http://opensimulator.org/api.php?action=feedcontributions&user=Bikcmp&feedformat=atom
OpenSimulator - User contributions [en]
2024-03-29T00:41:15Z
User contributions
MediaWiki 1.19.9
http://opensimulator.org/wiki/User:Bikcmp
User:Bikcmp
2010-11-18T20:33:30Z
<p>Bikcmp: </p>
<hr />
<div><br />
== Move along... ==<br />
<br />
Nothing to see here.</div>
Bikcmp
http://opensimulator.org/wiki/Main_Page
Main Page
2009-12-22T04:33:22Z
<p>Bikcmp: /* Participating in the OpenSimulator Community */</p>
<hr />
<div>__NOTOC__<br />
{{Template:MainPageQuicklinks}}<br />
<br />
{{Languages}}<br />
<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<br />
{{Information}}<br />
<br />
=== What is OpenSimulator? ===<br />
{{Template:FrontPageSidebar}}<br />
<br />
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.<br />
<br />
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility). Other environments, protocols and features are supported via add on modules. For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].<br />
<br />
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&language=en doing exciting things with it].<br />
<br />
=== Features ===<br />
Even though OpenSimulator is relatively young software it already has many useful features<br />
* Supports creating multiple 'worlds' in a single application instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.<br />
* Realtime Physics Simulation, with multiple engine options including ODE.<br />
* The ability to create content real time in the environment using in world building tools. What you see is what you get.<br />
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET<br />
<br />
=== Using OpenSimulator ===<br />
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.<br />
<br />
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.<br />
<br />
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=M8fwqdaCTrc Here is a tutorial showing how to get opensimulator running in stand-alone mode.].<br />
<br />
=== Running your own OpenSimulator ===<br />
<br />
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links: <br />
<br />
*[[Download|Getting OpenSimulator]] <br />
*[[Build Instructions|Building OpenSimulator]] <br />
*[[Configuration|Configuring OpenSimulator]] <br />
*[[Setting Up Mega-Regions]]<br />
*[[Running|Running OpenSimulator]] '''(Windows / Linux Scripts for Management &amp; Operations)''' <br />
*[[Console Commands]] <br />
*[[FAQ|Frequently Asked Questions in Running OpenSimulator]] <br />
*[[Technical Reference|Technical Reference Pages]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users), [irc://irc.freenode.net/opensim-dev #opensim-dev] (for developers) and [irc://irc.freenode.net/opensim-scripts #opensim-scripts] <br />
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.<br />
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]<br />
* Participate in one of the weekly [[Office Hours]] for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.<br />
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].<br />
<br />
{{Layout_box2|1=<br />
===Pages by Category:===<br />
<b><br />
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]</b><br /><br />
}}<br />
<br />
[[Category:Main]]<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<cleanpage title=hide cats=hide /></div>
Bikcmp
http://opensimulator.org/wiki/Main_Page
Main Page
2009-11-06T05:08:19Z
<p>Bikcmp: /* Using OpenSimulator */</p>
<hr />
<div>__NOTOC__<br />
{{Template:MainPageQuicklinks}}<br />
<br />
{{Languages}}<br />
<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<br />
{{Information}}<br />
<br />
=== What is OpenSimulator? ===<br />
{{Template:FrontPageSidebar}}<br />
<br />
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.<br />
<br />
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility). Other environments, protocols and features are supported via add on modules. For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].<br />
<br />
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&language=en doing exciting things with it].<br />
<br />
=== Features ===<br />
Even though OpenSimulator is relatively young software it already has many useful features<br />
* Supports creating multiple 'worlds' in a single application instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.<br />
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.<br />
* The ability to create content real time in the environment using in world building tools. What you see is what you get.<br />
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET<br />
<br />
=== Using OpenSimulator ===<br />
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.<br />
<br />
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.<br />
<br />
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=M8fwqdaCTrc Here is a tutorial showing how to get opensimulator running in stand-alone mode.].<br />
<br />
[http://support.hostingischeap.info/opensim/ Live help with OpenSim]<br />
<br />
=== Running your own OpenSimulator ===<br />
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:<br />
* [[Download|Getting OpenSimulator]]<br />
* [[Build_Instructions|Building OpenSimulator]]<br />
* [[Configuration|Configuring OpenSimulator]]<br />
* [[Running|Running OpenSimulator]] '''(Windows / Linux Scripts for Management & Operations)'''<br />
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]<br />
* [[Technical Reference | Technical Reference Pages]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]<br />
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.<br />
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]<br />
* Participate in one of the weekly [[Office Hours]] for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.<br />
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].<br />
<br />
{{Layout_box2|1=<br />
===Pages by Category:===<br />
<b><br />
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]</b><br /><br />
}}<br />
<br />
[[Category:Main]]<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<cleanpage title=hide cats=hide /></div>
Bikcmp
http://opensimulator.org/wiki/Main_Page
Main Page
2009-11-06T05:05:41Z
<p>Bikcmp: /* Using OpenSimulator */</p>
<hr />
<div>__NOTOC__<br />
{{Template:MainPageQuicklinks}}<br />
<br />
{{Languages}}<br />
<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<br />
{{Information}}<br />
<br />
=== What is OpenSimulator? ===<br />
{{Template:FrontPageSidebar}}<br />
<br />
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.<br />
<br />
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility). Other environments, protocols and features are supported via add on modules. For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].<br />
<br />
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&language=en doing exciting things with it].<br />
<br />
=== Features ===<br />
Even though OpenSimulator is relatively young software it already has many useful features<br />
* Supports creating multiple 'worlds' in a single application instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.<br />
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.<br />
* The ability to create content real time in the environment using in world building tools. What you see is what you get.<br />
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET<br />
<br />
=== Using OpenSimulator ===<br />
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.<br />
<br />
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.<br />
<br />
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=M8fwqdaCTrc Here is a tutorial showing how to get opensimulator running in stand-alone mode.].<br />
<br />
[http://support.hostingischeap.info/livechat/livezilla.php Live help with OpenSim]<br />
<br />
=== Running your own OpenSimulator ===<br />
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:<br />
* [[Download|Getting OpenSimulator]]<br />
* [[Build_Instructions|Building OpenSimulator]]<br />
* [[Configuration|Configuring OpenSimulator]]<br />
* [[Running|Running OpenSimulator]] '''(Windows / Linux Scripts for Management & Operations)'''<br />
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]<br />
* [[Technical Reference | Technical Reference Pages]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]<br />
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.<br />
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]<br />
* Participate in one of the weekly [[Office Hours]] for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.<br />
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].<br />
<br />
{{Layout_box2|1=<br />
===Pages by Category:===<br />
<b><br />
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]</b><br /><br />
}}<br />
<br />
[[Category:Main]]<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<cleanpage title=hide cats=hide /></div>
Bikcmp
http://opensimulator.org/wiki/Main_Page
Main Page
2009-11-06T05:03:21Z
<p>Bikcmp: /* Using OpenSimulator */</p>
<hr />
<div>__NOTOC__<br />
{{Template:MainPageQuicklinks}}<br />
<br />
{{Languages}}<br />
<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<br />
{{Information}}<br />
<br />
=== What is OpenSimulator? ===<br />
{{Template:FrontPageSidebar}}<br />
<br />
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.<br />
<br />
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility). Other environments, protocols and features are supported via add on modules. For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].<br />
<br />
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&language=en doing exciting things with it].<br />
<br />
=== Features ===<br />
Even though OpenSimulator is relatively young software it already has many useful features<br />
* Supports creating multiple 'worlds' in a single application instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.<br />
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.<br />
* The ability to create content real time in the environment using in world building tools. What you see is what you get.<br />
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET<br />
<br />
=== Using OpenSimulator ===<br />
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.<br />
<br />
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.<br />
<br />
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=M8fwqdaCTrc Here is a tutorial showing how to get opensimulator running in stand-alone mode.].<br />
<a href="http://support.hostingischeap.info/livechat/livezilla.php" target="_blank"><br />
<br />
[http://support.hostingischeap.info/livechat/livezilla.php Want live help with OpenSim? Click Here!]<br />
<br />
=== Running your own OpenSimulator ===<br />
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:<br />
* [[Download|Getting OpenSimulator]]<br />
* [[Build_Instructions|Building OpenSimulator]]<br />
* [[Configuration|Configuring OpenSimulator]]<br />
* [[Running|Running OpenSimulator]] '''(Windows / Linux Scripts for Management & Operations)'''<br />
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]<br />
* [[Technical Reference | Technical Reference Pages]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]<br />
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.<br />
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]<br />
* Participate in one of the weekly [[Office Hours]] for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.<br />
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].<br />
<br />
{{Layout_box2|1=<br />
===Pages by Category:===<br />
<b><br />
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]</b><br /><br />
}}<br />
<br />
[[Category:Main]]<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<cleanpage title=hide cats=hide /></div>
Bikcmp
http://opensimulator.org/wiki/Main_Page
Main Page
2009-11-06T05:02:32Z
<p>Bikcmp: /* Using OpenSimulator */</p>
<hr />
<div>__NOTOC__<br />
{{Template:MainPageQuicklinks}}<br />
<br />
{{Languages}}<br />
<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<br />
{{Information}}<br />
<br />
=== What is OpenSimulator? ===<br />
{{Template:FrontPageSidebar}}<br />
<br />
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.<br />
<br />
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility). Other environments, protocols and features are supported via add on modules. For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].<br />
<br />
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&language=en doing exciting things with it].<br />
<br />
=== Features ===<br />
Even though OpenSimulator is relatively young software it already has many useful features<br />
* Supports creating multiple 'worlds' in a single application instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.<br />
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.<br />
* The ability to create content real time in the environment using in world building tools. What you see is what you get.<br />
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET<br />
<br />
=== Using OpenSimulator ===<br />
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.<br />
<br />
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.<br />
<br />
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=M8fwqdaCTrc Here is a tutorial showing how to get opensimulator running in stand-alone mode.].<br />
<a href="http://support.hostingischeap.info/livechat/livezilla.php" target="_blank">Live Help (Start Chat)</a><!-- http://www.LiveZilla.net Text Chat Link Code --><br />
[http://support.hostingischeap.info/livechat/livezilla.php Want live help with OpenSim? Click Here!]<br />
<br />
[http://support.hostingischeap.info/livechat/livezilla.php Want live help with OpenSim? Click Here!]<br />
<br />
=== Running your own OpenSimulator ===<br />
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:<br />
* [[Download|Getting OpenSimulator]]<br />
* [[Build_Instructions|Building OpenSimulator]]<br />
* [[Configuration|Configuring OpenSimulator]]<br />
* [[Running|Running OpenSimulator]] '''(Windows / Linux Scripts for Management & Operations)'''<br />
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]<br />
* [[Technical Reference | Technical Reference Pages]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]<br />
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.<br />
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]<br />
* Participate in one of the weekly [[Office Hours]] for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.<br />
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].<br />
<br />
{{Layout_box2|1=<br />
===Pages by Category:===<br />
<b><br />
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]</b><br /><br />
}}<br />
<br />
[[Category:Main]]<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<cleanpage title=hide cats=hide /></div>
Bikcmp
http://opensimulator.org/wiki/Main_Page
Main Page
2009-11-06T05:01:31Z
<p>Bikcmp: /* Using OpenSimulator */</p>
<hr />
<div>__NOTOC__<br />
{{Template:MainPageQuicklinks}}<br />
<br />
{{Languages}}<br />
<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<br />
{{Information}}<br />
<br />
=== What is OpenSimulator? ===<br />
{{Template:FrontPageSidebar}}<br />
<br />
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.<br />
<br />
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility). Other environments, protocols and features are supported via add on modules. For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].<br />
<br />
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&language=en doing exciting things with it].<br />
<br />
=== Features ===<br />
Even though OpenSimulator is relatively young software it already has many useful features<br />
* Supports creating multiple 'worlds' in a single application instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.<br />
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.<br />
* The ability to create content real time in the environment using in world building tools. What you see is what you get.<br />
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET<br />
<br />
=== Using OpenSimulator ===<br />
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.<br />
<br />
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.<br />
<br />
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=M8fwqdaCTrc Here is a tutorial showing how to get opensimulator running in stand-alone mode.].<br />
<br />
[http://support.hostingischeap.info/livechat/livezilla.php Want live help with OpenSim? Click Here!]<br />
<br />
=== Running your own OpenSimulator ===<br />
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:<br />
* [[Download|Getting OpenSimulator]]<br />
* [[Build_Instructions|Building OpenSimulator]]<br />
* [[Configuration|Configuring OpenSimulator]]<br />
* [[Running|Running OpenSimulator]] '''(Windows / Linux Scripts for Management & Operations)'''<br />
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]<br />
* [[Technical Reference | Technical Reference Pages]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]<br />
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.<br />
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]<br />
* Participate in one of the weekly [[Office Hours]] for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.<br />
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].<br />
<br />
{{Layout_box2|1=<br />
===Pages by Category:===<br />
<b><br />
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]</b><br /><br />
}}<br />
<br />
[[Category:Main]]<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<cleanpage title=hide cats=hide /></div>
Bikcmp
http://opensimulator.org/wiki/Support
Support
2009-11-06T04:59:33Z
<p>Bikcmp: /* Getting support */</p>
<hr />
<div>{{Template:Quicklinks}}<br />
==Support and Contribution Process==<br />
===Before asking for help===<br />
* Check the [[Status]] page<br />
* Check the [[News | Latest news]] page for recent updates<br />
* Search the [[FAQ]]<br />
* Be sure to thoroughly search the [[User Documentation]] before asking for any help.<br />
* Read the [[Technical_Reference/Terms/Definitions | Common Terms and Definitions]]<br />
* Check the [[Technical_Reference | Technical Reference]] Guide<br />
* Check your configuration files for any obvious defects.<br />
* Check that you're starting up the processes correctly.<br />
* Check for [http://opensimulator.org/mantis Known Bugs]<br />
<br />
=== Getting support ===<br />
<br />
OK, if you did all that and you still have a problem. Here's what you should do, in this order: <br />
<br />
*Ask on irc.freenode.net #opensim and #opensim-dev. Approach them in that order&nbsp;:) Please be courteous and remember that the developers and anyone else assisting you are volunteers there, and have no obligation to help you. <br />
**Don't ask to ask, just ask. <br />
**Phrase your question in the form of a question. <br />
**Be specific. <br />
**Explain the problem. <br />
**Describe how to reproduce the problem. <br />
**If you need to paste configuration files or error messages, please paste to [http://pastebin.ca/ pastebin] then send the link in the IRC channel.<br />
<br />
*If no-one in IRC is able to help at the moment, you can try one of the mailing lists that are available for communication between users and developers, in this order. <br />
**[https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim <br />
**[https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim<br />
<br />
*If you come to the conclusion that your problem results from an OpenSim bug, you can file a bug report (see below how). If you pursue this, make sure you have all the data that supports your bug report. Filing a good bug report that the developers will pay attention to requires a substantial effort on your part. If you are not willing to make that effort, don't bother to file a bug report.<br />
<br />
If you aren't used to interacting with open source developers, we recommend reading [http://www.catb.org/~esr/faqs/smart-questions.html this]. At the very least you will be amused!<br />
<br />
===After you get help===<br />
* If the problem is a bug, and no-one is able to help you, please submit a [[Bugs | bug report]]. Read below for how to do this.<br />
* If someone did help you, please document the problem and the solution on the wiki if it's not there yet<br />
<br />
===Attending office hours===<br />
If you would like to contribute to the project, the second thing you may want to do (after learning about the project) is visiting the in-world [[Office hours|OpenSim discussion hours]].<br />
<br />
==Reporting Bugs==<br />
<br />
Please read the document [[Bugs | Reporting Bugs]]<br />
<br />
==Known Issues==<br />
[[BuildingIssues]]<br />
<br />
==Feature Requests==<br />
<br />
You may have an idea for moving opensim into an interesting direction that hasn't been explored yet. If you do, the process is as follows:<br />
<br />
* Describe your idea either in an email message or, better yet, somewhere on the Web. Then start a discussion about it on the opensim-dev mailing list, to have a feeling for what the developers think about your idea, and to get some advice on how to go about implementing it. If the feeling you get is that the developers are not interested, you can always implement your idea as a GForge project or as your own proprietary extension. If you get the feeling that there is a chance your idea will be accepted as a core contribution, read on. <br />
<br />
* Implement your idea on your own copy of opensim, and make it available for users and developers to try it out without much effort. The lower the effort for people to try it out, the higher the chances people will try it and accept it.<br />
<br />
* If you're not a programmer, your only possible course of action is to convince some programmer (core or not) to implement it for you. Keep in mind that the opensim developers do not work for you, and are busy implementing the things that interest '''them'''. And if an idea is just an idea without code behind it, it will be ignored.<br />
<br />
* Once you have an implementation, submit it to the developers for review via a patch.<br />
<br />
==Submitting Patches==<br />
<br />
Please review [[Submitting_code_to_OpenSim]]<br />
<br />
<cleanpage title=hide cats=hide /></div>
Bikcmp
http://opensimulator.org/wiki/Support
Support
2009-11-06T04:59:13Z
<p>Bikcmp: /* Getting support */</p>
<hr />
<div>{{Template:Quicklinks}}<br />
==Support and Contribution Process==<br />
===Before asking for help===<br />
* Check the [[Status]] page<br />
* Check the [[News | Latest news]] page for recent updates<br />
* Search the [[FAQ]]<br />
* Be sure to thoroughly search the [[User Documentation]] before asking for any help.<br />
* Read the [[Technical_Reference/Terms/Definitions | Common Terms and Definitions]]<br />
* Check the [[Technical_Reference | Technical Reference]] Guide<br />
* Check your configuration files for any obvious defects.<br />
* Check that you're starting up the processes correctly.<br />
* Check for [http://opensimulator.org/mantis Known Bugs]<br />
<br />
=== Getting support ===<br />
<br />
OK, if you did all that and you still have a problem. Here's what you should do, in this order: <br />
<code><br />
<!-- http://www.LiveZilla.net Chat Button Link Code --><a href="javascript:void(window.open('http://support.hostingischeap.info/livechat/livezilla.php','','width=600,height=600,left=0,top=0,resizable=yes,menubar=no,location=yes,status=yes,scrollbars=yes'))"><img src="http://support.hostingischeap.info/livechat/image.php?id=02" width="191" height="69" border="0" alt="LiveZilla Live Help"></a><noscript><div><a href="http://support.hostingischeap.info/livechat/livezilla.php" target="_blank">Start Live Help Chat</a></div></noscript><!-- http://www.LiveZilla.net Chat Button Link Code --><!-- http://www.LiveZilla.net Tracking Code --><div id="livezilla_tracking" style="display:none"></div><script language="JavaScript" type="text/javascript">var script = document.createElement("script");script.type="text/javascript";var src = "http://support.hostingischeap.info/livechat/server.php?request=track&output=jcrpt&nse="+Math.random();setTimeout("script.src=src;document.getElementById('livezilla_tracking').appendChild(script)",1);</script><!-- http://www.LiveZilla.net Tracking Code --><br />
</code><br />
*Ask on irc.freenode.net #opensim and #opensim-dev. Approach them in that order&nbsp;:) Please be courteous and remember that the developers and anyone else assisting you are volunteers there, and have no obligation to help you. <br />
**Don't ask to ask, just ask. <br />
**Phrase your question in the form of a question. <br />
**Be specific. <br />
**Explain the problem. <br />
**Describe how to reproduce the problem. <br />
**If you need to paste configuration files or error messages, please paste to [http://pastebin.ca/ pastebin] then send the link in the IRC channel.<br />
<br />
*If no-one in IRC is able to help at the moment, you can try one of the mailing lists that are available for communication between users and developers, in this order. <br />
**[https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim <br />
**[https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim<br />
<br />
*If you come to the conclusion that your problem results from an OpenSim bug, you can file a bug report (see below how). If you pursue this, make sure you have all the data that supports your bug report. Filing a good bug report that the developers will pay attention to requires a substantial effort on your part. If you are not willing to make that effort, don't bother to file a bug report.<br />
<br />
If you aren't used to interacting with open source developers, we recommend reading [http://www.catb.org/~esr/faqs/smart-questions.html this]. At the very least you will be amused!<br />
<br />
===After you get help===<br />
* If the problem is a bug, and no-one is able to help you, please submit a [[Bugs | bug report]]. Read below for how to do this.<br />
* If someone did help you, please document the problem and the solution on the wiki if it's not there yet<br />
<br />
===Attending office hours===<br />
If you would like to contribute to the project, the second thing you may want to do (after learning about the project) is visiting the in-world [[Office hours|OpenSim discussion hours]].<br />
<br />
==Reporting Bugs==<br />
<br />
Please read the document [[Bugs | Reporting Bugs]]<br />
<br />
==Known Issues==<br />
[[BuildingIssues]]<br />
<br />
==Feature Requests==<br />
<br />
You may have an idea for moving opensim into an interesting direction that hasn't been explored yet. If you do, the process is as follows:<br />
<br />
* Describe your idea either in an email message or, better yet, somewhere on the Web. Then start a discussion about it on the opensim-dev mailing list, to have a feeling for what the developers think about your idea, and to get some advice on how to go about implementing it. If the feeling you get is that the developers are not interested, you can always implement your idea as a GForge project or as your own proprietary extension. If you get the feeling that there is a chance your idea will be accepted as a core contribution, read on. <br />
<br />
* Implement your idea on your own copy of opensim, and make it available for users and developers to try it out without much effort. The lower the effort for people to try it out, the higher the chances people will try it and accept it.<br />
<br />
