] Nebadon Izumi: yea that is pretty cool<br />
<br>[11:10] Marcus Llewellyn: You can, althought I forget how to setup the toolchain.<br />
<br>[11:10] Nebadon Izumi: though dont try doing it to another sim just yet<br />
<br>[11:10] Nebadon Izumi: heh<br />
<br>[11:10] paela argus: solve the problem car mesh in mesh road ? :/<br />
<br>[11:10] Nebadon Izumi: at least while on a vehicle<br />
<br>[11:10] Arielle Popstar: i was helping him test it with 2 people in a vehicle<br />
<br>[11:10] Arielle Popstar: oh we did it between his sims<br />
<br>[11:10] Nebadon Izumi: maybe Paela, its supposed to help, I was to busy throwing prims around and it got late<br />
<br>[11:10] Arielle Popstar: but all on one instance<br />
<br>[11:11] Nebadon Izumi: it was wierd everything was fine on the 64 bit linux and windows<br />
<br>[11:11] Nebadon Izumi: but the raspberry pi went bonkers<br />
<br>[11:11] Nebadon Izumi: turns out he accidently deleted a couple lines of code he shouldnt have<br />
<br>[11:11] Marcus Llewellyn: Oops<br />
<br>[11:11] Nebadon Izumi: was odd though it only effected the Arm CPU<br />
<br>[11:11] Nebadon Izumi: and not the x86 ones<br />
<br>[11:11] Marcus Llewellyn: An endian thing, maybe?<br />
<br>[11:11] Nebadon Izumi: maybe<br />
<br>[11:11] Nebadon Izumi: OKC Raspberry Pi2 is up and running<br />
<br>[11:11] Nebadon Izumi: also Newton is running latest code<br />
<br>[11:12] Nebadon Izumi: prims no longer explode<br />
<br>[11:12] Nebadon Izumi: when you turn them physical and they are penetrating each other<br />
<br>[11:12] Nebadon Izumi: they used to violently explode<br />
<br>[11:12] Marcus Llewellyn: I'm still using Bullet. I haven't taken the time to figure out how ubODE does mesh physics.<br />
<br>[11:12] Nebadon Izumi: now they just kind of seperate nicely and fall<br />
<br>[11:12] Nebadon Izumi: its pretty much the same<br />
<br>[11:12] Nebadon Izumi: the thing people complain about<br />
<br>[11:13] Nebadon Izumi: is when a mesh object has no physical mesh uploaded with it<br />
<br>[11:13] Arielle Popstar: he mentioned that the bounce wasnt predictable though<br />
<br>[11:13] Nebadon Izumi: Bullet has the ability to use convex hull or the visible appearance<br />
<br>[11:13] Nebadon Izumi: as the physics mesh<br />
<br>[11:13] Marcus Llewellyn: Ah. Okay, good. As long as I can upload my own hull, I'm good.<br />
<br>[11:13] Nebadon Izumi: bullet does not<br />
<br>[11:13] Nebadon Izumi: so as long as you upload properly there is no difference<br />
<br>[11:13] Nebadon Izumi: the people complaining just really have bad objects<br />
<br>[11:13] Kayaker Magic: You mean ubOde does not?<br />
<br>[11:13] Nebadon Izumi: right ubODE doesnt do that<br />
<br>[11:14] Nebadon Izumi: so the object ends up being phantom<br />
<br>[11:14] Marcus Llewellyn: Might switch my sandbox to ubODE and finally play with it.<br />
<br>[11:14] Nebadon Izumi: the real fix is reupload your mesh correctly<br />
<br>[11:14] Nebadon Izumi: but some people just dont want to do that<br />
<br>[11:14] paela argus: never problem with my stuff mesh and ubode :)<br />
<br>[11:14] Nebadon Izumi: some people dont have the originals i guess<br />
<br>[11:14] Marcus Llewellyn: I'm not a vehicle guy, so those improvements don't really spark me.<br />
<br>[11:14] Nebadon Izumi: they are just using stuff someone else uploaded incorrectly<br />
<br>[11:15] Kayaker Magic: The lack of a physics shape was preventing some people from walking through the doors of their mesh houses.<br />
<br>[11:15] Marcus Llewellyn: Prolly neglected to provide a proper physics shape.<br />
<br>[11:15] Nebadon Izumi: yea<br />
<br>[11:15] Arielle Popstar: i thought that was to be the new norm?<br />
<br>[11:16] Marcus Llewellyn: Mesh creators need to take that seriously. Creating your own low poly hulls can really help sim performance.<br />
<br>[11:16] Nebadon Izumi: most of the problem stuff is super old<br />
<br>[11:17] Nebadon Izumi: I can say though if you are running opensim on a low power machine<br />
<br>[11:17] Nebadon Izumi: like the raspberry Pi<br />
<br>[11:17] Arielle Popstar: maybe possible to fix viewer side like the conversion of prims to mesh?<br />
<br>[11:17] Nebadon Izumi: there is a huuuuuge performance boost by switching to UbODE<br />
<br>[11:17] Marcus Llewellyn: GLWT.<br />
<br>[11:17] paela argus: i have seen ubode use more 15 % more cpu is not a problem on basic user computer with viewer run etc ?<br />
<br>[11:17] Nebadon Izumi: it uses a lot less CPU and memory<br />
<br>[11:17] Marcus Llewellyn: is ubODE multithreaded now?<br />
<br>[11:17] Nebadon Izumi: i went from using like 600-800mb of memory<br />
<br>[11:17] Nebadon Izumi: and like 80-120% cpu with single avatar<br />
<br>[11:18] Nebadon Izumi: to like 200-300mb and 20-40% cpu<br />
<br>[11:18] Nebadon Izumi: no its single thread<br />
<br>[11:18] Nebadon Izumi: but it doesnt matter<br />
<br>[11:18] Nebadon Izumi: its far better on low end machines<br />
<br>[11:18] Gavin.Hird @grid.xmir.org:8002: if the original mesh is lost, you can always set it to phantom, and build a prim collission model that is set transparent<br />
<br>[11:18] Marcus Llewellyn: Does it at least run in it's own thread?<br />
<br>[11:18] Nebadon Izumi: most of the time with bullet even on single thread i was just about maxing the CPU out just standing there<br />
<br>[11:18] Nebadon Izumi: if i got on a vehicle i was seeing CPU use like 150-350%<br />
<br>[11:18] Nebadon Izumi: pretty much saturating the entire machine<br />
<br>[11:19] Nebadon Izumi: now with ubode we had 2 mars rovers going around it was fine<br />
<br>[11:19] Nebadon Izumi: wasnt even getting near 100% of single core<br />
<br>[11:19] Gavin.Hird @grid.xmir.org:8002: The most important difference with uBode is that the collision model must be two sided. Some creators have only used planes, which work in Bullet<br />
<br>[11:19] Nebadon Izumi: on Raspberry Pi2 overclocked to 1ghz<br />
<br>[11:19] Nebadon Izumi: yes another big improvement with it is raycast<br />
<br>[11:19] Nebadon Izumi: its far better<br />
<br>[11:19] Nebadon Izumi: uses way less cpu<br />
<br>[11:20] Sheera Khan: Kay will love to hear that<br />
<br>[11:20] Nebadon Izumi: on my beefy machines im still mostly using Bulletsim<br />
<br>[11:20] Kayaker Magic: My ears perked up!<br />
<br>[11:20] Nebadon Izumi: but its nice to have an option on the really low power stuff<br />
<br>[11:20] Nebadon Izumi: good for VMs and Pi's<br />
<br>[11:20] Nebadon Izumi: there is some down sides to ubODE<br />
<br>[11:21] Nebadon Izumi: like the Torus Coaster doesnt work well<br />
<br>[11:21] Nebadon Izumi: Chains dont work well<br />
<br>[11:21] paela argus: we have test here on this region 68 avi with no lag on ubode a good improvement for opensim<br />
<br>[11:21] Nebadon Izumi: but most of that stuff is not stuff the average user is going to use<br />
<br>[11:21] Nebadon Izumi: especially on low end servers<br />
<br>[11:22] Nebadon Izumi: i'll try to get the new ubode files into core later today for linux users<br />
<br>[11:22] Nebadon Izumi: anyone running windows should be able to already test it I think<br />
<br>[11:22] Kayaker Magic: Neb, did you se my Mantis on the speed of llList fetching functions? And that it turns out only to be a problem on Windows servers?<br />
<br>[11:23] Nebadon Izumi: no I didnt see that<br />
<br>[11:23] paela argus: ⊙Ok ⊙<br />
<br>[11:23] paela argus: i'm open test on a server linux on osgrid neb :)<br />
<br>[11:23] Nebadon Izumi: how suprising<br />
<br>[11:23] Nebadon Izumi: usually its Linux that suffers those kind of performance issues<br />
<br>[11:23] Nebadon Izumi: tables are turning :P<br />
<br>[11:23] Kayaker Magic: ..looking up the mantis number...<br />
<br>[11:23] Arielle Popstar: mono will restore it no doubt<br />
<br>[11:24] Gavin.Hird @grid.xmir.org:8002: Can someone get 8118 and 0805 ino core?<br />
<br>[11:24] Marcus Llewellyn: Yup, someone sure can. :)<br />
<br>[11:24] Gavin.Hird @grid.xmir.org:8002: 08085*<br />
<br>[11:25] Nebadon Izumi: maybe later I can, im a bit scared about doing pgsql patches, since i have no way to test<br />
<br>[11:25] Nebadon Izumi: i assume they are well tested?<br />
<br>[11:25] Andrew.Hellershanks @hg.osgrid.org: I wasn't sure where the meeting was being held. The TP didn't take me to here and there are two large groups of green dots in this region.<br />
<br>[11:25] Gavin.Hird @grid.xmir.org:8002: They have been running steady for 3 months<br />
<br>[11:25] Nebadon Izumi: ok i made a note<br />
<br>[11:25] Nebadon Izumi: i will try to push them in later<br />
<br>[11:25] Andrew.Hellershanks @hg.osgrid.org: Sorry I'm late. I was out of the house at a meeting. Only just got back.<br />
<br>[11:25] Gavin.Hird @grid.xmir.org:8002: great<br />
<br>[11:26] Kayaker Magic: Mantis 8127 and it is significant, I have a program that runs in seconds on a linux server and HOURS on a Windows server.<br />
<br>[11:26] Nebadon Izumi: ouch<br />
<br>[11:27] Nebadon Izumi: yea probably best to see what Ubit and Melanie think about that one<br />
<br>[11:27] Nebadon Izumi: unfortunately im not much help with 8127<br />
<br>[11:28] Gavin.Hird @grid.xmir.org:8002: what about 8147 - anyone else seen that or has it been tested properly on standalone?<br />
<br>[11:28] Nebadon Izumi: I havent run standalone in ages<br />
<br>[11:29] Gavin.Hird @grid.xmir.org:8002: someone probably should from time to time :-))<br />
<br>[11:29] Gavin.Hird @grid.xmir.org:8002: it is the same with me<br />
<br>[11:30] Nebadon Izumi: yea<br />
<br>[11:30] Isis.Ophelia @microgrid-sundance.ddns.net:8002: Fred Beckhusen is working setting the Standalone for Dreamworld, maybe he could test it? just an idea<br />
<br>[11:30] Nebadon Izumi: every once and a while i fire one up so i can hack an OAR or something<br />
<br>[11:30] Arielle Popstar: thats windows<br />
<br>[11:30] Marcus Llewellyn: I can't remember the last time I ran a standalone. What mnodule is that?<br />
<br>[11:30] Nebadon Izumi: but that is pretty rare<br />
<br>[11:30] Nebadon Izumi: generally i run a super stock configuration<br />
<br>[11:30] Isis.Ophelia @microgrid-sundance.ddns.net:8002: I am running his Dreamworld on windows 10 0.8.2.1 but<br />
<br>[11:30] Nebadon Izumi: like rename the example files and start it up<br />
<br>[11:30] Gavin.Hird @grid.xmir.org:8002: it is the ETCd monitoring module<br />
<br>[11:31] Marcus Llewellyn: Well yes, I get that from the name. ;) What does it do/monitor?<br />
<br>[11:31] Gavin.Hird @grid.xmir.org:8002: Melanie said in the commit it can also be run on standalone, but I suspect it has not been tested very well<br />
<br>[11:31] Marcus Llewellyn: Is that a stock module?<br />
<br>[11:32] Andrew Hellershanks: I haven't run in to the issue reported in 8147 and I run Standalone to do testing.<br />
<br>[11:32] Nebadon Izumi: yea unfortunately i have no experience with that module in grid mode or standalone<br />
<br>[11:32] Andrew Hellershanks: Marcus, I did find it in the OS source tree.<br />
<br>[11:32] Marcus Llewellyn: If it's not a core module, there's not much that can be done for it on OpenSim's mantis.<br />
<br>[11:33] Gavin.Hird @grid.xmir.org:8002: there is this commit http://opensimulator.org/viewgit/?a=commit&p=opensim&h=5c3cb5297c61f703dc66434778be9db05b1c27b3<br />
<br>[11:33] Andrew Hellershanks: It is under the part of the tree of OptionalModules.<br />
<br>[11:35] Andrew Hellershanks is reading the log of the meeting to this point...<br />
<br>[11:35] Kayaker Magic: Misterblue, what is the status of mantis 8010, where Bullet sometimes fails to send collision messages?<br />
<br>[11:35] Andrew Hellershanks: If ubODE is that much better on memory and CPU usage I will be looking at switching over to it on a grid.<br />
<br>[11:36] Gavin.Hird @grid.xmir.org:8002: First reference to ETCD is in http://opensimulator.org/viewgit/?a=commit&p=opensim&h=75915bd0f3be487a0fa05e4a91d46b23b488ce82<br />
<br>[11:36] Misterblue Waves: I haven't looked at it in a while.... I couldn't decide if the physics engine was failing or if it was the propagation of the collision into the simulator<br />
<br>[11:37] Nebadon Izumi: Andrew yea just be sure to test it<br />
<br>[11:37] Nebadon Izumi: its not a perfect replacement<br />
<br>[11:37] Nebadon Izumi: but i think for like 75% of people it will be good enough<br />
<br>[11:37] Andrew Hellershanks: I've caught up on reading the meeting log<br />
<br>[11:37] Misterblue Waves: the Bullet physics engine hasn't been updated in a while (the base version 2 people are using)<br />
<br>[11:37] Nebadon Izumi: some vehicle scripts from bullet may not work exactly as they did though<br />
<br>[11:37] Misterblue Waves: Bullet3 has been slowly advancing (with GPU acceleration) but it's not ready for prime time<br />
<br>[11:37] Nebadon Izumi: so i would suggest a very thorough test before switching<br />
<br>[11:38] Andrew Hellershanks: nebadon, but you just know that the other 25% will be vocal about any problems. :)<br />
<br>[11:38] Arielle Popstar: lol Andrew<br />
<br>[11:38] Andrew Hellershanks: hm... llRayCast is much improved now in ubODE? I know that's been a concern of Kayaker.<br />
<br>[11:38] Nebadon Izumi: yes, its proper C++ ray<br />
<br>[11:38] Nebadon Izumi: not C#<br />
<br>[11:39] Andrew Hellershanks: Misterblue, good to hear things are progressing in B3<br />
<br>[11:39] Nebadon Izumi: its way more efficient<br />
<br>[11:39] Kayaker Magic: I hear there are recent improvements, and I will go check it out!<br />
<br>[11:39] Andrew Hellershanks: There are two test regions in a grid I help run that I will update to the latest ubODE.<br />
<br>[11:40] Misterblue Waves: what is different with ubODE than BulletSim that some things might not work if someone converted?<br />
<br>[11:40] Misterblue Waves: ubit and I tried to make them similar<br />
<br>[11:40] Misterblue Waves is enjoying the crowd today!!<br />
<br>[11:40] Andrew Hellershanks: nebadon, Misterblue: compatibility is the bit issue with changing physics engines.<br />
<br>[11:41] Andrew Hellershanks: This is the biggest crowd we have had for a meeting in ages.<br />
<br>[11:41] Andrew Hellershanks: 15 people here other than myself.<br />
<br>[11:42] Nebadon Izumi: yea nice to see the gears turning again :)<br />
<br>[11:42] Nebadon Izumi: I have been so crazy busy with Encitra lately<br />
<br>[11:43] Andrew Hellershanks: I've been working on updates to the addon OpenSimSearch and OpenSimProfile modules in the last few days.<br />
<br>[11:43] Andrew Hellershanks: They have been updated to work with PHP 7.<br />
<br>[11:43] Gavin.Hird @grid.xmir.org:8002: links?<br />
<br>[11:43] paela argus: can be work too on php 5.3 ?<br />
<br>[11:44] Andrew Hellershanks: https://github.com/kcozens/OpenSimSearch and https://github.com/kcozens/OpenSimProfile<br />
<br>[11:44] Gavin.Hird @grid.xmir.org:8002: thanks!<br />
<br>[11:44] Andrew Hellershanks: paela, yes they should work on PHP 5.3 but I haven't tested with that version. My computer runs PHP 7 now.<br />
<br>[11:44] Andrew Hellershanks: The PHP portion of the modules is now using PDO calls instead of the old mysql calls that were removed as of PHP 7<br />
<br>[11:45] paela argus: can test later and send you if work or not :)<br />
<br>[11:45] Andrew Hellershanks: ok. One person said there is a problem with a couple of features in the profile module but those features work fine in my Standalone.<br />
<br>[11:46] Marcus Llewellyn: Gavin, I'm looking into Mantis 8147. Etcd is a key-value store service, and I this module seems to provide an interface for it. It has code for configs in the INI, but I can't find a reference to it in either OpenSim.ini or OpenSimDefaults.ini.<br />
<br>[11:47] Andrew Hellershanks: The Show In Search button in the profile dialog box doesn't work but that doesn't have any impact on anything in world. It currently isn't worth the effort to make that button work. It would only affect profiles being accessed from a website.<br />
<br>[11:47] Mike.Lorrey @grid.kitely.com:8002: I am trying to integrate a gifting function into a vendor and running of course into the problem of getting the key of an avatar who is not present, and not a resident of the grid the vendor is on. I would like to see a change in osGetAvatarKey to include a parameter that specifies the grid to search for a given avatars key, that would have the function do an http request to the specified grid.<br />
<br>[11:48] Gavin.Hird @grid.xmir.org:8002: It would be great if new modules are better described than a short commit message when added<br />
<br>[11:48] Marcus Llewellyn: Yeah. There's one terse comment in the source for that module.<br />
<br>[11:49] Mike.Lorrey @grid.kitely.com:8002: Agreed, Gavin, the amount of documentation anywhere on things, not just in the source, but in the wiki, is terribly sparse, makes it pretty unusuable.<br />
<br>[11:49] Arielle Popstar: potential privacy issues i would think on that Mike<br />
<br>[11:49] Mike.Lorrey @grid.kitely.com:8002: Arielle, there are other existing functions that have way bigger privacy issues that the devs had no problem implementing<br />
<br>[11:49] Mike.Lorrey @grid.kitely.com:8002: esp given that everyones key is right on their profile.<br />
<br>[11:50] Andrew Hellershanks: I suspect that most of the avatar key related script functions only work properly in the local grid. The name to key function would probably fail when passed the UUID of an avatar from another grid.<br />
<br>[11:50] Arielle Popstar: yes but allowing other grid access to that<br />
<br>[11:50] Marcus Llewellyn: When this module doesn't find a [Etcd] section in the configs, it should just return a null from it's Initialise function. So not sure why it's screwing up your standalone.<br />
<br>[11:51] Gavin.Hird @grid.xmir.org:8002: Melanie, who added it should test it also in standalone, if not done<br />
<br>[11:51] Marcus Llewellyn: Would be easier to diagnose if you ran it in debug mode.<br />
<br>[11:51] Andrew Hellershanks: The Etcd module defaults to disabled state unless it gets the initialization things it needs.<br />
<br>[11:51] Marcus Llewellyn: YEah<br />
<br>[11:51] Mike.Lorrey @grid.kitely.com:8002: I am able to send objects to people across the hypergrid if I have their key, no matter what grid they are from. The problem is getting their key.<br />
<br>[11:52] Marcus Llewellyn: So unless you've somehow enabled it accidentally, it shouldn't die like that.<br />
<br>[11:52] Arielle Popstar: i mean gifties from faraway places is always nice but still unless there is an ability to pre approve allowing that key out of grid<br />
<br>[11:52] paela argus: making less talkative ubode at startup simulation stirred a more even debug ..<br />
<br>[11:52] Mike.Lorrey @grid.kitely.com:8002: and putting some nebulous concept of privacy ahead of freedom of movement, communication, and commerce in a platform that calls itself "open" makes it a sad joke.<br />
<br>[11:52] Gavin.Hird @grid.xmir.org:8002: The standalone was master raw off the repository, compiled and started<br />
<br>[11:53] Arielle Popstar: when you send an object to someone it is pre approved/requested<br />
<br>[11:53] Andrew Hellershanks: Gavin, you are saying the Etcd module is "new"?<br />
<br>[11:53] Gavin.Hird @grid.xmir.org:8002: yes<br />
<br>[11:53] Gavin.Hird @grid.xmir.org:8002: http://opensimulator.org/viewgit/?a=commit&p=opensim&h=75915bd0f3be487a0fa05e4a91d46b23b488ce82<br />
<br>[11:53] Gavin.Hird @grid.xmir.org:8002: is the commit it was added<br />
<br>[11:54] Mike.Lorrey @grid.kitely.com:8002: For instance, come to find out that the http and email modules in the OS default package are defaulted to off or uninstalled is also problematic. It makes all sorts of usability problems.<br />
<br>[11:54] Andrew Hellershanks: oh, it is. Added May 31 according to the changelog entry<br />
<br>[11:54] Andrew Hellershanks: Mike, part of setting up a Standalone or grid enabled version of OS is going through all the settings.<br />
<br>[11:55] Gavin.Hird @grid.xmir.org:8002: EtcdMonitoringModule.cs was added in this commit<br />
<br>[11:55] Gavin.Hird @grid.xmir.org:8002: Committer date 2017-03-31 13:38:41<br />
<br>[11:55] Marcus Llewellyn: It would be interesting to see what the error looked like when run in debug mode, Gavin. That gives much more specific information on where to look in the code.<br />
<br>[11:56] Gavin.Hird @grid.xmir.org:8002: I'll check it out<br />
<br>[11:56] Marcus Llewellyn: With this error, I can see that the module is a problem, but not why.<br />
<br>[11:56] Mike.Lorrey @grid.kitely.com:8002: Which it appears that few grid operators actually care to go through, or even if they do, there is insufficient documentation in the source for them to have any clue of how to properly set those parameters up. I just got done helping one major grid fix their http module to refer to their own grid domain by their actual domain name instead of "ubuntu"<br />
<br>[11:57] Andrew Hellershanks: I'm not sure that the changing config part of Etcd will work when it comes to modules. Most don't check for, or expect, any changes after they were started.<br />
<br>[11:58] Andrew Hellershanks smiles at Mike.<br />
<br>[11:58] Andrew Hellershanks: I've gone through the INI files many times. Often when there has been a big update to the grid code.<br />
<br>[11:58] Arielle Popstar: it likely would be in Diva's hands to sort out those issues across grids<br />
<br>[11:58] Mike.Lorrey @grid.kitely.com:8002: great, how can I contact Diva?<br />
<br>[11:58] Arielle Popstar: irc<br />
<br>[11:59] Marcus Llewellyn: Going through your INIs is pretty much just required before any upgrade. That's what diff is for. :)<br />
<br>[11:59] Mike.Lorrey @grid.kitely.com:8002: seriously? Why not chipping messages out of stone while we're at it?<br />
<br>[11:59] Arielle Popstar: lolz<br />
<br>[11:59] Mike.Lorrey @grid.kitely.com:8002: Yes Marcus, but if the ini isn't well documented, thats just a bs excuse<br />
<br>[11:59] Andrew Hellershanks: Marcus, yup. That's why I now keep my INI files as close to the original example files as possible to make it easier to do diffs and catch any rqeuired updates.<br />
<br>[11:59] Arielle Popstar: too bad they cant make a viewer out of irc that can access sims :)<br />
<br>[11:59] Kayaker Magic: LOL, come on Mike, IRC is like using a CB radio, not quite as bad as stone tablets.<br />
<br>[12:00] Marcus Llewellyn: If we're talking about core OpenSim's configs, it's riddled with comments. Those things are practically 75% documentation.<br />
<br>[12:00] Andrew Hellershanks: I've seen a couple of instances where people have established a bridge between in world messaging and an IRC channel.<br />
<br>[12:01] Arielle Popstar: Phoenix used to include it<br />
<br>[12:01] Marcus Llewellyn: It used to be fashionable for TPVs to put an IRC client right into the viewer. Waaay back in the days.<br />
<br>[12:01] Arielle Popstar: like 3 years ago<br />
<br>[12:01] Andrew Hellershanks: Marcus, yes, the INI files are mostly well documented. I still don't 100% trust that they show the proper default values for all the settings. I suspect one or two may not be showing the proper default value.<br />
<br>[12:02] Marcus Llewellyn: I agree that they may not get all of the update love they could.<br />
<br>[12:02] Isis.Ophelia @microgrid-sundance.ddns.net:8002: (Mike she has answered me when I wrote her a message in Twitter, maybe try?)<br />
<br>[12:02] Mike.Lorrey @grid.kitely.com:8002: given how much scripting of various sorts, esp to interact with websites, is essential to OS usage by everyday users, having http functions default to "off" is stupid.<br />
<br>[12:02] Mike.Lorrey @grid.kitely.com:8002: Great, Isis, whats her twitter handle?<br />
<br>[12:02] Isis.Ophelia @microgrid-sundance.ddns.net:8002: hmm @divacanto<br />
<br>[12:03] Mike.Lorrey @grid.kitely.com:8002: thanks<br />
<br>[12:03] Andrew Hellershanks: Mike, which HTTP functions?<br />
<br>[12:03] Isis.Ophelia @microgrid-sundance.ddns.net:8002: yw but remember you only got 140 characters haha<br />
<br>[12:03] Mike.Lorrey @grid.kitely.com:8002: http query, http-in?<br />
<br>[12:03] Arielle Popstar: she may suggest you go through pipermail or very least nabble<br />
<br>[12:04] Mike.Lorrey @grid.kitely.com:8002: I can tell you right now that THIS regions http parameters are not properly set up.<br />
<br>[12:04] Mike.Lorrey @grid.kitely.com:8002: so, who is the grid expert who set this region up?<br />
<br>[12:05] Arielle Popstar: Mike, is this what you are talking about: http://opensimulator.org/pipermail/opensim-dev/2013-December/024481.html<br />
<br>[12:05] paela argus: this region doesnt need request http i have desabled :p<br />
<br>[12:06] Andrew Hellershanks: Mike, I'm not aware of http query being disabled out of the box.<br />
<br>[12:06] Andrew Hellershanks: http-in can be more of a firewall issue.<br />
<br>[12:06] Marcus Llewellyn: I'm not sure I'm seeing a problem in the INI file, at least where llHttpRequest is concerned. The default I see is a *secure* one. Which is sensible. If someone wants to open that up, that's on them.<br />
<br>[12:07] Mike.Lorrey @grid.kitely.com:8002: which by default makes many very useful scripts completely useless in such a grid.<br />
<br>[12:08] Kayaker Magic: llHTTPRequest works by default, but llRequestURL requires extra setup in the INI file that few people do in OSGrid.<br />
<br>[12:08] Marcus Llewellyn: I'm pretty sure you're gonna have an uphill battle convincing core devs that an insecure default is the best choice.<br />
<br>[12:08] Arielle Popstar: nods<br />
<br>[12:08] Mike.Lorrey @grid.kitely.com:8002: Doesn't need to be insecure, but you can't call it open if its not open.<br />
<br>[12:09] Arielle Popstar: opensim is a platform that allows things to be opened<br />
<br>[12:09] Andrew Hellershanks: The main restriction to the use of llHTTPRequest is being able to call local services. This is to prevent people messing about with scripts in world that could pass data or requests to regions or Robust.<br />
<br>[12:09] Marcus Llewellyn: It is open. Just to private network ranges. Like a closed grid might use. Open grids are an anomaly, not the norm.<br />
<br>[12:09] Andrew Hellershanks: llHTTPRequest is enabled by default, AFAICR as long as you are accessing remote web servers.<br />
<br>[12:09] Mike.Lorrey @grid.kitely.com:8002: There are far more hypergridded grids than closed grids<br />
<br>[12:10] Mike.Lorrey @grid.kitely.com:8002: and no, its not working for accessing remote servers<br />
<br>[12:10] Marcus Llewellyn: Hypergrided !== open in the sense that grid services are exposed to all and sundry, like they are here on OSgrid.<br />
<br>[12:10] Andrew Hellershanks: I haven't found a grid where I couldn't use it.<br />
<br>[12:10] Kayaker Magic: Mike, are you having issues with llRequestURL or llHTTPRequest?<br />
<br>[12:10] Mike.Lorrey @grid.kitely.com:8002: I have, including this one. Wright Plaza is also faulty<br />
<br>[12:11] Marcus Llewellyn: It's not faulty. It's secured.<br />
<br>[12:11] Mike.Lorrey @grid.kitely.com:8002: Kayaker, thats one of the things I've been investigating on my hypergridding this week. It happens with both all over the hypergrid<br />
<br>[12:11] paela argus: its prohibited on all plaza in osgrid Mike<br />
<br>[12:11] paela argus: not a error<br />
<br>[12:11] Gavin.Hird @grid.xmir.org:8002: how do you test it?<br />
<br>[12:11] Kayaker Magic: Like Andrew, I have rarely, perhaps never, found a grid where llHTTPRequest did not work.<br />
<br>[12:12] Andrew Hellershanks: I use the function in my vendors to record sales to an offworld database.<br />
<br>[12:12] Mike.Lorrey @grid.kitely.com:8002: "Prohibiting" the proper use of any lsl function is by definition not about security but anal retentive paranoia<br />
<br>[12:13] Arielle Popstar: ~smiles~<br />
<br>[12:13] Andrew Hellershanks: You know the saying. Just because you are paranoid doesn't mean they aren't out to get you.<br />
<br>[12:13] paela argus: the http asks it to be disabled by default as notified and enabled if need be, many do not even save what its useful when it runs a region<br />
<br>[12:14] Andrew Hellershanks: The In function is disabled by default.<br />
<br>[12:14] Mike.Lorrey @grid.kitely.com:8002: Again, levels of paranoia that would impress the North Korean government do not belong in any platform that pretends to call itself "open"<br />
<br>[12:14] Marcus Llewellyn: Since there's nothing stopping you from changing the config, I have a hard time seeing what the hubbub is.<br />
<br>[12:14] Marcus Llewellyn: Okay, hyperbole isn't gonna help your arguments. Heh.<br />
<br>[12:15] Mike.Lorrey @grid.kitely.com:8002: Marcus I bet you are the person who invented the "threat level" bs in os functions that Kayaker loves so much<br />
<br>[12:15] Kayaker Magic: I assumed llRequestURL is disabled because it needs to know the URL to reach your system from the outside, something the INI file cannot guess and must be set up. Most OSGrid installers don't bother. That's not paranoia, just lazyness.<br />
<br>[12:15] Andrew Hellershanks: A number of the defaults are meant to keep people "safe" out of the box. If you know and understand the risks you can always change the settings.<br />
<br>[12:15] Marcus Llewellyn: You're clearly passionate about your opinion on that config. But I can pretty much promise you that the default will not change. You're gonna have to come to terms with that. That's just how it is. Sometimes life sucks.<br />
<br>[12:16] Sheera.Khan @hypergrid.org:8002: awwww, please keep it from getting personal attacks, will you?<br />
<br>[12:16] Misterblue Waves: there were problems in SL and early OS where people would use scripts to generate spam email and use scripts to spam sites<br />
<br>[12:16] Misterblue Waves: SL has the energy feature which slows down and/or delays some operations<br />
<br>[12:17] Misterblue Waves: those operations are not totally open because there were griefers who misused them<br />
<br>[12:17] Gavin.Hird @grid.xmir.org:8002: They are about to only allow verified email addresses to use email functions<br />
<br>[12:17] Mike.Lorrey @grid.kitely.com:8002: of course, thats not 'not open" that is regulated to limit abuse. regulation and prohibition are not the same thing<br />
<br>[12:17] Andrew Hellershanks: I just saw that message the other day<br />
<br>[12:17] Misterblue Waves: the question might be about how to constrain them so they can be used without them being misused<br />
<br>[12:18] Mike.Lorrey @grid.kitely.com:8002: llHTTPRequest in this region is throwing a fail status code of 0 and failing to transmit data to my outside server.<br />
<br>[12:18] Andrew Hellershanks: There are many LSL and os functions that have built-in delays to limit the rate at which they can be used.<br />
<br>[12:18] Andrew Hellershanks: Some of the other rate limiting features mentioned in SL are not in place in OS.<br />
<br>[12:18] paela argus: yes the firewall not allow this here :)<br />
<br>[12:18] Misterblue Waves: turning the request off does prevent misuse ;-)<br />
<br>[12:19] Andrew Hellershanks: :)<br />
<br>[12:19] Mike.Lorrey @grid.kitely.com:8002: yes and killing people prevents them from breaking the law, even if they never intended to<br />
<br>[12:19] Mike.Lorrey @grid.kitely.com:8002: once again you people proved your utter uselessness.<br />
<br>[12:19] Marcus Llewellyn: It is up to people to run their grids/simulators as *they* see fit. As secure as they desire. The config allows for that choice. Forcing everyone into an insecure default is no answer.<br />
<br>[12:20] Misterblue Waves: the only alternative is turning it on for everyone all the time?<br />
<br>[12:21] Marcus Llewellyn: I"m not saying there aren't other solutions. I'm only stating that the code and configs, as they are in the present, are sane for what it is.<br />
<br>[12:21] Misterblue Waves: I thought we were talking about that the current resriction is too strong and it would be useful to be lesser<br />
<br>[12:22] Misterblue Waves: but Mike is, I think, suggesting a useful use case that the current configuration doesn't cover<br />
<br>[12:22] Kayaker Magic: There are (at least) 3 issues with HTTP out and in, and people often assume you were talking about one when you mean the other.<br />
<br>[12:22] Andrew Hellershanks: It is past the hour now. Are there any other topics for today or can we wrap it up?<br />
<br>[12:23] Andrew Hellershanks: yes, the outgoing httprequest always works, AFAIK. I haven't used the feature where you ask for a URL and I've only tested the In feature on rare occasions.<br />
<br>[12:25] Andrew Hellershanks: The defaults are set to keep users of OS reasonably safe for the most part. If the default on the HTTP functions is too restrictive for a given use case it is up to the person running OS to change it.<br />
<br>[12:25] Sheera.Khan @hypergrid.org:8002: As much as I like discussions, but throwing a tantrum if you don't immediately get what you want isn't going to help your point ...<br />
<br>[12:26] Marcus Llewellyn: +1<br />
<br>[12:26] Andrew Hellershanks: Sheera, right.<br />
<br>[12:26] paela argus: +3<br />
<br>[12:26] Arielle Popstar: wont go well with Diva especially<br />
<br>[12:26] Isis.Ophelia @microgrid-sundance.ddns.net:8002: I understood Mike was talking about requests over the HG? he cant influence all owners to change for him. For I might have understood wrong :)<br />
<br>[12:26] Misterblue Waves: I'm open to suggestions about solution between on and off... but there would have to be constructions to prevent misuse while opening it up for useful use<br />
<br />
[[Category:Office Hour Logs]]</div>Nebadonhttp://opensimulator.org/wiki/Main_PageMain Page2017-03-08T01:51:09Z<p>Nebadon: </p>
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=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
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* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
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<center>[http://conference.opensimulator.org http://onikenkon.com/OSCC2016/oscc2016.png]</center><br />
=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
{{Layout_box2|1=<br />
=== Pages by Category: ===<br />
'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br /><br />
}}<br />
<cleanpage title=hide cats=hide /><br />
<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<br /><center><br />
opensimulator.org website hosting kindly provided by <br /><br />
[[Image:Powered-by-simhostlogo.png]]</div>Nebadonhttp://opensimulator.org/wiki/Main_PageMain Page2016-10-27T13:42:49Z<p>Nebadon: </p>
<hr />
<div>__NOTOC__<br />
{{MainPageQuicklinks}}<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<!--{{Information}}--><br />
<center>[http://conference.opensimulator.org <img src="http://onikenkon.com/OSCC2016/oscc2016.png">]</center><br />
=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
{{Layout_box2|1=<br />
=== Pages by Category: ===<br />
'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br /><br />
}}<br />
<cleanpage title=hide cats=hide /><br />
<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<br /><center><br />
opensimulator.org website hosting kindly provided by <br /><br />
[[Image:Powered-by-simhostlogo.png]]</div>Nebadonhttp://opensimulator.org/wiki/Main_PageMain Page2016-10-27T13:41:53Z<p>Nebadon: </p>
<hr />
<div>__NOTOC__<br />
{{MainPageQuicklinks}}<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<!--{{Information}}--><br />
[http://conference.opensimulator.org <center>http://onikenkon.com/OSCC2016/oscc2016.png</center>]<br />
=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
{{Layout_box2|1=<br />
=== Pages by Category: ===<br />
'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br /><br />
}}<br />
<cleanpage title=hide cats=hide /><br />
<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<br /><center><br />
opensimulator.org website hosting kindly provided by <br /><br />
[[Image:Powered-by-simhostlogo.png]]</div>Nebadonhttp://opensimulator.org/wiki/Main_PageMain Page2016-10-27T13:41:24Z<p>Nebadon: </p>
<hr />
<div>__NOTOC__<br />
{{MainPageQuicklinks}}<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<!--{{Information}}--><br />
<center>http://onikenkon.com/OSCC2016/oscc2016.png</center><br />
=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
{{Layout_box2|1=<br />
=== Pages by Category: ===<br />
'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br /><br />
}}<br />
<cleanpage title=hide cats=hide /><br />
<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<br /><center><br />
opensimulator.org website hosting kindly provided by <br /><br />
[[Image:Powered-by-simhostlogo.png]]</div>Nebadonhttp://opensimulator.org/wiki/Main_PageMain Page2016-10-27T13:38:53Z<p>Nebadon: </p>
<hr />
<div>__NOTOC__<br />
{{MainPageQuicklinks}}<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<!--{{Information}}--><br />
<a href='http://conference.opensimulator.org/' target='_blank'><center>http://onikenkon.com/OSCC2016/oscc2016.png</center></a><br />
=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
{{Layout_box2|1=<br />
=== Pages by Category: ===<br />
'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br /><br />
}}<br />
<cleanpage title=hide cats=hide /><br />
<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<br /><center><br />
opensimulator.org website hosting kindly provided by <br /><br />
[[Image:Powered-by-simhostlogo.png]]</div>Nebadonhttp://opensimulator.org/wiki/Main_PageMain Page2016-10-27T13:38:17Z<p>Nebadon: </p>
<hr />
<div>__NOTOC__<br />
{{MainPageQuicklinks}}<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<!--{{Information}}--><br />
<a href="http://conference.opensimulator.org/" target="_blank"><center>http://onikenkon.com/OSCC2016/oscc2016.png</center></a><br />
=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
{{Layout_box2|1=<br />
=== Pages by Category: ===<br />
'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br /><br />
}}<br />
<cleanpage title=hide cats=hide /><br />
<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<br /><center><br />
opensimulator.org website hosting kindly provided by <br /><br />
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<hr />
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{{MainPageQuicklinks}}<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<!--{{Information}}--><br />
<center>http://onikenkon.com/OSCC2016/oscc2016.png</center><br />
=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
{{Layout_box2|1=<br />
=== Pages by Category: ===<br />
'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br /><br />
}}<br />
<cleanpage title=hide cats=hide /><br />
<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<br /><center><br />
opensimulator.org website hosting kindly provided by <br /><br />
[[Image:Powered-by-simhostlogo.png]]</div>Nebadonhttp://opensimulator.org/wiki/Main_PageMain Page2016-10-27T13:37:05Z<p>Nebadon: </p>
<hr />
<div>__NOTOC__<br />
{{MainPageQuicklinks}}<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<!--{{Information}}--><br />
http://onikenkon.com/OSCC2016/oscc2016.png<br />
=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
{{Layout_box2|1=<br />
=== Pages by Category: ===<br />
'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br /><br />
}}<br />
<cleanpage title=hide cats=hide /><br />
<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<br /><center><br />
opensimulator.org website hosting kindly provided by <br /><br />
[[Image:Powered-by-simhostlogo.png]]</div>Nebadonhttp://opensimulator.org/wiki/Main_PageMain Page2016-10-27T13:36:42Z<p>Nebadon: </p>
<hr />
<div>__NOTOC__<br />
{{MainPageQuicklinks}}<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<!--{{Information}}--><br />
http://onikenkon.com/OSCC2106/oscc2016.png<br />
=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
{{Layout_box2|1=<br />
=== Pages by Category: ===<br />
'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br /><br />
}}<br />
<cleanpage title=hide cats=hide /><br />
<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<br /><center><br />
opensimulator.org website hosting kindly provided by <br /><br />
[[Image:Powered-by-simhostlogo.png]]</div>Nebadonhttp://opensimulator.org/wiki/Main_PageMain Page2016-10-27T13:34:32Z<p>Nebadon: </p>
<hr />
<div>__NOTOC__<br />
{{MainPageQuicklinks}}<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<!--{{Information}}--><br />
http://conference.opensimulator.org/2016/wp-content/uploads/2014/05/oscc16_opensimulator_banner_FINAL-1500x266.png<br />
=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
{{Layout_box2|1=<br />
=== Pages by Category: ===<br />
'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br /><br />
}}<br />
<cleanpage title=hide cats=hide /><br />
<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<br /><center><br />
opensimulator.org website hosting kindly provided by <br /><br />
[[Image:Powered-by-simhostlogo.png]]</div>Nebadonhttp://opensimulator.org/wiki/Main_PageMain Page2016-10-27T13:33:59Z<p>Nebadon: </p>
<hr />
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{{MainPageQuicklinks}}<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<!--{{Information}}--><br />
[http://conference.opensimulator.org/2016/wp-content/uploads/2014/05/oscc16_opensimulator_banner_FINAL-1500x266.png]<br />
=== What is OpenSimulator? ===<br />
{{FrontPageSidebar}}<br />
<br />
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.<br />
<br />
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].<br />
<br />
Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.<br />
<br />
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!<br />
<br />
=== Features ===<br />
<br />
* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.<br />
* Supports 3D virtual spaces of variable size within one single instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.<br />
* Supports clients that create 3D content in real time. <br />
* Supports inworld scripting using including LSL/OSSL and C#.<br />
* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].<br />
<br />
For a more extensive list, see the [[Feature Matrix]].<br />
<br />
=== Running an OpenSimulator-Based World ===<br />
<br />
*[[Download|Downloading OpenSimulator]] <br />
*[[Dependencies|Required Dependencies]]<br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring and Running OpenSimulator]] <br />
*[[Server Commands]] <br />
*[[FAQ|Frequently Asked Questions]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [[IRC]]. There are channels for users and developers.<br />
* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.<br />
* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Participate in the weekly [[Office Hours]] for OpenSimulator development. <br />
<br />
{{Layout_box2|1=<br />
=== Pages by Category: ===<br />
'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br /><br />
}}<br />
<cleanpage title=hide cats=hide /><br />
<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
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[[Image:Powered-by-simhostlogo.png]]</div>Nebadonhttp://opensimulator.org/wiki/User:UbitUser:Ubit2016-09-30T20:50:38Z<p>Nebadon: Creating user page for new user.</p>
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<div></div>Nebadonhttp://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2016-08-02Chat log from the meeting on 2016-08-022016-08-02T19:36:55Z<p>Nebadon: Created page with "<br> [11:12] Gavin.Hird @grid.xmir.org:8002: Hi Nebadon <br> [11:12] Nebadon Izumi: hello <br> [11:12] Andrew Hellershanks: What's wrong with the seat, Gavin? <br> [11:13] ..."</p>
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<div><br> [11:12] Gavin.Hird @grid.xmir.org:8002: Hi Nebadon<br />
<br> [11:12] Nebadon Izumi: hello<br />
<br> [11:12] Andrew Hellershanks: What's wrong with the seat, Gavin?<br />
<br> [11:13] Gavin.Hird @grid.xmir.org:8002: some of the spots will not let me sit<br />
<br> [11:13] Gavin.Hird @grid.xmir.org:8002: probably a fluke of some sorts :-)<br />
<br> [11:14] George Equus: Permanent fluke then, been problematic for a long time ;)<br />
<br> [11:15] George Equus: I had to try three times...<br />
<br> [11:15] Gavin.Hird @grid.xmir.org:8002: so what's up with OSG. Is it just asset server config issues, or something more fundamental?<br />
<br> [11:15] Nebadon Izumi: could be stuff is still loading<br />
<br> [11:15] Nebadon Izumi: you are talking about this moon chair?<br />
<br> [11:15] George Equus: Hi Neb<br />
<br> [11:15] Nebadon Izumi: hello<br />
<br> [11:16] George Equus: It probably don't like me...<br />
<br> [11:16] Gavin.Hird @grid.xmir.org:8002: hehe<br />
<br> [11:17] Nebadon Izumi: hello Ubit<br />
<br> [11:17] Gavin.Hird @grid.xmir.org:8002: scirpt is running a might do loop<br />
<br> [11:17] Gavin.Hird @grid.xmir.org:8002: hi ubit<br />
<br> [11:17] Ubit Umarov: hi<br />
<br> [11:17] George Equus: Hello Ubit<br />
<br> [11:18] Nebadon Izumi: there is no loop in these sit scripts on this couch<br />
<br> [11:18] Nebadon Izumi: it uses Changed event<br />
<br> [11:19] Gavin.Hird @grid.xmir.org:8002: so a might Change event then<br />
<br> [11:19] Nebadon Izumi: maybe, events can be flakey sometimes<br />
<br> [11:19] Nebadon Izumi: especially with big loads<br />
<br> [11:19] Nebadon Izumi: and 1000s of scripts<br />
<br> [11:19] Nebadon Izumi: xengine could really stand to be improved<br />
<br> [11:20] Nebadon Izumi: this region is most definitely pushing it to the limits<br />
<br> [11:20] Andrew Hellershanks: Hard to improve it without knowing how it works.<br />
<br> [11:21] Andrew Hellershanks: I'm not sure what we can talk about today. I haven't had time to look at the recent change logs for the code in the last couple of days. I've been dealing with upgrading a grid from 0.8.0 to 0.9.0 and its been a bit of a nightmare and it isn't over yet.<br />
<br> [11:21] Andrew Hellershanks: but almost.<br />
<br> [11:22] Gavin.Hird @grid.xmir.org:8002: ubit has commited a lot over the last few days<br />
<br> [11:22] Nebadon Izumi: this region was updated last night<br />
<br> [11:22] Gavin.Hird @grid.xmir.org:8002: is it still in flux?<br />
<br> [11:22] Nebadon Izumi: I noticed textures are loading much faster here now<br />
<br> [11:22] Andrew Hellershanks: Yes, Ubit has been rather busy in the last few weeks.<br />
<br> [11:23] Andrew Hellershanks pulls up the changelog<br />
<br> [11:23] Andrew Hellershanks: Ubit's commit messages are as clear as always. :P<br />
<br> [11:23] Ubit Umarov: irony at ths time ? :P<br />
<br> [11:24] Andrew Hellershanks: :)<br />
<br> [11:24] Andrew Hellershanks: I like the commit that just says "bug fix". :)<br />
<br> [11:24] Ubit Umarov: well you are a dev, you are suposed to read the respective code<br />
<br> [11:25] Simulator Version v0.5 shouts: OpenSim 0.9.0.0 Dev 908b5e8: 2016-08-02 01:37:47 +0100 (Unix/Mono)<br />
<br> [11:25] Andrew Hellershanks: I just read the change for that commit. I still can't tell what bug was fixed.<br />
<br> [11:26] Andrew Hellershanks: I don't know the code that well. Perhaps it would make more sense if I saw the change in context.<br />
<br> [11:27] Ubit Umarov: no matter what a commit message says, one ( at least a dev) should look into the code changes<br />
<br> [11:29] Ubit Umarov: things like != -> == should be pretty obvius :P<br />
<br> [11:30] Andrew Hellershanks: It might when one knows what the code is trying to do.<br />
<br> [11:30] Ubit Umarov: ahh you want commits to be a opensim manual? lol<br />
<br> [11:30] Andrew Hellershanks: I've been thinking I should be trying to look at the changes being made to try doing a weekly summary like Justin used to do.<br />
<br> [11:30] Nebadon Izumi: that would be great Andrew<br />
<br> [11:31] Andrew Hellershanks: yea, but its hard for me when I don't really understand what the code is doing. I see a change and know it fixes some issue but I don't always know what issue was fixed.<br />
<br> [11:31] Ubit Umarov: usually my "bug fix" are related to mistakes on the previus commits<br />
<br> [11:32] Andrew Hellershanks: I still have to go through the avn code change summary. I may skip some possibly important changes as I may not recognize the significance of some change.<br />
<br> [11:32] Ubit Umarov: on unrelated comits i usually say a bit more<br />
<br> [11:32] Gavin.Hird @grid.xmir.org:8002: without writing a novel, the commit messages could sometimes be a bit more explanatory. The code-base is wast and not everyone has intimate knowledge of it.<br />
<br> [11:33] Ubit Umarov: uff no one has<br />
<br> [11:33] Andrew Hellershanks: I also know it isn't always easy to explain changes in a one line comment.<br />
<br> [11:33] Gavin.Hird @grid.xmir.org:8002: It allows for a few lines<br />
<br> [11:33] Ubit Umarov: my thing on the upload appearance was bc we missed that cache assets are not updated on a new store for example<br />
<br> [11:34] Andrew Hellershanks: Well, with git the idea is you have a one line summary then additional details can be below that. I ignore that convention and just write out the details if I have to write more than one line.<br />
<br> [11:34] Ubit Umarov: it is clear... on the floatsame files.. not on core :)<br />
<br> [11:35] Ubit Umarov: well some on code<br />
<br> [11:35] Ubit Umarov: had a fight with someone that did not understand the lledgeofworld new code :)<br />
<br> [11:35] Ubit Umarov: understood<br />
<br> [11:36] Andrew Hellershanks: :)<br />
<br> [11:36] Ubit Umarov: well was good.. i had missed a math.sqrt on it :)<br />
<br> [11:36] Gavin.Hird @grid.xmir.org:8002: the question ubit, will this section of the code change a lot more, or does it make sense to deploy and test it?<br />
<br> [11:37] Ubit Umarov: i had several open issues on my mind<br />
<br> [11:37] Ubit Umarov: the http server...<br />
<br> [11:37] Gavin.Hird @grid.xmir.org:8002: I built the code with mono 4.4.1 5 days ago and the CPU issue seems to have gone<br />
<br> [11:37] Ubit Umarov: sessions and groups ims<br />
<br> [11:38] Ubit Umarov: objects ( and avatars) culling options<br />
<br> [11:38] Ubit Umarov: regions culling<br />
<br> [11:39] Ubit Umarov: crossings still not nice<br />
<br> [11:39] Nebadon Izumi: yea CPU is definitely better overall<br />
<br> [11:39] Nebadon Izumi: however on my Raspberry Pi cpu is still a tad bit higher than it was on 0.8.2<br />
<br> [11:39] Gavin.Hird @grid.xmir.org:8002: crossings seems to hog a bit. You kondoff jump a meter into the new region on crossing<br />
<br> [11:39] Andrew Hellershanks: I think I heard someone say that vehicle crossings were better but they had other issues with crossings. i didn't get the specifics.<br />
<br> [11:39] Nebadon Izumi: probably still some room for improvement there<br />
<br> [11:39] Nebadon Izumi: its definitely better though<br />
<br> [11:39] Ubit Umarov: crossings have issues<br />
<br> [11:40] Nebadon Izumi: my Pi2 went from pinned at 99% cpu to pinned at 80%<br />
<br> [11:40] Ubit Umarov: from example a fast return can be nasty<br />
<br> [11:40] Ubit Umarov: and on crossing you may endup under ground<br />
<br> [11:40] Ubit Umarov: also with nasty effects<br />
<br> [11:40] Danger Lytton is Offline<br />
<br> [11:40] Andrew Hellershanks: Ubit, how fast? I've sometimes done fast returns when I crossed regions without meaning to do so.<br />
<br> [11:41] Ubit Umarov: ( ubOde may send u up to the sky also bullet )<br />
<br> [11:41] Ubit Umarov: it depends on lag and load<br />
<br> [11:42] Ubit Umarov: if you return and the sending region is still on the crossing code.. outch<br />
<br> [11:43] Andrew Hellershanks: Does it just mess up the avatar or does the region get messed up?<br />
<br> [11:43] Ubit Umarov: usually avatar<br />
<br> [11:43] Danger Lytton is Online<br />
<br> [11:43] Ubit Umarov: it may take 2 relogs or tps to clear it<br />
<br> [11:43] Andrew Hellershanks: ok, that's annoying but not too bad.<br />
<br> [11:43] Ubit Umarov: you endup sitting in sky and odd things like that<br />
<br> [11:44] Andrew Hellershanks: :)<br />
<br> [11:44] Ubit Umarov: last changes on crossing where about reducing or delay of grid services calls<br />
<br> [11:45] Gavin.Hird @grid.xmir.org:8002: ubit, the last time I checked the libode.dylig that is attached in 0007881 is not in master<br />
<br> [11:45] Gavin.Hird @grid.xmir.org:8002: could you make that happen?<br />
<br> [11:45] Ubit Umarov: for example groups info could take 2 seconds here<br />
<br> [11:46] Ubit Umarov: i don't have tools to create it :(<br />
<br> [11:46] Gavin.Hird @grid.xmir.org:8002: it is attached to the mantis<br />
<br> [11:46] Ubit Umarov: even last updates to linux where made by dan and mel<br />
<br> [11:46] Gavin.Hird @grid.xmir.org:8002: so just copy it in<br />
<br> [11:47] Ubit Umarov: thats for mac right?<br />
<br> [11:47] Gavin.Hird @grid.xmir.org:8002: there is one in lib64, but it is a 32-bit library<br />
<br> [11:47] Gavin.Hird @grid.xmir.org:8002: yes<br />
<br> [11:47] Ubit Umarov: you need to compile it<br />
<br> [11:47] Ubit Umarov: and give us lol<br />
<br> [11:47] Gavin.Hird @grid.xmir.org:8002: soI did compile it<br />
<br> [11:47] Gavin.Hird @grid.xmir.org:8002: a dylib is a compiled library<br />
<br> [11:47] Ubit Umarov: source is at opensim-libs git<br />
<br> [11:47] Gavin.Hird @grid.xmir.org:8002: I know :-)<br />
<br> [11:47] Ubit Umarov: cool<br />
<br> [11:48] Ubit Umarov: then it it is ok, we can give it to one of us so we update<br />
<br> [11:48] Gavin.Hird @grid.xmir.org:8002: just move the one in lib64 to lib32<br />
<br> [11:48] Ubit Umarov: mac still have 32b and 64b variants?<br />
<br> [11:49] Gavin.Hird @grid.xmir.org:8002: mono on OS X is only stable in 32 bit<br />
<br> [11:49] Ubit Umarov: err that whould smoke<br />
<br> [11:49] Gavin.Hird @grid.xmir.org:8002: so all the libraries are compiled 32.bit<br />
<br> [11:49] Ubit Umarov: yes but you can't use the 64b on 32<br />
<br> [11:49] Ubit Umarov: thats C not managed code<br />
<br> [11:49] Gavin.Hird @grid.xmir.org:8002: there is not a 64 bit build of it<br />
<br> [11:50] Gavin.Hird @grid.xmir.org:8002: it is just misplaced<br />
<br> [11:50] Ubit Umarov: oh ?<br />
<br> [11:50] Nebadon Izumi: we have so few mac testers<br />
<br> [11:50] Nebadon Izumi: the only person I know who has a mac is Melanie, but she doesnt use it for testing opensim<br />
<br> [11:51] Gavin.Hird @grid.xmir.org:8002: I test it<br />
<br> [11:51] Gavin.Hird @grid.xmir.org:8002: my grid is completely rinnong on OS X with mono<br />
<br> [11:51] Ubit Umarov: so you are telling justin placed the 32b version on the 64b folder?<br />
<br> [11:52] Gavin.Hird @grid.xmir.org:8002: the library called libode.dylib in lib64, delete it. It is ancient<br />
<br> [11:52] Gavin.Hird @grid.xmir.org:8002: Architectures in the fat file: libode.dylib are: i386 x86_64 ppc7400<br />
<br> [11:52] Gavin.Hird @grid.xmir.org:8002: as you see it is compiled for powerpc even<br />
<br> [11:52] Ubit Umarov: outch :)<br />
<br> [11:52] Nebadon Izumi: yea long time ago we had IBM people using PPC<br />
<br> [11:52] Gavin.Hird @grid.xmir.org:8002: the one attached ty my mantis 7881<br />
<br> [11:52] Gavin.Hird @grid.xmir.org:8002: place it in lib32<br />
<br> [11:52] Ubit Umarov: oh i missed that mantis :(<br />
<br> [11:53] Gavin.Hird @grid.xmir.org:8002: :-)<br />
<br> [11:53] Ubit Umarov: btw you can help fixing the build instructions for mac<br />
<br> [11:54] Gavin.Hird @grid.xmir.org:8002: actually the current instructions worked pretty good<br />
<br> [11:54] Ubit Umarov: ohh cool<br />
<br> [11:54] New Styler: hiya guys<br />
<br> [11:54] Gavin.Hird @grid.xmir.org:8002: I'll watch for changes and build the lib when needed<br />
<br> [11:54] Ubit Umarov: so you say we should drop 64n suport for mac ?<br />
<br> [11:54] New Styler: mind if i ask what this class is about??<br />
<br> [11:55] Ubit Umarov: bc of mono<br />
<br> [11:55] Gavin.Hird @grid.xmir.org:8002: yes<br />
<br> [11:55] Gavin.Hird @grid.xmir.org:8002: nobody will run mono 64 bit on OS X yet<br />
<br> [11:55] Gavin.Hird @grid.xmir.org:8002: and it is old<br />
<br> [11:55] Gavin.Hird @grid.xmir.org:8002: out of date<br />
<br> [11:55] George Equus: Hi New<br />
<br> [11:55] Gavin.Hird @grid.xmir.org:8002: Hi New<br />
<br> [11:55] New Styler: hiya<br />
<br> [11:55] Andrew Hellershanks: New Styler, it isn't a class. This is the weekly Open Simulator developer meeting where we discuss issues relating to the project. All are welcome to attend.<br />
<br> [11:56] Ubit Umarov: ( why was i alone at that corner? :) )<br />
<br> [11:56] Andrew Hellershanks: We are coming up on the top of the hour.<br />
<br> [11:56] Andrew Hellershanks: No idea, Ubit.<br />
<br> [11:57] Andrew Hellershanks: Gavin, anything new and exciting happening in the world of viewer development?<br />
<br> [11:57] George Equus: I need to go on the hour sharp ish<br />
<br> [11:57] New Styler: mind if i bring something in or are you all on something special atm?<br />
<br> [11:57] Gavin.Hird @grid.xmir.org:8002: IDK what to say :-O<br />
<br> [11:57] Andrew Hellershanks: ok, George. ty for dropping in.<br />
<br> [11:57] Ubit Umarov: you seen that mantis about avatarhover?<br />
<br> [11:57] Gavin.Hird @grid.xmir.org:8002: we built a version of Kokua with the vlc plugin for Windows<br />
<br> [11:58] Nebadon Izumi: Gavin if you are interested<br />
<br> [11:58] Andrew Hellershanks: Gavin, np. I just like to give some people working on other issues a chance to pass along information.<br />
<br> [11:58] George Equus: Always interesting to listen in even if mostly "geek talk" to me :)<br />
<br> [11:58] Nebadon Izumi: Singularity team is looking for someone who can compile Mac viewer for tem I think<br />
<br> [11:58] Gavin.Hird @grid.xmir.org:8002: Nebadon I tried<br />
<br> [11:58] Nebadon Izumi: ah ok<br />
<br> [11:58] Nebadon Izumi: no luck eh?<br />
<br> [11:58] Gavin.Hird @grid.xmir.org:8002: hehe<br />
<br> [11:58] Gavin.Hird @grid.xmir.org:8002: no<br />
<br> [11:58] Nebadon Izumi: bummer<br />
<br> [11:59] Gavin.Hird @grid.xmir.org:8002: the problem is the LL code is such a moving target at the moment, we have problems keeping up<br />
<br> [11:59] Andrew Hellershanks: Gavin, what was the problem with building Sing for Mac?<br />
<br> [11:59] Ubit Umarov: well DIva closed that avatarhover mantis with a coment to look for something<br />
<br> [11:59] Gavin.Hird @grid.xmir.org:8002: it just doen't build on xcode 7.3<br />
<br> [11:59] Ubit Umarov: we just don't suport that...<br />
<br> [11:59] Nebadon Izumi: New Styler you can talk about anything that is OpenSim releated<br />
<br> [11:59] Ubit Umarov: the region setting i mean<br />
<br> [11:59] Gavin.Hird @grid.xmir.org:8002: no viewer at all is building on Xcode 8<br />
<br> [11:59] Nebadon Izumi: bugs, or development stuff is what we mostly discuss here<br />
<br> [11:59] Nebadon Izumi: but really anything on the topic of opensimulator is ok :)<br />
<br> [11:59] Ubit Umarov: and we do not send it on appearance field<br />
<br> [12:00] Ubit Umarov: but IT DOES work :)<br />
<br> [12:00] New Styler: is there also a way to improve stability of the grid itself?<br />
<br> [12:00] George Equus: OK ta ta all cu<br />
<br> [12:00] Ubit Umarov: bc it is also on a visualparamenter<br />
<br> [12:00] Nebadon Izumi: you mean OSGrid? or just opensimulator in general?<br />
<br> [12:00] Ubit Umarov: so that does sound like ll junk<br />
<br> [12:00] Gavin.Hird @grid.xmir.org:8002: some of the viewers will not work on OS X 10.12 that is now in public beta<br />
<br> [12:00] New Styler: i think the grid itself can be more stable<br />
<br> [12:00] Gavin.Hird @grid.xmir.org:8002: code is too old, and Sing is kindoff in that category<br />
<br> [12:00] New Styler: is that a hardware related issue the instabillity?<br />
<br> [12:01] Nebadon Izumi: you mean the downtime for OSgrid I assume?<br />
<br> [12:01] Nebadon Izumi: our problems are not directly related to opensimulator itself<br />
<br> [12:01] New Styler: yes<br />
<br> [12:01] Nebadon Izumi: but the netwrok cluster File system we are using<br />
<br> [12:01] Ubit Umarov: ( stable grids? you are a dreamer ;) )<br />
<br> [12:01] Nebadon Izumi: there is a bug in CentOS 6<br />
<br> [12:01] Andrew Hellershanks grins at Ubit<br />
<br> [12:01] Nebadon Izumi: we are actually running the asset servers through diagnostics right now<br />
<br> [12:01] Nebadon Izumi: Caster passed with flying colors yesterday<br />
<br> [12:02] Nebadon Izumi: our asset servers are named Castor and Pollux<br />
<br> [12:02] Andrew Hellershanks: cute<br />
<br> [12:02] Nebadon Izumi: Pollux is under going diagnostics today<br />
<br> [12:02] Nebadon Izumi: and will probably have one of its 6tb drives replaced<br />
<br> [12:02] Ubit Umarov: hmm our banks passed stress tests with flying color<br />
<br> [12:02] Ubit Umarov: and BUMMM<br />
<br> [12:02] Nebadon Izumi: howwever this doesnt address the bug in the cluster app<br />
<br> [12:02] Nebadon Izumi: for that we are in the short term going to switch the asset cluster into a standalone mode<br />
<br> [12:03] Nebadon Izumi: so instead of load balancing between both servers<br />
<br> [12:03] Nebadon Izumi: it will just be 1 server active<br />
<br> [12:03] Nebadon Izumi: the other will be a clone<br />
<br> [12:03] Nebadon Izumi: that we can how swap if the primary has issues<br />
<br> [12:03] Andrew Hellershanks thinks its a good thing Nebadon isn't wearing his Alien avatar today.<br />
<br> [12:03] Nebadon Izumi: that should reduce downtime by a lot<br />
<br> [12:03] New Styler: lol<br />
<br> [12:03] Nebadon Izumi: long term goal is to upgrade both servers to CentOS 7<br />
<br> [12:03] Nebadon Izumi: and get back on load balancing<br />
<br> [12:04] Nebadon Izumi: 1 server really should be sufficient for the grids needs though<br />
<br> [12:04] Nebadon Izumi: for the short term<br />
<br> [12:04] Andrew Hellershanks: How long do think it will take to get all that done, nebadon?<br />
<br> [12:04] Nebadon Izumi: the more important thing is the data is being backed up<br />
<br> [12:04] Nebadon Izumi: I am not sure Andrew<br />
<br> [12:04] Nebadon Izumi: Melanie and Dan are dealing with that<br />
<br> [12:04] Nebadon Izumi: until Avination is back online<br />
<br> [12:05] Nebadon Izumi: we probably wont even consider the CentOS upgrades<br />
<br> [12:05] Ubit Umarov: some may say centOS is a downgrade :)<br />
<br> [12:05] Nebadon Izumi: however from this point forward<br />
<br> [12:05] Zayden.Storm @hypergrid.org:8002: neb you are a cloud<br />
<br> [12:05] Nebadon Izumi: downtime should be reduced considerably<br />
<br> [12:05] Ubit Umarov: to stable software<br />
<br> [12:05] Nebadon Izumi: i am rebaking<br />
<br> [12:05] Nebadon Izumi: maybe that will help :)<br />
<br> [12:06] Andrew Hellershanks: nebadon looked fine to me<br />
<br> [12:06] New Styler: another thing that came up wich came up by a few is the voice issue in ims. is there a way to improve that or any fix to do a multiple voicecall in ims?<br />
<br> [12:06] Zayden.Storm @hypergrid.org:8002: 00<br />
<br> [12:06] Zayden.Storm @hypergrid.org:8002: something has happened to my clothes<br />
<br> [12:06] Zayden.Storm @hypergrid.org:8002: wth?<br />
<br> [12:06] Zayden.Storm @hypergrid.org:8002: 00<br />
<br> [12:06] Ubit Umarov: those are broken<br />
<br> [12:06] Andrew Hellershanks: Welcome, Zayden<br />
<br> [12:06] Nebadon Izumi: not easily New Styler<br />
<br> [12:06] Ubit Umarov: we don't have multiple IMs sessions<br />
<br> [12:07] Nebadon Izumi: Zayden<br />
<br> [12:07] Ubit Umarov: even groups ims are.. well ...<br />
<br> [12:07] Nebadon Izumi: its best to put your entire outfit into your Suitcase<br />
<br> [12:07] Nebadon Izumi: when you are traveling<br />
<br> [12:07] Zayden.Storm @hypergrid.org:8002: ok<br />
<br> [12:07] Nebadon Izumi: its much more reliable that way<br />
<br> [12:07] Zayden.Storm @hypergrid.org:8002: ok<br />
<br> [12:07] Zayden.Storm @hypergrid.org:8002: and i can just create a folder called "Suitcase" under inventory and toss it in there.<br />
<br> [12:08] Andrew Hellershanks: New, by multiple voice calls in IM do you mean being able to privately chat in voice with more than one person at the same time (ie. conference call)?<br />
<br> [12:08] Nebadon Izumi: You should already have a suitcase folder<br />
<br> [12:08] New Styler: yes i mean that<br />
<br> [12:08] Nebadon Izumi: it gets created on your first HG teleport<br />
<br> [12:08] Ubit Umarov: yes andrew<br />
<br> [12:08] Selby.Evans @grid.kitely.com:8002 is Online<br />
<br> [12:08] Ubit Umarov: one to one seems to work<br />
<br> [12:08] Nebadon Izumi: if this was your first HG teleport ever<br />
<br> [12:08] Ubit Umarov: even with voice<br />
<br> [12:08] Nebadon Izumi: it wont show up untuil you log out and back in again<br />
<br> [12:08] Ubit Umarov: but conference.. total brokne<br />
<br> [12:08] Andrew Hellershanks: I've never done private voice chats and have not heard of someone doing one with multiple people.<br />
<br> [12:09] Gavin.Hird @grid.xmir.org:8002: I guess OpenSim use the same vivox server backend as Linden lab does?<br />
<br> [12:09] Nebadon Izumi: yes<br />
<br> [12:09] Gavin.Hird @grid.xmir.org:8002: cause theya re about to make major changes<br />
<br> [12:09] Nebadon Izumi: but we are not given access to the SDK source or Documentation<br />
<br> [12:09] Nebadon Izumi: we do a lot of guessing<br />
<br> [12:09] Andrew Hellershanks: I know there was an issue that may have been viewer related as to who can initiate private voice chat call.<br />
<br> [12:09] Ubit Umarov: you can't do multiple ims andrew no code for them<br />
<br> [12:09] Zayden.Storm @hypergrid.org:8002: oh.<br />
<br> [12:09] Nebadon Izumi: everyone who uses Vivox on OpenSim<br />
<br> [12:09] Nebadon Izumi: sshares teh same Vivox cloud account<br />
<br> [12:09] Nebadon Izumi: 25,000 users per node<br />
<br> [12:09] Gavin.Hird @grid.xmir.org:8002: that's what I thought<br />
<br> [12:10] Nebadon Izumi: we get 1 node<br />
<br> [12:10] Ubit Umarov: thing is that only groups ims where considered<br />
<br> [12:10] Ubit Umarov: and code for them are on each groups moduie<br />
<br> [12:10] Gavin.Hird @grid.xmir.org:8002: so with the changes they have planned, any viewer that don't get the new code will not have voice support any more<br />
<br> [12:10] Ubit Umarov: that is wrong<br />
<br> [12:10] New Styler: is there a differents in code with example sl and os?<br />
<br> [12:10] Ubit Umarov: also groups im are session IMs...<br />
<br> [12:10] Nebadon Izumi: it will probably always support old viewers<br />
<br> [12:10] Gavin.Hird @grid.xmir.org:8002: and the new code don't run on Linux<br />
<br> [12:11] Nebadon Izumi: SL probably like 75% of their users use old viewers<br />
<br> [12:11] Gavin.Hird @grid.xmir.org:8002: it will not support old viewers<br />
<br> [12:11] Andrew Hellershanks: Gavin, that's going to be a problem for me. I don't run anything but Linux.<br />
<br> [12:11] Ada.Radius @grid.kitely.com:8002 is Online<br />
<br> [12:11] Andrew Hellershanks: well, 99.99% of the time.<br />
<br> [12:11] Gavin.Hird @grid.xmir.org:8002: they are trying to get it running on wine<br />
<br> [12:11] Zayden.Storm @hypergrid.org:8002: oh i'd imagine even that will eventually change.<br />
<br> [12:11] Gavin.Hird @grid.xmir.org:8002: but IDK if that will be possible at all<br />
<br> [12:11] Nebadon Izumi: you are talking about vivox?<br />
<br> [12:11] Zayden.Storm @hypergrid.org:8002: change is the only constant.<br />
<br> [12:11] Gavin.Hird @grid.xmir.org:8002: yes<br />
<br> [12:12] Nebadon Izumi: my guess is the old viewers will probably still work<br />
<br> [12:12] Nebadon Izumi: but just not be able to communicate with new viewers<br />
<br> [12:12] Gavin.Hird @grid.xmir.org:8002: they have said they wont<br />
