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		<id>http://opensimulator.org/wiki/Scripting_Documentation</id>
		<title>Scripting Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation"/>
				<updated>2015-04-07T18:06:40Z</updated>
		
		<summary type="html">&lt;p&gt;Richwhite: /* Miscellaneous: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== About OpenSimulator scripting ==&lt;br /&gt;
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator today supports LSL (with extra OSSL and various other functions) and C# scripts. But with limitations:&lt;br /&gt;
* Not all commands and events have been implemented. See '''Scripting System Status''' below for details on what commands work and which don't.  Patches to implement missing functionality are very welcome.&lt;br /&gt;
* The OpenSimulator script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code (in layman's terms, when a script is run on OpenSim, it gets translated to something that the CPU directly can understand.). In effect this means that a LSL script in OpenSimulator should run faster than in Second Life. &lt;br /&gt;
* Stability and security: see [[Script Sandbox|Script Execution Sandbox]].&lt;br /&gt;
&lt;br /&gt;
== Configuring scripting ==&lt;br /&gt;
There are a number of parameters that can be tweaked for scripting, such as those which enable OSSL commands or increase the limits on certain script facilities (e.g. listeners).&lt;br /&gt;
&lt;br /&gt;
For standalone and small grid use, the default scripting settings should be fine.  See [[Configuring Scripting]] for information on configuring these parameters.&lt;br /&gt;
&lt;br /&gt;
== How to use scripts in OpenSimulator ==&lt;br /&gt;
If you have never written a script in LSL before, then please have a look at the [http://wiki.secondlife.com/wiki/LSL_Tutorial LSL wiki] to learn the scripting basics.&lt;br /&gt;
If you do have (some) experience with writing or editing LSL scripts, then the procedure is identical to the procedure on SL.&lt;br /&gt;
&amp;lt;!-- We've shown the reader where and how to learn how to create/edit scripts. We therefore do not need to give them our own tutorial. --&amp;gt;&lt;br /&gt;
&amp;lt;!--The current procedure to get a script working in OpenSimulator is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSimulator library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known problems:&lt;br /&gt;
* Error messages about scripting errors are often cryptic, and tend to be long.&lt;br /&gt;
* List memory optimization hacks like this ... myList = llListReplaceList((myList = []) + myList, [&amp;quot;myString&amp;quot;], 2, 2); ... will fail.&lt;br /&gt;
* Linux/Mac users will need to upgrade the default mono to &amp;quot;mono-complete&amp;quot; in order to have a fully functional scripting engine in OpenSimulator. See [http://opensimulator.org/mantis/view.php?id=5007 the bug tracker] for details.&lt;br /&gt;
&lt;br /&gt;
== Scripting System Status ==&lt;br /&gt;
Status Tables / Charts related to LSL and OSSL functions, constants and related material.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[LSL Status|LSL/OSSL Status Overview]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''LSL'''&lt;br /&gt;
* [[LSL Status/Functions|LSL-Functions Status]]&lt;br /&gt;
* [[LSL Status/Constants|LSL-Constants Status]]&lt;br /&gt;
* [[LSL Status/Events|LSL-Events Status]]&lt;br /&gt;
* [[LSL Status/Types|LSL-Types Status]]&lt;br /&gt;
'''OSSL'''&lt;br /&gt;
* [[OSSL Implemented|OSSL Functions with examples]] &lt;br /&gt;
* [[OSSL Constants]]&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (LSL) ==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
=== OpenSimulator Specific Materials: ===&lt;br /&gt;
&lt;br /&gt;
* [[:Category:OSSL Functions | OSSL Functions with examples]] - A good place to start reading about OSSL scripting.&lt;br /&gt;
* [[OSSL Script Library]] A library of scripts which utilize OSSL functions.&lt;br /&gt;
&lt;br /&gt;
=== Suggested Links for LSL wikis: ===&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.secondlife.com/wiki/LSL_Portal wiki.secondlife.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage lslwiki.net] ''(Historical reference wiki)''&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
== Off-World Local LSL Editing Tools &amp;amp; Syntax Highlighters ==&lt;br /&gt;
Note: most do not support osFunctions&lt;br /&gt;
&lt;br /&gt;
'''LSL EDITOR''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]&lt;br /&gt;
:* [http://sourceforge.net/projects/lsleditor/ LSLeditor SourceForge]&lt;br /&gt;
:* [http://www.lsleditor.org/ Original Author's website with his latest LSLeditor version]&lt;br /&gt;
:Now an Open Source project. New release is February 2012 (Ver.2.44.2). A valuable tool and easy install.&lt;br /&gt;
----&lt;br /&gt;
'''LSL Plus''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]&lt;br /&gt;
:* [http://lslplus.sourceforge.net/ LSLplus]&lt;br /&gt;
:Open source [http://www.eclipse.org/ Eclipse] plugin. Regular updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
----&lt;br /&gt;
'''Notepad++''' ''(osFunctions supported with add-on UDF)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]&lt;br /&gt;
:* [http://notepad-plus-plus.org/ Notepad Plus Plus]&lt;br /&gt;
:* [https://github.com/WhiteStar-Magic/NotePad---userdef/archives/master LSL and OS functions UDF]&lt;br /&gt;
:Windows only Editor with enhanced capabilities &amp;amp; supports most languages. Very powerful &amp;amp; feature rich.&lt;br /&gt;
----&lt;br /&gt;
'''KATE''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]&lt;br /&gt;
:* [http://kate-editor.org/ Kate Homepage]&lt;br /&gt;
:Free and open source text editor, supporting lots of scriptinmg and programming languages out of the box. This includes LSL.&lt;br /&gt;
----&lt;br /&gt;
'''Sublime Text 2''' ''(os*/wl*/mod* functions supported with the bundle below)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]&lt;br /&gt;
:* [http://www.sublimetext.com Sublime Text 2].&lt;br /&gt;
:* [http://github.com/Makopo/sublime-text-lsl LSL/OSSL Bundle for Sublime Text 2 (from Makopoppo's github repository)]&lt;br /&gt;
:Completions &amp;amp; syntax coloring of LSL/OSSL functions/events/constants &amp;amp; in-world editor look-and-feel theme.&lt;br /&gt;
:To use OSSL feature, use &amp;quot;.ossl&amp;quot; for your script file extension.&lt;br /&gt;
