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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sakai</id>
		<title>OpenSimulator - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sakai"/>
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		<updated>2026-05-09T14:14:38Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-10-11T06:45:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  Subversion can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please Note:'''&amp;lt;/font&amp;gt; Binary releases not hosted by opensimulator.org are unofficial - they are not endorsed by the core OpenSimulator development team and so we cannot guarantee their authenticity.  If you use them, please don't necessarily expect support from the community, especially if they are older versions than the current version.  At this stage in our development, it is often be the case that many hundreds of revisions have occurred and a number of issues have been fixed since the binaries were released.  Currently, the preferred (and recommended) method to get a working system is to build OpenSimulator from source.&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
* '''Official Build (0.5.11)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.5.11.6676.zip&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
'''Openlibrary release v0.53''' (Oct 11) is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License courtesy of Openlifegrid.com. After install all users will see these items &amp;amp; assets in the Libraries-&amp;gt;Openlibrary root folder.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlifegrid.com Downloads] (1 time registration required) contributions to the library are welcome.&lt;br /&gt;
&lt;br /&gt;
To Use Replace your existing Assets &amp;amp; Inventory Library with the Assets &amp;amp; Inventory Folders contained in the downloaded .zip file.&lt;br /&gt;
*** PLEASE DO NOT ASK THE OPENSIMULATOR TEAM FOR SUPPPORT ABOUT THESE ADD-ON PACKAGES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-08-19T19:30:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  Subversion can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.5.8 is the latest release source tarball in .tgz format (a few steps back from the bleeding edge) (6/14/08)'''&lt;br /&gt;
 http://dist.opensimulator.org/opensim-0.5.8.tgz&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please Note:'''&amp;lt;/font&amp;gt; Binary releases are unofficial - they are not endorsed by the core OpenSimulator development team and so we cannot guarantee their authenticity.  If you use them, please don't necessarily expect support from the community, especially if they are older versions than the current version.  At this stage in our development, it is often be the case that many hundreds of revisions have occurred and a number of issues have been fixed since the binaries were released.  Currently, the preferred (and recommended) method to get a working system is to build OpenSimulator from source.&lt;br /&gt;
&lt;br /&gt;
===OSGrid Builds===&lt;br /&gt;
&lt;br /&gt;
These builds are binary releases by the OpenSim development team, prepared and hosted by (shameless plug) [http://osgrid.org OSGrid.org]&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;download&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;compression&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.tar.bz2 OpenSim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;BZIP2&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.zip Opensim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;ZIP&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Un-Official Trunk Builds===&lt;br /&gt;
* [http://builds.opensimulator.org OpenSim Trunk - builds.opensimulator.org]&lt;br /&gt;
* [http://www.twingate.nl/downloads/opensim/trunk-build/22may2008/opensim-trunk(22may2008).7z OpenSim Trunk - www.twingate.nl]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Un-Official Nightly Builds===&lt;br /&gt;
* [http://opensim.be/build/ Opensim nightly build - opensim.be]   &amp;lt;-Not working. Site not availabe(08/15).&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
'''Openlibrary release v0.28''' (Aug 20) is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License courtesy of Openlifegrid.com. After install all users will see these items &amp;amp; assets in the Libraries-&amp;gt;Openlibrary root folder.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlifegrid.com Downloads] (1 time registration required) contributions to the library are welcome.&lt;br /&gt;
&lt;br /&gt;
To Use Replace your existing Assets &amp;amp; Inventory Library with the Assets &amp;amp; Inventory Folders contained in the downloaded .zip file.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-08-19T19:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  Subversion can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.5.8 is the latest release source tarball in .tgz format (a few steps back from the bleeding edge) (6/14/08)'''&lt;br /&gt;
 http://dist.opensimulator.org/opensim-0.5.8.tgz&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please Note:'''&amp;lt;/font&amp;gt; Binary releases are unofficial - they are not endorsed by the core OpenSimulator development team and so we cannot guarantee their authenticity.  If you use them, please don't necessarily expect support from the community, especially if they are older versions than the current version.  At this stage in our development, it is often be the case that many hundreds of revisions have occurred and a number of issues have been fixed since the binaries were released.  Currently, the preferred (and recommended) method to get a working system is to build OpenSimulator from source.&lt;br /&gt;
&lt;br /&gt;
===OSGrid Builds===&lt;br /&gt;
&lt;br /&gt;
These builds are binary releases by the OpenSim development team, prepared and hosted by (shameless plug) [http://osgrid.org OSGrid.org]&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;download&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;compression&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.tar.bz2 OpenSim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;BZIP2&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.zip Opensim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;ZIP&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Un-Official Trunk Builds===&lt;br /&gt;
* [http://builds.opensimulator.org OpenSim Trunk - builds.opensimulator.org]&lt;br /&gt;
* [http://www.twingate.nl/downloads/opensim/trunk-build/22may2008/opensim-trunk(22may2008).7z OpenSim Trunk - www.twingate.nl]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Un-Official Nightly Builds===&lt;br /&gt;
* [http://opensim.be/build/ Opensim nightly build - opensim.be]   &amp;lt;-Not working. Site not availabe(08/15).&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
'''Openlibrary release v0.28''' (Aug 20) is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License courtesy of Openlifegrid.com. After install all users will see these items &amp;amp; assets in the Libraries-&amp;gt;Openlibrary root folder.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlifegrid.com Downloads] (1 time registration required) contributions to the library are welcome.&lt;br /&gt;
&lt;br /&gt;
To Use Delete your existing Assets &amp;amp; Inventory Library and Replace with the Assets &amp;amp; Inventory Folders contained in the .zip file.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-07-29T14:13:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  Subversion can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.5.8 is the latest release source tarball in .tgz format (a few steps back from the bleeding edge) (6/14/08)'''&lt;br /&gt;
 http://dist.opensimulator.org/opensim-0.5.8.tgz&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please Note:'''&amp;lt;/font&amp;gt; These binaries are unofficial - they are not endorsed by the core OpenSimulator development team and so we cannot guarantee their authenticity.  If you use them, please don't necessarily expect support from the community, especially if they are older versions than the current version.  At this stage in our development, it is often be the case that many issues have been fixed since they were released.  Currently, the prefered method to get a working system is to build OpenSimulator from source.&lt;br /&gt;
&lt;br /&gt;
===Official Builds===&lt;br /&gt;
&lt;br /&gt;
These builds are the official binary releases by the OpenSim developement team&lt;br /&gt;
prepared and hosted by (shameless plug) [http://osgrid.org OSGrid.org]&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;download&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;compression&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.tar.bz2 OpenSim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;BZIP2&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.zip Opensim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;ZIP&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Un-Official Trunk Builds===&lt;br /&gt;
* [http://builds.opensimulator.org OpenSim Trunk - builds.opensimulator.org]&lt;br /&gt;
* [http://www.twingate.nl/downloads/opensim/trunk-build/22may2008/opensim-trunk(22may2008).7z OpenSim Trunk - www.twingate.nl]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Un-Official Nightly Builds===&lt;br /&gt;
* [http://opensim.be/build/ Opensim nightly build - opensim.be]&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
'''Openlibrary release v0.23''' (July 29) is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License courtesy of Openlifegrid.com. After install all users will see these items &amp;amp; assets in the Libraries-&amp;gt;Openlibrary root folder.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlifegrid.com Downloads] (1 time registration required) contributions to the library are welcome.&lt;br /&gt;
&lt;br /&gt;
To Use Delete your existing Assets &amp;amp; Inventory Library and Replace with the Assets &amp;amp; Inventory Folders contained in the .zip file.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-07-27T03:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  Subversion can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.5.8 is the latest release source tarball in .tgz format (a few steps back from the bleeding edge) (6/14/08)'''&lt;br /&gt;
 http://dist.opensimulator.org/opensim-0.5.8.tgz&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please Note:'''&amp;lt;/font&amp;gt; These binaries are unofficial - they are not endorsed by the core OpenSimulator development team and so we cannot guarantee their authenticity.  If you use them, please don't necessarily expect support from the community, especially if they are older versions than the current version.  At this stage in our development, it is often be the case that many issues have been fixed since they were released.  Currently, the prefered method to get a working system is to build OpenSimulator from source.&lt;br /&gt;
&lt;br /&gt;
===Official Builds===&lt;br /&gt;
&lt;br /&gt;
These builds are the official binary releases by the OpenSim developement team&lt;br /&gt;
prepared and hosted by (shameless plug) [http://osgrid.org OSGrid.org]&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;download&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;compression&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.tar.bz2 OpenSim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;BZIP2&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.zip Opensim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;ZIP&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Un-Official Trunk Builds===&lt;br /&gt;
* [http://builds.opensimulator.org OpenSim Trunk - builds.opensimulator.org]&lt;br /&gt;
* [http://www.twingate.nl/downloads/opensim/trunk-build/22may2008/opensim-trunk(22may2008).7z OpenSim Trunk - www.twingate.nl]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Un-Official Nightly Builds===&lt;br /&gt;
* [http://opensim.be/build/ Opensim nightly build - opensim.be]&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
Openlibrary release v0.22 (June 26) is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License courtesy of Openlifegrid.com. After install all users will see these items &amp;amp; assets in the Libraries-&amp;gt;Openlibrary root folder.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlifegrid.com Downloads] (1 time registration required) contributions to the library are welcome.&lt;br /&gt;
&lt;br /&gt;
To Use Delete your existing Assets &amp;amp; Inventory Library and Replace with the Assets &amp;amp; Inventory Folders contained in the .zip file.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-07-23T13:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  Subversion can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.5.8 is the latest release source tarball in .tgz format (a few steps back from the bleeding edge) (6/14/08)'''&lt;br /&gt;
 http://dist.opensimulator.org/opensim-0.5.8.tgz&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please Note:'''&amp;lt;/font&amp;gt; These binaries are unofficial - they are not endorsed by the core OpenSimulator development team and so we cannot guarantee their authenticity.  If you use them, please don't necessarily expect support from the community, especially if they are older versions than the current version.  At this stage in our development, it is often be the case that many issues have been fixed since they were released.  Currently, the prefered method to get a working system is to build OpenSimulator from source.&lt;br /&gt;
&lt;br /&gt;
===Official Builds===&lt;br /&gt;
&lt;br /&gt;
These builds are the official binary releases by the OpenSim developement team&lt;br /&gt;
prepared and hosted by (shameless plug) [http://osgrid.org OSGrid.org]&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;download&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;compression&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.tar.bz2 OpenSim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;BZIP2&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.zip Opensim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;ZIP&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Un-Official Trunk Builds===&lt;br /&gt;
* [http://builds.opensimulator.org OpenSim Trunk - builds.opensimulator.org]&lt;br /&gt;
* [http://www.twingate.nl/downloads/opensim/trunk-build/22may2008/opensim-trunk(22may2008).7z OpenSim Trunk - www.twingate.nl]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Un-Official Nightly Builds===&lt;br /&gt;
* [http://opensim.be/build/ Opensim nightly build - opensim.be]&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
Openlibrary release v0.22 (June 26) is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License courtesy of Openlifegrid.com. After install all users will see these items &amp;amp; assets in the Libraries-&amp;gt;Openlibrary root folder.&lt;br /&gt;
* [http://openlifegrid.com/Support/Downloads/tabid/67/Default.aspx Openlifegrid.com Downloads] (1 time registration required) contributions to the library are welcome.&lt;br /&gt;
&lt;br /&gt;
To Use Delete your existing Assets &amp;amp; Inventory Library and Replace with the Assets &amp;amp; Inventory Folders contained in the .zip file.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-07-23T13:45:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  Subversion can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.5.8 is the latest release source tarball in .tgz format (a few steps back from the bleeding edge) (6/14/08)'''&lt;br /&gt;
 http://dist.opensimulator.org/opensim-0.5.8.tgz&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please Note:'''&amp;lt;/font&amp;gt; These binaries are unofficial - they are not endorsed by the core OpenSimulator development team and so we cannot guarantee their authenticity.  If you use them, please don't necessarily expect support from the community, especially if they are older versions than the current version.  At this stage in our development, it is often be the case that many issues have been fixed since they were released.  Currently, the prefered method to get a working system is to build OpenSimulator from source.&lt;br /&gt;
&lt;br /&gt;
===Official Builds===&lt;br /&gt;
&lt;br /&gt;
These builds are the official binary releases by the OpenSim developement team&lt;br /&gt;
prepared and hosted by (shameless plug) [http://osgrid.org OSGrid.org]&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;download&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;compression&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.tar.bz2 OpenSim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;BZIP2&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-0.5.8.zip Opensim 0.5.8]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;ZIP&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;2008-Jul-01&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Un-Official Trunk Builds===&lt;br /&gt;
* [http://builds.opensimulator.org OpenSim Trunk - builds.opensimulator.org]&lt;br /&gt;
