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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TBGRenfold</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-04-20T22:49:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/News</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/News"/>
				<updated>2013-10-05T12:50:43Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: /* Project News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Project News ==&lt;br /&gt;
&lt;br /&gt;
For older release history, see [[Release Notes]].&lt;br /&gt;
=== October 2013 ===&lt;br /&gt;
* [[0.7.6 Release|OpenSimulator 0.7.6 Released]].&lt;br /&gt;
&lt;br /&gt;
=== September 2013 ===&lt;br /&gt;
[http://conference.opensimulator.org/2013/ OpenSimulator Community Conference 2013]&lt;br /&gt;
&lt;br /&gt;
=== February 2013 ===&lt;br /&gt;
* [[0.7.5 Release|OpenSimulator 0.7.5 Released]].&lt;br /&gt;
&lt;br /&gt;
=== January 2013 ===&lt;br /&gt;
* [[0.7.5-rc1 Release|OpenSimulator 0.7.5-rc1]].&lt;br /&gt;
&lt;br /&gt;
=== August 2012 ===&lt;br /&gt;
* [[0.7.4 Release|OpenSimulator 0.7.4 Released]].&lt;br /&gt;
&lt;br /&gt;
=== March 2012 ===&lt;br /&gt;
* [[0.7.3.1 Release|OpenSimulator 0.7.3.1 Released]].&lt;br /&gt;
=== February 2012 ===&lt;br /&gt;
* [[0.7.3 Release|OpenSimulator 0.7.3 Released]].&lt;br /&gt;
&lt;br /&gt;
=== October 2011 ===&lt;br /&gt;
* [[0.7.2 Release|OpenSimulator 0.7.2 released]].&lt;br /&gt;
&lt;br /&gt;
=== May 2011 ===&lt;br /&gt;
* [[0.7.1 Release|OpenSimulator 0.7.1 released]].&lt;br /&gt;
* [[0.7.1.1 Release|OpenSimulator 0.7.1.1 released]].&lt;br /&gt;
&lt;br /&gt;
=== August 2010 ===&lt;br /&gt;
* [[0.7.0.1 Release|OpenSimulator 0.7.0.1 released]].&lt;br /&gt;
* Long haitus on the project news wiki page ended! Folks - please feel free to add your news here.&lt;br /&gt;
&lt;br /&gt;
=== January 2010 ===&lt;br /&gt;
-Unofficial OpenSimulator meetup - UK&amp;lt;br /&amp;gt;&lt;br /&gt;
-Presence Refactor in testing. (Friends, SQLite and HyperGrid still need implementation in this branch) [http://opensimulator.org/viewgit/?a=shortlog&amp;amp;p=opensim&amp;amp;h=refs/heads/presence-refactor link]&amp;lt;br /&amp;gt;&lt;br /&gt;
-We're also looking for solid documentation writing. If you're interested, please subscribe to [http://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] and send us a letter.&lt;br /&gt;
&lt;br /&gt;
=== December 2009 ===&lt;br /&gt;
Version 0.6.8 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== September 2009 ===&lt;br /&gt;
Version 0.6.7 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== August 2009 ===&lt;br /&gt;
OpenSimulator has moved it's source repository to git. Please see [[Using Git]] for more details about setting up git to access the source repository. &lt;br /&gt;
For anyone that can't use git, we're keeping a SVN mirror at http://opensimulator.org/svn/opensim-track/trunk. &lt;br /&gt;
&lt;br /&gt;
Additionally, we have a viewgit for OpenSimulator at http://opensimulator.org/viewgit/?a=summary&amp;amp;p=opensim&lt;br /&gt;
&lt;br /&gt;
=== June 2009 ===&lt;br /&gt;
Version 0.6.6 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== May 2009 ===&lt;br /&gt;
Starting in r9562 OpenSimulator has a set of new configuration variables that specify how services and service connectors are set up. &lt;br /&gt;
&lt;br /&gt;
Please reference the [[Services and Service Connectors Configuration]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== April 2009 ===&lt;br /&gt;
* There is a current proposal to drop Visual Studio 2005 support in OpenSimulator by end of May. Visual Studio 2008 will still be supported. If you have strong opinions on the matter, use the [[Mailing Lists|mailing lists]] to make your voice heard. (this proposal was approved)&lt;br /&gt;
&lt;br /&gt;
== Press ==&lt;br /&gt;
&lt;br /&gt;
=== February 2010 ===&lt;br /&gt;
* [http://chronicle.com/article/After-Frustrations-in-Second/64137/ 14 Feb 2010 - After Frustrations in Second Life, Colleges Look to New Virtual Worlds]&lt;br /&gt;
=== January 2010 ===&lt;br /&gt;
* [http://blog.genkii.com/2010/01/13/sparkle-im-1-3-4-released/ 13 Jan 2010 - iPhone App Sparkle IM 1.3.4 released which supports OpenSimulator grids]&lt;br /&gt;
* [http://realxtend.blogspot.com/2010/01/naali-01-released.html 01 Jan 2010 - RealXtend releases first RC for naali, the realXtend and OpenSimulator Viewer]&lt;br /&gt;
=== November 2009 ===&lt;br /&gt;
* [http://www.hypergridbusiness.com/2009/11/opensim-in-intel-spotlight/ 18 Nov 2009 - OpenSimulator in Intel Spotlight, Intel CTO Justin Rattner introduced OpenSimulator and ScienceSim at SC09 Super Computing Conference]&lt;br /&gt;
=== September 2009 ===&lt;br /&gt;
* [http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20090930005401&amp;amp;newsLang=en 30 Sept 2009 - 3Di Releases Open Source, web based viewer called Rei]&lt;br /&gt;
=== January 2009 ===&lt;br /&gt;
* [http://blogs.intel.com/research/2009/01/sciencesim.php 29 Jan 2009 - Intel Research Launches ScienceSim based on OpenSimulator]&lt;br /&gt;
=== September 2008 ===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/25038.wss 03 Sep 2008 - Made in IBM Labs: IBM Moves Real-Time Communication and Collaboration Into 3-D (integrated with OpenSim)]&lt;br /&gt;
=== February 2008 ===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== RSS Feeds ==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://planet.opensim.us/rss20.xml|max=5|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?language=en|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=pt|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=es|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=fr|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blogs ==&lt;br /&gt;
* [http://www.worldsimterra.com WorldSimTerra (Português, English, Español)]&lt;br /&gt;
* [http://www.adamfrisby.com/blog/2008/08/resources-for-running-your-own-opensim Adam's OpenSimulator resources blog post] - a list of resources for running OpenSimulator&lt;br /&gt;
* [http://rock-vacirca.blogspot.com Rock Vacirca's Blog] - lots of tutorials, not only on OpenSim, but on MySQL, Hippo, Second Inventory, etc&lt;br /&gt;
* [http://justincc.wordpress.com justincc's blog] - A blog with a weekly OpenSimulator development update and regular articles on various OpenSimulator topics.&lt;br /&gt;
* [http://lbsa71.net/category/opensim/ lbsa71.net] - tidbits from an OpenSimulator developer.&lt;br /&gt;
* [http://imohax.com Mo Hax] - posts and videos about OpenSimulator and Second Life from beginner perspective, focus on content previewing and educational use '''(No Page Information available)'''&lt;br /&gt;
* [http://www.metaverse3d.com/tag/opensim/ Metaverse3d] - French blog about metaverse and OpenSimulator.&lt;br /&gt;
* [http://www.subwereld.nl/ Subwereld] - A Dutch weblog about the OpenSimulator Project, the virtual world grids and OpenSimulator tools. '''(URI going to 404 Error)'''&lt;br /&gt;
* [http://maxping.org/ Maxping] - A web magazine that writes about open source virtual worlds. '''(Verify URI / Domain, no informations available)'''&lt;br /&gt;
* [http://blog.cyberlandia.net/ Cyberlandia Blog] - Italian blog about Opensim, hypergrid and virtual worlds '''(Blog never available)'''&lt;br /&gt;
* [http://b5od.com/?tag=/opensimulator b5od Teravus Misc Blog] - Teravus' technology blog about .NET, OpenSimulator, Security and other topics (OpenSimulator Tag) '''(Blogsystem in Maintenance-Modus for a long time)'''&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OsGetHealth</id>
		<title>OsGetHealth</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OsGetHealth"/>
				<updated>2013-03-08T19:37:07Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{osslfunc&lt;br /&gt;
|threat_level=None&lt;br /&gt;
|function_syntax=float osGetHealth(string avatar)&lt;br /&gt;
|ossl_example=&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch(integer t)&lt;br /&gt;
    {&lt;br /&gt;
        key agentID = llDetectedKey(0);&lt;br /&gt;
        osCauseDamage(agentID, 50);&lt;br /&gt;
        llSay(0, llKey2Name(agentID) + &amp;quot; has &amp;quot; + (string)osGetHealth(agentID) + &amp;quot;% health left.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|description=Gets an avatars health by key and returns the value as a float.&lt;br /&gt;
&lt;br /&gt;
See also [[OsCauseDamage]], [[OsCauseHealing]].&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OsGetHealth</id>
		<title>OsGetHealth</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OsGetHealth"/>
				<updated>2012-09-02T20:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{osslfunc&lt;br /&gt;
|threat_level=None&lt;br /&gt;
|function_syntax=float osGetHealth(string avatar)&lt;br /&gt;
|ossl_example=&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch(integer t)&lt;br /&gt;
    {&lt;br /&gt;
        key agentID = llDetectedKey(0);&lt;br /&gt;
        osCauseDamage(agentID, 50);&lt;br /&gt;
        llSay(0, llKey2Name(agentID) + &amp;quot; has &amp;quot; + (string)osGetHealth(agentID) + &amp;quot;% health left.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|description=Gets an avatars health by key and returns the value as a float. (currently availiable in master dev only not in 0.7.4)&lt;br /&gt;
&lt;br /&gt;
See also [[OsCauseDamage]], [[OsCauseHealing]].&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/News</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/News"/>
				<updated>2012-09-02T17:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: /* August 2012 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Project News ==&lt;br /&gt;
&lt;br /&gt;
For older release history, see [[Release Notes]].&lt;br /&gt;
=== August 2012 ===&lt;br /&gt;
* [[0.7.4 Release|OpenSimulator 0.7.4 Released]].&lt;br /&gt;
&lt;br /&gt;
=== March 2012 ===&lt;br /&gt;
* [[0.7.3.1 Release|OpenSimulator 0.7.3.1 Released]].&lt;br /&gt;
=== February 2012 ===&lt;br /&gt;
* [[0.7.3 Release|OpenSimulator 0.7.3 Released]].&lt;br /&gt;
&lt;br /&gt;
=== October 2011 ===&lt;br /&gt;
* [[0.7.2 Release|OpenSimulator 0.7.2 released]].&lt;br /&gt;
&lt;br /&gt;
=== May 2011 ===&lt;br /&gt;
* [[0.7.1 Release|OpenSimulator 0.7.1 released]].&lt;br /&gt;
* [[0.7.1.1 Release|OpenSimulator 0.7.1.1 released]].&lt;br /&gt;
&lt;br /&gt;
=== August 2010 ===&lt;br /&gt;
* [[0.7.0.1 Release|OpenSimulator 0.7.0.1 released]].&lt;br /&gt;
* Long haitus on the project news wiki page ended! Folks - please feel free to add your news here.&lt;br /&gt;
&lt;br /&gt;
=== January 2010 ===&lt;br /&gt;
-Unofficial OpenSimulator meetup - UK&amp;lt;br /&amp;gt;&lt;br /&gt;
-Presence Refactor in testing. (Friends, SQLite and HyperGrid still need implementation in this branch) [http://opensimulator.org/viewgit/?a=shortlog&amp;amp;p=opensim&amp;amp;h=refs/heads/presence-refactor link]&amp;lt;br /&amp;gt;&lt;br /&gt;
-We're also looking for solid documentation writing. If you're interested, please subscribe to [http://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] and send us a letter.&lt;br /&gt;
&lt;br /&gt;
=== December 2009 ===&lt;br /&gt;
Version 0.6.8 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== September 2009 ===&lt;br /&gt;
Version 0.6.7 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== August 2009 ===&lt;br /&gt;
OpenSimulator has moved it's source repository to git. Please see [[Using Git]] for more details about setting up git to access the source repository. &lt;br /&gt;
For anyone that can't use git, we're keeping a SVN mirror at http://opensimulator.org/svn/opensim-track/trunk. &lt;br /&gt;
&lt;br /&gt;
Additionally, we have a viewgit for OpenSimulator at http://opensimulator.org/viewgit/?a=summary&amp;amp;p=opensim&lt;br /&gt;
&lt;br /&gt;
=== June 2009 ===&lt;br /&gt;
Version 0.6.6 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== May 2009 ===&lt;br /&gt;
Starting in r9562 OpenSimulator has a set of new configuration variables that specify how services and service connectors are set up. &lt;br /&gt;
&lt;br /&gt;
Please reference the [[Services and Service Connectors Configuration]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== April 2009 ===&lt;br /&gt;
* There is a current proposal to drop Visual Studio 2005 support in OpenSimulator by end of May. Visual Studio 2008 will still be supported. If you have strong opinions on the matter, use the [[Mailing Lists|mailing lists]] to make your voice heard. (this proposal was approved)&lt;br /&gt;
&lt;br /&gt;
== Press ==&lt;br /&gt;
&lt;br /&gt;
=== February 2010 ===&lt;br /&gt;
* [http://chronicle.com/article/After-Frustrations-in-Second/64137/ 14 Feb 2010 - After Frustrations in Second Life, Colleges Look to New Virtual Worlds]&lt;br /&gt;
=== January 2010 ===&lt;br /&gt;
* [http://blog.genkii.com/2010/01/13/sparkle-im-1-3-4-released/ 13 Jan 2010 - iPhone App Sparkle IM 1.3.4 released which supports OpenSimulator grids]&lt;br /&gt;
* [http://realxtend.blogspot.com/2010/01/naali-01-released.html 01 Jan 2010 - RealXtend releases first RC for naali, the realXtend and OpenSimulator Viewer]&lt;br /&gt;
=== November 2009 ===&lt;br /&gt;
* [http://www.hypergridbusiness.com/2009/11/opensim-in-intel-spotlight/ 18 Nov 2009 - OpenSimulator in Intel Spotlight, Intel CTO Justin Rattner introduced OpenSimulator and ScienceSim at SC09 Super Computing Conference]&lt;br /&gt;
=== September 2009 ===&lt;br /&gt;
