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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RalfHaifisch</id>
		<title>OpenSimulator - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RalfHaifisch"/>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Special:Contributions/RalfHaifisch"/>
		<updated>2026-05-06T09:26:34Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.9</generator>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-05-29T13:31:25Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu:9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''www.meanduland.com:9024'''&lt;br /&gt;
|Grid Meanduland&lt;br /&gt;
|[http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. &lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net:9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net:9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199:9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158:9300'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sg.k-grid.com:9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09  &lt;br /&gt;
|This node is located at 3700,3700 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org:9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com:9910'''&lt;br /&gt;
|BlueWall Group NOTE - Temporarily Down&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208:9005'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de:9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net:9000'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|6-region standalone hypergrid linked to several other grids.&lt;br /&gt;
|Centered at 9000, 9000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net:9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''87.230.89.74:9000 '''&lt;br /&gt;
|SCHWARZE WELT&lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio&lt;br /&gt;
| 100000 10000&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''peak.sciencesim.com:9001'''&lt;br /&gt;
|ScienceSim&lt;br /&gt;
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.&lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''alpha.bubblecloud.org:9000'''&lt;br /&gt;
|Bubble Cloud&lt;br /&gt;
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.&lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''opensim.mydyn.de:9090'''&lt;br /&gt;
|OpenSIM.de Sim1&lt;br /&gt;
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.&lt;br /&gt;
|Centered at 4400,4400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.mydyn.de:9190'''&lt;br /&gt;
|OpenSIM.de Sim2&lt;br /&gt;
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''64.150.180.188:9031'''&lt;br /&gt;
|Virtual World Trade Center&lt;br /&gt;
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.&lt;br /&gt;
|VWTC is at 3003, 3003&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''jamland.de:9300'''&lt;br /&gt;
|Grid Jamland&lt;br /&gt;
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)&lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''condensationland.com:9000'''&lt;br /&gt;
|Zonja Capalini&lt;br /&gt;
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims.&lt;br /&gt;
|Centered at 3789, 3789&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-05-15T22:25:06Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu:9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regions.ralf-haifisch.biz:9045'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net:9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net:9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199:9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158:9300'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sg.k-grid.com:9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09  &lt;br /&gt;
|This node is located at 3700,3700 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org:9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com:9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208:9005'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de:9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net:9000'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9000, 9000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net:9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''87.230.89.74:9000 '''&lt;br /&gt;
|SCHWARZE WELT&lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio&lt;br /&gt;
| 100000 10000&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''peak.sciencesim.com:9001'''&lt;br /&gt;
|ScienceSim&lt;br /&gt;
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.&lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''alpha.bubblecloud.org:9000'''&lt;br /&gt;
|Bubble Cloud&lt;br /&gt;
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.&lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''opensim.mydyn.de:9090'''&lt;br /&gt;
|OpenSIM.de Sim1&lt;br /&gt;
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.&lt;br /&gt;
|Centered at 4400,4400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.mydyn.de:9190'''&lt;br /&gt;
|OpenSIM.de Sim2&lt;br /&gt;
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''64.150.180.188:9031'''&lt;br /&gt;
|Virtual World Trade Center&lt;br /&gt;
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.&lt;br /&gt;
|VWTC is at 3003, 3003&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''jamland.de:9300'''&lt;br /&gt;
|Grid Jamland&lt;br /&gt;
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)&lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-04-10T13:00:14Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu:9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regions.ralf-haifisch.biz:9000'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net:9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net:9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199:9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158:9300'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sg.k-grid.com:9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09  &lt;br /&gt;
|This node is located at 3700,3700 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org:9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com:9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208:9005'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de:9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net:9000'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9000, 9000&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net:9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net:9009'''&lt;br /&gt;
|Pseudospace Lost Gateway &lt;br /&gt;
|Gateway on Pseudospace grid for regions within the 5000x5000 range. - See above description for grid info.&lt;br /&gt;
| 5000 5000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net:9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''87.230.89.74:9000 '''&lt;br /&gt;
|SCHWARZE WELT&lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio&lt;br /&gt;
| 100000 10000&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''peak.sciencesim.com:9001'''&lt;br /&gt;
|ScienceSim&lt;br /&gt;
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.&lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''alpha.bubblecloud.org:9000'''&lt;br /&gt;
|Bubble Cloud&lt;br /&gt;
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.&lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''opensim.mydyn.de:9090'''&lt;br /&gt;
|OpenSIM.de&lt;br /&gt;
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.&lt;br /&gt;
|Centered at 4400,4400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''64.150.180.188:9031'''&lt;br /&gt;
|Virtual World Trade Center&lt;br /&gt;
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.&lt;br /&gt;
|VWTC is at 3003, 3003&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''jamland.de:9300'''&lt;br /&gt;
|Grid Jamland&lt;br /&gt;
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)&lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Installing_and_Running_Hypergrid</id>
		<title>Installing and Running Hypergrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Installing_and_Running_Hypergrid"/>
				<updated>2009-03-16T23:10:20Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Installing ===&lt;br /&gt;
&lt;br /&gt;
# Checkout OpenSim, prebuild and build as normal.&lt;br /&gt;
# &lt;br /&gt;
#* If you're running your opensim in grid mode with the UGAIM servers on other machines, you're done. If you're running in standalone and you want it to be network-able, or if you have your grid on loopback (127.0.0.1) change all the [Network] server addresses to &amp;lt;nowiki&amp;gt;&amp;quot;http://&amp;lt;external_host_name&amp;gt;:&amp;lt;http_port&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt;. See below.&lt;br /&gt;
# Run opensim like this: &amp;lt;nowiki&amp;gt;[mono] OpenSim.exe -hypergrid=true&amp;lt;/nowiki&amp;gt;. To make sure the hypergrid is running type this on your console: '''link-region'''. If you don't hear anything back, the hypergrid is not properly installed.&lt;br /&gt;
'''[mono] OpenSim.exe -hypergrid=true'''&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a standalone:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895  (legacy - not used any more)&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:9300&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:9300&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:9300&lt;br /&gt;
 inventory_server_url = http://example.com:9300&lt;br /&gt;
 messaging_server_url = http://example.com:9300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a grided opensim:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895  (legacy - not used any more)&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:8001&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:8002&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:8003&lt;br /&gt;
 inventory_server_url = http://example.com:8004&lt;br /&gt;
 ; Port 8005 reserved&lt;br /&gt;
 messaging_server_url = http://example.com:8006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Make sure you have a 'home' set. If your home region doesn't exist, the hyperlink TPs may not work. To set your home, go to one of your local regions and &amp;quot;Set Home&amp;quot; from the viewer.&lt;br /&gt;
&lt;br /&gt;
=== Linking regions ===&lt;br /&gt;
&lt;br /&gt;
==== Method 1 ====&lt;br /&gt;
&lt;br /&gt;
On the console, type for example:&lt;br /&gt;
&lt;br /&gt;
link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; osl2.nac.uci.edu:9006&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the http_listener_port of the simulator where the region is running you want to link to&lt;br /&gt;
&lt;br /&gt;
You can link to a specific region within an instance, by using the name of the region at the end, for example:&lt;br /&gt;
&lt;br /&gt;
link-region 997 997 osl2.nac.uci.edu:9006:UCI Welcome&lt;br /&gt;
&lt;br /&gt;
==== Method 2 ====&lt;br /&gt;
&lt;br /&gt;
There is also some initial support for reading the links from a xml file.&lt;br /&gt;
&lt;br /&gt;
Use the console command: link-region &amp;lt;URI&amp;gt; [&amp;lt;excludeList&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
The uri can be either the path of a local xml file or a xml document on a http server.&lt;br /&gt;
&lt;br /&gt;
The format of the xml file is:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Nini&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;Region1&amp;quot;&amp;gt; &amp;lt;!-- can be any name but each section should have a different name and have no spaces --&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;xloc&amp;quot; Value=&amp;quot;1002&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;yloc&amp;quot; Value=&amp;quot;1006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalPort&amp;quot; Value=&amp;quot;9006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalHostName&amp;quot; Value=&amp;quot;osl2.nac.uci.edu&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;localName&amp;quot; Value=&amp;quot;OSGrid-Gateway&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;real-xloc&amp;quot; Value=&amp;quot;10222&amp;quot;/&amp;gt; //optional field that gives the region's real location on its home grid&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;real-yloc&amp;quot; Value=&amp;quot;10265&amp;quot; /&amp;gt; //optional field that gives the region's real location on its home grid&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;Region2&amp;quot;&amp;gt; &lt;br /&gt;
    ...&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  ...&lt;br /&gt;
 &amp;lt;/Nini&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Note] The section names can be anything you want, but they all should be different and have no spaces in the name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ExcludeList:&lt;br /&gt;
&lt;br /&gt;
The exclude list is a single string paramater with the format: excludeList:&amp;lt;SectionName&amp;gt;[;&amp;lt;SectionName&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
This means that while reading from the xml file any sections that are listed in the excludeList will be ignored and no HyperGrid link created for them.&lt;br /&gt;
&lt;br /&gt;
This could allow, link lists to be created on a webserver that everyone could add their own regions to, and then they just make sure they add their own section name(s) to the exclude list on their own region(s). &lt;br /&gt;
&lt;br /&gt;
So for example, someone might create a editable online list for the up coming OpenSimulator's 2nd birthday. Which might look something like:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Nini&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;OSGrid-Party&amp;quot;&amp;gt; &amp;lt;!-- can be any name but each section should have a different name and no spaces --&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;xloc&amp;quot; Value=&amp;quot;1002&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;yloc&amp;quot; Value=&amp;quot;1006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalPort&amp;quot; Value=&amp;quot;9006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalHostName&amp;quot; Value=&amp;quot;osl2.nac.uci.edu&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;localName&amp;quot; Value=&amp;quot;OSGrid-Gateway&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;UCIGrid-Party&amp;quot;&amp;gt; &lt;br /&gt;
    ...&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
 &amp;lt;/Nini&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I could then add my own region to the list with the section name &amp;quot;MW-Party&amp;quot;. Then when I startup that region that I want to be part of this hypergrid, I use the command: &amp;quot;link-region &amp;lt;URI of xml file&amp;gt; excludeList:MW-Party&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is so that my region doesn't try to create a hyper link to itself.&lt;br /&gt;
&lt;br /&gt;
==== Method 3 (dynamic) ====&lt;br /&gt;
&lt;br /&gt;
Starting in r8193, if you're in an HG-enabled region, you'll be able &lt;br /&gt;
to dynamically link sims, and TP there, in any one of these ways (and &lt;br /&gt;
probably more). All you need to know is the target addresse, e.g. from the&lt;br /&gt;
list below.&lt;br /&gt;
&lt;br /&gt;
 1) Type for example secondlife://ucigrid04.nacs.uci.edu:9007/ in the &lt;br /&gt;
 chat box, pull up the chat history and click on that link&lt;br /&gt;
&lt;br /&gt;
 2) Pull up the map and search for things like &lt;br /&gt;
 ucigrid04.nacs.uci.edu:9007&lt;br /&gt;
&lt;br /&gt;
 3) Using the embedded browser visit pages that have links like &lt;br /&gt;
 secondlife://ucigrid04.nacs.uci.edu:9007/ (there's one up at&lt;br /&gt;
 http://www.ics.uci.edu/~lopes/hypergrid/test.html)&lt;br /&gt;
&lt;br /&gt;
Again, you can link to a specific region within an instance by adding the name of that region at the end, like this:&lt;br /&gt;
secondlife://ucigrid04.nacs.uci.edu:9007:Gateway 7000/&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Talk:Hypergrid</id>
		<title>Talk:Hypergrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Talk:Hypergrid"/>
				<updated>2009-02-04T22:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Content Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diva says:'''&lt;br /&gt;
&lt;br /&gt;
== Some thoughts on how to go about inventory security ==&lt;br /&gt;
&lt;br /&gt;
These thoughts pertain to the problem of inventory security only, not to the other issue of potential property piracy after a sale.&lt;br /&gt;
&lt;br /&gt;
The very first decision point is whether we want to continue to be compatible with Linden Lab's official viewer or whether we should start looking for alternative viewers that are more in sync with where OpenSim is going. Here's why.&lt;br /&gt;
&lt;br /&gt;
Technically, the viewer plays a leading role in this story. Linden Lab's architecture has the viewer always contact the regions for inventory asset downloads. I'm not sure why they did this, but that's how things are. By doing this, there is implicitly a trust relation between the viewer and the region with respect to assets: the viewer requests the inventory assets to the region which, in turn, fetches them from the asset server and then sends them to the viewer; the user trusts that the region is not going to steal or delete or infect those inventory assets. This works well in closed systems like Linden Lab's, but it's terrible for open systems, where different regions are controlled by different people. We really can't trust the regions in general!&lt;br /&gt;
&lt;br /&gt;
=== Alternative Architecture ===&lt;br /&gt;
&lt;br /&gt;
The obvious alternative to that is to have the viewer contact the inventory/asset server(s) directly for all operations related to inventory manipulation, without having the region in between. This would solve *all* the inventory security issues we face by abiding to LL's architecture. Granted, this is a radical architectural change, and I'm not even sure I can foresee all the consequences. It's just makes a lot of sense to me, intuitively. Regions should never be trusted with the users' confidential data, and the viewer should be a hub for interaction with lots of servers that the user needs to interact with. The region should stay out of it.&lt;br /&gt;
:This solution makes two unjustified assumptions. (1) All regions are on a grid with a separate asset server. (2) Grid assets servers are trustworthy. The first assumption ignores the proliferation of standalone sims with built-in asset servers, unconnected to any grid. That the metaverse will come more and more to resemble the anarchy of websites may disturb some. But that is what is happening, like it or not. The second assumption is also false, as demonstrated by Linden Labs. I, like many former SL users, was ripped off by Linden Lab's policy changes depriving me of paid-up (openspace) land and months of construction labor without even refunding my initial fee. Never again will I or others like me trust anyone else with the fruits of my labor. My assets will always remain in my possession on my own asset server. As the Scots put it, &amp;quot;Fool me once, shame on you, fool me twice....&amp;quot; [[User:FrankWSweet|Frank W Sweet]] 17:51, 3 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't make any of the assumptions you mention. (1) Standalones are here to stay and in fact, are they the base case of OpenSim. (2) You should always be careful with whom you trust your data with. The question we're debating here is who has access to your inventory (standalone or grided) when you are out and about in other grids. If your answer is that you don't want to be out and about in other grids, then you have nothing to add to this discussion. If you do want to be out and about and access your standalone inventory then think about what architecture would make sense. The current one, with the regions proxying access, is the worst possible architecture. The right thing to do is to have your viewer access your inventory directly, wherever your inventory is (standalone service included, which is already working in the HG) [[User:Diva|Diva]] &lt;br /&gt;
&lt;br /&gt;
=== Back to Reality ===&lt;br /&gt;
&lt;br /&gt;
OK, so that probably won't happen any time soon, not in the official LL viewer, and not in all the other derivative viewers out there (anyone wants to prove me wrong? I would love that! :-). What's the next best thing?&lt;br /&gt;
&lt;br /&gt;
* An extra flag in the item's Properties indicating that the item is to be shared with foreign regions. In this case the inventory server can selectively send the user's inventory to the foreign regions, sending only those item marked with that flag. This requires a small change in the viewer to add that extra flag and send out the corresponding bit in a message to the inventory server. However, we need to figure out a way to coerce the viewer to make that contact to the inventory server directly without going through the region, otherwise the region may just flip the bit; we're not sure how to do this.&lt;br /&gt;
&lt;br /&gt;
* A coarse-grained selection via the concept of Suitcase (explained [[Hypergrid_Inventory_Access | here]]). This is the simplest thing to do, it doesn't require any changes to the viewer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
'''John says:'''&lt;br /&gt;
&lt;br /&gt;
== Moving Away from Local vs. Foreign ==&lt;br /&gt;
&lt;br /&gt;
I think this is making too many assumptions about &amp;quot;local&amp;quot; vs. &amp;quot;foreign&amp;quot;. An inventory or asset server should be an independent concept from a simulator or grid of simulators. Requiring that I define one grid as my local grid if I go into the content storage/distribution business places a lot of burden on the Akamai's and AmazonS3's of the metaverse. If an inventory server is an independent service, every grid becomes foreign. Maybe my ACL looks like this:&lt;br /&gt;
&lt;br /&gt;
 RW: http://grid.uci.edu/users/diva&lt;br /&gt;
 RW: http://osgrid.org/users/*&lt;br /&gt;
 R: *&lt;br /&gt;
&lt;br /&gt;
And a second level of checks would further restrict read access. Everyone can grab a texture if they know the UUID (in this particular config), but only the owner of a script can access it unless someone owns an inventory item giving them read access. Maybe someone is trying to setup a walled garden grid, and the ACL looks like this:&lt;br /&gt;
&lt;br /&gt;
 RW: http://identity.ibm.com/users/*&lt;br /&gt;
&lt;br /&gt;
The only hurdle left is how to delegate trust so simulators can access the content they need without compromising identity or additional assets/inventory. One solution could be Google's recently released spec on combining [http://step2.googlecode.com/svn/spec/openid_oauth_extension/latest/openid_oauth_extension.html OpenID+OAuth]. OAuth was designed for exactly this purpose; to delegate limited trust to an automated service without having to give away your login credentials.&lt;br /&gt;
&lt;br /&gt;
One big plus with this approach is that it should be feasible without rewriting the Linden Lab viewer. The LL viewer already makes heavy use of capabilities, which is just another way of using access tokens to talk to services. Inventory is supposed to be switched over to all CAPS in the near future (libOpenMetaverse and OpenSim devs are surely cringing) which means OAuth tokens could be mangled into CAPS URLs and handed to the client to make things work seamlessly.&lt;br /&gt;
&lt;br /&gt;
In practice, the simulator never needs access to inventory (except in the current scenario where inventory is proxied through the simulator, which is going away soon). It does need access to some assets. An additional CAPS URL could be generated that is stored on the simulator side and handed around with HyperGrid teleports that allows limited access. In a tightly coupled grid approach, logging in to the user server alleviates the need to do a direct OpenID login to an asset server, which gives you the entire security model without the client ever understanding what OpenID or OAuth are. However, you can still use your third party tools to communicate directly with the inventory/asset server using OpenID (and optionally OAuth).&lt;br /&gt;
&lt;br /&gt;
