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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ravelli+Ormstein</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-05-13T10:36:19Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/News</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/News"/>
				<updated>2025-12-06T12:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ravelli Ormstein: Added OSCC 2025&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks|News}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;!--test5--&amp;gt;&lt;br /&gt;
== Project News ==&lt;br /&gt;
&lt;br /&gt;
For older release history, see [[Release Notes]].&lt;br /&gt;
&lt;br /&gt;
===December 2025===&lt;br /&gt;
*[https://conference.opensimulator.org/ OpenSimulator Community Conference 2025] 6th &amp;amp; 7th December 2025. The OSCC 2025 is a two-day conference featuring presentations, panels, keynotes, and social events, bringing together developers and the community. You can attend the conference in-world or follow it live on YouTube.&lt;br /&gt;
&lt;br /&gt;
===November 2023===&lt;br /&gt;
*[[0.9.3.0|OpenSimulator 0.9.3.0 Released]]&lt;br /&gt;
&lt;br /&gt;
===April 2023===&lt;br /&gt;
*[[0.9.2.2|OpenSimulator 0.9.2.2 Released]]&lt;br /&gt;
&lt;br /&gt;
===March 2022===&lt;br /&gt;
*[[0.9.2.1_Release|OpenSimulator 0.9.2.1 Released]]&lt;br /&gt;
&lt;br /&gt;
===December 2021===&lt;br /&gt;
*[[0.9.2.0_Release|OpenSimulator 0.9.2.0 Released]]&lt;br /&gt;
*[http://conference.opensimulator.org/2021/ OpenSimulator Community Conference 2021] ([[OSCC21_Suggestions|OSCC21 Audience Feature Suggestions]])&lt;br /&gt;
&lt;br /&gt;
===December 2020===&lt;br /&gt;
*[http://conference.opensimulator.org/2020/ OpenSimulator Community Conference 2020]&lt;br /&gt;
&lt;br /&gt;
===December 2019===&lt;br /&gt;
*[[0.9.1.1_Release|OpenSimulator 0.9.1.1 Released]]&lt;br /&gt;
*[[0.9.1.0_Release|OpenSimulator 0.9.1.0 Released]]&lt;br /&gt;
*[http://conference.opensimulator.org/2019/ OpenSimulator Community Conference 2019]&lt;br /&gt;
&lt;br /&gt;
===December 2018===&lt;br /&gt;
*[http://conference.opensimulator.org/2018/ OpenSimulator Community Conference 2018]&lt;br /&gt;
&lt;br /&gt;
===June 2018===&lt;br /&gt;
*[[0.9.0.1_Release|OpenSimulator 0.9.0.1 Released]]&lt;br /&gt;
&lt;br /&gt;
===December 2017===&lt;br /&gt;
*[http://conference.opensimulator.org/2017/ OpenSimulator Community Conference 2017]&lt;br /&gt;
&lt;br /&gt;
===August 2017===&lt;br /&gt;
*[[0.9.0.0_Release|OpenSimulator 0.9.0.0 Released]]&lt;br /&gt;
&lt;br /&gt;
===December 2016===&lt;br /&gt;
*[http://conference.opensimulator.org/2016/ OpenSimulator Community Conference 2016]&lt;br /&gt;
&lt;br /&gt;
===December 2015===&lt;br /&gt;
*[[0.8.2.1_Release|OpenSimulator 0.8.2.1 Released]]&lt;br /&gt;
*[http://conference.opensimulator.org/2015/ OpenSimulator Community Conference 2015]&lt;br /&gt;
&lt;br /&gt;
===October 2015===&lt;br /&gt;
*[[0.8.2.0_Release|OpenSimulator 0.8.2.0 Released]]&lt;br /&gt;
*[[0.8.1.2_Release|OpenSimulator 0.8.1.2 Released]]&lt;br /&gt;
&lt;br /&gt;
===August  2015 ===&lt;br /&gt;
*[[0.8.1.1_Release|OpenSimulator 0.8.1.1 Released]]&lt;br /&gt;
&lt;br /&gt;
===January  2015 ===&lt;br /&gt;
*[[0.8.1_Release|OpenSimulator 0.8.1 Released]]&lt;br /&gt;
&lt;br /&gt;
=== November 2014 ===&lt;br /&gt;
*[[0.8.0.3_Release|OpenSimulator 0.8.0.3 Released]]&lt;br /&gt;
*[[0.7.5.2 Release|OpenSimulator 0.7.5.2 Released]]&lt;br /&gt;
*[[0.7.4.1 Release|OpenSimulator 0.7.4.1 Released]]&lt;br /&gt;
*[http://conference.opensimulator.org/2014/ OpenSimulator Community Conference 2014]&lt;br /&gt;
&lt;br /&gt;
=== October 2014 ===&lt;br /&gt;
*[[0.8.0.2_Release|OpenSimulator 0.8.0.2 Released]]&lt;br /&gt;
&lt;br /&gt;
=== August  2014 ===&lt;br /&gt;
*[[0.8.0.1_Release|OpenSimulator 0.8.0.1 Released]]&lt;br /&gt;
&lt;br /&gt;
=== June 2014 ===&lt;br /&gt;
*[[0.8_Release|OpenSimulator 0.8 Released]]&lt;br /&gt;
&lt;br /&gt;
=== February 2014 ===&lt;br /&gt;
*[[0.7.6.1 Release|OpenSimulator 0.7.6.1 Released]].&lt;br /&gt;
*[[0.7.5.1 Release|OpenSimulator 0.7.5.1 Released]].&lt;br /&gt;
&lt;br /&gt;
=== October 2013 ===&lt;br /&gt;
*[[0.7.6 Release|OpenSimulator 0.7.6 Released]].&lt;br /&gt;
&lt;br /&gt;
=== September 2013 ===&lt;br /&gt;
*[http://conference.opensimulator.org/2013/ OpenSimulator Community Conference 2013]&lt;br /&gt;
&lt;br /&gt;
=== February 2013 ===&lt;br /&gt;
*[[0.7.5 Release|OpenSimulator 0.7.5 Released]].&lt;br /&gt;
&lt;br /&gt;
=== January 2013 ===&lt;br /&gt;
*[[0.7.5-rc1 Release|OpenSimulator 0.7.5-rc1]].&lt;br /&gt;
&lt;br /&gt;
=== August 2012 ===&lt;br /&gt;
* [[0.7.4 Release|OpenSimulator 0.7.4 Released]].&lt;br /&gt;
&lt;br /&gt;
=== March 2012 ===&lt;br /&gt;
* [[0.7.3.1 Release|OpenSimulator 0.7.3.1 Released]].&lt;br /&gt;
=== February 2012 ===&lt;br /&gt;
* [[0.7.3 Release|OpenSimulator 0.7.3 Released]].&lt;br /&gt;
&lt;br /&gt;
=== October 2011 ===&lt;br /&gt;
* [[0.7.2 Release|OpenSimulator 0.7.2 released]].&lt;br /&gt;
&lt;br /&gt;
=== May 2011 ===&lt;br /&gt;
* [[0.7.1 Release|OpenSimulator 0.7.1 released]].&lt;br /&gt;
* [[0.7.1.1 Release|OpenSimulator 0.7.1.1 released]].&lt;br /&gt;
&lt;br /&gt;
=== August 2010 ===&lt;br /&gt;
* [[0.7.0.1 Release|OpenSimulator 0.7.0.1 released]].&lt;br /&gt;
* Long haitus on the project news wiki page ended! Folks - please feel free to add your news here.&lt;br /&gt;
&lt;br /&gt;
=== January 2010 ===&lt;br /&gt;
*Unofficial OpenSimulator meetup - UK&amp;lt;br /&amp;gt;&lt;br /&gt;
*Presence Refactor in testing. (Friends, SQLite and HyperGrid still need implementation in this branch) [http://opensimulator.org/viewgit/?a=shortlog&amp;amp;p=opensim&amp;amp;h=refs/heads/presence-refactor link]&amp;lt;br /&amp;gt;&lt;br /&gt;
*We're also looking for solid documentation writing. If you're interested, please subscribe to [http://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] and send us a letter.&lt;br /&gt;
&lt;br /&gt;
=== December 2009 ===&lt;br /&gt;
*Version 0.6.8 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== September 2009 ===&lt;br /&gt;
*Version 0.6.7 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== August 2009 ===&lt;br /&gt;
*OpenSimulator has moved it's source repository to git. Please see [[Using Git]] for more details about setting up git to access the source repository. &lt;br /&gt;
*For anyone that can't use git, we're keeping a SVN mirror at http://opensimulator.org/svn/opensim-track/trunk. &lt;br /&gt;
*Additionally, we have a viewgit for OpenSimulator at http://opensimulator.org/viewgit/?a=summary&amp;amp;p=opensim&lt;br /&gt;
&lt;br /&gt;
=== June 2009 ===&lt;br /&gt;
*Version 0.6.6 has been released. Source packages can be downloaded at http://dist.opensimulator.org/.&lt;br /&gt;
&lt;br /&gt;
=== May 2009 ===&lt;br /&gt;
*Starting in r9562 OpenSimulator has a set of new configuration variables that specify how services and service connectors are set up. &lt;br /&gt;
*Please reference the [[Services and Service Connectors Configuration]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== April 2009 ===&lt;br /&gt;
* There is a current proposal to drop Visual Studio 2005 support in OpenSimulator by end of May. Visual Studio 2008 will still be supported. If you have strong opinions on the matter, use the [[Mailing Lists|mailing lists]] to make your voice heard. (this proposal was approved)&lt;br /&gt;
&lt;br /&gt;
== Press ==&lt;br /&gt;
[https://www.hypergridbusiness.com/category/metaverse Hypergrid Business] - News about OpenSim and Metaverse&lt;br /&gt;
&lt;br /&gt;
=== February 2010 ===&lt;br /&gt;
* [http://chronicle.com/article/After-Frustrations-in-Second/64137/ 14 Feb 2010 - After Frustrations in Second Life, Colleges Look to New Virtual Worlds]&lt;br /&gt;
=== January 2010 ===&lt;br /&gt;
* [http://blog.genkii.com/2010/01/13/sparkle-im-1-3-4-released/ 13 Jan 2010 - iPhone App Sparkle IM 1.3.4 released which supports OpenSimulator grids]&lt;br /&gt;
* [http://realxtend.blogspot.com/2010/01/naali-01-released.html 01 Jan 2010 - RealXtend releases first RC for naali, the realXtend and OpenSimulator Viewer]&lt;br /&gt;
=== November 2009 ===&lt;br /&gt;
* [http://www.hypergridbusiness.com/2009/11/opensim-in-intel-spotlight/ 18 Nov 2009 - OpenSimulator in Intel Spotlight, Intel CTO Justin Rattner introduced OpenSimulator and ScienceSim at SC09 Super Computing Conference]&lt;br /&gt;
=== September 2009 ===&lt;br /&gt;
* [http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20090930005401&amp;amp;newsLang=en 30 Sept 2009 - 3Di Releases Open Source, web based viewer called Rei]&lt;br /&gt;
=== January 2009 ===&lt;br /&gt;
* [http://blogs.intel.com/research/2009/01/sciencesim.php 29 Jan 2009 - Intel Research Launches ScienceSim based on OpenSimulator]&lt;br /&gt;
=== September 2008 ===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/25038.wss 03 Sep 2008 - Made in IBM Labs: IBM Moves Real-Time Communication and Collaboration Into 3-D (integrated with OpenSim)]&lt;br /&gt;
=== February 2008 ===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ravelli Ormstein</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands"/>
				<updated>2024-12-22T14:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ravelli Ormstein: /* User Service */ Misleading named server command explained a bit further.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks|Server_Commands}}&lt;br /&gt;
&lt;br /&gt;
= What are server commands? =&lt;br /&gt;
&lt;br /&gt;
Server commands are those you can type on the console to make the server do various things.&lt;br /&gt;
&lt;br /&gt;
Commands can be divided up into those that apply to the simulator (simulator commands) and those that apply to grid services (service commands).&lt;br /&gt;
&lt;br /&gt;
On a standalone system, both simulator and service commands will be available on the single standalone system console.&lt;br /&gt;
&lt;br /&gt;
On a grid architecture, the simulator commands will be available on the simulators, whilst the service commands will be available on the ROBUST console.&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer''': some commands may not work as expected, some may not work at all, and there is a chance that you may even lose all your settings/contents. This summary quickly goes out of date - the best place to find commands is by typing &amp;quot;help&amp;quot; on the region console.&lt;br /&gt;
