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		<id>http://opensimulator.org/wiki/Main_Page/nl</id>
		<title>Main Page/nl</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page/nl"/>
				<updated>2009-08-16T15:30:02Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attentie''' We hebben the 'main source repository' gemigreerd naar git. Het merendeel van de Engelse dosumentatie is geupdated, maar andere talen kunnen mogelijk nog ochterlopen. Bekijk [[Using_Git]] (Engels document) voor meer informatie.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Wat is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is een 3D Applicatie Server. Het kan worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan viewers dmv diverse protocollen. OpenSimulator  staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels [[Getting Started with Region Modules|loadable modules]], om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de [[BSD License]], welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.&lt;br /&gt;
&lt;br /&gt;
Direkt mogelijk na installatie, kan OpenSimulator gebruikt worden om virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief viewer compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Alhoewel OpenSimulator nog steeds als '''alpha software''' beschouwd wordt, doen veel mensen er toch al [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en spannende dingen mee].&lt;br /&gt;
&lt;br /&gt;
=== Mogelijkheden ===&lt;br /&gt;
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden&lt;br /&gt;
* Ondersteund creatie van meerdere 'werelden' in een enkele applicatie.&lt;br /&gt;
* Ondersteund meerdere viewers en protocollen - verbind naar dezelfde wereld op hetzelfde moment middels meerdere protocollen.&lt;br /&gt;
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.&lt;br /&gt;
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.&lt;br /&gt;
* De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.&lt;br /&gt;
* Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET&lt;br /&gt;
&lt;br /&gt;
=== OpenSimulator gebruiken ===&lt;br /&gt;
De snelste manier om met OpenSimulator te beginnen is de creatie van een account op [http://osgrid.org OSGrid], Hierna download u de [http://opensim-viewer.sourceforge.net/ Hippo Viewer] of [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (of andere soortgelijke viewers) om verbinding op te zetten met OSGrid.  Deze stappen zullen niet langer dan 10 minuten van uw tijd vragen, maar geeft u wel een voorproefje van wat OpenSimulator kan voor de eindgebruiker.&lt;br /&gt;
&lt;br /&gt;
U kunt tevens, naast OSGrid, gebruik maken van vele andere [[Grid_List|public grids]] op het internet.&lt;br /&gt;
Of u kunt een simpele standalone OpenSim  opzetten op uw Desktop, om zo de mogelijkheden te ervaren.&lt;br /&gt;
[http://www.youtube.com/watch?v=ZcR7Jcar_8k Hier is een uitleg welke laat zien hoe u Opensimulator installeerd en draait in stand-alone modus.].&lt;br /&gt;
&lt;br /&gt;
=== Draaien van uw eigen OpenSimulator ===&lt;br /&gt;
Als u geintresseerd bent in het draaien van uw eigen OpenSimulator server, om uw eigen 3D omgevingen te maken en te beheren, dan bieden de volgende links u meer informatie hierover::&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Meedoen met de OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is een [http://en.wikipedia.org/wiki/Open_source open source] project, en wordt gemaakt door de community leden, welke hun spaarzame vrije tijd en vele uren energie toewijden. Er zijn vele manieren om mee te doen of kan bijdragen aan deze community: &lt;br /&gt;
* Doe mee via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (voor gebruikers) en [irc://irc.freenode.net/opensim-dev #opensim-dev] (voor ontwikkelaars)&lt;br /&gt;
* Doe mee via de vele mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (voor gebruikers) en [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (voor ontwikkelaars).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], ofwel draag bij op deze wiki, maak de OpenSimulator documentatie beter en beter.&lt;br /&gt;
* Reporteer [[bugs]], lever [[Submitting_code_to_OpenSim|patches]] aan of lever content aan ons via onze [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Creeer een OpenSimulator gerelateerd project op [http://forge.opensimulator.org Forge] of [http://opensimulator.org/wiki/Related_Software elsewhere] op het web. In de forge zijn honderden geregistreerde projecten te vinden, en het is een perfecte manier om de OpenSimulator community uit te beiden.&lt;br /&gt;
* Maak objecten/skins/etc voor OpenSimulator. Meer informatie vindt u hier: [[Artist Home]].&lt;br /&gt;
* Blog over OpenSimulator, en laat ons weten over deze blog op [irc://irc.freenode.net/opensim #opensim] opdat deze kan worden toegevoegd op [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Doe mee aan een van onze weekelijkse [[Office Hours]] voor OpenSimulator. We hebben momenteel weekelijkse [[office Hours]] voor ontwikkeling, wiki werk en tests.&lt;br /&gt;
* Beveilig de project infrastructuur door het [[Donations|donating]] aan de [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pagina's per Categorie:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page/nl</id>
		<title>Main Page/nl</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page/nl"/>
				<updated>2009-08-16T15:27:44Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Participating in the OpenSimulator Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attentie''' We hebben the 'main source repository' gemigreerd naar git. Het merendeel van de Engelse dosumentatie is geupdated, maar andere talen kunnen mogelijk nog ochterlopen. Bekijk [[Using_Git]] (Engels document) voor meer informatie.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Wat is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is een 3D Applicatie Server. Het kan worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan clients dmv diverse protocollen. OpenSimulator  staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels [[Getting Started with Region Modules|loadable modules]], om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de [[BSD License]], welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.&lt;br /&gt;
&lt;br /&gt;
Direkt mogelijk na installatie, kan OpenSimulator gebruikt worden om virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief client compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Alhoewel OpenSimulator nog steeds als '''alpha software''' beschouwd wordt, doen veel mensen er toch al [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en spannende dingen mee].&lt;br /&gt;
&lt;br /&gt;
=== Mogelijkheden ===&lt;br /&gt;
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden&lt;br /&gt;
* Ondersteund creatie van meerdere 'werelden' in een enkele applicatie.&lt;br /&gt;
* Ondersteund meerdere clients and protocollen - verbind naar dezelfde wereld op hetzelfde moment middels meerdere protocollen.&lt;br /&gt;
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.&lt;br /&gt;
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.&lt;br /&gt;
* De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.&lt;br /&gt;
* Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET&lt;br /&gt;
&lt;br /&gt;
=== OpenSimulator gebruiken ===&lt;br /&gt;
De snelste manier om met OpenSimulator te beginnen is de creatie van een account op [http://osgrid.org OSGrid], Hierna download u de [http://opensim-viewer.sourceforge.net/ Hippo Viewer] of [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (of andere soortgelijke viewers) om verbinding op te zetten met OSGrid.  Deze stappen zullen niet langer dan 10 minuten van uw tijd vragen, maar geeft u wel een voorproefje van wat OpenSimulator kan voor de eindgebruiker.&lt;br /&gt;
&lt;br /&gt;
U kunt tevens, naast OSGrid, gebruik maken van vele andere [[Grid_List|public grids]] op het internet.&lt;br /&gt;
Of u kunt een simpele standalone OpenSim  opzetten op uw Desktop, om zo de mogelijkheden te ervaren.&lt;br /&gt;
[http://www.youtube.com/watch?v=ZcR7Jcar_8k Hier is een uitleg welke laat zien hoe u Opensimulator installeerd en draait in stand-alone modus.].&lt;br /&gt;
&lt;br /&gt;
=== Draaien van uw eigen OpenSimulator ===&lt;br /&gt;
Als u geintresseerd bent in het draaien van uw eigen OpenSimulator server, om uw eigen 3D omgevingen te maken en te beheren, dan bieden de volgende links u meer informatie hierover::&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Meedoen met de OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is een [http://en.wikipedia.org/wiki/Open_source open source] project, en wordt gemaakt door de community leden, welke hun spaarzame vrije tijd en vele uren energie toewijden. Er zijn vele manieren om mee te doen of kan bijdragen aan deze community: &lt;br /&gt;
* Doe mee via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (voor gebruikers) en [irc://irc.freenode.net/opensim-dev #opensim-dev] (voor ontwikkelaars)&lt;br /&gt;