* [http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20090930005401&amp;amp;newsLang=en 30 Sept 2009 - 3Di Releases Open Source, web based viewer called Rei]&lt;br /&gt;
=== January 2009 ===&lt;br /&gt;
* [http://blogs.intel.com/research/2009/01/sciencesim.php 29 Jan 2009 - Intel Research Launches ScienceSim based on OpenSimulator]&lt;br /&gt;
=== September 2008 ===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/25038.wss 03 Sep 2008 - Made in IBM Labs: IBM Moves Real-Time Communication and Collaboration Into 3-D (integrated with OpenSim)]&lt;br /&gt;
=== February 2008 ===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== RSS Feeds ==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://planet.opensim.us/rss20.xml|max=5|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?language=en|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=pt|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=es|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=fr|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blogs ==&lt;br /&gt;
* [http://www.worldsimterra.com WorldSimTerra (Português, English, Español)]&lt;br /&gt;
* [http://www.adamfrisby.com/blog/2008/08/resources-for-running-your-own-opensim Adam's OpenSimulator resources blog post] - a list of resources for running OpenSimulator&lt;br /&gt;
* [http://rock-vacirca.blogspot.com Rock Vacirca's Blog] - lots of tutorials, not only on OpenSim, but on MySQL, Hippo, Second Inventory, etc&lt;br /&gt;
* [http://justincc.wordpress.com justincc's blog] - A blog with a weekly OpenSimulator development update and regular articles on various OpenSimulator topics.&lt;br /&gt;
* [http://lbsa71.net/category/opensim/ lbsa71.net] - tidbits from an OpenSimulator developer.&lt;br /&gt;
* [http://imohax.com Mo Hax] - posts and videos about OpenSimulator and Second Life from beginner perspective, focus on content previewing and educational use '''(No Page Information available)'''&lt;br /&gt;
* [http://www.metaverse3d.com/tag/opensim/ Metaverse3d] - French blog about metaverse and OpenSimulator.&lt;br /&gt;
* [http://www.subwereld.nl/ Subwereld] - A Dutch weblog about the OpenSimulator Project, the virtual world grids and OpenSimulator tools. '''(URI going to 404 Error)'''&lt;br /&gt;
* [http://maxping.org/ Maxping] - A web magazine that writes about open source virtual worlds. '''(Verify URI / Domain, no informations available)'''&lt;br /&gt;
* [http://blog.cyberlandia.net/ Cyberlandia Blog] - Italian blog about Opensim, hypergrid and virtual worlds '''(Blog never available)'''&lt;br /&gt;
* [http://b5od.com/?tag=/opensimulator b5od Teravus Misc Blog] - Teravus' technology blog about .NET, OpenSimulator, Security and other topics (OpenSimulator Tag) '''(Blogsystem in Maintenance-Modus for a long time)'''&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/News</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/News"/>
				<updated>2012-09-02T12:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: /* Project News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Project News ==&lt;br /&gt;
&lt;br /&gt;
For older release history, see [[Release Notes]].&lt;br /&gt;
=== September 2012 ===&lt;br /&gt;
* [[0.7.4 Release|OpenSimulator 0.7.4 Released]].&lt;br /&gt;
&lt;br /&gt;
=== March 2012 ===&lt;br /&gt;
* [[0.7.3.1 Release|OpenSimulator 0.7.3.1 Released]].&lt;br /&gt;
=== February 2012 ===&lt;br /&gt;
* [[0.7.3 Release|OpenSimulator 0.7.3 Released]].&lt;br /&gt;
&lt;br /&gt;
=== October 2011 ===&lt;br /&gt;
* [[0.7.2 Release|OpenSimulator 0.7.2 released]].&lt;br /&gt;
&lt;br /&gt;
=== May 2011 ===&lt;br /&gt;
* [[0.7.1 Release|OpenSimulator 0.7.1 released]].&lt;br /&gt;
* [[0.7.1.1 Release|OpenSimulator 0.7.1.1 released]].&lt;br /&gt;
&lt;br /&gt;
=== August 2010 ===&lt;br /&gt;
* [[0.7.0.1 Release|OpenSimulator 0.7.0.1 released]].&lt;br /&gt;
* Long haitus on the project news wiki page ended! Folks - please feel free to add your news here.&lt;br /&gt;
&lt;br /&gt;
=== January 2010 ===&lt;br /&gt;
-Unofficial OpenSimulator meetup - UK&amp;lt;br /&amp;gt;&lt;br /&gt;
-Presence Refactor in testing. (Friends, SQLite and HyperGrid still need implementation in this branch) [http://opensimulator.org/viewgit/?a=shortlog&amp;amp;p=opensim&amp;amp;h=refs/heads/presence-refactor link]&amp;lt;br /&amp;gt;&lt;br /&gt;
-We're also looking for solid documentation writing. If you're interested, please subscribe to [http://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] and send us a letter.&lt;br /&gt;
&lt;br /&gt;
=== December 2009 ===&lt;br /&gt;
Version 0.6.8 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== September 2009 ===&lt;br /&gt;
Version 0.6.7 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== August 2009 ===&lt;br /&gt;
OpenSimulator has moved it's source repository to git. Please see [[Using Git]] for more details about setting up git to access the source repository. &lt;br /&gt;
For anyone that can't use git, we're keeping a SVN mirror at http://opensimulator.org/svn/opensim-track/trunk. &lt;br /&gt;
&lt;br /&gt;
Additionally, we have a viewgit for OpenSimulator at http://opensimulator.org/viewgit/?a=summary&amp;amp;p=opensim&lt;br /&gt;
&lt;br /&gt;
=== June 2009 ===&lt;br /&gt;
Version 0.6.6 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== May 2009 ===&lt;br /&gt;
Starting in r9562 OpenSimulator has a set of new configuration variables that specify how services and service connectors are set up. &lt;br /&gt;
&lt;br /&gt;
Please reference the [[Services and Service Connectors Configuration]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== April 2009 ===&lt;br /&gt;
* There is a current proposal to drop Visual Studio 2005 support in OpenSimulator by end of May. Visual Studio 2008 will still be supported. If you have strong opinions on the matter, use the [[Mailing Lists|mailing lists]] to make your voice heard. (this proposal was approved)&lt;br /&gt;
&lt;br /&gt;
== Press ==&lt;br /&gt;
&lt;br /&gt;
=== February 2010 ===&lt;br /&gt;
* [http://chronicle.com/article/After-Frustrations-in-Second/64137/ 14 Feb 2010 - After Frustrations in Second Life, Colleges Look to New Virtual Worlds]&lt;br /&gt;
=== January 2010 ===&lt;br /&gt;
* [http://blog.genkii.com/2010/01/13/sparkle-im-1-3-4-released/ 13 Jan 2010 - iPhone App Sparkle IM 1.3.4 released which supports OpenSimulator grids]&lt;br /&gt;
* [http://realxtend.blogspot.com/2010/01/naali-01-released.html 01 Jan 2010 - RealXtend releases first RC for naali, the realXtend and OpenSimulator Viewer]&lt;br /&gt;
=== November 2009 ===&lt;br /&gt;
* [http://www.hypergridbusiness.com/2009/11/opensim-in-intel-spotlight/ 18 Nov 2009 - OpenSimulator in Intel Spotlight, Intel CTO Justin Rattner introduced OpenSimulator and ScienceSim at SC09 Super Computing Conference]&lt;br /&gt;
=== September 2009 ===&lt;br /&gt;
* [http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20090930005401&amp;amp;newsLang=en 30 Sept 2009 - 3Di Releases Open Source, web based viewer called Rei]&lt;br /&gt;
=== January 2009 ===&lt;br /&gt;
* [http://blogs.intel.com/research/2009/01/sciencesim.php 29 Jan 2009 - Intel Research Launches ScienceSim based on OpenSimulator]&lt;br /&gt;
=== September 2008 ===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/25038.wss 03 Sep 2008 - Made in IBM Labs: IBM Moves Real-Time Communication and Collaboration Into 3-D (integrated with OpenSim)]&lt;br /&gt;
=== February 2008 ===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== RSS Feeds ==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://planet.opensim.us/rss20.xml|max=5|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?language=en|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=pt|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=es|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=fr|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blogs ==&lt;br /&gt;
* [http://www.worldsimterra.com WorldSimTerra (Português, English, Español)]&lt;br /&gt;
* [http://www.adamfrisby.com/blog/2008/08/resources-for-running-your-own-opensim Adam's OpenSimulator resources blog post] - a list of resources for running OpenSimulator&lt;br /&gt;
* [http://rock-vacirca.blogspot.com Rock Vacirca's Blog] - lots of tutorials, not only on OpenSim, but on MySQL, Hippo, Second Inventory, etc&lt;br /&gt;
* [http://justincc.wordpress.com justincc's blog] - A blog with a weekly OpenSimulator development update and regular articles on various OpenSimulator topics.&lt;br /&gt;
* [http://lbsa71.net/category/opensim/ lbsa71.net] - tidbits from an OpenSimulator developer.&lt;br /&gt;
* [http://imohax.com Mo Hax] - posts and videos about OpenSimulator and Second Life from beginner perspective, focus on content previewing and educational use '''(No Page Information available)'''&lt;br /&gt;
* [http://www.metaverse3d.com/tag/opensim/ Metaverse3d] - French blog about metaverse and OpenSimulator.&lt;br /&gt;
* [http://www.subwereld.nl/ Subwereld] - A Dutch weblog about the OpenSimulator Project, the virtual world grids and OpenSimulator tools. '''(URI going to 404 Error)'''&lt;br /&gt;
* [http://maxping.org/ Maxping] - A web magazine that writes about open source virtual worlds. '''(Verify URI / Domain, no informations available)'''&lt;br /&gt;
* [http://blog.cyberlandia.net/ Cyberlandia Blog] - Italian blog about Opensim, hypergrid and virtual worlds '''(Blog never available)'''&lt;br /&gt;
* [http://b5od.com/?tag=/opensimulator b5od Teravus Misc Blog] - Teravus' technology blog about .NET, OpenSimulator, Security and other topics (OpenSimulator Tag) '''(Blogsystem in Maintenance-Modus for a long time)'''&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OsGetHealth</id>
		<title>OsGetHealth</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OsGetHealth"/>
				<updated>2012-08-24T14:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{osslfunc&lt;br /&gt;
|threat_level=None&lt;br /&gt;
|function_syntax=float osGetHealth(string avatar)&lt;br /&gt;
|ossl_example=&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch(integer t)&lt;br /&gt;
    {&lt;br /&gt;
        key agentID = llDetectedKey(0);&lt;br /&gt;
        osCauseDamage(agentID, 50);&lt;br /&gt;
        llSay(0, llKey2Name(agentID) + &amp;quot; has &amp;quot; + (string)osGetHealth(agentID) + &amp;quot;% health left.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|description=Gets an avatars health by key and returns the value as a float.&lt;br /&gt;
&lt;br /&gt;
See also [[OsCauseDamage]], [[OsCauseHealing]].&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status/Functions</id>
		<title>LSL Status/Functions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status/Functions"/>
				<updated>2012-08-24T11:13:02Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: /* LSL Functions Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= What is the current LSL Function Status? =&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
== LSL Functions Status ==&lt;br /&gt;
&lt;br /&gt;
UPDATED March 01,2012 using OpenSim-0007711-r/18206 compared with LL-LSL references.&lt;br /&gt;
&lt;br /&gt;
According to the LSL wiki there are '''385''' total functions, including Deprecated and God Mode. [http://wiki.secondlife.com/wiki/Template:LSL_All_Functions/Name Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Click on a letter to see the implementation information or click on the function to see an example how the function was tested inworld&lt;br /&gt;
&lt;br /&gt;
Table Display change note:&amp;lt;br /&amp;gt; * DNE Status no longer applies as DotNetEngine is long removed from OpenSim.&amp;lt;br /&amp;gt; * XEngine Status is redundant as Implemented serves this purpose.&lt;br /&gt;
&lt;br /&gt;
{{LSL Key Table}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ABC}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:left; font-size:8pt&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
| width=&amp;quot;5%&amp;quot; scope=&amp;quot;col&amp;quot; | Function &lt;br /&gt;
| width=&amp;quot;2%&amp;quot; scope=&amp;quot;col&amp;quot; | Implemented&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; scope=&amp;quot;col&amp;quot; | Developer&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; scope=&amp;quot;col&amp;quot; | Tester &lt;br /&gt;
| width=&amp;quot;10%&amp;quot; scope=&amp;quot;col&amp;quot; | Comments&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAbs&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
|anc=A&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAcos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=F&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAddToLandBanList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAddToLandPassList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAdjustSoundVolume&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAllowInventoryDrop&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Patnad&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAngleBetween&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=NUnit&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llApplyImpulse&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llApplyRotationalImpulse&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAsin&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAtan2&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAttachToAvatar&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAvatarOnSitTarget&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Teravus&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAvatarOnLinkSitTarget&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAxes2Rot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Patnad&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAxisAngle2Rot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llBase64ToInteger&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=B&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llBase64ToString&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llBreakAllLinks&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llBreakLink&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCastRay&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