&lt;br /&gt;
Except where noted, this list should be accurate for OpenSimulator 0.7.1 onwards.&lt;br /&gt;
&lt;br /&gt;
= Commands =&lt;br /&gt;
&lt;br /&gt;
== General Server Commands ==&lt;br /&gt;
&lt;br /&gt;
These commands are available in both simulator and robust consoles.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* command-script [scriptfile] - Runs a command script containing console commands.&lt;br /&gt;
* quit - shutdown the server.&lt;br /&gt;
* show info - show server information (version and startup path).  Before OpenSimulator 0.7.5 this is only available on the simulator console.&lt;br /&gt;
* show uptime - show server startup time and uptime.  Before OpenSimulator 0.7.5 this is only available on the simulator console.&lt;br /&gt;
* show version - show server version.  Before OpenSimulator 0.7.5 this is only available on the simulator console.&lt;br /&gt;
* shutdown - synonym for quit&lt;br /&gt;
* get log level - In OpenSimulator 0.7.5 and later, print the current console logging level.  In OpenSimulator 0.7.4 and earlier please use the &amp;quot;set log level&amp;quot; command instead without a level parameter.&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.  In OpenSimulator 0.7.4 and earlier, if called without the level argument prints the current level.  In OpenSimulator 0.7.5 and later please use the &amp;quot;get log level&amp;quot; command instead.  Only available on ROBUST console from OpenSimulator 0.7.5.&lt;br /&gt;
&lt;br /&gt;
=== Debug ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Turn on/off extra logging for HTTP request debugging.  Only available on robust console from commit 94517c8 (dev code post 0.7.3.1).  In current development code (for OpenSimulator 0.7.5) this is debug http in|out|all [&amp;lt;level&amp;gt;] since outbound HTTP messages can also now be logged (this was only possible for inbound before). For more information on this command, see [[Debugging]].&lt;br /&gt;
&lt;br /&gt;
* debug threadpool level &amp;lt;level&amp;gt; - Turn on/off logging of activity in the main threadpool. For more information, see [[General-Purpose Threadpool]].&lt;br /&gt;
&lt;br /&gt;
== Simulator Commands ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* set water height # - sets the height simulator wide or single region if you use change region.&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Appearance Commands ===&lt;br /&gt;
&lt;br /&gt;
* appearance find &amp;lt;uuid-or-start-of-uuid&amp;gt; - Find out which avatar uses the given asset as a baked texture, if any.&lt;br /&gt;
* appearance rebake &amp;lt;first-name&amp;gt; &amp;lt;last-name&amp;gt; - Send a request to the user's viewer for it to rebake and reupload its appearance textures.&lt;br /&gt;
* appearance send [&amp;lt;first-name&amp;gt; &amp;lt;last-name&amp;gt;] - Send appearance data for each avatar in the simulator to other viewers.&lt;br /&gt;
* appearance show [&amp;lt;first-name&amp;gt; &amp;lt;last-name&amp;gt;] - Show appearance information for avatars.&lt;br /&gt;
&lt;br /&gt;
Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Archive Commands ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Asset Commands ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Config Commands ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Land Commands ===&lt;br /&gt;
&lt;br /&gt;
* land show - Shows all parcels on the current region.&lt;br /&gt;
* land clear - Clears all parcels on the land.&lt;br /&gt;
&lt;br /&gt;
=== Map Commands ===&lt;br /&gt;
&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* generate map - Regenerates and stores map tile.  Only in development code post 0.7.6.&lt;br /&gt;
&lt;br /&gt;
=== Object Commands ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object id &amp;lt;UUID-or-localID&amp;gt; - Delete a scene object by uuid or localID. Pre 0.7.5, this was &amp;quot;show object uuid&amp;quot;.&lt;br /&gt;
* dump object id &amp;lt;UUID-or-localID&amp;gt; - Dump the serialization of the given object to a file for debug purposes.&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object id &amp;lt;UUID-or-localID&amp;gt; - Show details of a scene object with the given UUID or localID. Pre 0.7.5, this was &amp;quot;show object uuid&amp;quot;.&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part id &amp;lt;UUID-or-localID&amp;gt; - Show details of a scene object parts with the given UUID or localID. Pre 0.7.5, this was &amp;quot;show object uuid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Estate Commands ===&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* estate link region &amp;lt;estate ID&amp;gt; &amp;lt;region ID&amp;gt; - Attaches the specified region to the specified estate.&lt;br /&gt;
* estate show - This command will show the estate name, ID, and owner for regions currently running in the simulator. This list does not necessarily include all estates that are present in the database.  &lt;br /&gt;
Sample usage: &lt;br /&gt;
 estate show&amp;lt;enter&amp;gt;&lt;br /&gt;
 Estate information for region TestRegion&lt;br /&gt;
 Estate Name ID Owner&lt;br /&gt;
 My Estate 103 Test User&lt;br /&gt;
* estate set name &amp;lt;estate ID&amp;gt; &amp;lt;new name&amp;gt; - Rename an estate&lt;br /&gt;
* estate set owner &amp;lt;estate ID&amp;gt; &amp;lt;FirstName&amp;gt; &amp;lt;LastName&amp;gt; - Change the owner of an estate. This command supports two forms; this one uses the owner's name.&lt;br /&gt;
* estate set owner &amp;lt;estate ID&amp;gt; &amp;lt;owner UUID&amp;gt; - Change the owner of an estate. This command supports two forms; this one uses the owner's UUID.&lt;br /&gt;
* estate create &amp;lt;owner UUID&amp;gt; &amp;lt;estate name&amp;gt; - Must be a user UUID which you can get from 'show names'&lt;br /&gt;
&lt;br /&gt;
=== Region Commands ===&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk.&lt;br /&gt;
* region get - Post OpenSimulator 0.8.0.*.  Show region parameters (Region Name, Region UUID, Location, URI, Owner ID, Flags).&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* region set - Post OpenSimulator 0.8.0.*.  Set certain region parameters.  Currently, can set&lt;br /&gt;
** agent-limit - The current avatar limit for the region.  More usually this is set via the region/estate dialog in a typical viewer.  This persists over simulator restarts.&lt;br /&gt;
** max-agent-limit - The maximum value that agent-limit can have.  Unfortunately, setting it here does not currently persist over server restarts.  For that to happen it must be separately set as the MaxAgents parameter in the region config file.&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* restart region &amp;lt;regionname&amp;gt; - Restarts just one sim in an instance. Set the console to the region name first, with 'change region &amp;lt;regionname&amp;gt;', or all regions will restart.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
:Flags can be one of the following:&lt;br /&gt;
:'''DefaultRegion'''	Used for new Rez. Random if multiple defined&lt;br /&gt;
:'''FallbackRegion'''	Regions we redirect to when the destination is down&lt;br /&gt;
:'''RegionOnline'''	Set when a region comes online, unset when it unregisters and DeleteOnUnregister is false&lt;br /&gt;
:'''NoDirectLogin'''	Region unavailable for direct logins (by name)&lt;br /&gt;
:'''Persistent'''	Don't remove on unregister&lt;br /&gt;
:'''LockedOut'''	Don't allow registration&lt;br /&gt;
:'''NoMove	'''Don't allow moving this region&lt;br /&gt;
:'''Reservation'''	This is an inactive reservation&lt;br /&gt;
:'''Authenticate'''	Require authentication&lt;br /&gt;
:'''Hyperlink'''	Record represents a HG link&lt;br /&gt;
:'''DefaultHGRegion'''	Record represents a default region for hypergrid teleports only.&lt;br /&gt;
:Note: flags are additive, there is no way to unset them from the console.&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region - Show region parameters (Region Name, Region UUID, Location, URI, Owner ID, Flags).&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
&lt;br /&gt;
=== Scene Commands ===&lt;br /&gt;
&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* rotate scene &amp;lt;degrees&amp;gt; - Rotates scene around 128,128 axis by x degrees where x=0-360.&lt;br /&gt;
* scale scene &amp;lt;factor&amp;gt; - Scales all scene objects by a factor where original size =1.0.&lt;br /&gt;
* translate scene &amp;lt;x,y,z&amp;gt; - Translate (move) the entire scene to a new coordinate. Useful for moving a scene to a different location on either a Mega or Variable region. &lt;br /&gt;
(please back up your region before using any of these commands and be aware of possible floating point errors the more they are used.)&lt;br /&gt;
 &lt;br /&gt;
=== Script Commands ===&lt;br /&gt;
&lt;br /&gt;
These currently only exist in git master OpenSimulator development code post the 0.7.2 release.&lt;br /&gt;
&lt;br /&gt;
* scripts resume [&amp;lt;script-item-uuid&amp;gt;] - Resumes all suspended scripts&lt;br /&gt;
* scripts show [&amp;lt;script-item-uuid&amp;gt;] - Show script information. &amp;lt;script-item-uuid&amp;gt; option only exists from git master 82f0e19 (2012-01-14) onwards (post OpenSimulator 0.7.2).&lt;br /&gt;
* scripts start [&amp;lt;script-item-uuid&amp;gt;] - Starts all stopped scripts&lt;br /&gt;
* scripts stop [&amp;lt;script-item-uuid&amp;gt;] - Stops all running scripts&lt;br /&gt;
* scripts suspend [&amp;lt;script-item-uuid&amp;gt;] - Suspends all running scripts&lt;br /&gt;
&lt;br /&gt;
=== Stats Commands ===&lt;br /&gt;
&lt;br /&gt;
* show stats - show useful statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* stats show - a synonym for &amp;quot;show stats&amp;quot; (OpenSimulator dev code only post 19th March 2014).&lt;br /&gt;
* stats record - record stats periodically to a separate log file.&lt;br /&gt;
* stats save - save a snapshot of current stats to a file (OpenSimulator dev code only post 19th March 2014).&lt;br /&gt;
&lt;br /&gt;
=== Terrain Commands ===&lt;br /&gt;
&lt;br /&gt;
Some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file. (see note1)&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain save-tile - Saves the current heightmap to the larger file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions baked map.&lt;br /&gt;