* Doe mee via de vele mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (voor gebruikers) en [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (voor ontwikkelaars).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], ofwel draag bij op deze wiki, maak de OpenSimulator documentatie beter en beter.&lt;br /&gt;
* Reporteer [[bugs]], lever [[Submitting_code_to_OpenSim|patches]] aan of lever content aan ons via onze [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Creeer een OpenSimulator gerelateerd project op [http://forge.opensimulator.org Forge] of [http://opensimulator.org/wiki/Related_Software elsewhere] op het web. In de forge zijn honderden geregistreerde projecten te vinden, en het is een perfecte manier om de OpenSimulator community uit te beiden.&lt;br /&gt;
* Maak objecten/skins/etc voor OpenSimulator. Meer informatie vindt u hier: [[Artist Home]].&lt;br /&gt;
* Blog over OpenSimulator, en laat ons weten over deze blog op [irc://irc.freenode.net/opensim #opensim] opdat deze kan worden toegevoegd op [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Doe mee aan een van onze weekelijkse [[Office Hours]] voor OpenSimulator. We hebben momenteel weekelijkse [[office Hours]] voor ontwikkeling, wiki werk en tests.&lt;br /&gt;
* Beveilig de project infrastructuur door het [[Donations|donating]] aan de [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pagina's per Categorie:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page/nl</id>
		<title>Main Page/nl</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page/nl"/>
				<updated>2009-08-16T15:14:18Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Running your own OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attentie''' We hebben the 'main source repository' gemigreerd naar git. Het merendeel van de Engelse dosumentatie is geupdated, maar andere talen kunnen mogelijk nog ochterlopen. Bekijk [[Using_Git]] (Engels document) voor meer informatie.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Wat is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is een 3D Applicatie Server. Het kan worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan clients dmv diverse protocollen. OpenSimulator  staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels [[Getting Started with Region Modules|loadable modules]], om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de [[BSD License]], welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.&lt;br /&gt;
&lt;br /&gt;
Direkt mogelijk na installatie, kan OpenSimulator gebruikt worden om virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief client compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Alhoewel OpenSimulator nog steeds als '''alpha software''' beschouwd wordt, doen veel mensen er toch al [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en spannende dingen mee].&lt;br /&gt;
&lt;br /&gt;
=== Mogelijkheden ===&lt;br /&gt;
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden&lt;br /&gt;
* Ondersteund creatie van meerdere 'werelden' in een enkele applicatie.&lt;br /&gt;
* Ondersteund meerdere clients and protocollen - verbind naar dezelfde wereld op hetzelfde moment middels meerdere protocollen.&lt;br /&gt;
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.&lt;br /&gt;
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.&lt;br /&gt;
* De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.&lt;br /&gt;
* Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET&lt;br /&gt;
&lt;br /&gt;
=== OpenSimulator gebruiken ===&lt;br /&gt;
De snelste manier om met OpenSimulator te beginnen is de creatie van een account op [http://osgrid.org OSGrid], Hierna download u de [http://opensim-viewer.sourceforge.net/ Hippo Viewer] of [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (of andere soortgelijke viewers) om verbinding op te zetten met OSGrid.  Deze stappen zullen niet langer dan 10 minuten van uw tijd vragen, maar geeft u wel een voorproefje van wat OpenSimulator kan voor de eindgebruiker.&lt;br /&gt;
&lt;br /&gt;
U kunt tevens, naast OSGrid, gebruik maken van vele andere [[Grid_List|public grids]] op het internet.&lt;br /&gt;
Of u kunt een simpele standalone OpenSim  opzetten op uw Desktop, om zo de mogelijkheden te ervaren.&lt;br /&gt;
[http://www.youtube.com/watch?v=ZcR7Jcar_8k Hier is een uitleg welke laat zien hoe u Opensimulator installeerd en draait in stand-alone modus.].&lt;br /&gt;
&lt;br /&gt;
=== Draaien van uw eigen OpenSimulator ===&lt;br /&gt;
Als u geintresseerd bent in het draaien van uw eigen OpenSimulator server, om uw eigen 3D omgevingen te maken en te beheren, dan bieden de volgende links u meer informatie hierover::&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page/nl</id>
		<title>Main Page/nl</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page/nl"/>
				<updated>2009-08-16T15:12:49Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* OpenSimulator gebruiken */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attentie''' We hebben the 'main source repository' gemigreerd naar git. Het merendeel van de Engelse dosumentatie is geupdated, maar andere talen kunnen mogelijk nog ochterlopen. Bekijk [[Using_Git]] (Engels document) voor meer informatie.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Wat is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is een 3D Applicatie Server. Het kan worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan clients dmv diverse protocollen. OpenSimulator  staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels [[Getting Started with Region Modules|loadable modules]], om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de [[BSD License]], welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.&lt;br /&gt;
&lt;br /&gt;
Direkt mogelijk na installatie, kan OpenSimulator gebruikt worden om virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief client compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Alhoewel OpenSimulator nog steeds als '''alpha software''' beschouwd wordt, doen veel mensen er toch al [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en spannende dingen mee].&lt;br /&gt;
&lt;br /&gt;
=== Mogelijkheden ===&lt;br /&gt;
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden&lt;br /&gt;
* Ondersteund creatie van meerdere 'werelden' in een enkele applicatie.&lt;br /&gt;
* Ondersteund meerdere clients and protocollen - verbind naar dezelfde wereld op hetzelfde moment middels meerdere protocollen.&lt;br /&gt;
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.&lt;br /&gt;
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.&lt;br /&gt;
* De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.&lt;br /&gt;
* Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET&lt;br /&gt;
&lt;br /&gt;
=== OpenSimulator gebruiken ===&lt;br /&gt;
De snelste manier om met OpenSimulator te beginnen is de creatie van een account op [http://osgrid.org OSGrid], Hierna download u de [http://opensim-viewer.sourceforge.net/ Hippo Viewer] of [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (of andere soortgelijke viewers) om verbinding op te zetten met OSGrid.  Deze stappen zullen niet langer dan 10 minuten van uw tijd vragen, maar geeft u wel een voorproefje van wat OpenSimulator kan voor de eindgebruiker.&lt;br /&gt;
&lt;br /&gt;
U kunt tevens, naast OSGrid, gebruik maken van vele andere [[Grid_List|public grids]] op het internet.&lt;br /&gt;
Of u kunt een simpele standalone OpenSim  opzetten op uw Desktop, om zo de mogelijkheden te ervaren.&lt;br /&gt;
[http://www.youtube.com/watch?v=ZcR7Jcar_8k Hier is een uitleg welke laat zien hoe u Opensimulator installeerd en draait in stand-alone modus.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page/nl</id>
		<title>Main Page/nl</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page/nl"/>
				<updated>2009-08-16T15:11:28Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Using OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attentie''' We hebben the 'main source repository' gemigreerd naar git. Het merendeel van de Engelse dosumentatie is geupdated, maar andere talen kunnen mogelijk nog ochterlopen. Bekijk [[Using_Git]] (Engels document) voor meer informatie.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Wat is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is een 3D Applicatie Server. Het kan worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan clients dmv diverse protocollen. OpenSimulator  staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels [[Getting Started with Region Modules|loadable modules]], om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de [[BSD License]], welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.&lt;br /&gt;
&lt;br /&gt;
Direkt mogelijk na installatie, kan OpenSimulator gebruikt worden om virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief client compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Alhoewel OpenSimulator nog steeds als '''alpha software''' beschouwd wordt, doen veel mensen er toch al [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en spannende dingen mee].&lt;br /&gt;