The downside is that this still requires some notion of tight coupling to make the backward compatible paths work (logging into the user server pings a local asset/inventory server to prevent the need for a second login). However, this is no different from today's setup and it provides a roadmap to completely decentralizing grid services.&lt;br /&gt;
&lt;br /&gt;
:I like this vision of independent services in abstract, but I'm not sure it's realistic to think of OpenSim without the bundle UGAIM in the near future, for a number of reasons, the most important being this one: I'm having a hard time envisioning people choosing organization A as the storage service, but organization U for their identity. Could you explain more about the users' motivation to do that if they have the option of choosing all of those services in a bundle. Also the companies' motivation -- why would a company interested in storage miss out on grabbing users and their eyeballs [[User:Diva | Diva]]&lt;br /&gt;
&lt;br /&gt;
:OK, I thought a little bit harder about this, and I can see a scenario where I would possibly want to access several inventory servers under one single identity. This: most of the time I use my UCI Grid identity, and I access my inventory stored in the UCI grid. However I also have my own personal standalone at home; I can imagine having more personal items in that OpenSim. It would be nice to be able to access my personal OpenSim inventory while I'm under the UCI Grid identity. In that case, using your examples, I would simply specify on my home inventory service: RW: http://grid.uci.edu/users/diva. Nice. This brings about a lot of questions, not just about the infrastructure but also about user interaction. I'm going to have to think a lot more about this. But I think that you and others who have been working on the distributed asset server idea need to explain a lot more about the motivation scenarios, to make it more accessible. [[User:Diva | Diva]]&lt;br /&gt;
&lt;br /&gt;
'''ktweedy says:'''&lt;br /&gt;
&lt;br /&gt;
== My Vision for Asset/Inventory Servers ==&lt;br /&gt;
&lt;br /&gt;
This is a really interesting subject that I think is really important to get it right to really enable the supply chain of content providers and content consumers to expand beyond what even Second Life is able to do.  To me Second Life has lots of limitations in the management of content that makes it more expensive to develop, maintain and deliver which make developing content for people more expensive and difficult to get updates.&lt;br /&gt;
&lt;br /&gt;
I break this problem down into four use cases.  Content Creators, Content Distributors, Contents Consumers/Users, Content Viewers&lt;br /&gt;
&lt;br /&gt;
'''1. Content Creators'''&lt;br /&gt;
People that make content for sell.  Things I believe content creators want.&lt;br /&gt;
&lt;br /&gt;
A. Access to the asset server for their own assets to update them.  If anyone has made content they know they will upload hundreds of copies of textures that they throw away.  To me it would be better if I could just overwrite the old one.  It would also save me time because all the places that use that texture would get updated.  There may be some caching issues related to that but we have this on web pages now so I am sure it could be addressed.&lt;br /&gt;
&lt;br /&gt;
B. Be able to update content without having to send out copies to everyone.  In Second Life if I need to fix something and send out an update we have to go through sending tons of copies to everyone, which then they open.  If just proliferates tones of copies.  If I could fix something and then it is available to everyone with a cache refresh that would save tones of overhead for distributing updates.  Also to me how will updates work on a multi-grid system, if I make an update how will people get to it, how will I send it to them if they aren't on my grid right now.&lt;br /&gt;
&lt;br /&gt;
C. As a content creator I don't see how it will be possible to go around to hundreds of grids and setup stores and update stores.  I will need to have one central location that I can license my content to avatars, to regions or to grids.&lt;br /&gt;
&lt;br /&gt;
D. There are some content models that Second Life doesn't support. Like Dynamic textures.  Each time we get a texture we can't assume that it is a disk file; it could be a URL to a web site that is making the texture on the fly.  Also, people may want to buy a service from me that will make updates to the content every month like a picture viewer.  If the content was a URL I could each month distribute new textures without the overhead of scripting totally controlled from my server.  Or I could deliver different textures based on the time of the day.  I could have changes in the look of my builds all controlled from a server.  Someone goes to my website and selects a new look for their house as soon as their textures refresh their house would have a new look.&lt;br /&gt;
&lt;br /&gt;
E. Textures or assets that are paid for monthly or some other time period and are only available while the service is being paid for.  If I make textures I could sell based on a monthly fee to use any of my textures.  If they decide to stop paying then I will be able to block their access to use them.&lt;br /&gt;
&lt;br /&gt;
F. If I have my assets on my own server I would like to be able to assign the URL to the asset to the prim or avatar and not have to upload it into the grid asset server.  I will also probably have to register in the grid something so that the region can serve that asset to people that come to the region to view it on my behalf.&lt;br /&gt;
&lt;br /&gt;
'''2. Content Distributors'''&lt;br /&gt;
A person that resells, distributes or host other people's content.  XStreetSL could be this, but also Renderosity, RuntimeDNA some day and many new ones that will be coming.  Also Avatar hosting services where you login to start your avatar and start running around on various grids.&lt;br /&gt;
&lt;br /&gt;
A. I see content distributors very similar to content creators.  I see these guys as avatar login providers or asset/inventory servers that content creators can use.  If they are avatar servers then as I buy stuff and have it in inventory it will need to maintain copies of them and serve them as well as references to other asset servers and inventory servers that I have license use of content from.&lt;br /&gt;
&lt;br /&gt;
'''3. Content Consumers/Users'''&lt;br /&gt;
These are people that have purchased content, or possibly developed their own and have implemented into a region or are wearing the content.&lt;br /&gt;
&lt;br /&gt;
A. As a content consumer I will want to be able to view my inventory by source which may be in different grids.  I will need to know what is licensed to use where.  &lt;br /&gt;
&lt;br /&gt;
B. I would like to be able to view a listing of my rezzed objects and on what sims they are in, possibly even update them without having to go around to all of these places to do it.&lt;br /&gt;
&lt;br /&gt;
C. I will need a way to open the profile, or support site of the content that I have license to use that may be sourced on another grid or asset/inventory server provider even if they do not have an avatar account in my current grid.&lt;br /&gt;
&lt;br /&gt;
'''4. Content Viewers'''&lt;br /&gt;
These are people that only have rights to view the content while they are in the sim or view the content of another avatar will it is in range.  Their license has to be defined when they enter the grid that says their limited use of the content.  (Note I think this is an issue in the current hypergrid in that when I hypergrid anywhere I am not required to accept a terms of use like I do if I make an account some where.&lt;br /&gt;
&lt;br /&gt;
A. As a content viewer I may want to get information on the source of the asset so I can go there and look at the assets to buy them.  Talk to the creator even if they so not have an account in the grid I am looking at the content in.&lt;br /&gt;
&lt;br /&gt;
So I know I am presenting more than I am solving but mostly trying to expand the vision of what asset/inventory servers can be.  Technically I know there are lots of issues to doing this.  To me SL will not progress their viewer fast enough so I believe that there needs to be a new viewer that will support these concepts capabilities.&lt;br /&gt;
&lt;br /&gt;
First time I have posted something on the site.  Hope you guys find this interesting and helpful.&lt;br /&gt;
--[[User:Ktweedy1|Ktweedy1]] 04:48, 4 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
'''Ai Austin says:'''&lt;br /&gt;
&lt;br /&gt;
== Federated Virtual Worlds with Different Properties ==&lt;br /&gt;
&lt;br /&gt;
The Hypergrid concept seems to be very well placed to allow for the wide range of types of topology, security management and asset exchange or mappings that will be needed in future for virtual worlds to be practically management and evolved.&lt;br /&gt;
&lt;br /&gt;
It would be interesting to explore if the following could all be sported by the prop sowed architecture and mechanism:&lt;br /&gt;
&lt;br /&gt;
* Ability to move between grids managed and served by separate communities (as now;&lt;br /&gt;
* Ability to limit regions open or closed to hypergrid travellers not authenticated directly on the visited grid (other preferably just seeing void spaces water);&lt;br /&gt;
* Ability to go into Grid with different capabilities (e.g. concierge supported meeting zones optimized for larger groups/conferences, etc.);&lt;br /&gt;
* Ability to enter a RexServer (rich 3D mesh) supported region from a standard region;&lt;br /&gt;
* Ability to move between Linden Grid and such Hypergrids via an OGP portal perhaps.&lt;br /&gt;
&lt;br /&gt;
Can I also suggest we try to adopt a community name and perhaps even visual representation for the object in-world which can act as a portal to move between grids... I suggest &amp;quot;Hypergate&amp;quot; and I am using an object that looks and is coloured like the portals used at UCI Gateways 3000 and Gateway 7000.&lt;br /&gt;
&lt;br /&gt;
We are preparing our own Hypergrid accessible grid, but it does need more thought on how to mange the areas we want open and those we want to remain limited.  The group management framework within Opensim needs to mature before we can set that up better, and prevent accidental (or deliberate) loss or messing up of builds.&lt;br /&gt;
&lt;br /&gt;
'''RalfHaifisch says:'''&lt;br /&gt;
== Content Security ==&lt;br /&gt;
&lt;br /&gt;
A fresh blog comment on this subject:  http://opensim.cybertechnews.org/?p=167  &lt;br /&gt;
&lt;br /&gt;
However, since i am not an developer (any more), i just want to bring in two aspects from the view of:&lt;br /&gt;
- system architecture (bandwith and things like that)&lt;br /&gt;
- maybe legal aspects&lt;br /&gt;
- aspects of RL business&lt;br /&gt;
&lt;br /&gt;
i guess wich system is touched by the asstes (e.g. region or not) is not a security question, as long as i can still &amp;quot;copybot&amp;quot; inworld stuff. that maybe reduced by things like modrex.&lt;br /&gt;
however, as long as it is possible to grab assets there will be the discussion why to trust the asset server provider and so on.&lt;br /&gt;
&lt;br /&gt;
so, if the caching in the region brings us improvement in terms of higher speed, lower bandwith needs, better compatibility to legacy SL i would like to have this advantages.&lt;br /&gt;
&lt;br /&gt;
the assets itsself have to be protected. and if its not possible in the short run, i don´t mind but would not invest time in soulutions people can break quite easylie.&lt;br /&gt;
&lt;br /&gt;
i highly appriciate the discussion we now have, because it shows the awareness and competence - what is the best point in security questions.&lt;br /&gt;
&lt;br /&gt;
i like, however, the idea like the cable beach asset server, a seperated server. maybe we see specialiced providers running asset server in a trusted (IOS 2700x, ISO900x) datacenter in some time as we do with other services.  so one could decide its own level of wanted security and services. &lt;br /&gt;
&lt;br /&gt;
however, if something like rights management is only possible in the mid term - great.   better take the time needed to investigate some frameworks.&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Talk:Hypergrid</id>
		<title>Talk:Hypergrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Talk:Hypergrid"/>
				<updated>2009-02-04T22:51:42Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Content Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diva says:'''&lt;br /&gt;
&lt;br /&gt;
== Some thoughts on how to go about inventory security ==&lt;br /&gt;
&lt;br /&gt;
These thoughts pertain to the problem of inventory security only, not to the other issue of potential property piracy after a sale.&lt;br /&gt;
&lt;br /&gt;
The very first decision point is whether we want to continue to be compatible with Linden Lab's official viewer or whether we should start looking for alternative viewers that are more in sync with where OpenSim is going. Here's why.&lt;br /&gt;
&lt;br /&gt;
Technically, the viewer plays a leading role in this story. Linden Lab's architecture has the viewer always contact the regions for inventory asset downloads. I'm not sure why they did this, but that's how things are. By doing this, there is implicitly a trust relation between the viewer and the region with respect to assets: the viewer requests the inventory assets to the region which, in turn, fetches them from the asset server and then sends them to the viewer; the user trusts that the region is not going to steal or delete or infect those inventory assets. This works well in closed systems like Linden Lab's, but it's terrible for open systems, where different regions are controlled by different people. We really can't trust the regions in general!&lt;br /&gt;
&lt;br /&gt;
=== Alternative Architecture ===&lt;br /&gt;
&lt;br /&gt;
The obvious alternative to that is to have the viewer contact the inventory/asset server(s) directly for all operations related to inventory manipulation, without having the region in between. This would solve *all* the inventory security issues we face by abiding to LL's architecture. Granted, this is a radical architectural change, and I'm not even sure I can foresee all the consequences. It's just makes a lot of sense to me, intuitively. Regions should never be trusted with the users' confidential data, and the viewer should be a hub for interaction with lots of servers that the user needs to interact with. The region should stay out of it.&lt;br /&gt;
:This solution makes two unjustified assumptions. (1) All regions are on a grid with a separate asset server. (2) Grid assets servers are trustworthy. The first assumption ignores the proliferation of standalone sims with built-in asset servers, unconnected to any grid. That the metaverse will come more and more to resemble the anarchy of websites may disturb some. But that is what is happening, like it or not. The second assumption is also false, as demonstrated by Linden Labs. I, like many former SL users, was ripped off by Linden Lab's policy changes depriving me of paid-up (openspace) land and months of construction labor without even refunding my initial fee. Never again will I or others like me trust anyone else with the fruits of my labor. My assets will always remain in my possession on my own asset server. As the Scots put it, &amp;quot;Fool me once, shame on you, fool me twice....&amp;quot; [[User:FrankWSweet|Frank W Sweet]] 17:51, 3 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't make any of the assumptions you mention. (1) Standalones are here to stay and in fact, are they the base case of OpenSim. (2) You should always be careful with whom you trust your data with. The question we're debating here is who has access to your inventory (standalone or grided) when you are out and about in other grids. If your answer is that you don't want to be out and about in other grids, then you have nothing to add to this discussion. If you do want to be out and about and access your standalone inventory then think about what architecture would make sense. The current one, with the regions proxying access, is the worst possible architecture. The right thing to do is to have your viewer access your inventory directly, wherever your inventory is (standalone service included, which is already working in the HG) [[User:Diva|Diva]] &lt;br /&gt;
&lt;br /&gt;
=== Back to Reality ===&lt;br /&gt;
&lt;br /&gt;
OK, so that probably won't happen any time soon, not in the official LL viewer, and not in all the other derivative viewers out there (anyone wants to prove me wrong? I would love that! :-). What's the next best thing?&lt;br /&gt;
&lt;br /&gt;
* An extra flag in the item's Properties indicating that the item is to be shared with foreign regions. In this case the inventory server can selectively send the user's inventory to the foreign regions, sending only those item marked with that flag. This requires a small change in the viewer to add that extra flag and send out the corresponding bit in a message to the inventory server. However, we need to figure out a way to coerce the viewer to make that contact to the inventory server directly without going through the region, otherwise the region may just flip the bit; we're not sure how to do this.&lt;br /&gt;
&lt;br /&gt;
* A coarse-grained selection via the concept of Suitcase (explained [[Hypergrid_Inventory_Access | here]]). This is the simplest thing to do, it doesn't require any changes to the viewer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
'''John says:'''&lt;br /&gt;
&lt;br /&gt;
== Moving Away from Local vs. Foreign ==&lt;br /&gt;
&lt;br /&gt;
I think this is making too many assumptions about &amp;quot;local&amp;quot; vs. &amp;quot;foreign&amp;quot;. An inventory or asset server should be an independent concept from a simulator or grid of simulators. Requiring that I define one grid as my local grid if I go into the content storage/distribution business places a lot of burden on the Akamai's and AmazonS3's of the metaverse. If an inventory server is an independent service, every grid becomes foreign. Maybe my ACL looks like this:&lt;br /&gt;
&lt;br /&gt;
 RW: http://grid.uci.edu/users/diva&lt;br /&gt;
 RW: http://osgrid.org/users/*&lt;br /&gt;
 R: *&lt;br /&gt;
&lt;br /&gt;
And a second level of checks would further restrict read access. Everyone can grab a texture if they know the UUID (in this particular config), but only the owner of a script can access it unless someone owns an inventory item giving them read access. Maybe someone is trying to setup a walled garden grid, and the ACL looks like this:&lt;br /&gt;
&lt;br /&gt;
 RW: http://identity.ibm.com/users/*&lt;br /&gt;
&lt;br /&gt;
The only hurdle left is how to delegate trust so simulators can access the content they need without compromising identity or additional assets/inventory. One solution could be Google's recently released spec on combining [http://step2.googlecode.com/svn/spec/openid_oauth_extension/latest/openid_oauth_extension.html OpenID+OAuth]. OAuth was designed for exactly this purpose; to delegate limited trust to an automated service without having to give away your login credentials.&lt;br /&gt;
&lt;br /&gt;
One big plus with this approach is that it should be feasible without rewriting the Linden Lab viewer. The LL viewer already makes heavy use of capabilities, which is just another way of using access tokens to talk to services. Inventory is supposed to be switched over to all CAPS in the near future (libOpenMetaverse and OpenSim devs are surely cringing) which means OAuth tokens could be mangled into CAPS URLs and handed to the client to make things work seamlessly.&lt;br /&gt;
&lt;br /&gt;
In practice, the simulator never needs access to inventory (except in the current scenario where inventory is proxied through the simulator, which is going away soon). It does need access to some assets. An additional CAPS URL could be generated that is stored on the simulator side and handed around with HyperGrid teleports that allows limited access. In a tightly coupled grid approach, logging in to the user server alleviates the need to do a direct OpenID login to an asset server, which gives you the entire security model without the client ever understanding what OpenID or OAuth are. However, you can still use your third party tools to communicate directly with the inventory/asset server using OpenID (and optionally OAuth).&lt;br /&gt;
&lt;br /&gt;
The downside is that this still requires some notion of tight coupling to make the backward compatible paths work (logging into the user server pings a local asset/inventory server to prevent the need for a second login). However, this is no different from today's setup and it provides a roadmap to completely decentralizing grid services.&lt;br /&gt;
&lt;br /&gt;
:I like this vision of independent services in abstract, but I'm not sure it's realistic to think of OpenSim without the bundle UGAIM in the near future, for a number of reasons, the most important being this one: I'm having a hard time envisioning people choosing organization A as the storage service, but organization U for their identity. Could you explain more about the users' motivation to do that if they have the option of choosing all of those services in a bundle. Also the companies' motivation -- why would a company interested in storage miss out on grabbing users and their eyeballs [[User:Diva | Diva]]&lt;br /&gt;
&lt;br /&gt;
:OK, I thought a little bit harder about this, and I can see a scenario where I would possibly want to access several inventory servers under one single identity. This: most of the time I use my UCI Grid identity, and I access my inventory stored in the UCI grid. However I also have my own personal standalone at home; I can imagine having more personal items in that OpenSim. It would be nice to be able to access my personal OpenSim inventory while I'm under the UCI Grid identity. In that case, using your examples, I would simply specify on my home inventory service: RW: http://grid.uci.edu/users/diva. Nice. This brings about a lot of questions, not just about the infrastructure but also about user interaction. I'm going to have to think a lot more about this. But I think that you and others who have been working on the distributed asset server idea need to explain a lot more about the motivation scenarios, to make it more accessible. [[User:Diva | Diva]]&lt;br /&gt;
&lt;br /&gt;
'''ktweedy says:'''&lt;br /&gt;
&lt;br /&gt;
== My Vision for Asset/Inventory Servers ==&lt;br /&gt;
&lt;br /&gt;
This is a really interesting subject that I think is really important to get it right to really enable the supply chain of content providers and content consumers to expand beyond what even Second Life is able to do.  To me Second Life has lots of limitations in the management of content that makes it more expensive to develop, maintain and deliver which make developing content for people more expensive and difficult to get updates.&lt;br /&gt;
&lt;br /&gt;
I break this problem down into four use cases.  Content Creators, Content Distributors, Contents Consumers/Users, Content Viewers&lt;br /&gt;
&lt;br /&gt;
'''1. Content Creators'''&lt;br /&gt;
People that make content for sell.  Things I believe content creators want.&lt;br /&gt;
&lt;br /&gt;
A. Access to the asset server for their own assets to update them.  If anyone has made content they know they will upload hundreds of copies of textures that they throw away.  To me it would be better if I could just overwrite the old one.  It would also save me time because all the places that use that texture would get updated.  There may be some caching issues related to that but we have this on web pages now so I am sure it could be addressed.&lt;br /&gt;
&lt;br /&gt;
B. Be able to update content without having to send out copies to everyone.  In Second Life if I need to fix something and send out an update we have to go through sending tons of copies to everyone, which then they open.  If just proliferates tones of copies.  If I could fix something and then it is available to everyone with a cache refresh that would save tones of overhead for distributing updates.  Also to me how will updates work on a multi-grid system, if I make an update how will people get to it, how will I send it to them if they aren't on my grid right now.&lt;br /&gt;