* terrain revert - Loads the baked map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes.&lt;br /&gt;
* terrain show - Shows terrain height at a given co-ordinate.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
* terrain flip - Flips the current terrain about the X or Y axis&lt;br /&gt;
* terrain rescale - Rescales the current terrain to fit between the given min and max heights&lt;br /&gt;
* terrain min - Sets the minimum terrain height to the specified value.&lt;br /&gt;
* terrain max - Sets the maximum terrain height to the specified value.&lt;br /&gt;
* terrain modify - Provides several area-of-effect terraforming commands.&lt;br /&gt;
&lt;br /&gt;
Note1 : If you have a sim with multiple regions and you want to set all regions on that sim to be from one larger image you can use 'terrain load &amp;lt;file&amp;gt; &amp;lt;width in regions&amp;gt; &amp;lt;height in regions&amp;gt; &amp;lt;regionX&amp;gt; &amp;lt;regionY&amp;gt; where regionX and regionY are the coordinates of the bottom-left region.&lt;br /&gt;
&lt;br /&gt;
=== Tree Commands ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== User Commands ===&lt;br /&gt;
&lt;br /&gt;
* alert &amp;lt;message&amp;gt; - send an in-world alert to everyone&lt;br /&gt;
* alert-user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt; - send an an in-world alert to a specific user&lt;br /&gt;
* bypass permissions &amp;amp;lt;true / false&amp;amp;gt; - Bypass in-world permission checks &lt;br /&gt;
* debug permissions - Turn on permissions debugging&lt;br /&gt;
* force permissions - Force permissions on or off.&lt;br /&gt;
* kick user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]: - Kick a user off the simulator&lt;br /&gt;
* login disable - Disable user entry to this simulator&lt;br /&gt;
* login enable - Enable user entry to this simulator&lt;br /&gt;
* login status - Show whether logins to this simulator are enabled or disabled&lt;br /&gt;
* show users [full]- show info about currently connected users to this region. Without the 'full' option, only users actually on the region are shown. With the 'full' option child agents of users in neighbouring regions are also shown.&lt;br /&gt;
* teleport user &amp;lt;destination&amp;gt; - Teleport a user on this simulator to a specific destination.  Currently only in OpenSimulator development code after the 0.7.3.1 release (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Windlight/[[LightShare]] Commands ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Load windlight profile from the database and broadcast&lt;br /&gt;
* windlight enable - Enable the windlight plugin&lt;br /&gt;
* windlight disable - Disable the windlight plugin&lt;br /&gt;
&lt;br /&gt;
=== [[YEngine]] Commands ===&lt;br /&gt;
* yeng help&lt;br /&gt;
* yeng reset -all | &amp;lt;part-of-script-name&amp;gt;&lt;br /&gt;
* yeng resume - resume script processing&lt;br /&gt;
* yeng suspend - suspend script processing&lt;br /&gt;
* yeng ls -full -max=&amp;lt;number&amp;gt; -out=&amp;lt;filename&amp;gt; -queues -topcpu&lt;br /&gt;
* yeng cvv - show compiler version value&lt;br /&gt;
* yeng mvv [&amp;lt;newvalue&amp;gt;] - show migration version value&lt;br /&gt;
* yeng tracecalls [yes | no]&lt;br /&gt;
* yeng verbose [yes | no]&lt;br /&gt;
* yeng pev -all | &amp;lt;part-of-script-name&amp;gt; &amp;lt;event-name&amp;gt; &amp;lt;params...&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset &amp;lt;ID&amp;gt; - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [Email] [Primary UUID] [Model} - creates a new user&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:If UUID is nul or whitespace a UUID will be generated for you.&lt;br /&gt;
:&lt;br /&gt;
:Model is the &amp;quot;first lastname&amp;quot; of another user, that user's outfit will be cloned to the new user.&lt;br /&gt;
:&lt;br /&gt;
* reset user password - This command ''sets'' a new password for a user and directly updates the database. It does not ''reset'' the password to a default or temporary value, as the term might suggest.&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
=== Login Service ===&lt;br /&gt;
* login level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login (see [[Userlevel|User Level]]).&lt;br /&gt;
* login reset - reset the login level to its default value.&lt;br /&gt;
* login text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account or can login at all (0.7.2-dev) (see [[Userlevel|User Level]]).&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
==== terrain modify ====&lt;br /&gt;
Allows area-of-effect and tapering with standard heightmap manipulations.&lt;br /&gt;
&lt;br /&gt;
General command usage:&lt;br /&gt;
:''terrain modify &amp;lt;operation&amp;gt; value [&amp;lt;mask&amp;gt;] [-taper=&amp;lt;value2&amp;gt;]''&lt;br /&gt;
&lt;br /&gt;
:Parameters&lt;br /&gt;
:* value: base value to use in applying operation&lt;br /&gt;
:* mask:&lt;br /&gt;
:** -rec=x1,y1,dx[,dy] creates a rectangular mask based at x1,y1&lt;br /&gt;
:** -ell=x0,y0,rx[,ry] creates an elliptical mask centred at x0,y0&lt;br /&gt;
:* taper:&lt;br /&gt;
:** rectangular masks taper as pyramids&lt;br /&gt;
:** elliptical masks taper as cones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terrain Manipulation (fill, min, max)&lt;br /&gt;
:* value represents target height (at centre of range)&lt;br /&gt;
:* value2 represents target height (at edges of range)&lt;br /&gt;
&lt;br /&gt;
Terrain Movement (raise, lower, noise)&lt;br /&gt;
:* value represents a delta amount (at centre of range)&lt;br /&gt;
:* value2 represents a delta amount (at edges of range)&lt;br /&gt;
&lt;br /&gt;
Terrain Smoothing (smooth)&lt;br /&gt;
:The smoothing operation is somewhat different than the others, as it does not deal with elevation values, but rather with strength values (in the range of 0.01 to 0.99).  The algorithm is simplistic in averaging the values around a point, and is implemented as follows:&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;strength&amp;quot; parameter specifies how much of the result is from the original value (&amp;quot;strength&amp;quot; * map[x,y]).&lt;br /&gt;
:The &amp;quot;taper&amp;quot; parameter specifies how much of the remainder is from the first ring surrounding the point (1.0 - &amp;quot;strength&amp;quot;) * &amp;quot;taper&amp;quot;. There are 8 elements in the first ring.&lt;br /&gt;
:The remaining contribution is made from the second ring surrounding the point.  There are 16 elements in the second ring.&lt;br /&gt;
:e.g.&lt;br /&gt;
:''terrain modify smooth 0.5 -taper=0.6''&lt;br /&gt;
:* the original element will contribute 0.5 * map[x0,y0]&lt;br /&gt;
:* each element 1m from the point will contribute ((1-0.5)*0.6)/8 * map[x1,y1]&lt;br /&gt;
:* each element 2m from the point will contribute ((1-0.5)*0.4)/16 * map[x2,y2]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
:The &amp;quot;taper&amp;quot; value may need to be exaggerated due to the integer math used in maps.&lt;br /&gt;
:e.g. To create a 512x512 var island:&lt;br /&gt;
:''terrain modify min 30 -ell=256,256,240 -taper=-29''&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: https://www.youtube.com/watch?v=pehyqr3H8I0 (dead link)&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
link-mapping - Link a HyperGrid region. Not sure how this differs from link-mapping.&lt;br /&gt;
&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - simulator frames per second&lt;br /&gt;
* PhyFPS - physics frames per second&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Ravelli Ormstein</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Compatible_Viewers</id>
		<title>Compatible Viewers</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Compatible_Viewers"/>
				<updated>2020-10-22T12:01:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ravelli Ormstein: Fixed typos, language, header size and empty lines. updated Dayturn link under Beta Viewers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{thirdparty}}&lt;br /&gt;
&lt;br /&gt;
If you find a viewer, which can connect to OpenSimulator, then please add it to the bottom of the appropriate list.&lt;br /&gt;
&lt;br /&gt;
== Compatibility issues ==&lt;br /&gt;
Since OpenSimulator and viewers development is done by different teams with different timing and even goals, '''compatibility can not be assured'''. To connect to an older version of OpenSimulator, you may need to use an older version of your favourite viewer, which also could limit [[Hypergrid|Hypergrid]] capability. In this case you should consult the support of your grid or chosen viewer.&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
* [https://www.alchemyviewer.org/ Alchemy] - C++ based viewer for Linux/Mac/Win. Forked from SL viewer.&lt;br /&gt;
* [http://sldev.free.fr/ Cool VL Viewer] - C++ based viewer for Linux/Mac/Win. Forked from SL viewer. (Former name: Cool SL Viewer).&lt;br /&gt;
* [https://www.firestormviewer.org/choose-your-platform/ FireStorm Viewer] - C++ based viewer for Linux/Mac/Win. Forked from SL viewer. Successor to Phoenix viewer. The most widely used viewer on Second Life.&lt;br /&gt;
* [https://kokua.atlassian.net/ Kokua] - C++ based viewer for Linux/Mac/Win. Forked from SL viewer successor to Imprudence.&lt;br /&gt;
* [https://radegast.life Radegast Metaverse Client] - Radegast-ng is Light client, evolution of Radagast from libopenmetaverae project.&lt;br /&gt;
* [http://www.singularityviewer.org/ Singularity] - C++ based viewer for Linux/Mac/Win. Forked from the Ascent Viewer. Goal is to combine look of old SL viewer with modern features. [https://github.com/singularity-viewer/SingularityViewer Singularity source code] available on GitHub.&lt;br /&gt;
* [https://www.dayturn.com/viewer/index.php?resources/ Dayturn] - C++ based viewer for Win/Mac only. Forked from Kokua.&lt;br /&gt;
* [https://downloads.infinitemetaverse.org/index.php/downloads Scenegate] - C++ based viewer with a focus on accessibility and onboarding. With a simplified UI more suitable to just visit worlds, rather than building (but the full UI is still accessible). Forked from Alchemy.&lt;br /&gt;
&lt;br /&gt;
== Beta Viewers ==&lt;br /&gt;
Singularity Nightly Builds &lt;br /&gt;
http://www.singularityviewer.org/kb/nightly-builds&lt;br /&gt;
&lt;br /&gt;
Dayturn for Windows and MacOS&lt;br /&gt;