|anc=C&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCeil&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llClearCameraParams&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llClearLinkMedia&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llClearPrimMedia&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCloseRemoteDataChannel&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCloud&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCollisionFilter&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCollisionSound&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCollisionSprite&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683) llSay(0,(string)llCos(100));&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCreateLink&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCSV2List&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDeleteSubList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=D&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDeleteSubString&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetachFromAvatar&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedGrab&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Z axis reads 100 + actual axis (was showing 129m when it was at 29m).&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedGroup&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedLinkNumber&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=tested at 2011.01.25 on 0.7.1 Dev&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedOwner&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedPos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchBinormal&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchFace&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchNormal&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchPos&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchST&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchUV&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedType&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedVel&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDialog&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works, but appears on channel 0 as &amp;quot;User Name shouts: dialog message&amp;quot; instead of &amp;quot;User Name: dialog message&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDie&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Krtaylor&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDumpList2String&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llEdgeOfWorld&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes*&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Garmin Kawaguichi 0.7.3&lt;br /&gt;
|comment=* Megaregion = No&lt;br /&gt;
|anc=E&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llEjectFromLand&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llEmail&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llEscapeURL&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llEuler2Rot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Should work now. Someone who understands the math, please&lt;br /&gt;
|test=. -CO&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llFabs&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
|anc=F&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llFloor&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llForceMouselook&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llFrand&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGenerateKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment= 0.7.4 onwards. From commit 9c2a73b61ef (30th April 2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAccel&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=G&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAgentInfo&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAgentLanguage&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAgentList&lt;br /&gt;
|status=&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAgentSize&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAlpha&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=ALLSIDES returns default texture, not sum, specific faces display correctly&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAndResetTime&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2750)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAnimation&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=StrawberryFride&lt;br /&gt;
|test=StrawberryFride&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAnimationList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAttached&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetBoundingBox&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetCameraPos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Phrearch&lt;br /&gt;
|test=Phrearch&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetCameraRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetCenterOfMass&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetColor&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=ALLSIDES returns default texture, not average, anything trying to grab more than 3 sides fails per example 2&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetCreator&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetDate&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetDisplayName&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetEnergy&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Always returns 1.0f&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetEnv&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment= Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetForce&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetFreeMemory&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Probably pointless to implement&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetFreeURLs&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetGeometricCenter&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Physics engine reports as &amp;lt;0,0,0&amp;gt; currently&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetGMTclock&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetHTTPHeader&lt;br /&gt;
|status=&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Tokeiito&lt;br /&gt;
|comment=tested at 2011.01.25 on 0.7.1 Dev with XEngine&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryCreator&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryNumber&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryPermMask&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryType&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLandOwnerAt&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkMedia&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkNumber&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkNumberOfSides&lt;br /&gt;
|status=ready&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=See [http://wiki.secondlife.com/wiki/LlGetLinkNumberOfSides LL's LSL wiki]&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkPrimitiveParams&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=** does not highlight like normal. together with llSetLinkPrimitiveParamsFast, they rip linked prims apart when the item is worn. but not when it is dropped on the ground&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetListEntryType&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetListLength&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2750)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLocalPos&lt;br /&gt;
|status=fail&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2809) Reports parent pos in sim, not child&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLocalRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetMass&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=May not be identical to main grid, due to different physics engine&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetMassMKS&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetMemoryLimit&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetNextEmail&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetNotecardLine&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Krtaylor&lt;br /&gt;
|test=&lt;br /&gt;
|comment=This is badly needed to read settings from notecards&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetNumberOfNotecardLines&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Krtaylor&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetNumberOfPrims&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetNumberOfSides&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectDesc&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectDetails&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Params [OBJECT_RUNNING_SCRIPT_COUNT, OBJECT_TOTAL_SCRIPT_COUNT, OBJECT_SCRIPT_MEMORY] not working&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectMass&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectPermMask&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectPrimCount&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetOmega&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetOwner&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetOwnerKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelDetails&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelFlags&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelMaxPrims&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelMusicURL&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelPrimCount&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelPrimOwners&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetPermissions&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetPermissionsKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetPos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetPrimitiveParams&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Not available: PRIM_TYPE, PRIM_BUMP_SHINY, PRIM_FULLBRIGHT, PRIM_TEXGEN, PRIM_GLOW&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetPrimMediaParams&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionAgentCount&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionCorner&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionFlags&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionFPS&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Always returns 10.0f&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionTimeDilation&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2750)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRootPosition&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRootRotation&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetScale&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetScriptName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetScriptState&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetSimulatorHostname&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetSPMaxMemory&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetStartParameter&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Returns always 0!   Same limitations as llSetStatus&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetStatus&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes (&lt;br /&gt;
|dev=dev&lt;br /&gt;
|test=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=comment&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetSubString&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=Partially working. Just reports wrong position in strings.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetSunDirection&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Krtaylor&lt;br /&gt;
|test=FredoChaplin&lt;br /&gt;