<br> [12:12] Gavin.Hird @grid.xmir.org:8002: no voice support for old viewers<br />
<br> [12:13] Zayden.Storm @hypergrid.org:8002: perhaps we should hold meetings on the roof.<br />
<br> [12:13] Zayden.Storm @hypergrid.org:8002: one sec.<br />
<br> [12:13] Nebadon Izumi: well what i mean is old viewers will be able to talk to each other<br />
<br> [12:13] Nebadon Izumi: but not to new viewers<br />
<br> [12:13] Ubit Umarov: or on a empty flat region :)<br />
<br> [12:13] Andrew Hellershanks: What will it take to get Linux supported once more?<br />
<br> [12:13] Gavin.Hird @grid.xmir.org:8002: does not initiating a session involve a server?<br />
<br> [12:14] Nebadon Izumi: actually from what I heard its just LL wont support the linux version anymore<br />
<br> [12:14] Gavin.Hird @grid.xmir.org:8002: we don't know Andrew<br />
<br> [12:14] Nebadon Izumi: but they will allow TPVs to make the linux client work<br />
<br> [12:14] Gavin.Hird @grid.xmir.org:8002: LL has suggested trying to get the windows version running in wine<br />
<br> [12:14] Nebadon Izumi: my guess is that wont work so well<br />
<br> [12:14] Zayden.Storm @hypergrid.org:8002: that is really neer a good alternative.<br />
<br> [12:14] Ubit Umarov: i heard its vivox that is also dropig linux<br />
<br> [12:15] Zayden.Storm @hypergrid.org:8002: and none of us knows how to write a voice server<br />
<br> [12:15] Ubit Umarov: you can't<br />
<br> [12:15] Gavin.Hird @grid.xmir.org:8002: yes, there will not be any Linux support is the word out of LL<br />
<br> [12:15] Andrew Hellershanks: Sounds like we need an alternative to Vivox.<br />
<br> [12:15] Zayden.Storm @hypergrid.org:8002: there is one<br />
<br> [12:15] Ubit Umarov: its a patented sistem etc etc<br />
<br> [12:15] Nebadon Izumi: well<br />
<br> [12:15] Nebadon Izumi: thats not totally true<br />
<br> [12:15] Nebadon Izumi: someone in theory could use MOAP<br />
<br> [12:15] Ubit Umarov: mumble used to work<br />
<br> [12:15] Andrew Hellershanks: Might be a good time to get Mumble working and whatever the other part of that is.<br />
<br> [12:15] Nebadon Izumi: for voice solution<br />
<br> [12:16] Ubit Umarov: just a pain viewer side<br />
<br> [12:16] Nebadon Izumi: or TPVs would have to integrate new voice module<br />
<br> [12:16] Gavin.Hird @grid.xmir.org:8002: Telegraph client built into the viewer<br />
<br> [12:16] Nebadon Izumi: like Mumble or something<br />
<br> [12:16] Zayden.Storm @hypergrid.org:8002: we coudl use teamspeak<br />
<br> [12:16] Zayden.Storm @hypergrid.org:8002: or mumble<br />
<br> [12:16] Zayden.Storm @hypergrid.org:8002: or whisper<br />
<br> [12:16] Ubit Umarov: mumble needs viewer integration to be usefull for most users<br />
<br> [12:16] Zayden.Storm @hypergrid.org:8002: or freeswitch<br />
<br> [12:16] Zayden.Storm @hypergrid.org:8002: the last 3 are all opens ource vivox alternatives<br />
<br> [12:17] Ubit Umarov: well all of those :)<br />
<br> [12:17] Nebadon Izumi: now that the viewer isnt using hacky webclient anymore<br />
<br> [12:17] Nebadon Izumi whispers: may be possible to use the chrome stuff to do voice eventually<br />
<br> [12:17] Ubit Umarov: we can't ask users to replace the llVoice each time they go to sl and back to pensim<br />
<br> [12:17] Nebadon Izumi: may be possible to use the chrome stuff to do voice eventually<br />
<br> [12:17] Andrew Hellershanks: Freeswitch was always a pain to get running<br />
<br> [12:17] Zayden.Storm @hypergrid.org:8002: wanna use whisper? mumble? freespeak?<br />
<br> [12:18] Zayden.Storm @hypergrid.org:8002: necessity is the mother of invention<br />
<br> [12:18] Zayden.Storm @hypergrid.org:8002: which means whn you need something you make it<br />
<br> [12:18] Zayden.Storm @hypergrid.org:8002: now this is needed b/c vivox is dropping support for linux<br />
<br> [12:18] Gavin.Hird @grid.xmir.org:8002: it gets down to codecs<br />
<br> [12:18] Zayden.Storm @hypergrid.org:8002: well linux is open source<br />
<br> [12:18] Ubit Umarov: i was using mumble before vivox<br />
<br> [12:18] Gavin.Hird @grid.xmir.org:8002: if they are licensed for open source or not<br />
<br> [12:18] Zayden.Storm @hypergrid.org:8002: i know you were.<br />
<br> [12:18] Zayden.Storm @hypergrid.org:8002: see ubit was using mumble.<br />
<br> [12:18] Zayden.Storm @hypergrid.org:8002: tell them what happened next ubit.<br />
<br> [12:18] Ubit Umarov: worked but was a pain for users<br />
<br> [12:19] Zayden.Storm @hypergrid.org:8002: see?<br />
<br> [12:19] Zayden.Storm @hypergrid.org:8002: it had a difficult user experience.<br />
<br> [12:19] Zayden.Storm @hypergrid.org:8002: but it DID work.<br />
<br> [12:19] Zayden.Storm @hypergrid.org:8002: as i have said to many who cared to experience my information.<br />
<br> [12:19] Nebadon Izumi: I wonder if the new chrome stuff has HTML5 voice stuff<br />
<br> [12:19] Nebadon Izumi: like firefox and chrome would have<br />
<br> [12:19] Zayden.Storm @hypergrid.org:8002: there is always away if you just leave.<br />
<br> [12:19] Zayden.Storm @hypergrid.org:8002: * a way * believe<br />
<br> [12:20] Nebadon Izumi: if the viewer has WebRTC stuff then it could be possible maybe eventually<br />
<br> [12:20] Nebadon Izumi: to do a P2P voice solution<br />
<br> [12:20] Gavin.Hird @grid.xmir.org:8002: the CEF plugin currently use QuickTime on Windows and OS X<br />
<br> [12:20] Zayden.Storm @hypergrid.org:8002: why is webrtc so bad ?<br />
<br> [12:20] Nebadon Izumi: well its young<br />
<br> [12:20] Gavin.Hird @grid.xmir.org:8002: they are rewriting the Window one to use VLC<br />
<br> [12:20] Zayden.Storm @hypergrid.org:8002: there is something about webrtc that is super bad... oh yes... it allows even users of vpn's to be identified.<br />
<br> [12:20] Nebadon Izumi: webrtc is in infancy still<br />
<br> [12:21] Gavin.Hird @grid.xmir.org:8002: the idea is that the Linux version will do the same<br />
<br> [12:21] Nebadon Izumi: thats only because its so new<br />
<br> [12:21] Nebadon Izumi: webRTC will eventually get more secure<br />
<br> [12:21] Nebadon Izumi: but i can tell you right now<br />
<br> [12:21] Nebadon Izumi: vivox is not secure<br />
<br> [12:21] Nebadon Izumi: even a little<br />
<br> [12:21] Nebadon Izumi: lol<br />
<br> [12:21] Zayden.Storm @hypergrid.org:8002: read my lips... webrtc tattles on vpn endpoints.<br />
<br> [12:21] Nebadon Izumi: vivox is probably one of the most shady companies on earth<br />
<br> [12:21] New Styler: they sell drugs too?<br />
<br> [12:21] New Styler: lolz<br />
<br> [12:22] Zayden.Storm @hypergrid.org:8002: they probably have an entire room dedicated to my adventures.<br />
<br> [12:22] Zayden.Storm @hypergrid.org:8002: :O<br />
<br> [12:22] Gavin.Hird @grid.xmir.org:8002: the new vivox client will close the security issues, they say<br />
<br> [12:22] Nebadon Izumi: its nearly impossible to tell who actually owns Vivox<br />
<br> [12:22] Nebadon Izumi: they did some wierd sale a year or two ago<br />
<br> [12:22] Nebadon Izumi: and its been super shady ever since then<br />
<br> [12:22] Andrew Hellershanks: Gavin, rewriting which Windows thing to use VLC?<br />
<br> [12:22] Zayden.Storm @hypergrid.org:8002: dont worry unless it is hillary clinton.<br />
<br> [12:22] Gavin.Hird @grid.xmir.org:8002: but is not licensed / built for Linux<br />
<br> [12:22] Gavin.Hird @grid.xmir.org:8002: the CEF plugin<br />
<br> [12:22] Zayden.Storm @hypergrid.org:8002: why dont we just use opensource tools<br />
<br> [12:22] Zayden.Storm @hypergrid.org:8002: keep it all opensource...<br />
<br> [12:22] Nebadon Izumi: yea the HTML5 stuff though its super new<br />
<br> [12:22] Gavin.Hird @grid.xmir.org:8002: Crome Extensible Framewrok<br />
<br> [12:23] Nebadon Izumi: eventually it will get more secure and better<br />
<br> [12:23] Nebadon Izumi: have to start some where though<br />
<br> [12:23] Gavin.Hird @grid.xmir.org:8002: which now handles html data and media in some viewers such as Kokua<br />
<br> [12:23] Andrew Hellershanks: oh, ok. VLC is available for Linux so that part won't be an issue.<br />
<br> [12:23] Zayden.Storm @hypergrid.org:8002: bam ...<br />
<br> [12:23] Zayden.Storm @hypergrid.org:8002: vlc<br />
<br> [12:23] Zayden.Storm @hypergrid.org:8002: bam...<br />
<br> [12:24] dj phil is Online<br />
<br> [12:24] Zayden.Storm @hypergrid.org:8002: i have a solution...<br />
<br> [12:24] Gavin.Hird @grid.xmir.org:8002: LL says if there is a Linux VLC version it will be 64-bit only<br />
<br> [12:25] Zayden.Storm @hypergrid.org:8002: in the spirit of progressivism i see that.<br />
<br> [12:25] Gavin.Hird @grid.xmir.org:8002: we probably will have to build it ourselves<br />
<br> [12:25] Zayden.Storm @hypergrid.org:8002: but... 64 bit graphics in linux leaves a bit to be desired...<br />
<br> [12:25] Andrew Hellershanks: Gavin, that's ok. I've switched to a 64-bit Linux.<br />
<br> [12:25] Zayden.Storm @hypergrid.org:8002: ( no pun intended)<br />
<br> [12:25] Nebadon Izumi: actually<br />
<br> [12:25] Simulator Version v0.5 shouts: OpenSim 0.9.0.0 Dev 908b5e8: 2016-08-02 01:37:47 +0100 (Unix/Mono)<br />
<br> [12:25] Nebadon Izumi: 32 bit linux will be totally gone soon in general<br />
<br> [12:26] Nebadon Izumi: OpenSuSe Leap is already 64 only<br />
<br> [12:26] Nebadon Izumi: Ubuntu is talking about v18 being 64 bit only<br />
<br> [12:26] Nebadon Izumi: in the next 3 years 32 bit linux will be gone 100%<br />
<br> [12:26] Zayden.Storm @hypergrid.org:8002: yes. as a general knowledge for all...<br />
<br> [12:26] Zayden.Storm @hypergrid.org:8002: i was able to run opensim on slitaz linux using 256 meg of ram.<br />
<br> [12:26] Nebadon Izumi: no doubt some people will try to maintain 32 bit versions<br />
<br> [12:26] Zayden.Storm @hypergrid.org:8002: only 3 people could be on the sim with scripts and things built<br />
<br> [12:26] Nebadon Izumi: btu all mainstream linux it will be gone<br />
<br> [12:26] Zayden.Storm @hypergrid.org:8002: and that was on a pentium 3 800 mhz<br />
<br> [12:27] Andrew Hellershanks: There used to be a few common apps running under Linux that were 32-bit only. One of those was the Acrobat reader. Since Adobe no longer supports a Linux version that app no longer matters that much.<br />
<br> [12:27] Zayden.Storm @hypergrid.org:8002: running slitaz linux (fastest linux on earth)<br />
<br> [12:27] Zayden.Storm @hypergrid.org:8002: also...<br />
<br> [12:27] Nebadon Izumi: yea from what i hear its becoming more and more difficult to maintain 32 bit stuff<br />
<br> [12:27] Nebadon Izumi: because of linux kernel changes<br />
<br> [12:27] Nebadon Izumi: not surprising really<br />
<br> [12:27] Zayden.Storm @hypergrid.org:8002: if you all know searidge... movlab.. well he has made a rasberry pi software image that lets people run opensim on rasberry pi.<br />
<br> [12:27] Gavin.Hird @grid.xmir.org:8002: bumpy landcape ahead :-))<br />
<br> [12:27] Nebadon Izumi: most new hardware is going 64 bit<br />
<br> [12:28] Nebadon Izumi: I have opensim running one of my Pi's<br />
<br> [12:28] Nebadon Izumi: you can visit it here on OSGrid<br />
<br> [12:28] Nebadon Izumi: "OKC Raspberry Pi2"<br />
<br> [12:28] Andrew Hellershanks: Zayden, nebadon is already running OS on a Pi<br />
<br> [12:28] Zayden.Storm @hypergrid.org:8002: the pi has 4 cores, cost 30 dollars, and can run 6 sims, and uses 5 watts of electricity (compare to 500 watt pc power supply)<br />
<br> [12:28] Nebadon Izumi: i dont know about 6 sims<br />
<br> [12:28] Nebadon Izumi: i have a 768x768 var<br />
<br> [12:28] Nebadon Izumi: 1gb ram is quite limiting<br />
<br> [12:28] Nebadon Izumi: you could run a single var<br />
<br> [12:28] Zayden.Storm @hypergrid.org:8002: do you have the same image that movlab searidge does?<br />
<br> [12:28] Nebadon Izumi: but running 6 single sims i dont think so<br />
<br> [12:29] Nebadon Izumi: I made my own image<br />
<br> [12:29] Zayden.Storm @hypergrid.org:8002: well i mean regions<br />
<br> [12:29] New Styler: i believe that 32 bit will slowly move down the picture and its already going down fast cause most newer software will go mostly by 64 bit if i pay attemntion well enough<br />
<br> [12:29] Nebadon Izumi: 1 sec<br />
<br> [12:29] Nebadon Izumi: i have a tutorial for you<br />
<br> [12:29] Zayden.Storm @hypergrid.org:8002: and he has heavily adjusted it<br />
<br> [12:29] Zayden.Storm @hypergrid.org:8002: but it works fantastic according to them<br />
<br> [12:29] Nebadon Izumi: http://www.s-config.com/opensimraspberry-pi-rasbian-hard-float-works/<br />
<br> [12:29] Gavin.Hird @grid.xmir.org:8002: you should be able to run it on a watch with the output going to glasses<br />
<br> [12:29] Zayden.Storm @hypergrid.org:8002: yes i have seen it all.<br />
<br> [12:29] Nebadon Izumi: ya its not bad<br />
<br> [12:29] Nebadon Izumi: having 2gb ram would be nicer :)<br />
<br> [12:29] Nebadon Izumi: i hope raspberry pi eventually makes a 2gb version<br />
<br> [12:30] Zayden.Storm @hypergrid.org:8002: if you join the pi's, to make a doubledecker you have more ram in your pi<br />
<br> [12:30] Zayden.Storm @hypergrid.org:8002: finally.<br />
<br> [12:30] Nebadon Izumi: well<br />
<br> [12:30] Andrew Hellershanks: nebadon, probably just a question of time before they do<br />
<br> [12:30] Nebadon Izumi: opensim wont run well in a cluster<br />
<br> [12:30] Nebadon Izumi: cluster apps have to be written to specifically run in cluster config<br />
<br> [12:30] Nebadon Izumi: still<br />
<br> [12:30] Nebadon Izumi: its a fun project<br />
<br> [12:30] Andrew Hellershanks: I wonder how much ram they have in the Banana Pi<br />
<br> [12:30] Zayden.Storm @hypergrid.org:8002: i would like to tell you all that yesterday i saw someone has made adjustable glasses, i think we should get a pair in case someone loses their glasses, we can just give them the adjustable ones. the power/strength can be changed by dials on the sides.<br />
<br> [12:31] Nebadon Izumi: https://www.youtube.com/watch?v=BIOcotKGsDg<br />
<br> [12:31] Nebadon Izumi: it depends on the model of banana pi<br />
<br> [12:31] Zayden.Storm @hypergrid.org:8002: i go.<br />
<br> [12:31] Zayden.Storm @hypergrid.org:8002: have fun everyone.<br />
<br> [12:31] Nebadon Izumi: the odroic oc-2 is supposed to be better<br />
<br> [12:31] Andrew Hellershanks: It is now half past. Any other last thoughts before we wrap up todays meeting?<br />
<br> [12:31] Nebadon Izumi: i looked at a pine64 but wasnt too impressed<br />
<br> [12:31] Andrew Hellershanks: Isn't that more expensive?<br />
<br> [12:31] Nebadon Izumi: they have quality issues<br />
<br> [12:32] Nebadon Izumi: yes the odroid is like 59$<br />
<br> [12:32] Nebadon Izumi: USD<br />
<br> [12:32] Andrew Hellershanks: um... the Odoid I mean<br />
<br> [12:32] Andrew Hellershanks nods<br />
<br> [12:32] Nebadon Izumi: still its under 100$<br />
<br> [12:32] Andrew Hellershanks: There is also the $9 CHiP but I don't remember how much RAM it has.<br />
<br> [12:32] Nebadon Izumi: the best one overall is the lattepanda<br />
<br> [12:32] Andrew Hellershanks: Haven't heard of that one<br />
<br> [12:32] Nebadon Izumi: they have a quad core with 4gb ram<br />
<br> [12:32] Nebadon Izumi: its 130$ though<br />
<br> [12:32] Nebadon Izumi: still<br />
<br> [12:32] Nebadon Izumi: and its also x86<br />
<br> [12:32] Nebadon Izumi: not arm<br />
<br> [12:33] Andrew Hellershanks: oh, 45 UK pounds for the lattepanda.<br />
<br> [12:33] Nebadon Izumi: http://www.lattepanda.com/<br />
<br> [12:33] Nebadon Izumi: yea<br />
<br> [12:33] Nebadon Izumi: they have 2 versions<br />
<br> [12:33] Nebadon Izumi: a 2gb and a 4gb ram<br />
<br> [12:33] Andrew Hellershanks: that puts it over $100 for me.<br />
<br> [12:33] Nebadon Izumi: yea<br />
<br> [12:33] Nebadon Izumi: its a bit more expensive<br />
<br> [12:33] Nebadon Izumi: but its far more powerful thana pi is too<br />
<br> [12:33] Nebadon Izumi: its a quad core atom<br />
<br> [12:33] Andrew Hellershanks nods<br />
<br> [12:34] Andrew Hellershanks: Time to call the meeting to a close for today.<br />
<br> [12:34] Andrew Hellershanks: I have a cat calling for me. :)<br />
<br> [12:34] Nebadon Izumi: I like raspberyr pi though its a fun machine<br />
<br> [12:34] Nebadon Izumi: yea<br />
<br> [12:34] Nebadon Izumi: i should be working actually myself<br />
<br> [12:34] Nebadon Izumi: lol<br />
<br> [12:34] Gavin.Hird @grid.xmir.org:8002: thanks everyone<br />
<br> [12:34] New Styler: anybody that could help me out after this meeting?<br />
<br> [12:35] Selby.Evans @grid.kitely.com:8002: thanks everyone<br />
<br> [12:35] Nebadon Izumi: ya until next week<br />
<br> [12:35] Andrew Hellershanks: I want to get back to work on the AVR software I'm developing using my Pi.<br />
<br> [12:35] Nebadon Izumi: have fun all<br />
<br> [12:35] Gavin.Hird @grid.xmir.org:8002: Bye<br />
<br> [12:35] Selby.Evans @grid.kitely.com:8002 is Offline<br />
<br> [12:35] Andrew Hellershanks: Thank you all for dropping by. See you again next week.<br />
<br> [12:35] Nebs Metal Bar Stool v1.6 (w/sit & launch): Goodbye..<br />
<br> [12:35] Nebadon Izumi: is anyone doing the log on wiki?</div>Nebadonhttp://opensimulator.org/wiki/Office_hoursOffice hours2016-08-02T19:36:44Z<p>Nebadon: /* Logs */</p>
<hr />
<div>{{Quicklinks}}<br />
<br /><br />
<br />
OpenSimulator has weekly meetings to discuss parts of the project. These take place on Wright Plaza on OSGrid.<br />
<br />
= Meetings =<br />
<br />
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.<br />
<br />
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.<br />
<br />
The two html-on-a-prim on each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.<br />
<br />
== Tuesday - '''Office Hour''' ==<br />
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focused, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.<br />
<br />
In general, we tend to follow a fairly simple agenda format for our one hour.<br />
<br />
* First, developers are encouraged to bring up any subjects they wish. Helping the developers focus our efforts is #1.<br />
* Second, testers and users are encouraged to bring up items of community interest that will help development.<br />
<br />
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.<br />
<br />
'''This meeting is scheduled for 1100 PST, 1400 EST, 1900 UTC, 2000 CET on Wright Plaza at OSGrid (osgrid.org).'''<br />
<br />
== Logs ==<br />
<!-- <br />
Don't forget to add the new chat log to [[Category:Office Hour Logs]] !<br />
Also, wrap the log in <pre></pre> tags, so that you don't have to add so many <br /> tags.<br />
--><br />
<!-- I'd do if I knew how to... and the br-tags are added to make long lines more readable <pre> would make you scroll sideways very often --><br />
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<!-- I'm back to adding those br-Tags. I got a "feature request" to make it more readable on mobile devices. And since it is just a mere call to sed ;-) --><br />
<br />
<br />
* [[Chat log from the meeting on 2016-08-02]]<br />
* [[Chat log from the meeting on 2016-07-26]]<br />
* [[Chat log from the meeting on 2016-07-19]]<br />
* [[Chat log from the meeting on 2016-07-12]]<br />
* [[Chat log from the meeting on 2016-07-05]]<br />
* [[Chat log from the meeting on 2016-06-28]]<br />
* [[Chat log from the meeting on 2016-06-21]]<br />
* [[Chat log from the meeting on 2016-06-14]]<br />
* [[Chat log from the meeting on 2016-06-07]]<br />
* [[Chat log from the meeting on 2016-05-31]]<br />
* [[Chat log from the meeting on 2016-05-24]]<br />
* [[Chat log from the meeting on 2016-05-17]]<br />
* [[Chat log from the meeting on 2016-05-10]]<br />
* [[Chat log from the meeting on 2016-05-03]]<br />
* [[Chat log from the meeting on 2016-04-26]]<br />
* [[Chat log from the meeting on 2016-04-19]]<br />
* [[Chat log from the meeting on 2016-04-12]]<br />
* [[Chat log from the meeting on 2016-04-05]]<br />
* [[Chat log from the meeting on 2016-03-29]]<br />
* [[Chat log from the meeting on 2016-03-22]]<br />
* [[Chat log from the meeting on 2016-03-15]]<br />
* [[Chat log from the meeting on 2016-03-08]]<br />
* [[Chat log from the meeting on 2016-03-01]]<br />
* [[Chat log from the meeting on 2016-02-23]]<br />
* [[Chat log from the meeting on 2016-02-16]]<br />
* [[Chat log from the meeting on 2016-02-09]]<br />
* [[Chat log from the meeting on 2016-02-02]]<br />
* [[Chat log from the meeting on 2016-01-26]]<br />
* [[Chat log from the meeting on 2016-01-19]]<br />
* [[Chat log from the meeting on 2016-01-12]]<br />
* [[Chat log from the meeting on 2016-01-05]]<br />
* [[Chat log from the meeting on 2015-12-29]]<br />
* [[Chat log from the meeting on 2015-12-22]]<br />
* [[Chat log from the meeting on 2015-12-15]]<br />
* [[Chat log from the meeting on 2015-12-08]]<br />
* [[Chat log from the meeting on 2015-12-01]]<br />
* [[Chat log from the meeting on 2015-11-24]]<br />
* [[Chat log from the meeting on 2015-11-17]]<br />
* [[Chat log from the meeting on 2015-11-10]]<br />
* [[Chat log from the meeting on 2015-11-03]]<br />
* [[Chat log from the meeting on 2015-10-27]]<br />
* [[Chat log from the meeting on 2015-10-20]]<br />
* [[Chat log from the meeting on 2015-10-13]]<br />
* [[Chat log from the meeting on 2015-10-06]]<br />
* [[Chat log from the meeting on 2015-09-29]]<br />
* [[Chat log from the meeting on 2015-09-22]]<br />
* [[Chat log from the meeting on 2015-09-15]]<br />
* [[Chat log from the meeting on 2015-09-08]]<br />
* [[Chat log from the meeting on 2015-09-01]]<br />
* [[Chat log from the meeting on 2015-08-25]]<br />
* [[Chat log from the meeting on 2015-08-18]]<br />
* [[Chat log from the meeting on 2015-08-11]]<br />
* [[Chat log from the meeting on 2015-08-04]]<br />
* [[Chat log from the meeting on 2015-07-28]]<br />
* [[Chat log from the meeting on 2015-07-21]]<br />
* [[Chat log from the meeting on 2015-07-14]]<br />
* [[Chat log from the meeting on 2015-07-07]]<br />
* [[Chat log from the meeting on 2015-06-30]]<br />
* [[Chat log from the meeting on 2015-06-23]]<br />
* [[Chat log from the meeting on 2015-06-09]]<br />
* [[Chat log from the meeting on 2015-06-02]]<br />
* [[Chat log from the meeting on 2015-05-26]]<br />
* [[Chat log from the meeting on 2015-05-19]]<br />
* [[Chat log from the meeting on 2015-05-12]]<br />
* [[Chat log from the meeting on 2015-05-05]]<br />
* [[Chat log from the meeting on 2015-04-28]]<br />
* [[Chat log from the meeting on 2015-04-21]]<br />
* [[Chat log from the meeting on 2015-04-14]]<br />
* [[Chat log from the meeting on 2015-04-07]]<br />
* [[Chat log from the meeting on 2015-03-31]]<br />
* [[Chat log from the meeting on 2015-03-24]]<br />
* [[Chat log from the meeting on 2015-03-17]]<br />
* [[Chat log from the meeting on 2015-03-10]]<br />
* [[Chat log from the meeting on 2015-03-03]]<br />
* [[Chat log from the meeting on 2015-02-24]]<br />
* [[Chat log from the meeting on 2015-02-17]]<br />
* [[Chat log from the meeting on 2015-02-10]]<br />
* [[Chat log from the meeting on 2015-02-03]]<br />
* [[Chat log from the meeting on 2015-01-27]]<br />
* [[Chat log from the meeting on 2015-01-20]]<br />
* [[Chat log from the meeting on 2015-01-13]]<br />
* [[Chat log from the meeting on 2015-01-06]]<br />
<br />
Older chat logs can be found on the [[Chat Logs]] page.<br />
<br />
== Saturday - '''Q&A Hour''' ==<br />
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''<br /><br />
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then "Office Hour" and is focused on the users and adopters rather then the developers.<br />
<br />
* First, any announcements by OSGrid admins.<br />
* Second, any information to share that helps other grids.<br />
* third, any user or tester subjects that anyone wishes to bring up.<br />
<br />
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.<br />
<br />
== Logs ==<br />
<br />
* [[Chat log from the meeting on 2016-02-27]]<br />
<br />
[[Category:Development]]<br />
[[Category:Office Hours]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-07-17T15:57:40Z<p>Nebadon: </p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -5 New Jersey <br />
| Oni Kenkon Creations, Encitra, 4Dialog, Avacon<br />
| Building, Scripting, Testing<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-07-17T15:57:06Z<p>Nebadon: /* Active Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -5 New Jersey <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-07-17T15:56:35Z<p>Nebadon: </p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-07-17T15:55:00Z<p>Nebadon: /* Active Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-07-17T15:54:31Z<p>Nebadon: /* Retired Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-02-22T04:15:55Z<p>Nebadon: /* Core Developers Following the White Rabbit */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-02-22T04:15:44Z<p>Nebadon: /* Active Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-02-22T04:15:08Z<p>Nebadon: /* Core Developers Following the White Rabbit */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-02-22T04:14:55Z<p>Nebadon: /* Active Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-02-22T04:14:11Z<p>Nebadon: /* Retired Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-02-22T04:13:46Z<p>Nebadon: /* Retired Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-02-22T04:13:27Z<p>Nebadon: /* Retired Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|- <br />
| <br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-02-22T04:13:05Z<p>Nebadon: /* Retired Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|- <br />
| <br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2016-02-22T04:12:21Z<p>Nebadon: /* Active Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
| <br />
| <br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
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[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2016-01-05Chat log from the meeting on 2016-01-052016-01-05T20:40:01Z<p>Nebadon: Created page with "<pre> [11:01] Boba Solo: 8.3.3 dev will to the point [11:01] Cuteulala Artis is online. [11:01] Sheera Khan: well, I'll be back then when it's running again ... [11:01] Serene..."</p>
<hr />
<div><pre><br />
[11:01] Boba Solo: 8.3.3 dev will to the point<br />
[11:01] Cuteulala Artis is online.<br />
[11:01] Sheera Khan: well, I'll be back then when it's running again ...<br />
[11:01] Serene Jewell: Oh dear.<br />
[11:01] Boba Solo: lordy mercy<br />
[11:01] Sheera Khan: Ciaoooo<br />
[11:01] Isis.Ophelia @arcanavirtual.noip.me:9000: ciao Sheera<br />
[11:02] Seth.Nygard @refugegrid.com:8002: Looks like the region is running 0.9 commit from Dec 27<br />
[11:02] Serene Jewell: I am hearing that very same thing from a lot of hypergridders. No scripted attachments = sadness. What should they do?<br />
[11:02] Boba Solo: find the 8.3 dev version<br />
[11:03] Boba Solo: and adjust the default opensim ini<br />
[11:03] Isis.Ophelia @arcanavirtual.noip.me:9000: oh my shoes are scripted<br />
[11:03] Richardus.Raymaker @hypergrid.org:8002: why are shoes scipted ?<br />
[11:03] Isis.Ophelia @arcanavirtual.noip.me:9000: I can take off if someone complaints<br />
[11:03] Boba Solo: to click walking<br />
[11:03] Seth.Nygard @refugegrid.com:8002: On Refuge I've stayed with an Oct 21 build of 0.8.3 as the best working. I only run 0.9 in two sandboxes for testing<br />
[11:03] Isis.Ophelia @arcanavirtual.noip.me:9000: Richardus because I want them to be scripted :)<br />
[11:03] Boba Solo: exatly Seth<br />
[11:03] Boba Solo: we also<br />
[11:03] Boba Solo: well mostly we<br />
[11:04] Boba Solo: I did a 9.0 it borked my grid to ashes<br />
[11:04] Isis.Ophelia @arcanavirtual.noip.me:9000: mymini-grid is on 0.8.3<br />
[11:04] Richardus.Raymaker @hypergrid.org:8002: well, i stay at 0.8.2.1<br />
[11:04] Seth.Nygard @refugegrid.com:8002: Probably best to keep it that way for a while Isis<br />
[11:04] Boba Solo: 8.2 isnt great either<br />
[11:04] Isis.Ophelia @arcanavirtual.noip.me:9000: yes, definetly Seth<br />
[11:05] Richardus.Raymaker @hypergrid.org:8002: Not have problems sofar<br />
[11:05] Serene Jewell: Is the scripted attchement thing going to be fixed?<br />
[11:06] Seth.Nygard @refugegrid.com:8002: Ubit made some improvements to the handling of mesh physics and avatar interactions, but I think there is going to be a lot of bad content when people start using 0.9 much<br />
[11:06] Tamy Luv: vo tp voce pra minha casa<br />
[11:06] Tamy Luv (pt>en): Vo tp you home<br />
[11:06] Richardus.Raymaker @hypergrid.org:8002: One way to scare people to newer things at soem point<br />
[11:06] Seth.Nygard @refugegrid.com:8002: I haven't seen any details on what the plans are. IMHO it is very important to mention issues you have.<br />
[11:07] Seth.Nygard @refugegrid.com:8002: My understanding of the script issue is a side effect of the changes region permissions and groups<br />
[11:07] Isis.Ophelia @arcanavirtual.noip.me:9000: hello Bob<br />
[11:07] Bob.Solo @avirtualworld.dyndns.org:8002: hellos isis<br />
[11:07] Isis.Ophelia @arcanavirtual.noip.me:9000: Seth what is exactly the problem?<br />
[11:08] Richardus.Raymaker @hypergrid.org:8002: hi bob<br />
[11:08] Isis.Ophelia @arcanavirtual.noip.me:9000: with scripts and attachments I mean<br />
[11:08] Seth.Nygard @refugegrid.com:8002: I think that should be changed further so scripted attachments work if the avi is allowed in the region<br />
[11:08] Bob.Solo @avirtualworld.dyndns.org:8002: hellos Richard<br />
[11:08] Bob.Solo @avirtualworld.dyndns.org:8002: an all<br />
[11:08] Serene Jewell: That makes sense, Seth.<br />
[11:08] Zani.Zanadu @avirtualworld.org:8002: hiya everyone<br />
[11:08] Bob.Solo @avirtualworld.dyndns.org:8002: hello xani<br />
[11:08] Seth.Nygard @refugegrid.com:8002: Right now it appears a region has to be public or scripts in attachments need to be modified to belong to the group the region is set to<br />
[11:08] Isis.Ophelia @arcanavirtual.noip.me:9000: hiya Zani<br />
[11:09] Simulator Version v0.5 shouts: OpenSim 0.9.0.0 Dev 7831d21: 2015-12-27 15:05:17 -0800 (Unix/Mono)<br />
[11:09] Andrew Hellershanks: I'm not sure where nebadon is today.<br />
[11:09] Seth.Nygard @refugegrid.com:8002: So that makes travelling with scripted attachments almost impossible<br />
[11:09] Bob.Solo @avirtualworld.dyndns.org:8002: dang<br />
[11:09] Serene Jewell: That seems like a step backward.<br />
[11:09] Isis.Ophelia @arcanavirtual.noip.me:9000: uh thats odd, thanks for explaining Seth<br />
[11:09] Seth.Nygard @refugegrid.com:8002: That will be a very big problem<br />
[11:10] Bob.Solo @avirtualworld.dyndns.org:8002: I havent seen any decently done work sence 7.6 cept the ossl<br />
[11:10] Bob.Solo @avirtualworld.dyndns.org:8002: we need that but the low frame rates are killing us me everyone<br />
[11:10] Serene Jewell: Is there a way to solve whatever the problem was AND let people travel with scripted attachments?<br />
[11:10] Isis.Ophelia @arcanavirtual.noip.me:9000: and now 0.9 breaks ossl functions too no?<br />
[11:11] Seth.Nygard @refugegrid.com:8002: There was some good inventory loading fixes done in 0.8.2 in May, and some other fixes around a regression that affected HG asset transfer as well<br />
[11:11] Seth.Nygard @refugegrid.com:8002: 0.9 however needs a lot more work to get inline IMHO<br />
[11:11] Isis.Ophelia @arcanavirtual.noip.me:9000: yes, the oddy problem between linux and windows<br />
[11:12] Seth.Nygard @refugegrid.com:8002: I run exclusively under Linux so can't compare to Windows very well<br />
[11:12] Bob.Solo @avirtualworld.dyndns.org:8002: gotya<br />
[11:12] Bob.Solo @avirtualworld.dyndns.org:8002: ive heard it's farly the same in function<br />
[11:12] Seth.Nygard @refugegrid.com:8002: Ubit I believe does his development however entirely in Windows iirc<br />
[11:12] Isis.Ophelia @arcanavirtual.noip.me:9000: I was so happy that we got finally a nice working danceball from Aine and now it will stop working<br />
[11:12] Bob.Solo @avirtualworld.dyndns.org:8002: as far as the scripts and frame rate etc<br />
[11:13] Richardus.Raymaker @hypergrid.org:8002: good version seems 0.8.2.1<br />
[11:13] Bob.Solo @avirtualworld.dyndns.org:8002: no Rich<br />
[11:13] Bob.Solo @avirtualworld.dyndns.org:8002: not for ossl<br />
[11:13] Lucy.Afarensis @afarensii.duckdns.org:9000: that runs fine for me<br />
[11:13] Bob.Solo @avirtualworld.dyndns.org:8002: it's terrible<br />
[11:13] Lucy.Afarensis @afarensii.duckdns.org:9000: 8.2<br />
[11:13] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[11:13] Seth.Nygard @refugegrid.com:8002: frame rate is more a reporting issue than anything else. They added a setting to use true (11FPS) or inflated (55FPS) for frame rate<br />
[11:13] Bob.Solo @avirtualworld.dyndns.org:8002: 8.3 is way better<br />
[11:13] Richardus.Raymaker @hypergrid.org:8002: no 0.8.2.1<br />
[11:13] Seth.Nygard @refugegrid.com:8002: the sim however runs the same regardless<br />
[11:13] Richardus.Raymaker @hypergrid.org:8002: there's no 0.8.3<br />
[11:14] Bob.Solo @avirtualworld.dyndns.org:8002: exatly<br />
[11:14] Bob.Solo @avirtualworld.dyndns.org:8002: and once you get 500 prim it goes to 9 fps<br />
[11:14] Bob.Solo @avirtualworld.dyndns.org:8002: there was a 8.3<br />
[11:14] Seth.Nygard @refugegrid.com:8002: I run 0.8.3 master dev, from just before they added the avination merge and moved to 0.9<br />
[11:14] Isis.Ophelia @arcanavirtual.noip.me:9000: 0.8.2its the latest no?<br />
[11:14] Bob.Solo @avirtualworld.dyndns.org:8002: posted on the git hub<br />
[11:14] Bob.Solo @avirtualworld.dyndns.org:8002: for a day<br />
[11:14] Richardus.Raymaker @hypergrid.org:8002: 500 prims of what ? i have 20000+ prims and see no problem<br />
[11:14] Bob.Solo @avirtualworld.dyndns.org:8002: I have the zip file yet today<br />
[11:14] Andrew Hellershanks: Isis, the latest release is 0.8.2.1<br />
[11:15] Isis.Ophelia @arcanavirtual.noip.me:9000: ah the fixed one, ok<br />
[11:15] Bob.Solo @avirtualworld.dyndns.org:8002: for opensim yes<br />
[11:15] Seth.Nygard @refugegrid.com:8002: I am running many regions with no issues keeping 11FPS, even for parties with 25 avis or so present<br />
[11:15] Richardus.Raymaker @hypergrid.org:8002: hi andrew\<br />
[11:15] Bob.Solo @avirtualworld.dyndns.org:8002: hmm<br />
[11:15] Andrew Hellershanks: Hey, Richardus<br />
[11:15] Seth.Nygard @refugegrid.com:8002: 0.8.2.1 is the last stable release, yes<br />
[11:15] Bob.Solo @avirtualworld.dyndns.org:8002: we have 1500 prim and it takes it down<br />
[11:15] Bob.Solo @avirtualworld.dyndns.org:8002: offical<br />
[11:16] Isis.Ophelia @arcanavirtual.noip.me:9000: hello Lucy :)<br />
[11:16] Bob.Solo @avirtualworld.dyndns.org:8002: 8.3 was a rc1 I believe<br />
[11:16] Bob.Solo @avirtualworld.dyndns.org:8002: for a day<br />
[11:16] Seth.Nygard @refugegrid.com:8002: Something must be wrong there Bob. I can give you have troubleshooting that if you want<br />
[11:16] Lucy.Afarensis @afarensii.duckdns.org:9000: Hi isis<br />
[11:16] Bob.Solo @avirtualworld.dyndns.org:8002: I grabbed one from git<br />
[11:16] Serene Jewell: Hiya Lucy<br />
[11:16] Bob.Solo @avirtualworld.dyndns.org:8002: wonderful Zeth thank you<br />
[11:16] Lucy.Afarensis @afarensii.duckdns.org:9000: Hi all<br />
[11:16] Andrew Hellershanks: Prims by themselves should not have much impact on FPS. If they do, check if some are physical that may be causing an issue. Perhaps some of them have scripts in them which are causing an issue.<br />
[11:16] Bob.Solo @avirtualworld.dyndns.org:8002: out trouble seems to be the assets cache in the bin<br />
[11:17] Bob.Solo @avirtualworld.dyndns.org:8002: our<br />
[11:17] Andrew Hellershanks: In the past physical prims partly sitting in the terrain cause problems.<br />
[11:17] Seth.Nygard @refugegrid.com:8002: Pooly behaved scripts are the biggest impact on the sim<br />
[11:17] Bob.Solo @avirtualworld.dyndns.org:8002: it grows huge in 24 hrs to like 30+ G<br />
[11:17] Andrew Hellershanks: Seth, always have been<br />
[11:17] Seth.Nygard @refugegrid.com:8002: That sounds like a script issue<br />
[11:17] Bob.Solo @avirtualworld.dyndns.org:8002: needs only 2 gigs<br />
[11:17] Bob.Solo @avirtualworld.dyndns.org:8002: could be<br />
[11:18] Bob.Solo @avirtualworld.dyndns.org:8002: weve been beating our heads for three weeks<br />
[11:18] Bob.Solo @avirtualworld.dyndns.org:8002: and I mean that to be true<br />
[11:18] Seth.Nygard @refugegrid.com:8002: I am running 2x2 vars with 10K prims and 1K scritps in approx 1GB that run for weeks without a restart<br />
[11:18] Bob.Solo @avirtualworld.dyndns.org:8002: sea sickness common<br />
[11:18] Richardus.Raymaker @hypergrid.org:8002: llSLeep can be killer if used to much<br />
[11:18] Bob.Solo @avirtualworld.dyndns.org:8002: is that your assets cache in the simulator side<br />
[11:19] Bob.Solo @avirtualworld.dyndns.org:8002: size<br />
[11:19] Richardus.Raymaker @hypergrid.org:8002: llSLeep could be problem<br />
[11:19] Bob.Solo @avirtualworld.dyndns.org:8002: I wondered if that could be an issue<br />
[11:19] Seth.Nygard @refugegrid.com:8002: I run Flotsam cache, disk only for the sim cache<br />
[11:19] Bob.Solo @avirtualworld.dyndns.org:8002: ahh possibly thx Rich<br />
[11:19] Andrew Hellershanks: llSleep used in a timer can be a big problem.<br />
[11:19] Bob.Solo @avirtualworld.dyndns.org:8002: we do also<br />
[11:19] Seth.Nygard @refugegrid.com:8002: I have seen some scripts that can cause a sim to eat memory though<br />
[11:19] Bob.Solo @avirtualworld.dyndns.org:8002: but in the bin there is an assets cache file<br />
[11:20] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[11:20] Bob.Solo @avirtualworld.dyndns.org:8002: hiya CUte<br />
[11:20] Andrew Hellershanks: Scripts that do texture changing in a timer can also cause issues if too many scripts that do that are used in a region.<br />
[11:20] Seth.Nygard @refugegrid.com:8002: llSleep needs to be used carefully, XEngine is not threaded so each time it is used it impacts everything else<br />
[11:20] Andrew Hellershanks: Hey, Cuteulala<br />
[11:20] Bob.Solo @avirtualworld.dyndns.org:8002: ahh<br />
[11:20] Bob.Solo @avirtualworld.dyndns.org:8002: okies<br />
[11:20] Cuteulala Artis: hi<br />
[11:20] Cuteulala Artis: whats with the radiation sound<br />
[11:21] Bob.Solo @avirtualworld.dyndns.org:8002: im frying in the fire place<br />
[11:21] Bob.Solo @avirtualworld.dyndns.org:8002: and it's BBQ Bob<br />
[11:21] Richardus.Raymaker @hypergrid.org:8002: hi cute. the only one that got the bones right. if i try mesh avatar things deform<br />
[11:21] Seth.Nygard @refugegrid.com:8002: yes, although changing to the fast versions of the function helps a lot if they are not already using them when they do the texture changes<br />
[11:21] Cuteulala Artis: hi all<br />
[11:21] Bob.Solo @avirtualworld.dyndns.org:8002: I ran it both ways<br />
[11:21] Seth.Nygard @refugegrid.com:8002: Hello Cute and anyone that came in recently<br />
[11:22] Bob.Solo @avirtualworld.dyndns.org:8002: then figured if we tweek the client side<br />
[11:22] Andrew Hellershanks: Bob, you've check the top scripts numbers for the region?<br />
[11:22] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[11:22] Bob.Solo @avirtualworld.dyndns.org:8002: did see any<br />
[11:22] Bob.Solo @avirtualworld.dyndns.org:8002: or collisions<br />
[11:22] Bob.Solo @avirtualworld.dyndns.org:8002: very few prim<br />
[11:22] Bob.Solo @avirtualworld.dyndns.org:8002: and scripts<br />
[11:23] Serene Jewell: So what is the NPC issue in 0.9 ?<br />
[11:23] Bob.Solo @avirtualworld.dyndns.org:8002: just testing scripted attachment<br />
[11:23] Andrew Hellershanks: Bob, You may need to do what I had to do once to track down a problem.<br />
[11:23] Bob.Solo @avirtualworld.dyndns.org:8002: ok<br />
[11:23] Seth.Nygard @refugegrid.com:8002: There are NPC issues that result from group permissions in 0.9<br />
[11:24] Lucy.Afarensis @afarensii.duckdns.org:9000: Also a problem with sit Targets<br />
[11:24] Andrew Hellershanks: Bob, save an oar of the region then start deleting groups of prims a few at a time until the problem goes away. When it has gone away, the problem is in the last few prims you removed from the region. That will let you narrow down the source of the problem.<br />
[11:24] Seth.Nygard @refugegrid.com:8002: Aine detailed her findings on her blog; http://ainetutorials.blogspot.ca/2016/01/paramour-product-support-for-opensim-09.html<br />
[11:24] Bob.Solo @avirtualworld.dyndns.org:8002: ahh good idea<br />
[11:24] Zani.Zanadu @avirtualworld.org:8002: small avatars are horrendously jerky now too, which didnt happen before<br />
[11:24] Bob.Solo @avirtualworld.dyndns.org:8002: exatly<br />
[11:24] Serene Jewell: So is the "fix" that NPCs only work if you are in their group?<br />
[11:25] Bob.Solo @avirtualworld.dyndns.org:8002: and the root of it is the frame rate<br />
[11:25] Bob.Solo @avirtualworld.dyndns.org:8002: or the heart beat<br />
[11:25] Richardus.Raymaker @hypergrid.org:8002: Hmm, small avatars have spom eproblems for longer on terrain<br />
[11:25] Zani.Zanadu @avirtualworld.org:8002: were ok in 7.6 even teeny weeny ones<br />
[11:25] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[11:25] Bob.Solo @avirtualworld.dyndns.org:8002: 7.6 was bullet proof<br />
[11:25] Bob.Solo @avirtualworld.dyndns.org:8002: cept for no ossl<br />
[11:26] Bob.Solo @avirtualworld.dyndns.org:8002: I tried yesterday to frankenstine one<br />
[11:26] Zani.Zanadu @avirtualworld.org:8002: terraforming was good then too<br />
[11:26] Cuteulala Artis: Ohhhh! boy<br />
[11:26] Cuteulala Artis: package arived<br />
[11:26] Bob.Solo @avirtualworld.dyndns.org:8002: use the ossl and dll files in a 7.6<br />
[11:26] Bob.Solo @avirtualworld.dyndns.org:8002: awesome<br />
[11:26] Bob.Solo @avirtualworld.dyndns.org:8002: from the 8.3 to the 7.6<br />
[11:26] Lucy.Afarensis @afarensii.duckdns.org:9000: it worked ?<br />
[11:26] Bob.Solo @avirtualworld.dyndns.org:8002: not yet<br />
[11:27] Cuteulala Artis: whats that anoying beeping<br />
[11:27] Bob.Solo @avirtualworld.dyndns.org:8002: C+ screammed bloody murder<br />
[11:27] Andrew Hellershanks wonders if Cuteulala is hearing things<br />
[11:27] Andrew Hellershanks grins<br />
[11:27] Bob.Solo @avirtualworld.dyndns.org:8002: ღ¸.•* LoL *•.¸ღ<br />
[11:27] Richardus.Raymaker @hypergrid.org:8002: C+ ? opensim is C#<br />
[11:27] Bob.Solo @avirtualworld.dyndns.org:8002: Cute<br />
[11:27] Cuteulala Artis: i got expensive good speakers with awsome tweeters<br />
[11:27] Bob.Solo @avirtualworld.dyndns.org:8002: opps dang gestures<br />
[11:27] Cuteulala Artis: turn ur vol up and u hear it<br />
[11:27] Cuteulala Artis: o.o<br />
[11:27] Serene Jewell: Cuteula, that is the sound of my head getting ready to explode because I am trying to understand this NPC thing and I am a mere tree.<br />
[11:28] Bob.Solo @avirtualworld.dyndns.org:8002: super duper Cute<br />
[11:28] Cuteulala Artis: lololol<br />
[11:28] Andrew Hellershanks: I just hear running water from a nearby fountain.<br />
[11:28] Bob.Solo @avirtualworld.dyndns.org:8002: poor thing<br />
[11:28] Cuteulala Artis: Shield tablet!<br />
[11:28] Seth.Nygard @refugegrid.com:8002: perhaps it is a branch issue Serene ;)<br />
[11:28] Serene Jewell: lol<br />
[11:28] Lucy.Afarensis @afarensii.duckdns.org:9000: hehe<br />
[11:28] Serene Jewell: Maybe I am ready to be committed.<br />
[11:28] Bob.Solo @avirtualworld.dyndns.org:8002: I feel that way also<br />
[11:29] Bob.Solo @avirtualworld.dyndns.org:8002: Serene we all are in your same boat<br />
[11:29] Bob.Solo @avirtualworld.dyndns.org:8002: and prying for rain<br />
[11:29] Serene Jewell: So is this the thing that is breaking NPCs? #ee15c51 NPC Group Permissions?<br />
[11:29] Bob.Solo @avirtualworld.dyndns.org:8002: but reality is for some odd reason the opensim has been changed so much in so little time<br />
[11:30] Seth.Nygard @refugegrid.com:8002: Group permissions and how parcels are handled is what we think is one of the causes<br />
[11:30] Bob.Solo @avirtualworld.dyndns.org:8002: I agree<br />
[11:30] Zani.Zanadu @avirtualworld.org:8002: as all the work is being done on ubode what support is now bing put towards bullet ? Just wondering as that was the latest greatest thing till recently<br />
[11:30] Bob.Solo @avirtualworld.dyndns.org:8002: try and set estate managers etc<br />
[11:30] Andrew Hellershanks: The default permissions for a number of scripting functions has changed. You can always change them to what you need.<br />
[11:31] Seth.Nygard @refugegrid.com:8002: Estate managers did not have any effect on the issues we found<br />
[11:31] Bob.Solo @avirtualworld.dyndns.org:8002: true<br />
[11:31] Bob.Solo @avirtualworld.dyndns.org:8002: zani what were the perrmission issues<br />
[11:31] Zani.Zanadu @avirtualworld.org:8002: setting items perms are just a nightmare<br />
[11:32] Bob.Solo @avirtualworld.dyndns.org:8002: just being in World in a Nightmare<br />
[11:32] Zani.Zanadu @avirtualworld.org:8002: put them down, pick them up beat them with a stick, good luck in setting them<br />
[11:32] Isis.Ophelia @arcanavirtual.noip.me:9000: but often who scripts things, and who uses them are 2 different persons. Meaning not all know how to change or adjust scripts<br />
[11:32] Bob.Solo @avirtualworld.dyndns.org:8002: I get sea sicness<br />
[11:32] Serene Jewell: Quite a few people have invested a lot of time getting NPCs working. Including educators. Will they be stuck forever at 8.2?<br />
[11:32] Isis.Ophelia @arcanavirtual.noip.me:9000: so the users are going to be stucked and the creator will get tons of more work<br />
[11:33] Isis.Ophelia @arcanavirtual.noip.me:9000: wondering how long it would take until they throw the whole thing away and do nothing<br />
[11:33] Cuteulala Artis: tablt sounds great<br />
[11:33] Cuteulala Artis: Ohhhh Woooow!<br />
[11:33] Bob.Solo @avirtualworld.dyndns.org:8002: Serene I can send a zip of 8.3 dev to you<br />
[11:33] Cuteulala Artis: im so offtopic cause package fun :P<br />
[11:33] Seth.Nygard @refugegrid.com:8002: That is certainly a concern and some may just walk away if things are too much of a problem<br />
[11:33] Bob.Solo @avirtualworld.dyndns.org:8002: it will work for your needs<br />
[11:33] Bob.Solo @avirtualworld.dyndns.org:8002: hehehe<br />
[11:34] Bob.Solo @avirtualworld.dyndns.org:8002: I know I have been in opensim for many years and never been sea sick<br />
[11:34] Bob.Solo @avirtualworld.dyndns.org:8002: and now cant be inworld very long before im sickly<br />
[11:34] Serene Jewell: I'm totally committed to moving forward with opensim. The future is bright. We just need to be aware of how many people are being affected by the big changes.<br />
[11:34] Bob.Solo @avirtualworld.dyndns.org:8002: and litterly sick<br />
[11:35] Isis.Ophelia @arcanavirtual.noip.me:9000: Bob it works now with 0.8.3 but as I understand Serene it would mean, creators are dman for ever to use 0.8.3<br />
[11:35] Serene Jewell: Like broken sits and NPCS<br />
[11:35] Richardus.Raymaker @hypergrid.org:8002: For me it just got better. mabye pc get old bob and graphics card<br />
[11:35] Zani.Zanadu @avirtualworld.org:8002: same for me sea sickness and i got a new card<br />
[11:36] Isis.Ophelia @arcanavirtual.noip.me:9000: true Serene, its amazing how many are making stuff for the pleasure of the opensim community<br />
[11:36] Isis.Ophelia @arcanavirtual.noip.me:9000: so yes, would be a pitty if they would give up frustrated<br />
[11:36] Bob.Solo @avirtualworld.dyndns.org:8002: I know worries me also<br />
[11:36] Seth.Nygard @refugegrid.com:8002: IMHO some of the changes in 0.9 really need to be looked at very carefully and re-coded to restore, or be backwards compatible, with behaviours up to now in previous versions. Especially things that have a big impact on so many users<br />
[11:36] Bob.Solo @avirtualworld.dyndns.org:8002: exatly<br />
[11:36] Zani.Zanadu @avirtualworld.org:8002: applauds that comment<br />
[11:36] Bob.Solo @avirtualworld.dyndns.org:8002: Seth that is so true<br />
[11:36] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[11:37] Richardus.Raymaker @hypergrid.org:8002: I think the sea sicknes sproblem is just a whole opensim / sl and viewer problem. it's still based on old ductape<br />
[11:37] Bob.Solo @avirtualworld.dyndns.org:8002: Rich never had the sea sicness before<br />
[11:37] Zani.Zanadu @avirtualworld.org:8002: if thats so Ricardus, its been newly brought in since the 8s<br />
[11:37] Bob.Solo @avirtualworld.dyndns.org:8002: opensim was fabulous till recentoly<br />
[11:38] Serene Jewell: Yes, what Seth said.<br />
[11:38] Richardus.Raymaker @hypergrid.org:8002: Yes, opensim anyway need a higher framerate. that's to slow from day 1<br />
[11:38] Seth.Nygard @refugegrid.com:8002: The newer changes "feel" to less of a collective work and deviate a lot from any path OpenSIm was sort of following, thus things are changes in ways that I don't think are necessarily the best<br />
[11:38] Bob.Solo @avirtualworld.dyndns.org:8002: ossl is fab<br />
[11:38] Zani.Zanadu @avirtualworld.org:8002: and regards scripts AWV has has over 9000 scripts on a region and still no sickness<br />
[11:38] Zani.Zanadu @avirtualworld.org:8002: and a region with the most appalling mesh you dare imagine<br />
[11:38] Serene Jewell: Opensim is the only viable open source metaverse. There are 34,000 known active users and many many more behind education walls. Opensim is not a toy.<br />
[11:38] Richardus.Raymaker @hypergrid.org:8002: what is the simfps ? it seems that there's a discussion around it and mabye create problems<br />
[11:38] Bob.Solo @avirtualworld.dyndns.org:8002: exatly<br />
[11:39] Bob.Solo @avirtualworld.dyndns.org:8002: I so agree<br />
[11:39] Bob.Solo @avirtualworld.dyndns.org:8002: the actual frame rate is 11 fps<br />
[11:39] Bob.Solo @avirtualworld.dyndns.org:8002: I can change it to 30<br />
[11:39] Bob.Solo @avirtualworld.dyndns.org:8002: but it has side affects<br />
[11:39] Bob.Solo @avirtualworld.dyndns.org:8002: then have to increase the physics frame reate to match<br />
[11:39] Seth.Nygard @refugegrid.com:8002: The SimFPS is what gets reported for the frame time the sim is using. It was always reported as 55fps to look more like SL, but was in fact 11 behind the scenees.<br />
[11:39] Bob.Solo @avirtualworld.dyndns.org:8002: then all hell breaks loose<br />
[11:40] Richardus.Raymaker @hypergrid.org:8002: Yes seth. but the story is going round that the viewer now is doing wrong calcualtiuons bcause the wrong framerate<br />
[11:40] Seth.Nygard @refugegrid.com:8002: The MOSES group did a set of patches that provided "correct" reported values. However that has once again be chnages to allow the faked 55FPS to be shown<br />
[11:40] Andrew Hellershanks: Bob, If you are using BulletSim physics do you have it running in its own thread?<br />
[11:41] Richardus.Raymaker @hypergrid.org:8002: would explain why my train did go start doinbg wrong long time ago. i stopped anyway with that. opensim to bad withs cripting<br />
[11:41] Bob.Solo @avirtualworld.dyndns.org:8002: yes Andrew<br />
[11:41] Seth.Nygard @refugegrid.com:8002: The viewer does not caclulate the Sim FPS, it is reported from the sim<br />
[11:41] Bob.Solo @avirtualworld.dyndns.org:8002: we do infack yes<br />
[11:41] Bob.Solo @avirtualworld.dyndns.org:8002: fact<br />
[11:41] Bob.Solo @avirtualworld.dyndns.org:8002: infact<br />
[11:41] Richardus.Raymaker @hypergrid.org:8002: No, but it seems the viewere is calcualtion interpolations etc.<br />
[11:42] Richardus.Raymaker @hypergrid.org:8002: something like that<br />
[11:42] Bob.Solo @avirtualworld.dyndns.org:8002: all threads running asinc and bullet has its own thread<br />
[11:42] Seth.Nygard @refugegrid.com:8002: The viewer has a scene FPS, which is its display update, that is very different from the SimFPS.<br />
[11:42] Richardus.Raymaker @hypergrid.org:8002: bob, did you gave bullet it's own thread ? i have that confiigured<br />
[11:42] Richardus.Raymaker @hypergrid.org:8002: ok. oops<br />
[11:42] Bob.Solo @avirtualworld.dyndns.org:8002: and running concurrently instead of consecutively<br />
[11:43] Andrew Hellershanks: Richardus, I already asked that. :)<br />
[11:43] Bob.Solo @avirtualworld.dyndns.org:8002: oh<br />
[11:44] Serene Jewell: Do you think the devs read these meeting logs?<br />
[11:44] Bob.Solo @avirtualworld.dyndns.org:8002: hope so<br />
[11:44] Bob.Solo @avirtualworld.dyndns.org:8002: hello Ubit<br />
[11:44] Serene Jewell: Hi Ubit!<br />
[11:44] Bob.Solo @avirtualworld.dyndns.org:8002: hiyas Meloneee<br />
[11:44] Zani.Zanadu @avirtualworld.org:8002: waves<br />
[11:44] Bob.Solo @avirtualworld.dyndns.org:8002: hy Neb<br />
[11:44] Serene Jewell: We need to fix NPCs and sits.<br />
[11:44] Bob.Solo @avirtualworld.dyndns.org:8002: Dan<br />
[11:45] Serene Jewell: Hi all you devs. Thanks for working on opensim. It's a great thing and brings many people happiness.<br />
[11:45] Andrew Hellershanks: Ubit is often at these meetings.<br />
[11:45] Bob.Solo @avirtualworld.dyndns.org:8002: wish He were today<br />
[11:45] Bob.Solo @avirtualworld.dyndns.org:8002: and Nebadon also<br />
[11:45] Serene Jewell: Moving forward is great. What would be awesome is if we can move forward AND not break NPCs. :-)<br />
[11:46] Andrew Hellershanks: yea, I don't know where nebadon is hiding out today. Probably busy somewhere.<br />
[11:46] Zani.Zanadu @avirtualworld.org:8002: applauds serene<br />
[11:46] Andrew Hellershanks: I'll let the devs know they should ready todays meeting log.<br />
[11:46] Seth.Nygard @refugegrid.com:8002: Yes, it is too bad they are not here for their own scheduled meeting<br />
[11:46] Bob.Solo @avirtualworld.dyndns.org:8002: I have loved opensim for 7 or 8 years so much it's all we do and now it is like we been hyjacked by the demon bug<br />
[11:46] Bob.Solo @avirtualworld.dyndns.org:8002 shouts: I ask what can I do to help<br />
[11:47] Serene Jewell: Progress is good! Progress with compassion for the users is even better. :-)<br />
[11:47] Bob.Solo @avirtualworld.dyndns.org:8002: all this time I never learned c+<br />
[11:47] Andrew Hellershanks: Filing mantis reports is one way to help.<br />
[11:47] Bob.Solo @avirtualworld.dyndns.org:8002: c#<br />
[11:47] Bob.Solo @avirtualworld.dyndns.org:8002: true<br />
[11:47] Bob.Solo @avirtualworld.dyndns.org:8002: im guilty<br />
[11:47] Seth.Nygard @refugegrid.com:8002: Yes, Mantis reports and comments are very important<br />
[11:47] Andrew Hellershanks: The developers can't fix problems they don't know about.<br />
[11:47] Bob.Solo @avirtualworld.dyndns.org:8002: exatly<br />
[11:48] Zani.Zanadu @avirtualworld.org:8002: i think the users and user experience is paramount<br />
[11:48] Zani.Zanadu @avirtualworld.org:8002: without the users, what is there ?<br />
[11:48] Bob.Solo @avirtualworld.dyndns.org:8002: and if they would test there branchs before planting the tree in our bathroom it would help also<br />
[11:48] Richardus.Raymaker @hypergrid.org:8002: why c+ ? opensim is c#<br />
[11:48] Serene Jewell: If they are marked "works as designed" it kind of discourages people. Maybe more of a dialogue to get to a win win.<br />
[11:48] Bob.Solo @avirtualworld.dyndns.org:8002: kindly said<br />
[11:49] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[11:49] Bob.Solo @avirtualworld.dyndns.org:8002: I agree<br />
[11:49] Bob.Solo @avirtualworld.dyndns.org:8002: I thought to attend at least the meetings to start<br />
[11:49] Bob.Solo @avirtualworld.dyndns.org:8002: then see about a testing group or the like<br />
[11:49] Andrew Hellershanks: Bob, the code does get tested. Still, testing can't catch everything. OS grid runs code from master so it is pretty up to date with changes which makes this grid a big test bed for OpenSim.<br />
[11:49] Nebadon Izumi is online.<br />
[11:50] Bob.Solo @avirtualworld.dyndns.org:8002: well I see it like this Andrew<br />
[11:50] Andrew Hellershanks: Nebadon is coming in now.<br />
[11:50] Nebadon Izumi: hello everyone, sorry i just got back in<br />
[11:50] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
[11:50] Seth.Nygard @refugegrid.com:8002: Hello Neb<br />
[11:50] Bob.Solo @avirtualworld.dyndns.org:8002: osgrid was at one time the offical test bed but now?<br />
[11:50] Bob.Solo @avirtualworld.dyndns.org:8002: hiya Nebadon<br />
[11:50] Isis.Ophelia @arcanavirtual.noip.me:9000: hello Nebadon<br />
[11:50] Andrew Hellershanks: Bob, it still is, afaik.<br />
[11:50] Richardus.Raymaker @hypergrid.org:8002: Hi neb. wrong timezone ?<br />
[11:50] Bob.Wellman @www.pmgrid.org:8002 is online.<br />
[11:50] Zani.Zanadu @avirtualworld.org:8002: the problem arises, when the statement is " well its beta, what do you expect " use something else, if you dont like beta<br />
[11:50] Bob.Solo @avirtualworld.dyndns.org:8002: were all here with our pitch porks SIR<br />
[11:50] Nebadon Izumi: haha no i was out running some errands<br />
[11:50] Nebadon Izumi: and took much longer than i expected it would have<br />
[11:51] Nebadon Izumi: I am leaving for sweden on Monday<br />
[11:51] Nebadon Izumi: so running around a lot<br />
[11:51] Bob.Solo @avirtualworld.dyndns.org:8002: oh nice<br />
[11:51] Andrew Hellershanks: Zani, IIRC, OS is still flagged as Alpha.<br />
[11:51] Serene Jewell: Hi Neb. Happy travels.<br />
[11:51] Nebadon Izumi: thanks :)<br />
[11:51] Nebadon Izumi: what I miss?<br />
[11:51] Bob.Solo @avirtualworld.dyndns.org:8002: dont let the door hit ya where the good lord spit ya<br />
[11:51] Nebadon Izumi: lol<br />
[11:51] Andrew Hellershanks: Alpha or Beta it doesn't really matter. It can still have bugs.<br />
[11:51] Bob.Solo @avirtualworld.dyndns.org:8002: were all plating our discontent Neb<br />
[11:52] Bob.Solo @avirtualworld.dyndns.org:8002: the facts form testing<br />
[11:52] Bob.Solo @avirtualworld.dyndns.org:8002: our sea sickness<br />
[11:52] Nebadon Izumi: lol<br />
[11:52] Bob.Solo @avirtualworld.dyndns.org:8002: the NPC's<br />
[11:52] Andrew Hellershanks: nebadon, compaints about several issues with some recent changes in OpenSim for one.<br />
[11:52] Nebadon Izumi: ah<br />
[11:52] Isis.Ophelia @arcanavirtual.noip.me:9000: our soon to be broken NPCs<br />
[11:52] Bob.Solo @avirtualworld.dyndns.org:8002: well scripted attachments<br />
[11:52] Bob.Solo @avirtualworld.dyndns.org:8002: frame shutter<br />
[11:52] Nebadon Izumi: ok well some of this is very unintentional of course<br />
[11:53] Seth.Nygard @refugegrid.com:8002: changes in 0.9 are having a much bigger impact on things that they should, or need to, I think. permission changes affecting NPC and scripted attachments are going to have a major negative impact on experience<br />
[11:53] Bob.Solo @avirtualworld.dyndns.org:8002: off sets in NPC's<br />
[11:53] Zani.Zanadu @avirtualworld.org:8002: feeling the community isnt considered before major changes are made<br />
[11:53] Nebadon Izumi: development branch cant really be considered stable<br />
[11:53] Nebadon Izumi: so lets be clear<br />
[11:53] Nebadon Izumi: if your running -dev code<br />
[11:53] Bob.Solo @avirtualworld.dyndns.org:8002: ok<br />
[11:53] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[11:53] Nebadon Izumi: expect it to be broken<br />
[11:53] Nebadon Izumi: dont get mad about that<br />
[11:53] Lucy.Afarensis @afarensii.duckdns.org:9000: ainetutorials.blogspot.com<br />
[11:53] Nebadon Izumi: file bug reports<br />
[11:54] Andrew Hellershanks: nebadon, I recently mentioned filing reports<br />
[11:54] Bob.Solo @avirtualworld.dyndns.org:8002: but now were comming here crying like your childern because we love opensim<br />
[11:54] Seth.Nygard @refugegrid.com:8002: That is fully understood, however testing is also paramount and that means actually using it like you normally would<br />
[11:54] Nebadon Izumi: some of this breakage is not intentional or expected<br />
[11:54] Nebadon Izumi: some may be<br />
[11:54] Nebadon Izumi: but still that doesnt mean its set in stone<br />
[11:54] Bob.Solo @avirtualworld.dyndns.org:8002: true<br />
[11:55] Lucy.Afarensis @afarensii.duckdns.org:9000: abetter link<br />
[11:55] Isis.Ophelia @arcanavirtual.noip.me:9000: Neb means the devs are do listening to what 0.9 is breaking?<br />
[11:55] Lucy.Afarensis @afarensii.duckdns.org:9000: http://ainetutorials.blogspot.com/2016/01/paramour-product-support-for-opensim-09.html<br />
[11:55] Bob.Solo @avirtualworld.dyndns.org:8002: I for one will try to log our tests<br />
[11:55] Nebadon Izumi: I will be traveling for a couple weeks and wont have a ton of time for coordinating<br />
[11:55] Nebadon Izumi: so be patient in the meantime file reports<br />
[11:55] Bob.Solo @avirtualworld.dyndns.org:8002: ok<br />
[11:55] Nebadon Izumi: let Ubit or Andrew Know<br />
[11:55] Bob.Solo @avirtualworld.dyndns.org:8002: ok<br />
[11:55] Isis.Ophelia @arcanavirtual.noip.me:9000: and will they then take those creativity-blocking changes into account when they fix them?<br />
[11:55] Nebadon Izumi: of course<br />
[11:55] Serene Jewell: Ubit commited #ee15c51 "npc create option OS_NPC_OBJECT_GROUP which caused quite a bit of worry.<br />
[11:55] Nebadon Izumi: i cant promise fast fixes<br />
[11:56] Nebadon Izumi: but we will take any kind of thing that causes pain as a consideration<br />
[11:56] Bob.Solo @avirtualworld.dyndns.org:8002: thank you<br />
[11:56] Nebadon Izumi: please dont assume we do it to upset you<br />
[11:56] Nebadon Izumi: :)<br />
[11:56] Nebadon Izumi: sometimes we dont even realize<br />
[11:56] Lucy.Afarensis @afarensii.duckdns.org:9000: hehe<br />
[11:56] Bob.Solo @avirtualworld.dyndns.org:8002: oh no not at all<br />
[11:56] Serene Jewell: People, especially educators are using NPCs A LOT. If things start to break for them, that is bad for everyone.<br />
[11:56] Nebadon Izumi: yes, those people should not be runnning dev code<br />
[11:56] Nebadon Izumi: is my answer<br />
[11:56] Seth.Nygard @refugegrid.com:8002: There is a general feeling, at least from people I speak with and myself, that the devs are somewhat disconnected from what everyone uses OpenSim for and the features they rely on. 0.9 appears to deviate greatly in some regards to how things are handled and Ubit is not always receptive of feedback<br />
[11:57] Nebadon Izumi: well Ubit is busy of course<br />
[11:57] Nebadon Izumi: dont take non response as not caring<br />
[11:57] Andrew Hellershanks: The avination code merge has also shaken things up a bit as it introduced so many code changes.<br />
[11:57] Nebadon Izumi: these things will take time<br />
[11:57] Nebadon Izumi: we were very forth coming that big change was occuring<br />
[11:57] Nebadon Izumi: and expect breakage<br />
[11:57] Nebadon Izumi: we cant fix it all simulatnously<br />
[11:58] Nebadon Izumi: but we are very interested in making it the best experience we can of course<br />
[11:58] Nebadon Izumi: sometimes we have to comprimise comfort for safety<br />
[11:58] Serene Jewell: To repeat the statistic, there are 34,000 known active users of opensim and many more behind education walls. Decisions about something as big as NPCs and sits need to be taken carefully.<br />
[11:58] Seth.Nygard @refugegrid.com:8002: And while that is understood, it also has to be tempered with some form of consensus to ensure the greater community is kept in the loop<br />
[11:58] Nebadon Izumi: if the community isnot in the loop<br />
[11:58] Zani.Zanadu @avirtualworld.org:8002: Neb, will there be a " list " of the great things this merge will eventually provide ? over and above what we all had before that worked apart from region crossings ( or is there a list i havent seen )<br />
[11:58] Nebadon Izumi: its not our fault<br />
[11:58] Nebadon Izumi: we are very open in our IRC channels<br />
[11:58] Isis.Ophelia @arcanavirtual.noip.me:9000: Neb a question, how is that the reason for some code its " griefers"<br />
[11:59] Nebadon Izumi: its impossible to predict breakage<br />
[11:59] Nebadon Izumi: with such a huge merge<br />
[11:59] Nebadon Izumi: the merge isnt complete<br />
[11:59] Nebadon Izumi: keep that in mind<br />
[11:59] Seth.Nygard @refugegrid.com:8002: IRC is used by probably less than 1% of the users, that is a crappy solution for the average user<br />
[11:59] Bob.Solo @avirtualworld.dyndns.org:8002: did we need that merge for real?<br />
[11:59] Nebadon Izumi: yes<br />
[11:59] Isis.Ophelia @arcanavirtual.noip.me:9000: I have no idea how to use IRC, never used it<br />
[12:00] Seth.Nygard @refugegrid.com:8002: it works well for devs, but is not a suitable mechaism to keep ongoing information flow to the community in general<br />
[12:00] Nebadon Izumi: well I dont know how we can inform you about things we ourselves are not always aware of<br />
[12:00] Andrew Hellershanks: Isis, Its not all different from doing text chat in a grid.<br />
[12:00] Nebadon Izumi: you guys are asking the impossible<br />
[12:00] Bob.Solo @avirtualworld.dyndns.org:8002: sorry<br />
[12:00] Nebadon Izumi: you need to let us know<br />
[12:00] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:00] Nebadon Izumi: and then be patient<br />
[12:00] Nebadon Izumi: there is only a hand ful of us doing code<br />
[12:00] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:00] Nebadon Izumi: we need more developers<br />
[12:00] Isis.Ophelia @arcanavirtual.noip.me:9000: yes true<br />
[12:01] Isis.Ophelia @arcanavirtual.noip.me:9000: how has opensim project acquired them in the past?<br />
[12:01] Serene Jewell: What kind of developers would be of most use?<br />
[12:01] Nebadon Izumi: opensim has a long way to go and there will be a lot of growing pains<br />
[12:01] Seth.Nygard @refugegrid.com:8002: There needs to be more a feeling of cooperation before there are going to be more developers from everything I have seen/heard over the past couple of years<br />
[12:01] Nebadon Izumi: for a while<br />
[12:01] Andrew Hellershanks: Zani, there will be a list of changes arising from the avination merge eventually. It will take time. I've done an initial cull of the change log and have it down to a bit over 2000 changes to be summarized.<br />
[12:01] Isis.Ophelia @arcanavirtual.noip.me:9000: can we members help somehow with that?<br />
[12:01] Nebadon Izumi: also need to remember<br />
[12:01] Nebadon Izumi: opensim is not trying to be second life<br />
[12:01] Nebadon Izumi: it has a much broader scope<br />
[12:02] Andrew Hellershanks: Zani, I haven't had time to work on it further due to other projects.<br />
[12:02] Nebadon Izumi: but I hear what you guys are saying<br />
[12:02] Nebadon Izumi: and beleive me<br />
[12:02] Nebadon Izumi: and beleive me<br />
[12:02] Serene Jewell: Wow, 2000 changes!<br />
[12:02] Seth.Nygard @refugegrid.com:8002: And I don't think the community wants it to be SL either<br />
[12:02] Nebadon Izumi: i am as vocal about breaks as you guys are<br />
[12:02] Nebadon Izumi: you can ask Andrew<br />
[12:02] Nebadon Izumi: im very loud<br />
[12:02] Nebadon Izumi: about that kind of thing<br />
[12:02] Nebadon Izumi: im with you 100%<br />
[12:02] Isis.Ophelia @arcanavirtual.noip.me:9000: with the avination merge though we get the impression the devs do want to be more SL like?<br />
[12:02] Serene Jewell: NObody wants another SL.<br />
[12:02] Nebadon Izumi: well a lot of it has to do with being compliant<br />
[12:03] Nebadon Izumi: LSL here should work the same way as SL<br />
[12:03] Nebadon Izumi: that has been a steadfast rule since day 1<br />
[12:03] Nebadon Izumi: OSSL on the other heand<br />
[12:03] Isis.Ophelia @arcanavirtual.noip.me:9000: I spent 2 years in avination and Melanie priorety #1 was to be like SL<br />
[12:03] Nebadon Izumi: we can do whatever we want<br />
[12:03] Andrew Hellershanks: Serene, the original changelog dump I got a hold of had over 3,000 entries in it. I've cut out some of the entries that won't appear in a summary.<br />
[12:03] Zani.Zanadu @avirtualworld.org:8002: Im unclear of how avination is better ( apart from cars crossing borders )<br />
[12:03] Nebadon Izumi: we have never had 100% LSL compatibility this merge gets us closer<br />
