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		<updated>2026-05-16T03:41:52Z</updated>
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	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2014-09-04T14:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Additional Terrain Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Content Collections ==&lt;br /&gt;
&lt;br /&gt;
Collections containing many different kinds of resources.&lt;br /&gt;
&lt;br /&gt;
* [http://lindakellie.com/ LindaKellie.com]: Everything from skins and animations to complete sims as OAR files.&lt;br /&gt;
* [http://opensim-creations.com OpenSim Creations]: Lot's of contents from several contributors.&lt;br /&gt;
* [http://www.giessenict.nl/index.php/nl/opensimulator/opensimulator-downloads Giessen Opensimulator Projects]: Several kind of objects mostly under CC.&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]&lt;br /&gt;
&lt;br /&gt;
Some useful resources of free material:&lt;br /&gt;
&lt;br /&gt;
* A great summary sheet: [http://docs.google.com/View?docid=dgsbx7zg_9mzk6nxtc 3DCG for the hobbyist -- useful products and links]&lt;br /&gt;
* A hobbyist animators blog with all kinds of goodies: [http://www.cgspeed.com/ cgspeed]&lt;br /&gt;
* A source for free animations, 3d models, textures, etc.: [http://www.sharecg.com/ ShareCG]&lt;br /&gt;
* A huge 3d graphics source: [http://www.renderosity.com/ Renderosity]&lt;br /&gt;
* Runtime DNA: [http://www.runtimedna.com/forum/downloads.php www.runtimedna.com Free Downloads]&lt;br /&gt;
* Lots of free, full perm content here: [http://www.lindakellie.com/ LindaKellie.com]&lt;br /&gt;
This is not an exhaustive list, please add to it if you can!&lt;br /&gt;
&lt;br /&gt;
I have tried to include sites which have free Poser/Opensim compatible content which could be used for &amp;quot;personal use&amp;quot; in your own &amp;quot;world&amp;quot;. You must check the licensing for any commercial uses.&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gimp.org/ GIMP] - GIMP is the GNU Image Manipulation Program.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
* [http://torley.s3.amazonaws.com/Torley-Textures.zip Torley Textures] is a collection of over 600 textures by Torley Linden.&lt;br /&gt;
* [http://www.cgtextures.com/ CGTextures] Some Great free textures (CC License)&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures.&lt;br /&gt;
&lt;br /&gt;
Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats, also known as Mesh. RealXtend module to OpenSimulator already supports 3d models.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.blender.org/ Blender] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.&lt;br /&gt;
* [http://www.wings3d.com/ Wings 3d] - Sculpty editor&lt;br /&gt;
* [http://www.qavimator.org/ Qavimator] - Animation for OpenSimulator avatars&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* L3DT&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [[Free Terrains]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
There is now a Plugin made and available for the free program GIMP by Domino Designs which is easy to install and allows you to bring in RAW files and edit them. See http://dominodesigns.info/project/gimpterrain&lt;br /&gt;
&lt;br /&gt;
GIMP is available free and downloadable at http://www.gimp.org/downloads/&lt;br /&gt;
GIMP is available for most Operating Systems and Platforms and is User Supported with many features and functions far beyond Terrain Editing. &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]] Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files] &lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
* http://www.sliceimage.com&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://audacity.sourceforge.net/ Audacity] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.freesound.org/ The Freesound Project] - The Freesound Project is a collaborative database of Creative Commons licensed sounds.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.jamendo.com/ Jamendo] - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-06T21:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now L3DT Standard Edition - v13.01 dev build 0) Link: [http://www.bundysoft.com/L3DT/downloads/standard.php]&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to your simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link: [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
*** Tutorials: Here is the link to a in-depth tutorial for these steps with pictures and comments [http://myosgrid.wordpress.com/2013/02/06/creating-terrain-files-with-l3dt-for-opensim/]. A enhanced tutorial will follow.&lt;br /&gt;
=== Important: ===&lt;br /&gt;
The new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-06T21:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now L3DT Standard Edition - v13.01 dev build 0) Link: [http://www.bundysoft.com/L3DT/downloads/standard.php]&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to your simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link: [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
*** Tutorials: Here is the link to a in-depth tutorial for these steps with pictures and comments [http://myosgrid.wordpress.com/2013/02/06/creating-terrain-files-with-l3dt-for-opensim/]. A enhanced tutorial will follow.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
The new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-06T21:25:48Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now L3DT Standard Edition - v13.01 dev build 0) Link: [http://www.bundysoft.com/L3DT/downloads/standard.php]&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to your simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link: [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
*** Tutorials: Here is the link to a in-depth tutorial for these steps with pictures and comments [http://myosgrid.wordpress.com/2013/02/06/creating-terrain-files-with-l3dt-for-opensim/]. A enhanced tutorial will follow.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
The new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-06T21:25:00Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now L3DT Standard Edition - v13.01 dev build 0) Link: [http://www.bundysoft.com/L3DT/downloads/standard.php]&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to your simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link: [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
*** Remarks: Here is the link to a in-depth tutorial for these steps with pictures and comments [http://myosgrid.wordpress.com/2013/02/06/creating-terrain-files-with-l3dt-for-opensim/] .&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
The new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-06T21:22:38Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now L3DT Standard Edition - v13.01 dev build 0) Link: [http://www.bundysoft.com/L3DT/downloads/standard.php]&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to your simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link: [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
The new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
*** Remarks: Here is the link to a in-depth tutorial for these steps with pictures and comments [http://myosgrid.wordpress.com/2013/02/06/creating-terrain-files-with-l3dt-for-opensim/] .&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T18:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now L3DT Standard Edition - v13.01 dev build 0) Link: [http://www.bundysoft.com/L3DT/downloads/standard.php]&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to your simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link: [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
The new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
*** Remarks: I will soon provide a in-depth tutorial soon on with a blog post. The URL will be than posted here.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T18:12:46Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now L3DT Standard Edition - v13.01 dev build 0) Link: [http://www.bundysoft.com/L3DT/downloads/standard.php]&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to your simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link: [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
The new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
*** Remarks: I will soon provide a in-depth tutorial soon on with a blog post. The URL will be than posted here.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T18:06:36Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Important: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now L3DT Standard Edition - v13.01 dev build 0) Link: [http://www.bundysoft.com/L3DT/downloads/standard.php]&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to yur simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link: [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
The new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
*** Remarks: I will soon provide a in-depth tutorial soon on with a blog post. The URL will be than posted here.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T18:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now L3DT Standard Edition - v13.01 dev build 0) Link: [http://www.bundysoft.com/L3DT/downloads/standard.php]&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to yur simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link: [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
the new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
*** Remarks: I will soon provide a in-depth tutorial soon on with a blog post. The URL will be than posted here.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T18:05:39Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* About L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now L3DT Standard Edition - v13.01 dev build 0) Link: [http://www.bundysoft.com/L3DT/downloads/standard.php]&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to yur simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
the new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
*** Remarks: I will soon provide a in-depth tutorial soon on with a blog post. The URL will be than posted here.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T18:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* About L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now L3DT Standard Edition - v13.01 dev build 0 ) Link: [http://www.bundysoft.com/L3DT/downloads/standard.php]&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to yur simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
the new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
*** Remarks: I will soon provide a in-depth tutorial soon on with a blog post. The URL will be than posted here.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T18:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer(Only the [http://www.bundysoft.com/L3DT/downloads/standard.php] development version!).&lt;br /&gt;
This is now L3DT Standard Edition - v13.01 dev build 0&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to yur simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''To load the terrain into opensim:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply commands in the opensim console to rescale it to your liking. Link [http://opensimulator.org/wiki/Server_Commands#Terrain_Commands]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
the new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
*** Remarks: I will soon provide a in-depth tutorial soon on with a blog post. The URL will be than posted here.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T17:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer(Only the [http://www.bundysoft.com/L3DT/downloads/standard.php] development version!).&lt;br /&gt;
This is now L3DT Standard Edition - v13.01 dev build 0&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to yur simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To load the terrain into opensim:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
the new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
*** Remarks: I will soon provide a in-depth tutorial soon on with a blog post. The URL will be than posted here.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T17:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer(Only the [http://www.bundysoft.com/L3DT/downloads/standard.php] development version!).&lt;br /&gt;
This is now L3DT Standard Edition - v13.01 dev build 0&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
*** This article was completly updated in February 2013 by Wordfromthe Wise @ OSGRID.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT (like the Blank Designable Map and the Designable Map and more where you can directly &amp;quot;paint&amp;quot; your terrains withing L3DT).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start and to get hills and riffs use values like 10 as minimum and 80 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to yur simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To load the terrain into opensim:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Important: ===&lt;br /&gt;
the new Terrain system requires L3DT export files to have a file extension of .r32. You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Remarks: I will soon provide a in-depth tutorial soon on with a blog post. The URL will be than posted here.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T17:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer(Only the [http://www.bundysoft.com/L3DT/downloads/standard.php] development version!).&lt;br /&gt;
This is now L3DT Standard Edition - v13.01 dev build 0&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
&lt;br /&gt;
*** UPDATE February 2013. Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
New Terrain system requires L3DT export files to have a file extension of .r32 *IMPORTANT*&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the example below i use the Create Fractal heightmap. The important parameters like &amp;quot;Horizontal Scale 1&amp;quot; or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start use 50 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to yur simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To load the terrain into opensim:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.&lt;br /&gt;
&lt;br /&gt;
=== Important: ===&lt;br /&gt;
You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T17:44:48Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer(Only the [http://www.bundysoft.com/L3DT/downloads/standard.php] development version!).&lt;br /&gt;
This is now L3DT Standard Edition - v13.01 dev build 0&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
&lt;br /&gt;
*** UPDATE February 2013. Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
New Terrain system requires L3DT export files to have a file extension of .r32 *IMPORTANT*&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the example below i use the Create Fractal heightmap. The important parametrs like Horizontal Scale or the size of 256x256 of a map for a single region must be used with all other type of maps you can create in L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
01. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
02. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
03. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
04. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
05. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start use 50 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
06. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
07. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
08. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented with a grayscale picture of your heightmap. If you want to see how the terrain looks, click the 3-D Button in the menu bar. You can look/move around with the in the 3D preview (Hold the left mouse button to cam around). To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you like to make adjustments to this map , click on the EDIT button in the menu bar. You get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map. If you are done with your changes hit the ESC key again to proceed with the map export.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
09. Choose FILE / EXPORT / EXPORT ACTIVE LAYER MAP (STRG +E) or use the corresponding icon in the menu bar.&lt;br /&gt;
10. Select R32 in the File Format Dropdown.&lt;br /&gt;
11. Name the terrain file whatever you want, and click OK to save it or click the .. button to select a directory where your maps should be saved. Now click the OK button.&lt;br /&gt;
&amp;lt;br /&amp;gt;Now you are finished and ready to upload that terrain file to yur simulator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To load the terrain into opensim:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.&lt;br /&gt;
&lt;br /&gt;
=== Important: ===&lt;br /&gt;
You need to choose a file type of &amp;quot;R32&amp;quot; in step 10. The (old) function to use a .raw file and change it to &amp;quot; MODE COMBOSED = &amp;quot;32-bit-floating-point(meters)&amp;quot; in the EDIT format option is no longer needed.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T17:28:39Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer(Only the [http://www.bundysoft.com/L3DT/downloads/standard.php] development version!).&lt;br /&gt;
This is now L3DT Standard Edition - v13.01 dev build 0&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
&lt;br /&gt;
*** UPDATE February 2013. Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
New Terrain system requires L3DT export files to have a file extension of .r32 *IMPORTANT*&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the example below i use the Create Fractal heightmap. The important parametrs like Horizontal Scale or the size of 256x256 of a map for a single region must be used with all other type of maps you can create in L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
1. Start L3DT&amp;lt;br /&amp;gt; &lt;br /&gt;
2. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Select Fractal Heightmap and click the next button&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Set the size to 256x256&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start use 50 as the maximum altitude.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Check the Edge wrapping option and click Next&amp;lt;br /&amp;gt;&lt;br /&gt;
8. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented a grayscale picture of your heightmap. If oyu want to see how the terrain looks click the 3-D Button in the menu. You can look/move around in the 3D preview. To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Make the size X=4, y=4. This will give you a 256x256 terrain, the same size as a region. Click Next.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Play with the sliders in the parameters window. You can just leave the defaults to start with. Click Next.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Check Design Map, and click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Now click the CALC icon in the menu bar, then click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. You now have your terrain. If you don't like it, start over and play with the settings.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. To save it: File=&amp;gt;Export=&amp;gt;Export Map.&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Highlight Heightfield, and then click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Choose File Format RAW, then click the Options button.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Double click &amp;quot;Mode&amp;quot;, and select &amp;quot;float (meters)&amp;quot;, then click OK, and OK again.&amp;lt;br /&amp;gt;&lt;br /&gt;
12. Name the file whatever you want, and click OK to save it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
To load the terrain into opensim:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.&lt;br /&gt;
&lt;br /&gt;
=== Version 2.7 ===&lt;br /&gt;
Using version 2.7, (development as at 2009-02-14) the export process is simpler, in that you only need to choose a file type of &amp;quot;R32&amp;quot; and enter a filename.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T17:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer(Only the [http://www.bundysoft.com/L3DT/downloads/standard.php] development version!).&lt;br /&gt;
This is now L3DT Standard Edition - v13.01 dev build 0&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
&lt;br /&gt;
*** UPDATE February 2013. Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
New Terrain system requires L3DT export files to have a file extension of .r32 *IMPORTANT*&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the example below i use the Create Fractal heightmap. The important parametrs like Horizontal Scale or the size of 256x256 of a map for a single region must be used with all other type of maps you can create in L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
1. Start L3DT &lt;br /&gt;
2. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Select Fractal Heightmap and click the next button&lt;br /&gt;
4. Set the size to 256x256&lt;br /&gt;
5. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start use 50 as the maximum altitude.&lt;br /&gt;
6. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Check the Edge wrapping option and click Next&lt;br /&gt;
8. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented a grayscale picture of your heightmap. If oyu want to see how the terrain looks click the 3-D Button in the menu. You can look/move around in the 3D preview. To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Make the size X=4, y=4. This will give you a 256x256 terrain, the same size as a region. Click Next.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Play with the sliders in the parameters window. You can just leave the defaults to start with. Click Next.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Check Design Map, and click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Now click the CALC icon in the menu bar, then click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. You now have your terrain. If you don't like it, start over and play with the settings.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. To save it: File=&amp;gt;Export=&amp;gt;Export Map.&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Highlight Heightfield, and then click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Choose File Format RAW, then click the Options button.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Double click &amp;quot;Mode&amp;quot;, and select &amp;quot;float (meters)&amp;quot;, then click OK, and OK again.&amp;lt;br /&amp;gt;&lt;br /&gt;
12. Name the file whatever you want, and click OK to save it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
To load the terrain into opensim:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.&lt;br /&gt;
&lt;br /&gt;
=== Version 2.7 ===&lt;br /&gt;
Using version 2.7, (development as at 2009-02-14) the export process is simpler, in that you only need to choose a file type of &amp;quot;R32&amp;quot; and enter a filename.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T17:27:02Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer(Only the [http://www.bundysoft.com/L3DT/downloads/standard.php] development version!).&lt;br /&gt;
This is now L3DT Standard Edition - v13.01 dev build 0&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
&lt;br /&gt;
*** UPDATE February 2013. Here are the instructions for the latest version of L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
New Terrain system requires L3DT export files to have a file extension of .r32 *IMPORTANT*&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the example below i use the Create Fractal heightmap. The important parametrs like Horizontal Scale or the size of 256x256 of a map for a single region must be used with all other type of maps you can create in L3DT&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
1. Start L3DT &lt;br /&gt;
2. Create a NEW MAP by clicking on that + icon in the menu bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Select Fractal Heightmap and click the next button&lt;br /&gt;
4. Set the size to 256x256&lt;br /&gt;
5. Choose your terrains minimum and maximum altitude (20 is the waterline in opensim; Higher values for the maximum results in high mountains). So for a start use 50 as the maximum altitude.&lt;br /&gt;
6. Set the horizontal scale to 1 (important)&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Check the Edge wrapping option and click Next&lt;br /&gt;
8. In the calculation queue (step 3 of 3) only select the Heightfield. (Selecting the other options like Water map gives you a nicer view in L3DT build in Preview but will not be used for opensim.)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Now the calculation starts and you will be presented a grayscale picture of your heightmap. If oyu want to see how the terrain looks click the 3-D Button in the menu. You can look/move around in the 3D preview. To get out of the 3D preview just hit the ESC key.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the export&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Make the size X=4, y=4. This will give you a 256x256 terrain, the same size as a region. Click Next.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Play with the sliders in the parameters window. You can just leave the defaults to start with. Click Next.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Check Design Map, and click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Now click the CALC icon in the menu bar, then click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. You now have your terrain. If you don't like it, start over and play with the settings.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. To save it: File=&amp;gt;Export=&amp;gt;Export Map.&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Highlight Heightfield, and then click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Choose File Format RAW, then click the Options button.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Double click &amp;quot;Mode&amp;quot;, and select &amp;quot;float (meters)&amp;quot;, then click OK, and OK again.&amp;lt;br /&amp;gt;&lt;br /&gt;
12. Name the file whatever you want, and click OK to save it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
To load the terrain into opensim:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.&lt;br /&gt;
&lt;br /&gt;
=== Version 2.7 ===&lt;br /&gt;
Using version 2.7, (development as at 2009-02-14) the export process is simpler, in that you only need to choose a file type of &amp;quot;R32&amp;quot; and enter a filename.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2013-02-05T17:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* About L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer(Only the [http://www.bundysoft.com/L3DT/downloads/standard.php] development version!).&lt;br /&gt;
This is now L3DT Standard Edition - v13.01 dev build 0&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT ==&lt;br /&gt;
&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&lt;br /&gt;
1. Create a NEW MAP by clicking on that icon in the title bar.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Highlight Design/Inflate, and click Next.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Make the size X=4, y=4. This will give you a 256x256 terrain, the same size as a region. Click Next.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Play with the sliders in the parameters window. You can just leave the defaults to start with. Click Next.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Check Design Map, and click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Now click the CALC icon in the menu bar, then click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. You now have your terrain. If you don't like it, start over and play with the settings.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. To save it: File=&amp;gt;Export=&amp;gt;Export Map.&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Highlight Heightfield, and then click OK.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Choose File Format RAW, then click the Options button.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. Double click &amp;quot;Mode&amp;quot;, and select &amp;quot;float (meters)&amp;quot;, then click OK, and OK again.&amp;lt;br /&amp;gt;&lt;br /&gt;
12. Name the file whatever you want, and click OK to save it.&amp;lt;br /&amp;gt;&lt;br /&gt;
*** UPDATE New Terrain system requires L3DT export files to have a file extension of .r32 *IMPORTANT*&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*** 2008.11.05 Update: With L3DT Standard Version 2.6, at the &amp;quot;Heightfield Size (2/5)&amp;quot; screen (step 3 above), you need to enter 256x256 and set the Horiz. scale to 1. The next screen &amp;quot;Design map size (3/5)&amp;quot; take the defaults. Now you are at step 4, above.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*** 2008.11.05 Update: when exporting the raw file (step 11 above), chose 32-bit floating-point (meters)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
To load the terrain into opensim:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.&lt;br /&gt;
&lt;br /&gt;
=== Version 2.7 ===&lt;br /&gt;
Using version 2.7, (development as at 2009-02-14) the export process is simpler, in that you only need to choose a file type of &amp;quot;R32&amp;quot; and enter a filename.&lt;br /&gt;
&lt;br /&gt;
== Using your new terrain files ==&lt;br /&gt;
&lt;br /&gt;
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the &amp;lt;code&amp;gt;terrain load-tile&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
For example, if you create a 768x768 terrain.r32 file, you can load it to a set of 9 regions centred on 1000,1000 as follows:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile terrain.r32 3 3 999 999&lt;br /&gt;
&lt;br /&gt;
The terrain generated by L3DT seems to use 0 as sea level (perhaps not surprising :-) but OpenSimulator uses 20 for the sea level, so after you have loaded your terrain you will probably want to adjust it's elevation:&lt;br /&gt;
&lt;br /&gt;
 terrain elevate 20&lt;br /&gt;
&lt;br /&gt;
See: http://opensimulator.wordpress.com/2008/03/31/new-terrain-commands/ for some more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-19T17:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Other V3 Viewers (Firestorm,Kokua Viewer, Phoenix Viewer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions. Lightshare is the OPENSIM term for SL's Windlight.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but permanently saving those Lightshare/Windlight &lt;br /&gt;
settings is not supported while using Sqlite Databases. When you restart the Region the settings are gone.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
Tested with Imprudence 1.4.0 beta 2 (tested January 2013). As mentioned above you have to enable some settings for full Windlight / Lightshare effects. &lt;br /&gt;
&lt;br /&gt;
You find screenshots and a brief description what those settings do via this link [http://myosgrid.wordpress.com/2013/01/17/windlight-lightshare-on-opensim-worlds/]&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as Windlight/LightShare. It has full support for the OPENSIM Windlight script parameters. If you are into Windlight use this Viewer.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports Windlight. BUT, it DOES NOT pick up the OPENSIM Windlight parameters from scripts. &lt;br /&gt;
&lt;br /&gt;
You can edit Windlight settings in the viewer and save them to a notecard. You can give those Notecards to other user. The Notecards looks like a XML structure. You can also save windlight settings to your Harddisk and share those seetings e.g. by email or via a Website. The path for those windlight files on your Harddisk is YOURDRIVELETTER:\Program Files (x86)\Teapot\app_settings\windlight (on Windows) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
=== Other V3 Viewers (Firestorm,Kokua Viewer, Phoenix Viewer) ===&lt;br /&gt;
&lt;br /&gt;
Almost all V3 Viewer does not, as of January 2013, support Lightshare. BUT they do support WINDLIGHT (e.g Windlight settings in SL) and work like described in the Teapot Viewer section above.&lt;br /&gt;
&lt;br /&gt;
Firestorm Firestorm OpenSim (Download here [http://wiki.phoenixviewer.com/downloads#current_release_-_opensim_build])&lt;br /&gt;
&lt;br /&gt;
Kokua Viewer (Download page here [https://bitbucket.org/NickyP/kokua-dev/downloads])&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-19T17:46:18Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Other V3 Viewers (Firestorm,Kokua Viewer, Phoenix Viewer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions. Lightshare is the OPENSIM term for SL's Windlight.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but permanently saving those Lightshare/Windlight &lt;br /&gt;
settings is not supported while using Sqlite Databases. When you restart the Region the settings are gone.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
Tested with Imprudence 1.4.0 beta 2 (tested January 2013). As mentioned above you have to enable some settings for full Windlight / Lightshare effects. &lt;br /&gt;
&lt;br /&gt;
You find screenshots and a brief description what those settings do via this link [http://myosgrid.wordpress.com/2013/01/17/windlight-lightshare-on-opensim-worlds/]&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as Windlight/LightShare. It has full support for the OPENSIM Windlight script parameters. If you are into Windlight use this Viewer.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports Windlight. BUT, it DOES NOT pick up the OPENSIM Windlight parameters from scripts. &lt;br /&gt;
&lt;br /&gt;
You can edit Windlight settings in the viewer and save them to a notecard. You can give those Notecards to other user. The Notecards looks like a XML structure. You can also save windlight settings to your Harddisk and share those seetings e.g. by email or via a Website. The path for those windlight files on your Harddisk is YOURDRIVELETTER:\Program Files (x86)\Teapot\app_settings\windlight (on Windows) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
=== Other V3 Viewers (Firestorm,Kokua Viewer, Phoenix Viewer) ===&lt;br /&gt;
&lt;br /&gt;
Almost all V3 Viewer does not, as of January 2013, support Lightshare. They do support WINDLIGHT (e.g Windlight settings in SL) and work like described in the Teapot Viewer section above.&lt;br /&gt;
Firestorm Firestorm OpenSim (Download here [http://wiki.phoenixviewer.com/downloads#current_release_-_opensim_build])&lt;br /&gt;
Kokua Viewer (Download page here [https://bitbucket.org/NickyP/kokua-dev/downloads])&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-19T17:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* TeaPot Viewer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions. Lightshare is the OPENSIM term for SL's Windlight.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but permanently saving those Lightshare/Windlight &lt;br /&gt;
settings is not supported while using Sqlite Databases. When you restart the Region the settings are gone.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
Tested with Imprudence 1.4.0 beta 2 (tested January 2013). As mentioned above you have to enable some settings for full Windlight / Lightshare effects. &lt;br /&gt;
&lt;br /&gt;
You find screenshots and a brief description what those settings do via this link [http://myosgrid.wordpress.com/2013/01/17/windlight-lightshare-on-opensim-worlds/]&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as Windlight/LightShare. It has full support for the OPENSIM Windlight script parameters. If you are into Windlight use this Viewer.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports Windlight. BUT, it DOES NOT pick up the OPENSIM Windlight parameters from scripts. &lt;br /&gt;
&lt;br /&gt;
You can edit Windlight settings in the viewer and save them to a notecard. You can give those Notecards to other user. The Notecards looks like a XML structure. You can also save windlight settings to your Harddisk and share those seetings e.g. by email or via a Website. The path for those windlight files on your Harddisk is YOURDRIVELETTER:\Program Files (x86)\Teapot\app_settings\windlight (on Windows) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
=== Other V3 Viewers (Firestorm,Kokua Viewer, Phoenix Viewer) ===&lt;br /&gt;
&lt;br /&gt;
Almost all V3 Viewer does not, as of January 2013, support Lightshare. They do support WINDLIGHT (e.g Windlight settings in SL) and work like described in the Teapot Viewer section above.&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-19T17:13:46Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* LightShare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions. Lightshare is the OPENSIM term for SL's Windlight.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but permanently saving those Lightshare/Windlight &lt;br /&gt;
settings is not supported while using Sqlite Databases. When you restart the Region the settings are gone.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
Tested with Imprudence 1.4.0 beta 2 (tested January 2013). As mentioned above you have to enable some settings for full Windlight / Lightshare effects. &lt;br /&gt;
&lt;br /&gt;
You find screenshots and a brief description what those settings do via this link [http://myosgrid.wordpress.com/2013/01/17/windlight-lightshare-on-opensim-worlds/]&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as Windlight/LightShare. It has full support for the OPENSIM Windlight script parameters. If you are into Windlight use this Viewer.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports Windlight. BUT, it DOES NOT pick up the OPENSIM Windlight parameters from scripts. &lt;br /&gt;
&lt;br /&gt;
You can edit Windlight settings in the viewer and save them to a notecard. You can give those Notecards to other user. The Notecards looks like a XML structure. You can also save windlight settings to your Harddisk and share those seetings e.g. by email or via a Website. The path for those windlight files on your Harddisk is YOURDRIVELETTER:\Program Files (x86)\Teapot\app_settings\windlight (on Windows) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-17T21:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Imprudence Viewer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but permanently saving those Lightshare/Windlight &lt;br /&gt;
settings is not supported while using Sqlite Databases. When you restart the Region the settings are gone.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
Tested with Imprudence 1.4.0 beta 2 (tested January 2013). As mentioned above you have to enable some settings for full Windlight / Lightshare effects. &lt;br /&gt;
&lt;br /&gt;
You find screenshots and a brief description what those settings do via this link [http://myosgrid.wordpress.com/2013/01/17/windlight-lightshare-on-opensim-worlds/]&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as Windlight/LightShare. It has full support for the OPENSIM Windlight script parameters. If you are into Windlight use this Viewer.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports Windlight. BUT, it DOES NOT pick up the OPENSIM Windlight parameters from scripts. &lt;br /&gt;
&lt;br /&gt;
You can edit Windlight settings in the viewer and save them to a notecard. You can give those Notecards to other user. The Notecards looks like a XML structure. You can also save windlight settings to your Harddisk and share those seetings e.g. by email or via a Website. The path for those windlight files on your Harddisk is YOURDRIVELETTER:\Program Files (x86)\Teapot\app_settings\windlight (on Windows) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-17T21:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* TeaPot Viewer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but permanently saving those Lightshare/Windlight &lt;br /&gt;
settings is not supported while using Sqlite Databases. When you restart the Region the settings are gone.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
Tested with Imprudence 1.4.0 beta 2 (tested January 2013). As mentioned above you have to enable some settings for full Windlight / Lightshare effects. &lt;br /&gt;
&lt;br /&gt;
You find Screenshots for those settings via this link [http://myosgrid.wordpress.com/2013/01/17/windlight-lightshare-on-opensim-worlds/]&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as Windlight/LightShare. It has full support for the OPENSIM Windlight script parameters. If you are into Windlight use this Viewer.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports Windlight. BUT, it DOES NOT pick up the OPENSIM Windlight parameters from scripts. &lt;br /&gt;
&lt;br /&gt;
You can edit Windlight settings in the viewer and save them to a notecard. You can give those Notecards to other user. The Notecards looks like a XML structure. You can also save windlight settings to your Harddisk and share those seetings e.g. by email or via a Website. The path for those windlight files on your Harddisk is YOURDRIVELETTER:\Program Files (x86)\Teapot\app_settings\windlight (on Windows) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-17T20:15:50Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Imprudence Viewer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but permanently saving those Lightshare/Windlight &lt;br /&gt;
settings is not supported while using Sqlite Databases. When you restart the Region the settings are gone.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
Tested with Imprudence 1.4.0 beta 2 (tested January 2013). As mentioned above you have to enable some settings for full Windlight / Lightshare effects. &lt;br /&gt;
&lt;br /&gt;
You find Screenshots for those settings via this link [http://myosgrid.wordpress.com/2013/01/17/windlight-lightshare-on-opensim-worlds/]&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as Windlight/LightShare. It has full support for the OPENSIM Windlight script parameters. If you are into Windlight use this Viewer.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports Windlight. ! BUT it DOES NOT pick up the OPENSIM Windlight parameters from scripts. &lt;br /&gt;
&lt;br /&gt;
You can edit Windlight settings in the viewer and save them to a notecard. You can give those Notecards to other people. The Notecards have a XML structure. You can also save windlight settings to your Harddisk and share those seetings e.g. by email or via a Website. The path for those windlight files on your Harddisk is YOURDRIVELETTER:\Program Files (x86)\Teapot\app_settings\windlight (on Windows) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-17T19:51:02Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Imprudence Viewer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but permanently saving those Lightshare/Windlight &lt;br /&gt;
settings is not supported while using Sqlite Databases. When you restart the Region the settings are gone.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
tested with Imprudence 1.4.0 beta 2 (Tested January 2013). As mentioned above you have to enable some&lt;br /&gt;
settings for full Windlight / Lightshare effects. You find Screenshots for those settings via this link&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as Windlight/LightShare. It has full support for the OPENSIM Windlight script parameters. If you are into Windlight use this Viewer.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports Windlight. ! BUT it DOES NOT pick up the OPENSIM Windlight parameters from scripts. &lt;br /&gt;
&lt;br /&gt;
