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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Revolution</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-05-11T03:49:13Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status/Events</id>
		<title>LSL Status/Events</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status/Events"/>
				<updated>2010-07-14T23:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* LSL Events Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[LSL Status | LSL Status]] -&amp;gt; [[LSL Status/Events | LSL Event Status Page]]&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Event Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
'''Table Key'''&lt;br /&gt;
&lt;br /&gt;
{{LSL Key Table}}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LSL Events Status ==&lt;br /&gt;
&lt;br /&gt;
33 Events listed, 2 left to implement, 4 left to fully implement, 0 deprecated (r7035)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#99CCFF;font-size:8pt;font-weight:bold&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; height=&amp;quot;13&amp;quot; | Event&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | Done&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; | Developer&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; | Tester&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=at_rot_target  at_rot_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=at_target  at_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie?  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=attach  attach ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie?  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=changed  changed ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Teravus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  Currently prim do not change regions, change drop, or change teleport&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision  collision ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision_end  collision_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision_start  collision_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=control  control ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=dataserver  dataserver ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | John Bomhold &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | as of 8730 &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=email  email ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=http_response  http_response ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | jimbo21 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | ??&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision  land_collision ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision_end  land_collision_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision_start  land_collision_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=link_message  link_message ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=listen  listen ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;center&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=money  money ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  Since the implementation of a currency is not part of the OpenSim project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See [[Money]] for details - Ezekiel.   &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=moving_end  moving_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | No &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=moving_start  moving_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | No &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=no_sensor  no_sensor ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=not_at_rot_target  not_at_rot_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=not_at_target  not_at_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie? &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=object_rez  object_rez ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=on_rez  on_rez ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | For 0.7RC1 check http://opensimulator.org/mantis/view.php?id=4775&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=remote_data  remote_data ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | jimbo21 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | ??&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=run_time_permissions  run_time_permissions ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=sensor  sensor ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=state_entry  state_entry ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=state_exit  state_exit ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Maike Short&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=timer  timer ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch  touch ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch_start  touch_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch_end  touch_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status/Functions</id>
		<title>LSL Status/Functions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status/Functions"/>
				<updated>2010-06-18T01:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* LSL Functions Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[LSL Status | LSL Status]] -&amp;gt; [[LSL Status/Functions | LSL Function Status Page]]&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Function Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
* If you feel a command has higher priority than others, please move it to the top of its list and put an exclamation mark in front of it so others can see that it has high priority!&lt;br /&gt;
&lt;br /&gt;
* If you want to implement a command, put your name on it.&lt;br /&gt;
&lt;br /&gt;
* If you have comments on how to implement a command, add the comment to the Talk page of the function.&lt;br /&gt;
&lt;br /&gt;
* When you are done implementing a command, update the page that has the function!&lt;br /&gt;
&lt;br /&gt;
'''Table Key'''&lt;br /&gt;
&lt;br /&gt;
{{LSL Key Table}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Back to [[LSL Status]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[http://opensimulator.org/wiki/LSL_Status/functions/summary Summary]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== LSL Functions Status ==&lt;br /&gt;
&lt;br /&gt;
According to the LSL wiki there are '''359''' total functions. &lt;br /&gt;
&lt;br /&gt;
At this moment (30th of January 2010) we have 342 Functions listed, 3 left to implement, 10 deprecated&lt;br /&gt;
&lt;br /&gt;
Click on a letter to see the implementation information or click on the function to see an example how the function was tested inworld&lt;br /&gt;
&lt;br /&gt;
{{ABC}}&lt;br /&gt;
&lt;br /&gt;
{{LSL_Functions_List}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Back to [[LSL Status]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[http://opensimulator.org/wiki/LSL_Status/functions/summary Summary]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2010-03-27T17:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Additional Developers/Testers/Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Development_Team | Core Development Team]]&lt;br /&gt;
&lt;br /&gt;
== Active OpenSim Core Developers ==&lt;br /&gt;
These people have commit access to our central SVN server and are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase.&lt;br /&gt;
** '''Only voted in developers should be listed here, please do not list yourself''' &lt;br /&gt;
(please add in as much info as you like for your name) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MW |MW ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darren&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Wright Juran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Everything&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Adam Frisby|Adam Frisby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Frisby&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Zaius&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrain, Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MingChen|MingChen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike/Michael Ortman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ming Chen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6 (-5 in Summer)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Estate/Parcel Support/Modules/Keeping things all neat and tidy.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt; &lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SeanDague|sdague]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sean Dague&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Neas Bade&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Database, Linux, Testing, Misc&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Tedd|Tedd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Maa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Scripting/Architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ckrinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charles&amp;amp;nbsp;Krinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlesk&amp;amp;nbsp;Bing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability/Grid servers/ll-functions&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:chi11ken|chi11ken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff Ames&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Chillken Proto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.genkii.com Genkii]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:adjohn|adjohn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Johnson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Zeuz Zenovka&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.genkii.com Genkii]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:joha1|joha1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Johan Berntsson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Joppi Brandenburg&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Performance, packet handling/libSL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Teravus|Teravus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daniel Olivares&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus Ousley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;W3z&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics &amp;amp; Admin tools, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:justincc|justincc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Lulworth Beaumont&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey (all other grids)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://justincc.org/blog justincc's OpenSim blog]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, performance &amp;amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:DrScofield|drscofld]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dirk Husemann&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dr Scofield&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://xyzzyxyzzy.net/ xyzzyxyzzy.net]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else :-)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dahlia|dahlia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;T. Hoff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dahlia Trimble&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 / -7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Collision geometry, various math and physics issues, occasional bug fixes and random enhancements&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mikem|mikem]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Patches, scripting improvements, LSL compiler&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Melanie_T|Melanie_T]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Melanie&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Melanie Milland&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scripting, Prims/Scene, Life, The Universe, and Everything&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:HomerHorwitz|homerh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Homer Horwitz&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Homer Horwitz&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rev. engineering, &amp;quot;now, that's funny&amp;quot; problems, but still interested in all parts of it&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Diva|Diva]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Crista Lopes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diva Canto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Crista Lopes / Diva Canto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;University of California, Irvine&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Everything, except databases&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:nlin|nlin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;N Lin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Standard Drucker&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, scripting, more to come&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:arthursv|arthursv]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Arthur Valadares&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Arthur Valadares&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;NONE&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-3&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Unit testing, database plugins, bug fixes, general &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Retired OpenSim core developers ==&lt;br /&gt;
&lt;br /&gt;
These people are core developers who have transcended our mortal plane (i.e. they are no longer active).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:babblefrog|babblefrog]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian McBee&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dogen Coldstream&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Babblefrog Ballistic (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disorganized&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:danx0r|danx0r]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan Miller&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Albert Pascal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;squiggle.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHEEZIKS; everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;amp;nbsp;Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darok|Darok]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darok Kaminski&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics engines (especially BulletX)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth / Gwen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Nelson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Ellison&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Nelson (on everywhere but SL)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;BST (UTC+1)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Litesim Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers, sim border crossing, avatar animations&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dalien|dalien]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mostly TCP-based&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small fixes; rev.eng./prototyping; nightlies; git-keeper &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Alondria]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Implementation of LSL functions and other scripting tidbits.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:lbsa71|lbsa71]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Skytower&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSG:Stefan Andersson&amp;lt;br/&amp;gt;TN:Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://tribalmedia.se/ Tribal Media AB]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Integration&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors  ==&lt;br /&gt;
&lt;br /&gt;
These people have contributed bug reports, patches or other contributions to OpenSim. &amp;lt;br&amp;gt; '''New comers please add yourself to bottom of the list!''' &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nebadon|Nebadon]] &lt;br /&gt;
| Michael Cerquoni &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| -7 Arizona &lt;br /&gt;
| Oni Kenkon Creations &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jtclark48|jclark4]] &lt;br /&gt;
| Jay Clark &lt;br /&gt;
| Jay Clarke &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Physics, Grid Host, AI, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:AdamStevenson|BigFootAg]] &lt;br /&gt;
| Adam Stevenson &lt;br /&gt;
| Adamus Petrov &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| Texas A&amp;amp;amp;M University &lt;br /&gt;
| AI, Skynet, Evolving Systems, Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jeff1564|Jeff1564]] &lt;br /&gt;
| Jeff &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| -8 &lt;br /&gt;
| http://myopengrid.com&lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| Rock_Vacirca &lt;br /&gt;
| Colin Withers &lt;br /&gt;
| Rock Vacirca &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +1 &lt;br /&gt;
| http://rock-vacirca.blogspot.com &lt;br /&gt;
| Testing, building, scripting, maintaining an opensim blog.&lt;br /&gt;
|-&lt;br /&gt;
| simsim &lt;br /&gt;
| caocao &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Testing whole functions of OpenSim system,working with OpenSim-Engine,reporting on OpenSim&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Vicero Lambert|Vicero Lambert]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Magi|Magi]] &lt;br /&gt;
| Andy Agnew &lt;br /&gt;
| Magi Merlin &lt;br /&gt;
| &lt;br /&gt;
| +10 &lt;br /&gt;
| Spun Pty Ltd &lt;br /&gt;
| 3D Web Integration, Database stuff and playing with the odds and ends box.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ClarkZone|ClarkZone]] &lt;br /&gt;
| Troy Admin(@ClarkZone) &lt;br /&gt;
| Troy Childs &lt;br /&gt;
| Troy Admin (ClarkZone) &lt;br /&gt;
| -5 &lt;br /&gt;
| Http://clarkzone.dyndns.org &lt;br /&gt;
| Tester and Grid Host&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Aiaustin|aiaustin]] &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai&amp;amp;nbsp;Austin &lt;br /&gt;
| Ai&amp;amp;nbsp;AIAI&amp;amp;nbsp;(AIAI Grid) &lt;br /&gt;
| +0 &lt;br /&gt;
| AIAI,&amp;amp;nbsp;University&amp;amp;nbsp;of&amp;amp;nbsp;Edinburgh&amp;lt;br&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br&amp;gt;http://vue.ed.ac.uk/openvue/ &lt;br /&gt;
| Windows Vista tests&amp;lt;br&amp;gt;Content testing&amp;lt;br&amp;gt;Use of multiple VWs&lt;br /&gt;
|-&lt;br /&gt;
| Marc Manders &lt;br /&gt;
| Marc Manders &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +6 &lt;br /&gt;
| marcmanders@gmail.com &lt;br /&gt;
| Creative features&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Balthazar|balthazar]] &lt;br /&gt;
| Trevor Brooks &lt;br /&gt;
| Balthazar Sin &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Terrains, testing and some small coding tasks&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jimbo2120|jimbo2120]] &lt;br /&gt;
| Michael Osias &lt;br /&gt;
| Illuminous Beltran &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, AI, Skynet, coding and testing&lt;br /&gt;
|-&lt;br /&gt;
| ZeroPoint &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Guilderoy&amp;amp;nbsp;Dench &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Programming/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DerekTang|DerekTang]] &lt;br /&gt;
| Derek Tang &lt;br /&gt;
| Derek Timeless &lt;br /&gt;
| Derek Tang (ChineseGrid) &lt;br /&gt;
| +8 &lt;br /&gt;
| http://ChineseGrid.net &lt;br /&gt;
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...&lt;br /&gt;
|-&lt;br /&gt;
| [[User:TayB|TayB]] &lt;br /&gt;
| Earl B &lt;br /&gt;
| Taylor Boyau &lt;br /&gt;
| &lt;br /&gt;
| -10 &lt;br /&gt;
| ViziGrid &lt;br /&gt;
| Grid Host,Networking,Contributions &amp;amp;amp; Testing.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:JamieDav|JamieDav]] &lt;br /&gt;
| Jamie David &lt;br /&gt;
| Jamie David &lt;br /&gt;
| &lt;br /&gt;
| +7 &lt;br /&gt;
| Forum &lt;br /&gt;
| Grid, Sim, Avitar, Functionality&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krtaylor|Krtaylor]] &lt;br /&gt;
| Kurt Taylor &lt;br /&gt;
| Kurt Stringer &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, Networking, Monitoring, Scripting, Inventory, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nink|Nink]] &lt;br /&gt;
| Peter Finn &lt;br /&gt;
| Nink Noonan &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Disruptive Influence.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bruce|Bruce]] &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| HiPiHi &lt;br /&gt;
| Watching.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darb|DarbD]] &lt;br /&gt;
| Brian B. Quinn &lt;br /&gt;
| Darb Dabney &lt;br /&gt;
| regions&amp;lt;br&amp;gt;near Marin &lt;br /&gt;
| PST/SLT (-7 or -8) &lt;br /&gt;
| County of Marin, California&amp;lt;br&amp;gt; http://blog.simgis.com &lt;br /&gt;
| LiDAR-based sculpties, real-world terrain, &amp;lt;br&amp;gt;pursuit of civic paraverses&lt;br /&gt;
|-&lt;br /&gt;
| [[CharlieO]] &lt;br /&gt;
| Dan &lt;br /&gt;
| Charlie Omega &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&lt;br /&gt;
|-&lt;br /&gt;
| oobscure &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Opensource Obscure &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.opensim.it &lt;br /&gt;
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&lt;br /&gt;
|-&lt;br /&gt;
| pitman &lt;br /&gt;
| Mike Pitman &lt;br /&gt;
| Rez Tone &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| IBM &lt;br /&gt;
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&lt;br /&gt;
|-&lt;br /&gt;
| Shenlei &lt;br /&gt;
| Shenlei Winkler &lt;br /&gt;
| Shenlei Flasheart, Shenlei Winkler&lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Fashion Research Institute &lt;br /&gt;
| Product Design and Development, Apparel industry, and o yes, I wrote the book ;)&lt;br /&gt;
|-&lt;br /&gt;
| cmu &lt;br /&gt;
| Christopher Mumme &lt;br /&gt;
| Snook Destiny &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology &lt;br /&gt;
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSim&lt;br /&gt;
|-&lt;br /&gt;
| [[Silpol]] &lt;br /&gt;
| Andriy Tymchenko &lt;br /&gt;
| Andy Tir &lt;br /&gt;
| &lt;br /&gt;
| EET (+2/3) &lt;br /&gt;
| http://silpol.blogspot.com/ (also visible at Nokia) &lt;br /&gt;
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Grumly|Grumly]] &lt;br /&gt;
| &lt;br /&gt;
| Forest Klaar &lt;br /&gt;
| Grumly TheBear &lt;br /&gt;
| GMT+1 &lt;br /&gt;
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com &lt;br /&gt;
| Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&lt;br /&gt;
|-&lt;br /&gt;