&lt;br /&gt;
=== Mogelijkheden ===&lt;br /&gt;
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden&lt;br /&gt;
* Ondersteund creatie van meerdere 'werelden' in een enkele applicatie.&lt;br /&gt;
* Ondersteund meerdere clients and protocollen - verbind naar dezelfde wereld op hetzelfde moment middels meerdere protocollen.&lt;br /&gt;
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.&lt;br /&gt;
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.&lt;br /&gt;
* De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.&lt;br /&gt;
* Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET&lt;br /&gt;
&lt;br /&gt;
=== OpenSimulator gebruiken ===&lt;br /&gt;
De snelste manier om met OpenSimulator te beginnen is de creatie van een account op [http://osgrid.org OSGrid], Hierna download u de [http://opensim-viewer.sourceforge.net/ Hippo Viewer] of [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (of andere soortgelijke viewers) om verbinding op te zetten met OSGrid.  Deze stappen zullen niet langer dan 10 minuten van uw tijd vragen, maar geeft u wel een voorproefje van hoe OpenSimulator eruit ziet en kan.&lt;br /&gt;
&lt;br /&gt;
U kunt tevens, naast OSGrid, gebruik maken van vele andere [[Grid_List|public grids]] op het internet.&lt;br /&gt;
&lt;br /&gt;
Of u kunt een simpele standalone OpenSim  opzetten op uw Desktop, om zo de mogelijkheden te ervaren.&lt;br /&gt;
[http://www.youtube.com/watch?v=ZcR7Jcar_8k Hier is een uitleg welke laat zien hoe u Opensimulator installeerd en draait in stand-alone modus.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page/nl</id>
		<title>Main Page/nl</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page/nl"/>
				<updated>2009-08-16T15:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attentie''' We hebben the 'main source repository' gemigreerd naar git. Het merendeel van de Engelse dosumentatie is geupdated, maar andere talen kunnen mogelijk nog ochterlopen. Bekijk [[Using_Git]] (Engels document) voor meer informatie.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Wat is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is een 3D Applicatie Server. Het kan worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan clients dmv diverse protocollen. OpenSimulator  staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels [[Getting Started with Region Modules|loadable modules]], om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de [[BSD License]], welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.&lt;br /&gt;
&lt;br /&gt;
Direkt mogelijk na installatie, kan OpenSimulator gebruikt worden om virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief client compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Alhoewel OpenSimulator nog steeds als '''alpha software''' beschouwd wordt, doen veel mensen er toch al [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en spannende dingen mee].&lt;br /&gt;
&lt;br /&gt;
=== Mogelijkheden ===&lt;br /&gt;
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden&lt;br /&gt;
* Ondersteund creatie van meerdere 'werelden' in een enkele applicatie.&lt;br /&gt;
* Ondersteund meerdere clients and protocollen - verbind naar dezelfde wereld op hetzelfde moment middels meerdere protocollen.&lt;br /&gt;
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.&lt;br /&gt;
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.&lt;br /&gt;
* De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.&lt;br /&gt;
* Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is a tutorial showing how to get opensimulator running in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page/nl</id>
		<title>Main Page/nl</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page/nl"/>
				<updated>2009-08-16T15:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attentie''' We hebben the 'main source repository' gemigreerd naar git. Het merendeel van de Engelse dosumentatie is geupdated, maar andere talen kunnen mogelijk nog ochterlopen. Bekijk [[Using_Git]] (Engels document) voor meer informatie.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Wat is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is een 3D Applicatie Server. Het kan worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan clients dmv diverse protocollen. OpenSimulator  staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels [[Getting Started with Region Modules|loadable modules]], om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de [[BSD License]], welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.&lt;br /&gt;
&lt;br /&gt;
Direkt mogelijk na installatie, kan OpenSimulator gebruikt worden om virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief client compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Alhoewel OpenSimulator nog steeds als '''alpha software''' beschouwd wordt, doen veel mensen er toch al [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en spannende dingen mee].&lt;br /&gt;
&lt;br /&gt;
=== Mogelijkheden ===&lt;br /&gt;
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden&lt;br /&gt;
* Ondersteund creatie van meerdere 'werelden' in een enkele applicatie.&lt;br /&gt;
* Ondersteund meerdere clients and protocollen - verbind naar dezelfde wereld op hetzelfde moment middels meerdere protocollen.&lt;br /&gt;
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.&lt;br /&gt;
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.&lt;br /&gt;
* De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.&lt;br /&gt;
* Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is a tutorial showing how to get opensimulator running in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page/nl</id>
		<title>Main Page/nl</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page/nl"/>
				<updated>2009-08-16T15:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Mogelijkheden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attentie''' We hebben the 'main source repository' gemigreerd naar git. Het merendeel van de Engelse dosumentatie is geupdated, maar andere talen kunnen mogelijk nog ochterlopen. Bekijk [[Using_Git]] (Engels document) voor meer informatie.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Wat is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is een 3D Applicatie Server. Het kan worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan clients dmv diverse protocollen. OpenSimulator  staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels [[Getting Started with Region Modules|loadable modules]], om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de [[BSD License]], welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.&lt;br /&gt;
&lt;br /&gt;
Direkt mogelijk na installatie, kan OpenSimulator gebruikt worden om virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief client compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Alhoewel OpenSimulator nog steeds als '''alpha software''' beschouwd wordt, doen veel mensen er toch al [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en spannende dingen mee].&lt;br /&gt;
&lt;br /&gt;
=== Mogelijkheden ===&lt;br /&gt;
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden&lt;br /&gt;
* Ondersteund creatie van meerdere 'werelden' in een enkele applicatie.&lt;br /&gt;
* Ondersteund meerdere clients and protocollen - verbind naar dezelfde wereld op hetzelfde moment middels meerdere protocollen.&lt;br /&gt;
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.&lt;br /&gt;
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.&lt;br /&gt;
* De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.&lt;br /&gt;
* Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is a tutorial showing how to get opensimulator running in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''FYI:''' We've migrated the main source repository to git, most of the English documentation is updated, but other languages may be behind.  See [[Using_Git]] for more information.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.&lt;br /&gt;
&lt;br /&gt;
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en doing exciting things with it].&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Even though OpenSimulator is relatively young software it already has many useful features&lt;br /&gt;
* Supports creating multiple 'worlds' in a single application instance.&lt;br /&gt;
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.&lt;br /&gt;
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.&lt;br /&gt;
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.&lt;br /&gt;
* The ability to create content real time in the environment using in world building tools. What you see is what you get.&lt;br /&gt;
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is a tutorial showing how to get opensimulator running in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page/nl</id>
		<title>Main Page/nl</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page/nl"/>