You can edit Windlight settings in the viewer and save them to a notecard. You can give those Notecards to other people. The Notecards have a XML structure. You can also save windlight settings to your Harddisk and share those seetings e.g. by email or via a Website. The path for those windlight files on your Harddisk is YOURDRIVELETTER:\Program Files (x86)\Teapot\app_settings\windlight (on Windows) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-17T19:32:28Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Singularity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but permanently saving those Lightshare/Windlight &lt;br /&gt;
settings is not supported while using Sqlite Databases. When you restart the Region the settings are gone.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as Windlight/LightShare. It has full support for the OPENSIM Windlight script parameters. If you are into Windlight use this Viewer.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports Windlight. ! BUT it DOES NOT pick up the OPENSIM Windlight parameters from scripts. &lt;br /&gt;
&lt;br /&gt;
You can edit Windlight settings in the viewer and save them to a notecard. You can give those Notecards to other people. The Notecards have a XML structure. You can also save windlight settings to your Harddisk and share those seetings e.g. by email or via a Website. The path for those windlight files on your Harddisk is YOURDRIVELETTER:\Program Files (x86)\Teapot\app_settings\windlight (on Windows) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-17T19:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* TeaPot Viewer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but permanently saving those Lightshare/Windlight &lt;br /&gt;
settings is not supported while using Sqlite Databases. When you restart the Region the settings are gone.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as LightShare.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports Windlight. ! BUT it DOES NOT pick up the OPENSIM Windlight parameters from scripts. &lt;br /&gt;
&lt;br /&gt;
You can edit Windlight settings in the viewer and save them to a notecard. You can give those Notecards to other people. The Notecards have a XML structure. You can also save windlight settings to your Harddisk and share those seetings e.g. by email or via a Website. The path for those windlight files on your Harddisk is YOURDRIVELETTER:\Program Files (x86)\Teapot\app_settings\windlight (on Windows) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-12T17:22:26Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* OpenSim.ini Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but permanently saving those Lightshare/Windlight &lt;br /&gt;
settings is not supported while using Sqlite Databases. When you restart the Region the settings are gone.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as LightShare.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports LightShare.&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-12T17:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* OpenSim.ini Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: You can use Lightshare/Windlight scripts in your Regions but Saving of those Lightshare/Windlight &lt;br /&gt;
settings are not permanently saved while using Sqlite Databases.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as LightShare.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports LightShare.&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-12T17:19:29Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* OpenSim.ini Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: Saving of Lightshare/Windlight settings is not supportd while using the Sqlite Database.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as LightShare.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports LightShare.&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-12T17:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* OpenSim.ini Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
Note: Lightshare is not supporte with the Sqlite Database.&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as LightShare.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports LightShare.&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-12T17:17:19Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* TeaPot Viewer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as LightShare.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports LightShare.&lt;br /&gt;
&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-12T17:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* TeaPot Viewer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as LightShare.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports LightShare.&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-12T17:16:26Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as LightShare.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
=== TeaPot Viewer ===&lt;br /&gt;
&lt;br /&gt;
Armin Weatherwax Teapot Viewer also supports LightShare.&lt;br /&gt;
Website:  https://bitbucket.org/ArminW&lt;br /&gt;
Download: https://bitbucket.org/ArminW/teapot/downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-12T17:11:49Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as LightShare.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare</id>
		<title>LightShare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare"/>
				<updated>2013-01-12T17:10:59Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Meta7 Viewer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare =&lt;br /&gt;
The LightShare module allows region owners to get and set Windlight settings for their specific regions using in-world scripts, and for those regions to send those settings down to all, or specific, LightShare-aware viewers who visit the LightShare configured regions.&lt;br /&gt;
&lt;br /&gt;
== Enabling LightShare in OpenSimulator ==&lt;br /&gt;
LightShare core functionality is available within OpenSimulator 0.7 onwards.&lt;br /&gt;
&lt;br /&gt;
=== The regionwindlight Database Table ===&lt;br /&gt;
A database table &amp;quot;[[regionwindlight]]&amp;quot; is used to store the settings. &lt;br /&gt;
&lt;br /&gt;
=== OpenSim.ini Settings ===&lt;br /&gt;
LightShare is enabled by changing OpenSim.ini for the OpenSim.exe serving the regions you wish to use LightShare in:&lt;br /&gt;
* setting '''enable_windlight = true ''' in the [LightShare] section of OpenSim.ini&lt;br /&gt;
* setting '''AllowLightShareFunctions = true''' in the [XEngine] section of OpenSim.ini&lt;br /&gt;
These changes affect all regions served by the specific OpenSim.exe which load this ini file.&lt;br /&gt;
&lt;br /&gt;
Exmaple '''OpenSim.ini''' changes:&lt;br /&gt;
  [LightShare]&lt;br /&gt;
 &amp;amp;nbsp;; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.&lt;br /&gt;
 &amp;amp;nbsp;; It has no ill effect on viewers which do not support server-side windlight settings.&lt;br /&gt;
 &amp;amp;nbsp;; Currently we only have support for MySQL databases.&lt;br /&gt;
 enable_windlight = true&lt;br /&gt;
and&lt;br /&gt;
 [XEngine]&lt;br /&gt;
 &amp;amp;nbsp;; Allow the user of LightShare functions&lt;br /&gt;
 AllowLightShareFunctions = true&lt;br /&gt;
&lt;br /&gt;
== LightShare-Enabled Viewers ==&lt;br /&gt;
&lt;br /&gt;
Updated virtual world viewers are needed to receive Windlight settings sent by a region through LightShare.&lt;br /&gt;
&lt;br /&gt;
You must also have an updated viewer in order for LightShare scripting functions (see below) to be properly compiled, and show correctly in the script editor.&lt;br /&gt;
&lt;br /&gt;
=== Imprudence Viewer ===&lt;br /&gt;
LightShare support is disabled by default in Imprudence.&lt;br /&gt;
&lt;br /&gt;
To enable it, choose the &amp;quot;Edit&amp;quot; menu item, &amp;quot;Preferences&amp;quot; menu option, &amp;quot;Advanced&amp;quot; preferences tab.&lt;br /&gt;
&lt;br /&gt;
Then, change the &amp;quot;Allow region Windlight settings (LightShare)&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Imprudence Viewer is available from:&lt;br /&gt;
* http://imprudenceviewer.org/&lt;br /&gt;
&lt;br /&gt;
More details of the options are at: &lt;br /&gt;
* http://imprudenceviewer.org/wiki/LightShare&lt;br /&gt;
&lt;br /&gt;
=== Meta7 Viewer ===&lt;br /&gt;
The Meta7 Viewer is compatible with LightShare regions. &lt;br /&gt;
!!! It is unknown if Meta7 can work with the OpenSimulator ls* script functions detailed below. !!!&lt;br /&gt;
* http://www.meta7.com/download.php&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
Singularity is a SL/Metaverse viewer, supporting many OpenSim-specific features, as well as LightShare.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.singularityviewer.org/&lt;br /&gt;
&lt;br /&gt;
Download: http://www.singularityviewer.org/downloads&lt;br /&gt;
&lt;br /&gt;
== LightShare Scripting ==&lt;br /&gt;
The features can be used through three LightShare (ls) functions: &lt;br /&gt;
&lt;br /&gt;
* [[lsGetWindlightScene]] &lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
* [[lsClearWindlightScene]]&lt;br /&gt;
* [[LightShare Parameters]]&lt;br /&gt;
&lt;br /&gt;
See also the [[DefaultLightShareScript]] to get a starter script.&lt;br /&gt;
&lt;br /&gt;
* [[User:Thomax|txOh]] has created an in-world LightShare controller, which allows you to easily set custom LightShare settings. An [[Inventory Archives|IAR]] with the controller can be downloaded from http://www.gridhop.net/IAR/lightshare.iar&lt;br /&gt;
&lt;br /&gt;
See [[Inventory Archives]] for an explanation of how to add the contents of the IAR file to your inventory.&lt;br /&gt;
&lt;br /&gt;
== LightShare Issues ==&lt;br /&gt;
* http://opensimulator.org/mantis/search.php?project_id=1&amp;amp;search=LightShare&amp;amp;hide_status_id=-2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* RestrainedLove API [http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI] @setenv and @getenv commands&lt;br /&gt;
* Phoenix Viewer ParcelWL [http://wiki.phoenixviewer.com/doku.php?id=parcelwl]&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
LightShare was initially created by Meta7. &lt;br /&gt;
&lt;br /&gt;
The Meta7 LightShare feature documentation can be found here:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare&lt;br /&gt;
&lt;br /&gt;
Default settings are shown being set in this Meta7 sample script: &lt;br /&gt;
* https://www.meta7.com/wiki.php?page=Default%20LightShare%20Script&lt;br /&gt;
&lt;br /&gt;
Using this script on OpenSimulator requires manual changing the '''cmSetWindlightScene''' function name to '''lsSetWindlightScene'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare_Parameters</id>
		<title>LightShare Parameters</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare_Parameters"/>
				<updated>2013-01-12T17:09:24Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Meta7 Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare Parameters =&lt;br /&gt;
[[LightShare]] script functions require or return a list of rules describing specific [http://wiki.secondlife.com/wiki/WindLight_settings Windlight settings].&lt;br /&gt;
&lt;br /&gt;
Rules lists can use the integer values, or the constant names.&lt;br /&gt;
&lt;br /&gt;
Also note these constant names do not match windlight.xml constants or RestrainedLove script constants.&lt;br /&gt;
&lt;br /&gt;
== WL Constants ==&lt;br /&gt;
The following table lists the WL_* constant names, their integer value, and [[regionwindlight]] database table defaults, as well as comments and notes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Constant Name || Integer Value || Database Default || Notes&lt;br /&gt;
|-&lt;br /&gt;
|WL_WATER_COLOR                  || 00 || &amp;lt;4.000000,38.000000,64.000000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_WATER_FOG_DENSITY_EXPONENT || 01 || 4.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_UNDERWATER_FOG_MODIFIER    || 02 || 4.000000 || database default listed as 0.25 on [[regionwindlight]]&lt;br /&gt;
|-&lt;br /&gt;
| WL_REFLECTION_WAVELET_SCALE   || 03 || &amp;lt;2.000000,2.000000,2.000000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_FRESNEL_SCALE               || 04 || 0.400000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_FRESNEL_OFFSET              || 05 || 0.500000 || &lt;br /&gt;
|-&lt;br /&gt;
| WL_REFRACT_SCALE_ABOVE         || 06 || 0.030000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_REFRACT_SCALE_BELOW         || 07 || 0.200000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BLUR_MULTIPLIER             || 08 || 0.040000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BIG_WAVE_DIRECTION          || 09 || &amp;lt;1.050000,-0.420000,0.000000&amp;gt; || database has no Z component&lt;br /&gt;
|-&lt;br /&gt;
| WL_LITTLE_WAVE_DIRECTION       || 10 || &amp;lt;1.110000,-1.160000,0.000000&amp;gt; || database has no Z component&lt;br /&gt;
|-&lt;br /&gt;
| WL_NORMAL_MAP_TEXTURE          || 11 || 822ded49-9a6c-f61c-cb89-6df54f42cdf4 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_HORIZON                      || 12 || &amp;lt;0.250000,0.250000,0.320000,0.320000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_HAZE_HORIZON                || 13 || 0.190000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BLUE_DENSITY                || 14 || &amp;lt;0.120000,0.220000,0.380000,0.380000&amp;gt; || database default is 0.12, 0.12, 0.38, 0.38 in [[regionwindlight]]&lt;br /&gt;
|-&lt;br /&gt;
| WL_HAZE_DENSITY                || 15 || 0.700000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_DENSITY_MULTIPLIER          || 16 || 0.180000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_DISTANCE_MULTIPLIER         || 17 || 0.800000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_MAX_ALTITUDE                || 18 || 1605 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_MOON_COLOR             || 19 || &amp;lt;0.240000,0.260000,0.300000,0.300000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_AMBIENT                     || 20 || &amp;lt;0.350000,0.350000,0.350000,0.350000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_EAST_ANGLE                  || 21 || 0.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_GLOW_FOCUS             || 22 || 0.100000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_GLOW_SIZE               || 23 || 1.750000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SCENE_GAMMA                 || 24 || 1.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_STAR_BRIGHTNESS             || 25 || 0.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_COLOR                  || 26 || &amp;lt;0.410000,0.410000,0.410000,0.410000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_XY_DENSITY            || 27 || &amp;lt;1.000000,0.530000,1.000000&amp;gt; || database stores Z in cloud_density field?&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_COVERAGE              || 28 || 0.270000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCALE                 || 29 || 0.420000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_DETAIL_XY_DENSITY     || 30 || &amp;lt;1.000000,0.530000,0.120000&amp;gt; || database stores Z in cloud_detail_density field?&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_X              || 31 || 0.200000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_Y              || 32 || 0.010000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_Y_LOCK         || 33 || 0 || boolean FALSE&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_X_LOCK         || 34 || 0 || boolean FALSE&lt;br /&gt;
|-&lt;br /&gt;
| WL_DRAW_CLASSIC_CLOUDS         || 35 || 1 || boolean TRUE&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_MOON_POSITION            || 36? || 0.137 || single float sun_moon_position of 0.137 - setting is not currently usable!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WL_SUN_MOON_POSITION ==&lt;br /&gt;
Note that the WL_SUN_MOON_POSITION constant cannot be requested or set in OpenSimulator 0.7.1 but is on the roadmap.&lt;br /&gt;
* http://opensimulator.org/mantis/view.php?id=4884&lt;br /&gt;
Update January 2013: I tested it with BlueWall and getting the WL_SUN_MOON_POSITION is fixed now&lt;br /&gt;
(as you can see in the Mantis 4884 [http://opensimulator.org/mantis/view.php?id=4884]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
=== Functions ===&lt;br /&gt;
* [[lsGetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
=== Articles ===&lt;br /&gt;
* [[LightShare]]&lt;br /&gt;
&lt;br /&gt;
== Meta7 Page ==&lt;br /&gt;
For descriptions of each parameter and their ranges, see:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare%20Parameters&lt;br /&gt;
&lt;br /&gt;
Note: I did not copy that information here because of the copyright notice at the bottom of the [http://www.meta7.com Meta7] pages.&lt;br /&gt;
&lt;br /&gt;
Additional Note January 2013: The META 7 pages are offline. There is also no Reference or cached pages on the Waybackmachine [http://web.archive.org/liveweb/https://www.meta7.com/wiki.php?page=LightShare%20Parametershttp://meta7.com/]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare_Parameters</id>
		<title>LightShare Parameters</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare_Parameters"/>
				<updated>2013-01-12T17:04:03Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* WL_SUN_MOON_POSITION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare Parameters =&lt;br /&gt;
[[LightShare]] script functions require or return a list of rules describing specific [http://wiki.secondlife.com/wiki/WindLight_settings Windlight settings].&lt;br /&gt;
&lt;br /&gt;
Rules lists can use the integer values, or the constant names.&lt;br /&gt;
&lt;br /&gt;
Also note these constant names do not match windlight.xml constants or RestrainedLove script constants.&lt;br /&gt;
&lt;br /&gt;
== WL Constants ==&lt;br /&gt;
The following table lists the WL_* constant names, their integer value, and [[regionwindlight]] database table defaults, as well as comments and notes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Constant Name || Integer Value || Database Default || Notes&lt;br /&gt;
|-&lt;br /&gt;
|WL_WATER_COLOR                  || 00 || &amp;lt;4.000000,38.000000,64.000000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_WATER_FOG_DENSITY_EXPONENT || 01 || 4.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_UNDERWATER_FOG_MODIFIER    || 02 || 4.000000 || database default listed as 0.25 on [[regionwindlight]]&lt;br /&gt;
|-&lt;br /&gt;
| WL_REFLECTION_WAVELET_SCALE   || 03 || &amp;lt;2.000000,2.000000,2.000000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_FRESNEL_SCALE               || 04 || 0.400000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_FRESNEL_OFFSET              || 05 || 0.500000 || &lt;br /&gt;
|-&lt;br /&gt;
| WL_REFRACT_SCALE_ABOVE         || 06 || 0.030000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_REFRACT_SCALE_BELOW         || 07 || 0.200000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BLUR_MULTIPLIER             || 08 || 0.040000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BIG_WAVE_DIRECTION          || 09 || &amp;lt;1.050000,-0.420000,0.000000&amp;gt; || database has no Z component&lt;br /&gt;
|-&lt;br /&gt;
| WL_LITTLE_WAVE_DIRECTION       || 10 || &amp;lt;1.110000,-1.160000,0.000000&amp;gt; || database has no Z component&lt;br /&gt;
|-&lt;br /&gt;
| WL_NORMAL_MAP_TEXTURE          || 11 || 822ded49-9a6c-f61c-cb89-6df54f42cdf4 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_HORIZON                      || 12 || &amp;lt;0.250000,0.250000,0.320000,0.320000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_HAZE_HORIZON                || 13 || 0.190000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BLUE_DENSITY                || 14 || &amp;lt;0.120000,0.220000,0.380000,0.380000&amp;gt; || database default is 0.12, 0.12, 0.38, 0.38 in [[regionwindlight]]&lt;br /&gt;
|-&lt;br /&gt;
| WL_HAZE_DENSITY                || 15 || 0.700000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_DENSITY_MULTIPLIER          || 16 || 0.180000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_DISTANCE_MULTIPLIER         || 17 || 0.800000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_MAX_ALTITUDE                || 18 || 1605 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_MOON_COLOR             || 19 || &amp;lt;0.240000,0.260000,0.300000,0.300000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_AMBIENT                     || 20 || &amp;lt;0.350000,0.350000,0.350000,0.350000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_EAST_ANGLE                  || 21 || 0.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_GLOW_FOCUS             || 22 || 0.100000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_GLOW_SIZE               || 23 || 1.750000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SCENE_GAMMA                 || 24 || 1.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_STAR_BRIGHTNESS             || 25 || 0.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_COLOR                  || 26 || &amp;lt;0.410000,0.410000,0.410000,0.410000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_XY_DENSITY            || 27 || &amp;lt;1.000000,0.530000,1.000000&amp;gt; || database stores Z in cloud_density field?&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_COVERAGE              || 28 || 0.270000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCALE                 || 29 || 0.420000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_DETAIL_XY_DENSITY     || 30 || &amp;lt;1.000000,0.530000,0.120000&amp;gt; || database stores Z in cloud_detail_density field?&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_X              || 31 || 0.200000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_Y              || 32 || 0.010000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_Y_LOCK         || 33 || 0 || boolean FALSE&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_X_LOCK         || 34 || 0 || boolean FALSE&lt;br /&gt;
|-&lt;br /&gt;
| WL_DRAW_CLASSIC_CLOUDS         || 35 || 1 || boolean TRUE&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_MOON_POSITION            || 36? || 0.137 || single float sun_moon_position of 0.137 - setting is not currently usable!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WL_SUN_MOON_POSITION ==&lt;br /&gt;