https://bitbucket.org/dayturn/&lt;br /&gt;
&lt;br /&gt;
== Text-only Viewers ==&lt;br /&gt;
These are lightweight viewers, which either do not offer a graphical component or where the graphical component is not used by default. The function of these viewers however is to connect to a grid, chat, manage inventory, etc. Useful on systems with low specifications or for bringing an alt (alternate avatar) online without having your main avatar log out, or to quickly take care of messages, inventory, etc.&lt;br /&gt;
&lt;br /&gt;
* [http://www.metabolt.net/ METAbolt] - METAbolt is a non-graphical (text based) viewer. It is light weight and cross grid, which means it will work in Second Life™ as well as other grids that are based on OpenSimulator. The viewer is Open Source so it's free. Currently METAbolt is only available for Windows platforms.&lt;br /&gt;
* [http://www.mobilegridclient.com/ Mobile Grid Client] - A Second Life and OpenSimulator messaging client for your Android powered device (mobile phone, cell phone, tablet...).&lt;br /&gt;
&lt;br /&gt;
== LLSD API Libraries ==&lt;br /&gt;
These are open source libraries for building viewers, clients, and tools that can connect to OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
Maintained Libraries:&lt;br /&gt;
* [https://bitbucket.org/opensimulator/libopenmetaverse/src/master/ libopenmetaverse] - '''C#''' LLSD implementation. Maintained by OpenSimulator developers. BSD License&lt;br /&gt;
* [https://bitbucket.org/lindenlab/llbase/src/master/ llbase-py] - '''Python''' LLSD implementation. Maintained by Linden Labs. MIT License&lt;br /&gt;
&lt;br /&gt;
Currently Unmaintained Libraries:&lt;br /&gt;
* [https://bitbucket.org/lindenlab/llsd/src/master/cpp/ llsd-cpp] - '''C++''' LLSD implementation, last updated in 2010. MIT License&lt;br /&gt;
* [https://bitbucket.org/lindenlab/llsd/src/master/perl-new/ llsd-perl-new] - '''Perl''' LLSD implementation. Last updated 2011. MIT License&lt;br /&gt;
* [https://bitbucket.org/lindenlab/llsd/src/master/php/ llsd-php] - '''PHP 4''' LLSD implementation. Incomplete, supports XML serialization only. Used internally by Second Life developers. Last updated 2010. MIT License&lt;br /&gt;
* [https://github.com/jacobilinden/llsd-java llsd-java] - '''Java''' LLSD implementation by Xugu Madison, last update ca 2014. BSD License.&lt;br /&gt;
* [https://bitbucket.org/jchauhan/jopenmetaverse JOpenMetaverse] - '''Java''' LLSD implementation, last updated 2012. Linux, Windows, MacOS, Android Compatible. Also see [http://www.slideshare.net/jchauhan/jopenmeraverse-introduction jopenmetaverse introduction]. LGPL 2.1 License&lt;br /&gt;
* [https://bitbucket.org/lindenlab/llsd/src/master/js/ llsd-js] - '''JavaScript''' LLSD implementation, last update in 2011. MIT License&lt;br /&gt;
&lt;br /&gt;
== Inactive Viewers ==&lt;br /&gt;
* [https://web.archive.org/web/20120129163754/http://3di-rei.org/ 3Di viewer Rei] - C# based Web-browser plugin OpenSimulator viewer. 3Di website gone but [https://github.com/3di 3Di Rei viewer source] is still available on Github&lt;br /&gt;
* [https://github.com/DuncanGarrettBWG/Ascent Ascent] - C++ based viewer for Linux/Mac/Win. Started as a fork of Inertia Viewer. Abandoned in 2010.&lt;br /&gt;
* [https://dolphinviewer.eregion.de/ Dolphin] - C++ based viewer for Linux/Mac/Win. Abandoned in 2015. [https://github.com/OS-Development/VW.Dolphin_v3 Dolphin 3 Source] still available on GitHub.&lt;br /&gt;
* [https://web.archive.org/web/20100827005054/http://emeraldviewer.net/index.shtml Emerald] - C++ based viewer forked from Snowglobe (the second version fo the LL/SL open source viewer). Project halted and abandoned in 2010 after Emerald developer linked to DoS attack on SL and banned. Emerald source code still available on [https://github.com/mmorciegov/emeraldviewer  GitHub] and [https://code.google.com/archive/p/emeraldviewer/downloads Google Code Archive].&lt;br /&gt;
* [https://sourceforge.net/projects/opensim-viewer/files/Hippo%20OpenSim%20Viewer/ Hippo] - C++ based viewer for Linux/Mac/Win. Forked from SL viewer. Abandoned in 2010. See also [https://mjm-labs.com/viewer/ Hippo Viewer website].&lt;br /&gt;
* [https://web.archive.org/web/20150426024318/http://forge.opensimulator.org/gf/project/idealistviewer/ Idealist] - C# Multi-platform 32 bit viewer intended to be OpenSimulator focused&lt;br /&gt;
* [http://imprudenceviewer.org/ Imprudence] - C++ based viewer forked from SL viewer v1.21. Development ended in 2010 and shifted to a new viewer called Kokua. [https://github.com/imprudence/imprudence/ Imprudence Viewer source] is still available on GitHub&lt;br /&gt;
* [https://github.com/llgetowner/Inertia Inertia] - C++ based viewer forked from Snowglobe SL viewer). Abandoned in 2010&lt;br /&gt;
* [http://lookingglassviewer.org/ LookingGlass] - C#/Ogre based Viewer prototype. Development Ended in 2011. [https://github.com/Misterblue/LookingGlass-Viewer LookingGlass Viewer source] is still available on GitHub&lt;br /&gt;
* [https://web.archive.org/web/20100121073547/http://www.meerkatviewer.org:80/ Meerkat] - Viewer for Linux/Mac/Win in C++. Fork of SL viewer. [https://github.com/kow/Meerkat-Viewer Meerkat source] available on GitHub. [https://code.google.com/archive/p/meerkat-viewer/ Meerkat binaries] available via Google Code Archive. Development stopped in 2009&lt;br /&gt;
* [http://metaverseink.com/Downloads.html OnLook] - C++ based viewer forked from Singularity. Inactive since 2014. [https://github.com/diva/OnLook OnLook Viewer Source] is still available on GitHub.&lt;br /&gt;
* [https://github.com/opensim/opensim-viewer OpenSim-Viewer] - C#/C++/Xenko based, BSD licensed viewer written for OpenSimulator. Inactive since 2018.&lt;br /&gt;
* [https://web.archive.org/web/20090204004516/http://www.openviewer.org/ OpenViewer] - C#/Ogre based, BSD licensed viewer written as a companion to OpenSimulator. ca 2007/2008. Website went dark in 2009. &lt;br /&gt;
* [https://vcs.firestormviewer.org/legacy Phoenix] - C++ based viewer. Forked from SL viewer. Replaced by Firestorm viewer.&lt;br /&gt;
* [[RealXtend|RealXtend Naali/Tundra]] - Written from scratch C++/Ogre3D based viewer for Linux/Mac/Win, required [[ModRex]] in OpenSimulator. Development stopped in 2016, OpenSimulator support dropped in 2013.&lt;br /&gt;
* [https://web.archive.org/web/20091214235907/http://www.xenkiviewer.com/ Xenki] - XABP-based OpenSimulator viewer prototype for IE web browser. Abandoned in 2009&lt;/div&gt;</summary>
		<author><name>Ravelli Ormstein</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Related_Software</id>
		<title>Related Software</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Related_Software"/>
				<updated>2020-07-26T15:52:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ravelli Ormstein: Added a new entry about a PHP script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
{{thirdparty}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
This is a page which lists software packages that are related to OpenSimulator but are not part of the core project. Opensimulator is not responsible for the content referenced by these links. Note, OpenSimulator used to have a &amp;quot;Forge&amp;quot;, basically a OpenSim Hosted Code Repo of Software for OpenSim, but this is no longer in existance.&lt;br /&gt;
&lt;br /&gt;
= Viewers =&lt;br /&gt;
These are the client programs that allow you to connect to an OpenSimulator installation and interact with it.&lt;br /&gt;
&lt;br /&gt;
See [[Connecting]].&lt;br /&gt;
&lt;br /&gt;
= Distributions =&lt;br /&gt;
These are projects that take the OpenSimulator core system and add more functionality or tailor it for a specific purpose.&lt;br /&gt;
&lt;br /&gt;
See [[Download#Other_Distributions]].&lt;br /&gt;
&lt;br /&gt;
= Services =&lt;br /&gt;
&lt;br /&gt;
These can be divided into projects that provide a completely replacement for the ROBUST services backend or individual services.&lt;br /&gt;
&lt;br /&gt;
== Complete replacements ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/openmetaversefoundation/simiangrid/commits/master SimianGrid] - A ROBUST services replacement which replaces the whole ROBUST stack with an alternative implementation based on PHP.  The necessary support for SimianGrid is included in core OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;In February 2020, removal of obsolete support for simianGrid&amp;lt;/span&amp;gt; (Commit [http://opensimulator.org/viewgit/?a=commit&amp;amp;p=opensim&amp;amp;h=941b65b44a1524d39e9fe2c4e1ad0f9a9aab3f23 #941b65])&lt;br /&gt;
&lt;br /&gt;
== Individual services ==&lt;br /&gt;
&lt;br /&gt;
OpenSimulator services are architected such that an individual service (e.g. the asset service) can be replaced or added without having to change other services.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/coyled/sras Simple Ruby Asset Service (SRAS)] - This is a replacement for the ROBUST asset service.  It stores assets on disk, does compression and deduplication of identical assets.  Some installation instructions are [http://onikenkon.com/sras/ here].&lt;br /&gt;
* [https://github.com/mcortez/flotsam Flotsam Groups] - This was the only available groups service until [[V2 Groups]] was added to core.&lt;br /&gt;
&lt;br /&gt;
= Web Interfaces=&lt;br /&gt;
&lt;br /&gt;
These are web frontends for OpenSimulator, either to allow users to register and perform other functions or for administrators to control the OpenSimulator installation (or both!).&lt;br /&gt;
&lt;br /&gt;
See [[Webinterface]]&lt;br /&gt;
&lt;br /&gt;
= Region Modules =&lt;br /&gt;
These are region modules which can be added to the OpenSimulator core distribution to provide extra functionality.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/justincc/GenericMessagingModule GenericMessagingModule] - An example module to illustrate how an OpenSimulator extension can use the LLUDP GenericMessage packet to convey arbitrary data between a client/viewer and the simulator.&lt;br /&gt;
* [https://github.com/JakDaniels/OpenSimTide OpenSimTide] - An OpenSimulator region module which adds tides to your regions. You can control the tide period and height change via settings in OpenSim.ini and enable tide info to be chatted to the region for use in scripts in boats and waves. Tides only render properly on regions that are not adjacent, i.e. 1x1 islands.&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