| [[DaTwitch]] &lt;br /&gt;
| James G. Stallings II &lt;br /&gt;
| &amp;lt;br&amp;gt;Lazarus Longstaff &lt;br /&gt;
| Hiro Protagonist (OSGrid) &lt;br /&gt;
| -5 &lt;br /&gt;
| House Husband &lt;br /&gt;
| OSGrid Region owner, OSGrid Operator,&amp;lt;br&amp;gt;Forum Admin, sometime wiki editor&lt;br /&gt;
|-&lt;br /&gt;
| gryc &lt;br /&gt;
| Gryc Ueusp &lt;br /&gt;
| Gryc Uriza &lt;br /&gt;
| Gryc Uriza(OSGrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| &lt;br /&gt;
| PHP scripting, web interfaces, interconnectivity, cross-platformedness&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Phrearch|Phrearch]] &lt;br /&gt;
| Jeroen van Veen &lt;br /&gt;
| Phrearch Miles &lt;br /&gt;
| Phrearch Miles(OSGrid) &lt;br /&gt;
| Amsterdam/Paris &lt;br /&gt;
| &lt;br /&gt;
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Burnman|Burnman]] &lt;br /&gt;
| Allen Wilkins &lt;br /&gt;
| Burnman Bedlam &lt;br /&gt;
| Sid Green (United Grid) &lt;br /&gt;
| Boston, USA &lt;br /&gt;
| United Grid &lt;br /&gt;
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krisbfunk|krisbfunk]] &lt;br /&gt;
| Kris Bulman &lt;br /&gt;
| Krisbfunk Vought &lt;br /&gt;
| Krisbfunk Nocturnal(OSGrid) &lt;br /&gt;
| PE, Canada (-4) &lt;br /&gt;
| Edactive Technologies&amp;lt;br&amp;gt;NocturnalEye Productions&amp;lt;br&amp;gt;UPEI &lt;br /&gt;
| Currently: Testing, bug reports, wiki updating, building on OSGrid&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HashBox|HashBox]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Sibariel Darkstone &lt;br /&gt;
| Sibariel Darkstone (OSGrid) &lt;br /&gt;
| New Zealand (+12) &lt;br /&gt;
| &lt;br /&gt;
| Testing, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kinoc|Kinoc]] &lt;br /&gt;
| Kino Coursey &lt;br /&gt;
| Daxxon Jaxxon &lt;br /&gt;
| Daxxon Kinoc (OSgrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| Daxtron Laboratories &amp;lt;br&amp;gt; http://www.daxtron.com&amp;lt;br&amp;gt; University of North Texas &lt;br /&gt;
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Trapuh|trapuh]] &lt;br /&gt;
| Pedro Ribeiro &lt;br /&gt;
| Vaiten Forder &lt;br /&gt;
| &lt;br /&gt;
| GMT &lt;br /&gt;
| University Student, Escola Superior de Educação de Viseu, Portugal &lt;br /&gt;
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SonicViz|SonicViz]] &lt;br /&gt;
| Paul Cohen &lt;br /&gt;
| Komuso Tokugawa &lt;br /&gt;
| &lt;br /&gt;
| +9 &lt;br /&gt;
| Http://sonicviz.com &lt;br /&gt;
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mokele|mokele]] &lt;br /&gt;
| Scott Norman &lt;br /&gt;
| Mokelembembe Mokeev &lt;br /&gt;
| &lt;br /&gt;
| -8 (Southern California) &lt;br /&gt;
| Web Developer (PHP and MySQL) &lt;br /&gt;
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Devalnor|devalnor]] &lt;br /&gt;
| Devalnor &lt;br /&gt;
| M. Watkin &lt;br /&gt;
| &lt;br /&gt;
| +1 (Belgium) &lt;br /&gt;
| &lt;br /&gt;
| Small Patch code, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ezekiel|Ezekiel]] &lt;br /&gt;
| Ezekiel &lt;br /&gt;
| Ezekiel Zabelin &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.yosims.com &lt;br /&gt;
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Buggmaster|Buggmaster]] &lt;br /&gt;
| Mike D &lt;br /&gt;
| Bug Master &lt;br /&gt;
| None &lt;br /&gt;
| -8 &lt;br /&gt;
| http://www.adultmetaverse.com &lt;br /&gt;
| Grid, Data/Web PHP/PERL/MySQL&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nixnerd|nixnerd]] &lt;br /&gt;
| &lt;br /&gt;
| Dangerously Moody &lt;br /&gt;
| None &lt;br /&gt;
| GMT &lt;br /&gt;
| http://www.integratedtechnologies.eu &lt;br /&gt;
| Cross Platform Testing, Feedback, Bug Reporting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MoHax|mohax]] &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| &lt;br /&gt;
| -5 Eastern &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Webmage|webmage]] &lt;br /&gt;
| webmage &lt;br /&gt;
| Leyla Masala &lt;br /&gt;
| Web Mage &lt;br /&gt;
| +1 &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, terrain&lt;br /&gt;
|-&lt;br /&gt;
| [[User:NLStitch|NLStitch]] &lt;br /&gt;
| Marijn Oosterveld &lt;br /&gt;
| Stitch Seale &lt;br /&gt;
| NYA &lt;br /&gt;
| GMT +1 Amsterdam &lt;br /&gt;
| Twingate Systems (http://www.twingate.nl)&amp;lt;br&amp;gt;HanzeHogeschool Groningen, Netherlands &lt;br /&gt;
| Programming, Photography, AI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ideia Boa|Ideia Boa]] &lt;br /&gt;
| Joao Lopes &lt;br /&gt;
| Ideia Boa &lt;br /&gt;
| Ideia Boa or Boa Ideia in some grids &lt;br /&gt;
| GTM+1 Stockholm/Sweden &lt;br /&gt;
| WorldSimTERRA - Virtual World that speaks Portuguese too&amp;lt;br&amp;gt;http://www.worldsimterra.com &lt;br /&gt;
| Testing and more testing! Updating the original wiki and translating the OpenSim Wiki into Portuguese and reporting on OpenSim&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lulurun|lulurun]] &lt;br /&gt;
| liu &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| 3Di Inc, Japan &amp;lt;br&amp;gt;http://www.3di.jp &lt;br /&gt;
| Patches, openid, server performance, UGAI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Carlosroundel|Carlosrounde]] &lt;br /&gt;
| Carlosroundel &lt;br /&gt;
| Carlos Roundel &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Cyberlandia Italy&amp;lt;br&amp;gt;http://www.cyberlandia.net &lt;br /&gt;
| Grid, programmer, database, tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikebert|Mikebert]] &lt;br /&gt;
| Michael Strunck &lt;br /&gt;
| Mikebert Miles &lt;br /&gt;
| Mikebert M34 &lt;br /&gt;
| +1 &lt;br /&gt;
| OpenSIM Wiki, Germany&amp;lt;br&amp;gt;http://www.opensim.de &lt;br /&gt;
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fly-man-|Fly-Man-]] &lt;br /&gt;
| Laurence &lt;br /&gt;
| &lt;br /&gt;
| Fly Man &lt;br /&gt;
| +1 &lt;br /&gt;
| &lt;br /&gt;
| Testing, OpenSimSearch, OpenSimProfile&lt;br /&gt;
|-&lt;br /&gt;
| Taoki &lt;br /&gt;
| Mircea Kitsune / Taoki Vixen &lt;br /&gt;
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| GMT +2 &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| Usually testing and bug reporting but I also make smaller patches where I know what to do.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Patnad|Patnad]] &lt;br /&gt;
| Patrick &lt;br /&gt;
| Patnad Babii &lt;br /&gt;
| Patnad Babii (OSGrid) &lt;br /&gt;
| GMT -5 &lt;br /&gt;
| RezzMe Technologies&amp;lt;br&amp;gt;http://www.rezzme.com &lt;br /&gt;
| Bug testing and reporting, I code C# and have submitted a few patches&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Hallow Palmer|Hallow Palmer]] &lt;br /&gt;
| Markus &lt;br /&gt;
| Hallow Palmer &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Grid4Us&amp;lt;br&amp;gt;http://www.grid4us.net &lt;br /&gt;
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:^DarkMan|^DarkMan]] &lt;br /&gt;
| Brian Adair &lt;br /&gt;
| Patrick Ouachita &lt;br /&gt;
| Brian Adair &amp;amp;#124; Patrick Meta &lt;br /&gt;
| -6 CST &lt;br /&gt;
| RealMetaLife &amp;amp;#124; B&amp;amp;amp;H Networking &lt;br /&gt;
| Building, Scripting, Testing, etc.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tlaukkan|Tommi Laukkanen]] &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| +2 GMT &lt;br /&gt;
| http://www.bubblecloud.org &lt;br /&gt;
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mystical|Mystical]] &lt;br /&gt;
| Kevin Tweedy &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| -5 &lt;br /&gt;
| Extreme Reality Grid&amp;lt;br&amp;gt;http://www.XRGrid.com &lt;br /&gt;
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL&amp;lt;br&amp;gt;Enhancements,Commerce, Content,DotNetNuke based portal, development services&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Godfrey|Godfrey]] &lt;br /&gt;
| Jeff Lee &lt;br /&gt;
| Warin Cascabel &lt;br /&gt;
| &lt;br /&gt;
| -5 (EST5EDT) &lt;br /&gt;
| &lt;br /&gt;
| Testing, minor bugfixes. Scripting, building, animating&lt;br /&gt;
|-&lt;br /&gt;
| Jamenai &lt;br /&gt;
| Christopher Händler &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| +1 &lt;br /&gt;
| Playneko Grid &amp;amp;#124; XIMDEX Jamenai&amp;lt;br&amp;gt;http://www.playneko.de&amp;lt;br&amp;gt;http://www.ximdex.de &lt;br /&gt;
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bikcmp|bikcmp]] &lt;br /&gt;
| Jason &lt;br /&gt;
| Jake1500 Allen &lt;br /&gt;
| Jason Helios (The Helios Grid) &lt;br /&gt;
| EST &lt;br /&gt;
| Blue Software &lt;br /&gt;
| Search, groups, land, and currency&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mark.malewski|Slipaway]] &lt;br /&gt;
| Mark Malewski &lt;br /&gt;
| Chris Rock &lt;br /&gt;
| &lt;br /&gt;
| -6 (-5 during summer - CDT) &lt;br /&gt;
| NexTECH / Joopla &lt;br /&gt;
| Web development &amp;amp;amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.&lt;br /&gt;
|-&lt;br /&gt;
| barakademi &lt;br /&gt;
| Steve Topp &lt;br /&gt;
| barakademi Barzane &lt;br /&gt;
| same avi on baragrid OSgrid Grid4us sciencesim &lt;br /&gt;
| utc+1 (CET) paris &lt;br /&gt;
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php &lt;br /&gt;
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++&lt;br /&gt;
|-&lt;br /&gt;
| [[User:RemedyTomm|RemedyTomm]] &lt;br /&gt;
| Tom Grimshaw &lt;br /&gt;
| Tomm Remedy &lt;br /&gt;
| KGrid: Casper Warden OSGrid: Tomm Remedy &lt;br /&gt;
| UTC+0 (BST) &lt;br /&gt;
| Remedy Communications &lt;br /&gt;
| Texture pipeline, Groups, ObjectUpdates&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Robert d|robert_d]] &lt;br /&gt;
| Robert Dzikowski &lt;br /&gt;
| &lt;br /&gt;
| OSGrid: robert_d 13 &lt;br /&gt;
| UTC+1 &lt;br /&gt;
| [http://blog.rd-it.net http://blog.rd-it.net] &lt;br /&gt;
| Region Modules, Tutorials&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Snoopy2|Snoopy2]] &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| &lt;br /&gt;
| [http://www.3dmetaverse.com/ http://www.3dmetaverse.com/] &lt;br /&gt;
| Region Hosting, Open Metaverse, 3D Web, server and viewers, service management&lt;br /&gt;
|-&lt;br /&gt;
| john_ &lt;br /&gt;
| John&amp;amp;nbsp;Moyer &lt;br /&gt;
| VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad &lt;br /&gt;
| Tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:W!cKeD|_WicKeD]] &lt;br /&gt;
| Maik &lt;br /&gt;
| Maik Galaxy &lt;br /&gt;
| El Diablo &lt;br /&gt;
| +1 Germany &lt;br /&gt;
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] &lt;br /&gt;
| German Support, Translator, Building, Scripting, Testing, Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Stevie Wakowski|Stevie Wakowksi]] &lt;br /&gt;
| Steve Roberts &lt;br /&gt;
| Stevie Wakowski &lt;br /&gt;
| &lt;br /&gt;
| +10 Australia &lt;br /&gt;
| IBM &lt;br /&gt;
| OpenSim builds, Linux, Modrex, bug reporting, evangalist for OpenSim in business applications.&lt;br /&gt;
|-&lt;br /&gt;
[[User:Revolution]] &lt;br /&gt;
| Revolution&lt;br /&gt;
| Matthew&lt;br /&gt;
| Revolution Smythe &lt;br /&gt;
| Revolution Smythe &lt;br /&gt;
| -6 Central USA &lt;br /&gt;
| None&lt;br /&gt;
| Script engine, physics engine, general odd bugs, interesting and odd things&lt;br /&gt;
|-&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]] [[Category:Development]] [[Category:Tech_Reference]] [[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation</id>
		<title>Scripting Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation"/>
				<updated>2010-01-31T05:39:43Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* About OpenSim scripting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
*[[ScriptEngines|Scripting Engine]] - Xengine Script Engine Transition (By Melanie_T) &lt;br /&gt;
*[[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
*[[LSL_Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
*[[Non-LSL scripting]] - Information on C# and scripting in OpenSim with other languages&lt;br /&gt;
&lt;br /&gt;
==About OpenSim scripting==&lt;br /&gt;
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSim today supports LSL,OSL and C# scripts. But with limitations:&lt;br /&gt;
* Not all commands and events have been implemented. See [[LSL Status | LSL/OSSL Status]] for details on what commands work and which don't.&lt;br /&gt;
* The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].&lt;br /&gt;
&lt;br /&gt;
==How to use scripts in OpenSim==&lt;br /&gt;
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.&lt;br /&gt;
&lt;br /&gt;
There are still some defects:&lt;br /&gt;
* Line numbers in error messages may miss by 1 or 2 lines.&lt;br /&gt;
&lt;br /&gt;
== How to contribute ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (LSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OspenSimulator Specific Materials:'''&lt;br /&gt;
&lt;br /&gt;
* [[LSL_Status|LSL/OSSL Status]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Be sure to check the Discussion Pages which is on the tabs at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggested Links for LSL wikis:'''&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.secondlife.com/wiki/LSL_Portal  wiki.secondlife.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage  lslwiki.net]&lt;br /&gt;
&lt;br /&gt;
* [http://rpgstats.com/wiki/index.php?title=Main_Page  rpgstats.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lsleditor.org/  LSLeditor]&lt;br /&gt;
&lt;br /&gt;
* [http://www.cheesefactory.us/slwm/LSL_Portal.html  cheesefactory.us]&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Off-World Local LSL Editing Tools (note they do not support osFunctions)'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.lsleditor.org/  LSLeditor]&lt;br /&gt;
&lt;br /&gt;
Proprietary editor. No updates since 2008, so latest functions will break the syntax checker. It is, however, still a very good editor, and a valuable tool.&lt;br /&gt;
&lt;br /&gt;
* [http://lslplus.sourceforge.net/  LSLplus]&lt;br /&gt;
&lt;br /&gt;
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
&lt;br /&gt;
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Miscelaneous:'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/  AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE)]&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/lslsnippets/  lslsnippets ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/  Free offsite storage for LSL scripts up to 250k ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeslscripts.gendersquare.org/index.php  Free SL Scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://s4sl.blogspot.com/  Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/  Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (OSSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting OSSL.&lt;br /&gt;
* [[OSSL_Implemented | OSSL Functions with examples]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation</id>
		<title>Scripting Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation"/>
				<updated>2010-01-31T05:37:30Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* About OpenSim scripting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
*[[ScriptEngines|Scripting Engine]] - Xengine Script Engine Transition (By Melanie_T) &lt;br /&gt;
*[[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
*[[LSL_Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
*[[Non-LSL scripting]] - Information on C# and scripting in OpenSim with other languages&lt;br /&gt;
&lt;br /&gt;
==About OpenSim scripting==&lt;br /&gt;
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSim today supports LSL,OSL and C# scripts. But with limitations:&lt;br /&gt;
* Not all commands and events have been implemented. See [LSL Status  LSL/OSSL Status ] for details on what commands work and which don't.&lt;br /&gt;
* The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].&lt;br /&gt;
&lt;br /&gt;
==How to use scripts in OpenSim==&lt;br /&gt;
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.&lt;br /&gt;
&lt;br /&gt;
There are still some defects:&lt;br /&gt;
* Line numbers in error messages may miss by 1 or 2 lines.&lt;br /&gt;
&lt;br /&gt;
== How to contribute ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (LSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OspenSimulator Specific Materials:'''&lt;br /&gt;
&lt;br /&gt;
* [[LSL_Status|LSL/OSSL Status]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Be sure to check the Discussion Pages which is on the tabs at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggested Links for LSL wikis:'''&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.secondlife.com/wiki/LSL_Portal  wiki.secondlife.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage  lslwiki.net]&lt;br /&gt;
&lt;br /&gt;
* [http://rpgstats.com/wiki/index.php?title=Main_Page  rpgstats.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lsleditor.org/  LSLeditor]&lt;br /&gt;
&lt;br /&gt;
* [http://www.cheesefactory.us/slwm/LSL_Portal.html  cheesefactory.us]&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Off-World Local LSL Editing Tools (note they do not support osFunctions)'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.lsleditor.org/  LSLeditor]&lt;br /&gt;
&lt;br /&gt;
Proprietary editor. No updates since 2008, so latest functions will break the syntax checker. It is, however, still a very good editor, and a valuable tool.&lt;br /&gt;
&lt;br /&gt;
* [http://lslplus.sourceforge.net/  LSLplus]&lt;br /&gt;
&lt;br /&gt;
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
&lt;br /&gt;
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Miscelaneous:'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/  AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE)]&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/lslsnippets/  lslsnippets ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/  Free offsite storage for LSL scripts up to 250k ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeslscripts.gendersquare.org/index.php  Free SL Scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://s4sl.blogspot.com/  Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/  Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (OSSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting OSSL.&lt;br /&gt;
* [[OSSL_Implemented | OSSL Functions with examples]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation</id>
		<title>Scripting Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation"/>
				<updated>2010-01-31T05:35:55Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
*[[ScriptEngines|Scripting Engine]] - Xengine Script Engine Transition (By Melanie_T) &lt;br /&gt;
*[[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
*[[LSL_Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
*[[Non-LSL scripting]] - Information on C# and scripting in OpenSim with other languages&lt;br /&gt;
&lt;br /&gt;
==About OpenSim scripting==&lt;br /&gt;
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSim today supports LSL,OSL and C# scripts. But with limitations:&lt;br /&gt;
* Not all commands and events have been implemented. See [[LSL Status]] for details on what commands work and which don't.&lt;br /&gt;
* The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].&lt;br /&gt;
&lt;br /&gt;
==How to use scripts in OpenSim==&lt;br /&gt;
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.&lt;br /&gt;
&lt;br /&gt;
There are still some defects:&lt;br /&gt;
* Line numbers in error messages may miss by 1 or 2 lines.&lt;br /&gt;
&lt;br /&gt;
== How to contribute ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (LSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OspenSimulator Specific Materials:'''&lt;br /&gt;
&lt;br /&gt;
* [[LSL_Status|LSL/OSSL Status]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Be sure to check the Discussion Pages which is on the tabs at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggested Links for LSL wikis:'''&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.secondlife.com/wiki/LSL_Portal  wiki.secondlife.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage  lslwiki.net]&lt;br /&gt;
&lt;br /&gt;
* [http://rpgstats.com/wiki/index.php?title=Main_Page  rpgstats.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lsleditor.org/  LSLeditor]&lt;br /&gt;
&lt;br /&gt;
* [http://www.cheesefactory.us/slwm/LSL_Portal.html  cheesefactory.us]&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Off-World Local LSL Editing Tools (note they do not support osFunctions)'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.lsleditor.org/  LSLeditor]&lt;br /&gt;
&lt;br /&gt;
Proprietary editor. No updates since 2008, so latest functions will break the syntax checker. It is, however, still a very good editor, and a valuable tool.&lt;br /&gt;
&lt;br /&gt;
* [http://lslplus.sourceforge.net/  LSLplus]&lt;br /&gt;
&lt;br /&gt;
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
&lt;br /&gt;
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Miscelaneous:'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/  AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE)]&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/lslsnippets/  lslsnippets ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/  Free offsite storage for LSL scripts up to 250k ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeslscripts.gendersquare.org/index.php  Free SL Scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://s4sl.blogspot.com/  Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/  Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (OSSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting OSSL.&lt;br /&gt;
* [[OSSL_Implemented | OSSL Functions with examples]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation</id>
		<title>Scripting Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation"/>
				<updated>2010-01-31T05:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Additional Resources for Scripting (LSL) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
*[[ScriptEngines|Scripting Engine]] - Xengine Script Engine Transition (By Melanie_T) &lt;br /&gt;
*[[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
*[[LSL_Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
*[[Non-LSL scripting]] - Information on C# and scripting in OpenSim with other languages&lt;br /&gt;
&lt;br /&gt;
==About OpenSim scripting==&lt;br /&gt;
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSim today supports LSL,OSL and C# scripts. But with limitations:&lt;br /&gt;
* Not all commands and events have been implemented. See [[LSL Status]] for details on what commands work and which don't.&lt;br /&gt;
* The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].&lt;br /&gt;
&lt;br /&gt;
==How to use scripts in OpenSim==&lt;br /&gt;
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.&lt;br /&gt;
&lt;br /&gt;
There are still some defects:&lt;br /&gt;
* Line numbers in error messages may miss by 1 or 2 lines.&lt;br /&gt;
&lt;br /&gt;
== How to contribute ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (LSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
At present there is no WIKI for OSSL Functions of OpenSim Specific stuff like those available for SL, hopefully someday we will have our own but that is a monumental task in itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OspenSimulator Specific Materials:'''&lt;br /&gt;