* If you're not a programmer, your only possible course of action is to convince some programmer (core or not) to implement it for you. Keep in mind that the opensim developers do not work for you, and are busy implementing the things that interest '''them'''. And if an idea is just an idea without code behind it, it will be ignored.<br />
<br />
* Once you have an implementation, submit it to the developers for review via a patch.<br />
<br />
==Submitting Patches==<br />
<br />
Please review [[Submitting_code_to_OpenSim]]<br />
<br />
<cleanpage title=hide cats=hide /></div>
Bikcmp
http://opensimulator.org/wiki/Main_Page
Main Page
2009-11-06T04:56:42Z
<p>Bikcmp: /* What is OpenSimulator? */</p>
<hr />
<div>__NOTOC__<br />
{{Template:MainPageQuicklinks}}<br />
<br />
{{Languages}}<br />
<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<br />
{{Information}}<br />
<br />
=== What is OpenSimulator? ===<br />
{{Template:FrontPageSidebar}}<br />
<br />
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.<br />
<br />
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility). Other environments, protocols and features are supported via add on modules. For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].<br />
<br />
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&language=en doing exciting things with it].<br />
<br />
=== Features ===<br />
Even though OpenSimulator is relatively young software it already has many useful features<br />
* Supports creating multiple 'worlds' in a single application instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.<br />
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.<br />
* The ability to create content real time in the environment using in world building tools. What you see is what you get.<br />
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET<br />
<br />
=== Using OpenSimulator ===<br />
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.<br />
<br />
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.<br />
<br />
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=M8fwqdaCTrc Here is a tutorial showing how to get opensimulator running in stand-alone mode.].<br />
<br />
=== Running your own OpenSimulator ===<br />
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:<br />
* [[Download|Getting OpenSimulator]]<br />
* [[Build_Instructions|Building OpenSimulator]]<br />
* [[Configuration|Configuring OpenSimulator]]<br />
* [[Running|Running OpenSimulator]] '''(Windows / Linux Scripts for Management & Operations)'''<br />
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]<br />
* [[Technical Reference | Technical Reference Pages]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]<br />
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.<br />
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]<br />
* Participate in one of the weekly [[Office Hours]] for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.<br />
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].<br />
<br />
{{Layout_box2|1=<br />
===Pages by Category:===<br />
<b><br />
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]</b><br /><br />
}}<br />
<br />
[[Category:Main]]<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<cleanpage title=hide cats=hide /></div>
Bikcmp
http://opensimulator.org/wiki/Main_Page
Main Page
2009-11-06T04:56:03Z
<p>Bikcmp: /* What is OpenSimulator? */</p>
<hr />
<div>__NOTOC__<br />
{{Template:MainPageQuicklinks}}<br />
<br />
{{Languages}}<br />
<br />
<!--<br />
Please use the Information Template to announce new things, the other languages are added as well<br />
--><br />
<br />
{{Information}}<br />
<br />
=== What is OpenSimulator? ===<br />
{{Template:FrontPageSidebar}}<br />
<br />
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.<br />
<br />
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility). Other environments, protocols and features are supported via add on modules. For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].<br />
<br />
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&language=en doing exciting things with it].<br />
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<br />
=== Features ===<br />
Even though OpenSimulator is relatively young software it already has many useful features<br />
* Supports creating multiple 'worlds' in a single application instance.<br />
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.<br />
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.<br />
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.<br />
* The ability to create content real time in the environment using in world building tools. What you see is what you get.<br />
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET<br />
<br />
=== Using OpenSimulator ===<br />
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.<br />
<br />
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.<br />
<br />
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=M8fwqdaCTrc Here is a tutorial showing how to get opensimulator running in stand-alone mode.].<br />
<br />
=== Running your own OpenSimulator ===<br />
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:<br />
* [[Download|Getting OpenSimulator]]<br />
* [[Build_Instructions|Building OpenSimulator]]<br />
* [[Configuration|Configuring OpenSimulator]]<br />
* [[Running|Running OpenSimulator]] '''(Windows / Linux Scripts for Management & Operations)'''<br />
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]<br />
* [[Technical Reference | Technical Reference Pages]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]<br />
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.<br />
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].<br />
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]<br />
* Participate in one of the weekly [[Office Hours]] for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.<br />
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].<br />
<br />
{{Layout_box2|1=<br />
===Pages by Category:===<br />
<b><br />
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]</b><br /><br />
}}<br />
<br />
[[Category:Main]]<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
[[Category:Support]]<br />
[[Category:Tech Reference]] <br />
[[Category:Help]]<br />
[[Category:Configuration]]<br />
<cleanpage title=hide cats=hide /></div>
Bikcmp
http://opensimulator.org/wiki/User:Bikcmp
User:Bikcmp
2009-05-05T19:31:19Z
<p>Bikcmp: </p>
<hr />
<div>My name is Jason in real life. I made my name bikcmp because I love biking and computers.<br />
<br />
I MAKE A LOT OF OPENSIM HOW TO VIDEOS! Check out my channel at: http://www.youtube.com/user/bikcmp<br />
<br />
Thanks</div>
Bikcmp
http://opensimulator.org/wiki/Development_Team
Development Team
2009-05-03T22:07:18Z
<p>Bikcmp: /* Additional Developers/Testers/Contributors */</p>
<hr />
<div>== Active OpenSim Core Developers ==<br />
These people have commit access to our central SVN server and are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase.<br />
<br />
(please add in as much info as you like for your name)<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="sortable"><br />
<tr><br />
<th>Photo </th><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<br />
<tr><br />
<td /><br />
<td>[[User:MW |MW ]]</td><br />
<td>Darren</td><br />
<td>OSG:Wright Juran<br/>TN:Darren Guard</td><br />
<td></td><br />
<td>0</td><br />
<td>[http://tribalmedia.se/ Tribal Media AB]</td><br />
<td>Everything</td><br />
</tr><br />
<tr><br />
<td> </td><br />
<td>[[User:lbsa71|lbsa71]]</td><br />
<td>Stefan Andersson</td><br />
<td>Tribal Skytower</td><br />
<td>OSG:Stefan Andersson<br/>TN:Stefan Andersson</td><br />
<td>+1</td><br />
<td>[http://tribalmedia.se/ Tribal Media AB]</td><br />
<td>Web Integration</td><br />
</tr><br />
<tr><br />
<tr><br />
<td /><br />
<td>[[User:Adam Frisby|Adam Frisby]]</td><br />
<td>Adam Frisby</td><br />
<td>Adam Zaius</td><br />
<td></td><br />
<td>+8</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>Terrain, Performance</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:MingChen|MingChen]]</td><br />
<td>Mike/Michael Ortman</td><br />
<td>Ming Chen</td><br />
<td></td><br />
<td>-6 (-5 in Summer)</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>Estate/Parcel Support/Modules/Keeping things all neat and tidy.</td><br />
</tr><br />
<tr> <br />
<td /><br />
<td>[[User:SeanDague|sdague]]</td><br />
<td>Sean Dague</td><br />
<td>Neas Bade</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Database, Linux, Testing, Misc</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Tedd|Tedd]]</td><br />
<td>Tedd Hansen</td><br />
<td>Tedd Maa</td><br />
<td></td><br />
<td>+1</td><br />
<td>Tedd Hansen</td><br />
<td>Programming/Scripting/Architecture</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>ckrinke</td><br />
<td>Charles&nbsp;Krinke</td><br />
<td>Charlesk&nbsp;Bing</td><br />
<td></td><br />
<td>-8</td><br />
<td>&nbsp;</td><br />
<td>Reliability/Grid servers/ll-functions</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:chi11ken|chi11ken]]</td><br />
<td>Jeff Ames</td><br />
<td>Chillken Proto</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.genkii.com Genkii]</td><br />
<td><br/></td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:adjohn|adjohn]]</td><br />
<td>Adam Johnson</td><br />
<td>Zeuz Zenovka</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.genkii.com Genkii]</td><br />
<td><br/></td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:joha1|joha1]]</td><br />
<td>Johan Berntsson</td><br />
<td>Joppi Brandenburg</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>Performance, packet handling/libSL</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Teravus|Teravus]]</td><br />
<td>Teravus</td><br />
<td>Teravus Ousley</td><br />
<td></td><br />
<td>-5</td><br />
<td>W3z</td><br />
<td>Physics & Admin tools, A working sim.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:justincc|justincc]]</td><br />
<td>Justin Clark-Casey</td><br />
<td>Lulworth Beaumont</td><br />
<td>Justin Clark-Casey (osgrid)</td><br />
<td>0</td><br />
<td>Black Dress Technology<br/>[http://justincc.wordpress.com justincc's OpenSim blog]</td><br />
<td>Grid, performance & reliability, inventory (avatar and object), assets, scenes, etc.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:DrScofield|drscofld]]</td><br />
<td>Dirk Husemann</td><br />
<td>Dr Scofield</td><br />
<td></td><br />
<td>+1</td><br />
<td>IBM</td><br />
<td>reliability, networking protocols, voice, inventory, assets, remote control, and pretty much everything else :-)</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:dahlia|dahlia]]</td><br />
<td>T. Hoff</td><br />
<td>Dahlia Trimble</td><br />
<td></td><br />
<td>-8 / -7</td><br />
<td>independent</td><br />
<td>prim collision geometry, more later :)</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Mikem|mikem]]</td><br />
<td>Mike</td><br />
<td><br/></td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>patches, scripting improvements, LSL compiler</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Melanie_T|Melanie_T]]</td><br />
<td>Melanie</td><br />
<td>Melanie Milland</td><br />
<td><br/></td><br />
<td>+1</td><br />
<td>Independent</td><br />
<td>Scripting, Prims/Scene, Life, The Universe, and Everything</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:HomerHorwitz|homerh]]</td><br />
<td>Homer Horwitz</td><br />
<td>Homer Horwitz</td><br />
<td><br/></td><br />
<td>+2</td><br />
<td>Independent</td><br />
<td>rev. engineering, "now, that's funny" problems, but still interested in all parts of it</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Diva|Diva]]</td><br />
<td>Crista Lopes</td><br />
<td>Diva Canto</td><br />
<td>Crista Lopes / Diva Canto</td><br />
<td>-8</td><br />
<td>University of California, Irvine</td><br />
<td>Everything, except databases</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:nlin|nlin]]</td><br />
<td>N Lin</td><br />
<td>Standard Drucker</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>Physics, scripting, more to come</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:arthursv|arthursv]]</td><br />
<td>Arthur Valadares</td><br />
<td>Arthur Valadares</td><br />
<td>NONE</td><br />
<td>-3</td><br />
<td>IBM</td><br />
<td>Unit testing, database plugins, bug fixes, general </td><br />
</tr><br />
<br />
</table><br />
<br />
== Retired OpenSim core developers ==<br />
<br />
These people are core developers who have transcended our mortal plane (i.e. they are no longer active).<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="sortable"><br />
<tr><br />
<th>Photo </th><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:babblefrog|babblefrog]]</td><br />
<td>Brian McBee</td><br />
<td>Dogen Coldstream</td><br />
<td>Babblefrog Ballistic (osgrid)</td><br />
<td>-8</td><br />
<td>Disorganized</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:danx0r|danx0r]]</td><br />
<td>Dan Miller</td><br />
<td>Albert Pascal</td><br />
<td></td><br />
<td>-8</td><br />
<td>squiggle.com</td><br />
<td>PHEEZIKS; everything</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>Tleiades</td><br />
<td>&nbsp;</td><br />
<td>Tleiades&nbsp;Hax</td><br />
<td></td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Grid servers/Database</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Darok|Darok]]</td><br />
<td>&nbsp;</td><br />
<td>Darok Kaminski</td><br />
<td></td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Physics engines (especially BulletX)</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>Gareth / Gwen</td><br />
<td>Gareth Nelson</td><br />
<td>Gareth Ellison</td><br />
<td>Gareth Nelson (on everywhere but SL)</td><br />
<td>BST (UTC+1)</td><br />
<td>Litesim Ltd</td><br />
<td>Grid servers, sim border crossing, avatar animations</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:dalien|dalien]]</td><br />
<td>Dalien Talbot</td><br />
<td>Dalien Talbot</td><br />
<td></td><br />
<td>+1</td><br />
<td>Mostly TCP-based</td><br />
<td>Small fixes; rev.eng./prototyping; nightlies; git-keeper </td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[Alondria]]</td><br />
<td></td><br />
<td>Alondria LeFay</td><br />
<td>Alondria LeFay (OSGrid)</td><br />
<td>-8</td><br />
<td>Independent</td><br />
<td>Implementation of LSL functions and other scripting tidbits.</td><br />
</tr><br />
</table><br />
<br />
== Additional Developers/Testers/Contributors ==<br />
These people have contributed bug reports, patches or other contributions to OpenSim.<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="wikitable sortable"><br />
<tr><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<br />
<tr><br />
<td>[[User:bikcmp|bikcmp]]</td><br />
<td>Jason</td><br />
<td>Jake1500 Allen</td><br />
<td>Jason Helios (The Helios Grid)</td><br />
<td>EST</td><br />
<td>Blue Software</td><br />
<td>Search, groups, land, and currency</td><br />
</tr><br />
<br />
<br />
<br />
<br />
<tr><br />
<td>[[User:Nebadon|Nebadon]]</td><br />
<td>Michael Cerquoni</td><br />
<td>Nebadon Izumi</td><br />
<td>Nebadon Izumi</td><br />
<td>-7 Arizona</td><br />
<td>Oni Kenkon Creations</td><br />
<td>Building, Scripting, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:jtclark48|jclark4]]</td><br />
<td>Jay Clark</td><br />
<td>Jay Clarke</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Physics, Grid Host, AI, Scripting, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:AdamStevenson|BigFootAg]]</td><br />
<td>Adam Stevenson</td><br />
<td>Adamus Petrov</td><br />
<td></td><br />
<td>-6</td><br />
<td>Texas A&M University</td><br />
<td>AI, Skynet, Evolving Systems, Biology</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:jeff1564|Jeff1564]]</td><br />
<td>Jeff</td><br />
<td>Potter Taurog</td><br />
<td></td><br />
<td>-8</td><br />
<td></td><br />
<td>Building, Scripting, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>Rock_Vacirca</td><br />
<td>Colin Withers</td><br />
<td>Rock Vacirca</td><br />
<td>&nbsp;</td><br />
<td>+1</td><br />
<td>http://rock-vacirca.blogspot.com</td><br />
<td>Testing, building, scripting, maintaining an opensim blog.</td><br />
</tr><br />
<br />
<tr><br />
<td>simsim</td><br />
<td>caocao</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>+9</td><br />
<td>&nbsp;</td><br />
<td>Testing whole functions of OpenSim system,working with OpenSim-Engine,reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Vicero Lambert|Vicero Lambert]]</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<br />
<tr><br />
<td>Ldvoipeng</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<br />
<tr><br />
<td>idoru</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Magi|Magi]]</td><br />
<td>Andy Agnew</td><br />
<td>Magi Merlin</td><br />
<td></td><br />
<td>+10</td><br />
<td>Spun Pty Ltd</td><br />
<td>3D Web Integration, Database stuff and playing with the odds and ends box.</td><br />
</tr><br />
<br />
<tr><br />
<td>john_</td><br />
<td>John&nbsp;Moyer</td><br />
<td>VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal</td><br />
<td></td><br />
<td>-5</td><br />
<td>Best&nbsp;Buy/Geek&nbsp;Squad</td><br />
<td>Tester</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:ClarkZone|ClarkZone]]</td><br />
<td>Troy Admin(@ClarkZone)</td><br />
<td>Troy Childs</td><br />
<td>Troy Admin (ClarkZone)</td><br />
<td>-5</td><br />
<td>Http://clarkzone.dyndns.org</td><br />
<td>Tester and Grid Host</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:aiaustin|aiaustin]]</td><br />
<td>Ai Austin</td><br />
<td>Ai&nbsp;Austin</td><br />
<td>Ai&nbsp;AIAI&nbsp;(AIAI Grid)</td><br />
<td>+0</td><br />
<td>AIAI,&nbsp;University&nbsp;of&nbsp;Edinburgh<br>http://www.aiai.ed.ac.uk/~ai/<br>http://vue.ed.ac.uk/openvue/</td><br />
<td>Windows Vista tests<br>Content testing<br>Use of multiple VWs</td><br />
</tr><br />
<br />
<tr><br />
<td>Marc Manders</td><br />
<td>Marc Manders</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>+6</td><br />
<td>marcmanders@gmail.com</td><br />
<td>creative features</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:balthazar|balthazar]]</td><br />
<td>Trevor Brooks</td><br />
<td>Balthazar Sin</td><br />
<td></td><br />
<td>-5</td><br />
<td>None</td><br />
<td>Terrains, testing and some small coding tasks</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:jimbo2120|jimbo2120]]</td><br />
<td>Michael Osias</td><br />
<td>Illuminous Beltran</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Grid, AI, Skynet, coding and testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Sakai|Sakai]]</td><br />
<td>Steve S</td><br />
<td></td><br />
<td>Sakai Openlife (OpenlifeGrid)</td><br />
<td>+10</td><br />
<td>http://www.openlifegrid.com</td><br />
<td>Grid, Hardware, Testing, Contribution</td><br />
</tr><br />
<br />
<tr><br />
<td>ZeroPoint</td><br />
<td>&nbsp;</td><br />
<td>Guilderoy&nbsp;Dench</td><br />
<td></td><br />
<td>-5</td><br />
<td>&nbsp;</td><br />
<td>Programming/Database</td><br />
</tr><br />
<br />
<tr><br />
<td>MaltosSosa</td><br />
<td>Maltos Sosa</td><br />
<td>Maltos Sosa<br></td><br />
<td>Maltos Sosa (Central Grid)</td><br />
<td>&nbsp;</td><br />
<td>Central Grid</td><br />
<td>Grid Operator, Central Grid Project Manager. Anything we can offer, just ask.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:DerekTang|DerekTang]]</td><br />
<td>Derek Tang</td><br />
<td>Derek Timeless</td><br />
<td>Derek Tang (ChineseGrid)</td><br />
<td>+8</td><br />
<td>http://ChineseGrid.net</td><br />
<td>Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:TayB|TayB]]</td><br />
<td>Earl B</td><br />
<td>Taylor Boyau</td><br />
<td></td><br />
<td>-10</td><br />
<td>ViziGrid</td><br />
<td>Grid Host,Networking,Contributions & Testing.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:JamieDav|JamieDav]]</td><br />
<td>Jamie David</td><br />
<td>Jamie David</td><br />
<td></td><br />
<td>+7</td><br />
<td>Forum</td><br />
<td>Grid, Sim, Avitar, Functionality</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Krtaylor|Krtaylor]]</td><br />
<td>Kurt Taylor</td><br />
<td>Kurt Stringer </td><br />
<td></td><br />
<td>-6</td><br />
<td>IBM</td><br />
<td>Grid, Networking, Monitoring, Scripting, Inventory, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Nink|Nink]]</td><br />
<td>Peter Finn</td><br />
<td>Nink Noonan</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Disruptive Influence.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Bruce|Bruce]]</td><br />
<td>Bruce Meerson</td><br />
<td>Bruce Meerson</td><br />
<td></td><br />
<td>+8</td><br />
<td>HiPiHi</td><br />
<td>Watching.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Darb|DarbD]]</td><br />
<td>Brian B. Quinn</td><br />
<td>Darb Dabney</td><br />
<td>regions<br />near Marin</td><br />
<td>PST/SLT (-7 or -8)</td><br />
<td>County of Marin, California<br /> http://blog.simgis.com</td><br />
<td>LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses </td><br />
</tr><br />
<br />
<tr><br />
<td>[[CharlieO]]</td><br />
<td>Dan</td><br />
<td>Charlie Omega</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date</td><br />
</tr><br />
<br />
<tr><br />
<td>oobscure</td><br />
<td>&nbsp;</td><br />
<td>Opensource Obscure</td><br />
<td></td><br />
<td>+1</td><br />
<td>http://www.opensim.it</td><br />
<td>Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching</td><br />
</tr><br />
<br />
<tr><br />
<td>pitman</td><br />
<td>Mike Pitman</td><br />
<td>Rez Tone</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>IBM</td><br />
<td>Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz</td><br />
</tr><br />
<br />
<tr><br />
<td>cmu</td><br />
<td>Christopher Mumme</td><br />
<td>Snook Destiny</td><br />
<td></td><br />
<td>+1</td><br />
<td>http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology</td><br />
<td>Testing OpenSim, working with OpenSim-Engine, reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[Silpol]]</td><br />
<td>Andriy Tymchenko</td><br />
<td>Andy Tir</td><br />
<td></td><br />
<td>EET (+2/3)</td><br />
<td> http://silpol.blogspot.com/ (also visible at Nokia)</td><br />
<td>highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Grumly|Grumly]]</td><br />
<td></td><br />
<td>Forest Klaar</td><br />
<td>Grumly TheBear</td><br />
<td>GMT+1</td><br />
<td>.NET MCAD Dev/Arch/Trainer http://www.devoteam.com</td><br />
<td>Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr</td><br />
</tr><br />
<br />
<tr><br />
<td>[[daTwitch]]</td><br />
<td>James G. Stallings II</td><br />
<td><br>Lazarus Longstaff</td><br />
<td>Hiro Protagonist (OSGrid)</td><br />
<td>-5</td><br />
<td>House Husband</td><br />
<td>OSGrid Region owner, OSGrid Operator,<BR>Forum Admin, sometime wiki editor</td><br />
</tr><br />
<br />
<tr><br />
<td>gryc</td><br />
<td>Gryc Ueusp</td><br />
<td>Gryc Uriza</td><br />
<td>Gryc Uriza(OSGrid)</td><br />
<td>-6</td><br />
<td></td><br />
<td>PHP scripting, web interfaces, interconnectivity, cross-platformedness</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Phrearch|Phrearch]]</td><br />
<td>Jeroen van Veen</td><br />
<td>Phrearch Miles</td><br />
<td>Phrearch Miles(OSGrid)</td><br />
<td>Amsterdam/Paris</td><br />
<td></td><br />
<td>WiXTD, Wikidoc and Moo</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Burnman|Burnman]]</td><br />
<td>Allen Wilkins</td><br />
<td>Burnman Bedlam</td><br />
<td>Sid Green (United Grid)</td><br />
<td>Boston, USA</td><br />
<td>United Grid</td><br />
<td>Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:krisbfunk|krisbfunk]]</td><br />
<td>Kris Bulman</td><br />
<td>krisbfunk Vought</td><br />
<td>Krisbfunk Nocturnal(OSGrid)</td><br />
<td>PE, Canada (-4)</td><br />
<td>Edactive Technologies<br />NocturnalEye Productions<br />UPEI</td><br />
<td>Currently: Testing, bug reports, wiki updating, building on OSGrid</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:HashBox|HashBox]]</td><br />
<td>&nbsp;</td><br />
<td>Sibariel Darkstone</td><br />
<td>Sibariel Darkstone (OSGrid)</td><br />
<td>New Zealand (+12)</td><br />
<td></td><br />
<td>Testing, bug reports, and updating the wiki.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Kinoc|Kinoc]]</td><br />
<td>Kino Coursey</td><br />
<td>Daxxon Jaxxon</td><br />
<td>Daxxon Kinoc (OSgrid)</td><br />
<td>-6</td><br />
<td>Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas</td><br />
<td>AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC </td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:trapuh|trapuh]]</td><br />
<td>Pedro Ribeiro</td><br />
<td>Vaiten Forder</td><br />
<td></td><br />
<td>GMT</td><br />
<td>University Student, Escola Superior de Educação de Viseu, Portugal </td><br />
<td>Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:SonicViz|SonicViz]]</td><br />
<td>Paul Cohen</td><br />
<td>Komuso Tokugawa</td><br />
<td></td><br />
<td>+9</td><br />
<td>Http://sonicviz.com</td><br />
<td>Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Mokele|mokele]]</td><br />
<td>Scott Norman</td><br />
<td>Mokelembembe Mokeev</td><br />
<td></td><br />
<td>-8 (Southern California)</td><br />
<td>Web Developer (PHP and MySQL)</td><br />
<td>Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:devalnor|devalnor]]</td><br />
<td>Devalnor</td><br />
<td>M. Watkin</td><br />
<td></td><br />
<td>+1 (Belgium)</td><br />
<td></td><br />
<td>Small Patch code, bug reports, and updating the wiki.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Ezekiel|Ezekiel]]</td><br />
<td>Ezekiel</td><br />
<td>Ezekiel Zabelin</td><br />
<td></td><br />
<td>+1 </td><br />
<td>http://www.yosims.com </td><br />
<td>Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL) </td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Buggmaster|Buggmaster]]</td><br />
<td>Mike D</td><br />
<td>Bug Master</td><br />
<td>None</td><br />
<td>-8 </td><br />
<td>http://www.adultmetaverse.com</td><br />
<td>Grid, Data/Web PHP/PERL/MySQL</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Nixnerd|nixnerd]]</td><br />
<td></td><br />
<td>Dangerously Moody</td><br />
<td>None</td><br />
<td>GMT </td><br />
<td>http://www.integratedtechnologies.eu</td><br />
<td>Cross Platform Testing, Feedback, Bug Reporting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:MoHax|mohax]]</td><br />
<td>Mo Hax</td><br />
<td>Mo Hax</td><br />
<td></td><br />
<td>-5 Eastern</td><br />
<td>IBM</td><br />
<td>Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Webmage|webmage]]</td><br />
<td>webmage</td><br />
<td>Leyla Masala</td><br />
<td>Web Mage</td><br />
<td>+1</td><br />
<td>IBM</td><br />
<td>Testing, terrain</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:NLStitch|NLStitch]]</td><br />
<td>Marijn Oosterveld</td><br />
<td>Stitch Seale</td><br />
<td>NYA</td><br />
<td>GMT +1 Amsterdam</td><br />
<td>Twingate Systems (http://www.twingate.nl)<br>HanzeHogeschool Groningen, Netherlands<br />
</td><br />
<td>Programming, Photography, AI</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Ideia Boa|Ideia Boa]]</td><br />
<td>Joao Lopes</td><br />
<td>Ideia Boa</td><br />
<td>Ideia Boa or Boa Ideia in some grids</td><br />
<td>GTM+1 Stockholm/Sweden</td><br />
<td>WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com</td><br />
<td>Testing and more testing! Updating the original wiki and translating the OpenSim Wiki into Portuguese and reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Lulurun|lulurun]]</td><br />
<td>liu</td><br />
<td><br/></td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>3Di Inc, Japan <br />http://www.3di.jp</td><br />
<td>patches, openid, server performance, UGAI</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Carlosroundel|Carlosrounde]]</td><br />
<td>Carlosroundel</td><br />
