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	<entry>
		<id>http://opensimulator.org/wiki/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Models"/>
				<updated>2023-06-04T07:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53488 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
As a 3d application platform, models are one of the most important content types in OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
There are currently three forms of models supported by OpenSimulator:&lt;br /&gt;
* Parametrized Primitives (often called &amp;quot;prims&amp;quot;)&lt;br /&gt;
* Sculpted Primitives (often called &amp;quot;sculpts&amp;quot; or &amp;quot;sculpties&amp;quot;)&lt;br /&gt;
* Meshes ( [[Mesh]] )&lt;br /&gt;
&lt;br /&gt;
Each has their own strengths, drawbacks, and quirks.&lt;br /&gt;
&lt;br /&gt;
== Creation Process ==&lt;br /&gt;
Parametrized primitives can be created in world with build functionality. This is done by using the right-click menu, and clicking the &amp;quot;Build&amp;quot; button.  This will pop up a window which allows you to select a shape to create in world. Once this shape has been created, you can use the window to change the parameters which control the shape of the primitive.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mesh files can be created in many 3d modeling programs such as Blender, 3DS Max, Maya, etc. Note that while mesh support within viewers is becoming more ubiquitous, it is not universal.&lt;br /&gt;
&lt;br /&gt;
see [[Mesh]] page for more information.&lt;br /&gt;
&lt;br /&gt;
== Format Breakdown ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, parametric primitives are best suited for simple geometric objects and for allowing collaborative in-world building. They are by far the most reliable and understood of the three formats. However, primitives contain a great deal of extraneous geometry used to enable their parametric behavior (in-world building/deformation with sliders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sculpted primitives are ideal for creating organic shapes (such as trees, body parts, sculpted surfaces) when you want to be sure of backwards compatibility. Unfortunately, they have a high amount of geometric detail which cannot be altered by the creator and can be difficult to texture properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mesh files are excellent for experienced content creators, especially those coming to OpenSimulator from other 3d platforms. When correctly utilized, they can have as much expressiveness as sculpted primitives and more efficient geometry than parametric primitives. The learning curve for mesh file creation is somewhat steeper, and there is more ways to get in trouble using it.&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Models"/>
				<updated>2023-06-04T07:31:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53496 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a 3d application platform, models are one of the most important content types in OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
There are currently three forms of models supported by OpenSimulator, each with their own strengths, drawbacks and quirks:&lt;br /&gt;
* Parametrized Primitives (often called &amp;quot;prims&amp;quot;)&lt;br /&gt;
* Sculpted Primitives (often called &amp;quot;sculpts&amp;quot; or &amp;quot;sculpties&amp;quot;)&lt;br /&gt;
* Polylist meshes ([[Mesh]])&lt;br /&gt;
&lt;br /&gt;
In addition there are three special forms of visual objects that are not covered on this page:&lt;br /&gt;
* The avatar&lt;br /&gt;
* System vegetation&lt;br /&gt;
* Particles&lt;br /&gt;
&lt;br /&gt;
== Creation Process ==&lt;br /&gt;
&lt;br /&gt;
More detailed information about the creation process can be found in the wiki's content creation section:&lt;br /&gt;
* [[Prims (Content Creation)|Prims]]&lt;br /&gt;
* [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
* [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
&lt;br /&gt;
Parametrized primitives can be created in world with build functionality. This is done by using the right-click menu, and clicking the &amp;quot;Build&amp;quot; button.  This will pop up a window which allows you to select a shape to create in world. Once this shape has been created, you can use the window to change the parameters which control the shape of the primitive.&lt;br /&gt;
 &lt;br /&gt;
Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures. &lt;br /&gt;
&lt;br /&gt;
Mesh files can be created in many 3d modeling programs such as Blender, 3DS Max, Maya, etc.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, parametric primitives are best suited for simple geometric objects and for allowing collaborative in-world building. They are by far the most reliable and understood of the three formats. However, primitives contain a great deal of extraneous geometry used to enable their parametric behavior (in-world building/deformation with sliders).&lt;br /&gt;
&lt;br /&gt;
Sculpted primitives are ideal for creating organic shapes (such as trees, body parts, sculpted surfaces) when you want to be sure of backwards compatibility. Unfortunately, they have a high amount of geometric detail which cannot be altered by the creator and can be difficult to texture properly.&lt;br /&gt;
&lt;br /&gt;
Mesh files are excellent for experienced content creators, especially those coming to OpenSimulator from other 3d platforms. When correctly utilized, they can have as much expressiveness as sculpted primitives and more efficient geometry than parametric primitives. The learning curve for mesh file creation is somewhat steeper, and there is more ways to get in trouble using it.&lt;br /&gt;
&lt;br /&gt;
See https://chinrey.blogspot.com/2019/03/lag-geometry-prims-meshes-and-sculpts.html for a more in depth description about the pros and cons of prims, sculpts and meshes.&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Models"/>
				<updated>2023-06-04T07:30:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53572 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a 3d application platform, models are one of the most important content types in OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
There are currently three forms of models supported by OpenSimulator, each with their own strengths, drawbacks and quirks:&lt;br /&gt;
* Parametrized Primitives (often called &amp;quot;prims&amp;quot;)&lt;br /&gt;
* Sculpted Primitives (often called &amp;quot;sculpts&amp;quot; or &amp;quot;sculpties&amp;quot;)&lt;br /&gt;
* Polylist meshes ([[Mesh]])&lt;br /&gt;
&lt;br /&gt;
In addition there are three special forms of visual objects that are not covered on this page:&lt;br /&gt;
* The avatar&lt;br /&gt;
* System vegetation&lt;br /&gt;
* Particles&lt;br /&gt;
&lt;br /&gt;
== Creation Process ==&lt;br /&gt;
&lt;br /&gt;
More detailed information about the creation process can be found in the wiki's [[Artist Home|content creation section]]:&lt;br /&gt;
* [[Prims (Content Creation)|Prims]]&lt;br /&gt;
* [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
* [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
&lt;br /&gt;
Parametrized primitives can be created in world with build functionality. This is done by using the right-click menu, and clicking the &amp;quot;Build&amp;quot; button.  This will pop up a window which allows you to select a shape to create in world. Once this shape has been created, you can use the window to change the parameters which control the shape of the primitive.&lt;br /&gt;
 &lt;br /&gt;
Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures. &lt;br /&gt;
&lt;br /&gt;
Mesh files can be created in many 3d modeling programs such as Blender, 3DS Max, Maya, etc.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, parametric primitives are best suited for simple geometric objects and for allowing collaborative in-world building. They are by far the most reliable and understood of the three formats. However, primitives contain a great deal of extraneous geometry used to enable their parametric behavior (in-world building/deformation with sliders).&lt;br /&gt;
&lt;br /&gt;
Sculpted primitives are ideal for creating organic shapes (such as trees, body parts, sculpted surfaces) when you want to be sure of backwards compatibility. Unfortunately, they have a high amount of geometric detail which cannot be altered by the creator and can be difficult to texture properly.&lt;br /&gt;
&lt;br /&gt;
Mesh files are excellent for experienced content creators, especially those coming to OpenSimulator from other 3d platforms. When correctly utilized, they can have as much expressiveness as sculpted primitives and more efficient geometry than parametric primitives. The learning curve for mesh file creation is somewhat steeper, and there is more ways to get in trouble using it.&lt;br /&gt;
&lt;br /&gt;
See https://chinrey.blogspot.com/2019/03/lag-geometry-prims-meshes-and-sculpts.html for a more in depth description about the pros and cons of prims, sculpts and meshes.&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Talk:Artist_Home</id>
		<title>Talk:Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Talk:Artist_Home"/>
				<updated>2023-06-04T06:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: /* Cleaning up and reorganizing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cleaning up and reorganizing ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to come up with a new structure for the Content Creation part of the wiki and I think it needs to be split up into several pages to make room for more content. I'm not quite sure how to do it though, there are two options:&lt;br /&gt;
# One page for each type of info (Guides, Tools, Content Libraries etc.) with subsection/pages for each asset type&lt;br /&gt;
# One page for each asset type with subsection/pages for each type of info&lt;br /&gt;
I've gone for option 1 for now but that can be changed if people feel #2 is better. We can of course also have both by adding list pages for both options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why not leaving the last monolithic version of the page untouched and working on a copy until there is more substance ? The current version links to a lot of empty pages , and informations that were present on the old page are now orphaned until you port them to the new structure, which can take a long time . Also, you are erasing memories (« There was something about How To Upload Mesh here yesterday, where is it gone now ? ») . Please consider restoring revision 53311 and working on a draft without breaking existing content. -- JeffKelley&lt;br /&gt;