:It is currently compatible with LL v3.4.1 and OpenSimulator v0.7.4+ (master r/21068).&lt;br /&gt;
----&lt;br /&gt;
More editors are listed at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Syntax Highlighting ===&lt;br /&gt;
&lt;br /&gt;
* [http://qbnz.com/highlighter/ GeSHi project home page]&lt;br /&gt;
* [https://sourceforge.net/projects/geshi/files/geshi/GeSHi%201.0.8.10/ Most current version of GeSHI for download]&lt;br /&gt;
* [https://github.com/WhiteStar-Magic/Scripting-Syntax-Highlights GeSHi LSL support file] includes osFunctions &amp;amp; updated&lt;br /&gt;
* Extra Reference at MediaWiki: [http://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi GeSHi Syntax Highlighter for WIKI and Forums]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous: ===&lt;br /&gt;
&lt;br /&gt;
* [http://scriptastic.greenbush.us A simple web based Scratch like environment for creating LSL code and teaching kids to make LSL scripts ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/ AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE)]&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/lslsnippets/ lslsnippets ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/ Free offsite storage for LSL scripts up to 250k ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeslscripts.gendersquare.org/index.php Free SL Scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://s4sl.blogspot.com/ Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]&lt;br /&gt;
&lt;br /&gt;
* [http://redwood.colorado.edu/jkb/fs2lsl/ FS2LSL Flash Scratch to LSL (a feature-rich Scratch-like script code generator)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]&lt;br /&gt;
&lt;br /&gt;
* [[Presentation Board]] - Simple Presentation Board that slides through inventory textures...&lt;br /&gt;
&lt;br /&gt;
* [http://www.free-lsl-scripts.com/cgi/freescripts.plx More then 1000 open source/public domain scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://greenbushlabs.com/scriptastic Block Based Script Building Tool (like Scratch) making LSL Scripting Simple Enough Even for Kids]&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (OSSL) ==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL Implemented|OSSL Functions with examples]] - A good place to start reading about OSSL scripting.&lt;br /&gt;
* [[OSSL Script Library]] A library of scripts which utilize OSSL functions.&lt;br /&gt;
* [[OSSL Proposals]] - Suggestions for custom OSSL functions. Got a suggestion too? Add it!&lt;br /&gt;
* [[Drawing commands]] - How to use the texture draw functions supported in OSSL.&lt;br /&gt;
* [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.&lt;br /&gt;
* [[OsParseJSON example1|Language Translation]] - A script which uses the JSON parsing function to call Google's Translation API&lt;br /&gt;
* [http://www.osgrid.org/forums/ OSGrid Forums] - LSL/OSSL discussions, examples, tips, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to contribute ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL Standards]] - A whitepaper concerning naming-standards for the OpenSimulator scripting language&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.Common]] - How to create your own script engine&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.DotNetEngine|DotNet-Engine]] - Describes some of the esoteric parts of the DotNet-Engine &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[ScriptEngines|Scripting Engine]] - [[Xengine]] Script Engine Transition (By Melanie_T) &lt;br /&gt;
* [[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
* [[LSL Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
* [[OSSL Enabling Functions]] - How to enable OSSL functions.&lt;br /&gt;
* [[Threat level]] - Information about OSSL threat levels.&lt;br /&gt;
* [[Non-LSL scripting]] - Information on C# and scripting in OpenSimulator with other languages&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Richwhite</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation</id>
		<title>Scripting Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation"/>
				<updated>2011-11-07T04:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;Richwhite: /* Additional Resources for Scripting (LSL) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
==About OpenSim scripting==&lt;br /&gt;
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSim today supports LSL,OSL and C# scripts. But with limitations:&lt;br /&gt;
* Not all commands and events have been implemented. See [[LSL Status | LSL/OSSL Status]] for details on what commands work and which don't.&lt;br /&gt;
* The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].&lt;br /&gt;
&lt;br /&gt;
==How to use scripts in OpenSim==&lt;br /&gt;
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
&amp;lt;!-- Commented out and rewriting below, because i think the writer misunderstood some behavior. Although i could be wrong and some scripts may remain active in an OpenSim instance&lt;br /&gt;
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are still some defects:&lt;br /&gt;
* Line numbers in error messages may miss by 1 or 2 lines.&lt;br /&gt;
* Error messages are often cryptic, and tend to be long.&lt;br /&gt;
* Linux/Mac users may need to upgrade the default mono to include &amp;quot;mono-complete&amp;quot; for some scripts. See http://opensimulator.org/mantis/view.php?id=5007 for details.&lt;br /&gt;
&lt;br /&gt;
== How to contribute ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL_Standards|OSSL Standards]] - A whitepaper concerning naming-standards for the OpenSim scripting language&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.Common]] - How to create your own script engine&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.DotNetEngine|DotNet-Engine]] - Describes some of the esoteric parts of the DotNet-Engine &lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (LSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OpenSimulator Specific Materials:'''&lt;br /&gt;
&lt;br /&gt;
* [[LSL_Status|LSL/OSSL Status]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Be sure to check the Discussion Pages which is on the tabs at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggested Links for LSL wikis:'''&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.secondlife.com/wiki/LSL_Portal  wiki.secondlife.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage  lslwiki.net]&lt;br /&gt;