&lt;br /&gt;
C. As a content creator I don't see how it will be possible to go around to hundreds of grids and setup stores and update stores.  I will need to have one central location that I can license my content to avatars, to regions or to grids.&lt;br /&gt;
&lt;br /&gt;
D. There are some content models that Second Life doesn't support. Like Dynamic textures.  Each time we get a texture we can't assume that it is a disk file; it could be a URL to a web site that is making the texture on the fly.  Also, people may want to buy a service from me that will make updates to the content every month like a picture viewer.  If the content was a URL I could each month distribute new textures without the overhead of scripting totally controlled from my server.  Or I could deliver different textures based on the time of the day.  I could have changes in the look of my builds all controlled from a server.  Someone goes to my website and selects a new look for their house as soon as their textures refresh their house would have a new look.&lt;br /&gt;
&lt;br /&gt;
E. Textures or assets that are paid for monthly or some other time period and are only available while the service is being paid for.  If I make textures I could sell based on a monthly fee to use any of my textures.  If they decide to stop paying then I will be able to block their access to use them.&lt;br /&gt;
&lt;br /&gt;
F. If I have my assets on my own server I would like to be able to assign the URL to the asset to the prim or avatar and not have to upload it into the grid asset server.  I will also probably have to register in the grid something so that the region can serve that asset to people that come to the region to view it on my behalf.&lt;br /&gt;
&lt;br /&gt;
'''2. Content Distributors'''&lt;br /&gt;
A person that resells, distributes or host other people's content.  XStreetSL could be this, but also Renderosity, RuntimeDNA some day and many new ones that will be coming.  Also Avatar hosting services where you login to start your avatar and start running around on various grids.&lt;br /&gt;
&lt;br /&gt;
A. I see content distributors very similar to content creators.  I see these guys as avatar login providers or asset/inventory servers that content creators can use.  If they are avatar servers then as I buy stuff and have it in inventory it will need to maintain copies of them and serve them as well as references to other asset servers and inventory servers that I have license use of content from.&lt;br /&gt;
&lt;br /&gt;
'''3. Content Consumers/Users'''&lt;br /&gt;
These are people that have purchased content, or possibly developed their own and have implemented into a region or are wearing the content.&lt;br /&gt;
&lt;br /&gt;
A. As a content consumer I will want to be able to view my inventory by source which may be in different grids.  I will need to know what is licensed to use where.  &lt;br /&gt;
&lt;br /&gt;
B. I would like to be able to view a listing of my rezzed objects and on what sims they are in, possibly even update them without having to go around to all of these places to do it.&lt;br /&gt;
&lt;br /&gt;
C. I will need a way to open the profile, or support site of the content that I have license to use that may be sourced on another grid or asset/inventory server provider even if they do not have an avatar account in my current grid.&lt;br /&gt;
&lt;br /&gt;
'''4. Content Viewers'''&lt;br /&gt;
These are people that only have rights to view the content while they are in the sim or view the content of another avatar will it is in range.  Their license has to be defined when they enter the grid that says their limited use of the content.  (Note I think this is an issue in the current hypergrid in that when I hypergrid anywhere I am not required to accept a terms of use like I do if I make an account some where.&lt;br /&gt;
&lt;br /&gt;
A. As a content viewer I may want to get information on the source of the asset so I can go there and look at the assets to buy them.  Talk to the creator even if they so not have an account in the grid I am looking at the content in.&lt;br /&gt;
&lt;br /&gt;
So I know I am presenting more than I am solving but mostly trying to expand the vision of what asset/inventory servers can be.  Technically I know there are lots of issues to doing this.  To me SL will not progress their viewer fast enough so I believe that there needs to be a new viewer that will support these concepts capabilities.&lt;br /&gt;
&lt;br /&gt;
First time I have posted something on the site.  Hope you guys find this interesting and helpful.&lt;br /&gt;
--[[User:Ktweedy1|Ktweedy1]] 04:48, 4 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
'''Ai Austin says:'''&lt;br /&gt;
&lt;br /&gt;
== Federated Virtual Worlds with Different Properties ==&lt;br /&gt;
&lt;br /&gt;
The Hypergrid concept seems to be very well placed to allow for the wide range of types of topology, security management and asset exchange or mappings that will be needed in future for virtual worlds to be practically management and evolved.&lt;br /&gt;
&lt;br /&gt;
It would be interesting to explore if the following could all be sported by the prop sowed architecture and mechanism:&lt;br /&gt;
&lt;br /&gt;
* Ability to move between grids managed and served by separate communities (as now;&lt;br /&gt;
* Ability to limit regions open or closed to hypergrid travellers not authenticated directly on the visited grid (other preferably just seeing void spaces water);&lt;br /&gt;
* Ability to go into Grid with different capabilities (e.g. concierge supported meeting zones optimized for larger groups/conferences, etc.);&lt;br /&gt;
* Ability to enter a RexServer (rich 3D mesh) supported region from a standard region;&lt;br /&gt;
* Ability to move between Linden Grid and such Hypergrids via an OGP portal perhaps.&lt;br /&gt;
&lt;br /&gt;
Can I also suggest we try to adopt a community name and perhaps even visual representation for the object in-world which can act as a portal to move between grids... I suggest &amp;quot;Hypergate&amp;quot; and I am using an object that looks and is coloured like the portals used at UCI Gateways 3000 and Gateway 7000.&lt;br /&gt;
&lt;br /&gt;
We are preparing our own Hypergrid accessible grid, but it does need more thought on how to mange the areas we want open and those we want to remain limited.  The group management framework within Opensim needs to mature before we can set that up better, and prevent accidental (or deliberate) loss or messing up of builds.&lt;br /&gt;
&lt;br /&gt;
== Content Security ==&lt;br /&gt;
&lt;br /&gt;
A fresh blog comment on this subject:  http://opensim.cybertechnews.org/?p=167  &lt;br /&gt;
&lt;br /&gt;
However, since i am not an developer (any more), i just want to bring in two aspects from the view of:&lt;br /&gt;
- system architecture (bandwith and things like that)&lt;br /&gt;
- maybe legal aspects&lt;br /&gt;
- aspects of RL business&lt;br /&gt;
&lt;br /&gt;
i guess wich system is touched by the asstes (e.g. region or not) is not a security question, as long as i can still &amp;quot;copybot&amp;quot; inworld stuff. that maybe reduced by things like modrex.&lt;br /&gt;
however, as long as it is possible to grab assets there will be the discussion why to trust the asset server provider and so on.&lt;br /&gt;
&lt;br /&gt;
so, if the caching in the region brings us improvement in terms of higher speed, lower bandwith needs, better compatibility to legacy SL i would like to have this advantages.&lt;br /&gt;
&lt;br /&gt;
the assets itsself have to be protected. and if its not possible in the short run, i don´t mind but would not invest time in soulutions people can break quite easylie.&lt;br /&gt;
&lt;br /&gt;
i highly appriciate the discussion we now have, because it shows the awareness and competence - what is the best point in security questions.&lt;br /&gt;
&lt;br /&gt;
i like, however, the idea like the cable beach asset server, a seperated server. maybe we see specialiced providers running asset server in a trusted (IOS 2700x, ISO900x) datacenter in some time as we do with other services.  so one could decide its own level of wanted security and services. &lt;br /&gt;
&lt;br /&gt;
however, if something like rights management is only possible in the mid term - great.   better take the time needed to investigate some frameworks.&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Talk:Hypergrid</id>
		<title>Talk:Hypergrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Talk:Hypergrid"/>
				<updated>2009-02-04T22:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Content Security */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diva says:'''&lt;br /&gt;
&lt;br /&gt;
== Some thoughts on how to go about inventory security ==&lt;br /&gt;
&lt;br /&gt;
These thoughts pertain to the problem of inventory security only, not to the other issue of potential property piracy after a sale.&lt;br /&gt;
&lt;br /&gt;
The very first decision point is whether we want to continue to be compatible with Linden Lab's official viewer or whether we should start looking for alternative viewers that are more in sync with where OpenSim is going. Here's why.&lt;br /&gt;
&lt;br /&gt;
Technically, the viewer plays a leading role in this story. Linden Lab's architecture has the viewer always contact the regions for inventory asset downloads. I'm not sure why they did this, but that's how things are. By doing this, there is implicitly a trust relation between the viewer and the region with respect to assets: the viewer requests the inventory assets to the region which, in turn, fetches them from the asset server and then sends them to the viewer; the user trusts that the region is not going to steal or delete or infect those inventory assets. This works well in closed systems like Linden Lab's, but it's terrible for open systems, where different regions are controlled by different people. We really can't trust the regions in general!&lt;br /&gt;
&lt;br /&gt;
=== Alternative Architecture ===&lt;br /&gt;
&lt;br /&gt;
The obvious alternative to that is to have the viewer contact the inventory/asset server(s) directly for all operations related to inventory manipulation, without having the region in between. This would solve *all* the inventory security issues we face by abiding to LL's architecture. Granted, this is a radical architectural change, and I'm not even sure I can foresee all the consequences. It's just makes a lot of sense to me, intuitively. Regions should never be trusted with the users' confidential data, and the viewer should be a hub for interaction with lots of servers that the user needs to interact with. The region should stay out of it.&lt;br /&gt;
:This solution makes two unjustified assumptions. (1) All regions are on a grid with a separate asset server. (2) Grid assets servers are trustworthy. The first assumption ignores the proliferation of standalone sims with built-in asset servers, unconnected to any grid. That the metaverse will come more and more to resemble the anarchy of websites may disturb some. But that is what is happening, like it or not. The second assumption is also false, as demonstrated by Linden Labs. I, like many former SL users, was ripped off by Linden Lab's policy changes depriving me of paid-up (openspace) land and months of construction labor without even refunding my initial fee. Never again will I or others like me trust anyone else with the fruits of my labor. My assets will always remain in my possession on my own asset server. As the Scots put it, &amp;quot;Fool me once, shame on you, fool me twice....&amp;quot; [[User:FrankWSweet|Frank W Sweet]] 17:51, 3 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't make any of the assumptions you mention. (1) Standalones are here to stay and in fact, are they the base case of OpenSim. (2) You should always be careful with whom you trust your data with. The question we're debating here is who has access to your inventory (standalone or grided) when you are out and about in other grids. If your answer is that you don't want to be out and about in other grids, then you have nothing to add to this discussion. If you do want to be out and about and access your standalone inventory then think about what architecture would make sense. The current one, with the regions proxying access, is the worst possible architecture. The right thing to do is to have your viewer access your inventory directly, wherever your inventory is (standalone service included, which is already working in the HG) [[User:Diva|Diva]] &lt;br /&gt;
&lt;br /&gt;
=== Back to Reality ===&lt;br /&gt;
&lt;br /&gt;
OK, so that probably won't happen any time soon, not in the official LL viewer, and not in all the other derivative viewers out there (anyone wants to prove me wrong? I would love that! :-). What's the next best thing?&lt;br /&gt;
&lt;br /&gt;
* An extra flag in the item's Properties indicating that the item is to be shared with foreign regions. In this case the inventory server can selectively send the user's inventory to the foreign regions, sending only those item marked with that flag. This requires a small change in the viewer to add that extra flag and send out the corresponding bit in a message to the inventory server. However, we need to figure out a way to coerce the viewer to make that contact to the inventory server directly without going through the region, otherwise the region may just flip the bit; we're not sure how to do this.&lt;br /&gt;
&lt;br /&gt;
* A coarse-grained selection via the concept of Suitcase (explained [[Hypergrid_Inventory_Access | here]]). This is the simplest thing to do, it doesn't require any changes to the viewer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
'''John says:'''&lt;br /&gt;
&lt;br /&gt;
== Moving Away from Local vs. Foreign ==&lt;br /&gt;
&lt;br /&gt;
I think this is making too many assumptions about &amp;quot;local&amp;quot; vs. &amp;quot;foreign&amp;quot;. An inventory or asset server should be an independent concept from a simulator or grid of simulators. Requiring that I define one grid as my local grid if I go into the content storage/distribution business places a lot of burden on the Akamai's and AmazonS3's of the metaverse. If an inventory server is an independent service, every grid becomes foreign. Maybe my ACL looks like this:&lt;br /&gt;
&lt;br /&gt;
 RW: http://grid.uci.edu/users/diva&lt;br /&gt;
 RW: http://osgrid.org/users/*&lt;br /&gt;
 R: *&lt;br /&gt;
&lt;br /&gt;
And a second level of checks would further restrict read access. Everyone can grab a texture if they know the UUID (in this particular config), but only the owner of a script can access it unless someone owns an inventory item giving them read access. Maybe someone is trying to setup a walled garden grid, and the ACL looks like this:&lt;br /&gt;
&lt;br /&gt;
 RW: http://identity.ibm.com/users/*&lt;br /&gt;
&lt;br /&gt;
The only hurdle left is how to delegate trust so simulators can access the content they need without compromising identity or additional assets/inventory. One solution could be Google's recently released spec on combining [http://step2.googlecode.com/svn/spec/openid_oauth_extension/latest/openid_oauth_extension.html OpenID+OAuth]. OAuth was designed for exactly this purpose; to delegate limited trust to an automated service without having to give away your login credentials.&lt;br /&gt;
&lt;br /&gt;
One big plus with this approach is that it should be feasible without rewriting the Linden Lab viewer. The LL viewer already makes heavy use of capabilities, which is just another way of using access tokens to talk to services. Inventory is supposed to be switched over to all CAPS in the near future (libOpenMetaverse and OpenSim devs are surely cringing) which means OAuth tokens could be mangled into CAPS URLs and handed to the client to make things work seamlessly.&lt;br /&gt;
&lt;br /&gt;
In practice, the simulator never needs access to inventory (except in the current scenario where inventory is proxied through the simulator, which is going away soon). It does need access to some assets. An additional CAPS URL could be generated that is stored on the simulator side and handed around with HyperGrid teleports that allows limited access. In a tightly coupled grid approach, logging in to the user server alleviates the need to do a direct OpenID login to an asset server, which gives you the entire security model without the client ever understanding what OpenID or OAuth are. However, you can still use your third party tools to communicate directly with the inventory/asset server using OpenID (and optionally OAuth).&lt;br /&gt;
&lt;br /&gt;
The downside is that this still requires some notion of tight coupling to make the backward compatible paths work (logging into the user server pings a local asset/inventory server to prevent the need for a second login). However, this is no different from today's setup and it provides a roadmap to completely decentralizing grid services.&lt;br /&gt;
&lt;br /&gt;
:I like this vision of independent services in abstract, but I'm not sure it's realistic to think of OpenSim without the bundle UGAIM in the near future, for a number of reasons, the most important being this one: I'm having a hard time envisioning people choosing organization A as the storage service, but organization U for their identity. Could you explain more about the users' motivation to do that if they have the option of choosing all of those services in a bundle. Also the companies' motivation -- why would a company interested in storage miss out on grabbing users and their eyeballs [[User:Diva | Diva]]&lt;br /&gt;
&lt;br /&gt;
:OK, I thought a little bit harder about this, and I can see a scenario where I would possibly want to access several inventory servers under one single identity. This: most of the time I use my UCI Grid identity, and I access my inventory stored in the UCI grid. However I also have my own personal standalone at home; I can imagine having more personal items in that OpenSim. It would be nice to be able to access my personal OpenSim inventory while I'm under the UCI Grid identity. In that case, using your examples, I would simply specify on my home inventory service: RW: http://grid.uci.edu/users/diva. Nice. This brings about a lot of questions, not just about the infrastructure but also about user interaction. I'm going to have to think a lot more about this. But I think that you and others who have been working on the distributed asset server idea need to explain a lot more about the motivation scenarios, to make it more accessible. [[User:Diva | Diva]]&lt;br /&gt;
&lt;br /&gt;
'''ktweedy says:'''&lt;br /&gt;
&lt;br /&gt;
== My Vision for Asset/Inventory Servers ==&lt;br /&gt;
&lt;br /&gt;
This is a really interesting subject that I think is really important to get it right to really enable the supply chain of content providers and content consumers to expand beyond what even Second Life is able to do.  To me Second Life has lots of limitations in the management of content that makes it more expensive to develop, maintain and deliver which make developing content for people more expensive and difficult to get updates.&lt;br /&gt;
&lt;br /&gt;
I break this problem down into four use cases.  Content Creators, Content Distributors, Contents Consumers/Users, Content Viewers&lt;br /&gt;
&lt;br /&gt;
'''1. Content Creators'''&lt;br /&gt;
People that make content for sell.  Things I believe content creators want.&lt;br /&gt;
&lt;br /&gt;
A. Access to the asset server for their own assets to update them.  If anyone has made content they know they will upload hundreds of copies of textures that they throw away.  To me it would be better if I could just overwrite the old one.  It would also save me time because all the places that use that texture would get updated.  There may be some caching issues related to that but we have this on web pages now so I am sure it could be addressed.&lt;br /&gt;
&lt;br /&gt;
B. Be able to update content without having to send out copies to everyone.  In Second Life if I need to fix something and send out an update we have to go through sending tons of copies to everyone, which then they open.  If just proliferates tones of copies.  If I could fix something and then it is available to everyone with a cache refresh that would save tones of overhead for distributing updates.  Also to me how will updates work on a multi-grid system, if I make an update how will people get to it, how will I send it to them if they aren't on my grid right now.&lt;br /&gt;
&lt;br /&gt;
C. As a content creator I don't see how it will be possible to go around to hundreds of grids and setup stores and update stores.  I will need to have one central location that I can license my content to avatars, to regions or to grids.&lt;br /&gt;
&lt;br /&gt;
D. There are some content models that Second Life doesn't support. Like Dynamic textures.  Each time we get a texture we can't assume that it is a disk file; it could be a URL to a web site that is making the texture on the fly.  Also, people may want to buy a service from me that will make updates to the content every month like a picture viewer.  If the content was a URL I could each month distribute new textures without the overhead of scripting totally controlled from my server.  Or I could deliver different textures based on the time of the day.  I could have changes in the look of my builds all controlled from a server.  Someone goes to my website and selects a new look for their house as soon as their textures refresh their house would have a new look.&lt;br /&gt;
&lt;br /&gt;
E. Textures or assets that are paid for monthly or some other time period and are only available while the service is being paid for.  If I make textures I could sell based on a monthly fee to use any of my textures.  If they decide to stop paying then I will be able to block their access to use them.&lt;br /&gt;
&lt;br /&gt;
F. If I have my assets on my own server I would like to be able to assign the URL to the asset to the prim or avatar and not have to upload it into the grid asset server.  I will also probably have to register in the grid something so that the region can serve that asset to people that come to the region to view it on my behalf.&lt;br /&gt;
&lt;br /&gt;
'''2. Content Distributors'''&lt;br /&gt;
A person that resells, distributes or host other people's content.  XStreetSL could be this, but also Renderosity, RuntimeDNA some day and many new ones that will be coming.  Also Avatar hosting services where you login to start your avatar and start running around on various grids.&lt;br /&gt;
&lt;br /&gt;
A. I see content distributors very similar to content creators.  I see these guys as avatar login providers or asset/inventory servers that content creators can use.  If they are avatar servers then as I buy stuff and have it in inventory it will need to maintain copies of them and serve them as well as references to other asset servers and inventory servers that I have license use of content from.&lt;br /&gt;
&lt;br /&gt;
'''3. Content Consumers/Users'''&lt;br /&gt;
These are people that have purchased content, or possibly developed their own and have implemented into a region or are wearing the content.&lt;br /&gt;
&lt;br /&gt;
A. As a content consumer I will want to be able to view my inventory by source which may be in different grids.  I will need to know what is licensed to use where.  &lt;br /&gt;
&lt;br /&gt;
B. I would like to be able to view a listing of my rezzed objects and on what sims they are in, possibly even update them without having to go around to all of these places to do it.&lt;br /&gt;
&lt;br /&gt;
C. I will need a way to open the profile, or support site of the content that I have license to use that may be sourced on another grid or asset/inventory server provider even if they do not have an avatar account in my current grid.&lt;br /&gt;
&lt;br /&gt;
'''4. Content Viewers'''&lt;br /&gt;
These are people that only have rights to view the content while they are in the sim or view the content of another avatar will it is in range.  Their license has to be defined when they enter the grid that says their limited use of the content.  (Note I think this is an issue in the current hypergrid in that when I hypergrid anywhere I am not required to accept a terms of use like I do if I make an account some where.&lt;br /&gt;