				<updated>2009-08-16T15:01:08Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Wat is OpenSimulator? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attentie''' We hebben the 'main source repository' gemigreerd naar git. Het merendeel van de Engelse dosumentatie is geupdated, maar andere talen kunnen mogelijk nog ochterlopen. Bekijk [[Using_Git]] (Engels document) voor meer informatie.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Wat is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is een 3D Applicatie Server. Het kan worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan clients dmv diverse protocollen. OpenSimulator  staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels [[Getting Started with Region Modules|loadable modules]], om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de [[BSD License]], welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.&lt;br /&gt;
&lt;br /&gt;
Direkt mogelijk na installatie, kan OpenSimulator gebruikt worden om virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief client compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Alhoewel OpenSimulator nog steeds als '''alpha software''' beschouwd wordt, doen veel mensen er toch al [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en spannende dingen mee].&lt;br /&gt;
&lt;br /&gt;
=== Mogelijkheden ===&lt;br /&gt;
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden&lt;br /&gt;
* Ondersteund creatie van meerdere 'worlds' in een enkele applicatie.&lt;br /&gt;
* Ondersteund meerdere clients and protocolen - verbind tot dezelfde wereld op hetzelfde moment middels meerdere protocollen.&lt;br /&gt;
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.&lt;br /&gt;
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.&lt;br /&gt;
* De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.&lt;br /&gt;
* Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is a tutorial showing how to get opensimulator running in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
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__NOTOC__&lt;br /&gt;
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&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''FYI:''' We've migrated the main source repository to git, most of the English documentation is updated, but other languages may be behind.  See [[Using_Git]] for more information.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.&lt;br /&gt;
&lt;br /&gt;
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en doing exciting things with it].&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Even though OpenSimulator is relatively young software it already has many useful features&lt;br /&gt;
* Supports creating multiple 'worlds' in a single application instance.&lt;br /&gt;
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.&lt;br /&gt;
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.&lt;br /&gt;
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.&lt;br /&gt;
* The ability to create content real time in the environment using in world building tools. What you see is what you get.&lt;br /&gt;
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is a tutorial showing how to get opensimulator running in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page/nl</id>
		<title>Main Page/nl</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page/nl"/>
				<updated>2009-08-16T15:00:36Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Wat is OpenSimulator? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attentie''' We hebben the 'main source repository' gemigreerd naar git. Het merendeel van de Engelse dosumentatie is geupdated, maar andere talen kunnen mogelijk nog ochterlopen. Bekijk [[Using_Git]] (Engels document) voor meer informatie.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Wat is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is een 3D Applicatie Server. Het kan worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan clients dmv diverse protocollen. OpenSimulator  staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels [[Getting Started with Region Modules|loadable modules]], om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de [[BSD License]], welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.&lt;br /&gt;
&lt;br /&gt;
Direkt mogelijk na installatie, kan OpenSimulator gebruikt worden om virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief client compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Alhoewel OpenSimulator nog steeds als '''alpha software''' beschouwd wordt, doen veel mensen er toch al[http://technorati.com/search/opensim?authority=a4&amp;amp;language=en spannende dingen mee].&lt;br /&gt;
&lt;br /&gt;
=== Mogelijkheden ===&lt;br /&gt;
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden&lt;br /&gt;
* Ondersteund creatie van meerdere 'worlds' in een enkele applicatie.&lt;br /&gt;
* Ondersteund meerdere clients and protocolen - verbind tot dezelfde wereld op hetzelfde moment middels meerdere protocollen.&lt;br /&gt;
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.&lt;br /&gt;
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.&lt;br /&gt;
* De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.&lt;br /&gt;
* Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is a tutorial showing how to get opensimulator running in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''FYI:''' We've migrated the main source repository to git, most of the English documentation is updated, but other languages may be behind.  See [[Using_Git]] for more information.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.&lt;br /&gt;
&lt;br /&gt;
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en doing exciting things with it].&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Even though OpenSimulator is relatively young software it already has many useful features&lt;br /&gt;
* Supports creating multiple 'worlds' in a single application instance.&lt;br /&gt;
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.&lt;br /&gt;
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.&lt;br /&gt;
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.&lt;br /&gt;
* The ability to create content real time in the environment using in world building tools. What you see is what you get.&lt;br /&gt;
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is a tutorial showing how to get opensimulator running in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page/nl</id>
		<title>Main Page/nl</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page/nl"/>
				<updated>2009-08-16T14:58:26Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Attentie''' We hebben the 'main source repository' gemigreerd naar git. Het merendeel van de Engelse dosumentatie is geupdated, maar andere talen kunnen mogelijk nog ochterlopen. Bekijk [[Using_Git]] (Engels document) voor meer informatie.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Wat is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is een 3D Applicatie Server. Het can worden toegepast om een virtuele omgeving (of wereld) op te zetten, welke benaderd kan worden door een diversiteit aan clients dmv diverse protocollen. OpenSimulator  staat u toe om uw omgeving the ontwikkelen gebruik makend van de technologieen waarmee u het best werkt - We hebben het ontworpen opdat deze gemakkelijk uit te breiden is middels [[Getting Started with Region Modules|loadable modules]], om zo volledige eigen configuraties op te zetten. OpenSimulator is uitgegeven onder de [[BSD License]], welke het zowel opensource maakt, alswel commercieel gebruiksvriendelijk om de code te gebruiken in commerciele produkten.&lt;br /&gt;
&lt;br /&gt;
Direct mogelijk na installatie, kan OpenSimulator gebruikt worden om een virtuele omgevingen te simuleren vergelijkbaar met Second Life™ (inclusief client compatibiliteit). Andere omgevingen, protocollen en mogelijkheden zijn ondersteund via add on modulen. Voor een lijst van beschikbare modulen, bezoekt u onze [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Alhoewel OpenSimulator nog steeds als '''alpha software''' beschouwd wordt, doen veel mensen er toch al[http://technorati.com/search/opensim?authority=a4&amp;amp;language=en spannende dingen mee].&lt;br /&gt;
&lt;br /&gt;
=== Mogelijkheden ===&lt;br /&gt;
Ook al is OpenSimulator relatief jonge software, het heeft al veel nuttige mogelijkheden&lt;br /&gt;
* Ondersteund creatie van meerdere 'worlds' in een enkele applicatie.&lt;br /&gt;
* Ondersteund meerdere clients and protocolen - verbind tot dezelfde wereld op hetzelfde moment middels meerdere protocollen.&lt;br /&gt;
* Uitgebreide beschikbaarheid voor aanpassing van uw avatar, met aangepaste kleren, skins en gedragen objecten.&lt;br /&gt;
* Realtime Physics Simulatie, maak keuze uit meerdere engines zoals ODE, PhysX, Bullet en meer.&lt;br /&gt;
* De mogelijkheid om in real time objecten te maken in uw wereld(en), middels de world building tools. Wat u ziet, zien anderen.&lt;br /&gt;