&lt;br /&gt;
* [http://rpgstats.com/wiki/index.php?title=Main_Page  rpgstats.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lsleditor.org/  LSLeditor]&lt;br /&gt;
&lt;br /&gt;
* [http://www.cheesefactory.us/slwm/LSL_Portal.html  cheesefactory.us]&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Off-World Local LSL Editing Tools (note they do not support osFunctions)'''&lt;br /&gt;
&lt;br /&gt;
''LSL EDITOR''&lt;br /&gt;
* [http://sourceforge.net/projects/lsleditor/  LSLeditor SourceForge]&lt;br /&gt;
* [http://www.lsleditor.org/  Original Author's website with his latest LSLeditor version]&lt;br /&gt;
Now an Open Source project. New release is 17th May 2010 (Ver.2.4). A valuable tool and easy install.&lt;br /&gt;
&lt;br /&gt;
''LSL Plus''&lt;br /&gt;
* [http://lslplus.sourceforge.net/  LSLplus]&lt;br /&gt;
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
&lt;br /&gt;
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
'''Miscelaneous:'''&lt;br /&gt;
&lt;br /&gt;
* [http://greenbushlabs.com/scriptastic  Block Based Script Building Tool (like Scratch) making LSL Scripting Simple Enough Even for Kids]&lt;br /&gt;
&lt;br /&gt;
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/  AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE)]&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/lslsnippets/  lslsnippets ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/  Free offsite storage for LSL scripts up to 250k ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeslscripts.gendersquare.org/index.php  Free SL Scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://s4sl.blogspot.com/  Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/  Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]&lt;br /&gt;
&lt;br /&gt;
* [[Presentation Board]] - Simple Presentation Board that slides through inventory textures...&lt;br /&gt;
&lt;br /&gt;
* [http://www.free-lsl-scripts.com/cgi/freescripts.plx More then 1000 open source/public domain scripts (library)]&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (OSSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL_Implemented | OSSL Functions with examples]] - A good place to start reading about OSSL scripting.&lt;br /&gt;
* [[OSSL_Script_Library]] A library of scripts which utilize OSSL functions.&lt;br /&gt;
* [[OSSL_Proposals]] - Suggestions for custom OSSL functions. Got a suggestion too? Add it!&lt;br /&gt;
* [[Drawing_commands]] - How to use the texture draw functions supported in OSSL.&lt;br /&gt;
* [[OSSL_TextureDrawing]] - Details of the OSSL texture drawing functions.&lt;br /&gt;
* [[OsParseJSON_example1 | Language Translation]] - A script which uses the JSON parsing function to call Google's Translation API&lt;br /&gt;
* [http://www.osgrid.org/forums/ OSGrid Forums] - LSL/OSSL discussions, examples, tips, etc.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[ScriptEngines|Scripting Engine]] - [[Xengine]] Script Engine Transition (By Melanie_T) &lt;br /&gt;
*[[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
*[[LSL_Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
*[[OSSL Enabling Functions]] - How to enable OSSL functions.&lt;br /&gt;
*[[Threat level]] - Information about OSSL threat levels.&lt;br /&gt;
*[[Non-LSL scripting]] - Information on C# and scripting in OpenSim with other languages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Richwhite</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Screenshots</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Screenshots"/>
				<updated>2010-04-26T03:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;Richwhite: /* Other videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
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===Babblefrog@OSGRID===&lt;br /&gt;
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===Balthazar===&lt;br /&gt;
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===Darb===&lt;br /&gt;
Simulator, meet Geographic Info Systems  (simgis.org)&lt;br /&gt;
Four shots from a 49-sim model of Mount Tamalpais in Marin County, CA&lt;br /&gt;
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Shots from an 81-sim 1:4 scale model around Berkeley, CA&lt;br /&gt;
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Shots of a 40-region 1.024:1 scale model of UC Berkeley&lt;br /&gt;
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===NixNerd===&lt;br /&gt;
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===CentralGrid===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|[[Image:2cg_home_003_001.jpg|thumbnail|Central Grid Orientation]]&lt;br /&gt;
|[[Image:2cg_home_003_014.jpg|thumbnail|Central Grid Business]]&lt;br /&gt;
|[[Image:BullRun_CentralGrid.jpg|thumbnail|BullRun - Art Gallery inside CentralGrid]]&lt;br /&gt;
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===United Grid - Sid Green===&lt;br /&gt;
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|[[Image:United_Grid_Tramway_1.png|thumbnail|United Grid Tramway, January 2008]]&lt;br /&gt;
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|[[Image:United_Grid_Unnamed_Bridge_1.png|thumbnail|Unnamed Bridge, January 2008]]&lt;br /&gt;
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|[[Image:United_Grid_Spiral_Staircase_1.png|thumbnail|Spiral Staircase, December 2008]]&lt;br /&gt;
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===Phrearch Miles===&lt;br /&gt;
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&lt;br /&gt;
===Sean Dague===&lt;br /&gt;
[[Image:dynamictexture.png]]&lt;br /&gt;
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===Sun Payne - http://www.opensimulator.fr===&lt;br /&gt;
&lt;br /&gt;
Pictures taken on the opengrid maintened by opensimulator.fr&lt;br /&gt;
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===AIAI Grid - http://vue.ed.ac.uk/openvue/===&lt;br /&gt;
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|[[Image:AIAI-2008-03-08-Terrain-Scotland.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-02-25-Iroom.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-02-05-Media-Streaming.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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===Grumly===&lt;br /&gt;