[12:03] Nebadon Izumi: unfortunately many people came to rely on bugs and non standard LSL<br />
[12:03] Richardus.Raymaker @hypergrid.org:8002: Serene, if you not want SL. what you do in opensim ? :O :)<br />
[12:03] Nebadon Izumi: unfortunately we can not accomidate that<br />
[12:03] Serene Jewell: I take back the "Nobody wants to be SL." I mean there is ALREADY a SL. We want to be better. :-)<br />
[12:03] Nebadon Izumi: we can however recreate those things with OSSL<br />
[12:04] Richardus.Raymaker @hypergrid.org:8002: Thats better :)<br />
[12:04] Bob.Solo @avirtualworld.dyndns.org:8002: I am guiltymy biggest complaint is frame rate in core<br />
[12:04] Isis.Ophelia @arcanavirtual.noip.me:9000: does opensim need that urgently to be LSL similar to SL then?<br />
[12:04] Andrew Hellershanks: I just checked. My avinationmerge.txt file has 2,376 entries to be summarized.<br />
[12:05] Nebadon Izumi: no but if people submit code that fixes LSL<br />
[12:05] Seth.Nygard @refugegrid.com:8002: If you look at Aine;s testing around her own items and 0.9, nothing is related to LSL being like SL; http://ainetutorials.blogspot.ca/2016/01/paramour-product-support-for-opensim-09.html<br />
[12:05] Nebadon Izumi: to make it compliant<br />
[12:05] Nebadon Izumi: its going to be accepted<br />
[12:05] Serene Jewell: OSSL is where the magic is for NPCs<br />
[12:05] Nebadon Izumi: yes, if OSSL has changed drastically<br />
[12:05] Nebadon Izumi: its likely we can address that<br />
[12:05] Nebadon Izumi: and find out why and make it right<br />
[12:05] Isis.Ophelia @arcanavirtual.noip.me:9000: and for multi-system without poseballs<br />
[12:05] Nebadon Izumi: but if LSL has changed and its now correct vs old broken way<br />
[12:05] Nebadon Izumi: there is no going back<br />
[12:05] Isis.Ophelia @arcanavirtual.noip.me:9000: and dance system opensim waited since so long to have<br />
[12:05] Seth.Nygard @refugegrid.com:8002: regions and group permissions seem to currently be a big issue that perhaps impacts things it should not<br />
[12:05] Cuteulala Artis is offline.<br />
[12:06] Nebadon Izumi: yes this stuff is in flux at the moment Seth<br />
[12:06] Bob.Solo @avirtualworld.dyndns.org:8002: I tuned up the simulator to run 30 fps both simulator and physics and it opend a can of worms<br />
[12:06] Nebadon Izumi: dev code will always be rocky rode<br />
[12:06] Cuteulala Artis is online.<br />
[12:06] Nebadon Izumi: rocky road*<br />
[12:06] Nebadon Izumi: this is not new stuff<br />
[12:06] Bob.Solo @avirtualworld.dyndns.org:8002: love rocky roads but frame shutter is realy hurting<br />
[12:07] Nebadon Izumi: dont run dev code then<br />
[12:07] Nebadon Izumi: run the release code<br />
[12:07] Nebadon Izumi: thats only advice I can give<br />
[12:07] Bob.Solo @avirtualworld.dyndns.org:8002: ღ¸.•* LoL *•.¸ღ<br />
[12:07] Bob.Solo @avirtualworld.dyndns.org:8002: it's worce<br />
[12:07] Nebadon Izumi: if you want stable<br />
[12:07] Bob.Solo @avirtualworld.dyndns.org:8002: opps<br />
[12:07] Nebadon Izumi: Bob this is first im hearing about that<br />
[12:07] Nebadon Izumi: so I dont know<br />
[12:07] Nebadon Izumi: you mean the 11fps?<br />
[12:07] Bob.Solo @avirtualworld.dyndns.org:8002: dang really<br />
[12:07] Bob.Solo @avirtualworld.dyndns.org:8002: omg<br />
[12:07] Andrew Hellershanks: Its always been said that the dev codes should not be used in a production grid.<br />
[12:07] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:07] Bob.Solo @avirtualworld.dyndns.org:8002: that<br />
[12:07] Nebadon Izumi: oh ya thats been undone<br />
[12:07] Nebadon Izumi: but really has zero impact<br />
[12:07] Serene Jewell: I live on a grid that runs only release. But I travel to those that run dev. So it appears that Opensim is broken when I arrive there. It's a perception thing.<br />
[12:07] Nebadon Izumi: thats 100% mental<br />
[12:08] Seth.Nygard @refugegrid.com:8002: Them that also means don't go visit anyone running something different - a large portion of OSgrid for example runs 0.9 dev code<br />
[12:08] Nebadon Izumi: there is literally no change in performacne<br />
[12:08] Bob.Solo @avirtualworld.dyndns.org:8002: no it isnt Neb<br />
[12:08] Nebadon Izumi: its just reporting stats correctly<br />
[12:08] Bob.Solo @avirtualworld.dyndns.org:8002: its for real<br />
[12:08] Nebadon Izumi: no<br />
[12:08] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:08] Nebadon Izumi: opensim has always ran at 11fps<br />
[12:08] Nebadon Izumi: since 2007<br />
[12:08] Nebadon Izumi: we fake the stats<br />
[12:08] Bob.Solo @avirtualworld.dyndns.org:8002: we have three folks that all report the same<br />
[12:08] Nebadon Izumi: and multiply it<br />
[12:08] Bob.Solo @avirtualworld.dyndns.org:8002: really<br />
[12:08] Nebadon Izumi: yes i would not lie about this<br />
[12:09] Simulator Version v0.5 shouts: OpenSim 0.9.0.0 Dev 7831d21: 2015-12-27 15:05:17 -0800 (Unix/Mono)<br />
[12:09] Bob.Solo @avirtualworld.dyndns.org:8002: dang how come all the sudden it jitters<br />
[12:09] Nebadon Izumi: likely something else<br />
[12:09] Nebadon Izumi: i do beleive that part to be true<br />
[12:09] Nebadon Izumi: but its not the 11fps<br />
[12:09] Nebadon Izumi: i can gaurantee you that<br />
[12:09] Nebadon Izumi: opensim has always ran at 11fps<br />
[12:09] Nebadon Izumi: the simulator heartbeat<br />
[12:09] Andrew Hellershanks: Bob, There was some battles...err...lively discussions about the stats reporting amongst the developers.<br />
[12:09] Isis.Ophelia @arcanavirtual.noip.me:9000: Bob looks at your scripts<br />
[12:09] Nebadon Izumi: the max you can run script loops is 0.083<br />
[12:09] Nebadon Izumi: or 11fps<br />
[12:09] Bob.Solo @avirtualworld.dyndns.org:8002: I will send in a report on results and issues at least try my best to<br />
[12:09] Nebadon Izumi: yes please do<br />
[12:09] Bob.Solo @avirtualworld.dyndns.org:8002: ok<br />
[12:10] Bob.Solo @avirtualworld.dyndns.org:8002: ok<br />
[12:10] Nebadon Izumi: we will certainly take a look and help you figure it out<br />
[12:10] Bob.Solo @avirtualworld.dyndns.org:8002: I know and thank you<br />
[12:10] Bob.Solo @avirtualworld.dyndns.org:8002: many years ago you came and sorted me out<br />
[12:10] Nebadon Izumi: the only reason we fake out stats<br />
[12:10] Nebadon Izumi: to 55fps<br />
[12:10] Bob.Solo @avirtualworld.dyndns.org:8002: and it really educated me<br />
[12:10] Nebadon Izumi: is to make the viewer happy<br />
[12:10] Nebadon Izumi: with that stupid lag meter<br />
[12:10] Nebadon Izumi: the lag meter goes nuts a 11fps<br />
[12:11] Bob.Solo @avirtualworld.dyndns.org:8002: but we had like 30.000 flex prims and few thousand scripts<br />
[12:11] Nebadon Izumi: its all phsycological<br />
[12:11] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:11] Nebadon Izumi: people think they are getting bad performance when indeed they were not<br />
[12:11] Nebadon Izumi: makes for bad experience<br />
[12:11] Nebadon Izumi: we had a huge argument about this<br />
[12:11] Andrew Hellershanks: I didn't even know what the lag meter until the whole stats reporting issue came up.<br />
[12:11] Bob.Solo @avirtualworld.dyndns.org:8002: Neb listen I am getting sick for real being inworld<br />
[12:11] Nebadon Izumi: ok<br />
[12:11] Bob.Solo @avirtualworld.dyndns.org:8002: all over grids<br />
[12:11] Andrew Hellershanks: At least one viewer has gotten rid of their lag meter.<br />
[12:11] Nebadon Izumi: that doesnt sound correct<br />
[12:11] Nebadon Izumi: this is first im hearing of that kind of thing<br />
[12:11] Bob.Solo @avirtualworld.dyndns.org:8002: I have tuned everything I can<br />
[12:12] Bob.Solo @avirtualworld.dyndns.org:8002: it's full blowen sea sickness<br />
[12:12] Nebadon Izumi: ok ya get in a bug report, be as complete with info as you can<br />
[12:12] Nebadon Izumi: what viewer, architecture<br />
[12:12] Bob.Solo @avirtualworld.dyndns.org:8002: okies<br />
[12:12] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:12] Nebadon Izumi: your hardware specds<br />
[12:12] Nebadon Izumi: drivers etc..<br />
[12:12] Bob.Solo @avirtualworld.dyndns.org:8002: okie<br />
[12:12] Nebadon Izumi: and when I can, cant promise it will be in the next 3 weeks myself<br />
[12:12] Nebadon Izumi: but if i can i will try<br />
[12:12] Bob.Solo @avirtualworld.dyndns.org:8002: Great thank you<br />
[12:12] Nebadon Izumi: you can always email me too<br />
[12:12] Nebadon Izumi: nebadon2025@gmail.com<br />
[12:12] Bob.Solo @avirtualworld.dyndns.org:8002: very much<br />
[12:12] Bob.Solo @avirtualworld.dyndns.org:8002: super thx<br />
[12:12] Nebadon Izumi: keep me updated<br />
[12:13] Serene Jewell: Bob, get a free account on Kitely and see if it happens. Then you will know if it is the grid or not, yes?<br />
[12:13] Bob.Solo @avirtualworld.dyndns.org:8002: ok<br />
[12:13] Nebadon Izumi: yea if you can tell me what version you dont experience it on too<br />
[12:13] Nebadon Izumi: that would be great<br />
[12:13] Nebadon Izumi: try to find the absolute latest code<br />
[12:13] Nebadon Izumi: where it doesnt happen<br />
[12:13] Bob.Solo @avirtualworld.dyndns.org:8002: yes Serene<br />
[12:13] Bob.Solo @avirtualworld.dyndns.org:8002: okie<br />
[12:13] Seth.Nygard @refugegrid.com:8002: I can set you up in Refuge Grid for comparison also if you want Bob<br />
[12:13] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:13] Nebadon Izumi: that kind of stuff is very helpful<br />
[12:13] Nebadon Izumi: saves me days of work<br />
[12:13] Bob.Solo @avirtualworld.dyndns.org:8002: kool will do<br />
[12:14] Bob.Solo @avirtualworld.dyndns.org:8002: we have tons of info<br />
[12:14] Nebadon Izumi: great<br />
[12:14] Serene Jewell: Am I right that OSGrid is the only "official" test grid for dev code? (using "official" very loosely?)<br />
[12:14] Bob.Solo @avirtualworld.dyndns.org:8002: weeks of 10hr days<br />
[12:14] Nebadon Izumi: no i would not say that<br />
[12:14] Nebadon Izumi: OSgrid is the most prominent<br />
[12:14] Nebadon Izumi: but its not official<br />
[12:14] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:14] Nebadon Izumi: just the oldest<br />
[12:14] Bob.Solo @avirtualworld.dyndns.org:8002: the grandday<br />
[12:14] Nebadon Izumi: most of the core devvs have a hand in OSgrid<br />
[12:14] Bob.Solo @avirtualworld.dyndns.org:8002: Granddaddy<br />
[12:14] Nebadon Izumi: in some way<br />
[12:14] Serene Jewell: Maybe we need to keep a list of which grids are running dev code so when we hear complaints we can tell them to talk to their grid owner.<br />
[12:14] Nebadon Izumi: without Melanie<br />
[12:14] Nebadon Izumi: there would be no OSgrid<br />
[12:15] Nebadon Izumi: bottom line<br />
[12:15] Nebadon Izumi: or not as good a one anyway<br />
[12:15] Bob.Solo @avirtualworld.dyndns.org:8002: OH<br />
[12:15] Nebadon Izumi: she has saved this grid more times than i can tell<br />
[12:15] Serene Jewell: Thank you, Melanie if you are reading this!<br />
[12:15] Seth.Nygard @refugegrid.com:8002: When I setup Refuge Grid, one of its intended purposes was to test dev code. We currently run strictly stock code with no changes other than fine tuned configs and setup<br />
[12:15] hippie.balbozar @avirtualworld.org:8002: hello everyone<br />
[12:15] Bob.Solo @avirtualworld.dyndns.org:8002: hello Hipp<br />
[12:15] Serene Jewell: Hi Hippie<br />
[12:15] Nebadon Izumi: yes everyone running dev code is part of the official test grid<br />
[12:15] Richardus.Raymaker @hypergrid.org:8002: hi hip<br />
[12:15] Nebadon Izumi: grids without borders :)<br />
[12:15] Nebadon Izumi: haha<br />
[12:16] Seth.Nygard @refugegrid.com:8002: the official test hypergrid ;)<br />
[12:16] Zani.Zanadu @avirtualworld.org:8002: the avination code being merged is the exact code run on avination ?<br />
[12:16] Isis.Ophelia @arcanavirtual.noip.me:9000: hi Hippie<br />
[12:16] Bob.Solo @avirtualworld.dyndns.org:8002: yes I wondered if the githud is purposely not posting revisions<br />
[12:16] Nebadon Izumi: I do have some suggestions<br />
[12:16] Nebadon Izumi: for the community at large<br />
[12:16] Bob.Solo @avirtualworld.dyndns.org:8002: ok<br />
[12:16] Bob.Solo @avirtualworld.dyndns.org:8002: kool<br />
[12:16] Nebadon Izumi: if you are not happy with our level of communication<br />
[12:16] Nebadon Izumi: the community should form some kind of committee<br />
[12:16] Andrew Hellershanks: Zani, no. They still have some things that are unique to Avination.<br />
[12:17] Nebadon Izumi: whos job it is to find out the latest skinny<br />
[12:17] Nebadon Izumi: and inform the world<br />
[12:17] Bob.Solo @avirtualworld.dyndns.org:8002: good idea<br />
[12:17] Bob.Solo @avirtualworld.dyndns.org:8002: like a test team reporter<br />
[12:17] Nebadon Izumi: yea<br />
[12:17] Bob.Solo @avirtualworld.dyndns.org:8002: I could do that<br />
[12:17] Nebadon Izumi: hypergridbusiness.com is a good outlet<br />
[12:17] Nebadon Izumi: maybe work with them<br />
[12:17] Nebadon Izumi: or some other portal<br />
[12:17] Seth.Nygard @refugegrid.com:8002: Community Liaison<br />
[12:17] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:17] Nebadon Izumi: I just dont have the time<br />
[12:18] Nebadon Izumi: and most of the core devs do not either<br />
[12:18] Nebadon Izumi: its not that we dont want to inform the wrold<br />
[12:18] Nebadon Izumi: we are just very overwhelmed with this project and life in general<br />
[12:18] Andrew Hellershanks: Usually too many items on the todo list. :)<br />
[12:18] Nebadon Izumi: yes<br />
[12:18] Nebadon Izumi: but if the community can get something together<br />
[12:19] Serene Jewell: Who currently writes or blogs about opensim dev details? Aine, Hypergrid Business, who else?<br />
[12:19] Nebadon Izumi: i will work to acommidate that group however i can<br />
[12:19] Bob.Solo @avirtualworld.dyndns.org:8002: kool<br />
[12:19] Seth.Nygard @refugegrid.com:8002: I know it is a massive undertaking, a project like this is not an easy thing<br />
[12:19] Nebadon Izumi: I want the community to be as involved as they want the devs to be more involved in communications<br />
[12:19] Nebadon Izumi: it cant be a one way road<br />
[12:19] Bob.Solo @avirtualworld.dyndns.org:8002: true<br />
[12:20] Serene Jewell: Well, there are more than 30,000 active users of opensim not counting the ones behind a firewall, so there will likely be multiple representatives. :-)<br />
[12:20] Serene Jewell: It's more communities than community.<br />
[12:20] Nebadon Izumi: absolutely<br />
[12:20] Nebadon Izumi: the community is there<br />
[12:20] Seth.Nygard @refugegrid.com:8002: I do think that with as many users as there actually is, a greater community involvement is necessary and important<br />
[12:20] Nebadon Izumi: we just need some dedicated people to step up<br />
[12:20] Nebadon Izumi: and make it happen<br />
[12:20] Nebadon Izumi: in a consistent way<br />
[12:20] Bob.Solo @avirtualworld.dyndns.org:8002: I could stepup to the plate<br />
[12:20] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:20] Bob.Solo @avirtualworld.dyndns.org:8002: im retired<br />
[12:20] Nebadon Izumi: great, get the ball rolling<br />
[12:20] Bob.Solo @avirtualworld.dyndns.org:8002: ok<br />
[12:20] Nebadon Izumi: if there is something the developer group or avacon can do to help<br />
[12:20] Bob.Solo @avirtualworld.dyndns.org:8002: Zeth need your e-mail<br />
[12:20] Nebadon Izumi: please do<br />
[12:21] Nebadon Izumi: you guys should contact Joyce<br />
[12:21] Nebadon Izumi: at Avacon<br />
[12:21] Nebadon Izumi: http://avacon.org<br />
[12:21] Bob.Solo @avirtualworld.dyndns.org:8002: ok<br />
[12:21] Isis.Ophelia @arcanavirtual.noip.me:9000: I would but technically I am like the plate Bob mentioned lol<br />
[12:21] Nebadon Izumi: I am heavily involved in Avacon was well<br />
[12:21] Isis.Ophelia @arcanavirtual.noip.me:9000: flat and empty hehe<br />
[12:21] Nebadon Izumi: the avacon grid is dedicated to the promotion of Opensimulator<br />
[12:21] Nebadon Izumi: ie: OSCC<br />
[12:21] Nebadon Izumi: and mroe<br />
[12:21] Nebadon Izumi: more*<br />
[12:21] Bob.Solo @avirtualworld.dyndns.org:8002: nice<br />
[12:21] Nebadon Izumi: http://conference.opensimulator.org<br />
[12:22] Nebadon Izumi: btw we are in progress website redesign<br />
[12:22] Bob.Solo @avirtualworld.dyndns.org:8002: we could really benefit in the realtion<br />
[12:22] Nebadon Izumi: i know everyone is griping about the locked down wiki<br />
[12:22] Bob.Solo @avirtualworld.dyndns.org:8002: relation<br />
[12:22] Nebadon Izumi: its unfortunate I had to do that<br />
[12:22] Nebadon Izumi: but the spam bots were winning the war<br />
[12:22] Nebadon Izumi: but a complete website redesign for opensimulator.org will happen at sometime in the hopefully near future<br />
[12:22] Zani.Zanadu @avirtualworld.org:8002: we do appreciate all you do Neb, and how much work goes into all this<br />
[12:22] Seth.Nygard @refugegrid.com:8002: Just when you think you win that race, they get faster and smarter bots it seems<br />
[12:22] Nebadon Izumi: but i have no firm time frames at this point<br />
[12:23] Nebadon Izumi: and not enough to show you guys yet<br />
[12:23] Nebadon Izumi: but what we have is a nice start<br />
[12:23] Bob.Solo @avirtualworld.dyndns.org:8002: grand<br />
[12:23] Nebadon Izumi: and will be based on typo3<br />
[12:24] Nebadon Izumi: I know a lot of the time things feel dead<br />
[12:24] Nebadon Izumi: but i can assure you things are far from dead<br />
[12:24] Nebadon Izumi: if the community can bridge the communication gap<br />
[12:24] Andrew Hellershanks: hehe... funny name for a web based project. I wonder how many typos are in typo3. ;)<br />
[12:24] Nebadon Izumi: I think we will be in a much nicer place in a year from now<br />
[12:25] Nebadon Izumi: hehe ya its not my favorite package on earth typo3<br />
[12:25] Nebadon Izumi: but its very secure<br />
[12:25] Nebadon Izumi: and allows us to do some cool things<br />
[12:25] Nebadon Izumi: we can also thank Melanie once again for most of this hard work<br />
[12:25] Nebadon Izumi: she is spearheading this as well<br />
[12:25] Linda Lightfoot: hey Rocky!<br />
[12:25] Andrew Hellershanks: I only do some simple web stuff for myself and occasionally for a grid. I don't know much about a lot of the "new fangled" web dev tools.<br />
[12:25] Rocky Road: hey Linda<br />
[12:26] Rocky Road: hor are you today<br />
[12:26] Rocky Road: how<br />
[12:26] Linda Lightfoot: I am fine and you?<br />
[12:26] Rocky Road: good ty<br />
[12:26] Linda Lightfoot: I have been exploring things, but I better should go to work<br />
[12:26] Nebadon Izumi: so ya thanks a lot Bob and anyone else who will try to get something going<br />
[12:27] Rocky Road: lol<br />
[12:27] Bob.Solo @avirtualworld.dyndns.org:8002: your welcome Neb<br />
[12:27] Bob.Solo @avirtualworld.dyndns.org:8002: thanks for the communications<br />
[12:27] Nebadon Izumi: no problem sorry I got here so late<br />
[12:27] Bob.Solo @avirtualworld.dyndns.org:8002: to be part of the solution is most important<br />
[12:27] Seth.Nygard @refugegrid.com:8002: I'll discuss with Bob and see what we can put together to get things off the ground from our ends<br />
[12:27] Nebadon Izumi: glad I was able to have some time to talk about this<br />
[12:27] Zani.Zanadu @avirtualworld.org:8002: thankyou Neb, we do appreciate it<br />
[12:28] Bob.Solo @avirtualworld.dyndns.org:8002: yes indeed so Zani<br />
[12:28] Serene Jewell: I will bring the communications idea up in Opensim Virtual. It's the largest and most active opensim discussion I'm aware of. It's a good idea - more communication.<br />
[12:28] Seth.Nygard @refugegrid.com:8002: we all apreciate the hard work the devs do, and I know very well how hard it is doing development work<br />
[12:28] Nebadon Izumi: ya there is no reason this cant be a multi prong approach<br />
[12:28] Nebadon Izumi: it almost has to be<br />
[12:28] Nebadon Izumi: since i think most of this problem is there isnt really a single place we can inform everyone<br />
[12:29] Serene Jewell: Opensim Virtual is 1,653 members. https://plus.google.com/u/0/communities/116284417302234467612<br />
[12:29] Nebadon Izumi: many opensim users are so far removed from opensimulator<br />
[12:29] Nebadon Izumi: may not even realize they are using opensimulator<br />
[12:29] Nebadon Izumi: they are using 3rd Rock Grid or Kitely<br />
[12:29] Nebadon Izumi: as an example<br />
[12:29] Seth.Nygard @refugegrid.com:8002: That g+ is probably the most active from what I've seen so far<br />
[12:29] Zani.Zanadu @avirtualworld.org:8002: maybe a g+ dedicated and advertised<br />
[12:30] Nebadon Izumi: I think maybe we need representatives<br />
[12:30] Nebadon Izumi: who pass this info along<br />
[12:30] Nebadon Izumi: to various outlets<br />
[12:30] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:30] Nebadon Izumi: just having 1 place is no better than the current setup<br />
[12:30] Bob.Solo @avirtualworld.dyndns.org:8002: to you hypergrid etc<br />
[12:30] Isis.Ophelia @arcanavirtual.noip.me:9000: yes<br />
[12:30] Nebadon Izumi: the info needs to spread<br />
[12:30] Seth.Nygard @refugegrid.com:8002: yes, first hand information is always the best<br />
[12:30] Bob.Solo @avirtualworld.dyndns.org:8002: and it will attract many<br />
[12:30] Zani.Zanadu @avirtualworld.org:8002: could do with a forum maybe too that is kept up to date<br />
[12:30] Nebadon Izumi: needs some kind of coalition<br />
[12:30] Seth.Nygard @refugegrid.com:8002: assumptions are always a bad thing<br />
[12:31] Nebadon Izumi: opensimworld<br />
[12:31] Bob.Solo @avirtualworld.dyndns.org:8002: exatly Seth<br />
[12:31] Nebadon Izumi: could be helpful place<br />
[12:31] Nebadon Izumi: http://www.opensimworld.com<br />
[12:31] Nebadon Izumi: if you are not familar you should be<br />
[12:31] Bob.Solo @avirtualworld.dyndns.org:8002: ok<br />
[12:31] Nebadon Izumi: get your regions listed<br />
[12:31] Andrew Hellershanks: Personally, I don't like forums.<br />
[12:31] Nebadon Izumi: go get a kiosk and hud<br />
[12:31] Nebadon Izumi: opensimworld is a hypergrid search portal<br />
[12:31] Isis.Ophelia @arcanavirtual.noip.me:9000: I got my regions in opensimworld.com listed<br />
[12:31] Nebadon Izumi: where you can also list events and info<br />
[12:32] Nebadon Izumi: its awesome<br />
[12:32] Zani.Zanadu @avirtualworld.org:8002: forums have their uses for infos but can be a pain yes<br />
[12:32] Nebadon Izumi: they could be a good partner<br />
[12:32] Bob.Solo @avirtualworld.dyndns.org:8002: great<br />
[12:32] Nebadon Izumi: hypergridbussiness<br />
[12:32] Bob.Solo @avirtualworld.dyndns.org:8002: yes<br />
[12:32] Nebadon Izumi: also a good partner<br />
[12:32] Isis.Ophelia @arcanavirtual.noip.me:9000: and my events in hypevents. in http://hypevents.net/<br />
[12:32] Nebadon Izumi: Avacon<br />
[12:32] Bob.Solo @avirtualworld.dyndns.org:8002: got that one also,, ok<br />
[12:33] Seth.Nygard @refugegrid.com:8002: I need to head out, but was a good meeting today I think<br />
[12:33] Nebadon Izumi: ok yes I unfortunately have many things to do as well<br />
[12:33] Isis.Ophelia @arcanavirtual.noip.me:9000: Forums mostly its too many fights. I like communties in G+ I have not seen any fight in 9 months of using it<br />
[12:33] Seth.Nygard @refugegrid.com:8002: I hope everyone has a great week<br />
[12:33] Nebadon Izumi: i will not be super available during my trip<br />
[12:34] Nebadon Izumi: 6 to 9 hour time difference for USA<br />
[12:34] Nebadon Izumi: and busy schedule<br />
[12:34] Seth.Nygard @refugegrid.com:8002: Have a good/safe trip Neb and fill us in when you get back<br />
[12:34] Serene Jewell: Have a great trip! Thanks for being here.<br />
[12:34] Andrew Hellershanks: I want to get back to a project I was working on just before this meeting.<br />
[12:34] Zani.Zanadu @avirtualworld.org:8002: have a great trip Neb :)<br />
[12:34] Bob.Solo @avirtualworld.dyndns.org:8002: have a great time and be safe<br />
[12:34] Nebadon Izumi: thanks keep in touch though<br />
[12:34] Isis.Ophelia @arcanavirtual.noip.me:9000: thats great Neb in cold Denmark or was it Sweden?<br />
[12:34] Nebadon Izumi: let me know how its going<br />
[12:34] Seth.Nygard @refugegrid.com:8002 waves and departs<br />
[12:34] Isis.Ophelia @arcanavirtual.noip.me:9000: come back well Neb<br />
[12:34] Bob.Solo @avirtualworld.dyndns.org:8002: okie<br />
[12:34] Nebadon Izumi: and if i can accomidate any request I will try my best<br />
[12:34] Nebadon Izumi: thanks guys<br />
[12:34] Nebadon Izumi: talk soon<br />
[12:34] Bob.Solo @avirtualworld.dyndns.org:8002: super thank you<br />
[12:34] Lucy.Afarensis @afarensii.duckdns.org:9000: bye all been fun<br />
[12:34] Nebadon Izumi: sure anytime<br />
[12:35] Zani.Zanadu @avirtualworld.org:8002: tc all :)<br />
[12:35] Isis.Ophelia @arcanavirtual.noip.me:9000: thanks for the chat Neb<br />
[12:35] Isis.Ophelia @arcanavirtual.noip.me:9000: take care all, I am out now, have a good evening or night<br />
[12:35] Nebadon Izumi: bye for now :)<br />
[12:36] Bob.Solo @avirtualworld.dyndns.org:8002: tc<br />
[12:36] Richardus.Raymaker @hypergrid.org:8002: Well, am out too<br />
[12:36] Andrew Hellershanks: Sounds like this meeting is over so I'll close out the meeting log.<br />
[12:36] Richardus.Raymaker @hypergrid.org:8002: bye<br />
[12:36] Bob.Solo @avirtualworld.dyndns.org:8002: okies<br />
[12:36] Bob.Solo @avirtualworld.dyndns.org:8002: take care all<br />
[12:36] Andrew Hellershanks: Bye to everyone who is leaving.<br />
[12:36] Paula Parsons: bye<br />
[12:36] Bob.Solo @avirtualworld.dyndns.org:8002: and Zeth I will be sending some info<br />
[12:36] Bob.Solo @avirtualworld.dyndns.org:8002: and I need to run for a few also<br />
[12:37] Andrew Hellershanks: I need to go now too. My cat is wanting attention from me.<br />
</pre></div>Nebadonhttp://opensimulator.org/wiki/Office_hoursOffice hours2016-01-05T20:39:33Z<p>Nebadon: /* Logs */</p>
<hr />
<div>{{Quicklinks}}<br />
<br /><br />
<br />
OpenSimulator has weekly meetings to discuss parts of the project. These take place on Wright Plaza on OSGrid.<br />
<br />
= Meetings =<br />
<br />
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.<br />
<br />
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.<br />
<br />
The two html-on-a-prim on each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.<br />
<br />
== Tuesday - '''Office Hour''' ==<br />
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focused, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.<br />
<br />
In general, we tend to follow a fairly simple agenda format for our one hour.<br />
<br />
* First, developers are encouraged to bring up any subjects they wish. Helping the developers focus our efforts is #1.<br />
* Second, testers and users are encouraged to bring up items of community interest that will help development.<br />
<br />
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.<br />
<br />
'''This meeting is scheduled for 1100 PST, 1400 EST, 1900 UTC, 2000 CET on Wright Plaza at OSGrid (osgrid.org).'''<br />
<br />
== Logs ==<br />
<!-- <br />
Don't forget to add the new chat log to [[Category:Office Hour Logs]] !<br />
Also, wrap the log in <pre></pre> tags, so that you don't have to add so many <br /> tags.<br />
--><br />
<!-- I'd do if I knew how to... and the br-tags are added to make long lines more readable <pre> would make you scroll sideways very often --><br />
<!-- Have a look at previous chat logs. I have added all of them to that category, and wrapped it in <pre> tags. --><br />
<br />
* [[Chat log from the meeting on 2016-01-05]]<br />
* [[Chat log from the meeting on 2015-12-29]]<br />
* [[Chat log from the meeting on 2015-12-22]]<br />
* [[Chat log from the meeting on 2015-12-15]]<br />
* [[Chat log from the meeting on 2015-12-08]]<br />
* [[Chat log from the meeting on 2015-12-01]]<br />
* [[Chat log from the meeting on 2015-11-24]]<br />
* [[Chat log from the meeting on 2015-11-17]]<br />
* [[Chat log from the meeting on 2015-11-10]]<br />
* [[Chat log from the meeting on 2015-11-03]]<br />
* [[Chat log from the meeting on 2015-10-27]]<br />
* [[Chat log from the meeting on 2015-10-20]]<br />
* [[Chat log from the meeting on 2015-10-13]]<br />
* [[Chat log from the meeting on 2015-10-06]]<br />
* [[Chat log from the meeting on 2015-09-29]]<br />
* [[Chat log from the meeting on 2015-09-22]]<br />
* [[Chat log from the meeting on 2015-09-15]]<br />
* [[Chat log from the meeting on 2015-09-08]]<br />
* [[Chat log from the meeting on 2015-09-01]]<br />
* [[Chat log from the meeting on 2015-08-25]]<br />
* [[Chat log from the meeting on 2015-08-18]]<br />
* [[Chat log from the meeting on 2015-08-11]]<br />
* [[Chat log from the meeting on 2015-08-04]]<br />
* [[Chat log from the meeting on 2015-07-28]]<br />
* [[Chat log from the meeting on 2015-07-21]]<br />
* [[Chat log from the meeting on 2015-07-14]]<br />
* [[Chat log from the meeting on 2015-07-07]]<br />
* [[Chat log from the meeting on 2015-06-30]]<br />
* [[Chat log from the meeting on 2015-06-23]]<br />
* [[Chat log from the meeting on 2015-06-09]]<br />
* [[Chat log from the meeting on 2015-06-02]]<br />
* [[Chat log from the meeting on 2015-05-26]]<br />
* [[Chat log from the meeting on 2015-05-19]]<br />
* [[Chat log from the meeting on 2015-05-12]]<br />
* [[Chat log from the meeting on 2015-05-05]]<br />
* [[Chat log from the meeting on 2015-04-28]]<br />
* [[Chat log from the meeting on 2015-04-21]]<br />
* [[Chat log from the meeting on 2015-04-14]]<br />
* [[Chat log from the meeting on 2015-04-07]]<br />
* [[Chat log from the meeting on 2015-03-31]]<br />
* [[Chat log from the meeting on 2015-03-24]]<br />
* [[Chat log from the meeting on 2015-03-17]]<br />
* [[Chat log from the meeting on 2015-03-10]]<br />
* [[Chat log from the meeting on 2015-03-03]]<br />
* [[Chat log from the meeting on 2015-02-24]]<br />
* [[Chat log from the meeting on 2015-02-17]]<br />
* [[Chat log from the meeting on 2015-02-10]]<br />
* [[Chat log from the meeting on 2015-02-03]]<br />
* [[Chat log from the meeting on 2015-01-27]]<br />
* [[Chat log from the meeting on 2015-01-20]]<br />
* [[Chat log from the meeting on 2015-01-13]]<br />
* [[Chat log from the meeting on 2015-01-06]]<br />
<br />
Older chat logs can be found on the [[Chat Logs]] page.<br />
<br />
== Saturday - '''Q&A Hour''' ==<br />
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''<br /><br />
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then "Office Hour" and is focused on the users and adopters rather then the developers.<br />
<br />
* First, any announcements by OSGrid admins.<br />
* Second, any information to share that helps other grids.<br />
* third, any user or tester subjects that anyone wishes to bring up.<br />
<br />
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.<br />
<br />
[[Category:Development]]<br />
[[Category:Office Hours]]</div>Nebadonhttp://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-12-01Chat log from the meeting on 2015-12-012015-12-07T18:46:38Z<p>Nebadon: Created page with "<pre> [2015/12/01 10:58] Nebadon.Izumi @hg.osgrid.org: hello [2015/12/01 10:58] Shez Oyen: Rich :) [2015/12/01 10:58] Richardus.Raymaker @hypergrid.org:8002: aine that show..."</p>
<hr />
<div><pre><br />
[2015/12/01 10:58] Nebadon.Izumi @hg.osgrid.org: hello<br />
[2015/12/01 10:58] Shez Oyen: Rich :)<br />
[2015/12/01 10:58] Richardus.Raymaker @hypergrid.org:8002: aine that show's me mesh errors<br />
[2015/12/01 10:58] Nebadon.Izumi @hg.osgrid.org: heh ya wierd you are up in the air<br />
[2015/12/01 10:58] Shez Oyen: levitating<br />
[2015/12/01 10:58] Nebadon.Izumi @hg.osgrid.org: :)<br />
[2015/12/01 10:58] Aine.Caoimhe @refugegrid.com:8002: no idea Rich<br />
[2015/12/01 10:58] Richardus.Raymaker @hypergrid.org:8002: in SL people would go nuits now. PG and no clothing !<br />
[2015/12/01 10:58] Nebadon.Izumi @hg.osgrid.org: ya must be cached wierd here<br />
[2015/12/01 10:58] Nebadon.Izumi @hg.osgrid.org: i see Aine as triangles too<br />
[2015/12/01 10:58] Nebadon.Izumi @hg.osgrid.org: pyramids, if we all see it probably region has something cached bad<br />
[2015/12/01 10:59] Shez Oyen: I see her bod (it's lovely) but no clothes, shoes or hair<br />
[2015/12/01 10:59] Aine.Caoimhe @refugegrid.com:8002 sighs<br />
[2015/12/01 10:59] Aine.Caoimhe @refugegrid.com:8002: okay....have a great meeting<br />
[2015/12/01 10:59] Shez Oyen: awww<br />
[2015/12/01 11:00] Aine.Caoimhe @refugegrid.com:8002: not going to sit her naked<br />
[2015/12/01 11:00] Shez Oyen: try relogging?<br />
[2015/12/01 11:00] Richardus.Raymaker @hypergrid.org:8002: well, i see the hair. but clothing is ripped of in the transporter<br />
[2015/12/01 11:00] Shez Oyen: I doubt anyone would gripe<br />
[2015/12/01 11:00] Wolf.Freeman @free-world.spdns.de:8002: Ƹ̵̡Ӝ̵̨̄Ʒ -.- guten Morgen -.- Ƹ̵̡Ӝ̵̨̄Ʒ<br />
[2015/12/01 11:00] Shez Oyen: LOL<br />
[2015/12/01 11:00] Richardus.Raymaker @hypergrid.org:8002: hi wolf<br />
[2015/12/01 11:00] Shez Oyen: Ola Wolf<br />
[2015/12/01 11:00] Wolf.Freeman @free-world.spdns.de:8002: may be its tuesdey ?<br />
[2015/12/01 11:01] Shez Oyen: we can all get naked if it makes you more comfortable<br />
[2015/12/01 11:01] Shez Oyen: (teasing)<br />
[2015/12/01 11:01] Nebadon.Izumi @hg.osgrid.org: lol<br />
[2015/12/01 11:01] Aine.Caoimhe @refugegrid.com:8002: I was just going to ask if anyone else who was using o.9.0 with Win10 was getting the vicious memory leaks I am....RAM use grows by about 100MB/minute until Windows switches into VR which is impossible<br />
[2015/12/01 11:01] Aine.Caoimhe @refugegrid.com:8002: but I'll just go home and let you all be productive<br />
[2015/12/01 11:01] Nebadon.Izumi @hg.osgrid.org: are you running the very latest code?<br />
[2015/12/01 11:02] Aine.Caoimhe @refugegrid.com:8002: yes<br />
[2015/12/01 11:02] Nebadon.Izumi @hg.osgrid.org: there was a point where maptile creation timer was hard coded<br />
[2015/12/01 11:02] Nebadon.Izumi @hg.osgrid.org: i imagine that could have been causing leaks<br />
[2015/12/01 11:02] Aine.Caoimhe @refugegrid.com:8002: within an hour it's using 16GB+ of ram<br />
[2015/12/01 11:02] Nebadon.Izumi @hg.osgrid.org: but if you are on the master code as of today then its probably not that<br />
[2015/12/01 11:02] Nebadon.Izumi @hg.osgrid.org: no i have not seen or heard anyting like that Aine<br />
[2015/12/01 11:02] Aine.Caoimhe @refugegrid.com:8002: no, I didn't update today<br />
[2015/12/01 11:02] Nebadon.Izumi @hg.osgrid.org: thats is odd<br />
[2015/12/01 11:03] Andrew Hellershanks is Online<br />
[2015/12/01 11:03] Nebadon.Izumi @hg.osgrid.org: it would have actually been in the last few days<br />
[2015/12/01 11:03] Nebadon.Izumi @hg.osgrid.org: when was last time you updated?<br />
[2015/12/01 11:03] Aine.Caoimhe @refugegrid.com:8002: I reverted to 0.8.2 posefix and will just use that from now on<br />
[2015/12/01 11:03] Richardus.Raymaker @hypergrid.org:8002: ineb i used 0.8.1 configs on 0.8.2 because the 0.8.2 i made gave me missing [sumulator] section but it where in all files<br />
[2015/12/01 11:03] Aine.Caoimhe @refugegrid.com:8002: *post<br />
[2015/12/01 11:03] Aine.Caoimhe @refugegrid.com:8002: have a good meeting eveyone<br />
[2015/12/01 11:03] Nebadon.Izumi @hg.osgrid.org: Richardus that is wierd for sure<br />
[2015/12/01 11:04] Andrew Hellershanks: Oh, wow. This is interesting. I logged in to here instead of winding up at the front of the building as usually happens when I arrive in the grid.<br />
[2015/12/01 11:04] Nebadon.Izumi @hg.osgrid.org: ya i had same thing happen when i relogged<br />
[2015/12/01 11:04] Wolf.Freeman @free-world.spdns.de:8002: Chat Bug is fixed !!! verry good<br />
[2015/12/01 11:04] Nebadon.Izumi @hg.osgrid.org: guess the telehub functionality may have changed<br />
[2015/12/01 11:04] Richardus.Raymaker @hypergrid.org:8002: Mabye i made error. someone told me use 0.8.1 what i where doing after failing. need to check it later again<br />
[2015/12/01 11:04] Nebadon.Izumi @hg.osgrid.org: cool Wolf, i never did see that bug<br />
[2015/12/01 11:04] Andrew Hellershanks: Or the landing point setting has been lost.<br />
[2015/12/01 11:04] Shez Oyen: Andrew has an unrezzed skirt on<br />
[2015/12/01 11:05] Nebadon.Izumi @hg.osgrid.org: maybe it was a telehub though<br />
[2015/12/01 11:05] Wolf.Freeman @free-world.spdns.de:8002: its was funny but not realy usefull<br />
[2015/12/01 11:05] Nebadon.Izumi @hg.osgrid.org: or you know<br />
[2015/12/01 11:05] Nebadon.Izumi @hg.osgrid.org: maybe we dont use telehub here<br />
[2015/12/01 11:05] Andrew Hellershanks: yea, not sure.<br />
[2015/12/01 11:05] Andrew Hellershanks: AFAICT, there is a landing point set for here.<br />
[2015/12/01 11:05] Nebadon.Izumi @hg.osgrid.org: yea<br />
[2015/12/01 11:06] Andrew Hellershanks: np. Just saved me having to fly up here. :)<br />
[2015/12/01 11:06] Nebadon.Izumi @hg.osgrid.org: I was hoping a few more people would show up today<br />
[2015/12/01 11:06] Nebadon.Izumi @hg.osgrid.org: so we could jump over to OSCC<br />
[2015/12/01 11:06] Nebadon.Izumi @hg.osgrid.org: but with just us its not worth the effort<br />
[2015/12/01 11:06] Richardus.Raymaker @hypergrid.org:8002: landing pint works<br />
[2015/12/01 11:06] Nebadon.Izumi @hg.osgrid.org: ive already had more people than this in trainings heh<br />
[2015/12/01 11:06] Nebadon.Izumi @hg.osgrid.org: ah well<br />
[2015/12/01 11:06] Andrew Hellershanks: I thought I had an account in the OSCC grid but I haven't been able to log in directly to that grid..<br />
[2015/12/01 11:07] Nebadon.Izumi @hg.osgrid.org: i can take a look<br />
[2015/12/01 11:07] Nebadon.Izumi @hg.osgrid.org: 1 sec<br />
[2015/12/01 11:07] Richardus.Raymaker @hypergrid.org:8002: \it's quite yes<br />
[2015/12/01 11:07] Andrew Hellershanks: ok<br />
[2015/12/01 11:07] Andrew Hellershanks: People still recovering from Black Friday and Cyber Monday?<br />
[2015/12/01 11:07] Shez Oyen: people are prb fried from traveling for holiday.<br />
[2015/12/01 11:07] Shez Oyen: jinx<br />
[2015/12/01 11:08] Andrew Hellershanks: Shez, nol quite. I said from shopping. you said travelling. :)<br />
[2015/12/01 11:08] Shez Oyen: :p<br />
[2015/12/01 11:08] Wolf.Freeman @free-world.spdns.de:8002: i have a Tiki-Beachhouse_Mesh, verry nice, works well in 0.8.3 but now on 0.9.0 it has bad Physics<br />
[2015/12/01 11:08] Nebadon.Izumi @hg.osgrid.org: haha ya maybe<br />
[2015/12/01 11:08] Nebadon.Izumi @hg.osgrid.org: busy time of year<br />
[2015/12/01 11:08] IM: Andrew Hellershanks: Oh. I forgot I had used that email addy.<br />
[2015/12/01 11:08] IM: Andrew Hellershanks: ty<br />
[2015/12/01 11:08] Nebadon.Izumi @hg.osgrid.org: well I dont have much to add, I am busy working on OSCC<br />
[2015/12/01 11:09] Simulator Version v0.5 shouts: OpenSim 0.9.0.0 Dev d952b26: 2015-11-29 18:28:14 +0000 (Unix/Mono)<br />
[2015/12/01 11:09] Nebadon.Izumi @hg.osgrid.org: http://cc.opensimulator.org:8002<br />
[2015/12/01 11:09] Nebadon.Izumi @hg.osgrid.org: if you want to hop over and explore sometime<br />
[2015/12/01 11:09] Nebadon.Izumi @hg.osgrid.org: just type "oscc" on the map once you arrive<br />
[2015/12/01 11:09] Andrew Hellershanks: I've been dealing with DB backups the last week or two.<br />
[2015/12/01 11:09] Nebadon.Izumi @hg.osgrid.org: you can see all of the locations<br />
[2015/12/01 11:09] Wolf.Freeman @free-world.spdns.de:8002: #- OK ! -#<br />
[2015/12/01 11:09] Nebadon.Izumi @hg.osgrid.org: hello Kayaker<br />
[2015/12/01 11:09] Kayaker Magic: Hey! I came back where I left from instead of appearing at the hub!<br />
[2015/12/01 11:09] Nebadon.Izumi @hg.osgrid.org: ah cool some more people showing up<br />
[2015/12/01 11:09] Nebadon.Izumi @hg.osgrid.org: maybe if some more show up we can jump over in a bit<br />
[2015/12/01 11:10] Andrew Hellershanks: Kayaker, I said the same thing.<br />
[2015/12/01 11:10] Nebadon.Izumi @hg.osgrid.org: see how a mass teleport does<br />
[2015/12/01 11:10] Tom.Frost @hypergrid.org:8002: darn things are slow to rez here today<br />
[2015/12/01 11:10] Nebadon.Izumi @hg.osgrid.org: be nice to have like 10 or so people all jump to OSCC Keynote 1 at once<br />
[2015/12/01 11:10] Richardus.Raymaker @hypergrid.org:8002: hold on, need to adjust the link<br />
[2015/12/01 11:10] Kayaker Magic: Rezzing is pretty fast forme!<br />
[2015/12/01 11:10] Nebadon.Izumi @hg.osgrid.org: ya not yet<br />
[2015/12/01 11:10] Nebadon.Izumi @hg.osgrid.org: in a bit<br />
[2015/12/01 11:10] Richardus.Raymaker @hypergrid.org:8002: http is wrong<br />
[2015/12/01 11:10] Nebadon.Izumi @hg.osgrid.org: lets wait another 20 minutes or so see who shows up<br />
[2015/12/01 11:10] Richardus.Raymaker @hypergrid.org:8002: ok, got it in map<br />
[2015/12/01 11:10] Nebadon.Izumi @hg.osgrid.org: when we do eventually HG over<br />
[2015/12/01 11:11] Andrew Hellershanks: I have LM's for oscc.<br />
[2015/12/01 11:11] Nebadon.Izumi @hg.osgrid.org: it will be to > http://cc.opensimulator.org:8002 "OSCC Keynote 1"<br />
[2015/12/01 11:11] Nebadon.Izumi @hg.osgrid.org: landmarks from last year will not work<br />
[2015/12/01 11:11] Nebadon.Izumi @hg.osgrid.org: we renamed everything to have OSCC in the name<br />
[2015/12/01 11:11] Andrew Hellershanks: Oh. :P<br />
[2015/12/01 11:11] Nebadon.Izumi @hg.osgrid.org: so you can just type "oscc" on the map and find everything<br />
[2015/12/01 11:11] Shez Oyen: Hi Shy :)<br />
[2015/12/01 11:11] Shy Robbiani: hello all :)<br />
[2015/12/01 11:11] Nebadon.Izumi @hg.osgrid.org: ya last year it was just "Keynote 1" this year its "OSCC Keynote 1"<br />
[2015/12/01 11:11] Nebadon.Izumi @hg.osgrid.org: etc..<br />
[2015/12/01 11:12] Nebadon.Izumi @hg.osgrid.org: actually we did it for opensimworld.com listings<br />
[2015/12/01 11:12] Nebadon.Izumi @hg.osgrid.org: since "Keynote 1" was not very descriptive<br />
[2015/12/01 11:12] Nebadon.Izumi @hg.osgrid.org: as a title for our pages etc..<br />
[2015/12/01 11:12] Tom.Frost @hypergrid.org:8002: cc.opensimulator.org:8002/ oscc keynote 1<br />
[2015/12/01 11:12] Tom.Frost @hypergrid.org:8002: oh sorry<br />
[2015/12/01 11:12] Andrew Hellershanks: Properties for the LM says Keynote 1 @ http://cc.opensimulator.org:8002<br />
[2015/12/01 11:12] Nebadon.Izumi @hg.osgrid.org: ya that will fail<br />
[2015/12/01 11:12] Richardus.Raymaker @hypergrid.org:8002: cc.opensimulator.org:8002<br />
[2015/12/01 11:12] Nebadon.Izumi @hg.osgrid.org: you would either not make or end up on a landing zone probably<br />
[2015/12/01 11:13] Nebadon.Izumi @hg.osgrid.org: probably not make it since it will say region doesnt exist<br />
[2015/12/01 11:13] Andrew Hellershanks nods<br />
[2015/12/01 11:13] Andrew Hellershanks: oh, that is just a description field too so my changing that won't make any difference<br />
[2015/12/01 11:13] Kayaker Magic: What is the syntax for those links? Remove the " characters, keep all the spaces?<br />
[2015/12/01 11:13] Sarah Kline is Online<br />
[2015/12/01 11:14] Tom.Frost @hypergrid.org:8002: cc.opensimulator.org:8002/ oscc keynote 1<br />
[2015/12/01 11:14] Tom.Frost @hypergrid.org:8002: gha<br />
[2015/12/01 11:14] Tom.Frost @hypergrid.org:8002: cc.opensimulator.org:8002:oscc keynote 1 <==that's the form i always use<br />
[2015/12/01 11:14] Hans Nerido is Offline<br />
[2015/12/01 11:14] Andrew Hellershanks: That second : should probably be a /<br />
[2015/12/01 11:15] Tom.Frost @hypergrid.org:8002: for pasting in the world map or passing to osTeleportAgent<br />
[2015/12/01 11:15] Tom.Frost @hypergrid.org:8002: Andrew: nope, : works fine, / messes things up for me<br />
[2015/12/01 11:15] Hans Nerido is Online<br />
[2015/12/01 11:15] Andrew Hellershanks: yea, but it is a URL<br />
[2015/12/01 11:15] Tom.Frost @hypergrid.org:8002: is also the format used by opensimworld.com btw, with : instead of /<br />
[2015/12/01 11:15] Tom.Frost @hypergrid.org:8002: nah it's not a url if it hasn't a protocol in front of it :)<br />
[2015/12/01 11:15] Kayaker Magic: ...8002<spacebar>oscc<spacebar>keynote<spacebar>1 Finds it on the map for me.<br />
[2015/12/01 11:16] Nebadon.Izumi @hg.osgrid.org: type this next line exactly in map search with the " and all<br />
[2015/12/01 11:16] Tom.Frost @hypergrid.org:8002: i guess opensim just doesn't care if it is :, /, space or whatever :)<br />
[2015/12/01 11:16] Andrew Hellershanks: Also found it with -> 8002/ oscc ... for me.<br />
[2015/12/01 11:16] Nebadon.Izumi @hg.osgrid.org: http://cc.opensimulator.org:8002 "OSCC Keynote 1"<br />
[2015/12/01 11:16] Richardus.Raymaker @hypergrid.org:8002: Neb, i still have some object a tree with floting felxi error. not want to delete the tree mabye i can remove the fexi to fix it<br />
[2015/12/01 11:16] Nebadon.Izumi @hg.osgrid.org: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ into map search<br />
[2015/12/01 11:16] Kayaker Magic: MICROPHONE OFF!<br />
[2015/12/01 11:16] Tom.Frost @hypergrid.org:8002: yeah that one didn't work for me (with http and / "...<br />
[2015/12/01 11:16] Richardus.Raymaker @hypergrid.org:8002: Also wish opensim fixt automatical http:\\ errors<br />
[2015/12/01 11:16] Nebadon.Izumi @hg.osgrid.org: Richardus i bet if you just unlink and relink it<br />
[2015/12/01 11:16] Nebadon.Izumi @hg.osgrid.org: it might fix it<br />
[2015/12/01 11:17] Nebadon.Izumi @hg.osgrid.org: hard to say<br />
[2015/12/01 11:17] Richardus.Raymaker @hypergrid.org:8002: Aha. unlink and link. thanks i tried to take and rezz it<br />
[2015/12/01 11:17] Nebadon.Izumi @hg.osgrid.org: depends on how broken it is<br />
[2015/12/01 11:17] Nebadon.Izumi @hg.osgrid.org: ive seen that work in various instances with the flexi error though<br />
[2015/12/01 11:17] Nebadon.Izumi @hg.osgrid.org: its a xml error right?<br />
[2015/12/01 11:17] Nebadon.Izumi @hg.osgrid.org: serialization or something?<br />
[2015/12/01 11:18] Nebadon.Izumi @hg.osgrid.org: sometimes just toggling a flag will fix it too<br />
[2015/12/01 11:18] Richardus.Raymaker @hypergrid.org:8002: no some floating poin t error from 7 years ago . , vs . sofar i see and remember<br />
[2015/12/01 11:18] Nebadon.Izumi @hg.osgrid.org: like make the object copy<br />
[2015/12/01 11:18] Nebadon.Izumi @hg.osgrid.org: then uncheck copy<br />
[2015/12/01 11:18] Nebadon.Izumi @hg.osgrid.org: ah hmm that might be more difficult then<br />
[2015/12/01 11:18] Nebadon.Izumi @hg.osgrid.org: that may be a serialization format we dont support<br />
[2015/12/01 11:18] Kayaker Magic: SOMEONE HAS A MICROPHONE ON!<br />
[2015/12/01 11:18] Nebadon.Izumi @hg.osgrid.org: one that was short lived or produced as a result of a bug<br />
[2015/12/01 11:18] Andrew Hellershanks: I've got my cat calling for me and some other RL thing happening here. I'll bbiab.<br />
[2015/12/01 11:18] Richardus.Raymaker @hypergrid.org:8002: "still not suppoort" :O<br />
[2015/12/01 11:19] Nebadon.Izumi @hg.osgrid.org: we cant really support broken formats<br />
[2015/12/01 11:19] Nebadon.Izumi @hg.osgrid.org: try unnlinking it though<br />
[2015/12/01 11:19] Nebadon.Izumi @hg.osgrid.org: see what happens<br />
[2015/12/01 11:19] Richardus.Raymaker @hypergrid.org:8002: lol, the broken format broke things<br />
[2015/12/01 11:19] Nebadon.Izumi @hg.osgrid.org: you might get lucky<br />
[2015/12/01 11:19] Richardus.Raymaker @hypergrid.org:8002: i try a copy or unlink and link<br />
[2015/12/01 11:19] Nebadon.Izumi @hg.osgrid.org: you could also try export it from viewer<br />
[2015/12/01 11:19] Nebadon.Izumi @hg.osgrid.org: with the export functions<br />
[2015/12/01 11:19] Nebadon.Izumi @hg.osgrid.org: then reimport it<br />
[2015/12/01 11:19] Nebadon.Izumi @hg.osgrid.org: that may filter out bad stuff<br />
[2015/12/01 11:19] Richardus.Raymaker @hypergrid.org:8002: other option to try<br />
[2015/12/01 11:20] Ubit Umarov is Online<br />
[2015/12/01 11:20] Richardus.Raymaker @hypergrid.org:8002: oar is not filterinmg it out.<br />
[2015/12/01 11:20] Hans Nerido is Offline<br />
[2015/12/01 11:21] Richardus.Raymaker @hypergrid.org:8002: i go try it after meeting<br />
[2015/12/01 11:21] Nebadon.Izumi @hg.osgrid.org: k cool<br />
[2015/12/01 11:21] Nebadon.Izumi @hg.osgrid.org: ive been spreading word about quick load test in 10 minutes<br />
[2015/12/01 11:21] Hans Nerido is Online<br />
[2015/12/01 11:21] Nebadon.Izumi @hg.osgrid.org: if you are just getting here<br />
[2015/12/01 11:22] Nebadon.Izumi @hg.osgrid.org: i would like us all to teleport relatively simulatanously over to OSCC grid<br />
[2015/12/01 11:22] Nebadon.Izumi @hg.osgrid.org: so if you can ping anyone please do<br />
[2015/12/01 11:22] Ubit Umarov is Online<br />
[2015/12/01 11:22] Nebadon.Izumi @hg.osgrid.org: more the merrier<br />
[2015/12/01 11:22] Kayaker Magic: I have to get ready for an RL meeting but will wait and join the load test before I go.<br />
[2015/12/01 11:23] [OSGrid Town Hall Meeting] Nebadon Izumi: [2:20:36 PM] nebadon2025: in a few moments will be conducting an impromptu load test<br />
[2:20:48 PM] nebadon2025: it will be lightly attended maybe have like 12 people right now or so<br />
[2:20:59 PM] nebadon2025: trying to gather up a few more<br />
[2:21:03 PM] nebadon2025: in about 10 minutes on OSCC Keynote 1<br />
[2:21:05 PM] nebadon2025: if you can<br />
[2015/12/01 11:23] [OSGrid Town Hall Meeting] Nebadon Izumi: HG to > http://cc.opensimulator.org:8002 "OSCC Keynote 1"<br />
[2015/12/01 11:23] [OSGrid Town Hall Meeting] Nebadon Izumi: test will start in 7 minutes<br />
[2015/12/01 11:23] Nebadon.Izumi @hg.osgrid.org: ok cool<br />
[2015/12/01 11:23] Nebadon.Izumi @hg.osgrid.org: in just a few minutes we will<br />
[2015/12/01 11:24] [OSGrid Town Hall Meeting] Aussie Envee: ok<br />
[2015/12/01 11:24] Ubit Umarov is Online<br />
[2015/12/01 11:24] [OSGrid Town Hall Meeting] Nebadon Izumi: thanks :)<br />
[2015/12/01 11:25] Tom.Frost @hypergrid.org:8002: spamming spamming spamming, let's see if anyone bites :)<br />
[2015/12/01 11:25] Nebadon.Izumi @hg.osgrid.org: hehe ya<br />
[2015/12/01 11:25] Nebadon.Izumi @hg.osgrid.org: im hitting up all the channels<br />
[2015/12/01 11:25] Isis.Ophelia @login.digiworldz.com:8002: hi Tom<br />
[2015/12/01 11:25] Andrew Hellershanks: I'm back<br />
[2015/12/01 11:25] Nebadon.Izumi @hg.osgrid.org: wb :)<br />
[2015/12/01 11:25] Isis.Ophelia @login.digiworldz.com:8002: waves hello to Nebadon<br />
[2015/12/01 11:25] Tom.Frost @hypergrid.org:8002: ah! one bite already :) hey Isis :)<br />
[2015/12/01 11:25] Nebadon.Izumi @hg.osgrid.org: hello Isis<br />
[2015/12/01 11:25] Ubit Umarov is Online<br />
[2015/12/01 11:25] Tom.Frost @hypergrid.org:8002: Hi Kered! thanks for coming over too :)<br />
[2015/12/01 11:25] Nebadon.Izumi @hg.osgrid.org: everyone down at landing zone we are going to do a load test in a minute<br />
[2015/12/01 11:25] Isis.Ophelia @login.digiworldz.com:8002: hi Kered, hi Timothy<br />
[2015/12/01 11:26] Nebadon.Izumi @hg.osgrid.org: you are welcome to join us :)<br />
[2015/12/01 11:26] Kered.Owl @grid.3rdrockgrid.com:8002: Hi All<br />
[2015/12/01 11:26] Timothy.Hoxley @hg.zetaworlds.com:8002: hello, I am currently headless<br />
[2015/12/01 11:26] Richardus.Raymaker @hypergrid.org:8002: hi<br />
[2015/12/01 11:26] Tom.Frost @hypergrid.org:8002: what's in a head anyway :)<br />
[2015/12/01 11:26] Timothy.Hoxley @hg.zetaworlds.com:8002: my head has been lost in the abyss that is the hypergrid void<br />
[2015/12/01 11:26] Nebadon Izumi: Nearly Headless Tim<br />
[2015/12/01 11:26] Nebadon Izumi: :)<br />
[2015/12/01 11:26] Isis.Ophelia @login.digiworldz.com:8002: hi Shy<br />
[2015/12/01 11:26] Nebadon Izumi: sorry i watched harry potter yesterday lol<br />
[2015/12/01 11:26] Shy Robbiani: I was too fast :)<br />
[2015/12/01 11:26] Joe Radik: Do you want us to bring more than one avatar if available?<br />
[2015/12/01 11:27] Cuteulala Artis is Offline<br />
[2015/12/01 11:27] Nebadon Izumi: sure<br />
[2015/12/01 11:27] Ubit Umarov is Online<br />
[2015/12/01 11:27] Nebadon Izumi: if you can<br />
[2015/12/01 11:27] Wolf.Freeman @free-world.spdns.de:8002: now i can ride a jetsky from est to west on my Grid...3Km far...lol#...its great^^<br />
[2015/12/01 11:27] Isis.Ophelia @login.digiworldz.com:8002: hi Wolf<br />
[2015/12/01 11:27] Andrew Hellershanks: oh, I can do that by logging in to another grid first.<br />
[2015/12/01 11:27] Tom.Frost @hypergrid.org:8002: i've posted on g+ as well about the load test..<br />
[2015/12/01 11:27] Kayaker Magic: Friend of mine made a Halloween costume this year that was a transparent mask to hide her head, and a neck prim that squirted out blood particles.<br />
[2015/12/01 11:27] Kered.Owl @grid.3rdrockgrid.com:8002: are we testing here or elsewhere<br />
[2015/12/01 11:28] Kered.Owl @grid.3rdrockgrid.com:8002: I can probabally getb a few more avatars<br />
[2015/12/01 11:28] Tom.Frost @hypergrid.org:8002: Kered: we will all jump over to cc.opensimulator.org:8002:oscc keynote 1 when Neb says 'jump' :)<br />
[2015/12/01 11:28] Isis.Ophelia @login.digiworldz.com:8002: I can bring my osgrid avatar, not sure if that heps<br />
[2015/12/01 11:28] Mojo Risin is Online<br />
[2015/12/01 11:28] Nebadon Izumi: sure<br />
[2015/12/01 11:28] Nebadon Izumi: bring as many avatars as you can<br />
[2015/12/01 11:28] Nebadon Izumi: im loggin in an alt here now<br />
[2015/12/01 11:28] Cuteulala Artis is Offline<br />
[2015/12/01 11:28] Ubit Umarov is Online<br />
[2015/12/01 11:28] Wolf.Freeman @free-world.spdns.de:8002: jump to Conference ???<br />
[2015/12/01 11:28] Isis.Ophelia @login.digiworldz.com:8002: Tom that is HG addy?<br />
[2015/12/01 11:28] Nebadon Izumi: 1 second<br />
[2015/12/01 11:29] Nebadon Izumi: let me get my alt here<br />
[2015/12/01 11:29] Nebadon Izumi: then we can start a count down timer<br />
[2015/12/01 11:29] Wolf.Freeman @free-world.spdns.de:8002: Ƹ̵̡Ӝ̵̨̄Ʒ haha - LOL Ƹ̵̡Ӝ̵̨̄Ʒ<br />
[2015/12/01 11:29] Nebadon Izumi: id like us to jump as closely as possible<br />
[2015/12/01 11:29] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Mojo Risin, enjoy your sit..<br />
[2015/12/01 11:29] Isis.Ophelia @login.digiworldz.com:8002: me too<br />
[2015/12/01 11:29] Tom.Frost @hypergrid.org:8002: hi Neovo :)<br />
[2015/12/01 11:29] Neovo.Geesink @hypergrid.org:8002: This is a familiar place... :-)<br />
[2015/12/01 11:29] Richardus.Raymaker @hypergrid.org:8002: cc.opensimulator.org:8002 right ?<br />
[2015/12/01 11:29] Nebadon Izumi: ok everyone get your map ready<br />
[2015/12/01 11:29] Cuteulala Artis is Online<br />
[2015/12/01 11:29] Tom.Frost @hypergrid.org:8002: Neovo: we will all jump over to cc.opensimulator.org:8002:oscc keynote 1 when Neb says 'jump' :)<br />
[2015/12/01 11:30] Nebadon Izumi: in map search box type the following > http://cc.opensimulator.org:8002 "OSCC Keynote 1"<br />
[2015/12/01 11:30] Ubit Umarov is Online<br />
[2015/12/01 11:30] Richardus.Raymaker @hypergrid.org:8002: http://cc.opensimulator.org:8002/ oscc keynote 1 seems betetr<br />
[2015/12/01 11:30] Kayaker Magic: I have my Kitely avatar ready to jump from there.<br />
[2015/12/01 11:30] Isis.Ophelia @login.digiworldz.com:8002: am bringing my alt here too<br />
[2015/12/01 11:30] Wolf.Freeman @free-world.spdns.de:8002: some one standing on my Internet - lan its getting slow<br />
[2015/12/01 11:30] Wolf.Freeman @free-world.spdns.de:8002: shit<br />
[2015/12/01 11:30] Nebadon Izumi: :)<br />
[2015/12/01 11:31] Nebadon Izumi: is everyone ready?<br />
[2015/12/01 11:31] Kayaker Magic: y<br />
[2015/12/01 11:31] Isis.Ophelia @login.digiworldz.com:8002: http:// wont work for me in singularity<br />
[2015/12/01 11:31] Shy Robbiani: yes<br />
[2015/12/01 11:31] Nebadon Izumi: k try without the http<br />
[2015/12/01 11:31] Richardus.Raymaker @hypergrid.org:8002: remove http and paste it in map search<br />
[2015/12/01 11:31] Kered Rickena: can I have the jamp address<br />
[2015/12/01 11:31] Tom.Frost @hypergrid.org:8002: Isis: try cc.opensimulator.org:8002:oscc keynote 1<br />
[2015/12/01 11:31] Isis.Ophelia @login.digiworldz.com:8002: ok got hg<br />
[2015/12/01 11:31] Wolf.Freeman @free-world.spdns.de:8002: destination ??<br />
[2015/12/01 11:31] Nebadon Izumi: ya wierd some viewers that works some it doesnt<br />
[2015/12/01 11:31] Shy Robbiani: or simply cc.opensimulator.org:8002<br />
[2015/12/01 11:31] Neovo.Geesink @hypergrid.org:8002: Ready...<br />
[2015/12/01 11:31] Nebadon Izumi: ok most everyone ready to go?<br />
[2015/12/01 11:31] Andrew Hellershanks: Just getting ready.<br />
[2015/12/01 11:31] Tom.Frost @hypergrid.org:8002: shy: that won't get you to keynote 1, right?<br />
[2015/12/01 11:31] Simulator Version v0.5 shouts: OpenSim 0.9.0.0 Dev d952b26: 2015-11-29 18:28:14 +0000 (Unix/Mono)<br />
[2015/12/01 11:32] Nebadon Izumi: ok 1 more minute<br />
[2015/12/01 11:32] Tom.Frost @hypergrid.org:8002: i'm ready..<br />
[2015/12/01 11:32] Nebadon Izumi: then we will go<br />
[2015/12/01 11:32] Andrew Hellershanks: I have to C&P the info<br />
[2015/12/01 11:32] Shy Robbiani: hmmm... cant find oscc<br />
[2015/12/01 11:32] Nebadon Izumi: Andrew say when you are ready<br />
[2015/12/01 11:32] Richardus.Raymaker @hypergrid.org:8002: cc.opensimulator.org:8002/ oscc keynote 1<br />
[2015/12/01 11:32] Tom.Frost @hypergrid.org:8002: shy: 'oscc keynote 1' not just 'oscc' :)<br />
[2015/12/01 11:32] Kayaker Magic: I almost jumped when the Simulator Version prim shouted at me!<br />
[2015/12/01 11:32] Richardus.Raymaker @hypergrid.org:8002: uhh no<br />
[2015/12/01 11:32] Richardus.Raymaker @hypergrid.org:8002: cc.opensimulator.org:8002:oscc keynote 1<br />
[2015/12/01 11:32] Shy Robbiani: ok... got it<br />
[2015/12/01 11:32] harrit.vanbeek @grid.your2live.com:8002: hi all<br />
[2015/12/01 11:32] Richardus.Raymaker @hypergrid.org:8002: that one works<br />
[2015/12/01 11:32] Andrew Hellershanks: Using : and no spaces in the destination doesn't work<br />
[2015/12/01 11:32] Ubit Umarov is Online<br />
[2015/12/01 11:32] Richardus.Raymaker @hypergrid.org:8002: ready<br />
[2015/12/01 11:33] Isis.Ophelia @login.digiworldz.com:8002: hey Neovo<br />
[2015/12/01 11:33] Shy Robbiani: ready<br />
[2015/12/01 11:33] Nebadon Izumi: K antyone not ready?<br />
[2015/12/01 11:33] Neovo.Geesink @hypergrid.org:8002: Ready...<br />
[2015/12/01 11:33] Nebadon Izumi: ok lets do it<br />
[2015/12/01 11:33] Nebadon Izumi: see you there<br />
[2015/12/01 11:33] Kered.Owl @grid.3rdrockgrid.com:8002: can't use it<br />
[2015/12/01 11:33] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..<br />
[2015/12/01 11:33] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..<br />
[2015/12/01 11:33] Teleport completed from https://osgrid/region/Wright%20Plaza/147/151/33<br />
[2015/12/01 11:34] Richardus.Raymaker @hypergrid.org:8002: lalal<br />
[2015/12/01 11:34] Connecting to in-world Voice Chat...<br />
[2015/12/01 11:34] Connected<br />
[2015/12/01 11:34] Richardus.Raymaker @hypergrid.org:8002: frozen<br />
[2015/12/01 11:34] Richardus.Raymaker @hypergrid.org:8002: there we go<br />
[2015/12/01 11:34] Tom.Frost @hypergrid.org:8002: w00t<br />
[2015/12/01 11:34] Nebadon Izumi: Nice!<br />
[2015/12/01 11:34] Nebadon Izumi: that was smooth for me<br />
[2015/12/01 11:34] Samuel Greenway gave you HG MOTOPOLIS OPENSIM SPEEDWAY, OSGrandPrix (1194, 385, 21).<br />
[2015/12/01 11:34] Crista.Lopes @nile.ics.uci.edu:9000: it's dark in here<br />
[2015/12/01 11:34] Joe Radik: I thought it was smooth<br />
[2015/12/01 11:34] Tom.Frost @hypergrid.org:8002: yeah, just a few seconds of not being able to adjust movement<br />
[2015/12/01 11:34] Nebadon Izumi: dark?<br />
[2015/12/01 11:34] Nebadon Izumi: seems ok to me<br />
[2015/12/01 11:34] Richardus.Raymaker @hypergrid.org:8002: it woirked fine for me<br />
[2015/12/01 11:34] Shy Robbiani: <- feels like sent back to 2007 :)<br />
[2015/12/01 11:34] Crista.Lopes @nile.ics.uci.edu:9000: yeah, it;s the middleo f the night<br />
[2015/12/01 11:34] Nebadon Izumi: maybe give it a minute to settle, but mass teleport<br />
[2015/12/01 11:35] Nebadon Izumi: ah make sure you have Region WL enabled<br />
[2015/12/01 11:35] Nebadon Izumi: in the windlight panel o toolbar<br />
[2015/12/01 11:35] Crista.Lopes @nile.ics.uci.edu:9000: where<br />
[2015/12/01 11:35] Tom.Frost @hypergrid.org:8002: andrew: using : and no space worked perfectly for me :)<br />
[2015/12/01 11:35] Nebadon Izumi: in singularity/replex its bottom right corner<br />
[2015/12/01 11:35] Nebadon Izumi: the very last up/down arror menu<br />
[2015/12/01 11:35] Kayaker.Magic @grid.kitely.com:8002: My OSGrid avatar could not move, then got logged out<br />
[2015/12/01 11:35] Nebadon Izumi: where you adjust windlight settings<br />
[2015/12/01 11:36] Richardus.Raymaker @hypergrid.org:8002: in singulairy i use the quickstart bototm right.<br />
[2015/12/01 11:36] Richardus.Raymaker @hypergrid.org:8002: server side is always a gamble<br />
[2015/12/01 11:37] Nebadon Izumi: any luck Crista?<br />
[2015/12/01 11:37] Andrew Hellershanks: The viewer is slow<br />
[2015/12/01 11:37] Mal Burns: smooth here<br />
[2015/12/01 11:37] Crista.Lopes @nile.ics.uci.edu:9000: I clicked "Revert to region default"<br />
[2015/12/01 11:38] LioneLL Narada: drink<br />
[2015/12/01 11:38] Nebadon Izumi: did that work?<br />
[2015/12/01 11:38] Samuel Greenway his computer cries as he runs 3 viewers<br />
[2015/12/01 11:38] Crista.Lopes @nile.ics.uci.edu:9000: yes<br />
[2015/12/01 11:38] Nebadon Izumi: nice<br />
[2015/12/01 11:38] Frans Charming: :)<br />
[2015/12/01 11:38] LioneLL Narada: stop<br />
[2015/12/01 11:39] Tom.Frost @hypergrid.org:8002: doesn't feel laggy at all<br />
[2015/12/01 11:39] Nebadon Izumi: I got a slight moment of lag<br />
[2015/12/01 11:39] Nebadon Izumi: but nothing horrible<br />
[2015/12/01 11:39] Tom.Frost @hypergrid.org:8002: yeah a bit when i arrived, but not after that..<br />
[2015/12/01 11:39] Neovo.Geesink @hypergrid.org:8002: Runs pretty well!!!<br />
[2015/12/01 11:39] Nebadon Izumi: yes great load test<br />
[2015/12/01 11:40] Nebadon Izumi: a lot more showed up than i expect<br />
[2015/12/01 11:40] Nebadon Izumi: this is great<br />
[2015/12/01 11:40] Tom.Frost @hypergrid.org:8002: hello mal & alan :)<br />
[2015/12/01 11:40] Nebadon Izumi: 27<br />
[2015/12/01 11:40] Nebadon Izumi: MEMORY STATISTICS<br />
Heap allocated to OpenSim : 201 MB<br />
Last heap allocation rate : 1.324 MB/s<br />
Average heap allocation rate: 7.854 MB/s<br />
Process memory : 615 MB<br />
[2015/12/01 11:40] Nebadon Izumi: :) nice<br />
[2015/12/01 11:40] Mal Burns: Hi Tom<br />
[2015/12/01 11:41] Nebadon Izumi: console looks great too<br />
[2015/12/01 11:41] Nebadon Izumi: no errors really<br />
[2015/12/01 11:42] Tom.Frost @hypergrid.org:8002: lots of Unknown UserUMMAU42 but that's normal :)<br />
[2015/12/01 11:42] Nebadon Izumi: I dont see any<br />
[2015/12/01 11:42] Nebadon Izumi: that will vary from person to person<br />
[2015/12/01 11:42] Neovo.Geesink @hypergrid.org:8002: The running around of Nebadon allso looks smooth.<br />
[2015/12/01 11:42] Andrew Hellershanks: avatar #2<br />
[2015/12/01 11:42] Nebadon Izumi: depending on where they have visited<br />
[2015/12/01 11:42] Samuel Greenway: I dont see any unknowns<br />
[2015/12/01 11:42] Alan.Tupper @login.digiworldz.com:8002: none for me here<br />
[2015/12/01 11:42] Nebadon Izumi: if you clear cache it will go away<br />
[2015/12/01 11:42] Tom.Frost @hypergrid.org:8002: Isis had trouble getting over here when we all jumped at the same time<br />
[2015/12/01 11:42] Frans Charming: only got 3<br />
[2015/12/01 11:42] Nebadon Izumi: ya i dont see a single unknown myself<br />
[2015/12/01 11:42] Andrew Hellershanks: Do I dare see if I can handle 3?<br />
[2015/12/01 11:42] Nebadon Izumi: the more you HG<br />
[2015/12/01 11:42] Nebadon Izumi: the worse the unknown issue becomes<br />
[2015/12/01 11:42] Frans Charming nods<br />
[2015/12/01 11:43] Wolf.Freeman @free-world.spdns.de:8002: o(‧'''‧)o ooh Mann ! o(‧'''‧)o<br />
[2015/12/01 11:43] Tom.Frost @hypergrid.org:8002: I HG a lot<br />
[2015/12/01 11:43] Nebadon Izumi: if you are a hard core traveler it will be way worse for you<br />
[2015/12/01 11:43] Richardus.Raymaker @hypergrid.org:8002: lol, that dance fit with the music on my radio<br />
[2015/12/01 11:43] Nebadon Izumi: until you clear cache<br />
[2015/12/01 11:43] Nebadon Izumi: haha<br />
[2015/12/01 11:43] Nebadon Izumi: i think my radio is playing here<br />
[2015/12/01 11:43] Shy Robbiani: yes, it's strange... my Metropolis avi was Unknown UserUMMAU42 too$<br />
[2015/12/01 11:43] Nebadon Izumi: if you want to tune in<br />
[2015/12/01 11:43] Richardus.Raymaker @hypergrid.org:8002: i have other station up<br />
[2015/12/01 11:43] Kered.Owl @grid.3rdrockgrid.com:8002: one of my avies is not seeing the seats<br />
[2015/12/01 11:43] Nebadon Izumi: ah no its not<br />
[2015/12/01 11:43] Nebadon Izumi: they changed it probably for testing<br />
[2015/12/01 11:43] Nebadon Izumi: i better leave it alone :)<br />
[2015/12/01 11:43] Frans Charming: is the unkown Ummau a viewer variable? Would think so?<br />
[2015/12/01 11:44] Tom.Frost @hypergrid.org:8002: what cache do i need to clean to get rid of those unknowns? is that 'Clear Browser Cache' in network&files (fs) ?<br />
[2015/12/01 11:44] Frans Charming: wondering if we they can be persuaded to actually use a new number for each unknown usesr<br />
[2015/12/01 11:45] Nebadon Izumi: frans can you pass me a presenter hud?<br />
[2015/12/01 11:45] Andrew Hellershanks: ok, 3 me's. That is about as much as I'll try to handle with his machine.<br />
[2015/12/01 11:45] Frans Charming: sure<br />
[2015/12/01 11:45] Nebadon Izumi: assuming im on the list to use it :)<br />
[2015/12/01 11:45] Frans Charming gave you 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME.<br />
[2015/12/01 11:45] Frans Charming: adding you now.<br />
[2015/12/01 11:45] Nebadon Izumi: thanks :)<br />
[2015/12/01 11:45] Nebadon Izumi: i just want to test it with some load<br />
[2015/12/01 11:46] Frans Charming: should work now<br />
[2015/12/01 11:46] Nebadon Izumi: ah crap<br />
[2015/12/01 11:46] Nebadon Izumi: im in my HG user<br />
[2015/12/01 11:46] Frans Charming: Yea<br />
[2015/12/01 11:46] Nebadon Izumi: no ownder i couldnt find the hud<br />
[2015/12/01 11:46] Nebadon Izumi: lolz<br />
[2015/12/01 11:46] Nebadon Izumi: you added this guy?<br />
[2015/12/01 11:46] Nebadon Izumi: oh<br />
[2015/12/01 11:47] Frans Charming: can remove him again<br />
[2015/12/01 11:47] Nebadon Izumi: im not in the group<br />
[2015/12/01 11:47] Nebadon Izumi: im not in presenters group<br />
[2015/12/01 11:47] Nebadon Izumi: send me an invite?<br />
[2015/12/01 11:47] You have been added to the group.<br />
[2015/12/01 11:47] Frans Charming: Yup just did<br />
[2015/12/01 11:47] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Paste a URL in local chat, within the next 30 seconds.<br />
[2015/12/01 11:47] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Paste a URL in local chat, within the next 30 seconds.<br />
[2015/12/01 11:47] Nebadon Izumi: ihttps://www.youtube.com/watch?v=ZZ5LpwO-An4<br />
[2015/12/01 11:47] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: The following URL was added to your presentation: http://ihttps://www.youtube.com/watch?v=ZZ5LpwO-An4<br />
[2015/12/01 11:47] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: If this is incorrect, please click the URL button again<br />
[2015/12/01 11:47] Mal Burns: wont work even then Neb without local account perms<br />
[2015/12/01 11:47] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Screen set to: http://ihttps://www.youtube.com/watch?v=ZZ5LpwO-An4<br />
[2015/12/01 11:47] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Screen set to: http://ihttps://www.youtube.com/watch?v=ZZ5LpwO-An4<br />
[2015/12/01 11:47] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Screen set to: http://ihttps://www.youtube.com/watch?v=ZZ5LpwO-An4<br />
[2015/12/01 11:47] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Screen set to: http://ihttps://www.youtube.com/watch?v=ZZ5LpwO-An4<br />