== Archives ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/justincc/opensimulator-tools/tree/master/analysis/oarinfo oarinfo] - Currently a very basic python script that prints out some OAR information (e.g. number of contained assets).&lt;br /&gt;
&lt;br /&gt;
== Control ==&lt;br /&gt;
* [https://github.com/justincc/opensimulator-tools/tree/master/infrastructure/control/osimctrl osimctrl] - A set of scripts to allow start, stop, restart, autorestart, etc. of an OpenSimulator instance from the command line using the GNU screen utility.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.secondinventory.com/ Second Inventory] - **This is no longer available**. For years it was abandonware: still for sale but nobody at home to answer support issues. Finally the WEB site was removed (2017) so people are no longer tempted to send money. This product was written before mesh was available for OpenSimulator and never supported backing up mesh objects. This was a Windows based client that could be used to back up and restore objects from Second Life™ as well as from various OpenSimulator based grids. It allowed you to back up objects from the Second Life™ main grid, and restore them into OpenSimulator grids.&lt;br /&gt;
* [http://grimore.org/opensim/rake Rake] - Created as an alternative to Second Inventory, but OpenSource and free to use. Rake is meant to dump assets (textures, animations,  notecards, scripts, etc...) from either Second Life™ or OpenSim to your local hard-drive. Like Second Inventory it cannot backup mesh. &lt;br /&gt;
* [http://opensimulator.org/wiki/Inventory_Archives Inventory Archives] If you are looking for a way to back your stuff up. Also read [http://opensimulator.org/wiki/OpenSim_Archives OpenSim Archives]. &lt;br /&gt;
== Log Analysis ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/justincc/opensimulator-tools/tree/master/analysis/opensimulator-log-analyzer Ola] - A very simple Python script that print out some stats given a simulator or robust service log (chiefly unique user numbers).&lt;br /&gt;
&lt;br /&gt;
* [http://www.spellscape.co.uk/home/news/logview OSLogView] - A C# application for displaying log files with the same color coding as the console itself. Includes error highlighting and UUID highlighting.&lt;br /&gt;
&lt;br /&gt;
== Monitoring ==&lt;br /&gt;
* [https://github.com/justincc/opensimulator-tools/tree/master/analysis/opensimulator-stats-analyzer Osta] - OpenSimulator stats analysis programs.  Operates on saved stats information to produce summary and graph data of OpenSimulator session performance.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&lt;br /&gt;
* [[RegionGenerator]] - Generates Region XML Files&lt;br /&gt;
* [https://github.com/wp2opensim/openSIMULATOR-Regions-Generator/ openSIMULATOR-Regions-Generator] - Regions-Generator for PHP, PHP7 Ready building with/for OpenSimulator 0.9.1(inc. var regions, position) not testet 0.9.0, 0.8.x.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
* A list of alternative LSL editors is at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors#Notepad.2B.2B&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.ics.uci.edu/~lopes/terraingen/ Terraingen] - Tool for producing OpenSimulator terrains from USGS DEM files.&lt;br /&gt;
* [http://terrain.party/ Terrain.Party] Web-based tool for turning terrain from a real life world map into a height map which can be imported into Opensim using &amp;quot;terrain load &amp;lt;texture_name&amp;gt;.png&amp;quot;. Note that the textures require resizing, since they are exported as 1081x1081 png files&lt;br /&gt;
* [http://www.daylongraphics.com/products/leveller.php/ Daylon Leveller] - Tool for producing OpenSimulator terrains from from a variety of sources, and using painting-like tools and filters to create features. Uses Terragen file format.&lt;br /&gt;
&lt;br /&gt;
Note that you can export and import terrain using the console in Terragen format, as well as r32. Terragen format files (.ter) can be import provided that their dimensions match that of the region, and they have no heights less than zero. See terrain save  and terrain load commands.&lt;br /&gt;
&lt;br /&gt;
= Other related software =&lt;br /&gt;
&lt;br /&gt;
* [http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?sl_proxy%20%28E%29 sl_proxy] - sl_proxy is a Proxy System for Second Life™ and OpenSimulator to beyond firewall by NSL. &lt;br /&gt;
* [http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2FMoneyServer DTL/NSL Money Server] - This Money Server is modified version of &amp;quot;DTL Currency Processing&amp;quot; for Linux/Unix by NSL.&lt;br /&gt;
* [http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?Rinions Rinions] - This is a real-time animation tool for Second Life™/OpenSim. Rinions sends animation data from Kinect to Viewer in real time using shared memory and over the Network by NSL.&lt;br /&gt;
* [https://github.com/talat77/opensimmaps/ OpenSim Maps] - Completely re-written for Google Maps API v3 from the v2 version included with OpenSimWi(Redux) and now includes support for larger regions e.g. varregions.&lt;br /&gt;
* [http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2FWind&amp;amp;word=Wind Fluid Solver Wind Module] by NSL&lt;br /&gt;
* [http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OAR%20Converter OARConv] This software converts from OAR to collada files for Unity3D by NSL.&lt;br /&gt;
* [http://www.pader.world/downloads.html RO PHP Destination Guide] This PHP script generates a Destination Guide, which can be assigned to your OpenSimulator grid or viewer.&lt;br /&gt;
&lt;br /&gt;
= Concepts =&lt;br /&gt;
&lt;br /&gt;
* [http://www.cs.cmu.edu/~johnny/projects/wii/ 3D Head Tracking Software] - The idea here is that Johnny has written an application that will allow real3d perspective using a WiiMote &amp;amp; a modified set of safety glasses. Johnny includes all of the source and several sample applications to get this moving forward. Would someone like to pick this up and build us a real3D interface for the SL browser? It's not as hard as you think.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Edusim Edusim on Opensim] - Edusim is a [http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment Cave Automatic Virtual Environment] based concept of lesson driven 3D virtual worlds on the ''classroom interactive whiteboard or classroom interactive surface''. Currently Edusim on Opencobalt Cobalt exists but tweaking a client and making Opensim &amp;quot;finger friendly&amp;quot; would seem to be a relatively straight forward task.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Development|Development]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Ravelli Ormstein</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OsSetDynamicTextureDataBlendFace</id>
		<title>OsSetDynamicTextureDataBlendFace</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OsSetDynamicTextureDataBlendFace"/>
				<updated>2020-01-25T14:21:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ravelli Ormstein: fixed some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{osslfunc&lt;br /&gt;
|threat_level=VeryLow&lt;br /&gt;
|permissions=${OSSL&amp;amp;#124;osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER&lt;br /&gt;
|delay=0&lt;br /&gt;
|function_syntax=key osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)&lt;br /&gt;
|description=Renders a dynamically created texture on the face of a prim containing the script, possibly blending it with the texture that is already set for the face. Returns UUID of the generated texture.&lt;br /&gt;
|ossl_example=&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim&lt;br /&gt;
&lt;br /&gt;
string FontName = &amp;quot;Arial&amp;quot;;&lt;br /&gt;
integer FontSize = 128;&lt;br /&gt;
&lt;br /&gt;
NumberEachFace() {&lt;br /&gt;
    integer face = llGetNumberOfSides();&lt;br /&gt;
    while (face--) {&lt;br /&gt;
        string text = (string)face;&lt;br /&gt;
        vector size = osGetDrawStringSize(&amp;quot;vector&amp;quot;, text, FontName, FontSize);&lt;br /&gt;
        integer xpos = (256 - (integer)size.x) &amp;gt;&amp;gt; 1;&lt;br /&gt;
        integer ypos = (256 - (integer)size.y) &amp;gt;&amp;gt; 1;&lt;br /&gt;
&lt;br /&gt;
        string commandList = &amp;quot;&amp;quot;;&lt;br /&gt;
        commandList = osMovePen(commandList, xpos, ypos);&lt;br /&gt;
        commandList = osSetFontName(commandList, FontName);&lt;br /&gt;
        commandList = osSetFontSize(commandList, FontSize);&lt;br /&gt;
        commandList = osDrawText(commandList, text);&lt;br /&gt;
        osSetDynamicTextureDataBlendFace(&amp;quot;&amp;quot;, &amp;quot;vector&amp;quot;, commandList, &amp;quot;width:256,height:256&amp;quot;, FALSE, 2, 0, 255, face);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        NumberEachFace();&lt;br /&gt;
    }&lt;br /&gt;
    changed(integer change) {&lt;br /&gt;
        if (change &amp;amp; CHANGED_SHAPE)&lt;br /&gt;
            NumberEachFace();&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
''' With transparency: '''&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim with transparency&lt;br /&gt;
&lt;br /&gt;
string FontName = &amp;quot;Arial&amp;quot;;&lt;br /&gt;
integer FontSize = 128;&lt;br /&gt;
 &lt;br /&gt;
NumberEachFace()&lt;br /&gt;
{&lt;br /&gt;
    integer face = llGetNumberOfSides();&lt;br /&gt;
&lt;br /&gt;
    while (face--)&lt;br /&gt;
    {&lt;br /&gt;
        string text = (string)face;&lt;br /&gt;
        vector size = osGetDrawStringSize(&amp;quot;vector&amp;quot;, text, FontName, FontSize);&lt;br /&gt;
        integer xpos = (256 - (integer)size.x) &amp;gt;&amp;gt; 1;&lt;br /&gt;
        integer ypos = (256 - (integer)size.y) &amp;gt;&amp;gt; 1;&lt;br /&gt;
&lt;br /&gt;
        string commandList = &amp;quot;&amp;quot;;&lt;br /&gt;
        commandList = osMovePen(commandList, xpos, ypos);&lt;br /&gt;
        commandList = osSetFontName(commandList, FontName);&lt;br /&gt;
        commandList = osSetFontSize(commandList, FontSize);&lt;br /&gt;
        commandList = osDrawText(commandList, text);&lt;br /&gt;