&lt;br /&gt;
Woops, the link to the How to upload mesh page got lost. Sorry, I'll fix that. Nothing else of the original content should be missing though, except for broken links of course but we don't want them here.&lt;br /&gt;
The reason why I split up the page right away is that I hope we can get the work on the section (re)started asap and the more content there is, the harder it is to reorganize. Apart from some added external links, there has hardly been a single update for years.&lt;br /&gt;
&lt;br /&gt;
Edit: About the many empty pages, I was going to add content to most of them today but it'll have to wait because the werver is horrendously slow at the moment. I did manage to add that link that went AWOL though. -- Tess Juel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What if your are prevented to proceed for any reason (internet outage for example) ? The wiki is in an inconsistent state for the time you are oway. Build new before scratching old should be the rule. It applies to code as well as documentation. We make a new branch then merge it with the main when the new code is satisfactory. Here, merging is nothing more than copy/pasting the new page onto the old one, leaving no interim, unfinished state. If you don't want to restore the old version, at least link it from the new page so ppl are not lost. -- JeffKelley&lt;br /&gt;
&lt;br /&gt;
That is a very good point but it was the case for the page before I edited it too. It consisted mainly of headers for sections that were never filled with any actual content. &lt;br /&gt;
&lt;br /&gt;
There are really three different questions here:&lt;br /&gt;
* How should the info here be organized to make the info as easy to find and understand as possible? That is an open question. I've already suggested two alternatives here and I'm sure there are others too.&lt;br /&gt;
* How do we fill up the page(s) with the information needed? I don't really have an answer to that and nor does anybody else it seems. I'll try to do my part but we need far more contributor than we have had so far.&lt;br /&gt;
* When should the info be split into several pages? I think the answer is as soon as possible because, as I said earlier, the more content there is to sort, the harder it becomes. The good old builder rule make the structure first, then fill in the details, applies as much to a webstie as to anything else we create. The content creator section of the wiki has to be split up into several pages, probably far more than what I've added, at some point if it's going to become a useful resource for content creators. There is simply far too much information that should be added for it to fit a single page. Of course, there's a good (I mean bad) chance nobody will ever get around to fill in all that information but in that case, this will never be a useful resource anyway so it won't really matter how it's organized.&lt;br /&gt;
-- Tess Juel&lt;br /&gt;
&lt;br /&gt;
I've been thinking a bit more about the organsation of the content here. I'm still convinced that the original single page needs to be split up now rather than later but I do agree with what JeffKelley seemed to imply but didn't outright: it's better to keep the original structure with asset type (model, texture etc.) as the main sorting factor and content type (guide, tools etc.) as the secondary so I'm changing it back to that.&lt;br /&gt;
&lt;br /&gt;
Edit: I have re-formatted the [[Prims (Content Creation)|prims]] page as a test/demo. Any comments and suggestions for improvements are appreciated. I've included all the section implied in the original Artist Home page plus two more (Documentation and Tutorials) as subsections under a links section since it seems that was what they were all about.&lt;br /&gt;
&lt;br /&gt;
One thing I'm not happy about with the formatting is that level 3 and 4 headers look very similar so it's hard to see the difference at a glance. I'm tempted to skip level 4 headers and go straight from 3 to 5. -- Tess Juel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did not say yet that it's better to keep the original structure by asset type, although yes, this would have my preference. What I'm voicing here is that you are disrupting access to the information for a undetermined amount of time by working on a live (which ppl browse now) dataset, what you could easily avoid working on a copy.&lt;br /&gt;
&lt;br /&gt;
Structuring by Best Practices/Guides/Tutorials/etc seems secondary to me. If it was harmless in the monolithic page, it now creates a maze in the structured version.&lt;br /&gt;
&lt;br /&gt;
Let's see the experience of a visitor looking informations about meshes, today. He is greeted with a single link page, and the linked page conflates meshes and prims with just one link about meshes (How To Upload Mesh). Path to tools is lost, unless he backtracks two steps and ask for Tools. Better give him all informations pertaining to meshes when he clicks on Meshes. My opinion.&lt;br /&gt;
&lt;br /&gt;
Also, the hierarchy (as implied by indentation) models = prims + sculpts + meshes makes few sense. Clicking Models leads to How To Upload Mesh, but clicking on Meshes don't ! Maze again. I think we can safely assume model IS mesh, and drop 'models' forever.&lt;br /&gt;
&lt;br /&gt;
To summarize my thoughts : Break into asset types, give all infomation for this type on a single page (no maze), keeping loosely the Practices/Guides/Tutorials/etc framework.&lt;br /&gt;
&lt;br /&gt;
-- JeffKelley&lt;br /&gt;
&lt;br /&gt;
You may be right that it would have been better to draft pages and publish when finished but then I wouldn't have had your feedback. I'm not joking, your comments here really helped a lot!&lt;br /&gt;
&lt;br /&gt;
The way I saw it, and still see it, the original page was so barebones and outdated it wasn't really a functional resource at all so effectively taking it down for a few days wouldn't do any harm. I haven't seen the visitor stats but I wouldn't at all be surprised if you and I were the only people visiting the page during the resturcturing process.&lt;br /&gt;
&lt;br /&gt;
In any case, the restructuring work is all but done now and it's done the way you last suggested. As I said in my first comment here, I wasn't really convinced my original scheme was a good one and it turned out it wasn't. I'll do a final check of the new pages and add backlinks to the main page. I've double and triple checked an am fairly sure I included all the content from the old page (except for outdated info and broken links of course) but if I missed something, it can be retrieved from the page history.&lt;br /&gt;
&lt;br /&gt;
The content creation section of the wiki is still barebones with lots and lots of holes to fill in. But there's easily more than twice as much content as it was a week ago, certainly enough to show why it was necessary to split the page.&lt;br /&gt;
&lt;br /&gt;
-- Tess Juel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying a style for Sounds, Music, Media : A short lead with definitions, disambiguation, mentioning overlaps. Then branching to the detailed pages. Tell me if you like it. -- JeffKelley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great idea but I would have put this on the Sound (Content Creation) page.&lt;br /&gt;
&lt;br /&gt;
One reason is page length. Right now the page's word count is 323, the file size (not including images etc.) is 32.1 KB and the page requires one click on the scroll bar to get to the end on a standard HD monitor. Ideally those numbers should not exceed 1000, 100 and 3 respectively so we're not anywhere near the limits yet. We almost certainly will be when all topics listed on the page have been edited the same way though.&lt;br /&gt;
&lt;br /&gt;
Another reason is search engine ranking. Google and Bing are far more likely to rank a page focused on a single topic (such as mesh, sounds, etc.) high than one that covers them all.&lt;br /&gt;
&lt;br /&gt;
The good argument for keeping a  lot of content on a single page is of course that it saves visitors from clicking through multiple links. But in this case it's only a single link and they'll have to click on the scroll bar or the internal page index links anyway so I don't think it's relevant.&lt;br /&gt;
&lt;br /&gt;
--- 2023-06-03 Tess Juel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Great idea but I would have put this on the Sound (Content Creation) page.&lt;br /&gt;
&lt;br /&gt;
Definitely no, because « Sounds clips can be used within (scripted) objects and as part of gestures ». Sounds, Music and Media are different things with overlapping usage (You can play music with '''Music''', but also with '''Media'''. There are also ppl who play music chaining 10s '''Sounds''', which is a terrible idea). So, the need for a short explanation giving enough information to choose one of three ways.&lt;br /&gt;
&lt;br /&gt;
-- JeffKelley&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I have models to build, textures to create and a lovely RL garden to tend and enjoy. In other words: Life's too short for wiki editing wars. I've returned everything back to how it was before I started editing.&lt;br /&gt;
&lt;br /&gt;
Edit: To clarify, I don't mind if the wiki uses my contributions here but only if other people actually want it. Feel free to reinstate my edits if you like, or not if you don't. I don't care.&lt;br /&gt;
&lt;br /&gt;
-- Tess&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Talk:Artist_Home</id>
		<title>Talk:Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Talk:Artist_Home"/>