Note that the WL_SUN_MOON_POSITION constant cannot be requested or set in OpenSimulator 0.7.1 but is on the roadmap.&lt;br /&gt;
* http://opensimulator.org/mantis/view.php?id=4884&lt;br /&gt;
Update January 2013: I tested it with BlueWall and getting the WL_SUN_MOON_POSITION is fixed now&lt;br /&gt;
(as you can see in the Mantis 4884 [http://opensimulator.org/mantis/view.php?id=4884]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
=== Functions ===&lt;br /&gt;
* [[lsGetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
=== Articles ===&lt;br /&gt;
* [[LightShare]]&lt;br /&gt;
&lt;br /&gt;
== Meta7 Page ==&lt;br /&gt;
For descriptions of each parameter and their ranges, see:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare%20Parameters&lt;br /&gt;
&lt;br /&gt;
Note: I did not copy that information here because of the copyright notice at the bottom of the [http://www.meta7.com Meta7] pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare_Parameters</id>
		<title>LightShare Parameters</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare_Parameters"/>
				<updated>2013-01-12T17:03:17Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* WL_SUN_MOON_POSITION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare Parameters =&lt;br /&gt;
[[LightShare]] script functions require or return a list of rules describing specific [http://wiki.secondlife.com/wiki/WindLight_settings Windlight settings].&lt;br /&gt;
&lt;br /&gt;
Rules lists can use the integer values, or the constant names.&lt;br /&gt;
&lt;br /&gt;
Also note these constant names do not match windlight.xml constants or RestrainedLove script constants.&lt;br /&gt;
&lt;br /&gt;
== WL Constants ==&lt;br /&gt;
The following table lists the WL_* constant names, their integer value, and [[regionwindlight]] database table defaults, as well as comments and notes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Constant Name || Integer Value || Database Default || Notes&lt;br /&gt;
|-&lt;br /&gt;
|WL_WATER_COLOR                  || 00 || &amp;lt;4.000000,38.000000,64.000000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_WATER_FOG_DENSITY_EXPONENT || 01 || 4.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_UNDERWATER_FOG_MODIFIER    || 02 || 4.000000 || database default listed as 0.25 on [[regionwindlight]]&lt;br /&gt;
|-&lt;br /&gt;
| WL_REFLECTION_WAVELET_SCALE   || 03 || &amp;lt;2.000000,2.000000,2.000000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_FRESNEL_SCALE               || 04 || 0.400000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_FRESNEL_OFFSET              || 05 || 0.500000 || &lt;br /&gt;
|-&lt;br /&gt;
| WL_REFRACT_SCALE_ABOVE         || 06 || 0.030000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_REFRACT_SCALE_BELOW         || 07 || 0.200000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BLUR_MULTIPLIER             || 08 || 0.040000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BIG_WAVE_DIRECTION          || 09 || &amp;lt;1.050000,-0.420000,0.000000&amp;gt; || database has no Z component&lt;br /&gt;
|-&lt;br /&gt;
| WL_LITTLE_WAVE_DIRECTION       || 10 || &amp;lt;1.110000,-1.160000,0.000000&amp;gt; || database has no Z component&lt;br /&gt;
|-&lt;br /&gt;
| WL_NORMAL_MAP_TEXTURE          || 11 || 822ded49-9a6c-f61c-cb89-6df54f42cdf4 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_HORIZON                      || 12 || &amp;lt;0.250000,0.250000,0.320000,0.320000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_HAZE_HORIZON                || 13 || 0.190000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BLUE_DENSITY                || 14 || &amp;lt;0.120000,0.220000,0.380000,0.380000&amp;gt; || database default is 0.12, 0.12, 0.38, 0.38 in [[regionwindlight]]&lt;br /&gt;
|-&lt;br /&gt;
| WL_HAZE_DENSITY                || 15 || 0.700000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_DENSITY_MULTIPLIER          || 16 || 0.180000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_DISTANCE_MULTIPLIER         || 17 || 0.800000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_MAX_ALTITUDE                || 18 || 1605 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_MOON_COLOR             || 19 || &amp;lt;0.240000,0.260000,0.300000,0.300000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_AMBIENT                     || 20 || &amp;lt;0.350000,0.350000,0.350000,0.350000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_EAST_ANGLE                  || 21 || 0.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_GLOW_FOCUS             || 22 || 0.100000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_GLOW_SIZE               || 23 || 1.750000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SCENE_GAMMA                 || 24 || 1.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_STAR_BRIGHTNESS             || 25 || 0.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_COLOR                  || 26 || &amp;lt;0.410000,0.410000,0.410000,0.410000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_XY_DENSITY            || 27 || &amp;lt;1.000000,0.530000,1.000000&amp;gt; || database stores Z in cloud_density field?&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_COVERAGE              || 28 || 0.270000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCALE                 || 29 || 0.420000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_DETAIL_XY_DENSITY     || 30 || &amp;lt;1.000000,0.530000,0.120000&amp;gt; || database stores Z in cloud_detail_density field?&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_X              || 31 || 0.200000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_Y              || 32 || 0.010000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_Y_LOCK         || 33 || 0 || boolean FALSE&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_X_LOCK         || 34 || 0 || boolean FALSE&lt;br /&gt;
|-&lt;br /&gt;
| WL_DRAW_CLASSIC_CLOUDS         || 35 || 1 || boolean TRUE&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_MOON_POSITION            || 36? || 0.137 || single float sun_moon_position of 0.137 - setting is not currently usable!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WL_SUN_MOON_POSITION ==&lt;br /&gt;
Note that the WL_SUN_MOON_POSITION constant cannot be requested or set in OpenSimulator 0.7.1 but is on the roadmap.&lt;br /&gt;
* http://opensimulator.org/mantis/view.php?id=4884&lt;br /&gt;
January 2013 / I tested it with BlueWall and getting the WL_SUN_MOON_POSITION is fixed &lt;br /&gt;
(as you can see in the Mantis 4884 [http://opensimulator.org/mantis/view.php?id=4884]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
=== Functions ===&lt;br /&gt;
* [[lsGetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
=== Articles ===&lt;br /&gt;
* [[LightShare]]&lt;br /&gt;
&lt;br /&gt;
== Meta7 Page ==&lt;br /&gt;
For descriptions of each parameter and their ranges, see:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare%20Parameters&lt;br /&gt;
&lt;br /&gt;
Note: I did not copy that information here because of the copyright notice at the bottom of the [http://www.meta7.com Meta7] pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare_Parameters</id>
		<title>LightShare Parameters</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare_Parameters"/>
				<updated>2013-01-12T17:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare Parameters =&lt;br /&gt;
[[LightShare]] script functions require or return a list of rules describing specific [http://wiki.secondlife.com/wiki/WindLight_settings Windlight settings].&lt;br /&gt;
&lt;br /&gt;
Rules lists can use the integer values, or the constant names.&lt;br /&gt;
&lt;br /&gt;
Also note these constant names do not match windlight.xml constants or RestrainedLove script constants.&lt;br /&gt;
&lt;br /&gt;
== WL Constants ==&lt;br /&gt;
The following table lists the WL_* constant names, their integer value, and [[regionwindlight]] database table defaults, as well as comments and notes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Constant Name || Integer Value || Database Default || Notes&lt;br /&gt;
|-&lt;br /&gt;
|WL_WATER_COLOR                  || 00 || &amp;lt;4.000000,38.000000,64.000000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_WATER_FOG_DENSITY_EXPONENT || 01 || 4.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_UNDERWATER_FOG_MODIFIER    || 02 || 4.000000 || database default listed as 0.25 on [[regionwindlight]]&lt;br /&gt;
|-&lt;br /&gt;
| WL_REFLECTION_WAVELET_SCALE   || 03 || &amp;lt;2.000000,2.000000,2.000000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_FRESNEL_SCALE               || 04 || 0.400000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_FRESNEL_OFFSET              || 05 || 0.500000 || &lt;br /&gt;
|-&lt;br /&gt;
| WL_REFRACT_SCALE_ABOVE         || 06 || 0.030000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_REFRACT_SCALE_BELOW         || 07 || 0.200000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BLUR_MULTIPLIER             || 08 || 0.040000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BIG_WAVE_DIRECTION          || 09 || &amp;lt;1.050000,-0.420000,0.000000&amp;gt; || database has no Z component&lt;br /&gt;
|-&lt;br /&gt;
| WL_LITTLE_WAVE_DIRECTION       || 10 || &amp;lt;1.110000,-1.160000,0.000000&amp;gt; || database has no Z component&lt;br /&gt;
|-&lt;br /&gt;
| WL_NORMAL_MAP_TEXTURE          || 11 || 822ded49-9a6c-f61c-cb89-6df54f42cdf4 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_HORIZON                      || 12 || &amp;lt;0.250000,0.250000,0.320000,0.320000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_HAZE_HORIZON                || 13 || 0.190000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BLUE_DENSITY                || 14 || &amp;lt;0.120000,0.220000,0.380000,0.380000&amp;gt; || database default is 0.12, 0.12, 0.38, 0.38 in [[regionwindlight]]&lt;br /&gt;
|-&lt;br /&gt;
| WL_HAZE_DENSITY                || 15 || 0.700000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_DENSITY_MULTIPLIER          || 16 || 0.180000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_DISTANCE_MULTIPLIER         || 17 || 0.800000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_MAX_ALTITUDE                || 18 || 1605 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_MOON_COLOR             || 19 || &amp;lt;0.240000,0.260000,0.300000,0.300000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_AMBIENT                     || 20 || &amp;lt;0.350000,0.350000,0.350000,0.350000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_EAST_ANGLE                  || 21 || 0.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_GLOW_FOCUS             || 22 || 0.100000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_GLOW_SIZE               || 23 || 1.750000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SCENE_GAMMA                 || 24 || 1.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_STAR_BRIGHTNESS             || 25 || 0.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_COLOR                  || 26 || &amp;lt;0.410000,0.410000,0.410000,0.410000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_XY_DENSITY            || 27 || &amp;lt;1.000000,0.530000,1.000000&amp;gt; || database stores Z in cloud_density field?&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_COVERAGE              || 28 || 0.270000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCALE                 || 29 || 0.420000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_DETAIL_XY_DENSITY     || 30 || &amp;lt;1.000000,0.530000,0.120000&amp;gt; || database stores Z in cloud_detail_density field?&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_X              || 31 || 0.200000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_Y              || 32 || 0.010000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_Y_LOCK         || 33 || 0 || boolean FALSE&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_X_LOCK         || 34 || 0 || boolean FALSE&lt;br /&gt;
|-&lt;br /&gt;
| WL_DRAW_CLASSIC_CLOUDS         || 35 || 1 || boolean TRUE&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_MOON_POSITION            || 36? || 0.137 || single float sun_moon_position of 0.137 - setting is not currently usable!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WL_SUN_MOON_POSITION ==&lt;br /&gt;
Note that the WL_SUN_MOON_POSITION constant cannot be requested or set in OpenSimulator 0.7.1 but is on the roadmap.&lt;br /&gt;
* http://opensimulator.org/mantis/view.php?id=4884&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
=== Functions ===&lt;br /&gt;
* [[lsGetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
=== Articles ===&lt;br /&gt;
* [[LightShare]]&lt;br /&gt;
&lt;br /&gt;
== Meta7 Page ==&lt;br /&gt;
For descriptions of each parameter and their ranges, see:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare%20Parameters&lt;br /&gt;
&lt;br /&gt;
Note: I did not copy that information here because of the copyright notice at the bottom of the [http://www.meta7.com Meta7] pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LightShare_Parameters</id>
		<title>LightShare Parameters</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LightShare_Parameters"/>
				<updated>2013-01-12T17:01:29Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LightShare Parameters =&lt;br /&gt;
[[LightShare]] script functions require or return a list of rules describing specific [http://wiki.secondlife.com/wiki/WindLight_settings Windlight settings].&lt;br /&gt;
&lt;br /&gt;
Rules lists can use the integer values, or the constant names.&lt;br /&gt;
&lt;br /&gt;
Also note these constant names do not match windlight.xml constants or RestrainedLove script constants.&lt;br /&gt;
&lt;br /&gt;
== WL Constants ==&lt;br /&gt;
The following table lists the WL_* constant names, their integer value, and [[regionwindlight]] database table defaults, as well as comments and notes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Constant Name || Integer Value || Database Default || Notes&lt;br /&gt;
|-&lt;br /&gt;
|WL_WATER_COLOR                  || 00 || &amp;lt;4.000000,38.000000,64.000000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_WATER_FOG_DENSITY_EXPONENT || 01 || 4.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_UNDERWATER_FOG_MODIFIER    || 02 || 4.000000 || database default listed as 0.25 on [[regionwindlight]]&lt;br /&gt;
|-&lt;br /&gt;
| WL_REFLECTION_WAVELET_SCALE   || 03 || &amp;lt;2.000000,2.000000,2.000000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_FRESNEL_SCALE               || 04 || 0.400000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_FRESNEL_OFFSET              || 05 || 0.500000 || &lt;br /&gt;
|-&lt;br /&gt;
| WL_REFRACT_SCALE_ABOVE         || 06 || 0.030000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_REFRACT_SCALE_BELOW         || 07 || 0.200000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BLUR_MULTIPLIER             || 08 || 0.040000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BIG_WAVE_DIRECTION          || 09 || &amp;lt;1.050000,-0.420000,0.000000&amp;gt; || database has no Z component&lt;br /&gt;
|-&lt;br /&gt;
| WL_LITTLE_WAVE_DIRECTION       || 10 || &amp;lt;1.110000,-1.160000,0.000000&amp;gt; || database has no Z component&lt;br /&gt;
|-&lt;br /&gt;
| WL_NORMAL_MAP_TEXTURE          || 11 || 822ded49-9a6c-f61c-cb89-6df54f42cdf4 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_HORIZON                      || 12 || &amp;lt;0.250000,0.250000,0.320000,0.320000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_HAZE_HORIZON                || 13 || 0.190000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_BLUE_DENSITY                || 14 || &amp;lt;0.120000,0.220000,0.380000,0.380000&amp;gt; || database default is 0.12, 0.12, 0.38, 0.38 in [[regionwindlight]]&lt;br /&gt;
|-&lt;br /&gt;
| WL_HAZE_DENSITY                || 15 || 0.700000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_DENSITY_MULTIPLIER          || 16 || 0.180000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_DISTANCE_MULTIPLIER         || 17 || 0.800000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_MAX_ALTITUDE                || 18 || 1605 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_MOON_COLOR             || 19 || &amp;lt;0.240000,0.260000,0.300000,0.300000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_AMBIENT                     || 20 || &amp;lt;0.350000,0.350000,0.350000,0.350000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_EAST_ANGLE                  || 21 || 0.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_GLOW_FOCUS             || 22 || 0.100000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_GLOW_SIZE               || 23 || 1.750000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_SCENE_GAMMA                 || 24 || 1.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_STAR_BRIGHTNESS             || 25 || 0.000000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_COLOR                  || 26 || &amp;lt;0.410000,0.410000,0.410000,0.410000&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_XY_DENSITY            || 27 || &amp;lt;1.000000,0.530000,1.000000&amp;gt; || database stores Z in cloud_density field?&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_COVERAGE              || 28 || 0.270000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCALE                 || 29 || 0.420000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_DETAIL_XY_DENSITY     || 30 || &amp;lt;1.000000,0.530000,0.120000&amp;gt; || database stores Z in cloud_detail_density field?&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_X              || 31 || 0.200000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_Y              || 32 || 0.010000 ||&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_Y_LOCK         || 33 || 0 || boolean FALSE&lt;br /&gt;
|-&lt;br /&gt;
| WL_CLOUD_SCROLL_X_LOCK         || 34 || 0 || boolean FALSE&lt;br /&gt;
|-&lt;br /&gt;
| WL_DRAW_CLASSIC_CLOUDS         || 35 || 1 || boolean TRUE&lt;br /&gt;
|-&lt;br /&gt;
| WL_SUN_MOON_POSITION            || 36? || 0.137 || single float sun_moon_position of 0.137 - setting is not currently usable!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WL_SUN_MOON_POSITION ==&lt;br /&gt;
Note that the WL_SUN_MOON_POSITION constant cannot be requested or set in OpenSimulator 0.7.1 but is on the roadmap.&lt;br /&gt;
* http://opensimulator.org/mantis/view.php?id=4884&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
=== Functions ===&lt;br /&gt;
* [[lsGetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightScene]]&lt;br /&gt;
* [[lsSetWindlightSceneTargeted]]&lt;br /&gt;
=== Articles ===&lt;br /&gt;
* [[LightShare]]&lt;br /&gt;
This is fixed (as you can see in the Mantis 4884 [http://opensimulator.org/mantis/view.php?id=4884]&lt;br /&gt;
&lt;br /&gt;
== Meta7 Page ==&lt;br /&gt;
For descriptions of each parameter and their ranges, see:&lt;br /&gt;
* https://www.meta7.com/wiki.php?page=LightShare%20Parameters&lt;br /&gt;
&lt;br /&gt;
Note: I did not copy that information here because of the copyright notice at the bottom of the [http://www.meta7.com Meta7] pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Tips</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Tips"/>
				<updated>2012-07-26T18:43:34Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* What programs can I use to create terrains for OpenSim? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Terrain Tidbits ==&lt;br /&gt;
=== How can I flatten a region? ===&lt;br /&gt;
When you have multiple regions, that you need to terraform to a certain height, the quickest way to do it is by selecting a region, and fill the terrain to the specified height:&lt;br /&gt;
&lt;br /&gt;
 (as of version 0.6.3.8730)&lt;br /&gt;
 change region YourRegionName&lt;br /&gt;
 terrain fill 20&lt;br /&gt;
&lt;br /&gt;
''Note:'' Remember to change to the region you wish to modify if that is the only region wish to make changes to. Without using the change-region command, you may very well end up flattening multiple regions!&lt;br /&gt;
&lt;br /&gt;
As of SVN 4061&lt;br /&gt;
  terrain fill 25&lt;br /&gt;
=== What programs can I use to create terrains for OpenSim? ===&lt;br /&gt;
&lt;br /&gt;
If you are after simple terrain files (jpg, gif, etc), you can use Photoshop or any number of freeware programs, like [http://www.gimp.org/ Gimp]. If you want more complex terrains, you will need programs that output to standard 3d raw format (aka r32 or r64). [http://www.bundysoft.com/L3DT/ L3DT] and [http://www.planetside.co.uk/terragen/ Terragen] are two of the top commercial programs for this. (anyone know of a freeware one?), or you could, with some practice, use [http://www.blender.org/ Blender]. The free version of L3DT can make terrains up to 2048x2048 in size, or 8x8 regions. You can use `terrain load IMG yourfile.png` to load '''greyscale''' PNG files. Remember to use something like `terrain rescale 0 25` to make it visible. Here is some info on [[Using L3DT]] to make a terrain. &lt;br /&gt;
&lt;br /&gt;
You can also use http://lab.parkstudio.ru/terra/ if you know a bit about heightmaps and how they work. Just set the custom landscape texture gradient to pure black and pure white and turn off water. And here are some [[Free Terrains]] that you can use. Enjoy! &lt;br /&gt;
&lt;br /&gt;
07/2012: Wordfromthe Wise: The Website of parkstudio is ofline. You can find the Flash files and a fully working website here : http://wonderfl.net/c/1DLK&lt;br /&gt;
&lt;br /&gt;
Additional Terrain Related Info: [[Artist Home#Terrain]]&lt;br /&gt;
&lt;br /&gt;
=== Where do I put the files for my terrains? ===&lt;br /&gt;
This one is actually pretty simple, but first the 'hard' answer: anywhere in the PATH will work. Lost? yeah, I was too, so... just drop the file into the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory (right where your &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; file is).&lt;br /&gt;
&lt;br /&gt;
=== How do I change the terrain for a group of sims? ===&lt;br /&gt;