        osSetDynamicTextureDataBlendFace(&amp;quot;&amp;quot;, &amp;quot;vector&amp;quot;, commandList, &amp;quot;width:256,height:256,Alpha:0&amp;quot;, FALSE, 2, 0, 255, face);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        NumberEachFace();&lt;br /&gt;
    }&lt;br /&gt;
    changed(integer change) {&lt;br /&gt;
        if (change &amp;amp; CHANGED_SHAPE)&lt;br /&gt;
            NumberEachFace();&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
''' With blending: '''&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim with blending&lt;br /&gt;
 &lt;br /&gt;
string FontName = &amp;quot;Arial&amp;quot;;&lt;br /&gt;
integer FontSize = 128;&lt;br /&gt;
 &lt;br /&gt;
NumberEachFace()&lt;br /&gt;
{&lt;br /&gt;
    integer face = llGetNumberOfSides();&lt;br /&gt;
 &lt;br /&gt;
    while (face--)&lt;br /&gt;
    {&lt;br /&gt;
        llSetTexture(TEXTURE_PLYWOOD, face);&lt;br /&gt;
        string text = (string)face;&lt;br /&gt;
        vector size = osGetDrawStringSize(&amp;quot;vector&amp;quot;, text, FontName, FontSize);&lt;br /&gt;
        integer xpos = (256 - (integer)size.x) &amp;gt;&amp;gt; 1;&lt;br /&gt;
        integer ypos = (256 - (integer)size.y) &amp;gt;&amp;gt; 1;&lt;br /&gt;
 &lt;br /&gt;
        string commandList = &amp;quot;&amp;quot;;&lt;br /&gt;
        commandList = osMovePen(commandList, xpos, ypos);&lt;br /&gt;
        commandList = osSetFontName(commandList, FontName);&lt;br /&gt;
        commandList = osSetFontSize(commandList, FontSize);&lt;br /&gt;
        commandList = osDrawText(commandList, text);&lt;br /&gt;
        osSetDynamicTextureDataBlendFace(&amp;quot;&amp;quot;, &amp;quot;vector&amp;quot;, commandList, &amp;quot;width:256,height:256,Alpha:0&amp;quot;, TRUE, 2, 0, 128, face);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        NumberEachFace();&lt;br /&gt;
    }&lt;br /&gt;
    changed(integer change) {&lt;br /&gt;
        if (change &amp;amp; CHANGED_SHAPE)&lt;br /&gt;
            NumberEachFace();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  width=&amp;quot;100%&amp;quot; style=&amp;quot;border: thin solid black&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=background:orange | '''Parameters'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Remarks'''&lt;br /&gt;
|-&lt;br /&gt;
|'''dynamicID'''&lt;br /&gt;
|UUID of already existing dynamic texture. Intended to accept UUID from a previous call to osSetDynamicTextureXXXX functions in order to provide modification of an existing dynamic texture&lt;br /&gt;
| NOT IMPLEMENTED YET&lt;br /&gt;
|-&lt;br /&gt;
|'''contentType''' &lt;br /&gt;
|specifies the type of the '''data''' parameter. &lt;br /&gt;
The following values are allowed:&lt;br /&gt;
* vector - the '''data''' parameter contains a list of drawing instructions. See [[Drawing commands]] for details&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''data'''&lt;br /&gt;
|Contains a series of drawing instructions. See [[Drawing commands]] for details&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''extraParams'''&lt;br /&gt;
|additional optional parameters in the following format: [param]:[value],[param]:[value]&lt;br /&gt;
Multiple parameters are separated by commas. The following ones are supported:&lt;br /&gt;
* width - width of the dynamic texture in pixels (example:  width:256)&lt;br /&gt;
* height - height of the dynamic texture in pixels (example:  height:256)&lt;br /&gt;
* alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid.(example: alpha:255)&lt;br /&gt;
* bgcolour - specifies the background color of the texture (example:   bgcolour:Red)&lt;br /&gt;
* altdatadelim - specifies a delimiter between the draw commands contained in the '''data''' parameter.&lt;br /&gt;
* setalpha - integer value is treated like specifying alpha component&lt;br /&gt;
* lossless - true or false, default false&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''blend'''&lt;br /&gt;
|If ''true'', the newly generated texture is blended with the appropriate existing ones on the prim.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''disp'''&lt;br /&gt;
|Display flags. Value 1-expire deletes the old texture if it is replaced by a newer generated texture (may not currently be implemented). Value 2-temp flags the asset as temporary, which often means that it is not persisted to the database.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''timer'''&lt;br /&gt;
|specify a time interval to update the texture&lt;br /&gt;
|NOT IMPLEMENTED YET&lt;br /&gt;
|-&lt;br /&gt;
|'''alpha'''&lt;br /&gt;
|The alpha value of the generated texture. 0 (full transparent) to 255 (solid)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''face'''&lt;br /&gt;
|The face of the prim on which to put the generated texture.  If ALL_SIDES then all sides of the prim are set.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
The '''dynamicID''' parameter is not implemented. The value passed will be ignored.&lt;br /&gt;
&lt;br /&gt;
The '''timer''' parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.&lt;br /&gt;
&lt;br /&gt;
'''lossless''' parameter added on version 0.9.1.1, Nov 4th 2019. Old versions did as true, but that should one be used if needed &lt;br /&gt;
&lt;br /&gt;
[[Category:OSSL pages in need of parameters template]]&lt;/div&gt;</summary>
		<author><name>Ravelli Ormstein</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/German_Grid</id>
		<title>Grid List/German Grid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/German_Grid"/>
				<updated>2019-02-22T18:36:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ravelli Ormstein: Grid not accessible anymore, domain offered for purchase, probably since late 2015&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This grid is not accessible anymore. The domain is already offered for purchase - probably since late 2015: In a thread in the forum gridtalk.de of Dezember 2015 [[https://www.gridtalk.de/showthread.php?tid=1905]] it is mentioned, that the grid is down for unknown reasons. If the grid got moved later or joined another grid, is unknown. The original website can still be found in the Webarchive: [https://web.archive.org/web/20150723004945/http://www.germangrid.de:80/frontend/help]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;German Grid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://www.germangrid.de (1)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://login.germangrid.de:8002&amp;lt;br /&amp;gt;-loginpage http://germangrid.de/loginscreen.php&amp;lt;br /&amp;gt;-helperuri http://germangrid.de/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Currency:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://www.virwox.com/omc_open_metaverse_currency.php OM¢]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[http://www.germangrid.de/ Home]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;92&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2003&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Active users/30 day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Ravelli Ormstein</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2019-02-22T18:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ravelli Ormstein: Grid not accessible anymore, domain offered for purchase, probably since late 2015&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== What is the Grid List? ==&lt;br /&gt;
There are hundreds (thousands?) of OpenSimulator-based virtual worlds out there. Many of them are free to use and welcome new users. This grid list is a community-generated list of such worlds. If you would like to experience an OpenSimulator-based virtual world before installing your own, try one of these. &lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' The OpenSimulator project is not responsible for, nor in any way associated with, any grid listed on this page, nor for any grid's content or activities. Visit at your own risk. Also, there are no guarantees that these worlds are up and running.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
'''Grid List Policy:''' Please list your grid only if uses OpenSimulator as a component. Do not include advertising language. The entries in the main list should just contain the grid name and the plain numbers as defined by the column headers. '''Please use [[Grid List/Template|this template]] for the subpages to keep the information in a comparable manner.''' Grids are listed in the order of appearance, so please add your entry to the bottom of the list. Anyone found inserting a grid up higher in the list will have their entry moved or removed. &lt;br /&gt;
&lt;br /&gt;
You may want provide a link on your world's website back to the project by using the [[OpenSim Graphics|Powered by OpenSimulator logo]]. Credit is appreciated but not required. &lt;br /&gt;
&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &lt;br /&gt;
&lt;br /&gt;
Hypergrid Business maintains a list of active grids, updated monthly: [http://www.hypergridbusiness.com/statistics/active-grids/ Active OpenSim grids]&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#57C604;font-size:10pt;font-weight:bold;border-bottom:1px solid;&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 4665 &lt;br /&gt;
| 125000&lt;br /&gt;
| 4380&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|FrancoGrid]] &lt;br /&gt;
| 298&lt;br /&gt;
| 5593&lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid]] &lt;br /&gt;
| 283&lt;br /&gt;
| 11765&lt;br /&gt;
| 347&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum]] &lt;br /&gt;
| 1581&lt;br /&gt;
| 14706&lt;br /&gt;
| 3579&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club - Open Neuland]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club - Wilder Westen]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|MyOpenGrid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 2089 &lt;br /&gt;
| 1458&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue]] &lt;br /&gt;
| 16&lt;br /&gt;
| 24&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|Unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/LISAT|Lost-in-Space-and-Time]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 1087 &lt;br /&gt;
| 364 &lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your2Live|Your2Live]] &lt;br /&gt;
| 3 &lt;br /&gt;
| 8 &lt;br /&gt;