&lt;br /&gt;
* [[LSL_Status|LSL/OSSL Status]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Be sure to check the Discussion Pages which is on the tabs at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggested Links for LSL wikis:'''&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.secondlife.com/wiki/LSL_Portal  wiki.secondlife.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage  lslwiki.net]&lt;br /&gt;
&lt;br /&gt;
* [http://rpgstats.com/wiki/index.php?title=Main_Page  rpgstats.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lsleditor.org/  LSLeditor]&lt;br /&gt;
&lt;br /&gt;
* [http://www.cheesefactory.us/slwm/LSL_Portal.html  cheesefactory.us]&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Off-World Local LSL Editing Tools (note they do not support osFunctions)'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.lsleditor.org/  LSLeditor]&lt;br /&gt;
&lt;br /&gt;
Proprietary editor. No updates since 2008, so latest functions will break the syntax checker. It is, however, still a very good editor, and a valuable tool.&lt;br /&gt;
&lt;br /&gt;
* [http://lslplus.sourceforge.net/  LSLplus]&lt;br /&gt;
&lt;br /&gt;
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
&lt;br /&gt;
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Miscelaneous:'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/  AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE)]&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/lslsnippets/  lslsnippets ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/  Free offsite storage for LSL scripts up to 250k ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeslscripts.gendersquare.org/index.php  Free SL Scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://s4sl.blogspot.com/  Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/  Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation</id>
		<title>Scripting Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation"/>
				<updated>2010-01-31T05:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* About OpenSim scripting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
*[[ScriptEngines|Scripting Engine]] - Xengine Script Engine Transition (By Melanie_T) &lt;br /&gt;
*[[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
*[[LSL_Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
*[[Non-LSL scripting]] - Information on C# and scripting in OpenSim with other languages&lt;br /&gt;
&lt;br /&gt;
==About OpenSim scripting==&lt;br /&gt;
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSim today supports LSL,OSL and C# scripts. But with limitations:&lt;br /&gt;
* Not all commands and events have been implemented. See [[LSL Status]] for details on what commands work and which don't.&lt;br /&gt;
* The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].&lt;br /&gt;
&lt;br /&gt;
==How to use scripts in OpenSim==&lt;br /&gt;
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.&lt;br /&gt;
&lt;br /&gt;
There are still some defects:&lt;br /&gt;
* Line numbers in error messages may miss by 1 or 2 lines.&lt;br /&gt;
&lt;br /&gt;
== How to contribute ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (LSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
At present there is no WIKI for OSSL Functions of OpenSim Specific stuff like those available for SL, hopefully someday we will have our own but that is a monumental task in itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OspenSimulator Specific Materials:'''&lt;br /&gt;
&lt;br /&gt;
[[LSL_Status|LSL/OSSL Status]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Be sure to check the Discussion Pages which is on the tabs at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggested Links for LSL wikis:'''&lt;br /&gt;
&lt;br /&gt;
http://wiki.secondlife.com/wiki/LSL_Portal&lt;br /&gt;
&lt;br /&gt;
http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage&lt;br /&gt;
&lt;br /&gt;
http://rpgstats.com/wiki/index.php?title=Main_Page&lt;br /&gt;
&lt;br /&gt;
http://www.cheesefactory.us/slwm/LSL_Portal.html&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Off-World Local LSL Editing Tools (note they do not support osFunctions)'''&lt;br /&gt;
&lt;br /&gt;
'''LSLeditor''' http://www.lsleditor.org/ &lt;br /&gt;
&lt;br /&gt;
Proprietary editor. No updates since 2008, so latest functions will break the syntax checker. It is, however, still a very good editor, and a valuable tool.&lt;br /&gt;
&lt;br /&gt;
'''LSLplus''' http://lslplus.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
&lt;br /&gt;
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Miscelaneous:'''&lt;br /&gt;
&lt;br /&gt;
AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE) &lt;br /&gt;
http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/&lt;br /&gt;
&lt;br /&gt;
lslsnippets &lt;br /&gt;
http://code.google.com/p/lslsnippets/&lt;br /&gt;
&lt;br /&gt;
Free offsite storage for LSL scripts up to 250k &lt;br /&gt;
http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/&lt;br /&gt;
&lt;br /&gt;
Free SL Scripts (library)&lt;br /&gt;
http://www.freeslscripts.gendersquare.org/index.php&lt;br /&gt;
&lt;br /&gt;
Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)&lt;br /&gt;
http://s4sl.blogspot.com/&lt;br /&gt;
&lt;br /&gt;
Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon&lt;br /&gt;
http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-31T05:25:05Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL/OSSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL/OSSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
* For help enabling OSSL, [[OSSL_Enabling_Functions| click here]].&lt;br /&gt;
* [[OSSL TextureDrawing|OSSL texture drawing functions]]&lt;br /&gt;
* [[OS Scripting Tutorial]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status/Functions</id>
		<title>LSL Status/Functions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status/Functions"/>
				<updated>2010-01-31T05:24:17Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* LSL Functions Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[LSL Status | LSL Status]] -&amp;gt; [[LSL Status/Functions | LSL Function Status Page]]&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Function Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
* If you feel a command has higher priority than others, please move it to the top of its list and put an exclamation mark in front of it so others can see that it has high priority!&lt;br /&gt;
&lt;br /&gt;
* If you want to implement a command, put your name on it.&lt;br /&gt;
&lt;br /&gt;
* If you have comments on how to implement a command, add the comment to the Talk page of the function.&lt;br /&gt;
&lt;br /&gt;
* When you are done implementing a command, update the page that has the function!&lt;br /&gt;
&lt;br /&gt;
'''Table Key'''&lt;br /&gt;
&lt;br /&gt;
{{LSL Key Table}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Back to [[LSL Status]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[http://opensimulator.org/wiki/LSL_Status/functions/summary Summary]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== LSL Functions Status ==&lt;br /&gt;
&lt;br /&gt;
According to the LSL wiki there are '''359''' total functions. &lt;br /&gt;
&lt;br /&gt;
At this moment (30th of January 2010) we have 336 Functions listed, 9 left to implement, 10 deprecated&lt;br /&gt;
&lt;br /&gt;
Click on a letter to see the implementation information or click on the function to see an example how the function was tested inworld&lt;br /&gt;
&lt;br /&gt;
{{ABC}}&lt;br /&gt;
&lt;br /&gt;
{{LSL_Functions_List}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Back to [[LSL Status]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[http://opensimulator.org/wiki/LSL_Status/functions/summary Summary]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation</id>
		<title>Scripting Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation"/>
				<updated>2010-01-31T05:11:46Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
*[[ScriptEngines|Scripting Engine]] - Xengine Script Engine Transition (By Melanie_T) &lt;br /&gt;
*[[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
*[[LSL_Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
*[[Non-LSL scripting]] - Information on C# and scripting in OpenSim with other languages&lt;br /&gt;
&lt;br /&gt;
==About OpenSim scripting==&lt;br /&gt;
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. Linden Lab are moving LSL scripting over to Mono in Q3 2008.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSim today supports LSL,OSL and C# scripts. But with limitations:&lt;br /&gt;
* Not all commands and events have been implemented. See [[LSL Status]] for details on what commands work and which don't.&lt;br /&gt;
* Scripts that are running cannot cross region borders.&lt;br /&gt;
* You cannot use loops inside your scripts. Actually you can use loops, but it will block other scripts from executing.&lt;br /&gt;
The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].&lt;br /&gt;
&lt;br /&gt;
==How to use scripts in OpenSim==&lt;br /&gt;
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.&lt;br /&gt;
&lt;br /&gt;
There are still some defects:&lt;br /&gt;
* Line numbers in error messages may miss by 1 or 2 lines.&lt;br /&gt;
&lt;br /&gt;
== How to contribute ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (LSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
At present there is no WIKI for OSSL Functions of OpenSim Specific stuff like those available for SL, hopefully someday we will have our own but that is a monumental task in itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OspenSimulator Specific Materials:'''&lt;br /&gt;
&lt;br /&gt;
[[LSL_Status|LSL/OSSL Status]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Be sure to check the Discussion Pages which is on the tabs at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggested Links for LSL wikis:'''&lt;br /&gt;
&lt;br /&gt;
http://wiki.secondlife.com/wiki/LSL_Portal&lt;br /&gt;
&lt;br /&gt;
http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage&lt;br /&gt;
&lt;br /&gt;
http://rpgstats.com/wiki/index.php?title=Main_Page&lt;br /&gt;
&lt;br /&gt;
http://www.cheesefactory.us/slwm/LSL_Portal.html&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Off-World Local LSL Editing Tools (note they do not support osFunctions)'''&lt;br /&gt;
&lt;br /&gt;
'''LSLeditor''' http://www.lsleditor.org/ &lt;br /&gt;
&lt;br /&gt;
Proprietary editor. No updates since 2008, so latest functions will break the syntax checker. It is, however, still a very good editor, and a valuable tool.&lt;br /&gt;
&lt;br /&gt;
'''LSLplus''' http://lslplus.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
&lt;br /&gt;
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Miscelaneous:'''&lt;br /&gt;
&lt;br /&gt;
AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE) &lt;br /&gt;
http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/&lt;br /&gt;
&lt;br /&gt;
lslsnippets &lt;br /&gt;
http://code.google.com/p/lslsnippets/&lt;br /&gt;
&lt;br /&gt;
Free offsite storage for LSL scripts up to 250k &lt;br /&gt;
http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/&lt;br /&gt;
&lt;br /&gt;
Free SL Scripts (library)&lt;br /&gt;
http://www.freeslscripts.gendersquare.org/index.php&lt;br /&gt;
&lt;br /&gt;
Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)&lt;br /&gt;
http://s4sl.blogspot.com/&lt;br /&gt;
&lt;br /&gt;
Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon&lt;br /&gt;
http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation</id>
		<title>Scripting Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation"/>
				<updated>2010-01-31T05:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* How to contribute */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
*[[ScriptEngines|Scripting Engine]] - Xengine Script Engine Transition (By Melanie_T) &lt;br /&gt;
*[[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
*[[LSL_Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
*[[Non-LSL scripting]] - Information on C# and scripting in OpenSim with other languages&lt;br /&gt;
&lt;br /&gt;
==About OpenSim scripting==&lt;br /&gt;
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. Linden Lab are moving LSL scripting over to Mono in Q3 2008.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSim today supports LSL,OSL and C# scripts. But with limitations:&lt;br /&gt;
* Not all commands and events have been implemented. See [[LSL Status]] for details on what commands work and which don't.&lt;br /&gt;
* Scripts that are running cannot cross region borders.&lt;br /&gt;
* You cannot use loops inside your scripts. Actually you can use loops, but it will block other scripts from executing.&lt;br /&gt;
The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].&lt;br /&gt;
&lt;br /&gt;
==How to use scripts in OpenSim==&lt;br /&gt;
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.&lt;br /&gt;
&lt;br /&gt;
There are still some defects:&lt;br /&gt;
* Line numbers in error messages may miss by 1 or 2 lines.&lt;br /&gt;
&lt;br /&gt;
== How to contribute ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in. A blog with development status can be found at [http://teddmaa.blogspot.com/ http://teddmaa.blogspot.com/].&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (LSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
At present there is no WIKI for OSSL Functions of OpenSim Specific stuff like those available for SL, hopefully someday we will have our own but that is a monumental task in itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OspenSimulator Specific Materials:'''&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/OSSL_Implemented&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/LSL_Status/Functions&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Be sure to check the Discussion Pages which is on the tabs at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggested Links for LSL wikis:'''&lt;br /&gt;
&lt;br /&gt;
http://wiki.secondlife.com/wiki/LSL_Portal&lt;br /&gt;
&lt;br /&gt;
http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage&lt;br /&gt;
&lt;br /&gt;
http://rpgstats.com/wiki/index.php?title=Main_Page&lt;br /&gt;
&lt;br /&gt;
http://www.cheesefactory.us/slwm/LSL_Portal.html&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Off-World Local LSL Editing Tools (note they do not support osFunctions)'''&lt;br /&gt;
&lt;br /&gt;
'''LSLeditor''' http://www.lsleditor.org/ &lt;br /&gt;
&lt;br /&gt;
Proprietary editor. No updates since 2008, so latest functions will break the syntax checker. It is, however, still a very good editor, and a valuable tool.&lt;br /&gt;
&lt;br /&gt;
'''LSLplus''' http://lslplus.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
&lt;br /&gt;
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Miscelaneous:'''&lt;br /&gt;
&lt;br /&gt;
AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE) &lt;br /&gt;
http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/&lt;br /&gt;
&lt;br /&gt;
lslsnippets &lt;br /&gt;
http://code.google.com/p/lslsnippets/&lt;br /&gt;
&lt;br /&gt;
Free offsite storage for LSL scripts up to 250k &lt;br /&gt;
http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/&lt;br /&gt;
&lt;br /&gt;
Free SL Scripts (library)&lt;br /&gt;
http://www.freeslscripts.gendersquare.org/index.php&lt;br /&gt;
&lt;br /&gt;
Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)&lt;br /&gt;
http://s4sl.blogspot.com/&lt;br /&gt;
&lt;br /&gt;
Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon&lt;br /&gt;
http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-31T05:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Latest OSSL News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
* For help enabling OSSL, [[OSSL_Enabling_Functions| click here]].&lt;br /&gt;
* [[OSSL TextureDrawing|OSSL texture drawing functions]]&lt;br /&gt;
* [[OS Scripting Tutorial]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation</id>
		<title>Scripting Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation"/>
				<updated>2010-01-31T05:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
*[[ScriptEngines|Scripting Engine]] - Xengine Script Engine Transition (By Melanie_T) &lt;br /&gt;
*[[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
*[[LSL_Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
*[[Non-LSL scripting]] - Information on C# and scripting in OpenSim with other languages&lt;br /&gt;
&lt;br /&gt;
==About OpenSim scripting==&lt;br /&gt;
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language)] is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. Linden Lab are moving LSL scripting over to Mono in Q3 2008.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSim today supports LSL,OSL and C# scripts. But with limitations:&lt;br /&gt;
* Not all commands and events have been implemented. See [[LSL Status]] for details on what commands work and which don't.&lt;br /&gt;
* Scripts that are running cannot cross region borders.&lt;br /&gt;
* You cannot use loops inside your scripts. Actually you can use loops, but it will block other scripts from executing.&lt;br /&gt;
The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].&lt;br /&gt;
&lt;br /&gt;
==How to use scripts in OpenSim==&lt;br /&gt;
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.&lt;br /&gt;
&lt;br /&gt;
There are still some defects:&lt;br /&gt;
* Line numbers in error messages may miss by 1 or 2 lines.&lt;br /&gt;
&lt;br /&gt;
== How to contribute ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Contact us]]), feel free to drop in. A blog with development status can be found at [http://teddmaa.blogspot.com/ http://teddmaa.blogspot.com/].&lt;br /&gt;
&lt;br /&gt;
== Additional Resources for Scripting (LSL)==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
At present there is no WIKI for OSSL Functions of OpenSim Specific stuff like those available for SL, hopefully someday we will have our own but that is a monumental task in itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OspenSimulator Specific Materials:'''&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/OSSL_Implemented&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/LSL_Status/Functions&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Be sure to check the Discussion Pages which is on the tabs at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggested Links for LSL wikis:'''&lt;br /&gt;
&lt;br /&gt;
http://wiki.secondlife.com/wiki/LSL_Portal&lt;br /&gt;
&lt;br /&gt;
http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage&lt;br /&gt;
&lt;br /&gt;
http://rpgstats.com/wiki/index.php?title=Main_Page&lt;br /&gt;
&lt;br /&gt;
http://www.cheesefactory.us/slwm/LSL_Portal.html&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Off-World Local LSL Editing Tools (note they do not support osFunctions)'''&lt;br /&gt;
&lt;br /&gt;
'''LSLeditor''' http://www.lsleditor.org/ &lt;br /&gt;
&lt;br /&gt;
Proprietary editor. No updates since 2008, so latest functions will break the syntax checker. It is, however, still a very good editor, and a valuable tool.&lt;br /&gt;
&lt;br /&gt;
'''LSLplus''' http://lslplus.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
&lt;br /&gt;
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Miscelaneous:'''&lt;br /&gt;
&lt;br /&gt;
AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE) &lt;br /&gt;
http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/&lt;br /&gt;
&lt;br /&gt;
lslsnippets &lt;br /&gt;
http://code.google.com/p/lslsnippets/&lt;br /&gt;
&lt;br /&gt;
Free offsite storage for LSL scripts up to 250k &lt;br /&gt;
http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/&lt;br /&gt;
&lt;br /&gt;
Free SL Scripts (library)&lt;br /&gt;
http://www.freeslscripts.gendersquare.org/index.php&lt;br /&gt;
&lt;br /&gt;
Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)&lt;br /&gt;
http://s4sl.blogspot.com/&lt;br /&gt;
&lt;br /&gt;
Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon&lt;br /&gt;
http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-31T05:04:10Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Latest OSSL News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
* For help enabling OSSL, [[OSSL_Enabling_Functions| click here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-31T05:03:22Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Latest OSSL News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
* For help enabling OSSL, [[OSSL_Enabling_Functions| Enabling functions]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-31T05:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Latest OSSL News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For help enabling OSSL, [[OSSL_Enabling_Functions| Enabling functions]].&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Enabling_Functions</id>
		<title>OSSL Enabling Functions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Enabling_Functions"/>
				<updated>2010-01-31T05:02:15Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a '''Modified [XEngine]''' Section for your OpenSim.ini&amp;lt;br&amp;gt;This is &amp;lt;u&amp;gt;effective up to OpenSim Version: OpenSim 0.6.9 (Dev) GIT#  482dcb7 - r12011 (interface version 6)&amp;lt;/u&amp;gt;&amp;amp;nbsp; January.13.2010 and is Subject to Change &lt;br /&gt;
&lt;br /&gt;
! Not all Functions may be available in previous versions / revisions of OpenSim. &lt;br /&gt;
&lt;br /&gt;
! New Functions may become available and some functions may be deprecated in the future. &lt;br /&gt;
&lt;br /&gt;
! Look at OENERUUID for certain functions to prevent Potential Harmfull uses! &lt;br /&gt;
&lt;br /&gt;
Simply Replace the [XEngine] Section in your OpenSim.ini and adjust according to your needs &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;[XEngine]&lt;br /&gt;
 ; Enable this engine in this OpenSim instance&lt;br /&gt;
 Enabled = true&lt;br /&gt;
&lt;br /&gt;
 ; How many threads to keep alive even if nothing is happening&lt;br /&gt;
 MinThreads = 2&lt;br /&gt;
&lt;br /&gt;
 ; How many threads to start at maximum load&lt;br /&gt;
 MaxThreads = 100&lt;br /&gt;
&lt;br /&gt;
 ; Time a thread must be idle (in seconds) before it dies&lt;br /&gt;
 IdleTimeout = 60&lt;br /&gt;
&lt;br /&gt;
 ; Thread priority (&amp;quot;Lowest&amp;quot;, &amp;quot;BelowNormal&amp;quot;, &amp;quot;Normal&amp;quot;, &amp;quot;AboveNormal&amp;quot;, &amp;quot;Highest&amp;quot;)&lt;br /&gt;
 Priority = &amp;quot;BelowNormal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ; Maximum number of events to queue for a script (excluding timers)&lt;br /&gt;
 MaxScriptEventQueue = 300&lt;br /&gt;
&lt;br /&gt;
 ; Stack size per thread created&lt;br /&gt;
 ThreadStackSize = 262144&lt;br /&gt;
 &lt;br /&gt;
 ; Set this to true (the default) to load each script into a separate&lt;br /&gt;
 ; AppDomain. Setting this to false will load all script assemblies into the&lt;br /&gt;
 ; current AppDomain, which will reduce the per-script overhead at the&lt;br /&gt;
