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		<updated>2026-06-10T22:43:20Z</updated>
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	<entry>
		<id>http://opensimulator.org/wiki/OsForceOtherSit</id>
		<title>OsForceOtherSit</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OsForceOtherSit"/>
				<updated>2014-10-11T12:13:35Z</updated>
		
		<summary type="html">&lt;p&gt;Vegaslon: First stage documentation of function&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{osslfunc&lt;br /&gt;
|function_syntax=void osForceOtherSit(string avatar)&lt;br /&gt;
&lt;br /&gt;
void osForceOtherSit(string avatar, string target)&lt;br /&gt;
|csharp_syntax=&lt;br /&gt;
|description=Forces a sit of targeted avatar onto prim.&lt;br /&gt;
&lt;br /&gt;
* avatar - The UUID of the avatar to which to attach.  Nothing happens if this is not a UUID.&lt;br /&gt;
* target - The UUID of another prim to sit avatar on. Nothing happens if this is not a UUID of prim in region.&lt;br /&gt;
&lt;br /&gt;
In OpenSimulator 0.8.0.1.&lt;br /&gt;
|threat_level=VeryHigh.&lt;br /&gt;
|ossl_example=&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Simple example for osForceOtherSit&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSitTarget(&amp;lt;0.0, 0.0, 1.0&amp;gt;, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place.&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
     touch_start(integer num)&lt;br /&gt;
    {&lt;br /&gt;
      osForceOtherSit(llDetectedKey(0));&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|additional_info=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vegaslon</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Category:OSSL_Functions</id>
		<title>Category:OSSL Functions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Category:OSSL_Functions"/>
				<updated>2014-10-11T11:44:58Z</updated>
		
		<summary type="html">&lt;p&gt;Vegaslon: /* Avatars */ Add osForceOtherSit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Current OSSL Functions Implemented  ==&lt;br /&gt;
&lt;br /&gt;
Updated OSSL Functions as of OpenSim DEV 0.7.4 r/21068 17th November, 2012&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''!''' Partial Update December.10.2010 With commits of this date some functions have been corrected to use standard ossl conventions. The previous are tagged as deprecated with their replacement shown. The deprecated functions will advise you with a msg that they have been deprecated and to use new osFunction name instead. Further Updates are needed to complete existing list of osFunctions.&lt;br /&gt;
&lt;br /&gt;
Special Note: Some Functions as shown use '''&amp;quot;double&amp;quot;''' as a Value instead of '''&amp;quot;float&amp;quot; '''these vary for purposes of accuracy as shown Below. &lt;br /&gt;
&lt;br /&gt;
(Float is short for &amp;quot;floating point&amp;quot;, and just means a number with a point something on the end.) &lt;br /&gt;
&lt;br /&gt;
The difference between the two is in the size of the numbers that they can hold. For float, you can have up to 7 digits in your number. For doubles, you can have up to 16 digits. To be more precise, here's the official size: ( float: 1.5 × 10-45 to 3.4 × 1038 ) ( double: 5.0 × 10-324 to 1.7 × 10308 ) &lt;br /&gt;
&lt;br /&gt;
Note that some function takes doubles as arguments but may be internally down-casted to floats.&lt;br /&gt;
&lt;br /&gt;
Each of these functions has an threat level associated to it. See [[Threat level]] for more information and an overview of each function's level.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
{{multicol}}&lt;br /&gt;
*[[osGetAgentIP]] &lt;br /&gt;
*[[osGetAgents]]&lt;br /&gt;
*[[osGetAvatarList]] &lt;br /&gt;
*[[osAvatarName2Key]]&lt;br /&gt;
*[[osAvatarPlayAnimation]] &lt;br /&gt;
*[[osAvatarStopAnimation]] &lt;br /&gt;
*[[osAgentSaveAppearance]]&lt;br /&gt;
*[[osOwnerSaveAppearance]]&lt;br /&gt;
*[[osTeleportAgent]] &lt;br /&gt;
*[[osTeleportOwner]] &lt;br /&gt;
*[[osKickAvatar]]&lt;br /&gt;
*[[osCauseDamage]] &lt;br /&gt;
*[[osCauseHealing]]&lt;br /&gt;
*[[osGetHealth]]&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
*[[osSetSpeed]]&lt;br /&gt;
*[[osInviteToGroup]]&lt;br /&gt;
*[[osEjectFromGroup]]&lt;br /&gt;
*[[osForceAttachToAvatar]]&lt;br /&gt;
*[[osForceAttachToAvatarFromInventory]]&lt;br /&gt;
*[[osForceAttachToOtherAvatarFromInventory]]&lt;br /&gt;
*[[osForceDetachFromAvatar]]&lt;br /&gt;
*[[osForceOtherSit]]&lt;br /&gt;
*[[osGetNumberOfAttachments]]&lt;br /&gt;
*[[osDropAttachment]]&lt;br /&gt;
*[[osDropAttachmentAt]]&lt;br /&gt;
*[[osForceDropAttachment]]&lt;br /&gt;
*[[osForceDropAttachmentAt]]&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
{{multicol}}&lt;br /&gt;
*[[osNpcCreate]]&lt;br /&gt;
*[[osNpcGetPos]]&lt;br /&gt;
*[[osNpcGetRot]]&lt;br /&gt;
*[[osNpcGetOwner]]&lt;br /&gt;
*[[osNpcLoadAppearance]]&lt;br /&gt;
*[[osNpcMoveTo]]&lt;br /&gt;
*[[osNpcMoveToTarget]]&lt;br /&gt;
*[[osNpcRemove]]&lt;br /&gt;
*[[osNpcSaveAppearance]]&lt;br /&gt;
*[[osNpcSay]]&lt;br /&gt;
*[[osNpcSay (with channel)]]&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
*[[osNpcSetRot]]&lt;br /&gt;
*[[osNpcShout]]&lt;br /&gt;
*[[osNpcSit]]&lt;br /&gt;
*[[osNpcStand]]&lt;br /&gt;
*[[osNpcStopMoveToTarget]]&lt;br /&gt;
*[[osIsNpc]]&lt;br /&gt;
*[[osNpcPlayAnimation]]&lt;br /&gt;
*[[osNpcStopAnimation]]&lt;br /&gt;
*[[osNpcTouch]]&lt;br /&gt;
*[[osNpcWhisper]]&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
=== Prim Manipulations ===&lt;br /&gt;
*[[osGetPrimitiveParams]] &lt;br /&gt;
*[[osGetLinkPrimitiveParams]] &lt;br /&gt;
*[[osSetPrimitiveParams]] &lt;br /&gt;
*[[osSetProjectionParams]]&lt;br /&gt;
*[[osForceCreateLink]]&lt;br /&gt;
*[[osForceBreakLink]] &lt;br /&gt;
*[[osForceBreakAllLinks]]&lt;br /&gt;
*[[osSetSpeed]] &lt;br /&gt;
*[[osMessageObject]]&lt;br /&gt;
*[[osGetInventoryDesc]]&lt;br /&gt;
*[[osGetRezzingObject]]&lt;br /&gt;
*[[osIsUUID]]&lt;br /&gt;
*[[osListenRegex]]&lt;br /&gt;
*[[osMessageAttachments]]&lt;br /&gt;
&lt;br /&gt;
=== Prim Drawings ===&lt;br /&gt;
{{multicol}}&lt;br /&gt;
*[[osMovePen]] &lt;br /&gt;
*[[osDrawLine]] &lt;br /&gt;
*[[osDrawText]] &lt;br /&gt;
*[[osDrawEllipse]] &lt;br /&gt;
*[[osDrawRectangle]] &lt;br /&gt;
*[[osDrawFilledRectangle]] &lt;br /&gt;
*[[osDrawPolygon]] &lt;br /&gt;
*[[osDrawFilledPolygon]] &lt;br /&gt;
*[[osDrawImage]] &lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
*[[osGetDrawStringSize]] &lt;br /&gt;
*[[osSetFontName]] &lt;br /&gt;
*[[osSetFontSize]] &lt;br /&gt;
*[[osSetPenSize]] &lt;br /&gt;
*[[osSetPenColor]] &lt;br /&gt;
*[[osSetPenCap]]&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Textures ===&lt;br /&gt;
*[[osSetDynamicTextureData]] &lt;br /&gt;
*[[osSetDynamicTextureDataBlend]] &lt;br /&gt;
*[[osSetDynamicTextureDataBlendFace]] &lt;br /&gt;
*[[osSetDynamicTextureURL]] &lt;br /&gt;
*[[osSetDynamicTextureURLBlend]] &lt;br /&gt;
*[[osSetDynamicTextureURLBlendFace]]&lt;br /&gt;
&lt;br /&gt;
=== Notecards ===&lt;br /&gt;
*[[osMakeNotecard]] &lt;br /&gt;
*[[osGetNotecard]] &lt;br /&gt;
*[[osGetNotecardLine]] &lt;br /&gt;
*[[osGetNumberOfNotecardLines]] &lt;br /&gt;
&lt;br /&gt;
=== Parcels ===&lt;br /&gt;
*[[osParcelJoin]] &lt;br /&gt;
*[[osParcelSubdivide]] &lt;br /&gt;
*[[osSetParcelDetails]]&lt;br /&gt;
&lt;br /&gt;
=== Terrains ===&lt;br /&gt;
*[[osGetTerrainHeight]] &lt;br /&gt;
*[[osSetTerrainHeight]] &lt;br /&gt;
*[[osTerrainFlush]]&lt;br /&gt;
*[[osSetTerrainTexture]]&lt;br /&gt;
*[[osSetTerrainTextureHeight]]&lt;br /&gt;
&lt;br /&gt;
=== WindLights ===&lt;br /&gt;
{{multicol}}&lt;br /&gt;
*[[osSetRegionWaterHeight]] &lt;br /&gt;
*[[osSetRegionSunSettings]] &lt;br /&gt;
*[[osSetEstateSunSettings]] &lt;br /&gt;
*[[osGetCurrentSunHour]] &lt;br /&gt;
*[[osGetSunParam]] &lt;br /&gt;
*[[osSetSunParam]] &lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
*[[osWindActiveModelPluginName]] &lt;br /&gt;
*[[osGetWindParam]] &lt;br /&gt;