|comment=Sun fly on x axis and report 0 on zenith. Should fly on z axis and report 0 on horizon&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTextureOffset&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTextureRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTextureScale&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTime&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2750)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTimeOfDay&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Vytek&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTimestamp&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTorque&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetUnixTime&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetUsedMemory&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetUsername&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetVel&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetWallclock&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGiveInventory&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=(Does not send to avatars in other sims)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGiveInventoryList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Patnad&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGiveMoney&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGodLikeRezObject&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGround&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Partially... will not compile with llGetPos.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGroundContour&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGroundNormal&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGroundRepel&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGroundSlope&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llHTTPRequest&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=H&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llHTTPResponse&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Tokeiito&lt;br /&gt;
|comment=Tested on 2011.01.25 with 0.7.1 Dev OS and xEngine&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llInsertString&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llInstantMessage&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=100%&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llIntegerToBase64&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llKey2Name&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=K&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLinkParticleSystem&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLinkSitTarget&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2CSV&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2Float&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2Integer&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2Key&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2List&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2ListStrided&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2Rot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2String&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2Vector&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListen&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListenControl&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListenRemove&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListFindList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Needed for Kan-ed#11&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListInsertList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListRandomize&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListReplaceList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListSort&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListStatistics&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLoadURL&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLog&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLog10&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLookAt&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLoopSound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works via UUID or Name, volume works too..&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLoopSoundMaster&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLoopSoundSlave&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMakeExplosion&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
|anc=M&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMakeFire&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMakeFountain&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMakeSmoke&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llManageEstateAccess&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMapDestination&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMD5String&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMessageLinked&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMinEventDelay&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llModifyLand&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llModPow&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMoveToTarget&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llOffsetTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llOpenRemoteDataChannel&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llOverMyLand&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llOwnerSay&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llParcelMediaCommandList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=P&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llParcelMediaQuery&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llParseString2List&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Spacers are not parsed if separator list is empty&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llParseStringKeepNulls&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llParticleSystem&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Teravus&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPassCollisions&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPassTouches&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPlaySound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPlaySoundSlave&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPointAt&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPow&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPreloadSound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPushObject&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRefreshPrimURL&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=R&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRegionSay&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Works with 1023 chars&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRegionSayTo&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=BlueWall&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Works with 1023 chars&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llReleaseCamera&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llReleaseControls&lt;br /&gt;
|status=&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llReleaseURL&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoteDataReply&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoteDataSetRegion&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoteLoadScript&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated (from LSL Wiki)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoteLoadScriptPin&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoveFromLandBanList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoveFromLandPassList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoveInventory&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=This function should be ported&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoveVehicleFlags&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestAgentData&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestDisplayName&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestInventoryData&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestPermissions&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Needed for Kan-ed#12.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestSecureURL&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestSimulatorData&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestURL&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Tokeiito&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestUsername&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llResetLandBanList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llResetLandPassList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llResetOtherScript&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llResetScript&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes (but 800 LPS?)&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llResetTime&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2750)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRezAtRoot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRezObject&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works :)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Angle&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Axis&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Euler&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Fwd&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Left&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Up&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRotateTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRotBetween&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRotLookAt&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRotTarget&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRotTargetRemove&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSameGroup&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=S&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSay&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)(limted to 1023 chars)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llScaleTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llScriptDanger&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llScriptProfiler&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSendRemoteData&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSensor&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works beyond 96m :) tested past 1000m&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSensorRemove&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSensorRepeat&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works beyond 96m :) tested past 1000m&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetAlpha&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetAngularVelocity&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetBuoyancy&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetCameraAtOffset&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetCameraEyeOffset&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetCameraParams&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetClickAction&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetColor&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetContentType&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetDamage&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetForce&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetForceAndTorque&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetHoverHeight&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetInventoryPermMask&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetKeyframedMotion&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkAlpha&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Charlie Omega&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2760)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkCamera&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkColor&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Charlie Omega&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2760)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkMedia&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkPrimitiveParams&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Partial&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkPrimitiveParamsFast&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* does not highlight like normal. (in connection to llGetLinkPrimitiveParams), together they rip linked prims apart when the item is worn. but not when it is dropped on the ground&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkTextureAnim&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLocalRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetMemoryLimit&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetObjectDesc&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=100% implemented&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetObjectName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=100% implemented&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetObjectPermMask&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetParcelMusicURL&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2826) Land update not sending changed streams to client.