* [http://www.twingate.nl/downloads/opensim/trunk-build/22may2008/opensim-trunk(22may2008).7z OpenSim Trunk - www.twingate.nl]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Un-Official Nightly Builds===&lt;br /&gt;
* [http://opensim.be/build/ Opensim nightly build - opensim.be]&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
Openlibrary release v0.22 (June 26) is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License courtesy of Openlifegrid.com. After install all users will see these items &amp;amp; assets in the Libraryies-&amp;gt;Openlibrary root folder.&lt;br /&gt;
* [http://openlifegrid.com/Support/Downloads/tabid/67/Default.aspx Openlifegrid.com Downloads] (1 time registration required) contributions to the library are welcome.&lt;br /&gt;
&lt;br /&gt;
To Use Delete your existing Assets &amp;amp; Inventory Library and Replace with the Assets &amp;amp; Inventory Folders contained in the .zip file.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-05-07T08:38:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Sourcecode==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because the functionality has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You need to use the Subversion source code management system to obtain the code.  Subversion can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
* '''Latest version (usually unstable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
* '''Version 0.5.6 Alpha'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.6-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.6-release opensim&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
Openlibrary release (new) v0.20 is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlibrary release 0.20 Asset &amp;amp; Inventory Addon] &lt;br /&gt;
&lt;br /&gt;
Older v.15* [http://www.sendspace.com/file/glvzif Mirror (login not required to download)]&lt;br /&gt;
To Use Delete your existing Assets &amp;amp; Inventory Library and Replace with the Assets &amp;amp; Inventory Folders contained in the .zip file.&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-04-22T19:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Unofficial Builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Sourcecode==&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5. These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test environment.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Latest version (usually unstable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
* '''Version 0.5.4'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.4-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.4-release opensim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; this version has a problem with the default physics engine that occurs when you try to rez a prim.  To resolve this, switch to the OpenDynamicsEngine (ODE), by replacing&lt;br /&gt;
 physics = basicphysics&lt;br /&gt;
with&lt;br /&gt;
 physics = OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
* '''Version 0.5.1'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.1-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.1-release opensim&lt;br /&gt;
* '''Version 0.5.0'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.0-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
* '''Version 0.4.0'''&lt;br /&gt;
http://dist.opensimulator.org/opensim-0.4.zip&amp;lt;br&amp;gt;&lt;br /&gt;
http://dist.opensimulator.org/opensim-0.4.tar.gz&amp;lt;br&amp;gt;&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.4.5.3-stable opensim&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
 git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
===Official Builds===&lt;br /&gt;
* [http://osgrid.org/download/opensim-bin-linux32-0.5.4.tar.gz OpenSim 0.5.4 linux]&lt;br /&gt;
* [http://osgrid.org/download/opensim-bin-win32-0.5.4.zip Opensim 0.5.4 windows]&lt;br /&gt;
* [http://osgrid.org/download/opensim-0.5.1.tar.gz OpenSim 0.5.1]&lt;br /&gt;
&lt;br /&gt;
===Unofficial Builds===&lt;br /&gt;
* [http://opensim.be/build/ OpenSim.be Nightly Builds]&lt;br /&gt;
These are compiled binary packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux. They default to a standalone region setup, and can be configured normally.&lt;br /&gt;
* [http://ruth.petitbe.be/build/ Ruth Nightly Builds]&lt;br /&gt;
Nightly builds, in tar-gzip format.&lt;br /&gt;
* [http://www.realxtend.org/get.php?id=2 RealXtend Build]&lt;br /&gt;
This is a modified version designed to work with the [[RealXtend]] or Seconlife Viewer. *RealXtend is not required for their client, but some features will not work without it.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx OpenLife Standalone Version w/GUI]&lt;br /&gt;
Prconfigured Ready to Run Standalone Version for XP/ Vista with Graphical Interface. This also includes the Openlibrary release 0.15 Common Assets &amp;amp; Inventory Add-on. (Built from 4314 with modifications) &lt;br /&gt;
* [[VMware_Appliance|VMware Appliance]]&lt;br /&gt;
An unofficial VMware Appliance...&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
Openlibrary release 0.15 is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlibrary release 0.15 Asset &amp;amp; Inventory Addon]&lt;br /&gt;
To Use Delete your existing Assets &amp;amp; Inventory Library and Replace with the Assets &amp;amp; Inventory Folders contained in the .zip file.&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-02-29T04:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* OpenLife Standalone Version (Unofficial) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
=Sources=&lt;br /&gt;
== Stable Releases ==&lt;br /&gt;
''Please update: Current Stable 0.5 (Links and packages required for 3172)''&lt;br /&gt;
&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.0-release.tar.gz?view=tar&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
* For the very latest (and usually unstable) source:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* For 0.4.5.2 Stable version:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== git checkout ==&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
&lt;br /&gt;
 git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
=Binaries=&lt;br /&gt;
&lt;br /&gt;
==Official Release Builds==&lt;br /&gt;
* Link to compiled versions here.&lt;br /&gt;
&lt;br /&gt;
==Unofficial Builds ==&lt;br /&gt;
&lt;br /&gt;
===OpenSim.be Nightly Builds (Unofficial)===&lt;br /&gt;
These are compiled binary packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux. They default to a standalone region setup, and can be configured normally.&lt;br /&gt;
&lt;br /&gt;
http://opensim.be/build/&lt;br /&gt;
&lt;br /&gt;
===RealXtend Build (Unofficial)===&lt;br /&gt;
This is a modified version designed to work with the [[RealXtend]] viewer. It's not required for their client, but some features will not work without it.&lt;br /&gt;
&lt;br /&gt;
http://www.realxtend.org/get.php?id=2&lt;br /&gt;
&lt;br /&gt;
===OpenLife Standalone Version w/GUI (Unofficial)===&lt;br /&gt;
Preconfigured standalone region based on SVN3697 -STABLE (29 FEB 08) includes a simple GUI/ Voice with ReX Viewer. Login to download.&lt;br /&gt;
&lt;br /&gt;
http://openlifegrid.com/Downloads/tabid/67/Default.aspx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-02-11T11:58:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) with GUI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
== Stable Releases ==&lt;br /&gt;
''Please update: Current Stable 0.5 (Links and packages required for 3172)''&lt;br /&gt;
&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
Version 0.5.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.0-release.tar.gz?view=tar&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
&lt;br /&gt;
Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== Nightly Builds ==&lt;br /&gt;
These are compiled packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux.&lt;br /&gt;
&lt;br /&gt;
They can be downloaded from: &lt;br /&gt;
&lt;br /&gt;
(Binaries) http://opensim.be/build/&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
To get the very latest (and usually unstable) source, run:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
== PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) with GUI==&lt;br /&gt;
&lt;br /&gt;
A Preconfigured &amp;quot;Ready to Run&amp;quot; for Standalone based on 0.5 SVN3274 (5 FEB 08) includes a simple GUI and is available for Download here:&lt;br /&gt;
&lt;br /&gt;
http://openlifegrid.com/Downloads/tabid/67/Default.aspx&lt;br /&gt;
&lt;br /&gt;
''Instructions provided at the page above. Instructions for upgrading from older revisions also included.&lt;br /&gt;
&lt;br /&gt;
This is the fastest way to have a working region within a minute for windows users'' &lt;br /&gt;
&lt;br /&gt;
Simply Unzip, and run OpensimLAUNCH.exe (Getting Started .pdf also included)&lt;br /&gt;
&lt;br /&gt;
-Start the region with the Start button stop with stop. &lt;br /&gt;
&lt;br /&gt;
-Commands are entered with with the Region Server TAB.&lt;br /&gt;
&lt;br /&gt;
It already includes a default user and 1 Region (Custom made Island) and graphical user interface (simple). Connection made via -loginuri http://127.0.0.1:9000&lt;br /&gt;
&lt;br /&gt;
'''This Version is preconfigured to use:'''&lt;br /&gt;
&lt;br /&gt;
-OpenDynamicsEngine Physics&lt;br /&gt;
&lt;br /&gt;
-Physical Prims&lt;br /&gt;
&lt;br /&gt;
-.net Script Engine for LSL&lt;br /&gt;
&lt;br /&gt;
-Inventory&lt;br /&gt;
&lt;br /&gt;
-Persistent Script in Prims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3152.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-02-04T16:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) with GUI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
== Stable Releases ==&lt;br /&gt;
''Please update: Current Stable 0.5 (Links and packages required for 3172)''&lt;br /&gt;
&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
Version 0.5.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.0-release.tar.gz?view=tar&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
&lt;br /&gt;
Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== Nightly Builds ==&lt;br /&gt;
These are compiled packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux.&lt;br /&gt;
&lt;br /&gt;
They can be downloaded from: &lt;br /&gt;
&lt;br /&gt;
(Binaries) http://opensim.be/build/&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
To get the very latest (and usually unstable) source, run:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here].&lt;br /&gt;
&lt;br /&gt;
== PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) with GUI==&lt;br /&gt;
&lt;br /&gt;
A Preconfigured &amp;quot;Ready to Run&amp;quot; for Standalone based on 0.5 SVN3274 (5 FEB 08) includes a simple GUI and is available for Download here:&lt;br /&gt;
&lt;br /&gt;
http://www.openlifegrid.com/opensimdownload.aspx&lt;br /&gt;
&lt;br /&gt;
''Instructions provided at the page above. Instructions for upgrading from older revisions also included.&lt;br /&gt;
&lt;br /&gt;
This is the fastest way to have a working region within a minute for windows users'' &lt;br /&gt;
&lt;br /&gt;
Simply Unzip, and run OpensimLAUNCH.exe (Getting Started .pdf also included)&lt;br /&gt;
&lt;br /&gt;
-Start the region with the Start button stop with stop. &lt;br /&gt;
&lt;br /&gt;
-Commands are entered with with the Region Server TAB.&lt;br /&gt;
&lt;br /&gt;
It already includes a default user and 1 Region (Custom made Island) and graphical user interface (simple). Connection made via -loginuri http://127.0.0.1:9000&lt;br /&gt;
&lt;br /&gt;
'''This Version is preconfigured to use:'''&lt;br /&gt;
&lt;br /&gt;
-OpenDynamicsEngine Physics&lt;br /&gt;
&lt;br /&gt;
-Physical Prims&lt;br /&gt;
&lt;br /&gt;
-.net Script Engine for LSL&lt;br /&gt;
&lt;br /&gt;
-Inventory&lt;br /&gt;
&lt;br /&gt;
-Persistent Script in Prims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3152.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-02-01T07:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Stable Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
== Stable Releases ==&lt;br /&gt;
''Please update: Current Stable 0.5 (Links and packages required for 3172)''&lt;br /&gt;
&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== Nightly Builds ==&lt;br /&gt;
These are compiled packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux.&lt;br /&gt;
&lt;br /&gt;
They can be downloaded from: &lt;br /&gt;
&lt;br /&gt;
(Binaries) http://opensim.be/build/&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
To get the very latest (and usually unstable) source, run:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here].&lt;br /&gt;
&lt;br /&gt;
== PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) with GUI==&lt;br /&gt;
&lt;br /&gt;
A Preconfigured &amp;quot;Ready to Run&amp;quot; for Standalone based on SVN3152 (22 JAN 08) includes a simple GUI and is available for Download here:&lt;br /&gt;
&lt;br /&gt;
http://www.openlifegrid.com/opensimdownload.aspx&lt;br /&gt;
&lt;br /&gt;
''Instructions provided at the page above. Instructions for upgrading from older revisions also included.&lt;br /&gt;
&lt;br /&gt;
This is the fastest way to have a working region within a minute for windows users'' &lt;br /&gt;
&lt;br /&gt;
Simply Unzip, and run OpensimLAUNCH.exe&lt;br /&gt;
&lt;br /&gt;
-Start the region with the Start button stop with stop. &lt;br /&gt;
&lt;br /&gt;
-Commands are entered with with the Region Server TAB.&lt;br /&gt;
&lt;br /&gt;
It already includes a default user and 1 Region (Custom made Island) and graphical user interface (simple). Connection made via -loginuri http://127.0.0.1:9000&lt;br /&gt;
&lt;br /&gt;
'''This Version is preconfigured to use:'''&lt;br /&gt;
&lt;br /&gt;
-OpenDynamicsEngine Physics&lt;br /&gt;
&lt;br /&gt;
-Physical Prims&lt;br /&gt;
&lt;br /&gt;
-.net Script Engine for LSL&lt;br /&gt;
&lt;br /&gt;
-Inventory&lt;br /&gt;
&lt;br /&gt;
-Persistent Script in Prims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3152.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2008-02-01T07:43:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* OpenSim Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The OpenSimulator Project is a '''BSD Licensed Open Source Application Platform''' which can be used for creating immersive 3D Virtual Interactive Environments such as a Virtual world.&lt;br /&gt;
OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes. Due to it's open source and modular nature it is possible to extend function yourself via plugin modules to suit your application.&lt;br /&gt;
&lt;br /&gt;
OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged. Please read our [[Contributions_Policy]] before contributing, and to learn what OpenSim's values are.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Getting Started}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Search by Category: [[:Category:Users|User pages]] || [[:Category:Development| Developer pages]]&lt;br /&gt;
&lt;br /&gt;
== Participating in the OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.&lt;br /&gt;
* [[Contributions Policy]] - Read about the contribution policy before contributing to the OpenSim project&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[LSL_osFunctions|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is 0.5. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Roadmap</id>
		<title>Roadmap</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Roadmap"/>
				<updated>2008-02-01T07:42:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Uncategorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The big massive to do list.  Will start to try to put up content in reasonable order here.&lt;br /&gt;
&lt;br /&gt;
== Current Version 0.5 (SVN3172)==&lt;br /&gt;
* Database&lt;br /&gt;
** &amp;lt;strike&amp;gt;Enable mysql for storing assets&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
** &amp;lt;strike&amp;gt;Enable mysql for inventory&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
* Grid Mode&lt;br /&gt;
** &amp;lt;strike&amp;gt;Asset Server, using a primitive asset format&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
** &amp;lt;strike&amp;gt;Inventory Server&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
&lt;br /&gt;
== 0.6 Proposed ==&lt;br /&gt;
[[Image:Roadmap_05_06.gif]]&lt;br /&gt;
&lt;br /&gt;
Completed Features:&lt;br /&gt;
&lt;br /&gt;
In Progress - n/a&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* Database&lt;br /&gt;
** &amp;lt;strike&amp;gt;Enable mysql database&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grid Mode - Rewrite of grid servers&lt;br /&gt;
** Asset Server&lt;br /&gt;
** Inventory Server&lt;br /&gt;
** User Server&lt;br /&gt;
&lt;br /&gt;
* Scripting&lt;br /&gt;
** grid mode scripting&lt;br /&gt;
** complete LSL functions&lt;br /&gt;
** Tedd's remote scripting rewrite&lt;br /&gt;
&lt;br /&gt;
* Physics&lt;br /&gt;
** &amp;lt;strike&amp;gt;ODE Terrain Bug - danx0r&amp;lt;/strike&amp;gt; (Done?)&lt;br /&gt;
** BulletX work&lt;br /&gt;
** Hollow and Cut Prims support (need to write for 20 prim types)&lt;br /&gt;
** &amp;lt;strike&amp;gt;Simple physics engine based on BasicPhysics&amp;lt;/strike&amp;gt; (Done?)&lt;br /&gt;
&lt;br /&gt;