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Lego(tm) building :-)&lt;br /&gt;
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Draw on prims using an Browser Silverlight applet&lt;br /&gt;
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===WorldSimTerra ex-OpenSimPT - http://www.worldsimterra.com===&lt;br /&gt;
&lt;br /&gt;
Pictures taken on the opengrid maintained by WorldSimTerra.com&amp;lt;br&amp;gt;&lt;br /&gt;
Portuguese Translation: &amp;quot;Imagens obtidas no opengrid mantido por WorldSimTerra.com&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:OSPTG001.png|400px|center]] &amp;lt;center&amp;gt;Lusitania Center on worldSimTerra-Grid&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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|}&lt;br /&gt;
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|[[Image:OSPTG005.png|thumbnail]]&lt;br /&gt;
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|[[Image:OSPTG006.png|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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|[[Image:OSPTG010.png|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
===TalentRaspel Grid===&lt;br /&gt;
&lt;br /&gt;
[http://www.vr-talentraspel.eu/index.php?page=home&amp;amp;btn=1 www.vr-talentraspel.eu]&lt;br /&gt;
&lt;br /&gt;
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=== VirtualSims.Net ===&lt;br /&gt;
&lt;br /&gt;
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|[[Image:Central_Park_Construction.jpg|thumbnail]]&lt;br /&gt;
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=== Future Life Grid ===&lt;br /&gt;
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=== Fritz t. Cat ===&lt;br /&gt;
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|[[Image:Pearl-Point_004.jpg|thumbnail|Pearl-Cove and Pearl-Point, view out to sea.]]&lt;br /&gt;
|[[Image:Pearl_Point_w._wrecked_ship_001.jpg|thumbnail|Pearl-Point from Pearl-Cove, showing lighthouse with day cover closed, wrecked freighter, two off-world reefs with red and green navigation lights, spilled crude oil, surfacing whale, supply boat with wake, floating kelp, waves, foam, docks, trees and rocks.]]&lt;br /&gt;
|[[Image:Pearl_Point_w._wrecked_ship_005.jpg|thumbnail|View over off-world reef of Pearl Point at sunrise, small navigation light in foreground.  Foam, kelp, particle birds, rocks.]]&lt;br /&gt;
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|[[Image:Pearl Point 001 p.jpg|thumbnail|Lighthouse at night from Pearl-Cove, large boat (2Dsail) with foam and bow wave, small lighthouse supply boat, reef and green buoy, palms including Escher palm.]]&lt;br /&gt;
|[[Image:Pearl-Point shoreward.jpg|thumbnail|At night, over lighthouse and of Pearl-Cove, showing light flash, boat with wake, wrecked freighter and foam.]]&lt;br /&gt;
|[[Image:Pearl_Lighthouse_at_night_001.jpg|thumbnail|Lighthouse at night, catching Fresnel lens flash.  Lens, boat, foam,Mandelbrot heart flat, pelican, weather vane, smoke.  Clockwork just visible under lens.]]&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;10%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Argand lamp (OLG)_002.jpg|thumbnail|Argand whale oil lamp (from photo in book).]]&lt;br /&gt;
|[[Image:Lighthouse clockwork.jpg|thumbnail|Clockwork to turn lens system (from photos of Point Reyes Lighthouse.).]]&lt;br /&gt;
|[[Image:Lighthouse_clockwork_close_up_and_with_photo.jpg|thumbnail|Clockwork with Point Reyes photo. in background.]]&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;10%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:My_version_of_Simpy's_boat,_Pearl-Cove_001.jpg|thumbnail|Simpy's boat and temple on Pearl-Cove, from Pearl-Point.]]&lt;br /&gt;
|[[Image:Pearl_Cove_001.jpg|thumbnail|St. Charles Avenue Victorian house with gazebo porch, on Pearl-Cove, with Pearl-Point Lighthouse and Pagan temple in background. ]]&lt;br /&gt;
|[[Image:Pearl_Point_w._wrecked_ship_003.jpg|thumbnail|Underwater coral at Pearl-Point.]]&lt;br /&gt;
|[[Image:Nudibrancs 005.jpg|thumbnail|Nudibranchs over sand in Pearl-Point.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Architecture Islands ===&lt;br /&gt;
{|width=&amp;quot;10%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:ArchitectureIsland1.jpg|thumbnail]]&lt;br /&gt;
|[[Image:ArchitectureIsland2.jpg|thumbnail]]&lt;br /&gt;
|[[Image:ArchitectureIsland3.jpg|thumbnail]]&lt;br /&gt;
|[[Image:ArchitectureIsland4.jpg|thumbnail]]&lt;br /&gt;
|[[Image:ArchitectureIsland5.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===On-line TV===&lt;br /&gt;
&lt;br /&gt;
[http://www.livestream.com/worldsimterra Broadcast from WorldSimTerra TV... real opensim TV-live]&lt;br /&gt;
&lt;br /&gt;
===Megaprims===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=ouEcKEhz1AA&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=EqcdH4ub6rQ&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Q9cElvejrxo Flight Into Terrain Megaprims in Berkeley]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=srwRPgjFjnQ OpenSim versus Google Earth, a random walk through 40 regions]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other videos===&lt;br /&gt;
'''Immersive Education: Web2World Whiteboar'''d&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=kv_MUTKA1LM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Immersive Education: RocketWorld'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=DFkOjFseGqM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jeff1564 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=AwYQL7nMENQ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon2025&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.nebadon2025.com/opensim &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FrancoGrid&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ixHcmLFSWvM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sun&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wegame.com/user/opensimulator/ Opensimulator album] on Wegame&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fr.youtube.com/user/opengrid2008 Opengrid album] on Youtube&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DarbDabney&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=1gtjPZGOWOw Ruth versus Rover, r5234 with ODE]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=86IVMafq3ik UC Berkeley Greek Theater 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=uBlbB72cpUQ UC Berkeley LBNL to Wurster Hall 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=cealA1QL59s UC Berkeley Easterly campus flight 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Archimedix&amp;lt;br&amp;gt;&lt;br /&gt;