 ; expense of reduced security and the inability to garbage collect the&lt;br /&gt;
 ; script assemblies&lt;br /&gt;
 AppDomainLoading = true&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ; Rate to poll for asynchronous command replies (ms)&lt;br /&gt;
 ; currently unused&lt;br /&gt;
 ;AsyncLLCommandLoopms = 50&lt;br /&gt;
&lt;br /&gt;
 ; Save the source of all compiled scripts&lt;br /&gt;
 WriteScriptSourceToDebugFile = false&lt;br /&gt;
&lt;br /&gt;
 ; Default language for scripts&lt;br /&gt;
 DefaultCompileLanguage = lsl&lt;br /&gt;
&lt;br /&gt;
 ; List of allowed languages (lsl,vb,js,cs)&lt;br /&gt;
 ; AllowedCompilers=lsl,cs,js,vb. &lt;br /&gt;
 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.&lt;br /&gt;
 AllowedCompilers=lsl&lt;br /&gt;
&lt;br /&gt;
 ; Compile debug info (line numbers) into the script assemblies&lt;br /&gt;
 CompileWithDebugInformation = true&lt;br /&gt;
 &lt;br /&gt;
 ; Allow the user of mod* functions. This allows a script to pass messages&lt;br /&gt;
 ; to a region module via the modSendCommand() function&lt;br /&gt;
 ; Default is false&lt;br /&gt;
 AllowMODFunctions = false&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ; Interval (s) between background save of script states&lt;br /&gt;
 SaveInterval = 120&lt;br /&gt;
&lt;br /&gt;
 ; Interval (s) between maintenance runs (0 = disable)&lt;br /&gt;
 MaintenanceInterval = 10&lt;br /&gt;
&lt;br /&gt;
 ; Time a script can spend in an event handler before it is interrupted&lt;br /&gt;
 EventLimit = 30&lt;br /&gt;
&lt;br /&gt;
 ; If a script overruns it's event limit, kill the script?&lt;br /&gt;
 KillTimedOutScripts = false&lt;br /&gt;
&lt;br /&gt;
 ; Sets the multiplier for the scripting delays&lt;br /&gt;
 ScriptDelayFactor = 1.0&lt;br /&gt;
&lt;br /&gt;
 ; The factor the 10 m distances llimits are multiplied by&lt;br /&gt;
 ScriptDistanceLimitFactor = 1.0&lt;br /&gt;
&lt;br /&gt;
 ; Maximum length of notecard line read&lt;br /&gt;
 ; Increasing this to large values potentially opens&lt;br /&gt;
 ; up the system to malicious scripters&lt;br /&gt;
 ; NotecardLineReadCharsMax = 255&lt;br /&gt;
&lt;br /&gt;
 ; Sensor settings&lt;br /&gt;
 SensorMaxRange = 96.0&lt;br /&gt;
 SensorMaxResults = 16&lt;br /&gt;
 ;&lt;br /&gt;
 ; ==== OSSL FUNCTION BLOCK ====&lt;br /&gt;
 ; More Info @ http://opensimulator.org/wiki/OSSL_Implemented&lt;br /&gt;
 ;&lt;br /&gt;
 ; Allow the use of os* functions (some are dangerous)&lt;br /&gt;
 AllowOSFunctions = true&lt;br /&gt;
 ;&lt;br /&gt;
 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe&lt;br /&gt;
 OSFunctionThreatLevel = Low&lt;br /&gt;
 ;&lt;br /&gt;
 ; The default for all functions allows them if below the threat level as defined above&lt;br /&gt;
 ; If a Higher Threat Level Function is set to TRUE This will operate OVER the above define default level&lt;br /&gt;
 ;&lt;br /&gt;
 ;; = true allows the use of the function unconditionally&lt;br /&gt;
 ;; = false completely disallows regardless&lt;br /&gt;
 ;; = UUID allows that Individual Avatar Access to osFunction&lt;br /&gt;
 ;; UUID,UUID,UUID would allow the 3 different avatars to access function&lt;br /&gt;
 ;&lt;br /&gt;
 ; **** THREAT LEVEL NONE Functions ****&lt;br /&gt;
 Allow_osGetCurrentSunHour = true&lt;br /&gt;
 Allow_osSunGetParam = true&lt;br /&gt;
 Allow_osSunSetParam = true &lt;br /&gt;
 Allow_osWindActiveModelPluginName = true &lt;br /&gt;
 Allow_osMovePen = true &lt;br /&gt;
 Allow_osDrawLine = true &lt;br /&gt;
 Allow_osDrawText = true &lt;br /&gt;
 Allow_osDrawEllipse = true &lt;br /&gt;
 Allow_osDrawRectangle = true &lt;br /&gt;
 Allow_osDrawFilledRectangle = true &lt;br /&gt;
 Allow_osSetFontSize = true &lt;br /&gt;
 Allow_osSetPenSize = true &lt;br /&gt;
 Allow_osSetPenColour = true &lt;br /&gt;
 Allow_osDrawImage = true &lt;br /&gt;
 Allow_osGetAgents = true &lt;br /&gt;
 Allow_osTerrainGetHeight = true &lt;br /&gt;
 Allow_osParseJSON = true&lt;br /&gt;
 Allow_osDrawFilledPolygon = true&lt;br /&gt;
 Allow_osSetPenCap = true&lt;br /&gt;
 Allow_osSetFontName = true&lt;br /&gt;
 Allow_osGetMapTexture = true&lt;br /&gt;
 ;&lt;br /&gt;
 ; **** THREAT LEVEL Nuisance Block ****&lt;br /&gt;
 Allow_osSetRegionSunSettings = false &lt;br /&gt;
 Allow_osSetEstateSunSettings = false &lt;br /&gt;
 ;&lt;br /&gt;
 ; **** THREAT LEVEL VeryLow Block ****&lt;br /&gt;
 Allow_osTerrainFlush = false &lt;br /&gt;
 Allow_osSetPrimFloatOnWater = true &lt;br /&gt;
 Allow_osSetDynamicTextureURL = true &lt;br /&gt;
 Allow_osSetDynamicTextureURLBlend = true &lt;br /&gt;
 Allow_osSetDynamicTextureURLBlendFace = true &lt;br /&gt;
 Allow_osSetDynamicTextureData = true &lt;br /&gt;
 Allow_osSetDynamicTextureDataBlend = true &lt;br /&gt;
 Allow_osSetDynamicTextureDataBlendFace = true &lt;br /&gt;
 Allow_osGetDrawStringSize = true &lt;br /&gt;
 Allow_osWindParamSet = true &lt;br /&gt;
 Allow_osWindParamGet = true &lt;br /&gt;
 Allow_osSetParcelMediaURL = true &lt;br /&gt;
 ;&lt;br /&gt;
 ; **** THREAT LEVEL Low Block ****&lt;br /&gt;
 Allow_osMessageObject = true &lt;br /&gt;
 Allow_osAvatarName2Key = true &lt;br /&gt;
 Allow_osKey2Name = true &lt;br /&gt;
 Allow_osFormatString = true &lt;br /&gt;
 Allow_osLoadedCreationDate = false &lt;br /&gt;
 Allow_osLoadedCreationTime = false &lt;br /&gt;
 Allow_osLoadedCreationID = false &lt;br /&gt;
 ;&lt;br /&gt;
 ; **** THREAT LEVEL Moderate ****&lt;br /&gt;
 Allow_osGetGridNick = true &lt;br /&gt;
 Allow_osGetGridName = true &lt;br /&gt;
 Allow_osGetGridLoginURI = true&lt;br /&gt;
 Allow_osGetRegionStats = true &lt;br /&gt;
 Allow_osGetSimulatorMemory = true&lt;br /&gt;
 Allow_osSetSpeed = true ; osSetSpeed(string UUID, float SpeedModifier)&lt;br /&gt;
 ;&lt;br /&gt;
 ; **** THREAT LEVEL HIGH Block ****&lt;br /&gt;
 Allow_osTeleportAgent = true &lt;br /&gt;
 Allow_osMakeNotecard = true &lt;br /&gt;
 Allow_osMatchString = false &lt;br /&gt;
 Allow_osTerrainSetHeight = false &lt;br /&gt;
 Allow_osRegionRestart = false &lt;br /&gt;
 Allow_osGetAgentIP = false &lt;br /&gt;
 Allow_osSetRegionWaterHeight = false &lt;br /&gt;
 Allow_osGetScriptEngineName = false &lt;br /&gt;
 Allow_osGetRegionMapTexture = false ; osGetRegionMapTexture(string regionName)&lt;br /&gt;
 Allow_osCauseDamage = false ; osCauseDamage(string avatar, double damage)&lt;br /&gt;
 Allow_osCauseHealing = false ; osCauseHealing(string avatar, double healing)&lt;br /&gt;
 ;&lt;br /&gt;
 ; **** THREAT LEVEL VeryHigh Block ****&lt;br /&gt;
 Allow_osRegionNotice = false&lt;br /&gt;
 Allow_osSetRot = false &lt;br /&gt;
 Allow_osAvatarPlayAnimation = false &lt;br /&gt;
 Allow_osAvatarStopAnimation = false &lt;br /&gt;
 Allow_osGetNotecardLine = false &lt;br /&gt;
 Allow_osGetNotecard = false &lt;br /&gt;
 Allow_osGetNumberOfNotecardLines = false &lt;br /&gt;
 ;&lt;br /&gt;
 ; **** THREAT LEVEL Severe Block****&lt;br /&gt;
 Allow_osGetSimulatorVersion = true &lt;br /&gt;
 Allow_osConsoleCommand = false ; ! USE ONLY WITH REGION OPERATORS UUID !&lt;br /&gt;
 Allow_osKickAvatar = false ; ! AS Above ! osKickAvatar(string FirstName,string LastName,string alert)&lt;br /&gt;
 ;&lt;br /&gt;
 ; ==== END OF OSSL FUNCTION BLOCK ====&lt;br /&gt;
 ;&lt;br /&gt;
 ; Allow for llCreateLink and llBreakLink to work without asking for permission &lt;br /&gt;
 ; only enable this in a trusted environment otherwise you may be subject to hijacking&lt;br /&gt;
 ; AutomaticLinkPermission = false&lt;br /&gt;
&lt;br /&gt;
 ; Disable underground movement of prims (default true); set to&lt;br /&gt;
 ; false to allow script controlled underground positioning of&lt;br /&gt;
 ; prims &lt;br /&gt;
 ; DisableUndergroundMovement = true&amp;lt;/source&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:WhiteStar|WhiteStar]] 16:14, 31 December 2009 (UTC) &lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Configuration]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Standards</id>
		<title>OSSL Standards</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Standards"/>
				<updated>2010-01-31T05:01:29Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
POLICY PROPOSAL:&lt;br /&gt;
This document is a proposal for naming standards and is not yet active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Syntax: osCategoryFunction()&lt;br /&gt;
&lt;br /&gt;
=Naming=&lt;br /&gt;
Function should be clearly named &amp;amp; indicative of purpose, eg:&lt;br /&gt;
&lt;br /&gt;
osSendAnnounce - Mediocre&lt;br /&gt;
osRegionAnnounce - Good&lt;br /&gt;
osRegionAnnouncement - Better&lt;br /&gt;
&lt;br /&gt;
==Get/Set Functions==&lt;br /&gt;
Get/Set functions should be clearly named &amp;amp; use a common syntax for both Get and Set. In Get/Set examples, Get/Set are the first letters after 'os'.&lt;br /&gt;
&lt;br /&gt;
Eg, llSetOffsetTexture and llTextureOffset are particularly good examples of how not to do it.&lt;br /&gt;
&lt;br /&gt;
The Os() equivilent if they were to be created again should be something along the lines of &lt;br /&gt;
&lt;br /&gt;
osGetTextureOffset()&lt;br /&gt;
osSetTextureOffset()&lt;br /&gt;
&lt;br /&gt;
This could be complemented with:&lt;br /&gt;
&lt;br /&gt;
osGetTextureURL()&lt;br /&gt;
osSetTextureURL()&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
==Category Examples==&lt;br /&gt;
&lt;br /&gt;
* Region - region admin and region-wide scoped functions.&lt;br /&gt;
** osRegionAnnouncement()&lt;br /&gt;
** osRegionRestart()&lt;br /&gt;
* Permission - answers yes/no boolean questions as to whether the owner of the primitive, or the primitive has permission to do something.&lt;br /&gt;
** osGetPermissionEditLand()&lt;br /&gt;
* Texture - anything to do with textures on the primitive&lt;br /&gt;
** osGetTextureURL()&lt;br /&gt;
** osSetTextureText()&lt;br /&gt;
* Shape - anything to do with the primitives shape&lt;br /&gt;
** osSetShapePath()&lt;br /&gt;
** osSetShapePattern()&lt;br /&gt;
** osSetShapeColour()&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Implemented</id>
		<title>OSSL Implemented</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Implemented"/>
				<updated>2010-01-31T05:01:01Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[OSSL_Implemented| OSSL Implemented Functions]]&lt;br /&gt;
&lt;br /&gt;
{{proposal}}&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current OSSL Implementation Status?=&lt;br /&gt;
&lt;br /&gt;
{{Template:OSSL_Implemented_Table}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content on this page is not properly formatted.  The table below needs to be properly &amp;quot;reformatted&amp;quot; to be compatible with WIKI standards.  Please see [[LSL_Status/Functions|this link]] for an example of how to properly format a table for WIKI page use:&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/LSL_Status/Functions&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reformat the table below and '''&amp;lt;PLACE THE PROPERLY FORMATTED TABLE HERE&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]] [[Category:Support]] [[Category:Tech_Reference]] [[Category:Help]] [[Category:Configuration]] [[Category:Getting_Started]] [[Category:Development]] [[Category:Todo]] [[Category:Proposal]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Proposals</id>
		<title>OSSL Proposals</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Proposals"/>
				<updated>2010-01-31T05:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OSSL Status | OSSL Status]] -&amp;gt; [[OSSL_Proposals | OSSL Proposal List]] &lt;br /&gt;
&lt;br /&gt;
{{proposal}}&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is OSSL?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This is a page dedicated to OpenSim's very own home brew custom scripting language Known as &amp;quot;'''O'''pen '''S'''im '''S'''cripting '''L'''anguage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Please see [[OSSL_Standards|OSSL Standards]] for proposed naming schema'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Please post your osFunction along with a brief description of what it would be for, or do and an example of it. &lt;br /&gt;
* Make sure it begins with os NOT ll.&lt;br /&gt;
* And remember, almost anything within reason can be posted here as an idea, who knows, maybe a variation of your request can be possible.&lt;br /&gt;
* If a function could implemented in standard LSL, there is no reason to make an OS function. LSL code and function code executes at the same speed in OpenSim.&lt;br /&gt;
==OSSL Proposal Table==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;border:1px solid #000000;border-collapse: collapse; white-space:normal;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#99CCFF;font-size:6pt;font-weight:bold;border-bottom:1px solid;&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
| osFunction &lt;br /&gt;
| Description &lt;br /&gt;
| Example Usage&lt;br /&gt;
| Signed &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#CCFFCC;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| string osBin(string char);&lt;br /&gt;
| To convert a char into its binary value. Will only convert 1 char at a time.&lt;br /&gt;
| string bin_a = osBin(&amp;quot;A&amp;quot;); // bin_a = &amp;quot;01000001&amp;quot;;&lt;br /&gt;
| Athlon Maurer (please send me a notecard into secondlife, if that are too much ideas xD, this hint can be deleted by an opensimulator admin, if neccesary xD)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| string osHex(integer number);&lt;br /&gt;
| To convert a number into its hexadecimal value.&lt;br /&gt;
| string str_ff = osHex(255); // str_ff = &amp;quot;FF&amp;quot;;&lt;br /&gt;
| Athlon Maurer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#CCFFCC;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osAsc(string char);&lt;br /&gt;
| To convert a char into its ascii index. Will only convert 1 char at a time.&lt;br /&gt;
| integer asc_a = osAsc(&amp;quot;A&amp;quot;); // asc_a = 65;&lt;br /&gt;
| Athlon Maurer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| void osScanRegionRemove();&lt;br /&gt;
| Remove an osScanRegionRepeat(). [ nearly the same as llSensorRemove() ]&lt;br /&gt;
| osScanRegionRemove();&lt;br /&gt;
| Athlon Maurer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#CCFFCC;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| void osScanRegion(string name, key id, integer type);&lt;br /&gt;
| Scan the whole region where the script task object is in regardless where it is positioned. Triggers sensor() or no_sensor().&lt;br /&gt;
| osScanRegion(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;, AGENT);&lt;br /&gt;
| Athlon Maurer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| void osScanRegionRepeat(string name, key id, integer type, float rate);&lt;br /&gt;
| Scan the whole region where the script task object is in regardless where it is positioned with rate. Triggers sensor() or no_sensor().&lt;br /&gt;
| osScanRegionRepeat(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;, AGENT, 15.0);&lt;br /&gt;
| Athlon Maurer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#CCFFCC;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| key osGetRegionMapTexture(string RegionName)&lt;br /&gt;
| return the map texture uuid for the region named by RegionName.&lt;br /&gt;
| llSetTexture(osGetRegionMapTexture(&amp;quot;OpenSim Test&amp;quot;), ALL_SIDES);&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
create a php file which is public&lt;br /&gt;
&amp;lt;?php&lt;br /&gt;
&lt;br /&gt;
	// mapquery.php by Athlon Maurer (SL, OL, OS)&lt;br /&gt;
	//&lt;br /&gt;
	// hello, ive just started to learn php/mysql and this is one of my first&lt;br /&gt;
	// scripts for opensim. this script returns the texture uuid for a given&lt;br /&gt;
	// region by calling: mapquery.php?region=REGIONNAME&lt;br /&gt;
	// if a region has been found, it returns that regions map texture uuid, &lt;br /&gt;
	// otherwise it returns a null key uuid&lt;br /&gt;
	// mysql connection info is here, please make this more safe&lt;br /&gt;
&lt;br /&gt;
	// region name (do not change this)&lt;br /&gt;
	$region = htmlspecialchars($_GET['region']);&lt;br /&gt;
&lt;br /&gt;
	// default uuid (do not change this)&lt;br /&gt;
	$uuid = '00000000-0000-0000-0000-000000000000';&lt;br /&gt;
&lt;br /&gt;
	// your mysql host name (change this)&lt;br /&gt;
	$dbhost = 'localhost';&lt;br /&gt;
&lt;br /&gt;
	// your mysql user name (change this)&lt;br /&gt;
	$dbuser = 'root';&lt;br /&gt;
&lt;br /&gt;
	// your mysql user password (change this)&lt;br /&gt;
	$dbpass = '';&lt;br /&gt;
&lt;br /&gt;
	// your mysql opensim database (change this)&lt;br /&gt;
	$dbname = 'opensim';&lt;br /&gt;
&lt;br /&gt;
	// try to connect&lt;br /&gt;
	if ($conn = mysql_connect($dbhost, $dbuser, $dbpass))&lt;br /&gt;
	{&lt;br /&gt;
		// try to select&lt;br /&gt;
		if ($select = mysql_select_db($dbname, $conn))&lt;br /&gt;
		{&lt;br /&gt;
			$sql = 'SELECT regionName, regionMapTexture FROM regions';&lt;br /&gt;
			$result = mysql_query($sql);&lt;br /&gt;
			while ($row = mysql_fetch_array($result, MYSQL_ASSOC))&lt;br /&gt;
			{&lt;br /&gt;
				if ($row['regionName'] == $region)&lt;br /&gt;
				{&lt;br /&gt;
					$uuid = $row['regionMapTexture'];&lt;br /&gt;
				}&lt;br /&gt;
			}&lt;br /&gt;
			// free result&lt;br /&gt;
			mysql_free_result($result);&lt;br /&gt;
		}&lt;br /&gt;
		// close connection&lt;br /&gt;
		mysql_close($conn);&lt;br /&gt;
	}&lt;br /&gt;
	// output&lt;br /&gt;
	echo $uuid;&lt;br /&gt;
&lt;br /&gt;
?&amp;gt;&lt;br /&gt;
then llHTTPRequest(&amp;quot;http://www.yourserver.com/phpfile.php?region=&amp;quot; + llEscapeURL(&amp;quot;OpenSim Test&amp;quot;), [HTTP_METHOD, &amp;quot;GET&amp;quot;], &amp;quot;&amp;quot;);&lt;br /&gt;
the http_response event will return the uuid for the map texture in body, which can be used with llSetTexture() or other functions&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Athlon Maurer (This function is available as of November 12, 2009)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| list osGetLinkPrimitiveParams(integer link, list params);&lt;br /&gt;
| Function llSetLinkPrimitiveParams() does exist, but no chance to get params from a prim in a linkset, like llGetPrimitiveParams() and llSetPrimitiveParams().&lt;br /&gt;
| list linkparams = osGetLinkPrimitiveParams([PRIM_TYPE, PRIM_TEXTURE, ...]);&lt;br /&gt;
| Athlon Maurer (This function is available as of August 09, 2009)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#CCFFCC;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| void osDerezObject(key object)&lt;br /&gt;
| Deletes an InWorld-Object specified by object as uuid. Only successful if the object the script is attached to and the object which should be derezzed is owned by the same owner :). Useful if the object to be deleted should be unscripted.&lt;br /&gt;
| osDerezObject(&amp;quot;key_of_object&amp;quot;);&lt;br /&gt;
| Athlon Maurer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#CCFFCC;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| int osRestartRegion()&lt;br /&gt;
| Restarts the region the script is currently in.  The script this is run in has to be owned by the master avatar for that region. Returns 1 if the region is restarting, 0 on failure.&lt;br /&gt;
| osRestartRegion();&lt;br /&gt;
| gryc (Implemented by AFrisby)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#CCFFCC;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| int osWebTexture()&lt;br /&gt;
| Sets the texture from a web-url&lt;br /&gt;
| osWebTexture(string url,integer maptype);&lt;br /&gt;
| AFrisby?&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osGroupAdd(key, string Role)&lt;br /&gt;
| Adds user to a group with given role, default role Everyone. Returns 1 if successful 0 if fail.&lt;br /&gt;
| osGroupAdd(87f6e6a0-d884-11dc-95ff-0800200c9a66, &amp;quot;Officer&amp;quot;)&lt;br /&gt;
| Nitrus Nori&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| int osShutdownRegion()&lt;br /&gt;
| Shuts down the region the script is currently in.  The script this is run in has to be owned by the master avatar for that region. Returns 1 if the region is going down, 0 on failure.&lt;br /&gt;
| osShutdownRegion();&lt;br /&gt;
| gryc&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| void osAttachmentSay(integer channel, string msg)&lt;br /&gt;
| Provide a secure, low lag method of communicating between attachments over the chat channels by only sending messages to objects attached to the same avatar. Would fail (or not be heard) if in a non-attached object.&lt;br /&gt;
| osAttachmentSay(-20, &amp;quot;detatch&amp;quot;);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| void osMessageSecure(string message_key, string str, integer num, key id);&amp;lt;br&amp;gt;secure_message(string message_key, string str, integer num, key id);&lt;br /&gt;
| Provide a method of sending secure, salt encripted messages sim wide. Messages would only be able to be received by scripts with the matching key in the secure_message method.&lt;br /&gt;
| osMessageSecure(&amp;quot;myPassPhrase&amp;quot;, &amp;quot;Hello World&amp;quot;, 0, NULL_KEY);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| void osSetText( vector color, string text [,vector color, string text]);&lt;br /&gt;
| Allow setting of multiple colors on the prim text&lt;br /&gt;
| osSetText(&amp;lt;1,0,0&amp;gt;,&amp;quot;Red&amp;quot;, &amp;lt;0,1,0&amp;gt;, &amp;quot;\nGreen&amp;quot;, &amp;lt;0,0,1&amp;gt;, &amp;quot;\nBlue&amp;quot;);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osSensor&lt;br /&gt;
| Gets ALL the objects in the specified range not just the first 16&lt;br /&gt;
| (same as standard)&lt;br /&gt;
| Sal&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| list lst=osDetectObjectsInSim(key id)&lt;br /&gt;
| given an Agent Key, provide a list of ALL object owned by that agent&lt;br /&gt;
| osDetectObjectsInSim(key id) returning a strided list of [ name, &amp;lt;pos&amp;gt; ]&lt;br /&gt;
| Sal&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer=osDialog([ title, label1, type1, len1, label2, type2, len2]....&lt;br /&gt;
| given title and a listing of fields, builds up a real form where to put structured checked data&lt;br /&gt;
| will return a [ value1, value2, valuen ] corresponding to fields read. Type might be something like (string, text (multiline), integer, float, currency(decimals), options(combobox)&lt;br /&gt;
| Sal&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| key id=osMakeTextureText(string name,integer width, integer height,[posx1,posy1,font1,color1,size1,text1,posx2,posy2,font2,color2,size2,text2....])&lt;br /&gt;
| allow for producing a texture on the fly with desired Font content from a selected font selection. Width, Height in pixels 1024x512 to control how big will be the texture&lt;br /&gt;
| will generate a texture with defined text. (Allow some support for at least ISO-8859-1) texture will be created in the object inventory. posx, posy in the range 0-1 to be pixel independent&lt;br /&gt;
| Sal&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osMakeNotecard(string name, [ line1, line2, line3, ...])&lt;br /&gt;
| allow creation of new notecards in current object repository&lt;br /&gt;
| generate a new asset id useful for storing modified configuration&lt;br /&gt;