				<updated>2023-06-04T06:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: /* Cleaning up and reorganizing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cleaning up and reorganizing ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to come up with a new structure for the Content Creation part of the wiki and I think it needs to be split up into several pages to make room for more content. I'm not quite sure how to do it though, there are two options:&lt;br /&gt;
# One page for each type of info (Guides, Tools, Content Libraries etc.) with subsection/pages for each asset type&lt;br /&gt;
# One page for each asset type with subsection/pages for each type of info&lt;br /&gt;
I've gone for option 1 for now but that can be changed if people feel #2 is better. We can of course also have both by adding list pages for both options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why not leaving the last monolithic version of the page untouched and working on a copy until there is more substance ? The current version links to a lot of empty pages , and informations that were present on the old page are now orphaned until you port them to the new structure, which can take a long time . Also, you are erasing memories (« There was something about How To Upload Mesh here yesterday, where is it gone now ? ») . Please consider restoring revision 53311 and working on a draft without breaking existing content. -- JeffKelley&lt;br /&gt;
&lt;br /&gt;
Woops, the link to the How to upload mesh page got lost. Sorry, I'll fix that. Nothing else of the original content should be missing though, except for broken links of course but we don't want them here.&lt;br /&gt;
The reason why I split up the page right away is that I hope we can get the work on the section (re)started asap and the more content there is, the harder it is to reorganize. Apart from some added external links, there has hardly been a single update for years.&lt;br /&gt;
&lt;br /&gt;
Edit: About the many empty pages, I was going to add content to most of them today but it'll have to wait because the werver is horrendously slow at the moment. I did manage to add that link that went AWOL though. -- Tess Juel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What if your are prevented to proceed for any reason (internet outage for example) ? The wiki is in an inconsistent state for the time you are oway. Build new before scratching old should be the rule. It applies to code as well as documentation. We make a new branch then merge it with the main when the new code is satisfactory. Here, merging is nothing more than copy/pasting the new page onto the old one, leaving no interim, unfinished state. If you don't want to restore the old version, at least link it from the new page so ppl are not lost. -- JeffKelley&lt;br /&gt;
&lt;br /&gt;
That is a very good point but it was the case for the page before I edited it too. It consisted mainly of headers for sections that were never filled with any actual content. &lt;br /&gt;
&lt;br /&gt;
There are really three different questions here:&lt;br /&gt;
* How should the info here be organized to make the info as easy to find and understand as possible? That is an open question. I've already suggested two alternatives here and I'm sure there are others too.&lt;br /&gt;
* How do we fill up the page(s) with the information needed? I don't really have an answer to that and nor does anybody else it seems. I'll try to do my part but we need far more contributor than we have had so far.&lt;br /&gt;
* When should the info be split into several pages? I think the answer is as soon as possible because, as I said earlier, the more content there is to sort, the harder it becomes. The good old builder rule make the structure first, then fill in the details, applies as much to a webstie as to anything else we create. The content creator section of the wiki has to be split up into several pages, probably far more than what I've added, at some point if it's going to become a useful resource for content creators. There is simply far too much information that should be added for it to fit a single page. Of course, there's a good (I mean bad) chance nobody will ever get around to fill in all that information but in that case, this will never be a useful resource anyway so it won't really matter how it's organized.&lt;br /&gt;
-- Tess Juel&lt;br /&gt;
&lt;br /&gt;
I've been thinking a bit more about the organsation of the content here. I'm still convinced that the original single page needs to be split up now rather than later but I do agree with what JeffKelley seemed to imply but didn't outright: it's better to keep the original structure with asset type (model, texture etc.) as the main sorting factor and content type (guide, tools etc.) as the secondary so I'm changing it back to that.&lt;br /&gt;
&lt;br /&gt;
Edit: I have re-formatted the [[Prims (Content Creation)|prims]] page as a test/demo. Any comments and suggestions for improvements are appreciated. I've included all the section implied in the original Artist Home page plus two more (Documentation and Tutorials) as subsections under a links section since it seems that was what they were all about.&lt;br /&gt;
&lt;br /&gt;
One thing I'm not happy about with the formatting is that level 3 and 4 headers look very similar so it's hard to see the difference at a glance. I'm tempted to skip level 4 headers and go straight from 3 to 5. -- Tess Juel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did not say yet that it's better to keep the original structure by asset type, although yes, this would have my preference. What I'm voicing here is that you are disrupting access to the information for a undetermined amount of time by working on a live (which ppl browse now) dataset, what you could easily avoid working on a copy.&lt;br /&gt;
&lt;br /&gt;
Structuring by Best Practices/Guides/Tutorials/etc seems secondary to me. If it was harmless in the monolithic page, it now creates a maze in the structured version.&lt;br /&gt;
&lt;br /&gt;
Let's see the experience of a visitor looking informations about meshes, today. He is greeted with a single link page, and the linked page conflates meshes and prims with just one link about meshes (How To Upload Mesh). Path to tools is lost, unless he backtracks two steps and ask for Tools. Better give him all informations pertaining to meshes when he clicks on Meshes. My opinion.&lt;br /&gt;
&lt;br /&gt;
Also, the hierarchy (as implied by indentation) models = prims + sculpts + meshes makes few sense. Clicking Models leads to How To Upload Mesh, but clicking on Meshes don't ! Maze again. I think we can safely assume model IS mesh, and drop 'models' forever.&lt;br /&gt;
&lt;br /&gt;
To summarize my thoughts : Break into asset types, give all infomation for this type on a single page (no maze), keeping loosely the Practices/Guides/Tutorials/etc framework.&lt;br /&gt;
&lt;br /&gt;
-- JeffKelley&lt;br /&gt;
&lt;br /&gt;
You may be right that it would have been better to draft pages and publish when finished but then I wouldn't have had your feedback. I'm not joking, your comments here really helped a lot!&lt;br /&gt;
&lt;br /&gt;
The way I saw it, and still see it, the original page was so barebones and outdated it wasn't really a functional resource at all so effectively taking it down for a few days wouldn't do any harm. I haven't seen the visitor stats but I wouldn't at all be surprised if you and I were the only people visiting the page during the resturcturing process.&lt;br /&gt;
&lt;br /&gt;
In any case, the restructuring work is all but done now and it's done the way you last suggested. As I said in my first comment here, I wasn't really convinced my original scheme was a good one and it turned out it wasn't. I'll do a final check of the new pages and add backlinks to the main page. I've double and triple checked an am fairly sure I included all the content from the old page (except for outdated info and broken links of course) but if I missed something, it can be retrieved from the page history.&lt;br /&gt;
&lt;br /&gt;
The content creation section of the wiki is still barebones with lots and lots of holes to fill in. But there's easily more than twice as much content as it was a week ago, certainly enough to show why it was necessary to split the page.&lt;br /&gt;
&lt;br /&gt;
-- Tess Juel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying a style for Sounds, Music, Media : A short lead with definitions, disambiguation, mentioning overlaps. Then branching to the detailed pages. Tell me if you like it. -- JeffKelley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great idea but I would have put this on the Sound (Content Creation) page.&lt;br /&gt;
&lt;br /&gt;
One reason is page length. Right now the page's word count is 323, the file size (not including images etc.) is 32.1 KB and the page requires one click on the scroll bar to get to the end on a standard HD monitor. Ideally those numbers should not exceed 1000, 100 and 3 respectively so we're not anywhere near the limits yet. We almost certainly will be when all topics listed on the page have been edited the same way though.&lt;br /&gt;
&lt;br /&gt;
Another reason is search engine ranking. Google and Bing are far more likely to rank a page focused on a single topic (such as mesh, sounds, etc.) high than one that covers them all.&lt;br /&gt;
&lt;br /&gt;
The good argument for keeping a  lot of content on a single page is of course that it saves visitors from clicking through multiple links. But in this case it's only a single link and they'll have to click on the scroll bar or the internal page index links anyway so I don't think it's relevant.&lt;br /&gt;
&lt;br /&gt;
--- 2023-06-03 Tess Juel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Great idea but I would have put this on the Sound (Content Creation) page.&lt;br /&gt;
&lt;br /&gt;
Definitely no, because « Sounds clips can be used within (scripted) objects and as part of gestures ». Sounds, Music and Media are different things with overlapping usage (You can play music with '''Music''', but also with '''Media'''. There are also ppl who play music chaining 10s '''Sounds''', which is a terrible idea). So, the need for a short explanation giving enough information to choose one of three ways.&lt;br /&gt;