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetPayPrice&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetPos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688) (now with limitation of 10m as in sl)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetPrimitiveParams&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Partial (it seems complete but needed extensive checking. Also types in list are not LSL conformant) Blackdog Ashbourne: PRIM_POSITION doesn't seem to work - certainly doesn't allow for a warpPos implementation&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetPrimMediaParams&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetPrimURL&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetRegionPos&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetRemoteScriptAccessPin&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Tokeiito&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetScale&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetScriptState&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetSitText&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Teravus&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetSoundQueueing&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetSoundRadius&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetStatus&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Doesn't honor STATUS_BLOCK_GRAB STATUS_RETURN_AT_EDGE STATUS_SANDBOX&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetText&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2760)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetTextureAnim&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetTimerEvent&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688) (uses Timer plugin!)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetTorque&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetTouchText&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVehicleFlags&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVehicleFloatParam&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVehicleRotationParam&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVehicleType&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVehicleVectorParam&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVelocity&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSHA1String&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llShout&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688) (limits 1023 chars)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSin&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSitTarget&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSleep&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=This function CAN lock script threads.  This is a Partial Implementation.  DO NOT USE!  There are Mantii on it and it is a well known OpenSim buglet.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSound&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSoundPreload&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSqrt&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStartAnimation&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopAnimation&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopHover&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopLookAt&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopMoveToTarget&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopPointAt&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopSound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStringLength&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStringToBase64&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStringTrim&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Hashbox&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSubStringIndex&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTakeCamera&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
|anc=T&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTakeControls&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Patnad&lt;br /&gt;
|comment=Needed for Kan-ed#12&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTan&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTarget&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTargetOmega&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTargetRemove&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTeleportAgentHome&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTextBox&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie_T&lt;br /&gt;
|test=Fritigern&lt;br /&gt;
|comment=Function broke some time ago, but was fixed in commit 4cdc88 on 23 Jul 2011&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llToLower&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llToUpper&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTransferLindenDollars&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTriggerSound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTriggerSoundLimited&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llUnescapeURL&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=U&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llUnSit&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llVecDist&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
|anc=V&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llVecMag&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llVecNorm&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llVolumeDetect&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Gerhard&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Implementation needs ODE to work, other physics engine only have a stub for this. Persitance of this feature (survive region restart) only implemented for SQLite. Semantics are slightly different to SL (switching off phantom via GUI also resets VolDet-status to off)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llWater&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=W&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llWhisper&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688) (but limited to 1023 chars)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llWind&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llXorBase64Strings&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
|anc=X&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llXorBase64StringsCorrect&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status/Functions</id>
		<title>LSL Status/Functions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status/Functions"/>
				<updated>2012-08-24T10:48:24Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: /* LSL Functions Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= What is the current LSL Function Status? =&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
== LSL Functions Status ==&lt;br /&gt;
&lt;br /&gt;
UPDATED March 01,2012 using OpenSim-0007711-r/18206 compared with LL-LSL references.&lt;br /&gt;
&lt;br /&gt;
According to the LSL wiki there are '''385''' total functions, including Deprecated and God Mode. [http://wiki.secondlife.com/wiki/Template:LSL_All_Functions/Name Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Click on a letter to see the implementation information or click on the function to see an example how the function was tested inworld&lt;br /&gt;
&lt;br /&gt;
Table Display change note:&amp;lt;br /&amp;gt; * DNE Status no longer applies as DotNetEngine is long removed from OpenSim.&amp;lt;br /&amp;gt; * XEngine Status is redundant as Implemented serves this purpose.&lt;br /&gt;
&lt;br /&gt;
{{LSL Key Table}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ABC}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:left; font-size:8pt&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
| width=&amp;quot;5%&amp;quot; scope=&amp;quot;col&amp;quot; | Function &lt;br /&gt;
| width=&amp;quot;2%&amp;quot; scope=&amp;quot;col&amp;quot; | Implemented&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; scope=&amp;quot;col&amp;quot; | Developer&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; scope=&amp;quot;col&amp;quot; | Tester &lt;br /&gt;
| width=&amp;quot;10%&amp;quot; scope=&amp;quot;col&amp;quot; | Comments&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAbs&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
|anc=A&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAcos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=F&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAddToLandBanList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAddToLandPassList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAdjustSoundVolume&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAllowInventoryDrop&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Patnad&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAngleBetween&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=NUnit&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llApplyImpulse&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llApplyRotationalImpulse&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAsin&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAtan2&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAttachToAvatar&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAvatarOnSitTarget&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Teravus&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAvatarOnLinkSitTarget&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAxes2Rot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Patnad&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llAxisAngle2Rot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llBase64ToInteger&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=B&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llBase64ToString&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llBreakAllLinks&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llBreakLink&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCastRay&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
|anc=C&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCeil&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llClearCameraParams&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llClearLinkMedia&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llClearPrimMedia&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCloseRemoteDataChannel&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCloud&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCollisionFilter&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCollisionSound&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCollisionSprite&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683) llSay(0,(string)llCos(100));&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCreateLink&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llCSV2List&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDeleteSubList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=D&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDeleteSubString&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetachFromAvatar&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedGrab&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Z axis reads 100 + actual axis (was showing 129m when it was at 29m).&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedGroup&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedLinkNumber&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=tested at 2011.01.25 on 0.7.1 Dev&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedOwner&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedPos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchBinormal&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchFace&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchNormal&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchPos&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchST&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedTouchUV&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedType&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDetectedVel&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDialog&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works, but appears on channel 0 as &amp;quot;User Name shouts: dialog message&amp;quot; instead of &amp;quot;User Name: dialog message&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDie&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Krtaylor&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llDumpList2String&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llEdgeOfWorld&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes*&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Garmin Kawaguichi 0.7.3&lt;br /&gt;
|comment=* Megaregion = No&lt;br /&gt;
|anc=E&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llEjectFromLand&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llEmail&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llEscapeURL&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llEuler2Rot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Should work now. Someone who understands the math, please&lt;br /&gt;
|test=. -CO&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llFabs&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
|anc=F&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llFloor&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llForceMouselook&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llFrand&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGenerateKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAccel&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=G&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAgentInfo&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAgentLanguage&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAgentList&lt;br /&gt;