First, the file must be in f32 (or f64?) format. This is easy to do with L3DT's export feature. (Use the RAW format and set the options to &amp;lt;tt&amp;gt;Y flipped = true&amp;lt;/tt&amp;gt; and at the bottom, change it to read 'float' instead of 'ushort'). It also needs to be a file that will cover each sim in a 256x256 layer (so, for 2x2 regions, you need a 512x512 file), It is very important that you rename the file extension to .r32 for the import to properly work.&lt;br /&gt;
Then, once you have it saved, on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; console, type in:&lt;br /&gt;
 script terrain load-tile &amp;lt;filename&amp;gt; &amp;lt;image X&amp;gt; &amp;lt;image y&amp;gt; &amp;lt;bottomleftsim X&amp;gt; &amp;lt;bottomleftsim y&amp;gt;&lt;br /&gt;
For example, I run a square of 4 sims in a 2x2 pattern. I started my sim placement at 0, 0 and ended at 1, 1. my line reads:&lt;br /&gt;
 &amp;lt;strike&amp;gt;script terrain load-tile simalpha.r32 512 512 0 0&amp;lt;/strike&amp;gt;&lt;br /&gt;
 script terrain load-tile simalpha.r32 2 2 0 0 ([[User:Oudrun|Oudrun]])&lt;br /&gt;
New syntax is using number of tiles instead of imagesize (one tile 256x256 pix). Above example is for a 2x2 region terrainfile.&lt;br /&gt;
&lt;br /&gt;
Next, before you log in, you may want to go to type in: *(THIS FUNCTION MAY NOT WORK)&lt;br /&gt;
 script terrain multiply 0.4&lt;br /&gt;
This should scale it down from the nearly 300 meters altitude I ran into to something a little more reasonable for the minimap.&lt;br /&gt;
&lt;br /&gt;
=== How do I load a terrain file on startup? ===&lt;br /&gt;
Edit the file &amp;lt;tt&amp;gt;startup_commands.txt&amp;lt;/tt&amp;gt; in the bin directory and add the above commands &amp;quot;&amp;lt;tt&amp;gt;script terrain load-tile ...&amp;lt;/tt&amp;gt;&amp;quot; and &amp;quot;&amp;lt;tt&amp;gt;script terrain multiply ...&amp;lt;/tt&amp;gt;&amp;quot; one per line.&lt;br /&gt;
&lt;br /&gt;
*** Notice this method is no longer required and should be considered a legacy function, Terrain persistance is now working 100%.&lt;br /&gt;
&lt;br /&gt;
Terrain Tidbits brought to you by Tilde, with a few questions in IRC :) - [[User:Tildeampersand|Tilde]] 10:32, 15 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== How do I import into OpenSimulator the terrain shape of my Second Life sim? ===&lt;br /&gt;
First, assure you are in the right region if you have more than one, by using: &lt;br /&gt;
&lt;br /&gt;
 change region &amp;lt;nowiki&amp;gt;&amp;lt;regionname&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then use the command (file extension now determines the format, use .r32 for L3DT terrains)&lt;br /&gt;
&lt;br /&gt;
 script terrain load &amp;lt;filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch [http://archimedix.wordpress.com/2007/11/26/opensim/ this video] for a step-by-step tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Other useless or useful info depending on who reads it ===&lt;br /&gt;
&lt;br /&gt;
* I found out that each point on the grey scale (0 to 255) equals approximately .23 to .25 meters in terrain height. - [[CharlieO]]&lt;br /&gt;
* Also for those who want to manually edit a png file, you need at minimum 3 different shades of grey. and one has to be drastically different than the other 2 in order to have the height show correctly. - [[CharlieO]]&lt;br /&gt;
 example:&lt;br /&gt;
  1) 0,0,0 &lt;br /&gt;
  2) 223, 233, 233 &lt;br /&gt;
  3) 255, 255, 255&lt;br /&gt;
&lt;br /&gt;
=== Importing SL RAW Terrain Files (using Photoshop) ===&lt;br /&gt;
&lt;br /&gt;
1. Open Photoshop and:&lt;br /&gt;
&lt;br /&gt;
   (a) Load desired SL RAW terrain file&lt;br /&gt;
&lt;br /&gt;
   (b) Select canvas and then flip vertically, NOT&lt;br /&gt;
       horizontally&lt;br /&gt;
&lt;br /&gt;
   (c) save file as a RAW file&lt;br /&gt;
&lt;br /&gt;
If the SL RAW terrain file name is &amp;quot;[region name]_256_256.raw&amp;quot;&lt;br /&gt;
then save the new RAW file as &amp;quot;[region name]_flipv_256x256.raw&amp;quot;&lt;br /&gt;
or any other name to distinguish it from the SL RAW terrain&lt;br /&gt;
file. The expression &amp;quot;flipv&amp;quot; stands for flipped vertically and&lt;br /&gt;
256x256 is the size for the 13-channel interlaced 8-bit RAW&lt;br /&gt;
file.&lt;br /&gt;
&lt;br /&gt;
2. Move the new RAW file or files to the Opensim bin folder&lt;br /&gt;
   &lt;br /&gt;
   (a) navigate to&lt;br /&gt;
&lt;br /&gt;
       C:\Program Files\Opensim\bin [or whatever the path is]&lt;br /&gt;
&lt;br /&gt;
   (b) copy each new RAW terrain file into that directory&lt;br /&gt;
&lt;br /&gt;
3. Run opensim and in the console on the last line type:&lt;br /&gt;
&lt;br /&gt;
   (a) change region [enter region name]&lt;br /&gt;
&lt;br /&gt;
   (b) terrain load [enter name of new RAW terrain file]&lt;br /&gt;
&lt;br /&gt;
   (c) terrain elevate [enter meters to elevate]&lt;br /&gt;
   &lt;br /&gt;
Do not type the square brackets and repeat the above commands&lt;br /&gt;
for each region.&lt;br /&gt;
&lt;br /&gt;
If the above commands are entered when the region is set to&lt;br /&gt;
[root], then each region on the simulator will be affected.&lt;br /&gt;
The only useful command in this case would be the terrain&lt;br /&gt;
elevate command but only if the terrain is to be elevated&lt;br /&gt;
by the same amount in each region.&lt;br /&gt;
&lt;br /&gt;
How much to elevate the terrain depends on the multiplier&lt;br /&gt;
used for the SL RAW terrain file (e.g. elevate terrain by&lt;br /&gt;
1.474 meters if the multiplier is 0.1016; i.e. value 12&lt;br /&gt;
in the green channel of the RAW file).&lt;br /&gt;
&lt;br /&gt;
== General Setup Tricks ==&lt;br /&gt;
=== Changing viewer start webpage in standalone mode ===&lt;br /&gt;
&lt;br /&gt;
In order to change the page that the viewer starts in /opensim/bin/ there is a http_loginform.html.example page. Removing the .example will make this page be the start webpage which you can edit etc. Since the login html code is no longer needed this can be modified at will.&lt;br /&gt;
&lt;br /&gt;
=== Placing data away from the code ===&lt;br /&gt;
A good set up, separates the code (replaced often in this project) from the data (&amp;quot;unique&amp;quot; and more valuable for the user). Things to do:&lt;br /&gt;
* separate your region definitions by using the ''regionload_regionsdir'' value in the OpenSim.ini&lt;br /&gt;
 e.g. regionload_regionsdir=&amp;quot;../OSHirvi/Regions&amp;quot; places the Regions directory besides the &amp;quot;code directory&amp;quot; in a folder called OSHirvi&lt;br /&gt;
* make your data persistent in a database (see above), this requires (again) to edit your OpenSim.ini file. You might use unique names to separate multiple setups within the database server you use.&lt;br /&gt;
 e.g. ''storage_connection_string=''&amp;quot;Data Source=localhost;Database=OSHirvi;User ID=OSHirvi;Password=password;&amp;quot;; &lt;br /&gt;
* the next step is copying/cutting OpenSim.ini itself away from the code&lt;br /&gt;
 p.e. place this file in ../OSHirvi/OpenSim.1.ini &lt;br /&gt;
* to point from your place ../ to your wanted runtime directory create a link (or some call it shortcut). If you download a newer build just change the link.&lt;br /&gt;
 e.g. ln -s opensimservercode opensim-0.5.8.5695&lt;br /&gt;
&lt;br /&gt;
Now create a script, and call it startHirvi.sh that:&lt;br /&gt;
 a) gets it current directory in the code directory, found by the link&lt;br /&gt;
 b) starts up OpenSim.exe with the required .ini file, by using the ''-inifile'' startup option. You can still add other options. &lt;br /&gt;
 cd ../opensimservercode&lt;br /&gt;
 mono OpenSim.exe -inifile ../OSHirvi/OpenSim.1.ini -gridmode=true&lt;br /&gt;
&lt;br /&gt;
Oke, done this you are left with a code directory still filled with runtime data, but this is just persistent temporary stuff that the server automatic rebuilds if it is deleted. Still a pitty there is no way to get it separate. &lt;br /&gt;
 ./addin-db-00&lt;br /&gt;
 ./addins&lt;br /&gt;
 ./OpaenSim.log and many others if you run in grid-mode&lt;br /&gt;
 ./estate_settings.xml and many other configuration settings&lt;br /&gt;
&lt;br /&gt;
=== Deleting a few recently created prims ===&lt;br /&gt;
Occaisionally, one ends up with one or more prims that one would like to delete on a region but doesnt know where they are. Here is one possible solution to that problem.&lt;br /&gt;
&lt;br /&gt;
Given the site, http://epochconverter.com, one can enter a human date and get a binary such as an epoch. For instance, 4/21/2008 19:00:34GMT is &amp;quot;1208797234&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, from a sqlite3 prompt or a mysql prompt, one can do:&lt;br /&gt;
 select CreationDate from prims where CreationDate&amp;gt;&amp;quot;1208797234&amp;quot;;&lt;br /&gt;
 delete from prims where CreationDate&amp;gt;&amp;quot;1208797234&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Tips</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Tips"/>
				<updated>2012-07-26T18:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* What programs can I use to create terrains for OpenSim? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Terrain Tidbits ==&lt;br /&gt;
=== How can I flatten a region? ===&lt;br /&gt;
When you have multiple regions, that you need to terraform to a certain height, the quickest way to do it is by selecting a region, and fill the terrain to the specified height:&lt;br /&gt;
&lt;br /&gt;
 (as of version 0.6.3.8730)&lt;br /&gt;
 change region YourRegionName&lt;br /&gt;
 terrain fill 20&lt;br /&gt;
&lt;br /&gt;
''Note:'' Remember to change to the region you wish to modify if that is the only region wish to make changes to. Without using the change-region command, you may very well end up flattening multiple regions!&lt;br /&gt;
&lt;br /&gt;
As of SVN 4061&lt;br /&gt;
  terrain fill 25&lt;br /&gt;
=== What programs can I use to create terrains for OpenSim? ===&lt;br /&gt;
&lt;br /&gt;
If you are after simple terrain files (jpg, gif, etc), you can use Photoshop or any number of freeware programs, like [http://www.gimp.org/ Gimp]. If you want more complex terrains, you will need programs that output to standard 3d raw format (aka r32 or r64). [http://www.bundysoft.com/L3DT/ L3DT] and [http://www.planetside.co.uk/terragen/ Terragen] are two of the top commercial programs for this. (anyone know of a freeware one?), or you could, with some practice, use [http://www.blender.org/ Blender]. The free version of L3DT can make terrains up to 2048x2048 in size, or 8x8 regions. You can use `terrain load IMG yourfile.png` to load '''greyscale''' PNG files. Remember to use something like `terrain rescale 0 25` to make it visible. Here is some info on [[Using L3DT]] to make a terrain. &lt;br /&gt;
&lt;br /&gt;
You can also use http://lab.parkstudio.ru/terra/ if you know a bit about heightmaps and how they work. Just set the custom landscape texture gradient to pure black and pure white and turn off water. And here are some [[Free Terrains]] that you can use. Enjoy! &lt;br /&gt;
07/2012: Wordfromthe Wise: The Website of parkstudio is ofline. You can find the Flash files and a fully working website here : http://wonderfl.net/c/1DLK&lt;br /&gt;
&lt;br /&gt;
Additional Terrain Related Info: [[Artist Home#Terrain]]&lt;br /&gt;
&lt;br /&gt;
=== Where do I put the files for my terrains? ===&lt;br /&gt;
This one is actually pretty simple, but first the 'hard' answer: anywhere in the PATH will work. Lost? yeah, I was too, so... just drop the file into the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory (right where your &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; file is).&lt;br /&gt;
&lt;br /&gt;
=== How do I change the terrain for a group of sims? ===&lt;br /&gt;
First, the file must be in f32 (or f64?) format. This is easy to do with L3DT's export feature. (Use the RAW format and set the options to &amp;lt;tt&amp;gt;Y flipped = true&amp;lt;/tt&amp;gt; and at the bottom, change it to read 'float' instead of 'ushort'). It also needs to be a file that will cover each sim in a 256x256 layer (so, for 2x2 regions, you need a 512x512 file), It is very important that you rename the file extension to .r32 for the import to properly work.&lt;br /&gt;
Then, once you have it saved, on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; console, type in:&lt;br /&gt;
 script terrain load-tile &amp;lt;filename&amp;gt; &amp;lt;image X&amp;gt; &amp;lt;image y&amp;gt; &amp;lt;bottomleftsim X&amp;gt; &amp;lt;bottomleftsim y&amp;gt;&lt;br /&gt;
For example, I run a square of 4 sims in a 2x2 pattern. I started my sim placement at 0, 0 and ended at 1, 1. my line reads:&lt;br /&gt;
 &amp;lt;strike&amp;gt;script terrain load-tile simalpha.r32 512 512 0 0&amp;lt;/strike&amp;gt;&lt;br /&gt;
 script terrain load-tile simalpha.r32 2 2 0 0 ([[User:Oudrun|Oudrun]])&lt;br /&gt;
New syntax is using number of tiles instead of imagesize (one tile 256x256 pix). Above example is for a 2x2 region terrainfile.&lt;br /&gt;
&lt;br /&gt;
Next, before you log in, you may want to go to type in: *(THIS FUNCTION MAY NOT WORK)&lt;br /&gt;
 script terrain multiply 0.4&lt;br /&gt;
This should scale it down from the nearly 300 meters altitude I ran into to something a little more reasonable for the minimap.&lt;br /&gt;
&lt;br /&gt;
=== How do I load a terrain file on startup? ===&lt;br /&gt;
Edit the file &amp;lt;tt&amp;gt;startup_commands.txt&amp;lt;/tt&amp;gt; in the bin directory and add the above commands &amp;quot;&amp;lt;tt&amp;gt;script terrain load-tile ...&amp;lt;/tt&amp;gt;&amp;quot; and &amp;quot;&amp;lt;tt&amp;gt;script terrain multiply ...&amp;lt;/tt&amp;gt;&amp;quot; one per line.&lt;br /&gt;
&lt;br /&gt;
*** Notice this method is no longer required and should be considered a legacy function, Terrain persistance is now working 100%.&lt;br /&gt;
&lt;br /&gt;
Terrain Tidbits brought to you by Tilde, with a few questions in IRC :) - [[User:Tildeampersand|Tilde]] 10:32, 15 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== How do I import into OpenSimulator the terrain shape of my Second Life sim? ===&lt;br /&gt;
First, assure you are in the right region if you have more than one, by using: &lt;br /&gt;
&lt;br /&gt;
 change region &amp;lt;nowiki&amp;gt;&amp;lt;regionname&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then use the command (file extension now determines the format, use .r32 for L3DT terrains)&lt;br /&gt;
&lt;br /&gt;
 script terrain load &amp;lt;filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch [http://archimedix.wordpress.com/2007/11/26/opensim/ this video] for a step-by-step tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Other useless or useful info depending on who reads it ===&lt;br /&gt;
&lt;br /&gt;
* I found out that each point on the grey scale (0 to 255) equals approximately .23 to .25 meters in terrain height. - [[CharlieO]]&lt;br /&gt;
* Also for those who want to manually edit a png file, you need at minimum 3 different shades of grey. and one has to be drastically different than the other 2 in order to have the height show correctly. - [[CharlieO]]&lt;br /&gt;
 example:&lt;br /&gt;
  1) 0,0,0 &lt;br /&gt;
  2) 223, 233, 233 &lt;br /&gt;
  3) 255, 255, 255&lt;br /&gt;
&lt;br /&gt;
=== Importing SL RAW Terrain Files (using Photoshop) ===&lt;br /&gt;
&lt;br /&gt;
1. Open Photoshop and:&lt;br /&gt;
&lt;br /&gt;
   (a) Load desired SL RAW terrain file&lt;br /&gt;
&lt;br /&gt;
   (b) Select canvas and then flip vertically, NOT&lt;br /&gt;
       horizontally&lt;br /&gt;
&lt;br /&gt;
   (c) save file as a RAW file&lt;br /&gt;
&lt;br /&gt;
If the SL RAW terrain file name is &amp;quot;[region name]_256_256.raw&amp;quot;&lt;br /&gt;
then save the new RAW file as &amp;quot;[region name]_flipv_256x256.raw&amp;quot;&lt;br /&gt;
or any other name to distinguish it from the SL RAW terrain&lt;br /&gt;
file. The expression &amp;quot;flipv&amp;quot; stands for flipped vertically and&lt;br /&gt;
256x256 is the size for the 13-channel interlaced 8-bit RAW&lt;br /&gt;
file.&lt;br /&gt;
&lt;br /&gt;
2. Move the new RAW file or files to the Opensim bin folder&lt;br /&gt;
   &lt;br /&gt;
   (a) navigate to&lt;br /&gt;
&lt;br /&gt;
       C:\Program Files\Opensim\bin [or whatever the path is]&lt;br /&gt;
&lt;br /&gt;
   (b) copy each new RAW terrain file into that directory&lt;br /&gt;
&lt;br /&gt;
3. Run opensim and in the console on the last line type:&lt;br /&gt;
&lt;br /&gt;
   (a) change region [enter region name]&lt;br /&gt;
&lt;br /&gt;
   (b) terrain load [enter name of new RAW terrain file]&lt;br /&gt;
&lt;br /&gt;
   (c) terrain elevate [enter meters to elevate]&lt;br /&gt;
   &lt;br /&gt;
Do not type the square brackets and repeat the above commands&lt;br /&gt;
for each region.&lt;br /&gt;
&lt;br /&gt;
If the above commands are entered when the region is set to&lt;br /&gt;
[root], then each region on the simulator will be affected.&lt;br /&gt;
The only useful command in this case would be the terrain&lt;br /&gt;
elevate command but only if the terrain is to be elevated&lt;br /&gt;
by the same amount in each region.&lt;br /&gt;
&lt;br /&gt;
How much to elevate the terrain depends on the multiplier&lt;br /&gt;
used for the SL RAW terrain file (e.g. elevate terrain by&lt;br /&gt;
1.474 meters if the multiplier is 0.1016; i.e. value 12&lt;br /&gt;
in the green channel of the RAW file).&lt;br /&gt;
&lt;br /&gt;
== General Setup Tricks ==&lt;br /&gt;
=== Changing viewer start webpage in standalone mode ===&lt;br /&gt;
&lt;br /&gt;
In order to change the page that the viewer starts in /opensim/bin/ there is a http_loginform.html.example page. Removing the .example will make this page be the start webpage which you can edit etc. Since the login html code is no longer needed this can be modified at will.&lt;br /&gt;
&lt;br /&gt;
=== Placing data away from the code ===&lt;br /&gt;
A good set up, separates the code (replaced often in this project) from the data (&amp;quot;unique&amp;quot; and more valuable for the user). Things to do:&lt;br /&gt;
* separate your region definitions by using the ''regionload_regionsdir'' value in the OpenSim.ini&lt;br /&gt;
 e.g. regionload_regionsdir=&amp;quot;../OSHirvi/Regions&amp;quot; places the Regions directory besides the &amp;quot;code directory&amp;quot; in a folder called OSHirvi&lt;br /&gt;
* make your data persistent in a database (see above), this requires (again) to edit your OpenSim.ini file. You might use unique names to separate multiple setups within the database server you use.&lt;br /&gt;
 e.g. ''storage_connection_string=''&amp;quot;Data Source=localhost;Database=OSHirvi;User ID=OSHirvi;Password=password;&amp;quot;; &lt;br /&gt;
* the next step is copying/cutting OpenSim.ini itself away from the code&lt;br /&gt;
 p.e. place this file in ../OSHirvi/OpenSim.1.ini &lt;br /&gt;
* to point from your place ../ to your wanted runtime directory create a link (or some call it shortcut). If you download a newer build just change the link.&lt;br /&gt;
 e.g. ln -s opensimservercode opensim-0.5.8.5695&lt;br /&gt;
&lt;br /&gt;
Now create a script, and call it startHirvi.sh that:&lt;br /&gt;
 a) gets it current directory in the code directory, found by the link&lt;br /&gt;
 b) starts up OpenSim.exe with the required .ini file, by using the ''-inifile'' startup option. You can still add other options. &lt;br /&gt;
 cd ../opensimservercode&lt;br /&gt;
 mono OpenSim.exe -inifile ../OSHirvi/OpenSim.1.ini -gridmode=true&lt;br /&gt;
&lt;br /&gt;
Oke, done this you are left with a code directory still filled with runtime data, but this is just persistent temporary stuff that the server automatic rebuilds if it is deleted. Still a pitty there is no way to get it separate. &lt;br /&gt;
 ./addin-db-00&lt;br /&gt;
 ./addins&lt;br /&gt;
 ./OpaenSim.log and many others if you run in grid-mode&lt;br /&gt;
 ./estate_settings.xml and many other configuration settings&lt;br /&gt;
&lt;br /&gt;
=== Deleting a few recently created prims ===&lt;br /&gt;
Occaisionally, one ends up with one or more prims that one would like to delete on a region but doesnt know where they are. Here is one possible solution to that problem.&lt;br /&gt;
&lt;br /&gt;
Given the site, http://epochconverter.com, one can enter a human date and get a binary such as an epoch. For instance, 4/21/2008 19:00:34GMT is &amp;quot;1208797234&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, from a sqlite3 prompt or a mysql prompt, one can do:&lt;br /&gt;
 select CreationDate from prims where CreationDate&amp;gt;&amp;quot;1208797234&amp;quot;;&lt;br /&gt;
 delete from prims where CreationDate&amp;gt;&amp;quot;1208797234&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Build_Instructions</id>
		<title>Build Instructions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Build_Instructions"/>
				<updated>2010-11-04T19:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* MS Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
This page covers building OpenSim from source code on multiple platforms.  Please help us keep this page up to date as the project progresses.&lt;br /&gt;
&lt;br /&gt;
==Download OpenSim ==&lt;br /&gt;
Check out the [[Download]] page for instructions on obtaining an OpenSim source release.&lt;br /&gt;
&lt;br /&gt;
== MS Windows  ==&lt;br /&gt;
&lt;br /&gt;
UPDATED: Feb.15.2010 &lt;br /&gt;
&lt;br /&gt;
OpenSim requires either the .Net Framework version 3.51, or&amp;amp;nbsp;Mono 2.4.2.3 or newer. It supports the following compilers: &lt;br /&gt;
&lt;br /&gt;
Net Framework is available from here: [http://www.microsoft.com/downloads/details.aspx?FamilyID=ab99342f-5d1a-413d-8319-81da479ab0d7&amp;amp;displaylang=en www.microsoft.com/downloads/details.aspx] &lt;br /&gt;
&lt;br /&gt;
*[http://msdn2.microsoft.com/en-us/express/aa700756.aspx Microsoft Visual C# Express Edition] (note: not Visual C++) &lt;br /&gt;
New URL: http://www.microsoft.com/express/Windows/ ( The Visual Studio® 2010 Express )&lt;br /&gt;
*[http://www.mono-project.com/ mono]&lt;br /&gt;
&lt;br /&gt;
Additional note: If you like IDE's you will need C# express 2008 or VS 2008. &lt;br /&gt;
&lt;br /&gt;
Additional note: Microsoft C# Express v9 may install .Net 3.5 with resultant path error. &lt;br /&gt;
&lt;br /&gt;
#To avoid install .Net framework version 2.0 (installed by default in Windows XP&amp;amp;nbsp;&amp;amp;amp;&amp;amp;nbsp;newer)&lt;br /&gt;