* Binnen de wereld kunt u doen aan applicatie ontwikkeling gebruikmakend van verschillende talen, zoals: LSL/OSSL, C#, JScript en VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is a tutorial showing how to get opensimulator running in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
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[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
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__NOTOC__&lt;br /&gt;
{{Template:MainPageQuicklinks}}&lt;br /&gt;
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{{Languages}}&lt;br /&gt;
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&amp;lt;center&amp;gt;'''FYI:''' We've migrated the main source repository to git, most of the English documentation is updated, but other languages may be behind.  See [[Using_Git]] for more information.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.&lt;br /&gt;
&lt;br /&gt;
Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en doing exciting things with it].&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Even though OpenSimulator is relatively young software it already has many useful features&lt;br /&gt;
* Supports creating multiple 'worlds' in a single application instance.&lt;br /&gt;
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.&lt;br /&gt;
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.&lt;br /&gt;
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.&lt;br /&gt;
* The ability to create content real time in the environment using in world building tools. What you see is what you get.&lt;br /&gt;
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is a tutorial showing how to get opensimulator running in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
* [[Technical Reference | Technical Reference Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[:Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-08-03T16:39:44Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Duplicate &amp;quot;Lost And Found&amp;quot; folder?===&lt;br /&gt;
* A grid manager, from the mysql prompt may do:&lt;br /&gt;
&lt;br /&gt;
 select type from inventoryfolders where folderName=&amp;quot;Lost And Found&amp;quot;;&lt;br /&gt;
 delete from inventoryfolders where foldername=&amp;quot;Lost And Found&amp;quot; and type=&amp;quot;3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Per Justin's r4011 checkin, these two steps should delete &amp;quot;Lost And Found&amp;quot; duplicates of type 3 and leave any of type 13.&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===There are a bunch of textures in the library, but they are all 0x0? What's wrong?===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SVN Support for Prims===&lt;br /&gt;
So far I tested it under Linux and I heard it crashes under XP. So this description is for Linux please feel free to add the windows description.&lt;br /&gt;
First install the apr pages (apt-get install or yum install)&lt;br /&gt;
*apr-util &lt;br /&gt;
*apr-devel &lt;br /&gt;
*apr&lt;br /&gt;
&lt;br /&gt;
Then make symbolic links in your opensim bin directory&lt;br /&gt;
*svn_client-1 -&amp;gt; /usr/lib/libsvn_client-1.so.0&lt;br /&gt;
*libapr.so -&amp;gt; /usr/lib/libapr-1.so.0&lt;br /&gt;
&lt;br /&gt;
Set up an SVN repository with &lt;br /&gt;
 svnadmin create &amp;lt;directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit Opensim.ini&lt;br /&gt;
 [SVN]&lt;br /&gt;
 Enabled = true&lt;br /&gt;
 Directory = sandbox01&lt;br /&gt;
 URL = &amp;quot;file:///home/opensim/svn/01&amp;quot;&lt;br /&gt;
 Username = &amp;quot;opensim&amp;quot;&lt;br /&gt;
 Password = &amp;quot;********&amp;quot;&lt;br /&gt;
 ImportOnStartup = false&lt;br /&gt;
 Autosave = true&lt;br /&gt;
 AutoSavePeriod = 15 &lt;br /&gt;
&lt;br /&gt;
===How to set the LandOwner===&lt;br /&gt;
Edit Regions/&amp;lt;regionfile&amp;gt; and set the AvatarName and AvatarUUID. Furthermore edit the SQL Database and set the OwnerUUID in the land table. When you are using SQLite use the sqlite3 tool.&lt;br /&gt;
 sqlite3 Opensim.db&lt;br /&gt;
 update land set OwnerUUID=&amp;quot;AvatarUUID&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta, launched on july 31th 2008 by Linden Lab, it is now possible to connect opensim servers/regions with the Second life grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; currently it &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;ONLY&amp;lt;/font&amp;gt; works with the preview/beta grid of second life, not the main grid.)&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
It's in an early development stage and thus geared towards developers of virtual world/techniques, and is all but easy to setup. &amp;lt;br&amp;gt;Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the regular versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a users Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims don't stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==region size==&lt;br /&gt;
=== region size is fixed 256*256, I found it to change the size larger is diffcult,because there are lots of magic number in codes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-08-03T16:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Duplicate &amp;quot;Lost And Found&amp;quot; folder?===&lt;br /&gt;
* A grid manager, from the mysql prompt may do:&lt;br /&gt;
&lt;br /&gt;
 select type from inventoryfolders where folderName=&amp;quot;Lost And Found&amp;quot;;&lt;br /&gt;
 delete from inventoryfolders where foldername=&amp;quot;Lost And Found&amp;quot; and type=&amp;quot;3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Per Justin's r4011 checkin, these two steps should delete &amp;quot;Lost And Found&amp;quot; duplicates of type 3 and leave any of type 13.&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===There are a bunch of textures in the library, but they are all 0x0? What's wrong?===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SVN Support for Prims===&lt;br /&gt;
So far I tested it under Linux and I heard it crashes under XP. So this description is for Linux please feel free to add the windows description.&lt;br /&gt;
First install the apr pages (apt-get install or yum install)&lt;br /&gt;
*apr-util &lt;br /&gt;
*apr-devel &lt;br /&gt;
*apr&lt;br /&gt;
&lt;br /&gt;
Then make symbolic links in your opensim bin directory&lt;br /&gt;
*svn_client-1 -&amp;gt; /usr/lib/libsvn_client-1.so.0&lt;br /&gt;
*libapr.so -&amp;gt; /usr/lib/libapr-1.so.0&lt;br /&gt;
&lt;br /&gt;
Set up an SVN repository with &lt;br /&gt;
 svnadmin create &amp;lt;directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit Opensim.ini&lt;br /&gt;
 [SVN]&lt;br /&gt;
 Enabled = true&lt;br /&gt;
 Directory = sandbox01&lt;br /&gt;
 URL = &amp;quot;file:///home/opensim/svn/01&amp;quot;&lt;br /&gt;
 Username = &amp;quot;opensim&amp;quot;&lt;br /&gt;
 Password = &amp;quot;********&amp;quot;&lt;br /&gt;
 ImportOnStartup = false&lt;br /&gt;
 Autosave = true&lt;br /&gt;
 AutoSavePeriod = 15 &lt;br /&gt;
&lt;br /&gt;
===How to set the LandOwner===&lt;br /&gt;
Edit Regions/&amp;lt;regionfile&amp;gt; and set the AvatarName and AvatarUUID. Furthermore edit the SQL Database and set the OwnerUUID in the land table. When you are using SQLite use the sqlite3 tool.&lt;br /&gt;
 sqlite3 Opensim.db&lt;br /&gt;
 update land set OwnerUUID=&amp;quot;AvatarUUID&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta, launched on july 31th 2008 by LindenLab, it is now possible to connect opensim servers/regions with the Secondlife grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; currently it &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;ONLY&amp;lt;/font&amp;gt; works with the preview/beta grid of secondlife, not the main grid.)&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
It's in an early development stage and thus geared towards developers of virtual world/techniques, and is all but easy to setup. &amp;lt;br&amp;gt;Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the regular versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a users Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims don't stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==region size==&lt;br /&gt;
=== region size is fixed 256*256, I found it to change the size larger is diffcult,because there are lots of magic number in codes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-08-03T16:38:01Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Duplicate &amp;quot;Lost And Found&amp;quot; folder?===&lt;br /&gt;
* A grid manager, from the mysql prompt may do:&lt;br /&gt;
&lt;br /&gt;
 select type from inventoryfolders where folderName=&amp;quot;Lost And Found&amp;quot;;&lt;br /&gt;
 delete from inventoryfolders where foldername=&amp;quot;Lost And Found&amp;quot; and type=&amp;quot;3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Per Justin's r4011 checkin, these two steps should delete &amp;quot;Lost And Found&amp;quot; duplicates of type 3 and leave any of type 13.&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===There are a bunch of textures in the library, but they are all 0x0? What's wrong?===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SVN Support for Prims===&lt;br /&gt;