*[[osSetWindParam]]&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
=== Grid Information ===&lt;br /&gt;
{{multicol}}&lt;br /&gt;
*[[osGetGridName]] &lt;br /&gt;
*[[osGetGridNick]] &lt;br /&gt;
*[[osGetGridLoginURI]]&lt;br /&gt;
*[[osGetGridHomeURI]]&lt;br /&gt;
*[[osGetGridGatekeeperURI]]&lt;br /&gt;
*[[osGetGridCustom]]&lt;br /&gt;
*[[osGetScriptEngineName]] &lt;br /&gt;
*[[osGetSimulatorVersion]] &lt;br /&gt;
*[[osGetSimulatorMemory]] &lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
*[[osGetMapTexture]] &lt;br /&gt;
*[[osGetRegionMapTexture]] &lt;br /&gt;
*[[osGetRegionSize]]&lt;br /&gt;
*[[osGetRegionStats]] &lt;br /&gt;
*[[osLoadedCreationDate]] &lt;br /&gt;
*[[osLoadedCreationTime]] &lt;br /&gt;
*[[osLoadedCreationID]] &lt;br /&gt;
*[[osGetPhysicsEngineType]]&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
=== Administration ===&lt;br /&gt;
*[[osRegionNotice]] &lt;br /&gt;
*[[osRegionRestart]] &lt;br /&gt;
*[[osConsoleCommand]] &lt;br /&gt;
*[[osSetParcelMediaURL]] &lt;br /&gt;
*[[osSetPrimFloatOnWater]]&lt;br /&gt;
*[[osSetParcelSIPAddress]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{{multicol}}&lt;br /&gt;
*[[osSetStateEvents]] &lt;br /&gt;
*[[osList2Double]] &lt;br /&gt;
*[[osKey2Name]] &lt;br /&gt;
*[[osFormatString]] &lt;br /&gt;
*[[osMatchString]] &lt;br /&gt;
*[[osUnixTimeToTimestamp]] &lt;br /&gt;
*[[osParseJSON]]&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
*[[osParseJSONNew]]&lt;br /&gt;
*[[osMax]]&lt;br /&gt;
*[[osMin]]&lt;br /&gt;
*[[osRegexIsMatch]]&lt;br /&gt;
*[[osReplaceString]]&lt;br /&gt;
*[[osSetContentType]]&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
*[[osParcelSetDetails|&amp;lt;strike&amp;gt;osParcelSetDetails&amp;lt;/strike&amp;gt;]] - Use [[osSetParcelDetails]] &lt;br /&gt;
*[[osSetPenColour|&amp;lt;strike&amp;gt;osSetPenColour&amp;lt;/strike&amp;gt;]] - Use [[osSetPenColor]] &lt;br /&gt;
*[[osSunGetParam|&amp;lt;strike&amp;gt;osSunGetParam&amp;lt;/strike&amp;gt;]] - Use [[osGetSunParam]] &lt;br /&gt;
*[[osSunSetParam|&amp;lt;strike&amp;gt;osSunSetParam&amp;lt;/strike&amp;gt;]] - Use [[osSetSunParam]] &lt;br /&gt;
*[[osTerrainGetHeight|&amp;lt;strike&amp;gt;osTerrainGetHeight&amp;lt;/strike&amp;gt;]] - Use [[osGetTerrainHeight]] &lt;br /&gt;
*[[osTerrainSetHeight|&amp;lt;strike&amp;gt;osTerrainSetHeight&amp;lt;/strike&amp;gt;]] - Use [[osSetTerrainHeight]]&lt;br /&gt;
&lt;br /&gt;
== See Also  ==&lt;br /&gt;
&lt;br /&gt;
*[[LSL Status|LSL/OSSL Status Page]] &lt;br /&gt;
*OSSL &lt;br /&gt;
**[[OSSL_Implemented|OSSL Implemented Functions]] &lt;br /&gt;
**[[OSSL Constants|OSSL Constants]] &lt;br /&gt;
**[[OSSL Status/Types|OSSL Types Status Page]] &lt;br /&gt;
**[[OSSL Status/Events|OSSL Events Status Page]] &lt;br /&gt;
&lt;br /&gt;
**[[Dynamic_textures|OSSL osDynamicTextures Functions Index Page]]&lt;br /&gt;
**[[OSSL TextureDrawing|OSSL TextureDrawing Extended Information]]&lt;br /&gt;
**[[OSSLNPC|OSSL functions for working with NPCs]]&lt;br /&gt;
&lt;br /&gt;
**[[OSSL Proposals|OSSL Proposed Functions]] &lt;br /&gt;
**[[OSSL Enabling Functions]] &lt;br /&gt;
**[[OSSL Standards|OSSL Standards]]&lt;br /&gt;
&lt;br /&gt;
* LS&lt;br /&gt;
** [[LightShare#LightShare Scripting|LightShare Functions]]&lt;br /&gt;
&lt;br /&gt;
* MOD&lt;br /&gt;
** [[OSSL Script Library/ModSendCommand|modSendCommand()]]&lt;br /&gt;
** [[OSSL Script Library/ModInvoke|Custom functions using modInvoke()]]&lt;br /&gt;
&lt;br /&gt;
* NPC&lt;br /&gt;
** [[Appearance_Formats|Appearance Notecard Format]]&lt;br /&gt;
&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>Vegaslon</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2014-10-09T22:22:28Z</updated>
		
		<summary type="html">&lt;p&gt;Vegaslon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Quicklinks}} &lt;br /&gt;
&lt;br /&gt;
== Active Core Developers ==&lt;br /&gt;
&lt;br /&gt;
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. &lt;br /&gt;
&lt;br /&gt;
* '''Only voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Adam Frisby|Adam Frisby]] &lt;br /&gt;
| Adam Frisby &lt;br /&gt;
| Adam Zaius &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| DeepThink Pty Ltd &lt;br /&gt;
| Terrain, Performance&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Justincc|justincc]] &lt;br /&gt;
| Justin Clark-Casey &lt;br /&gt;
| Lulworth Beaumont &lt;br /&gt;
| Justin Clark-Casey (all other grids) &lt;br /&gt;
| 0 &lt;br /&gt;
| OSVW Consulting&amp;lt;br /&amp;gt;[http://justincc.org/blog justincc's OpenSimulator blog] &lt;br /&gt;
| Grid, performance &amp;amp;amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dahlia|dahlia]] &lt;br /&gt;
| T. Hoff &lt;br /&gt;
| Dahlia Trimble &lt;br /&gt;
| &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Independent &lt;br /&gt;
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Melanie T|Melanie_T]] &lt;br /&gt;
| Melanie &lt;br /&gt;
| Melanie Milland &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Independent &lt;br /&gt;
| Scripting, Prims/Scene, Life, The Universe, and Everything&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Diva|Diva]] &lt;br /&gt;
| Crista Lopes &lt;br /&gt;
| Diva Canto &lt;br /&gt;
| Crista Lopes / Diva Canto &lt;br /&gt;
| -8 &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| Everything, except databases&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dslake|dslake]] &lt;br /&gt;
| Dan Lake &lt;br /&gt;
| Dan Lake &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Intel &lt;br /&gt;
| Scalability, Performance, Network stack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cmickeyb &lt;br /&gt;
| Mic Bowman &lt;br /&gt;
| Mic Bowman &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Intel &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:BlueWall|BlueWall]] &lt;br /&gt;
| James Hughes &lt;br /&gt;
| BlueWall Slade &lt;br /&gt;
| BlueWall Slade &lt;br /&gt;
| -5 &lt;br /&gt;
| BlueWall Information Technologies, LLC &lt;br /&gt;
| Various parts&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nebadon|Nebadon]] &lt;br /&gt;
| Michael Emory Cerquoni &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| -7 Arizona &lt;br /&gt;
| Oni Kenkon Creations &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| radams&lt;br /&gt;
| Robert Adams&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Looking Glass Viewer &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| orenh&lt;br /&gt;
| Oren Hurvitz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
| Kitely&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Plugh&lt;br /&gt;
| Kevin Cozens&lt;br /&gt;
| Andrew Hellershanks&lt;br /&gt;
| Andrew Hellershanks&lt;br /&gt;
| -5&lt;br /&gt;
| Virtual Highway&lt;br /&gt;
| Building, Scripting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Core Developers Following the White Rabbit ==&lt;br /&gt;
&lt;br /&gt;
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. &lt;br /&gt;
&lt;br /&gt;
* '''Only voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lbsa71|lbsa71]] &lt;br /&gt;
| Stefan Andersson &lt;br /&gt;
| Tribal Skytower &lt;br /&gt;
| OSG:Stefan Andersson&amp;lt;br /&amp;gt;TN:Stefan Andersson &lt;br /&gt;
| +1 &lt;br /&gt;
| [http://tribalmedia.se/ Tribal Media AB] &lt;br /&gt;
| Web Integration&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MW|MW]] &lt;br /&gt;
| Darren &lt;br /&gt;
| Wright Juran &lt;br /&gt;
| &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| Everything&lt;br /&gt;
|-&lt;br /&gt;
| ckrinke &lt;br /&gt;
| Charles&amp;amp;nbsp;Krinke &lt;br /&gt;
| Charlesk&amp;amp;nbsp;Bing &lt;br /&gt;
| &lt;br /&gt;
| -8 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Reliability/Grid servers/ll-functions&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikem|mikem]] &lt;br /&gt;
| Mike Mazur &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| Independent &lt;br /&gt;
| Patches, scripting improvements, LSL compiler&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HomerHorwitz|homerh]] &lt;br /&gt;