&lt;br /&gt;
A. As a content viewer I may want to get information on the source of the asset so I can go there and look at the assets to buy them.  Talk to the creator even if they so not have an account in the grid I am looking at the content in.&lt;br /&gt;
&lt;br /&gt;
So I know I am presenting more than I am solving but mostly trying to expand the vision of what asset/inventory servers can be.  Technically I know there are lots of issues to doing this.  To me SL will not progress their viewer fast enough so I believe that there needs to be a new viewer that will support these concepts capabilities.&lt;br /&gt;
&lt;br /&gt;
First time I have posted something on the site.  Hope you guys find this interesting and helpful.&lt;br /&gt;
--[[User:Ktweedy1|Ktweedy1]] 04:48, 4 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
'''Ai Austin says:'''&lt;br /&gt;
&lt;br /&gt;
== Federated Virtual Worlds with Different Properties ==&lt;br /&gt;
&lt;br /&gt;
The Hypergrid concept seems to be very well placed to allow for the wide range of types of topology, security management and asset exchange or mappings that will be needed in future for virtual worlds to be practically management and evolved.&lt;br /&gt;
&lt;br /&gt;
It would be interesting to explore if the following could all be sported by the prop sowed architecture and mechanism:&lt;br /&gt;
&lt;br /&gt;
* Ability to move between grids managed and served by separate communities (as now;&lt;br /&gt;
* Ability to limit regions open or closed to hypergrid travellers not authenticated directly on the visited grid (other preferably just seeing void spaces water);&lt;br /&gt;
* Ability to go into Grid with different capabilities (e.g. concierge supported meeting zones optimized for larger groups/conferences, etc.);&lt;br /&gt;
* Ability to enter a RexServer (rich 3D mesh) supported region from a standard region;&lt;br /&gt;
* Ability to move between Linden Grid and such Hypergrids via an OGP portal perhaps.&lt;br /&gt;
&lt;br /&gt;
Can I also suggest we try to adopt a community name and perhaps even visual representation for the object in-world which can act as a portal to move between grids... I suggest &amp;quot;Hypergate&amp;quot; and I am using an object that looks and is coloured like the portals used at UCI Gateways 3000 and Gateway 7000.&lt;br /&gt;
&lt;br /&gt;
We are preparing our own Hypergrid accessible grid, but it does need more thought on how to mange the areas we want open and those we want to remain limited.  The group management framework within Opensim needs to mature before we can set that up better, and prevent accidental (or deliberate) loss or messing up of builds.&lt;br /&gt;
&lt;br /&gt;
== Content Security ==&lt;br /&gt;
&lt;br /&gt;
Dear all,&lt;br /&gt;
&lt;br /&gt;
i did just post a blog comment on this subject:  http://opensim.cybertechnews.org/?p=167  &lt;br /&gt;
&lt;br /&gt;
However, since i am not an developer (any more), i just want to bring in two aspects from the view of:&lt;br /&gt;
- system architecture (bandwith and things like that)&lt;br /&gt;
- maybe legal aspects&lt;br /&gt;
- aspects of RL business&lt;br /&gt;
&lt;br /&gt;
i guess wich system is touched by the asstes (e.g. region or not) is not a security question, as long as i can still &amp;quot;copybot&amp;quot; inworld stuff. that maybe reduced by things like modrex.&lt;br /&gt;
however, as long as it is possible to grab assets there will be the discussion why to trust the asset server provider and so on.&lt;br /&gt;
&lt;br /&gt;
so, if the caching in the region brings us improvement in terms of higher speed, lower bandwith needs, better compatibility to legacy SL i would like to have this advantages.&lt;br /&gt;
&lt;br /&gt;
the assets itsself have to be protected. and if its not possible in the short run, i don´t mind but would not invest time in soulutions people can break quite easylie.&lt;br /&gt;
&lt;br /&gt;
i highly appriciate the discussion we now have, because it shows the awareness and competence - what is the best point in security questions.&lt;br /&gt;
&lt;br /&gt;
i like, however, the idea like the cable beach asset server, a seperated server. maybe we see specialiced providers running asset server in a trusted (IOS 2700x, ISO900x) datacenter in some time as we do with other services.  so one could decide its own level of wanted security and services. &lt;br /&gt;
&lt;br /&gt;
however, if something like rights management is only possible in the mid term - great.   better take the time needed to investigate some frameworks.&lt;br /&gt;
&lt;br /&gt;
cheers&lt;br /&gt;
Ralf&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Hauptseite</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Hauptseite"/>
				<updated>2009-02-01T14:21:51Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;padding-left:5px;&amp;quot;&lt;br /&gt;
|[[Image:possible360.gif|left|thumbnail|'''[[Alt_Logos|Submit Your Alt Logo]]''']]&lt;br /&gt;
|[http://www.opensim.de OpenSim] ist ein BSD-lizensiertes Open Source Projekt, in dem eine Server-Plattform für virtuelle Welten geschaffen werden soll. Sowohl mehrere Clients, als auch mehrere Server sollen in einer heterogenen Grid (Gitter)-Struktur exisitieren. &lt;br /&gt;
OpenSim ist in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#] programmiert und kann mit den Laufzeitumgebungen [http://www.mono-project.com/Main_Page Mono] oder [http://www.microsoft.com/net/ Microsoft .NET] bearbeitet und compiliert werden. &lt;br /&gt;
Derzeit befindet sich OpenSim noch in der Alpha-Phase (Version 0.4), wird aber täglich durch ein sehr aktives Development-Team mit Hilfe von SVN Versionskontrolle weiter entwickelt.&lt;br /&gt;
Bitte lesen Sie erst unsere [[Contributions_Policy]], bevor Sie an dem Projekt teilnehmen!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
== Überblick ==&lt;br /&gt;
* [[Features]] - Die Grundfunktionalitäten der OpenSim-Plattform.&lt;br /&gt;
* [[OpenSimGerman/Download|Download]] - OpenSim herunterladen.&lt;br /&gt;
* [[OpenSimGerman/Installation|Installation]] - Installation von OpenSim.&lt;br /&gt;
* [[Configuration]] - Wie OpenSim in verschiedenen Modi konfiguriert wird.&lt;br /&gt;
* [[Client Setup]] - Wie man einen Second Life Client an einen OpenSim Server anbindet.&lt;br /&gt;
* [[Running|Operator Manual]] - Beschreibung der Serverfunktionalitäten/-befehle.&lt;br /&gt;
* [[Scripting]] - LSL Scriptbefehle, OSL (weitere Scriptbefehle) und Ideensammlung.&lt;br /&gt;
* [[OpenSim_Tweaking|Tweaking]] - Tipps und Tricks mit OpenSim.&lt;br /&gt;
* [[Troubleshooting]] - Fehlerbehandlung.&lt;br /&gt;
* [[FAQ]] - Häufig gestellte Fragen.&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:Opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teilnahme an der OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim ist ein [http://en.wikipedia.org/wiki/Open_source open source] Projekt. Das heisst, dass jeder Interessierte einen Beitrag leisten kann. Es werden nicht nur Programmierer gesucht, sondern vor allem auch Ideengeber, Tester, uvm. Wir heissen jeden willkommen. &lt;br /&gt;
* [[Contributions Policy]] - Bitte lesen Sie erst unsere Contributions Policy, bevor Sie an dem Projekt teilnehmen!&lt;br /&gt;
&lt;br /&gt;
===Erste Schritte===&lt;br /&gt;
Bereits jetzt gibt es schon einige öffentliche OpenSim Grids und Standalone-Server, die 24/7 online sind. Dort können Sie OpenSim antesten oder sogar eigene Regionen in eine Grid mit einbringen. Hier finden Sie eine Liste der bekannten öffentlichen Sims: [[OpenSim: Grids]].&lt;br /&gt;
Die meisten dieser Grids sind auch im öffentlichen IRC Channel #opensim auf dem Server irc.freenode.net vertreten und stellen sich gern auftretenden Fragen. &lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - In unseren IRC Channels erhalten Sie Support und können natürlich auch selbst Suppoert leisten. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing-Listen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Es gibt verschiedene Mailing-Listen zur Kommunikation zwischen den Benutzern und Programmierern:&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - User-Support von OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - Mailing-List für Programmierer (Diskussionen usw.)&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - Mailing-List für svn commits&lt;br /&gt;
&lt;br /&gt;
'''deutschprachige Informationen, FAQs und Support'''&lt;br /&gt;
* [http://www.opensim.de www.opensim.de] - Wissensdatenbank speziell für deutschsprachige OpenSIM-Benutzer mit OpenSIM-Testmöglichkeit auf einem Standalone-Server.&lt;br /&gt;
* [http://www.ralf-haifisch.biz www.ralf-haifisch.biz] - FAQ, deutsches HowTo, kompilierte Versionen - Insbesondere für Standalone Betreiber oder OSGrid Interessierte.&lt;br /&gt;
* [http://www.slinfo.de www.slinfo.de] - SLInfo ist zur Zeit das deutschsprachige Forum mit der größten opensim-Gemeinde.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Layout_box3|1=&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Es werden osFunction Ideen gesucht&amp;lt;/b&amp;gt;&lt;br /&gt;
Das OpenSim Script-Team sucht derzeit Ideen für neue Scriptfunktionen. Ihre Kreativität ist gefragt: Ideen/Anfragen/Wunschlisten.&lt;br /&gt;
Sehen Sie sich vorher die bisher verfügbaren Funktionen an: [[LSL_osFunctions|Die ganze Liste]].&lt;br /&gt;
[[News|Ältere Newseinträge]].&lt;br /&gt;
}}&lt;br /&gt;
|{{Layout_box3|1=&lt;br /&gt;
==Wiki Optionen==&lt;br /&gt;
&amp;lt;b&amp;gt;Sprachen:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanisch]], [[OpenSimGerman | Deutsch]], [[fr | Französisch]], [[OpenSimItalian | Italienisch]], [[PT| Português]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki Status:&amp;lt;/b&amp;gt; Seiten:{{NUMBEROFPAGES}} Änderungen:{{NUMBEROFEDITS}} Benutzer:{{NUMBEROFUSERS}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Das Entwicklerteam [[Development Team|OpenSim Team]] arbeitet derzeit an der Version 0.5 von OpenSim. [[Roadmap]] für Details.&lt;br /&gt;
&lt;br /&gt;
Für weitere Informationen zur OpenSim Entwicklung und wie Sie an dieser Entwicklung teilhaben können, besuchen Sie unsere [[Development|Entwicklungs]]-Sektion.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Achtung: Bitte benutzen Sie den offiziellen Second Life Viewer in der Version 1.18.5.3 (Linux, Mac OS X, Windows). Es wäre unmöglich, OpenSim zu debuggen, wenn man sich nicht auf eine Viewer Version einigte! &lt;br /&gt;
Nicht jeder Fehler wird durch OpenSim verursacht: Prüfen Sie erst, ob Sie den offiziellen SL Client in der o.g. Version nutzen und dieser richtig konfiguriert wurde. Informationen dazu finden Sie auf [[Client Setup|Client setup]]. &lt;br /&gt;
&lt;br /&gt;
Fehler können Sie unter [http://opensimulator.org/mantis/ Mantis bugtracker] berichten. Bitte in Englisch.&lt;br /&gt;
&lt;br /&gt;
''Achtung:'' Einige Mailprovider klassifizieren Mails von Mantis als Spam. Wenn Sie einen Mantis Account anfordern, und Sie erhalten nicht die Bestätigungsmail, dann:  &lt;br /&gt;
* Prüfen Sie Ihren Spamverdacht-Ordner.&lt;br /&gt;
* Wenn die Mail nicht sofort angekommen ist, warten Sie bis zu 8 Stunden. U.a. bei Yahoo tritt eine solche Wartezeit offenbar auf. Dies gilt für jede Mail, die Sie von opensimulator.org erhalten.&lt;br /&gt;
&lt;br /&gt;
== Deutsche Übersetzung ==&lt;br /&gt;
Die Übersetzung der OpenSim Seite mache ich neben dem Studium und einigen Nebenjobs. Es wird also eine Weile dauern, bis ich auf einem aktuellen Stand bin. Über Hilfe würde ich mich sehr freuen. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wichtig: Damit wir einheitlich arbeiten, sollte die Verlinkung folgendermaßen aussehen: OpenSimGerman/''Artikel'' &lt;br /&gt;
&lt;br /&gt;
Damit das ganze dann auch noch hübsch aussieht, lassen wir bei dem Linktext das &amp;quot;OpenSimGerman&amp;quot; natürlich weg. Ein Link sieht dann z.B. so aus: [_[_OpenSimGerman/Download_|_Download_]_] (ohne die Unterstriche)&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Hypergrid</id>
		<title>Hypergrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Hypergrid"/>
				<updated>2009-02-01T00:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Linking regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OpenSim Hypergrid==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the hypergrid? ===&lt;br /&gt;
&amp;lt;!-- [[image:VWV.jpg|250px|thumb|Web of Virtual Worlds]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hypergrid is an extension to opensim that allows you to link your opensim to other opensims on the internet, and that supports seamless agent transfers among those opensims. It can be used both in standalone mode and in grid mode. The hypergrid is effectively supporting the emergence of a Web of virtual worlds. &lt;br /&gt;
&lt;br /&gt;
The basic idea for the hypergrid is that region/grid administrations can place hyperlinks on their map to hypergrided regions run by others. Once those hyperlinks are established, users interact with those regions in exactly the same way as they interact with local regions. Specifically, users can choose to teleport there. Once the user reaches the region behind the hyperlink, she is automatically interacting with a different virtual world without having to logout from the world where she came from, and while still having access to her inventory.&lt;br /&gt;
&lt;br /&gt;
The hypergrid started as a GForge project, but it is now included in the standard distribution of OpenSim. To run your OpenSim instance in hypergrid mode, please see [[Hypergrid#Installing_and_Running_Hypergrid|Installing and Running]].&lt;br /&gt;
&lt;br /&gt;
=== Virtual World Hyperlinks ===&lt;br /&gt;
[[image:hghyperlink.jpg|250px|thumb|A Virtual World Hyperlink]]&lt;br /&gt;
&lt;br /&gt;
We're all familiar with hypertext links on the Web. But what is a virtual world hyperlink?&lt;br /&gt;
&lt;br /&gt;
In the hypergrid model, we consider the 2D map of the virtual world as the equivalent of a web page. As such, a VW hyperlink is simply a region on that map. &lt;br /&gt;
&lt;br /&gt;
The default model of opensim-based virtual worlds already supports this concept of hyperlink, to some extent. When you teleport from one region to another via the map, chances are you are migrating your agent into a different opensim server. This migration is a glorified &amp;quot;agent transfer&amp;quot; that also exists, in rudimentary form, on the web when hypertext links are followed. The default model, however, imposes two very strong constraints on these hyperlinks: &lt;br /&gt;
# The entire map of regions is controlled by a central service known as the grid service, whose job is to provide a uniform view of the world to all of its regions.&lt;br /&gt;
# The only agents that can be transferred are those pertaining to users known to another central service, the user service; if the incoming user is not on that service's database, the agent transfer doesn't go through.&lt;br /&gt;
&lt;br /&gt;
The hypergrid simply removes these two constraints. &lt;br /&gt;
&lt;br /&gt;
First, it allows individual opensim instances to add &amp;quot;neighbors&amp;quot; to their local map, shifting the control of the map down from the grid server to individual opensim instances (although hyperlinks can also be served by grid servers if grid admins so wish). In doing so, the world becomes a lot more interesting and varied. The map that you see in one opensim instance may be completely different from the map that you see after you teleport via an hyperlink. As an opensim administrator, you are free to define what other opensims you want to see on your map.&lt;br /&gt;
&lt;br /&gt;
Second, it allows the transfer of agents pertaining to foreigner users, i.e. users who are registered elsewhere. Instead of assuming one central user service, the hypergrid assumes an arbitrarily large number of such services distributed all over the world. As such, when agents are transferred among hypergrided opensims, a lot more information is passed about the corresponding user. That information includes the collection of servers that the transferring user needs.&lt;br /&gt;
&lt;br /&gt;
=== Usage Scenarios ===&lt;br /&gt;
&lt;br /&gt;
The following are some usage scenarios. There isn't a clear separation between these scenarios, there's a large overlap between them. This is also not an exhaustive list. The purpose of these descriptions is to give you some starting ideas for how to use the hypergrid in practice. Please feel free to add other interesting scenarios to this list.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoA.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Personal Worlds'''&lt;br /&gt;
&lt;br /&gt;
This first scenario pertains to standalone opensims. Normally, standalones are completely disconnected from the internet. However, when run in hypergrid mode, standalones become network-able. As such, you can run your own world in your own computer, and link your world to whoever you want. For example, you can link to your friends' hypergrided opensims and to hypergrid gateways in open grids such as OSGrid. &lt;br /&gt;
&lt;br /&gt;
The great thing about this scenario is that all of your assets are stored on your computer, and not on somebody else's server. You can back them up using ordinary backend tools. The not so great thing about this scenario is that all of your assets are stored on your computer! If your disk goes berserk, you loose them. (so make sure you make external backups regularly)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoB.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Communities'''&lt;br /&gt;
&lt;br /&gt;
This second scenario is about communities, broadly construed. The idea here is that a group of people come together to support a small community grid, i.e. a common world where shared activities take place. But at the same time, the members of the community maintain their own standalone worlds. The standalones link to the community grid, and the community grid may link back to the individual members' worlds and other places of interest.&lt;br /&gt;
&lt;br /&gt;
The members' identities are probably the identities they have on their standalones, and their assets are also probably stored there. The assets present in the community regions, however, are stored on the grid asset server.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoC.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Grid Public Regions'''&lt;br /&gt;
&lt;br /&gt;
Walled-gardens are here to stay, and they serve many useful purposes. There is a hybrid mode for the hypergrid that some walled-garden grid operators may be interested in supporting. In this hybrid mode, most opensim instances on the grid run in normal, wall-garden mode, so no foreign visitors are allowed there - technically it is impossible to reach them. However, a few opensim instances on that grid can run in hypergrid mode, so that foreign visitors are allowed. This way, there is a gateway for grid-local users and arbitrary visitors to meet. This is also a good strategy for attracting new users to the grid, since random users are able to visit those gateway regions without having to sign up for an account upfront.&lt;br /&gt;
&lt;br /&gt;
This hybrid mode is very similar to what happens on the web. For example, anyone can visit Facebook's public pages without having to sign up for a Facebook account. However, only Facebook users can go further inside.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoD.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Level Games'''&lt;br /&gt;
&lt;br /&gt;
The normal version of OpenSim enforces a common map for all the regions on a grid. The hypergrid removes that constraint. As such, it becomes easy to design VW games where the world looks different depending of where the player is. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Concerns ==&lt;br /&gt;
&lt;br /&gt;
There is a wide-spread assumption that open grids such as OSGrid and new forms of grids such as the hypergrid are inherently insecure, and that it will be impossible to develop a &amp;quot;goods-based&amp;quot; economy on top of them; only walled-gardens can be secured. This is both true and false. While it is true with the current state of things, open grids, whatever their form, can be made as secure as the web. The first step towards that is to define exactly what the security threats are, and how they affect (or not) open and closed grids. So, let's spell them out, and face them head-on. This will help put our feet on the ground so that we start developing appropriate solutions.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Clients ===&lt;br /&gt;
&lt;br /&gt;
==== CopyBots ====&lt;br /&gt;
&lt;br /&gt;
Everyone knows about the infamous [http://en.wikipedia.org/wiki/CopyBot CopyBot]. Using libraries such as [http://www.libsecondlife.org/wiki/Main_Page LibSL] (now known as OpenMetaverse) it is possible to develop clients for opensim servers that do unorthodox things such as bypassing the permissions system to copy people's assets. Bots written by griefers can do lots of other nasty things.&lt;br /&gt;
&lt;br /&gt;
Malicious bots are a problem for all opensim administrators, including walled-garden grids. They can be prevented, to a certain extent, by exo-technical solutions such as Terms of Service and real-world lawsuits. Technically speaking, the only way to keep intruders out is to run opensim inside a firewall, pretty much like all other pieces of client/server software out there. If that's an acceptable solution for your case, you should do it.&lt;br /&gt;
&lt;br /&gt;
Unfortunately firewalls also keep the public out, and most opensim operators, even the ones running walled-garden grids, want to reach out to the public. In this case, opensim operators may develop additional technical obstacles for bots, similar to those we see on the Web. For example, make sure agents are being run by real people by giving them a human-challenge during the login/TP process, etc.&lt;br /&gt;
&lt;br /&gt;
Every obstacle to malicious clients lowers the risk of an intruder attack. However keep this in mind: no matter how many obstacles one builds, a sufficiently skilled and motivated attacker will be able to overcome them to penetrate opensims connected to the public internet. This affects hypergrid nodes as much as walled-garden grids. In fact, it's more pervasive than that: it affects '''all''' servers (opensim, web, etc.) connected to the public internet. Fighting malicious intruders is a fact of a connected world. Fortunately, those attacks don't happen very often, or the Web would have been dead by now.&lt;br /&gt;
&lt;br /&gt;
==== Web Clients ====&lt;br /&gt;
&lt;br /&gt;
CopyBots are the most well-known bots for opensim-based virtual worlds, but these virtual worlds are also susceptible to attacks by regular web clients. With the current state of things, it is actually easier to copy assets with a web-based client than with a libsl-based one. The weakness is that asset servers are connected to the public internet, and the protocol for interacting with them is public. &lt;br /&gt;
&lt;br /&gt;
OpenSim has some minimal guards in place to fence against these kinds of attacks. Specifically, when the inventory server receives a request for an item, it checks the session identifier of the requester. Web clients aren't logged in, so they are refused service. I don't want to expand much more on this, so not to make life easy for attackers, but let's just say that opensim has the necessary mechanisms in place to fence off web-based attackers.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Hosts ===&lt;br /&gt;
&lt;br /&gt;
==== Actively Malicious Hosts ====&lt;br /&gt;
&lt;br /&gt;
The new security threat introduced by openness, one that does not exist in closed grids, is the possibility of a user to visit a region that is running malicious code. In the current state of opensim, a malicious host can do serious damage to the user's assets. Let's see how.&lt;br /&gt;
&lt;br /&gt;
Assume you have your assets in your hypergrided-standalone opensim, and you go visit another opensim that happens to be running malicious code. Here is a non-exhaustive list of vulnerabilities that you are exposed to:&lt;br /&gt;