|status=&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAgentSize&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAlpha&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=ALLSIDES returns default texture, not sum, specific faces display correctly&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAndResetTime&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2750)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAnimation&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=StrawberryFride&lt;br /&gt;
|test=StrawberryFride&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAnimationList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetAttached&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetBoundingBox&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetCameraPos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Phrearch&lt;br /&gt;
|test=Phrearch&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetCameraRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetCenterOfMass&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetColor&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=ALLSIDES returns default texture, not average, anything trying to grab more than 3 sides fails per example 2&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetCreator&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetDate&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetDisplayName&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetEnergy&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Always returns 1.0f&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetEnv&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment= Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetForce&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetFreeMemory&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Probably pointless to implement&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetFreeURLs&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetGeometricCenter&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Physics engine reports as &amp;lt;0,0,0&amp;gt; currently&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetGMTclock&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetHTTPHeader&lt;br /&gt;
|status=&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Tokeiito&lt;br /&gt;
|comment=tested at 2011.01.25 on 0.7.1 Dev with XEngine&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryCreator&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryNumber&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryPermMask&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetInventoryType&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLandOwnerAt&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkMedia&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkNumber&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkNumberOfSides&lt;br /&gt;
|status=ready&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=See [http://wiki.secondlife.com/wiki/LlGetLinkNumberOfSides LL's LSL wiki]&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLinkPrimitiveParams&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=** does not highlight like normal. together with llSetLinkPrimitiveParamsFast, they rip linked prims apart when the item is worn. but not when it is dropped on the ground&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetListEntryType&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetListLength&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2750)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLocalPos&lt;br /&gt;
|status=fail&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2809) Reports parent pos in sim, not child&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetLocalRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetMass&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=May not be identical to main grid, due to different physics engine&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetMassMKS&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetMemoryLimit&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetNextEmail&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetNotecardLine&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Krtaylor&lt;br /&gt;
|test=&lt;br /&gt;
|comment=This is badly needed to read settings from notecards&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetNumberOfNotecardLines&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Krtaylor&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetNumberOfPrims&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetNumberOfSides&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectDesc&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectDetails&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Params [OBJECT_RUNNING_SCRIPT_COUNT, OBJECT_TOTAL_SCRIPT_COUNT, OBJECT_SCRIPT_MEMORY] not working&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectMass&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectPermMask&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetObjectPrimCount&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetOmega&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetOwner&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetOwnerKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelDetails&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelFlags&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelMaxPrims&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelMusicURL&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelPrimCount&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetParcelPrimOwners&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetPermissions&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetPermissionsKey&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetPos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetPrimitiveParams&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Not available: PRIM_TYPE, PRIM_BUMP_SHINY, PRIM_FULLBRIGHT, PRIM_TEXGEN, PRIM_GLOW&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetPrimMediaParams&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionAgentCount&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionCorner&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionFlags&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionFPS&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Always returns 10.0f&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRegionTimeDilation&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2750)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRootPosition&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRootRotation&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetScale&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetScriptName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetScriptState&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetSimulatorHostname&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetSPMaxMemory&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetStartParameter&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Returns always 0!   Same limitations as llSetStatus&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetStatus&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes (&lt;br /&gt;
|dev=dev&lt;br /&gt;
|test=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=comment&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetSubString&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=Partially working. Just reports wrong position in strings.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetSunDirection&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Krtaylor&lt;br /&gt;
|test=FredoChaplin&lt;br /&gt;
|comment=Sun fly on x axis and report 0 on zenith. Should fly on z axis and report 0 on horizon&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTextureOffset&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTextureRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTextureScale&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTime&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2750)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTimeOfDay&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Vytek&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTimestamp&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetTorque&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetUnixTime&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetUsedMemory&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetUsername&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetVel&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGetWallclock&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGiveInventory&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=(Does not send to avatars in other sims)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGiveInventoryList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Patnad&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGiveMoney&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGodLikeRezObject&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGround&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Partially... will not compile with llGetPos.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGroundContour&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGroundNormal&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGroundRepel&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llGroundSlope&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llHTTPRequest&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=H&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llHTTPResponse&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Tokeiito&lt;br /&gt;
|comment=Tested on 2011.01.25 with 0.7.1 Dev OS and xEngine&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llInsertString&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llInstantMessage&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=100%&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llIntegerToBase64&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llKey2Name&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=K&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLinkParticleSystem&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLinkSitTarget&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2CSV&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2Float&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2Integer&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2Key&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2List&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2ListStrided&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2Rot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2String&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llList2Vector&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListen&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListenControl&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListenRemove&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListFindList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Needed for Kan-ed#11&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListInsertList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2754)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListRandomize&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListReplaceList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListSort&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llListStatistics&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLoadURL&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLog&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLog10&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLookAt&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLoopSound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works via UUID or Name, volume works too..&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLoopSoundMaster&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llLoopSoundSlave&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMakeExplosion&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