<td>Carlos Roundel</td><br />
<td><br/></td><br />
<td>+1</td><br />
<td>Cyberlandia Italy<br />http://www.cyberlandia.net</td><br />
<td>grid, programmer, database, tester</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Mikebert|Mikebert]]</td><br />
<td>Michael Strunck</td><br />
<td>Mikebert Miles</td><br />
<td>Mikebert M34</td><br />
<td>+1</td><br />
<td>OpenSIM Wiki, Germany<br />http://www.opensim.de</td><br />
<td>German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Fly-man-|Fly-Man-]]</td><br />
<td>Laurence</td><br />
<td></td><br />
<td>Fly Man</td><br />
<td>+1</td><br />
<td></td><br />
<td>Testing, OpenSimSearch, OpenSimProfile, OpenWiredux</td><br />
</tr><br />
<br />
<tr><br />
<td>Taoki</td><br />
<td>Mircea Kitsune / Taoki Vixen</td><br />
<td>Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid)</td><br />
<td><br/></td><br />
<td>GMT +2</td><br />
<td><br/></td><br />
<td>Usually testing and bug reporting but I also make smaller patches where I know what to do.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Patnad|Patnad]]</td><br />
<td>Patrick</td><br />
<td>Patnad Babii</td><br />
<td>Patnad Babii (OSGrid)</td><br />
<td>GMT -5</td><br />
<td>RezzMe Technologies<br />http://www.rezzme.com</td><br />
<td>Bug testing and reporting, I code C# and have submitted a few patches</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Hallow Palmer|Hallow Palmer]]</td><br />
<td>Markus</td><br />
<td>Hallow Palmer</td><br />
<td><br/></td><br />
<td>+1</td><br />
<td>Grid4Us<br />http://www.grid4us.net</td><br />
<td>Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:^DarkMan|^DarkMan]]</td><br />
<td>Brian Adair</td><br />
<td>Patrick Ouachita</td><br />
<td>Brian Adair | Patrick Meta</td><br />
<td>-6 CST</td><br />
<td>RealMetaLife | B&H Networking</td><br />
<td>Building, Scripting, Testing, etc.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:tlaukkan|Tommi Laukkanen]]</td><br />
<td>Tommi Laukkanen</td><br />
<td>&nbsp;</td><br />
<td>Tommi Laukkanen</td><br />
<td>+2 GMT</td><br />
<td>http://www.bubblecloud.org</td><br />
<td>Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:bikcmp|bikcmp]]</td><br />
<td>Jason</td><br />
<td>NONE</td><br />
<td>NONE</td><br />
<td>EST</td><br />
<td>Blue Software</td><br />
<td>God power, reporting and fixing bugs, and overall performance.</td><br />
</tr><br />
<tr><br />
<td>[[User:Mystical|Mystical]]</td><br />
<td>Kevin Tweedy</td><br />
<td>Mystical Demina</td><br />
<td>Mystical Demina</td><br />
<td>-5</td><br />
<td>Extreme Reality Grid<br />http://www.XRGrid.com</td><br />
<td>Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL<br/>Enhancements,Commerce, Content,DotNetNuke based portal, development services</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Godfrey|Godfrey]]</td><br />
<td>Jeff Lee</td><br />
<td>Warin Cascabel</td><br />
<td> </td><br />
<td>-5 (EST5EDT)</td><br />
<td></td><br />
<td>Testing, minor bugfixes. Scripting, building, animating</td><br />
</tr><br />
<tr><br />
<td>Jamenai</td><br />
<td>Christopher Händler</td><br />
<td>Jamenai Luik</td><br />
<td>Jamenai Luik</td><br />
<td>+1</td><br />
<td>Playneko Grid | XIMDEX Jamenai<br />http://www.playneko.de<br>http://www.ximdex.de</td><br />
<td>Server Performance (Linux/Windows),Bug Reporting, Server-Hosting, Grid-Owner, Scripting (PHP, Perl, JavaScript, LSL)</td><br />
</tr><br />
<br />
</table><br />
[[Category:Main]]<br />
[[Category:Development]]</div>
Bikcmp
http://opensimulator.org/wiki/Testing
Testing
2009-02-09T21:40:45Z
<p>Bikcmp: /* Land and parcels */</p>
<hr />
<div>{{content}}<br />
<br />
= Automated Testing =<br />
For information on the current continuous integration system for OpenSim go to [[Automated Testing]].<br />
<br />
= Current functionality =<br />
<br />
* Standalone region tested with svn version 7082<br />
* Grid region tested with svn version 7082<br />
<br />
== Account ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>login</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>logout</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>relog</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Home - Login Start Location</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Configurable by Region</td><br />
</tr><br />
<tr><br />
<td>Alt Home - if Home unavailable</td><br />
<td bgcolor="yellow">unknown</td><br />
<td bgcolor="lime">Alternate Region hardset by GRID</td><br />
</tr><br />
</table><br />
<br />
== World ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>day / night cycle</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>windlight</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>clouds</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>wind</td><br />
<td bgcolor="yellow">partially working?</td><br />
<td bgcolor="yellow">partially working?</td><br />
</tr><br />
<tr><br />
<td>water and water texture</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>terrain and terrain textures</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">Partial</td><br />
</tr><br />
</table><br />
<br />
== Accounts and permissions ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>multiple account creation</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions per account</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">minimal</td><br />
</tr><br />
<tr><br />
<td>account has inventory</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Early stages</td><br />
</tr><br />
<tr><br />
<td>sim supports multiple logins</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
== Avatar ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>teleport within region</td><br />
<td bgcolor="yellow">partially working (always facing north after teleport)</td><br />
<td bgcolor="yellow">partially working (go inside ground when teleport from low to high position,always facing north after teleport)</td><br />
</tr><br />
<tr><br />
<td>teleport between regions</td><br />
<td bgcolor="yellow">partially working (Sometimes may fail)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>built-in animations (walking, flying, sitting)</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">partially working</td><br />
</tr><br />
<tr><br />
<td>uploaded animations / gestures</td><br />
<td bgcolor="yellow">partially working (play locally, but not in world)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>uploaded sounds</td><br />
<td bgcolor="yellow">partially working (play locally, but not in world)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>can wear clothes</td><br />
<td bgcolor="lime">Working (sometimes need to rewear)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>can attach items</td><br />
<td bgcolor="lime">Working, sometimes dont</td><br />
<td bgcolor="yellow">basic support but lost attach if reboot serve</td><br />
</tr><br />
<tr><br />
<td>profile</td><br />
<td bgcolor="lime">pics & text</td><br />
<td bgcolor="lime">pics & text</td><br />
</tr><br />
<tr><br />
<td>DRAG / CTRL DRAG objects</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
== Building ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create prim</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim type</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim transparency</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim colour</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim texture (including uploaded textures)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim size, cut, hollow, etc</td><br />
<td bgcolor="yellow">partially working (issues with prim stretching)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>prim light, fullbright and flexi</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>link prims</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>unlink prims</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">Some (TBA)</td><br />
</tr><br />
<tr><br />
<td>objects persist in world across login / logoff and server restart</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>parcel support</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="lime">OK See Parcels Below</td><br />
</tr><br />
</table><br />
<br />
== Terraforming ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>select land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>raise land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>lower land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>flatten land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>roughen land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">no causes lower</td><br />
</tr><br />
<tr><br />
<td>smooth land</td><br />
<td bgcolor="lime">OK - but slow!</td><br />
<td bgcolor="lime">OK (brush only)</td><br />
</tr><br />
</table><br />
<br />
== Land and parcels ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>subdivide</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working</td><br />
</tr><br />
<tr><br />
<td>join</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working</td><br />
</tr><br />
<tr><br />
<td>buy and sell</td><br />
<td bgcolor="orange">Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000</td><br />
<td bgcolor="orange">Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000</td><br />
</tr><br />
<tr><br />
<td>Set Land To Group</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Allow Deed To Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Owner Makes Contribution With Deed</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Buy Pass - (Temporary Paid Access)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Buy For Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Used</td><br />
</tr><br />
<td><b>Covenants</b></td><br />
<tr><br />
<td>Buy For Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Used</td><br />
</tr><br />
<tr><br />
<td>Estate Owner</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Objects</b></td><br />
<tr><br />
<td>Sim Usage</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Prims on Parcel</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Return Parcel Primitives</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr> <br />
<td>AutoReturn of Prims</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="yellow">Works, but Disabled for Bug Testing</td><br />
<td bgcolor="yellow">Works, but Disabled for Bug Testing</td><br />
</tr> <br />
<td><b>Land Options</b></td><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Media</b></td><br />
<tr><br />
<td>Replace Texture With Media</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">OK - Persists</td><br />
</tr> <br />
<tr><br />
<td>Music Stream URL</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">OK - Persists</td><br />
</tr><br />
<tr><br />
<td>Restrict Spatialized Sounds to Parcel</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Access</b></td><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Bans</b></td><br />
<tr><br />
<td>Limit Access to Group</td><br />
<td bgcolor="red">Not Yet Implementedg</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<tr><br />
<td>Limit Access by Avatar</td><br />
<td bgcolor="yellow">Somewhat Implemented</td><br />
<td bgcolor="yellow">Somewhat Implemented</td><br />
</tr> <br />
<tr><br />
<td>Individual Avatar Ban</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working - Grid can disable feature gridwide</td><br />
</tr> <br />
</table><br />
<br />
== UI ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>friends list</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>uploads</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK, jpg, bmp,tga (alpha)</td><br />
</tr><br />
<tr><br />
<td>edit profile</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">not working (not persistent)</td><br />
</tr><br />
<tr><br />
<td>search</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>large map</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">OK(currently map textures are a little broken - unavailable for locations not yet visited)</td><br />
</tr><br />
<tr><br />
<td>minimap</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>money</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>HUD attachments</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
</table><br />
<br />
== Friends ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>add</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>mapping</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>online visibility</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>can edit my objects</td><br />
<td bgcolor="red">no</td><br />
<td bgcolor="grey">no friends = generic perms application only</td><br />
</tr><br />
<tr><br />
<td>send teleport</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<br />
</table><br />
<br />
== Groups ==<br />
Groups are not yet implemented as of 0.6.2<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>join</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>description</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>graphic</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>notices</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>vote</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>invite</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>members</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group list</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>publish</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>set title</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>change active title</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>enrollment fee</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>open enrollment</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>set mature flag</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group land</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
</table><br />
<br />
=== Group Roles ===<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>edit</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>add person</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove person</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>abilities</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
</table><br />
<br />
== Chat, IM, Voice ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>local chat</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Plus Configurable Distance (server)</td><br />
</tr><br />
<tr><br />
<td>Shout</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Plus Configurable Distance (server)</td><br />
</tr><br />
<tr><br />
<td>send / receive IM</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>offline IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>multiple friend IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>participant list</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>voice</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>IRC bridge</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK (Configurable on Server)</td><br />
</tr><br />
</table><br />
<br />
== Physics / Collision ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="150">&nbsp;</th><br />
<th width="150">basicphysics</th><br />
<th width="150">POS</th><br />
<th width="150">OpenDynamicsEngine</th><br />
<th width="150">modified_BulletX</th><br />
<th width="150">RealPhysX</th><br />
</tr><br />
<tr><br />
<td>walk on ground</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">partially working (ground is very slippery)</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>fly</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>sit on ground</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>sit on object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="yellow">partially working (autopilot has trouble getting to the right spot 'try phantom prim')</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>walk on object</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>bump into object</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>Collidable Linksets</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<br />
<tr><br />
<td>Avatar Land on Prim</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>prim physics</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>Physical (active) Linksets</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>cut/hollow/dimpled prim (non)collisions</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
</table><br />
<br />
== Scripting ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create LSL script</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="lime">OK, see supported commands</td><br />
</tr><br />
<tr><br />
<td>add script to object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">Drag from inventory into prim</td><br />
</tr><br />
<tr><br />
<td>execute script in object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
Note: not all scripting features are supported yet.<br />
Check [[LSL Status]] for currently implemented features.<br />
<br />
== Inventory ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create new items (folder, notes, body, clothes, prims, scripts)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr> <br />
<tr><br />
<td>delete prims -> trash</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>delete items -> trash</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr> <br />
<tr><br />
<td>trash folder functions (restore, purge)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>search inventory</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>"recent items" list</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>inventory persists across logout / login</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>drag items to / from world</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">half... still in progress grid wide</td><br />
</tr><br />
<tr><br />
<td>give inventory items to other avatars</td><br />
<td bgcolor="red">Not implemented ?</td><br />
<td bgcolor="yellow">Implemented, but no clue on screen</td><br />
</tr><br />
Inventory should not yet be treated as permanent, whilst development is still occurring.<br />
</table><br />
<br />
== Permissions ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone - Allowed User</th><br />
<th width="200">Standalone - Denied User</th><br />
<th width="200">Grid - Allowed User</th><br />
<th width="200">Grid - Denied User</th><br />
</tr><br />
<tr><br />
<td>Run Script - Estate Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">no</td><br />
<td bgcolor="lime">no</td><br />
</tr> <br />
<tr><br />
<td>Run Script - Parcel Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="lime">no</td><br />
</tr><br />
<tr><br />
<td>Rez Object - Estate Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">N/A</td><br />
<td bgcolor="grey">N/A</td><br />
</tr> <br />
<tr><br />
<td>Rez Object - Parcel Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Edit Estate Settings</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="lime">no</td><br />
</tr><br />
<tr><br />
<td>Edit Terrain</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Duplicate (Drag-Duplicate AND Ctrl-D) Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Take Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Move Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Copy Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Edit Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Delete Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Add/Remove to Object's Inventory</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
</table><br />
<br />
-- note --<br />
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects<br />
[[Category:Development]]</div>
Bikcmp
http://opensimulator.org/wiki/Testing
Testing
2009-02-09T21:38:42Z
<p>Bikcmp: added pics & text to standalone</p>
<hr />
<div>{{content}}<br />
<br />
= Automated Testing =<br />
For information on the current continuous integration system for OpenSim go to [[Automated Testing]].<br />
<br />
= Current functionality =<br />
<br />
* Standalone region tested with svn version 7082<br />
* Grid region tested with svn version 7082<br />
<br />
== Account ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>login</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>logout</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>relog</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Home - Login Start Location</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Configurable by Region</td><br />
</tr><br />
<tr><br />
<td>Alt Home - if Home unavailable</td><br />
<td bgcolor="yellow">unknown</td><br />
<td bgcolor="lime">Alternate Region hardset by GRID</td><br />
</tr><br />
</table><br />
<br />
== World ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>day / night cycle</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>windlight</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>clouds</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>wind</td><br />
<td bgcolor="yellow">partially working?</td><br />
<td bgcolor="yellow">partially working?</td><br />
</tr><br />
<tr><br />
<td>water and water texture</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>terrain and terrain textures</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">Partial</td><br />
</tr><br />
</table><br />
<br />
== Accounts and permissions ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>multiple account creation</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions per account</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">minimal</td><br />
</tr><br />
<tr><br />
<td>account has inventory</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Early stages</td><br />
</tr><br />
<tr><br />
<td>sim supports multiple logins</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
== Avatar ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>teleport within region</td><br />
<td bgcolor="yellow">partially working (always facing north after teleport)</td><br />
<td bgcolor="yellow">partially working (go inside ground when teleport from low to high position,always facing north after teleport)</td><br />
</tr><br />
<tr><br />
<td>teleport between regions</td><br />
<td bgcolor="yellow">partially working (Sometimes may fail)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>built-in animations (walking, flying, sitting)</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">partially working</td><br />
</tr><br />
<tr><br />
<td>uploaded animations / gestures</td><br />
<td bgcolor="yellow">partially working (play locally, but not in world)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>uploaded sounds</td><br />
<td bgcolor="yellow">partially working (play locally, but not in world)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>can wear clothes</td><br />
<td bgcolor="lime">Working (sometimes need to rewear)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>can attach items</td><br />
<td bgcolor="lime">Working, sometimes dont</td><br />
<td bgcolor="yellow">basic support but lost attach if reboot serve</td><br />
</tr><br />
<tr><br />
<td>profile</td><br />
<td bgcolor="lime">pics & text</td><br />
<td bgcolor="lime">pics & text</td><br />
</tr><br />
<tr><br />
<td>DRAG / CTRL DRAG objects</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
== Building ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create prim</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim type</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim transparency</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim colour</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim texture (including uploaded textures)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim size, cut, hollow, etc</td><br />
<td bgcolor="yellow">partially working (issues with prim stretching)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>prim light, fullbright and flexi</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>link prims</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>unlink prims</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">Some (TBA)</td><br />
</tr><br />
<tr><br />
<td>objects persist in world across login / logoff and server restart</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>parcel support</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="lime">OK See Parcels Below</td><br />
</tr><br />
</table><br />
<br />
== Terraforming ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>select land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>raise land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>lower land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>flatten land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>roughen land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">no causes lower</td><br />
</tr><br />
<tr><br />
<td>smooth land</td><br />
<td bgcolor="lime">OK - but slow!</td><br />
<td bgcolor="lime">OK (brush only)</td><br />
</tr><br />
</table><br />
<br />
== Land and parcels ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>subdivide</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working</td><br />
</tr><br />
<tr><br />
<td>join</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working</td><br />
</tr><br />
<tr><br />
<td>buy and sell</td><br />
<td bgcolor="orange">Partial, sell and buy, but no money recieved.</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Set Land To Group</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Allow Deed To Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Owner Makes Contribution With Deed</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Buy Pass - (Temporary Paid Access)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Buy For Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Used</td><br />
</tr><br />
<td><b>Covenants</b></td><br />
<tr><br />
<td>Buy For Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Used</td><br />
</tr><br />
<tr><br />
<td>Estate Owner</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Objects</b></td><br />
<tr><br />
<td>Sim Usage</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Prims on Parcel</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Return Parcel Primitives</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr> <br />
<td>AutoReturn of Prims</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="yellow">Works, but Disabled for Bug Testing</td><br />
<td bgcolor="yellow">Works, but Disabled for Bug Testing</td><br />
</tr> <br />
<td><b>Land Options</b></td><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Media</b></td><br />
<tr><br />
<td>Replace Texture With Media</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">OK - Persists</td><br />
</tr> <br />
<tr><br />
<td>Music Stream URL</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">OK - Persists</td><br />
</tr><br />
<tr><br />
<td>Restrict Spatialized Sounds to Parcel</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Access</b></td><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Bans</b></td><br />
<tr><br />
<td>Limit Access to Group</td><br />
<td bgcolor="red">Not Yet Implementedg</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<tr><br />
<td>Limit Access by Avatar</td><br />
<td bgcolor="yellow">Somewhat Implemented</td><br />
<td bgcolor="yellow">Somewhat Implemented</td><br />
</tr> <br />
<tr><br />
<td>Individual Avatar Ban</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working - Grid can disable feature gridwide</td><br />
</tr> <br />
</table><br />
<br />