[2015/12/01 11:48] Andrew Hellershanks: My camera view seems locked on the screen at the back of the stage<br />
[2015/12/01 11:48] Nebadon Izumi: really?<br />
[2015/12/01 11:48] Richardus.Raymaker @hypergrid.org:8002: it's locked for every chair unless you cam it away<br />
[2015/12/01 11:48] Nebadon Izumi: where are you sitting?<br />
[2015/12/01 11:49] Shez Oyen: first unknown user<br />
[2015/12/01 11:49] Nebadon Izumi: hmm MOAP isnt working for me<br />
[2015/12/01 11:49] Andrew Hellershanks: ok, got i altered. Hitting esc seems to default to seeing that display board<br />
[2015/12/01 11:49] Nebadon Izumi: wonder why<br />
[2015/12/01 11:49] Mal Burns: stand and sit again - should fix<br />
[2015/12/01 11:49] Nebadon Izumi: is anyone else seeing video play on the screen?<br />
[2015/12/01 11:49] Frans Charming: white screen<br />
[2015/12/01 11:49] Shez Oyen: yes, white screen<br />
[2015/12/01 11:49] Andrew Hellershanks: sheesh. Firestorm crashed just switching between copies of it.<br />
[2015/12/01 11:50] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Do you want to remove the current URL? Click on Yes or No on your HUD. Also click No if you want to add a texture<br />
[2015/12/01 11:50] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: You pressed YES and we removed the following URL: http://ihttps://www.youtube.com/watch?v=ZZ5LpwO-An4<br />
[2015/12/01 11:50] Isis.Ophelia @login.digiworldz.com:8002: video is active in my viewer, but video icon is greyed out<br />
[2015/12/01 11:50] Mal Burns: same here<br />
[2015/12/01 11:50] Mal Burns: back to slides now<br />
[2015/12/01 11:50] Shez Oyen: working now<br />
[2015/12/01 11:50] Isis.Ophelia @login.digiworldz.com:8002: I see sliedes<br />
[2015/12/01 11:50] Garry.Beaumont @hg.osgrid.org: Yes I see it<br />
[2015/12/01 11:50] Shez Oyen: yes<br />
[2015/12/01 11:50] Andrew Hellershanks: I see slides<br />
[2015/12/01 11:50] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Paste a URL in local chat, within the next 30 seconds.<br />
[2015/12/01 11:50] Nebadon Izumi: https://www.youtube.com/embed/ZZ5LpwO-An4?rel=0&amp;vq=autoplay=1;fs=0;autohide=0;hd=0;<br />
[2015/12/01 11:50] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: The following URL was added to your presentation: https://www.youtube.com/embed/ZZ5LpwO-An4?rel=0&amp;vq=autoplay=1;fs=0;autohide=0;hd=0;<br />
[2015/12/01 11:50] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: If this is incorrect, please click the URL button again<br />
[2015/12/01 11:50] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Screen set to: https://www.youtube.com/embed/ZZ5LpwO-An4?rel=0&amp;vq=autoplay=1;fs=0;autohide=0;hd=0;<br />
[2015/12/01 11:50] Tom.Frost @hypergrid.org:8002: ah you made it Isis!<br />
[2015/12/01 11:50] Isis.Ophelia @login.digiworldz.com:8002: yes, Tom, after I lost Harrit poor guy lol<br />
[2015/12/01 11:50] Frans Charming: He Man<br />
[2015/12/01 11:50] Nebadon Izumi: now i see video but no audio<br />
[2015/12/01 11:50] Nebadon Izumi: hehe<br />
[2015/12/01 11:51] Garry.Beaumont @hg.osgrid.org: video<br />
[2015/12/01 11:51] Garry.Beaumont @hg.osgrid.org: and audio<br />
[2015/12/01 11:51] Nebadon Izumi: k<br />
[2015/12/01 11:51] Nebadon Izumi: wierd i dont have audio<br />
[2015/12/01 11:51] Nebadon Izumi: maybe i dont have flash installed<br />
[2015/12/01 11:51] Tom.Frost @hypergrid.org:8002: video ain't working for me, but that never has worked.. being on 64bit linux makes you a bit of a paria media-wise in the metaverse<br />
[2015/12/01 11:51] Isis.Ophelia @login.digiworldz.com:8002: video or audio are those things that suddendly wont work when HG tp<br />
[2015/12/01 11:51] Frans Charming: We use web on a prim here.<br />
[2015/12/01 11:52] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Do you want to remove the current URL? Click on Yes or No on your HUD. Also click No if you want to add a texture<br />
[2015/12/01 11:52] Nebadon Izumi: https://goo.gl/S2MCf4<br />
[2015/12/01 11:52] Isis.Ophelia @login.digiworldz.com:8002: I have newest Flash, and I can see video in my home grid<br />
[2015/12/01 11:52] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: You pressed YES and we removed the following URL: https://www.youtube.com/embed/ZZ5LpwO-An4?rel=0&amp;vq=autoplay=1;fs=0;autohide=0;hd=0;<br />
[2015/12/01 11:52] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Screen set to: <br />
[2015/12/01 11:52] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Do you want to remove the current URL? Click on Yes or No on your HUD. Also click No if you want to add a texture<br />
[2015/12/01 11:52] Nebadon Izumi: https://goo.gl/S2MCf4<br />
[2015/12/01 11:52] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: You pressed NO.<br />
[2015/12/01 11:52] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Paste a URL in local chat, within the next 30 seconds.<br />
[2015/12/01 11:52] Garry.Beaumont @hg.osgrid.org: web on a prim stopped working on my regions<br />
[2015/12/01 11:52] Andrew Hellershanks: Stupid firestorm viewer keeps crashing on me.<br />
[2015/12/01 11:52] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Paste a URL in local chat, within the next 30 seconds.<br />
[2015/12/01 11:52] Nebadon Izumi: https://goo.gl/S2MCf4<br />
[2015/12/01 11:52] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: The following URL was added to your presentation: https://goo.gl/S2MCf4<br />
[2015/12/01 11:52] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: If this is incorrect, please click the URL button again<br />
[2015/12/01 11:52] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Screen set to: https://goo.gl/S2MCf4<br />
[2015/12/01 11:52] Andrew Hellershanks: I'll have to stick to just one avatar.<br />
[2015/12/01 11:52] Garry.Beaumont @hg.osgrid.org: click it dont jump on it<br />
[2015/12/01 11:52] Nebadon Izumi: oh i hear audio<br />
[2015/12/01 11:53] Nebadon Izumi: its just so low<br />
[2015/12/01 11:53] Nebadon Izumi: i couldnt hear it<br />
[2015/12/01 11:53] Isis.Ophelia @login.digiworldz.com:8002: ohhh wow finally I see video<br />
[2015/12/01 11:53] Andrew Hellershanks: Audiol?<br />
[2015/12/01 11:53] Richardus.Raymaker @hypergrid.org:8002: uhh,m i have no video tom activate<br />
[2015/12/01 11:53] Isis.Ophelia @login.digiworldz.com:8002: very soft though<br />
[2015/12/01 11:53] Richardus.Raymaker @hypergrid.org:8002: \audi i can turn on<br />
[2015/12/01 11:53] Shez Oyen: video works good here.. also audio<br />
[2015/12/01 11:53] Tom.Frost @hypergrid.org:8002: yeah i see youtube, but the spinner just locks up..<br />
[2015/12/01 11:53] Nebadon Izumi: I think Replex cant hear MOAP very far<br />
[2015/12/01 11:53] Richardus.Raymaker @hypergrid.org:8002: but sounds dead<br />
[2015/12/01 11:53] Nebadon Izumi: other viewrs its better<br />
[2015/12/01 11:53] Tom.Frost @hypergrid.org:8002: don't worry about it.. i've given up on seeing video in the metaverse a long time ago :)<br />
[2015/12/01 11:53] Nebadon Izumi: zoom in closer<br />
[2015/12/01 11:53] Andrew Hellershanks: yea, spinner is locked for me<br />
[2015/12/01 11:53] Shez Oyen: I'm using Sing<br />
[2015/12/01 11:53] Nebadon Izumi: i can imagine in linux this wont work well<br />
[2015/12/01 11:53] Shez Oyen: it works good<br />
[2015/12/01 11:54] Richardus.Raymaker @hypergrid.org:8002: i use windows.<br />
[2015/12/01 11:54] Isis.Ophelia @login.digiworldz.com:8002: Nebadon true, singularity / replex need to go very close to the screen<br />
[2015/12/01 11:54] Nebadon Izumi: yea very odd<br />
[2015/12/01 11:54] Shez Oyen: (windows)<br />
[2015/12/01 11:54] Tom.Frost @hypergrid.org:8002: youtube works fine in a normal browser, but somehow not in viewers<br />
[2015/12/01 11:54] Nebadon Izumi: Firestorm does MOAP 1000 times better<br />
[2015/12/01 11:54] Nebadon Izumi: the fall off in Singularity is horrible<br />
[2015/12/01 11:54] Nebadon Izumi: its like 10m<br />
[2015/12/01 11:54] Nebadon Izumi: maybe 20 tops<br />
[2015/12/01 11:54] Andrew Hellershanks: Does this mean I won't be able to see anything other than slides this year.<br />
[2015/12/01 11:55] Nebadon Izumi: we will stream it too<br />
[2015/12/01 11:55] Nebadon Izumi: if you cant see it in world<br />
[2015/12/01 11:55] Garry.Beaumont @hg.osgrid.org: got to be on stage to hear it<br />
[2015/12/01 11:55] Nebadon Izumi: we are streaming to Ustream<br />
[2015/12/01 11:55] Nebadon Izumi: or equivalent<br />
[2015/12/01 11:55] Shy Robbiani: I didn't know that's such a big difference<br />
[2015/12/01 11:55] Frans Charming: The presenter system shares the url in chat, so you can just click them and open in browser<br />
[2015/12/01 11:55] Andrew Hellershanks: What format is the stream/video in that is on that screen?<br />
[2015/12/01 11:55] Richardus.Raymaker @hypergrid.org:8002: Video media in SL and opensi m is always a drama. nothing new<br />
[2015/12/01 11:55] Tom.Frost @hypergrid.org:8002: yeah i clicked the link earlier, worked fine in the browser<br />
[2015/12/01 11:56] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Do you want to remove the current URL? Click on Yes or No on your HUD. Also click No if you want to add a texture<br />
[2015/12/01 11:56] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: You pressed YES and we removed the following URL: https://goo.gl/S2MCf4<br />
[2015/12/01 11:56] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Screen set to: <br />
[2015/12/01 11:56] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Do you want to remove the current URL? Click on Yes or No on your HUD. Also click No if you want to add a texture<br />
[2015/12/01 11:56] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: You pressed YES and we removed the following URL: <br />
[2015/12/01 11:56] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Screen set to: <br />
[2015/12/01 11:56] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Paste a URL in local chat, within the next 30 seconds.<br />
[2015/12/01 11:56] Nebadon Izumi: https://goo.gl/J9UhoC<br />
[2015/12/01 11:56] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: The following URL was added to your presentation: https://goo.gl/J9UhoC<br />
[2015/12/01 11:56] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: If this is incorrect, please click the URL button again<br />
[2015/12/01 11:56] 2015 AvaCon Presenter HUD 0.1 - R CLICK WEAR ME: Screen set to: https://goo.gl/J9UhoC<br />
[2015/12/01 11:56] Richardus.Raymaker @hypergrid.org:8002: in browser works<br />
[2015/12/01 11:56] Tom.Frost @hypergrid.org:8002: i guess i could spend 48 hours debugging why video doesn't work in my viewer, so far i didn't bother, not worth it :)<br />
[2015/12/01 11:57] Nebadon Izumi: we usually dont have a lot of video<br />
[2015/12/01 11:57] Nebadon Izumi: so you probably wont miss much, hopefully<br />
[2015/12/01 11:57] Isis.Ophelia @login.digiworldz.com:8002: I see that phantastic graphic, the devs working on opensim<br />
[2015/12/01 11:57] Nebadon Izumi: we are recording everything<br />
[2015/12/01 11:57] Andrew Hellershanks: https://goo.gl/S2MCf4 is working for me using Opera under Linux.<br />
[2015/12/01 11:57] Nebadon Izumi: so worst case you can always catch something on the archives<br />
[2015/12/01 11:57] Isis.Ophelia @login.digiworldz.com:8002: video I mean<br />
[2015/12/01 11:57] Nebadon Izumi: yes thats not suprisiung Andrew<br />
[2015/12/01 11:57] Nebadon Izumi: this is youtube<br />
[2015/12/01 11:57] Isis.Ophelia @login.digiworldz.com:8002: I see it well<br />
[2015/12/01 11:57] Andrew Hellershanks: yea, MOAP isn't working in Firestorm.<br />
[2015/12/01 11:57] Shy Robbiani: does that simulation work again?<br />
[2015/12/01 11:57] Nebadon Izumi: i just goo.gl becuase the urls are long and dont work as hyperlinks<br />
[2015/12/01 11:58] Tom.Frost @hypergrid.org:8002: if there's any video, i'll have the ustream within a mouseclick away :)<br />
[2015/12/01 11:58] Nebadon Izumi: yes there are alternative ways which is good<br />
[2015/12/01 11:58] Nebadon Izumi: there mght even be 2 different streams going<br />
[2015/12/01 11:58] Nebadon Izumi: on different services, im not sure<br />
[2015/12/01 11:58] Andrew Hellershanks: Both video links work fine in Opera.<br />
[2015/12/01 11:58] Tom.Frost @hypergrid.org:8002: oooh one Unkown UserUMMAU42 just became Nebadon.Izumi :)<br />
[2015/12/01 11:58] Nebadon Izumi: if there is a video someone is playing on youtube, im sure they will paste the link in chat as well<br />
[2015/12/01 11:58] Nebadon Izumi: we wll try to get moderators to do that<br />
[2015/12/01 11:59] Nebadon Izumi: cool glad stuff is working well<br />
[2015/12/01 11:59] Nebadon Izumi: let me look at region stats<br />
[2015/12/01 12:00] Nebadon Izumi: MEMORY STATISTICS<br />
Heap allocated to OpenSim : 220 MB<br />
Last heap allocation rate : 0.074 MB/s<br />
Average heap allocation rate: 0.267 MB/s<br />
Process memory : 774 MB<br />
[2015/12/01 12:00] Isis.Ophelia @login.digiworldz.com:8002: there are only 22 avatars<br />
[2015/12/01 12:00] Isis.Ophelia @login.digiworldz.com:8002: not many, guess the conference will host many more?<br />
[2015/12/01 12:00] Andrew Hellershanks: I've seen movies in a viewer using Singularity. Never tried with FS before.<br />
[2015/12/01 12:00] Nebadon Izumi: yes thats ok<br />
[2015/12/01 12:00] Nebadon Izumi: i was mostly testing the Mass teleport<br />
[2015/12/01 12:00] Andrew Hellershanks: Seems that doesn't work in FS<br />
[2015/12/01 12:00] Nebadon Izumi: we had like 12 or so people teleport almost simulatously<br />
[2015/12/01 12:00] Nebadon Izumi: that was great<br />
[2015/12/01 12:01] Nebadon Izumi: not even a slgith hiccup really<br />
[2015/12/01 12:01] Tom.Frost @hypergrid.org:8002: Nebadon: seems Isis got stuck in the void when we all jumped though<br />
[2015/12/01 12:01] Andrew Hellershanks: No login lag?<br />
[2015/12/01 12:01] Nebadon Izumi: well thats bound to happen occasioualy<br />
[2015/12/01 12:01] Nebadon Izumi: its never going to be perfect<br />
[2015/12/01 12:01] Tom.Frost @hypergrid.org:8002: yep..<br />
[2015/12/01 12:01] Nebadon Izumi: the sim stayed up that is important<br />
[2015/12/01 12:01] Isis.Ophelia @login.digiworldz.com:8002: Nebadon while teleporting from osgrid, after you all had left. I hang in TP, then I landed in the Limbo, had to shutz down<br />
[2015/12/01 12:01] Nebadon Izumi: ok<br />
[2015/12/01 12:01] Nebadon Izumi: ya there are many factors<br />
[2015/12/01 12:01] Nebadon Izumi: if i recall you just got to WP<br />
[2015/12/01 12:01] Nebadon Izumi: probably why<br />
[2015/12/01 12:02] Isis.Ophelia @login.digiworldz.com:8002: shut down with the Taskmanager<br />
[2015/12/01 12:02] Nebadon Izumi: you didnt wait there long enough for it to settle your connection<br />
[2015/12/01 12:02] Nebadon Izumi: so it probably hung<br />
[2015/12/01 12:02] Nebadon Izumi: WP is a nasty affair<br />
[2015/12/01 12:02] Nebadon Izumi: its very heavy on content<br />
[2015/12/01 12:02] Isis.Ophelia @login.digiworldz.com:8002: ok<br />
[2015/12/01 12:02] Nebadon Izumi: 4000+ visible textures<br />
[2015/12/01 12:02] Nebadon Izumi: if you dont wait for things to settle before jumping out<br />
[2015/12/01 12:02] Nebadon Izumi: you will almost certain fail<br />
[2015/12/01 12:02] Isis.Ophelia @login.digiworldz.com:8002: kk<br />
[2015/12/01 12:02] Nebadon Izumi: but we Keep WP heavy for that reason<br />
[2015/12/01 12:03] Nebadon Izumi: why we have meetings in possibly the worst place to haev meetings<br />
[2015/12/01 12:03] Nebadon Izumi: its a great test<br />
[2015/12/01 12:03] Tom.Frost @hypergrid.org:8002: :)<br />
[2015/12/01 12:03] Tom.Frost @hypergrid.org:8002: and it's running 0.9.0.0 dev<br />
[2015/12/01 12:03] Nebadon Izumi: yep<br />
[2015/12/01 12:03] Nebadon Izumi: finally got past that hurdle<br />
[2015/12/01 12:03] Nebadon Izumi: I am excited<br />
[2015/12/01 12:03] Nebadon Izumi: OSCC is going to be a lot of fun<br />
[2015/12/01 12:04] Tom.Frost @hypergrid.org:8002: hope so :)<br />
[2015/12/01 12:04] Nebadon Izumi: I think we can call this test a wrap if anyone needs to head out<br />
[2015/12/01 12:04] Isis.Ophelia @login.digiworldz.com:8002: Nebadon now that I have you here. If I want to submit Mantis, bugs leaving HG groups, is that Simulator issue? Dev code? I never know which cagetofy<br />
[2015/12/01 12:04] Nebadon Izumi: i dont want to hold you up<br />
[2015/12/01 12:04] Nebadon Izumi: core groups?<br />
[2015/12/01 12:04] Isis.Ophelia @login.digiworldz.com:8002: and seems to me devs wotn put much attention if wrong category<br />
[2015/12/01 12:04] Nebadon Izumi: yes if its core groups select core opensim<br />
[2015/12/01 12:05] Nebadon Izumi: and thats not generally true<br />
[2015/12/01 12:05] Isis.Ophelia @login.digiworldz.com:8002: ok thanks Neb<br />
[2015/12/01 12:05] Nebadon Izumi: devs look at stuff that either interest them or directly effect them<br />
[2015/12/01 12:05] Nebadon Izumi: dont take lack of looking as its never getting fixed<br />
[2015/12/01 12:05] Isis.Ophelia @login.digiworldz.com:8002: hehe well from past experiences :)<br />
[2015/12/01 12:05] Nebadon Izumi: if it sits too long poke me<br />
[2015/12/01 12:05] Isis.Ophelia @login.digiworldz.com:8002: ok<br />
[2015/12/01 12:05] Nebadon Izumi: and i will put on my sharp metal dev poking glove<br />
[2015/12/01 12:05] Nebadon Izumi: lol<br />
[2015/12/01 12:05] Andrew Hellershanks: Isis, what's the problem with core groups?<br />
[2015/12/01 12:05] Isis.Ophelia @login.digiworldz.com:8002: hahaha good, cuz I dont dare to poke them lol<br />
[2015/12/01 12:06] Andrew Hellershanks: oh, HG groups.<br />
[2015/12/01 12:06] Nebadon Izumi: yes i have always volunteered that those who are unsure about dealing with core devs<br />
[2015/12/01 12:06] Nebadon Izumi: please just come to me first<br />
[2015/12/01 12:06] Isis.Ophelia @login.digiworldz.com:8002: yes, not possible to leave a HG group, except if owner deletes first, then you can leave it<br />
[2015/12/01 12:06] Tom.Frost @hypergrid.org:8002: the core dev whisperer :)<br />
[2015/12/01 12:06] Nebadon Izumi: and let me be the interface for the devs<br />
[2015/12/01 12:06] Nebadon Izumi: haha<br />
[2015/12/01 12:06] Nebadon Izumi: its really why I am a core developer<br />
[2015/12/01 12:06] Nebadon Izumi: its not because im a good programmer on any level<br />
[2015/12/01 12:07] Nebadon Izumi: im the least knowledgable programmer on the team<br />
[2015/12/01 12:07] Samuel.Greenway @hg.osgrid.org: Is there ever going to be a time when opensim accepts donations?<br />
[2015/12/01 12:07] Nebadon Izumi: maybe Samuel, but not right now<br />
[2015/12/01 12:07] Lyr Lobo smiles<br />
[2015/12/01 12:07] Andrew Hellershanks: I'm a core developer but I don't usually have any real interest in HG.<br />
[2015/12/01 12:07] Nebadon Izumi: we are in a very transitional stage<br />
[2015/12/01 12:07] Tom.Frost @hypergrid.org:8002: Samuel: define 'opensim' :)<br />
[2015/12/01 12:07] Nebadon Izumi: we just dont haev the time required right now to do the paperwork<br />
[2015/12/01 12:07] Ubit.Umarov @hg.osgrid.org worry with about the bug that makes tom.frost move like that<br />
[2015/12/01 12:07] Nebadon Izumi: I have someone who is though<br />
[2015/12/01 12:07] Samuel.Greenway @hg.osgrid.org: opensimulator.org the project<br />
[2015/12/01 12:07] Tom.Frost @hypergrid.org:8002: lol Ubit :)<br />
[2015/12/01 12:07] Isis.Ophelia @login.digiworldz.com:8002: Andrew probably Diva, I hope<br />
[2015/12/01 12:07] Nebadon Izumi: same guy who pulled OSgrid out of the gutter<br />
[2015/12/01 12:08] Isis.Ophelia @login.digiworldz.com:8002: hello Ubit :)<br />
[2015/12/01 12:08] Nebadon Izumi: he is willing to do the hard work for opensimulator project and has some good ideas<br />
[2015/12/01 12:08] Richardus.Raymaker @hypergrid.org:8002: Ok. see you later.<br />
[2015/12/01 12:08] Ubit.Umarov @hg.osgrid.org: ( hi )<br />
[2015/12/01 12:08] Richardus.Raymaker @hypergrid.org:8002: need to go<br />
[2015/12/01 12:08] Nebadon Izumi: but im waiting until after OSCC and teh holidays before talking with core team<br />
[2015/12/01 12:08] Tom.Frost @hypergrid.org:8002: yep i need to head off to.. let me reverse gravity back to normal again before i leave :)<br />
[2015/12/01 12:08] Nebadon Izumi: its just too hectic right now<br />
[2015/12/01 12:08] Nebadon Izumi: ok thanks everyone<br />
[2015/12/01 12:08] Nebadon Izumi: great test<br />
[2015/12/01 12:08] Nebadon Izumi: could not have gone better<br />
[2015/12/01 12:08] Isis.Ophelia @login.digiworldz.com:8002: what about having a donations board during the OSCC? we all have a reason to be thankful<br />
[2015/12/01 12:08] Andrew Hellershanks: If someone was really wanting to donate they could send $ directly to the core devs. That might be the only option for now.<br />
[2015/12/01 12:08] Samuel.Greenway @hg.osgrid.org: thank you Neb for all your hard work<br />
[2015/12/01 12:08] Isis.Ophelia @login.digiworldz.com:8002: to all those working behind the screen<br />
[2015/12/01 12:08] Nebadon Izumi: its almost like OpenSim is real software now!<br />
[2015/12/01 12:08] Samuel.Greenway @hg.osgrid.org: and to all the Developers, thank you<br />
[2015/12/01 12:09] Nebadon Izumi: :)<br />
[2015/12/01 12:09] Isis.Ophelia @login.digiworldz.com:8002: donations that go direct to the developers or so?<br />
[2015/12/01 12:09] Tom.Frost @hypergrid.org:8002: Nebadon: just don't look at the code :))<br />
[2015/12/01 12:09] Tom.Frost @hypergrid.org:8002: </ducks><br />
[2015/12/01 12:09] Lyr Lobo chuckles<br />
[2015/12/01 12:09] Nebadon Izumi: right now only donation Opensimulator receives<br />
[2015/12/01 12:09] Nebadon Izumi: is the server<br />
[2015/12/01 12:09] Nebadon Izumi: donated by Sinwave<br />
[2015/12/01 12:09] Nebadon Izumi: Adam Frisby<br />
[2015/12/01 12:09] Nebadon Izumi: well and this server from Crista and UCI<br />
[2015/12/01 12:09] Nebadon Izumi: thats it just the 2 servers<br />
[2015/12/01 12:10] Nebadon Izumi: money complicates things<br />
[2015/12/01 12:10] Nebadon Izumi: it wont necesarily make things better<br />
[2015/12/01 12:10] Nebadon Izumi: but its sometimes also necessary evil<br />
[2015/12/01 12:10] Andrew Hellershanks nods<br />
[2015/12/01 12:10] Nebadon Izumi: there are costs<br />
[2015/12/01 12:10] Isis.Ophelia @login.digiworldz.com:8002: Andrew how would one go to donate direct to the devs? I dont even know who the devs are :)<br />
[2015/12/01 12:10] Shez.Oyen @hg.osgrid.org: So Neb I should stop monthly donation? Don't want to spoil things<br />
[2015/12/01 12:10] Isis.Ophelia @login.digiworldz.com:8002: Ubit I know he is, cuz I know him from kitely :)<br />
[2015/12/01 12:10] Andrew Hellershanks: Some people think that fixing a problem is a matter of tossing (enough) money at it.<br />
[2015/12/01 12:11] Nebadon Izumi: http://opensimulator.org/wiki/Development_Team<br />
[2015/12/01 12:11] Nebadon Izumi: Ubit you need to fill in your info<br />
[2015/12/01 12:11] Shez.Oyen @hg.osgrid.org: Money is the manure of enlightenment<br />
[2015/12/01 12:11] Nebadon Izumi: i made a place holder for you<br />
[2015/12/01 12:11] Andrew Hellershanks: Still needs someone with the time, and effort to fix the problem.<br />
[2015/12/01 12:11] Isis.Ophelia @login.digiworldz.com:8002: no Andrew, I dont agree with you. But its the only way to show appreciation. Or do you suggest a better one?<br />
[2015/12/01 12:11] Nebadon Izumi: Find more devs<br />
[2015/12/01 12:11] Samuel.Greenway @hg.osgrid.org: Money could fix the website, or pay someone to take the time to do it<br />
[2015/12/01 12:11] Isis.Ophelia @login.digiworldz.com:8002: I am not rich, dont have 1000s to donate<br />
[2015/12/01 12:11] Nebadon Izumi: 1 good dev is worht more than a million dollars<br />
[2015/12/01 12:11] Isis.Ophelia @login.digiworldz.com:8002: but dunno how to say thank you<br />
[2015/12/01 12:12] Nebadon Izumi: between diva and melanie and Justin alone<br />
[2015/12/01 12:12] Nebadon Izumi: we are looking at millions of dollars in development costs<br />
[2015/12/01 12:12] Nebadon Izumi: donated<br />
[2015/12/01 12:12] Isis.Ophelia @login.digiworldz.com:8002: I bet Nebadon<br />
[2015/12/01 12:12] Andrew Hellershanks: Isis, don't agree on which part? That money doesn't help fix problems?<br />
[2015/12/01 12:12] Nebadon Izumi: its really hard to put a number on the total value of opensimulator<br />
[2015/12/01 12:12] Nebadon Izumi: but its probably in or near the 10's of millions of dollars now<br />
[2015/12/01 12:12] Samuel.Greenway @hg.osgrid.org: money helps advertise too. depends on what you do with it<br />
[2015/12/01 12:13] Andrew Hellershanks: yes, money helps show appreciation. That part is true<br />
[2015/12/01 12:13] Nebadon Izumi: of course its not really worth that much<br />
[2015/12/01 12:13] Isis.Ophelia @login.digiworldz.com:8002: Andrew you said something like "some think money will etc etc" and I said, donating its the only way tosay thank you<br />
[2015/12/01 12:13] Nebadon Izumi: but if you were to pay developers to do the same amount of code<br />
[2015/12/01 12:13] Isis.Ophelia @login.digiworldz.com:8002: and asked you if you hav e a better way<br />
[2015/12/01 12:13] Nebadon Izumi: it would not be cheap<br />
[2015/12/01 12:14] Samuel.Greenway @hg.osgrid.org: maybe not pay devs directly, but provide for some perks, for get togethers, for other things<br />
[2015/12/01 12:14] Andrew Hellershanks: Isis, yes, it can say Thank You but it can't solve code problems or add features. That still needs someone to make the code changes needed.<br />
[2015/12/01 12:14] Nebadon Izumi: One of the probelms i find with money<br />
[2015/12/01 12:14] Nebadon Izumi: is sometimes its hard to make people feel like they get their moneys worth<br />
[2015/12/01 12:14] Isis.Ophelia @login.digiworldz.com:8002: Andrew agree with you, there is not enuff money to pay for the work done<br />
[2015/12/01 12:14] Nebadon Izumi: and then they expect the person who wrote the code<br />
[2015/12/01 12:14] Nebadon Izumi: to fully document and support it<br />
[2015/12/01 12:15] Nebadon Izumi: unfortuantely a few 100 or even 1000$ generally is not worth it<br />
[2015/12/01 12:15] Nebadon Izumi: for those who are seeking money<br />
[2015/12/01 12:15] Isis.Ophelia @login.digiworldz.com:8002: it can be only a way to let the devs know that we not only complain and expect, but are many very thankful<br />
[2015/12/01 12:15] Nebadon Izumi: so you either end up getting partially delivered code<br />
[2015/12/01 12:15] Nebadon Izumi: and the dev disappears forever<br />
[2015/12/01 12:15] Nebadon Izumi: which is a bad result<br />
[2015/12/01 12:15] Andrew Hellershanks: Isis, yea, and the people that can do the work usually have enough stuff they are doing which makes it hard to take on another task, or to change priorities<br />
[2015/12/01 12:15] Nebadon Izumi: or the people donating are not satsfied and feel ripped off<br />
[2015/12/01 12:15] Shy.Robbiani @hg.osgrid.org: money is not the only way to motivate developers<br />
[2015/12/01 12:16] Nebadon Izumi: causing a big rift between community and devleopers<br />
[2015/12/01 12:16] Nebadon Izumi: sure it can motivate folks<br />
[2015/12/01 12:16] Nebadon Izumi: but it can also cause divisions<br />
[2015/12/01 12:16] Shy.Robbiani @hg.osgrid.org: I think Firestorm is a good example<br />
[2015/12/01 12:16] Nebadon Izumi: look at the Video code work that was done to have better rigged clothing<br />
[2015/12/01 12:17] Nebadon Izumi: the comminity paid 5500$<br />
[2015/12/01 12:17] Andrew Hellershanks: Right. Write software and you hear lots when there are problems. When it works as expected one hears very little.<br />
[2015/12/01 12:17] Nebadon Izumi: to Carl<br />
[2015/12/01 12:17] Isis.Ophelia @login.digiworldz.com:8002: understand Nebadon<br />
[2015/12/01 12:17] Nebadon Izumi: and SL would not accept the code<br />
[2015/12/01 12:17] Samuel.Greenway @hg.osgrid.org: Depends on what its being spent on, obviously OSGrid runs developer code and needs donations to keep it afloat, so thats always a worth cause, especially if your using it.<br />
[2015/12/01 12:17] Nebadon Izumi: it was really a black eye for viewer development<br />
[2015/12/01 12:17] Nebadon Izumi: all that money and none of the code ever got used<br />
[2015/12/01 12:17] Andrew Hellershanks: nebadon: Did that code still wind up in some viewer?<br />
[2015/12/01 12:17] Nebadon Izumi: no<br />
[2015/12/01 12:17] Nebadon Izumi: it ended up being pulled<br />
[2015/12/01 12:17] Andrew Hellershanks: That sucks<br />
[2015/12/01 12:17] Nebadon Izumi: LL had a fit<br />
[2015/12/01 12:18] Nebadon Izumi: cause it was expanding viewer functionality without their sayso<br />
[2015/12/01 12:18] Nebadon Izumi: that is against the TOS and TPV rules<br />
[2015/12/01 12:18] Andrew Hellershanks: Good old NIH<br />
[2015/12/01 12:18] Nebadon Izumi: LL is the only one who can initiate new functionality for the most part<br />
[2015/12/01 12:18] Nebadon Izumi: anything that changes the user experience<br />
[2015/12/01 12:18] Nebadon Izumi: LL reserves the right to reject the code<br />
[2015/12/01 12:18] Nebadon Izumi: sometimes they will take it<br />
[2015/12/01 12:18] Nebadon Izumi: if its beneficial etc..<br />
[2015/12/01 12:18] Nebadon Izumi: in that case they did not<br />
[2015/12/01 12:19] Nebadon Izumi: they endedd up fixing it themsevles in the end<br />
[2015/12/01 12:19] Nebadon Izumi: im not sure it ever satified anyone<br />
[2015/12/01 12:19] Andrew Hellershanks: And that cost LL time and money.<br />
[2015/12/01 12:19] Nebadon Izumi: yes i think the problem was<br />
[2015/12/01 12:19] Nebadon Izumi: LL wanted to use Havok<br />
[2015/12/01 12:19] Nebadon Izumi: and Carl re-invented the wheel<br />
[2015/12/01 12:19] Nebadon Izumi: so to speak<br />
[2015/12/01 12:19] Nebadon Izumi: so it could be cross platform<br />
[2015/12/01 12:20] Nebadon Izumi: i guess they did not like that maybe<br />
[2015/12/01 12:20] Nebadon Izumi: LL definitely was kind of in freefall mode at the time<br />
[2015/12/01 12:20] Nebadon Izumi: M linden was just smashing everything<br />
[2015/12/01 12:21] Nebadon Izumi: ah well, I think in the end it was better we moved further away from SL, though still not far enough :)<br />
[2015/12/01 12:21] Nebadon Izumi: at some point we wont have a choice<br />
[2015/12/01 12:21] Nebadon Izumi: it was never really realistic to think SL would be compatible with opensimulator<br />
[2015/12/01 12:22] Nebadon Izumi: forever anyway<br />
[2015/12/01 12:22] Nebadon Izumi: not that we would ever ditch the functionality<br />
[2015/12/01 12:22] Nebadon Izumi: we just need to go beyond<br />
[2015/12/01 12:22] Nebadon Izumi: keep the good bits<br />
[2015/12/01 12:22] Nebadon Izumi: improve the bad bits<br />
[2015/12/01 12:22] Alan.Tupper @login.digiworldz.com:8002: /mr nods<br />
[2015/12/01 12:22] Nebadon Izumi: invent new bits<br />
[2015/12/01 12:22] Alan.Tupper @login.digiworldz.com:8002 nods<br />
[2015/12/01 12:22] Samuel.Greenway @hg.osgrid.org listens<br />
[2015/12/01 12:22] Samuel.Greenway @hg.osgrid.org wonders if bad bits = features<br />
[2015/12/01 12:22] Shy.Robbiani @hg.osgrid.org: lol<br />
[2015/12/01 12:23] Nebadon Izumi: haha some people may think so<br />
[2015/12/01 12:23] Samuel.Greenway @hg.osgrid.org chuckles<br />
[2015/12/01 12:23] Nebadon Izumi: funny how much sometimes we become reliant on bugs<br />
[2015/12/01 12:23] Nebadon Izumi: people get mad when we fix stuff sometimes<br />
[2015/12/01 12:23] Nebadon Izumi: lol<br />
[2015/12/01 12:23] Samuel.Greenway @hg.osgrid.org hate the backspace feature in internet explorer, especially will filling out web forms at work.<br />
[2015/12/01 12:24] Nebadon Izumi: ok guys I need to run get some food<br />
[2015/12/01 12:24] Nebadon Izumi: i have not eaten today<br />
[2015/12/01 12:24] Nebadon Izumi: and its nearly 4pm<br />
[2015/12/01 12:24] Nebadon Izumi: haha<br />
[2015/12/01 12:24] Nebadon Izumi: time to eat<br />
[2015/12/01 12:24] Nebadon Izumi: thanks everyone<br />
[2015/12/01 12:24] Andrew Hellershanks: ok, I'm going to get going.<br />
[2015/12/01 12:24] Samuel.Greenway @hg.osgrid.org: great time, thanks again for all the hard work to make our world come to life<br />
[2015/12/01 12:24] Nebadon Izumi whispers: really great test, hope you all make it for OSCC<br />
[2015/12/01 12:24] Shy.Robbiani @hg.osgrid.org: I've got to run too... have a great time evweybody and thank you Neb<br />
[2015/12/01 12:24] Isis.Ophelia @login.digiworldz.com:8002: have a good lunch Nebadon, for me its 9.30 pm<br />
[2015/12/01 12:24] Nebadon Izumi: or atleast spend some time exploring the expo zones<br />
[2015/12/01 12:24] Lyr Lobo cheers<br />
[2015/12/01 12:24] Nebadon Izumi: see you all soon!<br />
[2015/12/01 12:24] Andrew Hellershanks: See you next week<br />
[2015/12/01 12:25] Alan.Tupper @login.digiworldz.com:8002: cya Neb!<br />
</pre></div>Nebadonhttp://opensimulator.org/wiki/Office_hoursOffice hours2015-12-07T18:46:22Z<p>Nebadon: /* Logs */</p>
<hr />
<div>{{Quicklinks}}<br />
<br /><br />
<br />
OpenSimulator has weekly meetings to discuss parts of the project. These take place on Wright Plaza on OSGrid.<br />
<br />
= Meetings =<br />
<br />
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.<br />
<br />
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.<br />
<br />
The two html-on-a-prim on each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.<br />
<br />
== Tuesday - '''Office Hour''' ==<br />
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focused, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.<br />
<br />
In general, we tend to follow a fairly simple agenda format for our one hour.<br />
<br />
* First, developers are encouraged to bring up any subjects they wish. Helping the developers focus our efforts is #1.<br />
* Second, testers and users are encouraged to bring up items of community interest that will help development.<br />
<br />
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.<br />
<br />
'''This meeting is scheduled for 1100 PST, 1400 EST, 1900 UTC, 2000 CET on Wright Plaza at OSGrid (osgrid.org).'''<br />
<br />
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Older chat logs can be found on the [[Chat Logs]] page.<br />
<br />
== Saturday - '''Q&A Hour''' ==<br />
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''<br /><br />
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then "Office Hour" and is focused on the users and adopters rather then the developers.<br />
<br />
* First, any announcements by OSGrid admins.<br />
* Second, any information to share that helps other grids.<br />
* third, any user or tester subjects that anyone wishes to bring up.<br />
<br />
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.<br />
<br />
[[Category:Development]]<br />
[[Category:Office Hours]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2015-12-01T02:04:32Z<p>Nebadon: /* Active Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
| <br />
| <br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2015-12-01T02:04:16Z<p>Nebadon: /* Active Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|<br />
|-<br />
| Ubit<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
| <br />
| <br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
| <br />
|}<br />
<br />
== Retired Additional Developers ==<br />
<br />
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Fly-man-|Fly-Man-]] <br />
| Laurence <br />
| <br />
| OSGrid: Fly Man <br />
| GMT +1 <br />
| Private Company<br />
| Testing, OpenSimSearch, OpenSimProfile<br />
|-<br />
|}<br />
<br />
[[Category:Development]]<br />
[[Category:Tech Reference]]<br />
[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/Development_TeamDevelopment Team2015-12-01T02:03:36Z<p>Nebadon: /* Active Core Developers */</p>
<hr />
<div>__NOTOC__ {{Quicklinks}} <br />
<br />
== Active Core Developers ==<br />
<br />
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Adam Frisby|Adam Frisby]] <br />
| Adam Frisby <br />
| Adam Zaius <br />
| <br />
| +8 <br />
| DeepThink Pty Ltd <br />
| Terrain, Performance<br />
|-<br />
| [[User:Melanie T|Melanie_T]] <br />
| Melanie <br />
| Melanie Milland <br />
| <br /> <br />
| +1 <br />
| Independent <br />
| Scripting, Prims/Scene, Life, The Universe, and Everything<br />
|-<br />
| [[User:Diva|Diva]] <br />
| Crista Lopes <br />
| Diva Canto <br />
| Crista Lopes / Diva Canto <br />
| -8 <br />
| University of California, Irvine <br />
| Everything, except databases<br />
|-<br />
| [[User:Dslake|dslake]] <br />
| Dan Lake <br />
| Dan Lake <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| Scalability, Performance, Network stack<br />
|<br />
|-<br />
| cmickeyb <br />
| Mic Bowman <br />
| Mic Bowman <br />
| ScienceSim <br />
| -8 / -7 <br />
| Intel <br />
| <br />
|-<br />
| [[User:BlueWall|BlueWall]] <br />
| James Hughes <br />
| BlueWall Slade <br />
| BlueWall Slade <br />
| -5 <br />
| BlueWall Information Technologies, LLC <br />
| Various parts<br />
|-<br />
| [[User:Nebadon|Nebadon]] <br />
| Michael Emory Cerquoni <br />
| Nebadon Izumi <br />
| Nebadon Izumi <br />
| -7 Arizona <br />
| Oni Kenkon Creations <br />
| Building, Scripting, Testing<br />
|-<br />
| radams<br />
| Robert Adams<br />
| <br />
| <br />
| <br />
| Looking Glass Viewer <br />
| <br />
|-<br />
| orenh<br />
| Oren Hurvitz<br />
|<br />
|<br />
| +2<br />
| Kitely<br />
|<br />
|-<br />
| Plugh<br />
| Kevin Cozens<br />
| Andrew Hellershanks<br />
| Andrew Hellershanks<br />
| -5<br />
| Virtual Highway<br />
| Building, Scripting<br />
|-<br />
| AliciaRaven<br />
| Alicia Richardson <br />
| ClaudiaDLioncourt<br />
| Alicia Raven (Spellscape) <br />
| 0 GMT<br />
| Spellscape Ltd<br />http://www.spellscape.co.uk<br />
|-<br />
| Ubit<br />
| <br />
|}<br />
<br />
<br /><br />
<br />
== Core Developers Following the White Rabbit ==<br />
<br />
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. <br />
<br />
* '''Only voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Lbsa71|lbsa71]] <br />
| Stefan Andersson <br />
| Tribal Skytower <br />
| OSG:Stefan Andersson<br />TN:Stefan Andersson <br />
| +1 <br />
| [http://tribalmedia.se/ Tribal Media AB] <br />
| Web Integration<br />
|-<br />
| [[User:MW|MW]] <br />
| Darren <br />
| Wright Juran <br />
| <br />
| 0 <br />
| <br />
| Everything<br />
|-<br />
| ckrinke <br />
| Charles&nbsp;Krinke <br />
| Charlesk&nbsp;Bing <br />
| <br />
| -8 <br />
| &nbsp; <br />
| Reliability/Grid servers/ll-functions<br />
|-<br />
| [[User:Mikem|mikem]] <br />
| Mike Mazur <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| Independent <br />
| Patches, scripting improvements, LSL compiler<br />
|-<br />
| [[User:HomerHorwitz|homerh]] <br />
| Homer Horwitz <br />
| Homer Horwitz <br />
| <br /> <br />
| +2 <br />
| Independent <br />
| Rev. engineering, "now, that's funny" problems, but still interested in all parts of it<br />
|-<br />
| [[User:Nlin|nlin]] <br />
| N Lin <br />
| Standard Drucker <br />
| <br /> <br />
| +9 <br />
| [http://www.3di.jp/en/ 3Di Inc, Japan]<br />http://www.3di.jp/en/ <br />
| Physics, scripting, more to come<br />
|-<br />
| [[User:Arthursv|arthursv]] <br />
| Arthur Valadares <br />
| <br />
| NONE <br />
| -8 <br />
| University of California, Irvine <br />
| Unit testing, database plugins, bug fixes, general<br />
|-<br />
| [[User:DrScofield|drscofld]] <br />
| Dirk Husemann <br />
| Dr Scofield <br />
| <br />
| +1 <br />
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] <br />
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&nbsp;:-) <br />
| <br />
|-<br />
| [[User:Teravus|Teravus]] <br />
| Daniel Olivares <br />
| Teravus Ousley <br />
| <br />
| -5 <br />
| W3z <br />
| Physics &amp; Admin tools, A working sim.<br />
|-<br />
| [[User:Chi11ken|chi11ken]] <br />
| Jeff Ames <br />
| Chillken Proto <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Marck|Marck00]] <br />
| M. Kirsch <br />
| Marck Kjeller <br />
| <br />
| +1 <br />
| Independent <br />
| Everything that catches my attention and that I can get my head around. <br />
| <br />
|-<br />
| [[User:Snoopy2|Snoopy2]] <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
| Snoopy Pfeffer <br />
|<br />
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] <br />
| OpenSim region and grid hosting<br />
|-<br />
| [[User:Justincc|justincc]] <br />
| Justin Clark-Casey <br />
| Lulworth Beaumont <br />
| Justin Clark-Casey (all other grids) <br />
| 0 <br />
| OSVW Consulting<br />[http://justincc.org/blog justincc's OpenSimulator blog] <br />
| Grid, performance &amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.<br />
|}<br />
<br />
== Retired Core Developers ==<br />
<br />
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! <br />
<br />
* '''Only formerly voted in developers are listed here, please do not list yourself'''<br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Babblefrog|babblefrog]] <br />
| Brian McBee <br />
| Dogen Coldstream <br />
| Babblefrog Ballistic (osgrid) <br />
| -8 <br />
| Disorganized <br />
| &nbsp;<br />
|-<br />
| [[User:Danx0r|danx0r]] <br />
| Dan Miller <br />
| Albert Pascal <br />
| <br />
| -8 <br />
| squiggle.com <br />
| PHEEZIKS; everything<br />
|-<br />
| Tleiades <br />
| &nbsp; <br />
| Tleiades&nbsp;Hax <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Grid servers/Database<br />
|-<br />
| [[User:Darok|Darok]] <br />
| &nbsp; <br />
| Darok Kaminski <br />
| <br />
| +1 <br />
| &nbsp; <br />
| Physics engines (especially BulletX)<br />
|-<br />
| Gareth / Gwen <br />
| Gareth Nelson <br />
| Gareth Ellison <br />
| Gareth Nelson (on everywhere but SL) <br />
| BST (UTC+1) <br />
| Litesim Ltd <br />
| Grid servers, sim border crossing, avatar animations<br />
|-<br />
| [[User:Dalien|dalien]] <br />
| Dalien Talbot <br />
| Dalien Talbot <br />
| <br />
| +1 <br />
| Mostly TCP-based <br />
| Small fixes; rev.eng./prototyping; nightlies; git-keeper<br />
|-<br />
| [[Alondria]] <br />
| <br />
| Alondria LeFay <br />
| Alondria LeFay (OSGrid) <br />
| -8 <br />
| Independent <br />
| Implementation of LSL functions and other scripting tidbits.<br />
|-<br />
| [[User:SeanDague|sdague]] <br />
| Sean Dague <br />
| Neas Bade <br />
| <br />
| -5 <br />
| IBM <br />
| Database, Linux, Testing, Misc<br />
|-<br />
| [[User:MingChen|MingChen]] <br />
| Mike/Michael Ortman <br />
| Ming Chen <br />
| <br />
| -6 (-5 in Summer) <br />
| DeepThink Pty Ltd <br />
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.<br />
|-<br />
| [[User:Tedd|Tedd]] <br />
| Tedd Hansen <br />
| Tedd Maa <br />
| <br />
| +1 <br />
| Tedd Hansen <br />
| Programming/Scripting/Architecture<br />
|-<br />
| [[User:Adjohn|adjohn]] <br />
| Adam Johnson <br />
| Zeuz Zenovka <br />
| <br /> <br />
| +9 <br />
| [http://www.genkii.com Genkii] <br />
| <br /><br />
|-<br />
| [[User:Joha1|joha1]] <br />
| Johan Berntsson <br />
| Joppi Brandenburg <br />
| <br /> <br />
| +9 <br />
| &nbsp; <br />
| Performance, packet handling/libSL<br />
|-<br />
| jhurliman <br />
| John Hurliman <br />
| John Hurliman <br />
|-<br />
| [[User:Dahlia|dahlia]] <br />
| T. Hoff <br />
| Dahlia Trimble <br />
| <br />
| -8 / -7 <br />
| Independent <br />
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements<br />
| <br />
| <br />
|}<br />
<br />
== Wiki Sysops ==<br />
<br />
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Makopoppo|Makopoppo]] <br />
| Makiko Nomura <br />
| Mako Nozaki <br />
| Everywhere <br />
| +9 Tokyo, Japan <br />
| As an individual developer <br />
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules<br />
|-<br />
| [[User:Fritigern|Fritigern]] <br />
| S-E-C-R-E-T <br />
| Fritigern Gothly <br />
| SecondLife, OSGrid <br />
| +1 GMT <br />
| <br />
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.<br />
|}<br />
<br />
== Additional Developers/Testers/Contributors ==<br />
<br />
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. <br /> '''Newcomers please add yourself to bottom of the list!''' <br /> <br />
<br />
{| cellspacing="0" cellpadding="2" border="1" class="sortable"<br />
|-<br />
! IRC Nick <br />
! Name <br />
! SL Avatar <br />
! Other Grid <br />
! Time Zone<br />(UTC) <br />
! Org <br />
! Areas of Interest<br />
|-<br />
| [[User:Jtclark48|jclark4]] <br />
| Jay Clark <br />
| Jay Clarke <br />
| <br />
| -5 <br />
| IBM <br />
| Physics, Grid Host, AI, Scripting, Testing<br />
|-<br />
| [[User:AdamStevenson|BigFootAg]] <br />
| Adam Stevenson <br />
| Adamus Petrov <br />
| <br />
| -6 <br />
| Texas A&amp;M University <br />
| AI, Skynet, Evolving Systems, Biology<br />
|-<br />
| [[User:Jeff1564|Jeff1564]] <br />
| Jeff <br />
| Potter Taurog <br />
| Potter Taurog <br />
| -8 <br />
| http://myopengrid.com <br />
| Building, Scripting, Testing<br />
|-<br />
| Rock_Vacirca <br />
| Colin Withers <br />
| Rock Vacirca <br />
| &nbsp; <br />
| +1 <br />
| http://rock-vacirca.blogspot.com <br />
| Testing, building, scripting, maintaining an opensim blog.<br />
|-<br />
| simsim <br />
| caocao <br />
| &nbsp; <br />
| &nbsp; <br />
| +9 <br />
| &nbsp; <br />
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator<br />
|-<br />
| [[User:Vicero Lambert|Vicero Lambert]] <br />
| &nbsp; <br />
| &nbsp; <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| &nbsp;<br />
|-<br />
| [[User:Magi|Magi]] <br />
| Andy Agnew <br />
| Magi Merlin <br />
| <br />
| +10 <br />
| Spun Pty Ltd <br />
| 3D Web Integration, Database stuff and playing with the odds and ends box.<br />
|-<br />
| [[User:ClarkZone|ClarkZone]] <br />
| Troy Admin(@ClarkZone) <br />
| Troy Childs <br />
| Troy Admin (ClarkZone) <br />
| -5 <br />
| Http://clarkzone.dyndns.org <br />
| Tester and Grid Host<br />
|-<br />
| [[User:Aiaustin|aiaustin]] <br />
| Ai Austin <br />
| Ai Austin <br />
| Ai Austin <br />
| +0 <br />
| AIAI, Virtual University of Edinburgh<br />http://www.aiai.ed.ac.uk/~ai/<br />http://vue.ed.ac.uk/openvue/ <br />
| Windows tests<br />Content testing<br />Use of multiple VWs<br />
|-<br />
| Marc Manders <br />
| Marc Manders <br />
| &nbsp; <br />
| &nbsp; <br />
| +6 <br />
| marcmanders@gmail.com <br />
| Creative features<br />
|-<br />
| [[User:Balthazar|balthazar]] <br />
| Trevor Brooks <br />
| Balthazar Sin <br />
| <br />
| -5 <br />
| None <br />
| Terrains, testing and some small coding tasks<br />
|-<br />
| [[User:Jimbo2120|jimbo2120]] <br />
| Michael Osias <br />
| Illuminous Beltran <br />
| <br />
| -5 <br />
| IBM <br />
| Grid, AI, Skynet, coding and testing<br />
|-<br />
| ZeroPoint <br />
| &nbsp; <br />
| Guilderoy&nbsp;Dench <br />
| <br />
| -5 <br />
| &nbsp; <br />
| Programming/Database<br />
|-<br />
| [[User:DerekTang|DerekTang]] <br />
| Derek Tang <br />
| Derek Timeless <br />
| Derek Tang (ChineseGrid) <br />
| +8 <br />
| http://ChineseGrid.net <br />
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...<br />
|-<br />
| [[User:TayB|TayB]] <br />
| Earl Balai <br />
| Taylor Dae <br />
| <br />
| -10 <br />
| WhynGrid <br />
| Grid Host,Networking,Contributions &amp; Testing.<br />
|-<br />
| [[User:JamieDav|JamieDav]] <br />
| Jamie David <br />
| Jamie David <br />
| <br />
| +7 <br />
| Forum <br />
| Grid, Sim, Avitar, Functionality<br />
|-<br />
| [[User:Krtaylor|Krtaylor]] <br />
| Kurt Taylor <br />
| Kurt Stringer <br />
| <br />
| -6 <br />
| IBM <br />
| Grid, Networking, Monitoring, Scripting, Inventory, Testing<br />
|-<br />
| [[User:Nink|Nink]] <br />
| Peter Finn <br />
| Nink Noonan <br />
| <br />
| -5 <br />
| IBM <br />
| Disruptive Influence.<br />
|-<br />
| [[User:Bruce|Bruce]] <br />
| Bruce Meerson <br />
| Bruce Meerson <br />
| <br />
| +8 <br />
| HiPiHi <br />
| Watching.<br />
|-<br />
| [[User:Darb|DarbD]] <br />
| Brian B. Quinn <br />
| Darb Dabney <br />
| regions<br />near Marin <br />
| PST/SLT (-7 or -8) <br />
| County of Marin, California<br /> http://blog.3dmap.me <br />
| LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers<br />
|-<br />
| [[User:Charlie Omega|CharlieO]] <br />
| Dan <br />
| Charlie Omega <br />
| <br />
| &nbsp; <br />
| &nbsp; <br />
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date<br />
|-<br />
| oobscure <br />
| &nbsp; <br />
| Opensource Obscure <br />
| <br />
| +1 <br />
| http://www.opensim.it <br />
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching<br />
|-<br />
| pitman <br />
| Mike Pitman <br />
| Rez Tone <br />
| <br />
| &nbsp; <br />
| IBM <br />
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz<br />
|-<br />
| Shenlei <br />
| Shenlei Winkler <br />
| Shenlei Flasheart, Shenlei Winkler <br />
| <br />
| &nbsp; <br />
| Fashion Research Institute <br />
| Product Design and Development, Apparel industry, and o yes, I wrote the book&nbsp;;)<br />
|-<br />
| cmu <br />
| Christopher Mumme <br />
| Snook Destiny <br />
| <br />
| +1 <br />
| http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology <br />
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator<br />
|-<br />
| [[Silpol]] <br />
| Andriy Tymchenko <br />
| Andy Tir <br />
| <br />
| EET (+2/3) <br />
| http://silpol.blogspot.com/ (also visible at Nokia) <br />
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate<br />
|-<br />
| [[User:Grumly|Grumly]] <br />
| <br />
| Forest Klaar <br />
| Grumly TheBear <br />
| GMT+1 <br />
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com <br />
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr<br />
|-<br />
| [[User:DaTwitch|DaTwitch]] <br />
| James G. Stallings II <br />
| <br />Lazarus Longstaff <br />
| Hiro Protagonist (OSGrid) <br />
| -5 <br />
| House Husband <br />
| OSGrid Region owner, OSGrid Operator,<br />Forum Admin, sometime wiki editor<br />
|-<br />
| gryc <br />
| Gryc Ueusp <br />
| Gryc Uriza <br />
| Gryc Uriza(OSGrid) <br />
| -6 <br />
| <br />
| PHP scripting, web interfaces, interconnectivity, cross-platformedness<br />
|-<br />
| [[User:Phrearch|Phrearch]] <br />
| Jeroen van Veen <br />
| Phrearch Miles <br />
| Phrearch Miles(OSGrid) <br />
| Amsterdam/Paris <br />
| <br />
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces<br />
|-<br />
| [[User:Burnman|Burnman]] <br />
| Allen <br />
| Burnman Bedlam <br />
| <br />
| Boston, USA <br />
| <br />
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.<br />
|-<br />
| [[User:Krisbfunk|krisbfunk]] <br />
| Kris Bulman <br />
| Krisbfunk Vought <br />
| Krisbfunk Nocturnal(OSGrid) <br />
| PE, Canada (-4) <br />
| Edactive Technologies<br />NocturnalEye Productions<br />UPEI <br />
| Currently: Testing, bug reports, wiki updating, building on OSGrid<br />
|-<br />
| [[User:HashBox|HashBox]] <br />
| &nbsp; <br />
| Sibariel Darkstone <br />
| Sibariel Darkstone (OSGrid) <br />
| New Zealand (+12) <br />
| <br />
| Testing, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Kinoc|Kinoc]] <br />
| Kino Coursey <br />
| Daxxon Jaxxon <br />
| Daxxon Kinoc (OSgrid) <br />
| -6 <br />
| Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas <br />
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC<br />
|-<br />
| [[User:Trapuh|trapuh]] <br />
| Pedro Ribeiro <br />
| Vaiten Forder <br />
| <br />
| GMT <br />
| University Student, Escola Superior de Educação de Viseu, Portugal <br />
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.<br />
|-<br />
| [[User:SonicViz|SonicViz]] <br />
| Paul Cohen <br />
| Komuso Tokugawa <br />
| <br />
| +9 <br />
| Http://sonicviz.com <br />
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev<br />
|-<br />
| [[User:Mokele|mokele]] <br />
| Scott Norman <br />
| Mokelembembe Mokeev <br />
| <br />
| -8 (Southern California) <br />
| Web Developer (PHP and MySQL) <br />
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.<br />
|-<br />
| [[User:Devalnor|devalnor]] <br />
| Devalnor <br />
| M. Watkin <br />
| <br />
| +1 (Belgium) <br />
| <br />
| Small Patch code, bug reports, and updating the wiki.<br />
|-<br />
| [[User:Ezekiel|Ezekiel]] <br />
| Ezekiel <br />
| Ezekiel Zabelin <br />
| <br />
| +1 <br />
| http://www.yosims.com <br />
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)<br />
|-<br />
| [[User:Buggmaster|Buggmaster]] <br />
| Mike D <br />
| Bug Master <br />
| None <br />
| -8 <br />
| http://www.adultmetaverse.com <br />
| Grid, Data/Web PHP/PERL/MySQL<br />
|-<br />
| [[User:Nixnerd|nixnerd]] <br />
| <br />
| Dangerously Moody <br />
| None <br />
| GMT <br />
| http://www.integratedtechnologies.eu <br />
| Cross Platform Testing, Feedback, Bug Reporting<br />
|-<br />
| [[User:MoHax|mohax]] <br />
| Mo Hax <br />
| Mo Hax <br />
| <br />
| -5 Eastern <br />
| IBM <br />
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development<br />
|-<br />
| [[User:Webmage|webmage]] <br />
| webmage <br />
| Leyla Masala <br />
| Web Mage <br />
| +1 <br />
| IBM <br />
| Testing, terrain<br />
|-<br />
| [[User:NLStitch|NLStitch]] <br />
| Marijn Oosterveld <br />
| Stitch Seale <br />
| NYA <br />
| GMT +1 Amsterdam <br />
| Twingate Systems (http://www.twingate.nl)<br />HanzeHogeschool Groningen, Netherlands <br />
| Programming, Photography, AI<br />
|-<br />
| [[User:Ideia Boa|Ideia Boa]] <br />
| Joao Lopes <br />
| Ideia Boa <br />
| Ideia Boa or Boa Ideia in some grids <br />
| GTM+1 Stockholm/Sweden <br />
| WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com <br />
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator<br />
|-<br />
| [[User:Lulurun|lulurun]] <br />
| liu <br />
| <br /> <br />
| <br /> <br />
| +9 <br />
| 3Di Inc, Japan <br />http://www.3di.jp <br />
| Patches, openid, server performance, UGAI<br />
|-<br />
| [[User:Carlosroundel|Carlosrounde]] <br />
| Carlosroundel <br />
| Carlos Roundel <br />
| <br /> <br />
| +1 <br />
| Cyberlandia Italy<br />http://www.cyberlandia.net <br />
| Grid, programmer, database, tester<br />
|-<br />
| [[User:Mikebert|Mikebert]] <br />
| Michael Strunck <br />
| Mikebert Miles <br />
| Mikebert M34 <br />
| +1 <br />
| OpenSIM Wiki, Germany<br />http://www.opensim.de <br />
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting<br />
|-<br />
| Taoki <br />
| Mircea Kitsune / Taoki Vixen <br />
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) <br />
| <br /> <br />
| GMT +2 <br />
| <br /> <br />
| Usually testing and bug reporting but I also make smaller patches where I know what to do.<br />
|-<br />
| [[User:Patnad|Patnad]] <br />
| Patrick <br />
| Patnad Babii <br />
| Patnad Babii (OSGrid) <br />
| GMT -5 <br />
| RezzMe Technologies<br />http://www.rezzme.com <br />
| Bug testing and reporting, I code C# and have submitted a few patches<br />
|-<br />
| [[User:^DarkMan|^DarkMan]] <br />
| Brian Adair <br />
| Patrick Ouachita <br />
| Brian Adair &#124; Patrick Meta <br />
| -6 CST <br />
| RealMetaLife &#124; B&amp;H Networking <br />
| Building, Scripting, Testing, etc.<br />
|-<br />
| [[User:Tlaukkan|Tommi Laukkanen]] <br />
| Tommi Laukkanen <br />
| &nbsp; <br />
| Tommi Laukkanen <br />
| +2 GMT <br />
| http://www.bubblecloud.org <br />
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting<br />
|-<br />
| [[User:Mystical|Mystical]] <br />
| Kevin Tweedy <br />
| Mystical Demina <br />
| Mystical Demina <br />
| -5 <br />
| Extreme Reality Grid<br />http://www.XRGrid.com <br />
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br />Enhancements,Commerce, Content,DotNetNuke based portal, development services<br />
|-<br />
| [[User:Godfrey|Godfrey]] <br />
| Jeff Lee <br />
| Warin Cascabel <br />
| <br />
| -5 (EST5EDT) <br />
| <br />
| Testing, minor bugfixes. Scripting, building, animating<br />
|-<br />
| Jamenai <br />
| Christopher Händler <br />
| Jamenai Luik <br />
| Jamenai Luik <br />
| +1 <br />
| Playneko Grid &#124; XIMDEX Jamenai<br />http://www.playneko.de<br />http://www.ximdex.de <br />
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)<br />
|-<br />
| [[User:Bikcmp|bikcmp]] <br />
| Jason <br />
| Jake1500 Allen <br />
| Jason Helios (The Helios Grid) <br />
| EST <br />
| Blue Software <br />
| Search, groups, land, and currency<br />
|-<br />
| [[User:Mark.malewski|Slipaway]] <br />
| Mark Malewski <br />
| Chris Rock <br />
| <br />
| -6 (-5 during summer - CDT) <br />
| NexTECH / Joopla <br />
| Web development &amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.<br />
|-<br />
| barakademi <br />
| Steve Topp <br />
| barakademi Barzane <br />
| same avi on baragrid OSgrid Grid4us sciencesim <br />
| utc+1 (CET) paris <br />
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php <br />
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++<br />
|-<br />
| [[User:Robert d|robert_d]] <br />
| Robert Dzikowski <br />
| <br />
| OSGrid: robert_d 13 <br />
| UTC+1 <br />
| [http://blog.rd-it.net http://blog.rd-it.net] <br />
| Region Modules, Tutorials<br />
|-<br />
| john_ <br />
| John&nbsp;Moyer <br />
| VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal <br />
| <br />
| -5 <br />
| Best&nbsp;Buy/Geek&nbsp;Squad <br />
| Tester<br />
|-<br />
| [[User:W!cKeD|_WicKeD]] <br />
| Maik <br />
| Maik Galaxy <br />
| El Diablo <br />
| +1 Germany <br />
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] <br />
| German Support, Translator, Building, Scripting, Testing, Hosting<br />
|-<br />
| [[User:Stevie Wakowski|Stevie Wakowksi]] <br />
| Steve Roberts <br />
| Stevie Wakowski <br />
| <br />
| +10 Australia <br />
| IBM <br />
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.<br />
|-<br />
| Revolution <br />
| Matthew <br />
| Revolution Smythe <br />
| Revolution Smythe <br />
| -6 Central USA <br />
| None <br />
| Script engine, physics engine, general odd bugs, interesting and odd things<br />
|-<br />
| [[User:ClemsonGS|clemsonGS]] <br />
| Brian Cass <br />
| BC Sands <br />
| Brian Cass (VWC Grid) <br />
| -5 <br />
| http://www.cvwconline.org/ <br />
| Developing virtual worlds for use in higher education<br />
|-<br />
| <br />
| AlexRa <br />
| <br />
| <br />
| <br />
| Independent <br />
| <br />
|-<br />
| <br />
| <br />
| Mikko Pallari <br />
| <br />
| <br />
| Realxtend <br />
| <br />
|-<br />
| <br />
| StrawberryFride <br />
| Chris Hart <br />
| <br />
| <br />
| ReactionGrid <br />
| <br />
|-<br />
| [[User:RemedyTomm|RemedyTomm]] <br />
| Tom Grimshaw <br />
| Tomm Remedy <br />
| KGrid: Casper Warden OSGrid: Tomm Remedy <br />
| UTC+0 (BST) <br />
| Remedy Communications <br />
| Texture pipeline, Groups, ObjectUpdates<br />
|-<br />
| <br />
| <br />
| Rob Smart <br />
| <br />
| <br />
| IBM <br />
| <br />
|-<br />
| MicheilMerlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| Micheil Merlin <br />
| -6 <br />
| Independent <br /> [http://www.iliveisl.com/ http://www.iliveisl.com/] <br />
| Scripting, patches, and testcases<br />
|-<br />
| Pato Donald <br />
| Pato Donald <br />
| Morgam Biedermann <br />
| Pato Donald <br />
| -3 <br />
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ <br />
| Groups, Scripts, Physics, Communication, Integration<br />
|-<br />
| <br />
| Sera Marx <br />
| Darkfire Soulstar <br />
| <br />
| +12 <br />
| Radiance promotions <br />
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid<br />
|-<br />
|[[User:dz|dz]] <br />
| Doug Osborn <br />
| ydoo magic<br />
| delta zed @ OSGRID Doug Osborn @ ScienceSim & MOSES grids<br />
| PST/SLT (-7 or -8) <br />
| CEO OpenSimian <br />
| Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS maintenance.<br />
|-<br />
| [[User:Hallow Palmer|Hallow Palmer]] <br />
| Markus <br />
| Hallow Palmer <br />
| <br /> <br />
| +1 <br />
| Grid4Us<br />http://www.grid4us.net <br />
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting<br />
|-<br />
| [[User:LenaVanilli|LenaVanilli]] <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| Lena Vanilli <br />
| +1 Germany <br />
| [http://www.hypergrid.org http://www.hypergrid.org] <br />
| Grid-Management, Testing Testing Testing, Region Hosting<br />
|-<br />
| [[User:Aduffy70|aduffy70]] <br />
| Aaron Duffy <br />
| Aeran Stipe <br />
| Aaron Duffy @ScienceSim <br />
| -7 <br />
| USU <br />
| Scientific visualization &amp; education, Region modules, Heavily scripted regions<br />
|-<br />
| <br />
| Erich Bremer <br />
| Erich Bremer <br />
| <br />
Erich Bremer@OSGrid <br />
<br />
| -5 <br />
| http://www.ebremer.com <br />
| Semantic Web, Data Visualization<br />
|-<br />
| [[User:MarkIDCAS|MarkIDCAS]] <br />
| Mark Bannon <br />
| Mark IDCAS <br />
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. <br />
| GMT <br />
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] <br />
| Grid Management &amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.<br />
|-<br />
| [[User:Allquixotic|allquixotic]] <br />
| Sean McNamara <br />
| Tiyuk Quellmalz <br />
| OSG: Tiyuk Quellmalz <br />
| -5 <br />
| None <br />
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).<br />
|-<br />
| [[User:Orenh|orenh]] <br />
| Oren Hurvitz <br />
| <br />
| Oren Hurvitz (Kitely) <br />
| +2 <br />
| Kitely <br />
| <br />
|-<br />
| [[User:Randomhuman|randomhuman]] <br />
| Kevin Houlihan <br />
| random Radikal <br />
| random human (OSGrid) <br />
| WET/IST <br />
| CrimsonCookie <br />
| RemoteAdmin module; On-demand grids; web integration.<br />
|<br />
|-<br />
| [[User:Oddball Otoole|oddball otoole]]<br />
| J.v.Hogeloon<br />
| Oddball Otoole<br />
| Oddball Otoole (OSGrid<br />
| +1 (The Netherlands<br />
| None<br />
| Building, scripting, testing, social stuff.<br />
|-<br />
| [[User:Pixel|Pixel Tomsen]]<br />
| Christian Kurzhals<br />
| Pixel Tomsen<br />
| Pixel Tomsen OSGrid<br />
| +1 (Germany<br />
| see my profil<br />
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid<br />
|-<br />
| [[User:kenearlg|kenearlg]]<br />
| Ken Grunke<br />
| Key Grau<br />
| Key Gruin (Osgrid)<br />
| -6 CST<br />
| http://www.osgrid.org/<br />
| testing, moderating, inworld games & recreation, wiki spam control<br />
|-<br />
| [[User:CG4Life|CG4Life]]<br />
| CG Anderson<br />
| Cyn Hak<br />
| <br />
| -8 PST<br />
| Little Dogs Media<br />
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation. Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.<br />
|-<br />
| [[User:vegaslon|vegaslon]]<br />
| Adam Ivie<br />
| vegaslon plutonian<br />
| <br />
| -5 EST<br />
| Independent <br />
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.<br />
|-<br />
| [[User:AliciaRaven|AliciaRaven]] <br />
| Alicia Richardson <br />
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| Alicia Raven (Spellscape) <br />
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[[Category:Help]]</div>Nebadonhttp://opensimulator.org/wiki/User:John_CoakesUser:John Coakes2015-07-21T22:10:31Z<p>Nebadon: Creating user page for new user.</p>
<hr />
<div></div>Nebadonhttp://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-07-21Chat log from the meeting on 2015-07-212015-07-21T19:51:30Z<p>Nebadon: </p>
<hr />
<div><pre><br />
[11:04] OtakuMegane Desu: I think some is/was simply because the default stuff couldn't scale well enough<br />
[11:04] Aine.Caoimhe @refugegrid.com:8002: obviously there are limits to how they implement just due to sheer scale<br />
[11:04] Richardus Raymaker: then the default stuff need to improve<br />
[11:04] Aine.Caoimhe @refugegrid.com:8002: yes<br />
[11:04] OtakuMegane Desu: ^ Just what I was thinking<br />
[11:04] OtakuMegane Desu: Talking about FSAssets?<br />
[11:04] OtakuMegane Desu: Assets has been the biggest one I believe, yes<br />
[11:04] Richardus Raymaker: well, it seems that's only for large grids<br />
[11:05] Aine.Caoimhe @refugegrid.com:8002: but they at least need to make their non-core stuff compatible with core<br />
[11:05] Aine.Caoimhe @refugegrid.com:8002: otherwise they're causing serious issues when HGing<br />
[11:05] Richardus Raymaker: if it's not opensim that gives problems , the viewer will be someday<br />
[11:05] Aine.Caoimhe @refugegrid.com:8002: any OSG user hits our grid entry about 2x to 3x as hard as visitors to other grids while the region and grid server deal with all the errors OSG throws<br />
[11:06] Aine.Caoimhe @refugegrid.com:8002: when we have visitors from Kitely or the Nook or Metro they use a lot fewer resources on entry<br />
[11:06] Alicia.Raven @grid.spellscape.co.uk: groups and profiles isnt due to scaling, they just stuck with the old non core stuff to avoid any migrations when the core modules arived<br />
[11:06] Aine.Caoimhe @refugegrid.com:8002: and typically use half the memory<br />
[11:06] OtakuMegane Desu: Though if non-core or customized things are going to be a thing, Opensim should handle them better as well.<br />
[11:07] Aine.Caoimhe @refugegrid.com:8002: well, how much of that onus is on Opensim vs on the non-core module writers?<br />
[11:07] Aine.Caoimhe @refugegrid.com:8002: personally I think if you use non-core modules you need to keep them up to date to be compatible with Opensim, not the other way around<br />
[11:08] Aine.Caoimhe @refugegrid.com:8002: Opensim is already f***ed up enough trying to maintain support for versions as ancient as 0.72<br />
[11:08] OtakuMegane Desu: If Opensim is going to be designed to handle outside modules then it needs to have a solid hook point and guidelines. Then it's up to module writers to meet those guidelines<br />
[11:08] Aine.Caoimhe @refugegrid.com:8002: yes...it's very poorly documented, that's for sure<br />
[11:09] Alicia.Raven @grid.spellscape.co.uk: i recently found that on sim startup, two map tiles are generated, one for v1 maps and another for v2-3, waste of resources<br />
[11:09] Nebadon Izumi kommt in Chat-Reichweite (10.64 m).<br />
[11:10] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
[11:10] Alicia.Raven @grid.spellscape.co.uk: hi nebadon<br />
[11:10] OtakuMegane Desu: Really? Why would that even be a thing...<br />
[11:10] Nebadon Izumi: hello sorry I am late, totally got distracted<br />
[11:10] OtakuMegane Desu kommt in Chat-Reichweite (4.52 m).<br />
[11:10] OtakuMegane Desu: Hey Neb :)<br />
[11:10] Aine.Caoimhe @refugegrid.com:8002: @Alicia...is there any chance you might be able to look at the way xml are being done....it seems anything made by a linux system is borked if you try to open it in a sim running underr Win<br />
[11:10] Richardus Raymaker: what\s the logic about that alice ?<br />
[11:10] Aine.Caoimhe @refugegrid.com:8002: I believe AIAustin or Ferd found the source of the problem<br />
[11:10] Alicia.Raven @grid.spellscape.co.uk: the map modules for v1 and v2-3 work totaly independently of each other<br />
[11:11] Aine.Caoimhe @refugegrid.com:8002: something that linux is appending to a name<br />
[11:11] Alicia.Raven @grid.spellscape.co.uk: is there a mantis aine?<br />
[11:11] Aine.Caoimhe @refugegrid.com:8002: a colon or semi-colon<br />
[11:11] Aine.Caoimhe @refugegrid.com:8002: let me see if I can find it<br />
[11:11] Sarah Kline kommt in Chat-Reichweite (8.72 m).<br />
[11:11] Aine.Caoimhe @refugegrid.com:8002: at present it's wreaking havoc on almost all HG asset transfers<br />
[11:12] Nebadon Izumi: what is the problem?<br />
[11:12] Nebadon Izumi: ive been moving HG stuff around like crazy lately<br />
[11:12] Alicia.Raven @grid.spellscape.co.uk: there is an issue with fs assets config that i need to look at, havnt had time these past few days<br />
[11:12] Aine.Caoimhe @refugegrid.com:8002: tyou don't run Windows, Neb<br />
[11:12] Nebadon Izumi: oooh<br />
[11:12] Nebadon Izumi: right I saw that mantis<br />
[11:12] Nebadon Izumi: its a path thing in ini right?<br />
[11:12] Aine.Caoimhe @refugegrid.com:8002: if you send something to someone standing in a Win-hosted sim it will fail to unpack<br />
[11:12] Nebadon Izumi: ya we should fix that asap for sure<br />
[11:13] Aine.Caoimhe @refugegrid.com:8002: no, Ir at least I gather from what AiAustin and Ferd found ti's a case where linux is appending a colon or semi-colon somewhere that it shouldn't<br />