&lt;br /&gt;
* The host has your session id, so it can request your inventory items on your behalf and store copies in its local asset server. To add insult to injury, a malicious host could simply wipe out your inventory after having copied it.&lt;br /&gt;
* Even if the malicious host doesn't access your items by itself, every time you access items in your inventory while you are in that region, those items are cached in the region's local cache, and can be stored persistently by the malicious host.&lt;br /&gt;
&lt;br /&gt;
Malicious hosts can do a lot more damage, but those two are enough to illustrate this new kind of vulnerability affecting open grids. Note that this affects all open grids, i.e. those where arbitrary people can plug-in their opensims, and not just the hypergrid.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there is a family of simple solutions to this problem that can be summarized as &amp;quot;protecting you from yourself.&amp;quot; That proposal is described [[Hypergrid Inventory Access|here]].&lt;br /&gt;
&lt;br /&gt;
==== Piracy ====&lt;br /&gt;
&lt;br /&gt;
A second new security threat affecting open grids is one pertaining to commerce of virtual goods. Suppose you put something out for sale on your hypergrided opensim. A foreign user comes and buys it. What that really means is that that user will physically get a copy of the assets moved to his/her asset server, which is different from your asset server. The permissions will be whatever you define them to be, and using the regular VW client, that user can only do what you defined he/she should could do with the object, as usual. However, if the user has direct backend access to the asset and inventory servers, that person can simply modify the permissions on his/her copy. This is commonly known as '''piracy'''.  (This is also a problem with programmers who have direct access to the cache that their client keeps; in this case, the only thing that needs to be done to enable piracy is for the user to actually see a texture/animation/in-world object.  This does NOT allow scripts to be copied, though, since the script is only interpreted on the server and is never sent for interpretation by the client.)&lt;br /&gt;
&lt;br /&gt;
This situation is the kernel of the belief that open grids are hopeless for a virtual-goods economy. DRM discussion aside, maybe they are hopeless. But then, everyone thought the web was hopeless for selling music, and look at the success of iTunes in spite of all the piracy that still exists out there. Who will be the equivalent of iTunes for virtual hair, skin and clothes?&lt;br /&gt;
&lt;br /&gt;
== Hypergrid Implementation ==&lt;br /&gt;
&lt;br /&gt;
=== Hyperlinks and Agent Transfers ===&lt;br /&gt;
&lt;br /&gt;
When you establish a link between your opensim and another, a message is sent out to that other opensim requesting information about it; the required information includes the network information of that opensim host, and the coordinates of its first region on its local grid in the form of a region handle. For example, suppose you are linking node X.com:9000, placing it in your local map at 900, 900. That opensim runs one or more regions that likely are not in 900, 900 on their own map; suppose the first region of that opensim is at 1100, 1100. From your point of view, it doesn't matter what those other coordinates are, and you don't need to know -- that's the key to being able to decentralize the &amp;quot;world&amp;quot; as given by a 2D map; you want to place it in your map at 900, 900. The &amp;quot;true&amp;quot; position of that simulator only matters for the LL viewer, when there are teleports between your world and that other opensim. This mapping between coordinate systems is the essence of  hyperlinks for opensim; it's one simple but critical thing that the hypergrid implementation does. The mapping happens on the TeleportFinish event; instead of sending the local coordinates to the viewer, the hypergrid teleport wrapper sends the remote coordinates.&lt;br /&gt;
&lt;br /&gt;
When an agent teleports through that hyperlink the following happens. First, before InformRegionOfChildAgent, the local opensim notifies the remote opensim of this foreign user via the &amp;quot;expect_hg_user&amp;quot; method. That message sends along the addresses of all the servers that this user uses, i.e. user, inventory and asset servers. The remote opensim places an entry for that user in its local user profile cache but not in its user database; the foreign user information is non-persistent. After that, the teleport process is exactly the same as the normal teleport process; the only difference is that the region handles are switched between the remote region's hyperlink position on the local grid and its actual position on its grid. &lt;br /&gt;
&lt;br /&gt;
In summary, the two new concepts introduced by the hypergrid are the concept of an hyperlink and the concept of a &amp;quot;local user&amp;quot; vs. &amp;quot;foreign user&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Access ===&lt;br /&gt;
&lt;br /&gt;
Inventory access from abroad is done by wrapping the existing scene-inventory interactions with additional code that gets or posts inventory assets from/to the user's asset server. When inventory is accessed, the hypergrid wrapper checks if the user is foreign and, if she is, the wrapper simply brings the necessary assets from the user's asset server to the local asset cache and server; from then on, the wrapper passes the control to the existing inventory access functions. When something is added to inventory, the hypergrid wrapper is notified via an event, and posts the assets to the user's asset server. A cache of the exchanged item identifiers is maintained so that they aren't brought back over and over again.&lt;br /&gt;
&lt;br /&gt;
The result is that hypergrided opensim instances end up interacting with several asset servers, instead of just one. That interaction is implemented in a straightforward manner by instantiating several GridAssetClient objects, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== The Hypergrid Namespace ===&lt;br /&gt;
&lt;br /&gt;
Currently, the hypergrid is implemented outside of the OpenSim namespace, so that there is complete separation between what already exists and this new behavior. It has its own namespace, HyperGrid. In it, there are 4 sub-namespaces that follow directly the software architecture of OpenSim, namely:&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Framework''' extends OpenSim.Framework in the following manner:&lt;br /&gt;
** HGUserProfileData extends UserProfileData by introducing information about the user's &amp;quot;home&amp;quot;, namely the home address, port and remoting port. The user's home is not that user's user service; it's the opensim that the user has defined to be her home. This is necessary for supporting the home jump (Ctrl-Shift-H).&lt;br /&gt;
** HGNetworkServersInfo follows the spirit of NetworkServersInfo, although it neither extends it nor uses it. For now, it's a utility class whose two main functions are to convert domain names of servers to IP addresses, and to uniformly provide the answer to the question bool IsLocalUser(...).&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Environment''' extends OpenSim.Region.Environment.Scenes in the following manner:&lt;br /&gt;
** HGSceneCommunicationService extends SceneCommunicationService, overriding RequestTeleportToLocation. There are two very small but critical changes to the base method: (a) on the TeleportFinish event, we switch the region handles when the destination region is an hyperlink; (b) the connections at the end are always closed for hyperlink TPs.&lt;br /&gt;
** HGScene extends Scene, overriding TeleportClientHome(...). The only change to the base method is to stay away from the user server, for now, because the user service is still not completely wrapped up for foreign users. Once the user service is properly wrapped up, this class will become unnecessary.&lt;br /&gt;
** HGScene.Inventory is a partial class of HGScene, just like what happens in the OpenSim framework. This part of HGScene overrides some inventory-scene interaction methods, so that assets are fetched/posted from/to the user's asset server. Once that extra fetching/posting is done, these methods simply pass the ball to the base methods.&lt;br /&gt;
** HGAssetMapper: this is a new class specific to the hypergrid that manages the fetching and posting of assets between foreign regions where the user is and the user's asset server.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Protocol''' is a mashup of OpenSim.Region.Communications.*. This is the place where most of the hypergrid extension lies. One of the reasons for this is that the hypergrid communications part is doing one additional thing: it is making standalones network-able.&lt;br /&gt;
** HGCommunicationsStandalone extends CommuniationsLocal. Just as its base, it is a hub for the several network services available in standalone mode. The main difference is that those services are extensions of what's in OpenSim.&lt;br /&gt;
** HGCommunicationsGridMode extends CommunicationsManager directly. Again, it's a hub for the network services available in grid mode, those services being extensions of OpenSim.&lt;br /&gt;
** The cluster HGGridServices (superclass), HGGridServicesStandalone and HGGridServicesGridMode (subclasses) implements the OpenSim interfaces IGridServices and IInterRegionCommunications. The 2 subclasses are wrappers for LocalBackEndServices and OGS1GridServices, respectively. There is one common pattern throughout these classes: check if the region to talk to is an hyperlink; if it's not, simply delegate the work to LocalBackEndServices/OGS1GridServices; if it is, push the work to the base class HGGridServices. HGGridServices, in turn, does the management of hyperlink regions, and defines two additional pieces of inter-region protocol:&lt;br /&gt;
*** region_uuid: for linking regions&lt;br /&gt;
*** expect_hg_user: similar to the existing expect_user interface, but with a lot more information about the user being passed around, namely all the user's servers (inventory, asset, user, home, etc.)&lt;br /&gt;
** HGInventoryService extends LocalInventoryService and implements ISecureInventoryService. This class is the most obvious mashup of the pack, mixing local service access for standalone users and remote inventory access for when users are out and about. Right now, there is a fair amount of selective copy-and-paste, to stay away from the ugliness coming from OGS1InventoryService and OGS1SecureInventoryService. HGInventoryService is always a ISecureInventoryService. Its methods all follow the same pattern: check if the user is a local standalone user; if it is, pass the work to the base method (in LocalInventoryService); if it's not perform secure remote access.&lt;br /&gt;
** HGUserServices wraps OSG1UserServices, but it's not functional yet.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Modules''' is a collection of 3 region modules:&lt;br /&gt;
** HGWorldMapModule extends WorldMapModule. It reuses almost everything from the base class. The only small change is in RequestMapBlocks, where it tries to send Offline mapblocks to the client.&lt;br /&gt;
** HGStandaloneInventoryService and HGStandaloneAssetService do what their names say. They are region modules that allow access to inventory and assets for standalones, when the standalone user is out and about. In spirit, there is a lot in common between these modules and the REST inventory/asset plugin. Unfortunately, that plugin could not be used because it defines a completely different interface than that used by existing inventory and asset servers, and the access for the hypergrid must use a consistent interface.&lt;br /&gt;
&lt;br /&gt;
=== Class Diagram ===&lt;br /&gt;
&lt;br /&gt;
[[image:HypergridImplementation.jpg|600px|center|(Click on the image to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing and Running Hypergrid ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
# Checkout OpenSim, prebuild and build as normal.&lt;br /&gt;
# Make the following changes to your OpenSim.ini:&lt;br /&gt;
#* The map: '''WorldMapModule = &amp;quot;HGWorldMap&amp;quot; ''' If you didn't have this setting in your original OpenSim.ini, make sure you place it under the [Startup] section.&lt;br /&gt;
#* If you're running your opensim in grid mode with the UGAIM servers on other machines, you're done. If you're running in standalone and you want it to be network-able, or if you have your grid on loopback (127.0.0.1) change all the [Network] server addresses to &amp;lt;nowiki&amp;gt;&amp;quot;http://&amp;lt;external_host_name&amp;gt;:&amp;lt;http_port&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt;. See below.&lt;br /&gt;
# Run opensim like this: &amp;lt;nowiki&amp;gt;[mono] OpenSim.exe -hypergrid=true&amp;lt;/nowiki&amp;gt;. To make sure the hypergrid is running type this on your console: '''link-region'''. If you don't hear anything back, the hypergrid is not properly installed.&lt;br /&gt;
'''[mono] OpenSim.exe -hypergrid=true'''&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a standalone:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:9300&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:9300&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:9300&lt;br /&gt;
 inventory_server_url = http://example.com:9300&lt;br /&gt;
 messaging_server_url = http://example.com:9300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a grided opensim:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:8001&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:8002&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:8003&lt;br /&gt;
 inventory_server_url = http://example.com:8004&lt;br /&gt;
 ; Port 8005 reserved&lt;br /&gt;
 messaging_server_url = http://example.com:8006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Make sure you have a 'home' set. If your home region doesn't exist, the hyperlink TPs may not work. To set your home, go to one of your local regions and &amp;quot;Set Home&amp;quot; from the viewer.&lt;br /&gt;
&lt;br /&gt;
=== Linking regions ===&lt;br /&gt;
'''Method 1:'''&lt;br /&gt;
&lt;br /&gt;
On the console, type for example:&lt;br /&gt;
&lt;br /&gt;
link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the http_listener_port of the simulator where the region is runing you want to link to&lt;br /&gt;
&lt;br /&gt;
'''Method 2:'''&lt;br /&gt;
&lt;br /&gt;
There is also some initial support for reading the links from a xml file.&lt;br /&gt;
&lt;br /&gt;
Use the console command: link-region &amp;lt;URI&amp;gt; [&amp;lt;excludeList&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
The uri can be either the path of a local xml file or a xml document on a http server.&lt;br /&gt;
&lt;br /&gt;
The format of the xml file is:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Nini&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;Region1&amp;quot;&amp;gt; &amp;lt;!-- can be any name but each section should have a different name and have no spaces --&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;xloc&amp;quot; Value=&amp;quot;1002&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;yloc&amp;quot; Value=&amp;quot;1006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalPort&amp;quot; Value=&amp;quot;9006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalHostName&amp;quot; Value=&amp;quot;osl2.nac.uci.edu&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;localName&amp;quot; Value=&amp;quot;OSGrid-Gateway&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;real-xloc&amp;quot; Value=&amp;quot;10222&amp;quot;/&amp;gt; //optional field that gives the region's real location on its home grid&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;real-yloc&amp;quot; Value=&amp;quot;10265&amp;quot; /&amp;gt; //optional field that gives the region's real location on its home grid&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;Region2&amp;quot;&amp;gt; &lt;br /&gt;
    ...&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  ...&lt;br /&gt;
 &amp;lt;/Nini&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Note] The section names can be anything you want, but they all should be different and have no spaces in the name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ExcludeList:&lt;br /&gt;
&lt;br /&gt;
The exclude list is a single string paramater with the format: excludeList:&amp;lt;SectionName&amp;gt;[;&amp;lt;SectionName&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
This means that while reading from the xml file any sections that are listed in the excludeList will be ignored and no HyperGrid link created for them.&lt;br /&gt;
&lt;br /&gt;
This could allow, link lists to be created on a webserver that everyone could add their own regions to, and then they just make sure they add their own section name(s) to the exclude list on their own region(s). &lt;br /&gt;
&lt;br /&gt;
So for example, someone might create a editable online list for the up coming OpenSimulator's 2nd birthday. Which might look something like:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Nini&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;OSGrid-Party&amp;quot;&amp;gt; &amp;lt;!-- can be any name but each section should have a different name and no spaces --&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;xloc&amp;quot; Value=&amp;quot;1002&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;yloc&amp;quot; Value=&amp;quot;1006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalPort&amp;quot; Value=&amp;quot;9006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalHostName&amp;quot; Value=&amp;quot;osl2.nac.uci.edu&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;localName&amp;quot; Value=&amp;quot;OSGrid-Gateway&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;UCIGrid-Party&amp;quot;&amp;gt; &lt;br /&gt;
    ...&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
 &amp;lt;/Nini&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I could then add my own region to the list with the section name &amp;quot;MW-Party&amp;quot;. Then when I startup that region that I want to be part of this hypergrid, I use the command: &amp;quot;link-region &amp;lt;URI of xml file&amp;gt; excludeList:MW-Party&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is so that my region doesn't try to create a hyper link to itself.&lt;br /&gt;
&lt;br /&gt;
*So: upgrade your own grid to which you want to link -the linkee- as above documented for OpenSim.ini.&lt;br /&gt;
*Than the region in p.e. OSGrid is started with hypergrid=true - the linker - and you add the command&lt;br /&gt;
 - link-region X Y your.remote.accessible.grid your-port hyperregionname&lt;br /&gt;
*Be sure to have port (and NAT) all in line. And choose X Y on a free nearby location&lt;br /&gt;
* what I miss a &amp;quot;show-linkers&amp;quot; command&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Method 3(dynamic):'''&lt;br /&gt;
&lt;br /&gt;
Starting in r8193, if you're in an HG-enabled region, you'll be able &lt;br /&gt;
to dynamically link sims, and TP there, in any one of these ways (and &lt;br /&gt;
probably more). All you need to know is the target adresse, e.g. from the&lt;br /&gt;
list below.&lt;br /&gt;
&lt;br /&gt;
 1) Type for example secondlife://ucigrid04.nacs.uci.edu:9007/ in the &lt;br /&gt;
 chat box, pull up the chat history and click on that link&lt;br /&gt;
&lt;br /&gt;
 2) Pull up the map and search for things like &lt;br /&gt;
 ucigrid04.nacs.uci.edu:9007&lt;br /&gt;
&lt;br /&gt;
 3) Using the embedded browser visit pages that have links like &lt;br /&gt;
 secondlife://ucigrid04.nacs.uci.edu:9007/ (there's one up at&lt;br /&gt;
 http://www.ics.uci.edu/~lopes/hypergrid/test.html)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
== Public Hypergrid Nodes ==&lt;br /&gt;
&lt;br /&gt;
Please see [[Public Hypergrid Nodes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hypergrid Lists ==&lt;br /&gt;
Please see [[Hypergrid Lists]].&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Hypergrid</id>
		<title>Hypergrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Hypergrid"/>
				<updated>2009-02-01T00:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Linking regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OpenSim Hypergrid==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the hypergrid? ===&lt;br /&gt;
&amp;lt;!-- [[image:VWV.jpg|250px|thumb|Web of Virtual Worlds]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hypergrid is an extension to opensim that allows you to link your opensim to other opensims on the internet, and that supports seamless agent transfers among those opensims. It can be used both in standalone mode and in grid mode. The hypergrid is effectively supporting the emergence of a Web of virtual worlds. &lt;br /&gt;
&lt;br /&gt;
The basic idea for the hypergrid is that region/grid administrations can place hyperlinks on their map to hypergrided regions run by others. Once those hyperlinks are established, users interact with those regions in exactly the same way as they interact with local regions. Specifically, users can choose to teleport there. Once the user reaches the region behind the hyperlink, she is automatically interacting with a different virtual world without having to logout from the world where she came from, and while still having access to her inventory.&lt;br /&gt;
&lt;br /&gt;
The hypergrid started as a GForge project, but it is now included in the standard distribution of OpenSim. To run your OpenSim instance in hypergrid mode, please see [[Hypergrid#Installing_and_Running_Hypergrid|Installing and Running]].&lt;br /&gt;
&lt;br /&gt;
=== Virtual World Hyperlinks ===&lt;br /&gt;
[[image:hghyperlink.jpg|250px|thumb|A Virtual World Hyperlink]]&lt;br /&gt;
&lt;br /&gt;
We're all familiar with hypertext links on the Web. But what is a virtual world hyperlink?&lt;br /&gt;
&lt;br /&gt;
In the hypergrid model, we consider the 2D map of the virtual world as the equivalent of a web page. As such, a VW hyperlink is simply a region on that map. &lt;br /&gt;
&lt;br /&gt;
The default model of opensim-based virtual worlds already supports this concept of hyperlink, to some extent. When you teleport from one region to another via the map, chances are you are migrating your agent into a different opensim server. This migration is a glorified &amp;quot;agent transfer&amp;quot; that also exists, in rudimentary form, on the web when hypertext links are followed. The default model, however, imposes two very strong constraints on these hyperlinks: &lt;br /&gt;
# The entire map of regions is controlled by a central service known as the grid service, whose job is to provide a uniform view of the world to all of its regions.&lt;br /&gt;
# The only agents that can be transferred are those pertaining to users known to another central service, the user service; if the incoming user is not on that service's database, the agent transfer doesn't go through.&lt;br /&gt;
&lt;br /&gt;
The hypergrid simply removes these two constraints. &lt;br /&gt;
&lt;br /&gt;
First, it allows individual opensim instances to add &amp;quot;neighbors&amp;quot; to their local map, shifting the control of the map down from the grid server to individual opensim instances (although hyperlinks can also be served by grid servers if grid admins so wish). In doing so, the world becomes a lot more interesting and varied. The map that you see in one opensim instance may be completely different from the map that you see after you teleport via an hyperlink. As an opensim administrator, you are free to define what other opensims you want to see on your map.&lt;br /&gt;
&lt;br /&gt;
Second, it allows the transfer of agents pertaining to foreigner users, i.e. users who are registered elsewhere. Instead of assuming one central user service, the hypergrid assumes an arbitrarily large number of such services distributed all over the world. As such, when agents are transferred among hypergrided opensims, a lot more information is passed about the corresponding user. That information includes the collection of servers that the transferring user needs.&lt;br /&gt;
&lt;br /&gt;
=== Usage Scenarios ===&lt;br /&gt;