&lt;br /&gt;
Additional note: It is possible to develop on Windows Vista 64 bits with the following tweaks: &lt;br /&gt;
&lt;br /&gt;
#Select OpenSim project properties from solution and choose platform to be x86. Rebuild solution. &lt;br /&gt;
#Select OpenSim.exe properties under solution bin folder and choose windows xp sp 2 compatibility mode + run as administrator.&lt;br /&gt;
&lt;br /&gt;
=== Building  ===&lt;br /&gt;
&lt;br /&gt;
*In the top-level directory, run the '&amp;lt;tt&amp;gt;runprebuild.bat&amp;lt;/tt&amp;gt;' file. This will create a VS2008 solution file, a nant build file and a '&amp;lt;tt&amp;gt;compile.bat&amp;lt;/tt&amp;gt;' file.&lt;br /&gt;
&lt;br /&gt;
*Open the resulting sln file with visual studio and build it there, or &lt;br /&gt;
*Run the '&amp;lt;tt&amp;gt;compile.bat&amp;lt;/tt&amp;gt;' file. This will build the executable using MSBuild. &lt;br /&gt;
*if you prefer to use nant, run nant in the same top-level directory. This will build the executables.&lt;br /&gt;
&lt;br /&gt;
Note that only a limited number of directories and files are actually required for a working system,the rest are just used for source code and the build process:&lt;br /&gt;
  addon-modules&lt;br /&gt;
  bin&lt;br /&gt;
  doc&lt;br /&gt;
  share&lt;br /&gt;
  ThirdParty&lt;br /&gt;
  ThirdPartyLicences&lt;br /&gt;
  BUILDING.txt&lt;br /&gt;
  CONTRIBUTORS.txt&lt;br /&gt;
  LICENSE.txt&lt;br /&gt;
  README.txt&lt;br /&gt;
  TESTING.bat&lt;br /&gt;
&lt;br /&gt;
=== Running  ===&lt;br /&gt;
&lt;br /&gt;
Copy the &amp;lt;tt&amp;gt;bin/OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;bin/OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes. &lt;br /&gt;
&lt;br /&gt;
Assuming you initially want to create an Opensim Standalone setup, the example Opensim.ini already has the appropriate [Architecture] setting for that in place referring to an include file at &amp;lt;tt&amp;gt;bin/config-include/StandaloneCommon.ini.example&amp;lt;/tt&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
Copy the &amp;lt;tt&amp;gt;bin/config-include/StandaloneCommon.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;bin/config-include/StandaloneCommon.ini&amp;lt;/tt&amp;gt; before making any changes to that too. A cache is recommended to make Opensim run in a more stable and efficient manner.  Choose a cache as described in &amp;lt;tt&amp;gt;bin/config-include/StandaloneCommon.ini&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Double-click on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; executable file in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory. This will start up OpenSim in standalone mode. &lt;br /&gt;
&lt;br /&gt;
The debugger in VS2008 C# may be used to step through the code. For those that use a Cygwin shell, you may find that one or more dll's have permissions that cause problems running. Most find that a &amp;quot;&amp;lt;tt&amp;gt;chmod 777 *&amp;lt;/tt&amp;gt;&amp;quot; from the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory solves this. &lt;br /&gt;
&lt;br /&gt;
'''''Windows Vista''''' &lt;br /&gt;
&lt;br /&gt;
Some people have reported that to run on Windows Vista, you must first disable Windows Firewall. Under the new &amp;quot;Start&amp;quot; button of Vista, select &amp;quot;Control panel&amp;quot;. Then double-click &amp;quot;Windows Firewall&amp;quot;. In the window that pops up, on the left column, select &amp;quot;Turn Windows Firewall on or off&amp;quot;. You will have to give permission for this to run, then select the option &amp;quot;Off (not recommended)&amp;quot;. Click &amp;quot;OK&amp;quot; and exit from the Windows Firewall window. &lt;br /&gt;
&lt;br /&gt;
If you have McAfee SecurityCenter, see the description below. &lt;br /&gt;
&lt;br /&gt;
Once all the security features are disabled, right click on &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; and select &amp;quot;Run as administrator&amp;quot;. This will pop up a window asking permission, select &amp;quot;Allow&amp;quot;. Your OpenSim server should run in a DOS-like window and accept connections. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''''McAfee Security''''' &lt;br /&gt;
&lt;br /&gt;
McAfee Security does not allow applications to listen on ports not explicitly specified. You have two options: 1) disable firewall protection all together, 2) enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to be able to open ports. &lt;br /&gt;
&lt;br /&gt;
''Disable firewall'' &lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter. Select &amp;quot;Internet &amp;amp;amp; Network&amp;quot;. In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;. Select this. In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;. Here you can select &amp;quot;Off&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''Enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to open ports'' &lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter. Select &amp;quot;Internet &amp;amp;amp; Network&amp;quot;. In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;. Select this. In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;. Select the &amp;quot;Advanced...&amp;quot; button. This will pop up a new window. &lt;br /&gt;
&lt;br /&gt;
In the new window, on the left side, select &amp;quot;Program Permissions.&amp;quot; In the middle on the right side of the window, select the &amp;quot;Add Allowed Program&amp;quot; button. Use the browser that pops up to find the OpenSim executable and select it. &lt;br /&gt;
&lt;br /&gt;
Finally, select &amp;quot;OK&amp;quot; and exit the McAfee SecurityCenter window.&lt;br /&gt;
&lt;br /&gt;
==Linux/Mac OS X/FreeBSD==&lt;br /&gt;
&lt;br /&gt;
The easiest platform to get running on the Linux side is Ubuntu 10.04, 32bit.  This is what most of the developers running Linux use.  If you are looking for the quick path, start there.&lt;br /&gt;
&lt;br /&gt;
'''Many distros (including Ubuntu) ship with only the &amp;quot;mono-runtime&amp;quot; package installed, however you need to install &amp;quot;mono-complete&amp;quot; for some OpenSimulator features such as LSL script commands.'''&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
For Ubuntu users on older distributions (7.10, 8.04, etc.) '''you need''' to upgrade your version of mono to at least 2.4. For anyone who needs to upgrade their Mono, see [[Update Mono on Ubuntu]].&lt;br /&gt;
&lt;br /&gt;
Ubuntu Karmic (9.10) includes mono 2.4.2.3 packages.&lt;br /&gt;
&lt;br /&gt;
Ubuntu Lucid (10.04) includes mono 2.4.4 packages&lt;br /&gt;
&lt;br /&gt;
Ubuntu Maverick (10.10) includes mono 2.6.7 packages&lt;br /&gt;
&lt;br /&gt;
To build:&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install nant mono-gmcs libmono-microsoft8.0-cil \&lt;br /&gt;
      libmono-system-runtime2.0-cil libgdiplus libmono-i18n2.0-cil libmono-oracle2.0-cil&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
=== openSUSE 10.3/11/11.1 ===&lt;br /&gt;
&lt;br /&gt;
Install an openSUSE 11.1, 11 or 10.3 with its default options, add the online repositories&lt;br /&gt;
when finished installing do an online update with all the latest packages.&lt;br /&gt;
&lt;br /&gt;
In yast install these packages, for running Opensim in standalone mode.&lt;br /&gt;
(there is a slight diffrence between 10.3 and 11/11.1 but following should be same)&lt;br /&gt;
 subversion&lt;br /&gt;
 nant&lt;br /&gt;
 mono-jscript&lt;br /&gt;
 - check that mono-core is installed&lt;br /&gt;
&lt;br /&gt;
just in case you do not already have it installed &lt;br /&gt;
&lt;br /&gt;
  sudo zypper install mono-data-oracle&lt;br /&gt;
&lt;br /&gt;
A tip for OpenSuSE 11.1 users - you can install packages from the command line using the 'zypper' tool.  For example, to install 'nant', use this command:&lt;br /&gt;
&lt;br /&gt;
  sudo zypper install nant&lt;br /&gt;
&lt;br /&gt;
If you just want to use SQLite then jump to last section &lt;br /&gt;
within this post.&lt;br /&gt;
&lt;br /&gt;
* Optional mysql - for Opensim running in Grid mode:&lt;br /&gt;
Install these mysql packages via yast&lt;br /&gt;
  mysql&lt;br /&gt;
  mysql-client&lt;br /&gt;
  mysql-administrator&lt;br /&gt;
  mysql-gui-tools&lt;br /&gt;
  mysql-query-browser&lt;br /&gt;
&lt;br /&gt;
(note that selecting mysql in the Yast2 Installer will select the other packages automatically)&lt;br /&gt;
&lt;br /&gt;
Before building create the mysql database.&lt;br /&gt;
 /etc/init.d/mysql start&lt;br /&gt;
 mysql -u root -p -h localhost&lt;br /&gt;
 (when asked for password just hit enter)&lt;br /&gt;
&lt;br /&gt;
 mysql&amp;gt; create database opensim;&lt;br /&gt;
 mysql&amp;gt; use opensim;&lt;br /&gt;
 mysql&amp;gt; create user 'opensim'@'localhost' identified by 'thePassword';&lt;br /&gt;
 mysql&amp;gt; grant all on *.* to 'opensim'@'localhost';&lt;br /&gt;
 mysql&amp;gt; quit&lt;br /&gt;
&lt;br /&gt;
*note that the '''grant all''' command may differ if you're adding the opensim database to an existing mysql installation.&lt;br /&gt;
&lt;br /&gt;
On current builds set the connection string inside bin/OpenSim.ini after coppying the OpenSim.ini.example file.&lt;br /&gt;
If you are changing to MySQL from SQLite, the connection string for mysql also exists in the bin/Region/*xml files.&lt;br /&gt;
* It is '''important''' to remember this if you start out using the built-in SQLite database engine.&lt;br /&gt;
&lt;br /&gt;
Build after installation of above in bash terminal. I save it in /opt&lt;br /&gt;
&lt;br /&gt;
 su -&lt;br /&gt;
 cd /opt&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
Or, if you have a current (0.6+), you can simply execute:&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
After this you should be able to continue on starting the diffrent Servers, look in the mysql-config section,or&lt;br /&gt;
just run your OpenSim as a Standalone.&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X 10.5/10.4 ===&lt;br /&gt;
* OpenSim is now working on PowerPC Macs! Thanks to DrScofield and those who helped him. Current nightly builds for PowerPC are not working, not sure about Intel so use the 0.5 Build. OpenSim works on Intel Macs. I'm testing on PowerBook G4. Tested these step on 10.5, but not 10.4 but should work (Works on iMac G5 with OS 10.4.11, including expanding to local grid mode. &lt;br /&gt;
* Install XCode Developers Tools from DVD/CD Installation Disk or download  from http://developer.apple.com/. You have to create an Apple account to access the downloads if you don't have an Apple account.&lt;br /&gt;
* Install X11 for 10.4 from the Optional Install from the DVD/CD Installation Disk. X11 for 10.5 is installed by default.&lt;br /&gt;
* Install Mono 1.2.5 from http://ftp.novell.com/pub/mono/archive/1.2.5/macos-10-universal/5/MonoFramework-1.2.5_5.macos10.novell.universal.dmg (The more recent releases Mono 1.2.6, 1.9.1 and 2.0.1 do not appear to work with these installation instructions And in Terminal or X11 edit the .profile file  and add the following line:&lt;br /&gt;
 export PKG_CONFIG_PATH=&amp;quot;/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/:${PKG_CONFIG_PATH}&amp;quot;&lt;br /&gt;
* Compile OpenSim&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
 cd opensim &lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
* Download and Compile libopenjpeg-libsl-2.1.2.0.dylib and libsecondlife.dll&lt;br /&gt;
* libopenjpeg-libsl-2.1.2.0.dylib:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/old/libsl1550 opensim-libs&lt;br /&gt;
 cd opensim-libs/openjpeg-libsl&lt;br /&gt;
 make -f Makefile.osx&lt;br /&gt;
 cp libopenjpeg-libsl-2.1.2.0.dylib ../../bin&lt;br /&gt;
* Note: The Makefile that creates the libopenjpeg-libsl-2.1.2.0.so does not compile on PowerPC, but works properly on Intel Macs. Looks like a gcc issue with compile options. (It appears to work on iMac G5 with OS X 10.4.11.&lt;br /&gt;
&lt;br /&gt;
* libsecondlife.dll: (for PowerPC Only, see  details on this step [http://xyzzyxyzzy.net/2008/02/12/installing-opensim-on-powerpcor-of-eggs-and-virtual-worlds installing OpenSim on PowerPC…or: of eggs and virtual worlds])&lt;br /&gt;
 cd .. (back into opensim-libs)&lt;br /&gt;
 nant&lt;br /&gt;
 cp bin/libsecondlife.dll ../bin&lt;br /&gt;
&lt;br /&gt;
* Edit the libsecondlife.dll.config (PowerPC Only). Remove the cpu=&amp;quot;x86&amp;quot; tag in the last dllmap line.&lt;br /&gt;
&lt;br /&gt;
You might find it work for your environment (OS X 10.5.7, Intel):&lt;br /&gt;
&lt;br /&gt;
* make sure you have X11 installed&lt;br /&gt;
* grab the Apple Dev Tools from [http://developer.apple.com/]&lt;br /&gt;
* install Mono Framework 2.4 from [http://www.go-mono.com/mono-downloads/download.html]&lt;br /&gt;
* Get OpenSim source:&lt;br /&gt;
  svn co http://opensimulator.org/svn/opensim/tags/0.6.5-post-fixes opensim&lt;br /&gt;
* Compile OpenSim:&lt;br /&gt;
  cd opensim&lt;br /&gt;
  ./runprebuild.sh&lt;br /&gt;
  nant&lt;br /&gt;
&lt;br /&gt;
You might find it work for your environment (OS X 10.5.7 and 10.6, Intel) on (8/9/09):&lt;br /&gt;
&lt;br /&gt;
* make sure you have X11 installed&lt;br /&gt;
* Very important to grab the latest Apple Dev Tools (3.2.1 on 8/9/09) (from [http://developer.apple.com/] - You will need a developer account, it is free.&lt;br /&gt;
* install Mono Framework 2.4 (version 2.4.2.3 on 8/9/09) from [http://www.go-mono.com/mono-downloads/download.html]&lt;br /&gt;
* install Mac Ports from [http://www.macports.org/]&lt;br /&gt;
* Mac Ports should update its packages on install, but to be safe, type the following at the Terminal: &lt;br /&gt;
  sudo port -v selfupdate&lt;br /&gt;
* Use mac ports to install nant. (This should pull in everything you need. I think this will also try to install mono, but since I already had it installed, that errored on me. Don't worry about it though, it should install everything else you need.) At the Terminal type: &lt;br /&gt;
  sudo port install nant &lt;br /&gt;
    &lt;br /&gt;
* Get OpenSim source. I downloaded 0.6.6 from [http://opensimulator.org/wiki/Download]&lt;br /&gt;
* Uncompress the download.&lt;br /&gt;
* Compile OpenSim:&lt;br /&gt;
  cd opensim&lt;br /&gt;
  ./runprebuild.sh&lt;br /&gt;
  nant&lt;br /&gt;
  &lt;br /&gt;
*Then of course the issue with the 0.6.6 release. &lt;br /&gt;
This release had some bugs with default automatic configuration on the first startup of OpenSim.exe.  bin/Regions/default.xml (region configuration file) is not automatically created in the main directory.  Therefore, you must manually create this file.  Here is an example.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Root&amp;gt;&lt;br /&gt;
  &amp;lt;Config sim_UUID=&amp;quot;UUID&amp;quot; sim_name=&amp;quot;NAME&amp;quot; sim_location_x=&amp;quot;1000&amp;quot; sim_location_y=&amp;quot;1000&amp;quot;&lt;br /&gt;
 internal_ip_address=&amp;quot;IP_ADDRESS_OF_SERVER&amp;quot; internal_ip_port=&amp;quot;9000&amp;quot; allow_alternate_ports=&amp;quot;false&amp;quot;&lt;br /&gt;
 external_host_name=&amp;quot;DNS_NAME_OF_SERVER&amp;quot; master_avatar_uuid=&amp;quot;00000000-0000-0000-0000-000000000000&amp;quot;&lt;br /&gt;
 estate_covanant_uuid=&amp;quot;00000000-0000-0000-0000-000000000000&amp;quot; master_avatar_first=&amp;quot;FIRST_NAME&amp;quot;&lt;br /&gt;
 master_avatar_last=&amp;quot;SECOND_NAME&amp;quot; master_avatar_pass=&amp;quot;PASSWORD&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Root&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You must change UUID, NAME, IP_ADDRESS_OF_SERVER, DNS_NAME_OF_SERVER, FIRST_NAME, SECOND_NAME and PASSWORD to your own values.&lt;br /&gt;
(I noticed than IP_ADDRESS_OF_SERVER should be set to real IP not to 127.0.0.1)&lt;br /&gt;
&lt;br /&gt;
'''Summary''':&lt;br /&gt;
&lt;br /&gt;
*Run OpenSim0.6.6Setup.exe and install OpenSim in Windows&lt;br /&gt;
*Run OpenSim.exe and enter default values - record them!&lt;br /&gt;
*Shutdown simulator (command: shutdown)&lt;br /&gt;
*Create default.xml with copy of above&lt;br /&gt;
*Change values in default.xml with recoded values&lt;br /&gt;
*Be sure default.xml be in main directory (same with OpenSim.ini)&lt;br /&gt;
*Run again OpenSim.exe&lt;br /&gt;
*Connect with viewer&lt;br /&gt;
&lt;br /&gt;
=== FreeBSD 6.2 ===&lt;br /&gt;
 su&lt;br /&gt;
 cd /usr/ports/devel/subversion/ &amp;amp;&amp;amp; make install clean (you may also need to rebuild apr-svn if this step fails)&lt;br /&gt;
 cd /usr/ports/lang/mono/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/devel/nant/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/databases/sqlite3/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/x11-toolkits/libgdiplus/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
 Note: [http://opensimulator.org/wiki/OpenSim:FAQ#System.DllNotFoundException:_..2Flibopenjpeg-libsl-2.1.2.0.so|Follow the instructions on the FAQ to fix the]&lt;br /&gt;
 &amp;quot;System.DllNotFoundException: ./libopenjpeg-libsl-2.1.2.0.so&amp;quot; issue, but use &amp;quot;gmake&amp;quot; instead of &amp;quot;make&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For ODE Physics you must do the following:&lt;br /&gt;
 cd /usr/ports/graphics/libGL/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/graphics/libGLU/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/trunk opensim-libs&lt;br /&gt;
 cd opensim-libs/unmanaged/OpenDynamicsEngine2/&lt;br /&gt;
 sh autogen.sh&lt;br /&gt;
 ./configure --enable-shared --enable-release --disable-demos&lt;br /&gt;
 make&lt;br /&gt;
 mv ./ode/src/.libs/libode.so /opensim/installation/directory/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
=== RedHat Enterprise Linux 4 ===&lt;br /&gt;
 sudo vi /etc/yum.repos.d/mono.repo&lt;br /&gt;
&lt;br /&gt;
  [mono]&lt;br /&gt;
  name=Mono for rhel-4-i386 (stable)&lt;br /&gt;
  baseurl=http://ftp.novell.com/pub/mono/download-stable/rhel-4-i386/&lt;br /&gt;
  enabled=1&lt;br /&gt;
  gpgcheck=0&lt;br /&gt;
&lt;br /&gt;
 sudo yum install mono-complete monodoc-core nant&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
=== RedHat Enterprise Linux 5 ===&lt;br /&gt;
&lt;br /&gt;
The instructions below also work on other RedHat Linux flavors such as CentOS or maybe Fedora.&lt;br /&gt;
&lt;br /&gt;
1. Put the [http://download.opensuse.org/repositories/Mono/RHEL_5/Mono.repo Mono.repo] file in the /etc/yum.repo.d/ directory:&lt;br /&gt;
 $ sudo su -&lt;br /&gt;
 $ cd /etc/yum.repos.d/&lt;br /&gt;
 $ wget http://download.opensuse.org/repositories/Mono/RHEL_5/Mono.repo&lt;br /&gt;
Naturally use the most [http://download.opensuse.org/repositories/Mono up-to-date link for your distribution].&lt;br /&gt;
&lt;br /&gt;
2. Install Mono and related tools with yum:&lt;br /&gt;
 $ yum install mono nant mono-jscript mono-nunit&lt;br /&gt;
Make sure to use nunit-console2 to run your tests.&lt;br /&gt;
&lt;br /&gt;
=== Fedora 12 &amp;amp;amp; 13  ===&lt;br /&gt;
&lt;br /&gt;
Fedora 12 and 13 installs are fairly simple. Nant and Mono now work out of the box with OpenSim. Incase you are completley new to this, here is a complete step by step guide to run OpenSim on a base install of Fedora (bare minimum of packages). It will also work on GUI installs.&lt;br /&gt;
&lt;br /&gt;
1. yum install wget nano nant libgdiplus mono-devel mono-jscript &lt;br /&gt;
&lt;br /&gt;
2. [[Download]] opensim (wget [http://dist.opensimulator.org/opensim-0.7.0.1-source.tar.gz http://dist.opensimulator.org/opensim-0.7.0.1-source.tar.gz]) &lt;br /&gt;
&lt;br /&gt;
3. tar -xf opensim-0.7.0.1-source.tar.gz &lt;br /&gt;
&lt;br /&gt;
4. mv opensim-0.7.0.1-source opensim &lt;br /&gt;
&lt;br /&gt;
5. cd opensim &lt;br /&gt;
&lt;br /&gt;
6. ./runprebuild.sh &lt;br /&gt;
&lt;br /&gt;
7. nant &lt;br /&gt;
&lt;br /&gt;
8. cd /bin &lt;br /&gt;
&lt;br /&gt;
9. cd /config-include/ &lt;br /&gt;
&lt;br /&gt;
10. cp StandaloneCommon.ini.example StandaloneCommon.ini &lt;br /&gt;
&lt;br /&gt;
11. cd .. &lt;br /&gt;
&lt;br /&gt;
12. cp OpenSim.ini.example OpenSim.ini &lt;br /&gt;
&lt;br /&gt;
13. mono OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
=== Fedora 5 ===&lt;br /&gt;
* I needed to build latest mono and nant from sources to build OpenSim successfully, the ones available in yum repository didn't work so I had to uninstall and build and configure the packages.&lt;br /&gt;
&lt;br /&gt;
For detailed instructions go [http://ruakuu.blogspot.com/2008/06/installing-and-configuring-opensim-on.html here]&lt;br /&gt;
&lt;br /&gt;
=== Debian 4 ===&lt;br /&gt;
&lt;br /&gt;
For detailed instructions please see [[Debian 4 Build Instructions]]&lt;br /&gt;
&lt;br /&gt;
=== Debian 5 ===&lt;br /&gt;
&lt;br /&gt;
1. Install Debian in the usual way. In the package list choose just the last option - 'Standard system' Leave all other install options unchecked unless you have other reason to install them.&lt;br /&gt;
&lt;br /&gt;
2. Log in as your root user make sure it works.&lt;br /&gt;
&lt;br /&gt;
3. type: aptitude update (or apt-get update)&lt;br /&gt;
&lt;br /&gt;
4. type: aptitude install nant and answer 'y' to 'Do you want to continue'- This will install nant and all of its dependancies.&lt;br /&gt;
&lt;br /&gt;
5. type: apt-get install git-core and answer 'y' to 'Do you want to continue'.&lt;br /&gt;
&lt;br /&gt;
6. type: aptitude install build-essential swig autoconf gawk mono-common binfmt-support bison libglib2.0-dev gettext and answer 'y' to 'Do you want to continue'&lt;br /&gt;
&lt;br /&gt;
7. type: wget http://ftp.novell.com/pub/mono/sources/mono/mono-2.4.3.tar.bz2 to download mono&lt;br /&gt;
&lt;br /&gt;
8. type: tar xf mono-2.4.3.tar.bz2 to extract the mono source code to a directory (substitute the latest build)&lt;br /&gt;
&lt;br /&gt;
9. type: cd mono-2.4.3 to change int the directory you just created&lt;br /&gt;
&lt;br /&gt;
10. type: ./configure --with-libgdiplus=yes - wait for it to finish&lt;br /&gt;
&lt;br /&gt;
11. type: make - and wait some more as this takes a bit - moreso on older machines&lt;br /&gt;
&lt;br /&gt;
12. type: make install&lt;br /&gt;
&lt;br /&gt;
13. type: cd /&lt;br /&gt;
&lt;br /&gt;
14 type: git clone git://opensimulator.org/git/opensim&lt;br /&gt;
&lt;br /&gt;
15 type: cd opensim&lt;br /&gt;
&lt;br /&gt;
16. type: git checkout -b 0.6.8-post-fixes origin/0.6.8-post-fixes (substitute the latest build)&lt;br /&gt;