[http://video.google.com/videoplay?docid=2679558764935410864&amp;amp;q=opensim&amp;amp;ei=4OYqSM_vCI6K2QKbypTeCQ Import Terrain from main grid]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WorldSimTerra-Grid''' [http://www.worldsimterra.com website]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=YrmFaR-GUzA 24 hours with shadows on WorldSimTerra]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=0II89LgCXb0 Some images of WorldSimTerra-Grid]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=zt3vbGoE0fM WorldSimTerra Server Test 090405]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TalentRaspel Grid''' [http://www.vr-talentraspel.eu/index.php?page=home&amp;amp;btn=1 website]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://de.youtube.com/watch?v=DQROyxP9md0 Demo: A flight through the TalentRaspel Grid]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://de.youtube.com/watch?v=EDGtnNrsC4c Demo: Another flight through the TalentRaspel Grid]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://de.youtube.com/watch?v=abTlpr-5TOc Tutorial video &amp;quot;User registration and client installation&amp;quot; (in german)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://de.youtube.com/watch?v=rAtTpiNQ5rI Tutorial video &amp;quot;First steps after login&amp;quot; (in german)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://de.youtube.com/watch?v=PyS9CAyTxJo Tutorial video &amp;quot;How to persist your avatars appearance&amp;quot; (in german)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Architecture in OpenSim''' [http://www.archvirtual.com website]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=FfMouJFcp8c Architecture Islands Grid demo]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=tvqorbFsJ_w Design/Build Demo in OpenSim on the Architecture Islands Grid]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== OpenSimulator 2nd birthday event videos ===&lt;br /&gt;
&lt;br /&gt;
[http://de.youtube.com/watch?v=Tds180ahpEg Report about OpenSimulator 2nd birthday event Part 1 (german language)]&lt;br /&gt;
&lt;br /&gt;
[http://de.youtube.com/watch?v=4_nEJvDY5lo Report about OpenSimulator 2nd birthday event Part 2 (german language)]&lt;br /&gt;
&lt;br /&gt;
[http://de.youtube.com/watch?v=c_5aFexT7lk Report about OpenSimulator 2nd birthday event Part 3 (german language)]&lt;br /&gt;
&lt;br /&gt;
=== Information videos about virtual worlds ===&lt;br /&gt;
&lt;br /&gt;
[http://de.youtube.com/watch?v=bpCQy8riYsA Part 1: A Review (german language)]&lt;br /&gt;
&lt;br /&gt;
[http://de.youtube.com/watch?v=hjRBtjtrauc Part 2: 3D-Engines (german language)]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
===LaeMi's sim on her home Linux box===&lt;br /&gt;
http://home.exetel.com.au/impact/impact.shtml&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&lt;br /&gt;
===Flickr OpenSim group===&lt;br /&gt;
http://www.flickr.com/groups/opensim/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Richwhite</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Screenshots</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Screenshots"/>
				<updated>2010-04-26T03:27:18Z</updated>
		
		<summary type="html">&lt;p&gt;Richwhite: /* Other videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===Babblefrog@OSGRID===&lt;br /&gt;
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===Nebadon===&lt;br /&gt;
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|[[Image:Your2ndlife.com_02_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_06_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_07_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_08_1.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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|[[Image:Your2ndlife.com_11_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_12_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_14a_1.jpg|thumbnail]]&lt;br /&gt;
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&lt;br /&gt;
===Balthazar===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:thursday_002.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:thursday_003.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===Darb===&lt;br /&gt;
Simulator, meet Geographic Info Systems  (simgis.org)&lt;br /&gt;
Four shots from a 49-sim model of Mount Tamalpais in Marin County, CA&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Phoenix_lake_20071029.jpg|thumbnail]]&lt;br /&gt;
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Shots from an 81-sim 1:4 scale model around Berkeley, CA&lt;br /&gt;
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Shots of a 40-region 1.024:1 scale model of UC Berkeley&lt;br /&gt;
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|[[Image:OB40_sather_tower_vu_ely.jpg|thumbnail]]&lt;br /&gt;
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===NixNerd===&lt;br /&gt;
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|[[Image:OpenSim_003.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_005.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_006.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_007.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CentralGrid===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|[[Image:2cg_home_003_001.jpg|thumbnail|Central Grid Orientation]]&lt;br /&gt;
|[[Image:2cg_home_003_014.jpg|thumbnail|Central Grid Business]]&lt;br /&gt;
|[[Image:BullRun_CentralGrid.jpg|thumbnail|BullRun - Art Gallery inside CentralGrid]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===United Grid - Sid Green===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Tramway_1.png|thumbnail|United Grid Tramway, January 2008]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Unnamed_Bridge_1.png|thumbnail|Unnamed Bridge, January 2008]]&lt;br /&gt;
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|[[Image:United_Grid_Spiral_Staircase_1.png|thumbnail|Spiral Staircase, December 2008]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