&lt;br /&gt;
The following are some usage scenarios. There isn't a clear separation between these scenarios, there's a large overlap between them. This is also not an exhaustive list. The purpose of these descriptions is to give you some starting ideas for how to use the hypergrid in practice. Please feel free to add other interesting scenarios to this list.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoA.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Personal Worlds'''&lt;br /&gt;
&lt;br /&gt;
This first scenario pertains to standalone opensims. Normally, standalones are completely disconnected from the internet. However, when run in hypergrid mode, standalones become network-able. As such, you can run your own world in your own computer, and link your world to whoever you want. For example, you can link to your friends' hypergrided opensims and to hypergrid gateways in open grids such as OSGrid. &lt;br /&gt;
&lt;br /&gt;
The great thing about this scenario is that all of your assets are stored on your computer, and not on somebody else's server. You can back them up using ordinary backend tools. The not so great thing about this scenario is that all of your assets are stored on your computer! If your disk goes berserk, you loose them. (so make sure you make external backups regularly)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoB.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Communities'''&lt;br /&gt;
&lt;br /&gt;
This second scenario is about communities, broadly construed. The idea here is that a group of people come together to support a small community grid, i.e. a common world where shared activities take place. But at the same time, the members of the community maintain their own standalone worlds. The standalones link to the community grid, and the community grid may link back to the individual members' worlds and other places of interest.&lt;br /&gt;
&lt;br /&gt;
The members' identities are probably the identities they have on their standalones, and their assets are also probably stored there. The assets present in the community regions, however, are stored on the grid asset server.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoC.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Grid Public Regions'''&lt;br /&gt;
&lt;br /&gt;
Walled-gardens are here to stay, and they serve many useful purposes. There is a hybrid mode for the hypergrid that some walled-garden grid operators may be interested in supporting. In this hybrid mode, most opensim instances on the grid run in normal, wall-garden mode, so no foreign visitors are allowed there - technically it is impossible to reach them. However, a few opensim instances on that grid can run in hypergrid mode, so that foreign visitors are allowed. This way, there is a gateway for grid-local users and arbitrary visitors to meet. This is also a good strategy for attracting new users to the grid, since random users are able to visit those gateway regions without having to sign up for an account upfront.&lt;br /&gt;
&lt;br /&gt;
This hybrid mode is very similar to what happens on the web. For example, anyone can visit Facebook's public pages without having to sign up for a Facebook account. However, only Facebook users can go further inside.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoD.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Level Games'''&lt;br /&gt;
&lt;br /&gt;
The normal version of OpenSim enforces a common map for all the regions on a grid. The hypergrid removes that constraint. As such, it becomes easy to design VW games where the world looks different depending of where the player is. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Concerns ==&lt;br /&gt;
&lt;br /&gt;
There is a wide-spread assumption that open grids such as OSGrid and new forms of grids such as the hypergrid are inherently insecure, and that it will be impossible to develop a &amp;quot;goods-based&amp;quot; economy on top of them; only walled-gardens can be secured. This is both true and false. While it is true with the current state of things, open grids, whatever their form, can be made as secure as the web. The first step towards that is to define exactly what the security threats are, and how they affect (or not) open and closed grids. So, let's spell them out, and face them head-on. This will help put our feet on the ground so that we start developing appropriate solutions.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Clients ===&lt;br /&gt;
&lt;br /&gt;
==== CopyBots ====&lt;br /&gt;
&lt;br /&gt;
Everyone knows about the infamous [http://en.wikipedia.org/wiki/CopyBot CopyBot]. Using libraries such as [http://www.libsecondlife.org/wiki/Main_Page LibSL] (now known as OpenMetaverse) it is possible to develop clients for opensim servers that do unorthodox things such as bypassing the permissions system to copy people's assets. Bots written by griefers can do lots of other nasty things.&lt;br /&gt;
&lt;br /&gt;
Malicious bots are a problem for all opensim administrators, including walled-garden grids. They can be prevented, to a certain extent, by exo-technical solutions such as Terms of Service and real-world lawsuits. Technically speaking, the only way to keep intruders out is to run opensim inside a firewall, pretty much like all other pieces of client/server software out there. If that's an acceptable solution for your case, you should do it.&lt;br /&gt;
&lt;br /&gt;
Unfortunately firewalls also keep the public out, and most opensim operators, even the ones running walled-garden grids, want to reach out to the public. In this case, opensim operators may develop additional technical obstacles for bots, similar to those we see on the Web. For example, make sure agents are being run by real people by giving them a human-challenge during the login/TP process, etc.&lt;br /&gt;
&lt;br /&gt;
Every obstacle to malicious clients lowers the risk of an intruder attack. However keep this in mind: no matter how many obstacles one builds, a sufficiently skilled and motivated attacker will be able to overcome them to penetrate opensims connected to the public internet. This affects hypergrid nodes as much as walled-garden grids. In fact, it's more pervasive than that: it affects '''all''' servers (opensim, web, etc.) connected to the public internet. Fighting malicious intruders is a fact of a connected world. Fortunately, those attacks don't happen very often, or the Web would have been dead by now.&lt;br /&gt;
&lt;br /&gt;
==== Web Clients ====&lt;br /&gt;
&lt;br /&gt;
CopyBots are the most well-known bots for opensim-based virtual worlds, but these virtual worlds are also susceptible to attacks by regular web clients. With the current state of things, it is actually easier to copy assets with a web-based client than with a libsl-based one. The weakness is that asset servers are connected to the public internet, and the protocol for interacting with them is public. &lt;br /&gt;
&lt;br /&gt;
OpenSim has some minimal guards in place to fence against these kinds of attacks. Specifically, when the inventory server receives a request for an item, it checks the session identifier of the requester. Web clients aren't logged in, so they are refused service. I don't want to expand much more on this, so not to make life easy for attackers, but let's just say that opensim has the necessary mechanisms in place to fence off web-based attackers.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Hosts ===&lt;br /&gt;
&lt;br /&gt;
==== Actively Malicious Hosts ====&lt;br /&gt;
&lt;br /&gt;
The new security threat introduced by openness, one that does not exist in closed grids, is the possibility of a user to visit a region that is running malicious code. In the current state of opensim, a malicious host can do serious damage to the user's assets. Let's see how.&lt;br /&gt;
&lt;br /&gt;
Assume you have your assets in your hypergrided-standalone opensim, and you go visit another opensim that happens to be running malicious code. Here is a non-exhaustive list of vulnerabilities that you are exposed to:&lt;br /&gt;
&lt;br /&gt;
* The host has your session id, so it can request your inventory items on your behalf and store copies in its local asset server. To add insult to injury, a malicious host could simply wipe out your inventory after having copied it.&lt;br /&gt;
* Even if the malicious host doesn't access your items by itself, every time you access items in your inventory while you are in that region, those items are cached in the region's local cache, and can be stored persistently by the malicious host.&lt;br /&gt;
&lt;br /&gt;
Malicious hosts can do a lot more damage, but those two are enough to illustrate this new kind of vulnerability affecting open grids. Note that this affects all open grids, i.e. those where arbitrary people can plug-in their opensims, and not just the hypergrid.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there is a family of simple solutions to this problem that can be summarized as &amp;quot;protecting you from yourself.&amp;quot; That proposal is described [[Hypergrid Inventory Access|here]].&lt;br /&gt;
&lt;br /&gt;
==== Piracy ====&lt;br /&gt;
&lt;br /&gt;
A second new security threat affecting open grids is one pertaining to commerce of virtual goods. Suppose you put something out for sale on your hypergrided opensim. A foreign user comes and buys it. What that really means is that that user will physically get a copy of the assets moved to his/her asset server, which is different from your asset server. The permissions will be whatever you define them to be, and using the regular VW client, that user can only do what you defined he/she should could do with the object, as usual. However, if the user has direct backend access to the asset and inventory servers, that person can simply modify the permissions on his/her copy. This is commonly known as '''piracy'''.  (This is also a problem with programmers who have direct access to the cache that their client keeps; in this case, the only thing that needs to be done to enable piracy is for the user to actually see a texture/animation/in-world object.  This does NOT allow scripts to be copied, though, since the script is only interpreted on the server and is never sent for interpretation by the client.)&lt;br /&gt;
&lt;br /&gt;
This situation is the kernel of the belief that open grids are hopeless for a virtual-goods economy. DRM discussion aside, maybe they are hopeless. But then, everyone thought the web was hopeless for selling music, and look at the success of iTunes in spite of all the piracy that still exists out there. Who will be the equivalent of iTunes for virtual hair, skin and clothes?&lt;br /&gt;
&lt;br /&gt;
== Hypergrid Implementation ==&lt;br /&gt;
&lt;br /&gt;
=== Hyperlinks and Agent Transfers ===&lt;br /&gt;
&lt;br /&gt;
When you establish a link between your opensim and another, a message is sent out to that other opensim requesting information about it; the required information includes the network information of that opensim host, and the coordinates of its first region on its local grid in the form of a region handle. For example, suppose you are linking node X.com:9000, placing it in your local map at 900, 900. That opensim runs one or more regions that likely are not in 900, 900 on their own map; suppose the first region of that opensim is at 1100, 1100. From your point of view, it doesn't matter what those other coordinates are, and you don't need to know -- that's the key to being able to decentralize the &amp;quot;world&amp;quot; as given by a 2D map; you want to place it in your map at 900, 900. The &amp;quot;true&amp;quot; position of that simulator only matters for the LL viewer, when there are teleports between your world and that other opensim. This mapping between coordinate systems is the essence of  hyperlinks for opensim; it's one simple but critical thing that the hypergrid implementation does. The mapping happens on the TeleportFinish event; instead of sending the local coordinates to the viewer, the hypergrid teleport wrapper sends the remote coordinates.&lt;br /&gt;
&lt;br /&gt;
When an agent teleports through that hyperlink the following happens. First, before InformRegionOfChildAgent, the local opensim notifies the remote opensim of this foreign user via the &amp;quot;expect_hg_user&amp;quot; method. That message sends along the addresses of all the servers that this user uses, i.e. user, inventory and asset servers. The remote opensim places an entry for that user in its local user profile cache but not in its user database; the foreign user information is non-persistent. After that, the teleport process is exactly the same as the normal teleport process; the only difference is that the region handles are switched between the remote region's hyperlink position on the local grid and its actual position on its grid. &lt;br /&gt;
&lt;br /&gt;
In summary, the two new concepts introduced by the hypergrid are the concept of an hyperlink and the concept of a &amp;quot;local user&amp;quot; vs. &amp;quot;foreign user&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Access ===&lt;br /&gt;
&lt;br /&gt;
Inventory access from abroad is done by wrapping the existing scene-inventory interactions with additional code that gets or posts inventory assets from/to the user's asset server. When inventory is accessed, the hypergrid wrapper checks if the user is foreign and, if she is, the wrapper simply brings the necessary assets from the user's asset server to the local asset cache and server; from then on, the wrapper passes the control to the existing inventory access functions. When something is added to inventory, the hypergrid wrapper is notified via an event, and posts the assets to the user's asset server. A cache of the exchanged item identifiers is maintained so that they aren't brought back over and over again.&lt;br /&gt;
&lt;br /&gt;
The result is that hypergrided opensim instances end up interacting with several asset servers, instead of just one. That interaction is implemented in a straightforward manner by instantiating several GridAssetClient objects, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== The Hypergrid Namespace ===&lt;br /&gt;
&lt;br /&gt;
Currently, the hypergrid is implemented outside of the OpenSim namespace, so that there is complete separation between what already exists and this new behavior. It has its own namespace, HyperGrid. In it, there are 4 sub-namespaces that follow directly the software architecture of OpenSim, namely:&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Framework''' extends OpenSim.Framework in the following manner:&lt;br /&gt;
** HGUserProfileData extends UserProfileData by introducing information about the user's &amp;quot;home&amp;quot;, namely the home address, port and remoting port. The user's home is not that user's user service; it's the opensim that the user has defined to be her home. This is necessary for supporting the home jump (Ctrl-Shift-H).&lt;br /&gt;
** HGNetworkServersInfo follows the spirit of NetworkServersInfo, although it neither extends it nor uses it. For now, it's a utility class whose two main functions are to convert domain names of servers to IP addresses, and to uniformly provide the answer to the question bool IsLocalUser(...).&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Environment''' extends OpenSim.Region.Environment.Scenes in the following manner:&lt;br /&gt;
** HGSceneCommunicationService extends SceneCommunicationService, overriding RequestTeleportToLocation. There are two very small but critical changes to the base method: (a) on the TeleportFinish event, we switch the region handles when the destination region is an hyperlink; (b) the connections at the end are always closed for hyperlink TPs.&lt;br /&gt;
** HGScene extends Scene, overriding TeleportClientHome(...). The only change to the base method is to stay away from the user server, for now, because the user service is still not completely wrapped up for foreign users. Once the user service is properly wrapped up, this class will become unnecessary.&lt;br /&gt;
** HGScene.Inventory is a partial class of HGScene, just like what happens in the OpenSim framework. This part of HGScene overrides some inventory-scene interaction methods, so that assets are fetched/posted from/to the user's asset server. Once that extra fetching/posting is done, these methods simply pass the ball to the base methods.&lt;br /&gt;
** HGAssetMapper: this is a new class specific to the hypergrid that manages the fetching and posting of assets between foreign regions where the user is and the user's asset server.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Protocol''' is a mashup of OpenSim.Region.Communications.*. This is the place where most of the hypergrid extension lies. One of the reasons for this is that the hypergrid communications part is doing one additional thing: it is making standalones network-able.&lt;br /&gt;
** HGCommunicationsStandalone extends CommuniationsLocal. Just as its base, it is a hub for the several network services available in standalone mode. The main difference is that those services are extensions of what's in OpenSim.&lt;br /&gt;
** HGCommunicationsGridMode extends CommunicationsManager directly. Again, it's a hub for the network services available in grid mode, those services being extensions of OpenSim.&lt;br /&gt;
** The cluster HGGridServices (superclass), HGGridServicesStandalone and HGGridServicesGridMode (subclasses) implements the OpenSim interfaces IGridServices and IInterRegionCommunications. The 2 subclasses are wrappers for LocalBackEndServices and OGS1GridServices, respectively. There is one common pattern throughout these classes: check if the region to talk to is an hyperlink; if it's not, simply delegate the work to LocalBackEndServices/OGS1GridServices; if it is, push the work to the base class HGGridServices. HGGridServices, in turn, does the management of hyperlink regions, and defines two additional pieces of inter-region protocol:&lt;br /&gt;
*** region_uuid: for linking regions&lt;br /&gt;
*** expect_hg_user: similar to the existing expect_user interface, but with a lot more information about the user being passed around, namely all the user's servers (inventory, asset, user, home, etc.)&lt;br /&gt;
** HGInventoryService extends LocalInventoryService and implements ISecureInventoryService. This class is the most obvious mashup of the pack, mixing local service access for standalone users and remote inventory access for when users are out and about. Right now, there is a fair amount of selective copy-and-paste, to stay away from the ugliness coming from OGS1InventoryService and OGS1SecureInventoryService. HGInventoryService is always a ISecureInventoryService. Its methods all follow the same pattern: check if the user is a local standalone user; if it is, pass the work to the base method (in LocalInventoryService); if it's not perform secure remote access.&lt;br /&gt;
** HGUserServices wraps OSG1UserServices, but it's not functional yet.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Modules''' is a collection of 3 region modules:&lt;br /&gt;
** HGWorldMapModule extends WorldMapModule. It reuses almost everything from the base class. The only small change is in RequestMapBlocks, where it tries to send Offline mapblocks to the client.&lt;br /&gt;
** HGStandaloneInventoryService and HGStandaloneAssetService do what their names say. They are region modules that allow access to inventory and assets for standalones, when the standalone user is out and about. In spirit, there is a lot in common between these modules and the REST inventory/asset plugin. Unfortunately, that plugin could not be used because it defines a completely different interface than that used by existing inventory and asset servers, and the access for the hypergrid must use a consistent interface.&lt;br /&gt;
&lt;br /&gt;
=== Class Diagram ===&lt;br /&gt;
&lt;br /&gt;
[[image:HypergridImplementation.jpg|600px|center|(Click on the image to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing and Running Hypergrid ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
# Checkout OpenSim, prebuild and build as normal.&lt;br /&gt;
# Make the following changes to your OpenSim.ini:&lt;br /&gt;
#* The map: '''WorldMapModule = &amp;quot;HGWorldMap&amp;quot; ''' If you didn't have this setting in your original OpenSim.ini, make sure you place it under the [Startup] section.&lt;br /&gt;
#* If you're running your opensim in grid mode with the UGAIM servers on other machines, you're done. If you're running in standalone and you want it to be network-able, or if you have your grid on loopback (127.0.0.1) change all the [Network] server addresses to &amp;lt;nowiki&amp;gt;&amp;quot;http://&amp;lt;external_host_name&amp;gt;:&amp;lt;http_port&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt;. See below.&lt;br /&gt;
# Run opensim like this: &amp;lt;nowiki&amp;gt;[mono] OpenSim.exe -hypergrid=true&amp;lt;/nowiki&amp;gt;. To make sure the hypergrid is running type this on your console: '''link-region'''. If you don't hear anything back, the hypergrid is not properly installed.&lt;br /&gt;
'''[mono] OpenSim.exe -hypergrid=true'''&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a standalone:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:9300&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:9300&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:9300&lt;br /&gt;
 inventory_server_url = http://example.com:9300&lt;br /&gt;
 messaging_server_url = http://example.com:9300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a grided opensim:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:8001&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:8002&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:8003&lt;br /&gt;
 inventory_server_url = http://example.com:8004&lt;br /&gt;
 ; Port 8005 reserved&lt;br /&gt;
 messaging_server_url = http://example.com:8006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Make sure you have a 'home' set. If your home region doesn't exist, the hyperlink TPs may not work. To set your home, go to one of your local regions and &amp;quot;Set Home&amp;quot; from the viewer.&lt;br /&gt;
&lt;br /&gt;
=== Linking regions ===&lt;br /&gt;
'''Method 1:'''&lt;br /&gt;
&lt;br /&gt;
On the console, type for example:&lt;br /&gt;
&lt;br /&gt;
link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the http_listener_port of the simulator where the region is runing you want to link to&lt;br /&gt;
&lt;br /&gt;
'''Method 2:'''&lt;br /&gt;
&lt;br /&gt;
There is also some initial support for reading the links from a xml file.&lt;br /&gt;
&lt;br /&gt;
Use the console command: link-region &amp;lt;URI&amp;gt; [&amp;lt;excludeList&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
The uri can be either the path of a local xml file or a xml document on a http server.&lt;br /&gt;
&lt;br /&gt;
The format of the xml file is:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Nini&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;Region1&amp;quot;&amp;gt; &amp;lt;!-- can be any name but each section should have a different name and have no spaces --&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;xloc&amp;quot; Value=&amp;quot;1002&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;yloc&amp;quot; Value=&amp;quot;1006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalPort&amp;quot; Value=&amp;quot;9006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalHostName&amp;quot; Value=&amp;quot;osl2.nac.uci.edu&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;localName&amp;quot; Value=&amp;quot;OSGrid-Gateway&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;real-xloc&amp;quot; Value=&amp;quot;10222&amp;quot;/&amp;gt; //optional field that gives the region's real location on its home grid&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;real-yloc&amp;quot; Value=&amp;quot;10265&amp;quot; /&amp;gt; //optional field that gives the region's real location on its home grid&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;Region2&amp;quot;&amp;gt; &lt;br /&gt;
    ...&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  ...&lt;br /&gt;