&lt;br /&gt;
-- JeffKelley&lt;br /&gt;
&lt;br /&gt;
I have models to build, textures to create and a lovely RL garden to tend and enjoy. In other words: Life's too short for wiki editing wars. I've returned everything back to how it was before I started editing.&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:06:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53344 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Content Collections ==&lt;br /&gt;
&lt;br /&gt;
Collections containing many different kinds of resources.&lt;br /&gt;
&lt;br /&gt;
* [https://www.hypergridbusiness.com/2013/05/free-opensim-downloads/ Free OAR files] - OAR files for regions created by Linda Kellie. CC0 license.&lt;br /&gt;
* [http://enerhax.com/ Ener Hax] - Objects and complete OAR files under creative commons licenses&lt;br /&gt;
* [http://oligo.academy/my/ Oligo Academy] - IAR/OAR downloads (including DARPA/MOSES assets)&lt;br /&gt;
* [http://archive.opensim.me/ OpenSim Archive] - IAR/OARs, items, objects scripts and regular builds of OpenSim.&lt;br /&gt;
* [http://opensimcreativ.de/download/ opensimcreativ.de] - A collection of objects and OAR files&lt;br /&gt;
* [http://www.outworldz.com/Opensim/ Outworldz.com] - Collection of textures, meshes, objects, avatars and other items. Licenses vary.&lt;br /&gt;
* [http://zadaroo.com/ Zadaroo.com] - Public domain collection of objects, terrains, skins and animations as well as complete sims and OAR files. All created by Zadaroo.&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]&lt;br /&gt;
&lt;br /&gt;
Some useful resources of free material:&lt;br /&gt;
&lt;br /&gt;
* A great summary sheet: [http://docs.google.com/View?docid=dgsbx7zg_9mzk6nxtc 3DCG for the hobbyist -- useful products and links]&lt;br /&gt;
* A hobbyist animators blog with all kinds of goodies: [http://www.cgspeed.com/ cgspeed]&lt;br /&gt;
* A source for free animations, 3d models, textures, etc.: [http://www.sharecg.com/ ShareCG]&lt;br /&gt;
* A huge 3d graphics source: [http://www.renderosity.com/ Renderosity]&lt;br /&gt;
* Runtime DNA: [http://www.runtimedna.com/forum/downloads.php www.runtimedna.com Free Downloads]&lt;br /&gt;
&amp;lt;!-- * Lots of free, full perm content here: [http://www.lindakellie.com/ LindaKellie.com]&lt;br /&gt;
             This link should really be removed, the link now only redirects to Zadaroo, and even the future of zadaroo is uncertain --&amp;gt;&lt;br /&gt;
* [http://opengameart.org/ OpenGameArt] is an exceptional repository of permissively licensed content for game creation.&lt;br /&gt;
* [http://opensimcreativ.de/ OpenSimCreativ] Objects, Information and Downloads - Heightmaps,IAR,OAR.&lt;br /&gt;
This is not an exhaustive list, please add to it if you can!&lt;br /&gt;
&lt;br /&gt;
I have tried to include sites which have free Poser/Opensim compatible content which could be used for &amp;quot;personal use&amp;quot; in your own &amp;quot;world&amp;quot;. You must check the licensing for any commercial uses.&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gimp.org/ GIMP] - [http://www.partha.com/ alternative GIMP] - GIMP is the GNU Image Manipulation Program for Linux, OS X and Windows.&lt;br /&gt;
* [http://www.getpaint.net/ PaintNET] [http://forums.getpaint.net/index.php?/forum/7-plugins-publishing-only/ Plugins] - Paint.NET is free image and photo editing software for Windows.&lt;br /&gt;
* [http://spiralgraphics.biz/ww_overview.htm WoodWorkshop] - Wood Workshop is a free seamless texture editor for Windows.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
* [http://torley.s3.amazonaws.com/Torley-Textures.zip Torley Textures] is a collection of over 600 textures by Torley Linden.&lt;br /&gt;
* [http://www.cgtextures.com/ CGTextures] Some Great free textures (CC License)&lt;br /&gt;
* tonytextures 4000 free textures and Tutorials for 3D Modelling. [http://www.tonytextures.com/ English] -  [http://www.tonytextures.de/ Deutsch]&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.blender.org/ Blender] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.&lt;br /&gt;
* [http://www.makehuman.org/ makehuman] - Realistic 3d humans, open source for Windows, OSX, Linux.&lt;br /&gt;
* [http://www.sketchup.com/ SketchUp] - SketchUp Make, free 3D drawing tool for OS X and Windows. &lt;br /&gt;
* [http://www.wings3d.com/ Wings 3d] - Sculpty editor&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.bundysoft.com/L3DT/ L3DT] Windows-only tool to generate detailed terrain. Now has a specific Opensim export option, which exports in r32 format.&lt;br /&gt;
* [http://terrain.party/ Terrain.Party] Web-based tool for turning terrain from a real life world map into a height map which can be imported into Opensim using &amp;quot;terrain load &amp;lt;texture_name&amp;gt;.png&amp;quot;. Note that the textures require resizing, since they are exported as 1081x1081 png files&lt;br /&gt;
* [http://www.daylongraphics.com/products/leveller.php/ Daylon Leveller] Windows-only tool for producing terrains from from a variety of sources (including Second Life, Terragen, and terrain.painter), and using painting-like tools and filters to create features. Imports and exports region(s) from/to Opensimulator, either as a tileset of one or more terragen files, or via PNG/RAW formats.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [[Free Terrains]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]] Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files] &lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://audacity.sourceforge.net/ Audacity] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.&lt;br /&gt;
* [http://lmms.io/ LMMS] - Compose sound and music on Windows, Linux and OS X.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.freesound.org/ The Freesound Project] - The Freesound Project is a collaborative database of Creative Commons licensed sounds.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://lmms.io/ LMMS] - Compose sound and music on Windows, Linux and OS X.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.jamendo.com/ Jamendo] - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://davedub.co.uk/bvhacker/ BVHacker] - Animation for OpenSimulator avatars.&lt;br /&gt;
* [http://www.qavimator.org/ QAvimator] - Animation for OpenSimulator avatars.&lt;br /&gt;
* [https://tali.appspot.com/bvh/bvhmirror.html BVH Mirror] - This is an online service to mirror a BVH animation/pose file. That is, looking left becomes looking right, the pose of the left arm becomes the pose of the right arm, etc..&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
* [http://mocap.cs.cmu.edu/ CMU Graphics Lab Motion Capture Database]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:06:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53346 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Content Collections ==&lt;br /&gt;
&lt;br /&gt;
Collections containing many different kinds of resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [https://www.hypergridbusiness.com/2013/05/free-opensim-downloads/ Free OAR files] - OAR files for regions created by Linda Kellie. CC0 license.&lt;br /&gt;
* [http://enerhax.com/ Ener Hax] - Objects and complete OAR files under creative commons licenses&lt;br /&gt;
* [http://oligo.academy/my/ Oligo Academy] - IAR/OAR downloads (including DARPA/MOSES assets)&lt;br /&gt;
* [http://archive.opensim.me/ OpenSim Archive] - IAR/OARs, items, objects scripts and regular builds of OpenSim.&lt;br /&gt;
* [http://opensimcreativ.de/download/ opensimcreativ.de] - A collection of objects and OAR files&lt;br /&gt;
* [http://www.outworldz.com/Opensim/ Outworldz.com] - Collection of textures, meshes, objects, avatars and other items. Licenses vary.&lt;br /&gt;
* [http://zadaroo.com/ Zadaroo.com] - Public domain collection of objects, terrains, skins and animations as well as complete sims and OAR files. All created by Zadaroo.&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]&lt;br /&gt;
&lt;br /&gt;
Some useful resources of free material:&lt;br /&gt;
&lt;br /&gt;
* A great summary sheet: [http://docs.google.com/View?docid=dgsbx7zg_9mzk6nxtc 3DCG for the hobbyist -- useful products and links]&lt;br /&gt;
* A hobbyist animators blog with all kinds of goodies: [http://www.cgspeed.com/ cgspeed]&lt;br /&gt;
* A source for free animations, 3d models, textures, etc.: [http://www.sharecg.com/ ShareCG]&lt;br /&gt;
* A huge 3d graphics source: [http://www.renderosity.com/ Renderosity]&lt;br /&gt;
* Runtime DNA: [http://www.runtimedna.com/forum/downloads.php www.runtimedna.com Free Downloads]&lt;br /&gt;
&amp;lt;!-- * Lots of free, full perm content here: [http://www.lindakellie.com/ LindaKellie.com]&lt;br /&gt;
             This link should really be removed, the link now only redirects to Zadaroo, and even the future of zadaroo is uncertain --&amp;gt;&lt;br /&gt;
* [http://opengameart.org/ OpenGameArt] is an exceptional repository of permissively licensed content for game creation.&lt;br /&gt;
* [http://opensimcreativ.de/ OpenSimCreativ] Objects, Information and Downloads - Heightmaps,IAR,OAR.&lt;br /&gt;
This is not an exhaustive list, please add to it if you can!&lt;br /&gt;
&lt;br /&gt;
I have tried to include sites which have free Poser/Opensim compatible content which could be used for &amp;quot;personal use&amp;quot; in your own &amp;quot;world&amp;quot;. You must check the licensing for any commercial uses.&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
* [http://torley.s3.amazonaws.com/Torley-Textures.zip Torley Textures] is a collection of over 600 textures by Torley Linden.&lt;br /&gt;
* [http://www.cgtextures.com/ CGTextures] Some Great free textures (CC License)&lt;br /&gt;
* tonytextures 4000 free textures and Tutorials for 3D Modelling. [http://www.tonytextures.com/ English] -  [http://www.tonytextures.de/ Deutsch]&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [[Free Terrains]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]] Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files] &lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.freesound.org/ The Freesound Project] - The Freesound Project is a collaborative database of Creative Commons licensed sounds.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.jamendo.com/ Jamendo] - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