| Homer Horwitz &lt;br /&gt;
| Homer Horwitz &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +2 &lt;br /&gt;
| Independent &lt;br /&gt;
| Rev. engineering, &amp;quot;now, that's funny&amp;quot; problems, but still interested in all parts of it&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nlin|nlin]] &lt;br /&gt;
| N Lin &lt;br /&gt;
| Standard Drucker &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br /&amp;gt;http://www.3di.jp/en/ &lt;br /&gt;
| Physics, scripting, more to come&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Arthursv|arthursv]] &lt;br /&gt;
| Arthur Valadares &lt;br /&gt;
| &lt;br /&gt;
| NONE &lt;br /&gt;
| -8 &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| Unit testing, database plugins, bug fixes, general&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DrScofield|drscofld]] &lt;br /&gt;
| Dirk Husemann &lt;br /&gt;
| Dr Scofield &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] &lt;br /&gt;
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&amp;amp;nbsp;:-) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Teravus|Teravus]] &lt;br /&gt;
| Daniel Olivares &lt;br /&gt;
| Teravus Ousley &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| W3z &lt;br /&gt;
| Physics &amp;amp;amp; Admin tools, A working sim.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Chi11ken|chi11ken]] &lt;br /&gt;
| Jeff Ames &lt;br /&gt;
| Chillken Proto &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.genkii.com Genkii] &lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marck|Marck00]] &lt;br /&gt;
| M. Kirsch &lt;br /&gt;
| Marck Kjeller &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Independent &lt;br /&gt;
| Everything that catches my attention and that I can get my head around. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Snoopy2|Snoopy2]] &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
|&lt;br /&gt;
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] &lt;br /&gt;
| OpenSim region and grid hosting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Core Developers ==&lt;br /&gt;
&lt;br /&gt;
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! &lt;br /&gt;
&lt;br /&gt;
* '''Only formerly voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Babblefrog|babblefrog]] &lt;br /&gt;
| Brian McBee &lt;br /&gt;
| Dogen Coldstream &lt;br /&gt;
| Babblefrog Ballistic (osgrid) &lt;br /&gt;
| -8 &lt;br /&gt;
| Disorganized &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Danx0r|danx0r]] &lt;br /&gt;
| Dan Miller &lt;br /&gt;
| Albert Pascal &lt;br /&gt;
| &lt;br /&gt;
| -8 &lt;br /&gt;
| squiggle.com &lt;br /&gt;
| PHEEZIKS; everything&lt;br /&gt;
|-&lt;br /&gt;
| Tleiades &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tleiades&amp;amp;nbsp;Hax &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Grid servers/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darok|Darok]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Darok Kaminski &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Physics engines (especially BulletX)&lt;br /&gt;
|-&lt;br /&gt;
| Gareth / Gwen &lt;br /&gt;
| Gareth Nelson &lt;br /&gt;
| Gareth Ellison &lt;br /&gt;
| Gareth Nelson (on everywhere but SL) &lt;br /&gt;
| BST (UTC+1) &lt;br /&gt;
| Litesim Ltd &lt;br /&gt;
| Grid servers, sim border crossing, avatar animations&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dalien|dalien]] &lt;br /&gt;
| Dalien Talbot &lt;br /&gt;
| Dalien Talbot &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Mostly TCP-based &lt;br /&gt;
| Small fixes; rev.eng./prototyping; nightlies; git-keeper&lt;br /&gt;
|-&lt;br /&gt;
| [[Alondria]] &lt;br /&gt;
| &lt;br /&gt;
| Alondria LeFay &lt;br /&gt;
| Alondria LeFay (OSGrid) &lt;br /&gt;
| -8 &lt;br /&gt;
| Independent &lt;br /&gt;
| Implementation of LSL functions and other scripting tidbits.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SeanDague|sdague]] &lt;br /&gt;
| Sean Dague &lt;br /&gt;
| Neas Bade &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Database, Linux, Testing, Misc&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MingChen|MingChen]] &lt;br /&gt;
| Mike/Michael Ortman &lt;br /&gt;
| Ming Chen &lt;br /&gt;
| &lt;br /&gt;
| -6 (-5 in Summer) &lt;br /&gt;
| DeepThink Pty Ltd &lt;br /&gt;
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tedd|Tedd]] &lt;br /&gt;
| Tedd Hansen &lt;br /&gt;
| Tedd Maa &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Tedd Hansen &lt;br /&gt;
| Programming/Scripting/Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Adjohn|adjohn]] &lt;br /&gt;
| Adam Johnson &lt;br /&gt;
| Zeuz Zenovka &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.genkii.com Genkii] &lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Joha1|joha1]] &lt;br /&gt;
| Johan Berntsson &lt;br /&gt;
| Joppi Brandenburg &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Performance, packet handling/libSL&lt;br /&gt;
|-&lt;br /&gt;
| jhurliman &lt;br /&gt;
| John Hurliman &lt;br /&gt;
| John Hurliman &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki Sysops ==&lt;br /&gt;
&lt;br /&gt;
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Makopoppo|Makopoppo]] &lt;br /&gt;
| Makiko Nomura &lt;br /&gt;
| Mako Nozaki &lt;br /&gt;
| Everywhere &lt;br /&gt;
| +9 Tokyo, Japan &lt;br /&gt;
| As an individual developer &lt;br /&gt;
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fritigern|Fritigern]] &lt;br /&gt;
| S-E-C-R-E-T &lt;br /&gt;
| Fritigern Gothly &lt;br /&gt;
| SecondLife, OSGrid &lt;br /&gt;
| +1 GMT &lt;br /&gt;
| &lt;br /&gt;
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
&lt;br /&gt;
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. &amp;lt;br /&amp;gt; '''Newcomers please add yourself to bottom of the list!''' &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jtclark48|jclark4]] &lt;br /&gt;
| Jay Clark &lt;br /&gt;
| Jay Clarke &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Physics, Grid Host, AI, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:AdamStevenson|BigFootAg]] &lt;br /&gt;
| Adam Stevenson &lt;br /&gt;
| Adamus Petrov &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| Texas A&amp;amp;amp;M University &lt;br /&gt;
| AI, Skynet, Evolving Systems, Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jeff1564|Jeff1564]] &lt;br /&gt;
| Jeff &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| -8 &lt;br /&gt;
| http://myopengrid.com &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| Rock_Vacirca &lt;br /&gt;
| Colin Withers &lt;br /&gt;
| Rock Vacirca &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +1 &lt;br /&gt;
| http://rock-vacirca.blogspot.com &lt;br /&gt;
| Testing, building, scripting, maintaining an opensim blog.&lt;br /&gt;
|-&lt;br /&gt;
| simsim &lt;br /&gt;
| caocao &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Vicero Lambert|Vicero Lambert]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Magi|Magi]] &lt;br /&gt;
| Andy Agnew &lt;br /&gt;
| Magi Merlin &lt;br /&gt;
| &lt;br /&gt;
| +10 &lt;br /&gt;
| Spun Pty Ltd &lt;br /&gt;
| 3D Web Integration, Database stuff and playing with the odds and ends box.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ClarkZone|ClarkZone]] &lt;br /&gt;
| Troy Admin(@ClarkZone) &lt;br /&gt;
| Troy Childs &lt;br /&gt;
| Troy Admin (ClarkZone) &lt;br /&gt;
| -5 &lt;br /&gt;
| Http://clarkzone.dyndns.org &lt;br /&gt;
| Tester and Grid Host&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Aiaustin|aiaustin]] &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| +0 &lt;br /&gt;
| AIAI, Virtual University of Edinburgh&amp;lt;br /&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br /&amp;gt;http://vue.ed.ac.uk/openvue/ &lt;br /&gt;
| Windows tests&amp;lt;br /&amp;gt;Content testing&amp;lt;br /&amp;gt;Use of multiple VWs&lt;br /&gt;
|-&lt;br /&gt;
| Marc Manders &lt;br /&gt;