== UI ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>friends list</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>uploads</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK, jpg, bmp,tga (alpha)</td><br />
</tr><br />
<tr><br />
<td>edit profile</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">not working (not persistent)</td><br />
</tr><br />
<tr><br />
<td>search</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>large map</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">OK(currently map textures are a little broken - unavailable for locations not yet visited)</td><br />
</tr><br />
<tr><br />
<td>minimap</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>money</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>HUD attachments</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
</table><br />
<br />
== Friends ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>add</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>mapping</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>online visibility</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>can edit my objects</td><br />
<td bgcolor="red">no</td><br />
<td bgcolor="grey">no friends = generic perms application only</td><br />
</tr><br />
<tr><br />
<td>send teleport</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<br />
</table><br />
<br />
== Groups ==<br />
Groups are not yet implemented as of 0.6.2<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>join</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>description</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>graphic</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>notices</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>vote</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>invite</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>members</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group list</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>publish</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>set title</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>change active title</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>enrollment fee</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>open enrollment</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>set mature flag</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group land</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
</table><br />
<br />
=== Group Roles ===<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>edit</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>add person</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove person</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>abilities</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
</table><br />
<br />
== Chat, IM, Voice ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>local chat</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Plus Configurable Distance (server)</td><br />
</tr><br />
<tr><br />
<td>Shout</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Plus Configurable Distance (server)</td><br />
</tr><br />
<tr><br />
<td>send / receive IM</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>offline IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>multiple friend IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>participant list</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>voice</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>IRC bridge</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK (Configurable on Server)</td><br />
</tr><br />
</table><br />
<br />
== Physics / Collision ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="150">&nbsp;</th><br />
<th width="150">basicphysics</th><br />
<th width="150">POS</th><br />
<th width="150">OpenDynamicsEngine</th><br />
<th width="150">modified_BulletX</th><br />
<th width="150">RealPhysX</th><br />
</tr><br />
<tr><br />
<td>walk on ground</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">partially working (ground is very slippery)</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>fly</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>sit on ground</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>sit on object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="yellow">partially working (autopilot has trouble getting to the right spot 'try phantom prim')</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>walk on object</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>bump into object</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>Collidable Linksets</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<br />
<tr><br />
<td>Avatar Land on Prim</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>prim physics</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>Physical (active) Linksets</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>cut/hollow/dimpled prim (non)collisions</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
</table><br />
<br />
== Scripting ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create LSL script</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="lime">OK, see supported commands</td><br />
</tr><br />
<tr><br />
<td>add script to object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">Drag from inventory into prim</td><br />
</tr><br />
<tr><br />
<td>execute script in object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
Note: not all scripting features are supported yet.<br />
Check [[LSL Status]] for currently implemented features.<br />
<br />
== Inventory ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create new items (folder, notes, body, clothes, prims, scripts)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr> <br />
<tr><br />
<td>delete prims -> trash</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>delete items -> trash</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr> <br />
<tr><br />
<td>trash folder functions (restore, purge)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>search inventory</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>"recent items" list</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>inventory persists across logout / login</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>drag items to / from world</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">half... still in progress grid wide</td><br />
</tr><br />
<tr><br />
<td>give inventory items to other avatars</td><br />
<td bgcolor="red">Not implemented ?</td><br />
<td bgcolor="yellow">Implemented, but no clue on screen</td><br />
</tr><br />
Inventory should not yet be treated as permanent, whilst development is still occurring.<br />
</table><br />
<br />
== Permissions ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone - Allowed User</th><br />
<th width="200">Standalone - Denied User</th><br />
<th width="200">Grid - Allowed User</th><br />
<th width="200">Grid - Denied User</th><br />
</tr><br />
<tr><br />
<td>Run Script - Estate Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">no</td><br />
<td bgcolor="lime">no</td><br />
</tr> <br />
<tr><br />
<td>Run Script - Parcel Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="lime">no</td><br />
</tr><br />
<tr><br />
<td>Rez Object - Estate Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">N/A</td><br />
<td bgcolor="grey">N/A</td><br />
</tr> <br />
<tr><br />
<td>Rez Object - Parcel Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Edit Estate Settings</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="lime">no</td><br />
</tr><br />
<tr><br />
<td>Edit Terrain</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Duplicate (Drag-Duplicate AND Ctrl-D) Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Take Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Move Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Copy Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Edit Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Delete Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Add/Remove to Object's Inventory</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
</table><br />
<br />
-- note --<br />
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects<br />
[[Category:Development]]</div>
Bikcmp
http://opensimulator.org/wiki/Testing
Testing
2009-02-09T21:36:26Z
<p>Bikcmp: /* Account */</p>
<hr />
<div>{{content}}<br />
<br />
= Automated Testing =<br />
For information on the current continuous integration system for OpenSim go to [[Automated Testing]].<br />
<br />
= Current functionality =<br />
<br />
* Standalone region tested with svn version 7082<br />
* Grid region tested with svn version 7082<br />
<br />
== Account ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>login</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>logout</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>relog</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Home - Login Start Location</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Configurable by Region</td><br />
</tr><br />
<tr><br />
<td>Alt Home - if Home unavailable</td><br />
<td bgcolor="yellow">unknown</td><br />
<td bgcolor="lime">Alternate Region hardset by GRID</td><br />
</tr><br />
</table><br />
<br />
== World ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>day / night cycle</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>windlight</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>clouds</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>wind</td><br />
<td bgcolor="yellow">partially working?</td><br />
<td bgcolor="yellow">partially working?</td><br />
</tr><br />
<tr><br />
<td>water and water texture</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>terrain and terrain textures</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">Partial</td><br />
</tr><br />
</table><br />
<br />
== Accounts and permissions ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>multiple account creation</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions per account</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">minimal</td><br />
</tr><br />
<tr><br />
<td>account has inventory</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Early stages</td><br />
</tr><br />
<tr><br />
<td>sim supports multiple logins</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
== Avatar ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>teleport within region</td><br />
<td bgcolor="yellow">partially working (always facing north after teleport)</td><br />
<td bgcolor="yellow">partially working (go inside ground when teleport from low to high position,always facing north after teleport)</td><br />
</tr><br />
<tr><br />
<td>teleport between regions</td><br />
<td bgcolor="yellow">partially working (Sometimes may fail)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>built-in animations (walking, flying, sitting)</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">partially working</td><br />
</tr><br />
<tr><br />
<td>uploaded animations / gestures</td><br />
<td bgcolor="yellow">partially working (play locally, but not in world)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>uploaded sounds</td><br />
<td bgcolor="yellow">partially working (play locally, but not in world)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>can wear clothes</td><br />
<td bgcolor="lime">Working (sometimes need to rewear)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>can attach items</td><br />
<td bgcolor="lime">Working, sometimes dont</td><br />
<td bgcolor="yellow">basic support but lost attach if reboot serve</td><br />
</tr><br />
<tr><br />
<td>profile</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="lime">pics & text</td><br />
</tr><br />
<tr><br />
<td>DRAG / CTRL DRAG objects</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
== Building ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create prim</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim type</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim transparency</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim colour</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim texture (including uploaded textures)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim size, cut, hollow, etc</td><br />
<td bgcolor="yellow">partially working (issues with prim stretching)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>prim light, fullbright and flexi</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>link prims</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>unlink prims</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">Some (TBA)</td><br />
</tr><br />
<tr><br />
<td>objects persist in world across login / logoff and server restart</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>parcel support</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="lime">OK See Parcels Below</td><br />
</tr><br />
</table><br />
<br />
== Terraforming ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>select land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>raise land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>lower land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>flatten land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>roughen land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">no causes lower</td><br />
</tr><br />
<tr><br />
<td>smooth land</td><br />
<td bgcolor="lime">OK - but slow!</td><br />
<td bgcolor="lime">OK (brush only)</td><br />
</tr><br />
</table><br />
<br />
== Land and parcels ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>subdivide</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working</td><br />
</tr><br />
<tr><br />
<td>join</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working</td><br />
</tr><br />
<tr><br />
<td>buy and sell</td><br />
<td bgcolor="orange">Partial, sell and buy, but no money recieved.</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Set Land To Group</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Allow Deed To Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Owner Makes Contribution With Deed</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Buy Pass - (Temporary Paid Access)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Buy For Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Used</td><br />
</tr><br />
<td><b>Covenants</b></td><br />
<tr><br />
<td>Buy For Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Used</td><br />
</tr><br />
<tr><br />
<td>Estate Owner</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Objects</b></td><br />
<tr><br />
<td>Sim Usage</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Prims on Parcel</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Return Parcel Primitives</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr> <br />
<td>AutoReturn of Prims</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="yellow">Works, but Disabled for Bug Testing</td><br />
<td bgcolor="yellow">Works, but Disabled for Bug Testing</td><br />
</tr> <br />
<td><b>Land Options</b></td><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Media</b></td><br />
<tr><br />
<td>Replace Texture With Media</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">OK - Persists</td><br />
</tr> <br />
<tr><br />
<td>Music Stream URL</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">OK - Persists</td><br />
</tr><br />
<tr><br />
<td>Restrict Spatialized Sounds to Parcel</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Access</b></td><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Bans</b></td><br />
<tr><br />
<td>Limit Access to Group</td><br />
<td bgcolor="red">Not Yet Implementedg</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<tr><br />
<td>Limit Access by Avatar</td><br />
<td bgcolor="yellow">Somewhat Implemented</td><br />
<td bgcolor="yellow">Somewhat Implemented</td><br />
</tr> <br />
<tr><br />
<td>Individual Avatar Ban</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working - Grid can disable feature gridwide</td><br />
</tr> <br />
</table><br />
<br />
== UI ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>friends list</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>uploads</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK, jpg, bmp,tga (alpha)</td><br />
</tr><br />
<tr><br />
<td>edit profile</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">not working (not persistent)</td><br />
</tr><br />
<tr><br />
<td>search</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>large map</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">OK(currently map textures are a little broken - unavailable for locations not yet visited)</td><br />
</tr><br />
<tr><br />
<td>minimap</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>money</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>HUD attachments</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
</table><br />
<br />
== Friends ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>add</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>mapping</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>online visibility</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>can edit my objects</td><br />
<td bgcolor="red">no</td><br />
<td bgcolor="grey">no friends = generic perms application only</td><br />
</tr><br />
<tr><br />
<td>send teleport</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<br />
</table><br />
<br />
== Groups ==<br />
Groups are not yet implemented as of 0.6.2<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>join</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>description</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>graphic</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>notices</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>vote</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>invite</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>members</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group list</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>publish</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>set title</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>change active title</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>enrollment fee</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>open enrollment</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>set mature flag</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group land</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
</table><br />
<br />
=== Group Roles ===<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>edit</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>add person</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove person</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>abilities</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
</table><br />
<br />
== Chat, IM, Voice ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>local chat</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Plus Configurable Distance (server)</td><br />
</tr><br />
<tr><br />
<td>Shout</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Plus Configurable Distance (server)</td><br />
</tr><br />
<tr><br />
<td>send / receive IM</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>offline IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>multiple friend IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>participant list</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>voice</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>IRC bridge</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK (Configurable on Server)</td><br />
</tr><br />
</table><br />
<br />
== Physics / Collision ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="150">&nbsp;</th><br />
<th width="150">basicphysics</th><br />
<th width="150">POS</th><br />
<th width="150">OpenDynamicsEngine</th><br />
<th width="150">modified_BulletX</th><br />
<th width="150">RealPhysX</th><br />
</tr><br />
<tr><br />
<td>walk on ground</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">partially working (ground is very slippery)</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>fly</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>sit on ground</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>sit on object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="yellow">partially working (autopilot has trouble getting to the right spot 'try phantom prim')</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>walk on object</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>bump into object</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>Collidable Linksets</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<br />
<tr><br />
<td>Avatar Land on Prim</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>prim physics</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>Physical (active) Linksets</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>cut/hollow/dimpled prim (non)collisions</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
</table><br />
<br />
== Scripting ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create LSL script</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="lime">OK, see supported commands</td><br />
</tr><br />
<tr><br />
<td>add script to object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">Drag from inventory into prim</td><br />
</tr><br />
<tr><br />
<td>execute script in object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
Note: not all scripting features are supported yet.<br />
Check [[LSL Status]] for currently implemented features.<br />
<br />
== Inventory ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create new items (folder, notes, body, clothes, prims, scripts)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr> <br />
<tr><br />
<td>delete prims -> trash</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>delete items -> trash</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr> <br />
<tr><br />
<td>trash folder functions (restore, purge)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>search inventory</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>"recent items" list</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>inventory persists across logout / login</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>drag items to / from world</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">half... still in progress grid wide</td><br />
</tr><br />
<tr><br />
<td>give inventory items to other avatars</td><br />
<td bgcolor="red">Not implemented ?</td><br />
<td bgcolor="yellow">Implemented, but no clue on screen</td><br />
</tr><br />
Inventory should not yet be treated as permanent, whilst development is still occurring.<br />
</table><br />
<br />
== Permissions ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone - Allowed User</th><br />
<th width="200">Standalone - Denied User</th><br />
<th width="200">Grid - Allowed User</th><br />
<th width="200">Grid - Denied User</th><br />
</tr><br />
<tr><br />
<td>Run Script - Estate Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">no</td><br />
<td bgcolor="lime">no</td><br />
</tr> <br />
<tr><br />
<td>Run Script - Parcel Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="lime">no</td><br />
</tr><br />
<tr><br />
<td>Rez Object - Estate Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">N/A</td><br />
<td bgcolor="grey">N/A</td><br />
</tr> <br />
<tr><br />
<td>Rez Object - Parcel Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Edit Estate Settings</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="lime">no</td><br />
</tr><br />
<tr><br />
<td>Edit Terrain</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Duplicate (Drag-Duplicate AND Ctrl-D) Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Take Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Move Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Copy Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Edit Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Delete Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Add/Remove to Object's Inventory</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
</table><br />
<br />
-- note --<br />
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects<br />
[[Category:Development]]</div>
Bikcmp
http://opensimulator.org/wiki/Development_Team
Development Team
2009-02-09T21:32:47Z
<p>Bikcmp: /* Active OpenSim Core Developers */ fix</p>
<hr />
<div>== Active OpenSim Core Developers ==<br />
These people have commit access to our central SVN server and are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase.<br />
<br />
(please add in as much info as you like for your name)<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="sortable"><br />
<tr><br />
<th>Photo </th><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<br />
<br />
<tr><br />
<td /><br />
<td>bikcmp</td><br />
<td>Jason</td><br />
<td>NONE</td><br />
<td>NONE</td><br />
<td>EST</td><br />
<td>[NONE]</td><br />
<td>Everything</td><br />
</tr><br />
<br />
<tr><br />
<td /><br />
<td>[[User:MW |MW ]]</td><br />
<td>Darren</td><br />
<td>OSG:Wright Juran<br/>TN:Darren Guard</td><br />
<td></td><br />
<td>0</td><br />
<td>[http://tribalmedia.se/ Tribal Media AB]</td><br />
<td>Everything</td><br />
</tr><br />
<tr><br />
<td> </td><br />
<td>[[User:lbsa71|lbsa71]]</td><br />
<td>Stefan Andersson</td><br />
<td>Tribal Skytower</td><br />
<td>OSG:Stefan Andersson<br/>TN:Stefan Andersson</td><br />
<td>+1</td><br />
<td>[http://tribalmedia.se/ Tribal Media AB]</td><br />
<td>Web Integration</td><br />
</tr><br />
<tr><br />
<tr><br />
<td /><br />
<td>[[User:Adam Frisby|Adam Frisby]]</td><br />
<td>Adam Frisby</td><br />
<td>Adam Zaius</td><br />
<td></td><br />
<td>+8</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>Terrain, Performance</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:MingChen|MingChen]]</td><br />
<td>Mike/Michael Ortman</td><br />
<td>Ming Chen</td><br />
<td></td><br />
<td>-6 (-5 in Summer)</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>Estate/Parcel Support/Modules/Keeping things all neat and tidy.</td><br />
</tr><br />
<tr> <br />
<td /><br />
<td>[[User:SeanDague|sdague]]</td><br />
<td>Sean Dague</td><br />
<td>Neas Bade</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Database, Linux, Testing, Misc</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Tedd|Tedd]]</td><br />
<td>Tedd Hansen</td><br />
<td>Tedd Maa</td><br />
<td></td><br />
<td>+1</td><br />
<td>Tedd Hansen</td><br />
<td>Programming/Scripting/Architecture</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:dalien|dalien]]</td><br />
<td>Dalien Talbot</td><br />
<td>Dalien Talbot</td><br />
<td></td><br />
<td>+1</td><br />
<td>Mostly TCP-based</td><br />
<td>Small fixes; rev.eng./prototyping; nightlies; git-keeper </td><br />
</tr><br />
<tr><br />
<td /><br />
<td>ckrinke</td><br />
<td>Charles&nbsp;Krinke</td><br />
<td>Charlesk&nbsp;Bing</td><br />
<td></td><br />
<td>-8</td><br />
<td>&nbsp;</td><br />
<td>Reliability/Grid servers/ll-functions</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:chi11ken|chi11ken]]</td><br />
<td>Jeff Ames</td><br />
<td>Chillken Proto</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.genkii.com Genkii]</td><br />
<td><br/></td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:adjohn|adjohn]]</td><br />
<td>Adam Johnson</td><br />
<td>Zeuz Zenovka</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.genkii.com Genkii]</td><br />