* Repository cleanup&lt;br /&gt;
** mercurial mirror to let people easily branch - sdague (or git)&lt;br /&gt;
** opensim-libs - move libraries to external svn - danx0r&lt;br /&gt;
&lt;br /&gt;
* Canned Assets&lt;br /&gt;
** Clothes&lt;br /&gt;
** Bodies&lt;br /&gt;
** Prim Objects&lt;br /&gt;
** Animations&lt;br /&gt;
** Textures&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Roadmap</id>
		<title>Roadmap</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Roadmap"/>
				<updated>2008-02-01T07:41:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* 0.6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The big massive to do list.  Will start to try to put up content in reasonable order here.&lt;br /&gt;
&lt;br /&gt;
== Current Version 0.5 (SVN3172)==&lt;br /&gt;
* Database&lt;br /&gt;
** &amp;lt;strike&amp;gt;Enable mysql for storing assets&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
** &amp;lt;strike&amp;gt;Enable mysql for inventory&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
* Grid Mode&lt;br /&gt;
** &amp;lt;strike&amp;gt;Asset Server, using a primitive asset format&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
** &amp;lt;strike&amp;gt;Inventory Server&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
&lt;br /&gt;
== 0.6 Proposed ==&lt;br /&gt;
[[Image:Roadmap_05_06.gif]]&lt;br /&gt;
&lt;br /&gt;
Completed Features:&lt;br /&gt;
&lt;br /&gt;
In Progress - n/a&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* Database&lt;br /&gt;
** Enable mysql database&lt;br /&gt;
&lt;br /&gt;
* Grid Mode - Rewrite of grid servers&lt;br /&gt;
** Asset Server&lt;br /&gt;
** Inventory Server&lt;br /&gt;
** User Server&lt;br /&gt;
&lt;br /&gt;
* Scripting&lt;br /&gt;
** grid mode scripting&lt;br /&gt;
** complete LSL functions&lt;br /&gt;
** Tedd's remote scripting rewrite&lt;br /&gt;
&lt;br /&gt;
* Physics&lt;br /&gt;
** &amp;lt;strike&amp;gt;ODE Terrain Bug - danx0r&amp;lt;/strike&amp;gt; (Done?)&lt;br /&gt;
** BulletX work&lt;br /&gt;
** Hollow and Cut Prims support (need to write for 20 prim types)&lt;br /&gt;
** &amp;lt;strike&amp;gt;Simple physics engine based on BasicPhysics&amp;lt;/strike&amp;gt; (Done?)&lt;br /&gt;
&lt;br /&gt;
* Repository cleanup&lt;br /&gt;
** mercurial mirror to let people easily branch - sdague (or git)&lt;br /&gt;
** opensim-libs - move libraries to external svn - danx0r&lt;br /&gt;
&lt;br /&gt;
* Canned Assets&lt;br /&gt;
** Clothes&lt;br /&gt;
** Bodies&lt;br /&gt;
** Prim Objects&lt;br /&gt;
** Animations&lt;br /&gt;
** Textures&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Roadmap</id>
		<title>Roadmap</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Roadmap"/>
				<updated>2008-02-01T07:38:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* 0.5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The big massive to do list.  Will start to try to put up content in reasonable order here.&lt;br /&gt;
&lt;br /&gt;
== Current Version 0.5 (SVN3172)==&lt;br /&gt;
* Database&lt;br /&gt;
** &amp;lt;strike&amp;gt;Enable mysql for storing assets&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
** &amp;lt;strike&amp;gt;Enable mysql for inventory&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
* Grid Mode&lt;br /&gt;
** &amp;lt;strike&amp;gt;Asset Server, using a primitive asset format&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
** &amp;lt;strike&amp;gt;Inventory Server&amp;lt;/strike&amp;gt; '''done''' (When?)&lt;br /&gt;
&lt;br /&gt;
== 0.6 ==&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* Database&lt;br /&gt;
** Enable mysql database&lt;br /&gt;
&lt;br /&gt;
* Grid Mode - Rewrite of grid servers&lt;br /&gt;
** Asset Server&lt;br /&gt;
** Inventory Server&lt;br /&gt;
** User Server&lt;br /&gt;
&lt;br /&gt;
* Scripting&lt;br /&gt;
** grid mode scripting&lt;br /&gt;
** complete LSL functions&lt;br /&gt;
** Tedd's remote scripting rewrite&lt;br /&gt;
&lt;br /&gt;
* Physics&lt;br /&gt;
** &amp;lt;strike&amp;gt;ODE Terrain Bug - danx0r&amp;lt;/strike&amp;gt; (Done?)&lt;br /&gt;
** BulletX work&lt;br /&gt;
** Hollow and Cut Prims support (need to write for 20 prim types)&lt;br /&gt;
** &amp;lt;strike&amp;gt;Simple physics engine based on BasicPhysics&amp;lt;/strike&amp;gt; (Done?)&lt;br /&gt;
&lt;br /&gt;
* Repository cleanup&lt;br /&gt;
** mercurial mirror to let people easily branch - sdague (or git)&lt;br /&gt;
** opensim-libs - move libraries to external svn - danx0r&lt;br /&gt;
&lt;br /&gt;
* Canned Assets&lt;br /&gt;
** Clothes&lt;br /&gt;
** Bodies&lt;br /&gt;
** Prim Objects&lt;br /&gt;
** Animations&lt;br /&gt;
** Textures&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2008-02-01T02:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The OpenSimulator Project is a '''BSD Licensed Open Source Application Platform''' which can be used for creating immersive 3D Virtual Interactive Environments such as a Virtual world.&lt;br /&gt;
OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes. Due to it's open source and modular nature it is possible to extend function yourself via plugin modules to suite your application.&lt;br /&gt;
&lt;br /&gt;
OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged. Please read our [[Contributions_Policy]] before contributing, and to learn what OpenSim's values are.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Getting Started}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Search by Category: [[:Category:Users|User pages]] || [[:Category:Development| Developer pages]]&lt;br /&gt;
&lt;br /&gt;
== Participating in the OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.&lt;br /&gt;
* [[Contributions Policy]] - Read about the contribution policy before contributing to the OpenSim project&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[LSL_osFunctions|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Development Team|OpenSim Team]] is currently working towards the 0.5 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensimabc.jpg</id>
		<title>File:Opensimabc.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensimabc.jpg"/>
				<updated>2008-02-01T02:23:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2008-02-01T01:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The OpenSimulator Project is a '''BSD Licensed Open Source Application Platform''' which can be used for creating immersive 3D Virtual Interactive Environments such as a Virtual world.&lt;br /&gt;
OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes. Due to it's open source and modular nature it is possible to extend function yourself via plugin modules to suite your application.&lt;br /&gt;
&lt;br /&gt;
OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged. Please read our [[Contributions_Policy]] before contributing, and to learn what OpenSim's values are.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Getting Started}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensim_avatar2.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Search by Category: [[:Category:Users|User pages]] || [[:Category:Development| Developer pages]]&lt;br /&gt;
&lt;br /&gt;
== Participating in the OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.&lt;br /&gt;
* [[Contributions Policy]] - Read about the contribution policy before contributing to the OpenSim project&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[LSL_osFunctions|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Development Team|OpenSim Team]] is currently working towards the 0.5 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2008-02-01T01:15:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The OpenSimulator Project is a '''BSD Licensed Open Source Application Platform''' which can be used for creating immersive 3D Virtual Interactive Environments such as a Virtual world.&lt;br /&gt;
OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes. Due to it's open source and modular nature it is possible to extend function yourself via plugin modules to suite your application.&lt;br /&gt;
&lt;br /&gt;
OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged. Please read our [[Contributions_Policy]] before contributing, and to learn what OpenSim's values are.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Getting Started}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensim_avatar2.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Search by Category: [[:Category:Users|User pages]] || [[:Category:Development| Developer pages]]&lt;br /&gt;
&lt;br /&gt;
== Participating in the OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.&lt;br /&gt;
* [[Contributions Policy]] - Read about the contribution policy before contributing to the OpenSim project&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[LSL_osFunctions|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Development Team|OpenSim Team]] is currently working towards the 0.5 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2008-02-01T01:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The OpenSimulator Project is a '''BSD Licensed Open Source Application Platform''' which can be used for creating immersive 3D Virtual Interactive Envrironments such as a Virtual world.&lt;br /&gt;
OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes. Due to it's open source and modular nature it is possible to extend function yourself via plugin modules to suite your application.&lt;br /&gt;
&lt;br /&gt;
OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged. Please read our [[Contributions_Policy]] before contributing, and to learn what OpenSim's values are.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Getting Started}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensim_avatar2.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Search by Category: [[:Category:Users|User pages]] || [[:Category:Development| Developer pages]]&lt;br /&gt;
&lt;br /&gt;
== Participating in the OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.&lt;br /&gt;
* [[Contributions Policy]] - Read about the contribution policy before contributing to the OpenSim project&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[LSL_osFunctions|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Development Team|OpenSim Team]] is currently working towards the 0.5 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-01-22T01:16:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) with GUI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stable Releases ==&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== Nightly Builds ==&lt;br /&gt;
These are compiled packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux.&lt;br /&gt;
&lt;br /&gt;
They can be downloaded from: &lt;br /&gt;
&lt;br /&gt;
(Binaries) http://opensim.be/build/&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
To get the very latest (and usually unstable) source, run:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here].&lt;br /&gt;
&lt;br /&gt;
== PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) with GUI==&lt;br /&gt;
&lt;br /&gt;
A Preconfigured &amp;quot;Ready to Run&amp;quot; for Standalone based on SVN3152 (22 JAN 08) includes a simple GUI and is available for Download here:&lt;br /&gt;
&lt;br /&gt;
http://www.openlifegrid.com/opensimdownload.aspx&lt;br /&gt;
&lt;br /&gt;
''Instructions provided at the page above. Instructions for upgrading from older revisions also included.&lt;br /&gt;
&lt;br /&gt;
This is the fastest way to have a working region within a minute for windows users'' &lt;br /&gt;
&lt;br /&gt;
Simply Unzip, and run OpensimLAUNCH.exe&lt;br /&gt;
&lt;br /&gt;
-Start the region with the Start button stop with stop. &lt;br /&gt;
&lt;br /&gt;
-Commands are entered with with the Region Server TAB.&lt;br /&gt;
&lt;br /&gt;
It already includes a default user and 1 Region (Custom made Island) and graphical user interface (simple). Connection made via -loginuri http://127.0.0.1:9000&lt;br /&gt;
&lt;br /&gt;
'''This Version is preconfigured to use:'''&lt;br /&gt;
&lt;br /&gt;
-OpenDynamicsEngine Physics&lt;br /&gt;
&lt;br /&gt;
-Physical Prims&lt;br /&gt;
&lt;br /&gt;
-.net Script Engine for LSL&lt;br /&gt;
&lt;br /&gt;
-Inventory&lt;br /&gt;
&lt;br /&gt;
-Persistent Script in Prims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3152.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-01-22T01:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stable Releases ==&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== Nightly Builds ==&lt;br /&gt;
These are compiled packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux.&lt;br /&gt;
&lt;br /&gt;
They can be downloaded from: &lt;br /&gt;
&lt;br /&gt;
(Binaries) http://opensim.be/build/&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
To get the very latest (and usually unstable) source, run:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here].&lt;br /&gt;
&lt;br /&gt;
== PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) with GUI==&lt;br /&gt;
&lt;br /&gt;
A Preconfigured &amp;quot;Ready to Run&amp;quot; for Standalone based on SVN3152 (22 JAN 08) includes a simple GUI and is available for Download here:&lt;br /&gt;
&lt;br /&gt;
http://www.openlifegrid.com/opensimdownload.aspx&lt;br /&gt;
&lt;br /&gt;
''Instructions provided at the page above. Instructions for upgrading from older revisions also included.&lt;br /&gt;
&lt;br /&gt;
This is the fastest way to have a working region within a minute for windows users'' &lt;br /&gt;
&lt;br /&gt;
Simply Unzip, and run OpensimLAUNCH.exe&lt;br /&gt;
&lt;br /&gt;
-Start the region with the Start button stop with stop. &lt;br /&gt;
&lt;br /&gt;
-Commands are entered with with the Region Server TAB.&lt;br /&gt;
&lt;br /&gt;
It already includes a default user and 1 Region (Custom made Island) and graphical user interface (simple). Connection made via -loginuri http://127.0.0.1:9000&lt;br /&gt;
&lt;br /&gt;
'''This Version is preconfigured to use:'''&lt;br /&gt;
&lt;br /&gt;
-OpenDynamicsEngine Physics&lt;br /&gt;
&lt;br /&gt;
-Physical Prims&lt;br /&gt;
&lt;br /&gt;
-.net Script Engine for LSL&lt;br /&gt;
&lt;br /&gt;
-Inventory&lt;br /&gt;
&lt;br /&gt;
-Persistent Script in Prims.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-01-22T01:12:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stable Releases ==&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== Nightly Builds ==&lt;br /&gt;
These are compiled packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux.&lt;br /&gt;
&lt;br /&gt;
They can be downloaded from: &lt;br /&gt;
&lt;br /&gt;
(Binaries) http://opensim.be/build/&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
To get the very latest (and usually unstable) source, run:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here].&lt;br /&gt;
&lt;br /&gt;
== PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) ==&lt;br /&gt;
&lt;br /&gt;
A Preconfigured &amp;quot;Ready to Run&amp;quot; for Standalone based on SVN3152 (22 JAN 08) includes a simple GUI and is available for Download here:&lt;br /&gt;
&lt;br /&gt;
http://www.openlifegrid.com/opensimdownload.aspx&lt;br /&gt;
&lt;br /&gt;
''Instructions provided at the page above. Instructions for upgrading from older revisions also included.&lt;br /&gt;
&lt;br /&gt;
This is the fastest way to have a working region within a minute for windows users'' &lt;br /&gt;
&lt;br /&gt;
Simply Unzip, and run OpensimLAUNCH.exe&lt;br /&gt;
&lt;br /&gt;
-Start the region with the Start button stop with stop. &lt;br /&gt;
&lt;br /&gt;
-Commands are entered with with the Region Server TAB.&lt;br /&gt;
&lt;br /&gt;
It already includes a default user and 1 Region (Custom made Island) and graphical user interface (simple). Connection made via -loginuri http://127.0.0.1:9000&lt;br /&gt;
&lt;br /&gt;
'''This Version is preconfigured to use:'''&lt;br /&gt;
&lt;br /&gt;
-OpenDynamicsEngine Physics&lt;br /&gt;
&lt;br /&gt;
-Physical Prims&lt;br /&gt;
&lt;br /&gt;
-.net Script Engine for LSL&lt;br /&gt;
&lt;br /&gt;
-Inventory&lt;br /&gt;
&lt;br /&gt;
-Persistent Script in Prims.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-01-22T01:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stable Releases ==&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== Nightly Builds ==&lt;br /&gt;
These are compiled packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux.&lt;br /&gt;
&lt;br /&gt;
They can be downloaded from: &lt;br /&gt;
&lt;br /&gt;
(Binaries) http://opensim.be/build/&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
To get the very latest (and usually unstable) source, run:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here].&lt;br /&gt;
&lt;br /&gt;
== PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) ==&lt;br /&gt;
&lt;br /&gt;
A Preconfigured &amp;quot;Ready to Run&amp;quot; for Standalone based on SVN3152 (22 JAN 08) includes a simple GUI and is available for Download here:&lt;br /&gt;
&lt;br /&gt;
http://www.openlifegrid.com/opensimdownload.aspx&lt;br /&gt;
&lt;br /&gt;
''Instructions provided at the page above. Instructions for upgrading from older revisions also included.&lt;br /&gt;
&lt;br /&gt;
This is the fastest way to have a working region within a minute for windows users'' &lt;br /&gt;
&lt;br /&gt;
Simply Unzip, and run OpensimLAUNCH.exe&lt;br /&gt;