| Marc Manders &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +6 &lt;br /&gt;
| marcmanders@gmail.com &lt;br /&gt;
| Creative features&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Balthazar|balthazar]] &lt;br /&gt;
| Trevor Brooks &lt;br /&gt;
| Balthazar Sin &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Terrains, testing and some small coding tasks&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jimbo2120|jimbo2120]] &lt;br /&gt;
| Michael Osias &lt;br /&gt;
| Illuminous Beltran &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, AI, Skynet, coding and testing&lt;br /&gt;
|-&lt;br /&gt;
| ZeroPoint &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Guilderoy&amp;amp;nbsp;Dench &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Programming/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DerekTang|DerekTang]] &lt;br /&gt;
| Derek Tang &lt;br /&gt;
| Derek Timeless &lt;br /&gt;
| Derek Tang (ChineseGrid) &lt;br /&gt;
| +8 &lt;br /&gt;
| http://ChineseGrid.net &lt;br /&gt;
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...&lt;br /&gt;
|-&lt;br /&gt;
| [[User:TayB|TayB]] &lt;br /&gt;
| Earl Balai &lt;br /&gt;
| Taylor Dae &lt;br /&gt;
| &lt;br /&gt;
| -10 &lt;br /&gt;
| WhynGrid &lt;br /&gt;
| Grid Host,Networking,Contributions &amp;amp;amp; Testing.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:JamieDav|JamieDav]] &lt;br /&gt;
| Jamie David &lt;br /&gt;
| Jamie David &lt;br /&gt;
| &lt;br /&gt;
| +7 &lt;br /&gt;
| Forum &lt;br /&gt;
| Grid, Sim, Avitar, Functionality&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krtaylor|Krtaylor]] &lt;br /&gt;
| Kurt Taylor &lt;br /&gt;
| Kurt Stringer &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, Networking, Monitoring, Scripting, Inventory, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nink|Nink]] &lt;br /&gt;
| Peter Finn &lt;br /&gt;
| Nink Noonan &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Disruptive Influence.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bruce|Bruce]] &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| HiPiHi &lt;br /&gt;
| Watching.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darb|DarbD]] &lt;br /&gt;
| Brian B. Quinn &lt;br /&gt;
| Darb Dabney &lt;br /&gt;
| regions&amp;lt;br /&amp;gt;near Marin &lt;br /&gt;
| PST/SLT (-7 or -8) &lt;br /&gt;
| County of Marin, California&amp;lt;br /&amp;gt; http://blog.3dmap.me &lt;br /&gt;
| LiDAR-based sculpties, real-world terrain, &amp;lt;br /&amp;gt;pursuit of civic paraverses, virtual Emergency Operations Centers&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Charlie Omega|CharlieO]] &lt;br /&gt;
| Dan &lt;br /&gt;
| Charlie Omega &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&lt;br /&gt;
|-&lt;br /&gt;
| oobscure &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Opensource Obscure &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.opensim.it &lt;br /&gt;
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&lt;br /&gt;
|-&lt;br /&gt;
| pitman &lt;br /&gt;
| Mike Pitman &lt;br /&gt;
| Rez Tone &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| IBM &lt;br /&gt;
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&lt;br /&gt;
|-&lt;br /&gt;
| Shenlei &lt;br /&gt;
| Shenlei Winkler &lt;br /&gt;
| Shenlei Flasheart, Shenlei Winkler &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Fashion Research Institute &lt;br /&gt;
| Product Design and Development, Apparel industry, and o yes, I wrote the book&amp;amp;nbsp;;)&lt;br /&gt;
|-&lt;br /&gt;
| cmu &lt;br /&gt;
| Christopher Mumme &lt;br /&gt;
| Snook Destiny &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology &lt;br /&gt;
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[Silpol]] &lt;br /&gt;
| Andriy Tymchenko &lt;br /&gt;
| Andy Tir &lt;br /&gt;
| &lt;br /&gt;
| EET (+2/3) &lt;br /&gt;
| http://silpol.blogspot.com/ (also visible at Nokia) &lt;br /&gt;
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Grumly|Grumly]] &lt;br /&gt;
| &lt;br /&gt;
| Forest Klaar &lt;br /&gt;
| Grumly TheBear &lt;br /&gt;
| GMT+1 &lt;br /&gt;
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com &lt;br /&gt;
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DaTwitch|DaTwitch]] &lt;br /&gt;
| James G. Stallings II &lt;br /&gt;
| &amp;lt;br /&amp;gt;Lazarus Longstaff &lt;br /&gt;
| Hiro Protagonist (OSGrid) &lt;br /&gt;
| -5 &lt;br /&gt;
| House Husband &lt;br /&gt;
| OSGrid Region owner, OSGrid Operator,&amp;lt;br /&amp;gt;Forum Admin, sometime wiki editor&lt;br /&gt;
|-&lt;br /&gt;
| gryc &lt;br /&gt;
| Gryc Ueusp &lt;br /&gt;
| Gryc Uriza &lt;br /&gt;
| Gryc Uriza(OSGrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| &lt;br /&gt;
| PHP scripting, web interfaces, interconnectivity, cross-platformedness&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Phrearch|Phrearch]] &lt;br /&gt;
| Jeroen van Veen &lt;br /&gt;
| Phrearch Miles &lt;br /&gt;
| Phrearch Miles(OSGrid) &lt;br /&gt;
| Amsterdam/Paris &lt;br /&gt;
| &lt;br /&gt;
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Burnman|Burnman]] &lt;br /&gt;
| Allen &lt;br /&gt;
| Burnman Bedlam &lt;br /&gt;
| &lt;br /&gt;
| Boston, USA &lt;br /&gt;
| &lt;br /&gt;
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krisbfunk|krisbfunk]] &lt;br /&gt;
| Kris Bulman &lt;br /&gt;
| Krisbfunk Vought &lt;br /&gt;
| Krisbfunk Nocturnal(OSGrid) &lt;br /&gt;
| PE, Canada (-4) &lt;br /&gt;
| Edactive Technologies&amp;lt;br /&amp;gt;NocturnalEye Productions&amp;lt;br /&amp;gt;UPEI &lt;br /&gt;
| Currently: Testing, bug reports, wiki updating, building on OSGrid&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HashBox|HashBox]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Sibariel Darkstone &lt;br /&gt;
| Sibariel Darkstone (OSGrid) &lt;br /&gt;
| New Zealand (+12) &lt;br /&gt;
| &lt;br /&gt;
| Testing, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kinoc|Kinoc]] &lt;br /&gt;
| Kino Coursey &lt;br /&gt;
| Daxxon Jaxxon &lt;br /&gt;
| Daxxon Kinoc (OSgrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| Daxtron Laboratories &amp;lt;br /&amp;gt; http://www.daxtron.com&amp;lt;br /&amp;gt; University of North Texas &lt;br /&gt;
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Trapuh|trapuh]] &lt;br /&gt;
| Pedro Ribeiro &lt;br /&gt;
| Vaiten Forder &lt;br /&gt;
| &lt;br /&gt;
| GMT &lt;br /&gt;
| University Student, Escola Superior de Educação de Viseu, Portugal &lt;br /&gt;
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SonicViz|SonicViz]] &lt;br /&gt;
| Paul Cohen &lt;br /&gt;
| Komuso Tokugawa &lt;br /&gt;
| &lt;br /&gt;
| +9 &lt;br /&gt;
| Http://sonicviz.com &lt;br /&gt;
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mokele|mokele]] &lt;br /&gt;
| Scott Norman &lt;br /&gt;
| Mokelembembe Mokeev &lt;br /&gt;
| &lt;br /&gt;
| -8 (Southern California) &lt;br /&gt;
| Web Developer (PHP and MySQL) &lt;br /&gt;
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Devalnor|devalnor]] &lt;br /&gt;
| Devalnor &lt;br /&gt;
| M. Watkin &lt;br /&gt;
| &lt;br /&gt;
| +1 (Belgium) &lt;br /&gt;
| &lt;br /&gt;
| Small Patch code, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ezekiel|Ezekiel]] &lt;br /&gt;
| Ezekiel &lt;br /&gt;
| Ezekiel Zabelin &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.yosims.com &lt;br /&gt;
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Buggmaster|Buggmaster]] &lt;br /&gt;
| Mike D &lt;br /&gt;
| Bug Master &lt;br /&gt;
| None &lt;br /&gt;
| -8 &lt;br /&gt;
| http://www.adultmetaverse.com &lt;br /&gt;
| Grid, Data/Web PHP/PERL/MySQL&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nixnerd|nixnerd]] &lt;br /&gt;
| &lt;br /&gt;
| Dangerously Moody &lt;br /&gt;
| None &lt;br /&gt;
| GMT &lt;br /&gt;
| http://www.integratedtechnologies.eu &lt;br /&gt;
| Cross Platform Testing, Feedback, Bug Reporting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MoHax|mohax]] &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| &lt;br /&gt;