| Sal&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer handler=osReadNotecardKey(string notecard, string key)&lt;br /&gt;
| allows reading notecards (through dataserver) in format key=value in convenient and efficient way&lt;br /&gt;
| ...&lt;br /&gt;
| Sal&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osWriteNotecardKey(string notecard, string key,string value)&lt;br /&gt;
| allows WRITING notecards in format key=value in convenient and efficient way. Might be optimized having a fixed record length &amp;quot;file&amp;quot; so to avoid rewriting of the entire notecard&lt;br /&gt;
| ...&lt;br /&gt;
| Sal&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer handle=osXMLParser(string xml)&lt;br /&gt;
| will activate a listener xmlparser(integer handler,string parent, string field, string value)&lt;br /&gt;
| to easily parse xml without writing php external code&lt;br /&gt;
| Sal&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osReturnObjects(key owner, integer type);&lt;br /&gt;
| Provide a scriptable method of returning objects from a sim. type would be OBJECT_SCRIPTED, OBJECT_PASSIVE or OBJECT_ALL. Would return a binary Success/Fail, and work inline with land permissions for the script owner.&lt;br /&gt;
| osReturnObjects( target, OBJECT_ALL);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osReturnItem(key item);&lt;br /&gt;
| Provide a scriptable method of returning individual objects from a sim. Would return a binary Success/Fail, and work inline with land permissions for the script owner.&lt;br /&gt;
| osReturnItem(uuid);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osSetTimerEvent(integer timer, float rate); &amp;lt;br&amp;gt; (event) timer(integer timer_num)&lt;br /&gt;
| Support for multiple timers in a script.&lt;br /&gt;
| osSetTimerEvent(2, 0.5);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osTimerOnce(integer timer, float rate);&lt;br /&gt;
| Allow for a one shot timer event, rather than the normal repeating heartbeat type&lt;br /&gt;
| osTimerOnce(2, 10);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osVerifyScripts();&lt;br /&gt;
| Check to see if all scripts in an object are created by the owner of the script calling the function. Return TRUE if they are, FALSE otherwise, to prevent insertion of alien scripts into an object&lt;br /&gt;
| if (!osVerifyScripts()) { llDie(); }&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| void osStopOtherAnimations(list animation_exceptions);&lt;br /&gt;
| Provide a method of stopping all animations on an avatar, except those defined in the list&lt;br /&gt;
| osStopOtherAnimations([&amp;quot;my_sitting_anim&amp;quot;]);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| void osPutScriptInLinkedSet(string name,integer linknum, integer starting_parm, integer running)&lt;br /&gt;
| Use this to propagate one script to ALL or part of linked set.&lt;br /&gt;
| Useful to have all objects in a linked set sharing a common behaviour&lt;br /&gt;
| Sal&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osRezObject(string name, string description, integer permissionmask, list setPrimitiveObjectLikeList) will trigger the object_rez object as usual&lt;br /&gt;
| similar to llRezObject, but without the need of having a prim inside the inventory (which produced a lot of problems in deploying and in sl). Newly created object will have the same owner of current object where script is running.&lt;br /&gt;
| In case list is empty or position not specified, suitable defaults should apply like pos being 1 m higher in the z axis&lt;br /&gt;
| Sal&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| string osGetOwnerName();&lt;br /&gt;
| Provide a method of getting the owner name without having to use llKey2Name&lt;br /&gt;
| myName = osGetOwnerName();&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osXMPPOpen(string server, string username, string password, string resource);&lt;br /&gt;
| Open an XMPP session to a jabber or other XMPP server, returning a handle to be able to manipulate the connection. Incoming messages to be parsed through a xmpp_message(integer handle, string sender, string service, string message) event. Accounts would have to be set up manually by the scripter, or by some other method, to prevent scripted spamming of a server, and to allow users to set up gateways and other services if needed.&lt;br /&gt;
| handle = osXMPPOpen(&amp;quot;jabber.org&amp;quot;, &amp;quot;MyObject&amp;quot;, &amp;quot;MyPassword&amp;quot;, &amp;quot;OpenSim&amp;quot;);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| list osXMPPGetRosta(integer handle);&lt;br /&gt;
| Get the rosta from the XMPP server, list in the strided form of [username, presence, resource];&lt;br /&gt;
| list presence = osXMPPGetRosta(handle);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| list osXMPPGetServices(integer handle);&lt;br /&gt;
| Get a list of available services from the XMPP Server.&lt;br /&gt;
| list services = osXMPPGetServices(handle);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osXMPPAdd(string username, string service)&lt;br /&gt;
| Add a username to the account rosta. Return boolean success or fail&lt;br /&gt;
| if (osXMPPAdd(&amp;quot;Test User&amp;quot;, &amp;quot;Yahoo&amp;quot;)) { ... }&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer oxXMPPDelete(string username)&lt;br /&gt;
| Remove a username from the account rosta. Return boolean success or fail&lt;br /&gt;
| if (osXMPPDelete(&amp;quot;Test User&amp;quot;)) { ... }&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osXMPPGetStatus(string username);&lt;br /&gt;
| Poll the server for the status of a specific username on the rosta - returns would be OFFLINE, BUSY, AWAY and ONLINE&lt;br /&gt;
| if (osXMPPGetStatus(&amp;quot;Test User&amp;quot;) &amp;amp; ONLINE) { ... }&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osXMPPSendMessage(integer handle, string message, string target);&lt;br /&gt;
| Send a message via the open XMPP channel, to the specified target. Return boolean success values&lt;br /&gt;
| if (osXMPPSendMessage(handle, &amp;quot;Hello World&amp;quot;, osGetOwnerName()) { llOwnerSay(&amp;quot;Successfully sent message&amp;quot;);&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| void osXMPPClose(integer handle);&lt;br /&gt;
| Close the XMPP session&lt;br /&gt;
| osXMPPClose();&lt;br /&gt;
| Del M&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| void osRezObjectKey(key object,vector pos,vector vel,rotation rot, int param);&lt;br /&gt;
| Basically llGodLikeRezObject[http://lslwiki.net/lslwiki/wakka.php?wakka=llGodLikeRezObject] with the features of llRezObject[http://lslwiki.net/lslwiki/wakka.php?wakka=llRezObject] but for everyone to use. Calls object_rez.&lt;br /&gt;
| osRezObjectKey(object_key,llGetPos(),ZERO_VECTOR,llGetRot(),0);&lt;br /&gt;
| Tdub&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osRezFromURL(string url, vector pos, vector vel, rotation rot, integer param) - calls on_rez&lt;br /&gt;
| Fetch a fragment of xml from a web server and rez its contents in-world as in 'load-xml'.  Off or intergrid object repositories, such as objects stored in SVN via websvn, CMS, etc.&lt;br /&gt;
| osRezFromURL(&amp;quot;http://my.objectstore.com/myawesomeprims.xml&amp;quot;, &amp;lt;1, 1, 1&amp;gt;, &amp;lt;0, 0, 0&amp;gt;, &amp;lt;0, 0, 0&amp;gt;, 0)&lt;br /&gt;
| Jimbo2120&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| list osRunCustom(string function, list params)&lt;br /&gt;
| Allow scripts to call external custom routines that are grid-specific without modifying the set of LSL and OSL functions.&lt;br /&gt;
| list results = osRunCustom(&amp;quot;function1&amp;quot;, [...])&lt;br /&gt;
| Ezekiel&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osSetScriptServer()&lt;br /&gt;
| Create a 'Server' prim that allows for extended scripting capabilities: more memory, higher bandwidth when communicating with external servers, probably some database connectivity, no artificial delays, can receive IMs, etc. Could be limited to one server per prim / parcel or per avatar, could be forced to remain in a fixed position. A server is important for residents that want to set up a virtual business.&lt;br /&gt;
| osSetScriptServer()&lt;br /&gt;
| Ezekiel&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osRemoteLoadScript(string url, string target)&lt;br /&gt;
| Load a source file in txt format from &amp;quot;URL&amp;quot; and compile it into script &amp;quot;target&amp;quot; in the inventory of the same prim. Requires permission of the object owner (RequestPermission). Returns boolean success value. Replaces an existing script with same name. This function would allow updates to scripted solutions that operate in any grid and sim worldwide, allowing the creator of the solution to distribute code fixes and implement new functions. Since the source code is distributed openly, it can be copied and modified by anyone. A function that would allow for secure code distribution, protecting copyrights and certificates, would also be very interesting but should be far more difficult to implement.&lt;br /&gt;
| integer updatestatus = osRemoteLoadScript(&amp;quot;http://www.xyz.com/updates/script1013.txt&amp;quot;, &amp;quot;betterscript&amp;quot; )&lt;br /&gt;
| Ezekiel&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osSetCustomPrimitiveAttributes(list params)&lt;br /&gt;
| Set some custom persistent primitive attributes, the same way as llSetPrimitiveParams do. The attribute name has to be specified as a string, then the attribute type using a lSL constant. In the example, we set a &amp;quot;magnet&amp;quot; custom attribute as -0.5, supposing a customized physic engine handles this attribute to provide prim attraction.&lt;br /&gt;
| integer osSetCustomPrimitiveAttributes([&amp;quot;magnet&amp;quot;, TYPE_FLOAT, -0.5])&lt;br /&gt;
| Grumly&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| list osGetCustomPrimitiveAttributes(list paramNames)&lt;br /&gt;
| Return a list values of the specified attributes names, the same way as llGetPrimitiveParams do.&lt;br /&gt;
| list osGetCustomPrimitiveAttributes([&amp;quot;Magnetic&amp;quot;])&lt;br /&gt;
| Grumly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osSyncUUID(key oldUUID, key newUUID);&lt;br /&gt;
| Allows to change the UUID of an avatar or item(requires permission from owner). &lt;br /&gt;
| Suppose a terminal in the LL-grid wants to communicate with an OS-Grid terminal. It can only send messages, if the UUID's of avatars match. An OS-Grid script can get the avatar's LL-UUID by calling the dataserver script. Then it calls osSyncUUID(llDetectedKey(0), keyFromHTTPRequest); . Now the two keys are equal, and avatar-avatar communication between grids can take place!&lt;br /&gt;
| Phrearch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osTeleport(string RegionName, int x, int y, int z);&lt;br /&gt;
| Teleports an avatar to a custom region&lt;br /&gt;
as : osTeleportAgent(key agentId, string regionName, vector position, vector lookAt); &lt;br /&gt;
| (this is implemented now - edited April 2009 by Wordfromthe Wise)&lt;br /&gt;
| Phrearch&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osSetStatus(integer status, integer value);&lt;br /&gt;
| Improved verion of the LSL function llSetStatus. &lt;br /&gt;
| The function works basically the same way as llSetStatus, except that an extra flag is added named STATUS_PHYSICS_ROOT. When this flag is TRUE, physics would be enabled Only for the root prim in a linked set, while the other prims in the set would behave as phantom. This would be useful for bypassing the 32-prim physics limit for vehicles by using only the root prim as a collision mesh.&lt;br /&gt;
| Pesho&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| vector osGetBonePos();&lt;br /&gt;
| When called from an Attachment, retrieves the position of the bone it is attached to, in Region Coordinates. &lt;br /&gt;
| When llGetPos() is called from an attachment, the vector returned is the one of the avatar center, whereas llGetLocalPos() returns the local offset from the bone it is attached to. It would be useful to know where the attachment's location really is in world space.&lt;br /&gt;
| Pesho&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| string osGetOSLLRelease();&lt;br /&gt;
| When called return the actual release of OSSL running on the sim. &lt;br /&gt;
| if osGetOSSLRelease() &amp;gt; 1.1 {llSay(0,&amp;quot;good&amp;quot;);}&lt;br /&gt;
| Sacha Magne&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| List osGetServerLib();&lt;br /&gt;
| When called return a list of all the additional libraries loaded on the server. it will avoid any scripts using a specific library to crash in case of missing libs.&lt;br /&gt;
| List lib=osGetServerLib();&lt;br /&gt;
| Sacha Magne&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osSetAttachmentPoint(integer attachment);&lt;br /&gt;
| When called from an Attachment sets the default attachment point to attachment value.&lt;br /&gt;
| osSetAttachmentPoint(ATTACH_HUD_BOTTOM_RIGHT);&lt;br /&gt;
| Peter&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| string osMySQLQuery(string query);&lt;br /&gt;
| Used to get informations out of a sql database. Works together with osMySQLConnect(), osMySQLSelectDatabase() and osMySQLClose().&lt;br /&gt;
| osMySQLQuery(&amp;quot;Select name FROM user LIMIT 0,1;&amp;quot;);&lt;br /&gt;
| Peter&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#CCFFCC;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| string osGetGridName();&lt;br /&gt;
| When called it return the hostname of the grid server. Useful to find out what grid you are on.&lt;br /&gt;
| string gridHostname = osGetGridHostname();&lt;br /&gt;
| Patnad&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| key osName2Key(string avatarname);&lt;br /&gt;
| When called it return the key associated with a Avatar Name.&lt;br /&gt;
| key avKey = osName2Key(&amp;quot;avatar name&amp;quot;);&lt;br /&gt;
| Patnad&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| vector osParcelCenterpoint(vector pos);&lt;br /&gt;
| When called it return the vector that represent the center point of the current parcel. Same height as the object running the script but centerpoint for x,y.&lt;br /&gt;
| vector parcel_center = osParcelCenterpoint(llGetPos());&lt;br /&gt;
| Patnad&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osSetMapDestination(integer mode, string simname, vector position, vector lookat);&lt;br /&gt;
| Sets a new &amp;quot;beacon&amp;quot; (red pole) without opening the worldmap: mode is for 1 (simname is a standard region name) or 0 (simname is a SLURL). If the code can handle standard sim names and SLURL(s) at the same time, the &amp;quot;mode&amp;quot; flag can be left behind. &lt;br /&gt;
| integer error = osSetMapDestination(TRUE, &amp;quot;cyberlandia&amp;quot;, &amp;lt;128.0, 128.0, 0.0&amp;gt;, ZERO_VECTOR);&lt;br /&gt;
&amp;amp;nbsp;If error is FALSE then no errors have occurred setting up the new beacon.&lt;br /&gt;
&amp;amp;nbsp;Errors can arise using unknown simnames/SLURL(s), out of ranges vector coords and so on (nearly the same as llSetMapDestination).&lt;br /&gt;
| Elwe Ewing&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osTeleportAgentPerm(key agentId, string regionName, vector position, vector lookAt);&lt;br /&gt;
osTeleportAgentPerm(key agentId, vector position, vector lookAt);&lt;br /&gt;
| Works similarly as the two implemented osTeleportAgent but requires (at least the first time) the PERMISSION_TELEPORT flag set (via llRequestPermissions(key id, PERMISSION_TELEPORT); which should be implemented) and can be used by everyone (or restricted to a member of the group wich the region is deed, maybe with a new &amp;quot;Restrict teleports&amp;quot; Estate flag).&lt;br /&gt;
| &lt;br /&gt;
 // requests permission to Teleport then do it&lt;br /&gt;
 &lt;br /&gt;
 key  avie = NULL_KEY;&lt;br /&gt;
 &lt;br /&gt;
 default&lt;br /&gt;
 {&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSay(0, &amp;quot;Touch to be teleported&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    run_time_permissions(integer vBitPermissions)&lt;br /&gt;
    {&lt;br /&gt;
        if(PERMISSION_TELEPORT &amp;amp; vBitPermissions){&lt;br /&gt;
            osTeleportAgentPerm(avie, &amp;lt;128.0,128.0,0.0&amp;gt;,&lt;br /&gt;
 ZERO_VECTOR);&lt;br /&gt;
        } else {&lt;br /&gt;
            llSay(0, &amp;quot;You deny teleport permission&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    touch_start(integer num_detected)&lt;br /&gt;
    {&lt;br /&gt;
        avie = llDetectedKey(0);&lt;br /&gt;
 &lt;br /&gt;
        llRequestPermissions(avie,&lt;br /&gt;
            PERMISSION_TELEPORT |&lt;br /&gt;
            PERMISSION_TRIGGER_ANIMATION |&lt;br /&gt;
            0);&lt;br /&gt;
        integer perm = llGetPermissions();&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;br /&gt;
| Elwe Ewing&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#CCFFCC;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|osGetSimulatorStatus(string Simulator)&lt;br /&gt;
|Extended / Enhanced version of llGetSimulatorData.&lt;br /&gt;
Purpose: When an avatar is Teleported with osTeleportAgent, there is no check to see if a given simulator is available. If it's down, Agent is Teleported to NULL resulting in Agent being fragged and viewer broken, requiring a relog. This would be especially useful for HyperGrid Teleporting.&lt;br /&gt;
Command: osGetSimulatorStatus(string Simulator)&lt;br /&gt;
Where Simulator = &amp;quot;RegionName&amp;quot;, &amp;quot;IPAddress:PortNum&amp;quot;, &amp;quot;HostName:PortNum&amp;quot;&lt;br /&gt;
Returns: integer &amp;quot;0 = DOWN&amp;quot;, &amp;quot;1 = UP&amp;quot;, &amp;quot;2 = UNKNOWN&amp;quot;&lt;br /&gt;
Security: Would require some form of Throttle to prevent recurring requests of destination Simulator.&lt;br /&gt;
|WhiteStar Magic&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| osTeleportOwner(string regionName, vector position, vector lookAt);&lt;br /&gt;
| Works similarly as osTeleportAgent but could only teleport the owner of the script itself. Would be very useful for HUD and would not require any authorization.&lt;br /&gt;
| integer error=osTeleportOwner(&amp;quot;Snoopies&amp;quot;,&amp;lt;100,25,25&amp;gt;,ZERO_VECTOR); &lt;br /&gt;
| Agnes Chalet &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| string osName2Key(string name);&lt;br /&gt;
| A command which gives the UUID of an agent. Would work in the same way as llKey2Name, but in reverse. (Linden Lab may implement this first)&lt;br /&gt;
| osName2Key(&amp;quot;Bob Smith&amp;quot;);&lt;br /&gt;
| Drava&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt;border-bottom:1px solid;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| integer osHyperGrid();&lt;br /&gt;
| Detects whether or not the region the person is in is Hypergrid enabled. Could be expanded to any region in the current grid.&lt;br /&gt;
| osHyperGrid() == TRUE&lt;br /&gt;
| Drava&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Status/Events</id>
		<title>OSSL Status/Events</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Status/Events"/>
				<updated>2010-01-31T05:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* OSSL Events Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What is the current OSSLEvent Status?=&lt;br /&gt;
&lt;br /&gt;
== OSSL Events Status ==&lt;br /&gt;
&lt;br /&gt;
0 Events listed.&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status | Status]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Status/Types</id>
		<title>OSSL Status/Types</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Status/Types"/>
				<updated>2010-01-31T04:59:58Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What is the current OSSL Type Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
== OSSL Types Status ==&lt;br /&gt;
&lt;br /&gt;
There are no OSSL types yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status | Status]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Kan-Ed_Tests</id>
		<title>Kan-Ed Tests</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Kan-Ed_Tests"/>
				<updated>2010-01-31T04:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Kan-Ed Tests=&lt;br /&gt;
&lt;br /&gt;
==OpenSim Kan-Ed Tests==&lt;br /&gt;
&lt;br /&gt;
Kan-Ed Test reference (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
Old version through Archive.org&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status/Events</id>
		<title>LSL Status/Events</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status/Events"/>
				<updated>2010-01-31T04:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[LSL Status | LSL Status]] -&amp;gt; [[LSL Status/Events | LSL Event Status Page]]&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Event Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
'''Table Key'''&lt;br /&gt;
&lt;br /&gt;
{{LSL Key Table}}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LSL Events Status ==&lt;br /&gt;
&lt;br /&gt;