&lt;br /&gt;
Start the region with the Start button stop with stop. &lt;br /&gt;
&lt;br /&gt;
Commands are entered with with the Region Server TAB.&lt;br /&gt;
&lt;br /&gt;
It already includes a default user and 1 Region (Custom made Island) and graphical user interface (simple). Connection made via -loginuri http://127.0.0.1:9000&lt;br /&gt;
&lt;br /&gt;
'''This Version is preconfigured to use:'''&lt;br /&gt;
&lt;br /&gt;
-OpenDynamicsEngine Physics&lt;br /&gt;
&lt;br /&gt;
-Physical Prims&lt;br /&gt;
&lt;br /&gt;
-.net Script Engine for LSL&lt;br /&gt;
&lt;br /&gt;
-Inventory&lt;br /&gt;
&lt;br /&gt;
-Persistent Script in Prims.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Sakai</id>
		<title>User:Sakai</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Sakai"/>
				<updated>2008-01-16T14:57:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Founder of the Openlife Grid.&lt;br /&gt;
&lt;br /&gt;
http://openlifegrid.com&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Sakai</id>
		<title>User:Sakai</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Sakai"/>
				<updated>2008-01-16T14:56:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: New page: Founder of the Openlife Grid.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Founder of the Openlife Grid.&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Alt_Logos</id>
		<title>Alt Logos</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Alt_Logos"/>
				<updated>2008-01-16T14:53:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Sakai's Alternate OpenSIM Logo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Alternate Logos ==&lt;br /&gt;
'''&lt;br /&gt;
===Sakai's Alternate OpenSIM Logo===&lt;br /&gt;
Hi-Def &amp;amp; CMYK Available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Possible360.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:opensim140.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim2_360.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim1402_r.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim360_3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim360_4.jpg]]&lt;br /&gt;
&lt;br /&gt;
===erm...===&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim_no.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Nebadon's Alternate OpenSIM Logos===&lt;br /&gt;
[[Image:OpenSIM_01.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSIM_02.png]]&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Alt_Logos</id>
		<title>Alt Logos</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Alt_Logos"/>
				<updated>2008-01-16T14:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Sakai's Alternate OpenSIM Logo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Alternate Logos ==&lt;br /&gt;
'''&lt;br /&gt;
===Sakai's Alternate OpenSIM Logo===&lt;br /&gt;
Hi-Def &amp;amp; CMYK Available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Possible360.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:opensim140.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim2_360.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim1402_r.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim360_3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim360_4.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Nebadon's Alternate OpenSIM Logos===&lt;br /&gt;
[[Image:OpenSIM_01.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSIM_02.png]]&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim_no.jpg</id>
		<title>File:Opensim no.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim_no.jpg"/>
				<updated>2008-01-16T14:51:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim360_4.jpg</id>
		<title>File:Opensim360 4.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim360_4.jpg"/>
				<updated>2008-01-16T14:50:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim360_3.jpg</id>
		<title>File:Opensim360 3.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim360_3.jpg"/>
				<updated>2008-01-16T14:50:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Possible360.gif</id>
		<title>File:Possible360.gif</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Possible360.gif"/>
				<updated>2008-01-15T00:22:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Find More Possible Logo's ==&lt;br /&gt;
&lt;br /&gt;
[[Alt_Logos]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2008-01-15T00:21:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:opensim_avatar2.png|right]]&lt;br /&gt;
[[Image:possible360.gif|right]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure.  OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes.&lt;br /&gt;
&lt;br /&gt;
OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged.&lt;br /&gt;
&lt;br /&gt;
Please read our [[Contributions_Policy]] before contributing, and to learn what OpenSim's values are.&lt;br /&gt;
&lt;br /&gt;
== Getting Started with OpenSim ==&lt;br /&gt;
* [[Features]] - Key features of the OpenSim platform.&lt;br /&gt;
* [[Download]] - Download a copy of OpenSim.&lt;br /&gt;
* [[Installation]] - How to install the simulator software.&lt;br /&gt;
* [[Configuration]] - How to configure the simulator for various modes.&lt;br /&gt;
* [[Client Setup]] - How to connect to an OpenSim server with the Second Life client&lt;br /&gt;
* [[Running|Operator Manual]] - Describes how to control the OpenSim server&lt;br /&gt;
* [[Scripting]] - LSL that works with OpenSim, custom functions(OSL), and proposals&lt;br /&gt;
* [[Troubleshooting]] - How to trouble shoot your OpenSim installation.&lt;br /&gt;
* [[FAQ]] - Frequently asked questions.&lt;br /&gt;
&lt;br /&gt;
== Participating in the OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.&lt;br /&gt;
* [[Contributions Policy]] - Read about the contribution policy before contributing to the OpenSim project&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Custom osFunction Ideas wanted ===&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[LSL_osFunctions|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Development Team|OpenSim Team]] is currently working towards the 0.5 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Getting online ===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
=== Other languages ===&lt;br /&gt;
You can also see this wiki in these other languages:&lt;br /&gt;
[[OpenSimSpanish | Spanish]] | [[OpenSimGerman | German]] | [[fr | Francais]] | [[OpenSimItalian | Italian]] | ...&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Alt_Logos</id>
		<title>Alt Logos</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Alt_Logos"/>
				<updated>2008-01-15T00:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* '''Alternate Logos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Alternate Logos ==&lt;br /&gt;
'''&lt;br /&gt;
===Sakai's Alternate OpenSIM Logo===&lt;br /&gt;
Hi-Def &amp;amp; CMYK Available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Possible360.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:opensim140.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim2_360.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim1402_r.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Nebadon's Alternate OpenSIM Logo===&lt;br /&gt;
[[Image:OpenSIM_01.png]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim1402_r.jpg</id>
		<title>File:Opensim1402 r.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim1402_r.jpg"/>
				<updated>2008-01-15T00:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim2_360.gif</id>
		<title>File:Opensim2 360.gif</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim2_360.gif"/>
				<updated>2008-01-15T00:02:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Possible360.gif</id>
		<title>File:Possible360.gif</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Possible360.gif"/>
				<updated>2008-01-14T23:59:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Possible new logo for the Opensimulator Project?&lt;br /&gt;
&lt;br /&gt;
Here's what it may look like in the top right hand corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:opensim140.jpg|left]]&lt;br /&gt;
&lt;br /&gt;
Or some alternatives...&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Possible360.gif</id>
		<title>File:Possible360.gif</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Possible360.gif"/>
				<updated>2008-01-14T23:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Possible new logo for the Opensimulator Project?&lt;br /&gt;
&lt;br /&gt;
Here's what iot may look like in the top right hand corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:opensim140.jpg|left]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2008-01-14T23:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:opensim_avatar2.png|right]]&lt;br /&gt;
[[Image:possible360.gif|right|link:proposedlogo]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure.  OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes.&lt;br /&gt;
&lt;br /&gt;
OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged.&lt;br /&gt;
&lt;br /&gt;
Please read our [[Contributions_Policy]] before contributing, and to learn what OpenSim's values are.&lt;br /&gt;
&lt;br /&gt;
== Getting Started with OpenSim ==&lt;br /&gt;
* [[Features]] - Key features of the OpenSim platform.&lt;br /&gt;
* [[Download]] - Download a copy of OpenSim.&lt;br /&gt;
* [[Installation]] - How to install the simulator software.&lt;br /&gt;
* [[Configuration]] - How to configure the simulator for various modes.&lt;br /&gt;
* [[Client Setup]] - How to connect to an OpenSim server with the Second Life client&lt;br /&gt;
* [[Running|Operator Manual]] - Describes how to control the OpenSim server&lt;br /&gt;
* [[Scripting]] - LSL that works with OpenSim, custom functions(OSL), and proposals&lt;br /&gt;
* [[Troubleshooting]] - How to trouble shoot your OpenSim installation.&lt;br /&gt;
* [[FAQ]] - Frequently asked questions.&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Custom osFunction Ideas wanted ===&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[LSL_osFunctions|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Development Team|OpenSim Team]] is currently working towards the 0.5 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
== Participating in the OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.  Please see the [[Contributions Policy]] for more details.&lt;br /&gt;
&lt;br /&gt;
If you ''need help'' or ''want to help'' the best way to get in touch is via [[Development|the IRC channels]].&lt;br /&gt;
&lt;br /&gt;
=== Getting online ===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
=== Mailing lists ===&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
=== Other languages ===&lt;br /&gt;
You can also see this wiki in these other languages:&lt;br /&gt;
[[OpenSimSpanish | Spanish]] | [[OpenSimGerman | German]] | [[fr | Francais]] | [[OpenSimItalian | Italian]] | ...&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Possible360.gif</id>
		<title>File:Possible360.gif</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Possible360.gif"/>
				<updated>2008-01-14T23:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim140.jpg</id>
		<title>File:Opensim140.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim140.jpg"/>
				<updated>2008-01-14T23:39:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: Opensim top right temp logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Opensim top right temp logo&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Configuration</id>
		<title>Configuration</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Configuration"/>
				<updated>2008-01-12T08:32:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is recommended that you first get OpenSim running in standalone mode, before you attempt to connect it to a grid, either your own grid or a public grid.&lt;br /&gt;
&lt;br /&gt;
A simulator actually consists of four services, known as UGAS which stand for User, Grid, Asset &amp;amp; Simulator. They are started in that order.&lt;br /&gt;
&lt;br /&gt;
A simulator running in its default standalone mode has all the services self-contained, but they are very modest. This means any first/last/password works. It also means inventory is all local with no region or grid-wide connections.&lt;br /&gt;
&lt;br /&gt;
A simulator running as a local grid runs all four services on the same computer. Multiple sims can be run, across-region crossing including teleporting and a set of inventory items that are within this local grid.&lt;br /&gt;
&lt;br /&gt;
A simulator running as part of a public grid runs only OpenSim.exe and the other three services are running on a server common to many regions. This also means that understanding the needed UUID, X,Y location, server handshake passwords, master avatar first/last/password and a couple of other settings. These are not difficult, but do require a little care in setting up. If you would prefer a 'Ready-to-Run' Version already configured please see the [[Download]] Page.&lt;br /&gt;
&lt;br /&gt;
=Command Line arguments passed to OpenSim.exe=&lt;br /&gt;
&lt;br /&gt;
OpenSim.exe responds to various command line arguments. These include &amp;quot;-inifile&amp;quot;, &amp;quot;-configfile&amp;quot;, &amp;quot;-gridmode&amp;quot;, &amp;quot;-physics&amp;quot;, &amp;quot;-config&amp;quot; &amp;amp; &amp;quot;-noverbose&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When starting OpenSim in either Windows or Linux, one can add &amp;quot;-physics=OpenDynamicsEngine&amp;quot; to run the OpenDynamicsEngine instead of basicphysics. &lt;br /&gt;
&lt;br /&gt;
Most users in standalone mode will not add any command line arguments. For local grid or public grid, the &amp;quot;-gridmode=true&amp;quot; is usually the only argument used. The rest are for more advanced configuration.&lt;br /&gt;
&lt;br /&gt;
=OpenSim configuration file=&lt;br /&gt;
The simulator configuration is managed using a file called [[OpenSim.ini]]. This file is used regardless of whether the sim is running in standalone or grid mode. Detailed information on the options available for setttings in this file can be found [[OpenSim.ini|here]].&lt;br /&gt;
=Standalone mode=&lt;br /&gt;
&lt;br /&gt;
When you start OpenSim in standalone mode, it will ask you several question at the console. The first set of prompts that start with &amp;quot;NETWORK SERVERS INFO&amp;quot;, you can just hit return to accept the defaults if you will be running in standalone mode.&lt;br /&gt;
&lt;br /&gt;
The prompts that start with &amp;quot;DEFAULT REGION CONFIG&amp;quot; are where you need to start paying attention. Some are self-explanatory. Here are explanations for the others:&lt;br /&gt;
&lt;br /&gt;
* Grid Location. OpenSim regions can be placed anywhere on a 65536 by 65536 grid. In standalone mode, it is safe to leave these X and Y locations at their defaults.&lt;br /&gt;
&lt;br /&gt;
* Filename for local storage. Safe to leave at default.&lt;br /&gt;
&lt;br /&gt;
* Internal IP address; This should always be 0.0.0.0&lt;br /&gt;
&lt;br /&gt;
* Internal IP port for incoming UDP client connection. You can make this any port you want, but it is safe to leave at the default 9000.&lt;br /&gt;
&lt;br /&gt;
* External host name. If you will only be attaching to your sim from a SecondLife client on the same machine, you can leave this at the default 127.0.0.1. If you will be wanting to connect to it from a client on another machine, this should be the IP address or hostname of the machine you are running this sim on.&lt;br /&gt;
&lt;br /&gt;
To connect to your new sim, start up secondlife with the following command line switches: &lt;br /&gt;
&lt;br /&gt;
 -loginuri http://127.0.0.1:9000/ -loginpage http://127.0.0.1:9000/?method=login&lt;br /&gt;
&lt;br /&gt;
This assumes you are running the secondlife client on the same box. If you are running it on a separate box, substitute the IP address of your sim machine.&lt;br /&gt;
&lt;br /&gt;
To create a user:&lt;br /&gt;
type &amp;quot;create user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;password&amp;gt; &amp;lt;x_loc&amp;gt; &amp;lt;y_loc&amp;gt;&amp;quot; in the server console&lt;br /&gt;
&lt;br /&gt;
=Grid mode=&lt;br /&gt;
&lt;br /&gt;
You want to run your own grid. Great! Assuming that you already got your sim running in standalone mode, here is what you need to do:&lt;br /&gt;
&lt;br /&gt;
1. Current builds of OpenSim grid mode are using mysql to store the grid information. You must have this installed and configured if you want to run your own grid. See [[mysql-config]] for more information.&lt;br /&gt;
&lt;br /&gt;
2. The servers should be started in a certain order. UGAS: UserServer, GridServer, AssetServer, InventoryServer, Sim. These are all found in the bin directory. In windows, you can just double-click on the executables to start them. In linux, you will probably have to start them with mono. The executable names are:&lt;br /&gt;
&lt;br /&gt;
 OpenSim.Grid.UserServer.exe&lt;br /&gt;
 OpenSim.Grid.GridServer.exe&lt;br /&gt;
 OpenSim.Grid.AssetServer.exe&lt;br /&gt;
 OpenSim.Grid.InventoryServer.exe&lt;br /&gt;
 OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
3. Start the UserServer. If you will be running the GridServer on the same box, hit enter to accept the defaults, until it gives you the prompt &lt;br /&gt;