| -5 Eastern &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Webmage|webmage]] &lt;br /&gt;
| webmage &lt;br /&gt;
| Leyla Masala &lt;br /&gt;
| Web Mage &lt;br /&gt;
| +1 &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, terrain&lt;br /&gt;
|-&lt;br /&gt;
| [[User:NLStitch|NLStitch]] &lt;br /&gt;
| Marijn Oosterveld &lt;br /&gt;
| Stitch Seale &lt;br /&gt;
| NYA &lt;br /&gt;
| GMT +1 Amsterdam &lt;br /&gt;
| Twingate Systems (http://www.twingate.nl)&amp;lt;br /&amp;gt;HanzeHogeschool Groningen, Netherlands &lt;br /&gt;
| Programming, Photography, AI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ideia Boa|Ideia Boa]] &lt;br /&gt;
| Joao Lopes &lt;br /&gt;
| Ideia Boa &lt;br /&gt;
| Ideia Boa or Boa Ideia in some grids &lt;br /&gt;
| GTM+1 Stockholm/Sweden &lt;br /&gt;
| WorldSimTERRA - Virtual World that speaks Portuguese too&amp;lt;br /&amp;gt;http://www.worldsimterra.com &lt;br /&gt;
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lulurun|lulurun]] &lt;br /&gt;
| liu &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| 3Di Inc, Japan &amp;lt;br /&amp;gt;http://www.3di.jp &lt;br /&gt;
| Patches, openid, server performance, UGAI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Carlosroundel|Carlosrounde]] &lt;br /&gt;
| Carlosroundel &lt;br /&gt;
| Carlos Roundel &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Cyberlandia Italy&amp;lt;br /&amp;gt;http://www.cyberlandia.net &lt;br /&gt;
| Grid, programmer, database, tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikebert|Mikebert]] &lt;br /&gt;
| Michael Strunck &lt;br /&gt;
| Mikebert Miles &lt;br /&gt;
| Mikebert M34 &lt;br /&gt;
| +1 &lt;br /&gt;
| OpenSIM Wiki, Germany&amp;lt;br /&amp;gt;http://www.opensim.de &lt;br /&gt;
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| Taoki &lt;br /&gt;
| Mircea Kitsune / Taoki Vixen &lt;br /&gt;
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| GMT +2 &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| Usually testing and bug reporting but I also make smaller patches where I know what to do.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Patnad|Patnad]] &lt;br /&gt;
| Patrick &lt;br /&gt;
| Patnad Babii &lt;br /&gt;
| Patnad Babii (OSGrid) &lt;br /&gt;
| GMT -5 &lt;br /&gt;
| RezzMe Technologies&amp;lt;br /&amp;gt;http://www.rezzme.com &lt;br /&gt;
| Bug testing and reporting, I code C# and have submitted a few patches&lt;br /&gt;
|-&lt;br /&gt;
| [[User:^DarkMan|^DarkMan]] &lt;br /&gt;
| Brian Adair &lt;br /&gt;
| Patrick Ouachita &lt;br /&gt;
| Brian Adair &amp;amp;#124; Patrick Meta &lt;br /&gt;
| -6 CST &lt;br /&gt;
| RealMetaLife &amp;amp;#124; B&amp;amp;amp;H Networking &lt;br /&gt;
| Building, Scripting, Testing, etc.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tlaukkan|Tommi Laukkanen]] &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| +2 GMT &lt;br /&gt;
| http://www.bubblecloud.org &lt;br /&gt;
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mystical|Mystical]] &lt;br /&gt;
| Kevin Tweedy &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| -5 &lt;br /&gt;
| Extreme Reality Grid&amp;lt;br /&amp;gt;http://www.XRGrid.com &lt;br /&gt;
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL&amp;lt;br /&amp;gt;Enhancements,Commerce, Content,DotNetNuke based portal, development services&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Godfrey|Godfrey]] &lt;br /&gt;
| Jeff Lee &lt;br /&gt;
| Warin Cascabel &lt;br /&gt;
| &lt;br /&gt;
| -5 (EST5EDT) &lt;br /&gt;
| &lt;br /&gt;
| Testing, minor bugfixes. Scripting, building, animating&lt;br /&gt;
|-&lt;br /&gt;
| Jamenai &lt;br /&gt;
| Christopher Händler &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| +1 &lt;br /&gt;
| Playneko Grid &amp;amp;#124; XIMDEX Jamenai&amp;lt;br /&amp;gt;http://www.playneko.de&amp;lt;br /&amp;gt;http://www.ximdex.de &lt;br /&gt;
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bikcmp|bikcmp]] &lt;br /&gt;
| Jason &lt;br /&gt;
| Jake1500 Allen &lt;br /&gt;
| Jason Helios (The Helios Grid) &lt;br /&gt;
| EST &lt;br /&gt;
| Blue Software &lt;br /&gt;
| Search, groups, land, and currency&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mark.malewski|Slipaway]] &lt;br /&gt;
| Mark Malewski &lt;br /&gt;
| Chris Rock &lt;br /&gt;
| &lt;br /&gt;
| -6 (-5 during summer - CDT) &lt;br /&gt;
| NexTECH / Joopla &lt;br /&gt;
| Web development &amp;amp;amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.&lt;br /&gt;
|-&lt;br /&gt;
| barakademi &lt;br /&gt;
| Steve Topp &lt;br /&gt;
| barakademi Barzane &lt;br /&gt;
| same avi on baragrid OSgrid Grid4us sciencesim &lt;br /&gt;
| utc+1 (CET) paris &lt;br /&gt;
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php &lt;br /&gt;
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Robert d|robert_d]] &lt;br /&gt;
| Robert Dzikowski &lt;br /&gt;
| &lt;br /&gt;
| OSGrid: robert_d 13 &lt;br /&gt;
| UTC+1 &lt;br /&gt;
| [http://blog.rd-it.net http://blog.rd-it.net] &lt;br /&gt;
| Region Modules, Tutorials&lt;br /&gt;
|-&lt;br /&gt;
| john_ &lt;br /&gt;
| John&amp;amp;nbsp;Moyer &lt;br /&gt;
| VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad &lt;br /&gt;
| Tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:W!cKeD|_WicKeD]] &lt;br /&gt;
| Maik &lt;br /&gt;
| Maik Galaxy &lt;br /&gt;
| El Diablo &lt;br /&gt;
| +1 Germany &lt;br /&gt;
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] &lt;br /&gt;
| German Support, Translator, Building, Scripting, Testing, Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Stevie Wakowski|Stevie Wakowksi]] &lt;br /&gt;
| Steve Roberts &lt;br /&gt;
| Stevie Wakowski &lt;br /&gt;
| &lt;br /&gt;
| +10 Australia &lt;br /&gt;
| IBM &lt;br /&gt;
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.&lt;br /&gt;
|-&lt;br /&gt;
| Revolution &lt;br /&gt;
| Matthew &lt;br /&gt;
| Revolution Smythe &lt;br /&gt;
| Revolution Smythe &lt;br /&gt;
| -6 Central USA &lt;br /&gt;
| None &lt;br /&gt;
| Script engine, physics engine, general odd bugs, interesting and odd things&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ClemsonGS|clemsonGS]] &lt;br /&gt;
| Brian Cass &lt;br /&gt;
| BC Sands &lt;br /&gt;
| Brian Cass (VWC Grid) &lt;br /&gt;
| -5 &lt;br /&gt;
| http://www.cvwconline.org/ &lt;br /&gt;
| Developing virtual worlds for use in higher education&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| AlexRa &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Independent &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mikko Pallari &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Realxtend &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| StrawberryFride &lt;br /&gt;
| Chris Hart &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| ReactionGrid &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:RemedyTomm|RemedyTomm]] &lt;br /&gt;
| Tom Grimshaw &lt;br /&gt;
| Tomm Remedy &lt;br /&gt;
| KGrid: Casper Warden OSGrid: Tomm Remedy &lt;br /&gt;
| UTC+0 (BST) &lt;br /&gt;
| Remedy Communications &lt;br /&gt;
| Texture pipeline, Groups, ObjectUpdates&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Rob Smart &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| IBM &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MicheilMerlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| -6 &lt;br /&gt;
| Independent &amp;lt;br /&amp;gt; [http://www.iliveisl.com/ http://www.iliveisl.com/] &lt;br /&gt;
| Scripting, patches, and testcases&lt;br /&gt;
|-&lt;br /&gt;
| Pato Donald &lt;br /&gt;
| Pato Donald &lt;br /&gt;
| Morgam Biedermann &lt;br /&gt;
| Pato Donald &lt;br /&gt;
| -3 &lt;br /&gt;
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ &lt;br /&gt;
| Groups, Scripts, Physics, Communication, Integration&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Sera Marx &lt;br /&gt;
| Darkfire Soulstar &lt;br /&gt;
| &lt;br /&gt;
| +12 &lt;br /&gt;
| Radiance promotions &lt;br /&gt;
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid&lt;br /&gt;