[11:13] Alicia.Raven @grid.spellscape.co.uk: the fs assets yes, i dont see why its causing problems, its the same format as other config includes and i checked the line endings of the ini examples i added<br />
[11:13] Nebadon Izumi: hmm wierd<br />
[11:13] Nebadon Izumi: that may be a difference in mono vs .net<br />
[11:13] Nebadon Izumi: not something we are doing<br />
[11:14] Nebadon Izumi: there are other places that has happened too<br />
[11:14] Nebadon Izumi: we can probably avoid it though<br />
[11:15] Aine.Caoimhe @refugegrid.com:8002: I can't find the mantis on it....someone probably closed it thinking they'd fixed it<br />
[11:15] Nebadon Izumi: so your saying someone running fsassets on windows Aine?<br />
[11:15] Nebadon Izumi: or just a simulator running windows that connects to fsassets?<br />
[11:16] Alicia.Raven @grid.spellscape.co.uk: xml and fsassets different issues neb<br />
[11:16] Nebadon Izumi: ah ok<br />
[11:16] Nebadon Izumi: I missed some of the conversation I think heh<br />
[11:16] Aine.Caoimhe @refugegrid.com:8002: no, this has nothing at all to do with FAssets<br />
[11:16] Richardus Raymaker: this one aine ? http://opensimulator.org/mantis/view.php?id=7640<br />
[11:16] Aine.Caoimhe @refugegrid.com:8002: no it's not map tile generation<br />
[11:17] Aine.Caoimhe @refugegrid.com:8002: it's straight HG object transfer<br />
[11:17] Richardus Raymaker: ok<br />
[11:17] Aine.Caoimhe @refugegrid.com:8002: I pick something up while HGed or you send me something<br />
[11:17] Nebadon Izumi: there was a bug in older simulators<br />
[11:17] Nebadon Izumi: that justin introduced just prior to OSCC<br />
[11:17] Alicia.Raven @grid.spellscape.co.uk: ah thats the patch i submitted for the double maptile render waste of resources on startup<br />
[11:17] Nebadon Izumi: that diva fixed recently<br />
[11:17] Aine.Caoimhe @refugegrid.com:8002: and the originating region is running linux and you then try to rez it in Windows<br />
[11:17] Nebadon Izumi: anything transfered over HG during that time<br />
[11:17] Aine.Caoimhe @refugegrid.com:8002: (in a reggion runing windows)<br />
[11:17] Nebadon Izumi: that object is likely permascrewed<br />
[11:17] Aine.Caoimhe @refugegrid.com:8002: it will fail<br />
[11:17] Aine.Caoimhe @refugegrid.com:8002: nope<br />
[11:18] Aine.Caoimhe @refugegrid.com:8002: I can tp to a region running linux and it will rez<br />
[11:18] Nebadon Izumi: right<br />
[11:18] Aine.Caoimhe @refugegrid.com:8002: and then when I take it back into inventory and go to my win-hosted region it's fine<br />
[11:18] Nebadon Izumi: running old code?<br />
[11:18] Aine.Caoimhe @refugegrid.com:8002: it's only when sent via HG<br />
[11:18] Nebadon Izumi: this is fixed in master already<br />
[11:18] Nebadon Izumi: but again<br />
[11:18] Nebadon Izumi: those objects are permanantly going to be damaged<br />
[11:18] Aine.Caoimhe @refugegrid.com:8002: both running the most current code there is<br />
[11:18] Nebadon Izumi: hmm<br />
[11:18] Nebadon Izumi: and these are older objects though?<br />
[11:18] Nebadon Izumi: if the object was transferd before the bug fixed<br />
[11:19] Nebadon Izumi: those objects will never rez properly ever again<br />
[11:19] Nebadon Izumi: the originals in source grid will be fine<br />
[11:19] Aine.Caoimhe @refugegrid.com:8002: this is a brand new object, newly created<br />
[11:19] Nebadon Izumi: but any copies in the remote HG region will be broken<br />
[11:19] Nebadon Izumi: ok<br />
[11:19] Nebadon Izumi: wierd<br />
[11:19] Wolf.Freeman @free-world.spdns.de:8002 kommt in Chat-Reichweite (4.30 m).<br />
[11:19] Aine.Caoimhe @refugegrid.com:8002: and "packed" in a region running current git master under linux<br />
[11:19] Aine.Caoimhe @refugegrid.com:8002: then send that you over HG<br />
[11:20] Aine.Caoimhe @refugegrid.com:8002: and if you stand in a Windows-hosted region it WILL NOT rez and will throw error message on your console<br />
[11:20] Wolf.Freeman @free-world.spdns.de:8002: hello<br />
[11:20] Alicia.Raven @grid.spellscape.co.uk: hi wolf<br />
[11:20] Aine.Caoimhe @refugegrid.com:8002: if you stand in a linux-hosted region is will be fine<br />
[11:20] Nebadon Izumi: hmm wierd I wonder if divas fix got undone or something<br />
[11:20] Nebadon Izumi: this sounds exactly like what she just fixed a few weeks ago<br />
[11:20] Aine.Caoimhe @refugegrid.com:8002: and if you rez it in that linux-hosted region, then take it back into inventory, then go to your win-hosted region it will be fine<br />
[11:21] Nebadon Izumi: I will try that out later<br />
[11:21] Nebadon Izumi: have to fire up a windows VM<br />
[11:21] Minerva McGonagall kommt in Chat-Reichweite (6.12 m).<br />
[11:21] Aine.Caoimhe @refugegrid.com:8002: we are running under Melanie's git of 2015-07-14 which is the top of the list<br />
[11:21] Aine.Caoimhe @refugegrid.com:8002: so most recent git there is<br />
[11:21] Nebadon Izumi: melanies git?<br />
[11:21] Aine.Caoimhe @refugegrid.com:8002: r/26106<br />
[11:22] Aine.Caoimhe @refugegrid.com:8002: http://opensimulator.org/viewgit/?a=commit&p=opensim&h=c7f6e248e8544200871a1bf814f34e2ee0f9d977<br />
[11:22] Aine.Caoimhe @refugegrid.com:8002: that's is the most recent commit to git master<br />
[11:22] Aine.Caoimhe @refugegrid.com:8002: and that's what the regions are running under<br />
[11:22] Aine.Caoimhe @refugegrid.com:8002: http://opensimulator.org/viewgit/?a=shortlog&p=opensim<br />
[11:22] Nebadon Izumi: k<br />
[11:23] Nebadon Izumi: i will give this a shot in a bit<br />
[11:23] Aine.Caoimhe @refugegrid.com:8002: unless there are some commit hiding, that's the most recent one<br />
[11:23] Nebadon Izumi: yea<br />
[11:23] Nebadon Izumi: it is<br />
[11:24] Alicia.Raven @grid.spellscape.co.uk: neb, if you get time could u test my map patch at some point?<br />
[11:24] Aine.Caoimhe @refugegrid.com:8002: I can't find the Mantis on it<br />
[11:25] Nebadon Izumi: sure<br />
[11:25] Alicia.Raven @grid.spellscape.co.uk: shocking waste to see two tiles generated at startup like that<br />
[11:25] OtakuMegane Desu: Aine, if you had a watch on that bug you might be able to find it that way<br />
[11:27] Nebadon Izumi: looks good Alicia i'll try it out in a bit<br />
[11:27] Aine.Caoimhe @refugegrid.com:8002: then I'd have 1000 Mantis in my watch list and still not be able to find it :p<br />
[11:27] Dahlia Trimble kommt in Chat-Reichweite (19.90 m).<br />
[11:27] Alicia.Raven @grid.spellscape.co.uk: cool thanks neb<br />
[11:29] Alicia.Raven @grid.spellscape.co.uk: aiaustin is very quick to close mantis issues, he just closed one that i still have outstanding question and additions, totally disregarded my comments and closed it :(<br />
[11:30] Aine.Caoimhe @refugegrid.com:8002: you can always reopen it<br />
[11:30] OtakuMegane Desu: Sounds like aisustin needs some schooling in when to close reports.<br />
[11:31] Alicia.Raven @grid.spellscape.co.uk: i noticed in the past he has closed his bug reports with comments like, found a way round it, or not using this anymore<br />
[11:32] Nebadon Izumi: well just let him know, Ai is a nice guy<br />
[11:32] Alicia.Raven @grid.spellscape.co.uk: k, i will reopen it later<br />
[11:32] Nebadon Izumi: hello Dahlia :)<br />
[11:33] OtakuMegane Desu: Saying "found a way around it" when closing a report isn't good. The "way around" should be documented in case others will find the method useful.<br />
[11:33] Alicia.Raven @grid.spellscape.co.uk: yep<br />
[11:34] Aine.Caoimhe @refugegrid.com:8002: speaking of documentation, I went to load an oar the other day and there are bunch of switches that are NOT documented anywhere<br />
[11:35] Alicia.Raven @grid.spellscape.co.uk: which ones?<br />
[11:35] Aine.Caoimhe @refugegrid.com:8002: console says: load oar [--merge] [--skip-assets] [--default-user "User Name"] [--force-terrain] [--force-parcels] [--no-objects] [--rotation degrees] [--rotation-center "<x,y<br />
,z>"] [--displacement "<x,y,z>"] [<OAR path>] - Load a region's data from an OAR archive.<br />
[11:35] Aine.Caoimhe @refugegrid.com:8002: almost none of those are documented<br />
[11:36] Simulator Version v0.5 ruft: OpenSim 0.8.2.0 Dev a7543a3: 2015-07-13 19:04:45 +0200 (Unix/Mono)<br />
[11:36] Aine.Caoimhe @refugegrid.com:8002: http://opensimulator.org/wiki/OpenSim_Archives<br />
[11:36] Aine.Caoimhe @refugegrid.com:8002: the only documented switches are skip assets and merge<br />
[11:36] Aine.Caoimhe @refugegrid.com:8002: none of the others are<br />
[11:36] Richardus Raymaker: part is possible in some way documented by the var oar loading<br />
[11:37] Alicia.Raven @grid.spellscape.co.uk: http://opensimulator.org/wiki/Load_Oar<br />
[11:37] Alicia.Raven @grid.spellscape.co.uk: they are all on that page i think<br />
[11:37] Aine.Caoimhe @refugegrid.com:8002: kk<br />
[11:38] Aine.Caoimhe @refugegrid.com:8002: then there needs to be a link to that from the archiving page since when you're trying to find that information is isn't something readily discovered<br />
[11:38] Nebadon Izumi: anyone can edit the wiki :)<br />
[11:39] Aine.Caoimhe @refugegrid.com:8002: fine, I'll do it and if I break the page so be it<br />
[11:39] Alicia.Raven @grid.spellscape.co.uk: Aine, the main page u linked has the link to that page under the heading Switches sub heading Loading<br />
[11:39] Nebadon Izumi: if you break something just let me know<br />
[11:39] Nebadon Izumi: wiki has version control<br />
[11:39] Nebadon Izumi: its very easy to revert<br />
[11:40] Alicia.Raven @grid.spellscape.co.uk: it says "This is an overview of the most common parameters. There are many more documented at Load Oar. "<br />
[11:40] UUID Speaker: barbara68.resident @astraliacraft.it: b446a0b7-e4c0-4c83-8352-c3363e66f91c<br />
[11:40] Aine.Caoimhe @refugegrid.com:8002: I guess it must be my bad eyesight...I didn't see that link<br />
[11:41] Alicia.Raven @grid.spellscape.co.uk: it doesnt standout very well<br />
[11:41] Richardus Raymaker: it's not your eyes. it's the tinmy font tick the world have this days :O<br />
[11:41] Aine.Caoimhe @refugegrid.com:8002: I have trouble differentiating almost-black blue from black<br />
[11:41] Richardus Raymaker: that's other tick of the world. use bad contrast between back and foregorund colors<br />
[11:42] Aine.Caoimhe @refugegrid.com:8002: back in the old days a hyperlink was usually an almost a cyan blue which stood out<br />
[11:42] Alicia.Raven @grid.spellscape.co.uk: neb, u have worked on traffic sim modules yes?<br />
[11:42] Nebadon Izumi: for me the link is orange<br />
[11:43] Nebadon Izumi: well Encitra has a traffic simulator module<br />
[11:43] Nebadon Izumi: its very rough<br />
[11:43] Nebadon Izumi: not something we will share<br />
[11:43] Nebadon Izumi: its not very practical<br />
[11:43] Nebadon Izumi: because it reuqires its own dedicated simulator<br />
[11:43] Nebadon Izumi: outside of your models simulator<br />
[11:43] Nebadon Izumi: its very wierd how it works<br />
[11:43] Alicia.Raven @grid.spellscape.co.uk: im working on one at the moment, wondering if im going about it the right way<br />
[11:44] Nebadon Izumi: how ours works its 2 parts to the module<br />
[11:44] Nebadon Izumi: the traffic simulator tiself<br />
[11:44] Nebadon Izumi: and then a listener module on the model simulators<br />
[11:44] Nebadon Izumi: because our models are soo insanely huge<br />
[11:44] Nebadon Izumi: vehicles need to cross borders regularly<br />
[11:44] Richardus Raymaker: possible i used that link in the past "documented at Load Oar." but i dont see any difference at all between the link and text. only when you touch it with the mouse.<br />
[11:44] Alicia.Raven @grid.spellscape.co.uk: i havnt even considered crossing sims yet lol<br />
[11:44] Nebadon Izumi: so we have a dedicated simulator that runs the traffic simulation, and sends the data to the listener on the model simulator<br />
[11:45] Nebadon Izumi: and projects the vehicles into the main simulator<br />
[11:45] Alicia.Raven @grid.spellscape.co.uk: it doesnt use physics does it?<br />
[11:45] Nebadon Izumi: this way a car can drive acrosss multiple regions<br />
[11:45] Nebadon Izumi: no<br />
[11:45] Nebadon Izumi: no physics<br />
[11:45] Richardus Raymaker: use a var<br />
[11:45] Nebadon Izumi: we do<br />
[11:45] Nebadon Izumi: but our models consist of 15 vars<br />
[11:45] Richardus Raymaker: but that works only good up to n sims<br />
[11:46] Nebadon Izumi: these are gigantic models<br />
[11:46] Nebadon Izumi: several square miles<br />
[11:46] Alicia.Raven @grid.spellscape.co.uk: im using direct position updates and phantom cars, the update thread has to fire every 200ms to make the movment smooth<br />
[11:46] Richardus Raymaker: lrotfl nebadon. think small... that's the size of the battle star galactica<br />
[11:46] Nebadon Izumi: ya honestly trying to use LSL would be insane<br />
[11:46] Nebadon Izumi: you need a dedicated module<br />
[11:47] Nebadon Izumi: best to talk with Diva<br />
[11:47] Nebadon Izumi: she wrote our traffic module<br />
[11:47] Alicia.Raven @grid.spellscape.co.uk: not using LSL atall, well the cars signal when they want to go and where to, the module handles the rest<br />
[11:47] Nebadon Izumi: but ya basically the module does the same thing LSL does<br />
[11:47] Nebadon Izumi: without killing xengine<br />
[11:47] Nebadon Izumi: with 100s of timers<br />
[11:48] Alicia.Raven @grid.spellscape.co.uk: does updates every 200ms sound correct?<br />
[11:48] Nebadon Izumi: as long as it looks visually good<br />
[11:48] Nebadon Izumi: sure<br />
[11:48] Alicia.Raven @grid.spellscape.co.uk: if i try any longer the movment becomes jerky<br />
[11:48] Nebadon Izumi: right 200 sounds kind of long to me<br />
[11:48] Nebadon Izumi: but if it looks ok<br />
[11:48] Nebadon Izumi: see how it looks with dozens of vehicles<br />
[11:49] Nebadon Izumi: dont just test with a single vehicle<br />
[11:49] Alicia.Raven @grid.spellscape.co.uk: i had about 20 max sofar, still early days tho<br />
[11:49] Nebadon Izumi: yea you will just have to tinker until it looks right<br />
[11:50] Nebadon Izumi: maybe make the timer a configurable variable you can set in ini<br />
[11:50] Nebadon Izumi: out traffic sim has a web url<br />
[11:50] Nebadon Izumi: you can control it from<br />
[11:50] Alicia.Raven @grid.spellscape.co.uk: working on the node network, it finds the road prims and generates the nodes from their road type and position<br />
[11:50] Nebadon Izumi: it displays a very basic website with start / stop<br />
[11:50] Nebadon Izumi: and some varibales<br />
[11:50] Nebadon Izumi: which is served directly from the simulator http<br />
[11:50] Nebadon Izumi: so you just type like http://mysim.com:9000/trafficcontrol<br />
[11:50] Nebadon Izumi: or something<br />
[11:51] Alicia.Raven @grid.spellscape.co.uk: cool, good to know im on the right tracks lol ty<br />
[11:51] Nebadon Izumi: np<br />
[11:52] Nebadon Izumi: will you eventually share this?<br />
[11:52] Alicia.Raven @grid.spellscape.co.uk: im not sure, we havnt talked about that yet<br />
[11:52] Nebadon Izumi: cool, if you do let me know Id like to check it out<br />
[11:52] Alicia.Raven @grid.spellscape.co.uk: kk<br />
[11:53] Nebadon Izumi: if you want super low poly test vehicles<br />
[11:53] Nebadon Izumi: swing by Sisyphus<br />
[11:53] Nebadon Izumi: there is a lot of them<br />
[11:53] Alicia.Raven @grid.spellscape.co.uk: i have the set you uploaded, we are using them lol<br />
[11:53] Nebadon Izumi: the rainbow colored ones?<br />
[11:53] Alicia.Raven @grid.spellscape.co.uk: lil cartoon cars yep<br />
[11:53] Nebadon Izumi: nice<br />
[11:53] Nebadon Izumi: ya those are great<br />
[11:54] Nebadon Izumi: I just started using those with ours too<br />
[11:54] Nebadon Izumi: those are from blendswap<br />
[11:54] Nebadon Izumi: CC0<br />
[11:54] Alicia.Raven @grid.spellscape.co.uk: yep thats it, saw it in the description<br />
[11:54] OtakuMegane Desu: I'm going to head out a touch early today.<br />
[11:54] Alicia.Raven @grid.spellscape.co.uk: we wont use them for the final tho, abit too cartoon<br />
[11:54] OtakuMegane Desu: See you again next wek.<br />
[11:54] Alicia.Raven @grid.spellscape.co.uk: bye andrew<br />
[11:55] Aine.Caoimhe @refugegrid.com:8002: bye Andrew<br />
[11:55] Nebadon Izumi: well Alicia<br />
[11:55] Nebadon Izumi: if you want to spend a little money<br />
[11:55] Nebadon Izumi: on some super nice mesh vehicles<br />
[11:55] Nebadon Izumi: i suggest these<br />
[11:55] Nebadon Izumi: 1 sec<br />
[11:56] Nebadon Izumi: http://www.marlinstudios.com/products/traffic/traffic.htm<br />
[11:56] Richardus Raymaker: oh, men. that beeping from the other sim is still not gone<br />
[11:56] Nebadon Izumi: I do not hear the beeping<br />
[11:56] Richardus Raymaker: and all objects are invisible so<br />
[11:56] Nebadon Izumi: it makes me wonder if you are hearing something from Hypergrid.org still<br />
[11:56] Nebadon Izumi: didnt you say that sim exists on that grid too?<br />
[11:57] Richardus Raymaker: cam to here and you hear<br />
[11:57] Alicia.Raven @grid.spellscape.co.uk: nice models thanks for the link<br />
[11:57] Nebadon Izumi: oh let me try<br />
[11:57] Richardus Raymaker: i think i gound it "Radio Green" going to derender<br />
[11:58] Nebadon Izumi: its the little radio<br />
[11:58] Richardus Raymaker: yup. it's the radio on the sim<br />
[11:58] Nebadon Izumi: mute it<br />
[11:58] Richardus Raymaker: https://metropolis_metav/region/Fukushima/132/132/33<br />
[11:58] Aine.Caoimhe @refugegrid.com:8002: okies...I need to run now too...have a good week eveyrone<br />
[11:58] Nebadon Izumi: if you mute it<br />
[11:58] Nebadon Izumi: it stops making noise<br />
[11:58] Nebadon Izumi: :)<br />
[11:58] Alicia.Raven @grid.spellscape.co.uk: bye aine<br />
[11:59] Richardus Raymaker: that's why i mute it :)<br />
[11:59] Nebadon Izumi: see you aine<br />
[11:59] Nebadon Izumi: ya I need to run too<br />
[11:59] Richardus Raymaker: uhh derender<br />
[11:59] OtakuMegane Desu: I see it now<br />
[11:59] Nebadon Izumi: need to get a bike ride in today<br />
[11:59] Alicia.Raven @grid.spellscape.co.uk: mute it or find a hippo and ask it to sit on it lol<br />
[11:59] Richardus Raymaker: ok. bye here time too<br />
[11:59] OtakuMegane Desu: lol<br />
[11:59] Nebadon Izumi: ok guys, thanks and see you next week<br />
[11:59] Alicia.Raven @grid.spellscape.co.uk: bye neb<br />
[11:59] Nebadon Izumi: can anyone send me the full log<br />
[11:59] Nebadon Izumi: i was like 8-9 minutes late today<br />
[12:00] Nebadon Izumi: oh or Sheera<br />
[12:00] Nebadon Izumi: can you just post it on wiki?<br />
[12:00] Alicia.Raven @grid.spellscape.co.uk: c ya everyone :)<br />
[12:01] Nebadon Izumi: ok see you all next week<br />
</pre></div>Nebadonhttp://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-07-14Chat log from the meeting on 2015-07-142015-07-14T19:34:18Z<p>Nebadon: </p>
<hr />
<div><br> [2015/07/14 11:05] Nebadon.Izumi @hg.osgrid.org: hello<br />
<br> [2015/07/14 11:05] Aine.Caoimhe @refugegrid.com:8002: hi Neb<br />
<br> [2015/07/14 11:05] Shez Oyen: Hiya Neb :)<br />
<br> [2015/07/14 11:06] Richardus.Raymaker @hypergrid.org:8002: on the neighborn sim that says your banned<br />
<br> [2015/07/14 11:06] Nebadon.Izumi @hg.osgrid.org: peeping Richardus?<br />
<br> [2015/07/14 11:07] Shez Oyen: No peeping here.. just windchimes and water<br />
<br> [2015/07/14 11:07] Nebadon.Izumi @hg.osgrid.org: ya same here<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: yes, neb<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: possible secret invisible nuclair reactore that's going into meltdown<br />
<br> [2015/07/14 11:08] IM: Aine.Caoimhe @refugegrid.com: don't want to ask this in public chat but....are AI and Melanie actively trying to scare MOSES off into doing their own fork and not contributing to core? It just seems like a crap-load of nit-picking which is pretty rich considering the various travesties of broken patches Melanie has dumped untested into core<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: it comes from fukushima<br />
<br> [2015/07/14 11:09] Aine.Caoimhe @refugegrid.com:8002: Pluto strikes back, maybe?<br />
<br> [2015/07/14 11:09] IM: Aine.Caoimhe @refugegrid.com nods<br />
<br> [2015/07/14 11:09] Richardus.Raymaker @hypergrid.org:8002: https://metropolis_metav/region/Fukushima/125/119/33<br />
<br> [2015/07/14 11:09] IM: Aine.Caoimhe @refugegrid.com: I guess more to the point of not having any of their code contributions coming back<br />
<br> [2015/07/14 11:10] IM: Aine.Caoimhe @refugegrid.com nods<br />
<br> [2015/07/14 11:10] IM: Aine.Caoimhe @refugegrid.com: okay<br />
<br> [2015/07/14 11:11] IM: Aine.Caoimhe @refugegrid.com: I guess they just seem to be one of the only ones actively loooking to do any development work at all on it<br />
<br> [2015/07/14 11:11] IM: Aine.Caoimhe @refugegrid.com: and they have expressed an interest in improving the networking side of things<br />
<br> [2015/07/14 11:12] IM: Aine.Caoimhe @refugegrid.com: and since none of the other devs are doing anything, I guess i'd hoped that maybe MOSES would get around to solving some of these very long-standing bugs<br />
<br> [2015/07/14 11:12] Nebadon.Izumi @hg.osgrid.org: been a busy week for me<br />
<br> [2015/07/14 11:12] Nebadon.Izumi @hg.osgrid.org: i havent done much testing of code<br />
<br> [2015/07/14 11:12] IM: Aine.Caoimhe @refugegrid.com: well yeah not holding my breath<br />
<br> [2015/07/14 11:13] Shez Oyen: I've just been doing a little terrain editing.. no problems.<br />
<br> [2015/07/14 11:13] IM: Aine.Caoimhe @refugegrid.com: but not holding my breath for *any* dev work<br />
<br> [2015/07/14 11:13] Nebadon.Izumi @hg.osgrid.org: I have been uploading some free content from the web<br />
<br> [2015/07/14 11:14] IM: Aine.Caoimhe @refugegrid.com: other than Mel's FSAssets, nothing has happened with core in 3+ weeks now<br />
<br> [2015/07/14 11:14] IM: Aine.Caoimhe @refugegrid.com: and nothing significant since Diva tackled inventory a few months aago<br />
<br> [2015/07/14 11:14] Richardus.Raymaker @hypergrid.org:8002: hmm, just see that the slurl is wrong. because HG<br />
<br> [2015/07/14 11:14] Dahlia.Trimble @grid.wwweb3d.net:8002: hi<br />
<br> [2015/07/14 11:14] Richardus.Raymaker @hypergrid.org:8002: hi dahlia<br />
<br> [2015/07/14 11:14] Aine.Caoimhe @refugegrid.com:8002: I've been playing with normal and specular mapping<br />
<br> [2015/07/14 11:14] Nebadon.Izumi @hg.osgrid.org: yea me too Aine<br />
<br> [2015/07/14 11:15] vegaslon plutonian: finally getting around to using the feature I last contributed to opensim in a non testing way<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: there is an awesome app I found<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: its not free though<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: Crazybump<br />
<br> [2015/07/14 11:15] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: http://www.crazybump.com/<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: its amazing<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: brb afk 1 sec<br />
<br> [2015/07/14 11:15] Shez Oyen: Allow Residents on other parcels to see and chat with residents on this parcel won't stay ticked in the land tool... a minor annoyance<br />
<br> [2015/07/14 11:15] Aine.Caoimhe @refugegrid.com:8002: this isn't the best lighting for it but if you look at my skin you'll see that it's "wet mapped"<br />
<br> [2015/07/14 11:16] Shez Oyen: looks like glitter a bit<br />
<br> [2015/07/14 11:16] Aine.Caoimhe @refugegrid.com:8002: yes...still perfecting the methods<br />
<br> [2015/07/14 11:16] Aine.Caoimhe @refugegrid.com:8002: but getting closer to it<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: and so much depends on the windlight settings used to view it<br />
<br> [2015/07/14 11:17] Robert Adams: what is necessary to complete the advanced material settings?<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: whatever "hook" is necessary for for scripts to talk to it<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: advanced mats are there and done<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: but the script aspect isn't<br />
<br> [2015/07/14 11:18] Aine.Caoimhe @refugegrid.com:8002: so at present all you can do is manually change<br />
<br> [2015/07/14 11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: there's a problem with letting scripts modify it<br />
<br> [2015/07/14 11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: it likely will not be implemented<br />
<br> [2015/07/14 11:18] Aine.Caoimhe @refugegrid.com:8002 whispers: oh<br />
<br> [2015/07/14 11:19] Aine.Caoimhe @refugegrid.com:8002: well that's rather disappointing<br />
<br> [2015/07/14 11:19] Aine.Caoimhe @refugegrid.com:8002: I guess whatever that issue is doesn't exist for SL's method<br />
<br> [2015/07/14 11:19] Robert Adams: what is the problem,Dahlia?<br />
<br> [2015/07/14 11:19] Sarah Kline: no scrio<br />
<br> [2015/07/14 11:19] Dahlia.Trimble @grid.wwweb3d.net:8002: it has to do with the way materials are currently stored and the rate at which scripts can generate them<br />
<br> [2015/07/14 11:19] Sarah Kline: no scripted persperation<br />
<br> [2015/07/14 11:20] Nebadon.Izumi @hg.osgrid.org: back<br />
<br> [2015/07/14 11:20] Aine.Caoimhe @refugegrid.com:8002: so the handling of PRIM_BUMP_SHINY is utterly different?<br />
<br> [2015/07/14 11:20] Robert Adams: so there is a griefing problem (controlling change rate) and a data structure access problem (getting to materinal info ffom script context)?<br />
<br> [2015/07/14 11:20] Aine.Caoimhe @refugegrid.com:8002: it's calling viewer-side images or something?<br />
<br> [2015/07/14 11:21] Dahlia.Trimble @grid.wwweb3d.net:8002: bump and shiny are stored differently<br />
<br> [2015/07/14 11:21] Dahlia.Trimble @grid.wwweb3d.net:8002 suggests complaints be directed to Oren ;)<br />
<br> [2015/07/14 11:22] Robert Adams: I still don't know what needs to be changed<br />
<br> [2015/07/14 11:22] Aine.Caoimhe @refugegrid.com:8002: how are the manually-set materials stored? as part of a blob?<br />
<br> [2015/07/14 11:22] Aine.Caoimhe @refugegrid.com:8002: I assume it's only storing UUID and settings values, not generating a new map each time<br />
<br> [2015/07/14 11:23] Dahlia.Trimble @grid.wwweb3d.net:8002: When I first did materials, I used dynamic attributes to store them. Oren changed it to make them assets<br />
<br> [2015/07/14 11:24] mattie mcbride gave you Note to Nebs from Mattie McBride.<br />
<br> [2015/07/14 11:25] mattie mcbride gave you NPC Animate - NEBS.<br />
<br> [2015/07/14 11:26] Nebadon.Izumi @hg.osgrid.org: all the LSL really does is change the UUID right?<br />
<br> [2015/07/14 11:26] Nebadon.Izumi @hg.osgrid.org: but what your saying is that UUID is stored in a asset?<br />
<br> [2015/07/14 11:27] IM: Dahlia.Trimble @grid.wwweb3d.net: We had a big discussion about this on the core mailing list. Its a security issue<br />
<br> [2015/07/14 11:28] Richardus.Raymaker @hypergrid.org:8002: well, material texture = asset. but.<br />
<br> [2015/07/14 11:28] Nebadon.Izumi @hg.osgrid.org: I wish we had more control over the Normal<br />
<br> [2015/07/14 11:29] Nebadon.Izumi @hg.osgrid.org: does anyone know what the Texture blending stuff is on the Diffuse texture tab?<br />
<br> [2015/07/14 11:29] Simulator Version v0.5 shouts: OpenSim 0.8.2.0 Dev a7543a3: 2015-07-13 19:04:45 +0200 (Unix/Mono)<br />
<br> [2015/07/14 11:29] Nebadon.Izumi @hg.osgrid.org: there is an Alpha Mode drop down<br />
<br> [2015/07/14 11:29] Aine.Caoimhe @refugegrid.com:8002: that determines how th alpha channel is handles<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: yea that is what I figured, I have kind of tinkered with it a bit, but I never really see much difference between them<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: heh<br />
<br> [2015/07/14 11:30] vegaslon plutonian: blending means there is diffrent amounts of alpha in it, while masking means it is alpha or it is not<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:30] Aine.Caoimhe @refugegrid.com:8002: the biggest difference is easy to see<br />
<br> [2015/07/14 11:30] Aine.Caoimhe @refugegrid.com:8002: upload a png that is completely opaque but has an alpha channel<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: the put another prim/surface over it that has some level of alpha<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: it will glitch<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: right<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: ordering bugs<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: then turn off the alpha of the underneath layer and it stops glitching<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: I have noticed that, that was one reason I was asking<br />
<br> [2015/07/14 11:31] vegaslon plutonian: masking does not have that problem becouse it is not trying to mix the alphas together it is black and white so it knows exactly which is infront of the other<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002: mostly if you have a texture with some alpha to it you want it in alpha blending mode<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002: I forget what the third setting does<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: yea I did notice on my trees that using masking with like 128<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: they looked a lot better<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: didnt get those wierd ordering artifacts when caming around<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: sometimes the edges look wierd though<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: I haven't played with it extensively yet for anything other than simple mode-swtiching<br />
<br> [2015/07/14 11:33] Nebadon.Izumi @hg.osgrid.org: have to mess with that number quite a bit<br />
<br> [2015/07/14 11:33] Nebadon.Izumi @hg.osgrid.org: guess it helps to have really clean textures<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: it would be really useful for scritped effects but you can's change it with scrips<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: *can't<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: yea I am also wondering<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: in SL you can which I believe is how some of those really high quality water effects are being achieved<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: like on water slides<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: do you have to set both Specular and Normal for it to work<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: and riggers<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: *rivers<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: seems like if I only set normal I cant notice much change<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: and waterfalls<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: seems like the 2 are heavily reliant on each other<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: a lot of it depends on your windlight too<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: Normal and Specular<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: since those are only affecting point source lights<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: you can still animage materials via scripts<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: ya I normally use a prim like to test it mostly<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: so if your windlight has ambient cranked up it will wipe it<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: *animate<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: no you can't<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: yea animation does seem to work<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: oh....animation you can, yes<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: but not changes to it<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: they should track standard texture animation<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: i did some flowing water<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: that looked very good<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: the normal and specular maps to move along with the texture when you use texture animation<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: *do<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: could we come up with OSSL that lets us to temporary changes?<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: but you can't change them other than via manual edit<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: that dont get stored<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: only visible while simulation is running<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: region restarts it goes back to the original?<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: that would be extremely useful still<br />
<br> [2015/07/14 11:37] vegaslon plutonian: like what we have for dynamic textures?<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: and avoid the asset bloat<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:37] Aine.Caoimhe @refugegrid.com:8002: whatever mechanism is used for point light controls ought to work much the same way I would think<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: have OSSL to manipulate this stuff but in a way tha wont generate any asset bloat<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: it only modifies the running scene or something<br />
<br> [2015/07/14 11:38] Nebadon.Izumi @hg.osgrid.org: just a thought<br />
<br> [2015/07/14 11:38] Nebadon.Izumi @hg.osgrid.org whispers: :)<br />
<br> [2015/07/14 11:39] vegaslon plutonian: besides what would make creating a new material assets be much diffrent then creating new notecards?<br />
<br> [2015/07/14 11:39] Dahlia.Trimble @grid.wwweb3d.net:8002: I'm not motivated to take the time to kludge up a solution like that. Maybe someone else is.<br />
<br> [2015/07/14 11:39] Nebadon.Izumi @hg.osgrid.org: I was mostly curious if i was even possible<br />
<br> [2015/07/14 11:39] Robert Adams: that is a possible bandaid to the current implementation... would make it different than SL, though<br />
<br> [2015/07/14 11:39] Nebadon.Izumi @hg.osgrid.org: more than asking anyone to do it :)<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: I'd rather see someone who made them assets change them back to dynamic attributes<br />
<br> [2015/07/14 11:40] Nebadon.Izumi @hg.osgrid.org: we have already declared that being different from SL is a good thing<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: and have a migration plan<br />
<br> [2015/07/14 11:40] Aine.Caoimhe @refugegrid.com:8002: it seems like they're sstill being stored in the table as dynamic attributes<br />
<br> [2015/07/14 11:40] Aine.Caoimhe @refugegrid.com:8002: or in .prims table it is<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: no, that's legacy code<br />
<br> [2015/07/14 11:41] Aine.Caoimhe @refugegrid.com:8002: hm<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: so dahlia your saying if we went back to old code you did<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: it would be safe?<br />
<br> [2015/07/14 11:41] Aine.Caoimhe @refugegrid.com:8002: strange that my region would have created and populated and continues to update that column then since it was created after that change<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: I was assuming you were saying there was no safe way we could do it<br />
<br> [2015/07/14 11:41] Dahlia.Trimble @grid.wwweb3d.net:8002: I think there was some other bug in that code, but the storage method would be better<br />
<br> [2015/07/14 11:42] Nebadon.Izumi @hg.osgrid.org: ok<br />
<br> [2015/07/14 11:42] Nebadon.Izumi @hg.osgrid.org: my suggestion was based on thinking there was no other solution<br />
<br> [2015/07/14 11:42] Robert Adams: are the dynamic attributes persistant?<br />
<br> [2015/07/14 11:42] Dahlia.Trimble @grid.wwweb3d.net:8002: but then you have a migration that needs to happen<br />
<br> [2015/07/14 11:42] Andrew Hellershanks: I'm back. I was here before anyone else, switched workspaces while waiting for people to show up and that must have crashed the viewer as it wasn't running when I remembered I was supposed to be her for this meeting.<br />
<br> [2015/07/14 11:42] Aine.Caoimhe @refugegrid.com:8002: what was Oren't reason for changing it in the first place?<br />
<br> [2015/07/14 11:42] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, yes they persist<br />
<br> [2015/07/14 11:43] Dahlia.Trimble @grid.wwweb3d.net:8002: Also, Aurora and Whitecore dont have dynamic attributes<br />
<br> [2015/07/14 11:43] IM: Andrew Hellershanks: What have I missed?<br />
<br> [2015/07/14 11:43] Robert Adams: then it's a configuration switch and let Oren keep up the 'legacy' way ;-)<br />
<br> [2015/07/14 11:43] IM: Andrew Hellershanks: ok<br />
<br> [2015/07/14 11:44] Dahlia.Trimble @grid.wwweb3d.net:8002: It's a huge problem but until it's addressed, a single rogue script could shut down an entire grid's asset service<br />
<br> [2015/07/14 11:44] Notecard saved<br />
<br> [2015/07/14 11:44] Shez Oyen: ouch<br />
<br> [2015/07/14 11:44] Dahlia.Trimble @grid.wwweb3d.net:8002: therefore the script method won't be implemented by me<br />
<br> [2015/07/14 11:44] Andrew Hellershanks received your inventory offer.<br />
<br> [2015/07/14 11:44] IM: Andrew Hellershanks: ty<br />
<br> [2015/07/14 11:46] Robert Adams: I might look into this this weekend... I'll see what's needed<br />
<br> [2015/07/14 11:46] Nebadon.Izumi @hg.osgrid.org: nice<br />
<br> [2015/07/14 11:46] IM: Andrew Hellershanks: Seems I didn't miss much<br />
<br> [2015/07/14 11:46] Aine.Caoimhe @refugegrid.com:8002: that would, indeed, be very nice<br />
<br> [2015/07/14 11:46] Dahlia.Trimble @grid.wwweb3d.net:8002: have fun :) I'm on IRC if you need help with how it works<br />
<br> [2015/07/14 11:46] Aine.Caoimhe @refugegrid.com:8002: I can think of a ton of applications for it<br />
<br> [2015/07/14 11:46] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: vehicle damage for one<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: well any kind of damage really<br />
<br> [2015/07/14 11:47] vegaslon plutonian: lol make your tires wear out<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: hehe ya<br />
<br> [2015/07/14 11:47] Aine.Caoimhe @refugegrid.com:8002: lost of potential for dynamic environment effects as well<br />
<br> [2015/07/14 11:47] OtakuMegane Desu: Dynamic is good<br />
<br> [2015/07/14 11:47] Aine.Caoimhe @refugegrid.com:8002: *lots<br />
<br> [2015/07/14 11:48] Wolf.Freeman @free-world.spdns.de: Ƹ̵̡Ӝ̵̨̄Ʒ -.- guten Morgen -.- Ƹ̵̡Ӝ̵̨̄Ʒ<br />
<br> [2015/07/14 11:48] Aine.Caoimhe @refugegrid.com:8002: and of course in mesh wearables a vast array of possibilities<br />
<br> [2015/07/14 11:48] Aine.Caoimhe @refugegrid.com:8002: particularly to cut down on the necessiry tocary around huge inventories<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: yea there are some really cool avatar systems in SL now<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: where you dont even get avatar parts in your inventory anymore<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: its just a hud<br />
<br> [2015/07/14 11:49] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:49] Aine.Caoimhe @refugegrid.com:8002: same with clothing<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: you can change all kinds of stuff<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: ya clothes, hair everything<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: there's been a real explosion of it in the alst 6 months as people have gotten a handle on how it all works<br />
<br> [2015/07/14 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: Im not sure how that works with hypergrid and assets<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: you would have the textures in the mesh's inventory<br />
<br> [2015/07/14 11:50] Nebadon.Izumi @hg.osgrid.org: yea me either, I imagine though<br />
<br> [2015/07/14 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: but doing it on wearables may be impractical with materials being assets<br />
<br> [2015/07/14 11:50] Nebadon.Izumi @hg.osgrid.org: if you had everything in your suitcase would be ok<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: you put the asset into the mesh's inventory<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: then call it by name<br />
<br> [2015/07/14 11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: no, the asset is dynamically created<br />
<br> [2015/07/14 11:51] vegaslon plutonian: does dynamic atributes work over HG?<br />
<br> [2015/07/14 11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: they did when I first coded it that way<br />
<br> [2015/07/14 11:51] Aine.Caoimhe @refugegrid.com:8002: so when you apply a normal map to something it creates a new texture?<br />
<br> [2015/07/14 11:52] Robert Adams: would them being assets be for HGing?<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: it creates a new asset<br />
<br> [2015/07/14 11:52] Nebadon.Izumi @hg.osgrid.org: basically its like a mini database asset that gets created?<br />
<br> [2015/07/14 11:52] Nebadon.Izumi @hg.osgrid.org: its more like a notecard than texture right?<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: change *anything* on a material and a new asset is created<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: *ANYTHING*<br />
<br> [2015/07/14 11:52] Aine.Caoimhe @refugegrid.com:8002: wow<br />
<br> [2015/07/14 11:53] Aine.Caoimhe @refugegrid.com:8002: is that because of something to do with XBake?<br />
<br> [2015/07/14 11:53] Dahlia.Trimble @grid.wwweb3d.net:8002: no<br />
<br> [2015/07/14 11:53] Richardus.Raymaker @hypergrid.org:8002: That's stupid.<br />
<br> [2015/07/14 11:53] Aine.Caoimhe @refugegrid.com:8002: it just seems....rather an odd way to handle it<br />
<br> [2015/07/14 11:53] Richardus.Raymaker @hypergrid.org:8002: so parameters are not stored in the same asset<br />
<br> [2015/07/14 11:53] Andrew Hellershanks: More assets table bloat<br />
<br> [2015/07/14 11:53] Dahlia.Trimble @grid.wwweb3d.net:8002: After I implemented materials, Oren changed them to be assets. I suggest you talk with him about it.<br />
<br> [2015/07/14 11:54] Richardus.Raymaker @hypergrid.org:8002: sound smore that when you change a parameter a new asset is created<br />
<br> [2015/07/14 11:54] Dahlia.Trimble @grid.wwweb3d.net:8002: *anything*<br />
<br> [2015/07/14 11:54] Aine.Caoimhe @refugegrid.com:8002: was there any reason *why* he changed it?<br />
<br> [2015/07/14 11:55] Dahlia.Trimble @grid.wwweb3d.net:8002: ask Oren :)<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: Well no point in looking back honestly<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: hehe<br />
<br> [2015/07/14 11:55] OtakuMegane Desu: Maybe something about them being assets was easier to work with at the time.<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: lets see what Robert finds<br />
<br> [2015/07/14 11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: they worked fine as attributes<br />
<br> [2015/07/14 11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: and attributes was more consistent with how any other texture parameter is stored<br />
<br> [2015/07/14 11:56] Nebadon.Izumi @hg.osgrid.org: honestly at this point my own personal opinion I honestly wouldnt even care if I had to fix everything I was using materials on<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: I havent used it that widespread yet<br />
<br> [2015/07/14 11:57] Dahlia.Trimble @grid.wwweb3d.net:8002: others have<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: thats just my own opinion though<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: ya<br />
<br> [2015/07/14 11:57] Andrew Hellershanks: hehe.. not like the change to sit position. :)<br />
<br> [2015/07/14 11:57] Robert Adams: and I want content creators to be happy<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: i would never try to force that onto anyone<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: heh<br />
<br> [2015/07/14 11:57] Dahlia.Trimble @grid.wwweb3d.net:8002: and I dont want to break all that content and deal with the flak on social media<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:58] Dahlia.Trimble @grid.wwweb3d.net:8002: maybe someone else does :)<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: always best to avoid it if we can<br />
<br> [2015/07/14 11:58] Robert Adams: I don't mind flak<br />
<br> [2015/07/14 11:58] OtakuMegane Desu: True. But, if we leave things as is an try to kludge along, what will the eventual result befor those same creators? Or new ones?<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: ya I dont mind it too much either as long as its justified<br />
<br> [2015/07/14 11:58] Andrew Hellershanks: Same her<br />
<br> [2015/07/14 11:58] vegaslon plutonian: got to have thick skin when you keep breaking peoples vehicles<br />
<br> [2015/07/14 11:58] Andrew Hellershanks: e<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: I fully admit I was the one who convinced justin to break the sit stuff twice<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: :)<br />
<br> [2015/07/14 11:59] Dahlia.Trimble @grid.wwweb3d.net:8002: people are fine with saying go ahead and break compatibility until it's their stuff that breaks<br />
<br> [2015/07/14 11:59] Nebadon.Izumi @hg.osgrid.org: haha ya<br />
<br> [2015/07/14 11:59] Robert Adams: but, if I did it, I'd make it a config parameter, default to dyn attributes, and add some way of old asset to change into new dyn attrib<br />
<br> [2015/07/14 11:59] Nebadon.Izumi @hg.osgrid.org: realitiy is a bitch<br />
<br> [2015/07/14 11:59] Andrew Hellershanks: Sometimes you have to break something if it fixes a bug or makes something better rather than getting stuck with something forever because it would break some peoples items.<br />
<br> [2015/07/14 11:59] Robert Adams: but there may be reasons that cant' be done.... I'll have to look<br />
<br> [2015/07/14 11:59] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, there are inventory, transfer, and hypergrid issues to consider<br />
<br> [2015/07/14 11:59] OtakuMegane Desu: People will complain regardless but most will ultimately just deal with it after venting if there was a good/beneficial reason for the change.<br />
<br> [2015/07/14 12:00] Andrew Hellershanks: The longer you live with the problem the worse things become when you want to fix it.<br />
<br> [2015/07/14 12:00] OtakuMegane Desu: ^ Also that<br />
<br> [2015/07/14 12:00] vegaslon plutonian: I think he changed to assets becouse they was not being saved in oars<br />
<br> [2015/07/14 12:01] Connecting to in-world Voice Chat...<br />
<br> [2015/07/14 12:01] Connected<br />
<br> [2015/07/14 12:01] Dahlia.Trimble @grid.wwweb3d.net: the current code should be able to read either storage method, assuming it hasn't changed since the last time I looked at it<br />
<br> [2015/07/14 12:01] OtakuMegane Desu: Opensim is still in an early enough stage things can be broken or changed if it's necessary and the world will not implode. Few years down the road and we're pretty much stuck.<br />
<br> [2015/07/14 12:01] Dahlia.Trimble @grid.wwweb3d.net:8002: but it only writes assets<br />
<br> [2015/07/14 12:01] Nebadon.Izumi @hg.osgrid.org: crashed!<br />
<br> [2015/07/14 12:01] Connecting to in-world Voice Chat...<br />
<br> [2015/07/14 12:01] Connected<br />
<br> [2015/07/14 12:02] Robert Adams: if the dyn attribs are serialized with the SOG, they should go into oars<br />
<br> [2015/07/14 12:02] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
<br> [2015/07/14 12:02] Nebadon.Izumi @hg.osgrid.org: cool I was asking same thing about oars as I crashed<br />
<br> [2015/07/14 12:03] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, yes the attribute method worked with oars and iars also<br />
<br> [2015/07/14 12:03] Nebadon.Izumi @hg.osgrid.org: Robert if you need some objects or material textures to test with let me know<br />
<br> [2015/07/14 12:04] Richardus.Raymaker @hypergrid.org:8002: afk<br />
<br> [2015/07/14 12:04] Robert Adams: thanks Neb, I will do that<br />
<br> [2015/07/14 12:05] Robert Adams: I also friended Aine hoping for some testing help ;-)<br />
<br> [2015/07/14 12:05] Nebadon.Izumi @hg.osgrid.org: nice :)<br />
<br> [2015/07/14 12:06] Robert Adams: Hey Cute! Timezone problems?<br />
<br> [2015/07/14 12:06] Aine.Caoimhe @refugegrid.com:8002: any time<br />
<br> [2015/07/14 12:06] Cuteulala Artis: *hi<br />
<br> [2015/07/14 12:07] Dahlia.Trimble @grid.wwweb3d.net:8002: hi<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: not sure if i mentioned it last week but figured out cool way to use Shwrinkwrap modifier in blender<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_001.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_002.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_003.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_004.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_005.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: painting strips onto a parking lot<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: a very not flat parking lot<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: picture # 5 really highlights how not flat it is<br />
<br> [2015/07/14 12:08] Aine.Caoimhe @refugegrid.com:8002: hehe<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: I tried doing it with prims<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: would have taken like 8 hours<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [2015/07/14 12:08] Aine.Caoimhe @refugegrid.com:8002: yeah, shrinkwrap would have made that child's play<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: yea was like 30 minutes to do entire parking lot<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: vs like an hour for 2 rows<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [2015/07/14 12:10] Nebadon.Izumi @hg.osgrid.org: shrinkwrap is good tool<br />
<br> [2015/07/14 12:11] Nebadon.Izumi @hg.osgrid.org: nice to be finally able to texture things better in blender directly<br />
<br> [2015/07/14 12:11] Dahlia.Trimble @grid.wwweb3d.net:8002: some of the texture painting stuff in blender is pretty nice<br />
<br> [2015/07/14 12:11] Cuteulala Artis: what the hell happen to the sim lololol<br />
<br> [2015/07/14 12:11] Aine.Caoimhe @refugegrid.com:8002: there's also live-link between Blender and PS or between Blender and Gimp<br />
<br> [2015/07/14 12:11] Nebadon.Izumi @hg.osgrid.org: looks ok to me Cuteulala<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: which is really, really handy<br />
<br> [2015/07/14 12:12] Andrew Hellershanks: I'm trying to remember stuf I forgot about blender after I hadn't used it in ages. I haven't gotten to texturing anything yet.<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:12] Andrew Hellershanks: A link between GIMP and Blender? How??<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: so you can just keep both up and switch back and forth as needed<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: in blender there is a video editor tool called OpenShot<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: that hooks directly to blender<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: it opens the file in both and "shares" it<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: you can use blender to render 3D titles and stuff<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: with frequent updates<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: so any change made in one is reflected in the other<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: which is great<br />
<br> [2015/07/14 12:13] Nebadon.Izumi @hg.osgrid.org: nice<br />
<br> [2015/07/14 12:13] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:13] Andrew Hellershanks: Aine, I'd be interested in knowing how to do that.<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: so you can do all your cloning using PS's toolds<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: and then do coarser stuff in Blender<br />
<br> [2015/07/14 12:13] Andrew Hellershanks: I use GIMP for editing<br />
<br> [2015/07/14 12:13] Dahlia.Trimble @grid.wwweb3d.net:8002: Andrew, blender probably just polls the file for changes<br />
<br> [2015/07/14 12:14] Aine.Caoimhe @refugegrid.com:8002: http://www.blendernation.com/2012/09/18/blender-gimp-autorefresh/<br />
<br> [2015/07/14 12:14] Andrew Hellershanks: oh, using a link to an image file instead of importing the image directly in to Blender. hm... yea, I could check on how that works.<br />
<br> [2015/07/14 12:14] Aine.Caoimhe @refugegrid.com:8002: there's a free version of it too somewhere though<br />
<br> [2015/07/14 12:14] Nebadon.Izumi @hg.osgrid.org: you could probably do this without an addon<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: the addon probably just makes it a little easier<br />
<br> [2015/07/14 12:15] Andrew Hellershanks: Oh, it is a commercial addon. :P<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: yes<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: it really depends on how you have your textures stored in the project in blender<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: it's probably just running a pair of scripts<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: you just need to set hard paths to your textures<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: and not embed them directly into the .blend file<br />
<br> [2015/07/14 12:15] Andrew Hellershanks: right<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: Here: https://sites.google.com/site/pointatstuffweb/external-paint-autorefresh<br />
<br> [2015/07/14 12:15] Dahlia.Trimble @grid.wwweb3d.net:8002: gotta go, bye all :)<br />
<br> [2015/07/14 12:16] Nebadon.Izumi @hg.osgrid.org: see you Dahlia<br />
<br> [2015/07/14 12:16] Andrew Hellershanks: Bye, Dahlia<br />
<br> [2015/07/14 12:16] Aine.Caoimhe @refugegrid.com:8002: bye Dahlia<br />
<br> [2015/07/14 12:16] Andrew Hellershanks: wow. after 12 already<br />
<br> [2015/07/14 12:16] Nebadon.Izumi @hg.osgrid.org: yea flew by today :)<br />
<br> [2015/07/14 12:17] Robert Adams: I'm running also... see you all later<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: so everybody still here<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: I recently updated my Blender to the 2.75a version that came out about awek ago.<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: s/awek/a week/<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: 12.75 a ?<br />
<br> [2015/07/14 12:17] Nebadon.Izumi @hg.osgrid.org: im still on 2.74<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: hmm, checking<br />
<br> [2015/07/14 12:17] Nebadon.Izumi @hg.osgrid.org: i'll give 2.75 a shot soon<br />
<br> [2015/07/14 12:17] Aine.Caoimhe @refugegrid.com:8002: I'm on 2.75 now<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: yea, 2.75 came out on the 1st and the a version on the 87th<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: 8th<br />
<br> [2015/07/14 12:18] Richardus.Raymaker @hypergrid.org:8002: ok, thx. still running 2.75<br />
<br> [2015/07/14 12:18] Andrew Hellershanks: I've enabled a few additional plug-ins based on some videos I saw and added a couple that I had to download.<br />
<br> [2015/07/14 12:18] Andrew Hellershanks: Two videos on the top 10 addons for Blender<br />
<br> [2015/07/14 12:19] Andrew Hellershanks: I also ran acros a video for Blender on how to make minions. :D<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: ya that was a good one<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: there are tons of great blender tutorials on youtube and cgcookie<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: but even with good tutorials it takes a lot of time and practice<br />
<br> [2015/07/14 12:20] Aine.Caoimhe @refugegrid.com:8002: yes<br />
<br> [2015/07/14 12:20] Aine.Caoimhe @refugegrid.com:8002: constant use more than anything else<br />
<br> [2015/07/14 12:21] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:21] Andrew Hellershanks: yeah.<br />
<br> [2015/07/14 12:21] vegaslon plutonian: been working on this dragon lately, learning alot about animation in blender https://www.youtube.com/watch?v=0p_VAdfCcns<br />
<br> [2015/07/14 12:22] Andrew Hellershanks: I forget how to snap points in relation to the grid and moving the 3d cursor to a point so I could rotate curves to create an object<br />
<br> [2015/07/14 12:22] Nebadon.Izumi @hg.osgrid.org: that is awesome vegaslon<br />
<br> [2015/07/14 12:22] Nebadon.Izumi @hg.osgrid.org: I have a big dragon like that in SL<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: best way i have found in blender to rotate<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: you hit the "r" key<br />
<br> [2015/07/14 12:23] Andrew Hellershanks: I've done it before and its simple (if one remembers how)<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: then whatever axis so say you want to rotate on X axis<br />
<br> [2015/07/14 12:24] Nebadon.Izumi @hg.osgrid.org: you type > r > x > 180<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: it's also key to make sure you have selected the right pivot point :p<br />
<br> [2015/07/14 12:24] Andrew Hellershanks: No need to move the 3D cursor?<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: it depends what you're doing<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: and in what mode<br />
<br> [2015/07/14 12:24] Andrew Hellershanks: it used to be that you grabbe the two points on the vertical axis then did a rotate with the 3D cursor at one of the two points on the axis.<br />
<br> [2015/07/14 12:25] Aine.Caoimhe @refugegrid.com:8002: but you'll want to be familiar with your pivot point options because they're *very* very hand<br />
<br> [2015/07/14 12:25] Aine.Caoimhe @refugegrid.com:8002: *handy<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: if you want to snap to a certain point I am not really sure a great way to do that other than to just modify the number<br />
<br> [2015/07/14 12:25] Andrew Hellershanks: I was rotating a dxf imported curve<br />
<br> [2015/07/14 12:25] Richardus.Raymaker @hypergrid.org:8002: ok. bye all.<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: yea I unfortuately need to run for a bit too<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: i'll be back on IRC in about an hour though<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: There is a way to snap things in relation to ther points but I forget how. I'l have to look up the video on making an i-beam that uses that technique<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: yea, I should be going to.<br />
<br> [2015/07/14 12:26] Nebadon.Izumi @hg.osgrid.org: Andrew I suggest google for Blender Shortcut Cheatsheet<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: my typing is going to pot cause something is loading down my machine.<br />
<br> [2015/07/14 12:26] Nebadon.Izumi @hg.osgrid.org: http://gryllus.net/Blender/Syllabus/Blender%20Hotkeys%20Cheatsheet.pdf<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: Nebadon, I have one but it is buried on my desk under other papers.<br />
<br> [2015/07/14 12:27] Nebadon.Izumi @hg.osgrid.org: ok well thanks guys good talking, same time next week :)</div>Nebadonhttp://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-07-14Chat log from the meeting on 2015-07-142015-07-14T19:33:24Z<p>Nebadon: </p>
<hr />
<div><br> [2015/07/14 11:05] Nebadon.Izumi @hg.osgrid.org: hello<br />
<br> [2015/07/14 11:05] Aine.Caoimhe @refugegrid.com:8002: hi Neb<br />
<br> [2015/07/14 11:05] Shez Oyen: Hiya Neb :)<br />
<br> [2015/07/14 11:06] Richardus.Raymaker @hypergrid.org:8002: on the neighborn sim that says your banned<br />
<br> [2015/07/14 11:06] Nebadon.Izumi @hg.osgrid.org: peeping Richardus?<br />
<br> [2015/07/14 11:07] Shez Oyen: No peeping here.. just windchimes and water<br />
<br> [2015/07/14 11:07] Nebadon.Izumi @hg.osgrid.org: ya same here<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: yes, neb<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: possible secret invisible nuclair reactore that's going into meltdown<br />
<br> [2015/07/14 11:08] IM: Aine.Caoimhe @refugegrid.com: don't want to ask this in public chat but....are AI and Melanie actively trying to scare MOSES off into doing their own fork and not contributing to core? It just seems like a crap-load of nit-picking which is pretty rich considering the various travesties of broken patches Melanie has dumped untested into core<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: it comes from fukushima<br />
<br> [2015/07/14 11:09] Aine.Caoimhe @refugegrid.com:8002: Pluto strikes back, maybe?<br />
<br> [2015/07/14 11:09] IM: Aine.Caoimhe @refugegrid.com nods<br />
<br> [2015/07/14 11:09] Richardus.Raymaker @hypergrid.org:8002: https://metropolis_metav/region/Fukushima/125/119/33<br />
<br> [2015/07/14 11:09] IM: Aine.Caoimhe @refugegrid.com: I guess more to the point of not having any of their code contributions coming back<br />
<br> [2015/07/14 11:10] IM: Aine.Caoimhe @refugegrid.com nods<br />
<br> [2015/07/14 11:10] IM: Aine.Caoimhe @refugegrid.com: okay<br />
<br> [2015/07/14 11:11] IM: Aine.Caoimhe @refugegrid.com: I guess they just seem to be one of the only ones actively loooking to do any development work at all on it<br />
<br> [2015/07/14 11:11] IM: Aine.Caoimhe @refugegrid.com: and they have expressed an interest in improving the networking side of things<br />
<br> [2015/07/14 11:12] IM: Aine.Caoimhe @refugegrid.com: and since none of the other devs are doing anything, I guess i'd hoped that maybe MOSES would get around to solving some of these very long-standing bugs<br />
<br> [2015/07/14 11:12] Nebadon.Izumi @hg.osgrid.org: been a busy week for me<br />
<br> [2015/07/14 11:12] Nebadon.Izumi @hg.osgrid.org: i havent done much testing of code<br />
<br> [2015/07/14 11:12] IM: Aine.Caoimhe @refugegrid.com: well yeah not holding my breath<br />
<br> [2015/07/14 11:13] Shez Oyen: I've just been doing a little terrain editing.. no problems.<br />
<br> [2015/07/14 11:13] IM: Aine.Caoimhe @refugegrid.com: but not holding my breath for *any* dev work<br />
<br> [2015/07/14 11:13] Nebadon.Izumi @hg.osgrid.org: I have been uploading some free content from the web<br />
<br> [2015/07/14 11:14] IM: Aine.Caoimhe @refugegrid.com: other than Mel's FSAssets, nothing has happened with core in 3+ weeks now<br />
<br> [2015/07/14 11:14] IM: Aine.Caoimhe @refugegrid.com: and nothing significant since Diva tackled inventory a few months aago<br />
<br> [2015/07/14 11:14] Richardus.Raymaker @hypergrid.org:8002: hmm, just see that the slurl is wrong. because HG<br />
<br> [2015/07/14 11:14] Dahlia.Trimble @grid.wwweb3d.net:8002: hi<br />
<br> [2015/07/14 11:14] Richardus.Raymaker @hypergrid.org:8002: hi dahlia<br />
<br> [2015/07/14 11:14] Aine.Caoimhe @refugegrid.com:8002: I've been playing with normal and specular mapping<br />
<br> [2015/07/14 11:14] Nebadon.Izumi @hg.osgrid.org: yea me too Aine<br />
<br> [2015/07/14 11:15] vegaslon plutonian: finally getting around to using the feature I last contributed to opensim in a non testing way<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: there is an awesome app I found<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: its not free though<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: Crazybump<br />
<br> [2015/07/14 11:15] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: http://www.crazybump.com/<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: its amazing<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: brb afk 1 sec<br />
<br> [2015/07/14 11:15] Shez Oyen: Allow Residents on other parcels to see and chat with residents on this parcel won't stay ticked in the land tool... a minor annoyance<br />
<br> [2015/07/14 11:15] Aine.Caoimhe @refugegrid.com:8002: this isn't the best lighting for it but if you look at my skin you'll see that it's "wet mapped"<br />
<br> [2015/07/14 11:16] Shez Oyen: looks like glitter a bit<br />
<br> [2015/07/14 11:16] Aine.Caoimhe @refugegrid.com:8002: yes...still perfecting the methods<br />
<br> [2015/07/14 11:16] Aine.Caoimhe @refugegrid.com:8002: but getting closer to it<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: and so much depends on the windlight settings used to view it<br />
<br> [2015/07/14 11:17] Robert Adams: what is necessary to complete the advanced material settings?<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: whatever "hook" is necessary for for scripts to talk to it<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: advanced mats are there and done<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: but the script aspect isn't<br />
<br> [2015/07/14 11:18] Aine.Caoimhe @refugegrid.com:8002: so at present all you can do is manually change<br />
<br> [2015/07/14 11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: there's a problem with letting scripts modify it<br />
<br> [2015/07/14 11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: it likely will not be implemented<br />
<br> [2015/07/14 11:18] Aine.Caoimhe @refugegrid.com:8002 whispers: oh<br />
<br> [2015/07/14 11:19] Aine.Caoimhe @refugegrid.com:8002: well that's rather disappointing<br />
<br> [2015/07/14 11:19] Aine.Caoimhe @refugegrid.com:8002: I guess whatever that issue is doesn't exist for SL's method<br />
<br> [2015/07/14 11:19] Robert Adams: what is the problem,Dahlia?<br />
<br> [2015/07/14 11:19] Sarah Kline: no scrio<br />
<br> [2015/07/14 11:19] Dahlia.Trimble @grid.wwweb3d.net:8002: it has to do with the way materials are currently stored and the rate at which scripts can generate them<br />
<br> [2015/07/14 11:19] Sarah Kline: no scripted persperation<br />
<br> [2015/07/14 11:20] Nebadon.Izumi @hg.osgrid.org: back<br />
<br> [2015/07/14 11:20] Aine.Caoimhe @refugegrid.com:8002: so the handling of PRIM_BUMP_SHINY is utterly different?<br />
<br> [2015/07/14 11:20] Robert Adams: so there is a griefing problem (controlling change rate) and a data structure access problem (getting to materinal info ffom script context)?<br />
<br> [2015/07/14 11:20] Aine.Caoimhe @refugegrid.com:8002: it's calling viewer-side images or something?<br />
<br> [2015/07/14 11:21] Dahlia.Trimble @grid.wwweb3d.net:8002: bump and shiny are stored differently<br />
<br> [2015/07/14 11:21] Dahlia.Trimble @grid.wwweb3d.net:8002 suggests complaints be directed to Oren ;)<br />
<br> [2015/07/14 11:22] Robert Adams: I still don't know what needs to be changed<br />
<br> [2015/07/14 11:22] Aine.Caoimhe @refugegrid.com:8002: how are the manually-set materials stored? as part of a blob?<br />
<br> [2015/07/14 11:22] Aine.Caoimhe @refugegrid.com:8002: I assume it's only storing UUID and settings values, not generating a new map each time<br />
<br> [2015/07/14 11:23] Dahlia.Trimble @grid.wwweb3d.net:8002: When I first did materials, I used dynamic attributes to store them. Oren changed it to make them assets<br />
<br> [2015/07/14 11:24] mattie mcbride gave you Note to Nebs from Mattie McBride.<br />
<br> [2015/07/14 11:25] mattie mcbride gave you NPC Animate - NEBS.<br />
<br> [2015/07/14 11:26] Nebadon.Izumi @hg.osgrid.org: all the LSL really does is change the UUID right?<br />
<br> [2015/07/14 11:26] Nebadon.Izumi @hg.osgrid.org: but what your saying is that UUID is stored in a asset?<br />
<br> [2015/07/14 11:27] IM: Dahlia.Trimble @grid.wwweb3d.net: We had a big discussion about this on the core mailing list. Its a security issue<br />