===Phrearch Miles===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Phrearch_Miles_localsim_2.jpg|thumbnail]]&lt;br /&gt;
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&lt;br /&gt;
===Sean Dague===&lt;br /&gt;
[[Image:dynamictexture.png]]&lt;br /&gt;
&lt;br /&gt;
===Sun Payne - http://www.opensimulator.fr===&lt;br /&gt;
&lt;br /&gt;
Pictures taken on the opengrid maintened by opensimulator.fr&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Islands.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Sun linden.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:New Ruth.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Ruth on mountain.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Mountains island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Heart island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Man island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Maze island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Shirt island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Opensimulator island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===AIAI Grid - http://vue.ed.ac.uk/openvue/===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-03-04-Opensim-AIAI-Sunset.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-03-08-Terrain-Scotland.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-02-25-Iroom.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-02-05-Media-Streaming.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grumly===&lt;br /&gt;
&lt;br /&gt;
Lego(tm) building :-)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego3.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Draw on prims using an Browser Silverlight applet&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:SilverlightDrawOnPrim.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:DrawOnPrim1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:DrawOnPrim2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WorldSimTerra ex-OpenSimPT - http://www.worldsimterra.com===&lt;br /&gt;
&lt;br /&gt;
Pictures taken on the opengrid maintained by WorldSimTerra.com&amp;lt;br&amp;gt;&lt;br /&gt;
Portuguese Translation: &amp;quot;Imagens obtidas no opengrid mantido por WorldSimTerra.com&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:OSPTG001.png|400px|center]] &amp;lt;center&amp;gt;Lusitania Center on worldSimTerra-Grid&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:OSPTG002.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:OSPTG003.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:OSPTG004.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:OSPTG005.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:OSPTG006.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:OSPTG007.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:OSPTG008.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:OSPTG009.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:OSPTG010.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TalentRaspel Grid===&lt;br /&gt;
&lt;br /&gt;
[http://www.vr-talentraspel.eu/index.php?page=home&amp;amp;btn=1 www.vr-talentraspel.eu]&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:trgrid_07.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:trgrid_02.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:trgrid_06.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:trgrid_01.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:screen002.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:screen003.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:screen001.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:screen004.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:screen005.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VirtualSims.Net ===&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;10%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Central_Park_Construction.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Future Life Grid ===&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;10%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Nova_Fortunis.jpg|thumbnail]]&lt;br /&gt;
|[[Image:Nova_Fortunis_2.jpg|thumbnail]]&lt;br /&gt;
|[[Image:Nova_Fortunis_3.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fritz t. Cat ===&lt;br /&gt;
{|width=&amp;quot;10%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Pearl-Point_004.jpg|thumbnail|Pearl-Cove and Pearl-Point, view out to sea.]]&lt;br /&gt;
|[[Image:Pearl_Point_w._wrecked_ship_001.jpg|thumbnail|Pearl-Point from Pearl-Cove, showing lighthouse with day cover closed, wrecked freighter, two off-world reefs with red and green navigation lights, spilled crude oil, surfacing whale, supply boat with wake, floating kelp, waves, foam, docks, trees and rocks.]]&lt;br /&gt;
|[[Image:Pearl_Point_w._wrecked_ship_005.jpg|thumbnail|View over off-world reef of Pearl Point at sunrise, small navigation light in foreground.  Foam, kelp, particle birds, rocks.]]&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;10%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Pearl Point 001 p.jpg|thumbnail|Lighthouse at night from Pearl-Cove, large boat (2Dsail) with foam and bow wave, small lighthouse supply boat, reef and green buoy, palms including Escher palm.]]&lt;br /&gt;
|[[Image:Pearl-Point shoreward.jpg|thumbnail|At night, over lighthouse and of Pearl-Cove, showing light flash, boat with wake, wrecked freighter and foam.]]&lt;br /&gt;
|[[Image:Pearl_Lighthouse_at_night_001.jpg|thumbnail|Lighthouse at night, catching Fresnel lens flash.  Lens, boat, foam,Mandelbrot heart flat, pelican, weather vane, smoke.  Clockwork just visible under lens.]]&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;10%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Argand lamp (OLG)_002.jpg|thumbnail|Argand whale oil lamp (from photo in book).]]&lt;br /&gt;
|[[Image:Lighthouse clockwork.jpg|thumbnail|Clockwork to turn lens system (from photos of Point Reyes Lighthouse.).]]&lt;br /&gt;
|[[Image:Lighthouse_clockwork_close_up_and_with_photo.jpg|thumbnail|Clockwork with Point Reyes photo. in background.]]&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;10%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:My_version_of_Simpy's_boat,_Pearl-Cove_001.jpg|thumbnail|Simpy's boat and temple on Pearl-Cove, from Pearl-Point.]]&lt;br /&gt;