|-&lt;br /&gt;
|[[User:dz|dz]]  &lt;br /&gt;
| Doug Osborn &lt;br /&gt;
| ydoo magic&lt;br /&gt;
| delta zed @ OSGRID Doug Osborn @ ScienceSim &amp;amp; MOSES grids&lt;br /&gt;
| PST/SLT (-7 or -8) &lt;br /&gt;
| CEO OpenSimian &lt;br /&gt;
| Performance testing, advanced scripting, high prim count builds,  Client and server side bots, Animation Overrides, MANTIS maintenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Hallow Palmer|Hallow Palmer]] &lt;br /&gt;
| Markus &lt;br /&gt;
| Hallow Palmer &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Grid4Us&amp;lt;br /&amp;gt;http://www.grid4us.net &lt;br /&gt;
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:LenaVanilli|LenaVanilli]] &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| +1 Germany &lt;br /&gt;
| [http://www.hypergrid.org http://www.hypergrid.org] &lt;br /&gt;
| Grid-Management, Testing Testing Testing, Region Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Aduffy70|aduffy70]] &lt;br /&gt;
| Aaron Duffy &lt;br /&gt;
| Aeran Stipe &lt;br /&gt;
| Aaron Duffy @ScienceSim &lt;br /&gt;
| -7 &lt;br /&gt;
| USU &lt;br /&gt;
| Scientific visualization &amp;amp;amp; education, Region modules, Heavily scripted regions&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Erich Bremer &lt;br /&gt;
| Erich Bremer &lt;br /&gt;
| &lt;br /&gt;
Erich Bremer@OSGrid &lt;br /&gt;
&lt;br /&gt;
| -5 &lt;br /&gt;
| http://www.ebremer.com &lt;br /&gt;
| Semantic Web, Data Visualization&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MarkIDCAS|MarkIDCAS]] &lt;br /&gt;
| Mark Bannon &lt;br /&gt;
| Mark IDCAS &lt;br /&gt;
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. &lt;br /&gt;
| GMT &lt;br /&gt;
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] &lt;br /&gt;
| Grid Management &amp;amp;amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Allquixotic|allquixotic]] &lt;br /&gt;
| Sean McNamara &lt;br /&gt;
| Tiyuk Quellmalz &lt;br /&gt;
| OSG: Tiyuk Quellmalz &lt;br /&gt;
| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Orenh|orenh]] &lt;br /&gt;
| Oren Hurvitz &lt;br /&gt;
| &lt;br /&gt;
| Oren Hurvitz (Kitely) &lt;br /&gt;
| +2 &lt;br /&gt;
| Kitely &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Randomhuman|randomhuman]] &lt;br /&gt;
| Kevin Houlihan &lt;br /&gt;
| random Radikal &lt;br /&gt;
| random human (OSGrid) &lt;br /&gt;
| WET/IST &lt;br /&gt;
| CrimsonCookie &lt;br /&gt;
| RemoteAdmin module; On-demand grids; web integration.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Oddball Otoole|oddball otoole]]&lt;br /&gt;
| J.v.Hogeloon&lt;br /&gt;
| Oddball Otoole&lt;br /&gt;
| Oddball Otoole (OSGrid&lt;br /&gt;
| +1 (The Netherlands&lt;br /&gt;
| None&lt;br /&gt;
| Building, scripting, testing, social stuff.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pixel|Pixel Tomsen]]&lt;br /&gt;
| Christian Kurzhals&lt;br /&gt;
| Pixel Tomsen&lt;br /&gt;
| Pixel Tomsen OSGrid&lt;br /&gt;
| +1 (Germany&lt;br /&gt;
| see my profil&lt;br /&gt;
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid&lt;br /&gt;
|-&lt;br /&gt;
| [[User:kenearlg|kenearlg]]&lt;br /&gt;
| Ken Grunke&lt;br /&gt;
| Key Grau&lt;br /&gt;
| Key Gruin (Osgrid)&lt;br /&gt;
| -6 CST&lt;br /&gt;
| http://www.osgrid.org/&lt;br /&gt;
| testing, moderating, inworld games &amp;amp; recreation, wiki spam control&lt;br /&gt;
|-&lt;br /&gt;
| [[User:CG4Life|CG4Life]]&lt;br /&gt;
| CG Anderson&lt;br /&gt;
| Cyn Hak&lt;br /&gt;
| &lt;br /&gt;
| -8 PST&lt;br /&gt;
| Little Dogs Media&lt;br /&gt;
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation.  Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:vegaslon|vegaslon]]&lt;br /&gt;
| Adam Ivie&lt;br /&gt;
| vegaslon plutonian&lt;br /&gt;
| &lt;br /&gt;
| -5 EST&lt;br /&gt;
| Independent &lt;br /&gt;
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Additional Developers ==&lt;br /&gt;
&lt;br /&gt;
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fly-man-|Fly-Man-]] &lt;br /&gt;
| Laurence &lt;br /&gt;
| &lt;br /&gt;
| OSGrid: Fly Man &lt;br /&gt;
| GMT +1 &lt;br /&gt;
| Private Company&lt;br /&gt;
| Testing, OpenSimSearch, OpenSimProfile&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Tech Reference]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Vegaslon</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/BulletSim/Functionality</id>
		<title>BulletSim/Functionality</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/BulletSim/Functionality"/>
				<updated>2013-07-26T21:43:37Z</updated>
		
		<summary type="html">&lt;p&gt;Vegaslon: Update for more functions that work and I forgot last time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BulletSim Functionality'''&lt;br /&gt;
&lt;br /&gt;
This page lists OpenSimulator physics operations and, in particular, the detailed vehicle parameters. The BulletSim implementation state is listed as well as some comments about the functionality.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Function&lt;br /&gt;
! style=&amp;quot;align: center&amp;quot; | Impl&lt;br /&gt;
! Commentary&lt;br /&gt;
|-&lt;br /&gt;
|osGetPhysicsEngineType&lt;br /&gt;
|Y&lt;br /&gt;
|Returns &amp;quot;BulletSim&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|linksets&lt;br /&gt;
|Y&lt;br /&gt;
|BulletSim has two implementations of linksets: constraints and compound. The default is &amp;quot;compound&amp;quot;. The type is selected by an INI file setting. &amp;quot;Constraint&amp;quot; creates the linkset by creating static physical constraints between the objects of the linkset. This is good for small linksets and will be extended in the future to allow other than static constraints (hinges, sliders, ...). &amp;quot;Compound&amp;quot; creates the linkset by combining all the children meshes into one compound physical shape. This creates a very stable physical shape and works well for large linksets.&lt;br /&gt;
|-&lt;br /&gt;
|llApplyImpulse&lt;br /&gt;
|Y&lt;br /&gt;
|Tuned so impulse action is similar to SL's.&lt;br /&gt;
|-&lt;br /&gt;
|llApplyRotationalImpulse&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llMoveToTarget&lt;br /&gt;
|semi&lt;br /&gt;
|BulletSim does implement a move-to-target but it is currently (20130120) by changing&lt;br /&gt;
the object's position.&lt;br /&gt;
|-&lt;br /&gt;
|llCastRay&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetAccel&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetBoundingBox&lt;br /&gt;
|semi&lt;br /&gt;
|Current implementation (20130117) computes the bounding box of the root prim or the avatar. Linksets are not implemented. This computation is done in the LSL implementation code and is not done by the physics engine.&lt;br /&gt;
|-&lt;br /&gt;
|llGetCenterOfMass&lt;br /&gt;
|Y&lt;br /&gt;
|OpenSimulator currently (20130120) implements this by returning the geometric center of the prim or linkset. Not the actual center-of-mass.&lt;br /&gt;
|-&lt;br /&gt;
|llGetForce&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetGeometricCenter&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetMass&lt;br /&gt;
|Y&lt;br /&gt;
|Takes into account shape cutting or hollowing. &lt;br /&gt;
|-&lt;br /&gt;
|llGetMassMKS&lt;br /&gt;
|N&lt;br /&gt;
|This function is not yet implemented in OpenSimulator (20130117).&lt;br /&gt;
|-&lt;br /&gt;
|PRIM_TYPE_*&lt;br /&gt;
|Y&lt;br /&gt;
|The OpenSimulator meshmerizer creates meshes for all types of prim shapes including sculpties. For better storage and performance, BulletSim uses physics engine native shapes for cubes, rectangles and spheres. The mesh shapes are shared once created so having many toruses of the same size creates only one mesh that is shared by all the instances.&lt;br /&gt;
|-&lt;br /&gt;
|PRIM_SLICE&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PRIM_PHYSICS_SHAPE_CONVEX&lt;br /&gt;
|semi&lt;br /&gt;