| *&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| [[Grid List/OPENSIM NL|OpenSim NL]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 426 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance3D]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 143 &lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 290 &lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary Grid]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 379&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp - Outdoor Grid]] &lt;br /&gt;
| 179&lt;br /&gt;
| 3300 &lt;br /&gt;
| 577&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamgrid|Jamgrid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 55 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/JOGrid|Japan Open Grid]] &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 65 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 80 &lt;br /&gt;
| 100 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 253 &lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 180 &lt;br /&gt;
| 900 &lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual RP|Virtual RP]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 714 &lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GerGrid|GerGrid]] &lt;br /&gt;
| 98 &lt;br /&gt;
| 408&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Annuna Grid|Annuna Grid]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 60 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VeeSome|VeeSome]] &lt;br /&gt;
| 48 &lt;br /&gt;
| 106 &lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtuaLife|Virtualife]]&lt;br /&gt;
| 132 &lt;br /&gt;
| 1000 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/REDISIS|redOasis (formerly RedIsis)]] &lt;br /&gt;
| 130 &lt;br /&gt;
| 60 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PearGrid|PearGrid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Island Oasis|Island Oasis]] &lt;br /&gt;
| 212&lt;br /&gt;
| 9107&lt;br /&gt;
| 860&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HAVEN: Your World|HAVEN: Your World]] &lt;br /&gt;
| 13 &lt;br /&gt;
| 11 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Flatlandia.cc|Flatlandia]] &lt;br /&gt;
| 33 &lt;br /&gt;
| 177 &lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AnSky|AnSky]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 180&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|ArtGridOnLine]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 48 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EU-Grid|EU-Grid]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 350 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GiantGrid|GiantGrid]] &lt;br /&gt;
| 169 &lt;br /&gt;
| 261 &lt;br /&gt;
| 157&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/pseudospace|Pseudospace]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 46 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metapocalypse|Metapocalypse Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/UFSGrid|UFSGrid]] &lt;br /&gt;
| 36 &lt;br /&gt;
| 897 &lt;br /&gt;
| +/-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual Worlds Grid|Virtual Worlds Grid]] &lt;br /&gt;
| 527 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3DGrid World|3DGrid World (formerly The SecondLearning Grid)]]&lt;br /&gt;
| 4 &lt;br /&gt;
| 55 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sofitek|Sofitek]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 21 &lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AstralGrid|AstralGrid]] &lt;br /&gt;
| 70 &lt;br /&gt;
| 40 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MOSES|MOSES: Military Open Simulator Enterprise Strategy]] &lt;br /&gt;
| 117 &lt;br /&gt;
| 227 &lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Dorenas World|Dorenas World]] &lt;br /&gt;
| 143&lt;br /&gt;
| 448&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Enakai|Enakai]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 14 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Greeklife|GreekLife]] &lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EverWorlds.com|EverWorlds: Bringing People Together (formerly Destiny Zero)]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 2 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/IcaruSRealmS|=IcaruS= RealmS]] &lt;br /&gt;
| 26 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/lpgrid.com|Lost Paradise]] &lt;br /&gt;
| 2847&lt;br /&gt;
| 820&lt;br /&gt;
| 670&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Valhalla Virtual|Valhalla Virtual]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyber Wrld|Cyber Wrld]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/FleepGrid|FleepGrid]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 150 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Speculoos|Speculoos]] &lt;br /&gt;
| 30&lt;br /&gt;
| 50 &lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/My3dLife|My3DLife]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DaseinWorld|DaseinWorld]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/You3D|You3D]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual Realms Grid|Virtual Realms Grid]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 10 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Gor Grid|Gor Grid]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Pathlandia|Pathlandia]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/M001|M001]]&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenSim Creations Grid|OpenSim Creations Grid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/StarGates Matrix|StarGates Matrix]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Zairus Grid|Zairus Grid]] &lt;br /&gt;
| 72 &lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HyperGrid Plaza|HyperGrid Plaza]] &lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Ice Grid|Ice Grid]] &lt;br /&gt;
| 40 &lt;br /&gt;
| 32 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ART|ART]] &lt;br /&gt;
| 3(real) &lt;br /&gt;
| ? (real)&lt;br /&gt;
| 150(real)&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Stone Grid|Stone Grid]] &lt;br /&gt;
| 3&lt;br /&gt;
| 4 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/LifeStyle3D - ItalianGrid|LifeStyle3D - ItalianGrid]] &lt;br /&gt;
| 32&lt;br /&gt;
| 350 &lt;br /&gt;
| 108&lt;br /&gt;
|-&lt;br /&gt;
| [http://adreans-world.from-fl.com/home/ Adreans-World]&lt;br /&gt;
| 147&lt;br /&gt;
| 518 &lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AndromedaGrid|Andromeda Grid]] &lt;br /&gt;
| 10&lt;br /&gt;
| 4 &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EduGrid|EduGrid]] &lt;br /&gt;
| 15&lt;br /&gt;
| 2000&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.virtualhighway.us Virtual Highway]&lt;br /&gt;
| 706&lt;br /&gt;
| 6318&lt;br /&gt;
| 285&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.jopensim.com jOpenSimWorld]&lt;br /&gt;
| 39&lt;br /&gt;
| 327&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/CloneLife|Clone Life]]&lt;br /&gt;
| 31&lt;br /&gt;
| 6107&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/RevWorld|Rev World]]&lt;br /&gt;
| 56 &lt;br /&gt;
| 1461&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Littlefield_Grid|Littlefield Grid]]&lt;br /&gt;
| 351&lt;br /&gt;
| 2078&lt;br /&gt;
| 383&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Alife Virtual|Alife Virtual]] &lt;br /&gt;
| 500&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Athabasca University|Athabasca University]]&lt;br /&gt;
| 16 &lt;br /&gt;
| 15 (in development stage)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.goreanlifestyle.com/ Gorean Life Style]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/COSIE Grid|COSIE Grid]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/H omeland3D|Homeland3D]] &lt;br /&gt;
| 40 &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.meetinstantly.com/ MeetInstantly]&lt;br /&gt;
| 32&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Traduverse|Traduverse]]&lt;br /&gt;
| 49&lt;br /&gt;
| 27&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid_List/IgnisFatuus|Ignis Fatuus]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 14&lt;br /&gt;
| 72&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DigiWorldz|DigiWorldz]]&lt;br /&gt;
| 6907&lt;br /&gt;
| 8582&lt;br /&gt;
| 2315&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/gimisaOS|gimisaOS]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DSGrid|DSGrid]]&lt;br /&gt;
| 17 &lt;br /&gt;
| 52 &lt;br /&gt;
| 71&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Regno di Camlaan|Regno di Camlaan]] &lt;br /&gt;
| 8&lt;br /&gt;
| 19&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [http://partydestinationgrid.com Party Destination Grid] &lt;br /&gt;
| 110 &lt;br /&gt;
| 1100 &lt;br /&gt;
| 790&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtuLife|VirtuLife]]&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{ambox&lt;br /&gt;
| type = inactive &lt;br /&gt;
| text = This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. &amp;lt;!-- MAJ le 30/12/2011 --&amp;gt;[[Category:Grid List]]&lt;br /&gt;
}}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#57C604;font-size:10pt;font-weight:bold;border-bottom:1px solid;&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar]] &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| 0 &amp;lt;!-- Logins are disabled. Last update to the website was in 2012, many unfixed errors to the site. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 8,626 &lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/tescos.org.uk|tescos.org.uk (curency ƒ)]] &lt;br /&gt;
| 30 &lt;br /&gt;
| 20 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MCM Realm|MCM Realm]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 73 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Oasis Grid|Oasis Grid]] &lt;br /&gt;
| 89 &lt;br /&gt;
| 3068 &lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AtMeeting|AtMeeting Grid]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenUtopia|OpenUtopia Grid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtualgames3d|Virtualgames3d]] &lt;br /&gt;
| 140 &lt;br /&gt;