* [http://mocap.cs.cmu.edu/ CMU Graphics Lab Motion Capture Database]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:06:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53354 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Content Collections ==&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]&lt;br /&gt;
&lt;br /&gt;
Some useful resources of free material:&lt;br /&gt;
&lt;br /&gt;
* A great summary sheet: [http://docs.google.com/View?docid=dgsbx7zg_9mzk6nxtc 3DCG for the hobbyist -- useful products and links]&lt;br /&gt;
* A hobbyist animators blog with all kinds of goodies: [http://www.cgspeed.com/ cgspeed]&lt;br /&gt;
* A source for free animations, 3d models, textures, etc.: [http://www.sharecg.com/ ShareCG]&lt;br /&gt;
* A huge 3d graphics source: [http://www.renderosity.com/ Renderosity]&lt;br /&gt;
* Runtime DNA: [http://www.runtimedna.com/forum/downloads.php www.runtimedna.com Free Downloads]&lt;br /&gt;
&amp;lt;!-- * Lots of free, full perm content here: [http://www.lindakellie.com/ LindaKellie.com]&lt;br /&gt;
             This link should really be removed, the link now only redirects to Zadaroo, and even the future of zadaroo is uncertain --&amp;gt;&lt;br /&gt;
* [http://opengameart.org/ OpenGameArt] is an exceptional repository of permissively licensed content for game creation.&lt;br /&gt;
* [http://opensimcreativ.de/ OpenSimCreativ] Objects, Information and Downloads - Heightmaps,IAR,OAR.&lt;br /&gt;
This is not an exhaustive list, please add to it if you can!&lt;br /&gt;
&lt;br /&gt;
I have tried to include sites which have free Poser/Opensim compatible content which could be used for &amp;quot;personal use&amp;quot; in your own &amp;quot;world&amp;quot;. You must check the licensing for any commercial uses.&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]] Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files] &lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53359 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Content Collections ==&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]] Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files] &lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:06:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53360 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Content Collections ==&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53367 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Content Collections ==&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53369 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content. This part of the wiki is currently under revision. Sorry about the mess!&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Artist Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Content Creator Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* Models&lt;br /&gt;
* Textures&lt;br /&gt;
* Materials&lt;br /&gt;
* Terrain&lt;br /&gt;
* Sounds&lt;br /&gt;
* Music&lt;br /&gt;
* Scripts&lt;br /&gt;
* Animations&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:03:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53370 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content. This part of the wiki is currently under revision. Sorry about the mess!&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Artist Tools|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Content Creator Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* Models&lt;br /&gt;
* Textures&lt;br /&gt;
* Materials&lt;br /&gt;
* Terrain&lt;br /&gt;
* Sounds&lt;br /&gt;
* Music&lt;br /&gt;
* Scripts&lt;br /&gt;
* Animations&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53371 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content. This part of the wiki is currently under revision. Sorry about the mess!&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Artist Tools|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Content Creator Forums|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* Models&lt;br /&gt;
* Textures&lt;br /&gt;
* Materials&lt;br /&gt;
* Terrain&lt;br /&gt;
* Sounds&lt;br /&gt;
* Music&lt;br /&gt;
* Scripts&lt;br /&gt;
* Animations&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:03:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53372 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content. This part of the wiki is currently under revision. Sorry about the mess!&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Artist Best Practices|Best Practices]]&lt;br /&gt;
* [[Artist Guides|Guides]&lt;br /&gt;
* [[Artist Tutorial|Tutorials]]&lt;br /&gt;
* [[Artist Tools|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Artist Examples|Examples]]&lt;br /&gt;
* [[Artist Projects|Projects]]&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Content Creator Forums|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* Models&lt;br /&gt;
* Textures&lt;br /&gt;
* Materials&lt;br /&gt;
* Terrain&lt;br /&gt;
* Sounds&lt;br /&gt;
* Music&lt;br /&gt;
* Scripts&lt;br /&gt;
* Animations&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53373 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content. This part of the wiki is currently under revision. Sorry about the mess!&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Artist Best Practices|Best Practices]]&lt;br /&gt;
* [[Artist Guides|Guides]]&lt;br /&gt;
* [[Artist Tutorial|Tutorials]]&lt;br /&gt;
* [[Artist Tools|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Artist Examples|Examples]]&lt;br /&gt;
* [[Artist Projects|Projects]]&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Content Creator Forums|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* Models&lt;br /&gt;
* Textures&lt;br /&gt;
* Materials&lt;br /&gt;
* Terrain&lt;br /&gt;
* Sounds&lt;br /&gt;
* Music&lt;br /&gt;
* Scripts&lt;br /&gt;
* Animations&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:02:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53377 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content. This part of the wiki is currently under revision. Sorry about the mess!&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Artist Best Practices|Best Practices]]&lt;br /&gt;
* [[Artist Guides|Guides]]&lt;br /&gt;
* [[Artist Tutorial|Tutorials]]&lt;br /&gt;
* [[Artist Tools|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Artist Examples|Examples]]&lt;br /&gt;
* [[Artist Projects|Projects]]&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Content Creator Forums|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Artist Models|Models]]&lt;br /&gt;
* [[Artist Textures|Textures]]&lt;br /&gt;
* [[Artist Materials|Materials]]&lt;br /&gt;
* [[Artist Terrain|Terrain]]&lt;br /&gt;
* [[Artist Sounds|Sounds]]&lt;br /&gt;
* [[Artist Music|Music]]&lt;br /&gt;
* [[Artist Scripts|Scripts]]&lt;br /&gt;
* [[Artist Animations|Animations]]&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740  &lt;br /&gt;
        GFXArtist.com has shut down. This link returns a 404 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
        This website has vanished.   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files. &lt;br /&gt;
&lt;br /&gt;
To learn more about the model types, read the [[Models]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
[[How To Upload Mesh]]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
     Website has vanished --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Using Leveller]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
&amp;lt;!-- * http://www.sliceimage.com&lt;br /&gt;
        Dead link --&amp;gt;&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Streaming_sound_in_OpenSim]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
(Moved to [[Artist Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
(Moved to [[Content Collections]])&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:02:23Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53380 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Artist Best Practices|Best Practices]]&lt;br /&gt;
* [[Artist Guides|Guides]]&lt;br /&gt;
* [[Artist Tutorial|Tutorials]]&lt;br /&gt;
* [[Artist Tools|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Artist Examples|Examples]]&lt;br /&gt;
* [[Artist Projects|Projects]]&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Content Creator Forums|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Artist Models|Models]]&lt;br /&gt;
* [[Artist Textures|Textures]]&lt;br /&gt;
* [[Artist Materials|Materials]]&lt;br /&gt;
* [[Artist Terrain|Terrain]]&lt;br /&gt;
* [[Artist Sounds|Sounds]]&lt;br /&gt;
* [[Artist Music|Music]]&lt;br /&gt;
* [[Artist Scripts|Scripts]]&lt;br /&gt;
* [[Artist Animations|Animations]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53384 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Artist Best Practices|Best Practices]]&lt;br /&gt;
* [[Artist Guides|Guides]]&lt;br /&gt;
* [[Artist Tutorial|Tutorials]]&lt;br /&gt;
* [[Artist Tools|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Artist Examples|Examples]]&lt;br /&gt;
* [[Artist Projects|Projects]]&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Content Creator Forums|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Artist Models|Models]]&lt;br /&gt;
** [[Artist Prims|Prims]]&lt;br /&gt;
** [[Artist Sculpts|Sculpts]]&lt;br /&gt;
** [[Artist Mesh|Mesh]]&lt;br /&gt;
* [[Artist Textures|Textures]]&lt;br /&gt;
** [[Artist Surface effects|Surface effects]]&lt;br /&gt;
* [[Artist Materials|Materials]]&lt;br /&gt;
** [[Artist Legacy Materials|Legacy Materials]]&lt;br /&gt;
** [[Artist SL 2014 Materials|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[Artist glTF PBR|glTF PBR]]&lt;br /&gt;
* [[Artist Terrain|Terrain]]&lt;br /&gt;
* [[Artist Sounds|Sounds]]&lt;br /&gt;
* [[Artist Music|Music]]&lt;br /&gt;
* [[Artist Scripts|Scripts]]&lt;br /&gt;
* [[Artist Animations|Animations]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53392 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Artist Best Practices|Best Practices]]&lt;br /&gt;