|[[Image:Pearl_Cove_001.jpg|thumbnail|St. Charles Avenue Victorian house with gazebo porch, on Pearl-Cove, with Pearl-Point Lighthouse and Pagan temple in background. ]]&lt;br /&gt;
|[[Image:Pearl_Point_w._wrecked_ship_003.jpg|thumbnail|Underwater coral at Pearl-Point.]]&lt;br /&gt;
|[[Image:Nudibrancs 005.jpg|thumbnail|Nudibranchs over sand in Pearl-Point.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Architecture Islands ===&lt;br /&gt;
{|width=&amp;quot;10%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:ArchitectureIsland1.jpg|thumbnail]]&lt;br /&gt;
|[[Image:ArchitectureIsland2.jpg|thumbnail]]&lt;br /&gt;
|[[Image:ArchitectureIsland3.jpg|thumbnail]]&lt;br /&gt;
|[[Image:ArchitectureIsland4.jpg|thumbnail]]&lt;br /&gt;
|[[Image:ArchitectureIsland5.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===On-line TV===&lt;br /&gt;
&lt;br /&gt;
[http://www.livestream.com/worldsimterra Broadcast from WorldSimTerra TV... real opensim TV-live]&lt;br /&gt;
&lt;br /&gt;
===Megaprims===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=ouEcKEhz1AA&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=EqcdH4ub6rQ&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Q9cElvejrxo Flight Into Terrain Megaprims in Berkeley]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=srwRPgjFjnQ OpenSim versus Google Earth, a random walk through 40 regions]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other videos===&lt;br /&gt;
Immersive Education: Web2World Whiteboard&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=kv_MUTKA1LM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Immersive Education: RocketWorld&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=DFkOjFseGqM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jeff1564 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=AwYQL7nMENQ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon2025&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.nebadon2025.com/opensim &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FrancoGrid&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ixHcmLFSWvM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sun&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wegame.com/user/opensimulator/ Opensimulator album] on Wegame&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fr.youtube.com/user/opengrid2008 Opengrid album] on Youtube&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DarbDabney&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=1gtjPZGOWOw Ruth versus Rover, r5234 with ODE]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=86IVMafq3ik UC Berkeley Greek Theater 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=uBlbB72cpUQ UC Berkeley LBNL to Wurster Hall 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=cealA1QL59s UC Berkeley Easterly campus flight 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Archimedix&amp;lt;br&amp;gt;&lt;br /&gt;
[http://video.google.com/videoplay?docid=2679558764935410864&amp;amp;q=opensim&amp;amp;ei=4OYqSM_vCI6K2QKbypTeCQ Import Terrain from main grid]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WorldSimTerra-Grid''' [http://www.worldsimterra.com website]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=YrmFaR-GUzA 24 hours with shadows on WorldSimTerra]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=0II89LgCXb0 Some images of WorldSimTerra-Grid]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=zt3vbGoE0fM WorldSimTerra Server Test 090405]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TalentRaspel Grid''' [http://www.vr-talentraspel.eu/index.php?page=home&amp;amp;btn=1 website]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://de.youtube.com/watch?v=DQROyxP9md0 Demo: A flight through the TalentRaspel Grid]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://de.youtube.com/watch?v=EDGtnNrsC4c Demo: Another flight through the TalentRaspel Grid]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://de.youtube.com/watch?v=abTlpr-5TOc Tutorial video &amp;quot;User registration and client installation&amp;quot; (in german)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://de.youtube.com/watch?v=rAtTpiNQ5rI Tutorial video &amp;quot;First steps after login&amp;quot; (in german)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://de.youtube.com/watch?v=PyS9CAyTxJo Tutorial video &amp;quot;How to persist your avatars appearance&amp;quot; (in german)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Architecture in OpenSim''' [http://www.archvirtual.com website]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=FfMouJFcp8c Architecture Islands Grid demo]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=tvqorbFsJ_w Design/Build Demo in OpenSim on the Architecture Islands Grid]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== OpenSimulator 2nd birthday event videos ===&lt;br /&gt;
&lt;br /&gt;
[http://de.youtube.com/watch?v=Tds180ahpEg Report about OpenSimulator 2nd birthday event Part 1 (german language)]&lt;br /&gt;
&lt;br /&gt;
[http://de.youtube.com/watch?v=4_nEJvDY5lo Report about OpenSimulator 2nd birthday event Part 2 (german language)]&lt;br /&gt;
&lt;br /&gt;
[http://de.youtube.com/watch?v=c_5aFexT7lk Report about OpenSimulator 2nd birthday event Part 3 (german language)]&lt;br /&gt;
&lt;br /&gt;
=== Information videos about virtual worlds ===&lt;br /&gt;
&lt;br /&gt;
[http://de.youtube.com/watch?v=bpCQy8riYsA Part 1: A Review (german language)]&lt;br /&gt;
&lt;br /&gt;
[http://de.youtube.com/watch?v=hjRBtjtrauc Part 2: 3D-Engines (german language)]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
===LaeMi's sim on her home Linux box===&lt;br /&gt;
http://home.exetel.com.au/impact/impact.shtml&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&lt;br /&gt;
===Flickr OpenSim group===&lt;br /&gt;
http://www.flickr.com/groups/opensim/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Richwhite</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Related_Software</id>
		<title>Related Software</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Related_Software"/>
				<updated>2009-04-08T18:10:35Z</updated>
		
		<summary type="html">&lt;p&gt;Richwhite: Added &amp;quot;Edusim&amp;quot; under &amp;quot;Concepts&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{content}}&lt;br /&gt;