 &amp;lt;/Nini&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Note] The section names can be anything you want, but they all should be different and have no spaces in the name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ExcludeList:&lt;br /&gt;
&lt;br /&gt;
The exclude list is a single string paramater with the format: excludeList:&amp;lt;SectionName&amp;gt;[;&amp;lt;SectionName&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
This means that while reading from the xml file any sections that are listed in the excludeList will be ignored and no HyperGrid link created for them.&lt;br /&gt;
&lt;br /&gt;
This could allow, link lists to be created on a webserver that everyone could add their own regions to, and then they just make sure they add their own section name(s) to the exclude list on their own region(s). &lt;br /&gt;
&lt;br /&gt;
So for example, someone might create a editable online list for the up coming OpenSimulator's 2nd birthday. Which might look something like:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Nini&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;OSGrid-Party&amp;quot;&amp;gt; &amp;lt;!-- can be any name but each section should have a different name and no spaces --&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;xloc&amp;quot; Value=&amp;quot;1002&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;yloc&amp;quot; Value=&amp;quot;1006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalPort&amp;quot; Value=&amp;quot;9006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalHostName&amp;quot; Value=&amp;quot;osl2.nac.uci.edu&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;localName&amp;quot; Value=&amp;quot;OSGrid-Gateway&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;UCIGrid-Party&amp;quot;&amp;gt; &lt;br /&gt;
    ...&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
 &amp;lt;/Nini&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I could then add my own region to the list with the section name &amp;quot;MW-Party&amp;quot;. Then when I startup that region that I want to be part of this hypergrid, I use the command: &amp;quot;link-region &amp;lt;URI of xml file&amp;gt; excludeList:MW-Party&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is so that my region doesn't try to create a hyper link to itself.&lt;br /&gt;
&lt;br /&gt;
*So: upgrade your own grid to which you want to link -the linkee- as above documented for OpenSim.ini.&lt;br /&gt;
*Than the region in p.e. OSGrid is started with hypergrid=true - the linker - and you add the command&lt;br /&gt;
 - link-region X Y your.remote.accessible.grid your-port hyperregionname&lt;br /&gt;
*Be sure to have port (and NAT) all in line. And choose X Y on a free nearby location&lt;br /&gt;
* what I miss a &amp;quot;show-linkers&amp;quot; command&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Method 3(dynamic):'''&lt;br /&gt;
&lt;br /&gt;
 Starting in r8193, if you're in an HG-enabled region, you'll be able &lt;br /&gt;
 to dynamically link sims, and TP there, in any one of these ways (and &lt;br /&gt;
 probably more). All you need to know is the target adresse, e.g. from the&lt;br /&gt;
 list below.&lt;br /&gt;
&lt;br /&gt;
 1) Type for example secondlife://ucigrid04.nacs.uci.edu:9007/ in the &lt;br /&gt;
 chat box, pull up the chat history and click on that link&lt;br /&gt;
&lt;br /&gt;
 2) Pull up the map and search for things like &lt;br /&gt;
 ucigrid04.nacs.uci.edu:9007&lt;br /&gt;
&lt;br /&gt;
 3) Using the embedded browser visit pages that have links like &lt;br /&gt;
 secondlife://ucigrid04.nacs.uci.edu:9007/ (there's one up at&lt;br /&gt;
 http://www.ics.uci.edu/~lopes/hypergrid/test.html)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
== Public Hypergrid Nodes ==&lt;br /&gt;
&lt;br /&gt;
Please see [[Public Hypergrid Nodes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hypergrid Lists ==&lt;br /&gt;
Please see [[Hypergrid Lists]].&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday-Pictures</id>
		<title>Second Birthday-Pictures</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday-Pictures"/>
				<updated>2009-01-29T22:24:48Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Second Birthday - Pictures'''&lt;br /&gt;
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=== 29th ===&lt;br /&gt;
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*SCHWARZE WELLE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle1.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle2.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle3.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle4.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle5.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
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*Port Edward&lt;br /&gt;
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[[image:2nd-birthday-port-edward1.jpg‎|250px|thumb|left|Cinedisco at Port Edward @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-port-edward2.jpg‎|250px|thumb|right|Cinedisco at Port Edward @osgrid]]&lt;br /&gt;
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=== 30th ===&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-29T22:09:29Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Event Pictures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 28 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm&lt;br /&gt;
|1:00pm (PST)&lt;br /&gt;
|90 minutes&lt;br /&gt;
|Foolish Frost live from the Cornfield&lt;br /&gt;
|Rezzable Private Grid Alpha&lt;br /&gt;
|[http://rezzable.com/blog/vint-falken/opensim-2nd-birthday-celebration-foolish-frost-live-cornfield Instructions for existing &amp;amp; new accounts.]&lt;br /&gt;
|Non-hypergrid. (for now)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm (GMT)&lt;br /&gt;
|10:00pm (Local Time)&lt;br /&gt;
|3 hours&lt;br /&gt;
|Presentation of Cyberlandia (Italian) grid, ((((Welcome areas, outstanding building architecture tour and Dancing Party for everybody)))) &lt;br /&gt;
|www.cyberlandia.net www.opensimita.org&lt;br /&gt;
| &amp;quot;Born To Learn&amp;quot; and &amp;quot;Cyberlandia&amp;quot; sims. At entry point will find agenda and landmark givers. NB: due to severe instability problems we experienced in latest days we are not sure the event can take place without problems... The enthusiasm of the builders did provoke crashes on the land. If this is going to happen again this evening, please consider to use also the IRC channel on freenet (#cyberlandia) or going to web client http://www.cyberlandia.net/index.php?&amp;amp;page=smodul&amp;amp;id=17&amp;amp;btn=17 . When we will find the origin of the inconsistencies and solve the problems (probably posting some mantis), we will reschedule the presentation again. People interested in the Italian Cyberlandia project can also try to join the http://tinyurl.com/opensimita skype channel where people is connected during European day and evening/night.&lt;br /&gt;
|[[Hypergrid|grid.cyberlandia.net:8002]]&lt;br /&gt;
|-&lt;br /&gt;
|20:00pm (GMT)&lt;br /&gt;
|21:00pm (Local Time)&lt;br /&gt;
|2+ hours&lt;br /&gt;
|Game over for SL - Dark musix party, lottery and more. switch to night before enterering.&lt;br /&gt;
|www.schwarze-welle.de www.osgrid.org&lt;br /&gt;
| SCHWARZE WELT and surounding regions in osgrid&lt;br /&gt;
|[[Hypergrid|87.230.89.74:9000]]&lt;br /&gt;
|-&lt;br /&gt;
|14:00pm   (GMT)&lt;br /&gt;
|6:00am (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Introduction to Building - learn to build in OpenSim&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|-&lt;br /&gt;
|21:00pm   (GMT)&lt;br /&gt;
|13:00pm (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Introduction to Building - repeated for west coast and those who could not make it to the earlier class&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|-&lt;br /&gt;
|20:15pm   (GMT)&lt;br /&gt;
|21:15pm   (UTC+1) (France time)&lt;br /&gt;
|2 hours&lt;br /&gt;
|Live Concert by Bell Clellon (1 hour)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OpenMusic, OpenMinds (1 hour)&lt;br /&gt;
|New World Grid&lt;br /&gt;
* English : http://www.newworldgrid.com/lang/en-us/register&lt;br /&gt;
* Français : http://www.newworldgrid.com/lang/fr/register&lt;br /&gt;
| Events will take place at the Sunshine region. Prefer login to Welcome or Faelwen region to avoid avatar overload. You will redirected there ;)&lt;br /&gt;
&lt;br /&gt;
Two events :&lt;br /&gt;
* First, a live concert by Bell Clellon (about 1 hour)&lt;br /&gt;
* Second, a &amp;quot;OpenMusic, OpenMinds&amp;quot; mix party : broadcasting of Creative Commons music from Jamendo.com artists. OpenSim is Open, let the music be it too :D&lt;br /&gt;
&lt;br /&gt;
Blog : http://www.newworldgrid.com/os2b (EN/FR)&lt;br /&gt;
|No hypergrid access yet :D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 30 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|21:00pm   (GMT)&lt;br /&gt;
|13:00pm (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Particle Madness - learn to make your own particle effects&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|-&lt;br /&gt;
|22:00pm   (GMT)&lt;br /&gt;
|14:00pm (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|1939 World's Fair weekly meeting, 22:00-23:00 UTC - anyone interested in learning more and possibly participating in the reconstruction project are more than welcome to come along! &lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| 39FairHQ sim &lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 31 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|16:00pm   (GMT)&lt;br /&gt;
|8:00am (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Creating Prim Hair - learn to make your prim hair&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|-&lt;br /&gt;
|22:00pm   (GMT)&lt;br /&gt;
|14:00pm (PST)&lt;br /&gt;
|til late night&lt;br /&gt;
|Mega Fright Night - public domain movies streamed to Reactiongrid - sit in an old time car (drive in style) or pop a squat on a tomato and pitch tomatoes at the screen and scream. A real fun time and we are planning to keep this running all night long - among movies you will see Gila Monster, House on Haunted Hill, and many more&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| Tarzan sim - directions and more at Welcome sim entrance or just head to Tarzan sim and join in!&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 31 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|24:&lt;br /&gt;
|24: &lt;br /&gt;
|48 hours&lt;br /&gt;
|Sailing Regatta - Live Music DJ's - Hypergrid - freebies&lt;br /&gt;
|[[OSGrid]]&lt;br /&gt;
|http://simzee.com/event.html&lt;br /&gt;
|OSGrid, M1 Rock (42, 96, 25) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Feb 3 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|20:00pm   (GMT)&lt;br /&gt;
|12:00pm (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Photoshop CS3 for Textures&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|-&lt;br /&gt;
|21:00pm   (GMT)&lt;br /&gt;
|13:00pm (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Avatar Clothing Tutorial&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos and Exhibits ==&lt;br /&gt;
Here you can add your ongoing demo and/or interesting content. Please supply a brief description of the demo and/or content. Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Urban Planning modules&lt;br /&gt;
|Traffic and pedestrian simulations in the UCI Grid, provided by [http://encitra.com/ Encitra].&lt;br /&gt;
|UCI Grid. Go to Gateway 7000 and use the teleporter for UCI Campus (1,1).  Or link to it directly, using the info on the right.&lt;br /&gt;
|ucigrid01.nacs.uci.edu:9000 (centered in the 8000's)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metaverse Illuminations Gallery&lt;br /&gt;
|Large gallery of high-quality Second Life documentary photography&lt;br /&gt;
|OSGrid: Snoopies/21/15/521 (skybox) manual link: secondlife://Snoopies/21/15/521  &lt;br /&gt;
|(not sure!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|German welcome area&lt;br /&gt;
|Informationen fuer deutsche Newbies im Osgrid, Freebies in Sharkland Hills, Mitbauer willkommen, Mietregionen&lt;br /&gt;
|OSGrid, Sharkland Tropical 3&lt;br /&gt;
|regionsDE.ralf-haifisch.biz:9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSim Dutchies&lt;br /&gt;
|Mostly empty, but if you're lucky you catch me there for some information about interconnectivity between webinterface and virtual world, using wixtd and OpenSim&lt;br /&gt;
|OSN Grid&lt;br /&gt;
|os-networks:9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pseudospace - Ellis Island Welcome Center &amp;amp; Telehub&lt;br /&gt;
|Pop on by and enjoy a slice of open sourced birthday cake and punch in our lobby!  Feel free to look around and explore some of the different roleplay environments we're working on and help yourself to some freebies from our content library.  All sims on the grid are HyperGrid enabled so no need to worry about becoming stranded if you teleport off of Ellis Island. :)&lt;br /&gt;
|Pseudospace&lt;br /&gt;
|ellis.pseudospace.net:9000 &lt;br /&gt;
centered at 9000,9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSimulator-Club&lt;br /&gt;
|Club (german language) for upcoming OpenSimulator and 3D-Internet activities. Founded to support the OpenSimulator 2nd birthday event.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_content&amp;amp;view=article&amp;amp;id=53&amp;amp;Itemid=72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|3D-Internet TV&lt;br /&gt;
|Web-TV channel (german language) covering news and developments for 3D-Internet activities. The OpenSimulator 2nd birthday event will be reported too.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_wrapper&amp;amp;view=wrapper&amp;amp;Itemid=105&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Schwarze Welle&lt;br /&gt;
|Club and Shops (german/english) , 3D representation of www.schwarze-welle.de dark music radio. every monday german osgrid meeting 20:00 at next region SCHWARZE WELT&lt;br /&gt;
|OSGrid, SCHWARZE WELT&lt;br /&gt;
|87.230.89.74:9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Open Vue&lt;br /&gt;
|Virtual University of Edinburgh on Opensim hosted on the Virtual AIAI Grid&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://vue.ed.ac.uk/openvue/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Folk Cate Delta&lt;br /&gt;
|Edy Rau's Folk Cafe(german/english) , every thursday 1 to 2 hours live musicans. 20 MET (11 PST)&lt;br /&gt;
|Grid4Us, Folk Cafe Delta&lt;br /&gt;
|http://grid4us.net:9020  (centered to 8500, 8500)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''''Sim-OnDemand'''''&lt;br /&gt;
|How to use Amazon's robust Elastic Computing Cloud(EC2) infrastructure to run OpenSim server. GUI based EC2 launcher( No need to know EC2 API). Useful for experimentation with OpenSim and occasional use. #paidservice &lt;br /&gt;
|Create your own and add them here! It is easy - It is just a few clicks( and few $ away)&lt;br /&gt;
|http://simondemand.ec29.com/index.html&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blog Entries ==&lt;br /&gt;
Keep a list of the 2nd Birthday Blog Entries here:&lt;br /&gt;
* [http://opensimulator.info/article.php/Opensim-Les-anniversaires Happy 2nd birthday Opensimulator]&lt;br /&gt;
* [http://www.cybertechnews.org/?p=529 CyberTech News blog post]&lt;br /&gt;
* [http://xyzzyxyzzy.net/2009/01/29/happy-2nd-birthday-opensim/ happy 2nd birthday opensim (xyzzyxyzzy.net)]&lt;br /&gt;
* [http://blogs.intel.com/research/2009/01/sciencesim.php ScienceSim on Research@Intel]&lt;br /&gt;
* [http://questforvr.blogspot.com/2009/01/building-enterprise-opensim-grid.html Building Enterprise OpenSim Grid on 2nd Birthday]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
== Event Pictures ==&lt;br /&gt;
&lt;br /&gt;
[[Second_Birthday-Pictures]]&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-29T22:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 28 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm&lt;br /&gt;
|1:00pm (PST)&lt;br /&gt;
|90 minutes&lt;br /&gt;
|Foolish Frost live from the Cornfield&lt;br /&gt;
|Rezzable Private Grid Alpha&lt;br /&gt;
|[http://rezzable.com/blog/vint-falken/opensim-2nd-birthday-celebration-foolish-frost-live-cornfield Instructions for existing &amp;amp; new accounts.]&lt;br /&gt;
|Non-hypergrid. (for now)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm (GMT)&lt;br /&gt;
|10:00pm (Local Time)&lt;br /&gt;
|3 hours&lt;br /&gt;
|Presentation of Cyberlandia (Italian) grid, ((((Welcome areas, outstanding building architecture tour and Dancing Party for everybody)))) &lt;br /&gt;
|www.cyberlandia.net www.opensimita.org&lt;br /&gt;
| &amp;quot;Born To Learn&amp;quot; and &amp;quot;Cyberlandia&amp;quot; sims. At entry point will find agenda and landmark givers. NB: due to severe instability problems we experienced in latest days we are not sure the event can take place without problems... The enthusiasm of the builders did provoke crashes on the land. If this is going to happen again this evening, please consider to use also the IRC channel on freenet (#cyberlandia) or going to web client http://www.cyberlandia.net/index.php?&amp;amp;page=smodul&amp;amp;id=17&amp;amp;btn=17 . When we will find the origin of the inconsistencies and solve the problems (probably posting some mantis), we will reschedule the presentation again. People interested in the Italian Cyberlandia project can also try to join the http://tinyurl.com/opensimita skype channel where people is connected during European day and evening/night.&lt;br /&gt;
|[[Hypergrid|grid.cyberlandia.net:8002]]&lt;br /&gt;
|-&lt;br /&gt;
|20:00pm (GMT)&lt;br /&gt;
|21:00pm (Local Time)&lt;br /&gt;
|2+ hours&lt;br /&gt;
|Game over for SL - Dark musix party, lottery and more. switch to night before enterering.&lt;br /&gt;
|www.schwarze-welle.de www.osgrid.org&lt;br /&gt;
| SCHWARZE WELT and surounding regions in osgrid&lt;br /&gt;
|[[Hypergrid|87.230.89.74:9000]]&lt;br /&gt;
|-&lt;br /&gt;
|14:00pm   (GMT)&lt;br /&gt;
|6:00am (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Introduction to Building - learn to build in OpenSim&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|-&lt;br /&gt;
|21:00pm   (GMT)&lt;br /&gt;
|13:00pm (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Introduction to Building - repeated for west coast and those who could not make it to the earlier class&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|-&lt;br /&gt;
|20:15pm   (GMT)&lt;br /&gt;
|21:15pm   (UTC+1) (France time)&lt;br /&gt;
|2 hours&lt;br /&gt;
|Live Concert by Bell Clellon (1 hour)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OpenMusic, OpenMinds (1 hour)&lt;br /&gt;
|New World Grid&lt;br /&gt;
* English : http://www.newworldgrid.com/lang/en-us/register&lt;br /&gt;
* Français : http://www.newworldgrid.com/lang/fr/register&lt;br /&gt;
| Events will take place at the Sunshine region. Prefer login to Welcome or Faelwen region to avoid avatar overload. You will redirected there ;)&lt;br /&gt;
&lt;br /&gt;
Two events :&lt;br /&gt;
* First, a live concert by Bell Clellon (about 1 hour)&lt;br /&gt;
* Second, a &amp;quot;OpenMusic, OpenMinds&amp;quot; mix party : broadcasting of Creative Commons music from Jamendo.com artists. OpenSim is Open, let the music be it too :D&lt;br /&gt;
&lt;br /&gt;
Blog : http://www.newworldgrid.com/os2b (EN/FR)&lt;br /&gt;
|No hypergrid access yet :D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 30 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|21:00pm   (GMT)&lt;br /&gt;
|13:00pm (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Particle Madness - learn to make your own particle effects&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|-&lt;br /&gt;
|22:00pm   (GMT)&lt;br /&gt;
|14:00pm (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|1939 World's Fair weekly meeting, 22:00-23:00 UTC - anyone interested in learning more and possibly participating in the reconstruction project are more than welcome to come along! &lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| 39FairHQ sim &lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 31 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|16:00pm   (GMT)&lt;br /&gt;
|8:00am (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Creating Prim Hair - learn to make your prim hair&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|-&lt;br /&gt;
|22:00pm   (GMT)&lt;br /&gt;
|14:00pm (PST)&lt;br /&gt;
|til late night&lt;br /&gt;
|Mega Fright Night - public domain movies streamed to Reactiongrid - sit in an old time car (drive in style) or pop a squat on a tomato and pitch tomatoes at the screen and scream. A real fun time and we are planning to keep this running all night long - among movies you will see Gila Monster, House on Haunted Hill, and many more&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| Tarzan sim - directions and more at Welcome sim entrance or just head to Tarzan sim and join in!&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 31 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|24:&lt;br /&gt;
|24: &lt;br /&gt;
|48 hours&lt;br /&gt;
|Sailing Regatta - Live Music DJ's - Hypergrid - freebies&lt;br /&gt;
|[[OSGrid]]&lt;br /&gt;
|http://simzee.com/event.html&lt;br /&gt;
|OSGrid, M1 Rock (42, 96, 25) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Feb 3 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|20:00pm   (GMT)&lt;br /&gt;
|12:00pm (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Photoshop CS3 for Textures&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|-&lt;br /&gt;
|21:00pm   (GMT)&lt;br /&gt;
|13:00pm (PST)&lt;br /&gt;
|1 hour&lt;br /&gt;
|Avatar Clothing Tutorial&lt;br /&gt;
|http://reactiongrid.com&lt;br /&gt;
| ReactionGrid Welcome Sim will have all markers and directions to which sims for each of the events.&lt;br /&gt;
|[[Hypergrid|http://gsquared.info:8008]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos and Exhibits ==&lt;br /&gt;
Here you can add your ongoing demo and/or interesting content. Please supply a brief description of the demo and/or content. Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Urban Planning modules&lt;br /&gt;
|Traffic and pedestrian simulations in the UCI Grid, provided by [http://encitra.com/ Encitra].&lt;br /&gt;
|UCI Grid. Go to Gateway 7000 and use the teleporter for UCI Campus (1,1).  Or link to it directly, using the info on the right.&lt;br /&gt;
|ucigrid01.nacs.uci.edu:9000 (centered in the 8000's)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metaverse Illuminations Gallery&lt;br /&gt;
|Large gallery of high-quality Second Life documentary photography&lt;br /&gt;
|OSGrid: Snoopies/21/15/521 (skybox) manual link: secondlife://Snoopies/21/15/521  &lt;br /&gt;
|(not sure!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|German welcome area&lt;br /&gt;
|Informationen fuer deutsche Newbies im Osgrid, Freebies in Sharkland Hills, Mitbauer willkommen, Mietregionen&lt;br /&gt;
|OSGrid, Sharkland Tropical 3&lt;br /&gt;
|regionsDE.ralf-haifisch.biz:9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSim Dutchies&lt;br /&gt;
|Mostly empty, but if you're lucky you catch me there for some information about interconnectivity between webinterface and virtual world, using wixtd and OpenSim&lt;br /&gt;
|OSN Grid&lt;br /&gt;
|os-networks:9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pseudospace - Ellis Island Welcome Center &amp;amp; Telehub&lt;br /&gt;
|Pop on by and enjoy a slice of open sourced birthday cake and punch in our lobby!  Feel free to look around and explore some of the different roleplay environments we're working on and help yourself to some freebies from our content library.  All sims on the grid are HyperGrid enabled so no need to worry about becoming stranded if you teleport off of Ellis Island. :)&lt;br /&gt;
|Pseudospace&lt;br /&gt;
|ellis.pseudospace.net:9000 &lt;br /&gt;
centered at 9000,9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSimulator-Club&lt;br /&gt;
|Club (german language) for upcoming OpenSimulator and 3D-Internet activities. Founded to support the OpenSimulator 2nd birthday event.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_content&amp;amp;view=article&amp;amp;id=53&amp;amp;Itemid=72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|3D-Internet TV&lt;br /&gt;