* [[Artist Guides|Guides]]&lt;br /&gt;
* [[Artist Tutorials|Tutorials]]&lt;br /&gt;
* [[Artist Tools|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Artist Examples|Examples]]&lt;br /&gt;
* [[Artist Projects|Projects]]&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Content Creator Forums|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Artist Models|Models]]&lt;br /&gt;
** [[Artist Prims|Prims]]&lt;br /&gt;
** [[Artist Sculpts|Sculpts]]&lt;br /&gt;
** [[Artist Mesh|Mesh]]&lt;br /&gt;
* [[Artist Textures|Textures]]&lt;br /&gt;
** [[Artist Surface effects|Surface effects]]&lt;br /&gt;
* [[Artist Materials|Materials]]&lt;br /&gt;
** [[Artist Legacy Materials|Legacy Materials]]&lt;br /&gt;
** [[Artist SL 2014 Materials|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[Artist glTF PBR|glTF PBR]]&lt;br /&gt;
* [[Artist Terrain|Terrain]]&lt;br /&gt;
* [[Artist Sounds|Sounds]]&lt;br /&gt;
* [[Artist Music|Music]]&lt;br /&gt;
* [[Artist Scripts|Scripts]]&lt;br /&gt;
* [[Artist Animations|Animations]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53394 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Artist Best Practices|Best Practices]]&lt;br /&gt;
* [[Artist Guides|Guides]]&lt;br /&gt;
* [[Tutorials (Content Creation)|Tutorials]]&lt;br /&gt;
* [[Artist Tools|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Artist Examples|Examples]]&lt;br /&gt;
* [[Artist Projects|Projects]]&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Content Creator Forums|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Artist Models|Models]]&lt;br /&gt;
** [[Artist Prims|Prims]]&lt;br /&gt;
** [[Artist Sculpts|Sculpts]]&lt;br /&gt;
** [[Artist Mesh|Mesh]]&lt;br /&gt;
* [[Artist Textures|Textures]]&lt;br /&gt;
** [[Artist Surface effects|Surface effects]]&lt;br /&gt;
* [[Artist Materials|Materials]]&lt;br /&gt;
** [[Artist Legacy Materials|Legacy Materials]]&lt;br /&gt;
** [[Artist SL 2014 Materials|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[Artist glTF PBR|glTF PBR]]&lt;br /&gt;
* [[Artist Terrain|Terrain]]&lt;br /&gt;
* [[Artist Sounds|Sounds]]&lt;br /&gt;
* [[Artist Music|Music]]&lt;br /&gt;
* [[Artist Scripts|Scripts]]&lt;br /&gt;
* [[Artist Animations|Animations]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:01:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53398 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Best Practices (Content Creation)|Best Practices]]&lt;br /&gt;
* [[uides|Guides (Content Creation)]]&lt;br /&gt;
* [[Tutorials (Content Creation)|Tutorials]]&lt;br /&gt;
* [[Artist Tools|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Examples (Content Creation)|Examples]]&lt;br /&gt;
* [[Projects (Content Creation)|Projects]]&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Forums (Content Creation)|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Artist Models|Models]]&lt;br /&gt;
** [[Artist Prims|Prims]]&lt;br /&gt;
** [[Artist Sculpts|Sculpts]]&lt;br /&gt;
** [[Artist Mesh|Mesh]]&lt;br /&gt;
* [[Artist Textures|Textures]]&lt;br /&gt;
** [[Artist Surface effects|Surface effects]]&lt;br /&gt;
* [[Artist Materials|Materials]]&lt;br /&gt;
** [[Artist Legacy Materials|Legacy Materials]]&lt;br /&gt;
** [[Artist SL 2014 Materials|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[Artist glTF PBR|glTF PBR]]&lt;br /&gt;
* [[Artist Terrain|Terrain]]&lt;br /&gt;
* [[Artist Sounds|Sounds]]&lt;br /&gt;
* [[Artist Music|Music]]&lt;br /&gt;
* [[Artist Scripts|Scripts]]&lt;br /&gt;
* [[Artist Animations|Animations]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:01:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53420 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Best Practices (Content Creation)|Best Practices]]&lt;br /&gt;
* [[Guides (Content Creation)|Guides]]&lt;br /&gt;
* [[Tutorials (Content Creation)|Tutorials]]&lt;br /&gt;
* [[Tools (Content Creation)|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Examples (Content Creation)|Examples]]&lt;br /&gt;
* [[Projects (Content Creation)|Projects]]&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Forums (Content Creation)|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Artist Models|Models]]&lt;br /&gt;
** [[Artist Prims|Prims]]&lt;br /&gt;
** [[Artist Sculpts|Sculpts]]&lt;br /&gt;
** [[Artist Mesh|Mesh]]&lt;br /&gt;
* [[Artist Textures|Textures]]&lt;br /&gt;
** [[Artist Surface effects|Surface effects]]&lt;br /&gt;
* [[Artist Materials|Materials]]&lt;br /&gt;
** [[Artist Legacy Materials|Legacy Materials]]&lt;br /&gt;
** [[Artist SL 2014 Materials|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[Artist glTF PBR|glTF PBR]]&lt;br /&gt;
* [[Artist Terrain|Terrain]]&lt;br /&gt;
* [[Artist Sounds|Sounds]]&lt;br /&gt;
* [[Artist Music|Music]]&lt;br /&gt;
* [[Artist Scripts|Scripts]]&lt;br /&gt;
* [[Artist Animations|Animations]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:01:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53421 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Best Practices (Content Creation)|Best Practices]]&lt;br /&gt;
* [[Guides (Content Creation)|Guides]]&lt;br /&gt;
* [[Tutorials (Content Creation)|Tutorials]]&lt;br /&gt;
* [[Tools (Content Creation)|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Examples (Content Creation)|Examples]]&lt;br /&gt;
* [[Projects (Content Creation)|Projects]]&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Forums (Content Creation)|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Models (Content Creation)|Models]]&lt;br /&gt;
** [[Prims (Content Creation)|Prims]]&lt;br /&gt;
** [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
** [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
* [[Textures (Content Creation)|Textures]]&lt;br /&gt;
** [[Surface effects (Content Creation)|Surface effects]]&lt;br /&gt;
* [[Materials (Content Creation)|Materials]]&lt;br /&gt;
** [[Legacy Materials (Content Creation)|Legacy Materials]]&lt;br /&gt;
** [[SL 2014 Materials (Content Creation)|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[glTF PBR (Content Creation)|glTF PBR]]&lt;br /&gt;
* [[Terrain (Content Creation)|Terrain]]&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Music (Content Creation)|Music]]&lt;br /&gt;
* [[Scripts (Content Creation)|Scripts]]&lt;br /&gt;
* [[Animations (Content Creation)|Animations]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:01:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53454 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
* [[Best Practices (Content Creation)|Best Practices]]&lt;br /&gt;
* [[Guides (Content Creation)|Guides]]&lt;br /&gt;
* [[Tutorials (Content Creation)|Tutorials]]&lt;br /&gt;
* [[Tools (Content Creation)|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Examples (Content Creation)|Examples]]&lt;br /&gt;
* [[Projects (Content Creation)|Projects]]&lt;br /&gt;
* [[Content Collections]]&lt;br /&gt;
* [[Forums (Content Creation)|Forums]]&lt;br /&gt;
&lt;br /&gt;
== Content type pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Models (Content Creation)|Models]]&lt;br /&gt;
** [[Prims (Content Creation)|Prims]]&lt;br /&gt;
** [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
** [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
* [[Textures (Content Creation)|Textures]]&lt;br /&gt;
** [[Surface effects (Content Creation)|Surface effects]]&lt;br /&gt;
* [[Materials (Content Creation)|Materials]]&lt;br /&gt;
** [[Legacy Materials (Content Creation)|Legacy Materials]]&lt;br /&gt;
** [[SL 2014 Materials (Content Creation)|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[glTF PBR (Content Creation)|glTF PBR]]&lt;br /&gt;
* [[Terrain (Content Creation)|Terrain]]&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Music (Content Creation)|Music]]&lt;br /&gt;
* [[Scripts (Content Creation)|Scripts]]&lt;br /&gt;
* [[Animations (Content Creation)|Animations]]&lt;br /&gt;
* [[Gestures (Content Creation)|Gestures]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53455 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
* [[Content creation - General information and advice]]&lt;br /&gt;
* [[Models (Content Creation)|Models]]&lt;br /&gt;
** [[Prims (Content Creation)|Prims]]&lt;br /&gt;
** [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
** [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
* [[Textures (Content Creation)|Textures]]&lt;br /&gt;
** [[Surface effects (Content Creation)|Surface effects]]&lt;br /&gt;
* [[Materials (Content Creation)|Materials]]&lt;br /&gt;
** [[Legacy Materials (Content Creation)|Legacy Materials]]&lt;br /&gt;
** [[SL 2014 Materials (Content Creation)|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[glTF PBR (Content Creation)|glTF PBR]]&lt;br /&gt;
* [[Terrain (Content Creation)|Terrain]]&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Music (Content Creation)|Music]]&lt;br /&gt;
* [[Scripts (Content Creation)|Scripts]]&lt;br /&gt;
* [[Animations (Content Creation)|Animations]]&lt;br /&gt;
* [[Gestures (Content Creation)|Gestures]]&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
Remains from an experimental alternative site structure. These pages will be removed as and when their content is transferred to their new homes.&lt;br /&gt;
* [[Best Practices (Content Creation)|Best Practices]]&lt;br /&gt;
* [[Guides (Content Creation)|Guides]]&lt;br /&gt;
* [[Tutorials (Content Creation)|Tutorials]]&lt;br /&gt;
* [[Tools (Content Creation)|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Content Collections]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53469 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
* [[Content creation - General information and advice]]&lt;br /&gt;
* [[Models (Content Creation)|Models]]&lt;br /&gt;
** [[Prims (Content Creation)|Prims]]&lt;br /&gt;
** [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
** [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
* [[Textures (Content Creation)|Textures]]&lt;br /&gt;
** [[Surface effects (Content Creation)|Surface effects]]&lt;br /&gt;
* [[Materials (Content Creation)|Materials]]&lt;br /&gt;