So far I tested it under Linux and I heard it crashes under XP. So this description is for Linux please feel free to add the windows description.&lt;br /&gt;
First install the apr pages (apt-get install or yum install)&lt;br /&gt;
*apr-util &lt;br /&gt;
*apr-devel &lt;br /&gt;
*apr&lt;br /&gt;
&lt;br /&gt;
Then make symbolic links in your opensim bin directory&lt;br /&gt;
*svn_client-1 -&amp;gt; /usr/lib/libsvn_client-1.so.0&lt;br /&gt;
*libapr.so -&amp;gt; /usr/lib/libapr-1.so.0&lt;br /&gt;
&lt;br /&gt;
Set up an SVN repository with &lt;br /&gt;
 svnadmin create &amp;lt;directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit Opensim.ini&lt;br /&gt;
 [SVN]&lt;br /&gt;
 Enabled = true&lt;br /&gt;
 Directory = sandbox01&lt;br /&gt;
 URL = &amp;quot;file:///home/opensim/svn/01&amp;quot;&lt;br /&gt;
 Username = &amp;quot;opensim&amp;quot;&lt;br /&gt;
 Password = &amp;quot;********&amp;quot;&lt;br /&gt;
 ImportOnStartup = false&lt;br /&gt;
 Autosave = true&lt;br /&gt;
 AutoSavePeriod = 15 &lt;br /&gt;
&lt;br /&gt;
===How to set the LandOwner===&lt;br /&gt;
Edit Regions/&amp;lt;regionfile&amp;gt; and set the AvatarName and AvatarUUID. Furthermore edit the SQL Database and set the OwnerUUID in the land table. When you are using SQLite use the sqlite3 tool.&lt;br /&gt;
 sqlite3 Opensim.db&lt;br /&gt;
 update land set OwnerUUID=&amp;quot;AvatarUUID&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta, launched on july 31th 2008 by LindenLab, it is now possible to connect opensim servers/regions with the Secondlife grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
keep in mind: currently it ONLY works with the preview/beta grid of secondlife, not the main grid.)&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
It's in an early development stage and thus geared towards developers of virtual world/techniques, and is all but easy to setup. &amp;lt;br&amp;gt;Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the regular versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a users Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims don't stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==region size==&lt;br /&gt;
=== region size is fixed 256*256, I found it to change the size larger is diffcult,because there are lots of magic number in codes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-08-03T16:37:45Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Duplicate &amp;quot;Lost And Found&amp;quot; folder?===&lt;br /&gt;
* A grid manager, from the mysql prompt may do:&lt;br /&gt;
&lt;br /&gt;
 select type from inventoryfolders where folderName=&amp;quot;Lost And Found&amp;quot;;&lt;br /&gt;
 delete from inventoryfolders where foldername=&amp;quot;Lost And Found&amp;quot; and type=&amp;quot;3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Per Justin's r4011 checkin, these two steps should delete &amp;quot;Lost And Found&amp;quot; duplicates of type 3 and leave any of type 13.&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===There are a bunch of textures in the library, but they are all 0x0? What's wrong?===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SVN Support for Prims===&lt;br /&gt;
So far I tested it under Linux and I heard it crashes under XP. So this description is for Linux please feel free to add the windows description.&lt;br /&gt;
First install the apr pages (apt-get install or yum install)&lt;br /&gt;
*apr-util &lt;br /&gt;
*apr-devel &lt;br /&gt;
*apr&lt;br /&gt;
&lt;br /&gt;
Then make symbolic links in your opensim bin directory&lt;br /&gt;
*svn_client-1 -&amp;gt; /usr/lib/libsvn_client-1.so.0&lt;br /&gt;
*libapr.so -&amp;gt; /usr/lib/libapr-1.so.0&lt;br /&gt;
&lt;br /&gt;
Set up an SVN repository with &lt;br /&gt;
 svnadmin create &amp;lt;directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit Opensim.ini&lt;br /&gt;
 [SVN]&lt;br /&gt;
 Enabled = true&lt;br /&gt;
 Directory = sandbox01&lt;br /&gt;
 URL = &amp;quot;file:///home/opensim/svn/01&amp;quot;&lt;br /&gt;
 Username = &amp;quot;opensim&amp;quot;&lt;br /&gt;
 Password = &amp;quot;********&amp;quot;&lt;br /&gt;
 ImportOnStartup = false&lt;br /&gt;
 Autosave = true&lt;br /&gt;
 AutoSavePeriod = 15 &lt;br /&gt;
&lt;br /&gt;
===How to set the LandOwner===&lt;br /&gt;
Edit Regions/&amp;lt;regionfile&amp;gt; and set the AvatarName and AvatarUUID. Furthermore edit the SQL Database and set the OwnerUUID in the land table. When you are using SQLite use the sqlite3 tool.&lt;br /&gt;
 sqlite3 Opensim.db&lt;br /&gt;
 update land set OwnerUUID=&amp;quot;AvatarUUID&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta, launched on july 31th 2008 by LindenLab, it is now possible to connect opensim servers/regions with the Secondlife grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
keep in mind: currently it ONLY works with the preview/beta grid of secondlife, not the main grid.)&lt;br /&gt;
It's in an early development stage and thus geared towards developers of virtual world/techniques, and is all but easy to setup. &amp;lt;br&amp;gt;Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the regular versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a users Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims don't stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==region size==&lt;br /&gt;
=== region size is fixed 256*256, I found it to change the size larger is diffcult,because there are lots of magic number in codes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-08-03T16:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Duplicate &amp;quot;Lost And Found&amp;quot; folder?===&lt;br /&gt;
* A grid manager, from the mysql prompt may do:&lt;br /&gt;
&lt;br /&gt;
 select type from inventoryfolders where folderName=&amp;quot;Lost And Found&amp;quot;;&lt;br /&gt;
 delete from inventoryfolders where foldername=&amp;quot;Lost And Found&amp;quot; and type=&amp;quot;3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Per Justin's r4011 checkin, these two steps should delete &amp;quot;Lost And Found&amp;quot; duplicates of type 3 and leave any of type 13.&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===There are a bunch of textures in the library, but they are all 0x0? What's wrong?===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SVN Support for Prims===&lt;br /&gt;
So far I tested it under Linux and I heard it crashes under XP. So this description is for Linux please feel free to add the windows description.&lt;br /&gt;
First install the apr pages (apt-get install or yum install)&lt;br /&gt;
*apr-util &lt;br /&gt;
*apr-devel &lt;br /&gt;
*apr&lt;br /&gt;
&lt;br /&gt;
Then make symbolic links in your opensim bin directory&lt;br /&gt;
*svn_client-1 -&amp;gt; /usr/lib/libsvn_client-1.so.0&lt;br /&gt;
*libapr.so -&amp;gt; /usr/lib/libapr-1.so.0&lt;br /&gt;
&lt;br /&gt;
Set up an SVN repository with &lt;br /&gt;
 svnadmin create &amp;lt;directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit Opensim.ini&lt;br /&gt;
 [SVN]&lt;br /&gt;
 Enabled = true&lt;br /&gt;
 Directory = sandbox01&lt;br /&gt;
 URL = &amp;quot;file:///home/opensim/svn/01&amp;quot;&lt;br /&gt;
 Username = &amp;quot;opensim&amp;quot;&lt;br /&gt;
 Password = &amp;quot;********&amp;quot;&lt;br /&gt;
 ImportOnStartup = false&lt;br /&gt;
 Autosave = true&lt;br /&gt;
 AutoSavePeriod = 15 &lt;br /&gt;
&lt;br /&gt;
===How to set the LandOwner===&lt;br /&gt;
Edit Regions/&amp;lt;regionfile&amp;gt; and set the AvatarName and AvatarUUID. Furthermore edit the SQL Database and set the OwnerUUID in the land table. When you are using SQLite use the sqlite3 tool.&lt;br /&gt;
 sqlite3 Opensim.db&lt;br /&gt;
 update land set OwnerUUID=&amp;quot;AvatarUUID&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta, launched on july 31th 2008 (currently solely working with the preview/beta grid of secondlife) by LindenLab, it is now possible to connect opensim servers/regions with the Secondlife grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
It's in an early development stage and thus geared towards developers of virtual world/techniques, and is all but easy to setup. &amp;lt;br&amp;gt;Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the regular versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a users Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims don't stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==region size==&lt;br /&gt;
=== region size is fixed 256*256, I found it to change the size larger is diffcult,because there are lots of magic number in codes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-08-03T16:35:31Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Duplicate &amp;quot;Lost And Found&amp;quot; folder?===&lt;br /&gt;
* A grid manager, from the mysql prompt may do:&lt;br /&gt;
&lt;br /&gt;
 select type from inventoryfolders where folderName=&amp;quot;Lost And Found&amp;quot;;&lt;br /&gt;