<td><br/></td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:joha1|joha1]]</td><br />
<td>Johan Berntsson</td><br />
<td>Joppi Brandenburg</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>Performance, packet handling/libSL</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Teravus|Teravus]]</td><br />
<td>Teravus</td><br />
<td>Teravus Ousley</td><br />
<td></td><br />
<td>-5</td><br />
<td>W3z</td><br />
<td>Physics & Admin tools, A working sim.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:justincc|justincc]]</td><br />
<td>Justin Clark-Casey</td><br />
<td>Lulworth Beaumont</td><br />
<td>Justin Clark-Casey (osgrid)</td><br />
<td>0</td><br />
<td>Black Dress Technology<br/>[http://justincc.wordpress.com justincc's OpenSim blog]</td><br />
<td>Grid, performance & reliability, inventory (avatar and object), assets, scenes, etc.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[Alondria]]</td><br />
<td></td><br />
<td>Alondria LeFay</td><br />
<td>Alondria LeFay (OSGrid)</td><br />
<td>-8</td><br />
<td>Independent</td><br />
<td>Implementation of LSL functions and other scripting tidbits.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:DrScofield|drscofld]]</td><br />
<td>Dirk Husemann</td><br />
<td>Dr Scofield</td><br />
<td></td><br />
<td>+1</td><br />
<td>IBM</td><br />
<td>reliability, networking protocols, voice, inventory, assets, remote control, and pretty much everything else :-)</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:dahlia|dahlia]]</td><br />
<td>T. Hoff</td><br />
<td>Dahlia Trimble</td><br />
<td></td><br />
<td>-8 / -7</td><br />
<td>independent</td><br />
<td>prim collision geometry, more later :)</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Mikem|mikem]]</td><br />
<td>Mike</td><br />
<td><br/></td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>patches, scripting improvements, LSL compiler</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Melanie_T|Melanie_T]]</td><br />
<td>Melanie</td><br />
<td>Melanie Milland</td><br />
<td><br/></td><br />
<td>0</td><br />
<td>Xumeo Inc.</td><br />
<td>Scripting, Prims/Scene, Life, The Universe, and Everything</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Homer Horwitz|Homer_Horwitz]]</td><br />
<td>Homer Horwitz</td><br />
<td>Homer Horwitz</td><br />
<td><br/></td><br />
<td>+2</td><br />
<td>Independent</td><br />
<td>map/TP, rev. engineering, "now, that's funny" problems, but still interested in all parts of it</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Diva|Diva]]</td><br />
<td>Crista Lopes</td><br />
<td>Diva Canto</td><br />
<td>Crista Lopes / Diva Canto</td><br />
<td>-8</td><br />
<td>University of California, Irvine</td><br />
<td>Everything, except databases</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:nlin|nlin]]</td><br />
<td>N Lin</td><br />
<td>Standard Drucker</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>Physics, scripting, more to come</td><br />
</tr><br />
</table><br />
<br />
== Retired OpenSim core developers ==<br />
<br />
These people are core developers who have transcended our mortal plane (i.e. they are no longer active).<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="sortable"><br />
<tr><br />
<th>Photo </th><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:babblefrog|babblefrog]]</td><br />
<td>Brian McBee</td><br />
<td>Dogen Coldstream</td><br />
<td>Babblefrog Ballistic (osgrid)</td><br />
<td>-8</td><br />
<td>Disorganized</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:danx0r|danx0r]]</td><br />
<td>Dan Miller</td><br />
<td>Albert Pascal</td><br />
<td></td><br />
<td>-8</td><br />
<td>squiggle.com</td><br />
<td>PHEEZIKS; everything</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>Tleiades</td><br />
<td>&nbsp;</td><br />
<td>Tleiades&nbsp;Hax</td><br />
<td></td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Grid servers/Database</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Darok|Darok]]</td><br />
<td>&nbsp;</td><br />
<td>Darok Kaminski</td><br />
<td></td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Physics engines (especially BulletX)</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>Gareth / Gwen</td><br />
<td>Gareth Nelson</td><br />
<td>Gareth Ellison</td><br />
<td>Gareth Nelson (on everywhere but SL)</td><br />
<td>BST (UTC+1)</td><br />
<td>Litesim Ltd</td><br />
<td>Grid servers, sim border crossing, avatar animations</td><br />
</tr><br />
</table><br />
<br />
== Additional Developers/Testers/Contributors ==<br />
These people have contributed bug reports, patches or other contributions to OpenSim.<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="wikitable sortable"><br />
<tr><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Nebadon|Nebadon]]</td><br />
<td>Michael Cerquoni</td><br />
<td>Nebadon Izumi</td><br />
<td>Nebadon Izumi</td><br />
<td>-7 Arizona</td><br />
<td>Oni Kenkon Creations</td><br />
<td>Building, Scripting, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:jtclark48|jclark4]]</td><br />
<td>Jay Clark</td><br />
<td>Jay Clarke</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Physics, Grid Host, AI, Scripting, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:AdamStevenson|BigFootAg]]</td><br />
<td>Adam Stevenson</td><br />
<td>Adamus Petrov</td><br />
<td></td><br />
<td>-6</td><br />
<td>Texas A&M University</td><br />
<td>AI, Skynet, Evolving Systems, Biology</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:jeff1564|Jeff1564]]</td><br />
<td>Jeff</td><br />
<td>Potter Taurog</td><br />
<td></td><br />
<td>-8</td><br />
<td></td><br />
<td>Building, Scripting, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>Rock_Vacirca</td><br />
<td>Colin Withers</td><br />
<td>Rock Vacirca</td><br />
<td>&nbsp;</td><br />
<td>+1</td><br />
<td>http://rock-vacirca.blogspot.com</td><br />
<td>Testing, building, scripting, maintaining an opensim blog.</td><br />
</tr><br />
<br />
<tr><br />
<td>simsim</td><br />
<td>caocao</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>+9</td><br />
<td>&nbsp;</td><br />
<td>Testing whole functions of OpenSim system,working with OpenSim-Engine,reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Vicero Lambert|Vicero Lambert]]</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<br />
<tr><br />
<td>Ldvoipeng</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<br />
<tr><br />
<td>idoru</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Magi|Magi]]</td><br />
<td>Andy Agnew</td><br />
<td>Magi Merlin</td><br />
<td></td><br />
<td>+10</td><br />
<td>Spun Pty Ltd</td><br />
<td>3D Web Integration, Database stuff and playing with the odds and ends box.</td><br />
</tr><br />
<br />
<tr><br />
<td>john_</td><br />
<td>John&nbsp;Moyer</td><br />
<td>VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal</td><br />
<td></td><br />
<td>-5</td><br />
<td>Best&nbsp;Buy/Geek&nbsp;Squad</td><br />
<td>Tester</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:ClarkZone|ClarkZone]]</td><br />
<td>Troy Admin(@ClarkZone)</td><br />
<td>Troy Childs</td><br />
<td>Troy Admin (ClarkZone)</td><br />
<td>-5</td><br />
<td>Http://clarkzone.dyndns.org</td><br />
<td>Tester and Grid Host</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:aiaustin|aiaustin]]</td><br />
<td>Ai Austin</td><br />
<td>Ai&nbsp;Austin</td><br />
<td>Ai&nbsp;AIAI&nbsp;(AIAI Grid)</td><br />
<td>+0</td><br />
<td>AIAI,&nbsp;University&nbsp;of&nbsp;Edinburgh<br>http://www.aiai.ed.ac.uk/~ai/<br>http://vue.ed.ac.uk/openvue/</td><br />
<td>Windows Vista tests<br>Content testing<br>Use of multiple VWs</td><br />
</tr><br />
<br />
<tr><br />
<td>Marc Manders</td><br />
<td>Marc Manders</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>+6</td><br />
<td>marcmanders@gmail.com</td><br />
<td>creative features</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:balthazar|balthazar]]</td><br />
<td>Trevor Brooks</td><br />
<td>Balthazar Sin</td><br />
<td></td><br />
<td>-5</td><br />
<td>None</td><br />
<td>Terrains, testing and some small coding tasks</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:jimbo2120|jimbo2120]]</td><br />
<td>Michael Osias</td><br />
<td>Illuminous Beltran</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Grid, AI, Skynet, coding and testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Sakai|Sakai]]</td><br />
<td>Steve S</td><br />
<td></td><br />
<td>Sakai Openlife (OpenlifeGrid)</td><br />
<td>+10</td><br />
<td>http://www.openlifegrid.com</td><br />
<td>Grid, Hardware, Testing, Contribution</td><br />
</tr><br />
<br />
<tr><br />
<td>ZeroPoint</td><br />
<td>&nbsp;</td><br />
<td>Guilderoy&nbsp;Dench</td><br />
<td></td><br />
<td>-5</td><br />
<td>&nbsp;</td><br />
<td>Programming/Database</td><br />
</tr><br />
<br />
<tr><br />
<td>MaltosSosa</td><br />
<td>Maltos Sosa</td><br />
<td>Maltos Sosa<br></td><br />
<td>Maltos Sosa (Central Grid)</td><br />
<td>&nbsp;</td><br />
<td>Central Grid</td><br />
<td>Grid Operator, Central Grid Project Manager. Anything we can offer, just ask.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:DerekTang|DerekTang]]</td><br />
<td>Derek Tang</td><br />
<td>Derek Timeless</td><br />
<td>Derek Tang (ChineseGrid)</td><br />
<td>+8</td><br />
<td>http://ChineseGrid.net</td><br />
<td>Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:TayB|TayB]]</td><br />
<td>Earl B</td><br />
<td>Taylor Boyau</td><br />
<td></td><br />
<td>-10</td><br />
<td>ViziGrid</td><br />
<td>Grid Host,Networking,Contributions & Testing.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:JamieDav|JamieDav]]</td><br />
<td>Jamie David</td><br />
<td>Jamie David</td><br />
<td></td><br />
<td>+7</td><br />
<td>Forum</td><br />
<td>Grid, Sim, Avitar, Functionality</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Krtaylor|Krtaylor]]</td><br />
<td>Kurt Taylor</td><br />
<td>Kurt Stringer </td><br />
<td></td><br />
<td>-6</td><br />
<td>IBM</td><br />
<td>Grid, Networking, Monitoring, Scripting, Inventory, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Nink|Nink]]</td><br />
<td>Peter Finn</td><br />
<td>Nink Noonan</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Disruptive Influence.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Bruce|Bruce]]</td><br />
<td>Bruce Meerson</td><br />
<td>Bruce Meerson</td><br />
<td></td><br />
<td>+8</td><br />
<td>HiPiHi</td><br />
<td>Watching.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Darb|DarbD]]</td><br />
<td>Brian B. Quinn</td><br />
<td>Darb Dabney</td><br />
<td>regions<br />near Marin</td><br />
<td>PST/SLT (-7 or -8)</td><br />
<td>County of Marin, California<br /> http://blog.simgis.com</td><br />
<td>LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses </td><br />
</tr><br />
<br />
<tr><br />
<td>[[CharlieO]]</td><br />
<td>Dan</td><br />
<td>Charlie Omega</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date</td><br />
</tr><br />
<br />
<tr><br />
<td>oobscure</td><br />
<td>&nbsp;</td><br />
<td>Opensource Obscure</td><br />
<td></td><br />
<td>+1</td><br />
<td>http://www.opensim.it</td><br />
<td>Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching</td><br />
</tr><br />
<br />
<tr><br />
<td>pitman</td><br />
<td>Mike Pitman</td><br />
<td>Rez Tone</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>IBM</td><br />
<td>Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz</td><br />
</tr><br />
<br />
<tr><br />
<td>cmu</td><br />
<td>Christopher Mumme</td><br />
<td>Snook Destiny</td><br />
<td></td><br />
<td>+1</td><br />
<td>http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology</td><br />
<td>Testing OpenSim, working with OpenSim-Engine, reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[Silpol]]</td><br />
<td>Andriy Tymchenko</td><br />
<td>Andy Tir</td><br />
<td></td><br />
<td>EET (+2/3)</td><br />
<td> http://silpol.blogspot.com/ (also visible at Nokia)</td><br />
<td>highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Grumly|Grumly]]</td><br />
<td></td><br />
<td>Forest Klaar</td><br />
<td>Grumly TheBear</td><br />
<td>GMT+1</td><br />
<td>.NET MCAD Dev/Arch/Trainer http://www.devoteam.com</td><br />
<td>Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr</td><br />
</tr><br />
<br />
<tr><br />
<td>[[daTwitch]]</td><br />
<td>James G. Stallings II</td><br />
<td><br>Lazarus Longstaff</td><br />
<td>Hiro Protagonist (OSGrid)</td><br />
<td>-5</td><br />
<td>House Husband</td><br />
<td>OSGrid Region owner, OSGrid Operator,<BR>Forum Admin, sometime wiki editor</td><br />
</tr><br />
<br />
<tr><br />
<td>gryc</td><br />
<td>Gryc Ueusp</td><br />
<td>Gryc Uriza</td><br />
<td>Gryc Uriza(OSGrid)</td><br />
<td>-6</td><br />
<td></td><br />
<td>PHP scripting, web interfaces, interconnectivity, cross-platformedness</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Phrearch|Phrearch]]</td><br />
<td>Jeroen van Veen</td><br />
<td>Phrearch Miles</td><br />
<td>Phrearch Miles(OSGrid)</td><br />
<td>Amsterdam/Paris</td><br />
<td></td><br />
<td>WiXTD, Wikidoc and Moo</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Burnman|Burnman]]</td><br />
<td>Allen Wilkins</td><br />
<td>Burnman Bedlam</td><br />
<td>Sid Green (United Grid)</td><br />
<td>Boston, USA</td><br />
<td>United Grid</td><br />
<td>Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:krisbfunk|krisbfunk]]</td><br />
<td>Kris Bulman</td><br />
<td>krisbfunk Vought</td><br />
<td>Krisbfunk Nocturnal(OSGrid)</td><br />
<td>PE, Canada (-4)</td><br />
<td>Edactive Technologies<br />NocturnalEye Productions<br />UPEI</td><br />
<td>Currently: Testing, bug reports, wiki updating, building on OSGrid</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:HashBox|HashBox]]</td><br />
<td>&nbsp;</td><br />
<td>Sibariel Darkstone</td><br />
<td>Sibariel Darkstone (OSGrid)</td><br />
<td>New Zealand (+12)</td><br />
<td></td><br />
<td>Testing, bug reports, and updating the wiki.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Kinoc|Kinoc]]</td><br />
<td>Kino Coursey</td><br />
<td>Daxxon Jaxxon</td><br />
<td>Daxxon Kinoc (OSgrid)</td><br />
<td>-6</td><br />
<td>Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas</td><br />
<td>AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC </td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:trapuh|trapuh]]</td><br />
<td>Pedro Ribeiro</td><br />
<td>Vaiten Forder</td><br />
<td></td><br />
<td>GMT</td><br />
<td>University Student, Escola Superior de Educação de Viseu, Portugal </td><br />
<td>Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:SonicViz|SonicViz]]</td><br />
<td>Paul Cohen</td><br />
<td>Komuso Tokugawa</td><br />
<td></td><br />
<td>+9</td><br />
<td>Http://sonicviz.com</td><br />
<td>Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Mokele|mokele]]</td><br />
<td>Scott Norman</td><br />
<td>Mokelembembe Mokeev</td><br />
<td></td><br />
<td>-8 (Southern California)</td><br />
<td>Web Developer (PHP and MySQL)</td><br />
<td>Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:devalnor|devalnor]]</td><br />
<td>Devalnor</td><br />
<td>M. Watkin</td><br />
<td></td><br />
<td>+1 (Belgium)</td><br />
<td></td><br />
<td>Small Patch code, bug reports, and updating the wiki.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Ezekiel|Ezekiel]]</td><br />
<td>Ezekiel</td><br />
<td>Ezekiel Zabelin</td><br />
<td></td><br />
<td>+1 </td><br />
<td>http://www.yosims.com </td><br />
<td>Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL) </td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Buggmaster|Buggmaster]]</td><br />
<td>Mike D</td><br />
<td>Bug Master</td><br />
<td>None</td><br />
<td>-8 </td><br />
<td>http://www.adultmetaverse.com</td><br />
<td>Grid, Data/Web PHP/PERL/MySQL</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Nixnerd|nixnerd]]</td><br />
<td></td><br />
<td>Dangerously Moody</td><br />
<td>None</td><br />
<td>GMT </td><br />
<td>http://www.integratedtechnologies.eu</td><br />
<td>Cross Platform Testing, Feedback, Bug Reporting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:MoHax|mohax]]</td><br />
<td>Mo Hax</td><br />
<td>Mo Hax</td><br />
<td></td><br />
<td>-5 Eastern</td><br />
<td>IBM</td><br />
<td>Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Webmage|webmage]]</td><br />
<td>webmage</td><br />
<td>Leyla Masala</td><br />
<td>Web Mage</td><br />
<td>+1</td><br />
<td>IBM</td><br />
<td>Testing, terrain</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:NLStitch|NLStitch]]</td><br />
<td>Marijn Oosterveld</td><br />
<td>Stitch Seale</td><br />
<td>NYA</td><br />
<td>GMT +1 Amsterdam</td><br />
<td>Twingate Systems (http://www.twingate.nl)<br>HanzeHogeschool Groningen, Netherlands<br />
</td><br />
<td>Programming, Photography, AI</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Ideia Boa|Ideia Boa]]</td><br />
<td>Joao Lopes</td><br />
<td>Ideia Boa</td><br />
<td>Ideia Boa or Boa Ideia in some grids</td><br />
<td>GTM+1 Stockholm/Sweden</td><br />
<td>WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com</td><br />
<td>Testing and more testing! Updating the original wiki and translating the OpenSim Wiki into Portuguese and reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Lulurun|lulurun]]</td><br />
<td>liu</td><br />
<td><br/></td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>3Di Inc, Japan <br />http://www.3di.jp</td><br />
<td>patches, openid, server performance, UGAI</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Carlosroundel|Carlosrounde]]</td><br />
<td>Carlosroundel</td><br />
<td>Carlos Roundel</td><br />
<td><br/></td><br />
<td>+1</td><br />
<td>Cyberlandia Italy<br />http://www.cyberlandia.net</td><br />
<td>grid, programmer, database, tester</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Mikebert|Mikebert]]</td><br />
<td>Michael Strunck</td><br />
<td>Mikebert Miles</td><br />
<td>Mikebert M34</td><br />
<td>+1</td><br />
<td>OpenSIM Wiki, Germany<br />http://www.opensim.de</td><br />
<td>German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Fly-man-|Fly-Man-]]</td><br />
<td>Laurence</td><br />
<td></td><br />
<td>Fly Man</td><br />
<td>+1</td><br />
<td></td><br />
<td>Testing, OpenSimSearch, OpenSimProfile, OpenWiredux</td><br />
</tr><br />
<br />
<tr><br />
<td>Taoki</td><br />
<td>Mircea Kitsune / Taoki Vixen</td><br />
<td>Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid)</td><br />
<td><br/></td><br />
<td>GMT +2</td><br />
<td><br/></td><br />
<td>Usually testing and bug reporting but I also make smaller patches where I know what to do.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Patnad|Patnad]]</td><br />
<td>Patrick</td><br />
<td>Patnad Babii</td><br />
<td>Patnad Babii (OSGrid)</td><br />
<td>GMT -5</td><br />
<td><br/></td><br />
<td>Bug testing and reporting, I code C# but haven't touched OpenSim Project.. Yet!</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Hallow Palmer|Hallow Palmer]]</td><br />
<td>Markus</td><br />
<td>Hallow Palmer</td><br />
<td><br/></td><br />
<td>+1</td><br />
<td>Grid4Us<br />http://www.grid4us.net</td><br />
<td>Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:^DarkMan|^DarkMan]]</td><br />
<td>Brian Adair</td><br />
<td>Patrick Ouachita</td><br />
<td>Brian Adair | Patrick Meta</td><br />
<td>-6 CST</td><br />
<td>RealMetaLife | B&H Networking</td><br />
<td>Building, Scripting, Testing, etc.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:tlaukkan|Tommi Laukkanen]]</td><br />
<td>Tommi Laukkanen</td><br />
<td>&nbsp;</td><br />
<td>Tommi Laukkanen</td><br />
<td>+2 GMT</td><br />
<td>http://www.bubblecloud.org</td><br />
<td>Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:bikcmp|bikcmp]]</td><br />
<td>Jason</td><br />
<td>NONE</td><br />
<td>NONE</td><br />
<td>EST</td><br />
<td>Blue Software</td><br />
<td>God power, reporting and fixing bugs, and overall performance.</td><br />
</tr><br />
<br />
</table><br />
[[Category:Main]]<br />
[[Category:Development]]</div>
Bikcmp
http://opensimulator.org/wiki/Development_Team
Development Team
2009-02-09T21:32:09Z
<p>Bikcmp: /* Active OpenSim Core Developers */</p>
<hr />
<div>== Active OpenSim Core Developers ==<br />
These people have commit access to our central SVN server and are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase.<br />
<br />
(please add in as much info as you like for your name)<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="sortable"><br />
<tr><br />
<th>Photo </th><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<br />
<br />
<tr><br />
<td /><br />
<td>[[User:MW |MW ]]</td><br />
<td>BIKCMP</td><br />
<td>Jason</td><br />
<td>NONE</td><br />
<td>EST</td><br />
<td>[NONE]</td><br />
<td>Everything</td><br />
</tr><br />
<br />
<tr><br />
<td /><br />
<td>[[User:MW |MW ]]</td><br />
<td>Darren</td><br />
<td>OSG:Wright Juran<br/>TN:Darren Guard</td><br />
<td></td><br />
<td>0</td><br />
<td>[http://tribalmedia.se/ Tribal Media AB]</td><br />
<td>Everything</td><br />
</tr><br />
<tr><br />
<td> </td><br />
<td>[[User:lbsa71|lbsa71]]</td><br />
<td>Stefan Andersson</td><br />
<td>Tribal Skytower</td><br />
<td>OSG:Stefan Andersson<br/>TN:Stefan Andersson</td><br />
<td>+1</td><br />
<td>[http://tribalmedia.se/ Tribal Media AB]</td><br />
<td>Web Integration</td><br />
</tr><br />
<tr><br />
<tr><br />
<td /><br />
<td>[[User:Adam Frisby|Adam Frisby]]</td><br />
<td>Adam Frisby</td><br />
<td>Adam Zaius</td><br />
<td></td><br />
<td>+8</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>Terrain, Performance</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:MingChen|MingChen]]</td><br />
<td>Mike/Michael Ortman</td><br />
<td>Ming Chen</td><br />
<td></td><br />
<td>-6 (-5 in Summer)</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>Estate/Parcel Support/Modules/Keeping things all neat and tidy.</td><br />
</tr><br />
<tr> <br />
<td /><br />
<td>[[User:SeanDague|sdague]]</td><br />
<td>Sean Dague</td><br />
<td>Neas Bade</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Database, Linux, Testing, Misc</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Tedd|Tedd]]</td><br />
<td>Tedd Hansen</td><br />
<td>Tedd Maa</td><br />
<td></td><br />
<td>+1</td><br />
<td>Tedd Hansen</td><br />
<td>Programming/Scripting/Architecture</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:dalien|dalien]]</td><br />
<td>Dalien Talbot</td><br />
<td>Dalien Talbot</td><br />
<td></td><br />
<td>+1</td><br />
<td>Mostly TCP-based</td><br />
<td>Small fixes; rev.eng./prototyping; nightlies; git-keeper </td><br />
</tr><br />
<tr><br />
<td /><br />
<td>ckrinke</td><br />
<td>Charles&nbsp;Krinke</td><br />
<td>Charlesk&nbsp;Bing</td><br />
<td></td><br />
<td>-8</td><br />
<td>&nbsp;</td><br />
<td>Reliability/Grid servers/ll-functions</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:chi11ken|chi11ken]]</td><br />
<td>Jeff Ames</td><br />
<td>Chillken Proto</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.genkii.com Genkii]</td><br />
<td><br/></td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:adjohn|adjohn]]</td><br />
<td>Adam Johnson</td><br />
<td>Zeuz Zenovka</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.genkii.com Genkii]</td><br />
<td><br/></td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:joha1|joha1]]</td><br />
<td>Johan Berntsson</td><br />
<td>Joppi Brandenburg</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>Performance, packet handling/libSL</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Teravus|Teravus]]</td><br />
<td>Teravus</td><br />
<td>Teravus Ousley</td><br />
<td></td><br />
<td>-5</td><br />
<td>W3z</td><br />
<td>Physics & Admin tools, A working sim.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:justincc|justincc]]</td><br />
<td>Justin Clark-Casey</td><br />
<td>Lulworth Beaumont</td><br />
<td>Justin Clark-Casey (osgrid)</td><br />
<td>0</td><br />
<td>Black Dress Technology<br/>[http://justincc.wordpress.com justincc's OpenSim blog]</td><br />
<td>Grid, performance & reliability, inventory (avatar and object), assets, scenes, etc.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[Alondria]]</td><br />
<td></td><br />
<td>Alondria LeFay</td><br />
<td>Alondria LeFay (OSGrid)</td><br />
<td>-8</td><br />
<td>Independent</td><br />
<td>Implementation of LSL functions and other scripting tidbits.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:DrScofield|drscofld]]</td><br />
<td>Dirk Husemann</td><br />
<td>Dr Scofield</td><br />
<td></td><br />
<td>+1</td><br />
<td>IBM</td><br />
<td>reliability, networking protocols, voice, inventory, assets, remote control, and pretty much everything else :-)</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:dahlia|dahlia]]</td><br />
<td>T. Hoff</td><br />
<td>Dahlia Trimble</td><br />
<td></td><br />
<td>-8 / -7</td><br />
<td>independent</td><br />
<td>prim collision geometry, more later :)</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Mikem|mikem]]</td><br />
<td>Mike</td><br />
<td><br/></td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>patches, scripting improvements, LSL compiler</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Melanie_T|Melanie_T]]</td><br />
<td>Melanie</td><br />
<td>Melanie Milland</td><br />
<td><br/></td><br />
<td>0</td><br />
<td>Xumeo Inc.</td><br />
<td>Scripting, Prims/Scene, Life, The Universe, and Everything</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Homer Horwitz|Homer_Horwitz]]</td><br />
<td>Homer Horwitz</td><br />
<td>Homer Horwitz</td><br />
<td><br/></td><br />
<td>+2</td><br />
<td>Independent</td><br />
<td>map/TP, rev. engineering, "now, that's funny" problems, but still interested in all parts of it</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Diva|Diva]]</td><br />
<td>Crista Lopes</td><br />
<td>Diva Canto</td><br />
<td>Crista Lopes / Diva Canto</td><br />
<td>-8</td><br />
<td>University of California, Irvine</td><br />
<td>Everything, except databases</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:nlin|nlin]]</td><br />
<td>N Lin</td><br />
<td>Standard Drucker</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>Physics, scripting, more to come</td><br />
</tr><br />
</table><br />
<br />
== Retired OpenSim core developers ==<br />
<br />
These people are core developers who have transcended our mortal plane (i.e. they are no longer active).<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="sortable"><br />
<tr><br />
<th>Photo </th><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:babblefrog|babblefrog]]</td><br />
<td>Brian McBee</td><br />
<td>Dogen Coldstream</td><br />
<td>Babblefrog Ballistic (osgrid)</td><br />
<td>-8</td><br />
<td>Disorganized</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:danx0r|danx0r]]</td><br />
<td>Dan Miller</td><br />
<td>Albert Pascal</td><br />
<td></td><br />
<td>-8</td><br />
<td>squiggle.com</td><br />
<td>PHEEZIKS; everything</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>Tleiades</td><br />
<td>&nbsp;</td><br />
<td>Tleiades&nbsp;Hax</td><br />
<td></td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Grid servers/Database</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Darok|Darok]]</td><br />
<td>&nbsp;</td><br />
<td>Darok Kaminski</td><br />
<td></td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Physics engines (especially BulletX)</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>Gareth / Gwen</td><br />
<td>Gareth Nelson</td><br />
<td>Gareth Ellison</td><br />
<td>Gareth Nelson (on everywhere but SL)</td><br />
<td>BST (UTC+1)</td><br />
<td>Litesim Ltd</td><br />
<td>Grid servers, sim border crossing, avatar animations</td><br />
</tr><br />
</table><br />
<br />