&lt;br /&gt;
 OpenUser#&lt;br /&gt;
&lt;br /&gt;
This is the main prompt for the user server. If you will be running the GridServer on another box, change the Default Grid Server URI as appropriate.&lt;br /&gt;
&lt;br /&gt;
4. Start the GridServer. Again, you can hit return at all the prompts if you are running them all on the same machine. If not, change the URIs for the Asset Server and User server to point to where you are running them. You will finally get to the console prompt for the GridServer which looks like this:&lt;br /&gt;
&lt;br /&gt;
 OpenGrid#&lt;br /&gt;
&lt;br /&gt;
5. Start the AssetServer. The console prompt for this server will be:&lt;br /&gt;
&lt;br /&gt;
 OpenAsset#&lt;br /&gt;
&lt;br /&gt;
6. Start the InventoryServer. The console prompt for this server will be:&lt;br /&gt;
&lt;br /&gt;
 INVENTORY#&lt;br /&gt;
&lt;br /&gt;
7. If you are running all of these servers on the same box, which would be the normal configuration. You should be ready to start up your sim. Since the OpenSim.exe starts up by default in standalone mode, you will need to give it a command line switch to tell it to use gridmode instead:&lt;br /&gt;
&lt;br /&gt;
 OpenSim.exe -gridmode=true&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
 mono OpenSim.exe -gridmode=true&lt;br /&gt;
&lt;br /&gt;
With any luck, everything will come up without too many errors.&lt;br /&gt;
&lt;br /&gt;
8. Go to the UserServer console, and type 'create user' to create a new avatar. It will prompt you for the name and password, and the X and Y of the sim that should be his home location. Use 1000 and 1000, or wherever you told your sim to live when you brought it up in standalone mode.&lt;br /&gt;
&lt;br /&gt;
At the console of any of these servers, you should be able to type 'help' to get a list of commands.&lt;br /&gt;
&lt;br /&gt;
You should now be able to connect to your new grid with your secondlife client. You need to tell your client to point at the UserServer rather than directly at the sim, though:&lt;br /&gt;
&lt;br /&gt;
 secondlife -loginuri http://127.0.0.1:8002/&lt;br /&gt;
&lt;br /&gt;
8002 is the default port for the UserServer, and that IP address should be changed to the server you are running the UserServer on, if they are not all on the same box.&lt;br /&gt;
&lt;br /&gt;
Happy OpenSimming!&lt;br /&gt;
&lt;br /&gt;
''Note: if you are using Windows Vista, remeber to start servers as Admin. If not it will prompt you an error in console like &amp;quot;Error - Access denied&amp;quot;&lt;br /&gt;
''&lt;br /&gt;
=== Technical Addendum ===&lt;br /&gt;
For running multiple regions on the same box, you simply make multiple copies of the 'default.xml' file inside the &amp;lt;tt&amp;gt;bin/Regions/&amp;lt;/tt&amp;gt; directory.  You can do this using the script &amp;lt;tt&amp;gt;make.php&amp;lt;/tt&amp;gt; in &amp;lt;tt&amp;gt;share/regions&amp;lt;/tt&amp;gt;, or you can generate the files by hand.&lt;br /&gt;
&lt;br /&gt;
If you want to create the files by hand, first copy the default.xml file in the &amp;lt;tt&amp;gt;bin/Regions&amp;lt;/tt&amp;gt; directory, and name them anything you want (I name mine x.y.xml, where x znd y are the grid coords.)&lt;br /&gt;
&lt;br /&gt;
Open each xml file and edit the uuid (each must be unique, a generator can be found at  [http://www.famkruithof.net/uuid/uuidgen uuidgen webpage]), region name, x &amp;amp; y positions, datastore (if you are using the prim thing) and internal ip port. EACH OF THESE MUST BE UNIQUE!&lt;br /&gt;
&lt;br /&gt;
Once you have 2 or more xml files in the regions folder, running a ''single copy'' of &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; will boot all of your sims! If you come across any errors, there is most likely an error in the xml files.&lt;br /&gt;
&lt;br /&gt;
=Attaching your sim to someone else's grid=&lt;br /&gt;
&lt;br /&gt;
To set up the simulation server (i.e., &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt;) to connect to an external grid, you should edit the &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory.  In that file, there is a &amp;lt;tt&amp;gt;[Network]&amp;lt;/tt&amp;gt; section with URLs for the grid, user, and asset servers, as well as send and receive keys (for a basic level of security).  The addresses and send/receive keys will vary depending on the grid you are connecting to, and the grid operator should tell you what values to use.&lt;br /&gt;
&lt;br /&gt;
The other file you may have to change is in your &amp;lt;tt&amp;gt;bin/Regions&amp;lt;/tt&amp;gt; directory. This is where your individual region config files are. If you only have one region, it will by default be called &amp;lt;tt&amp;gt;default.xml&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This can be edited with any text editor. The grid owner may tell you what X and Y location you can place your sim at (you can't have multiple sims at the smae location on the grid). If so, the fields you will need to change in this file are &amp;lt;tt&amp;gt;sim_location_x&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;sim_location_y&amp;lt;/tt&amp;gt;.  And the &amp;lt;tt&amp;gt;external_host_name&amp;lt;/tt&amp;gt; should be set to the hostname or IP address of your simulation server (i.e., the machine that is running &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
A list of public grids that you can attach your sim to is at [[OpenSim: Grids]]&lt;br /&gt;
&lt;br /&gt;
=Automate Grid Startup=&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
Create a file called StartGrid.BAT:&lt;br /&gt;
  start OpenSim.Grid.UserServer.exe&lt;br /&gt;
  sleep 3&lt;br /&gt;
  start OpenSim.Grid.GridServer.exe&lt;br /&gt;
  sleep 3&lt;br /&gt;
  start OpenSim.Grid.AssetServer.exe&lt;br /&gt;
  sleep 3&lt;br /&gt;
  start OpenSim.Grid.InventoryServer.exe&lt;br /&gt;
  sleep 3&lt;br /&gt;
  start OpenSim.exe -gridmode=true&lt;br /&gt;
&lt;br /&gt;
PS! Check that you have sleep command installed, I'm unsure if all Windows versions have that.&amp;lt;br&amp;gt;&lt;br /&gt;
This knowledgebase article describes how to add a batch file to startup of Windows (before logon).&amp;lt;br&amp;gt;&lt;br /&gt;
[http://support.microsoft.com/kb/q243486/ http://support.microsoft.com/kb/q243486/]&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you have to start all applications and answer the configuration questions once before adding it to any startup.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you start the server before logon then there will be no window to close if you want to shut down the server, so you can create a &amp;quot;StopGrid.BAT&amp;quot; with:&lt;br /&gt;
 taskkill /FI &amp;quot;IMAGENAME eq OpenSim.*&amp;quot;&lt;br /&gt;
 sleep 3&lt;br /&gt;
 taskkill /FI &amp;quot;IMAGENAME eq OpenSim.*&amp;quot;&lt;br /&gt;
 sleep 3&lt;br /&gt;
 taskkill /F /FI &amp;quot;IMAGENAME eq OpenSim.*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''(Do they have to be shut down in any particular order?)''&lt;br /&gt;
&lt;br /&gt;
==Linux/Mac OS X==&lt;br /&gt;
&lt;br /&gt;
===Use Screen Command===&lt;br /&gt;
Use the screen command to automate startup&lt;br /&gt;
&lt;br /&gt;
==== Setup screen command and setup shell file====&lt;br /&gt;
screen install:&lt;br /&gt;
&lt;br /&gt;
Linux&lt;br /&gt;
 apt-get install screen&lt;br /&gt;
Mac OS X: Download either MacPorts, http://www.macports.org/, or Fink, http://www.finkproject.org/ to download *nix packages&lt;br /&gt;
MacPorts&lt;br /&gt;
 sudo port install screen&lt;br /&gt;
Fink&lt;br /&gt;
 Need command line for Fink.&lt;br /&gt;
&lt;br /&gt;
Create file runsim.sh&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 cd opensim/bin&lt;br /&gt;
 sleep 3&lt;br /&gt;
 screen -S UserServer -d -m  mono OpenSim.Grid.UserServer.exe&lt;br /&gt;
 sleep 3&lt;br /&gt;
 screen -S GridServer -d -m mono OpenSim.Grid.GridServer.exe&lt;br /&gt;
 sleep 3&lt;br /&gt;
 screen -S AssetServer -d -m mono OpenSim.Grid.AssetServer.exe&lt;br /&gt;
 sleep 3&lt;br /&gt;
 screen -S InventoryServer -d -m mono OpenSim.Grid.InventoryServer.exe&lt;br /&gt;
 sleep 3&lt;br /&gt;
 screen -S OpenSim -d -m mono OpenSim.exe -gridmode=true&lt;br /&gt;
&lt;br /&gt;
====Startup and access servers====&lt;br /&gt;
 ./runsim.sh&lt;br /&gt;
&lt;br /&gt;
If you have permission issues &lt;br /&gt;
 chmod 755 runsim.sh&lt;br /&gt;
&lt;br /&gt;
To see a list of the servers in screen:&lt;br /&gt;
 screen -ls or screen -list&lt;br /&gt;
&lt;br /&gt;
Output will look like the following:&lt;br /&gt;
 There are screens on:&lt;br /&gt;
      8419.OpenSim  (Detached)&lt;br /&gt;
      8403.InventoryServer  (Detached)&lt;br /&gt;
      8378.AssetServer  (Detached)&lt;br /&gt;
      8360.GridServer  (Detached)&lt;br /&gt;
      8347.UserServer  (Detached)&lt;br /&gt;
&lt;br /&gt;
To access server&lt;br /&gt;
 screen -r 8419.OpenSim&lt;br /&gt;
 screen -r 8403.InventoryServer&lt;br /&gt;
 etc.&lt;br /&gt;
&lt;br /&gt;
To exit screen, leaving server running, and to return to shell&lt;br /&gt;
 ctrl-a d&lt;br /&gt;
&lt;br /&gt;
====Shutdown Servers====&lt;br /&gt;
Either manually access each sceen&lt;br /&gt;
 screen -r 8419.OpenSim&lt;br /&gt;
 shutdown&lt;br /&gt;
&lt;br /&gt;
Or use&lt;br /&gt;
 killall mono&lt;br /&gt;
Or&lt;br /&gt;
 for i in `ps afxu | grep -i &amp;quot;mono.*OpenSim&amp;quot; | grep -v grep | awk {'print $2'}`; do kill $i; done&lt;br /&gt;
&lt;br /&gt;
Need to see if there is a way to use a shell script using screen to shutdown servers&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-01-12T08:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stable Releases ==&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== Nightly Builds ==&lt;br /&gt;
These are compiled packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux.&lt;br /&gt;
&lt;br /&gt;
They can be downloaded from: &lt;br /&gt;
&lt;br /&gt;
(Binaries) http://ruth.petitbe.be/build/&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
To get the very latest (and usually unstable) source, run:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here].&lt;br /&gt;
&lt;br /&gt;
== PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) ==&lt;br /&gt;
&lt;br /&gt;
A Preconfigured &amp;quot;Ready to Run&amp;quot; for Standalone based on SVN3038 (12 JAN 08) is available for Download here:&lt;br /&gt;
&lt;br /&gt;
http://www.openlifegrid.com/opensimdownload.aspx&lt;br /&gt;
&lt;br /&gt;
''Instructions provided at the page above. Instructions for upgrading from older revisions also included.&lt;br /&gt;
&lt;br /&gt;
This is the fastest way to have a working region within a minute for windows users'' &lt;br /&gt;
&lt;br /&gt;
Simply Unzip, and run StartRegion.bat to Start &amp;amp; StopRegion.bat to Stop. It already includes a default user and 1 Region (Custom made Island). Connection made via -loginuri http://127.0.0.1:9000&lt;br /&gt;
&lt;br /&gt;
'''This Version is preconfigured to use:'''&lt;br /&gt;
&lt;br /&gt;
-OpenDynamicsEngine Physics&lt;br /&gt;
&lt;br /&gt;
-Physical Prims&lt;br /&gt;
&lt;br /&gt;
-.net Script Engine for LSL&lt;br /&gt;
&lt;br /&gt;
-Inventory&lt;br /&gt;
&lt;br /&gt;
-Persistent Script in Prims.&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-01-12T08:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stable Releases ==&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== Nightly Builds ==&lt;br /&gt;
These are compiled packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux.&lt;br /&gt;
&lt;br /&gt;
They can be downloaded from: &lt;br /&gt;
&lt;br /&gt;
(Binaries) http://ruth.petitbe.be/build/&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
To get the very latest (and usually unstable) source, run:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here].&lt;br /&gt;
&lt;br /&gt;
== PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) ==&lt;br /&gt;
&lt;br /&gt;
A Preconfigured &amp;quot;Ready to Run&amp;quot; for Standalone based on SVN3038 (12 JAN 08) is available for Download here:&lt;br /&gt;
&lt;br /&gt;
http://www.openlifegrid.com/opensimdownload.aspx&lt;br /&gt;
&lt;br /&gt;
Instructions provided at the page above. Instructions for upgrading from older revisions also included. &lt;br /&gt;
&lt;br /&gt;
Simply Unzip, and run StartRegion.bat to Start &amp;amp; StopRegion.bat to Stop. It already includes a default user and 1 Region (Custom made Island). Connection made via -loginuri http://127.0.0.1:9000&lt;br /&gt;
&lt;br /&gt;
This Version is preconfigured to use:&lt;br /&gt;
&lt;br /&gt;
-OpenDynamicsEngine Physics&lt;br /&gt;
-Physical Prims&lt;br /&gt;
-.net Script Engine for LSL&lt;br /&gt;
-Inventory&lt;br /&gt;
-Persistent Script in Prims.&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2008-01-09</id>
		<title>Chat log from the meeting on 2008-01-09</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2008-01-09"/>
				<updated>2008-01-09T00:54:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[11:13]  You: I'll brb&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:15]  Teravus Ousley: :D&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:15]  Neas Bade: has there been an inventory reset?&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:15]  Justin Clark-Casey: That's the first time I've seen the console for this region, and it doesn't look so pretty&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:16]  Justin Clark-Casey: There was a problem while you were away and we had to regress to a backup which was a month old&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:16]  Neas Bade: ah, ok&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:16]  Justin Clark-Casey: there was no later backups - they hadn't been happening&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:16]  Teravus Ousley: remoting errors, surely.&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:16]  Teravus Ousley: .. though it's a debug mode message.. which apparently appears on the Mono console regardless&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:17]  Justin Clark-Casey: well, stacks of TEXTUREDOWNLOAD messages now&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:17]  Justin Clark-Casey: and the occsional exception which floats by&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:18]  Justin Clark-Casey: 95% of the messages are currently TEXTUREDOWNLOAD, understandable since everybody is, er, downloading lots of textures, I expect&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:23]  Neas Bade: ok, that's almost me :)&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:24]  Neas Bade: happy new year all!&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:24]  Teravus Ousley: happy new year, Neas :D&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:24]  Justin Clark-Casey: hny&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:24]  Neas Bade: I spent new years on a 28 hr train from Chennai to Calcutta, which is definitely hte most exotic place I've been for new years :)&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:25]  Teravus Ousley: hehe&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:25]  Kurt Stringer: heh, I spent it at 11,900 feet&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:25]  Kurt Stringer: fresh powder is sooo nice&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:25]  Teravus Ousley: hmm.. dogs need attending to, brb&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:26]  Neas Bade: where were you kurt?&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:26]  Neas Bade: CO?&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:26]  Kurt Stringer: colorado skiing - wolf creek this time&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:26]  Neas Bade: cool&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:28]  You: hello all&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:28]  You: lil quiet here&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:29]  Kurt Stringer: well, how about scripting discussion?&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:29]  You: ok is there anything that can be done in our end to block the texture steal&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:30]  You: SL has this problem and apparently we do too&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:30]  You: something in the browser + Script&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:31]  Justin Clark-Casey: what is texture stealing?