33 Events listed, 2 left to implement, 4 left to fully implement, 0 deprecated (r7035)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#99CCFF;font-size:8pt;font-weight:bold&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; height=&amp;quot;13&amp;quot; | Event&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | Done&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; | Developer&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; | Tester&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=at_rot_target  at_rot_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=at_target  at_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie?  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=attach  attach ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie?  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=changed  changed ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Teravus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  Currently prim do not change regions, change drop, or change teleport&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision  collision ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision_end  collision_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision_start  collision_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=control  control ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=dataserver  dataserver ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | John Bomhold &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | as of 8730 &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=email  email ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=http_response  http_response ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | jimbo21 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | ??&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision  land_collision ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision_end  land_collision_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision_start  land_collision_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=link_message  link_message ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=listen  listen ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;center&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=money  money ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  Since the implementation of a currency is not part of the OpenSim project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See [[Money]] for details - Ezekiel.   &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=moving_end  moving_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | No &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=moving_start  moving_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | No &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=no_sensor  no_sensor ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=not_at_rot_target  not_at_rot_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=not_at_target  not_at_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie? &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=object_rez  object_rez ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=on_rez  on_rez ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=remote_data  remote_data ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | jimbo21 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | ??&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=run_time_permissions  run_time_permissions ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=sensor  sensor ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=state_entry  state_entry ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=state_exit  state_exit ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Maike Short&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=timer  timer ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch  touch ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch_start  touch_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch_end  touch_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status/Functions</id>
		<title>LSL Status/Functions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status/Functions"/>
				<updated>2010-01-31T04:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[LSL Status | LSL Status]] -&amp;gt; [[LSL Status/Functions | LSL Function Status Page]]&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Function Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
* If you feel a command has higher priority than others, please move it to the top of its list and put an exclamation mark in front of it so others can see that it has high priority!&lt;br /&gt;
&lt;br /&gt;
* If you want to implement a command, put your name on it.&lt;br /&gt;
&lt;br /&gt;
* If you have comments on how to implement a command, add the comment to the Talk page of the function.&lt;br /&gt;
&lt;br /&gt;
* When you are done implementing a command, update the page that has the function!&lt;br /&gt;
&lt;br /&gt;
'''Table Key'''&lt;br /&gt;
&lt;br /&gt;
{{LSL Key Table}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Back to [[LSL Status]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[http://opensimulator.org/wiki/LSL_Status/functions/summary Summary]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== LSL Functions Status ==&lt;br /&gt;
&lt;br /&gt;
According to the LSL wiki there are '''359''' total function. &lt;br /&gt;
&lt;br /&gt;
At this moment (4th of August 2009) we have 336 Functions listed, 23 left to implement, 10 deprecated&lt;br /&gt;
&lt;br /&gt;
Click on a letter to see the implementation information or click on the function to see an example how the function was tested inworld&lt;br /&gt;
&lt;br /&gt;
{{ABC}}&lt;br /&gt;
&lt;br /&gt;
{{LSL_Functions_List}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Back to [[LSL Status]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[http://opensimulator.org/wiki/LSL_Status/functions/summary Summary]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status/Types</id>
		<title>LSL Status/Types</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status/Types"/>
				<updated>2010-01-30T18:29:46Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[LSL Status | LSL Status]] -&amp;gt; [[LSL Status/Types | LSL Type Status Page]]&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Type Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Table Key'''&lt;br /&gt;
&lt;br /&gt;
{{LSL Key Table}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LSL Types Status ==&lt;br /&gt;
&lt;br /&gt;
7 of 7 LSL types are fully implemented:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#99CCFF;font-weight:bold&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | Done&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | integer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Converted to C# int&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | float&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Converted to C# decimal&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | vector&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Custom Class &amp;lt;dec, dec, dec&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | rotation&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Custom Class &amp;lt;dec, dec, dec, dec&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | key&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Converted to C# string&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | string&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Converted to C# string&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | list&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Converted to C# List&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-30T18:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Latest OSSL News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:39:52Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* What is the current LSL Status? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:39:33Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
** [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Kan-Ed_Tests</id>
		<title>Kan-Ed Tests</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Kan-Ed_Tests"/>
				<updated>2010-01-29T05:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: Adds kan-ed tests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Kan-Ed Tests=&lt;br /&gt;
&lt;br /&gt;
==OpenSim Kan-Ed Tests==&lt;br /&gt;
&lt;br /&gt;
Kan-Ed Test reference (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
Old version through Archive.org&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:36:27Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[LSL Status|LSL/OSSL Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
** [[LSL_Known_Issues| LSL Known Issues]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Kan-Ed_Tests| Kan-Ed Tests]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:34:32Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status|LSL Status Page]]&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status |OSSL Status Page]]&lt;br /&gt;
** [[OSSL Status/Types |OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events |OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL_Proposals | OSSL Proposed Functions]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Status/Events</id>
		<title>OSSL Status/Events</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Status/Events"/>
				<updated>2010-01-29T05:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: Adds ossl events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What is the current OSSLEvent Status?=&lt;br /&gt;
&lt;br /&gt;
== OSSL Events Status ==&lt;br /&gt;
&lt;br /&gt;
0 Events listed.&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status | Status]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Status/Types</id>
		<title>OSSL Status/Types</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Status/Types"/>
				<updated>2010-01-29T05:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What is the current OSSL Type Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
== OSSL Types Status ==&lt;br /&gt;
&lt;br /&gt;
There are no OSSL types yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status | Status]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Status/Types</id>
		<title>OSSL Status/Types</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Status/Types"/>
				<updated>2010-01-29T05:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: Adds ossl types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What is the current OSSL Type Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Table Key'''&lt;br /&gt;
&lt;br /&gt;
{{OSSL Key Table}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OSSL Types Status ==&lt;br /&gt;
&lt;br /&gt;
There are no OSSL types yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status | Status]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:26:17Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status|LSL Status Page]]&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
** [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
** [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:26:04Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* LSL&lt;br /&gt;
** [[LSL Status|LSL Status Page]]&lt;br /&gt;
** [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
** [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
** [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
** [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* OSSL&lt;br /&gt;
** [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
** [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
** [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
** [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
** [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
** [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
** [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:25:13Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[OSSL_Standards | OSSL Standards]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* What is the current LSL Status? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:22:07Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* What is the current LSL Status? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL/OSSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* 2 events, 7 functions missing from LSL.&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
== Latest OSSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
&lt;br /&gt;
=== Scripting Links ===&lt;br /&gt;
* Current [[Status|OpenSim Status]]&lt;br /&gt;
* Latest [[News|OpenSim News &amp;amp; Feature Requests]]&lt;br /&gt;
* [[LSL_Status|LSL Status]]&lt;br /&gt;
* [[OSSL_Status|OSSL Status]]&lt;br /&gt;
* [[OSSL_Status/Types|OSSL-Types Status]]&lt;br /&gt;
* [[OSSL_Status/Events|OSSL-Events Status]]&lt;br /&gt;
* [[OSSL_Status/Functions|OSSL-Functions Status]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* What is the current LSL Status? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Types|LSL-Types Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Events|LSL-Events Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[LSL_Status/Functions|LSL-Functions Status]]'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
=== Scripting Links ===&lt;br /&gt;
* Current [[Status|OpenSim Status]]&lt;br /&gt;
* Latest [[News|OpenSim News &amp;amp; Feature Requests]]&lt;br /&gt;
* [[LSL_Status|LSL Status]]&lt;br /&gt;
* [[OSSL_Status|OSSL Status]]&lt;br /&gt;
* [[OSSL_Status/Types|OSSL-Types Status]]&lt;br /&gt;
* [[OSSL_Status/Events|OSSL-Events Status]]&lt;br /&gt;
* [[OSSL_Status/Functions|OSSL-Functions Status]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:18:28Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: Scripting is being redone....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Types'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Events'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Functions'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
&lt;br /&gt;
=== Scripting Links ===&lt;br /&gt;
* Current [[Status|OpenSim Status]]&lt;br /&gt;
* Latest [[News|OpenSim News &amp;amp; Feature Requests]]&lt;br /&gt;
* [[LSL_Status|LSL Status]]&lt;br /&gt;
* [[LSL_Status/Types|LSL-Types Status]]&lt;br /&gt;
* [[LSL_Status/Events|LSL-Events Status]]&lt;br /&gt;
* [[LSL_Status/Functions|LSL-Functions Status]]&lt;br /&gt;
* [[OSSL_Status|OSSL Status]]&lt;br /&gt;
* [[OSSL_Status/Types|OSSL-Types Status]]&lt;br /&gt;
* [[OSSL_Status/Events|OSSL-Events Status]]&lt;br /&gt;
* [[OSSL_Status/Functions|OSSL-Functions Status]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-29T05:14:48Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* LSL Status | Quick Progress Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/viewgit/?a=viewblob&amp;amp;p=opensim&amp;amp;h=c9998c0d8675a59fe06c98a2f1c93b3d309c7662&amp;amp;hb=910d2177ad1e90d8b5748fbc8ffe9dbfe0c0fc9b&amp;amp;f=OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs] (link current as of 27 Jan 2010).&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here,''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Types'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=100% style=background:#00E000|&lt;br /&gt;
|align=center width=0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Events'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Functions'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
* Currently (''as of when? Please clarify'') LSL is in a state of uncertainty based off the recent LibSL fiasco.&lt;br /&gt;
* Once that is smoothed out, all LSL that previously tested fine, will be retested.&lt;br /&gt;
* Because of the aforementioned issues, these numbers here likely are incorrect and need to be updated.&lt;br /&gt;
&lt;br /&gt;
=== Related Links ===&lt;br /&gt;
* Current [[Status|OpenSim Status]]&lt;br /&gt;
* Latest [[News|OpenSim News &amp;amp; Feature Requests]]&lt;br /&gt;
* [[LSL_Status|LSL Status]]&lt;br /&gt;
* [[LSL_Status/Types|LSL-Types Status]]&lt;br /&gt;
* [[LSL_Status/Events|LSL-Events Status]]&lt;br /&gt;
* [[LSL_Status/Functions|LSL-Functions Status]]&lt;br /&gt;
* [[OSSL_Status|OSSL Status]]&lt;br /&gt;
* [[OSSL_Status/Types|OSSL-Types Status]]&lt;br /&gt;
* [[OSSL_Status/Events|OSSL-Events Status]]&lt;br /&gt;
* [[OSSL_Status/Functions|OSSL-Functions Status]]&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
[[LSL_Status/Types|OpenSim LSL-Types Status]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.lslwiki.net/lslwiki/wakka.php?wakka=types LSL-reference]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
[[LSL_Status/Events|OpenSim LSL-Events Status]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.lslwiki.net/lslwiki/wakka.php?wakka=events LSL-reference]&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
[[LSL_Status/Functions|OpenSim LSL-Functions Status]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.lslwiki.net/lslwiki/wakka.php?wakka=functions LSL-reference]&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status/Types</id>
		<title>LSL Status/Types</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status/Types"/>
				<updated>2010-01-29T05:14:11Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* LSL Types Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[LSL Status | LSL Status]] -&amp;gt; [[LSL Status/Types | LSL Type Status Page]]&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Type Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Table Key'''&lt;br /&gt;
&lt;br /&gt;
{{LSL Key Table}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LSL Types Status ==&lt;br /&gt;
&lt;br /&gt;
7 of 7 LSL types are fully implemented:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#99CCFF;font-weight:bold&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | Done&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | integer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Converted to C# int&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | float&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Converted to C# decimal&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | vector&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Custom Class &amp;lt;dec, dec, dec&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | rotation&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Custom Class &amp;lt;dec, dec, dec, dec&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | key&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Converted to C# string&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | string&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Converted to C# string&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | list&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
|  valign=&amp;quot;bottom&amp;quot; | Converted to C# List&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status/Events</id>
		<title>LSL Status/Events</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status/Events"/>
				<updated>2010-01-29T05:13:01Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* LSL Events Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[LSL Status | LSL Status]] -&amp;gt; [[LSL Status/Events | LSL Event Status Page]]&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Event Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
'''Table Key'''&lt;br /&gt;
&lt;br /&gt;
{{LSL Key Table}}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LSL Events Status ==&lt;br /&gt;
&lt;br /&gt;
33 Events listed, 2 left to implement, 4 left to fully implement, 0 deprecated (r7035)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#99CCFF;font-size:8pt;font-weight:bold&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; height=&amp;quot;13&amp;quot; | Event&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | Done&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; | Developer&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; | Tester&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=at_rot_target  at_rot_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=at_target  at_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie?  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=attach  attach ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie?  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=changed  changed ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Teravus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  Currently prim do not change regions, change drop, or change teleport&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision  collision ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision_end  collision_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision_start  collision_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=control  control ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=dataserver  dataserver ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | John Bomhold &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | as of 8730 &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=email  email ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=http_response  http_response ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | jimbo21 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | ??&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision  land_collision ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision_end  land_collision_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision_start  land_collision_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=link_message  link_message ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=listen  listen ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;center&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=money  money ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  Since the implementation of a currency is not part of the OpenSim project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See [[Money]] for details - Ezekiel.   &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=moving_end  moving_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | No &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=moving_start  moving_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | No &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=no_sensor  no_sensor ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=not_at_rot_target  not_at_rot_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=not_at_target  not_at_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie? &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=object_rez  object_rez ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=on_rez  on_rez ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=remote_data  remote_data ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | jimbo21 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | ??&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=run_time_permissions  run_time_permissions ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=sensor  sensor ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=state_entry  state_entry ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=state_exit  state_exit ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Maike Short&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=timer  timer ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch  touch ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch_start  touch_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch_end  touch_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status/Events</id>
		<title>LSL Status/Events</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status/Events"/>
				<updated>2010-01-29T05:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* LSL Events Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[LSL Status | LSL Status]] -&amp;gt; [[LSL Status/Events | LSL Event Status Page]]&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Event Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
'''Table Key'''&lt;br /&gt;
&lt;br /&gt;
{{LSL Key Table}}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LSL Events Status ==&lt;br /&gt;
&lt;br /&gt;