** [[Legacy Materials (Content Creation)|Legacy Materials]]&lt;br /&gt;
** [[SL 2014 Materials (Content Creation)|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[glTF PBR (Content Creation)|glTF PBR]]&lt;br /&gt;
* [[Terrain (Content Creation)|Terrain]]&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Music (Content Creation)|Music]]&lt;br /&gt;
* [[Scripts (Content Creation)|Scripts]]&lt;br /&gt;
* [[Animations (Content Creation)|Animations]]&lt;br /&gt;
* [[Gestures (Content Creation)|Gestures]]&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
Remains from an experimental alternative site structure. These pages will be removed as and when their content is transferred to their new homes.&lt;br /&gt;
* [[Guides (Content Creation)|Guides]]&lt;br /&gt;
* [[Tutorials (Content Creation)|Tutorials]]&lt;br /&gt;
* [[Tools (Content Creation)|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Content Collections]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:00:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53489 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
* [[Content creation - General information and advice]]&lt;br /&gt;
* [[Models (Content Creation)|Models]]&lt;br /&gt;
** [[Prims (Content Creation)|Prims]]&lt;br /&gt;
** [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
** [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
* [[Textures (Content Creation)|Textures]]&lt;br /&gt;
** [[Surface effects (Content Creation)|Surface effects]]&lt;br /&gt;
* [[Materials (Content Creation)|Materials]]&lt;br /&gt;
** [[Legacy Materials (Content Creation)|Legacy Materials]]&lt;br /&gt;
** [[SL 2014 Materials (Content Creation)|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[glTF PBR (Content Creation)|glTF PBR]]&lt;br /&gt;
* [[Terrain (Content Creation)|Terrain]]&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Music (Content Creation)|Music]]&lt;br /&gt;
* [[Scripts (Content Creation)|Scripts]]&lt;br /&gt;
* [[Animations (Content Creation)|Animations]]&lt;br /&gt;
* [[Gestures (Content Creation)|Gestures]]&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
Remains from an experimental alternative site structure. These pages will be removed as and when their content is transferred to their new homes.&lt;br /&gt;
&amp;lt;!-- * [[Guides (Content Creation)|Guides]]&lt;br /&gt;
* [[Tutorials (Content Creation)|Tutorials]] --&amp;gt;&lt;br /&gt;
* [[Tools (Content Creation)|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Content Collections]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T06:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53494 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
* [[Content creation - General information and advice]]&lt;br /&gt;
* [[Models]]&lt;br /&gt;
** Generic Model Asset Classes&lt;br /&gt;
*** [[Prims (Content Creation)|Prims]]&lt;br /&gt;
*** [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
*** [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
** Special Model Asset Classes&lt;br /&gt;
*** [[Avatar (Content Creation)|Avatar]]&lt;br /&gt;
*** [[System Vegetation (Content Creation)|System Vegetation]]&lt;br /&gt;
* [[Textures (Content Creation)|Textures]]&lt;br /&gt;
** [[Surface effects (Content Creation)|Surface effects]]&lt;br /&gt;
* [[Materials (Content Creation)|Materials]]&lt;br /&gt;
** [[Legacy Materials (Content Creation)|Legacy Materials]]&lt;br /&gt;
** [[SL 2014 Materials (Content Creation)|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[glTF PBR (Content Creation)|glTF PBR]]&lt;br /&gt;
* [[Terrain (Content Creation)|Terrain]]&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Music (Content Creation)|Music]]&lt;br /&gt;
* [[Scripts (Content Creation)|Scripts]]&lt;br /&gt;
* [[Animations (Content Creation)|Animations]]&lt;br /&gt;
* [[Gestures (Content Creation)|Gestures]]&lt;br /&gt;
&lt;br /&gt;
== Resource type pages ==&lt;br /&gt;
Remains from an experimental alternative site structure. These pages will be removed as and when their content is transferred to their new homes.&lt;br /&gt;
&amp;lt;!-- * [[Guides (Content Creation)|Guides]]&lt;br /&gt;
* [[Tutorials (Content Creation)|Tutorials]] --&amp;gt;&lt;br /&gt;
* [[Tools (Content Creation)|Tools]] (Programs and Online resources)&lt;br /&gt;
* [[Content Collections]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T05:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53513 by Tess Juel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
* [[Content creation - General information and advice]]&lt;br /&gt;
* [[Models]]&lt;br /&gt;
** Generic Model Asset Classes&lt;br /&gt;
*** [[Prims (Content Creation)|Prims]]&lt;br /&gt;
*** [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
*** [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
** Special Model Asset Classes&lt;br /&gt;
*** [[Avatar (Content Creation)|Avatar]]&lt;br /&gt;
*** [[System Vegetation (Content Creation)|System Vegetation]]&lt;br /&gt;
* [[Textures (Content Creation)|Textures]]&lt;br /&gt;
** [[Surface effects (Content Creation)|Surface effects]]&lt;br /&gt;
* [[Materials (Content Creation)|Materials]]&lt;br /&gt;
** [[Legacy Materials (Content Creation)|Legacy Materials]]&lt;br /&gt;
** [[SL 2014 Materials (Content Creation)|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[glTF PBR (Content Creation)|glTF PBR]]&lt;br /&gt;
* [[Terrain (Content Creation)|Terrain]]&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Music (Content Creation)|Music]]&lt;br /&gt;
* [[Scripts (Content Creation)|Scripts]]&lt;br /&gt;
* [[Animations (Content Creation)|Animations]]&lt;br /&gt;
* [[Gestures (Content Creation)|Gestures]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T05:59:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53532 by JeffKelley (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
* [[Content creation - General information and advice]]&lt;br /&gt;
* [[Models]]&lt;br /&gt;
** Generic Model Asset Classes&lt;br /&gt;
*** [[Prims (Content Creation)|Prims]]&lt;br /&gt;
*** [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
*** [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
**** [[Fitted Mesh (Content Creation)|Fitted Mesh]]&lt;br /&gt;
**** [[Animesh (Content Creation)|Animesh]]&lt;br /&gt;
** Special Model Asset Classes&lt;br /&gt;
*** [[Avatar (Content Creation)|Avatar]]&lt;br /&gt;
*** [[System Vegetation (Content Creation)|System Vegetation]]&lt;br /&gt;
*** [[Particles (Content Creation)|Particles]]&lt;br /&gt;
* [[Textures (Content Creation)|Textures]]&lt;br /&gt;
** [[Surface effects (Content Creation)|Surface effects]]&lt;br /&gt;
* [[Materials (Content Creation)|Materials]]&lt;br /&gt;
** [[Legacy Materials (Content Creation)|Legacy Materials]]&lt;br /&gt;
** [[SL 2014 Materials (Content Creation)|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[glTF PBR (Content Creation)|glTF PBR]]&lt;br /&gt;
* [[Terrain (Content Creation)|Terrain]]&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Music (Content Creation)|Music]]&lt;br /&gt;
* [[Scripts (Content Creation)|Scripts]]&lt;br /&gt;
* [[Animations (Content Creation)|Animations]]&lt;br /&gt;
* [[Gestures (Content Creation)|Gestures]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T05:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53540 by JeffKelley (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
* [[Content creation - General information and advice]]&lt;br /&gt;
* [[Models]]&lt;br /&gt;
** Generic Model Asset Classes&lt;br /&gt;
*** [[Prims (Content Creation)|Prims]]&lt;br /&gt;
*** [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
*** [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
**** [[Fitted Mesh (Content Creation)|Fitted Mesh]]&lt;br /&gt;
**** [[Animesh (Content Creation)|Animesh]]&lt;br /&gt;
** Special Model Asset Classes&lt;br /&gt;
*** [[Avatar (Content Creation)|Avatar]]&lt;br /&gt;
*** [[System Vegetation (Content Creation)|System Vegetation]]&lt;br /&gt;
*** [[Particles (Content Creation)|Particles]]&lt;br /&gt;
* [[Textures (Content Creation)|Textures]]&lt;br /&gt;
** [[Surface effects (Content Creation)|Surface effects]]&lt;br /&gt;
* [[Materials (Content Creation)|Materials]]&lt;br /&gt;
** [[Legacy Materials (Content Creation)|Legacy Materials]]&lt;br /&gt;
** [[SL 2014 Materials (Content Creation)|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[glTF PBR (Content Creation)|glTF PBR]]&lt;br /&gt;
* [[Terrain (Content Creation)|Terrain]]&lt;br /&gt;
&lt;br /&gt;
==== '''Sounds''' and '''Music''' ====&lt;br /&gt;
&lt;br /&gt;
Sounds and Music are two different things in OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
'''Sounds''' are short audio clips uploaded to your inventory and played in world when put in a scripted object. They play in the viewer volume settings as 'Sounds'. Sounds may be precisely synchronized with in-world events and tightly match visual effects.&lt;br /&gt;
&lt;br /&gt;
'''Music''' are either externally hosted audio files, or real-time audio streams. They play in the viewer volume settings as 'Music' when the url of the file or stream is entered in About Land &amp;gt; Sound &amp;gt; Music URL. When streamed, they are called 'radios', or DJ's live events.&lt;br /&gt;
&lt;br /&gt;
Streaming incurs a latency of about 30 seconds and is loosely synchronized to in-world events. Audio files have a much lower latency. Use streaming when you want a radio-like music feed. Use files for a jukebox or music on demand.&lt;br /&gt;
&lt;br /&gt;
Note : Sounds and Music should not be confused with Media, which are web pages displayed on prims that may also contain sounds and music.&lt;br /&gt;
&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Streaming_sound_in_OpenSim|Music : Streaming Guide]]&lt;br /&gt;
* [[Music_on_demand_in_OpenSim|Music : Web Music Files]] (coming soon)&lt;br /&gt;
(end of new redaction)&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Music (Content Creation)|Music]]&lt;br /&gt;
* [[Scripts (Content Creation)|Scripts]]&lt;br /&gt;
* [[Animations (Content Creation)|Animations]]&lt;br /&gt;
* [[Gestures (Content Creation)|Gestures]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T05:58:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53541 by JeffKelley (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