&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:31]  You: there a script running around in LSL at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:31]  You: that can take the uuid of a texture on a prim&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:31]  You: (even though you have no perms)&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:32]  You: and then make it available to u&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:32]  You: a resident tester on openlife tried this and it worked for him there too&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:32]  Neas Bade: that doesn't surprise me all that much. security has never been very tightly designed with the protocol&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:33]  You: not being the owner of a prim you shouldn't be able to take the texture or get it's uuid&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:33]  You: unless u have perms or are the owner&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:33]  Kurt Stringer: I have only seen a check in delete&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:33]  You: I'll use my other console to see if he's around and grab it to demonstrate&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:34]  Teravus Ousley: Well, also the perms are not really in that well right now&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:34]  Teravus Ousley: .. we've got *some* perms&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:34]  Teravus Ousley: maybe like 20% of the SL functionality&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:34]  Teravus Ousley: maybe like 15%&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:34]  Neas Bade: what are the chances of getting &amp;amp;quot;Locked&amp;amp;quot; to work any time soon :)&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:35]  Neas Bade: I'd love to be able to possition lock things&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:35]  Justin Clark-Casey: sorry, was just trying to close the small gap I saw :D&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:35]  Teravus Ousley: I'm sure I can get locked to work from the client perspective.. and probably the server perspective also.. with some tweaking&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:35]  Neas Bade: especially as we don't have physics working with linked prims&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:36]  Teravus Ousley: locked checkbox status gets sent via the objectpermissions packet anyway&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:36]  Neas Bade: ok&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:36]  Teravus Ousley: I've just been focusing on the messageServer for a few days&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:36]  Neas Bade: I was also noticing all the profile related packets. It would be nice to get more of that into the user tables for storage in the not to distant future.&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:37]  Neas Bade: my personal focus is going to be de-crufting the db stuff over the next couple of weeks, as the cruft level is high there&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:37]  Neas Bade: lbsa, you said you have some good dynamic query base code laying around?&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:37]  Neas Bade: I'd like to look at that if possible to see if that fits&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:38]  Teravus Ousley: yes, if you could also make a simple way for us to 'version' all tables, that would be awesome.. as to update the prims table, is a bit of a hack currently&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:38]  Teravus Ousley: :D&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:38]  Neas Bade: yeh, that's definitely got to be in the cards as well&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:38]  Justin Clark-Casey: there are version numbers on some tables&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:38]  Teravus Ousley: That's probably one reason it doesn't contain all of the necessary fields..&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:38]  Neas Bade: yeh, but the version numbers on some of the tables don't seem to work all that well&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:39]  Justin Clark-Casey: yeah, now I look, those versions numbers are in comment fields, at least in mysql&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:39]  Neas Bade: I'm sure there is a workable solution here, will just require a bit of thought&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:40]  Neas Bade: I think that perhaps if we had a versions table in each data source that might be best&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:40]  Teravus Ousley: hmm, the other thing about locked that's tricky.. is when you lock a prim, you can't move it.. and since it isn't moved, it won't be stored to the database 'locked'&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:40]  Justin Clark-Casey: can the lock not trigger the database store?&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:40]  Justin Clark-Casey: oh sorry&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:40]  Neas Bade: it won't today, but that's an artifact I think&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:41]  Teravus Ousley: just something to think about. Sit target doesn't store to the database either unless the prim is moved.&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:41]  Neas Bade: ok, that is something we should make work as well&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:42]  Justin Clark-Casey: Shouldn't it be possible to make such changes switch the HasChanged boolean in SceneObjectGroup?&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:42]  Teravus Ousley: possible, I have not studied the backup mechanism yet though.. so if that's all it is.. it shouldn't be too difficult&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:43]  Justin Clark-Casey: Yes, that's pretty much it - I'm doing the same thing for prim inventory changes&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:43]  Justin Clark-Casey: Possibly slightly overkill, but I think that can be fixed up later&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:44]  Teravus Ousley: the major gunk on the message server.. is making it multi-threaded with respect to the requests it makes to other sims and what not.&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:44]  Teravus Ousley: .. so I'm splitting up the work into work groups.. that get processed on a thread&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:45]  Teravus Ousley: .. note that these are just 'notify X region that user Y has changed status to Z&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:46]  Teravus Ousley: .. of course the notifications are also sent out by figuring out which users are online and where they are currently&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:46]  Teravus Ousley: .. and where their friends are&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:46]  Teravus Ousley: .. it's not complicated conceptually, however implementation side, it's a little bit&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:48]  Stefan Andersson: Ok, so I'm just gonna blurb out stuff as I read it&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:48]  Stefan Andersson: the TEXTUREENTRY thing can be safely removed&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:48]  Stefan Andersson: it was a help in debugging a serious bandwith issue&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:49]  Justin Clark-Casey: Would be good, it's a bit spammy on the console now&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:49]  Justin Clark-Casey: Can someone tell me the justification of InnerScene? I'm sure there is one - I just haven't worked out what it is yet&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:50]  Teravus Ousley: I don't know the original justification for it.. however, it's purpose in my mind is to encapsulate communications between the scene and it's parts.. (objects, avatars.. etc)&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:50]  You: I missed a fair bit there... but I worked out a method to fix the texture steal... but it may inhibit other applications&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:50]  Stefan Andersson: Neas, Yes, I have it here; I can like zip it up and send it to you - might be some biths of interest&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:50]  Stefan Andersson: (sql classes)&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:51]  Justin Clark-Casey: okay, thanks Teravus&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:51]  Justin Clark-Casey: Sakai, what is that?&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:51]  Neas Bade: ok, need to run off to this other meeting. Catch you all later&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:51]  You: seeya Neas&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:51]  Justin Clark-Casey: bye neas&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:51]  Teravus Ousley: take care Neas&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:52]  Stefan Andersson: Sakai it's even worse; with libsl you can just export any texture as tga. No security whatsoever; the problem is, textures are shared (And has to be) so, I need to be able to download textures to see them.&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:52]  You: the texture steal is done by grabbing the uuid int eh debug output menu in the browser, then using that uuid with the llSetTexture Command&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:52]  You: yes but libsl can grab all sorts&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:52]  You: hehe&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:52]  You: SL had the same issue with Animations&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:53]  You: and they changed it by requiring the animation to be in the prim inventory&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:53]  You: you could do the same with texture&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:53]  You: but i think it might inhibit other applications of calling textures&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:54]  Justin Clark-Casey: I'm not sure how that would help. Won't inventory items still point to assets? Anyway, as stefan says, it all sounds a bit acadaemic as long as libsl can just pull down textures&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:54]  You: i personally think perhaps textures should be treated much like the web&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:54]  You: it's up to you to chase copyright&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:55]  You: but a few residents asked me this in the last meeting&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:55]  You: so i figured I'd throw it out there just in case&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:55]  Stefan Andersson: Sakai that is the only viable stance&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:56]  Kurt Stringer: agreed&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:56]  You: I think so too, can';t chase a webhost if someone steals ur website pics&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:56]  You: the other one that came up was the sit&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:56]  You: if you do it whilst walking i think 2 things conflict&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:56]  You: ODE &amp;amp;amp; collisions&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:56]  You: and the scene trying to make u sit&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:57]  You: so you seem to jolt back and forth&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:57]  Teravus Ousley: heh, client autopilot&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:57]  Stefan Andersson: Like the web, we will move from form as commodity to function as commodity; the same will happen here.&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:57]  Teravus Ousley: it isn't designed for the speed that we do things in opensim&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:57]  Cancelled Sit&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:57]  Teravus Ousley: .. we actually fly and move a lot faster in OpenSim then in LLSL&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:58]  You: i think I'm too dislexic to work out how to do it!&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:59]  You: is there a short cut to sit?&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:59]  Teravus Ousley: so, at the moment, my suggestion would be to get within 3m of the object you're going to sit on.... I put in code that makes it so if you're close, the autopilot won't kick in&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:59]  You: where does the 2 different target locations come from?&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:59]  You: ie. first time sit is very off&amp;lt;br /&amp;gt;&lt;br /&gt;
[11:59]  You: second time sit and 3rd and 4th is always the same and closer&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:00]  Teravus Ousley: it tends to come from the client .. though, we make modifications to it's recommended spot or it'd be even worse&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:01]  You: also is the sit rotation based relative to the avatar?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:01]  You: not the prim rotation in world?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:01]  Teravus Ousley: Yes, it's zero rotation on that, at the moment, unless you add a sit target with an explicit rotation&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:01]  You: i noticed 3 different people couild sit on a prim&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:01]  You: and all end up with a different rotation result&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:02]  Teravus Ousley: nifty hmm?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:02]  Teravus Ousley: hehe&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:02]  You: hehe&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:02]  Teravus Ousley: well, likely the client is recommending some things that we're saying 'okay' and probably shouldn't&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:02]  You: possibly it may have to do with the auopilot part&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:03]  Teravus Ousley: however, until there's a better way to supply the sit location to the client, it's going to be problematic&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:03]  You: true&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:03]  Teravus Ousley: .. the best way to get a better way to supply the sit location would be get the ray tracer working :D&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:04]  Teravus Ousley: I may be able to provide an interface with ODE, however, none of the other physics engines have a ray tracer built in.&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:04]  You: Did anyone see some of the little bugs I posted in mantis that arrived recently?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:04]  You: like the dropping the last letter&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:04]  You: of the prim name on take to inventory?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:05]  Teravus Ousley: I saw that.. but it's not my area :D&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:05]  You: mate I KNOW your busy&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:05]  Justin Clark-Casey: yeah I saw that, it's in my queue&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:05]  Justin Clark-Casey: mental queue, that is&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:05]  You: hehe kewl&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:05]  You: I'm not sure all the Mantis are supposed to end up with you Teravus&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:06]  Teravus Ousley: today pretty much is my SL meeting day.. (tuesdays) as I tend to spend the time that i would be working on OpenSim.. in meetings.&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:06]  Kurt Stringer: speaking of - I am out of time, off to another mmeing...&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:06]  Kurt Stringer: meeting too&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:06]  You: hehe&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:07]  You: meeting day&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:07]  Teravus Ousley: ok, take care Kurt :D&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:07]  Kurt Stringer: bye all&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:07]  You: Ciao Kurt&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:07]  Justin Clark-Casey: bye Kurt&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:07]  You: I ahve another one for child agents too&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:07]  You: if a client spends too long in the upload window&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:07]  You: then the child agents drop out&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:07]  You: and regions go red&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:08]  Stefan Andersson: bye&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:08]  Teravus Ousley: yep, we need to start listening to the AgentPause and AgentResume packet&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:08]  You: i'll drop that one in MAntis too&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:08]  Teravus Ousley: properly listening to those will resolve that uploadbox + time = red sims&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:08]  You: :)&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:09]  Teravus Ousley: nice to see animations, by the way.