|anc=M&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMakeFire&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMakeFountain&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMakeSmoke&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llManageEstateAccess&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMapDestination&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMD5String&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMessageLinked&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMinEventDelay&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llModifyLand&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llModPow&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llMoveToTarget&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llOffsetTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llOpenRemoteDataChannel&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llOverMyLand&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llOwnerSay&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llParcelMediaCommandList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=P&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llParcelMediaQuery&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llParseString2List&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Spacers are not parsed if separator list is empty&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llParseStringKeepNulls&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llParticleSystem&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Teravus&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPassCollisions&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPassTouches&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPlaySound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPlaySoundSlave&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPointAt&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPow&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPreloadSound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llPushObject&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRefreshPrimURL&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=R&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRegionSay&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Works with 1023 chars&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRegionSayTo&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=BlueWall&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Works with 1023 chars&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llReleaseCamera&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llReleaseControls&lt;br /&gt;
|status=&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llReleaseURL&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoteDataReply&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoteDataSetRegion&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoteLoadScript&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated (from LSL Wiki)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoteLoadScriptPin&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoveFromLandBanList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoveFromLandPassList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoveInventory&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=This function should be ported&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRemoveVehicleFlags&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestAgentData&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestDisplayName&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestInventoryData&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestPermissions&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Needed for Kan-ed#12.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestSecureURL&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestSimulatorData&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestURL&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Tokeiito&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRequestUsername&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llResetLandBanList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llResetLandPassList&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llResetOtherScript&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llResetScript&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes (but 800 LPS?)&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llResetTime&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2750)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRezAtRoot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRezObject&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works :)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Angle&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Axis&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Euler&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Fwd&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Left&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRot2Up&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRotateTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRotBetween&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRotLookAt&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRotTarget&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRotTargetRemove&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llRound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSameGroup&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=S&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSay&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)(limted to 1023 chars)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llScaleTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2683)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llScriptDanger&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llScriptProfiler&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSendRemoteData&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=jimbo21&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSensor&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works beyond 96m :) tested past 1000m&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSensorRemove&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSensorRepeat&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works beyond 96m :) tested past 1000m&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetAlpha&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetAngularVelocity&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetBuoyancy&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetCameraAtOffset&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetCameraEyeOffset&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetCameraParams&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetClickAction&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetColor&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetContentType&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetDamage&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetForce&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetForceAndTorque&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetHoverHeight&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetInventoryPermMask&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetKeyframedMotion&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkAlpha&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Charlie Omega&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2760)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkCamera&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkColor&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Charlie Omega&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2760)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkMedia&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkPrimitiveParams&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Partial&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkPrimitiveParamsFast&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* does not highlight like normal. (in connection to llGetLinkPrimitiveParams), together they rip linked prims apart when the item is worn. but not when it is dropped on the ground&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLinkTextureAnim&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetLocalRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetMemoryLimit&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetObjectDesc&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=100% implemented&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetObjectName&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=100% implemented&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetObjectPermMask&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetParcelMusicURL&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2826) Land update not sending changed streams to client.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetPayPrice&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetPos&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688) (now with limitation of 10m as in sl)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetPrimitiveParams&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Partial (it seems complete but needed extensive checking. Also types in list are not LSL conformant) Blackdog Ashbourne: PRIM_POSITION doesn't seem to work - certainly doesn't allow for a warpPos implementation&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetPrimMediaParams&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetPrimURL&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetRegionPos&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetRemoteScriptAccessPin&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Tokeiito&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetRot&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetScale&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetScriptState&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetSitText&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Teravus&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetSoundQueueing&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetSoundRadius&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetStatus&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Doesn't honor STATUS_BLOCK_GRAB STATUS_RETURN_AT_EDGE STATUS_SANDBOX&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetText&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2760)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetTexture&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetTextureAnim&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetTimerEvent&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688) (uses Timer plugin!)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetTorque&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetTouchText&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVehicleFlags&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVehicleFloatParam&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVehicleRotationParam&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVehicleType&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVehicleVectorParam&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSetVelocity&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSHA1String&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llShout&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688) (limits 1023 chars)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSin&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSitTarget&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSleep&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=This function CAN lock script threads.  This is a Partial Implementation.  DO NOT USE!  There are Mantii on it and it is a well known OpenSim buglet.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSound&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSoundPreload&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSqrt&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStartAnimation&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopAnimation&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopHover&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopLookAt&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopMoveToTarget&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopPointAt&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStopSound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStringLength&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStringToBase64&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llStringTrim&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Hashbox&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llSubStringIndex&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTakeCamera&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
|anc=T&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTakeControls&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Patnad&lt;br /&gt;
|comment=Needed for Kan-ed#12&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTan&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTarget&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTargetOmega&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTargetRemove&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTeleportAgentHome&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTextBox&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Melanie_T&lt;br /&gt;
|test=Fritigern&lt;br /&gt;
|comment=Function broke some time ago, but was fixed in commit 4cdc88 on 23 Jul 2011&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llToLower&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llToUpper&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTransferLindenDollars&lt;br /&gt;
|status=&lt;br /&gt;
|impl=NO&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Requires Implementation (Mar.01.2012)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTriggerSound&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llTriggerSoundLimited&lt;br /&gt;