&lt;br /&gt;
This is a page which lists software packages that are related to OpenSimulator but are not part of the core project. Opensimulator is not responsible for the content referenced by these links.&lt;br /&gt;
&lt;br /&gt;
== Dependant Software ==&lt;br /&gt;
OpenSim depends on many other libraries to function.  You get these with your default distribution of OpenSim, but for more information on each project you should see it's home page&lt;br /&gt;
* [http://libsecondlife.org libopenmetaverse]&lt;br /&gt;
* [http://www.ode.org ODE] ODE is an open source, high performance library for simulating rigid body dynamics.&lt;br /&gt;
* [http://www.codeplex.com/Json json.net] JSON (JavaScript Object Notation) is a lightweight data-interchange format.&lt;br /&gt;
* [http://www.mono-project.com mono] Mono is a cross platform, open source .NET development framework.&lt;br /&gt;
* [http://nant.sourceforge.net nant] NAnt is a free .NET build tool.&lt;br /&gt;
* [http://www.realxtend.org realXtend] realXtend viewer and server working with OGRE and support MESH.&lt;br /&gt;
* [http://subversion.tigris.org Subversion] Subversion is an open source version control system.&lt;br /&gt;
* [http://www.python.org Python] Python is a dynamic object-oriented programming language that can be used for many kinds of software development.&lt;br /&gt;
* [http://xmlrpccs.sf.net XmlRpcCS]&lt;br /&gt;
* [http://www.nunit.org NUnit]&lt;br /&gt;
* [http://sourceforge.net/projects/dnpb Prebuild]&lt;br /&gt;
* [http://dotnetopenmail.sourceforge.net DotNetOpenMail]&lt;br /&gt;
* [http://www.prototypejs.org Prototype JavaScript Framework ajax]&lt;br /&gt;
* [http://nini.sourceforge.net Nini]&lt;br /&gt;
* [http://logging.apache.org/log4net log4net]&lt;br /&gt;
* [http://gtcache.sourceforge.net GlynnTucker.Cache]&lt;br /&gt;
* '''todo:''' list the rest of the contents of bin here&lt;br /&gt;
&lt;br /&gt;
== OpenSim Viewers ==&lt;br /&gt;
The following 3D Viewers are known to work with OpenSim.  We take no responsibility for their bugs, features, or lack there of.&lt;br /&gt;
* [http://get.secondlife.com Official Second Life (tm) Viewer]&lt;br /&gt;
* [http://opensim-viewer.sourceforge.net Hippo Viewer]&lt;br /&gt;
* [http://imprudenceviewer.org Imprudence Viewer]&lt;br /&gt;
* [http://www.realxtend.org realXtend Viewer]&lt;br /&gt;
&lt;br /&gt;
== OpenSim Forge Projects ==&lt;br /&gt;
OpenSimulator now has a [http://forge.opensimulator.org/gf/ forge] for related software. &lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/osinstaller OpenSim Installers]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/opensim-viewer Hippo OpenSim Viewer]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/opensimwi/ OpenSimWi(Redux)]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/openterrains/ Open Source Terrain Textures]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/ogp/ OGP Patchs]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/xenki/ Xenki Viewer]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/ostray/ OSTray]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/sllauncher/ SL Launcher]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/openusermanual/ Open User Manual]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/deepservers/ DeepServer (ASP.NET Grid Server)]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/modrex/ realXtend Modules]&lt;br /&gt;
'''todo''' list some of the top opensim forge projects.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
These are either application or region modules which can be added to the OpenSim core distribution to provide extra functionality.&lt;br /&gt;
&lt;br /&gt;
None are listed yet! &lt;br /&gt;
&lt;br /&gt;
==Other related software==&lt;br /&gt;
These are independent implementations of OpenSimulator services, such as the user server or the inventory server (also known as UGAI).&lt;br /&gt;
&lt;br /&gt;
* [http://openugai.sourceforge.net/ OpenUGAI] - A Perl implementation of the UGAI services which runs within Apache.&lt;br /&gt;
* [http://www.ics.uci.edu/~lopes/terraingen/ Terraingen] - Tool for producing OpenSim terrains from USGS DEM files.&lt;br /&gt;
* [[RegionGenerator]] - Generates Region XML Files&lt;br /&gt;
* [http://www.secondinventory.com/ Second Inventory] - A Windows based client that can be used to back up and restore objects from Second Life as well as from various OpenSimulator based grids.  It allows you to back up objects from the Second Life main grid, and restore them into OpenSimulator grids.  It is still a bit primitive and sometimes can be flaky.  This software is in no way supported by the OpenSIM team, please contact its creator for support.&lt;br /&gt;
* [http://www.metabolt.net/ METAbolt] - METAbolt is a non-graphical (text based) viewer. It's light weight and cross grid, which means it will work in Second Life as well as other grids that are based on OpenSIM. The viewer is Open Source so it's free. Currently METAbolt is only available for Windows platforms.&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
&lt;br /&gt;
*** PLEASE DO NOT ASK THE OPENSIMULATOR TEAM FOR SUPPPORT ABOUT THESE ADD-ON PACKAGES&lt;br /&gt;
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==Concepts==&lt;br /&gt;
* [http://www.cs.cmu.edu/~johnny/projects/wii/ 3D Head Tracking Software] - The idea here is that Johnny has written an application that will allow real3d perspective using a WiiMote &amp;amp; a modified set of safety glasses. Johnny includes all of the source and several sample applications to get this moving forward. Would someone like to pick this up and build us a real3D interface for the SL browser? It's not as hard as you think.&lt;br /&gt;
&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Edusim Edusim on Opensim] - Edusim is a [http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment Cave Automatic Virtual Environment] based concept of lesson driven 3D virtual worlds on the ''classroom interactive whiteboard or classroom interactive surface''.  Currently Edusim on Opencobalt Cobalt exists but tweaking a client and making Opensim &amp;quot;finger friendly&amp;quot; would seem to be a relatively straight forward task.&lt;/div&gt;</summary>
		<author><name>Richwhite</name></author>	</entry>

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