== Additional Developers/Testers/Contributors ==<br />
These people have contributed bug reports, patches or other contributions to OpenSim.<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="wikitable sortable"><br />
<tr><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Nebadon|Nebadon]]</td><br />
<td>Michael Cerquoni</td><br />
<td>Nebadon Izumi</td><br />
<td>Nebadon Izumi</td><br />
<td>-7 Arizona</td><br />
<td>Oni Kenkon Creations</td><br />
<td>Building, Scripting, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:jtclark48|jclark4]]</td><br />
<td>Jay Clark</td><br />
<td>Jay Clarke</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Physics, Grid Host, AI, Scripting, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:AdamStevenson|BigFootAg]]</td><br />
<td>Adam Stevenson</td><br />
<td>Adamus Petrov</td><br />
<td></td><br />
<td>-6</td><br />
<td>Texas A&M University</td><br />
<td>AI, Skynet, Evolving Systems, Biology</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:jeff1564|Jeff1564]]</td><br />
<td>Jeff</td><br />
<td>Potter Taurog</td><br />
<td></td><br />
<td>-8</td><br />
<td></td><br />
<td>Building, Scripting, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>Rock_Vacirca</td><br />
<td>Colin Withers</td><br />
<td>Rock Vacirca</td><br />
<td>&nbsp;</td><br />
<td>+1</td><br />
<td>http://rock-vacirca.blogspot.com</td><br />
<td>Testing, building, scripting, maintaining an opensim blog.</td><br />
</tr><br />
<br />
<tr><br />
<td>simsim</td><br />
<td>caocao</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>+9</td><br />
<td>&nbsp;</td><br />
<td>Testing whole functions of OpenSim system,working with OpenSim-Engine,reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Vicero Lambert|Vicero Lambert]]</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<br />
<tr><br />
<td>Ldvoipeng</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<br />
<tr><br />
<td>idoru</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Magi|Magi]]</td><br />
<td>Andy Agnew</td><br />
<td>Magi Merlin</td><br />
<td></td><br />
<td>+10</td><br />
<td>Spun Pty Ltd</td><br />
<td>3D Web Integration, Database stuff and playing with the odds and ends box.</td><br />
</tr><br />
<br />
<tr><br />
<td>john_</td><br />
<td>John&nbsp;Moyer</td><br />
<td>VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal</td><br />
<td></td><br />
<td>-5</td><br />
<td>Best&nbsp;Buy/Geek&nbsp;Squad</td><br />
<td>Tester</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:ClarkZone|ClarkZone]]</td><br />
<td>Troy Admin(@ClarkZone)</td><br />
<td>Troy Childs</td><br />
<td>Troy Admin (ClarkZone)</td><br />
<td>-5</td><br />
<td>Http://clarkzone.dyndns.org</td><br />
<td>Tester and Grid Host</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:aiaustin|aiaustin]]</td><br />
<td>Ai Austin</td><br />
<td>Ai&nbsp;Austin</td><br />
<td>Ai&nbsp;AIAI&nbsp;(AIAI Grid)</td><br />
<td>+0</td><br />
<td>AIAI,&nbsp;University&nbsp;of&nbsp;Edinburgh<br>http://www.aiai.ed.ac.uk/~ai/<br>http://vue.ed.ac.uk/openvue/</td><br />
<td>Windows Vista tests<br>Content testing<br>Use of multiple VWs</td><br />
</tr><br />
<br />
<tr><br />
<td>Marc Manders</td><br />
<td>Marc Manders</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>+6</td><br />
<td>marcmanders@gmail.com</td><br />
<td>creative features</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:balthazar|balthazar]]</td><br />
<td>Trevor Brooks</td><br />
<td>Balthazar Sin</td><br />
<td></td><br />
<td>-5</td><br />
<td>None</td><br />
<td>Terrains, testing and some small coding tasks</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:jimbo2120|jimbo2120]]</td><br />
<td>Michael Osias</td><br />
<td>Illuminous Beltran</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Grid, AI, Skynet, coding and testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Sakai|Sakai]]</td><br />
<td>Steve S</td><br />
<td></td><br />
<td>Sakai Openlife (OpenlifeGrid)</td><br />
<td>+10</td><br />
<td>http://www.openlifegrid.com</td><br />
<td>Grid, Hardware, Testing, Contribution</td><br />
</tr><br />
<br />
<tr><br />
<td>ZeroPoint</td><br />
<td>&nbsp;</td><br />
<td>Guilderoy&nbsp;Dench</td><br />
<td></td><br />
<td>-5</td><br />
<td>&nbsp;</td><br />
<td>Programming/Database</td><br />
</tr><br />
<br />
<tr><br />
<td>MaltosSosa</td><br />
<td>Maltos Sosa</td><br />
<td>Maltos Sosa<br></td><br />
<td>Maltos Sosa (Central Grid)</td><br />
<td>&nbsp;</td><br />
<td>Central Grid</td><br />
<td>Grid Operator, Central Grid Project Manager. Anything we can offer, just ask.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:DerekTang|DerekTang]]</td><br />
<td>Derek Tang</td><br />
<td>Derek Timeless</td><br />
<td>Derek Tang (ChineseGrid)</td><br />
<td>+8</td><br />
<td>http://ChineseGrid.net</td><br />
<td>Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:TayB|TayB]]</td><br />
<td>Earl B</td><br />
<td>Taylor Boyau</td><br />
<td></td><br />
<td>-10</td><br />
<td>ViziGrid</td><br />
<td>Grid Host,Networking,Contributions & Testing.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:JamieDav|JamieDav]]</td><br />
<td>Jamie David</td><br />
<td>Jamie David</td><br />
<td></td><br />
<td>+7</td><br />
<td>Forum</td><br />
<td>Grid, Sim, Avitar, Functionality</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Krtaylor|Krtaylor]]</td><br />
<td>Kurt Taylor</td><br />
<td>Kurt Stringer </td><br />
<td></td><br />
<td>-6</td><br />
<td>IBM</td><br />
<td>Grid, Networking, Monitoring, Scripting, Inventory, Testing</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Nink|Nink]]</td><br />
<td>Peter Finn</td><br />
<td>Nink Noonan</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Disruptive Influence.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Bruce|Bruce]]</td><br />
<td>Bruce Meerson</td><br />
<td>Bruce Meerson</td><br />
<td></td><br />
<td>+8</td><br />
<td>HiPiHi</td><br />
<td>Watching.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Darb|DarbD]]</td><br />
<td>Brian B. Quinn</td><br />
<td>Darb Dabney</td><br />
<td>regions<br />near Marin</td><br />
<td>PST/SLT (-7 or -8)</td><br />
<td>County of Marin, California<br /> http://blog.simgis.com</td><br />
<td>LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses </td><br />
</tr><br />
<br />
<tr><br />
<td>[[CharlieO]]</td><br />
<td>Dan</td><br />
<td>Charlie Omega</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date</td><br />
</tr><br />
<br />
<tr><br />
<td>oobscure</td><br />
<td>&nbsp;</td><br />
<td>Opensource Obscure</td><br />
<td></td><br />
<td>+1</td><br />
<td>http://www.opensim.it</td><br />
<td>Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching</td><br />
</tr><br />
<br />
<tr><br />
<td>pitman</td><br />
<td>Mike Pitman</td><br />
<td>Rez Tone</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>IBM</td><br />
<td>Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz</td><br />
</tr><br />
<br />
<tr><br />
<td>cmu</td><br />
<td>Christopher Mumme</td><br />
<td>Snook Destiny</td><br />
<td></td><br />
<td>+1</td><br />
<td>http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology</td><br />
<td>Testing OpenSim, working with OpenSim-Engine, reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[Silpol]]</td><br />
<td>Andriy Tymchenko</td><br />
<td>Andy Tir</td><br />
<td></td><br />
<td>EET (+2/3)</td><br />
<td> http://silpol.blogspot.com/ (also visible at Nokia)</td><br />
<td>highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Grumly|Grumly]]</td><br />
<td></td><br />
<td>Forest Klaar</td><br />
<td>Grumly TheBear</td><br />
<td>GMT+1</td><br />
<td>.NET MCAD Dev/Arch/Trainer http://www.devoteam.com</td><br />
<td>Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr</td><br />
</tr><br />
<br />
<tr><br />
<td>[[daTwitch]]</td><br />
<td>James G. Stallings II</td><br />
<td><br>Lazarus Longstaff</td><br />
<td>Hiro Protagonist (OSGrid)</td><br />
<td>-5</td><br />
<td>House Husband</td><br />
<td>OSGrid Region owner, OSGrid Operator,<BR>Forum Admin, sometime wiki editor</td><br />
</tr><br />
<br />
<tr><br />
<td>gryc</td><br />
<td>Gryc Ueusp</td><br />
<td>Gryc Uriza</td><br />
<td>Gryc Uriza(OSGrid)</td><br />
<td>-6</td><br />
<td></td><br />
<td>PHP scripting, web interfaces, interconnectivity, cross-platformedness</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Phrearch|Phrearch]]</td><br />
<td>Jeroen van Veen</td><br />
<td>Phrearch Miles</td><br />
<td>Phrearch Miles(OSGrid)</td><br />
<td>Amsterdam/Paris</td><br />
<td></td><br />
<td>WiXTD, Wikidoc and Moo</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Burnman|Burnman]]</td><br />
<td>Allen Wilkins</td><br />
<td>Burnman Bedlam</td><br />
<td>Sid Green (United Grid)</td><br />
<td>Boston, USA</td><br />
<td>United Grid</td><br />
<td>Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:krisbfunk|krisbfunk]]</td><br />
<td>Kris Bulman</td><br />
<td>krisbfunk Vought</td><br />
<td>Krisbfunk Nocturnal(OSGrid)</td><br />
<td>PE, Canada (-4)</td><br />
<td>Edactive Technologies<br />NocturnalEye Productions<br />UPEI</td><br />
<td>Currently: Testing, bug reports, wiki updating, building on OSGrid</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:HashBox|HashBox]]</td><br />
<td>&nbsp;</td><br />
<td>Sibariel Darkstone</td><br />
<td>Sibariel Darkstone (OSGrid)</td><br />
<td>New Zealand (+12)</td><br />
<td></td><br />
<td>Testing, bug reports, and updating the wiki.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Kinoc|Kinoc]]</td><br />
<td>Kino Coursey</td><br />
<td>Daxxon Jaxxon</td><br />
<td>Daxxon Kinoc (OSgrid)</td><br />
<td>-6</td><br />
<td>Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas</td><br />
<td>AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC </td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:trapuh|trapuh]]</td><br />
<td>Pedro Ribeiro</td><br />
<td>Vaiten Forder</td><br />
<td></td><br />
<td>GMT</td><br />
<td>University Student, Escola Superior de Educação de Viseu, Portugal </td><br />
<td>Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:SonicViz|SonicViz]]</td><br />
<td>Paul Cohen</td><br />
<td>Komuso Tokugawa</td><br />
<td></td><br />
<td>+9</td><br />
<td>Http://sonicviz.com</td><br />
<td>Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Mokele|mokele]]</td><br />
<td>Scott Norman</td><br />
<td>Mokelembembe Mokeev</td><br />
<td></td><br />
<td>-8 (Southern California)</td><br />
<td>Web Developer (PHP and MySQL)</td><br />
<td>Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:devalnor|devalnor]]</td><br />
<td>Devalnor</td><br />
<td>M. Watkin</td><br />
<td></td><br />
<td>+1 (Belgium)</td><br />
<td></td><br />
<td>Small Patch code, bug reports, and updating the wiki.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Ezekiel|Ezekiel]]</td><br />
<td>Ezekiel</td><br />
<td>Ezekiel Zabelin</td><br />
<td></td><br />
<td>+1 </td><br />
<td>http://www.yosims.com </td><br />
<td>Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL) </td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Buggmaster|Buggmaster]]</td><br />
<td>Mike D</td><br />
<td>Bug Master</td><br />
<td>None</td><br />
<td>-8 </td><br />
<td>http://www.adultmetaverse.com</td><br />
<td>Grid, Data/Web PHP/PERL/MySQL</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Nixnerd|nixnerd]]</td><br />
<td></td><br />
<td>Dangerously Moody</td><br />
<td>None</td><br />
<td>GMT </td><br />
<td>http://www.integratedtechnologies.eu</td><br />
<td>Cross Platform Testing, Feedback, Bug Reporting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:MoHax|mohax]]</td><br />
<td>Mo Hax</td><br />
<td>Mo Hax</td><br />
<td></td><br />
<td>-5 Eastern</td><br />
<td>IBM</td><br />
<td>Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Webmage|webmage]]</td><br />
<td>webmage</td><br />
<td>Leyla Masala</td><br />
<td>Web Mage</td><br />
<td>+1</td><br />
<td>IBM</td><br />
<td>Testing, terrain</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:NLStitch|NLStitch]]</td><br />
<td>Marijn Oosterveld</td><br />
<td>Stitch Seale</td><br />
<td>NYA</td><br />
<td>GMT +1 Amsterdam</td><br />
<td>Twingate Systems (http://www.twingate.nl)<br>HanzeHogeschool Groningen, Netherlands<br />
</td><br />
<td>Programming, Photography, AI</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Ideia Boa|Ideia Boa]]</td><br />
<td>Joao Lopes</td><br />
<td>Ideia Boa</td><br />
<td>Ideia Boa or Boa Ideia in some grids</td><br />
<td>GTM+1 Stockholm/Sweden</td><br />
<td>WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com</td><br />
<td>Testing and more testing! Updating the original wiki and translating the OpenSim Wiki into Portuguese and reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Lulurun|lulurun]]</td><br />
<td>liu</td><br />
<td><br/></td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>3Di Inc, Japan <br />http://www.3di.jp</td><br />
<td>patches, openid, server performance, UGAI</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Carlosroundel|Carlosrounde]]</td><br />
<td>Carlosroundel</td><br />
<td>Carlos Roundel</td><br />
<td><br/></td><br />
<td>+1</td><br />
<td>Cyberlandia Italy<br />http://www.cyberlandia.net</td><br />
<td>grid, programmer, database, tester</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Mikebert|Mikebert]]</td><br />
<td>Michael Strunck</td><br />
<td>Mikebert Miles</td><br />
<td>Mikebert M34</td><br />
<td>+1</td><br />
<td>OpenSIM Wiki, Germany<br />http://www.opensim.de</td><br />
<td>German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Fly-man-|Fly-Man-]]</td><br />
<td>Laurence</td><br />
<td></td><br />
<td>Fly Man</td><br />
<td>+1</td><br />
<td></td><br />
<td>Testing, OpenSimSearch, OpenSimProfile, OpenWiredux</td><br />
</tr><br />
<br />
<tr><br />
<td>Taoki</td><br />
<td>Mircea Kitsune / Taoki Vixen</td><br />
<td>Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid)</td><br />
<td><br/></td><br />
<td>GMT +2</td><br />
<td><br/></td><br />
<td>Usually testing and bug reporting but I also make smaller patches where I know what to do.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Patnad|Patnad]]</td><br />
<td>Patrick</td><br />
<td>Patnad Babii</td><br />
<td>Patnad Babii (OSGrid)</td><br />
<td>GMT -5</td><br />
<td><br/></td><br />
<td>Bug testing and reporting, I code C# but haven't touched OpenSim Project.. Yet!</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Hallow Palmer|Hallow Palmer]]</td><br />
<td>Markus</td><br />
<td>Hallow Palmer</td><br />
<td><br/></td><br />
<td>+1</td><br />
<td>Grid4Us<br />http://www.grid4us.net</td><br />
<td>Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:^DarkMan|^DarkMan]]</td><br />
<td>Brian Adair</td><br />
<td>Patrick Ouachita</td><br />
<td>Brian Adair | Patrick Meta</td><br />
<td>-6 CST</td><br />
<td>RealMetaLife | B&H Networking</td><br />
<td>Building, Scripting, Testing, etc.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:tlaukkan|Tommi Laukkanen]]</td><br />
<td>Tommi Laukkanen</td><br />
<td>&nbsp;</td><br />
<td>Tommi Laukkanen</td><br />
<td>+2 GMT</td><br />
<td>http://www.bubblecloud.org</td><br />
<td>Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:bikcmp|bikcmp]]</td><br />
<td>Jason</td><br />
<td>NONE</td><br />
<td>NONE</td><br />
<td>EST</td><br />
<td>Blue Software</td><br />
<td>God power, reporting and fixing bugs, and overall performance.</td><br />
</tr><br />
<br />
</table><br />
[[Category:Main]]<br />
[[Category:Development]]</div>
Bikcmp
http://opensimulator.org/wiki/User:Bikcmp
User:Bikcmp
2009-02-08T19:51:32Z
<p>Bikcmp: added a page about me.</p>
<hr />
<div>My name is Jason in real life. I made my name bikcmp because I love biking and computers.<br />
<br />
I MAKE A LOT OF OPENSIM HOW TO VIDEOS! Check out my channel at: http://www.youtube.com/user/bikcmp</div>
Bikcmp
http://opensimulator.org/wiki/Development_Team
Development Team
2009-02-08T19:49:40Z
<p>Bikcmp: Made a small fix where my name was above the list.</p>
<hr />
<div>== Active OpenSim Core Developers ==<br />
These people have commit access to our central SVN server and are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase.<br />
<br />
(please add in as much info as you like for your name)<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="sortable"><br />
<tr><br />
<th>Photo </th><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:MW |MW ]]</td><br />
<td>Darren</td><br />
<td>OSG:Wright Juran<br/>TN:Darren Guard</td><br />
<td></td><br />
<td>0</td><br />
<td>[http://tribalmedia.se/ Tribal Media AB]</td><br />
<td>Everything</td><br />
</tr><br />
<tr><br />
<td> </td><br />
<td>[[User:lbsa71|lbsa71]]</td><br />
<td>Stefan Andersson</td><br />
<td>Tribal Skytower</td><br />
<td>OSG:Stefan Andersson<br/>TN:Stefan Andersson</td><br />
<td>+1</td><br />
<td>[http://tribalmedia.se/ Tribal Media AB]</td><br />
<td>Web Integration</td><br />
</tr><br />
<tr><br />
<tr><br />
<td /><br />
<td>[[User:Adam Frisby|Adam Frisby]]</td><br />
<td>Adam Frisby</td><br />
<td>Adam Zaius</td><br />
<td></td><br />
<td>+8</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>Terrain, Performance</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:MingChen|MingChen]]</td><br />
<td>Mike/Michael Ortman</td><br />
<td>Ming Chen</td><br />
<td></td><br />
<td>-6 (-5 in Summer)</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>Estate/Parcel Support/Modules/Keeping things all neat and tidy.</td><br />
</tr><br />
<tr> <br />
<td /><br />
<td>[[User:SeanDague|sdague]]</td><br />
<td>Sean Dague</td><br />
<td>Neas Bade</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Database, Linux, Testing, Misc</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Tedd|Tedd]]</td><br />
<td>Tedd Hansen</td><br />
<td>Tedd Maa</td><br />
<td></td><br />
<td>+1</td><br />
<td>Tedd Hansen</td><br />
<td>Programming/Scripting/Architecture</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:dalien|dalien]]</td><br />
<td>Dalien Talbot</td><br />
<td>Dalien Talbot</td><br />
<td></td><br />
<td>+1</td><br />
<td>Mostly TCP-based</td><br />
<td>Small fixes; rev.eng./prototyping; nightlies; git-keeper </td><br />
</tr><br />
<tr><br />
<td /><br />
<td>ckrinke</td><br />
<td>Charles&nbsp;Krinke</td><br />
<td>Charlesk&nbsp;Bing</td><br />
<td></td><br />
<td>-8</td><br />
<td>&nbsp;</td><br />
<td>Reliability/Grid servers/ll-functions</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:chi11ken|chi11ken]]</td><br />
<td>Jeff Ames</td><br />
<td>Chillken Proto</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.genkii.com Genkii]</td><br />
<td><br/></td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:adjohn|adjohn]]</td><br />
<td>Adam Johnson</td><br />
<td>Zeuz Zenovka</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.genkii.com Genkii]</td><br />
<td><br/></td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:joha1|joha1]]</td><br />
<td>Johan Berntsson</td><br />
<td>Joppi Brandenburg</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>Performance, packet handling/libSL</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Teravus|Teravus]]</td><br />
<td>Teravus</td><br />
<td>Teravus Ousley</td><br />
<td></td><br />
<td>-5</td><br />
<td>W3z</td><br />
<td>Physics & Admin tools, A working sim.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:justincc|justincc]]</td><br />
<td>Justin Clark-Casey</td><br />
<td>Lulworth Beaumont</td><br />
<td>Justin Clark-Casey (osgrid)</td><br />
<td>0</td><br />
<td>Black Dress Technology<br/>[http://justincc.wordpress.com justincc's OpenSim blog]</td><br />
<td>Grid, performance & reliability, inventory (avatar and object), assets, scenes, etc.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[Alondria]]</td><br />
<td></td><br />
<td>Alondria LeFay</td><br />
<td>Alondria LeFay (OSGrid)</td><br />
<td>-8</td><br />
<td>Independent</td><br />
<td>Implementation of LSL functions and other scripting tidbits.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:DrScofield|drscofld]]</td><br />
<td>Dirk Husemann</td><br />
<td>Dr Scofield</td><br />
<td></td><br />
<td>+1</td><br />
<td>IBM</td><br />
<td>reliability, networking protocols, voice, inventory, assets, remote control, and pretty much everything else :-)</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:dahlia|dahlia]]</td><br />
<td>T. Hoff</td><br />
<td>Dahlia Trimble</td><br />
<td></td><br />
<td>-8 / -7</td><br />
<td>independent</td><br />
<td>prim collision geometry, more later :)</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Mikem|mikem]]</td><br />
<td>Mike</td><br />
<td><br/></td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>patches, scripting improvements, LSL compiler</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Melanie_T|Melanie_T]]</td><br />
<td>Melanie</td><br />
<td>Melanie Milland</td><br />
<td><br/></td><br />
<td>0</td><br />
<td>Xumeo Inc.</td><br />
<td>Scripting, Prims/Scene, Life, The Universe, and Everything</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Homer Horwitz|Homer_Horwitz]]</td><br />
<td>Homer Horwitz</td><br />
<td>Homer Horwitz</td><br />
<td><br/></td><br />
<td>+2</td><br />
<td>Independent</td><br />
<td>map/TP, rev. engineering, "now, that's funny" problems, but still interested in all parts of it</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Diva|Diva]]</td><br />
<td>Crista Lopes</td><br />
<td>Diva Canto</td><br />
<td>Crista Lopes / Diva Canto</td><br />
<td>-8</td><br />
<td>University of California, Irvine</td><br />
<td>Everything, except databases</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:nlin|nlin]]</td><br />
<td>N Lin</td><br />
<td>Standard Drucker</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>Physics, scripting, more to come</td><br />
</tr><br />
</table><br />
<br />
== Retired OpenSim core developers ==<br />
<br />
These people are core developers who have transcended our mortal plane (i.e. they are no longer active).<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="sortable"><br />
<tr><br />
<th>Photo </th><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:babblefrog|babblefrog]]</td><br />
<td>Brian McBee</td><br />
<td>Dogen Coldstream</td><br />
<td>Babblefrog Ballistic (osgrid)</td><br />
<td>-8</td><br />
<td>Disorganized</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:danx0r|danx0r]]</td><br />
<td>Dan Miller</td><br />
<td>Albert Pascal</td><br />
<td></td><br />
<td>-8</td><br />
<td>squiggle.com</td><br />
<td>PHEEZIKS; everything</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>Tleiades</td><br />
<td>&nbsp;</td><br />
<td>Tleiades&nbsp;Hax</td><br />
<td></td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Grid servers/Database</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Darok|Darok]]</td><br />
<td>&nbsp;</td><br />
<td>Darok Kaminski</td><br />
<td></td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Physics engines (especially BulletX)</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>Gareth / Gwen</td><br />
<td>Gareth Nelson</td><br />
<td>Gareth Ellison</td><br />
<td>Gareth Nelson (on everywhere but SL)</td><br />
<td>BST (UTC+1)</td><br />
<td>Litesim Ltd</td><br />
<td>Grid servers, sim border crossing, avatar animations</td><br />
</tr><br />
</table><br />
<br />
== Additional Developers/Testers/Contributors ==<br />
These people have contributed bug reports, patches or other contributions to OpenSim.<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="wikitable sortable"><br />
<br />
<tr><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<tr><br />
<br />
<br />
<tr><br />
<td>[[User:bikcmp|bikcmp]]</td><br />
<td>Jason</td><br />
<td>NONE</td><br />
<td>NONE</td><br />
<td>EST</td><br />
<td>Blue Software</td><br />
<td>God power, reporting and fixing bugs, and overall performance.</td><br />
</tr><br />
<br />
<br />
<td>[[User:Nebadon|Nebadon]]</td><br />
<td>Michael Cerquoni</td><br />
<td>Nebadon Izumi</td><br />
<td>Nebadon Izumi</td><br />
<td>-7 Arizona</td><br />
<td>Oni Kenkon Creations</td><br />
<td>Building, Scripting, Testing</td><br />
</tr><br />
<tr><br />
<td>[[User:jtclark48|jclark4]]</td><br />
<td>Jay Clark</td><br />
<td>Jay Clarke</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Physics, Grid Host, AI, Scripting, Testing</td><br />
</tr><br />
<tr><br />
<td>[[User:AdamStevenson|BigFootAg]]</td><br />
<td>Adam Stevenson</td><br />
<td>Adamus Petrov</td><br />
<td></td><br />
<td>-6</td><br />
<td>Texas A&M University</td><br />
<td>AI, Skynet, Evolving Systems, Biology</td><br />
</tr><br />
<tr><br />
<td>[[User:jeff1564|Jeff1564]]</td><br />
<td>Jeff</td><br />
<td>Potter Taurog</td><br />
<td></td><br />
<td>-8</td><br />
<td></td><br />
<td>Building, Scripting, Testing</td><br />
</tr><br />
<tr><br />
<td>Rock_Vacirca</td><br />
<td>Colin Withers</td><br />
<td>Rock Vacirca</td><br />
<td>&nbsp;</td><br />
<td>+1</td><br />
<td>http://rock-vacirca.blogspot.com</td><br />
<td>Testing, building, scripting, maintaining an opensim blog.</td><br />
</tr><br />
<tr><br />
<td>simsim</td><br />
<td>caocao</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>+9</td><br />
<td>&nbsp;</td><br />
<td>Testing whole functions of OpenSim system,working with OpenSim-Engine,reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Vicero Lambert|Vicero Lambert]]</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>Ldvoipeng</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>idoru</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>[[User:Magi|Magi]]</td><br />
<td>Andy Agnew</td><br />
<td>Magi Merlin</td><br />
<td></td><br />
<td>+10</td><br />
<td>Spun Pty Ltd</td><br />
<td>3D Web Integration, Database stuff and playing with the odds and ends box.</td><br />
</tr><br />
<tr><br />
<td>john_</td><br />
<td>John&nbsp;Moyer</td><br />
<td>VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal</td><br />
<td></td><br />
<td>-5</td><br />
<td>Best&nbsp;Buy/Geek&nbsp;Squad</td><br />
<td>Tester</td><br />
</tr><br />
<tr><br />
<td>[[User:ClarkZone|ClarkZone]]</td><br />
<td>Troy Admin(@ClarkZone)</td><br />
<td>Troy Childs</td><br />
<td>Troy Admin (ClarkZone)</td><br />
<td>-5</td><br />
<td>Http://clarkzone.dyndns.org</td><br />
<td>Tester and Grid Host</td><br />
</tr><br />
<tr><br />
<td>[[User:aiaustin|aiaustin]]</td><br />
<td>Ai Austin</td><br />
<td>Ai&nbsp;Austin</td><br />
<td>Ai&nbsp;AIAI&nbsp;(AIAI Grid)</td><br />
<td>+0</td><br />
<td>AIAI,&nbsp;University&nbsp;of&nbsp;Edinburgh<br>http://www.aiai.ed.ac.uk/~ai/<br>http://vue.ed.ac.uk/openvue/</td><br />
<td>Windows Vista tests<br>Content testing<br>Use of multiple VWs</td><br />
</tr><br />
<tr><br />
<td>Marc Manders</td><br />
<td>Marc Manders</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>+6</td><br />
<td>marcmanders@gmail.com</td><br />
<td>creative features</td><br />
</tr><br />
<tr><br />
<td>[[User:balthazar|balthazar]]</td><br />
<td>Trevor Brooks</td><br />
<td>Balthazar Sin</td><br />
<td></td><br />
<td>-5</td><br />
<td>None</td><br />
<td>Terrains, testing and some small coding tasks</td><br />
</tr><br />
<tr><br />
<td>[[User:jimbo2120|jimbo2120]]</td><br />
<td>Michael Osias</td><br />
<td>Illuminous Beltran</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Grid, AI, Skynet, coding and testing</td><br />
</tr><br />
<tr><br />
<td>[[User:Sakai|Sakai]]</td><br />
<td>Steve S</td><br />
<td></td><br />
<td>Sakai Openlife (OpenlifeGrid)</td><br />
<td>+10</td><br />
<td>http://www.openlifegrid.com</td><br />
<td>Grid, Hardware, Testing, Contribution</td><br />
</tr><br />
<tr><br />
<td>ZeroPoint</td><br />
<td>&nbsp;</td><br />
<td>Guilderoy&nbsp;Dench</td><br />
<td></td><br />