|OpenSimulator does not set or return this value. BulletSim internally converts all physical shapes to convex hulls for performance. This is done with the [http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; HACD : Hierarchical Approximate Convex Decomposition] algorithm. Currently (20130117), the code is in C# and checked into OpenSimulator core but future versions will use the version included in Bullet. Future implementations should us any convex hull shipped with the mesh.&lt;br /&gt;
|-&lt;br /&gt;
|PRIM_MATERIAL_*&lt;br /&gt;
|Y&lt;br /&gt;
|Setting materials modifies the friction and restitution of the physical prim. Density is not changed.&lt;br /&gt;
|-&lt;br /&gt;
|PRIM_PHANTOM&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetTorque&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetVel&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGround&lt;br /&gt;
|Y&lt;br /&gt;
|Internally, BulletSim converts the region's heightmap into a mesh thus the terrain is actually a static mesh.&lt;br /&gt;
|-&lt;br /&gt;
|llPushObject&lt;br /&gt;
|Y&lt;br /&gt;
|The main part of this functionality is implemented in LSL_Api.&lt;br /&gt;
|-&lt;br /&gt;
|llSetAngularVelocity&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llSetBuoyancy&lt;br /&gt;
|Y&lt;br /&gt;
|Buoyancy is implemented by varying the gravity applied to the single prim/linkset.&lt;br /&gt;
|-&lt;br /&gt;
|llSetForce&lt;br /&gt;
|Y&lt;br /&gt;
|The force will be continuously applied until the force is set to zero.&lt;br /&gt;
|-&lt;br /&gt;
|llSetForceAndTorque&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llSetHoverHeight&lt;br /&gt;
|semi&lt;br /&gt;
|Don't use this with vehicles as craziness will happen.&lt;br /&gt;
|-&lt;br /&gt;
|llSetPhysicsMaterial&lt;br /&gt;
|N&lt;br /&gt;
|OpenSimulator added the ability to set these properties from V3 viewer dialogs but does not yet have this function (as of 20130207)&lt;br /&gt;
|-&lt;br /&gt;
|: DENSITY&lt;br /&gt;
|Y&lt;br /&gt;
|Set to material value by PRIM_MATERIAL.&lt;br /&gt;
|-&lt;br /&gt;
|: FRICTION&lt;br /&gt;
|Y&lt;br /&gt;
|Set to material value by PRIM_MATERIAL.&lt;br /&gt;
|-&lt;br /&gt;
|: RESTITUTION&lt;br /&gt;
|Y&lt;br /&gt;
|Set to material value by PRIM_MATERIAL.&lt;br /&gt;
|-&lt;br /&gt;
|: GRAVITY_MULTIPLIER&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llSetScale&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llSetStatus&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: STATUS_PHYSICS&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: STATUS_ROTATE_X&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: STATUS_ROTATE_Y&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: STATUS_ROTATE_Z&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: STATUS_PHANTOM&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llVolumeDetect&lt;br /&gt;
|Y&lt;br /&gt;
|Basic volume detect works (static prim/linkset). Phantom and physical volume detect items will fall to altitude zero before stopping.&lt;br /&gt;
|-&lt;br /&gt;
|llSetVelocity&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llSetVehicleType&lt;br /&gt;
|Y&lt;br /&gt;
|All vehicle types are supported.&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_NO_DEFLECTION_UP&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_LIMIT_ROLL_ONLY&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_HOVER_WATER_ONLY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_HOVER_TERRAIN_ONLY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_HOVER_UP_ONLY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_LIMIT_MOTOR_UP&lt;br /&gt;
|semi&lt;br /&gt;
|if the vehicle is not colliding with anything, any positive Z (up) force is removed from the vehicles velocity. Gravity should then work to let the vehicle fall to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_MOUSELOOK_STEER&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_MOUSELOOK_BANK&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_CAMERA_DECOUPLED&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_MOTOR_DIRECTION&lt;br /&gt;
|Y&lt;br /&gt;
|Direction functions have been scaled to be similar to SL.&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_MOTOR_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_FRICTION_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_MOTOR_OFFSET&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_REFERENCE_FRAME&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_MOTOR_DIRECTION&lt;br /&gt;
|Y&lt;br /&gt;
|Angular direction has been scaled to be similar to SL. THIS IS DIFFERENT THAN ODE. ODE motor direction function was off by a factor of about 10 so ODE tuned vehicles will seem to turn very quickly when run on a BulletSim based region.&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_MOTOR_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_FRICTION_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_DEFLECTION_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_DEFLECTION_EFFICIENCY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_DEFLECTION_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_BANKING_TIMESCALE&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_BANKING_EFFICIENCY&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_BANKING_MIX&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_HOVER_HEIGHT&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_HOVER_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_HOVER_EFFICIENCY&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_VERTICAL_ATTRACTION_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|object collisions&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|linkset child collisions&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|energy limits&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|top colliders&lt;br /&gt;
|Y&lt;br /&gt;
|Attempts to scale the number of collisions by how long ago they happened so the list should be the most recent colliders also.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vegaslon</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/BulletSim/Functionality</id>
		<title>BulletSim/Functionality</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/BulletSim/Functionality"/>
				<updated>2013-07-25T00:17:22Z</updated>
		
		<summary type="html">&lt;p&gt;Vegaslon: Update various functions implemented in the past couple of months.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BulletSim Functionality'''&lt;br /&gt;
&lt;br /&gt;
This page lists OpenSimulator physics operations and, in particular, the detailed vehicle parameters. The BulletSim implementation state is listed as well as some comments about the functionality.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Function&lt;br /&gt;
! style=&amp;quot;align: center&amp;quot; | Impl&lt;br /&gt;
! Commentary&lt;br /&gt;
|-&lt;br /&gt;
|osGetPhysicsEngineType&lt;br /&gt;
|Y&lt;br /&gt;
|Returns &amp;quot;BulletSim&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|linksets&lt;br /&gt;
|Y&lt;br /&gt;
|BulletSim has two implementations of linksets: constraints and compound. The default is &amp;quot;compound&amp;quot;. The type is selected by an INI file setting. &amp;quot;Constraint&amp;quot; creates the linkset by creating static physical constraints between the objects of the linkset. This is good for small linksets and will be extended in the future to allow other than static constraints (hinges, sliders, ...). &amp;quot;Compound&amp;quot; creates the linkset by combining all the children meshes into one compound physical shape. This creates a very stable physical shape and works well for large linksets.&lt;br /&gt;
|-&lt;br /&gt;
|llApplyImpulse&lt;br /&gt;
|Y&lt;br /&gt;
|Tuned so impulse action is similar to SL's.&lt;br /&gt;
|-&lt;br /&gt;
|llApplyRotationalImpulse&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llMoveToTarget&lt;br /&gt;
|semi&lt;br /&gt;
|BulletSim does implement a move-to-target but it is currently (20130120) by changing&lt;br /&gt;