<br> [2015/07/14 11:28] Richardus.Raymaker @hypergrid.org:8002: well, material texture = asset. but.<br />
<br> [2015/07/14 11:28] Nebadon.Izumi @hg.osgrid.org: I wish we had more control over the Normal<br />
<br> [2015/07/14 11:29] Nebadon.Izumi @hg.osgrid.org: does anyone know what the Texture blending stuff is on the Diffuse texture tab?<br />
<br> [2015/07/14 11:29] Simulator Version v0.5 shouts: OpenSim 0.8.2.0 Dev a7543a3: 2015-07-13 19:04:45 +0200 (Unix/Mono)<br />
<br> [2015/07/14 11:29] Nebadon.Izumi @hg.osgrid.org: there is an Alpha Mode drop down<br />
<br> [2015/07/14 11:29] Aine.Caoimhe @refugegrid.com:8002: that determines how th alpha channel is handles<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: yea that is what I figured, I have kind of tinkered with it a bit, but I never really see much difference between them<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: heh<br />
<br> [2015/07/14 11:30] vegaslon plutonian: blending means there is diffrent amounts of alpha in it, while masking means it is alpha or it is not<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:30] Aine.Caoimhe @refugegrid.com:8002: the biggest difference is easy to see<br />
<br> [2015/07/14 11:30] Aine.Caoimhe @refugegrid.com:8002: upload a png that is completely opaque but has an alpha channel<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: the put another prim/surface over it that has some level of alpha<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: it will glitch<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: right<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: ordering bugs<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: then turn off the alpha of the underneath layer and it stops glitching<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: I have noticed that, that was one reason I was asking<br />
<br> [2015/07/14 11:31] vegaslon plutonian: masking does not have that problem becouse it is not trying to mix the alphas together it is black and white so it knows exactly which is infront of the other<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002: mostly if you have a texture with some alpha to it you want it in alpha blending mode<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002: I forget what the third setting does<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: yea I did notice on my trees that using masking with like 128<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: they looked a lot better<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: didnt get those wierd ordering artifacts when caming around<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: sometimes the edges look wierd though<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: I haven't played with it extensively yet for anything other than simple mode-swtiching<br />
<br> [2015/07/14 11:33] Nebadon.Izumi @hg.osgrid.org: have to mess with that number quite a bit<br />
<br> [2015/07/14 11:33] Nebadon.Izumi @hg.osgrid.org: guess it helps to have really clean textures<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: it would be really useful for scritped effects but you can's change it with scrips<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: *can't<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: yea I am also wondering<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: in SL you can which I believe is how some of those really high quality water effects are being achieved<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: like on water slides<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: do you have to set both Specular and Normal for it to work<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: and riggers<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: *rivers<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: seems like if I only set normal I cant notice much change<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: and waterfalls<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: seems like the 2 are heavily reliant on each other<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: a lot of it depends on your windlight too<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: Normal and Specular<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: since those are only affecting point source lights<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: you can still animage materials via scripts<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: ya I normally use a prim like to test it mostly<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: so if your windlight has ambient cranked up it will wipe it<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: *animate<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: no you can't<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: yea animation does seem to work<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: oh....animation you can, yes<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: but not changes to it<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: they should track standard texture animation<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: i did some flowing water<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: that looked very good<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: the normal and specular maps to move along with the texture when you use texture animation<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: *do<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: could we come up with OSSL that lets us to temporary changes?<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: but you can't change them other than via manual edit<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: that dont get stored<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: only visible while simulation is running<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: region restarts it goes back to the original?<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: that would be extremely useful still<br />
<br> [2015/07/14 11:37] vegaslon plutonian: like what we have for dynamic textures?<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: and avoid the asset bloat<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:37] Aine.Caoimhe @refugegrid.com:8002: whatever mechanism is used for point light controls ought to work much the same way I would think<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: have OSSL to manipulate this stuff but in a way tha wont generate any asset bloat<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: it only modifies the running scene or something<br />
<br> [2015/07/14 11:38] Nebadon.Izumi @hg.osgrid.org: just a thought<br />
<br> [2015/07/14 11:38] Nebadon.Izumi @hg.osgrid.org whispers: :)<br />
<br> [2015/07/14 11:39] vegaslon plutonian: besides what would make creating a new material assets be much diffrent then creating new notecards?<br />
<br> [2015/07/14 11:39] Dahlia.Trimble @grid.wwweb3d.net:8002: I'm not motivated to take the time to kludge up a solution like that. Maybe someone else is.<br />
<br> [2015/07/14 11:39] Nebadon.Izumi @hg.osgrid.org: I was mostly curious if i was even possible<br />
<br> [2015/07/14 11:39] Robert Adams: that is a possible bandaid to the current implementation... would make it different than SL, though<br />
<br> [2015/07/14 11:39] Nebadon.Izumi @hg.osgrid.org: more than asking anyone to do it :)<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: I'd rather see someone who made them assets change them back to dynamic attributes<br />
<br> [2015/07/14 11:40] Nebadon.Izumi @hg.osgrid.org: we have already declared that being different from SL is a good thing<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: and have a migration plan<br />
<br> [2015/07/14 11:40] Aine.Caoimhe @refugegrid.com:8002: it seems like they're sstill being stored in the table as dynamic attributes<br />
<br> [2015/07/14 11:40] Aine.Caoimhe @refugegrid.com:8002: or in .prims table it is<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: no, that's legacy code<br />
<br> [2015/07/14 11:41] Aine.Caoimhe @refugegrid.com:8002: hm<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: so dahlia your saying if we went back to old code you did<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: it would be safe?<br />
<br> [2015/07/14 11:41] Aine.Caoimhe @refugegrid.com:8002: strange that my region would have created and populated and continues to update that column then since it was created after that change<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: I was assuming you were saying there was no safe way we could do it<br />
<br> [2015/07/14 11:41] Dahlia.Trimble @grid.wwweb3d.net:8002: I think there was some other bug in that code, but the storage method would be better<br />
<br> [2015/07/14 11:42] Nebadon.Izumi @hg.osgrid.org: ok<br />
<br> [2015/07/14 11:42] Nebadon.Izumi @hg.osgrid.org: my suggestion was based on thinking there was no other solution<br />
<br> [2015/07/14 11:42] Robert Adams: are the dynamic attributes persistant?<br />
<br> [2015/07/14 11:42] Dahlia.Trimble @grid.wwweb3d.net:8002: but then you have a migration that needs to happen<br />
<br> [2015/07/14 11:42] Andrew Hellershanks: I'm back. I was here before anyone else, switched workspaces while waiting for people to show up and that must have crashed the viewer as it wasn't running when I remembered I was supposed to be her for this meeting.<br />
<br> [2015/07/14 11:42] Aine.Caoimhe @refugegrid.com:8002: what was Oren't reason for changing it in the first place?<br />
<br> [2015/07/14 11:42] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, yes they persist<br />
<br> [2015/07/14 11:43] Dahlia.Trimble @grid.wwweb3d.net:8002: Also, Aurora and Whitecore dont have dynamic attributes<br />
<br> [2015/07/14 11:43] IM: Andrew Hellershanks: What have I missed?<br />
<br> [2015/07/14 11:43] Robert Adams: then it's a configuration switch and let Oren keep up the 'legacy' way ;-)<br />
<br> [2015/07/14 11:43] IM: Andrew Hellershanks: ok<br />
<br> [2015/07/14 11:44] Dahlia.Trimble @grid.wwweb3d.net:8002: It's a huge problem but until it's addressed, a single rogue script could shut down an entire grid's asset service<br />
<br> [2015/07/14 11:44] Notecard saved<br />
<br> [2015/07/14 11:44] Shez Oyen: ouch<br />
<br> [2015/07/14 11:44] Dahlia.Trimble @grid.wwweb3d.net:8002: therefore the script method won't be implemented by me<br />
<br> [2015/07/14 11:44] Andrew Hellershanks received your inventory offer.<br />
<br> [2015/07/14 11:44] IM: Andrew Hellershanks: ty<br />
<br> [2015/07/14 11:46] Robert Adams: I might look into this this weekend... I'll see what's needed<br />
<br> [2015/07/14 11:46] Nebadon.Izumi @hg.osgrid.org: nice<br />
<br> [2015/07/14 11:46] IM: Andrew Hellershanks: Seems I didn't miss much<br />
<br> [2015/07/14 11:46] Aine.Caoimhe @refugegrid.com:8002: that would, indeed, be very nice<br />
<br> [2015/07/14 11:46] Dahlia.Trimble @grid.wwweb3d.net:8002: have fun :) I'm on IRC if you need help with how it works<br />
<br> [2015/07/14 11:46] Aine.Caoimhe @refugegrid.com:8002: I can think of a ton of applications for it<br />
<br> [2015/07/14 11:46] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: vehicle damage for one<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: well any kind of damage really<br />
<br> [2015/07/14 11:47] vegaslon plutonian: lol make your tires wear out<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: hehe ya<br />
<br> [2015/07/14 11:47] Aine.Caoimhe @refugegrid.com:8002: lost of potential for dynamic environment effects as well<br />
<br> [2015/07/14 11:47] OtakuMegane Desu: Dynamic is good<br />
<br> [2015/07/14 11:47] Aine.Caoimhe @refugegrid.com:8002: *lots<br />
<br> [2015/07/14 11:48] Wolf.Freeman @free-world.spdns.de: Ƹ̵̡Ӝ̵̨̄Ʒ -.- guten Morgen -.- Ƹ̵̡Ӝ̵̨̄Ʒ<br />
<br> [2015/07/14 11:48] Aine.Caoimhe @refugegrid.com:8002: and of course in mesh wearables a vast array of possibilities<br />
<br> [2015/07/14 11:48] Aine.Caoimhe @refugegrid.com:8002: particularly to cut down on the necessiry tocary around huge inventories<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: yea there are some really cool avatar systems in SL now<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: where you dont even get avatar parts in your inventory anymore<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: its just a hud<br />
<br> [2015/07/14 11:49] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:49] Aine.Caoimhe @refugegrid.com:8002: same with clothing<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: you can change all kinds of stuff<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: ya clothes, hair everything<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: there's been a real explosion of it in the alst 6 months as people have gotten a handle on how it all works<br />
<br> [2015/07/14 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: Im not sure how that works with hypergrid and assets<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: you would have the textures in the mesh's inventory<br />
<br> [2015/07/14 11:50] Nebadon.Izumi @hg.osgrid.org: yea me either, I imagine though<br />
<br> [2015/07/14 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: but doing it on wearables may be impractical with materials being assets<br />
<br> [2015/07/14 11:50] Nebadon.Izumi @hg.osgrid.org: if you had everything in your suitcase would be ok<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: you put the asset into the mesh's inventory<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: then call it by name<br />
<br> [2015/07/14 11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: no, the asset is dynamically created<br />
<br> [2015/07/14 11:51] vegaslon plutonian: does dynamic atributes work over HG?<br />
<br> [2015/07/14 11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: they did when I first coded it that way<br />
<br> [2015/07/14 11:51] Aine.Caoimhe @refugegrid.com:8002: so when you apply a normal map to something it creates a new texture?<br />
<br> [2015/07/14 11:52] Robert Adams: would them being assets be for HGing?<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: it creates a new asset<br />
<br> [2015/07/14 11:52] Nebadon.Izumi @hg.osgrid.org: basically its like a mini database asset that gets created?<br />
<br> [2015/07/14 11:52] Nebadon.Izumi @hg.osgrid.org: its more like a notecard than texture right?<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: change *anything* on a material and a new asset is created<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: *ANYTHING*<br />
<br> [2015/07/14 11:52] Aine.Caoimhe @refugegrid.com:8002: wow<br />
<br> [2015/07/14 11:53] Aine.Caoimhe @refugegrid.com:8002: is that because of something to do with XBake?<br />
<br> [2015/07/14 11:53] Dahlia.Trimble @grid.wwweb3d.net:8002: no<br />
<br> [2015/07/14 11:53] Richardus.Raymaker @hypergrid.org:8002: That's stupid.<br />
<br> [2015/07/14 11:53] Aine.Caoimhe @refugegrid.com:8002: it just seems....rather an odd way to handle it<br />
<br> [2015/07/14 11:53] Richardus.Raymaker @hypergrid.org:8002: so parameters are not stored in the same asset<br />
<br> [2015/07/14 11:53] Andrew Hellershanks: More assets table bloat<br />
<br> [2015/07/14 11:53] Dahlia.Trimble @grid.wwweb3d.net:8002: After I implemented materials, Oren changed them to be assets. I suggest you talk with him about it.<br />
<br> [2015/07/14 11:54] Richardus.Raymaker @hypergrid.org:8002: sound smore that when you change a parameter a new asset is created<br />
<br> [2015/07/14 11:54] Dahlia.Trimble @grid.wwweb3d.net:8002: *anything*<br />
<br> [2015/07/14 11:54] Aine.Caoimhe @refugegrid.com:8002: was there any reason *why* he changed it?<br />
<br> [2015/07/14 11:55] Dahlia.Trimble @grid.wwweb3d.net:8002: ask Oren :)<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: Well no point in looking back honestly<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: hehe<br />
<br> [2015/07/14 11:55] OtakuMegane Desu: Maybe something about them being assets was easier to work with at the time.<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: lets see what Robert finds<br />
<br> [2015/07/14 11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: they worked fine as attributes<br />
<br> [2015/07/14 11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: and attributes was more consistent with how any other texture parameter is stored<br />
<br> [2015/07/14 11:56] Nebadon.Izumi @hg.osgrid.org: honestly at this point my own personal opinion I honestly wouldnt even care if I had to fix everything I was using materials on<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: I havent used it that widespread yet<br />
<br> [2015/07/14 11:57] Dahlia.Trimble @grid.wwweb3d.net:8002: others have<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: thats just my own opinion though<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: ya<br />
<br> [2015/07/14 11:57] Andrew Hellershanks: hehe.. not like the change to sit position. :)<br />
<br> [2015/07/14 11:57] Robert Adams: and I want content creators to be happy<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: i would never try to force that onto anyone<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: heh<br />
<br> [2015/07/14 11:57] Dahlia.Trimble @grid.wwweb3d.net:8002: and I dont want to break all that content and deal with the flak on social media<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:58] Dahlia.Trimble @grid.wwweb3d.net:8002: maybe someone else does :)<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: always best to avoid it if we can<br />
<br> [2015/07/14 11:58] Robert Adams: I don't mind flak<br />
<br> [2015/07/14 11:58] OtakuMegane Desu: True. But, if we leave things as is an try to kludge along, what will the eventual result befor those same creators? Or new ones?<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: ya I dont mind it too much either as long as its justified<br />
<br> [2015/07/14 11:58] Andrew Hellershanks: Same her<br />
<br> [2015/07/14 11:58] vegaslon plutonian: got to have thick skin when you keep breaking peoples vehicles<br />
<br> [2015/07/14 11:58] Andrew Hellershanks: e<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: I fully admit I was the one who convinced justin to break the sit stuff twice<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: :)<br />
<br> [2015/07/14 11:59] Dahlia.Trimble @grid.wwweb3d.net:8002: people are fine with saying go ahead and break compatibility until it's their stuff that breaks<br />
<br> [2015/07/14 11:59] Nebadon.Izumi @hg.osgrid.org: haha ya<br />
<br> [2015/07/14 11:59] Robert Adams: but, if I did it, I'd make it a config parameter, default to dyn attributes, and add some way of old asset to change into new dyn attrib<br />
<br> [2015/07/14 11:59] Nebadon.Izumi @hg.osgrid.org: realitiy is a bitch<br />
<br> [2015/07/14 11:59] Andrew Hellershanks: Sometimes you have to break something if it fixes a bug or makes something better rather than getting stuck with something forever because it would break some peoples items.<br />
<br> [2015/07/14 11:59] Robert Adams: but there may be reasons that cant' be done.... I'll have to look<br />
<br> [2015/07/14 11:59] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, there are inventory, transfer, and hypergrid issues to consider<br />
<br> [2015/07/14 11:59] OtakuMegane Desu: People will complain regardless but most will ultimately just deal with it after venting if there was a good/beneficial reason for the change.<br />
<br> [2015/07/14 12:00] Andrew Hellershanks: The longer you live with the problem the worse things become when you want to fix it.<br />
<br> [2015/07/14 12:00] OtakuMegane Desu: ^ Also that<br />
<br> [2015/07/14 12:00] vegaslon plutonian: I think he changed to assets becouse they was not being saved in oars<br />
<br> [2015/07/14 12:01] Connecting to in-world Voice Chat...<br />
<br> [2015/07/14 12:01] Connected<br />
<br> [2015/07/14 12:01] Dahlia.Trimble @grid.wwweb3d.net: the current code should be able to read either storage method, assuming it hasn't changed since the last time I looked at it<br />
<br> [2015/07/14 12:01] OtakuMegane Desu: Opensim is still in an early enough stage things can be broken or changed if it's necessary and the world will not implode. Few years down the road and we're pretty much stuck.<br />
<br> [2015/07/14 12:01] Dahlia.Trimble @grid.wwweb3d.net:8002: but it only writes assets<br />
<br> [2015/07/14 12:01] Nebadon.Izumi @hg.osgrid.org: crashed!<br />
<br> [2015/07/14 12:01] Connecting to in-world Voice Chat...<br />
<br> [2015/07/14 12:01] Connected<br />
<br> [2015/07/14 12:02] Robert Adams: if the dyn attribs are serialized with the SOG, they should go into oars<br />
<br> [2015/07/14 12:02] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
<br> [2015/07/14 12:02] Nebadon.Izumi @hg.osgrid.org: cool I was asking same thing about oars as I crashed<br />
<br> [2015/07/14 12:03] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, yes the attribute method worked with oars and iars also<br />
<br> [2015/07/14 12:03] Nebadon.Izumi @hg.osgrid.org: Robert if you need some objects or material textures to test with let me know<br />
<br> [2015/07/14 12:04] Richardus.Raymaker @hypergrid.org:8002: afk<br />
<br> [2015/07/14 12:04] Robert Adams: thanks Neb, I will do that<br />
<br> [2015/07/14 12:05] Robert Adams: I also friended Aine hoping for some testing help ;-)<br />
<br> [2015/07/14 12:05] Nebadon.Izumi @hg.osgrid.org: nice :)<br />
<br> [2015/07/14 12:06] Robert Adams: Hey Cute! Timezone problems?<br />
<br> [2015/07/14 12:06] Aine.Caoimhe @refugegrid.com:8002: any time<br />
<br> [2015/07/14 12:06] Cuteulala Artis: *hi<br />
<br> [2015/07/14 12:07] Dahlia.Trimble @grid.wwweb3d.net:8002: hi<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: not sure if i mentioned it last week but figured out cool way to use Shwrinkwrap modifier in blender<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: [[http://nebadon2025.com/screenshots/shrinkwrap_001.png|800px]]<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_002.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_003.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_004.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_005.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: painting strips onto a parking lot<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: a very not flat parking lot<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: picture # 5 really highlights how not flat it is<br />
<br> [2015/07/14 12:08] Aine.Caoimhe @refugegrid.com:8002: hehe<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: I tried doing it with prims<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: would have taken like 8 hours<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [2015/07/14 12:08] Aine.Caoimhe @refugegrid.com:8002: yeah, shrinkwrap would have made that child's play<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: yea was like 30 minutes to do entire parking lot<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: vs like an hour for 2 rows<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [2015/07/14 12:10] Nebadon.Izumi @hg.osgrid.org: shrinkwrap is good tool<br />
<br> [2015/07/14 12:11] Nebadon.Izumi @hg.osgrid.org: nice to be finally able to texture things better in blender directly<br />
<br> [2015/07/14 12:11] Dahlia.Trimble @grid.wwweb3d.net:8002: some of the texture painting stuff in blender is pretty nice<br />
<br> [2015/07/14 12:11] Cuteulala Artis: what the hell happen to the sim lololol<br />
<br> [2015/07/14 12:11] Aine.Caoimhe @refugegrid.com:8002: there's also live-link between Blender and PS or between Blender and Gimp<br />
<br> [2015/07/14 12:11] Nebadon.Izumi @hg.osgrid.org: looks ok to me Cuteulala<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: which is really, really handy<br />
<br> [2015/07/14 12:12] Andrew Hellershanks: I'm trying to remember stuf I forgot about blender after I hadn't used it in ages. I haven't gotten to texturing anything yet.<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:12] Andrew Hellershanks: A link between GIMP and Blender? How??<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: so you can just keep both up and switch back and forth as needed<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: in blender there is a video editor tool called OpenShot<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: that hooks directly to blender<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: it opens the file in both and "shares" it<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: you can use blender to render 3D titles and stuff<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: with frequent updates<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: so any change made in one is reflected in the other<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: which is great<br />
<br> [2015/07/14 12:13] Nebadon.Izumi @hg.osgrid.org: nice<br />
<br> [2015/07/14 12:13] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:13] Andrew Hellershanks: Aine, I'd be interested in knowing how to do that.<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: so you can do all your cloning using PS's toolds<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: and then do coarser stuff in Blender<br />
<br> [2015/07/14 12:13] Andrew Hellershanks: I use GIMP for editing<br />
<br> [2015/07/14 12:13] Dahlia.Trimble @grid.wwweb3d.net:8002: Andrew, blender probably just polls the file for changes<br />
<br> [2015/07/14 12:14] Aine.Caoimhe @refugegrid.com:8002: http://www.blendernation.com/2012/09/18/blender-gimp-autorefresh/<br />
<br> [2015/07/14 12:14] Andrew Hellershanks: oh, using a link to an image file instead of importing the image directly in to Blender. hm... yea, I could check on how that works.<br />
<br> [2015/07/14 12:14] Aine.Caoimhe @refugegrid.com:8002: there's a free version of it too somewhere though<br />
<br> [2015/07/14 12:14] Nebadon.Izumi @hg.osgrid.org: you could probably do this without an addon<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: the addon probably just makes it a little easier<br />
<br> [2015/07/14 12:15] Andrew Hellershanks: Oh, it is a commercial addon. :P<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: yes<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: it really depends on how you have your textures stored in the project in blender<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: it's probably just running a pair of scripts<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: you just need to set hard paths to your textures<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: and not embed them directly into the .blend file<br />
<br> [2015/07/14 12:15] Andrew Hellershanks: right<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: Here: https://sites.google.com/site/pointatstuffweb/external-paint-autorefresh<br />
<br> [2015/07/14 12:15] Dahlia.Trimble @grid.wwweb3d.net:8002: gotta go, bye all :)<br />
<br> [2015/07/14 12:16] Nebadon.Izumi @hg.osgrid.org: see you Dahlia<br />
<br> [2015/07/14 12:16] Andrew Hellershanks: Bye, Dahlia<br />
<br> [2015/07/14 12:16] Aine.Caoimhe @refugegrid.com:8002: bye Dahlia<br />
<br> [2015/07/14 12:16] Andrew Hellershanks: wow. after 12 already<br />
<br> [2015/07/14 12:16] Nebadon.Izumi @hg.osgrid.org: yea flew by today :)<br />
<br> [2015/07/14 12:17] Robert Adams: I'm running also... see you all later<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: so everybody still here<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: I recently updated my Blender to the 2.75a version that came out about awek ago.<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: s/awek/a week/<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: 12.75 a ?<br />
<br> [2015/07/14 12:17] Nebadon.Izumi @hg.osgrid.org: im still on 2.74<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: hmm, checking<br />
<br> [2015/07/14 12:17] Nebadon.Izumi @hg.osgrid.org: i'll give 2.75 a shot soon<br />
<br> [2015/07/14 12:17] Aine.Caoimhe @refugegrid.com:8002: I'm on 2.75 now<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: yea, 2.75 came out on the 1st and the a version on the 87th<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: 8th<br />
<br> [2015/07/14 12:18] Richardus.Raymaker @hypergrid.org:8002: ok, thx. still running 2.75<br />
<br> [2015/07/14 12:18] Andrew Hellershanks: I've enabled a few additional plug-ins based on some videos I saw and added a couple that I had to download.<br />
<br> [2015/07/14 12:18] Andrew Hellershanks: Two videos on the top 10 addons for Blender<br />
<br> [2015/07/14 12:19] Andrew Hellershanks: I also ran acros a video for Blender on how to make minions. :D<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: ya that was a good one<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: there are tons of great blender tutorials on youtube and cgcookie<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: but even with good tutorials it takes a lot of time and practice<br />
<br> [2015/07/14 12:20] Aine.Caoimhe @refugegrid.com:8002: yes<br />
<br> [2015/07/14 12:20] Aine.Caoimhe @refugegrid.com:8002: constant use more than anything else<br />
<br> [2015/07/14 12:21] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:21] Andrew Hellershanks: yeah.<br />
<br> [2015/07/14 12:21] vegaslon plutonian: been working on this dragon lately, learning alot about animation in blender https://www.youtube.com/watch?v=0p_VAdfCcns<br />
<br> [2015/07/14 12:22] Andrew Hellershanks: I forget how to snap points in relation to the grid and moving the 3d cursor to a point so I could rotate curves to create an object<br />
<br> [2015/07/14 12:22] Nebadon.Izumi @hg.osgrid.org: that is awesome vegaslon<br />
<br> [2015/07/14 12:22] Nebadon.Izumi @hg.osgrid.org: I have a big dragon like that in SL<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: best way i have found in blender to rotate<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: you hit the "r" key<br />
<br> [2015/07/14 12:23] Andrew Hellershanks: I've done it before and its simple (if one remembers how)<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: then whatever axis so say you want to rotate on X axis<br />
<br> [2015/07/14 12:24] Nebadon.Izumi @hg.osgrid.org: you type > r > x > 180<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: it's also key to make sure you have selected the right pivot point :p<br />
<br> [2015/07/14 12:24] Andrew Hellershanks: No need to move the 3D cursor?<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: it depends what you're doing<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: and in what mode<br />
<br> [2015/07/14 12:24] Andrew Hellershanks: it used to be that you grabbe the two points on the vertical axis then did a rotate with the 3D cursor at one of the two points on the axis.<br />
<br> [2015/07/14 12:25] Aine.Caoimhe @refugegrid.com:8002: but you'll want to be familiar with your pivot point options because they're *very* very hand<br />
<br> [2015/07/14 12:25] Aine.Caoimhe @refugegrid.com:8002: *handy<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: if you want to snap to a certain point I am not really sure a great way to do that other than to just modify the number<br />
<br> [2015/07/14 12:25] Andrew Hellershanks: I was rotating a dxf imported curve<br />
<br> [2015/07/14 12:25] Richardus.Raymaker @hypergrid.org:8002: ok. bye all.<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: yea I unfortuately need to run for a bit too<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: i'll be back on IRC in about an hour though<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: There is a way to snap things in relation to ther points but I forget how. I'l have to look up the video on making an i-beam that uses that technique<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: yea, I should be going to.<br />
<br> [2015/07/14 12:26] Nebadon.Izumi @hg.osgrid.org: Andrew I suggest google for Blender Shortcut Cheatsheet<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: my typing is going to pot cause something is loading down my machine.<br />
<br> [2015/07/14 12:26] Nebadon.Izumi @hg.osgrid.org: http://gryllus.net/Blender/Syllabus/Blender%20Hotkeys%20Cheatsheet.pdf<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: Nebadon, I have one but it is buried on my desk under other papers.<br />
<br> [2015/07/14 12:27] Nebadon.Izumi @hg.osgrid.org: ok well thanks guys good talking, same time next week :)</div>Nebadonhttp://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-07-14Chat log from the meeting on 2015-07-142015-07-14T19:32:03Z<p>Nebadon: </p>
<hr />
<div><br> [2015/07/14 11:05] Nebadon.Izumi @hg.osgrid.org: hello<br />
<br> [2015/07/14 11:05] Aine.Caoimhe @refugegrid.com:8002: hi Neb<br />
<br> [2015/07/14 11:05] Shez Oyen: Hiya Neb :)<br />
<br> [2015/07/14 11:06] Richardus.Raymaker @hypergrid.org:8002: on the neighborn sim that says your banned<br />
<br> [2015/07/14 11:06] Nebadon.Izumi @hg.osgrid.org: peeping Richardus?<br />
<br> [2015/07/14 11:07] Shez Oyen: No peeping here.. just windchimes and water<br />
<br> [2015/07/14 11:07] Nebadon.Izumi @hg.osgrid.org: ya same here<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: yes, neb<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: possible secret invisible nuclair reactore that's going into meltdown<br />
<br> [2015/07/14 11:08] IM: Aine.Caoimhe @refugegrid.com: don't want to ask this in public chat but....are AI and Melanie actively trying to scare MOSES off into doing their own fork and not contributing to core? It just seems like a crap-load of nit-picking which is pretty rich considering the various travesties of broken patches Melanie has dumped untested into core<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: it comes from fukushima<br />
<br> [2015/07/14 11:09] Aine.Caoimhe @refugegrid.com:8002: Pluto strikes back, maybe?<br />
<br> [2015/07/14 11:09] IM: Aine.Caoimhe @refugegrid.com nods<br />
<br> [2015/07/14 11:09] Richardus.Raymaker @hypergrid.org:8002: https://metropolis_metav/region/Fukushima/125/119/33<br />
<br> [2015/07/14 11:09] IM: Aine.Caoimhe @refugegrid.com: I guess more to the point of not having any of their code contributions coming back<br />
<br> [2015/07/14 11:10] IM: Aine.Caoimhe @refugegrid.com nods<br />
<br> [2015/07/14 11:10] IM: Aine.Caoimhe @refugegrid.com: okay<br />
<br> [2015/07/14 11:11] IM: Aine.Caoimhe @refugegrid.com: I guess they just seem to be one of the only ones actively loooking to do any development work at all on it<br />
<br> [2015/07/14 11:11] IM: Aine.Caoimhe @refugegrid.com: and they have expressed an interest in improving the networking side of things<br />
<br> [2015/07/14 11:12] IM: Aine.Caoimhe @refugegrid.com: and since none of the other devs are doing anything, I guess i'd hoped that maybe MOSES would get around to solving some of these very long-standing bugs<br />
<br> [2015/07/14 11:12] Nebadon.Izumi @hg.osgrid.org: been a busy week for me<br />
<br> [2015/07/14 11:12] Nebadon.Izumi @hg.osgrid.org: i havent done much testing of code<br />
<br> [2015/07/14 11:12] IM: Aine.Caoimhe @refugegrid.com: well yeah not holding my breath<br />
<br> [2015/07/14 11:13] Shez Oyen: I've just been doing a little terrain editing.. no problems.<br />
<br> [2015/07/14 11:13] IM: Aine.Caoimhe @refugegrid.com: but not holding my breath for *any* dev work<br />
<br> [2015/07/14 11:13] Nebadon.Izumi @hg.osgrid.org: I have been uploading some free content from the web<br />
<br> [2015/07/14 11:14] IM: Aine.Caoimhe @refugegrid.com: other than Mel's FSAssets, nothing has happened with core in 3+ weeks now<br />
<br> [2015/07/14 11:14] IM: Aine.Caoimhe @refugegrid.com: and nothing significant since Diva tackled inventory a few months aago<br />
<br> [2015/07/14 11:14] Richardus.Raymaker @hypergrid.org:8002: hmm, just see that the slurl is wrong. because HG<br />
<br> [2015/07/14 11:14] Dahlia.Trimble @grid.wwweb3d.net:8002: hi<br />
<br> [2015/07/14 11:14] Richardus.Raymaker @hypergrid.org:8002: hi dahlia<br />
<br> [2015/07/14 11:14] Aine.Caoimhe @refugegrid.com:8002: I've been playing with normal and specular mapping<br />
<br> [2015/07/14 11:14] Nebadon.Izumi @hg.osgrid.org: yea me too Aine<br />
<br> [2015/07/14 11:15] vegaslon plutonian: finally getting around to using the feature I last contributed to opensim in a non testing way<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: there is an awesome app I found<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: its not free though<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: Crazybump<br />
<br> [2015/07/14 11:15] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: http://www.crazybump.com/<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: its amazing<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: brb afk 1 sec<br />
<br> [2015/07/14 11:15] Shez Oyen: Allow Residents on other parcels to see and chat with residents on this parcel won't stay ticked in the land tool... a minor annoyance<br />
<br> [2015/07/14 11:15] Aine.Caoimhe @refugegrid.com:8002: this isn't the best lighting for it but if you look at my skin you'll see that it's "wet mapped"<br />
<br> [2015/07/14 11:16] Shez Oyen: looks like glitter a bit<br />
<br> [2015/07/14 11:16] Aine.Caoimhe @refugegrid.com:8002: yes...still perfecting the methods<br />
<br> [2015/07/14 11:16] Aine.Caoimhe @refugegrid.com:8002: but getting closer to it<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: and so much depends on the windlight settings used to view it<br />
<br> [2015/07/14 11:17] Robert Adams: what is necessary to complete the advanced material settings?<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: whatever "hook" is necessary for for scripts to talk to it<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: advanced mats are there and done<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: but the script aspect isn't<br />
<br> [2015/07/14 11:18] Aine.Caoimhe @refugegrid.com:8002: so at present all you can do is manually change<br />
<br> [2015/07/14 11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: there's a problem with letting scripts modify it<br />
<br> [2015/07/14 11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: it likely will not be implemented<br />
<br> [2015/07/14 11:18] Aine.Caoimhe @refugegrid.com:8002 whispers: oh<br />
<br> [2015/07/14 11:19] Aine.Caoimhe @refugegrid.com:8002: well that's rather disappointing<br />
<br> [2015/07/14 11:19] Aine.Caoimhe @refugegrid.com:8002: I guess whatever that issue is doesn't exist for SL's method<br />
<br> [2015/07/14 11:19] Robert Adams: what is the problem,Dahlia?<br />
<br> [2015/07/14 11:19] Sarah Kline: no scrio<br />
<br> [2015/07/14 11:19] Dahlia.Trimble @grid.wwweb3d.net:8002: it has to do with the way materials are currently stored and the rate at which scripts can generate them<br />
<br> [2015/07/14 11:19] Sarah Kline: no scripted persperation<br />
<br> [2015/07/14 11:20] Nebadon.Izumi @hg.osgrid.org: back<br />
<br> [2015/07/14 11:20] Aine.Caoimhe @refugegrid.com:8002: so the handling of PRIM_BUMP_SHINY is utterly different?<br />
<br> [2015/07/14 11:20] Robert Adams: so there is a griefing problem (controlling change rate) and a data structure access problem (getting to materinal info ffom script context)?<br />
<br> [2015/07/14 11:20] Aine.Caoimhe @refugegrid.com:8002: it's calling viewer-side images or something?<br />
<br> [2015/07/14 11:21] Dahlia.Trimble @grid.wwweb3d.net:8002: bump and shiny are stored differently<br />
<br> [2015/07/14 11:21] Dahlia.Trimble @grid.wwweb3d.net:8002 suggests complaints be directed to Oren ;)<br />
<br> [2015/07/14 11:22] Robert Adams: I still don't know what needs to be changed<br />
<br> [2015/07/14 11:22] Aine.Caoimhe @refugegrid.com:8002: how are the manually-set materials stored? as part of a blob?<br />
<br> [2015/07/14 11:22] Aine.Caoimhe @refugegrid.com:8002: I assume it's only storing UUID and settings values, not generating a new map each time<br />
<br> [2015/07/14 11:23] Dahlia.Trimble @grid.wwweb3d.net:8002: When I first did materials, I used dynamic attributes to store them. Oren changed it to make them assets<br />
<br> [2015/07/14 11:24] mattie mcbride gave you Note to Nebs from Mattie McBride.<br />
<br> [2015/07/14 11:25] mattie mcbride gave you NPC Animate - NEBS.<br />
<br> [2015/07/14 11:26] Nebadon.Izumi @hg.osgrid.org: all the LSL really does is change the UUID right?<br />
<br> [2015/07/14 11:26] Nebadon.Izumi @hg.osgrid.org: but what your saying is that UUID is stored in a asset?<br />
<br> [2015/07/14 11:27] IM: Dahlia.Trimble @grid.wwweb3d.net: We had a big discussion about this on the core mailing list. Its a security issue<br />
<br> [2015/07/14 11:28] Richardus.Raymaker @hypergrid.org:8002: well, material texture = asset. but.<br />
<br> [2015/07/14 11:28] Nebadon.Izumi @hg.osgrid.org: I wish we had more control over the Normal<br />
<br> [2015/07/14 11:29] Nebadon.Izumi @hg.osgrid.org: does anyone know what the Texture blending stuff is on the Diffuse texture tab?<br />
<br> [2015/07/14 11:29] Simulator Version v0.5 shouts: OpenSim 0.8.2.0 Dev a7543a3: 2015-07-13 19:04:45 +0200 (Unix/Mono)<br />
<br> [2015/07/14 11:29] Nebadon.Izumi @hg.osgrid.org: there is an Alpha Mode drop down<br />
<br> [2015/07/14 11:29] Aine.Caoimhe @refugegrid.com:8002: that determines how th alpha channel is handles<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: yea that is what I figured, I have kind of tinkered with it a bit, but I never really see much difference between them<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: heh<br />
<br> [2015/07/14 11:30] vegaslon plutonian: blending means there is diffrent amounts of alpha in it, while masking means it is alpha or it is not<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:30] Aine.Caoimhe @refugegrid.com:8002: the biggest difference is easy to see<br />
<br> [2015/07/14 11:30] Aine.Caoimhe @refugegrid.com:8002: upload a png that is completely opaque but has an alpha channel<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: the put another prim/surface over it that has some level of alpha<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: it will glitch<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: right<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: ordering bugs<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: then turn off the alpha of the underneath layer and it stops glitching<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: I have noticed that, that was one reason I was asking<br />
<br> [2015/07/14 11:31] vegaslon plutonian: masking does not have that problem becouse it is not trying to mix the alphas together it is black and white so it knows exactly which is infront of the other<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002: mostly if you have a texture with some alpha to it you want it in alpha blending mode<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002: I forget what the third setting does<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: yea I did notice on my trees that using masking with like 128<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: they looked a lot better<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: didnt get those wierd ordering artifacts when caming around<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: sometimes the edges look wierd though<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: I haven't played with it extensively yet for anything other than simple mode-swtiching<br />
<br> [2015/07/14 11:33] Nebadon.Izumi @hg.osgrid.org: have to mess with that number quite a bit<br />
<br> [2015/07/14 11:33] Nebadon.Izumi @hg.osgrid.org: guess it helps to have really clean textures<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: it would be really useful for scritped effects but you can's change it with scrips<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: *can't<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: yea I am also wondering<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: in SL you can which I believe is how some of those really high quality water effects are being achieved<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: like on water slides<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: do you have to set both Specular and Normal for it to work<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: and riggers<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: *rivers<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: seems like if I only set normal I cant notice much change<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: and waterfalls<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: seems like the 2 are heavily reliant on each other<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: a lot of it depends on your windlight too<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: Normal and Specular<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: since those are only affecting point source lights<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: you can still animage materials via scripts<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: ya I normally use a prim like to test it mostly<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: so if your windlight has ambient cranked up it will wipe it<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: *animate<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: no you can't<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: yea animation does seem to work<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: oh....animation you can, yes<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: but not changes to it<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: they should track standard texture animation<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: i did some flowing water<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: that looked very good<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: the normal and specular maps to move along with the texture when you use texture animation<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: *do<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: could we come up with OSSL that lets us to temporary changes?<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: but you can't change them other than via manual edit<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: that dont get stored<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: only visible while simulation is running<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: region restarts it goes back to the original?<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: that would be extremely useful still<br />
<br> [2015/07/14 11:37] vegaslon plutonian: like what we have for dynamic textures?<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: and avoid the asset bloat<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:37] Aine.Caoimhe @refugegrid.com:8002: whatever mechanism is used for point light controls ought to work much the same way I would think<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: have OSSL to manipulate this stuff but in a way tha wont generate any asset bloat<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: it only modifies the running scene or something<br />
<br> [2015/07/14 11:38] Nebadon.Izumi @hg.osgrid.org: just a thought<br />
<br> [2015/07/14 11:38] Nebadon.Izumi @hg.osgrid.org whispers: :)<br />
<br> [2015/07/14 11:39] vegaslon plutonian: besides what would make creating a new material assets be much diffrent then creating new notecards?<br />
<br> [2015/07/14 11:39] Dahlia.Trimble @grid.wwweb3d.net:8002: I'm not motivated to take the time to kludge up a solution like that. Maybe someone else is.<br />
<br> [2015/07/14 11:39] Nebadon.Izumi @hg.osgrid.org: I was mostly curious if i was even possible<br />
<br> [2015/07/14 11:39] Robert Adams: that is a possible bandaid to the current implementation... would make it different than SL, though<br />
<br> [2015/07/14 11:39] Nebadon.Izumi @hg.osgrid.org: more than asking anyone to do it :)<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: I'd rather see someone who made them assets change them back to dynamic attributes<br />
<br> [2015/07/14 11:40] Nebadon.Izumi @hg.osgrid.org: we have already declared that being different from SL is a good thing<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: and have a migration plan<br />
<br> [2015/07/14 11:40] Aine.Caoimhe @refugegrid.com:8002: it seems like they're sstill being stored in the table as dynamic attributes<br />
<br> [2015/07/14 11:40] Aine.Caoimhe @refugegrid.com:8002: or in .prims table it is<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: no, that's legacy code<br />
<br> [2015/07/14 11:41] Aine.Caoimhe @refugegrid.com:8002: hm<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: so dahlia your saying if we went back to old code you did<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: it would be safe?<br />
<br> [2015/07/14 11:41] Aine.Caoimhe @refugegrid.com:8002: strange that my region would have created and populated and continues to update that column then since it was created after that change<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: I was assuming you were saying there was no safe way we could do it<br />
<br> [2015/07/14 11:41] Dahlia.Trimble @grid.wwweb3d.net:8002: I think there was some other bug in that code, but the storage method would be better<br />
<br> [2015/07/14 11:42] Nebadon.Izumi @hg.osgrid.org: ok<br />
<br> [2015/07/14 11:42] Nebadon.Izumi @hg.osgrid.org: my suggestion was based on thinking there was no other solution<br />
<br> [2015/07/14 11:42] Robert Adams: are the dynamic attributes persistant?<br />
<br> [2015/07/14 11:42] Dahlia.Trimble @grid.wwweb3d.net:8002: but then you have a migration that needs to happen<br />
<br> [2015/07/14 11:42] Andrew Hellershanks: I'm back. I was here before anyone else, switched workspaces while waiting for people to show up and that must have crashed the viewer as it wasn't running when I remembered I was supposed to be her for this meeting.<br />
<br> [2015/07/14 11:42] Aine.Caoimhe @refugegrid.com:8002: what was Oren't reason for changing it in the first place?<br />
<br> [2015/07/14 11:42] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, yes they persist<br />
<br> [2015/07/14 11:43] Dahlia.Trimble @grid.wwweb3d.net:8002: Also, Aurora and Whitecore dont have dynamic attributes<br />
<br> [2015/07/14 11:43] IM: Andrew Hellershanks: What have I missed?<br />
<br> [2015/07/14 11:43] Robert Adams: then it's a configuration switch and let Oren keep up the 'legacy' way ;-)<br />
<br> [2015/07/14 11:43] IM: Andrew Hellershanks: ok<br />
<br> [2015/07/14 11:44] Dahlia.Trimble @grid.wwweb3d.net:8002: It's a huge problem but until it's addressed, a single rogue script could shut down an entire grid's asset service<br />
<br> [2015/07/14 11:44] Notecard saved<br />
<br> [2015/07/14 11:44] Shez Oyen: ouch<br />
<br> [2015/07/14 11:44] Dahlia.Trimble @grid.wwweb3d.net:8002: therefore the script method won't be implemented by me<br />
<br> [2015/07/14 11:44] Andrew Hellershanks received your inventory offer.<br />
<br> [2015/07/14 11:44] IM: Andrew Hellershanks: ty<br />
<br> [2015/07/14 11:46] Robert Adams: I might look into this this weekend... I'll see what's needed<br />
<br> [2015/07/14 11:46] Nebadon.Izumi @hg.osgrid.org: nice<br />
<br> [2015/07/14 11:46] IM: Andrew Hellershanks: Seems I didn't miss much<br />
<br> [2015/07/14 11:46] Aine.Caoimhe @refugegrid.com:8002: that would, indeed, be very nice<br />
<br> [2015/07/14 11:46] Dahlia.Trimble @grid.wwweb3d.net:8002: have fun :) I'm on IRC if you need help with how it works<br />
<br> [2015/07/14 11:46] Aine.Caoimhe @refugegrid.com:8002: I can think of a ton of applications for it<br />
<br> [2015/07/14 11:46] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: vehicle damage for one<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: well any kind of damage really<br />
<br> [2015/07/14 11:47] vegaslon plutonian: lol make your tires wear out<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: hehe ya<br />
<br> [2015/07/14 11:47] Aine.Caoimhe @refugegrid.com:8002: lost of potential for dynamic environment effects as well<br />
<br> [2015/07/14 11:47] OtakuMegane Desu: Dynamic is good<br />
<br> [2015/07/14 11:47] Aine.Caoimhe @refugegrid.com:8002: *lots<br />
<br> [2015/07/14 11:48] Wolf.Freeman @free-world.spdns.de: Ƹ̵̡Ӝ̵̨̄Ʒ -.- guten Morgen -.- Ƹ̵̡Ӝ̵̨̄Ʒ<br />
<br> [2015/07/14 11:48] Aine.Caoimhe @refugegrid.com:8002: and of course in mesh wearables a vast array of possibilities<br />
<br> [2015/07/14 11:48] Aine.Caoimhe @refugegrid.com:8002: particularly to cut down on the necessiry tocary around huge inventories<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: yea there are some really cool avatar systems in SL now<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: where you dont even get avatar parts in your inventory anymore<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: its just a hud<br />
<br> [2015/07/14 11:49] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:49] Aine.Caoimhe @refugegrid.com:8002: same with clothing<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: you can change all kinds of stuff<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: ya clothes, hair everything<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: there's been a real explosion of it in the alst 6 months as people have gotten a handle on how it all works<br />
<br> [2015/07/14 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: Im not sure how that works with hypergrid and assets<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: you would have the textures in the mesh's inventory<br />
<br> [2015/07/14 11:50] Nebadon.Izumi @hg.osgrid.org: yea me either, I imagine though<br />
<br> [2015/07/14 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: but doing it on wearables may be impractical with materials being assets<br />
<br> [2015/07/14 11:50] Nebadon.Izumi @hg.osgrid.org: if you had everything in your suitcase would be ok<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: you put the asset into the mesh's inventory<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: then call it by name<br />
<br> [2015/07/14 11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: no, the asset is dynamically created<br />
<br> [2015/07/14 11:51] vegaslon plutonian: does dynamic atributes work over HG?<br />
<br> [2015/07/14 11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: they did when I first coded it that way<br />
<br> [2015/07/14 11:51] Aine.Caoimhe @refugegrid.com:8002: so when you apply a normal map to something it creates a new texture?<br />
<br> [2015/07/14 11:52] Robert Adams: would them being assets be for HGing?<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: it creates a new asset<br />
<br> [2015/07/14 11:52] Nebadon.Izumi @hg.osgrid.org: basically its like a mini database asset that gets created?<br />
<br> [2015/07/14 11:52] Nebadon.Izumi @hg.osgrid.org: its more like a notecard than texture right?<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: change *anything* on a material and a new asset is created<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: *ANYTHING*<br />
<br> [2015/07/14 11:52] Aine.Caoimhe @refugegrid.com:8002: wow<br />
<br> [2015/07/14 11:53] Aine.Caoimhe @refugegrid.com:8002: is that because of something to do with XBake?<br />
<br> [2015/07/14 11:53] Dahlia.Trimble @grid.wwweb3d.net:8002: no<br />
<br> [2015/07/14 11:53] Richardus.Raymaker @hypergrid.org:8002: That's stupid.<br />
<br> [2015/07/14 11:53] Aine.Caoimhe @refugegrid.com:8002: it just seems....rather an odd way to handle it<br />
<br> [2015/07/14 11:53] Richardus.Raymaker @hypergrid.org:8002: so parameters are not stored in the same asset<br />
<br> [2015/07/14 11:53] Andrew Hellershanks: More assets table bloat<br />
<br> [2015/07/14 11:53] Dahlia.Trimble @grid.wwweb3d.net:8002: After I implemented materials, Oren changed them to be assets. I suggest you talk with him about it.<br />
<br> [2015/07/14 11:54] Richardus.Raymaker @hypergrid.org:8002: sound smore that when you change a parameter a new asset is created<br />
<br> [2015/07/14 11:54] Dahlia.Trimble @grid.wwweb3d.net:8002: *anything*<br />
<br> [2015/07/14 11:54] Aine.Caoimhe @refugegrid.com:8002: was there any reason *why* he changed it?<br />
<br> [2015/07/14 11:55] Dahlia.Trimble @grid.wwweb3d.net:8002: ask Oren :)<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: Well no point in looking back honestly<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: hehe<br />
<br> [2015/07/14 11:55] OtakuMegane Desu: Maybe something about them being assets was easier to work with at the time.<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: lets see what Robert finds<br />
<br> [2015/07/14 11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: they worked fine as attributes<br />
<br> [2015/07/14 11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: and attributes was more consistent with how any other texture parameter is stored<br />
<br> [2015/07/14 11:56] Nebadon.Izumi @hg.osgrid.org: honestly at this point my own personal opinion I honestly wouldnt even care if I had to fix everything I was using materials on<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: I havent used it that widespread yet<br />
<br> [2015/07/14 11:57] Dahlia.Trimble @grid.wwweb3d.net:8002: others have<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: thats just my own opinion though<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: ya<br />
<br> [2015/07/14 11:57] Andrew Hellershanks: hehe.. not like the change to sit position. :)<br />
<br> [2015/07/14 11:57] Robert Adams: and I want content creators to be happy<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: i would never try to force that onto anyone<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: heh<br />
<br> [2015/07/14 11:57] Dahlia.Trimble @grid.wwweb3d.net:8002: and I dont want to break all that content and deal with the flak on social media<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:58] Dahlia.Trimble @grid.wwweb3d.net:8002: maybe someone else does :)<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: always best to avoid it if we can<br />
<br> [2015/07/14 11:58] Robert Adams: I don't mind flak<br />
<br> [2015/07/14 11:58] OtakuMegane Desu: True. But, if we leave things as is an try to kludge along, what will the eventual result befor those same creators? Or new ones?<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: ya I dont mind it too much either as long as its justified<br />
<br> [2015/07/14 11:58] Andrew Hellershanks: Same her<br />
<br> [2015/07/14 11:58] vegaslon plutonian: got to have thick skin when you keep breaking peoples vehicles<br />
<br> [2015/07/14 11:58] Andrew Hellershanks: e<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: I fully admit I was the one who convinced justin to break the sit stuff twice<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: :)<br />
<br> [2015/07/14 11:59] Dahlia.Trimble @grid.wwweb3d.net:8002: people are fine with saying go ahead and break compatibility until it's their stuff that breaks<br />
<br> [2015/07/14 11:59] Nebadon.Izumi @hg.osgrid.org: haha ya<br />
<br> [2015/07/14 11:59] Robert Adams: but, if I did it, I'd make it a config parameter, default to dyn attributes, and add some way of old asset to change into new dyn attrib<br />
<br> [2015/07/14 11:59] Nebadon.Izumi @hg.osgrid.org: realitiy is a bitch<br />
<br> [2015/07/14 11:59] Andrew Hellershanks: Sometimes you have to break something if it fixes a bug or makes something better rather than getting stuck with something forever because it would break some peoples items.<br />
<br> [2015/07/14 11:59] Robert Adams: but there may be reasons that cant' be done.... I'll have to look<br />
<br> [2015/07/14 11:59] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, there are inventory, transfer, and hypergrid issues to consider<br />
<br> [2015/07/14 11:59] OtakuMegane Desu: People will complain regardless but most will ultimately just deal with it after venting if there was a good/beneficial reason for the change.<br />
<br> [2015/07/14 12:00] Andrew Hellershanks: The longer you live with the problem the worse things become when you want to fix it.<br />
<br> [2015/07/14 12:00] OtakuMegane Desu: ^ Also that<br />
<br> [2015/07/14 12:00] vegaslon plutonian: I think he changed to assets becouse they was not being saved in oars<br />
<br> [2015/07/14 12:01] Connecting to in-world Voice Chat...<br />
<br> [2015/07/14 12:01] Connected<br />
<br> [2015/07/14 12:01] Dahlia.Trimble @grid.wwweb3d.net: the current code should be able to read either storage method, assuming it hasn't changed since the last time I looked at it<br />
<br> [2015/07/14 12:01] OtakuMegane Desu: Opensim is still in an early enough stage things can be broken or changed if it's necessary and the world will not implode. Few years down the road and we're pretty much stuck.<br />
<br> [2015/07/14 12:01] Dahlia.Trimble @grid.wwweb3d.net:8002: but it only writes assets<br />
<br> [2015/07/14 12:01] Nebadon.Izumi @hg.osgrid.org: crashed!<br />
<br> [2015/07/14 12:01] Connecting to in-world Voice Chat...<br />
<br> [2015/07/14 12:01] Connected<br />
<br> [2015/07/14 12:02] Robert Adams: if the dyn attribs are serialized with the SOG, they should go into oars<br />
<br> [2015/07/14 12:02] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
<br> [2015/07/14 12:02] Nebadon.Izumi @hg.osgrid.org: cool I was asking same thing about oars as I crashed<br />
<br> [2015/07/14 12:03] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, yes the attribute method worked with oars and iars also<br />
<br> [2015/07/14 12:03] Nebadon.Izumi @hg.osgrid.org: Robert if you need some objects or material textures to test with let me know<br />
<br> [2015/07/14 12:04] Richardus.Raymaker @hypergrid.org:8002: afk<br />
<br> [2015/07/14 12:04] Robert Adams: thanks Neb, I will do that<br />
<br> [2015/07/14 12:05] Robert Adams: I also friended Aine hoping for some testing help ;-)<br />
<br> [2015/07/14 12:05] Nebadon.Izumi @hg.osgrid.org: nice :)<br />
<br> [2015/07/14 12:06] Robert Adams: Hey Cute! Timezone problems?<br />
<br> [2015/07/14 12:06] Aine.Caoimhe @refugegrid.com:8002: any time<br />
<br> [2015/07/14 12:06] Cuteulala Artis: *hi<br />
<br> [2015/07/14 12:07] Dahlia.Trimble @grid.wwweb3d.net:8002: hi<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: not sure if i mentioned it last week but figured out cool way to use Shwrinkwrap modifier in blender<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: [[File:http://nebadon2025.com/screenshots/shrinkwrap_001.png|800px]]<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_002.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_003.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_004.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_005.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: painting strips onto a parking lot<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: a very not flat parking lot<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: picture # 5 really highlights how not flat it is<br />
<br> [2015/07/14 12:08] Aine.Caoimhe @refugegrid.com:8002: hehe<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: I tried doing it with prims<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: would have taken like 8 hours<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [2015/07/14 12:08] Aine.Caoimhe @refugegrid.com:8002: yeah, shrinkwrap would have made that child's play<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: yea was like 30 minutes to do entire parking lot<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: vs like an hour for 2 rows<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [2015/07/14 12:10] Nebadon.Izumi @hg.osgrid.org: shrinkwrap is good tool<br />
<br> [2015/07/14 12:11] Nebadon.Izumi @hg.osgrid.org: nice to be finally able to texture things better in blender directly<br />
<br> [2015/07/14 12:11] Dahlia.Trimble @grid.wwweb3d.net:8002: some of the texture painting stuff in blender is pretty nice<br />
<br> [2015/07/14 12:11] Cuteulala Artis: what the hell happen to the sim lololol<br />
<br> [2015/07/14 12:11] Aine.Caoimhe @refugegrid.com:8002: there's also live-link between Blender and PS or between Blender and Gimp<br />
<br> [2015/07/14 12:11] Nebadon.Izumi @hg.osgrid.org: looks ok to me Cuteulala<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: which is really, really handy<br />
<br> [2015/07/14 12:12] Andrew Hellershanks: I'm trying to remember stuf I forgot about blender after I hadn't used it in ages. I haven't gotten to texturing anything yet.<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:12] Andrew Hellershanks: A link between GIMP and Blender? How??<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: so you can just keep both up and switch back and forth as needed<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: in blender there is a video editor tool called OpenShot<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: that hooks directly to blender<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: it opens the file in both and "shares" it<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: you can use blender to render 3D titles and stuff<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: with frequent updates<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: so any change made in one is reflected in the other<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: which is great<br />
<br> [2015/07/14 12:13] Nebadon.Izumi @hg.osgrid.org: nice<br />
<br> [2015/07/14 12:13] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:13] Andrew Hellershanks: Aine, I'd be interested in knowing how to do that.<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: so you can do all your cloning using PS's toolds<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: and then do coarser stuff in Blender<br />
<br> [2015/07/14 12:13] Andrew Hellershanks: I use GIMP for editing<br />
<br> [2015/07/14 12:13] Dahlia.Trimble @grid.wwweb3d.net:8002: Andrew, blender probably just polls the file for changes<br />
<br> [2015/07/14 12:14] Aine.Caoimhe @refugegrid.com:8002: http://www.blendernation.com/2012/09/18/blender-gimp-autorefresh/<br />
<br> [2015/07/14 12:14] Andrew Hellershanks: oh, using a link to an image file instead of importing the image directly in to Blender. hm... yea, I could check on how that works.<br />
<br> [2015/07/14 12:14] Aine.Caoimhe @refugegrid.com:8002: there's a free version of it too somewhere though<br />
<br> [2015/07/14 12:14] Nebadon.Izumi @hg.osgrid.org: you could probably do this without an addon<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: the addon probably just makes it a little easier<br />
<br> [2015/07/14 12:15] Andrew Hellershanks: Oh, it is a commercial addon. :P<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: yes<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: it really depends on how you have your textures stored in the project in blender<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: it's probably just running a pair of scripts<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: you just need to set hard paths to your textures<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: and not embed them directly into the .blend file<br />