<td>-5</td><br />
<td>&nbsp;</td><br />
<td>Programming/Database</td><br />
</tr><br />
<tr><br />
<td>MaltosSosa</td><br />
<td>Maltos Sosa</td><br />
<td>Maltos Sosa<br></td><br />
<td>Maltos Sosa (Central Grid)</td><br />
<td>&nbsp;</td><br />
<td>Central Grid</td><br />
<td>Grid Operator, Central Grid Project Manager. Anything we can offer, just ask.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:DerekTang|DerekTang]]</td><br />
<td>Derek Tang</td><br />
<td>Derek Timeless</td><br />
<td>Derek Tang (ChineseGrid)</td><br />
<td>+8</td><br />
<td>http://ChineseGrid.net</td><br />
<td>Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:TayB|TayB]]</td><br />
<td>Earl B</td><br />
<td>Taylor Boyau</td><br />
<td></td><br />
<td>-10</td><br />
<td>ViziGrid</td><br />
<td>Grid Host,Networking,Contributions & Testing.</td><br />
</tr><br />
<tr><br />
<td>[[User:JamieDav|JamieDav]]</td><br />
<td>Jamie David</td><br />
<td>Jamie David</td><br />
<td></td><br />
<td>+7</td><br />
<td>Forum</td><br />
<td>Grid, Sim, Avitar, Functionality</td><br />
</tr><br />
<tr><br />
<td>[[User:Krtaylor|Krtaylor]]</td><br />
<td>Kurt Taylor</td><br />
<td>Kurt Stringer </td><br />
<td></td><br />
<td>-6</td><br />
<td>IBM</td><br />
<td>Grid, Networking, Monitoring, Scripting, Inventory, Testing</td><br />
</tr><br />
<tr><br />
<td>[[User:Nink|Nink]]</td><br />
<td>Peter Finn</td><br />
<td>Nink Noonan</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Disruptive Influence.</td><br />
</tr><br />
<tr><br />
<td>[[User:Bruce|Bruce]]</td><br />
<td>Bruce Meerson</td><br />
<td>Bruce Meerson</td><br />
<td></td><br />
<td>+8</td><br />
<td>HiPiHi</td><br />
<td>Watching.</td><br />
</tr><br />
<tr><br />
<tr><br />
<td>[[User:Darb|DarbD]]</td><br />
<td>Brian B. Quinn</td><br />
<td>Darb Dabney</td><br />
<td>regions<br />near Marin</td><br />
<td>PST/SLT (-7 or -8)</td><br />
<td>County of Marin, California<br /> http://blog.simgis.com</td><br />
<td>LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses </td><br />
</tr><br />
<tr><br />
<td>[[CharlieO]]</td><br />
<td>Dan</td><br />
<td>Charlie Omega</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date</td><br />
</tr><br />
<tr><br />
<td>oobscure</td><br />
<td>&nbsp;</td><br />
<td>Opensource Obscure</td><br />
<td></td><br />
<td>+1</td><br />
<td>http://www.opensim.it</td><br />
<td>Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching</td><br />
</tr><br />
<tr><br />
<td>pitman</td><br />
<td>Mike Pitman</td><br />
<td>Rez Tone</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>IBM</td><br />
<td>Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz</td><br />
</tr><br />
<tr><br />
<td>cmu</td><br />
<td>Christopher Mumme</td><br />
<td>Snook Destiny</td><br />
<td></td><br />
<td>+1</td><br />
<td>http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology</td><br />
<td>Testing OpenSim, working with OpenSim-Engine, reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[Silpol]]</td><br />
<td>Andriy Tymchenko</td><br />
<td>Andy Tir</td><br />
<td></td><br />
<td>EET (+2/3)</td><br />
<td> http://silpol.blogspot.com/ (also visible at Nokia)</td><br />
<td>highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate</td><br />
</tr><br />
<tr><br />
<td>[[User:Grumly|Grumly]]</td><br />
<td></td><br />
<td>Forest Klaar</td><br />
<td>Grumly TheBear</td><br />
<td>GMT+1</td><br />
<td>.NET MCAD Dev/Arch/Trainer http://www.devoteam.com</td><br />
<td>Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr</td><br />
</tr><br />
<tr><br />
<td>[[daTwitch]]</td><br />
<td>James G. Stallings II</td><br />
<td><br>Lazarus Longstaff</td><br />
<td>Hiro Protagonist (OSGrid)</td><br />
<td>-5</td><br />
<td>House Husband</td><br />
<td>OSGrid Region owner, OSGrid Operator,<BR>Forum Admin, sometime wiki editor</td><br />
</tr><br />
<br />
<tr><br />
<td>gryc</td><br />
<td>Gryc Ueusp</td><br />
<td>Gryc Uriza</td><br />
<td>Gryc Uriza(OSGrid)</td><br />
<td>-6</td><br />
<td></td><br />
<td>PHP scripting, web interfaces, interconnectivity, cross-platformedness</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Phrearch|Phrearch]]</td><br />
<td>Jeroen van Veen</td><br />
<td>Phrearch Miles</td><br />
<td>Phrearch Miles(OSGrid)</td><br />
<td>Amsterdam/Paris</td><br />
<td></td><br />
<td>WiXTD, Wikidoc and Moo</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Burnman|Burnman]]</td><br />
<td>Allen Wilkins</td><br />
<td>Burnman Bedlam</td><br />
<td>Sid Green (United Grid)</td><br />
<td>Boston, USA</td><br />
<td>United Grid</td><br />
<td>Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.</td><br />
</tr><br />
<br />
<br />
<tr><br />
<td>[[User:krisbfunk|krisbfunk]]</td><br />
<td>Kris Bulman</td><br />
<td>krisbfunk Vought</td><br />
<td>Krisbfunk Nocturnal(OSGrid)</td><br />
<td>PE, Canada (-4)</td><br />
<td>Edactive Technologies<br />NocturnalEye Productions<br />UPEI</td><br />
<td>Currently: Testing, bug reports, wiki updating, building on OSGrid</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:HashBox|HashBox]]</td><br />
<td>&nbsp;</td><br />
<td>Sibariel Darkstone</td><br />
<td>Sibariel Darkstone (OSGrid)</td><br />
<td>New Zealand (+12)</td><br />
<td></td><br />
<td>Testing, bug reports, and updating the wiki.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Kinoc|Kinoc]]</td><br />
<td>Kino Coursey</td><br />
<td>Daxxon Jaxxon</td><br />
<td>Daxxon Kinoc (OSgrid)</td><br />
<td>-6</td><br />
<td>Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas</td><br />
<td>AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC </td><br />
</tr><br />
<tr><br />
<td>[[User:trapuh|trapuh]]</td><br />
<td>Pedro Ribeiro</td><br />
<td>Vaiten Forder</td><br />
<td></td><br />
<td>GMT</td><br />
<td>University Student, Escola Superior de Educação de Viseu, Portugal </td><br />
<td>Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.</td><br />
</tr><br />
<tr><br />
<td>[[User:SonicViz|SonicViz]]</td><br />
<td>Paul Cohen</td><br />
<td>Komuso Tokugawa</td><br />
<td></td><br />
<td>+9</td><br />
<td>Http://sonicviz.com</td><br />
<td>Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev</td><br />
</tr><br />
<tr><br />
<td>[[User:Mokele|mokele]]</td><br />
<td>Scott Norman</td><br />
<td>Mokelembembe Mokeev</td><br />
<td></td><br />
<td>-8 (Southern California)</td><br />
<td>Web Developer (PHP and MySQL)</td><br />
<td>Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:devalnor|devalnor]]</td><br />
<td>Devalnor</td><br />
<td>M. Watkin</td><br />
<td></td><br />
<td>+1 (Belgium)</td><br />
<td></td><br />
<td>Small Patch code, bug reports, and updating the wiki.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Ezekiel|Ezekiel]]</td><br />
<td>Ezekiel</td><br />
<td>Ezekiel Zabelin</td><br />
<td></td><br />
<td>+1 </td><br />
<td>http://www.yosims.com </td><br />
<td>Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL) </td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Buggmaster|Buggmaster]]</td><br />
<td>Mike D</td><br />
<td>Bug Master</td><br />
<td>None</td><br />
<td>-8 </td><br />
<td>http://www.adultmetaverse.com</td><br />
<td>Grid, Data/Web PHP/PERL/MySQL</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Nixnerd|nixnerd]]</td><br />
<td></td><br />
<td>Dangerously Moody</td><br />
<td>None</td><br />
<td>GMT </td><br />
<td>http://www.integratedtechnologies.eu</td><br />
<td>Cross Platform Testing, Feedback, Bug Reporting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:MoHax|mohax]]</td><br />
<td>Mo Hax</td><br />
<td>Mo Hax</td><br />
<td></td><br />
<td>-5 Eastern</td><br />
<td>IBM</td><br />
<td>Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Webmage|webmage]]</td><br />
<td>webmage</td><br />
<td>Leyla Masala</td><br />
<td>Web Mage</td><br />
<td>+1</td><br />
<td>IBM</td><br />
<td>Testing, terrain</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:NLStitch|NLStitch]]</td><br />
<td>Marijn Oosterveld</td><br />
<td>Stitch Seale</td><br />
<td>NYA</td><br />
<td>GMT +1 Amsterdam</td><br />
<td>Twingate Systems (http://www.twingate.nl)<br>HanzeHogeschool Groningen, Netherlands<br />
</td><br />
<td>Programming, Photography, AI</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Ideia Boa|Ideia Boa]]</td><br />
<td>Joao Lopes</td><br />
<td>Ideia Boa</td><br />
<td>Ideia Boa or Boa Ideia in some grids</td><br />
<td>GTM+1 Stockholm/Sweden</td><br />
<td>WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com</td><br />
<td>Testing and more testing! Updating the original wiki and translating the OpenSim Wiki into Portuguese and reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Lulurun|lulurun]]</td><br />
<td>liu</td><br />
<td><br/></td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>3Di Inc, Japan <br />http://www.3di.jp</td><br />
<td>patches, openid, server performance, UGAI</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Carlosroundel|Carlosrounde]]</td><br />
<td>Carlosroundel</td><br />
<td>Carlos Roundel</td><br />
<td><br/></td><br />
<td>+1</td><br />
<td>Cyberlandia Italy<br />http://www.cyberlandia.net</td><br />
<td>grid, programmer, database, tester</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Mikebert|Mikebert]]</td><br />
<td>Michael Strunck</td><br />
<td>Mikebert Miles</td><br />
<td>Mikebert M34</td><br />
<td>+1</td><br />
<td>OpenSIM Wiki, Germany<br />http://www.opensim.de</td><br />
<td>German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Fly-man-|Fly-Man-]]</td><br />
<td>Laurence</td><br />
<td></td><br />
<td>Fly Man</td><br />
<td>+1</td><br />
<td></td><br />
<td>Testing, OpenSimSearch, OpenSimProfile, OpenWiredux</td><br />
</tr><br />
<br />
<tr><br />
<td>Taoki</td><br />
<td>Mircea Kitsune / Taoki Vixen</td><br />
<td>Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid)</td><br />
<td><br/></td><br />
<td>GMT +2</td><br />
<td><br/></td><br />
<td>Usually testing and bug reporting but I also make smaller patches where I know what to do.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Patnad|Patnad]]</td><br />
<td>Patrick</td><br />
<td>Patnad Babii</td><br />
<td>Patnad Babii (OSGrid)</td><br />
<td>GMT -5</td><br />
<td><br/></td><br />
<td>Bug testing and reporting, I code C# but haven't touched OpenSim Project.. Yet!</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Hallow Palmer|Hallow Palmer]]</td><br />
<td>Markus</td><br />
<td>Hallow Palmer</td><br />
<td><br/></td><br />
<td>+1</td><br />
<td>Grid4Us<br />http://www.grid4us.net</td><br />
<td>Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting</td><br />
</tr><br />
<tr><br />
<td>[[User:^DarkMan|^DarkMan]]</td><br />
<td>Brian Adair</td><br />
<td>Patrick Ouachita</td><br />
<td>Brian Adair | Patrick Meta</td><br />
<td>-6 CST</td><br />
<td>RealMetaLife | B&H Networking</td><br />
<td>Building, Scripting, Testing, etc.</td><br />
</tr><br />
<tr><br />
<td>[[User:tlaukkan|Tommi Laukkanen]]</td><br />
<td>Tommi Laukkanen</td><br />
<td>&nbsp;</td><br />
<td>Tommi Laukkanen</td><br />
<td>+2 GMT</td><br />
<td>http://www.bubblecloud.org</td><br />
<td>Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting</td><br />
</tr><br />
</table><br />
[[Category:Main]]<br />
[[Category:Development]]</div>
Bikcmp
http://opensimulator.org/wiki/Development_Team
Development Team
2009-02-08T19:48:44Z
<p>Bikcmp: Added my name, because I report bugs, and also do minor bug fixes.</p>
<hr />
<div>== Active OpenSim Core Developers ==<br />
These people have commit access to our central SVN server and are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase.<br />
<br />
(please add in as much info as you like for your name)<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="sortable"><br />
<tr><br />
<th>Photo </th><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:MW |MW ]]</td><br />
<td>Darren</td><br />
<td>OSG:Wright Juran<br/>TN:Darren Guard</td><br />
<td></td><br />
<td>0</td><br />
<td>[http://tribalmedia.se/ Tribal Media AB]</td><br />
<td>Everything</td><br />
</tr><br />
<tr><br />
<td> </td><br />
<td>[[User:lbsa71|lbsa71]]</td><br />
<td>Stefan Andersson</td><br />
<td>Tribal Skytower</td><br />
<td>OSG:Stefan Andersson<br/>TN:Stefan Andersson</td><br />
<td>+1</td><br />
<td>[http://tribalmedia.se/ Tribal Media AB]</td><br />
<td>Web Integration</td><br />
</tr><br />
<tr><br />
<tr><br />
<td /><br />
<td>[[User:Adam Frisby|Adam Frisby]]</td><br />
<td>Adam Frisby</td><br />
<td>Adam Zaius</td><br />
<td></td><br />
<td>+8</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>Terrain, Performance</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:MingChen|MingChen]]</td><br />
<td>Mike/Michael Ortman</td><br />
<td>Ming Chen</td><br />
<td></td><br />
<td>-6 (-5 in Summer)</td><br />
<td>DeepThink Pty Ltd</td><br />
<td>Estate/Parcel Support/Modules/Keeping things all neat and tidy.</td><br />
</tr><br />
<tr> <br />
<td /><br />
<td>[[User:SeanDague|sdague]]</td><br />
<td>Sean Dague</td><br />
<td>Neas Bade</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Database, Linux, Testing, Misc</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Tedd|Tedd]]</td><br />
<td>Tedd Hansen</td><br />
<td>Tedd Maa</td><br />
<td></td><br />
<td>+1</td><br />
<td>Tedd Hansen</td><br />
<td>Programming/Scripting/Architecture</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:dalien|dalien]]</td><br />
<td>Dalien Talbot</td><br />
<td>Dalien Talbot</td><br />
<td></td><br />
<td>+1</td><br />
<td>Mostly TCP-based</td><br />
<td>Small fixes; rev.eng./prototyping; nightlies; git-keeper </td><br />
</tr><br />
<tr><br />
<td /><br />
<td>ckrinke</td><br />
<td>Charles&nbsp;Krinke</td><br />
<td>Charlesk&nbsp;Bing</td><br />
<td></td><br />
<td>-8</td><br />
<td>&nbsp;</td><br />
<td>Reliability/Grid servers/ll-functions</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:chi11ken|chi11ken]]</td><br />
<td>Jeff Ames</td><br />
<td>Chillken Proto</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.genkii.com Genkii]</td><br />
<td><br/></td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:adjohn|adjohn]]</td><br />
<td>Adam Johnson</td><br />
<td>Zeuz Zenovka</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.genkii.com Genkii]</td><br />
<td><br/></td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:joha1|joha1]]</td><br />
<td>Johan Berntsson</td><br />
<td>Joppi Brandenburg</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>Performance, packet handling/libSL</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Teravus|Teravus]]</td><br />
<td>Teravus</td><br />
<td>Teravus Ousley</td><br />
<td></td><br />
<td>-5</td><br />
<td>W3z</td><br />
<td>Physics & Admin tools, A working sim.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:justincc|justincc]]</td><br />
<td>Justin Clark-Casey</td><br />
<td>Lulworth Beaumont</td><br />
<td>Justin Clark-Casey (osgrid)</td><br />
<td>0</td><br />
<td>Black Dress Technology<br/>[http://justincc.wordpress.com justincc's OpenSim blog]</td><br />
<td>Grid, performance & reliability, inventory (avatar and object), assets, scenes, etc.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[Alondria]]</td><br />
<td></td><br />
<td>Alondria LeFay</td><br />
<td>Alondria LeFay (OSGrid)</td><br />
<td>-8</td><br />
<td>Independent</td><br />
<td>Implementation of LSL functions and other scripting tidbits.</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:DrScofield|drscofld]]</td><br />
<td>Dirk Husemann</td><br />
<td>Dr Scofield</td><br />
<td></td><br />
<td>+1</td><br />
<td>IBM</td><br />
<td>reliability, networking protocols, voice, inventory, assets, remote control, and pretty much everything else :-)</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:dahlia|dahlia]]</td><br />
<td>T. Hoff</td><br />
<td>Dahlia Trimble</td><br />
<td></td><br />
<td>-8 / -7</td><br />
<td>independent</td><br />
<td>prim collision geometry, more later :)</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Mikem|mikem]]</td><br />
<td>Mike</td><br />
<td><br/></td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>patches, scripting improvements, LSL compiler</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Melanie_T|Melanie_T]]</td><br />
<td>Melanie</td><br />
<td>Melanie Milland</td><br />
<td><br/></td><br />
<td>0</td><br />
<td>Xumeo Inc.</td><br />
<td>Scripting, Prims/Scene, Life, The Universe, and Everything</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Homer Horwitz|Homer_Horwitz]]</td><br />
<td>Homer Horwitz</td><br />
<td>Homer Horwitz</td><br />
<td><br/></td><br />
<td>+2</td><br />
<td>Independent</td><br />
<td>map/TP, rev. engineering, "now, that's funny" problems, but still interested in all parts of it</td><br />
</tr><br />
<tr><br />
<td></td><br />
<td>[[User:Diva|Diva]]</td><br />
<td>Crista Lopes</td><br />
<td>Diva Canto</td><br />
<td>Crista Lopes / Diva Canto</td><br />
<td>-8</td><br />
<td>University of California, Irvine</td><br />
<td>Everything, except databases</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:nlin|nlin]]</td><br />
<td>N Lin</td><br />
<td>Standard Drucker</td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>[http://www.3di.jp/en/ 3Di Inc, Japan]<br/>http://www.3di.jp/en/</td><br />
<td>Physics, scripting, more to come</td><br />
</tr><br />
</table><br />
<br />
== Retired OpenSim core developers ==<br />
<br />
These people are core developers who have transcended our mortal plane (i.e. they are no longer active).<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="sortable"><br />
<tr><br />
<th>Photo </th><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:babblefrog|babblefrog]]</td><br />
<td>Brian McBee</td><br />
<td>Dogen Coldstream</td><br />
<td>Babblefrog Ballistic (osgrid)</td><br />
<td>-8</td><br />
<td>Disorganized</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:danx0r|danx0r]]</td><br />
<td>Dan Miller</td><br />
<td>Albert Pascal</td><br />
<td></td><br />
<td>-8</td><br />
<td>squiggle.com</td><br />
<td>PHEEZIKS; everything</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>Tleiades</td><br />
<td>&nbsp;</td><br />
<td>Tleiades&nbsp;Hax</td><br />
<td></td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Grid servers/Database</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>[[User:Darok|Darok]]</td><br />
<td>&nbsp;</td><br />
<td>Darok Kaminski</td><br />
<td></td><br />
<td>+1</td><br />
<td>&nbsp;</td><br />
<td>Physics engines (especially BulletX)</td><br />
</tr><br />
<tr><br />
<td /><br />
<td>Gareth / Gwen</td><br />
<td>Gareth Nelson</td><br />
<td>Gareth Ellison</td><br />
<td>Gareth Nelson (on everywhere but SL)</td><br />
<td>BST (UTC+1)</td><br />
<td>Litesim Ltd</td><br />
<td>Grid servers, sim border crossing, avatar animations</td><br />
</tr><br />
</table><br />
<br />
== Additional Developers/Testers/Contributors ==<br />
These people have contributed bug reports, patches or other contributions to OpenSim.<br />
<br />
<table border="1" cellpadding="2" cellspacing="0" class="wikitable sortable"><br />
<br />
<br />
<tr><br />
<td>[[User:bikcmp|bikcmp]]</td><br />
<td>Jason</td><br />
<td>NONE</td><br />
<td>NONE</td><br />
<td>EST</td><br />
<td>Blue Software</td><br />
<td>God power, reporting and fixing bugs, and overall performance.</td><br />
</tr><br />
<br />
<tr><br />
<th>IRC Nick </th><br />
<th>Name</th><br />
<th>SL Avatar</th><br />
<th>Other Grid</th><br />
<th>Time Zone<br>(UTC)</th><br />
<th>Org</th><br />
<th>Areas of Interest</th><br />
</tr><br />
<tr><br />
<td>[[User:Nebadon|Nebadon]]</td><br />
<td>Michael Cerquoni</td><br />
<td>Nebadon Izumi</td><br />
<td>Nebadon Izumi</td><br />
<td>-7 Arizona</td><br />
<td>Oni Kenkon Creations</td><br />
<td>Building, Scripting, Testing</td><br />
</tr><br />
<tr><br />
<td>[[User:jtclark48|jclark4]]</td><br />
<td>Jay Clark</td><br />
<td>Jay Clarke</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Physics, Grid Host, AI, Scripting, Testing</td><br />
</tr><br />
<tr><br />
<td>[[User:AdamStevenson|BigFootAg]]</td><br />
<td>Adam Stevenson</td><br />
<td>Adamus Petrov</td><br />
<td></td><br />
<td>-6</td><br />
<td>Texas A&M University</td><br />
<td>AI, Skynet, Evolving Systems, Biology</td><br />
</tr><br />
<tr><br />
<td>[[User:jeff1564|Jeff1564]]</td><br />
<td>Jeff</td><br />
<td>Potter Taurog</td><br />
<td></td><br />
<td>-8</td><br />
<td></td><br />
<td>Building, Scripting, Testing</td><br />
</tr><br />
<tr><br />
<td>Rock_Vacirca</td><br />
<td>Colin Withers</td><br />
<td>Rock Vacirca</td><br />
<td>&nbsp;</td><br />
<td>+1</td><br />
<td>http://rock-vacirca.blogspot.com</td><br />
<td>Testing, building, scripting, maintaining an opensim blog.</td><br />
</tr><br />
<tr><br />
<td>simsim</td><br />
<td>caocao</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>+9</td><br />
<td>&nbsp;</td><br />
<td>Testing whole functions of OpenSim system,working with OpenSim-Engine,reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Vicero Lambert|Vicero Lambert]]</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>Ldvoipeng</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>idoru</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
</tr><br />
<tr><br />
<td>[[User:Magi|Magi]]</td><br />
<td>Andy Agnew</td><br />
<td>Magi Merlin</td><br />
<td></td><br />
<td>+10</td><br />
<td>Spun Pty Ltd</td><br />
<td>3D Web Integration, Database stuff and playing with the odds and ends box.</td><br />
</tr><br />
<tr><br />
<td>john_</td><br />
<td>John&nbsp;Moyer</td><br />
<td>VAJohn&nbsp;GeekSquad or&nbsp;Matthew&nbsp;Kendal</td><br />
<td></td><br />
<td>-5</td><br />
<td>Best&nbsp;Buy/Geek&nbsp;Squad</td><br />
<td>Tester</td><br />
</tr><br />
<tr><br />
<td>[[User:ClarkZone|ClarkZone]]</td><br />
<td>Troy Admin(@ClarkZone)</td><br />
<td>Troy Childs</td><br />
<td>Troy Admin (ClarkZone)</td><br />
<td>-5</td><br />
<td>Http://clarkzone.dyndns.org</td><br />
<td>Tester and Grid Host</td><br />
</tr><br />
<tr><br />
<td>[[User:aiaustin|aiaustin]]</td><br />
<td>Ai Austin</td><br />
<td>Ai&nbsp;Austin</td><br />
<td>Ai&nbsp;AIAI&nbsp;(AIAI Grid)</td><br />
<td>+0</td><br />
<td>AIAI,&nbsp;University&nbsp;of&nbsp;Edinburgh<br>http://www.aiai.ed.ac.uk/~ai/<br>http://vue.ed.ac.uk/openvue/</td><br />
<td>Windows Vista tests<br>Content testing<br>Use of multiple VWs</td><br />
</tr><br />
<tr><br />
<td>Marc Manders</td><br />
<td>Marc Manders</td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>+6</td><br />
<td>marcmanders@gmail.com</td><br />
<td>creative features</td><br />
</tr><br />
<tr><br />
<td>[[User:balthazar|balthazar]]</td><br />
<td>Trevor Brooks</td><br />
<td>Balthazar Sin</td><br />
<td></td><br />
<td>-5</td><br />
<td>None</td><br />
<td>Terrains, testing and some small coding tasks</td><br />
</tr><br />
<tr><br />
<td>[[User:jimbo2120|jimbo2120]]</td><br />
<td>Michael Osias</td><br />
<td>Illuminous Beltran</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Grid, AI, Skynet, coding and testing</td><br />
</tr><br />
<tr><br />
<td>[[User:Sakai|Sakai]]</td><br />
<td>Steve S</td><br />
<td></td><br />
<td>Sakai Openlife (OpenlifeGrid)</td><br />
<td>+10</td><br />
<td>http://www.openlifegrid.com</td><br />
<td>Grid, Hardware, Testing, Contribution</td><br />
</tr><br />
<tr><br />
<td>ZeroPoint</td><br />
<td>&nbsp;</td><br />
<td>Guilderoy&nbsp;Dench</td><br />
<td></td><br />
<td>-5</td><br />
<td>&nbsp;</td><br />
<td>Programming/Database</td><br />
</tr><br />
<tr><br />
<td>MaltosSosa</td><br />
<td>Maltos Sosa</td><br />
<td>Maltos Sosa<br></td><br />
<td>Maltos Sosa (Central Grid)</td><br />
<td>&nbsp;</td><br />
<td>Central Grid</td><br />
<td>Grid Operator, Central Grid Project Manager. Anything we can offer, just ask.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:DerekTang|DerekTang]]</td><br />
<td>Derek Tang</td><br />
<td>Derek Timeless</td><br />
<td>Derek Tang (ChineseGrid)</td><br />
<td>+8</td><br />
<td>http://ChineseGrid.net</td><br />
<td>Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:TayB|TayB]]</td><br />
<td>Earl B</td><br />
<td>Taylor Boyau</td><br />
<td></td><br />
<td>-10</td><br />
<td>ViziGrid</td><br />
<td>Grid Host,Networking,Contributions & Testing.</td><br />
</tr><br />
<tr><br />
<td>[[User:JamieDav|JamieDav]]</td><br />
<td>Jamie David</td><br />
<td>Jamie David</td><br />
<td></td><br />
<td>+7</td><br />
<td>Forum</td><br />
<td>Grid, Sim, Avitar, Functionality</td><br />
</tr><br />
<tr><br />
<td>[[User:Krtaylor|Krtaylor]]</td><br />
<td>Kurt Taylor</td><br />
<td>Kurt Stringer </td><br />
<td></td><br />
<td>-6</td><br />
<td>IBM</td><br />
<td>Grid, Networking, Monitoring, Scripting, Inventory, Testing</td><br />
</tr><br />
<tr><br />
<td>[[User:Nink|Nink]]</td><br />
<td>Peter Finn</td><br />
<td>Nink Noonan</td><br />
<td></td><br />
<td>-5</td><br />
<td>IBM</td><br />
<td>Disruptive Influence.</td><br />
</tr><br />
<tr><br />
<td>[[User:Bruce|Bruce]]</td><br />
<td>Bruce Meerson</td><br />
<td>Bruce Meerson</td><br />
<td></td><br />
<td>+8</td><br />
<td>HiPiHi</td><br />
<td>Watching.</td><br />
</tr><br />
<tr><br />
<tr><br />
<td>[[User:Darb|DarbD]]</td><br />
<td>Brian B. Quinn</td><br />
<td>Darb Dabney</td><br />
<td>regions<br />near Marin</td><br />
<td>PST/SLT (-7 or -8)</td><br />
<td>County of Marin, California<br /> http://blog.simgis.com</td><br />
<td>LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses </td><br />
</tr><br />
<tr><br />
<td>[[CharlieO]]</td><br />
<td>Dan</td><br />
<td>Charlie Omega</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>&nbsp;</td><br />
<td>Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date</td><br />
</tr><br />
<tr><br />
<td>oobscure</td><br />
<td>&nbsp;</td><br />
<td>Opensource Obscure</td><br />
<td></td><br />
<td>+1</td><br />
<td>http://www.opensim.it</td><br />
<td>Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching</td><br />
</tr><br />
<tr><br />
<td>pitman</td><br />
<td>Mike Pitman</td><br />
<td>Rez Tone</td><br />
<td></td><br />
<td>&nbsp;</td><br />
<td>IBM</td><br />
<td>Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz</td><br />
</tr><br />
<tr><br />
<td>cmu</td><br />
<td>Christopher Mumme</td><br />
<td>Snook Destiny</td><br />
<td></td><br />
<td>+1</td><br />
<td>http://www.cmu-develop.de/ and research group "Collaboration Systems and CSCW" at Clausthal University of Technology</td><br />
<td>Testing OpenSim, working with OpenSim-Engine, reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[Silpol]]</td><br />
<td>Andriy Tymchenko</td><br />
<td>Andy Tir</td><br />
<td></td><br />
<td>EET (+2/3)</td><br />
<td> http://silpol.blogspot.com/ (also visible at Nokia)</td><br />
<td>highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate</td><br />
</tr><br />
<tr><br />
<td>[[User:Grumly|Grumly]]</td><br />
<td></td><br />
<td>Forest Klaar</td><br />
<td>Grumly TheBear</td><br />
<td>GMT+1</td><br />
<td>.NET MCAD Dev/Arch/Trainer http://www.devoteam.com</td><br />
<td>Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr</td><br />
</tr><br />
<tr><br />
<td>[[daTwitch]]</td><br />
<td>James G. Stallings II</td><br />
<td><br>Lazarus Longstaff</td><br />
<td>Hiro Protagonist (OSGrid)</td><br />
<td>-5</td><br />
<td>House Husband</td><br />
<td>OSGrid Region owner, OSGrid Operator,<BR>Forum Admin, sometime wiki editor</td><br />
</tr><br />
<br />
<tr><br />
<td>gryc</td><br />
<td>Gryc Ueusp</td><br />
<td>Gryc Uriza</td><br />
<td>Gryc Uriza(OSGrid)</td><br />
<td>-6</td><br />
<td></td><br />
<td>PHP scripting, web interfaces, interconnectivity, cross-platformedness</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Phrearch|Phrearch]]</td><br />
<td>Jeroen van Veen</td><br />