&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:09]  You: yes :)&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:09]  Teravus Ousley: I think Chi11ken did much of the work on that.&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:09]  You: already ppl have started building clubs in the openlife&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:10]  You: a big public thanx to ch11ken then!&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:10]  You: how far along is the remote script server?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:10]  Teravus Ousley: Is tedd here?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:11]  Teravus Ousley: newp&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:11]  You: hmm small crowd today,,,&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:11]  Teravus Ousley: .. he's probably the only one who will be able to tell you.&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:11]  You: ya&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:11]  Stefan Andersson: yeah; and I gotta run now... take care, all&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:11]  You: see'ya&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:11]  Teravus Ousley: take care lbsa&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:11]  You: we're about to post an ad for a developer&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:11]  Justin Clark-Casey: bye&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:12]  You: anything more than C# / DB (mysql) that you could think of that would be really handy?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:12]  You: (we're chasing a .net C# dev so far)&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:12]  Teravus Ousley: hmm.. knowledge of SecondLife a plus&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:12]  Teravus Ousley: :D&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:12]  You: hehe yes to a degreee&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:13]  You: knowledge of opensim would be really kewl too... but unlikely to find for the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:13]  You: hopefully we can grab someone to start full time before months end&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:13]  Teravus Ousley: * must not have any outstanding non-compete agreements with Linden Lab&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:14]  You: true&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:14]  Teravus Ousley: That was a joke&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:14]  Teravus Ousley: :D&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:14]  You: but that would only be ex-staff&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:14]  You: and here in Aus&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:14]  You: they don't apply&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:14]  You: I think&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:14]  You: unless you pay a retainer??&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:14]  You: or as a business sale...&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:15]  You: how much traffic do you think the new IM server could handle?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:16]  Teravus Ousley: There's no way to know, as I've not started implementing that portion yet. Just currently doing the presence notifications&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:16]  You: nice everyone likes those...&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:17]  You: I was hoping some time in the future to whip up a .net page to chat externally&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:17]  You: without a libsl login&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:18]  You: do you think that would be too complex with this new server?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:18]  You: (ie perhaps a nice Ajax container)&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:18]  Teravus Ousley: you'd still have to authenticate with the user server.. however.. once you got past that hurdle, XMLRPC could be used.&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:19]  You: authenticate... to let it know the client is online?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:19]  You: or you mean just to tie the form to the uuid?&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:19]  Teravus Ousley: yep. I suppose you could simulate an XMLRPC request from the User server to the message server assuming you had the appropriate keys&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:20]  You: because we can know the friends uuids&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:21]  Teravus Ousley: The key here would be making a script or something that receives XMLRPC requests.. and then sends them to the appropriate region.&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:22]  Teravus Ousley: .. I think probably the message server except for group IMs will be out of the equasion for 'actual' IM messages. it will, however inform the regions where users are.. that are on the friend list of the people currently in the simulator&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:22]  You: hmm so we'd have to send the message to the region&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:22]  Teravus Ousley: the simulators will then make sim to sim messages for IMs&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:23]  You: rather than going through the message server&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:23]  Teravus Ousley: That's the only realistic way to do it and give it the ability to scale&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:23]  Teravus Ousley: the message server essentially becomes an informer about the location and status of avatar... with exception to group messages&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:24]  Teravus Ousley: group messages will have to go through the message server most likely&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:24]  You: ok I'll cut n paste all that for reference&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:24]  Teravus Ousley: k, I've got another meeting to go to, so I'll see you later :D&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:25]  You: np see'ya teravus thanx for the explanation&amp;lt;br /&amp;gt;&lt;br /&gt;
[12:25]  Teravus Ousley: tc&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2008-01-09</id>
		<title>Chat log from the meeting on 2008-01-09</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2008-01-09"/>
				<updated>2008-01-09T00:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: Chat Log from Opensim Office Hour 2007-01-09&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[11:13]  You: I'll brb&lt;br /&gt;
[11:15]  Teravus Ousley: :D&lt;br /&gt;
[11:15]  Neas Bade: has there been an inventory reset?&lt;br /&gt;
[11:15]  Justin Clark-Casey: That's the first time I've seen the console for this region, and it doesn't look so pretty&lt;br /&gt;
[11:16]  Justin Clark-Casey: There was a problem while you were away and we had to regress to a backup which was a month old&lt;br /&gt;
[11:16]  Neas Bade: ah, ok&lt;br /&gt;
[11:16]  Justin Clark-Casey: there was no later backups - they hadn't been happening&lt;br /&gt;
[11:16]  Teravus Ousley: remoting errors, surely.&lt;br /&gt;
[11:16]  Teravus Ousley: .. though it's a debug mode message.. which apparently appears on the Mono console regardless&lt;br /&gt;
[11:17]  Justin Clark-Casey: well, stacks of TEXTUREDOWNLOAD messages now&lt;br /&gt;
[11:17]  Justin Clark-Casey: and the occsional exception which floats by&lt;br /&gt;
[11:18]  Justin Clark-Casey: 95% of the messages are currently TEXTUREDOWNLOAD, understandable since everybody is, er, downloading lots of textures, I expect&lt;br /&gt;
[11:23]  Neas Bade: ok, that's almost me :)&lt;br /&gt;
[11:24]  Neas Bade: happy new year all!&lt;br /&gt;
[11:24]  Teravus Ousley: happy new year, Neas :D&lt;br /&gt;
[11:24]  Justin Clark-Casey: hny&lt;br /&gt;
[11:24]  Neas Bade: I spent new years on a 28 hr train from Chennai to Calcutta, which is definitely hte most exotic place I've been for new years :)&lt;br /&gt;
[11:25]  Teravus Ousley: hehe&lt;br /&gt;
[11:25]  Kurt Stringer: heh, I spent it at 11,900 feet&lt;br /&gt;
[11:25]  Kurt Stringer: fresh powder is sooo nice&lt;br /&gt;
[11:25]  Teravus Ousley: hmm.. dogs need attending to, brb&lt;br /&gt;
[11:26]  Neas Bade: where were you kurt?&lt;br /&gt;
[11:26]  Neas Bade: CO?&lt;br /&gt;
[11:26]  Kurt Stringer: colorado skiing - wolf creek this time&lt;br /&gt;
[11:26]  Neas Bade: cool&lt;br /&gt;
[11:28]  You: hello all&lt;br /&gt;
[11:28]  You: lil quiet here&lt;br /&gt;
[11:29]  Kurt Stringer: well, how about scripting discussion?&lt;br /&gt;
[11:29]  You: ok is there anything that can be done in our end to block the texture steal&lt;br /&gt;
[11:30]  You: SL has this problem and apparently we do too&lt;br /&gt;
[11:30]  You: something in the browser + Script&lt;br /&gt;
[11:31]  Justin Clark-Casey: what is texture stealing?&lt;br /&gt;
[11:31]  You: there a script running around in LSL at the moment&lt;br /&gt;
[11:31]  You: that can take the uuid of a texture on a prim&lt;br /&gt;
[11:31]  You: (even though you have no perms)&lt;br /&gt;
[11:32]  You: and then make it available to u&lt;br /&gt;
[11:32]  You: a resident tester on openlife tried this and it worked for him there too&lt;br /&gt;
[11:32]  Neas Bade: that doesn't surprise me all that much. security has never been very tightly designed with the protocol&lt;br /&gt;
[11:33]  You: not being the owner of a prim you shouldn't be able to take the texture or get it's uuid&lt;br /&gt;
[11:33]  You: unless u have perms or are the owner&lt;br /&gt;
[11:33]  Kurt Stringer: I have only seen a check in delete&lt;br /&gt;
[11:33]  You: I'll use my other console to see if he's around and grab it to demonstrate&lt;br /&gt;
[11:34]  Teravus Ousley: Well, also the perms are not really in that well right now&lt;br /&gt;
[11:34]  Teravus Ousley: .. we've got *some* perms&lt;br /&gt;
[11:34]  Teravus Ousley: maybe like 20% of the SL functionality&lt;br /&gt;
[11:34]  Teravus Ousley: maybe like 15%&lt;br /&gt;
[11:34]  Neas Bade: what are the chances of getting &amp;quot;Locked&amp;quot; to work any time soon :)&lt;br /&gt;
[11:35]  Neas Bade: I'd love to be able to possition lock things&lt;br /&gt;
[11:35]  Justin Clark-Casey: sorry, was just trying to close the small gap I saw :D&lt;br /&gt;
[11:35]  Teravus Ousley: I'm sure I can get locked to work from the client perspective.. and probably the server perspective also.. with some tweaking&lt;br /&gt;
[11:35]  Neas Bade: especially as we don't have physics working with linked prims&lt;br /&gt;
[11:36]  Teravus Ousley: locked checkbox status gets sent via the objectpermissions packet anyway&lt;br /&gt;
[11:36]  Neas Bade: ok&lt;br /&gt;
[11:36]  Teravus Ousley: I've just been focusing on the messageServer for a few days&lt;br /&gt;
[11:36]  Neas Bade: I was also noticing all the profile related packets. It would be nice to get more of that into the user tables for storage in the not to distant future.&lt;br /&gt;
[11:37]  Neas Bade: my personal focus is going to be de-crufting the db stuff over the next couple of weeks, as the cruft level is high there&lt;br /&gt;
[11:37]  Neas Bade: lbsa, you said you have some good dynamic query base code laying around?&lt;br /&gt;
[11:37]  Neas Bade: I'd like to look at that if possible to see if that fits&lt;br /&gt;
[11:38]  Teravus Ousley: yes, if you could also make a simple way for us to 'version' all tables, that would be awesome.. as to update the prims table, is a bit of a hack currently&lt;br /&gt;
[11:38]  Teravus Ousley: :D&lt;br /&gt;
[11:38]  Neas Bade: yeh, that's definitely got to be in the cards as well&lt;br /&gt;
[11:38]  Justin Clark-Casey: there are version numbers on some tables&lt;br /&gt;
[11:38]  Teravus Ousley: That's probably one reason it doesn't contain all of the necessary fields..&lt;br /&gt;
[11:38]  Neas Bade: yeh, but the version numbers on some of the tables don't seem to work all that well&lt;br /&gt;
[11:39]  Justin Clark-Casey: yeah, now I look, those versions numbers are in comment fields, at least in mysql&lt;br /&gt;
[11:39]  Neas Bade: I'm sure there is a workable solution here, will just require a bit of thought&lt;br /&gt;
[11:40]  Neas Bade: I think that perhaps if we had a versions table in each data source that might be best&lt;br /&gt;
[11:40]  Teravus Ousley: hmm, the other thing about locked that's tricky.. is when you lock a prim, you can't move it.. and since it isn't moved, it won't be stored to the database 'locked'&lt;br /&gt;
[11:40]  Justin Clark-Casey: can the lock not trigger the database store?&lt;br /&gt;
[11:40]  Justin Clark-Casey: oh sorry&lt;br /&gt;
[11:40]  Neas Bade: it won't today, but that's an artifact I think&lt;br /&gt;
[11:41]  Teravus Ousley: just something to think about. Sit target doesn't store to the database either unless the prim is moved.&lt;br /&gt;
[11:41]  Neas Bade: ok, that is something we should make work as well&lt;br /&gt;
[11:42]  Justin Clark-Casey: Shouldn't it be possible to make such changes switch the HasChanged boolean in SceneObjectGroup?&lt;br /&gt;
[11:42]  Teravus Ousley: possible, I have not studied the backup mechanism yet though.. so if that's all it is.. it shouldn't be too difficult&lt;br /&gt;
[11:43]  Justin Clark-Casey: Yes, that's pretty much it - I'm doing the same thing for prim inventory changes&lt;br /&gt;
[11:43]  Justin Clark-Casey: Possibly slightly overkill, but I think that can be fixed up later&lt;br /&gt;
[11:44]  Teravus Ousley: the major gunk on the message server.. is making it multi-threaded with respect to the requests it makes to other sims and what not.&lt;br /&gt;
[11:44]  Teravus Ousley: .. so I'm splitting up the work into work groups.. that get processed on a thread&lt;br /&gt;
[11:45]  Teravus Ousley: .. note that these are just 'notify X region that user Y has changed status to Z&lt;br /&gt;
[11:46]  Teravus Ousley: .. of course the notifications are also sent out by figuring out which users are online and where they are currently&lt;br /&gt;
[11:46]  Teravus Ousley: .. and where their friends are&lt;br /&gt;
[11:46]  Teravus Ousley: .. it's not complicated conceptually, however implementation side, it's a little bit&lt;br /&gt;
[11:48]  Stefan Andersson: Ok, so I'm just gonna blurb out stuff as I read it&lt;br /&gt;
[11:48]  Stefan Andersson: the TEXTUREENTRY thing can be safely removed&lt;br /&gt;
[11:48]  Stefan Andersson: it was a help in debugging a serious bandwith issue&lt;br /&gt;
[11:49]  Justin Clark-Casey: Would be good, it's a bit spammy on the console now&lt;br /&gt;
[11:49]  Justin Clark-Casey: Can someone tell me the justification of InnerScene? I'm sure there is one - I just haven't worked out what it is yet&lt;br /&gt;
[11:50]  Teravus Ousley: I don't know the original justification for it.. however, it's purpose in my mind is to encapsulate communications between the scene and it's parts.. (objects, avatars.. etc)&lt;br /&gt;
[11:50]  You: I missed a fair bit there... but I worked out a method to fix the texture steal... but it may inhibit other applications&lt;br /&gt;
[11:50]  Stefan Andersson: Neas, Yes, I have it here; I can like zip it up and send it to you - might be some biths of interest&lt;br /&gt;
[11:50]  Stefan Andersson: (sql classes)&lt;br /&gt;
[11:51]  Justin Clark-Casey: okay, thanks Teravus&lt;br /&gt;
[11:51]  Justin Clark-Casey: Sakai, what is that?&lt;br /&gt;
[11:51]  Neas Bade: ok, need to run off to this other meeting. Catch you all later&lt;br /&gt;
[11:51]  You: seeya Neas&lt;br /&gt;
[11:51]  Justin Clark-Casey: bye neas&lt;br /&gt;
[11:51]  Teravus Ousley: take care Neas&lt;br /&gt;
[11:52]  Stefan Andersson: Sakai it's even worse; with libsl you can just export any texture as tga. No security whatsoever; the problem is, textures are shared (And has to be) so, I need to be able to download textures to see them.&lt;br /&gt;
[11:52]  You: the texture steal is done by grabbing the uuid int eh debug output menu in the browser, then using that uuid with the llSetTexture Command&lt;br /&gt;
[11:52]  You: yes but libsl can grab all sorts&lt;br /&gt;
[11:52]  You: hehe&lt;br /&gt;
[11:52]  You: SL had the same issue with Animations&lt;br /&gt;
[11:53]  You: and they changed it by requiring the animation to be in the prim inventory&lt;br /&gt;
[11:53]  You: you could do the same with texture&lt;br /&gt;
[11:53]  You: but i think it might inhibit other applications of calling textures&lt;br /&gt;
[11:54]  Justin Clark-Casey: I'm not sure how that would help. Won't inventory items still point to assets? Anyway, as stefan says, it all sounds a bit acadaemic as long as libsl can just pull down textures&lt;br /&gt;
[11:54]  You: i personally think perhaps textures should be treated much like the web&lt;br /&gt;
[11:54]  You: it's up to you to chase copyright&lt;br /&gt;