&lt;br /&gt;
17. type: git pull&lt;br /&gt;
&lt;br /&gt;
18. type: apt-get -u upgrade and answer 'y' to 'do you want to continue?'. This will update all packages to their latest versions via apt (it will not upgrade opensim or mono as they were compiled seperately)&lt;br /&gt;
&lt;br /&gt;
19. Reboot, just to make sure it all comes up cleanly (type: shutdown -r now)&lt;br /&gt;
&lt;br /&gt;
20. Login, type: cd /&lt;br /&gt;
&lt;br /&gt;
21. type: cd opensim&lt;br /&gt;
&lt;br /&gt;
22. type: ./runprebuild.sh&lt;br /&gt;
&lt;br /&gt;
23 type: nant - wait for this to finish&lt;br /&gt;
&lt;br /&gt;
24. type: cd bin&lt;br /&gt;
&lt;br /&gt;
25. type: cp OpenSim.ini.example OpenSim.ini&lt;br /&gt;
&lt;br /&gt;
26. type: mono OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
27. Answer the onscreen wizard promts and Opensim will start in standalone mode.&lt;br /&gt;
&lt;br /&gt;
To add MySql support type: apt-get install mysql-server and answer 'y' to 'Do you want to Continue'. You will be prompted for a password for the MySQL root user, enter it twice as requested. Edit OpenSim.ini to use MySql as directed elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== CentOS 5.2 32bit ===&lt;br /&gt;
&lt;br /&gt;
For detailed instructions please see [[CentOS 5.2 Build Instructions]]&lt;br /&gt;
&lt;br /&gt;
=== CentOS 5.3 32bit ===&lt;br /&gt;
&lt;br /&gt;
For detailed installation and configuration instructions please see this [http://www.linuxtraining.org.uk/blogger4.html blog]&lt;br /&gt;
&lt;br /&gt;
=== 64bit ===&lt;br /&gt;
Please note that only 32bit binaries are provided in the bin/ directory of subversion.  If you want to use 64bit, you'll need to rebuild these shared objects.  See [[Installing and running on x86-64]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics (Open Dynamics Engine ODE) ===&lt;br /&gt;
As installed from svn, ODE will work on most 32 bit platforms.  If you get an ODE-related crash, and/or a &amp;lt;i&amp;gt;libode.so not found&amp;lt;/i&amp;gt; type of error, you will need to build libode from source.&lt;br /&gt;
&lt;br /&gt;
Remove &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from the &amp;lt;tt&amp;gt;./bin&amp;lt;/tt&amp;gt; folder.  (Note that subsequent svn updates may replace it again; best fix is to copy your built &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; to &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt;).  Do NOT remove &amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;!  Download the latest source from:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/trunk/unmanaged/OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
OpenSim requires a couple of patches on top of ODE which are not yet included upstream.  When compiling, make sure to use the following configure options:&lt;br /&gt;
&lt;br /&gt;
 --with-trimesh=gimpact &lt;br /&gt;
 --enable-shared&lt;br /&gt;
&lt;br /&gt;
Make sure the configure script confirms these choices, and always compile with single precision (I believe that's the default).  Try &amp;lt;code&amp;gt; make -k &amp;lt;/code&amp;gt; if you get errors relating to drawstuff, test*, or openGL.  &amp;lt;code&amp;gt; make install &amp;lt;/code&amp;gt; should put &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; in the proper place (usually &amp;lt;tt&amp;gt;/usr/local/lib&amp;lt;/tt&amp;gt;), and it should be seen by opensim (&amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' if OpenSim fails to launch with &amp;lt;tt&amp;gt;Exception: System.DllNotFoundException: ode&amp;lt;/tt&amp;gt;, after compiling ODE, just copy &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from its usual place (probably &amp;lt;tt&amp;gt;/usr/local/lib/&amp;lt;/tt&amp;gt;) to ./bin/, as per [http://metafuturing.net/index.php/OpenSim_Notebook_1 this suggestion]''&lt;br /&gt;
&lt;br /&gt;
==== Setting up ODE for 64 Bits systems: ====&lt;br /&gt;
&lt;br /&gt;
HOWTO on setting up and Install OpenSim on SLES10 - SP1 64Bit&lt;br /&gt;
&lt;br /&gt;
1. I installed Mono 2.01, added this installation source in Yast2&lt;br /&gt;
    This distro supports installing packages via YaST. Add the following installation source to YaST:&lt;br /&gt;
    * http://ftp.novell.com/pub/mono/download-stable/SLE_10 [^]&lt;br /&gt;
    For assistance with using repositories and installing packages with YaST, visit the Yast help page.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;nant&amp;quot; was installed also via this operation.&lt;br /&gt;
&lt;br /&gt;
2. I installed subversion from http://software.opensuse.org/search [^]&lt;br /&gt;
&lt;br /&gt;
   SLES/SLED10 -&amp;gt;&lt;br /&gt;
   subversion-1.5.2-34.2.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
3. I downloaded and installed the lastest SVN version of opensim as usual (like a 32 bit system):&lt;br /&gt;
   http://opensimulator.org/wiki/Build_Instructions [^]&lt;br /&gt;
&lt;br /&gt;
4. I downloaded and installed the Open Dynamics Engine (ODE) to replace the 32 bit version of ODE with a 64 bit version.&lt;br /&gt;
 &lt;br /&gt;
   I did that with the following linux commands:&lt;br /&gt;
  (it is expected that you have all required Linux building tools installed):&lt;br /&gt;
   &lt;br /&gt;
   # cd&lt;br /&gt;
   # svn co http://opensimulator.org/svn/opensim-libs/trunk/unmanaged/OpenDynamicsEngine [^]&lt;br /&gt;
   # cd OpenDynamicEngine&lt;br /&gt;
   # chmod a+x ou/bootstrap&lt;br /&gt;
   # sh autogen.sh&lt;br /&gt;
&lt;br /&gt;
 I installed/updated SLES10 with these rpm's for autogen.sh to run properly. http://software.opensuse.org/search [^]&lt;br /&gt;
&lt;br /&gt;
   SLES/SLED10 -&amp;gt;&lt;br /&gt;
   - autoconf-2.61-168.1.x86_64.rpm&lt;br /&gt;
   - automake-1.10.1-5.3.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
   # CFLAGS=&amp;quot;-m64&amp;quot; ./configure --enable-shared&lt;br /&gt;
   # make&lt;br /&gt;
&lt;br /&gt;
 I installed gtk2-devel via yast2, and all its dependancies, because make keept failing.&lt;br /&gt;
&lt;br /&gt;
   # cp ./ode/src/.libs/libode.so /opt/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
 note:&lt;br /&gt;
 in this directory it had made several versions of the &amp;quot;libode.so&amp;quot; because of running the previous commands several times&lt;br /&gt;
 so i had to copy libode.so.1.0.0 to /opt/opensim/bin/libode.so&lt;br /&gt;
&lt;br /&gt;
   # vi ../opensim/bin/OpenSim.ini (change av_capsule_standup_tensor_linux to 1700000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'chmod' command is required to fix permissions that are wrong.&lt;br /&gt;
The change in OpenSim.ini is required to avoid that avatars have bend legs and/or their feet are in the ground.&lt;br /&gt;
&lt;br /&gt;
==== Running ====&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 cd bin&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: if you are running a 32bit Server such as Ubuntu 8.0.4 you need the alternative launcher:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
mono OpenSim.32BitLaunch.exe&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To invoke ODE, add the option:&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
to the &amp;lt;tt&amp;gt;mono OpenSim.exe&amp;lt;/tt&amp;gt; line&lt;br /&gt;
&lt;br /&gt;
or add &amp;lt;code&amp;gt;  physics = OpenDynamicsEngine &amp;lt;/code&amp;gt; to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  Same deal for other physics engines, when available.&lt;br /&gt;
&lt;br /&gt;
On mono 1.2.6, some distributions may see&lt;br /&gt;
 Unhandled Exception: System.NotSupportedException: CodePage 1252 not supported&lt;br /&gt;
on startup when using mysql.  This can be resolved by installing the package libmono-i18n2.0-cil (see http://bugs.mysql.com/bug.php?id=33938).&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Build_Instructions</id>
		<title>Build Instructions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Build_Instructions"/>
				<updated>2010-11-04T19:11:53Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: /* MS Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
This page covers building OpenSim from source code on multiple platforms.  Please help us keep this page up to date as the project progresses.&lt;br /&gt;
&lt;br /&gt;
==Download OpenSim ==&lt;br /&gt;
Check out the [[Download]] page for instructions on obtaining an OpenSim source release.&lt;br /&gt;
&lt;br /&gt;
== MS Windows  ==&lt;br /&gt;
&lt;br /&gt;
UPDATED: Feb.15.2010 &lt;br /&gt;
&lt;br /&gt;
OpenSim requires either the .Net Framework version 3.51, or&amp;amp;nbsp;Mono 2.4.2.3 or newer. It supports the following compilers: &lt;br /&gt;
&lt;br /&gt;
Net Framework is available from here: [http://www.microsoft.com/downloads/details.aspx?FamilyID=ab99342f-5d1a-413d-8319-81da479ab0d7&amp;amp;displaylang=en www.microsoft.com/downloads/details.aspx] &lt;br /&gt;
&lt;br /&gt;
*[http://msdn2.microsoft.com/en-us/express/aa700756.aspx Microsoft Visual C# Express Edition] (note: not Visual C++) &lt;br /&gt;
New URL: http://www.microsoft.com/express/Windows/&lt;br /&gt;
*[http://www.mono-project.com/ mono]&lt;br /&gt;
&lt;br /&gt;
Additional note: If you like IDE's you will need C# express 2008 or VS 2008. &lt;br /&gt;
&lt;br /&gt;
Additional note: Microsoft C# Express v9 may install .Net 3.5 with resultant path error. &lt;br /&gt;
&lt;br /&gt;
#To avoid install .Net framework version 2.0 (installed by default in Windows XP&amp;amp;nbsp;&amp;amp;amp;&amp;amp;nbsp;newer)&lt;br /&gt;
&lt;br /&gt;
Additional note: It is possible to develop on Windows Vista 64 bits with the following tweaks: &lt;br /&gt;
&lt;br /&gt;
#Select OpenSim project properties from solution and choose platform to be x86. Rebuild solution. &lt;br /&gt;
#Select OpenSim.exe properties under solution bin folder and choose windows xp sp 2 compatibility mode + run as administrator.&lt;br /&gt;
&lt;br /&gt;
=== Building  ===&lt;br /&gt;
&lt;br /&gt;
*In the top-level directory, run the '&amp;lt;tt&amp;gt;runprebuild.bat&amp;lt;/tt&amp;gt;' file. This will create a VS2008 solution file, a nant build file and a '&amp;lt;tt&amp;gt;compile.bat&amp;lt;/tt&amp;gt;' file.&lt;br /&gt;
&lt;br /&gt;
*Open the resulting sln file with visual studio and build it there, or &lt;br /&gt;
*Run the '&amp;lt;tt&amp;gt;compile.bat&amp;lt;/tt&amp;gt;' file. This will build the executable using MSBuild. &lt;br /&gt;
*if you prefer to use nant, run nant in the same top-level directory. This will build the executables.&lt;br /&gt;
&lt;br /&gt;
Note that only a limited number of directories and files are actually required for a working system,the rest are just used for source code and the build process:&lt;br /&gt;
  addon-modules&lt;br /&gt;
  bin&lt;br /&gt;
  doc&lt;br /&gt;
  share&lt;br /&gt;
  ThirdParty&lt;br /&gt;
  ThirdPartyLicences&lt;br /&gt;
  BUILDING.txt&lt;br /&gt;
  CONTRIBUTORS.txt&lt;br /&gt;
  LICENSE.txt&lt;br /&gt;
  README.txt&lt;br /&gt;
  TESTING.bat&lt;br /&gt;
&lt;br /&gt;
=== Running  ===&lt;br /&gt;
&lt;br /&gt;
Copy the &amp;lt;tt&amp;gt;bin/OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;bin/OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes. &lt;br /&gt;
&lt;br /&gt;
Assuming you initially want to create an Opensim Standalone setup, the example Opensim.ini already has the appropriate [Architecture] setting for that in place referring to an include file at &amp;lt;tt&amp;gt;bin/config-include/StandaloneCommon.ini.example&amp;lt;/tt&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
Copy the &amp;lt;tt&amp;gt;bin/config-include/StandaloneCommon.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;bin/config-include/StandaloneCommon.ini&amp;lt;/tt&amp;gt; before making any changes to that too. A cache is recommended to make Opensim run in a more stable and efficient manner.  Choose a cache as described in &amp;lt;tt&amp;gt;bin/config-include/StandaloneCommon.ini&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Double-click on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; executable file in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory. This will start up OpenSim in standalone mode. &lt;br /&gt;
&lt;br /&gt;
The debugger in VS2008 C# may be used to step through the code. For those that use a Cygwin shell, you may find that one or more dll's have permissions that cause problems running. Most find that a &amp;quot;&amp;lt;tt&amp;gt;chmod 777 *&amp;lt;/tt&amp;gt;&amp;quot; from the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory solves this. &lt;br /&gt;
&lt;br /&gt;
'''''Windows Vista''''' &lt;br /&gt;
&lt;br /&gt;
Some people have reported that to run on Windows Vista, you must first disable Windows Firewall. Under the new &amp;quot;Start&amp;quot; button of Vista, select &amp;quot;Control panel&amp;quot;. Then double-click &amp;quot;Windows Firewall&amp;quot;. In the window that pops up, on the left column, select &amp;quot;Turn Windows Firewall on or off&amp;quot;. You will have to give permission for this to run, then select the option &amp;quot;Off (not recommended)&amp;quot;. Click &amp;quot;OK&amp;quot; and exit from the Windows Firewall window. &lt;br /&gt;
&lt;br /&gt;
If you have McAfee SecurityCenter, see the description below. &lt;br /&gt;
&lt;br /&gt;
Once all the security features are disabled, right click on &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; and select &amp;quot;Run as administrator&amp;quot;. This will pop up a window asking permission, select &amp;quot;Allow&amp;quot;. Your OpenSim server should run in a DOS-like window and accept connections. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''''McAfee Security''''' &lt;br /&gt;
&lt;br /&gt;
McAfee Security does not allow applications to listen on ports not explicitly specified. You have two options: 1) disable firewall protection all together, 2) enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to be able to open ports. &lt;br /&gt;
&lt;br /&gt;
''Disable firewall'' &lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter. Select &amp;quot;Internet &amp;amp;amp; Network&amp;quot;. In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;. Select this. In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;. Here you can select &amp;quot;Off&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''Enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to open ports'' &lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter. Select &amp;quot;Internet &amp;amp;amp; Network&amp;quot;. In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;. Select this. In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;. Select the &amp;quot;Advanced...&amp;quot; button. This will pop up a new window. &lt;br /&gt;
&lt;br /&gt;
In the new window, on the left side, select &amp;quot;Program Permissions.&amp;quot; In the middle on the right side of the window, select the &amp;quot;Add Allowed Program&amp;quot; button. Use the browser that pops up to find the OpenSim executable and select it. &lt;br /&gt;
&lt;br /&gt;
Finally, select &amp;quot;OK&amp;quot; and exit the McAfee SecurityCenter window.&lt;br /&gt;
&lt;br /&gt;
==Linux/Mac OS X/FreeBSD==&lt;br /&gt;
&lt;br /&gt;
The easiest platform to get running on the Linux side is Ubuntu 10.04, 32bit.  This is what most of the developers running Linux use.  If you are looking for the quick path, start there.&lt;br /&gt;
&lt;br /&gt;
'''Many distros (including Ubuntu) ship with only the &amp;quot;mono-runtime&amp;quot; package installed, however you need to install &amp;quot;mono-complete&amp;quot; for some OpenSimulator features such as LSL script commands.'''&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
For Ubuntu users on older distributions (7.10, 8.04, etc.) '''you need''' to upgrade your version of mono to at least 2.4. For anyone who needs to upgrade their Mono, see [[Update Mono on Ubuntu]].&lt;br /&gt;
&lt;br /&gt;
Ubuntu Karmic (9.10) includes mono 2.4.2.3 packages.&lt;br /&gt;
&lt;br /&gt;
Ubuntu Lucid (10.04) includes mono 2.4.4 packages&lt;br /&gt;
&lt;br /&gt;
Ubuntu Maverick (10.10) includes mono 2.6.7 packages&lt;br /&gt;
&lt;br /&gt;
To build:&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install nant mono-gmcs libmono-microsoft8.0-cil \&lt;br /&gt;
      libmono-system-runtime2.0-cil libgdiplus libmono-i18n2.0-cil libmono-oracle2.0-cil&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
=== openSUSE 10.3/11/11.1 ===&lt;br /&gt;
&lt;br /&gt;
Install an openSUSE 11.1, 11 or 10.3 with its default options, add the online repositories&lt;br /&gt;
when finished installing do an online update with all the latest packages.&lt;br /&gt;
&lt;br /&gt;
In yast install these packages, for running Opensim in standalone mode.&lt;br /&gt;
(there is a slight diffrence between 10.3 and 11/11.1 but following should be same)&lt;br /&gt;
 subversion&lt;br /&gt;
 nant&lt;br /&gt;
 mono-jscript&lt;br /&gt;
 - check that mono-core is installed&lt;br /&gt;
&lt;br /&gt;
just in case you do not already have it installed &lt;br /&gt;
&lt;br /&gt;
  sudo zypper install mono-data-oracle&lt;br /&gt;
&lt;br /&gt;
A tip for OpenSuSE 11.1 users - you can install packages from the command line using the 'zypper' tool.  For example, to install 'nant', use this command:&lt;br /&gt;
&lt;br /&gt;
  sudo zypper install nant&lt;br /&gt;
&lt;br /&gt;
If you just want to use SQLite then jump to last section &lt;br /&gt;
within this post.&lt;br /&gt;
&lt;br /&gt;
* Optional mysql - for Opensim running in Grid mode:&lt;br /&gt;
Install these mysql packages via yast&lt;br /&gt;
  mysql&lt;br /&gt;
  mysql-client&lt;br /&gt;
  mysql-administrator&lt;br /&gt;
  mysql-gui-tools&lt;br /&gt;
  mysql-query-browser&lt;br /&gt;
&lt;br /&gt;
(note that selecting mysql in the Yast2 Installer will select the other packages automatically)&lt;br /&gt;
&lt;br /&gt;
Before building create the mysql database.&lt;br /&gt;
 /etc/init.d/mysql start&lt;br /&gt;
 mysql -u root -p -h localhost&lt;br /&gt;
 (when asked for password just hit enter)&lt;br /&gt;
&lt;br /&gt;
 mysql&amp;gt; create database opensim;&lt;br /&gt;
 mysql&amp;gt; use opensim;&lt;br /&gt;
 mysql&amp;gt; create user 'opensim'@'localhost' identified by 'thePassword';&lt;br /&gt;
 mysql&amp;gt; grant all on *.* to 'opensim'@'localhost';&lt;br /&gt;
 mysql&amp;gt; quit&lt;br /&gt;
&lt;br /&gt;
*note that the '''grant all''' command may differ if you're adding the opensim database to an existing mysql installation.&lt;br /&gt;
&lt;br /&gt;
On current builds set the connection string inside bin/OpenSim.ini after coppying the OpenSim.ini.example file.&lt;br /&gt;
If you are changing to MySQL from SQLite, the connection string for mysql also exists in the bin/Region/*xml files.&lt;br /&gt;
* It is '''important''' to remember this if you start out using the built-in SQLite database engine.&lt;br /&gt;
&lt;br /&gt;
Build after installation of above in bash terminal. I save it in /opt&lt;br /&gt;
&lt;br /&gt;
 su -&lt;br /&gt;
 cd /opt&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
Or, if you have a current (0.6+), you can simply execute:&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
After this you should be able to continue on starting the diffrent Servers, look in the mysql-config section,or&lt;br /&gt;
just run your OpenSim as a Standalone.&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X 10.5/10.4 ===&lt;br /&gt;
* OpenSim is now working on PowerPC Macs! Thanks to DrScofield and those who helped him. Current nightly builds for PowerPC are not working, not sure about Intel so use the 0.5 Build. OpenSim works on Intel Macs. I'm testing on PowerBook G4. Tested these step on 10.5, but not 10.4 but should work (Works on iMac G5 with OS 10.4.11, including expanding to local grid mode. &lt;br /&gt;
* Install XCode Developers Tools from DVD/CD Installation Disk or download  from http://developer.apple.com/. You have to create an Apple account to access the downloads if you don't have an Apple account.&lt;br /&gt;
* Install X11 for 10.4 from the Optional Install from the DVD/CD Installation Disk. X11 for 10.5 is installed by default.&lt;br /&gt;
* Install Mono 1.2.5 from http://ftp.novell.com/pub/mono/archive/1.2.5/macos-10-universal/5/MonoFramework-1.2.5_5.macos10.novell.universal.dmg (The more recent releases Mono 1.2.6, 1.9.1 and 2.0.1 do not appear to work with these installation instructions And in Terminal or X11 edit the .profile file  and add the following line:&lt;br /&gt;
 export PKG_CONFIG_PATH=&amp;quot;/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/:${PKG_CONFIG_PATH}&amp;quot;&lt;br /&gt;
* Compile OpenSim&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
 cd opensim &lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
* Download and Compile libopenjpeg-libsl-2.1.2.0.dylib and libsecondlife.dll&lt;br /&gt;
* libopenjpeg-libsl-2.1.2.0.dylib:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/old/libsl1550 opensim-libs&lt;br /&gt;
 cd opensim-libs/openjpeg-libsl&lt;br /&gt;
 make -f Makefile.osx&lt;br /&gt;
 cp libopenjpeg-libsl-2.1.2.0.dylib ../../bin&lt;br /&gt;
* Note: The Makefile that creates the libopenjpeg-libsl-2.1.2.0.so does not compile on PowerPC, but works properly on Intel Macs. Looks like a gcc issue with compile options. (It appears to work on iMac G5 with OS X 10.4.11.&lt;br /&gt;
&lt;br /&gt;
* libsecondlife.dll: (for PowerPC Only, see  details on this step [http://xyzzyxyzzy.net/2008/02/12/installing-opensim-on-powerpcor-of-eggs-and-virtual-worlds installing OpenSim on PowerPC…or: of eggs and virtual worlds])&lt;br /&gt;
 cd .. (back into opensim-libs)&lt;br /&gt;
 nant&lt;br /&gt;
 cp bin/libsecondlife.dll ../bin&lt;br /&gt;
&lt;br /&gt;
* Edit the libsecondlife.dll.config (PowerPC Only). Remove the cpu=&amp;quot;x86&amp;quot; tag in the last dllmap line.&lt;br /&gt;
&lt;br /&gt;
You might find it work for your environment (OS X 10.5.7, Intel):&lt;br /&gt;
&lt;br /&gt;
* make sure you have X11 installed&lt;br /&gt;
* grab the Apple Dev Tools from [http://developer.apple.com/]&lt;br /&gt;
* install Mono Framework 2.4 from [http://www.go-mono.com/mono-downloads/download.html]&lt;br /&gt;
* Get OpenSim source:&lt;br /&gt;
  svn co http://opensimulator.org/svn/opensim/tags/0.6.5-post-fixes opensim&lt;br /&gt;