<br> [2015/07/14 12:15] Andrew Hellershanks: right<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: Here: https://sites.google.com/site/pointatstuffweb/external-paint-autorefresh<br />
<br> [2015/07/14 12:15] Dahlia.Trimble @grid.wwweb3d.net:8002: gotta go, bye all :)<br />
<br> [2015/07/14 12:16] Nebadon.Izumi @hg.osgrid.org: see you Dahlia<br />
<br> [2015/07/14 12:16] Andrew Hellershanks: Bye, Dahlia<br />
<br> [2015/07/14 12:16] Aine.Caoimhe @refugegrid.com:8002: bye Dahlia<br />
<br> [2015/07/14 12:16] Andrew Hellershanks: wow. after 12 already<br />
<br> [2015/07/14 12:16] Nebadon.Izumi @hg.osgrid.org: yea flew by today :)<br />
<br> [2015/07/14 12:17] Robert Adams: I'm running also... see you all later<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: so everybody still here<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: I recently updated my Blender to the 2.75a version that came out about awek ago.<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: s/awek/a week/<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: 12.75 a ?<br />
<br> [2015/07/14 12:17] Nebadon.Izumi @hg.osgrid.org: im still on 2.74<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: hmm, checking<br />
<br> [2015/07/14 12:17] Nebadon.Izumi @hg.osgrid.org: i'll give 2.75 a shot soon<br />
<br> [2015/07/14 12:17] Aine.Caoimhe @refugegrid.com:8002: I'm on 2.75 now<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: yea, 2.75 came out on the 1st and the a version on the 87th<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: 8th<br />
<br> [2015/07/14 12:18] Richardus.Raymaker @hypergrid.org:8002: ok, thx. still running 2.75<br />
<br> [2015/07/14 12:18] Andrew Hellershanks: I've enabled a few additional plug-ins based on some videos I saw and added a couple that I had to download.<br />
<br> [2015/07/14 12:18] Andrew Hellershanks: Two videos on the top 10 addons for Blender<br />
<br> [2015/07/14 12:19] Andrew Hellershanks: I also ran acros a video for Blender on how to make minions. :D<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: ya that was a good one<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: there are tons of great blender tutorials on youtube and cgcookie<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: but even with good tutorials it takes a lot of time and practice<br />
<br> [2015/07/14 12:20] Aine.Caoimhe @refugegrid.com:8002: yes<br />
<br> [2015/07/14 12:20] Aine.Caoimhe @refugegrid.com:8002: constant use more than anything else<br />
<br> [2015/07/14 12:21] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:21] Andrew Hellershanks: yeah.<br />
<br> [2015/07/14 12:21] vegaslon plutonian: been working on this dragon lately, learning alot about animation in blender https://www.youtube.com/watch?v=0p_VAdfCcns<br />
<br> [2015/07/14 12:22] Andrew Hellershanks: I forget how to snap points in relation to the grid and moving the 3d cursor to a point so I could rotate curves to create an object<br />
<br> [2015/07/14 12:22] Nebadon.Izumi @hg.osgrid.org: that is awesome vegaslon<br />
<br> [2015/07/14 12:22] Nebadon.Izumi @hg.osgrid.org: I have a big dragon like that in SL<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: best way i have found in blender to rotate<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: you hit the "r" key<br />
<br> [2015/07/14 12:23] Andrew Hellershanks: I've done it before and its simple (if one remembers how)<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: then whatever axis so say you want to rotate on X axis<br />
<br> [2015/07/14 12:24] Nebadon.Izumi @hg.osgrid.org: you type > r > x > 180<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: it's also key to make sure you have selected the right pivot point :p<br />
<br> [2015/07/14 12:24] Andrew Hellershanks: No need to move the 3D cursor?<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: it depends what you're doing<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: and in what mode<br />
<br> [2015/07/14 12:24] Andrew Hellershanks: it used to be that you grabbe the two points on the vertical axis then did a rotate with the 3D cursor at one of the two points on the axis.<br />
<br> [2015/07/14 12:25] Aine.Caoimhe @refugegrid.com:8002: but you'll want to be familiar with your pivot point options because they're *very* very hand<br />
<br> [2015/07/14 12:25] Aine.Caoimhe @refugegrid.com:8002: *handy<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: if you want to snap to a certain point I am not really sure a great way to do that other than to just modify the number<br />
<br> [2015/07/14 12:25] Andrew Hellershanks: I was rotating a dxf imported curve<br />
<br> [2015/07/14 12:25] Richardus.Raymaker @hypergrid.org:8002: ok. bye all.<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: yea I unfortuately need to run for a bit too<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: i'll be back on IRC in about an hour though<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: There is a way to snap things in relation to ther points but I forget how. I'l have to look up the video on making an i-beam that uses that technique<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: yea, I should be going to.<br />
<br> [2015/07/14 12:26] Nebadon.Izumi @hg.osgrid.org: Andrew I suggest google for Blender Shortcut Cheatsheet<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: my typing is going to pot cause something is loading down my machine.<br />
<br> [2015/07/14 12:26] Nebadon.Izumi @hg.osgrid.org: http://gryllus.net/Blender/Syllabus/Blender%20Hotkeys%20Cheatsheet.pdf<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: Nebadon, I have one but it is buried on my desk under other papers.<br />
<br> [2015/07/14 12:27] Nebadon.Izumi @hg.osgrid.org: ok well thanks guys good talking, same time next week :)</div>Nebadonhttp://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-07-14Chat log from the meeting on 2015-07-142015-07-14T19:30:10Z<p>Nebadon: Created page with "<br> [2015/07/14 11:05] Nebadon.Izumi @hg.osgrid.org: hello <br> [2015/07/14 11:05] Aine.Caoimhe @refugegrid.com:8002: hi Neb <br> [2015/07/14 11:05] Shez Oyen: Hiya Neb :)..."</p>
<hr />
<div><br> [2015/07/14 11:05] Nebadon.Izumi @hg.osgrid.org: hello<br />
<br> [2015/07/14 11:05] Aine.Caoimhe @refugegrid.com:8002: hi Neb<br />
<br> [2015/07/14 11:05] Shez Oyen: Hiya Neb :)<br />
<br> [2015/07/14 11:06] Richardus.Raymaker @hypergrid.org:8002: on the neighborn sim that says your banned<br />
<br> [2015/07/14 11:06] Nebadon.Izumi @hg.osgrid.org: peeping Richardus?<br />
<br> [2015/07/14 11:07] Shez Oyen: No peeping here.. just windchimes and water<br />
<br> [2015/07/14 11:07] Nebadon.Izumi @hg.osgrid.org: ya same here<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: yes, neb<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: possible secret invisible nuclair reactore that's going into meltdown<br />
<br> [2015/07/14 11:08] IM: Aine.Caoimhe @refugegrid.com: don't want to ask this in public chat but....are AI and Melanie actively trying to scare MOSES off into doing their own fork and not contributing to core? It just seems like a crap-load of nit-picking which is pretty rich considering the various travesties of broken patches Melanie has dumped untested into core<br />
<br> [2015/07/14 11:08] Richardus.Raymaker @hypergrid.org:8002: it comes from fukushima<br />
<br> [2015/07/14 11:09] Aine.Caoimhe @refugegrid.com:8002: Pluto strikes back, maybe?<br />
<br> [2015/07/14 11:09] IM: Aine.Caoimhe @refugegrid.com nods<br />
<br> [2015/07/14 11:09] Richardus.Raymaker @hypergrid.org:8002: https://metropolis_metav/region/Fukushima/125/119/33<br />
<br> [2015/07/14 11:09] IM: Aine.Caoimhe @refugegrid.com: I guess more to the point of not having any of their code contributions coming back<br />
<br> [2015/07/14 11:10] IM: Aine.Caoimhe @refugegrid.com nods<br />
<br> [2015/07/14 11:10] IM: Aine.Caoimhe @refugegrid.com: okay<br />
<br> [2015/07/14 11:11] IM: Aine.Caoimhe @refugegrid.com: I guess they just seem to be one of the only ones actively loooking to do any development work at all on it<br />
<br> [2015/07/14 11:11] IM: Aine.Caoimhe @refugegrid.com: and they have expressed an interest in improving the networking side of things<br />
<br> [2015/07/14 11:12] IM: Aine.Caoimhe @refugegrid.com: and since none of the other devs are doing anything, I guess i'd hoped that maybe MOSES would get around to solving some of these very long-standing bugs<br />
<br> [2015/07/14 11:12] Nebadon.Izumi @hg.osgrid.org: been a busy week for me<br />
<br> [2015/07/14 11:12] Nebadon.Izumi @hg.osgrid.org: i havent done much testing of code<br />
<br> [2015/07/14 11:12] IM: Aine.Caoimhe @refugegrid.com: well yeah not holding my breath<br />
<br> [2015/07/14 11:13] Shez Oyen: I've just been doing a little terrain editing.. no problems.<br />
<br> [2015/07/14 11:13] IM: Aine.Caoimhe @refugegrid.com: but not holding my breath for *any* dev work<br />
<br> [2015/07/14 11:13] Nebadon.Izumi @hg.osgrid.org: I have been uploading some free content from the web<br />
<br> [2015/07/14 11:14] IM: Aine.Caoimhe @refugegrid.com: other than Mel's FSAssets, nothing has happened with core in 3+ weeks now<br />
<br> [2015/07/14 11:14] IM: Aine.Caoimhe @refugegrid.com: and nothing significant since Diva tackled inventory a few months aago<br />
<br> [2015/07/14 11:14] Richardus.Raymaker @hypergrid.org:8002: hmm, just see that the slurl is wrong. because HG<br />
<br> [2015/07/14 11:14] Dahlia.Trimble @grid.wwweb3d.net:8002: hi<br />
<br> [2015/07/14 11:14] Richardus.Raymaker @hypergrid.org:8002: hi dahlia<br />
<br> [2015/07/14 11:14] Aine.Caoimhe @refugegrid.com:8002: I've been playing with normal and specular mapping<br />
<br> [2015/07/14 11:14] Nebadon.Izumi @hg.osgrid.org: yea me too Aine<br />
<br> [2015/07/14 11:15] vegaslon plutonian: finally getting around to using the feature I last contributed to opensim in a non testing way<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: there is an awesome app I found<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: its not free though<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: Crazybump<br />
<br> [2015/07/14 11:15] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: http://www.crazybump.com/<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: its amazing<br />
<br> [2015/07/14 11:15] Nebadon.Izumi @hg.osgrid.org: brb afk 1 sec<br />
<br> [2015/07/14 11:15] Shez Oyen: Allow Residents on other parcels to see and chat with residents on this parcel won't stay ticked in the land tool... a minor annoyance<br />
<br> [2015/07/14 11:15] Aine.Caoimhe @refugegrid.com:8002: this isn't the best lighting for it but if you look at my skin you'll see that it's "wet mapped"<br />
<br> [2015/07/14 11:16] Shez Oyen: looks like glitter a bit<br />
<br> [2015/07/14 11:16] Aine.Caoimhe @refugegrid.com:8002: yes...still perfecting the methods<br />
<br> [2015/07/14 11:16] Aine.Caoimhe @refugegrid.com:8002: but getting closer to it<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: and so much depends on the windlight settings used to view it<br />
<br> [2015/07/14 11:17] Robert Adams: what is necessary to complete the advanced material settings?<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: whatever "hook" is necessary for for scripts to talk to it<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: advanced mats are there and done<br />
<br> [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: but the script aspect isn't<br />
<br> [2015/07/14 11:18] Aine.Caoimhe @refugegrid.com:8002: so at present all you can do is manually change<br />
<br> [2015/07/14 11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: there's a problem with letting scripts modify it<br />
<br> [2015/07/14 11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: it likely will not be implemented<br />
<br> [2015/07/14 11:18] Aine.Caoimhe @refugegrid.com:8002 whispers: oh<br />
<br> [2015/07/14 11:19] Aine.Caoimhe @refugegrid.com:8002: well that's rather disappointing<br />
<br> [2015/07/14 11:19] Aine.Caoimhe @refugegrid.com:8002: I guess whatever that issue is doesn't exist for SL's method<br />
<br> [2015/07/14 11:19] Robert Adams: what is the problem,Dahlia?<br />
<br> [2015/07/14 11:19] Sarah Kline: no scrio<br />
<br> [2015/07/14 11:19] Dahlia.Trimble @grid.wwweb3d.net:8002: it has to do with the way materials are currently stored and the rate at which scripts can generate them<br />
<br> [2015/07/14 11:19] Sarah Kline: no scripted persperation<br />
<br> [2015/07/14 11:20] Nebadon.Izumi @hg.osgrid.org: back<br />
<br> [2015/07/14 11:20] Aine.Caoimhe @refugegrid.com:8002: so the handling of PRIM_BUMP_SHINY is utterly different?<br />
<br> [2015/07/14 11:20] Robert Adams: so there is a griefing problem (controlling change rate) and a data structure access problem (getting to materinal info ffom script context)?<br />
<br> [2015/07/14 11:20] Aine.Caoimhe @refugegrid.com:8002: it's calling viewer-side images or something?<br />
<br> [2015/07/14 11:21] Dahlia.Trimble @grid.wwweb3d.net:8002: bump and shiny are stored differently<br />
<br> [2015/07/14 11:21] Dahlia.Trimble @grid.wwweb3d.net:8002 suggests complaints be directed to Oren ;)<br />
<br> [2015/07/14 11:22] Robert Adams: I still don't know what needs to be changed<br />
<br> [2015/07/14 11:22] Aine.Caoimhe @refugegrid.com:8002: how are the manually-set materials stored? as part of a blob?<br />
<br> [2015/07/14 11:22] Aine.Caoimhe @refugegrid.com:8002: I assume it's only storing UUID and settings values, not generating a new map each time<br />
<br> [2015/07/14 11:23] Dahlia.Trimble @grid.wwweb3d.net:8002: When I first did materials, I used dynamic attributes to store them. Oren changed it to make them assets<br />
<br> [2015/07/14 11:24] mattie mcbride gave you Note to Nebs from Mattie McBride.<br />
<br> [2015/07/14 11:25] mattie mcbride gave you NPC Animate - NEBS.<br />
<br> [2015/07/14 11:26] Nebadon.Izumi @hg.osgrid.org: all the LSL really does is change the UUID right?<br />
<br> [2015/07/14 11:26] Nebadon.Izumi @hg.osgrid.org: but what your saying is that UUID is stored in a asset?<br />
<br> [2015/07/14 11:27] IM: Dahlia.Trimble @grid.wwweb3d.net: We had a big discussion about this on the core mailing list. Its a security issue<br />
<br> [2015/07/14 11:28] Richardus.Raymaker @hypergrid.org:8002: well, material texture = asset. but.<br />
<br> [2015/07/14 11:28] Nebadon.Izumi @hg.osgrid.org: I wish we had more control over the Normal<br />
<br> [2015/07/14 11:29] Nebadon.Izumi @hg.osgrid.org: does anyone know what the Texture blending stuff is on the Diffuse texture tab?<br />
<br> [2015/07/14 11:29] Simulator Version v0.5 shouts: OpenSim 0.8.2.0 Dev a7543a3: 2015-07-13 19:04:45 +0200 (Unix/Mono)<br />
<br> [2015/07/14 11:29] Nebadon.Izumi @hg.osgrid.org: there is an Alpha Mode drop down<br />
<br> [2015/07/14 11:29] Aine.Caoimhe @refugegrid.com:8002: that determines how th alpha channel is handles<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: yea that is what I figured, I have kind of tinkered with it a bit, but I never really see much difference between them<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: heh<br />
<br> [2015/07/14 11:30] vegaslon plutonian: blending means there is diffrent amounts of alpha in it, while masking means it is alpha or it is not<br />
<br> [2015/07/14 11:30] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:30] Aine.Caoimhe @refugegrid.com:8002: the biggest difference is easy to see<br />
<br> [2015/07/14 11:30] Aine.Caoimhe @refugegrid.com:8002: upload a png that is completely opaque but has an alpha channel<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: the put another prim/surface over it that has some level of alpha<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: it will glitch<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: right<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: ordering bugs<br />
<br> [2015/07/14 11:31] Aine.Caoimhe @refugegrid.com:8002: then turn off the alpha of the underneath layer and it stops glitching<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:31] Nebadon.Izumi @hg.osgrid.org: I have noticed that, that was one reason I was asking<br />
<br> [2015/07/14 11:31] vegaslon plutonian: masking does not have that problem becouse it is not trying to mix the alphas together it is black and white so it knows exactly which is infront of the other<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002: mostly if you have a texture with some alpha to it you want it in alpha blending mode<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002: I forget what the third setting does<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: yea I did notice on my trees that using masking with like 128<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: they looked a lot better<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: didnt get those wierd ordering artifacts when caming around<br />
<br> [2015/07/14 11:32] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:32] Nebadon.Izumi @hg.osgrid.org: sometimes the edges look wierd though<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: I haven't played with it extensively yet for anything other than simple mode-swtiching<br />
<br> [2015/07/14 11:33] Nebadon.Izumi @hg.osgrid.org: have to mess with that number quite a bit<br />
<br> [2015/07/14 11:33] Nebadon.Izumi @hg.osgrid.org: guess it helps to have really clean textures<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: it would be really useful for scritped effects but you can's change it with scrips<br />
<br> [2015/07/14 11:33] Aine.Caoimhe @refugegrid.com:8002: *can't<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: yea I am also wondering<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: in SL you can which I believe is how some of those really high quality water effects are being achieved<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: like on water slides<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: do you have to set both Specular and Normal for it to work<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: and riggers<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: *rivers<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: seems like if I only set normal I cant notice much change<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: and waterfalls<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: seems like the 2 are heavily reliant on each other<br />
<br> [2015/07/14 11:34] Aine.Caoimhe @refugegrid.com:8002: a lot of it depends on your windlight too<br />
<br> [2015/07/14 11:34] Nebadon.Izumi @hg.osgrid.org: Normal and Specular<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: since those are only affecting point source lights<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: you can still animage materials via scripts<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: ya I normally use a prim like to test it mostly<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: so if your windlight has ambient cranked up it will wipe it<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: *animate<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: no you can't<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: yea animation does seem to work<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: oh....animation you can, yes<br />
<br> [2015/07/14 11:35] Aine.Caoimhe @refugegrid.com:8002: but not changes to it<br />
<br> [2015/07/14 11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: they should track standard texture animation<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: i did some flowing water<br />
<br> [2015/07/14 11:35] Nebadon.Izumi @hg.osgrid.org: that looked very good<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: the normal and specular maps to move along with the texture when you use texture animation<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: *do<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: could we come up with OSSL that lets us to temporary changes?<br />
<br> [2015/07/14 11:36] Aine.Caoimhe @refugegrid.com:8002: but you can't change them other than via manual edit<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: that dont get stored<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: only visible while simulation is running<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: region restarts it goes back to the original?<br />
<br> [2015/07/14 11:36] Nebadon.Izumi @hg.osgrid.org: that would be extremely useful still<br />
<br> [2015/07/14 11:37] vegaslon plutonian: like what we have for dynamic textures?<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: and avoid the asset bloat<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:37] Aine.Caoimhe @refugegrid.com:8002: whatever mechanism is used for point light controls ought to work much the same way I would think<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: have OSSL to manipulate this stuff but in a way tha wont generate any asset bloat<br />
<br> [2015/07/14 11:37] Nebadon.Izumi @hg.osgrid.org: it only modifies the running scene or something<br />
<br> [2015/07/14 11:38] Nebadon.Izumi @hg.osgrid.org: just a thought<br />
<br> [2015/07/14 11:38] Nebadon.Izumi @hg.osgrid.org whispers: :)<br />
<br> [2015/07/14 11:39] vegaslon plutonian: besides what would make creating a new material assets be much diffrent then creating new notecards?<br />
<br> [2015/07/14 11:39] Dahlia.Trimble @grid.wwweb3d.net:8002: I'm not motivated to take the time to kludge up a solution like that. Maybe someone else is.<br />
<br> [2015/07/14 11:39] Nebadon.Izumi @hg.osgrid.org: I was mostly curious if i was even possible<br />
<br> [2015/07/14 11:39] Robert Adams: that is a possible bandaid to the current implementation... would make it different than SL, though<br />
<br> [2015/07/14 11:39] Nebadon.Izumi @hg.osgrid.org: more than asking anyone to do it :)<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: I'd rather see someone who made them assets change them back to dynamic attributes<br />
<br> [2015/07/14 11:40] Nebadon.Izumi @hg.osgrid.org: we have already declared that being different from SL is a good thing<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: and have a migration plan<br />
<br> [2015/07/14 11:40] Aine.Caoimhe @refugegrid.com:8002: it seems like they're sstill being stored in the table as dynamic attributes<br />
<br> [2015/07/14 11:40] Aine.Caoimhe @refugegrid.com:8002: or in .prims table it is<br />
<br> [2015/07/14 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: no, that's legacy code<br />
<br> [2015/07/14 11:41] Aine.Caoimhe @refugegrid.com:8002: hm<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: so dahlia your saying if we went back to old code you did<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: it would be safe?<br />
<br> [2015/07/14 11:41] Aine.Caoimhe @refugegrid.com:8002: strange that my region would have created and populated and continues to update that column then since it was created after that change<br />
<br> [2015/07/14 11:41] Nebadon.Izumi @hg.osgrid.org: I was assuming you were saying there was no safe way we could do it<br />
<br> [2015/07/14 11:41] Dahlia.Trimble @grid.wwweb3d.net:8002: I think there was some other bug in that code, but the storage method would be better<br />
<br> [2015/07/14 11:42] Nebadon.Izumi @hg.osgrid.org: ok<br />
<br> [2015/07/14 11:42] Nebadon.Izumi @hg.osgrid.org: my suggestion was based on thinking there was no other solution<br />
<br> [2015/07/14 11:42] Robert Adams: are the dynamic attributes persistant?<br />
<br> [2015/07/14 11:42] Dahlia.Trimble @grid.wwweb3d.net:8002: but then you have a migration that needs to happen<br />
<br> [2015/07/14 11:42] Andrew Hellershanks: I'm back. I was here before anyone else, switched workspaces while waiting for people to show up and that must have crashed the viewer as it wasn't running when I remembered I was supposed to be her for this meeting.<br />
<br> [2015/07/14 11:42] Aine.Caoimhe @refugegrid.com:8002: what was Oren't reason for changing it in the first place?<br />
<br> [2015/07/14 11:42] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, yes they persist<br />
<br> [2015/07/14 11:43] Dahlia.Trimble @grid.wwweb3d.net:8002: Also, Aurora and Whitecore dont have dynamic attributes<br />
<br> [2015/07/14 11:43] IM: Andrew Hellershanks: What have I missed?<br />
<br> [2015/07/14 11:43] Robert Adams: then it's a configuration switch and let Oren keep up the 'legacy' way ;-)<br />
<br> [2015/07/14 11:43] IM: Andrew Hellershanks: ok<br />
<br> [2015/07/14 11:44] Dahlia.Trimble @grid.wwweb3d.net:8002: It's a huge problem but until it's addressed, a single rogue script could shut down an entire grid's asset service<br />
<br> [2015/07/14 11:44] Notecard saved<br />
<br> [2015/07/14 11:44] Shez Oyen: ouch<br />
<br> [2015/07/14 11:44] Dahlia.Trimble @grid.wwweb3d.net:8002: therefore the script method won't be implemented by me<br />
<br> [2015/07/14 11:44] Andrew Hellershanks received your inventory offer.<br />
<br> [2015/07/14 11:44] IM: Andrew Hellershanks: ty<br />
<br> [2015/07/14 11:46] Robert Adams: I might look into this this weekend... I'll see what's needed<br />
<br> [2015/07/14 11:46] Nebadon.Izumi @hg.osgrid.org: nice<br />
<br> [2015/07/14 11:46] IM: Andrew Hellershanks: Seems I didn't miss much<br />
<br> [2015/07/14 11:46] Aine.Caoimhe @refugegrid.com:8002: that would, indeed, be very nice<br />
<br> [2015/07/14 11:46] Dahlia.Trimble @grid.wwweb3d.net:8002: have fun :) I'm on IRC if you need help with how it works<br />
<br> [2015/07/14 11:46] Aine.Caoimhe @refugegrid.com:8002: I can think of a ton of applications for it<br />
<br> [2015/07/14 11:46] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: vehicle damage for one<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: well any kind of damage really<br />
<br> [2015/07/14 11:47] vegaslon plutonian: lol make your tires wear out<br />
<br> [2015/07/14 11:47] Nebadon.Izumi @hg.osgrid.org: hehe ya<br />
<br> [2015/07/14 11:47] Aine.Caoimhe @refugegrid.com:8002: lost of potential for dynamic environment effects as well<br />
<br> [2015/07/14 11:47] OtakuMegane Desu: Dynamic is good<br />
<br> [2015/07/14 11:47] Aine.Caoimhe @refugegrid.com:8002: *lots<br />
<br> [2015/07/14 11:48] Wolf.Freeman @free-world.spdns.de: Ƹ̵̡Ӝ̵̨̄Ʒ -.- guten Morgen -.- Ƹ̵̡Ӝ̵̨̄Ʒ<br />
<br> [2015/07/14 11:48] Aine.Caoimhe @refugegrid.com:8002: and of course in mesh wearables a vast array of possibilities<br />
<br> [2015/07/14 11:48] Aine.Caoimhe @refugegrid.com:8002: particularly to cut down on the necessiry tocary around huge inventories<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: yea there are some really cool avatar systems in SL now<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: where you dont even get avatar parts in your inventory anymore<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: its just a hud<br />
<br> [2015/07/14 11:49] Aine.Caoimhe @refugegrid.com:8002 nods<br />
<br> [2015/07/14 11:49] Aine.Caoimhe @refugegrid.com:8002: same with clothing<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: you can change all kinds of stuff<br />
<br> [2015/07/14 11:49] Nebadon.Izumi @hg.osgrid.org: ya clothes, hair everything<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: there's been a real explosion of it in the alst 6 months as people have gotten a handle on how it all works<br />
<br> [2015/07/14 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: Im not sure how that works with hypergrid and assets<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: you would have the textures in the mesh's inventory<br />
<br> [2015/07/14 11:50] Nebadon.Izumi @hg.osgrid.org: yea me either, I imagine though<br />
<br> [2015/07/14 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: but doing it on wearables may be impractical with materials being assets<br />
<br> [2015/07/14 11:50] Nebadon.Izumi @hg.osgrid.org: if you had everything in your suitcase would be ok<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: you put the asset into the mesh's inventory<br />
<br> [2015/07/14 11:50] Aine.Caoimhe @refugegrid.com:8002: then call it by name<br />
<br> [2015/07/14 11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: no, the asset is dynamically created<br />
<br> [2015/07/14 11:51] vegaslon plutonian: does dynamic atributes work over HG?<br />
<br> [2015/07/14 11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: they did when I first coded it that way<br />
<br> [2015/07/14 11:51] Aine.Caoimhe @refugegrid.com:8002: so when you apply a normal map to something it creates a new texture?<br />
<br> [2015/07/14 11:52] Robert Adams: would them being assets be for HGing?<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: it creates a new asset<br />
<br> [2015/07/14 11:52] Nebadon.Izumi @hg.osgrid.org: basically its like a mini database asset that gets created?<br />
<br> [2015/07/14 11:52] Nebadon.Izumi @hg.osgrid.org: its more like a notecard than texture right?<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: change *anything* on a material and a new asset is created<br />
<br> [2015/07/14 11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: *ANYTHING*<br />
<br> [2015/07/14 11:52] Aine.Caoimhe @refugegrid.com:8002: wow<br />
<br> [2015/07/14 11:53] Aine.Caoimhe @refugegrid.com:8002: is that because of something to do with XBake?<br />
<br> [2015/07/14 11:53] Dahlia.Trimble @grid.wwweb3d.net:8002: no<br />
<br> [2015/07/14 11:53] Richardus.Raymaker @hypergrid.org:8002: That's stupid.<br />
<br> [2015/07/14 11:53] Aine.Caoimhe @refugegrid.com:8002: it just seems....rather an odd way to handle it<br />
<br> [2015/07/14 11:53] Richardus.Raymaker @hypergrid.org:8002: so parameters are not stored in the same asset<br />
<br> [2015/07/14 11:53] Andrew Hellershanks: More assets table bloat<br />
<br> [2015/07/14 11:53] Dahlia.Trimble @grid.wwweb3d.net:8002: After I implemented materials, Oren changed them to be assets. I suggest you talk with him about it.<br />
<br> [2015/07/14 11:54] Richardus.Raymaker @hypergrid.org:8002: sound smore that when you change a parameter a new asset is created<br />
<br> [2015/07/14 11:54] Dahlia.Trimble @grid.wwweb3d.net:8002: *anything*<br />
<br> [2015/07/14 11:54] Aine.Caoimhe @refugegrid.com:8002: was there any reason *why* he changed it?<br />
<br> [2015/07/14 11:55] Dahlia.Trimble @grid.wwweb3d.net:8002: ask Oren :)<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: Well no point in looking back honestly<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: hehe<br />
<br> [2015/07/14 11:55] OtakuMegane Desu: Maybe something about them being assets was easier to work with at the time.<br />
<br> [2015/07/14 11:55] Nebadon.Izumi @hg.osgrid.org: lets see what Robert finds<br />
<br> [2015/07/14 11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: they worked fine as attributes<br />
<br> [2015/07/14 11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: and attributes was more consistent with how any other texture parameter is stored<br />
<br> [2015/07/14 11:56] Nebadon.Izumi @hg.osgrid.org: honestly at this point my own personal opinion I honestly wouldnt even care if I had to fix everything I was using materials on<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: I havent used it that widespread yet<br />
<br> [2015/07/14 11:57] Dahlia.Trimble @grid.wwweb3d.net:8002: others have<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: thats just my own opinion though<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: ya<br />
<br> [2015/07/14 11:57] Andrew Hellershanks: hehe.. not like the change to sit position. :)<br />
<br> [2015/07/14 11:57] Robert Adams: and I want content creators to be happy<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: i would never try to force that onto anyone<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: heh<br />
<br> [2015/07/14 11:57] Dahlia.Trimble @grid.wwweb3d.net:8002: and I dont want to break all that content and deal with the flak on social media<br />
<br> [2015/07/14 11:57] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 11:58] Dahlia.Trimble @grid.wwweb3d.net:8002: maybe someone else does :)<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: always best to avoid it if we can<br />
<br> [2015/07/14 11:58] Robert Adams: I don't mind flak<br />
<br> [2015/07/14 11:58] OtakuMegane Desu: True. But, if we leave things as is an try to kludge along, what will the eventual result befor those same creators? Or new ones?<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: ya I dont mind it too much either as long as its justified<br />
<br> [2015/07/14 11:58] Andrew Hellershanks: Same her<br />
<br> [2015/07/14 11:58] vegaslon plutonian: got to have thick skin when you keep breaking peoples vehicles<br />
<br> [2015/07/14 11:58] Andrew Hellershanks: e<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: I fully admit I was the one who convinced justin to break the sit stuff twice<br />
<br> [2015/07/14 11:58] Nebadon.Izumi @hg.osgrid.org: :)<br />
<br> [2015/07/14 11:59] Dahlia.Trimble @grid.wwweb3d.net:8002: people are fine with saying go ahead and break compatibility until it's their stuff that breaks<br />
<br> [2015/07/14 11:59] Nebadon.Izumi @hg.osgrid.org: haha ya<br />
<br> [2015/07/14 11:59] Robert Adams: but, if I did it, I'd make it a config parameter, default to dyn attributes, and add some way of old asset to change into new dyn attrib<br />
<br> [2015/07/14 11:59] Nebadon.Izumi @hg.osgrid.org: realitiy is a bitch<br />
<br> [2015/07/14 11:59] Andrew Hellershanks: Sometimes you have to break something if it fixes a bug or makes something better rather than getting stuck with something forever because it would break some peoples items.<br />
<br> [2015/07/14 11:59] Robert Adams: but there may be reasons that cant' be done.... I'll have to look<br />
<br> [2015/07/14 11:59] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, there are inventory, transfer, and hypergrid issues to consider<br />
<br> [2015/07/14 11:59] OtakuMegane Desu: People will complain regardless but most will ultimately just deal with it after venting if there was a good/beneficial reason for the change.<br />
<br> [2015/07/14 12:00] Andrew Hellershanks: The longer you live with the problem the worse things become when you want to fix it.<br />
<br> [2015/07/14 12:00] OtakuMegane Desu: ^ Also that<br />
<br> [2015/07/14 12:00] vegaslon plutonian: I think he changed to assets becouse they was not being saved in oars<br />
<br> [2015/07/14 12:01] Connecting to in-world Voice Chat...<br />
<br> [2015/07/14 12:01] Connected<br />
<br> [2015/07/14 12:01] Dahlia.Trimble @grid.wwweb3d.net: the current code should be able to read either storage method, assuming it hasn't changed since the last time I looked at it<br />
<br> [2015/07/14 12:01] OtakuMegane Desu: Opensim is still in an early enough stage things can be broken or changed if it's necessary and the world will not implode. Few years down the road and we're pretty much stuck.<br />
<br> [2015/07/14 12:01] Dahlia.Trimble @grid.wwweb3d.net:8002: but it only writes assets<br />
<br> [2015/07/14 12:01] Nebadon.Izumi @hg.osgrid.org: crashed!<br />
<br> [2015/07/14 12:01] Connecting to in-world Voice Chat...<br />
<br> [2015/07/14 12:01] Connected<br />
<br> [2015/07/14 12:02] Robert Adams: if the dyn attribs are serialized with the SOG, they should go into oars<br />
<br> [2015/07/14 12:02] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
<br> [2015/07/14 12:02] Nebadon.Izumi @hg.osgrid.org: cool I was asking same thing about oars as I crashed<br />
<br> [2015/07/14 12:03] Dahlia.Trimble @grid.wwweb3d.net:8002: Robert, yes the attribute method worked with oars and iars also<br />
<br> [2015/07/14 12:03] Nebadon.Izumi @hg.osgrid.org: Robert if you need some objects or material textures to test with let me know<br />
<br> [2015/07/14 12:04] Richardus.Raymaker @hypergrid.org:8002: afk<br />
<br> [2015/07/14 12:04] Robert Adams: thanks Neb, I will do that<br />
<br> [2015/07/14 12:05] Robert Adams: I also friended Aine hoping for some testing help ;-)<br />
<br> [2015/07/14 12:05] Nebadon.Izumi @hg.osgrid.org: nice :)<br />
<br> [2015/07/14 12:06] Robert Adams: Hey Cute! Timezone problems?<br />
<br> [2015/07/14 12:06] Aine.Caoimhe @refugegrid.com:8002: any time<br />
<br> [2015/07/14 12:06] Cuteulala Artis: *hi<br />
<br> [2015/07/14 12:07] Dahlia.Trimble @grid.wwweb3d.net:8002: hi<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: not sure if i mentioned it last week but figured out cool way to use Shwrinkwrap modifier in blender<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_001.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_002.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_003.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_004.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/shrinkwrap_005.png<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: painting strips onto a parking lot<br />
<br> [2015/07/14 12:07] Nebadon.Izumi @hg.osgrid.org: a very not flat parking lot<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: picture # 5 really highlights how not flat it is<br />
<br> [2015/07/14 12:08] Aine.Caoimhe @refugegrid.com:8002: hehe<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: I tried doing it with prims<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: would have taken like 8 hours<br />
<br> [2015/07/14 12:08] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [2015/07/14 12:08] Aine.Caoimhe @refugegrid.com:8002: yeah, shrinkwrap would have made that child's play<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: yea was like 30 minutes to do entire parking lot<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: vs like an hour for 2 rows<br />
<br> [2015/07/14 12:09] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [2015/07/14 12:10] Nebadon.Izumi @hg.osgrid.org: shrinkwrap is good tool<br />
<br> [2015/07/14 12:11] Nebadon.Izumi @hg.osgrid.org: nice to be finally able to texture things better in blender directly<br />
<br> [2015/07/14 12:11] Dahlia.Trimble @grid.wwweb3d.net:8002: some of the texture painting stuff in blender is pretty nice<br />
<br> [2015/07/14 12:11] Cuteulala Artis: what the hell happen to the sim lololol<br />
<br> [2015/07/14 12:11] Aine.Caoimhe @refugegrid.com:8002: there's also live-link between Blender and PS or between Blender and Gimp<br />
<br> [2015/07/14 12:11] Nebadon.Izumi @hg.osgrid.org: looks ok to me Cuteulala<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: which is really, really handy<br />
<br> [2015/07/14 12:12] Andrew Hellershanks: I'm trying to remember stuf I forgot about blender after I hadn't used it in ages. I haven't gotten to texturing anything yet.<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:12] Andrew Hellershanks: A link between GIMP and Blender? How??<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: so you can just keep both up and switch back and forth as needed<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: in blender there is a video editor tool called OpenShot<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: that hooks directly to blender<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: it opens the file in both and "shares" it<br />
<br> [2015/07/14 12:12] Nebadon.Izumi @hg.osgrid.org: you can use blender to render 3D titles and stuff<br />
<br> [2015/07/14 12:12] Aine.Caoimhe @refugegrid.com:8002: with frequent updates<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: so any change made in one is reflected in the other<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: which is great<br />
<br> [2015/07/14 12:13] Nebadon.Izumi @hg.osgrid.org: nice<br />
<br> [2015/07/14 12:13] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:13] Andrew Hellershanks: Aine, I'd be interested in knowing how to do that.<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: so you can do all your cloning using PS's toolds<br />
<br> [2015/07/14 12:13] Aine.Caoimhe @refugegrid.com:8002: and then do coarser stuff in Blender<br />
<br> [2015/07/14 12:13] Andrew Hellershanks: I use GIMP for editing<br />
<br> [2015/07/14 12:13] Dahlia.Trimble @grid.wwweb3d.net:8002: Andrew, blender probably just polls the file for changes<br />
<br> [2015/07/14 12:14] Aine.Caoimhe @refugegrid.com:8002: http://www.blendernation.com/2012/09/18/blender-gimp-autorefresh/<br />
<br> [2015/07/14 12:14] Andrew Hellershanks: oh, using a link to an image file instead of importing the image directly in to Blender. hm... yea, I could check on how that works.<br />
<br> [2015/07/14 12:14] Aine.Caoimhe @refugegrid.com:8002: there's a free version of it too somewhere though<br />
<br> [2015/07/14 12:14] Nebadon.Izumi @hg.osgrid.org: you could probably do this without an addon<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: the addon probably just makes it a little easier<br />
<br> [2015/07/14 12:15] Andrew Hellershanks: Oh, it is a commercial addon. :P<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: yes<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: it really depends on how you have your textures stored in the project in blender<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: it's probably just running a pair of scripts<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: you just need to set hard paths to your textures<br />
<br> [2015/07/14 12:15] Nebadon.Izumi @hg.osgrid.org: and not embed them directly into the .blend file<br />
<br> [2015/07/14 12:15] Andrew Hellershanks: right<br />
<br> [2015/07/14 12:15] Aine.Caoimhe @refugegrid.com:8002: Here: https://sites.google.com/site/pointatstuffweb/external-paint-autorefresh<br />
<br> [2015/07/14 12:15] Dahlia.Trimble @grid.wwweb3d.net:8002: gotta go, bye all :)<br />
<br> [2015/07/14 12:16] Nebadon.Izumi @hg.osgrid.org: see you Dahlia<br />
<br> [2015/07/14 12:16] Andrew Hellershanks: Bye, Dahlia<br />
<br> [2015/07/14 12:16] Aine.Caoimhe @refugegrid.com:8002: bye Dahlia<br />
<br> [2015/07/14 12:16] Andrew Hellershanks: wow. after 12 already<br />
<br> [2015/07/14 12:16] Nebadon.Izumi @hg.osgrid.org: yea flew by today :)<br />
<br> [2015/07/14 12:17] Robert Adams: I'm running also... see you all later<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: so everybody still here<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: I recently updated my Blender to the 2.75a version that came out about awek ago.<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: s/awek/a week/<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: 12.75 a ?<br />
<br> [2015/07/14 12:17] Nebadon.Izumi @hg.osgrid.org: im still on 2.74<br />
<br> [2015/07/14 12:17] Richardus.Raymaker @hypergrid.org:8002: hmm, checking<br />
<br> [2015/07/14 12:17] Nebadon.Izumi @hg.osgrid.org: i'll give 2.75 a shot soon<br />
<br> [2015/07/14 12:17] Aine.Caoimhe @refugegrid.com:8002: I'm on 2.75 now<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: yea, 2.75 came out on the 1st and the a version on the 87th<br />
<br> [2015/07/14 12:17] Andrew Hellershanks: 8th<br />
<br> [2015/07/14 12:18] Richardus.Raymaker @hypergrid.org:8002: ok, thx. still running 2.75<br />
<br> [2015/07/14 12:18] Andrew Hellershanks: I've enabled a few additional plug-ins based on some videos I saw and added a couple that I had to download.<br />
<br> [2015/07/14 12:18] Andrew Hellershanks: Two videos on the top 10 addons for Blender<br />
<br> [2015/07/14 12:19] Andrew Hellershanks: I also ran acros a video for Blender on how to make minions. :D<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: ya that was a good one<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: there are tons of great blender tutorials on youtube and cgcookie<br />
<br> [2015/07/14 12:20] Nebadon.Izumi @hg.osgrid.org: but even with good tutorials it takes a lot of time and practice<br />
<br> [2015/07/14 12:20] Aine.Caoimhe @refugegrid.com:8002: yes<br />
<br> [2015/07/14 12:20] Aine.Caoimhe @refugegrid.com:8002: constant use more than anything else<br />
<br> [2015/07/14 12:21] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [2015/07/14 12:21] Andrew Hellershanks: yeah.<br />
<br> [2015/07/14 12:21] vegaslon plutonian: been working on this dragon lately, learning alot about animation in blender https://www.youtube.com/watch?v=0p_VAdfCcns<br />
<br> [2015/07/14 12:22] Andrew Hellershanks: I forget how to snap points in relation to the grid and moving the 3d cursor to a point so I could rotate curves to create an object<br />
<br> [2015/07/14 12:22] Nebadon.Izumi @hg.osgrid.org: that is awesome vegaslon<br />
<br> [2015/07/14 12:22] Nebadon.Izumi @hg.osgrid.org: I have a big dragon like that in SL<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: best way i have found in blender to rotate<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: you hit the "r" key<br />
<br> [2015/07/14 12:23] Andrew Hellershanks: I've done it before and its simple (if one remembers how)<br />
<br> [2015/07/14 12:23] Nebadon.Izumi @hg.osgrid.org: then whatever axis so say you want to rotate on X axis<br />
<br> [2015/07/14 12:24] Nebadon.Izumi @hg.osgrid.org: you type > r > x > 180<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: it's also key to make sure you have selected the right pivot point :p<br />
<br> [2015/07/14 12:24] Andrew Hellershanks: No need to move the 3D cursor?<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: it depends what you're doing<br />
<br> [2015/07/14 12:24] Aine.Caoimhe @refugegrid.com:8002: and in what mode<br />
<br> [2015/07/14 12:24] Andrew Hellershanks: it used to be that you grabbe the two points on the vertical axis then did a rotate with the 3D cursor at one of the two points on the axis.<br />
<br> [2015/07/14 12:25] Aine.Caoimhe @refugegrid.com:8002: but you'll want to be familiar with your pivot point options because they're *very* very hand<br />
<br> [2015/07/14 12:25] Aine.Caoimhe @refugegrid.com:8002: *handy<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: if you want to snap to a certain point I am not really sure a great way to do that other than to just modify the number<br />
<br> [2015/07/14 12:25] Andrew Hellershanks: I was rotating a dxf imported curve<br />
<br> [2015/07/14 12:25] Richardus.Raymaker @hypergrid.org:8002: ok. bye all.<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: yea I unfortuately need to run for a bit too<br />
<br> [2015/07/14 12:25] Nebadon.Izumi @hg.osgrid.org: i'll be back on IRC in about an hour though<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: There is a way to snap things in relation to ther points but I forget how. I'l have to look up the video on making an i-beam that uses that technique<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: yea, I should be going to.<br />
<br> [2015/07/14 12:26] Nebadon.Izumi @hg.osgrid.org: Andrew I suggest google for Blender Shortcut Cheatsheet<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: my typing is going to pot cause something is loading down my machine.<br />
<br> [2015/07/14 12:26] Nebadon.Izumi @hg.osgrid.org: http://gryllus.net/Blender/Syllabus/Blender%20Hotkeys%20Cheatsheet.pdf<br />
<br> [2015/07/14 12:26] Andrew Hellershanks: Nebadon, I have one but it is buried on my desk under other papers.<br />
<br> [2015/07/14 12:27] Nebadon.Izumi @hg.osgrid.org: ok well thanks guys good talking, same time next week :)</div>Nebadonhttp://opensimulator.org/wiki/Office_hoursOffice hours2015-07-14T19:29:52Z<p>Nebadon: /* Logs */</p>
<hr />
<div>{{Quicklinks}}<br />
<br /><br />
<br />
OpenSimulator has weekly meetings to discuss parts of the project. These take place on Wright Plaza on OSGrid.<br />
<br />
= Meetings =<br />
<br />
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.<br />
<br />
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.<br />
<br />
The two html-on-a-prim one each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.<br />
<br />
== Tuesday - '''Office Hour''' ==<br />
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focussed, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.<br />
<br />
In general, we tend to follow a fairly simple agenda format for our one hour.<br />
<br />
* First, developers are encouraged bring up any subjects they wish. Helping the developers focus our efforts is #1.<br />
* Second, testers and users are encouraged to bring up items of community interest that will help development.<br />
<br />
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.<br />
<br />
'''This meeting is scheduled for 1100 PST, 1400 EST, 1800 UTC, 1900 CET on Wright Plaza at OSGrid (osgrid.org).'''<br />
<br />
== Logs ==<br />
* [[Chat log from the meeting on 2015-07-14]]<br />
* [[Chat log from the meeting on 2015-07-07]]<br />
* [[Chat log from the meeting on 2015-06-30]]<br />
* [[Chat log from the meeting on 2015-06-23]]<br />
* [[Chat log from the meeting on 2015-06-09]]<br />
* [[Chat log from the meeting on 2015-06-02]]<br />
* [[Chat log from the meeting on 2015-05-26]]<br />
* [[Chat log from the meeting on 2015-05-19]]<br />
* [[Chat log from the meeting on 2015-05-12]]<br />
* [[Chat log from the meeting on 2015-05-05]]<br />
* [[Chat log from the meeting on 2015-04-28]]<br />
* [[Chat log from the meeting on 2015-04-21]]<br />
* [[Chat log from the meeting on 2015-04-14]]<br />
* [[Chat log from the meeting on 2015-04-07]]<br />
* [[Chat log from the meeting on 2015-03-31]]<br />
* [[Chat log from the meeting on 2015-03-24]]<br />
* [[Chat log from the meeting on 2015-03-17]]<br />
* [[Chat log from the meeting on 2015-03-10]]<br />
* [[Chat log from the meeting on 2015-03-03]]<br />
* [[Chat log from the meeting on 2015-02-24]]<br />
* [[Chat log from the meeting on 2015-02-17]]<br />
* [[Chat log from the meeting on 2015-02-10]]<br />
* [[Chat log from the meeting on 2015-02-03]]<br />
* [[Chat log from the meeting on 2015-01-27]]<br />
* [[Chat log from the meeting on 2015-01-20]]<br />
* [[Chat log from the meeting on 2015-01-13]]<br />
* [[Chat log from the meeting on 2015-01-06]]<br />
* [[Chat log from the meeting on 2014-12-30]]<br />
* [[Chat log from the meeting on 2014-12-23]]<br />
* [[Chat log from the meeting on 2014-12-16]]<br />
* [[Chat log from the meeting on 2014-12-09]]<br />
* [[Chat log from the meeting on 2014-12-02]]<br />
* [[Chat log from the meeting on 2014-11-25]]<br />
* [[Chat log from the meeting on 2014-11-18]]<br />
* [[Chat log from the meeting on 2014-11-11]]<br />
* [[Chat log from the meeting on 2014-11-04]]<br />
* [[Chat log from the meeting on 2014-10-28]]<br />
* [[Chat log from the meeting on 2014-10-21]]<br />
* [[Chat log from the meeting on 2014-10-14]]<br />
* [[Chat log from the meeting on 2014-10-07]]<br />
* [[Chat log from the meeting on 2014-09-30]]<br />
* [[Chat log from the meeting on 2014-09-23]]<br />
* [[Chat log from the meeting on 2014-09-16]]<br />
* [[Chat log from the meeting on 2014-09-09]]<br />
* [[Chat log from the meeting on 2014-09-02]]<br />
* [[Chat log from the meeting on 2014-08-26]]<br />
* [[Chat log from the meeting on 2014-08-19]]<br />
* [[Chat log from the meeting on 2014-08-12]]<br />
* [[Chat log from the meeting on 2014-08-05]]<br />
* [[Chat log from the meeting on 2014-07-29]]<br />
* [[Chat log from the meeting on 2014-07-22]]<br />
* [[Chat log from the meeting on 2014-07-15]]<br />
* [[Chat log from the meeting on 2014-07-08]]<br />
* [[Chat log from the meeting on 2014-07-01]]<br />
* [[Chat log from the meeting on 2014-06-24]]<br />
* [[Chat log from the meeting on 2014-06-17]]<br />
* [[Chat log from the meeting on 2014-06-10]]<br />
* [[Chat log from the meeting on 2014-06-03]]<br />
* [[Chat log from the meeting on 2014-05-27]]<br />
* [[Chat log from the meeting on 2014-05-20]]<br />
* [[Chat log from the meeting on 2014-05-13]]<br />
* [[Chat log from the meeting on 2014-05-06]]<br />
* [[Chat log from the meeting on 2014-04-29]]<br />
* [[Chat log from the meeting on 2014-04-22]]<br />
* [[Chat log from the meeting on 2014-04-15]]<br />
* [[Chat log from the meeting on 2014-04-08]]<br />
* [[Chat log from the meeting on 2014-04-01]]<br />
* [[Chat log from the meeting on 2014-03-25]]<br />
* [[Chat log from the meeting on 2014-03-18]]<br />
* [[Chat log from the meeting on 2014-03-11]]<br />
* [[Chat log from the meeting on 2014-03-04]]<br />
* [[Chat log from the meeting on 2014-02-25]]<br />
* [[Chat log from the meeting on 2014-02-18]]<br />
* [[Chat log from the meeting on 2014-02-12]]<br />
* [[Chat log from the meeting on 2014-02-05]]<br />
* [[Chat log from the meeting on 2014-01-28]]<br />
* [[Chat log from the meeting on 2014-01-21]]<br />
* [[Chat log from the meeting on 2014-01-14]]<br />
* [[Chat log from the meeting on 2014-01-08]]<br />
* [[Chat log from the meeting on 2013-12-17]]<br />
* [[Chat log from the meeting on 2013-12-10]]<br />
* [[Chat log from the meeting on 2013-12-03]]<br />
* [[Chat log from the meeting on 2013-11-26]]<br />
* [[Chat log from the meeting on 2013-11-19]]<br />
* [[Chat log from the meeting on 2013-11-12]]<br />
* [[Chat log from the meeting on 2013-11-05]]<br />
* [[Chat log from the meeting on 2013-10-29]]<br />
* [[Chat log from the meeting on 2013-10-22]]<br />
* [[Chat log from the meeting on 2013-10-15]]<br />
* [[Chat log from the meeting on 2013-10-08]]<br />
* [[Chat log from the meeting on 2013-10-01]]<br />
* [[Chat log from the meeting on 2013-09-24]]<br />
* [[Chat log from the meeting on 2013-09-17]]<br />
* [[Chat log from the meeting on 2013-09-10]]<br />
* [[Chat log from the meeting on 2013-09-03]]<br />
* [[Chat log from the meeting on 2013-08-27]]<br />
* [[Chat log from the meeting on 2013-08-20]]<br />
* [[Chat log from the meeting on 2013-08-13]]<br />
* [[Chat log from the meeting on 2013-08-06]]<br />
* [[Chat log from the meeting on 2013-07-30]]<br />
* [[Chat log from the meeting on 2013-07-23]]<br />
* [[Chat log from the meeting on 2013-07-16]]<br />
* [[Chat log from the meeting on 2013-07-09]]<br />
* [[Chat log from the meeting on 2013-07-02]]<br />
* [[Chat log from the meeting on 2013-06-25]]<br />
* [[Chat log from the meeting on 2013-06-18]]<br />
* [[Chat log from the meeting on 2013-06-11]]<br />
* [[Chat log from the meeting on 2013-06-04]]<br />
* [[Chat log from the meeting on 2013-05-28]]<br />
* [[Chat log from the meeting on 2013-05-21]]<br />
* [[Chat log from the meeting on 2013-05-14]]<br />
* [[Chat log from the meeting on 2013-05-07]]<br />
* [[Chat log from the meeting on 2013-04-30]]<br />
* [[Chat log from the meeting on 2013-04-23]]<br />
* There was no organized meeting on 2013-04-16<br />
* [[Chat log from the meeting on 2013-04-09]]<br />
* [[Chat log from the meeting on 2013-04-02]]<br />
* [[Chat log from the meeting on 2013-03-26]]<br />
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* [[Chat log from the meeting on 2013-03-12]]<br />
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* [[Chat log from the meeting on 2012-12-18]]<br />
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* [[Chat log from the meeting on 2011-12-20]]<br />
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Older chat logs can be found on the [[Chat Logs]] page.<br />
<br />
== Saturday - '''Q&A Hour''' ==<br />
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''<br /><br />
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then "Office Hour" and is focused on the users and adopters rather then the developers.<br />
<br />
* First, any announcements by OSGrid admins.<br />
* Second, any information to share that helps other grids.<br />
* third, any user or tester subjects that anyone wishes to bring up.<br />
<br />
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.<br />
<br />
[[Category:Development]]<br />
[[Category:Office Hours]]</div>Nebadonhttp://opensimulator.org/wiki/User:Fernandor91User:Fernandor912015-06-05T15:41:58Z<p>Nebadon: Creating user page for new user.</p>
<hr />
<div></div>Nebadonhttp://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-05-26Chat log from the meeting on 2015-05-262015-05-26T19:08:10Z<p>Nebadon: Created page with "<br> [11:02] Sheera.Khan @hypergrid.org:8002: Huhu Rich, Huhu Neb :-) <br> [11:02] Nebadon Izumi: hello <br> [11:03] Richardus.Raymaker @hypergrid.org:8002: hi neb, sheera,..."</p>
<hr />
<div><br> [11:02] Sheera.Khan @hypergrid.org:8002: Huhu Rich, Huhu Neb :-)<br />
<br> [11:02] Nebadon Izumi: hello<br />
<br> [11:03] Richardus.Raymaker @hypergrid.org:8002: hi neb, sheera,m<br />
<br> [11:03] BlueWall Slade: Hello<br />
<br> [11:04] Aine.Caoimhe @refugegrid.com:8002 waves<br />
<br> [11:04] Nebadon Izumi: hello :)<br />
<br> [11:04] Nebadon Izumi: i remembered to restart the region today<br />
<br> [11:04] Nebadon Izumi: hehe<br />
<br> [11:04] Nebadon Izumi: just in time too it finished starting up with like 1 minute to spare<br />
<br> [11:06] Nebadon Izumi: light attendnace today it seems, maybe people catching up from the holiday<br />
<br> [11:06] BlueWall Slade missed it<br />
<br> [11:07] Nebadon Izumi: Aine I saw you posted on divas mantis thread that your inventory is working good now?<br />
<br> [11:07] Nebadon Izumi: that is good news<br />
<br> [11:07] BlueWall Slade: ++<br />
<br> [11:07] Aine.Caoimhe @refugegrid.com:8002: yes, it's extremely fast and so far not a single case of it hitching on me<br />
<br> [11:07] Nebadon Izumi: nice<br />
<br> [11:07] Aine.Caoimhe @refugegrid.com:8002: and that's with about 30-40 logins<br />
<br> [11:07] Nebadon Izumi: hello Skye and Dahlia :)<br />
<br> [11:08] Dahlia.Trimble @grid.wwweb3d.net:8002: hi<br />
<br> [11:08] Aine.Caoimhe @refugegrid.com:8002: so I think if it were going to happen it would have by now<br />
<br> [11:08] Nebadon Izumi: ya when i made 3000 test links in my inventory<br />
<br> [11:08] Nebadon Izumi: it took almos 3 hours to get to about 95% downloaded<br />
<br> [11:08] Skye Goodfellow: Good afternoon.<br />
<br> [11:08] Pebbles Flintstone: good afternoon<br />
<br> [11:08] BlueWall Slade: Hello<br />
<br> [11:08] Nebadon Izumi: after the fix took about 1.5 minutes<br />
<br> [11:08] Nebadon Izumi: hello Pebbles<br />
<br> [11:08] Skye Goodfellow: Perhaps I can get some help from one of you?<br />
<br> [11:08] Sheera.Khan @hypergrid.org:8002: AFK for a while ...<br />
<br> [11:08] Aine.Caoimhe @refugegrid.com:8002: well....in my *own* self-hosted region 21k inventory took <120 seconds to fetch<br />
<br> [11:08] Nebadon Izumi: nice<br />
<br> [11:08] Richardus.Raymaker @hypergrid.org:8002: But i did it other not smooth movement problem. like i have seen with terrai to. something seems to be in the whole opensim code. with parameters fast my prim is not moving smooth. tried to view it in video http://opensimulator.org/mantis/view.php?id=7580<br />
<br> [11:08] Aine.Caoimhe @refugegrid.com:8002: vs previously on the rare occasion it didn't hang it would take 20+ momutes<br />
<br> [11:09] Aine.Caoimhe @refugegrid.com:8002: so it's a drastic improvement<br />
<br> [11:09] RegionReady v4: Region Ready Processed on SeaPrior Plaza @ 2015-05-26T18:09:50.8279920Z UTC<br />
<br> [11:09] Nebadon Izumi: hmm it doesnt seem that much different than SL Richarus<br />
<br> [11:09] Aine.Caoimhe @refugegrid.com:8002: Richardus, I saw that but was afraid to post any "observations" since I didn't want Diva to get pissed off at me<br />
<br> [11:09] Pebbles Flintstone: Is anything up with the asset servers? a lot of people at LBSA are reporting missing things in inventory<br />
<br> [11:10] Richardus.Raymaker @hypergrid.org:8002: what have diva todo with that. it's the problem i have seen and found in more parts. it seems to like me because it's coming always back<br />
<br> [11:10] Nebadon Izumi: heh its ok to post Observations Aine, I dont ink diva was upset with you on that mantis<br />
<br> [11:10] Dahlia.Trimble @grid.wwweb3d.net:8002: llSetPrimitiveParams* isn't meant to be used for smooth movement<br />
<br> [11:11] Nebadon Izumi: it was someone else who was posting nonsense really<br />
<br> [11:11] Aine.Caoimhe @refugegrid.com:8002: well apparently if you report what you experience it's "chatter" and makes the report be ignore<br />
<br> [11:11] Aine.Caoimhe @refugegrid.com:8002: *ignored<br />
<br> [11:11] Nebadon Izumi: well that mantis got out of hand<br />
<br> [11:11] Richardus.Raymaker @hypergrid.org:8002: well, KeyFramneMotion start to annoy me. becasue opensim scripting is not as good as SL so it just works only short right. and pos is reliable send the same amount of updates.<br />
<br> [11:11] Nebadon Izumi: it was like 8000 comments<br />
<br> [11:11] Aine.Caoimhe @refugegrid.com:8002: the 2nd one with 4 posts in it?<br />
<br> [11:11] Nebadon Izumi: that was a continuation of the first one<br />
<br> [11:12] Richardus.Raymaker @hypergrid.org:8002: and there no other good movement commands.<br />
<br> [11:12] Aine.Caoimhe @refugegrid.com:8002: no, the new one from AI<br />
<br> [11:12] Nebadon Izumi: maybe I didnt see that one I don't know<br />
<br> [11:12] Aine.Caoimhe @refugegrid.com:8002: AI is trying to provide details about what is happening but apparently that's not desired<br />
<br> [11:12] BlueWall Slade: what is the # Aine<br />
<br> [11:13] BlueWall Slade: http://opensimulator.org/mantis/my_view_page.php ??<br />
<br> [11:13] Nebadon Izumi: well try not to take things personally, just need to be objective and concise is all<br />
<br> [11:13] Aine.Caoimhe @refugegrid.com:8002: http://opensimulator.org/mantis/view.php?id=7567<br />
<br> [11:13] BlueWall Slade: oops<br />
<br> [11:13] BlueWall Slade: yeah, ok thanks<br />
<br> [11:13] Aine.Caoimhe @refugegrid.com:8002: Diva: "It's absolutely unhelpful to dump a bunch of random observations or beliefs regarding a particular commit. The signal to noise ratio becomes very low. The more I see reporters wandering off the main issue in a mantis, the less I pay attention. You may feel that you are helping by adding more information, but information is not always helpful, and in many cases it is actually unhelpful because it adds noise and distracts from the real issue.<br />
"<br />
<br> [11:13] Aine.Caoimhe @refugegrid.com:8002: so<br />
<br> [11:15] Nebadon Izumi: well if you have something that pertains to the problem at hand then its fine to post it, but I kind of have to agree with diva on that paritcular post, it seemed like Ai was posting info thats not really related to the problem<br />
<br> [11:15] Nebadon Izumi: but don't take what diva says personally either<br />
<br> [11:15] Nebadon Izumi: thats just her opinion<br />
<br> [11:15] Dahlia.Trimble @grid.wwweb3d.net:8002: She was probably a bit annoyed at the time. I would need to take that comment with a grain of salt.<br />
<br> [11:15] BlueWall Slade: there was more ... So if your goal is for me to pay attention, please do what I say. Again, I'm *this* close to stop paying attention to this particular mantis if people don't stay on focus of what has been originally described by Ai.<br />
<br> [11:15] Nebadon Izumi: it is not the rule of law<br />
<br> [11:15] Nebadon Izumi: and again her frustration mostly carrying over from that gigantically long out of control mantis<br />
<br> [11:16] Richardus.Raymaker @hypergrid.org:8002: it's shame we don';t have ketframemotion command that works with coordinates. move from .. to ... would make things so much more easy<br />
<br> [11:16] BlueWall Slade: The purpose of the mantis is to collect information, but it is good to really focus on the single issue to narrow things down to a particular spot.<br />
<br> [11:16] Aine.Caoimhe @refugegrid.com:8002 whispers: in that "out of control"<br />
<br> [11:17] Richardus.Raymaker @hypergrid.org:8002: movetotarget would be good. if it hold's the stable speed and not start and stop slow<br />
<br> [11:17] Aine.Caoimhe @refugegrid.com:8002: in that "out of control" Mantis we were supplying information because Justin had specifically requested it a year ago when we were first discussing the issue<br />
<br> [11:17] Basil.Sosides @basil.selfhost.me:8002: ~ hallo ~<br />
<br> [11:17] Aine.Caoimhe @refugegrid.com:8002: the nothing happened with it for many, many months<br />
<br> [11:17] Aine.Caoimhe @refugegrid.com:8002: so then it all looks like spam<br />
<br> [11:17] Nebadon Izumi: yea I know, just try not to take it personally Aine<br />
<br> [11:17] Dahlia.Trimble @grid.wwweb3d.net:8002: hi<br />
<br> [11:17] Nebadon Izumi: she is not saying that you are not allowed to<br />
<br> [11:17] Richardus.Raymaker @hypergrid.org:8002: hi<br />
<br> [11:18] Nebadon Izumi: she is just saying that when a mantis gets flooded with comments<br />
<br> [11:18] Nebadon Izumi: developers tend to stop looking<br />
<br> [11:18] Nebadon Izumi: and its counter productive<br />
<br> [11:18] Nebadon Izumi: likely why justin stopped looking<br />
<br> [11:18] Nebadon Izumi: to be frank<br />
<br> [11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: tl;dr effect<br />
<br> [11:18] Aine.Caoimhe @refugegrid.com:8002: kk<br />
<br> [11:18] Nebadon Izumi: devs will gripe<br />
<br> [11:18] Nebadon Izumi: just something we have to deal with<br />
<br> [11:18] Nebadon Izumi: if you have trouble with a particular dev<br />
<br> [11:18] Nebadon Izumi: you can always come to me<br />
<br> [11:19] Nebadon Izumi: and let me be the buffer<br />
<br> [11:19] Nebadon Izumi: you know I am good at that<br />
<br> [11:19] Dahlia.Trimble @grid.wwweb3d.net:8002: we seldom get paid so we deserve to gripe :)<br />
<br> [11:19] BlueWall Slade: in a case where it is said that commit # so and so I see this thing happeing now, there should be attached a git bisect log<br />
<br> [11:19] Richardus.Raymaker @hypergrid.org:8002: a book "understanding devs" for dummies could be usefull sometimes :)<br />
<br> [11:19] BlueWall Slade: Actually we never get paid<br />
<br> [11:19] Aine.Caoimhe @refugegrid.com:8002: it's just frustrating to try to be a useful reporter, to then be asked for more specific details, and then have your ass chewed out for providing too much information<br />
<br> [11:19] Aine.Caoimhe @refugegrid.com:8002: so take your pick<br />
<br> [11:19] Dahlia.Trimble @grid.wwweb3d.net:8002: well on rare occasion some get paid<br />
<br> [11:20] Nebadon Izumi: well I dont think her intention was to chew anyone out<br />
<br> [11:20] Basil.Sosides @basil.selfhost.me:8002: what hapens in OSG ?<br />
<br> [11:20] Richardus.Raymaker @hypergrid.org:8002: ?<br />
<br> [11:20] Nebadon Izumi: diva just isnt the most diplomatic person<br />
<br> [11:20] BlueWall Slade: Aine - can you team with someone that knows how to maneuver around git?<br />
<br> [11:20] Nebadon Izumi: she is very straight forward<br />
<br> [11:20] Nebadon Izumi: and lacking time<br />
<br> [11:20] BlueWall Slade: You have a knack for spotting things<br />
<br> [11:20] Aine.Caoimhe @refugegrid.com:8002: I could<br />
<br> [11:20] Nebadon Izumi: just don't take it personally<br />
<br> [11:20] Aine.Caoimhe @refugegrid.com:8002: but what's the point at this juncture?<br />
<br> [11:20] BlueWall Slade: but, (don't be offended) you sometimes drift to other areas.<br />
<br> [11:21] BlueWall Slade: << that is simply looking for an answer I guess.<br />
<br> [11:21] Aine.Caoimhe @refugegrid.com:8002: I have open *serious* Mantis reports from 2+ years ago that are still open and as far as I know have never been looked at<br />
<br> [11:21] BlueWall Slade: But this is all complicated as hell<br />
<br> [11:21] BlueWall Slade: and it really helps to narrow things down to a particular spot if at all possible...<br />
<br> [11:22] BlueWall Slade: Because we are all very busy ...<br />
<br> [11:22] Dahlia.Trimble @grid.wwweb3d.net:8002: Aine, there are very few of us and most of us do this in our spare time and are unpaid. We can't spend time on every mantis<br />