| 1350 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Grid4Us|Grid4Us]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 130 &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/K-grid|K-grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Le Monde de Darwin|Le Monde de Darwin]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 83 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/NeXtLife|NeXtLife Grid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sensation Games|Sensation Games]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SLI-Grid|SLI-Grid]] &lt;br /&gt;
| 5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TGGrid &lt;br /&gt;
| 11 &lt;br /&gt;
| 9 &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/digsynth.com|World of the Free]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 110 &lt;br /&gt;
| 1676 &lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/4AllGrid|4AllGrid]] &lt;br /&gt;
| 68&lt;br /&gt;
| 6&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| EduverseGrid &lt;br /&gt;
| 147 &lt;br /&gt;
| 400&lt;br /&gt;
| Data Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Taekwondoverse &lt;br /&gt;
| 162 &lt;br /&gt;
| 400&lt;br /&gt;
| Data Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AlphaTowne|Alpha Towne]] &lt;br /&gt;
| 308 &lt;br /&gt;
| 1172 &lt;br /&gt;
| 909&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid]] &lt;br /&gt;
| 107 &lt;br /&gt;
| 2353 &lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other OpenSim-based Environments ==&lt;br /&gt;
[[Grid List/Heritage Key|Heritage Key]] - OpenSim-based original 3D environment.&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSimulator developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#57C604;font-size:10pt;font-weight:bold;border-bottom:1px solid;&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 11:00AM Pacific Time (USA)&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;br /&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br /&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br /&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br /&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://logicamp.org/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.griditaliaservice.com// GridItalia Metaverso Italiano]&lt;br /&gt;
|GridItalia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtualhighway.us Virtual Highway]&lt;br /&gt;
|Monthly Resident Meeting&lt;br /&gt;
|First Sunday of the Month 1PM PSD&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lfgrid.com Littlefield Grid]&lt;br /&gt;
|Monthly Grid Status Meeting - Smithville Region - lfgrid.com:8002:smithville&lt;br /&gt;
|First Friday of the Month 1:30PM PSD&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.hypergrid.org Metropolis Metaversum]&lt;br /&gt;
|Weekly &amp;quot;Stammtisch&amp;quot; Meeting on Region *CenterWorld*&lt;br /&gt;
|Every Wednesday 21:00 - 22:00 &amp;lt;br&amp;gt;(GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlight Grid&lt;br /&gt;
|Bienvenue&lt;br /&gt;
|Monday 9:00AM Pacific Time &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#57C604;font-size:10pt;font-weight:bold;border-bottom:1px solid;&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|-&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|Generally Mondays 21:00 GMT+1&amp;lt;br /&amp;gt;[http://www.virtual.world.ch.vu]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Test User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#57C604;font-size:10pt;font-weight:bold;border-bottom:1px solid;&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| ART &lt;br /&gt;
| opensim://art.no-ip.org:9000/ &lt;br /&gt;
|   Meeting Point for CyberArtists &amp;amp; More (mailto:hotelattraction@hotmail.com)&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSimulator 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| Viradu Science Fiction World&lt;br /&gt;
| opensim://viradu.com:9000&lt;br /&gt;
| [[Image:Vban.jpg|180px|thumb|left|Viradu.com Science Fiction Virtual World]]A Science Fiction Themed Virtual World since 1/7/2009, by Michael Blade, Sci-fi Blogger - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement to those who enjoy science fiction, rules apply.  Also see hypergrid 1.5 list. Test User test&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br /&amp;gt;&lt;br /&gt;
| YourSimSpot.com:9000&lt;br /&gt;
| YourSimSpot is a hosting solution for 3D virtual worlds for business, education, collaboration, and individuals based on the OpenSimulator platform. We specialize in providing the technology needed for these environments. &lt;br /&gt;
|-&lt;br /&gt;
| Desert of Artlioch&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
| [http://universi.servegame.org:9000 http://universi.servegame.org:9000]&amp;amp;nbsp; &lt;br /&gt;
| A Science Fiction Desert world with hypergrid.&amp;amp;nbsp;Currently has no currency and only 2 regions.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Realms of Discordia&lt;br /&gt;
| [http://irc.sinseer.com:9000 http://irc.sinseer.com:9000]&amp;amp;nbsp;&lt;br /&gt;
|My small testing sim, open 24 hours, feel free to come by, visit, build, whatever. Newly Re-Opened! &lt;br /&gt;
|-&lt;br /&gt;
| [http://eucomvc.dlinkddns.com:9000/wifi IMAGENHARIAEAD]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [http://eucomvc.dlinkddns.com:9000 http://eucomvc.dlinkddns.com:9000]&amp;amp;nbsp;&lt;br /&gt;
|My Test grid, open sometime in the day, feel free to come by, visit, build, whatever. 4 Regions. 1 Sandbox IMAGENHARIAEAD 3 - The Internet as a tool of education. Learning is action. Otherwise it is just information. Moodel/Sloodle/Pivote - 24h Online – http://bitly.com/imagenharia - http://vendasmais.com/moodle&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Grid Associations]]&lt;br /&gt;
* [[Public Hypergrid Nodes|HyperGrid Nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Ravelli Ormstein</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Notes</id>
		<title>Release Notes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Notes"/>
				<updated>2017-08-21T17:20:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ravelli Ormstein: Added latest release 0.9.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A summary of OpenSimulator releases and release notes wiki pages associated with each release.&lt;br /&gt;
&lt;br /&gt;
* [[Release Cycle|Details of the Release Cycle]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.9 ==&lt;br /&gt;
* 15-Aug-2017: [[0.9.0.0_Release|OpenSimulator 0.9.0.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.8 ==&lt;br /&gt;
* 09-Dec-2015: [[0.8.2.1_Release|OpenSimulator 0.8.2.1]]&lt;br /&gt;
* 22-Oct-2015: [[0.8.2.0_Release|OpenSimulator 0.8.2.0]]&lt;br /&gt;
* 22-Oct-2015: [[0.8.1.2_Release|OpenSimulator 0.8.1.2]]&lt;br /&gt;
* 01-Aug-2015: [[0.8.1.1_Release|OpenSimulator 0.8.1.1]]&lt;br /&gt;
* 16-Mar-2015: [[0.8.1_Release|OpenSimulator 0.8.1]]&lt;br /&gt;
* 04-Mar-2015: [[0.8.0.4_Release|OpenSimulator 0.8.0.4]]&lt;br /&gt;
* 11-Nov-2014: [[0.8.0.3_Release|OpenSimulator 0.8.0.3]]&lt;br /&gt;
* 16-Oct-2014: [[0.8.0.2_Release|OpenSimulator 0.8.0.2]]&lt;br /&gt;
* 22-Aug-2014: [[0.8.0.1_Release|OpenSimulator 0.8.0.1]]&lt;br /&gt;
* 17-Jun-2014: [[0.8_Release|OpenSimulator 0.8]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.7 ==&lt;br /&gt;
&lt;br /&gt;
* 04-Mar-2015: [[0.7.6.3_Release|OpenSimulator 0.7.6.3]]&lt;br /&gt;
* 11-Nov-2014: [[0.7.6.2_Release|OpenSimulator 0.7.6.2]]&lt;br /&gt;
* 1-Feb-2013: [[0.7.6.1_Release|OpenSimulator 0.7.6.1]]&lt;br /&gt;
* 4-Oct-2013: [[0.7.6_Release|OpenSimulator 0.7.6]]&lt;br /&gt;
* 9-Feb-2013: [[0.7.5_Release|OpenSimulator 0.7.5]]&lt;br /&gt;
* 5-Jan-2013: [[0.7.5_Release|OpenSimulator 0.7.5-rc1]]&lt;br /&gt;
* Aug-2012: [[0.7.4_Release|OpenSimulator 0.7.4]]&lt;br /&gt;
* Mar-2012: [[0.7.3_Release|OpenSimulator 0.7.3]]&lt;br /&gt;
* Oct-2011: [[0.7.2 Release|OpenSimulator 0.7.2]] &lt;br /&gt;
* 27-May-2011: [[0.7.1.1 Release|OpenSimulator 0.7.1.1]] &lt;br /&gt;
* 4-May-2011: [[0.7.1 Release|OpenSimulator 0.7.1]]&lt;br /&gt;
* 10-Sep-2010: [[0.7.0.2 Release|OpenSimulator 0.7.0.2]]&lt;br /&gt;
* 9-Aug-2010: [[0.7.0.1 Release|OpenSimulator 0.7.0.1]]&lt;br /&gt;
* 22-Jul-2010: [[0.7 Release|OpenSimulator 0.7]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.6 ==&lt;br /&gt;
&lt;br /&gt;
* 14-May-2010: OpenSimulator 0.6.9&lt;br /&gt;
* 15-Jan-2010: OpenSimulator 0.6.8&lt;br /&gt;
* 14-Oct-2009: OpenSimulator 0.6.7&lt;br /&gt;
* 30-Jun-2009: [[0.6.6-release|OpenSimulator 0.6.6]]&lt;br /&gt;
* 28-May-2009: OpenSimulator 0.6.5.1&lt;br /&gt;
* 25-May-2009: [[0.6.5-release|OpenSimulator 0.6.5]]&lt;br /&gt;
* 5-Apr-2009: [[0.6.4.1-release|OpenSimulator 0.6.4.1]]&lt;br /&gt;
* [[0.6.4-release|OpenSimulator 0.6.4]]&lt;br /&gt;
* [[0.6.3-release|OpenSimulator 0.6.3]]&lt;br /&gt;
* [[0.6.2-release|OpenSimulator 0.6.2]]&lt;br /&gt;
* [[0.6.1-release|OpenSimulator 0.6.1]]&lt;br /&gt;
* [[0.6.0-release|OpenSimulator 0.6.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.5 ==&lt;br /&gt;
* [[0.5.11-release|OpenSimulator 0.5.11]]&lt;br /&gt;
* [[0.5.10-release|OpenSimulator 0.5.10]]&lt;br /&gt;
* [[0.5.9-release|OpenSimulator 0.5.9]]&lt;br /&gt;
* [[0.5.8-release|OpenSimulator 0.5.8]]&lt;br /&gt;
* [[0.5.7-release|OpenSimulator 0.5.7]]&lt;br /&gt;
* [[0.5.6-release|OpenSimulator 0.5.6]]&lt;br /&gt;
* [[0.5.5-release|OpenSimulator 0.5.5]]&lt;br /&gt;
* [[0.5.4-release|OpenSimulator 0.5.4]]&lt;br /&gt;
* [[0.5.1-release|OpenSimulator 0.5.1]]&lt;br /&gt;
* [[0.5.0-release|OpenSimulator 0.5.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.4 ==&lt;br /&gt;
* [[0.4.5.3-stable|OpenSimulator 0.4.5.3]]&lt;br /&gt;
* [[0.4.5.2-stable|OpenSimulator 0.4.5.2]]&lt;br /&gt;
* [[0.4.5.1-stable|OpenSimulator 0.4.5.1]]&lt;br /&gt;
* [[0.4.5-release|OpenSimulator 0.4.5]]&lt;br /&gt;
* [[0.4.0-rc|OpenSimulator 0.4.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.3 ==&lt;br /&gt;
* [[0.3.2-release|OpenSimulator 0.3.2]]&lt;br /&gt;
* [[0.3.1-devel|OpenSimulator 0.3.1]]&lt;br /&gt;
* [[0.3.0-devel|OpenSimulator 0.3.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.2 ==&lt;br /&gt;
* [[0.2.1-release|OpenSimulator 0.2.1]]&lt;br /&gt;
* [[0.2.0-release|OpenSimulator 0.2.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.1 ==&lt;br /&gt;
* [[0.1.0-release|OpenSimulator 0.1.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.0 ==&lt;br /&gt;
* [[0.0.0-release|OpenSimulator 0.0.0]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Ravelli Ormstein</name></author>	</entry>

	</feed>