* Compile OpenSim:&lt;br /&gt;
  cd opensim&lt;br /&gt;
  ./runprebuild.sh&lt;br /&gt;
  nant&lt;br /&gt;
&lt;br /&gt;
You might find it work for your environment (OS X 10.5.7 and 10.6, Intel) on (8/9/09):&lt;br /&gt;
&lt;br /&gt;
* make sure you have X11 installed&lt;br /&gt;
* Very important to grab the latest Apple Dev Tools (3.2.1 on 8/9/09) (from [http://developer.apple.com/] - You will need a developer account, it is free.&lt;br /&gt;
* install Mono Framework 2.4 (version 2.4.2.3 on 8/9/09) from [http://www.go-mono.com/mono-downloads/download.html]&lt;br /&gt;
* install Mac Ports from [http://www.macports.org/]&lt;br /&gt;
* Mac Ports should update its packages on install, but to be safe, type the following at the Terminal: &lt;br /&gt;
  sudo port -v selfupdate&lt;br /&gt;
* Use mac ports to install nant. (This should pull in everything you need. I think this will also try to install mono, but since I already had it installed, that errored on me. Don't worry about it though, it should install everything else you need.) At the Terminal type: &lt;br /&gt;
  sudo port install nant &lt;br /&gt;
    &lt;br /&gt;
* Get OpenSim source. I downloaded 0.6.6 from [http://opensimulator.org/wiki/Download]&lt;br /&gt;
* Uncompress the download.&lt;br /&gt;
* Compile OpenSim:&lt;br /&gt;
  cd opensim&lt;br /&gt;
  ./runprebuild.sh&lt;br /&gt;
  nant&lt;br /&gt;
  &lt;br /&gt;
*Then of course the issue with the 0.6.6 release. &lt;br /&gt;
This release had some bugs with default automatic configuration on the first startup of OpenSim.exe.  bin/Regions/default.xml (region configuration file) is not automatically created in the main directory.  Therefore, you must manually create this file.  Here is an example.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Root&amp;gt;&lt;br /&gt;
  &amp;lt;Config sim_UUID=&amp;quot;UUID&amp;quot; sim_name=&amp;quot;NAME&amp;quot; sim_location_x=&amp;quot;1000&amp;quot; sim_location_y=&amp;quot;1000&amp;quot;&lt;br /&gt;
 internal_ip_address=&amp;quot;IP_ADDRESS_OF_SERVER&amp;quot; internal_ip_port=&amp;quot;9000&amp;quot; allow_alternate_ports=&amp;quot;false&amp;quot;&lt;br /&gt;
 external_host_name=&amp;quot;DNS_NAME_OF_SERVER&amp;quot; master_avatar_uuid=&amp;quot;00000000-0000-0000-0000-000000000000&amp;quot;&lt;br /&gt;
 estate_covanant_uuid=&amp;quot;00000000-0000-0000-0000-000000000000&amp;quot; master_avatar_first=&amp;quot;FIRST_NAME&amp;quot;&lt;br /&gt;
 master_avatar_last=&amp;quot;SECOND_NAME&amp;quot; master_avatar_pass=&amp;quot;PASSWORD&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Root&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You must change UUID, NAME, IP_ADDRESS_OF_SERVER, DNS_NAME_OF_SERVER, FIRST_NAME, SECOND_NAME and PASSWORD to your own values.&lt;br /&gt;
(I noticed than IP_ADDRESS_OF_SERVER should be set to real IP not to 127.0.0.1)&lt;br /&gt;
&lt;br /&gt;
'''Summary''':&lt;br /&gt;
&lt;br /&gt;
*Run OpenSim0.6.6Setup.exe and install OpenSim in Windows&lt;br /&gt;
*Run OpenSim.exe and enter default values - record them!&lt;br /&gt;
*Shutdown simulator (command: shutdown)&lt;br /&gt;
*Create default.xml with copy of above&lt;br /&gt;
*Change values in default.xml with recoded values&lt;br /&gt;
*Be sure default.xml be in main directory (same with OpenSim.ini)&lt;br /&gt;
*Run again OpenSim.exe&lt;br /&gt;
*Connect with viewer&lt;br /&gt;
&lt;br /&gt;
=== FreeBSD 6.2 ===&lt;br /&gt;
 su&lt;br /&gt;
 cd /usr/ports/devel/subversion/ &amp;amp;&amp;amp; make install clean (you may also need to rebuild apr-svn if this step fails)&lt;br /&gt;
 cd /usr/ports/lang/mono/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/devel/nant/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/databases/sqlite3/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/x11-toolkits/libgdiplus/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
 Note: [http://opensimulator.org/wiki/OpenSim:FAQ#System.DllNotFoundException:_..2Flibopenjpeg-libsl-2.1.2.0.so|Follow the instructions on the FAQ to fix the]&lt;br /&gt;
 &amp;quot;System.DllNotFoundException: ./libopenjpeg-libsl-2.1.2.0.so&amp;quot; issue, but use &amp;quot;gmake&amp;quot; instead of &amp;quot;make&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For ODE Physics you must do the following:&lt;br /&gt;
 cd /usr/ports/graphics/libGL/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/graphics/libGLU/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/trunk opensim-libs&lt;br /&gt;
 cd opensim-libs/unmanaged/OpenDynamicsEngine2/&lt;br /&gt;
 sh autogen.sh&lt;br /&gt;
 ./configure --enable-shared --enable-release --disable-demos&lt;br /&gt;
 make&lt;br /&gt;
 mv ./ode/src/.libs/libode.so /opensim/installation/directory/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
=== RedHat Enterprise Linux 4 ===&lt;br /&gt;
 sudo vi /etc/yum.repos.d/mono.repo&lt;br /&gt;
&lt;br /&gt;
  [mono]&lt;br /&gt;
  name=Mono for rhel-4-i386 (stable)&lt;br /&gt;
  baseurl=http://ftp.novell.com/pub/mono/download-stable/rhel-4-i386/&lt;br /&gt;
  enabled=1&lt;br /&gt;
  gpgcheck=0&lt;br /&gt;
&lt;br /&gt;
 sudo yum install mono-complete monodoc-core nant&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
=== RedHat Enterprise Linux 5 ===&lt;br /&gt;
&lt;br /&gt;
The instructions below also work on other RedHat Linux flavors such as CentOS or maybe Fedora.&lt;br /&gt;
&lt;br /&gt;
1. Put the [http://download.opensuse.org/repositories/Mono/RHEL_5/Mono.repo Mono.repo] file in the /etc/yum.repo.d/ directory:&lt;br /&gt;
 $ sudo su -&lt;br /&gt;
 $ cd /etc/yum.repos.d/&lt;br /&gt;
 $ wget http://download.opensuse.org/repositories/Mono/RHEL_5/Mono.repo&lt;br /&gt;
Naturally use the most [http://download.opensuse.org/repositories/Mono up-to-date link for your distribution].&lt;br /&gt;
&lt;br /&gt;
2. Install Mono and related tools with yum:&lt;br /&gt;
 $ yum install mono nant mono-jscript mono-nunit&lt;br /&gt;
Make sure to use nunit-console2 to run your tests.&lt;br /&gt;
&lt;br /&gt;
=== Fedora 12 &amp;amp;amp; 13  ===&lt;br /&gt;
&lt;br /&gt;
Fedora 12 and 13 installs are fairly simple. Nant and Mono now work out of the box with OpenSim. Incase you are completley new to this, here is a complete step by step guide to run OpenSim on a base install of Fedora (bare minimum of packages). It will also work on GUI installs.&lt;br /&gt;
&lt;br /&gt;
1. yum install wget nano nant libgdiplus mono-devel mono-jscript &lt;br /&gt;
&lt;br /&gt;
2. [[Download]] opensim (wget [http://dist.opensimulator.org/opensim-0.7.0.1-source.tar.gz http://dist.opensimulator.org/opensim-0.7.0.1-source.tar.gz]) &lt;br /&gt;
&lt;br /&gt;
3. tar -xf opensim-0.7.0.1-source.tar.gz &lt;br /&gt;
&lt;br /&gt;
4. mv opensim-0.7.0.1-source opensim &lt;br /&gt;
&lt;br /&gt;
5. cd opensim &lt;br /&gt;
&lt;br /&gt;
6. ./runprebuild.sh &lt;br /&gt;
&lt;br /&gt;
7. nant &lt;br /&gt;
&lt;br /&gt;
8. cd /bin &lt;br /&gt;
&lt;br /&gt;
9. cd /config-include/ &lt;br /&gt;
&lt;br /&gt;
10. cp StandaloneCommon.ini.example StandaloneCommon.ini &lt;br /&gt;
&lt;br /&gt;
11. cd .. &lt;br /&gt;
&lt;br /&gt;
12. cp OpenSim.ini.example OpenSim.ini &lt;br /&gt;
&lt;br /&gt;
13. mono OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
=== Fedora 5 ===&lt;br /&gt;
* I needed to build latest mono and nant from sources to build OpenSim successfully, the ones available in yum repository didn't work so I had to uninstall and build and configure the packages.&lt;br /&gt;
&lt;br /&gt;
For detailed instructions go [http://ruakuu.blogspot.com/2008/06/installing-and-configuring-opensim-on.html here]&lt;br /&gt;
&lt;br /&gt;
=== Debian 4 ===&lt;br /&gt;
&lt;br /&gt;
For detailed instructions please see [[Debian 4 Build Instructions]]&lt;br /&gt;
&lt;br /&gt;
=== Debian 5 ===&lt;br /&gt;
&lt;br /&gt;
1. Install Debian in the usual way. In the package list choose just the last option - 'Standard system' Leave all other install options unchecked unless you have other reason to install them.&lt;br /&gt;
&lt;br /&gt;
2. Log in as your root user make sure it works.&lt;br /&gt;
&lt;br /&gt;
3. type: aptitude update (or apt-get update)&lt;br /&gt;
&lt;br /&gt;
4. type: aptitude install nant and answer 'y' to 'Do you want to continue'- This will install nant and all of its dependancies.&lt;br /&gt;
&lt;br /&gt;
5. type: apt-get install git-core and answer 'y' to 'Do you want to continue'.&lt;br /&gt;
&lt;br /&gt;
6. type: aptitude install build-essential swig autoconf gawk mono-common binfmt-support bison libglib2.0-dev gettext and answer 'y' to 'Do you want to continue'&lt;br /&gt;
&lt;br /&gt;
7. type: wget http://ftp.novell.com/pub/mono/sources/mono/mono-2.4.3.tar.bz2 to download mono&lt;br /&gt;
&lt;br /&gt;
8. type: tar xf mono-2.4.3.tar.bz2 to extract the mono source code to a directory (substitute the latest build)&lt;br /&gt;
&lt;br /&gt;
9. type: cd mono-2.4.3 to change int the directory you just created&lt;br /&gt;
&lt;br /&gt;
10. type: ./configure --with-libgdiplus=yes - wait for it to finish&lt;br /&gt;
&lt;br /&gt;
11. type: make - and wait some more as this takes a bit - moreso on older machines&lt;br /&gt;
&lt;br /&gt;
12. type: make install&lt;br /&gt;
&lt;br /&gt;
13. type: cd /&lt;br /&gt;
&lt;br /&gt;
14 type: git clone git://opensimulator.org/git/opensim&lt;br /&gt;
&lt;br /&gt;
15 type: cd opensim&lt;br /&gt;
&lt;br /&gt;
16. type: git checkout -b 0.6.8-post-fixes origin/0.6.8-post-fixes (substitute the latest build)&lt;br /&gt;
&lt;br /&gt;
17. type: git pull&lt;br /&gt;
&lt;br /&gt;
18. type: apt-get -u upgrade and answer 'y' to 'do you want to continue?'. This will update all packages to their latest versions via apt (it will not upgrade opensim or mono as they were compiled seperately)&lt;br /&gt;
&lt;br /&gt;
19. Reboot, just to make sure it all comes up cleanly (type: shutdown -r now)&lt;br /&gt;
&lt;br /&gt;
20. Login, type: cd /&lt;br /&gt;
&lt;br /&gt;
21. type: cd opensim&lt;br /&gt;
&lt;br /&gt;
22. type: ./runprebuild.sh&lt;br /&gt;
&lt;br /&gt;
23 type: nant - wait for this to finish&lt;br /&gt;
&lt;br /&gt;
24. type: cd bin&lt;br /&gt;
&lt;br /&gt;
25. type: cp OpenSim.ini.example OpenSim.ini&lt;br /&gt;
&lt;br /&gt;
26. type: mono OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
27. Answer the onscreen wizard promts and Opensim will start in standalone mode.&lt;br /&gt;
&lt;br /&gt;
To add MySql support type: apt-get install mysql-server and answer 'y' to 'Do you want to Continue'. You will be prompted for a password for the MySQL root user, enter it twice as requested. Edit OpenSim.ini to use MySql as directed elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== CentOS 5.2 32bit ===&lt;br /&gt;
&lt;br /&gt;
For detailed instructions please see [[CentOS 5.2 Build Instructions]]&lt;br /&gt;
&lt;br /&gt;
=== CentOS 5.3 32bit ===&lt;br /&gt;
&lt;br /&gt;
For detailed installation and configuration instructions please see this [http://www.linuxtraining.org.uk/blogger4.html blog]&lt;br /&gt;
&lt;br /&gt;
=== 64bit ===&lt;br /&gt;
Please note that only 32bit binaries are provided in the bin/ directory of subversion.  If you want to use 64bit, you'll need to rebuild these shared objects.  See [[Installing and running on x86-64]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics (Open Dynamics Engine ODE) ===&lt;br /&gt;
As installed from svn, ODE will work on most 32 bit platforms.  If you get an ODE-related crash, and/or a &amp;lt;i&amp;gt;libode.so not found&amp;lt;/i&amp;gt; type of error, you will need to build libode from source.&lt;br /&gt;
&lt;br /&gt;
Remove &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from the &amp;lt;tt&amp;gt;./bin&amp;lt;/tt&amp;gt; folder.  (Note that subsequent svn updates may replace it again; best fix is to copy your built &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; to &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt;).  Do NOT remove &amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;!  Download the latest source from:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/trunk/unmanaged/OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
OpenSim requires a couple of patches on top of ODE which are not yet included upstream.  When compiling, make sure to use the following configure options:&lt;br /&gt;
&lt;br /&gt;
 --with-trimesh=gimpact &lt;br /&gt;
 --enable-shared&lt;br /&gt;
&lt;br /&gt;
Make sure the configure script confirms these choices, and always compile with single precision (I believe that's the default).  Try &amp;lt;code&amp;gt; make -k &amp;lt;/code&amp;gt; if you get errors relating to drawstuff, test*, or openGL.  &amp;lt;code&amp;gt; make install &amp;lt;/code&amp;gt; should put &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; in the proper place (usually &amp;lt;tt&amp;gt;/usr/local/lib&amp;lt;/tt&amp;gt;), and it should be seen by opensim (&amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' if OpenSim fails to launch with &amp;lt;tt&amp;gt;Exception: System.DllNotFoundException: ode&amp;lt;/tt&amp;gt;, after compiling ODE, just copy &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from its usual place (probably &amp;lt;tt&amp;gt;/usr/local/lib/&amp;lt;/tt&amp;gt;) to ./bin/, as per [http://metafuturing.net/index.php/OpenSim_Notebook_1 this suggestion]''&lt;br /&gt;
&lt;br /&gt;
==== Setting up ODE for 64 Bits systems: ====&lt;br /&gt;
&lt;br /&gt;
HOWTO on setting up and Install OpenSim on SLES10 - SP1 64Bit&lt;br /&gt;
&lt;br /&gt;
1. I installed Mono 2.01, added this installation source in Yast2&lt;br /&gt;
    This distro supports installing packages via YaST. Add the following installation source to YaST:&lt;br /&gt;
    * http://ftp.novell.com/pub/mono/download-stable/SLE_10 [^]&lt;br /&gt;
    For assistance with using repositories and installing packages with YaST, visit the Yast help page.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;nant&amp;quot; was installed also via this operation.&lt;br /&gt;
&lt;br /&gt;
2. I installed subversion from http://software.opensuse.org/search [^]&lt;br /&gt;
&lt;br /&gt;
   SLES/SLED10 -&amp;gt;&lt;br /&gt;
   subversion-1.5.2-34.2.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
3. I downloaded and installed the lastest SVN version of opensim as usual (like a 32 bit system):&lt;br /&gt;
   http://opensimulator.org/wiki/Build_Instructions [^]&lt;br /&gt;
&lt;br /&gt;
4. I downloaded and installed the Open Dynamics Engine (ODE) to replace the 32 bit version of ODE with a 64 bit version.&lt;br /&gt;
 &lt;br /&gt;
   I did that with the following linux commands:&lt;br /&gt;
  (it is expected that you have all required Linux building tools installed):&lt;br /&gt;
   &lt;br /&gt;
   # cd&lt;br /&gt;
   # svn co http://opensimulator.org/svn/opensim-libs/trunk/unmanaged/OpenDynamicsEngine [^]&lt;br /&gt;
   # cd OpenDynamicEngine&lt;br /&gt;
   # chmod a+x ou/bootstrap&lt;br /&gt;
   # sh autogen.sh&lt;br /&gt;
&lt;br /&gt;
 I installed/updated SLES10 with these rpm's for autogen.sh to run properly. http://software.opensuse.org/search [^]&lt;br /&gt;
&lt;br /&gt;
   SLES/SLED10 -&amp;gt;&lt;br /&gt;
   - autoconf-2.61-168.1.x86_64.rpm&lt;br /&gt;
   - automake-1.10.1-5.3.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
   # CFLAGS=&amp;quot;-m64&amp;quot; ./configure --enable-shared&lt;br /&gt;
   # make&lt;br /&gt;
&lt;br /&gt;
 I installed gtk2-devel via yast2, and all its dependancies, because make keept failing.&lt;br /&gt;
&lt;br /&gt;
   # cp ./ode/src/.libs/libode.so /opt/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
 note:&lt;br /&gt;
 in this directory it had made several versions of the &amp;quot;libode.so&amp;quot; because of running the previous commands several times&lt;br /&gt;
 so i had to copy libode.so.1.0.0 to /opt/opensim/bin/libode.so&lt;br /&gt;
&lt;br /&gt;
   # vi ../opensim/bin/OpenSim.ini (change av_capsule_standup_tensor_linux to 1700000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'chmod' command is required to fix permissions that are wrong.&lt;br /&gt;
The change in OpenSim.ini is required to avoid that avatars have bend legs and/or their feet are in the ground.&lt;br /&gt;
&lt;br /&gt;
==== Running ====&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 cd bin&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: if you are running a 32bit Server such as Ubuntu 8.0.4 you need the alternative launcher:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
mono OpenSim.32BitLaunch.exe&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To invoke ODE, add the option:&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
to the &amp;lt;tt&amp;gt;mono OpenSim.exe&amp;lt;/tt&amp;gt; line&lt;br /&gt;
&lt;br /&gt;
or add &amp;lt;code&amp;gt;  physics = OpenDynamicsEngine &amp;lt;/code&amp;gt; to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  Same deal for other physics engines, when available.&lt;br /&gt;
&lt;br /&gt;
On mono 1.2.6, some distributions may see&lt;br /&gt;
 Unhandled Exception: System.NotSupportedException: CodePage 1252 not supported&lt;br /&gt;
on startup when using mysql.  This can be resolved by installing the package libmono-i18n2.0-cil (see http://bugs.mysql.com/bug.php?id=33938).&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/OSGrid</id>
		<title>Grid List/OSGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/OSGrid"/>
				<updated>2010-10-14T17:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;OSGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://osgrid.org/ (1)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://osgrid.org:8002 -loginpage http://osgrid.org/loginpage -helperuri http://osgrid.org/ (2)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[OSGridRegionRegistration|Wiki Page about OSGrid]]&amp;lt;br&amp;gt;[http://www.osgrid.org/forums/ OSGrid forum]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4500&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46,703&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5351&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OSGrid has been in continuous operation since July 22 2007. Currently the oldest and Largest Active OpenSim grid.&lt;br /&gt;
&lt;br /&gt;
There is no charge to connect sims to the grid in any quantity. &lt;br /&gt;
&lt;br /&gt;
We only provide the basic infrastructure and your group can build their own community.&lt;br /&gt;
&lt;br /&gt;
Homestead land is free. &lt;br /&gt;
&lt;br /&gt;
There are &amp;quot;HyperGrid&amp;quot; regions on OSGrid and more are encouraged.&lt;br /&gt;
&lt;br /&gt;
There are freebie areas on the plazas with objects for all. &lt;br /&gt;
&lt;br /&gt;
Talk to us on FreeNode.net on the IRC channel #osgrid or #opensim. &lt;br /&gt;
&lt;br /&gt;
Sims are all owned by individuals, companies, universities [except the community plazas, which are owned by all]. &lt;br /&gt;
&lt;br /&gt;
We are providing testing of OpenSim deployment and have a robust community.&lt;br /&gt;
&lt;br /&gt;
The -loginpage argument is used to see the OSGrid page of regions and news when logging in.&lt;br /&gt;
&lt;br /&gt;
The -helperuri (with the trailing slash) enables the prototype currency module.&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/OSGrid</id>
		<title>Grid List/OSGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/OSGrid"/>
				<updated>2010-09-22T20:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;Wordfromthe Wise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;OSGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://osgrid.org/ (1)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://osgrid.org:8002 -loginpage http://osgrid.org/loginpage -helperuri http://osgrid.org/ (2)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[OSGridRegionRegistration|Wiki Page about OSGrid]]&amp;lt;br&amp;gt;[http://www.osgrid.org/forums/ OSGrid forum]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4500&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46,703&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5351&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OSGrid has been in continuous operation since July 22 2007. Currently the oldest and Largest Active OpenSim grid.&lt;br /&gt;
&lt;br /&gt;
There is no charge to connect sims to the grid in any quantity. &lt;br /&gt;
&lt;br /&gt;
We only provide the basic infrastructure and your group can build their own community.&lt;br /&gt;
&lt;br /&gt;
Homestead land is free. &lt;br /&gt;
&lt;br /&gt;
There are &amp;quot;HyperGrid&amp;quot; regions on OSGrid and more are encouraged.&lt;br /&gt;
&lt;br /&gt;
There are freebie areas on the plazas with objects for all. &lt;br /&gt;
&lt;br /&gt;
Talk to us on FreeNode.net on the IRC channel #osgrid or #opensim. &lt;br /&gt;
&lt;br /&gt;
Sims are all owned by individuals, companies, universities [except the community plazas, which are owned by all]. &lt;br /&gt;
&lt;br /&gt;
We are providing testing of OpenSim deployment and have a robust community.&lt;br /&gt;
&lt;br /&gt;
The -loginpage argument is used to see the OSGrid page of regions and news when logging in.&lt;br /&gt;
&lt;br /&gt;
The -helperuri (with the trailing slash) enables the prototype currency module.&lt;br /&gt;
&lt;br /&gt;
........................................................................................................................................................................................................................................&lt;br /&gt;
&lt;br /&gt;
Here are the Login information for the Danger Grid: (contributed by Wordfromthe Wise September 22, 2010)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is OSGRIDS own 0.7* Test Grid completly seperate from the OSGRID Production Grid.&amp;lt;BR&amp;gt;&lt;br /&gt;
Data can be deleted without warning&lt;br /&gt;
&lt;br /&gt;
--- WARNING: There (can and will) be Dragons !! ---&lt;br /&gt;
&lt;br /&gt;
Website / Account:&lt;br /&gt;
http://www.danger.osgrid.org/index.php&lt;br /&gt;
&lt;br /&gt;
Login URI:  (for the Grid manager in Imprudence or Hippo)&lt;br /&gt;
http://login.danger.osgrid.org&lt;br /&gt;
&lt;br /&gt;
Login Page:&lt;br /&gt;
http://www.danger.osgrid.org/splash/&lt;/div&gt;</summary>
		<author><name>Wordfromthe Wise</name></author>	</entry>

	</feed>