[11:55]  You: but a few residents asked me this in the last meeting&lt;br /&gt;
[11:55]  You: so i figured I'd throw it out there just in case&lt;br /&gt;
[11:55]  Stefan Andersson: Sakai that is the only viable stance&lt;br /&gt;
[11:56]  Kurt Stringer: agreed&lt;br /&gt;
[11:56]  You: I think so too, can';t chase a webhost if someone steals ur website pics&lt;br /&gt;
[11:56]  You: the other one that came up was the sit&lt;br /&gt;
[11:56]  You: if you do it whilst walking i think 2 things conflict&lt;br /&gt;
[11:56]  You: ODE &amp;amp; collisions&lt;br /&gt;
[11:56]  You: and the scene trying to make u sit&lt;br /&gt;
[11:57]  You: so you seem to jolt back and forth&lt;br /&gt;
[11:57]  Teravus Ousley: heh, client autopilot&lt;br /&gt;
[11:57]  Stefan Andersson: Like the web, we will move from form as commodity to function as commodity; the same will happen here.&lt;br /&gt;
[11:57]  Teravus Ousley: it isn't designed for the speed that we do things in opensim&lt;br /&gt;
[11:57]  Cancelled Sit&lt;br /&gt;
[11:57]  Teravus Ousley: .. we actually fly and move a lot faster in OpenSim then in LLSL&lt;br /&gt;
[11:58]  You: i think I'm too dislexic to work out how to do it!&lt;br /&gt;
[11:59]  You: is there a short cut to sit?&lt;br /&gt;
[11:59]  Teravus Ousley: so, at the moment, my suggestion would be to get within 3m of the object you're going to sit on.... I put in code that makes it so if you're close, the autopilot won't kick in&lt;br /&gt;
[11:59]  You: where does the 2 different target locations come from?&lt;br /&gt;
[11:59]  You: ie. first time sit is very off&lt;br /&gt;
[11:59]  You: second time sit and 3rd and 4th is always the same and closer&lt;br /&gt;
[12:00]  Teravus Ousley: it tends to come from the client .. though, we make modifications to it's recommended spot or it'd be even worse&lt;br /&gt;
[12:01]  You: also is the sit rotation based relative to the avatar?&lt;br /&gt;
[12:01]  You: not the prim rotation in world?&lt;br /&gt;
[12:01]  Teravus Ousley: Yes, it's zero rotation on that, at the moment, unless you add a sit target with an explicit rotation&lt;br /&gt;
[12:01]  You: i noticed 3 different people couild sit on a prim&lt;br /&gt;
[12:01]  You: and all end up with a different rotation result&lt;br /&gt;
[12:02]  Teravus Ousley: nifty hmm?&lt;br /&gt;
[12:02]  Teravus Ousley: hehe&lt;br /&gt;
[12:02]  You: hehe&lt;br /&gt;
[12:02]  Teravus Ousley: well, likely the client is recommending some things that we're saying 'okay' and probably shouldn't&lt;br /&gt;
[12:02]  You: possibly it may have to do with the auopilot part&lt;br /&gt;
[12:03]  Teravus Ousley: however, until there's a better way to supply the sit location to the client, it's going to be problematic&lt;br /&gt;
[12:03]  You: true&lt;br /&gt;
[12:03]  Teravus Ousley: .. the best way to get a better way to supply the sit location would be get the ray tracer working :D&lt;br /&gt;
[12:04]  Teravus Ousley: I may be able to provide an interface with ODE, however, none of the other physics engines have a ray tracer built in.&lt;br /&gt;
[12:04]  You: Did anyone see some of the little bugs I posted in mantis that arrived recently?&lt;br /&gt;
[12:04]  You: like the dropping the last letter&lt;br /&gt;
[12:04]  You: of the prim name on take to inventory?&lt;br /&gt;
[12:05]  Teravus Ousley: I saw that.. but it's not my area :D&lt;br /&gt;
[12:05]  You: mate I KNOW your busy&lt;br /&gt;
[12:05]  Justin Clark-Casey: yeah I saw that, it's in my queue&lt;br /&gt;
[12:05]  Justin Clark-Casey: mental queue, that is&lt;br /&gt;
[12:05]  You: hehe kewl&lt;br /&gt;
[12:05]  You: I'm not sure all the Mantis are supposed to end up with you Teravus&lt;br /&gt;
[12:06]  Teravus Ousley: today pretty much is my SL meeting day.. (tuesdays) as I tend to spend the time that i would be working on OpenSim.. in meetings.&lt;br /&gt;
[12:06]  Kurt Stringer: speaking of - I am out of time, off to another mmeing...&lt;br /&gt;
[12:06]  Kurt Stringer: meeting too&lt;br /&gt;
[12:06]  You: hehe&lt;br /&gt;
[12:07]  You: meeting day&lt;br /&gt;
[12:07]  Teravus Ousley: ok, take care Kurt :D&lt;br /&gt;
[12:07]  Kurt Stringer: bye all&lt;br /&gt;
[12:07]  You: Ciao Kurt&lt;br /&gt;
[12:07]  Justin Clark-Casey: bye Kurt&lt;br /&gt;
[12:07]  You: I ahve another one for child agents too&lt;br /&gt;
[12:07]  You: if a client spends too long in the upload window&lt;br /&gt;
[12:07]  You: then the child agents drop out&lt;br /&gt;
[12:07]  You: and regions go red&lt;br /&gt;
[12:08]  Stefan Andersson: bye&lt;br /&gt;
[12:08]  Teravus Ousley: yep, we need to start listening to the AgentPause and AgentResume packet&lt;br /&gt;
[12:08]  You: i'll drop that one in MAntis too&lt;br /&gt;
[12:08]  Teravus Ousley: properly listening to those will resolve that uploadbox + time = red sims&lt;br /&gt;
[12:08]  You: :)&lt;br /&gt;
[12:09]  Teravus Ousley: nice to see animations, by the way.&lt;br /&gt;
[12:09]  You: yes :)&lt;br /&gt;
[12:09]  Teravus Ousley: I think Chi11ken did much of the work on that.&lt;br /&gt;
[12:09]  You: already ppl have started building clubs in the openlife&lt;br /&gt;
[12:10]  You: a big public thanx to ch11ken then!&lt;br /&gt;
[12:10]  You: how far along is the remote script server?&lt;br /&gt;
[12:10]  Teravus Ousley: Is tedd here?&lt;br /&gt;
[12:11]  Teravus Ousley: newp&lt;br /&gt;
[12:11]  You: hmm small crowd today,,,&lt;br /&gt;
[12:11]  Teravus Ousley: .. he's probably the only one who will be able to tell you.&lt;br /&gt;
[12:11]  You: ya&lt;br /&gt;
[12:11]  Stefan Andersson: yeah; and I gotta run now... take care, all&lt;br /&gt;
[12:11]  You: see'ya&lt;br /&gt;
[12:11]  Teravus Ousley: take care lbsa&lt;br /&gt;
[12:11]  You: we're about to post an ad for a developer&lt;br /&gt;
[12:11]  Justin Clark-Casey: bye&lt;br /&gt;
[12:12]  You: anything more than C# / DB (mysql) that you could think of that would be really handy?&lt;br /&gt;
[12:12]  You: (we're chasing a .net C# dev so far)&lt;br /&gt;
[12:12]  Teravus Ousley: hmm.. knowledge of SecondLife a plus&lt;br /&gt;
[12:12]  Teravus Ousley: :D&lt;br /&gt;
[12:12]  You: hehe yes to a degreee&lt;br /&gt;
[12:13]  You: knowledge of opensim would be really kewl too... but unlikely to find for the moment&lt;br /&gt;
[12:13]  You: hopefully we can grab someone to start full time before months end&lt;br /&gt;
[12:13]  Teravus Ousley: * must not have any outstanding non-compete agreements with Linden Lab&lt;br /&gt;
[12:14]  You: true&lt;br /&gt;
[12:14]  Teravus Ousley: That was a joke&lt;br /&gt;
[12:14]  Teravus Ousley: :D&lt;br /&gt;
[12:14]  You: but that would only be ex-staff&lt;br /&gt;
[12:14]  You: and here in Aus&lt;br /&gt;
[12:14]  You: they don't apply&lt;br /&gt;
[12:14]  You: I think&lt;br /&gt;
[12:14]  You: unless you pay a retainer??&lt;br /&gt;
[12:14]  You: or as a business sale...&lt;br /&gt;
[12:15]  You: how much traffic do you think the new IM server could handle?&lt;br /&gt;
[12:16]  Teravus Ousley: There's no way to know, as I've not started implementing that portion yet. Just currently doing the presence notifications&lt;br /&gt;
[12:16]  You: nice everyone likes those...&lt;br /&gt;
[12:17]  You: I was hoping some time in the future to whip up a .net page to chat externally&lt;br /&gt;
[12:17]  You: without a libsl login&lt;br /&gt;
[12:18]  You: do you think that would be too complex with this new server?&lt;br /&gt;
[12:18]  You: (ie perhaps a nice Ajax container)&lt;br /&gt;
[12:18]  Teravus Ousley: you'd still have to authenticate with the user server.. however.. once you got past that hurdle, XMLRPC could be used.&lt;br /&gt;
[12:19]  You: authenticate... to let it know the client is online?&lt;br /&gt;
[12:19]  You: or you mean just to tie the form to the uuid?&lt;br /&gt;
[12:19]  Teravus Ousley: yep. I suppose you could simulate an XMLRPC request from the User server to the message server assuming you had the appropriate keys&lt;br /&gt;
[12:20]  You: because we can know the friends uuids&lt;br /&gt;
[12:21]  Teravus Ousley: The key here would be making a script or something that receives XMLRPC requests.. and then sends them to the appropriate region.&lt;br /&gt;
[12:22]  Teravus Ousley: .. I think probably the message server except for group IMs will be out of the equasion for 'actual' IM messages. it will, however inform the regions where users are.. that are on the friend list of the people currently in the simulator&lt;br /&gt;
[12:22]  You: hmm so we'd have to send the message to the region&lt;br /&gt;
[12:22]  Teravus Ousley: the simulators will then make sim to sim messages for IMs&lt;br /&gt;
[12:23]  You: rather than going through the message server&lt;br /&gt;
[12:23]  Teravus Ousley: That's the only realistic way to do it and give it the ability to scale&lt;br /&gt;
[12:23]  Teravus Ousley: the message server essentially becomes an informer about the location and status of avatar... with exception to group messages&lt;br /&gt;
[12:24]  Teravus Ousley: group messages will have to go through the message server most likely&lt;br /&gt;
[12:24]  You: ok I'll cut n paste all that for reference&lt;br /&gt;
[12:24]  Teravus Ousley: k, I've got another meeting to go to, so I'll see you later :D&lt;br /&gt;
[12:25]  You: np see'ya teravus thanx for the explanation&lt;br /&gt;
[12:25]  Teravus Ousley: tc&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Office_hours</id>
		<title>Office hours</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Office_hours"/>
				<updated>2008-01-09T00:52:06Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OpenSim weekly office hours are held in an OpenSim world somewhere on the Internet.  The purpose of these office hours is to created a focussed weekly discussion on the state of OpenSim, and things that need attention.  It is intended for people wishing to become contributors to the project, so if you show up, you'll probably walk away with something on your todo list.&lt;br /&gt;
&lt;br /&gt;
The office hours are held on Tuesdays at 19:00 UTC.  This corresponds to:&lt;br /&gt;
* 11:00 - San Francisco (U.S.A. - California)&lt;br /&gt;
* 14:00 - New York (U.S.A. - New York)&lt;br /&gt;
* 19:00 - Oslo (Norway)&lt;br /&gt;
* 20:00 - Italy&lt;br /&gt;
* 02:00 Wed - Perth (Australia)  (sorry adam)&lt;br /&gt;
&lt;br /&gt;
There is useful [http://www.timeanddate.com/ Time'n'date] tool for timezone aware planning, with [http://www.timeanddate.com/worldclock/converter.html Time Zone Converter] &amp;amp; [http://www.timeanddate.com/worldclock/meeting.html Meeting Planner] (last thing helps to plan meeting for up 4 tz places)&lt;br /&gt;
&lt;br /&gt;
The office hours will take place at the sim &amp;quot;Wright Plaza&amp;quot; on osgrid, which was called &amp;quot;Sang&amp;quot; until last Friday. &lt;br /&gt;
&lt;br /&gt;
To get to this sim, make sure you have created an account with the normal first, last and password and set the home location to &amp;quot;Wright Plaza&amp;quot;. This is done at http://www.osgrid.org.&lt;br /&gt;
&lt;br /&gt;
Then startup the client with a -loginuri of &amp;quot;-loginuri http://osgrid.org:8002&amp;quot; and you should arrive on &amp;quot;Wright Plaza&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Previous Agenda Items ===&lt;br /&gt;
&lt;br /&gt;
Cfk would like to suggest that we give some thought to the following bugs.&lt;br /&gt;
#) Remoting exceptions with adjacent non-running sims.&lt;br /&gt;
#) Prim unlinking.&lt;br /&gt;
#) Enabling the script editor from the edit prim dialog box.&lt;br /&gt;
#) jpeg/ode dll and glibc-2.4 exceptions and stability.&lt;br /&gt;
#) GridServer.exe locks up in r2090 and works fine in r2060 on OSGrid.&lt;br /&gt;
#) Enabling avatar 'sit' on a prim.&lt;br /&gt;
#) More progress on avatar customization consistency. (Avatar changes when crossing region boundaries).&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
&lt;br /&gt;
* [[Chat log from the meeting on 2007-01-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-10-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-10-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-10-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-10-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-11-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-11-13]]&lt;br /&gt;
* Chat log from the meeting on 2007-11-20 (missing)&lt;br /&gt;
* [[Chat log from the meeting on 2007-11-27]]&lt;br /&gt;
* Chat log from the meeting on 2007-12-4 (meeting cancelled)&lt;br /&gt;
* [[Chat log from the meeting on 2007-12-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-12-18]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Office_hours</id>
		<title>Office hours</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Office_hours"/>
				<updated>2008-01-09T00:51:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OpenSim weekly office hours are held in an OpenSim world somewhere on the Internet.  The purpose of these office hours is to created a focussed weekly discussion on the state of OpenSim, and things that need attention.  It is intended for people wishing to become contributors to the project, so if you show up, you'll probably walk away with something on your todo list.&lt;br /&gt;
&lt;br /&gt;
The office hours are held on Tuesdays at 19:00 UTC.  This corresponds to:&lt;br /&gt;
* 11:00 - San Francisco (U.S.A. - California)&lt;br /&gt;
* 14:00 - New York (U.S.A. - New York)&lt;br /&gt;
* 19:00 - Oslo (Norway)&lt;br /&gt;
* 20:00 - Italy&lt;br /&gt;
* 02:00 Wed - Perth (Australia)  (sorry adam)&lt;br /&gt;
&lt;br /&gt;
There is useful [http://www.timeanddate.com/ Time'n'date] tool for timezone aware planning, with [http://www.timeanddate.com/worldclock/converter.html Time Zone Converter] &amp;amp; [http://www.timeanddate.com/worldclock/meeting.html Meeting Planner] (last thing helps to plan meeting for up 4 tz places)&lt;br /&gt;
&lt;br /&gt;
The office hours will take place at the sim &amp;quot;Wright Plaza&amp;quot; on osgrid, which was called &amp;quot;Sang&amp;quot; until last Friday. &lt;br /&gt;
&lt;br /&gt;
To get to this sim, make sure you have created an account with the normal first, last and password and set the home location to &amp;quot;Wright Plaza&amp;quot;. This is done at http://www.osgrid.org.&lt;br /&gt;
&lt;br /&gt;
Then startup the client with a -loginuri of &amp;quot;-loginuri http://osgrid.org:8002&amp;quot; and you should arrive on &amp;quot;Wright Plaza&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Previous Agenda Items ===&lt;br /&gt;
&lt;br /&gt;
Cfk would like to suggest that we give some thought to the following bugs.&lt;br /&gt;
#) Remoting exceptions with adjacent non-running sims.&lt;br /&gt;
#) Prim unlinking.&lt;br /&gt;
#) Enabling the script editor from the edit prim dialog box.&lt;br /&gt;
#) jpeg/ode dll and glibc-2.4 exceptions and stability.&lt;br /&gt;
#) GridServer.exe locks up in r2090 and works fine in r2060 on OSGrid.&lt;br /&gt;
#) Enabling avatar 'sit' on a prim.&lt;br /&gt;
#) More progress on avatar customization consistency. (Avatar changes when crossing region boundaries).&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
&lt;br /&gt;
* [[Chat log from the meeting on 2007-10-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-10-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-10-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-10-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-10-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-11-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-11-13]]&lt;br /&gt;
* Chat log from the meeting on 2007-11-20 (missing)&lt;br /&gt;
* [[Chat log from the meeting on 2007-11-27]]&lt;br /&gt;
* Chat log from the meeting on 2007-12-4 (meeting cancelled)&lt;br /&gt;
* [[Chat log from the meeting on 2007-12-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2007-12-18]]&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2007-12-24T09:06:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sakai: /* PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stable Releases ==&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
== Nightly Builds ==&lt;br /&gt;
These are compiled packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux.&lt;br /&gt;
&lt;br /&gt;
They can be downloaded from: &lt;br /&gt;
&lt;br /&gt;
(Binaries) http://ruth.petitbe.be/build/&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
To get the very latest (and usually unstable) source, run:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here].&lt;br /&gt;
&lt;br /&gt;
== PreConfigured Standalone &amp;quot;Ready to Run&amp;quot; for XP/VISTA (32Bit) ==&lt;br /&gt;
&lt;br /&gt;
A Preconfigured &amp;quot;Ready to Run&amp;quot; for Standalone based on SVN2803 is available for Download here:&lt;br /&gt;
&lt;br /&gt;
http://www.openlifegrid.com/opensimdownload.aspx&lt;br /&gt;
&lt;br /&gt;
Instructions provided at the page above. &lt;br /&gt;
&lt;br /&gt;
Simply Unzip, and run StartRegion.bat to Start &amp;amp; StopRegion.bat to Stop. It already includes a default user and 1 Region (Custom made Island). Connection made via -loginuri http://127.0.0.1:9000&lt;/div&gt;</summary>
		<author><name>Sakai</name></author>	</entry>

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