 delete from inventoryfolders where foldername=&amp;quot;Lost And Found&amp;quot; and type=&amp;quot;3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Per Justin's r4011 checkin, these two steps should delete &amp;quot;Lost And Found&amp;quot; duplicates of type 3 and leave any of type 13.&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===There are a bunch of textures in the library, but they are all 0x0? What's wrong?===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SVN Support for Prims===&lt;br /&gt;
So far I tested it under Linux and I heard it crashes under XP. So this description is for Linux please feel free to add the windows description.&lt;br /&gt;
First install the apr pages (apt-get install or yum install)&lt;br /&gt;
*apr-util &lt;br /&gt;
*apr-devel &lt;br /&gt;
*apr&lt;br /&gt;
&lt;br /&gt;
Then make symbolic links in your opensim bin directory&lt;br /&gt;
*svn_client-1 -&amp;gt; /usr/lib/libsvn_client-1.so.0&lt;br /&gt;
*libapr.so -&amp;gt; /usr/lib/libapr-1.so.0&lt;br /&gt;
&lt;br /&gt;
Set up an SVN repository with &lt;br /&gt;
 svnadmin create &amp;lt;directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit Opensim.ini&lt;br /&gt;
 [SVN]&lt;br /&gt;
 Enabled = true&lt;br /&gt;
 Directory = sandbox01&lt;br /&gt;
 URL = &amp;quot;file:///home/opensim/svn/01&amp;quot;&lt;br /&gt;
 Username = &amp;quot;opensim&amp;quot;&lt;br /&gt;
 Password = &amp;quot;********&amp;quot;&lt;br /&gt;
 ImportOnStartup = false&lt;br /&gt;
 Autosave = true&lt;br /&gt;
 AutoSavePeriod = 15 &lt;br /&gt;
&lt;br /&gt;
===How to set the LandOwner===&lt;br /&gt;
Edit Regions/&amp;lt;regionfile&amp;gt; and set the AvatarName and AvatarUUID. Furthermore edit the SQL Database and set the OwnerUUID in the land table. When you are using SQLite use the sqlite3 tool.&lt;br /&gt;
 sqlite3 Opensim.db&lt;br /&gt;
 update land set OwnerUUID=&amp;quot;AvatarUUID&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta launched july 31th 2008 (currently solely working with the preview/beta grid of secondlife) by LindenLab, it is now possible to connect opensim servers/regions with the Secondlife grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
It's in an early development stage and thus geared towards developers of virtual world/techniques, and is all but easy to setup. &amp;lt;br&amp;gt;Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the regular versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a users Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims don't stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==region size==&lt;br /&gt;
=== region size is fixed 256*256, I found it to change the size larger is diffcult,because there are lots of magic number in codes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-08-03T16:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Duplicate &amp;quot;Lost And Found&amp;quot; folder?===&lt;br /&gt;
* A grid manager, from the mysql prompt may do:&lt;br /&gt;
&lt;br /&gt;
 select type from inventoryfolders where folderName=&amp;quot;Lost And Found&amp;quot;;&lt;br /&gt;
 delete from inventoryfolders where foldername=&amp;quot;Lost And Found&amp;quot; and type=&amp;quot;3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Per Justin's r4011 checkin, these two steps should delete &amp;quot;Lost And Found&amp;quot; duplicates of type 3 and leave any of type 13.&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===There are a bunch of textures in the library, but they are all 0x0? What's wrong?===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SVN Support for Prims===&lt;br /&gt;
So far I tested it under Linux and I heard it crashes under XP. So this description is for Linux please feel free to add the windows description.&lt;br /&gt;
First install the apr pages (apt-get install or yum install)&lt;br /&gt;
*apr-util &lt;br /&gt;
*apr-devel &lt;br /&gt;
*apr&lt;br /&gt;
&lt;br /&gt;
Then make symbolic links in your opensim bin directory&lt;br /&gt;
*svn_client-1 -&amp;gt; /usr/lib/libsvn_client-1.so.0&lt;br /&gt;
*libapr.so -&amp;gt; /usr/lib/libapr-1.so.0&lt;br /&gt;
&lt;br /&gt;
Set up an SVN repository with &lt;br /&gt;
 svnadmin create &amp;lt;directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit Opensim.ini&lt;br /&gt;
 [SVN]&lt;br /&gt;
 Enabled = true&lt;br /&gt;
 Directory = sandbox01&lt;br /&gt;
 URL = &amp;quot;file:///home/opensim/svn/01&amp;quot;&lt;br /&gt;
 Username = &amp;quot;opensim&amp;quot;&lt;br /&gt;
 Password = &amp;quot;********&amp;quot;&lt;br /&gt;
 ImportOnStartup = false&lt;br /&gt;
 Autosave = true&lt;br /&gt;
 AutoSavePeriod = 15 &lt;br /&gt;
&lt;br /&gt;
===How to set the LandOwner===&lt;br /&gt;
Edit Regions/&amp;lt;regionfile&amp;gt; and set the AvatarName and AvatarUUID. Furthermore edit the SQL Database and set the OwnerUUID in the land table. When you are using SQLite use the sqlite3 tool.&lt;br /&gt;
 sqlite3 Opensim.db&lt;br /&gt;
 update land set OwnerUUID=&amp;quot;AvatarUUID&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta launched july 31th 2008 (currently solely working with the preview/beta grid of secondlife) by LindenLab, it is now possible to connect opensim servers/regions with the Secondlife grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
It's in an early development stage and thus geared towards developers of virtual world/techniques, and is all but easy to setup. &amp;lt;br&amp;gt;Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the normal versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a users Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims don't stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==region size==&lt;br /&gt;
=== region size is fixed 256*256, I found it to change the size larger is diffcult,because there are lots of magic number in codes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-08-03T16:33:31Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Duplicate &amp;quot;Lost And Found&amp;quot; folder?===&lt;br /&gt;
* A grid manager, from the mysql prompt may do:&lt;br /&gt;
&lt;br /&gt;
 select type from inventoryfolders where folderName=&amp;quot;Lost And Found&amp;quot;;&lt;br /&gt;
 delete from inventoryfolders where foldername=&amp;quot;Lost And Found&amp;quot; and type=&amp;quot;3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Per Justin's r4011 checkin, these two steps should delete &amp;quot;Lost And Found&amp;quot; duplicates of type 3 and leave any of type 13.&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===There are a bunch of textures in the library, but they are all 0x0? What's wrong?===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SVN Support for Prims===&lt;br /&gt;
So far I tested it under Linux and I heard it crashes under XP. So this description is for Linux please feel free to add the windows description.&lt;br /&gt;
First install the apr pages (apt-get install or yum install)&lt;br /&gt;
*apr-util &lt;br /&gt;
*apr-devel &lt;br /&gt;
*apr&lt;br /&gt;
&lt;br /&gt;
Then make symbolic links in your opensim bin directory&lt;br /&gt;
*svn_client-1 -&amp;gt; /usr/lib/libsvn_client-1.so.0&lt;br /&gt;
*libapr.so -&amp;gt; /usr/lib/libapr-1.so.0&lt;br /&gt;
&lt;br /&gt;
Set up an SVN repository with &lt;br /&gt;
 svnadmin create &amp;lt;directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit Opensim.ini&lt;br /&gt;
 [SVN]&lt;br /&gt;
 Enabled = true&lt;br /&gt;
 Directory = sandbox01&lt;br /&gt;
 URL = &amp;quot;file:///home/opensim/svn/01&amp;quot;&lt;br /&gt;
 Username = &amp;quot;opensim&amp;quot;&lt;br /&gt;
 Password = &amp;quot;********&amp;quot;&lt;br /&gt;
 ImportOnStartup = false&lt;br /&gt;
 Autosave = true&lt;br /&gt;
 AutoSavePeriod = 15 &lt;br /&gt;
&lt;br /&gt;
===How to set the LandOwner===&lt;br /&gt;
Edit Regions/&amp;lt;regionfile&amp;gt; and set the AvatarName and AvatarUUID. Furthermore edit the SQL Database and set the OwnerUUID in the land table. When you are using SQLite use the sqlite3 tool.&lt;br /&gt;
 sqlite3 Opensim.db&lt;br /&gt;
 update land set OwnerUUID=&amp;quot;AvatarUUID&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta launched july 31th 2008 (currently solely working with the preview/beta grid of secondlife) by LindenLab, it is now possible to connect opensim servers/regions with the Secondlife grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
It's in fully development and geared towards developers, and is all but easy to setup. &amp;lt;br&amp;gt;Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the normal versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a users Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims don't stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==region size==&lt;br /&gt;
=== region size is fixed 256*256, I found it to change the size larger is diffcult,because there are lots of magic number in codes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-08-03T16:29:36Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Duplicate &amp;quot;Lost And Found&amp;quot; folder?===&lt;br /&gt;
* A grid manager, from the mysql prompt may do:&lt;br /&gt;
&lt;br /&gt;
 select type from inventoryfolders where folderName=&amp;quot;Lost And Found&amp;quot;;&lt;br /&gt;