<td>Phrearch Miles</td><br />
<td>Phrearch Miles(OSGrid)</td><br />
<td>Amsterdam/Paris</td><br />
<td></td><br />
<td>WiXTD, Wikidoc and Moo</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Burnman|Burnman]]</td><br />
<td>Allen Wilkins</td><br />
<td>Burnman Bedlam</td><br />
<td>Sid Green (United Grid)</td><br />
<td>Boston, USA</td><br />
<td>United Grid</td><br />
<td>Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.</td><br />
</tr><br />
<br />
<br />
<tr><br />
<td>[[User:krisbfunk|krisbfunk]]</td><br />
<td>Kris Bulman</td><br />
<td>krisbfunk Vought</td><br />
<td>Krisbfunk Nocturnal(OSGrid)</td><br />
<td>PE, Canada (-4)</td><br />
<td>Edactive Technologies<br />NocturnalEye Productions<br />UPEI</td><br />
<td>Currently: Testing, bug reports, wiki updating, building on OSGrid</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:HashBox|HashBox]]</td><br />
<td>&nbsp;</td><br />
<td>Sibariel Darkstone</td><br />
<td>Sibariel Darkstone (OSGrid)</td><br />
<td>New Zealand (+12)</td><br />
<td></td><br />
<td>Testing, bug reports, and updating the wiki.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Kinoc|Kinoc]]</td><br />
<td>Kino Coursey</td><br />
<td>Daxxon Jaxxon</td><br />
<td>Daxxon Kinoc (OSgrid)</td><br />
<td>-6</td><br />
<td>Daxtron Laboratories <br /> http://www.daxtron.com<br /> University of North Texas</td><br />
<td>AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC </td><br />
</tr><br />
<tr><br />
<td>[[User:trapuh|trapuh]]</td><br />
<td>Pedro Ribeiro</td><br />
<td>Vaiten Forder</td><br />
<td></td><br />
<td>GMT</td><br />
<td>University Student, Escola Superior de Educação de Viseu, Portugal </td><br />
<td>Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.</td><br />
</tr><br />
<tr><br />
<td>[[User:SonicViz|SonicViz]]</td><br />
<td>Paul Cohen</td><br />
<td>Komuso Tokugawa</td><br />
<td></td><br />
<td>+9</td><br />
<td>Http://sonicviz.com</td><br />
<td>Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev</td><br />
</tr><br />
<tr><br />
<td>[[User:Mokele|mokele]]</td><br />
<td>Scott Norman</td><br />
<td>Mokelembembe Mokeev</td><br />
<td></td><br />
<td>-8 (Southern California)</td><br />
<td>Web Developer (PHP and MySQL)</td><br />
<td>Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:devalnor|devalnor]]</td><br />
<td>Devalnor</td><br />
<td>M. Watkin</td><br />
<td></td><br />
<td>+1 (Belgium)</td><br />
<td></td><br />
<td>Small Patch code, bug reports, and updating the wiki.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Ezekiel|Ezekiel]]</td><br />
<td>Ezekiel</td><br />
<td>Ezekiel Zabelin</td><br />
<td></td><br />
<td>+1 </td><br />
<td>http://www.yosims.com </td><br />
<td>Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL) </td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Buggmaster|Buggmaster]]</td><br />
<td>Mike D</td><br />
<td>Bug Master</td><br />
<td>None</td><br />
<td>-8 </td><br />
<td>http://www.adultmetaverse.com</td><br />
<td>Grid, Data/Web PHP/PERL/MySQL</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Nixnerd|nixnerd]]</td><br />
<td></td><br />
<td>Dangerously Moody</td><br />
<td>None</td><br />
<td>GMT </td><br />
<td>http://www.integratedtechnologies.eu</td><br />
<td>Cross Platform Testing, Feedback, Bug Reporting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:MoHax|mohax]]</td><br />
<td>Mo Hax</td><br />
<td>Mo Hax</td><br />
<td></td><br />
<td>-5 Eastern</td><br />
<td>IBM</td><br />
<td>Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Webmage|webmage]]</td><br />
<td>webmage</td><br />
<td>Leyla Masala</td><br />
<td>Web Mage</td><br />
<td>+1</td><br />
<td>IBM</td><br />
<td>Testing, terrain</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:NLStitch|NLStitch]]</td><br />
<td>Marijn Oosterveld</td><br />
<td>Stitch Seale</td><br />
<td>NYA</td><br />
<td>GMT +1 Amsterdam</td><br />
<td>Twingate Systems (http://www.twingate.nl)<br>HanzeHogeschool Groningen, Netherlands<br />
</td><br />
<td>Programming, Photography, AI</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Ideia Boa|Ideia Boa]]</td><br />
<td>Joao Lopes</td><br />
<td>Ideia Boa</td><br />
<td>Ideia Boa or Boa Ideia in some grids</td><br />
<td>GTM+1 Stockholm/Sweden</td><br />
<td>WorldSimTERRA - Virtual World that speaks Portuguese too<br />http://www.worldsimterra.com</td><br />
<td>Testing and more testing! Updating the original wiki and translating the OpenSim Wiki into Portuguese and reporting on OpenSim</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Lulurun|lulurun]]</td><br />
<td>liu</td><br />
<td><br/></td><br />
<td><br/></td><br />
<td>+9</td><br />
<td>3Di Inc, Japan <br />http://www.3di.jp</td><br />
<td>patches, openid, server performance, UGAI</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Carlosroundel|Carlosrounde]]</td><br />
<td>Carlosroundel</td><br />
<td>Carlos Roundel</td><br />
<td><br/></td><br />
<td>+1</td><br />
<td>Cyberlandia Italy<br />http://www.cyberlandia.net</td><br />
<td>grid, programmer, database, tester</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Mikebert|Mikebert]]</td><br />
<td>Michael Strunck</td><br />
<td>Mikebert Miles</td><br />
<td>Mikebert M34</td><br />
<td>+1</td><br />
<td>OpenSIM Wiki, Germany<br />http://www.opensim.de</td><br />
<td>German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Fly-man-|Fly-Man-]]</td><br />
<td>Laurence</td><br />
<td></td><br />
<td>Fly Man</td><br />
<td>+1</td><br />
<td></td><br />
<td>Testing, OpenSimSearch, OpenSimProfile, OpenWiredux</td><br />
</tr><br />
<br />
<tr><br />
<td>Taoki</td><br />
<td>Mircea Kitsune / Taoki Vixen</td><br />
<td>Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid)</td><br />
<td><br/></td><br />
<td>GMT +2</td><br />
<td><br/></td><br />
<td>Usually testing and bug reporting but I also make smaller patches where I know what to do.</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Patnad|Patnad]]</td><br />
<td>Patrick</td><br />
<td>Patnad Babii</td><br />
<td>Patnad Babii (OSGrid)</td><br />
<td>GMT -5</td><br />
<td><br/></td><br />
<td>Bug testing and reporting, I code C# but haven't touched OpenSim Project.. Yet!</td><br />
</tr><br />
<br />
<tr><br />
<td>[[User:Hallow Palmer|Hallow Palmer]]</td><br />
<td>Markus</td><br />
<td>Hallow Palmer</td><br />
<td><br/></td><br />
<td>+1</td><br />
<td>Grid4Us<br />http://www.grid4us.net</td><br />
<td>Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting</td><br />
</tr><br />
<tr><br />
<td>[[User:^DarkMan|^DarkMan]]</td><br />
<td>Brian Adair</td><br />
<td>Patrick Ouachita</td><br />
<td>Brian Adair | Patrick Meta</td><br />
<td>-6 CST</td><br />
<td>RealMetaLife | B&H Networking</td><br />
<td>Building, Scripting, Testing, etc.</td><br />
</tr><br />
<tr><br />
<td>[[User:tlaukkan|Tommi Laukkanen]]</td><br />
<td>Tommi Laukkanen</td><br />
<td>&nbsp;</td><br />
<td>Tommi Laukkanen</td><br />
<td>+2 GMT</td><br />
<td>http://www.bubblecloud.org</td><br />
<td>Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting</td><br />
</tr><br />
</table><br />
[[Category:Main]]<br />
[[Category:Development]]</div>
Bikcmp
http://opensimulator.org/wiki/Main_Page
Main Page
2009-01-02T19:17:53Z
<p>Bikcmp: I changed the how to video to one of my videos that I made</p>
<hr />
<div>{{Template:Quicklinks}}<br />
__NOTOC__<br />
==Welcome to the '''OpenSimulator Wiki'''.==<br />
<br />
=== What is OpenSimulator? ===<br />
[[image:Opensim_Wright_Plaza.jpg|250px|thumb|right|Wright Plaza on OSGrid]]<br />
<br />
OpenSimulator is a 3D Application Server. It can be used to create a 3D Virtual World (ala [http://www.secondlifegrid.net Second Life(tm)]), and includes facilities for creating custom avatars, chatting with others in the environment, building 3D content in world, and creating complex 3D applications in world. OpenSimulator can also be extended via [[Getting Started with Region Modules|loadable modules]] or web service interfaces to build more custom 3D Applications. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.<br />
<br />
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&language=en doing exciting things with it]. <br />
<br />
=== Features ===<br />
Even though OpenSimulator is relatively young software it already has many useful features<br />
* Supports creating 1 or more 256x256 meter Regions, either on a single machine, or linked between multiple machines in grid mode<br />
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects<br />
* The ability to create content real time in the environment using in world building tools<br />
* Real time physics simulation built on top of the ODE physics library<br />
* In world application development using a number of different languages, including LSL, C#, and/or Javascript.<br />
<br />
=== Using OpenSimulator ===<br />
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.<br />
<br />
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.<br />
<br />
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is an tutorial showing how to get opensimulator in stand-alone mode.].<br />
<br />
=== Running your own OpenSimulator ===<br />
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:<br />
* [[Download|Getting OpenSimulator]]<br />
* [[Build_Instructions|Building OpenSimulator]]<br />
* [[Configuration|Configuring OpenSimulator]]<br />
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]<br />
<br />
=== Participating in the OpenSimulator Community ===<br />
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:<br />
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]<br />
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.<br />
* Report bugs, submit patches, or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker] (please read our [[Contributions_Policy|Contributions Policy]] and the [[Hacking OpenSim for fun and profit|OpenSimulator hacking guide]] prior to submitting patches).<br />
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.<br />
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]<br />
* Participate in one of the weekly [[Office Hours]] for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.<br />
<br />
''Pages by Category:'' [[:Category:Users|User's Pages]], [[:Category:Development|Development Pages]], [[:Category:Scripts|Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]<br /><br />
''Wiki Translations:'' [[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [http://64.233.179.104/translate_c?hl=ja&langpair=en%7Cja&u=http://opensimulator.org/wiki/Main_Page Japanese]<br />
[[Category:Main]]<br />
[[Category:Getting Started]]<br />
[[Category:Development]]<br />
<cleanpage title=hide cats=hide /></div>
Bikcmp
http://opensimulator.org/wiki/Testing
Testing
2008-11-23T15:37:52Z
<p>Bikcmp: /* Avatar */</p>
<hr />
<div>{{content}}<br />
<br />
= Automated Testing =<br />
For information on the current continuous integration system for OpenSim go to [[Automated Testing]].<br />
<br />
= Current functionality =<br />
<br />
* Standalone region tested with svn version 7082<br />
* Grid region tested with svn version 7082<br />
<br />
== Account ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>login</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>logout</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>relog</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Home - Login Start Location</td><br />
<td bgcolor="yellow">unknown</td><br />
<td bgcolor="lime">OK - Configurable by Region</td><br />
</tr><br />
<tr><br />
<td>Alt Home - if Home unavailable</td><br />
<td bgcolor="yellow">unknown</td><br />
<td bgcolor="lime">Alternate Region hardset by GRID</td><br />
</tr><br />
</table><br />
<br />
== World ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>day / night cycle</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>windlight</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>clouds</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>wind</td><br />
<td bgcolor="yellow">partially working?</td><br />
<td bgcolor="yellow">partially working?</td><br />
</tr><br />
<tr><br />
<td>water and water texture</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>terrain and terrain textures</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">Partial</td><br />
</tr><br />
</table><br />
<br />
== Accounts and permissions ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>multiple account creation</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions per account</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">minimal</td><br />
</tr><br />
<tr><br />
<td>account has inventory</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Early stages</td><br />
</tr><br />
<tr><br />
<td>sim supports multiple logins</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
== Avatar ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>teleport within region</td><br />
<td bgcolor="yellow">partially working (always facing north after teleport)</td><br />
<td bgcolor="yellow">partially working (go inside ground when teleport from low to high position,always facing north after teleport)</td><br />
</tr><br />
<tr><br />
<td>teleport between regions</td><br />
<td bgcolor="yellow">partially working (Sometimes may fail)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>built-in animations (walking, flying, sitting)</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">partially working</td><br />
</tr><br />
<tr><br />
<td>uploaded animations / gestures</td><br />
<td bgcolor="yellow">partially working (play locally, but not in world)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>uploaded sounds</td><br />
<td bgcolor="yellow">partially working (play locally, but not in world)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>can wear clothes</td><br />
<td bgcolor="yellow">partially working (must manually re-wear after every login)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>can attach items</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="yellow">basic support but lost attach if reboot serve</td><br />
</tr><br />
<tr><br />
<td>profile</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="lime">pics & text</td><br />
</tr><br />
<tr><br />
<td>DRAG / CTRL DRAG objects</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
== Building ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create prim</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim type</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim transparency</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim colour</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim texture (including uploaded textures)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>change prim size, cut, hollow, etc</td><br />
<td bgcolor="yellow">partially working (issues with prim stretching)</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>prim light, fullbright and flexi</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>link prims</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>unlink prims</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="yellow">Some (TBA)</td><br />
</tr><br />
<tr><br />
<td>objects persist in world across login / logoff and server restart</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>parcel support</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="lime">OK See Parcels Below</td><br />
</tr><br />
</table><br />
<br />
== Terraforming ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>select land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>raise land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>lower land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>flatten land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>roughen land</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">no causes lower</td><br />
</tr><br />
<tr><br />
<td>smooth land</td><br />
<td bgcolor="lime">OK - but slow!</td><br />
<td bgcolor="lime">OK (brush only)</td><br />
</tr><br />
</table><br />
<br />
== Land and parcels ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>subdivide</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working</td><br />
</tr><br />
<tr><br />
<td>join</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working</td><br />
</tr><br />
<tr><br />
<td>buy and sell</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Set Land To Group</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Allow Deed To Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Owner Makes Contribution With Deed</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Buy Pass - (Temporary Paid Access)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Buy For Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Used</td><br />
</tr><br />
<td><b>Covenants</b></td><br />
<tr><br />
<td>Buy For Group</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Used</td><br />
</tr><br />
<tr><br />
<td>Estate Owner</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Objects</b></td><br />
<tr><br />
<td>Sim Usage</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Prims on Parcel</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>Return Parcel Primitives</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr> <br />
<td>AutoReturn of Prims</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="yellow">Works, but Disabled for Bug Testing</td><br />
<td bgcolor="yellow">Works, but Disabled for Bug Testing</td><br />
</tr> <br />
<td><b>Land Options</b></td><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Media</b></td><br />
<tr><br />
<td>Replace Texture With Media</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">OK - Persists</td><br />
</tr> <br />
<tr><br />
<td>Music Stream URL</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">OK - Persists</td><br />
</tr><br />
<tr><br />
<td>Restrict Spatialized Sounds to Parcel</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Access</b></td><br />
<tr><br />
<td>Show Owners (Land Menu)</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<td><b>Land Bans</b></td><br />
<tr><br />
<td>Limit Access to Group</td><br />
<td bgcolor="red">Not Yet Implementedg</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr> <br />
<tr><br />
<td>Limit Access by Avatar</td><br />
<td bgcolor="yellow">Somewhat Implemented</td><br />
<td bgcolor="yellow">Somewhat Implemented</td><br />
</tr> <br />
<tr><br />
<td>Individual Avatar Ban</td><br />
<td bgcolor="lime">Working</td><br />
<td bgcolor="lime">Working - Grid can disable feature gridwide</td><br />
</tr> <br />
</table><br />
<br />
== UI ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>friends list</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>uploads</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK, jpg, bmp,tga (alpha)</td><br />
</tr><br />
<tr><br />
<td>edit profile</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">not working (not persistent)</td><br />
</tr><br />
<tr><br />
<td>search</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>large map</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">OK(currently map textures are a little broken - unavailable for locations not yet visited)</td><br />
</tr><br />
<tr><br />
<td>minimap</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>money</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>HUD attachments</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
</table><br />
<br />
== Friends ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>add</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>permissions</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>mapping</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>online visibility</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>can edit my objects</td><br />
<td bgcolor="red">no</td><br />
<td bgcolor="grey">no friends = generic perms application only</td><br />
</tr><br />
<tr><br />
<td>send teleport</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<br />
</table><br />
<br />
== Groups ==<br />
Groups are not yet implemented as at SVN 2492<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>join</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>description</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>graphic</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>notices</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>vote</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>invite</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>members</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group list</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>publish</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>set title</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>change active title</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>enrollment fee</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>open enrollment</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>set mature flag</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group land</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
</table><br />
<br />
=== Group Roles ===<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>edit</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>add person</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>remove person</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>abilities</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
Groups are not yet implemented as at SVN 2492<br />
</table><br />
<br />
== Chat, IM, Voice ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>local chat</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Plus Configurable Distance (server)</td><br />
</tr><br />
<tr><br />
<td>Shout</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK - Plus Configurable Distance (server)</td><br />
</tr><br />
<tr><br />
<td>send / receive IM</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>offline IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>group IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>multiple friend IM</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>participant list</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>voice</td><br />
<td bgcolor="red">unknown</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>IRC bridge</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK (Configurable on Server)</td><br />
</tr><br />
</table><br />
<br />
== Physics / Collision ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="150">&nbsp;</th><br />
<th width="150">basicphysics</th><br />
<th width="150">POS</th><br />
<th width="150">OpenDynamicsEngine</th><br />
<th width="150">modified_BulletX</th><br />
<th width="150">RealPhysX</th><br />
</tr><br />
<tr><br />
<td>walk on ground</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">partially working (ground is very slippery)</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>fly</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>sit on ground</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>sit on object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="yellow">partially working (autopilot has trouble getting to the right spot 'try phantom prim')</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>walk on object</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>bump into object</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>Collidable Linksets</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<br />
<tr><br />
<td>Avatar Land on Prim</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>prim physics</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
<tr><br />
<td>Physical (active) Linksets</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">not working</td><br />
</tr><br />
<tr><br />
<td>cut/hollow/dimpled prim (non)collisions</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
</tr><br />
</table><br />
<br />
== Scripting ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create LSL script</td><br />
<td bgcolor="yellow">partially working</td><br />
<td bgcolor="lime">OK, see supported commands</td><br />
</tr><br />
<tr><br />
<td>add script to object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">Drag from inventory into prim</td><br />
</tr><br />
<tr><br />
<td>execute script in object</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
</table><br />
<br />
Note: not all scripting features are supported yet.<br />
Check [[LSL Status]] for currently implemented features.<br />
<br />
== Inventory ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone</th><br />
<th width="200">Grid</th><br />
</tr><br />
<tr><br />
<td>create new items (folder, notes, body, clothes, prims, scripts)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr> <br />
<tr><br />
<td>delete prims -> trash</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>delete items -> trash</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr> <br />
<tr><br />
<td>trash folder functions (restore, purge)</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>search inventory</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>"recent items" list</td><br />
<td bgcolor="red">not working</td><br />
<td bgcolor="red">Not Yet Implemented</td><br />
</tr><br />
<tr><br />
<td>inventory persists across logout / login</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="lime">OK</td><br />
</tr><br />
<tr><br />
<td>drag items to / from world</td><br />
<td bgcolor="lime">OK</td><br />
<td bgcolor="yellow">half... still in progress grid wide</td><br />
</tr><br />
<tr><br />
<td>give inventory items to other avatars</td><br />
<td bgcolor="red">Not implemented ?</td><br />
<td bgcolor="yellow">Implemented, but no clue on screen</td><br />
</tr><br />
Inventory should not yet be treated as permanent, whilst development is still occurring.<br />
</table><br />
<br />
== Permissions ==<br />
<table border="1" cellpadding="5" cellspacing="0"><br />
<tr><br />
<th width="200">&nbsp;</th><br />
<th width="200">Standalone - Allowed User</th><br />
<th width="200">Standalone - Denied User</th><br />
<th width="200">Grid - Allowed User</th><br />
<th width="200">Grid - Denied User</th><br />
</tr><br />
<tr><br />
<td>Run Script - Estate Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">no</td><br />
<td bgcolor="lime">no</td><br />
</tr> <br />
<tr><br />
<td>Run Script - Parcel Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="lime">no</td><br />
</tr><br />
<tr><br />
<td>Rez Object - Estate Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">N/A</td><br />
<td bgcolor="grey">N/A</td><br />
</tr> <br />
<tr><br />
<td>Rez Object - Parcel Disabled</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Edit Estate Settings</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="lime">no</td><br />
</tr><br />
<tr><br />
<td>Edit Terrain</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Duplicate (Drag-Duplicate AND Ctrl-D) Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Take Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Move Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Copy Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Edit Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Delete Object</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
<tr><br />
<td>Add/Remove to Object's Inventory</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="grey">unknown</td><br />
<td bgcolor="lime">yes</td><br />
<td bgcolor="red">yes</td><br />
</tr><br />
</table><br />
<br />
-- note --<br />
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects<br />
[[Category:Development]]</div>
Bikcmp