33 Events listed, 14 left to implement, 0 deprecated (r7035)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#99CCFF;font-size:8pt;font-weight:bold&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; height=&amp;quot;13&amp;quot; | Event&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | Done&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; | Developer&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; | Tester&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=at_rot_target  at_rot_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=at_target  at_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie?  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=attach  attach ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie?  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=changed  changed ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Teravus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  Currently prim do not change regions, change drop, or change teleport&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision  collision ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision_end  collision_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=collision_start  collision_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=control  control ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=dataserver  dataserver ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | John Bomhold &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | as of 8730 &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=email  email ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=http_response  http_response ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | jimbo21 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | ??&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision  land_collision ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision_end  land_collision_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=land_collision_start  land_collision_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=link_message  link_message ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=listen  listen ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;center&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=money  money ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  Since the implementation of a currency is not part of the OpenSim project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See [[Money]] for details - Ezekiel.   &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=moving_end  moving_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | No &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=moving_start  moving_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | No &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=no_sensor  no_sensor ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=not_at_rot_target  not_at_rot_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=not_at_target  not_at_target ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Melanie? &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=object_rez  object_rez ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=on_rez  on_rez ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFF99&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=remote_data  remote_data ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Part&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | jimbo21 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | ??&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=run_time_permissions  run_time_permissions ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=sensor  sensor ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=state_entry  state_entry ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=state_exit  state_exit ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Maike Short&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=timer  timer ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch  touch ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Revolution &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch_start  touch_start ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-size:8pt&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#99CC00&amp;quot; height=&amp;quot;13&amp;quot;  valign=&amp;quot;bottom&amp;quot; | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=touch_end  touch_end ]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot; | Mircea Kitsune&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back to [[LSL Status]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Testing</id>
		<title>Testing</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Testing"/>
				<updated>2010-01-11T04:12:45Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Accounts and permissions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
= Automated Testing =&lt;br /&gt;
For information on the current continuous integration system for OpenSim go to [[Automated Testing]].&lt;br /&gt;
&lt;br /&gt;
For information about debugging the test cases go to [[Debugging Unit Tests]].&lt;br /&gt;
&lt;br /&gt;
= Current functionality =&lt;br /&gt;
&lt;br /&gt;
* [[Features Currently Supported]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Priorities and Test Plans]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Check [[LSL Status|LSL Status]] Page for currently implemented scripting features.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: not all scripting features are supported yet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Standalone region tested with svn version 9379&lt;br /&gt;
* Grid region tested with svn version 9379&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Account ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;logout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;relog&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Home - Login Start Location&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Configurable by Region&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Alt Home - if Home unavailable&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Alternate Region hardset by GRID&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;day / night cycle&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;windlight&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;clouds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;wind&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;water and water texture&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;terrain and terrain textures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accounts and permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple account creation&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions per account&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;account has inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sim supports multiple logins&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Avatar ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport within region&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (go inside ground when teleport from low to high position,always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport between regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;built-in animations (walking, flying, sitting)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded animations / gestures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded sounds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can wear clothes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can attach items&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;DRAG / CTRL DRAG objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim type&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim transparency&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim colour&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim texture (including uploaded textures)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim size, cut, hollow, etc&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim light, fullbright and flexi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;link prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;unlink prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;objects persist in world across login / logoff and server restart&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;parcel support&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK See Parcels Below&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK See Parcels Below&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Terraforming ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;select land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;raise land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;lower land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;flatten land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;roughen land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;smooth land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Land and parcels ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;subdivide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;buy and sell&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Set Land To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Allow Deed To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OKd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Owner Makes Contribution With Deed&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy Pass - (Temporary Paid Access)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Covenants&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Estate Owner&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Objects&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Sim Usage&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Prims on Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Return Parcel Primitives&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;AutoReturn of Prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Options&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Media&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Replace Texture With Media&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Music Stream URL&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Restrict Spatialized Sounds to Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Access&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Bans&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access to Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access by Avatar&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Individual Avatar Ban&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working - Grid can disable feature gridwide&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;friends list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploads&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, jpg, bmp,tga (alpha)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but not complete&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but not complete&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working(User, Groups, Parcel, Region)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working(User, Groups, Parcel, Region)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;large map&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;minimap&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;money&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Works if using IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Works if using IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HUD attachments&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Friends ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;mapping&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;online visibility&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can edit my objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send teleport&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Groups are implemented, but must be enabled in opensim.ini&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;description&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;graphic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;notices&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;vote&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;invite&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;members&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;publish&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change active title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;enrollment fee&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;open enrollment&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set mature flag&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Roles ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Partially Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Partially Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat, IM, Voice ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;local chat&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Shout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send / receive IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;offline IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but groups must be enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but groups must be enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple friend IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;participant list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;voice&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Must enable and use freeswitch voice&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Must enable and use freeswitch voice&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;IRC bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK (Configurable on Server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physics / Collision ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;basicphysics&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;POS&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;OpenDynamicsEngine&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;modified_BulletX&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;RealPhysX&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;BulletDotNET&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (ground is very slippery)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;fly&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (autopilot has trouble getting to the right spot 'try phantom prim')&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;bump into object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Collidable Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Avatar Land on Prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim physics&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Physical (active) Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;cut/hollow/dimpled prim (non)collisions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK with Meshmerizer&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;physical vehicles&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but friction is much too high.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create LSL script&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, see supported commands&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, see supported commands&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add script to object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Drag from inventory into prim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;execute script in object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: not all scripting features are supported yet.&lt;br /&gt;
Check [[LSL Status]] for currently implemented features.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create new items (folder, notes, body, clothes, prims, scripts)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete prims -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete items -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;trash folder functions (restore, purge)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;quot;recent items&amp;quot; list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;half, only new uploaded and self created stuff, but acctepted inventory offers not listed (8814)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;inventory persists across logout / login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;drag items to / from world&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;give inventory items to other avatars&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
Inventory should not yet be treated as permanent, whilst development is still occurring.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Estate Settings&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Terrain&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Duplicate (Drag-Duplicate AND Ctrl-D) Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Take Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Move Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Copy Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Delete Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Add/Remove to Object's Inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- note --&lt;br /&gt;
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Testing</id>
		<title>Testing</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Testing"/>
				<updated>2010-01-11T04:10:22Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
= Automated Testing =&lt;br /&gt;
For information on the current continuous integration system for OpenSim go to [[Automated Testing]].&lt;br /&gt;
&lt;br /&gt;
For information about debugging the test cases go to [[Debugging Unit Tests]].&lt;br /&gt;
&lt;br /&gt;
= Current functionality =&lt;br /&gt;
&lt;br /&gt;
* [[Features Currently Supported]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Priorities and Test Plans]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Check [[LSL Status|LSL Status]] Page for currently implemented scripting features.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: not all scripting features are supported yet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Standalone region tested with svn version 9379&lt;br /&gt;
* Grid region tested with svn version 9379&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Account ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;logout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;relog&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Home - Login Start Location&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Configurable by Region&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Alt Home - if Home unavailable&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Alternate Region hardset by GRID&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;day / night cycle&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;windlight&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;clouds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;wind&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;water and water texture&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;terrain and terrain textures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accounts and permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple account creation&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions per account&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;minimal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;account has inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Early stages&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sim supports multiple logins&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Avatar ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport within region&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (go inside ground when teleport from low to high position,always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport between regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;built-in animations (walking, flying, sitting)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded animations / gestures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded sounds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can wear clothes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can attach items&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;DRAG / CTRL DRAG objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim type&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim transparency&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim colour&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim texture (including uploaded textures)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim size, cut, hollow, etc&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim light, fullbright and flexi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;link prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;unlink prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;objects persist in world across login / logoff and server restart&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;parcel support&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK See Parcels Below&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK See Parcels Below&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Terraforming ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;select land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;raise land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;lower land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;flatten land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;roughen land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;smooth land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Land and parcels ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;subdivide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;buy and sell&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Set Land To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Allow Deed To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OKd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Owner Makes Contribution With Deed&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy Pass - (Temporary Paid Access)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Covenants&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Estate Owner&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Objects&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Sim Usage&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Prims on Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Return Parcel Primitives&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;AutoReturn of Prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Options&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Media&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Replace Texture With Media&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Music Stream URL&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Restrict Spatialized Sounds to Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Access&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Bans&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access to Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access by Avatar&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Individual Avatar Ban&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working - Grid can disable feature gridwide&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;friends list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploads&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, jpg, bmp,tga (alpha)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but not complete&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but not complete&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working(User, Groups, Parcel, Region)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working(User, Groups, Parcel, Region)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;large map&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;minimap&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;money&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Works if using IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Works if using IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HUD attachments&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Friends ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;mapping&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;online visibility&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can edit my objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send teleport&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Groups are implemented, but must be enabled in opensim.ini&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;description&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;graphic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;notices&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;vote&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;invite&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;members&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;publish&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change active title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;enrollment fee&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;open enrollment&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set mature flag&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Roles ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Partially Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Partially Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat, IM, Voice ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;local chat&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Shout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send / receive IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;offline IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but groups must be enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but groups must be enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple friend IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;participant list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;voice&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Must enable and use freeswitch voice&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Must enable and use freeswitch voice&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;IRC bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK (Configurable on Server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physics / Collision ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;basicphysics&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;POS&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;OpenDynamicsEngine&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;modified_BulletX&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;RealPhysX&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;BulletDotNET&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (ground is very slippery)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;fly&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (autopilot has trouble getting to the right spot 'try phantom prim')&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;bump into object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Collidable Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Avatar Land on Prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim physics&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Physical (active) Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;cut/hollow/dimpled prim (non)collisions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK with Meshmerizer&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;physical vehicles&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but friction is much too high.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create LSL script&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, see supported commands&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, see supported commands&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add script to object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Drag from inventory into prim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;execute script in object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: not all scripting features are supported yet.&lt;br /&gt;
Check [[LSL Status]] for currently implemented features.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create new items (folder, notes, body, clothes, prims, scripts)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete prims -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete items -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;trash folder functions (restore, purge)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;quot;recent items&amp;quot; list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;half, only new uploaded and self created stuff, but acctepted inventory offers not listed (8814)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;inventory persists across logout / login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;drag items to / from world&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;give inventory items to other avatars&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
Inventory should not yet be treated as permanent, whilst development is still occurring.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Estate Settings&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Terrain&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Duplicate (Drag-Duplicate AND Ctrl-D) Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Take Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Move Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Copy Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Delete Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Add/Remove to Object's Inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- note --&lt;br /&gt;
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Testing</id>
		<title>Testing</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Testing"/>
				<updated>2010-01-11T04:09:31Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* Land and parcels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
= Automated Testing =&lt;br /&gt;
For information on the current continuous integration system for OpenSim go to [[Automated Testing]].&lt;br /&gt;
&lt;br /&gt;
For information about debugging the test cases go to [[Debugging Unit Tests]].&lt;br /&gt;
&lt;br /&gt;
= Current functionality =&lt;br /&gt;
&lt;br /&gt;
* [[Features Currently Supported]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Priorities and Test Plans]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Check [[LSL Status|LSL Status]] Page for currently implemented scripting features.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: not all scripting features are supported yet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Standalone region tested with svn version 9379&lt;br /&gt;
* Grid region tested with svn version 9379&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Account ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;logout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;relog&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Home - Login Start Location&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Configurable by Region&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Alt Home - if Home unavailable&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Alternate Region hardset by GRID&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;day / night cycle&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;windlight&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;clouds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;wind&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;water and water texture&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;terrain and terrain textures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accounts and permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple account creation&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions per account&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;minimal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;account has inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Early stages&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sim supports multiple logins&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Avatar ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport within region&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (go inside ground when teleport from low to high position,always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport between regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;built-in animations (walking, flying, sitting)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded animations / gestures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded sounds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can wear clothes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can attach items&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;DRAG / CTRL DRAG objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim type&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim transparency&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim colour&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim texture (including uploaded textures)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim size, cut, hollow, etc&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim light, fullbright and flexi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;link prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;unlink prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;objects persist in world across login / logoff and server restart&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;parcel support&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK See Parcels Below&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK See Parcels Below&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Terraforming ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;select land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;raise land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;lower land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;flatten land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;roughen land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;smooth land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Land and parcels ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;subdivide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;buy and sell&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Set Land To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Allow Deed To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OKd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Owner Makes Contribution With Deed&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy Pass - (Temporary Paid Access)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Covenants&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Estate Owner&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Objects&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Sim Usage&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Prims on Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Return Parcel Primitives&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;AutoReturn of Prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Options&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Media&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Replace Texture With Media&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Music Stream URL&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Restrict Spatialized Sounds to Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Access&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Bans&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access to Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access by Avatar&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Individual Avatar Ban&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working - Grid can disable feature gridwide&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;friends list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploads&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, jpg, bmp,tga (alpha)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but not complete&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but not complete&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working(User, Groups, Parcel, Region)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working(User, Groups, Parcel, Region)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;large map&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;minimap&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;money&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Works if using IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Works if using IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HUD attachments&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Friends ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;mapping&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;online visibility&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can edit my objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;no friends = generic perms application only&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send teleport&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Groups are implemented, but must be enabled in opensim.ini&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;description&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;graphic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;notices&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;vote&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;invite&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;members&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;publish&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change active title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;enrollment fee&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;open enrollment&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set mature flag&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Roles ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Partially Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Partially Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat, IM, Voice ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;local chat&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Shout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send / receive IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;offline IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but groups must be enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but groups must be enabled&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple friend IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;participant list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;voice&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Must enable and use freeswitch voice&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Must enable and use freeswitch voice&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;IRC bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK (Configurable on Server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physics / Collision ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;basicphysics&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;POS&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;OpenDynamicsEngine&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;modified_BulletX&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;RealPhysX&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;BulletDotNET&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (ground is very slippery)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;fly&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (autopilot has trouble getting to the right spot 'try phantom prim')&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;bump into object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Collidable Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Avatar Land on Prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim physics&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Physical (active) Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;cut/hollow/dimpled prim (non)collisions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK with Meshmerizer&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;physical vehicles&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, but friction is much too high.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create LSL script&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, see supported commands&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, see supported commands&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add script to object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Drag from inventory into prim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;execute script in object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: not all scripting features are supported yet.&lt;br /&gt;
Check [[LSL Status]] for currently implemented features.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create new items (folder, notes, body, clothes, prims, scripts)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete prims -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete items -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;trash folder functions (restore, purge)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;quot;recent items&amp;quot; list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;half, only new uploaded and self created stuff, but acctepted inventory offers not listed (8814)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;inventory persists across logout / login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;drag items to / from world&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;give inventory items to other avatars&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
Inventory should not yet be treated as permanent, whilst development is still occurring.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Estate Settings&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Terrain&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Duplicate (Drag-Duplicate AND Ctrl-D) Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Take Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Move Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Copy Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Delete Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Add/Remove to Object's Inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- note --&lt;br /&gt;
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2010-01-11T03:28:52Z</updated>
		
		<summary type="html">&lt;p&gt;Revolution: /* LSL Status | Quick Progress Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/svn/opensim/trunk/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs &amp;lt;tt&amp;gt;Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs&amp;lt;/tt&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here.''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Types'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=60% style=background:#00E000|&lt;br /&gt;
|align=center width=40.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Events'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=92.0% style=background:#00E000|&lt;br /&gt;
|align=center width=6.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Functions'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=85.0% style=background:#00E000|&lt;br /&gt;
|align=center width=15.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
* Currently LSL is in a state of uncertainty based off the recent LibSL fiasco.&lt;br /&gt;
* Once that is smoothed out, all LSL that previously tested fine, will be retested.&lt;br /&gt;
* Because of the aforementioned issues, these numbers here likely are incorrect and need to be updated.&lt;br /&gt;
* Current [[Status|OpenSim Status]]&lt;br /&gt;
* Latest [[News|OpenSim News &amp;amp; Feature Requests]]&lt;br /&gt;
* [[LSL_Status|LSL Status]]&lt;br /&gt;
* [[LSL_Status/Types|LSL-Types Status]]&lt;br /&gt;
* [[LSL_Status/Events|LSL-Events Status]]&lt;br /&gt;
* [[LSL_Status/Functions|LSL-Functions Status]]&lt;br /&gt;
* [[OSSL_Status|OSSL Status]]&lt;br /&gt;
* [[OSSL_Status/Types|OSSL-Types Status]]&lt;br /&gt;
* [[OSSL_Status/Events|OSSL-Events Status]]&lt;br /&gt;
* [[OSSL_Status/Functions|OSSL-Functions Status]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
[[LSL_Status/Types|OpenSim LSL-Types Status]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.lslwiki.net/lslwiki/wakka.php?wakka=types LSL-reference]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
[[LSL_Status/Events|OpenSim LSL-Events Status]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.lslwiki.net/lslwiki/wakka.php?wakka=events LSL-reference]&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
[[LSL_Status/Functions|OpenSim LSL-Functions Status]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.lslwiki.net/lslwiki/wakka.php?wakka=functions LSL-reference]&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Revolution</name></author>	</entry>

	</feed>