 delete from inventoryfolders where foldername=&amp;quot;Lost And Found&amp;quot; and type=&amp;quot;3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Per Justin's r4011 checkin, these two steps should delete &amp;quot;Lost And Found&amp;quot; duplicates of type 3 and leave any of type 13.&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===There are a bunch of textures in the library, but they are all 0x0? What's wrong?===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SVN Support for Prims===&lt;br /&gt;
So far I tested it under Linux and I heard it crashes under XP. So this description is for Linux please feel free to add the windows description.&lt;br /&gt;
First install the apr pages (apt-get install or yum install)&lt;br /&gt;
*apr-util &lt;br /&gt;
*apr-devel &lt;br /&gt;
*apr&lt;br /&gt;
&lt;br /&gt;
Then make symbolic links in your opensim bin directory&lt;br /&gt;
*svn_client-1 -&amp;gt; /usr/lib/libsvn_client-1.so.0&lt;br /&gt;
*libapr.so -&amp;gt; /usr/lib/libapr-1.so.0&lt;br /&gt;
&lt;br /&gt;
Set up an SVN repository with &lt;br /&gt;
 svnadmin create &amp;lt;directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit Opensim.ini&lt;br /&gt;
 [SVN]&lt;br /&gt;
 Enabled = true&lt;br /&gt;
 Directory = sandbox01&lt;br /&gt;
 URL = &amp;quot;file:///home/opensim/svn/01&amp;quot;&lt;br /&gt;
 Username = &amp;quot;opensim&amp;quot;&lt;br /&gt;
 Password = &amp;quot;********&amp;quot;&lt;br /&gt;
 ImportOnStartup = false&lt;br /&gt;
 Autosave = true&lt;br /&gt;
 AutoSavePeriod = 15 &lt;br /&gt;
&lt;br /&gt;
===How to set the LandOwner===&lt;br /&gt;
Edit Regions/&amp;lt;regionfile&amp;gt; and set the AvatarName and AvatarUUID. Furthermore edit the SQL Database and set the OwnerUUID in the land table. When you are using SQLite use the sqlite3 tool.&lt;br /&gt;
 sqlite3 Opensim.db&lt;br /&gt;
 update land set OwnerUUID=&amp;quot;AvatarUUID&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta launched july 31th 2008 (currently solely working with the preview/beta grid of secondlife available) by LindenLab, it is possible to connect opensim servers/regions with the Secondlife grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
It's in fully development and geared towards developers, and is all but easy to setup. &amp;lt;br&amp;gt;Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the normal versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a users Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims don't stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==region size==&lt;br /&gt;
=== region size is fixed 256*256, I found it to change the size larger is diffcult,because there are lots of magic number in codes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-08-03T16:27:58Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Can I teleport from the Linden Lab Second Life grid to my Sim? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Duplicate &amp;quot;Lost And Found&amp;quot; folder?===&lt;br /&gt;
* A grid manager, from the mysql prompt may do:&lt;br /&gt;
&lt;br /&gt;
 select type from inventoryfolders where folderName=&amp;quot;Lost And Found&amp;quot;;&lt;br /&gt;
 delete from inventoryfolders where foldername=&amp;quot;Lost And Found&amp;quot; and type=&amp;quot;3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Per Justin's r4011 checkin, these two steps should delete &amp;quot;Lost And Found&amp;quot; duplicates of type 3 and leave any of type 13.&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===There are a bunch of textures in the library, but they are all 0x0? What's wrong?===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SVN Support for Prims===&lt;br /&gt;
So far I tested it under Linux and I heard it crashes under XP. So this description is for Linux please feel free to add the windows description.&lt;br /&gt;
First install the apr pages (apt-get install or yum install)&lt;br /&gt;
*apr-util &lt;br /&gt;
*apr-devel &lt;br /&gt;
*apr&lt;br /&gt;
&lt;br /&gt;
Then make symbolic links in your opensim bin directory&lt;br /&gt;
*svn_client-1 -&amp;gt; /usr/lib/libsvn_client-1.so.0&lt;br /&gt;
*libapr.so -&amp;gt; /usr/lib/libapr-1.so.0&lt;br /&gt;
&lt;br /&gt;
Set up an SVN repository with &lt;br /&gt;
 svnadmin create &amp;lt;directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit Opensim.ini&lt;br /&gt;
 [SVN]&lt;br /&gt;
 Enabled = true&lt;br /&gt;
 Directory = sandbox01&lt;br /&gt;
 URL = &amp;quot;file:///home/opensim/svn/01&amp;quot;&lt;br /&gt;
 Username = &amp;quot;opensim&amp;quot;&lt;br /&gt;
 Password = &amp;quot;********&amp;quot;&lt;br /&gt;
 ImportOnStartup = false&lt;br /&gt;
 Autosave = true&lt;br /&gt;
 AutoSavePeriod = 15 &lt;br /&gt;
&lt;br /&gt;
===How to set the LandOwner===&lt;br /&gt;
Edit Regions/&amp;lt;regionfile&amp;gt; and set the AvatarName and AvatarUUID. Furthermore edit the SQL Database and set the OwnerUUID in the land table. When you are using SQLite use the sqlite3 tool.&lt;br /&gt;
 sqlite3 Opensim.db&lt;br /&gt;
 update land set OwnerUUID=&amp;quot;AvatarUUID&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta launched july 31th 2008 (solely on the previes/beta grid of secondlife available) by LindenLab, it is possible to connect opensim servers/regions with the Secondlife grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
It's in fully development, and isn't easy to setup. Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the normal versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a users Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims don't stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==region size==&lt;br /&gt;
=== region size is fixed 256*256, I found it to change the size larger is diffcult,because there are lots of magic number in codes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-08-03T16:27:29Z</updated>
		
		<summary type="html">&lt;p&gt;Saymoo: /* Can I teleport from the Linden Lab Second Life grid to my Sim? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Duplicate &amp;quot;Lost And Found&amp;quot; folder?===&lt;br /&gt;
* A grid manager, from the mysql prompt may do:&lt;br /&gt;
&lt;br /&gt;
 select type from inventoryfolders where folderName=&amp;quot;Lost And Found&amp;quot;;&lt;br /&gt;
 delete from inventoryfolders where foldername=&amp;quot;Lost And Found&amp;quot; and type=&amp;quot;3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Per Justin's r4011 checkin, these two steps should delete &amp;quot;Lost And Found&amp;quot; duplicates of type 3 and leave any of type 13.&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===There are a bunch of textures in the library, but they are all 0x0? What's wrong?===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SVN Support for Prims===&lt;br /&gt;
So far I tested it under Linux and I heard it crashes under XP. So this description is for Linux please feel free to add the windows description.&lt;br /&gt;
First install the apr pages (apt-get install or yum install)&lt;br /&gt;
*apr-util &lt;br /&gt;
*apr-devel &lt;br /&gt;
*apr&lt;br /&gt;
&lt;br /&gt;
Then make symbolic links in your opensim bin directory&lt;br /&gt;
*svn_client-1 -&amp;gt; /usr/lib/libsvn_client-1.so.0&lt;br /&gt;
*libapr.so -&amp;gt; /usr/lib/libapr-1.so.0&lt;br /&gt;
&lt;br /&gt;
Set up an SVN repository with &lt;br /&gt;
 svnadmin create &amp;lt;directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit Opensim.ini&lt;br /&gt;
 [SVN]&lt;br /&gt;
 Enabled = true&lt;br /&gt;
 Directory = sandbox01&lt;br /&gt;
 URL = &amp;quot;file:///home/opensim/svn/01&amp;quot;&lt;br /&gt;
 Username = &amp;quot;opensim&amp;quot;&lt;br /&gt;
 Password = &amp;quot;********&amp;quot;&lt;br /&gt;
 ImportOnStartup = false&lt;br /&gt;
 Autosave = true&lt;br /&gt;
 AutoSavePeriod = 15 &lt;br /&gt;
&lt;br /&gt;
===How to set the LandOwner===&lt;br /&gt;
Edit Regions/&amp;lt;regionfile&amp;gt; and set the AvatarName and AvatarUUID. Furthermore edit the SQL Database and set the OwnerUUID in the land table. When you are using SQLite use the sqlite3 tool.&lt;br /&gt;
 sqlite3 Opensim.db&lt;br /&gt;
 update land set OwnerUUID=&amp;quot;AvatarUUID&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim?===&lt;br /&gt;
Yes and No, Since the new public beta launched july 31th 2008 (solely on the previes/beta grid of secondlife available) by LindenLab, it is possible to connect opensim servers/regions with the Secondlife grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
It's in fully development, and isn't easy to setup. Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the normal versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a users Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims don't stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==region size==&lt;br /&gt;
=== region size is fixed 256*256, I found it to change the size larger is diffcult,because there are lots of magic number in codes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Saymoo</name></author>	</entry>

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