<br> [11:22] BlueWall Slade: And when we ahve time to dig into this, it really helps to have very concise reports that can focus us into the trouble spot.<br />
<br> [11:23] Dahlia.Trimble @grid.wwweb3d.net:8002: that's why it's open source<br />
<br> [11:23] Dahlia.Trimble @grid.wwweb3d.net:8002: so the community can help<br />
<br> [11:24] BlueWall Slade: I am fortunate to be working in an OpenSim related position right now so I can keep being involved in this, but it is a startup with really limited funds adn I make very little and I usually go 12-18 hours a day<br />
<br> [11:24] Richardus.Raymaker @hypergrid.org:8002: yiks<br />
<br> [11:24] Andrew Hellershanks: Nice on one hand. Sucks on the other.<br />
<br> [11:24] BlueWall Slade: I suppose others in this field are the same boat, (unless in government funded situations)<br />
<br> [11:25] Dahlia.Trimble @grid.wwweb3d.net:8002: I can't focus on anything for 12-18 hours a day for long, my mind just goes elsewhere and I can't stop it<br />
<br> [11:25] Richardus.Raymaker @hypergrid.org:8002: Did you finaly got your test setup finished bluewall ?<br />
<br> [11:25] BlueWall Slade: So what time we have cna't be spent reading throgh milions of lines of code guided by 500 unrelated comments in a mantis.<br />
<br> [11:25] Richardus.Raymaker @hypergrid.org:8002: It's hard this days to focus on anything<br />
<br> [11:26] Nebadon Izumi: yea there are a lot more bugs than there are devs<br />
<br> [11:26] BlueWall Slade: lol Dahlia, me too sometimes<br />
<br> [11:26] Richardus.Raymaker @hypergrid.org:8002: bugs piling up...<br />
<br> [11:26] BlueWall Slade: we accept good patches<br />
<br> [11:26] BlueWall Slade: we allow users to create documentation on the wiki.<br />
<br> [11:26] BlueWall Slade: we are here almost every week.<br />
<br> [11:26] BlueWall Slade: But ...<br />
<br> [11:26] Dahlia.Trimble @grid.wwweb3d.net:8002: and if patches aren't so good we usually try to help people make them better<br />
<br> [11:27] BlueWall Slade: back to the main topic. Aine, you are good at finding bugs and some are good at debugging.<br />
<br> [11:27] Dahlia.Trimble @grid.wwweb3d.net:8002: unfortunately sometimes this is viewed in a negative light, but it really isn't<br />
<br> [11:27] BlueWall Slade: teamwork is needed so we can all move forward.<br />
<br> [11:27] BlueWall Slade: I have been tlaking to some about Hypergrid issues.<br />
<br> [11:28] BlueWall Slade: And I am thinking about how we can make teams to debug and focus on trouble spots.<br />
<br> [11:28] BlueWall Slade: So, any suggestions about how we can organize debugging teams?<br />
<br> [11:28] Dahlia.Trimble @grid.wwweb3d.net:8002: I'm sure SL has quite a few Jira entries which are never addressed ;)<br />
<br> [11:28] Nebadon Izumi: yea there is probably about 1000 open bug reports on mantis right now<br />
<br> [11:28] Richardus.Raymaker @hypergrid.org:8002: oops dahlia<br />
<br> [11:28] Nebadon Izumi: some are dupes of course<br />
<br> [11:28] BlueWall Slade: HAH, the 4096 bug I reported there was just closed "Will not fix"<br />
<br> [11:29] Richardus.Raymaker @hypergrid.org:8002: sadly yes dahlia<br />
<br> [11:29] Andrew Hellershanks: The first step is getting people that know enough about the source tree<br />
<br> [11:29] Nebadon Izumi: I wish I had more time myself, I dont have the time I used to<br />
<br> [11:29] Nebadon Izumi: trying to prevent homelessness<br />
<br> [11:29] Nebadon Izumi: lol<br />
<br> [11:29] BlueWall Slade: no kidding<br />
<br> [11:29] BlueWall Slade: really<br />
<br> [11:29] Nebadon Izumi: I have been really damn close a few times<br />
<br> [11:29] Nebadon Izumi: lol<br />
<br> [11:29] Richardus.Raymaker @hypergrid.org:8002: LL never fixt the UI scaling bug. TPV some did. but LL, put head in the sand. and im afraid new grids make the same mistakes<br />
<br> [11:30] BlueWall Slade: I like the way the Linux Kernel devs do<br />
<br> [11:30] Dahlia.Trimble @grid.wwweb3d.net:8002: how is that?<br />
<br> [11:30] BlueWall Slade: they have (I think) people that are working in their different areas, then people submit patches to them<br />
<br> [11:31] Basil.Sosides @basil.selfhost.me:8002: are there some changes in the config-files in latest Version ????<br />
<br> [11:31] Nebadon Izumi goes into Linux mode and starts screaming and cursing at everyone<br />
<br> [11:31] Nebadon Izumi: Linus mode*<br />
<br> [11:31] BlueWall Slade: Linus has the repo, I think<br />
<br> [11:31] BlueWall Slade: we have more than one committer which is good.<br />
<br> [11:31] Dahlia.Trimble @grid.wwweb3d.net:8002: ya but they also have a lot more devs<br />
<br> [11:31] BlueWall Slade: but, they ahve that flow that seems to work<br />
<br> [11:31] BlueWall Slade: yeah, that too Dahlia<br />
<br> [11:31] BlueWall Slade: We have run off some good ones in the past<br />
<br> [11:31] Basil.Sosides @basil.selfhost.me:8002: are there some changes in the config-files in latest Version ????<br />
<br> [11:32] Alicia.Raven @grid.spellscape.co.uk: hi everyone :)<br />
<br> [11:32] BlueWall Slade: Hi Alicia<br />
<br> [11:32] Richardus.Raymaker @hypergrid.org:8002: what version did you use before ?<br />
<br> [11:32] Dahlia.Trimble @grid.wwweb3d.net:8002: somehow it's a status symbol to have one's name as a linux contributor, not so much for us unfortunately :/<br />
<br> [11:32] Basil.Sosides @basil.selfhost.me:8002: i mean the latest Version<br />
<br> [11:32] Nebadon Izumi contemplates a name change<br />
<br> [11:32] Basil.Sosides @basil.selfhost.me:8002: 2 Days ago<br />
<br> [11:32] BlueWall Slade: Dahlia, I was using web to dev applications for a good while before everybody wanted it :)<br />
<br> [11:33] BlueWall Slade: Maybe this is a little more complicates and takes longer to get more users?<br />
<br> [11:33] Basil.Sosides @basil.selfhost.me:8002: ok#<br />
<br> [11:34] BlueWall Slade: complicated**<br />
<br> [11:34] Basil.Sosides @basil.selfhost.me:8002: i make Update when ever it comes, but since the latest its fuck up !<br />
<br> [11:34] Richardus.Raymaker @hypergrid.org:8002: did you compared the ini's<br />
<br> [11:34] Nebadon Izumi: you would need to diff your ini files against the latest Basil<br />
<br> [11:35] Basil.Sosides @basil.selfhost.me:8002: yes<br />
<br> [11:35] Basil.Sosides @basil.selfhost.me:8002: thats my question<br />
<br> [11:35] Nebadon Izumi: I cant really think of any recent breaking ini changes though<br />
<br> [11:35] Basil.Sosides @basil.selfhost.me:8002: are there changes in the .ini's<br />
<br> [11:35] Aine.Caoimhe @refugegrid.com:8002: not since OSSL perms got moved<br />
<br> [11:35] Aine.Caoimhe @refugegrid.com:8002: that's the last ini change I can think of<br />
<br> [11:35] Basil.Sosides @basil.selfhost.me:8002: ok, thanks<br />
<br> [11:35] Aine.Caoimhe @refugegrid.com:8002: other than a couple tweaks to values in opensimdefaults.ini<br />
<br> [11:36] Aine.Caoimhe @refugegrid.com:8002: last time I changed any region ini was for the ossl perms<br />
<br> [11:36] Basil.Sosides @basil.selfhost.me:8002: i can login to my region<br />
<br> [11:36] Basil.Sosides @basil.selfhost.me:8002: but TP from Lbsa to my region isnt posible<br />
<br> [11:36] Andrew Hellershanks: 0.8/0 to 0.8.1 I think there were some additions to the ini files<br />
<br> [11:36] Aine.Caoimhe @refugegrid.com:8002: since then, too, Andrew<br />
<br> [11:37] Richardus.Raymaker @hypergrid.org:8002: 0.8 to 0.8.1 need new ini files<br />
<br> [11:37] Basil.Sosides @basil.selfhost.me:8002: i now<br />
<br> [11:37] Aine.Caoimhe @refugegrid.com:8002: but lasts change that required a user in adjustment was when osslEnable.ini was added<br />
<br> [11:37] Richardus.Raymaker @hypergrid.org:8002: or at least compare and add the misisng parts or replace<br />
<br> [11:38] Basil.Sosides @basil.selfhost.me:8002: 0.8.1 is History lool<br />
<br> [11:38] Richardus.Raymaker @hypergrid.org:8002: Not for me<br />
<br> [11:38] Andrew Hellershanks: I ran diffs on the ini and found some new settings. Most everything else stayed the same.<br />
<br> [11:38] Nebadon Izumi: what exactly are you experiencing Basil?<br />
<br> [11:38] Basil.Sosides @basil.selfhost.me:8002: cause i cant TP to my Region from Lbsa or from Wright<br />
<br> [11:39] Basil.Sosides @basil.selfhost.me:8002: on the new version<br />
<br> [11:39] Andrew Hellershanks: What version are you running?<br />
<br> [11:40] Basil.Sosides @basil.selfhost.me:8002: the latest<br />
<br> [11:40] Andrew Hellershanks: latest released code or git master?<br />
<br> [11:40] Basil.Sosides @basil.selfhost.me:8002: 0.8.2 bla bla<br />
<br> [11:40] Andrew Hellershanks: ok<br />
<br> [11:40] Basil.Sosides @basil.selfhost.me:8002: .net<br />
<br> [11:40] Basil.Sosides @basil.selfhost.me:8002: WIN -stupid<br />
<br> [11:41] Andrew Hellershanks: Grrr... darn cat is calling for me again. *sighs* bbiab<br />
<br> [11:41] Simulator Version v0.5 shouts: OpenSim 0.8.2.0 Dev abb3bb6: 2015-05-23 08:14:28 -0400 (Unix/Mono)<br />
<br> [11:41] Alicia.Raven @grid.spellscape.co.uk: last time i tried to tp from here to my grid it failed, i had to go to another os region first before i could tp out<br />
<br> [11:42] Basil.Sosides @basil.selfhost.me:8002: TRUE<br />
<br> [11:42] Basil.Sosides @basil.selfhost.me:8002: !!!!!!<br />
<br> [11:42] Nebadon Izumi: hmm are you on DHCP Basil<br />
<br> [11:42] Nebadon Izumi: does your IP address change a lot?<br />
<br> [11:42] Basil.Sosides @basil.selfhost.me:8002: no<br />
<br> [11:42] Nebadon Izumi: ok just wondering<br />
<br> [11:42] Basil.Sosides @basil.selfhost.me:8002: my IP is constant<br />
<br> [11:42] Nebadon Izumi: there have been some problems with that<br />
<br> [11:43] Nebadon Izumi: I cant think of any reason in configuration why you wouldnt be able to get from Lbsa or Wright Plaza<br />
<br> [11:43] Nebadon Izumi: that is wierd<br />
<br> [11:43] Basil.Sosides @basil.selfhost.me:8002: ok, we'll see...it will be fixt<br />
<br> [11:43] Nebadon Izumi: yea let me know how that goes<br />
<br> [11:43] Richardus.Raymaker @hypergrid.org:8002: The only time i hav eseen Teleport problems where when i change domain name settings. parts on internet where still remember the old settings. day later it woirked fine<br />
<br> [11:44] Nebadon Izumi: yea thats the DHCP problem i was thinking of Richardus<br />
<br> [11:44] Nebadon Izumi: its a problem with newer monos<br />
<br> [11:44] Nebadon Izumi: I am contemplating downgrading mono<br />
<br> [11:44] Nebadon Izumi: there seem to be other issues maybe as well on these plazas<br />
<br> [11:44] Nebadon Izumi: with very high memory usage on mono 4<br />
<br> [11:44] Nebadon Izumi: which is wierd<br />
<br> [11:44] Basil.Sosides @basil.selfhost.me:8002: now i run my own Grid, works fine...<br />
<br> [11:44] Nebadon Izumi: because none of my own regions do it<br />
<br> [11:44] Nebadon Izumi: only the plazas<br />
<br> [11:44] Nebadon Izumi: must be something with high traffic<br />
<br> [11:46] Aine.Caoimhe @refugegrid.com:8002: I've been experiencing an interesting new HG-bug.....if a script in the region I'm visiting throws an error *I* see it, even though it's not my script<br />
<br> [11:46] Nebadon Izumi: hmm have you experienced that on viewers other than Firestorm?<br />
<br> [11:47] Aine.Caoimhe @refugegrid.com:8002: haven't tested that<br />
<br> [11:47] Nebadon Izumi: would be good if you can<br />
<br> [11:47] Richardus.Raymaker @hypergrid.org:8002: Hmm, i think i have seen that in SL to. but not sure<br />
<br> [11:47] Nebadon Izumi: I have a feeling that is either a firestorm bug<br />
<br> [11:47] Nebadon Izumi: or something in the newer code<br />
<br> [11:47] Dahlia.Trimble @grid.wwweb3d.net:8002: I haven't tried mono 4 but 3.99.x had the best memory use I've ever seen in any mono so far<br />
<br> [11:47] Richardus.Raymaker @hypergrid.org:8002: and i use FS in SL<br />
<br> [11:47] Nebadon Izumi: that might effect all the latest v3 based viewers<br />
<br> [11:47] Basil.Sosides @basil.selfhost.me:8002: Firestorm Viewer nows not mutch about Opensim lool<br />
<br> [11:47] Nebadon Izumi: I dont think its happening with Replex or Singularity though<br />
<br> [11:48] Nebadon Izumi: its likely something changed on the newer LL code<br />
<br> [11:48] Nebadon Izumi: that we are not accounting for<br />
<br> [11:48] Nebadon Izumi: maybe serialization or something changed<br />
<br> [11:48] Nebadon Izumi: something out of order<br />
<br> [11:48] Nebadon Izumi: so everyone sees it<br />
<br> [11:49] Nebadon Izumi: I know they are changing stuff in some radical ways<br />
<br> [11:49] Nebadon Izumi: unfortunately they dont always announce they are either<br />
<br> [11:49] Richardus.Raymaker @hypergrid.org:8002: i get the feeling the try to implement some sansar stuff in SL or at least the look and feel<br />
<br> [11:49] Nebadon Izumi: so we find out after stuff starts acting funny<br />
<br> [11:51] Basil.Sosides @basil.selfhost.me:8002: what about Melanie Thielker, whats her profesion in OSG ?<br />
<br> [11:51] Nebadon Izumi: OSgrid?<br />
<br> [11:51] Basil.Sosides @basil.selfhost.me:8002: yes<br />
<br> [11:51] Aine.Caoimhe @refugegrid.com:8002: she is Avination, not OSG<br />
<br> [11:52] Nebadon Izumi: She just volunteers to help out like all of us do<br />
<br> [11:52] Nebadon Izumi: ya she has her own grid Avination<br />
<br> [11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: she's helping out with the asset servers, if that's what you mean<br />
<br> [11:52] Basil.Sosides @basil.selfhost.me:8002: but i saw developing at files<br />
<br> [11:52] Basil.Sosides @basil.selfhost.me:8002: from her<br />
<br> [11:52] Nebadon Izumi: you mean OpenSim in general?<br />
<br> [11:52] Basil.Sosides @basil.selfhost.me:8002: yes<br />
<br> [11:52] Nebadon Izumi: Melanie is one of the top commiters to opensimulator<br />
<br> [11:52] Nebadon Izumi: she hasnt been as active lately but she has commited a good bit of code<br />
<br> [11:53] Nebadon Izumi: shes worked on a lot of stuff<br />
<br> [11:53] Nebadon Izumi: xengine, permissions issues<br />
<br> [11:53] Basil.Sosides @basil.selfhost.me:8002: but in Avination is mutch trouble<br />
<br> [11:53] Richardus.Raymaker @hypergrid.org:8002: uhuh. i hav eread<br />
<br> [11:53] Nebadon Izumi: don't know I doubt many of us here use Avination<br />
<br> [11:53] Nebadon Izumi: Avination is serving a nitch purpose<br />
<br> [11:53] Richardus.Raymaker @hypergrid.org:8002: i looked there in the past. need to admit not loked much there anymore<br />
<br> [11:54] Nebadon Izumi: its definitley not really representative to this project as a whole<br />
<br> [11:54] Basil.Sosides @basil.selfhost.me:8002: ok#<br />
<br> [11:54] Nebadon Izumi: its competing directly with SL<br />
<br> [11:54] Richardus.Raymaker @hypergrid.org:8002: it looked empty there<br />
<br> [11:54] BlueWall Slade: what different grids do is not really much to do with OpenSim<br />
<br> [11:54] Richardus.Raymaker @hypergrid.org:8002: except prims<br />
<br> [11:54] Nebadon Izumi: Richardus most OpenSim grids look empty<br />
<br> [11:55] Nebadon Izumi: that doesnt mean they arent being used though<br />
<br> [11:55] BlueWall Slade: OpenSim is just the core "operating" system the everybody modifies for their onwn ends.<br />
<br> [11:55] Andrew Hellershanks: Aine, I've seen script exceptions for scripts that aren't mine in 0.8.0 so it isn't a new issue.<br />
<br> [11:55] Nebadon Izumi: heck i got o SL<br />
<br> [11:55] Nebadon Izumi: and i'll be damned if i can find anyone<br />
<br> [11:55] Nebadon Izumi: that isnt just standing there doing nothing<br />
<br> [11:55] BlueWall Slade: Contributions come back from different workd like Avination to teh project though.<br />
<br> [11:55] Nebadon Izumi: honestly I have more luck finding people on OSgrid than I do in SL<br />
<br> [11:55] Nebadon Izumi: lol<br />
<br> [11:56] Aine.Caoimhe @refugegrid.com:8002: @Andrew: I don't recall having experienced it in the past although I could be mistaken.....been seeing it a lot in the last few weeks<br />
<br> [11:56] Richardus.Raymaker @hypergrid.org:8002: Hmm, you do sometyhing wrong neb :O<br />
<br> [11:56] Nebadon Izumi: well to be fair most of the places in SL with people<br />
<br> [11:56] Nebadon Izumi: i wouldnt touch with a 10 foot prim<br />
<br> [11:56] Nebadon Izumi: lol<br />
<br> [11:56] Nebadon Izumi: not my kind of fun<br />
<br> [11:57] Aine.Caoimhe @refugegrid.com:8002 hands Neb a box od surgical gloves<br />
<br> [11:57] Dahlia.Trimble @grid.wwweb3d.net:8002: they have 64 meter prims in SL now :)<br />
<br> [11:57] Nebadon Izumi: most of the places that seem interesting to me are void of people<br />
<br> [11:57] Basil.Sosides @basil.selfhost.me:8002: thanks a lot for Info, see you next wekk...bye<br />
<br> [11:57] Richardus.Raymaker @hypergrid.org:8002: try a 200 foot prim neb<br />
<br> [11:57] Nebadon Izumi: no problem Basil<br />
<br> [11:57] BlueWall Slade: bye<br />
<br> [11:57] Nebadon Izumi: see ya<br />
<br> [11:57] Aine.Caoimhe @refugegrid.com:8002: (prims are measured in meters ;))<br />
<br> [11:58] BlueWall Slade: ohm meters<br />
<br> [11:58] Andrew Hellershanks: Aine, I've seen it recently and I'm mostly using Singularity. Not sure why I was seeing the errors. Could be a viewer bug that shows everyone the debug channel regardless of whose script it was that tossed a debug message.<br />
<br> [11:58] BlueWall Slade: resistance is futile<br />
<br> [11:59] Richardus.Raymaker @hypergrid.org:8002: yeah meters, that's readable<br />
<br> [11:59] Dahlia.Trimble @grid.wwweb3d.net:8002: could even be a "feature" of some kind<br />
<br> [11:59] Aine.Caoimhe @refugegrid.com:8002: inteersting....so if you're seeing it with Sing then it's more likely something in the new V3 code<br />
<br> [11:59] Aine.Caoimhe @refugegrid.com:8002: or something that got borked recently in OS code<br />
<br> [11:59] Aine.Caoimhe @refugegrid.com:8002: I only seem to see it when HGed so far though<br />
<br> [11:59] Andrew Hellershanks: Could be. I run Singularity Alpha most of the time but I use Phoenix Firestorm sometimes as Sing messed up voice chat (yet again)<br />
<br> [12:01] Andrew Hellershanks: AIne, I'd say its more likely viewer related as I see it in 0.8.0 OS<br />
<br> [12:02] Andrew Hellershanks: seen it with 0.8.0<br />
<br> [12:03] Aine.Caoimhe @refugegrid.com:8002: okies...well I'm off to try to do something vaguely productive...have a good week all<br />
<br> [12:03] Nebadon Izumi: ok see you Aine<br />
<br> [12:03] BlueWall Slade: take care Aine<br />
<br> [12:04] Andrew Hellershanks: I have code changes to make to a project but I can't use XP on my machine to build the code so I've been trying to find a way around that.<br />
<br> [12:04] Richardus.Raymaker @hypergrid.org:8002: Andrew XP in virtual machine ?<br />
<br> [12:04] Richardus.Raymaker @hypergrid.org:8002: oh you use linux ?<br />
<br> [12:05] UUID Speaker: Prodyck.Theas @ipsofacto.ddns.net: 74c854bd-98ff-42f9-94d6-c5a13d2caba2<br />
<br> [12:05] Andrew Hellershanks: Richardus, yup. Most of the time I'm in Linux.<br />
<br> [12:05] Richardus.Raymaker @hypergrid.org:8002: still can use virtualbox with xp<br />
<br> [12:06] Andrew Hellershanks: VM perhaps but I'd have to copy over the compiler tools, and the source code for the project and a support library.<br />
<br> [12:06] Dahlia.Trimble @grid.wwweb3d.net:8002: bye all :)<br />
<br> [12:06] BlueWall Slade: bye Dahlia<br />
<br> [12:06] Richardus.Raymaker @hypergrid.org:8002: bye dahlia<br />
<br> [12:06] Sarah Kline: bye<br />
<br> [12:06] Andrew Hellershanks: bye, Dahlia</div>Nebadonhttp://opensimulator.org/wiki/Office_hoursOffice hours2015-05-26T19:08:03Z<p>Nebadon: /* Logs */</p>
<hr />
<div>{{Quicklinks}}<br />
<br /><br />
<br />
OpenSimulator has weekly meetings to discuss parts of the project. These take place on Wright Plaza on OSGrid.<br />
<br />
= Meetings =<br />
<br />
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.<br />
<br />
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.<br />
<br />
The two html-on-a-prim one each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.<br />
<br />
== Tuesday - '''Office Hour''' ==<br />
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focussed, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.<br />
<br />
In general, we tend to follow a fairly simple agenda format for our one hour.<br />
<br />
* First, developers are encouraged bring up any subjects they wish. Helping the developers focus our efforts is #1.<br />
* Second, testers and users are encouraged to bring up items of community interest that will help development.<br />
<br />
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.<br />
<br />
'''This meeting is scheduled for 1100 PST, 1400 EST, 1800 UTC, 1900 CET on Wright Plaza at OSGrid (osgrid.org).'''<br />
<br />
== Logs ==<br />
* [[Chat log from the meeting on 2015-05-26]]<br />
* [[Chat log from the meeting on 2015-05-19]]<br />
* [[Chat log from the meeting on 2015-05-12]]<br />
* [[Chat log from the meeting on 2015-05-05]]<br />
* [[Chat log from the meeting on 2015-04-28]]<br />
* [[Chat log from the meeting on 2015-04-21]]<br />
* [[Chat log from the meeting on 2015-04-14]]<br />
* [[Chat log from the meeting on 2015-04-07]]<br />
* [[Chat log from the meeting on 2015-03-31]]<br />
* [[Chat log from the meeting on 2015-03-24]]<br />
* [[Chat log from the meeting on 2015-03-17]]<br />
* [[Chat log from the meeting on 2015-03-10]]<br />
* [[Chat log from the meeting on 2015-03-03]]<br />
* [[Chat log from the meeting on 2015-02-24]]<br />
* [[Chat log from the meeting on 2015-02-17]]<br />
* [[Chat log from the meeting on 2015-02-10]]<br />
* [[Chat log from the meeting on 2015-02-03]]<br />
* [[Chat log from the meeting on 2015-01-27]]<br />
* [[Chat log from the meeting on 2015-01-20]]<br />
* [[Chat log from the meeting on 2015-01-13]]<br />
* [[Chat log from the meeting on 2015-01-06]]<br />
* [[Chat log from the meeting on 2014-12-30]]<br />
* [[Chat log from the meeting on 2014-12-23]]<br />
* [[Chat log from the meeting on 2014-12-16]]<br />
* [[Chat log from the meeting on 2014-12-09]]<br />
* [[Chat log from the meeting on 2014-12-02]]<br />
* [[Chat log from the meeting on 2014-11-25]]<br />
* [[Chat log from the meeting on 2014-11-18]]<br />
* [[Chat log from the meeting on 2014-11-11]]<br />
* [[Chat log from the meeting on 2014-11-04]]<br />
* [[Chat log from the meeting on 2014-10-28]]<br />
* [[Chat log from the meeting on 2014-10-21]]<br />
* [[Chat log from the meeting on 2014-10-14]]<br />
* [[Chat log from the meeting on 2014-10-07]]<br />
* [[Chat log from the meeting on 2014-09-30]]<br />
* [[Chat log from the meeting on 2014-09-23]]<br />
* [[Chat log from the meeting on 2014-09-16]]<br />
* [[Chat log from the meeting on 2014-09-09]]<br />
* [[Chat log from the meeting on 2014-09-02]]<br />
* [[Chat log from the meeting on 2014-08-26]]<br />
* [[Chat log from the meeting on 2014-08-19]]<br />
* [[Chat log from the meeting on 2014-08-12]]<br />
* [[Chat log from the meeting on 2014-08-05]]<br />
* [[Chat log from the meeting on 2014-07-29]]<br />
* [[Chat log from the meeting on 2014-07-22]]<br />
* [[Chat log from the meeting on 2014-07-15]]<br />
* [[Chat log from the meeting on 2014-07-08]]<br />
* [[Chat log from the meeting on 2014-07-01]]<br />
* [[Chat log from the meeting on 2014-06-24]]<br />
* [[Chat log from the meeting on 2014-06-17]]<br />
* [[Chat log from the meeting on 2014-06-10]]<br />
* [[Chat log from the meeting on 2014-06-03]]<br />
* [[Chat log from the meeting on 2014-05-27]]<br />
* [[Chat log from the meeting on 2014-05-20]]<br />
* [[Chat log from the meeting on 2014-05-13]]<br />
* [[Chat log from the meeting on 2014-05-06]]<br />
* [[Chat log from the meeting on 2014-04-29]]<br />
* [[Chat log from the meeting on 2014-04-22]]<br />
* [[Chat log from the meeting on 2014-04-15]]<br />
* [[Chat log from the meeting on 2014-04-08]]<br />
* [[Chat log from the meeting on 2014-04-01]]<br />
* [[Chat log from the meeting on 2014-03-25]]<br />
* [[Chat log from the meeting on 2014-03-18]]<br />
* [[Chat log from the meeting on 2014-03-11]]<br />
* [[Chat log from the meeting on 2014-03-04]]<br />
* [[Chat log from the meeting on 2014-02-25]]<br />
* [[Chat log from the meeting on 2014-02-18]]<br />
* [[Chat log from the meeting on 2014-02-12]]<br />
* [[Chat log from the meeting on 2014-02-05]]<br />
* [[Chat log from the meeting on 2014-01-28]]<br />
* [[Chat log from the meeting on 2014-01-21]]<br />
* [[Chat log from the meeting on 2014-01-14]]<br />
* [[Chat log from the meeting on 2014-01-08]]<br />
* [[Chat log from the meeting on 2013-12-17]]<br />
* [[Chat log from the meeting on 2013-12-10]]<br />
* [[Chat log from the meeting on 2013-12-03]]<br />
* [[Chat log from the meeting on 2013-11-26]]<br />
* [[Chat log from the meeting on 2013-11-19]]<br />
* [[Chat log from the meeting on 2013-11-12]]<br />
* [[Chat log from the meeting on 2013-11-05]]<br />
* [[Chat log from the meeting on 2013-10-29]]<br />
* [[Chat log from the meeting on 2013-10-22]]<br />
* [[Chat log from the meeting on 2013-10-15]]<br />
* [[Chat log from the meeting on 2013-10-08]]<br />
* [[Chat log from the meeting on 2013-10-01]]<br />
* [[Chat log from the meeting on 2013-09-24]]<br />
* [[Chat log from the meeting on 2013-09-17]]<br />
* [[Chat log from the meeting on 2013-09-10]]<br />
* [[Chat log from the meeting on 2013-09-03]]<br />
* [[Chat log from the meeting on 2013-08-27]]<br />
* [[Chat log from the meeting on 2013-08-20]]<br />
* [[Chat log from the meeting on 2013-08-13]]<br />
* [[Chat log from the meeting on 2013-08-06]]<br />
* [[Chat log from the meeting on 2013-07-30]]<br />
* [[Chat log from the meeting on 2013-07-23]]<br />
* [[Chat log from the meeting on 2013-07-16]]<br />
* [[Chat log from the meeting on 2013-07-09]]<br />
* [[Chat log from the meeting on 2013-07-02]]<br />
* [[Chat log from the meeting on 2013-06-25]]<br />
* [[Chat log from the meeting on 2013-06-18]]<br />
* [[Chat log from the meeting on 2013-06-11]]<br />
* [[Chat log from the meeting on 2013-06-04]]<br />
* [[Chat log from the meeting on 2013-05-28]]<br />
* [[Chat log from the meeting on 2013-05-21]]<br />
* [[Chat log from the meeting on 2013-05-14]]<br />
* [[Chat log from the meeting on 2013-05-07]]<br />
* [[Chat log from the meeting on 2013-04-30]]<br />
* [[Chat log from the meeting on 2013-04-23]]<br />
* There was no organized meeting on 2013-04-16<br />
* [[Chat log from the meeting on 2013-04-09]]<br />
* [[Chat log from the meeting on 2013-04-02]]<br />
* [[Chat log from the meeting on 2013-03-26]]<br />
* [[Chat log from the meeting on 2013-03-19]]<br />
* [[Chat log from the meeting on 2013-03-12]]<br />
* [[Chat log from the meeting on 2013-03-05]]<br />
* [[Chat log from the meeting on 2013-02-26]]<br />
* [[Chat log from the meeting on 2013-02-19]]<br />
* [[Chat log from the meeting on 2013-02-12]]<br />
* [[Chat log from the meeting on 2013-02-05]]<br />
* [[Chat log from the meeting on 2013-01-29]]<br />
* [[Chat log from the meeting on 2013-01-22]]<br />
* [[Chat log from the meeting on 2013-01-15]]<br />
* [[Chat log from the meeting on 2013-01-08]]<br />
* [[Chat log from the meeting on 2012-12-18]]<br />
* [[Chat log from the meeting on 2012-12-11]]<br />
* [[Chat log from the meeting on 2012-12-04]]<br />
* [[Chat log from the meeting on 2012-11-27]]<br />
* [[Chat log from the meeting on 2012-11-20]]<br />
* [[Chat log from the meeting on 2012-11-13]]<br />
* [[Chat log from the meeting on 2012-11-06]]<br />
* [[Chat log from the meeting on 2012-10-30]]<br />
* [[Chat log from the meeting on 2012-10-23]]<br />
* [[Chat log from the meeting on 2012-10-16]]<br />
* [[Chat log from the meeting on 2012-10-09]]<br />
* [[Chat log from the meeting on 2012-10-02]]<br />
* [[Chat log from the meeting on 2012-09-25]]<br />
* [[Chat log from the meeting on 2012-09-18]]<br />
* [[Chat log from the meeting on 2012-09-11]]<br />
* [[Chat log from the meeting on 2012-09-04]]<br />
* [[Chat log from the meeting on 2012-08-28]]<br />
* [[Chat log from the meeting on 2012-08-21]]<br />
* [[Chat log from the meeting on 2012-08-14]]<br />
* [[Chat log from the meeting on 2012-08-07]]<br />
* [[Chat log from the meeting on 2012-07-30]]<br />
* [[Chat log from the meeting on 2012-07-24]]<br />
* [[Chat log from the meeting on 2012-07-17]]<br />
* [[Chat log from the meeting on 2012-07-10]]<br />
* [[Chat log from the meeting on 2012-07-03]]<br />
* [[Chat log from the meeting on 2012-06-26]]<br />
* [[Chat log from the meeting on 2012-06-19]]<br />
* [[Chat log from the meeting on 2012-06-12]]<br />
* [[Chat log from the meeting on 2012-06-05]]<br />
* [[Chat log from the meeting on 2012-05-29]]<br />
* [[Chat log from the meeting on 2012-05-22]]<br />
* [[Chat log from the meeting on 2012-05-15]]<br />
* [[Chat log from the meeting on 2012-05-08]]<br />
* [[Chat log from the meeting on 2012-05-01]]<br />
* [[Chat log from the meeting on 2012-04-24]]<br />
* [[Chat log from the meeting on 2012-04-17]]<br />
* [[Chat log from the meeting on 2012-04-10]]<br />
* [[Chat log from the meeting on 2012-03-27]]<br />
* [[Chat log from the meeting on 2012-03-20]]<br />
* [[Chat log from the meeting on 2012-03-13]]<br />
* [[Chat log from the meeting on 2012-03-06]]<br />
* [[Chat log from the meeting on 2012-02-28]]<br />
* [[Chat log from the meeting on 2012-02-21]]<br />
* [[Chat log from the meeting on 2012-02-14]]<br />
* [[Chat log from the meeting on 2012-02-07]]<br />
* [[Chat log from the meeting on 2012-01-31]]<br />
* [[Chat log from the meeting on 2012-01-24]]<br />
* [[Chat log from the meeting on 2012-01-17]]<br />
* [[Chat log from the meeting on 2012-01-10]]<br />
* [[Chat log from the meeting on 2012-01-03]]<br />
* [[Chat log from the meeting on 2011-12-20]]<br />
* [[Chat log from the meeting on 2011-12-13]]<br />
* [[Chat log from the meeting on 2011-12-06]]<br />
* [[Chat log from the meeting on 2011-11-29]]<br />
* [[Chat log from the meeting on 2011-11-22]]<br />
* [[Chat log from the meeting on 2011-11-15]]<br />
* [[Chat log from the meeting on 2011-11-08]]<br />
* [[Chat log from the meeting on 2011-11-01]]<br />
* [[Chat log from the meeting on 2011-10-25]]<br />
* [[Chat log from the meeting on 2011-10-18]]<br />
* [[Chat log from the meeting on 2011-10-11]]<br />
* [[Chat log from the meeting on 2011-10-04]]<br />
* [[Chat log from the meeting on 2011-09-27]]<br />
* [[Chat log from the meeting on 2011-09-13]]<br />
* [[Chat log from the meeting on 2011-09-06]]<br />
* [[Chat log from the meeting on 2011-08-30]]<br />
* [[Chat log from the meeting on 2011-08-23]]<br />
* [[Chat log from the meeting on 2011-08-16]]<br />
* [[Chat log from the meeting on 2011-08-09]]<br />
* [[Chat log from the meeting on 2011-08-02]]<br />
* [[Chat log from the meeting on 2011-07-12]]<br />
* [[Chat log from the meeting on 2011-07-05]]<br />
* [[Chat log from the meeting on 2011-06-21]]<br />
* [[Chat log from the meeting on 2011-05-31]]<br />
* [[Chat log from the meeting on 2011-05-24]]<br />
* [[Chat log from the meeting on 2011-05-17]]<br />
* [[Chat log from the meeting on 2011-05-03]]<br />
* [[Chat log from the meeting on 2011-04-19]]<br />
* [[Chat log from the meeting on 2011-04-05]]<br />
* [[Chat log from the meeting on 2011-03-29]]<br />
* [[Chat log from the meeting on 2011-03-22]]<br />
<br />
Older chat logs can be found on the [[Chat Logs]] page.<br />
<br />
== Saturday - '''Q&A Hour''' ==<br />
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''<br /><br />
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then "Office Hour" and is focused on the users and adopters rather then the developers.<br />
<br />
* First, any announcements by OSGrid admins.<br />
* Second, any information to share that helps other grids.<br />
* third, any user or tester subjects that anyone wishes to bring up.<br />
<br />
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.<br />
<br />
[[Category:Development]]<br />
[[Category:Office Hours]]</div>Nebadonhttp://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-05-19Chat log from the meeting on 2015-05-192015-05-19T21:04:12Z<p>Nebadon: Created page with "<br> [11:02] Nebadon.Izumi @hg.osgrid.org: hello <br> [11:02] Dahlia.Trimble @grid.wwweb3d.net:8002: hi <br> [11:02] Richardus.Raymaker @hypergrid.org:8002: oh. hi neb. you..."</p>
<hr />
<div><br> [11:02] Nebadon.Izumi @hg.osgrid.org: hello<br />
<br> [11:02] Dahlia.Trimble @grid.wwweb3d.net:8002: hi<br />
<br> [11:02] Richardus.Raymaker @hypergrid.org:8002: oh. hi neb. your wheels are stolenm<br />
<br> [11:02] Kayaker Magic: I see the wheels<br />
<br> [11:02] Richardus.Raymaker @hypergrid.org:8002: oh, then the mesh errors are the wheels<br />
<br> [11:02] Richardus.Raymaker @hypergrid.org:8002: don't load here<br />
<br> [11:02] Nebadon.Izumi @hg.osgrid.org: probably your cache<br />
<br> [11:03] Aine.Caoimhe @refugegrid.com:8002: I see them<br />
<br> [11:03] Richardus.Raymaker @hypergrid.org:8002: grid -> wright -> sandbox -> wright where my route today<br />
<br> [11:03] Dahlia.Trimble @grid.wwweb3d.net:8002: I see them<br />
<br> [11:04] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..<br />
<br> [11:04] McLaren MP4-12C v1.41: BURNOUT<br />
<br> [11:04] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [11:04] Dahlia.Trimble @grid.wwweb3d.net:8002 coughs<br />
<br> [11:05] Aine.Caoimhe @refugegrid.com:8002: didn't your mother ever tell you to play with your motorized toys outdoors, Neb?<br />
<br> [11:05] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
<br> [11:05] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [11:05] Richardus.Raymaker @hypergrid.org:8002: graphics preference changes crashed the viewer<br />
<br> [11:05] Richardus.Raymaker @hypergrid.org:8002: but still no wheels<br />
<br> [11:06] Andrew Hellershanks: wow. It seems very laggy here<br />
<br> [11:06] Nebadon.Izumi @hg.osgrid.org: wierd<br />
<br> [11:06] Nebadon.Izumi @hg.osgrid.org: lower draw distance a bit here<br />
<br> [11:06] Nebadon.Izumi @hg.osgrid.org: might help<br />
<br> [11:06] Nebadon.Izumi @hg.osgrid.org: very congested area :)<br />
<br> [11:06] Richardus.Raymaker @hypergrid.org:8002: Not so weird. very old bug/problem with opensim and mesh + teleporting<br />
<br> [11:06] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [11:06] Andrew Hellershanks: I'm already at 64m draw distance<br />
<br> [11:06] Richardus.Raymaker @hypergrid.org:8002: problem is only why ?<br />
<br> [11:06] Nebadon.Izumi @hg.osgrid.org: usually i only experience that when i have similar content on the 2 grids<br />
<br> [11:07] Nebadon.Izumi @hg.osgrid.org: from what I hear its a viewer problem<br />
<br> [11:07] Nebadon.Izumi @hg.osgrid.org: maybe only Singularity / Replex issue<br />
<br> [11:07] Richardus.Raymaker @hypergrid.org:8002: oh, thats my default this days 64meters. for some reason higher makes it less smooth<br />
<br> [11:07] Richardus.Raymaker @hypergrid.org:8002: mabey..<br />
<br> [11:07] Andrew Hellershanks: I see part of car<br />
<br> [11:07] Kayaker Magic: I saw the whole car right after I first got here. No problems<br />
<br> [11:07] Nebadon.Izumi @hg.osgrid.org: maybe never finished rezzing?<br />
<br> [11:08] Andrew Hellershanks: yeah<br />
<br> [11:08] Entering god mode, level 255<br />
<br> [11:09] Dahlia.Trimble @grid.wwweb3d.net:8002: no Justin today?<br />
<br> [11:09] Nebadon.Izumi @hg.osgrid.org: not sure<br />
<br> [11:09] Nebadon.Izumi @hg.osgrid.org: so far no, he is not on skype<br />
<br> [11:09] Nebadon.Izumi @hg.osgrid.org: though he hasnt been on skype for many weeks<br />
<br> [11:09] vegaslon plutonian is reminded to get on skype to see if any messages<br />
<br> [11:10] Richardus.Raymaker @hypergrid.org:8002: just tested movement with parameters fast and not_at_target. but it dont move smooth and get steady interupted :( so no smooth movement<br />
<br> [11:10] Dahlia.Trimble @grid.wwweb3d.net:8002: I log into skype about once every 3 months lol<br />
<br> [11:10] Nebadon.Izumi @hg.osgrid.org: hehe<br />
<br> [11:10] Richardus.Raymaker @hypergrid.org:8002: Ketframemotion is not reliable enough or its opensim LSL.<br />
<br> [11:11] Nebadon.Izumi @hg.osgrid.org: I dont have any expereience with Keyframe motion<br />
<br> [11:12] Ci Sense: oooh it's a motor show ... hi all<br />
<br> [11:12] Dahlia.Trimble @grid.wwweb3d.net:8002: me either, but I have some physical thingies that move very well<br />
<br> [11:12] Nebadon.Izumi @hg.osgrid.org: I should probably try it out one of these days<br />
<br> [11:12] Aine.Caoimhe @refugegrid.com:8002: can anyone shed any light on HG IM issues were someone can IM you from another grid but when you attempt to respond it bounces back with "user offline", yet if I then tp to a different region in RG I can then respond<br />
<br> [11:12] vegaslon plutonian: find smooth is a relative thing, the same thing will be jerky one day and smooth the next<br />
<br> [11:12] Richardus.Raymaker @hypergrid.org:8002: it works good / fine if you dont do complex things.<br />
<br> [11:13] Richardus.Raymaker @hypergrid.org:8002: any news about the HG offlineIM ?<br />
<br> [11:13] Andrew Hellershanks wonders what the sort of orangey pyramid is for near the back end of the car<br />
<br> [11:13] Richardus.Raymaker @hypergrid.org:8002: andrew mesh error = not loading<br />
<br> [11:13] Richardus.Raymaker @hypergrid.org:8002: i see 4 of them<br />
<br> [11:14] Nebadon.Izumi @hg.osgrid.org: I have not heard anything Richardus<br />
<br> [11:14] Andrew Hellershanks: ok<br />
<br> [11:14] Nebadon.Izumi @hg.osgrid.org: though I havent had any time to really follow up with it<br />
<br> [11:14] Andrew Hellershanks: yeah, now I see a ton of them<br />
<br> [11:14] Richardus.Raymaker @hypergrid.org:8002: click the car and possible you get 4<br />
<br> [11:14] Richardus.Raymaker @hypergrid.org:8002: a ton ?<br />
<br> [11:14] Richardus.Raymaker @hypergrid.org:8002: /eep<br />
<br> [11:14] Andrew Hellershanks: 20 or more as a guess? I didn't have time to count them before they disappeared again<br />
<br> [11:14] Nebadon.Izumi @hg.osgrid.org: yea cache gets wierd some times<br />
<br> [11:15] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/McLaren_MP4-12C-001_001.png<br />
<br> [11:15] Andrew Hellershanks: ok, happened again. Count was closer to 40<br />
<br> [11:15] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/McLaren_MP4-12C-001_002.png<br />
<br> [11:15] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/McLaren_MP4-12C-001_003.png<br />
<br> [11:15] Nebadon.Izumi @hg.osgrid.org: http://nebadon2025.com/screenshots/McLaren_MP4-12C-001_004.png<br />
<br> [11:15] Hiro Protagonist: o/<br />
<br> [11:16] Nebadon.Izumi @hg.osgrid.org: should be able to take a copy<br />
<br> [11:16] Nebadon.Izumi @hg.osgrid.org: im not quite done with it yet<br />
<br> [11:16] Nebadon.Izumi @hg.osgrid.org: but it works pretty good<br />
<br> [11:16] Nebadon.Izumi @hg.osgrid.org: whats cool is the tires<br />
<br> [11:16] Andrew Hellershanks: Phew. Just remembered I'm supposed to be bidding on an eBay item. Still 16 minutes left to go so I haven't lost out (yet)<br />
<br> [11:16] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..<br />
<br> [11:16] Dahlia.Trimble @grid.wwweb3d.net:8002: \&<br />
<br> [11:16] Andrew Hellershanks: I see part of the main body. No tires<br />
<br> [11:17] Nebadon.Izumi @hg.osgrid.org: mesh tires that actually spin<br />
<br> [11:17] Nebadon.Izumi @hg.osgrid.org: as they turn too<br />
<br> [11:17] Ci Sense: looks road worthy to me<br />
<br> [11:17] Richardus.Raymaker @hypergrid.org:8002: how do you drive from the backseat :P :)<br />
<br> [11:17] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
<br> [11:18] Nebadon.Izumi @hg.osgrid.org: yea needs a little work still<br />
<br> [11:18] Ci Sense: does it come in OSG yellow?<br />
<br> [11:18] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [11:18] Nebadon.Izumi @hg.osgrid.org: should be able to make it any color you want<br />
<br> [11:19] vegaslon plutonian: that using materials for shine?<br />
<br> [11:19] Nebadon.Izumi @hg.osgrid.org: nothing fancy though<br />
<br> [11:19] Richardus.Raymaker @hypergrid.org:8002: hi robert<br />
<br> [11:19] Ci Sense: nice respray<br />
<br> [11:19] Basil Sosides: good Evening all<br />
<br> [11:19] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [11:19] Nebadon.Izumi @hg.osgrid.org: its just a solid white texture<br />
<br> [11:19] Robert Adams: hello all<br />
<br> [11:20] Nebadon.Izumi @hg.osgrid.org: hello Robert<br />
<br> [11:20] Aine.Caoimhe @refugegrid.com:8002: hi Robert<br />
<br> [11:20] Ci Sense: I see it has GPS too ... HG enabled?<br />
<br> [11:20] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [11:21] valerie llauke: grrrr lost all of myself ..<br />
<br> [11:22] vegaslon plutonian: that would be kind of cool, a car that when you get going fast enough it teleports you<br />
<br> [11:23] Chris Small: Anyone else feeling this lag?<br />
<br> [11:23] Andrew Hellershanks: I was Chris.<br />
<br> [11:23] Chris Small: Apparently misogyny is illegal. I wonder what bitches pushed that law through.<br />
<br> [11:23] Basil Sosides: yes<br />
<br> [11:23] Ci Sense: chat lag, yes<br />
<br> [11:23] valerie llauke: yes<br />
<br> [11:23] Robert Adams: My chat is very laggy but I presumed it was my network connection<br />
<br> [11:23] Dahlia Trimble: lol cant move<br />
<br> [11:24] Simulator Version v0.5 shouts: OpenSim 0.8.2.0 Dev 6a48c87: 2015-05-13 15:59:58 -0700 (Unix/Mono)<br />
<br> [11:24] Chris Small: Seems to be taking me time to move as well. Though my internet is fine, 72mbps download.<br />
<br> [11:24] valerie llauke: i see no buildings<br />
<br> [11:24] Nebadon.Izumi @hg.osgrid.org: hmm ya<br />
<br> [11:24] valerie llauke: when i cant move .. i just dont<br />
<br> [11:25] valerie llauke: :P<br />
<br> [11:25] Robert Adams: I can't move either<br />
<br> [11:25] Chris Small: Its this region specifically (or estate)<br />
<br> [11:25] Andrew Hellershanks: Must be the place. My frame rate is only about 36fps<br />
<br> [11:25] Ci Sense: sim FPS is about 10 .. no way it will be enough for a VR set<br />
<br> [11:25] Richardus.Raymaker @hypergrid.org:8002: frozen too<br />
<br> [11:25] Sarah Kline: its my hair<br />
<br> [11:25] Nebadon.Izumi @hg.osgrid.org: wierd console looks ok<br />
<br> [11:25] Hiro Protagonist: I seem stuck too<br />
<br> [11:25] Richardus.Raymaker @hypergrid.org:8002: laggy now<br />
<br> [11:25] Chris Small: Was fine yesterday. Maybe it's having issues or could just use a good restart.<br />
<br> [11:26] Richardus.Raymaker @hypergrid.org:8002: mabey some bad connection problem ?<br />
<br> [11:26] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..<br />
<br> [11:26] Aine.Caoimhe @refugegrid.com:8002: @Neb, if you have access to console do a check for reams and reams of resends<br />
<br> [11:26] Richardus.Raymaker @hypergrid.org:8002: sim fps is very low neb<br />
<br> [11:26] Nebadon.Izumi @hg.osgrid.org: hmm ya threads or something<br />
<br> [11:26] Hiro Protagonist: no guess it was laggage<br />
<br> [11:26] Aine.Caoimhe @refugegrid.com:8002: this is exactly the issue we've been reporting where a single latent viewer will be able to kill a region<br />
<br> [11:26] Chris Small: I dont see why itwould screw up overnight<br />
<br> [11:26] Nebadon.Izumi @hg.osgrid.org: well it came back<br />
<br> [11:26] Ci Sense: will OpenSim run at 60/90 fps?<br />
<br> [11:26] Nebadon.Izumi @hg.osgrid.org: no errors<br />
<br> [11:26] Chris Small: Ah<br />
<br> [11:26] Nebadon.Izumi @hg.osgrid.org: i did see a single thread time out<br />
<br> [11:26] Richardus.Raymaker @hypergrid.org:8002: physics same it wherre just 5fps. now back to 11<br />
<br> [11:26] valerie llauke: waves hello to everyone<br />
<br> [11:26] Richardus.Raymaker @hypergrid.org:8002: 3 fps<br />
<br> [11:26] Nebadon.Izumi @hg.osgrid.org: oh just saw a bunch more now<br />
<br> [11:27] Dahlia Trimble: stats look terrible<br />
<br> [11:27] Richardus.Raymaker @hypergrid.org:8002: and 7fps<br />
<br> [11:27] Richardus.Raymaker @hypergrid.org:8002: That's what i where hoping you would say aine<br />
<br> [11:27] Aine.Caoimhe @refugegrid.com:8002: we captured lots of data on if and sent it to Justin a few months ago<br />
<br> [11:27] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
<br> [11:27] Dahlia Trimble: time dilation should go down when physics fps goes down yet it stays at 1.0<br />
<br> [11:28] valerie llauke: is it me?<br />
<br> [11:28] Robert Adams: wonder if we'll see Justin back sometime<br />
<br> [11:28] Aine.Caoimhe @refugegrid.com:8002: if whoever's viewer is latent stays, the sim will eventually hit a point where it is so overwhelmed with resends that it kicks eveyrone<br />
<br> [11:29] Hiro Protagonist: if that is going to happen, we want it to happen now<br />
<br> [11:29] Aine.Caoimhe @refugegrid.com:8002: do a check of resends and unackb for users in the region<br />
<br> [11:29] Nebadon.Izumi @hg.osgrid.org: looking at the stats no one is standing out<br />
<br> [11:29] Aine.Caoimhe @refugegrid.com:8002: one will have very, very high numbers<br />
<br> [11:29] Chris Small: Is it me or is the chat skipping more than it should...<br />
<br> [11:29] Andrew Hellershanks: How can you determine which viewer is causing the problem?<br />
<br> [11:29] Aine.Caoimhe @refugegrid.com:8002: in the oder of 5k+ per minute they've been here<br />
<br> [11:29] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..<br />
<br> [11:29] vegaslon plutonian: know you can bring a server to its knees using the world map, but it does recover eventually if you stop<br />
<br> [11:30] Nebadon.Izumi @hg.osgrid.org: I probably should have restarted the region before the meeting<br />
<br> [11:30] Nebadon.Izumi @hg.osgrid.org: its using a lot of memory<br />
<br> [11:31] Chris Small: Is anyone here from the US able to check out my region for me? I just want to see how well a UK based server works.<br />
<br> [11:31] Dahlia Trimble: I fixed the map thing by increasing MONO_THREADS_PER_CPU<br />
<br> [11:31] Robert Adams: the console can display the output queues I think<br />
<br> [11:31] valerie llauke: wonders why the mettings are in such a heavy spot anyhoo<br />
<br> [11:31] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
<br> [11:31] Nebadon.Izumi @hg.osgrid.org: im restarting some of the other regions<br />
<br> [11:31] Nebadon.Izumi @hg.osgrid.org: i think box was swapping<br />
<br> [11:31] Nebadon.Izumi @hg.osgrid.org: why it got slow<br />
<br> [11:31] Andrew Hellershanks: htop could tell you if its using swap.<br />
<br> [11:32] Ci Sense wonders if the 34,811 objects in this region may be responsible<br />
<br> [11:32] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..<br />
<br> [11:32] Richardus.Raymaker @hypergrid.org:8002: nah, only 34K :)<br />
<br> [11:32] Andrew Hellershanks: Ci, it is usually better than it is now<br />
<br> [11:32] Dahlia Trimble: I dont have swap on my servers<br />
<br> [11:32] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
<br> [11:32] Nebadon.Izumi @hg.osgrid.org: this region is using a ton of memory<br />
<br> [11:33] Robert Adams: some people have complained about crashes after running for awhile.... do we have a memory leak?<br />
<br> [11:33] Chris Small: 34k is roughly a 2 to 3gb ram server isnt it?<br />
<br> [11:33] Nebadon.Izumi @hg.osgrid.org: MEMORY STATISTICS<br />
Heap allocated to OpenSim : 4361 MB<br />
Last heap allocation rate : 24.016 MB/s<br />
Average heap allocation rate: 33.197 MB/s<br />
Process memory : 7352 MB<br />
<br> [11:33] Nebadon.Izumi @hg.osgrid.org: i probably should have restarted it<br />
<br> [11:33] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [11:33] Hiro Protagonist: lmao<br />
<br> [11:33] BlueWall Slade: about like running M$ Word<br />
<br> [11:33] Richardus.Raymaker @hypergrid.org:8002: but if you never forgot to restart tehre's no fun and new info<br />
<br> [11:34] Nebadon.Izumi @hg.osgrid.org: memory leaks away<br />
<br> [11:34] Nebadon.Izumi @hg.osgrid.org: its very likely xengine<br />
<br> [11:34] Nebadon.Izumi @hg.osgrid.org: all the visitors we get here bringing in their scripted attachments<br />
<br> [11:34] Richardus.Raymaker @hypergrid.org:8002: i would blame mono<br />
<br> [11:34] BlueWall Slade: It would be good to place transient scripts in their own<br />
<br> [11:34] Dahlia Trimble: probably the McLaren scrpts :P<br />
<br> [11:35] BlueWall Slade: that is a problem with the appdomain setting<br />
<br> [11:40] <br> [2015/05/19 11:33] Nebadon.Izumi @hg.osgrid.org: MEMORY STATISTICS<br />
<br> [11:40] Heap allocated to OpenSim : 4361 MB<br />
<br> [11:40] Last heap allocation rate : 24.016 MB/s<br />
<br> [11:40] Average heap allocation rate: 33.197 MB/s<br />
<br> [11:40] Process memory : 7352 MB<br />
<br> [11:40] <br> [2015/05/19 11:33] Nebadon.Izumi @hg.osgrid.org: i probably should have restarted it<br />
<br> [11:40] <br> [2015/05/19 11:33] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [11:40] <br> [2015/05/19 11:33] Hiro Protagonist: lmao<br />
<br> [11:40] <br> [2015/05/19 11:33] BlueWall Slade: about like running M$ Word<br />
<br> [11:40] <br> [2015/05/19 11:33] Richardus.Raymaker @hypergrid.org:8002: but if you never forgot to restart tehre's no fun and new info<br />
<br> [11:40] <br> [2015/05/19 11:34] Nebadon.Izumi @hg.osgrid.org: memory leaks away<br />
<br> [11:40] <br> [2015/05/19 11:34] Nebadon.Izumi @hg.osgrid.org: its very likely xengine<br />
<br> [11:40] <br> [2015/05/19 11:34] Nebadon.Izumi @hg.osgrid.org: all the visitors we get here bringing in their scripted attachments<br />
<br> [11:40] <br> [2015/05/19 11:34] Richardus.Raymaker @hypergrid.org:8002: i would blame mono<br />
<br> [11:40] <br> [2015/05/19 11:34] BlueWall Slade: It would be good to place transient scripts in their own<br />
<br> [11:40] <br> [2015/05/19 11:34] Dahlia Trimble: probably the McLaren scrpts :P<br />
<br> [11:40] <br> [2015/05/19 11:35] BlueWall Slade: that is a problem with the appdomain setting<br />
<br> [11:40] <br> [2015/05/19 11:35] Basil Sosides: not all<br />
<br> [11:40] <br> [2015/05/19 11:35] Hiro Protagonist: yer killin me smalls :p<br />
<br> [11:40] <br> [2015/05/19 11:35] BlueWall Slade: .<br />
<br> [11:40] <br> [2015/05/19 11:35] Nebadon.Izumi @hg.osgrid.org: maybe I should restart it we could relog?<br />
<br> [11:40] <br> [2015/05/19 11:35] BlueWall Slade: chat messages transposed<br />
<br> [11:40] <br> [2015/05/19 11:35] Nebadon.Izumi @hg.osgrid.org: let me restart it come back in like 5 minutes?<br />
<br> [11:40] <br> [2015/05/19 11:35] Kayaker Magic: CHAT LAG!<br />
<br> [11:40] <br> [2015/05/19 11:35] Andrew Hellershanks: sim fps went up slightly with the car bone<br />
<br> [11:40] <br> [2015/05/19 11:35] Kayaker Magic: I hear voice<br />
<br> [11:40] <br> [2015/05/19 11:35] Hiro Protagonist is bailin'<br />
<br> [11:40] <br> [2015/05/19 11:35] Kayaker Magic: I hear voice<br />
<br> [11:40] <br> [2015/05/19 11:35] Chris Small: Anyone messed with breedable pets yet?<br />
<br> [11:40] <br> [2015/05/19 11:35] Nebadon.Izumi @hg.osgrid.org: ok see you in 5<br />
<br> [11:40] <br> [2015/05/19 11:35] Connecting to in-world Voice Chat...<br />
<br> [11:40] <br> [2015/05/19 11:36] Connected<br />
<br> [11:40] RegionReady v4: Region Ready Processed on Teravus Plaza @ 2015-05-19T18:36:02.7986050Z UTC<br />
<br> [11:40] Connecting to in-world Voice Chat...<br />
<br> [11:40] Connected<br />
<br> [11:41] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..<br />
<br> [11:41] Connecting to in-world Voice Chat...<br />
<br> [11:41] Connected<br />
<br> [11:41] Nebadon.Izumi @hg.osgrid.org: much betta<br />
<br> [11:41] Alicia.Raven @grid.spellscape.co.uk: hi<br />
<br> [11:41] Nebadon.Izumi @hg.osgrid.org: hello<br />
<br> [11:42] Nebadon.Izumi @hg.osgrid.org: everyone logging in at once<br />
<br> [11:42] Nebadon.Izumi @hg.osgrid.org: little laggy<br />
<br> [11:42] Nebadon.Izumi @hg.osgrid.org: memory is a lot better now<br />
<br> [11:42] Nebadon.Izumi @hg.osgrid.org: I forgot to restart it before meeting<br />
<br> [11:43] BlueWall Slade: yeah, if we had a way to separate transient scripts from the main appdomain it would be better for high traffic areas<br />
<br> [11:43] Andrew Hellershanks: The region feels a lot better now<br />
<br> [11:43] Richardus.Raymaker @hypergrid.org:8002: something wrong on wright, crashed again. and it's laggy for eme right now<br />
<br> [11:43] Nebadon.Izumi @hg.osgrid.org: yea<br />
<br> [11:43] Nebadon.Izumi @hg.osgrid.org: Justin was talking about giving each avatar their own appdomain<br />
<br> [11:43] Nebadon.Izumi @hg.osgrid.org: and then killing it once they leave<br />
<br> [11:43] BlueWall Slade: yes<br />
<br> [11:43] BlueWall Slade: that is a good solution<br />
<br> [11:43] Andrew Hellershanks: Dang, I'm annoyed that I missed putting in another bid on the item due to being distracted by the meeting. :P<br />
<br> [11:44] valerie llauke: wb everyone<br />
<br> [11:44] Nebadon.Izumi @hg.osgrid.org: so now that we can chat normally again<br />
<br> [11:44] Nebadon.Izumi @hg.osgrid.org: was there anything else anyone wanted to talk about?<br />
<br> [11:45] Andrew Hellershanks: Has anyone experienced issues with particles in a var not working outside the root 256mx256m area of the var?<br />
<br> [11:45] Andrew Hellershanks: Not working properly.<br />
<br> [11:45] Nebadon.Izumi @hg.osgrid.org: not that I recall<br />
<br> [11:45] valerie llauke: well talk .. i know 4 people whose avies borked and i keep losing skin and shape ... just and FYI .....<br />
<br> [11:45] Nebadon.Izumi @hg.osgrid.org: but then again I dont really recall trying Andrew<br />
<br> [11:45] Richardus.Raymaker @hypergrid.org:8002: nerver got to that point. as long im stuck with othger things andrew<br />
<br> [11:46] Nebadon.Izumi @hg.osgrid.org: they just dont work at all?<br />
<br> [11:46] Nebadon.Izumi @hg.osgrid.org: I will have to test that<br />
<br> [11:46] Nebadon.Izumi @hg.osgrid.org: would surprise me though<br />
<br> [11:46] vegaslon plutonian: I see them work fine<br />
<br> [11:46] Nebadon.Izumi @hg.osgrid.org: because I know the partciles in the McLaren racer work fine<br />
<br> [11:46] valerie llauke: particle are fine on mine<br />
<br> [11:46] Andrew Hellershanks: Nebadon, ok. I pointed out to someone that their candle effect didn't look good and that I had a better one. They said it starts out ok but deteriorates after a while in the var.<br />
<br> [11:46] Nebadon.Izumi @hg.osgrid.org: the burnout smoke works fine in all my vars<br />
<br> [11:46] vegaslon plutonian: one of the first things I tested on a var<br />
<br> [11:47] Nebadon.Izumi @hg.osgrid.org: that would be wierd Andrew<br />
<br> [11:47] Nebadon.Izumi @hg.osgrid.org: unless maybe its reliant on wind<br />
<br> [11:47] Andrew Hellershanks: yea, that's what I thought. I haven't confirmed it yet.<br />
<br> [11:47] Andrew Hellershanks: no, the particles were rising straight up<br />
<br> [11:48] Nebadon.Izumi @hg.osgrid.org: but then again i dont know of any issues with wind if there are any in vars<br />
<br> [11:48] Dahlia Trimble: I used to have trouble with particle limits in SL, you only get so many particles and other emitters can degrade your emitter<br />
<br> [11:48] Nebadon.Izumi @hg.osgrid.org: ya maybe its just the viewer<br />
<br> [11:48] Andrew Hellershanks: Dahlia, That is more a viewer limitation.<br />
<br> [11:48] Nebadon.Izumi @hg.osgrid.org: perhaps having trouble rendering<br />
<br> [11:48] Nebadon.Izumi @hg.osgrid.org: as more stuff loads<br />
<br> [11:48] Andrew Hellershanks: Upper limit is about 4,000 particles.<br />
<br> [11:48] Dahlia Trimble: so I'd think a long draw distance in a var with lots of emitters would screw things up<br />
<br> [11:48] Richardus.Raymaker @hypergrid.org:8002: 4096<br />
<br> [11:49] Richardus.Raymaker @hypergrid.org:8002: but i cans et mine higher<br />
<br> [11:49] Richardus.Raymaker @hypergrid.org:8002: i think 8192 is max<br />
<br> [11:49] Richardus.Raymaker @hypergrid.org:8002: yup. max for me is 8192<br />
<br> [11:53] Basil Sosides: FPS onBulletphysics, can we get some more ?<br />
<br> [11:53] Nebadon.Izumi @hg.osgrid.org: sorry was afk phone<br />
<br> [11:53] Nebadon.Izumi @hg.osgrid.org: you mean the 11fps?<br />
<br> [11:53] Nebadon.Izumi @hg.osgrid.org: that is being worked on<br />
<br> [11:53] Basil Sosides: yes<br />
<br> [11:54] Nebadon.Izumi @hg.osgrid.org: its a fairly complex problem<br />
<br> [11:54] Dahlia Trimble: do we need more?<br />
<br> [11:54] Andrew Hellershanks: I thought that was just a case of real stats instead of the older ones.<br />
<br> [11:54] Nebadon.Izumi @hg.osgrid.org: we need all the FPS's!!!<br />
<br> [11:54] Nebadon.Izumi @hg.osgrid.org: yea nothings changed in terms of performance<br />
<br> [11:54] Nebadon.Izumi @hg.osgrid.org: before we were just multiplying the number<br />
<br> [11:54] Dahlia Trimble: what should it be?<br />
<br> [11:55] Richardus.Raymaker @hypergrid.org:8002: 44 ?<br />
<br> [11:55] Nebadon.Izumi @hg.osgrid.org: right now the max is 11fps<br />
<br> [11:55] Basil Sosides: OK#<br />
<br> [11:55] Andrew Hellershanks: I thought 11 was the proper number under the new stats.<br />
<br> [11:55] Nebadon.Izumi @hg.osgrid.org: yes<br />
<br> [11:55] Aine.Caoimhe @refugegrid.com:8002: 11.3<br />
<br> [11:55] Richardus.Raymaker @hypergrid.org:8002: yes 11 is right for new stats<br />
<br> [11:55] Nebadon.Izumi @hg.osgrid.org: the only thing that kind of sucks about it now<br />
<br> [11:55] Nebadon.Izumi @hg.osgrid.org: is the viewers report that the simulators are running below optimial levels<br />
<br> [11:55] vegaslon plutonian: veiwer lag meter always shows red for the server<br />
<br> [11:55] Nebadon.Izumi @hg.osgrid.org: i dont think it causes any problems<br />
<br> [11:55] Nebadon.Izumi @hg.osgrid.org: ya<br />
<br> [11:55] Nebadon.Izumi @hg.osgrid.org: you just get a warning<br />
<br> [11:55] BlueWall Slade: as I understand it, OpenSim does things differently also, so the frame rate is not the whole story.<br />
<br> [11:56] Basil Sosides: why show the Singu Viewer on 0.8.1 50 FPS, not 11 ???<br />
<br> [11:56] BlueWall Slade: Like mpore things happen in a frame.<br />
<br> [11:56] BlueWall Slade: Not sure though.<br />
<br> [11:56] Richardus.Raymaker @hypergrid.org:8002: basil, mine does<br />
<br> [11:56] Nebadon.Izumi @hg.osgrid.org: basil maybe your looking at the GPU fps?<br />
<br> [11:56] Nebadon.Izumi @hg.osgrid.org: for rendering?<br />
<br> [11:56] Andrew Hellershanks didn't understand the question and how a program version related to the FPS number<br />
<br> [11:56] Richardus.Raymaker @hypergrid.org:8002: 1.8.6 ?<br />
<br> [11:56] Dahlia Trimble: Basil, viewer fps and sim fps and physics fps are all different things<br />
<br> [11:57] Andrew Hellershanks: The old stats used to show 53 or so FPS but the corrected stats will show 11.<br />
<br> [11:57] Basil Sosides: i run two versions with Bullet, 0.8.1 shows 52 FPS, 0.8.2 11FPS<br />
<br> [11:57] Dahlia Trimble: 52 sounds low<br />
<br> [11:57] Andrew Hellershanks: 0.8.2 shows proper stats, not inflated ones as were shown before<br />
<br> [11:58] Dahlia Trimble: but 11 is good<br />
<br> [11:58] Nebadon.Izumi @hg.osgrid.org: yea it would have been 55fps<br />
<br> [11:58] Andrew Hellershanks: Dahlia, Phy FPS was always a little lower than Sim FPS<br />
<br> [11:58] Nebadon.Izumi @hg.osgrid.org: there is a refactoring in progress for how stats are gathered<br />
<br> [11:58] Nebadon.Izumi @hg.osgrid.org: and possibly to see if these levels can indeed be increased<br />
<br> [11:58] Richardus.Raymaker @hypergrid.org:8002: not shocking lower<br />
<br> [11:58] Dahlia Trimble: Andrew, I see 11.3 for physics and 11 for sim right now<br />
<br> [11:59] Andrew Hellershanks: Basil, you must have missed the mention of this in the release notes<br />
<br> [11:59] Nebadon.Izumi @hg.osgrid.org: if you run bulletsim in its own thread<br />
<br> [11:59] Basil Sosides: but its OK#, new Version is good at all<br />
<br> [11:59] Nebadon.Izumi @hg.osgrid.org: you wont get any proper fps<br />
<br> [11:59] Nebadon.Izumi @hg.osgrid.org: it will show 11 always<br />
<br> [11:59] Nebadon.Izumi @hg.osgrid.org: that is also being worked on<br />
<br> [11:59] Richardus.Raymaker @hypergrid.org:8002: 11 oir lower<br />
<br> [11:59] Nebadon.Izumi @hg.osgrid.org: not if your running bullet in its own thread<br />
<br> [11:59] Nebadon.Izumi @hg.osgrid.org: it wont ever go lower than 11<br />
<br> [11:59] Nebadon.Izumi @hg.osgrid.org: because its not wired in<br />
<br> [12:00] Richardus.Raymaker @hypergrid.org:8002: hmm, oh. and why you not run it in own thread on wright ?<br />
<br> [12:00] Dahlia Trimble: I bet it will :)<br />
<br> [12:00] vegaslon plutonian: see it go lower then 11 all the time<br />
<br> [12:00] Nebadon.Izumi @hg.osgrid.org: Diva was going to talke a look at that<br />
<br> [12:00] Nebadon.Izumi @hg.osgrid.org: well maybe it will if the sim heartbeat does<br />
<br> [12:00] Andrew Hellershanks: Dahlia, ok. I'm seeing the same. Sim is 11 and Phys is bouncing around 11 give or take about 3 points<br />
<br> [12:00] Nebadon.Izumi @hg.osgrid.org: but its not actually becasue of physics<br />
<br> [12:00] Nebadon.Izumi @hg.osgrid.org: the only way to get proper physics stats right now is to not run bullet in its own thread<br />
<br> [12:01] Nebadon.Izumi @hg.osgrid.org: but then of course peformance tanks<br />
<br> [12:01] Nebadon.Izumi @hg.osgrid.org: its being worked on<br />
<br> [12:01] Dahlia Trimble: 11 is the new 55 :)<br />
<br> [12:01] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [12:01] Basil Sosides: my Viewer shows me 11.3 FPS for Wright Plaza, so its Bullet here<br />
<br> [12:01] Andrew Hellershanks: Does the LSL script that gets FPS numbers return 11 or still returns the older 55 range number?<br />
<br> [12:02] Nebadon.Izumi @hg.osgrid.org: yes all the plazas are bullet<br />
<br> [12:02] Nebadon.Izumi @hg.osgrid.org: in their own thread<br />
<br> [12:02] Richardus.Raymaker @hypergrid.org:8002: oh<br />
<br> [12:02] Aine.Caoimhe @refugegrid.com:8002: the old number was 56.5 at max.....new number os 11.3<br />
<br> [12:02] Aine.Caoimhe @refugegrid.com:8002: the "fudge factor" was 5x<br />
<br> [12:02] Basil Sosides: i think Bullet are modern Physics<br />
<br> [12:02] Basil Sosides: verry good<br />
<br> [12:02] Nebadon.Izumi @hg.osgrid.org: yea bullet is the best choice right now<br />
<br> [12:03] Nebadon.Izumi @hg.osgrid.org: likely will be for the forseeable future<br />
<br> [12:03] Richardus.Raymaker @hypergrid.org:8002: you know http://wiki.secondlife.com/wiki/LlGetObjectDetails have a few extra options in SL ?<br />
<br> [12:03] Nebadon.Izumi @hg.osgrid.org: wouldnt surprise me if ours isnt fully implemented Richardus<br />
<br> [12:03] Nebadon.Izumi @hg.osgrid.org: is there a mantis?<br />
<br> [12:03] Richardus.Raymaker @hypergrid.org:8002: OBJECT_RENDER_WEIGHT, OBJECT_HOVER_HEIGHT, OBJECT_BODY_SHAPE_TYPE out of my mind<br />
<br> [12:03] vegaslon plutonian: patches on the mantis for that<br />
<br> [12:04] Richardus.Raymaker @hypergrid.org:8002: No, nebadon. i just remember it again<br />
<br> [12:04] Nebadon.Izumi @hg.osgrid.org: cool<br />
<br> [12:04] Nebadon.Izumi @hg.osgrid.org: what number vegaslon?<br />
<br> [12:04] vegaslon plutonian: whole bunch of them<br />
<br> [12:04] Nebadon.Izumi @hg.osgrid.org: oh<br />
<br> [12:04] Nebadon.Izumi @hg.osgrid.org: new or old?<br />
<br> [12:04] vegaslon plutonian: new<br />
<br> [12:04] Dahlia Trimble: lol OBJECT_RENDER_WEIGHT<br />
<br> [12:05] Nebadon.Izumi @hg.osgrid.org: ok i'll take a look at those when i can<br />
<br> [12:05] Nebadon.Izumi @hg.osgrid.org: unless someone beats me to it :)<br />
<br> [12:06] Dahlia Trimble: go for it! :D<br />
<br> [12:06] Richardus.Raymaker @hypergrid.org:8002: i cannot find the artifle with the list of new ones<br />
<br> [12:06] Andrew Hellershanks: I ran across some things missing from another LSL function. I've got a code change I haven't pushed yet.<br />
<br> [12:06] Nebadon.Izumi @hg.osgrid.org: soon as I finish setting up my new phone<br />
<br> [12:06] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [12:06] Nebadon.Izumi @hg.osgrid.org: upgraded from Galaxy Note 2 to Galaxy Note 4<br />
<br> [12:07] Dahlia Trimble: I have a very cheap and old android phone which works better than I need it to<br />
<br> [12:07] Andrew Hellershanks: llGetEnv() can return values for a few strings which currently return just an empty string.<br />
<br> [12:07] vegaslon plutonian: lol you already applied to patch nebadon<br />
<br> [12:07] Sarah Kline: night all<br />
<br> [12:07] Nebadon.Izumi @hg.osgrid.org: heh ya well if company wasnt getting me them id still be using my 19$ Wallgreens Nokia phone<br />
<br> [12:07] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [12:08] Dahlia Trimble: I dont like newer smartphones, too much spyware for my taste<br />
<br> [12:08] Richardus.Raymaker @hypergrid.org:8002: https://modemworld.wordpress.com/2015/04/29/sl-projects-updates-week-181-server-viewer/<br />
<br> [12:08] Aine.Caoimhe @refugegrid.com:8002: @Dev Random.....since you recently were looking at the code related to terrain, I don't suppose you might be able to locate where the terraforming tools were broken, would you?<br />
<br> [12:08] Richardus.Raymaker @hypergrid.org:8002: llgetenv seems to have updates too<br />
<br> [12:09] Nebadon.Izumi @hg.osgrid.org: yea i saw the patch for llgetenv<br />
<br> [12:09] Nebadon.Izumi @hg.osgrid.org: i'll look at those later<br />
<br> [12:09] Richardus.Raymaker @hypergrid.org:8002: ok.<br />
<br> [12:09] Richardus.Raymaker @hypergrid.org:8002: i dont use it. but before people start to scream.. :O<br />
<br> [12:09] Nebadon.Izumi @hg.osgrid.org: I didnt notice a patch for LlGetObjectDetails<br />
<br> [12:10] vegaslon plutonian: ya you already applied that patch<br />
<br> [12:10] Nebadon.Izumi @hg.osgrid.org: oh heh<br />
<br> [12:10] Nebadon.Izumi @hg.osgrid.org: ok<br />
<br> [12:10] Nebadon.Izumi @hg.osgrid.org: oh your right i sure did<br />
<br> [12:10] Nebadon.Izumi @hg.osgrid.org: lol<br />
<br> [12:10] Andrew Hellershanks: Where is there a patch for llGetEnv?<br />
<br> [12:11] Nebadon.Izumi @hg.osgrid.org: http://opensimulator.org/mantis/view.php?id=7579<br />
<br> [12:12] Basil Sosides: sometime Assets disapears<br />
<br> [12:12] Basil Sosides: but not often<br />
<br> [12:12] Nebadon.Izumi @hg.osgrid.org: asset knomes<br />
<br> [12:12] Basil Sosides: yes<br />
<br> [12:12] Dahlia Trimble: bye all :)<br />
<br> [12:12] Andrew Hellershanks: ok. I would have called that variable RegionStartTime instead of UnixStartTime. That is one of the changes I realized is needed<br />
<br> [12:12] Richardus.Raymaker @hypergrid.org:8002: bye dahlia<br />
<br> [12:12] Nebadon.Izumi @hg.osgrid.org: see you dahlia<br />
<br> [12:12] Alicia.Raven @grid.spellscape.co.uk: bye dahlia<br />
<br> [12:12] Basil Sosides: bye Dahlia<br />
<br> [12:12] valerie llauke: bye dahlia<br />
<br> [12:12] Nebadon.Izumi @hg.osgrid.org: Basil chances are when that happens<br />
<br> [12:13] Aine.Caoimhe @refugegrid.com:8002: bye Dahlia<br />
<br> [12:13] Nebadon.Izumi @hg.osgrid.org: its likely some kind of threading issue at the simulator<br />
<br> [12:13] Nebadon.Izumi @hg.osgrid.org: hard to say though<br />
<br> [12:13] Dev Random: Aine: The terrain code I was playing with is not related to the tools. My code was for manipulating the data from the console. I took a quick look at the tools, but didn't dig deep. Tough to find time outside RL work.<br />
<br> [12:13] Nebadon.Izumi @hg.osgrid.org: I need to get going myself, supposed to be meeting my sister shortly<br />
<br> [12:13] Nebadon.Izumi @hg.osgrid.org: be back a bit later i will check out the llgetenv patch<br />
<br> [12:14] Andrew Hellershanks: oh, someone only provided the llGetEnv patch today.<br />
<br> [12:14] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..</div>Nebadon