* [[Content creation - General information and advice]]&lt;br /&gt;
* [[Models]]&lt;br /&gt;
** Generic Model Asset Classes&lt;br /&gt;
*** [[Prims (Content Creation)|Prims]]&lt;br /&gt;
*** [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
*** [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
**** [[Fitted Mesh (Content Creation)|Fitted Mesh]]&lt;br /&gt;
**** [[Animesh (Content Creation)|Animesh]]&lt;br /&gt;
** Special Model Asset Classes&lt;br /&gt;
*** [[Avatar (Content Creation)|Avatar]]&lt;br /&gt;
*** [[System Vegetation (Content Creation)|System Vegetation]]&lt;br /&gt;
*** [[Particles (Content Creation)|Particles]]&lt;br /&gt;
* [[Textures (Content Creation)|Textures]]&lt;br /&gt;
** [[Surface effects (Content Creation)|Surface effects]]&lt;br /&gt;
* [[Materials (Content Creation)|Materials]]&lt;br /&gt;
** [[Legacy Materials (Content Creation)|Legacy Materials]]&lt;br /&gt;
** [[SL 2014 Materials (Content Creation)|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[glTF PBR (Content Creation)|glTF PBR]]&lt;br /&gt;
* [[Terrain (Content Creation)|Terrain]]&lt;br /&gt;
&lt;br /&gt;
==== '''Sounds''' and '''Music''' ====&lt;br /&gt;
&lt;br /&gt;
Sounds and Music are two different things in OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
'''Sounds''' are short audio clips uploaded to your inventory and played in world when put in a scripted object. They play in the viewer volume settings as 'Sounds'. Sounds may be precisely synchronized with in-world events and tightly match visual effects.&lt;br /&gt;
&lt;br /&gt;
'''Music''' are either externally hosted audio files, or real-time audio streams. They play in the viewer volume settings as 'Music' when the url of the file or stream is entered in About Land &amp;gt; Sound &amp;gt; Music URL. When streamed, they are called 'radios', or DJ's live events.&lt;br /&gt;
&lt;br /&gt;
Streaming incurs a latency of about 30 seconds and is loosely synchronized to in-world events. Audio files have a much lower latency. Use streaming when you want a radio-like music feed. Use files for a jukebox or music on demand.&lt;br /&gt;
&lt;br /&gt;
Note : Sounds and Music should not be confused with Media, which are web pages displayed on prims that may also contain sounds and music.&lt;br /&gt;
&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Playing_Music_files_in_OpenSim|Music : Web Music Files]]&lt;br /&gt;
* [[Streaming_sound_in_OpenSim|Music : Streaming Guide]]&lt;br /&gt;
(end of new redaction)&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Music (Content Creation)|Music]]&lt;br /&gt;
* [[Scripts (Content Creation)|Scripts]]&lt;br /&gt;
* [[Animations (Content Creation)|Animations]]&lt;br /&gt;
* [[Gestures (Content Creation)|Gestures]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2023-06-04T05:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Undo revision 53552 by JeffKelley (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
* [[Content creation - General information and advice]]&lt;br /&gt;
* [[Models]]&lt;br /&gt;
** Generic Model Asset Classes&lt;br /&gt;
*** [[Prims (Content Creation)|Prims]]&lt;br /&gt;
*** [[Sculpts (Content Creation)|Sculpts]]&lt;br /&gt;
*** [[Mesh (Content Creation)|Mesh]]&lt;br /&gt;
**** [[Fitted Mesh (Content Creation)|Fitted Mesh]]&lt;br /&gt;
**** [[Animesh (Content Creation)|Animesh]]&lt;br /&gt;
** Special Model Asset Classes&lt;br /&gt;
*** [[Avatar (Content Creation)|Avatar]]&lt;br /&gt;
*** [[System Vegetation (Content Creation)|System Vegetation]]&lt;br /&gt;
*** [[Particles (Content Creation)|Particles]]&lt;br /&gt;
* [[Textures (Content Creation)|Textures]]&lt;br /&gt;
** [[Surface effects (Content Creation)|Surface effects]]&lt;br /&gt;
* [[Materials (Content Creation)|Materials]]&lt;br /&gt;
** [[Legacy Materials (Content Creation)|Legacy Materials]]&lt;br /&gt;
** [[SL 2014 Materials (Content Creation)|SL &amp;quot;New&amp;quot; Materials]]&lt;br /&gt;
** [[glTF PBR (Content Creation)|glTF PBR]]&lt;br /&gt;
* [[Terrain (Content Creation)|Terrain]]&lt;br /&gt;
&lt;br /&gt;
==== '''Sounds''', '''Music''' and '''Media'''====&lt;br /&gt;
&lt;br /&gt;
We stitch here to the viewer's terminology as it appears in the sound palette. Sounds, Music and Media are three different things, although they somehow overlap. This guide will help you to choose the technology that best fits your needs .&lt;br /&gt;
&lt;br /&gt;
'''Sounds''' are short audio clips uploaded to your inventory and played in world when put in a scripted object. Sounds may be precisely synchronized with in-world events and tightly match visual effects.&lt;br /&gt;
&lt;br /&gt;
'''Music''' are either externally hosted audio files, or real-time audio streams. When streamed, they are called 'radios', or DJ's live events. Streaming incurs a latency of about 30 seconds and is loosely synchronized to in-world events. Audio files have a much lower latency. Use streaming when you want a radio-like music feed. Use files for a jukebox or music on demand.&lt;br /&gt;
&lt;br /&gt;
'''Media''' are web pages displayed on prims that may also contain sounds and music.&lt;br /&gt;
&lt;br /&gt;
It is important to make the distinction between a web page, which is written in HTML and contains media, and raw media. https://en.wikipedia.org/wiki/File:Bond,_James_Bond.webm if the address of a web page. https://upload.wikimedia.org/wikipedia/en/8/8d/Bond%2C_James_Bond.webm is the address of the raw media contained in the page.&lt;br /&gt;
&lt;br /&gt;
Opensim '''Music''' wants raw media. Opensim '''Media''' accepts both, extending to video. It is your responsability to make sure that the internal web viewer can to handle a raw media format (see Media guides for list of formats).&lt;br /&gt;
&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Playing_Music_files_in_OpenSim|Music : Web Music Files]]&lt;br /&gt;
* [[Streaming_sound_in_OpenSim|Music : Streaming Guide]]&lt;br /&gt;
* [[Streaming_Media_in_OpenSim|Media : Media guide]]&lt;br /&gt;
(end of new redaction)&lt;br /&gt;
* [[Sounds (Content Creation)|Sounds]]&lt;br /&gt;
* [[Music (Content Creation)|Music]]&lt;br /&gt;
* [[Scripts (Content Creation)|Scripts]]&lt;br /&gt;
* [[Animations (Content Creation)|Animations]]&lt;br /&gt;
* [[Gestures (Content Creation)|Gestures]]&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Content_creation_-_General_information_and_advice</id>
		<title>Content creation - General information and advice</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Content_creation_-_General_information_and_advice"/>
				<updated>2023-06-04T05:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Models"/>
				<updated>2023-06-04T05:55:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Prims_(Content_Creation)</id>
		<title>Prims (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Prims_(Content_Creation)"/>
				<updated>2023-06-04T05:55:25Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Sculpts_(Content_Creation)</id>
		<title>Sculpts (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Sculpts_(Content_Creation)"/>
				<updated>2023-06-04T05:55:02Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Mesh_(Content_Creation)</id>
		<title>Mesh (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Mesh_(Content_Creation)"/>
				<updated>2023-06-04T05:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Fitted_Mesh_(Content_Creation)</id>
		<title>Fitted Mesh (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Fitted_Mesh_(Content_Creation)"/>
				<updated>2023-06-04T05:54:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Animesh_(Content_Creation)</id>
		<title>Animesh (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Animesh_(Content_Creation)"/>
				<updated>2023-06-04T05:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Avatar_(Content_Creation)</id>
		<title>Avatar (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Avatar_(Content_Creation)"/>
				<updated>2023-06-04T05:53:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/System_Vegetation_(Content_Creation)</id>
		<title>System Vegetation (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/System_Vegetation_(Content_Creation)"/>
				<updated>2023-06-04T05:53:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Particles_(Content_Creation)</id>
		<title>Particles (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Particles_(Content_Creation)"/>
				<updated>2023-06-04T05:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Textures_(Content_Creation)</id>
		<title>Textures (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Textures_(Content_Creation)"/>
				<updated>2023-06-04T05:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Surface_effects_(Content_Creation)</id>
		<title>Surface effects (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Surface_effects_(Content_Creation)"/>
				<updated>2023-06-04T05:52:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Legacy_Materials_(Content_Creation)</id>
		<title>Legacy Materials (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Legacy_Materials_(Content_Creation)"/>
				<updated>2023-06-04T05:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/SL_2014_Materials_(Content_Creation)</id>
		<title>SL 2014 Materials (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/SL_2014_Materials_(Content_Creation)"/>
				<updated>2023-06-04T05:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/GlTF_PBR_(Content_Creation)</id>
		<title>GlTF PBR (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/GlTF_PBR_(Content_Creation)"/>
				<updated>2023-06-04T05:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Terrain_(Content_Creation)</id>
		<title>Terrain (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Terrain_(Content_Creation)"/>
				<updated>2023-06-04T05:50:21Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Sounds_(Content_Creation)</id>
		<title>Sounds (Content Creation)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Sounds_(Content_Creation)"/>
				<updated>2023-06-04T05:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;Tess Juel: Removing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tess Juel</name></author>	</entry>

	</feed>