the object's position.&lt;br /&gt;
|-&lt;br /&gt;
|llCastRay&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetAccel&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetBoundingBox&lt;br /&gt;
|semi&lt;br /&gt;
|Current implementation (20130117) computes the bounding box of the root prim or the avatar. Linksets are not implemented. This computation is done in the LSL implementation code and is not done by the physics engine.&lt;br /&gt;
|-&lt;br /&gt;
|llGetCenterOfMass&lt;br /&gt;
|Y&lt;br /&gt;
|OpenSimulator currently (20130120) implements this by returning the geometric center of the prim or linkset. Not the actual center-of-mass.&lt;br /&gt;
|-&lt;br /&gt;
|llGetForce&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetGeometricCenter&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetMass&lt;br /&gt;
|Y&lt;br /&gt;
|Takes into account shape cutting or hollowing. &lt;br /&gt;
|-&lt;br /&gt;
|llGetMassMKS&lt;br /&gt;
|N&lt;br /&gt;
|This function is not yet implemented in OpenSimulator (20130117).&lt;br /&gt;
|-&lt;br /&gt;
|PRIM_TYPE_*&lt;br /&gt;
|Y&lt;br /&gt;
|The OpenSimulator meshmerizer creates meshes for all types of prim shapes including sculpties. For better storage and performance, BulletSim uses physics engine native shapes for cubes, rectangles and spheres. The mesh shapes are shared once created so having many toruses of the same size creates only one mesh that is shared by all the instances.&lt;br /&gt;
|-&lt;br /&gt;
|PRIM_SLICE&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PRIM_PHYSICS_SHAPE_CONVEX&lt;br /&gt;
|semi&lt;br /&gt;
|OpenSimulator does not set or return this value. BulletSim internally converts all physical shapes to convex hulls for performance. This is done with the [http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; HACD : Hierarchical Approximate Convex Decomposition] algorithm. Currently (20130117), the code is in C# and checked into OpenSimulator core but future versions will use the version included in Bullet. Future implementations should us any convex hull shipped with the mesh.&lt;br /&gt;
|-&lt;br /&gt;
|PRIM_MATERIAL_*&lt;br /&gt;
|Y&lt;br /&gt;
|Setting materials modifies the friction and restitution of the physical prim. Density is not changed.&lt;br /&gt;
|-&lt;br /&gt;
|PRIM_PHANTOM&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetTorque&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGetVel&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llGround&lt;br /&gt;
|Y&lt;br /&gt;
|Internally, BulletSim converts the region's heightmap into a mesh thus the terrain is actually a static mesh.&lt;br /&gt;
|-&lt;br /&gt;
|llPushObject&lt;br /&gt;
|Y&lt;br /&gt;
|The main part of this functionality is implemented in LSL_Api.&lt;br /&gt;
|-&lt;br /&gt;
|llSetAngularVelocity&lt;br /&gt;
|N&lt;br /&gt;
|Currently (20130117) not implemented in OpenSimulator.&lt;br /&gt;
|-&lt;br /&gt;
|llSetBuoyancy&lt;br /&gt;
|Y&lt;br /&gt;
|Buoyancy is implemented by varying the gravity applied to the single prim/linkset.&lt;br /&gt;
|-&lt;br /&gt;
|llSetForce&lt;br /&gt;
|Y&lt;br /&gt;
|The force will be continuously applied until the force is set to zero.&lt;br /&gt;
|-&lt;br /&gt;
|llSetForceAndTorque&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llSetHoverHeight&lt;br /&gt;
|semi&lt;br /&gt;
|Don't use this with vehicles as craziness will happen.&lt;br /&gt;
|-&lt;br /&gt;
|llSetPhysicsMaterial&lt;br /&gt;
|N&lt;br /&gt;
|OpenSimulator added the ability to set these properties from V3 viewer dialogs but does not yet have this function (as of 20130207)&lt;br /&gt;
|-&lt;br /&gt;
|: DENSITY&lt;br /&gt;
|Y&lt;br /&gt;
|Set to material value by PRIM_MATERIAL.&lt;br /&gt;
|-&lt;br /&gt;
|: FRICTION&lt;br /&gt;
|Y&lt;br /&gt;
|Set to material value by PRIM_MATERIAL.&lt;br /&gt;
|-&lt;br /&gt;
|: RESTITUTION&lt;br /&gt;
|Y&lt;br /&gt;
|Set to material value by PRIM_MATERIAL.&lt;br /&gt;
|-&lt;br /&gt;
|: GRAVITY_MULTIPLIER&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llSetScale&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llSetStatus&lt;br /&gt;
|semi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: STATUS_PHYSICS&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: STATUS_ROTATE_X&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: STATUS_ROTATE_Y&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: STATUS_ROTATE_Z&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: STATUS_PHANTOM&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llVolumeDetect&lt;br /&gt;
|Y&lt;br /&gt;
|Basic volume detect works (static prim/linkset). Phantom and physical volume detect items will fall to altitude zero before stopping.&lt;br /&gt;
|-&lt;br /&gt;
|llSetVelocity&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|llSetVehicleType&lt;br /&gt;
|Y&lt;br /&gt;
|All vehicle types are supported.&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_NO_DEFLECTION_UP&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_LIMIT_ROLL_ONLY&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_HOVER_WATER_ONLY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_HOVER_TERRAIN_ONLY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_HOVER_UP_ONLY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_LIMIT_MOTOR_UP&lt;br /&gt;
|semi&lt;br /&gt;
|if the vehicle is not colliding with anything, any positive Z (up) force is removed from the vehicles velocity. Gravity should then work to let the vehicle fall to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_MOUSELOOK_STEER&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_MOUSELOOK_BANK&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_FLAG_CAMERA_DECOUPLED&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_MOTOR_DIRECTION&lt;br /&gt;
|Y&lt;br /&gt;
|Direction functions have been scaled to be similar to SL.&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_MOTOR_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_FRICTION_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_MOTOR_OFFSET&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_REFERENCE_FRAME&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_MOTOR_DIRECTION&lt;br /&gt;
|Y&lt;br /&gt;
|Angular direction has been scaled to be similar to SL. THIS IS DIFFERENT THAN ODE. ODE motor direction function was off by a factor of about 10 so ODE tuned vehicles will seem to turn very quickly when run on a BulletSim based region.&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_MOTOR_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_FRICTION_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_DEFLECTION_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_LINEAR_DEFLECTION_EFFICIENCY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_DEFLECTION_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_BANKING_TIMESCALE&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_BANKING_EFFICIENCY&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_BANKING_MIX&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_HOVER_HEIGHT&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_HOVER_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_HOVER_EFFICIENCY&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_VERTICAL_ATTRACTION_TIMESCALE&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|: VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|object collisions&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|linkset child collisions&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|energy limits&lt;br /&gt;
|N&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|top colliders&lt;br /&gt;
|Y&lt;br /&gt;
|Attempts to scale the number of collisions by how long ago they happened so the list should be the most recent colliders also.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vegaslon</name></author>	</entry>

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