|status=&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llUnescapeURL&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=U&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llUnSit&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Aran&lt;br /&gt;
|comment=Works.&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llVecDist&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
|anc=V&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llVecMag&lt;br /&gt;
|status=&lt;br /&gt;
|impl=&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=* Requires testing and Verification (update here plz)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llVecNorm&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llVolumeDetect&lt;br /&gt;
|status=part&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Gerhard&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Implementation needs ODE to work, other physics engine only have a stub for this. Persitance of this feature (survive region restart) only implemented for SQLite. Semantics are slightly different to SL (switching off phantom via GUI also resets VolDet-status to off)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llWater&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=Alondria&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
|anc=W&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llWhisper&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=Charlie Omega&lt;br /&gt;
|comment=(2688) (but limited to 1023 chars)&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llWind&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llXorBase64Strings&lt;br /&gt;
|status=deprecated&lt;br /&gt;
|impl=No&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=Deprecated&lt;br /&gt;
|anc=X&lt;br /&gt;
}}&lt;br /&gt;
{{FunctionStatusRow&lt;br /&gt;
|name=llXorBase64StringsCorrect&lt;br /&gt;
|status=full&lt;br /&gt;
|impl=Yes&lt;br /&gt;
|dev=&lt;br /&gt;
|test=&lt;br /&gt;
|comment=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OsGetHealth</id>
		<title>OsGetHealth</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OsGetHealth"/>
				<updated>2012-08-24T10:37:36Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{osslfunc&lt;br /&gt;
|threat_level=None&lt;br /&gt;
|function_syntax=float osGetHealth(string avatar)&lt;br /&gt;
|ossl_example=&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch(integer t)&lt;br /&gt;
    {&lt;br /&gt;
        key agentID = llDetectedKey(0);&lt;br /&gt;
        osCauseDamage(agentID, 50);&lt;br /&gt;
        llSay(0, llKey2Name(agentID) + &amp;quot; has &amp;quot; + (string)osGetHealth(agentID) + &amp;quot;% health left.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|description=Gets an avatars health by key and returns the value as a float.&lt;br /&gt;
&lt;br /&gt;
See also [[OsCauseDamage]], [[OsCauseHealing]], .&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OsGetHealth</id>
		<title>OsGetHealth</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OsGetHealth"/>
				<updated>2012-08-24T10:14:18Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gets an avatars health by key and returns the value as a float.&lt;br /&gt;
&lt;br /&gt;
Example usage:&lt;br /&gt;
     &lt;br /&gt;
     default&lt;br /&gt;
     {&lt;br /&gt;
         touch(integer t)&lt;br /&gt;
         {&lt;br /&gt;
             key agentID = llDetectedKey(0);&lt;br /&gt;
             osCauseDamage(agentID, 50);&lt;br /&gt;
             llSay(0, llKey2Name(agentID) + &amp;quot; has &amp;quot; + (string)osGetHealth(agentID) + &amp;quot;% health left.&amp;quot;);&lt;br /&gt;
         }&lt;br /&gt;
     }&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OsGetHealth</id>
		<title>OsGetHealth</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OsGetHealth"/>
				<updated>2012-08-24T10:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: Created page with &amp;quot;Gets an avatars health by key.  Example usage:            default      {          touch(integer t)          {              key agentID = llDetectedKey(0);              osCauseDam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gets an avatars health by key.&lt;br /&gt;
&lt;br /&gt;
Example usage:&lt;br /&gt;
     &lt;br /&gt;
     default&lt;br /&gt;
     {&lt;br /&gt;
         touch(integer t)&lt;br /&gt;
         {&lt;br /&gt;
             key agentID = llDetectedKey(0);&lt;br /&gt;
             osCauseDamage(agentID, 50);&lt;br /&gt;
             llSay(0, llKey2Name(agentID) + &amp;quot; has &amp;quot; + (string)osGetHealth(agentID) + &amp;quot;% health left.&amp;quot;);&lt;br /&gt;
         }&lt;br /&gt;
     }&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Category:OSSL_Functions</id>
		<title>Category:OSSL Functions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Category:OSSL_Functions"/>
				<updated>2012-08-24T10:10:00Z</updated>
		
		<summary type="html">&lt;p&gt;TBGRenfold: /* Avatars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Current OSSL Functions Implemented  ==&lt;br /&gt;
&lt;br /&gt;
Updated OSSL Functions as of OpenSim DEV 0.7.4 OpenSim-0007711-r/18206 March 1, 2012&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''!''' Partial Update December.10.2010 With commits of this date some functions have been corrected to use standard ossl conventions. The previous are tagged as deprecated with their replacement shown. The deprecated functions will advise you with a msg that they have been deprecated and to use new osFunction name instead. Further Updates are needed to complete existing list of osFunctions.&lt;br /&gt;
&lt;br /&gt;
Special Note: Some Functions as shown use '''&amp;quot;double&amp;quot;''' as a Value instead of '''&amp;quot;float&amp;quot; '''these vary for purposes of accuracy as shown Below. &lt;br /&gt;
&lt;br /&gt;
(Float is short for &amp;quot;floating point&amp;quot;, and just means a number with a point something on the end.) &lt;br /&gt;
&lt;br /&gt;
The difference between the two is in the size of the numbers that they can hold. For float, you can have up to 7 digits in your number. For doubles, you can have up to 16 digits. To be more precise, here's the official size: ( float: 1.5 × 10-45 to 3.4 × 1038 ) ( double: 5.0 × 10-324 to 1.7 × 10308 ) &lt;br /&gt;
&lt;br /&gt;
Note that some function takes doubles as arguments but may be internally down-casted to floats.&lt;br /&gt;
&lt;br /&gt;
Each of these functions has an threat level associated to it. See [[Threat level]] for more information and an overview of each function's level.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
{{multicol}}&lt;br /&gt;
*[[osGetAgentIP]] &lt;br /&gt;
*[[osGetAgents]]&lt;br /&gt;
*[[osGetAvatarList]] &lt;br /&gt;
*[[osAvatarName2Key]]&lt;br /&gt;
*[[osAvatarPlayAnimation]] &lt;br /&gt;
*[[osAvatarStopAnimation]] &lt;br /&gt;
*[[osAgentSaveAppearance]]&lt;br /&gt;
*[[osOwnerSaveAppearance]]&lt;br /&gt;
*[[osTeleportAgent]] &lt;br /&gt;
*[[osTeleportOwner]] &lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
*[[osKickAvatar]]&lt;br /&gt;
*[[osCauseDamage]] &lt;br /&gt;
*[[osCauseHealing]]&lt;br /&gt;
*[[osGetHealth]]&lt;br /&gt;
*[[osInviteToGroup]]&lt;br /&gt;
*[[osEjectFromGroup]]&lt;br /&gt;
*[[osForceAttachToAvatar]]&lt;br /&gt;
*[[osForceAttachToAvatarFromInventory]]&lt;br /&gt;
*[[osForceAttachToOtherAvatarFromInventory]]&lt;br /&gt;
*[[osForceDetachFromAvatar]]&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
{{multicol}}&lt;br /&gt;
*[[osNpcCreate]]&lt;br /&gt;
*[[osNpcGetPos]]&lt;br /&gt;
*[[osNpcGetRot]]&lt;br /&gt;
*[[osNpcGetOwner]]&lt;br /&gt;
*[[osNpcLoadAppearance]]&lt;br /&gt;
*[[osNpcMoveTo]]&lt;br /&gt;
*[[osNpcMoveToTarget]]&lt;br /&gt;
*[[osNpcRemove]]&lt;br /&gt;
*[[osNpcSaveAppearance]]&lt;br /&gt;
*[[osNpcSay]]&lt;br /&gt;
*[[osNpcSay (with channel)]]&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
*[[osNpcSetRot]]&lt;br /&gt;
*[[osNpcShout]]&lt;br /&gt;
*[[osNpcSit]]&lt;br /&gt;
*[[osNpcStand]]&lt;br /&gt;
*[[osNpcStopMoveToTarget]]&lt;br /&gt;
*[[osIsNpc]]&lt;br /&gt;
*[[osNpcPlayAnimation]]&lt;br /&gt;
*[[osNpcStopAnimation]]&lt;br /&gt;
*[[osNpcTouch]]&lt;br /&gt;
*[[osNpcWhisper]]&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
=== Prim Manipulations ===&lt;br /&gt;
*[[osGetPrimitiveParams]] &lt;br /&gt;
*[[osGetLinkPrimitiveParams]] &lt;br /&gt;
*[[osSetPrimitiveParams]] &lt;br /&gt;
*[[osSetProjectionParams]] &lt;br /&gt;
*[[osSetSpeed]] &lt;br /&gt;
*[[osMessageObject]]&lt;br /&gt;
*[[osGetInventoryDesc]]&lt;br /&gt;
&lt;br /&gt;
=== Prim Drawings ===&lt;br /&gt;
{{multicol}}&lt;br /&gt;
*[[osMovePen]] &lt;br /&gt;
*[[osDrawLine]] &lt;br /&gt;
*[[osDrawText]] &lt;br /&gt;
*[[osDrawEllipse]] &lt;br /&gt;
*[[osDrawRectangle]] &lt;br /&gt;
*[[osDrawFilledRectangle]] &lt;br /&gt;
*[[osDrawPolygon]] &lt;br /&gt;
*[[osDrawFilledPolygon]] &lt;br /&gt;
*[[osDrawImage]] &lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
*[[osGetDrawStringSize]] &lt;br /&gt;
*[[osSetFontName]] &lt;br /&gt;
*[[osSetFontSize]] &lt;br /&gt;
*[[osSetPenSize]] &lt;br /&gt;
*[[osSetPenColor]] &lt;br /&gt;
*[[osSetPenCap]]&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Textures ===&lt;br /&gt;
*[[osSetDynamicTextureData]] &lt;br /&gt;
*[[osSetDynamicTextureDataBlend]] &lt;br /&gt;
*[[osSetDynamicTextureDataBlendFace]] &lt;br /&gt;
*[[osSetDynamicTextureURL]] &lt;br /&gt;
*[[osSetDynamicTextureURLBlend]] &lt;br /&gt;
*[[osSetDynamicTextureURLBlendFace]]&lt;br /&gt;
&lt;br /&gt;
=== Notecards ===&lt;br /&gt;
*[[osMakeNotecard]] &lt;br /&gt;
*[[osGetNotecard]] &lt;br /&gt;
*[[osGetNotecardLine]] &lt;br /&gt;
*[[osGetNumberOfNotecardLines]] &lt;br /&gt;
&lt;br /&gt;
=== Parcels ===&lt;br /&gt;
*[[osParcelJoin]] &lt;br /&gt;
*[[osParcelSubdivide]] &lt;br /&gt;
*[[osSetParcelDetails]]&lt;br /&gt;
&lt;br /&gt;
=== Terrains ===&lt;br /&gt;
*[[osGetTerrainHeight]] &lt;br /&gt;
*[[osSetTerrainHeight]] &lt;br /&gt;
*[[osTerrainFlush]]&lt;br /&gt;
*[[osSetTerrainTexture]]&lt;br /&gt;
*[[osSetTerrainTextureHeight]]&lt;br /&gt;
&lt;br /&gt;
=== WindLights ===&lt;br /&gt;
{{multicol}}&lt;br /&gt;
*[[osSetRegionWaterHeight]] &lt;br /&gt;
*[[osSetRegionSunSettings]] &lt;br /&gt;
*[[osSetEstateSunSettings]] &lt;br /&gt;
*[[osGetCurrentSunHour]] &lt;br /&gt;
*[[osGetSunParam]] &lt;br /&gt;
*[[osSetSunParam]] &lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
*[[osWindActiveModelPluginName]] &lt;br /&gt;
*[[osGetWindParam]] &lt;br /&gt;
*[[osSetWindParam]]&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
=== Grid Information ===&lt;br /&gt;
{{multicol}}&lt;br /&gt;
*[[osGetGridName]] &lt;br /&gt;
*[[osGetGridNick]] &lt;br /&gt;
*[[osGetGridLoginURI]]&lt;br /&gt;
*[[osGetGridHomeURI]]&lt;br /&gt;
*[[osGetGridGatekeeperURI]]&lt;br /&gt;
*[[osGetGridCustom]]&lt;br /&gt;
*[[osGetScriptEngineName]] &lt;br /&gt;
*[[osGetSimulatorVersion]] &lt;br /&gt;
*[[osGetSimulatorMemory]] &lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
*[[osGetMapTexture]] &lt;br /&gt;
*[[osGetRegionMapTexture]] &lt;br /&gt;
*[[osGetRegionStats]] &lt;br /&gt;
*[[osLoadedCreationDate]] &lt;br /&gt;
*[[osLoadedCreationTime]] &lt;br /&gt;
*[[osLoadedCreationID]] &lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
=== Administration ===&lt;br /&gt;
*[[osRegionNotice]] &lt;br /&gt;
*[[osRegionRestart]] &lt;br /&gt;
*[[osConsoleCommand]] &lt;br /&gt;
*[[osSetParcelMediaURL]] &lt;br /&gt;
*[[osSetPrimFloatOnWater]]&lt;br /&gt;
*[[osSetParcelSIPAddress]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
*[[osSetStateEvents]] &lt;br /&gt;
*[[osList2Double]] &lt;br /&gt;
*[[osKey2Name]] &lt;br /&gt;
*[[osFormatString]] &lt;br /&gt;
*[[osMatchString]] &lt;br /&gt;
*[[osUnixTimeToTimestamp]] &lt;br /&gt;
*[[osParseJSON]]&lt;br /&gt;
*[[osParseJSONNew]]&lt;br /&gt;
&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
*[[osParcelSetDetails|&amp;lt;strike&amp;gt;osParcelSetDetails&amp;lt;/strike&amp;gt;]] - Use [[osSetParcelDetails]] &lt;br /&gt;
*[[osSetPenColour|&amp;lt;strike&amp;gt;osSetPenColour&amp;lt;/strike&amp;gt;]] - Use [[osSetPenColor]] &lt;br /&gt;
*[[osSunGetParam|&amp;lt;strike&amp;gt;osSunGetParam&amp;lt;/strike&amp;gt;]] - Use [[osGetSunParam]] &lt;br /&gt;
*[[osSunSetParam|&amp;lt;strike&amp;gt;osSunSetParam&amp;lt;/strike&amp;gt;]] - Use [[osSetSunParam]] &lt;br /&gt;
*[[osTerrainGetHeight|&amp;lt;strike&amp;gt;osTerrainGetHeight&amp;lt;/strike&amp;gt;]] - Use [[osGetTerrainHeight]] &lt;br /&gt;
*[[osTerrainSetHeight|&amp;lt;strike&amp;gt;osTerrainSetHeight&amp;lt;/strike&amp;gt;]] - Use [[osSetTerrainHeight]]&lt;br /&gt;
&lt;br /&gt;
== See Also  ==&lt;br /&gt;
&lt;br /&gt;
*[[LSL Status|LSL/OSSL Status Page]] &lt;br /&gt;
*OSSL &lt;br /&gt;
**[[OSSL_Implemented|OSSL Implemented Functions]] &lt;br /&gt;
**[[OSSL Constants|OSSL Constants]] &lt;br /&gt;
**[[OSSL Status/Types|OSSL Types Status Page]] &lt;br /&gt;
**[[OSSL Status/Events|OSSL Events Status Page]] &lt;br /&gt;
&lt;br /&gt;
**[[Dynamic_textures|OSSL osDynamicTextures Functions Index Page]]&lt;br /&gt;
**[[OSSL TextureDrawing|OSSL TextureDrawing Extended Information]]&lt;br /&gt;
**[[OSSLNPC|OSSL functions for working with NPCs]]&lt;br /&gt;
&lt;br /&gt;
**[[OSSL Proposals|OSSL Proposed Functions]] &lt;br /&gt;
**[[OSSL Enabling Functions]] &lt;br /&gt;
**[[OSSL Standards|OSSL Standards]]&lt;br /&gt;
&lt;br /&gt;
[[Category:OSSL]]&lt;/div&gt;</summary>
		<author><name>TBGRenfold</name></author>	</entry>

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