|Web-TV channel (german language) covering news and developments for 3D-Internet activities. The OpenSimulator 2nd birthday event will be reported too.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_wrapper&amp;amp;view=wrapper&amp;amp;Itemid=105&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Schwarze Welle&lt;br /&gt;
|Club and Shops (german/english) , 3D representation of www.schwarze-welle.de dark music radio. every monday german osgrid meeting 20:00 at next region SCHWARZE WELT&lt;br /&gt;
|OSGrid, SCHWARZE WELT&lt;br /&gt;
|87.230.89.74:9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Open Vue&lt;br /&gt;
|Virtual University of Edinburgh on Opensim hosted on the Virtual AIAI Grid&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://vue.ed.ac.uk/openvue/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Folk Cate Delta&lt;br /&gt;
|Edy Rau's Folk Cafe(german/english) , every thursday 1 to 2 hours live musicans. 20 MET (11 PST)&lt;br /&gt;
|Grid4Us, Folk Cafe Delta&lt;br /&gt;
|http://grid4us.net:9020  (centered to 8500, 8500)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''''Sim-OnDemand'''''&lt;br /&gt;
|How to use Amazon's robust Elastic Computing Cloud(EC2) infrastructure to run OpenSim server. GUI based EC2 launcher( No need to know EC2 API). Useful for experimentation with OpenSim and occasional use. #paidservice &lt;br /&gt;
|Create your own and add them here! It is easy - It is just a few clicks( and few $ away)&lt;br /&gt;
|http://simondemand.ec29.com/index.html&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blog Entries ==&lt;br /&gt;
Keep a list of the 2nd Birthday Blog Entries here:&lt;br /&gt;
* [http://opensimulator.info/article.php/Opensim-Les-anniversaires Happy 2nd birthday Opensimulator]&lt;br /&gt;
* [http://www.cybertechnews.org/?p=529 CyberTech News blog post]&lt;br /&gt;
* [http://xyzzyxyzzy.net/2009/01/29/happy-2nd-birthday-opensim/ happy 2nd birthday opensim (xyzzyxyzzy.net)]&lt;br /&gt;
* [http://blogs.intel.com/research/2009/01/sciencesim.php ScienceSim on Research@Intel]&lt;br /&gt;
* [http://questforvr.blogspot.com/2009/01/building-enterprise-opensim-grid.html Building Enterprise OpenSim Grid on 2nd Birthday]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Event Pictures ===&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday-Pictures</id>
		<title>Second Birthday-Pictures</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday-Pictures"/>
				<updated>2009-01-29T22:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Second Birthday - Pictures'''&lt;br /&gt;
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=== 29th ===&lt;br /&gt;
&lt;br /&gt;
*SCHWARZE WELLE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle1.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle2.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle3.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle4.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle5.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
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*Port Edward&lt;br /&gt;
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[[image:2nd-birthday-port-edward1.jpg‎|250px|thumb|left|Cinedisco at Port Edward @osgrid]]&lt;br /&gt;
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=== 30th ===&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday-Pictures</id>
		<title>Second Birthday-Pictures</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday-Pictures"/>
				<updated>2009-01-29T22:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Second Birthday - Pictures'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 29th ===&lt;br /&gt;
&lt;br /&gt;
*SCHWARZE WELLE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle1.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle2.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle3.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle4.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle5.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
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*Port Edward&lt;br /&gt;
&lt;br /&gt;
[[image:2nd-birthday-port-edward1.jpg‎|250px|thumb|left|Cinedisco at Port Edward @osgrid]]&lt;br /&gt;
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=== 30th ===&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday-Pictures</id>
		<title>Second Birthday-Pictures</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday-Pictures"/>
				<updated>2009-01-29T22:03:48Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Second Birthday - Pictures'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 29th ===&lt;br /&gt;
&lt;br /&gt;
*SCHWARZE WELLE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle1.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle2.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle3.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle4.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:2nd-birthday-schwarzle-welle5.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
&lt;br /&gt;
*Port Edward&lt;br /&gt;
&lt;br /&gt;
[[image:2nd-birthday-port-edward1.jpg‎|250px|thumb|left|Cinedisco at Port Edward @osgrid]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 30th ===&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday-Pictures</id>
		<title>Second Birthday-Pictures</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday-Pictures"/>
				<updated>2009-01-29T22:02:00Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Second Birthday - Pictures'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 29th ===&lt;br /&gt;
&lt;br /&gt;
*SCHWARZE WELLE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Image:2nd-birthday-schwarzle-welle1.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:Image:2nd-birthday-schwarzle-welle2.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:Image:2nd-birthday-schwarzle-welle3.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:Image:2nd-birthday-schwarzle-welle4.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:Image:2nd-birthday-schwarzle-welle5.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
&lt;br /&gt;
*Port Edward&lt;br /&gt;
&lt;br /&gt;
[[image:Image:2nd-birthday-port-edward1.jpg‎|250px|thumb|left|Cinedisco at Port Edward @osgrid]]&lt;br /&gt;
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&lt;br /&gt;
=== 30th ===&lt;br /&gt;
&lt;br /&gt;
=== 30th ===&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday-Pictures</id>
		<title>Second Birthday-Pictures</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday-Pictures"/>
				<updated>2009-01-29T21:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Second Birthday - Pictures'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 29th ===&lt;br /&gt;
&lt;br /&gt;
SCHWARZE WELLE&lt;br /&gt;
[[image:Image:2nd-birthday-schwarzle-welle1.jpg‎|250px|thumb|left|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:Image:2nd-birthday-schwarzle-welle2.jpg‎|250px|thumb|middle|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:Image:2nd-birthday-schwarzle-welle3.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:Image:2nd-birthday-schwarzle-welle4.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
[[image:Image:2nd-birthday-schwarzle-welle5.jpg‎|250px|thumb|right|Party at SCHWARZE WELT @osgrid]]&lt;br /&gt;
&lt;br /&gt;
Port Edward&lt;br /&gt;
[[image:Image:2nd-birthday-port-edward1.jpg‎|250px|thumb|left|Cinedisco at Port Edward @osgrid]]&lt;br /&gt;
&lt;br /&gt;
=== 30th ===&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:2nd-birthday-port-edward1.jpg</id>
		<title>File:2nd-birthday-port-edward1.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:2nd-birthday-port-edward1.jpg"/>
				<updated>2009-01-29T21:55:26Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:2nd-birthday-schwarzle-welle5.jpg</id>
		<title>File:2nd-birthday-schwarzle-welle5.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:2nd-birthday-schwarzle-welle5.jpg"/>
				<updated>2009-01-29T21:54:36Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:2nd-birthday-schwarzle-welle4.jpg</id>
		<title>File:2nd-birthday-schwarzle-welle4.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:2nd-birthday-schwarzle-welle4.jpg"/>
				<updated>2009-01-29T21:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:2nd-birthday-schwarzle-welle3.jpg</id>
		<title>File:2nd-birthday-schwarzle-welle3.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:2nd-birthday-schwarzle-welle3.jpg"/>
				<updated>2009-01-29T21:53:36Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:2nd-birthday-schwarzle-welle2.jpg</id>
		<title>File:2nd-birthday-schwarzle-welle2.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:2nd-birthday-schwarzle-welle2.jpg"/>
				<updated>2009-01-29T21:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:2nd-birthday-schwarzle-welle1.jpg</id>
		<title>File:2nd-birthday-schwarzle-welle1.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:2nd-birthday-schwarzle-welle1.jpg"/>
				<updated>2009-01-29T21:52:34Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday-Pictures</id>
		<title>Second Birthday-Pictures</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday-Pictures"/>
				<updated>2009-01-29T21:50:57Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: New page: '''Second Birthday - Pictures'''   ----  SCHWARZE WELLE - osgrid - 29th    ----  Port Edward - osgrid - 29th&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Second Birthday - Pictures'''&lt;br /&gt;
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&lt;br /&gt;
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SCHWARZE WELLE - osgrid - 29th &lt;br /&gt;
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----&lt;br /&gt;
 Port Edward - osgrid - 29th&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-28T19:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Jan 29 2009 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 28 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm&lt;br /&gt;
|1:00pm (PST)&lt;br /&gt;
|90 minutes&lt;br /&gt;
|Foolish Frost live from the Cornfield&lt;br /&gt;
|Rezzable Private Grid Alpha&lt;br /&gt;
|[http://rezzable.com/blog/vint-falken/opensim-2nd-birthday-celebration-foolish-frost-live-cornfield Instructions for existing &amp;amp; new accounts.]&lt;br /&gt;
|Non-hypergrid. (for now)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm (GMT)&lt;br /&gt;
|10:00pm (Local Time)&lt;br /&gt;
|3 hours&lt;br /&gt;
|Presentation of Cyberlandia (Italian) grid, Welcome areas, outstanding building architecture tour and Dancing Party for everybody&lt;br /&gt;
|www.cyberlandia.net www.opensimita.org&lt;br /&gt;
| &amp;quot;Born To Learn&amp;quot; and &amp;quot;Cyberlandia&amp;quot; sims. At entry point will find agenda and landmark givers.&lt;br /&gt;
|[[Hypergrid|grid.cyberlandia.net:8002]]&lt;br /&gt;
|-&lt;br /&gt;
|20:00pm (GMT)&lt;br /&gt;
|21:00pm (Local Time)&lt;br /&gt;
|2+ hours&lt;br /&gt;
|Game over for SL - Dark musix party, lottery and more. switch to night before enterering.&lt;br /&gt;
|www.schwarze-welle.de www.osgrid.org&lt;br /&gt;
| SCHWARZE WELT and surounding regions in osgrid&lt;br /&gt;
|[[Hypergrid|87.230.89.74:9000]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 31 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|24:&lt;br /&gt;
|24: &lt;br /&gt;
|48 hours&lt;br /&gt;
|sailing DJ's live-music hypergrid freebies&lt;br /&gt;
|[[OSGrid]]&lt;br /&gt;
|http://simzee.com/event.html&lt;br /&gt;
|OSGrid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos and Exhibits ==&lt;br /&gt;
Here you can add your ongoing demo and/or interesting content. Please supply a brief description of the demo and/or content. Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Urban Planning modules&lt;br /&gt;
|Traffic and pedestrian simulations in the UCI Grid, provided by [http://encitra.com/ Encitra].&lt;br /&gt;
|UCI Grid. Go to Gateway 7000 and use the teleporter for UCI Campus (1,1).  Or link to it directly, using the info on the right.&lt;br /&gt;
|ucigrid01.nacs.uci.edu:9000 (centered in the 8000's)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metaverse Illuminations Gallery&lt;br /&gt;
|Large gallery of high-quality Second Life documentary photography&lt;br /&gt;
|OSGrid: Snoopies/21/15/521 (skybox) manual link: secondlife://Snoopies/21/15/521  &lt;br /&gt;
|(not sure!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|German welcome area&lt;br /&gt;
|Informationen fuer deutsche Newbies im Osgrid, Freebies in Sharkland Hills, Mitbauer willkommen, Mietregionen&lt;br /&gt;
|OSGrid, Sharkland Tropical 3&lt;br /&gt;
|regionsDE.ralf-haifisch.biz:9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSim Dutchies&lt;br /&gt;
|Information about interconnectivity between webinterface and virtual world, using wixtd and OpenSim&lt;br /&gt;
|OSN Grid&lt;br /&gt;
|os-networks:8002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pseudospace - Ellis Island Welcome Center &amp;amp; Telehub&lt;br /&gt;
|Pop on by and enjoy a slice of open sourced birthday cake and punch in our lobby!  Feel free to look around and explore some of the different roleplay environments we're working on and help yourself to some freebies from our content library.  All sims on the grid are HyperGrid enabled so no need to worry about becoming stranded if you teleport off of Ellis Island. :)&lt;br /&gt;
|Pseudospace&lt;br /&gt;
|ellis.pseudospace.net:9000 &lt;br /&gt;
centered at 9000,9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSimulator-Club&lt;br /&gt;
|Club (german language) for upcoming OpenSimulator and 3D-Internet activities. Founded to support the OpenSimulator 2nd birthday event.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_content&amp;amp;view=article&amp;amp;id=53&amp;amp;Itemid=72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|3D-Internet TV&lt;br /&gt;
|Web-TV channel (german language) covering news and developments for 3D-Internet activities. The OpenSimulator 2nd birthday event will be reported too.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_wrapper&amp;amp;view=wrapper&amp;amp;Itemid=105&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Schwarze Welle&lt;br /&gt;
|Club and Shops (german/english) , 3D representation of www.schwarze-welle.de dark music radio. every monday german osgrid meeting 20:00 at next region SCHWARZE WELT&lt;br /&gt;
|OSGrid, SCHWARZE WELT&lt;br /&gt;
|87.230.89.74:9000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-28T08:00:48Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9000'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208 9003'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,one standalone server. Member of the [http://www.dmu.com Digital Media Universe], brazilian federation of independed hypergrided worlds: [[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net 9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''gotz.ath.cx  9002'''&lt;br /&gt;
|Gotz&lt;br /&gt;
|One region,one standalone server. Visits: 9:00 PST -&amp;gt; 19:00 PST. Member of the &lt;br /&gt;
[http://www.dmu.com Digital Media Universe] , brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''87.230.89.74 9000 '''&lt;br /&gt;
|SCHWARZE WELT&lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio&lt;br /&gt;
| 100000 10000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''villapileque.game-host.org  9002'''&lt;br /&gt;
|Villa Pileque&lt;br /&gt;
|One region,one standalone server.   Member of the &lt;br /&gt;
[http://www.dmu.com Digital Media Universe] , brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''peak.sciencesim.com 9001'''&lt;br /&gt;
|ScienceSim&lt;br /&gt;
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.&lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-28T07:59:12Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9000'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208 9003'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,one standalone server. Member of the [http://www.dmu.com Digital Media Universe], brazilian federation of independed hypergrided worlds: [[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''87.230.89.74 9000 '''&lt;br /&gt;
|SCHWARZE WELT&lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net 9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''gotz.ath.cx  9002'''&lt;br /&gt;
|Gotz&lt;br /&gt;
|One region,one standalone server. Visits: 9:00 PST -&amp;gt; 19:00 PST. Member of the &lt;br /&gt;
[http://www.dmu.com Digital Media Universe] , brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''villapileque.game-host.org  9002'''&lt;br /&gt;
|Villa Pileque&lt;br /&gt;
|One region,one standalone server.   Member of the &lt;br /&gt;
[http://www.dmu.com Digital Media Universe] , brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''peak.sciencesim.com 9001'''&lt;br /&gt;
|ScienceSim&lt;br /&gt;
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.&lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-28T07:55:25Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Jan 29 2009 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 28 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm&lt;br /&gt;
|1:00pm (PST)&lt;br /&gt;
|90 minutes&lt;br /&gt;
|Foolish Frost live from the Cornfield&lt;br /&gt;
|Rezzable Private Grid Alpha&lt;br /&gt;
|[http://rezzable.com/blog/vint-falken/opensim-2nd-birthday-celebration-foolish-frost-live-cornfield Instructions for existing &amp;amp; new accounts.]&lt;br /&gt;
|Non-hypergrid. (for now)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
!9:00pm (GMT)&lt;br /&gt;
!10:00pm (Local Time)&lt;br /&gt;
!3 hours&lt;br /&gt;
!Presentation of Cyberlandia (Italian) grid, Welcome areas, outstanding building architecture tour and Dancing Party for everybody&lt;br /&gt;
!www.cyberlandia.net www.opensimita.org&lt;br /&gt;
! &amp;quot;Born To Learn&amp;quot; and &amp;quot;Cyberlandia&amp;quot; sims. At entry point will find agenda and landmark givers.&lt;br /&gt;
![[Hypergrid|grid.cyberlandia.net:8002]]&lt;br /&gt;
|-&lt;br /&gt;
!20:00pm (GMT)&lt;br /&gt;
!21:00pm (Local Time)&lt;br /&gt;
!1-x hours&lt;br /&gt;
!Game over for SL - Dark musix party, lottery and more. switch to night before enterering.&lt;br /&gt;
!www.schwarze-welle.de www.osgrid.org&lt;br /&gt;
! SCHWARZE WELT and surounding regions in osgrid&lt;br /&gt;
![[Hypergrid|87.230.89.74:9000]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 31 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|24:&lt;br /&gt;
|24: &lt;br /&gt;
|48 hours&lt;br /&gt;
|sailing DJ's live-music hypergrid freebies&lt;br /&gt;
|[[OSGrid]]&lt;br /&gt;
|http://simzee.com/event.html&lt;br /&gt;
|OSGrid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos and Exhibits ==&lt;br /&gt;
Here you can add your ongoing demo and/or interesting content. Please supply a brief description of the demo and/or content. Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|German welcome area&lt;br /&gt;
|Informationen fuer deutsche Newbies im Osgrid, Freebies in Sharkland Hills, Mitbauer willkommen, Mietregionen&lt;br /&gt;
|OSGrid, Sharkland Tropical 3&lt;br /&gt;
|regionsDE.ralf-haifisch.biz:9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSim Dutchies&lt;br /&gt;
|Information about interconnectivity between webinterface and virtual world, using wixtd and OpenSim&lt;br /&gt;
|OSN Grid&lt;br /&gt;
|os-networks:8002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pseudospace - Ellis Island Welcome Center &amp;amp; Telehub&lt;br /&gt;
|Pop on by and enjoy a slice of open sourced birthday cake and punch in our lobby!  Feel free to look around and explore some of the different roleplay environments we're working on and help yourself to some freebies from our content library.  All sims on the grid are HyperGrid enabled so no need to worry about becoming stranded if you teleport off of Ellis Island. :)&lt;br /&gt;
|Pseudospace&lt;br /&gt;
|ellis.pseudospace.net:9000 &lt;br /&gt;
centered at 9000,9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSimulator-Club&lt;br /&gt;
|Club (german language) for upcoming OpenSimulator and 3D-Internet activities. Founded to support the OpenSimulator 2nd birthday event.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_content&amp;amp;view=article&amp;amp;id=53&amp;amp;Itemid=72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|3D-Internet TV&lt;br /&gt;
|Web-TV channel (german language) covering news and developments for 3D-Internet activities. The OpenSimulator 2nd birthday event will be reported too.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_wrapper&amp;amp;view=wrapper&amp;amp;Itemid=105&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Schwarze Welle&lt;br /&gt;
|Club and Shops (german/english) , 3D representation of www.schwarze-welle.de dark music radio. every monday german osgrid meeting 20:00 at next region SCHWARZE WELT&lt;br /&gt;
|OSGrid, SCHWARZE WELT&lt;br /&gt;
|87.230.89.74:9000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-28T07:55:11Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Demos and Exhibits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 28 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm&lt;br /&gt;
|1:00pm (PST)&lt;br /&gt;
|90 minutes&lt;br /&gt;
|Foolish Frost live from the Cornfield&lt;br /&gt;
|Rezzable Private Grid Alpha&lt;br /&gt;
|[http://rezzable.com/blog/vint-falken/opensim-2nd-birthday-celebration-foolish-frost-live-cornfield Instructions for existing &amp;amp; new accounts.]&lt;br /&gt;
|Non-hypergrid. (for now)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
!9:00pm (GMT)&lt;br /&gt;
!10:00pm (Local Time)&lt;br /&gt;
!3 hours&lt;br /&gt;
!Presentation of Cyberlandia (Italian) grid, Welcome areas, outstanding building architecture tour and Dancing Party for everybody&lt;br /&gt;
!www.cyberlandia.net www.opensimita.org&lt;br /&gt;
! &amp;quot;Born To Learn&amp;quot; and &amp;quot;Cyberlandia&amp;quot; sims. At entry point will find agenda and landmark givers.&lt;br /&gt;
![[Hypergrid|grid.cyberlandia.net:8002]]&lt;br /&gt;
|-&lt;br /&gt;
!20:00pm (GMT)&lt;br /&gt;
!21:00pm (Local Time)&lt;br /&gt;
!1-x hours&lt;br /&gt;
!Game over for SL - Dark musix party, lottery and more. switch to night before enterering.&lt;br /&gt;
!www.schwarze-welle.de www.osgrid.org&lt;br /&gt;
! SCHWARZE WELT and surounding regions in osgrid&lt;br /&gt;
![[Hypergrid|87.230.89.74:9003]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 31 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|24:&lt;br /&gt;
|24: &lt;br /&gt;
|48 hours&lt;br /&gt;
|sailing DJ's live-music hypergrid freebies&lt;br /&gt;
|[[OSGrid]]&lt;br /&gt;
|http://simzee.com/event.html&lt;br /&gt;
|OSGrid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos and Exhibits ==&lt;br /&gt;
Here you can add your ongoing demo and/or interesting content. Please supply a brief description of the demo and/or content. Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|German welcome area&lt;br /&gt;
|Informationen fuer deutsche Newbies im Osgrid, Freebies in Sharkland Hills, Mitbauer willkommen, Mietregionen&lt;br /&gt;
|OSGrid, Sharkland Tropical 3&lt;br /&gt;
|regionsDE.ralf-haifisch.biz:9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSim Dutchies&lt;br /&gt;
|Information about interconnectivity between webinterface and virtual world, using wixtd and OpenSim&lt;br /&gt;
|OSN Grid&lt;br /&gt;
|os-networks:8002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pseudospace - Ellis Island Welcome Center &amp;amp; Telehub&lt;br /&gt;
|Pop on by and enjoy a slice of open sourced birthday cake and punch in our lobby!  Feel free to look around and explore some of the different roleplay environments we're working on and help yourself to some freebies from our content library.  All sims on the grid are HyperGrid enabled so no need to worry about becoming stranded if you teleport off of Ellis Island. :)&lt;br /&gt;
|Pseudospace&lt;br /&gt;
|ellis.pseudospace.net:9000 &lt;br /&gt;
centered at 9000,9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSimulator-Club&lt;br /&gt;
|Club (german language) for upcoming OpenSimulator and 3D-Internet activities. Founded to support the OpenSimulator 2nd birthday event.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_content&amp;amp;view=article&amp;amp;id=53&amp;amp;Itemid=72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|3D-Internet TV&lt;br /&gt;
|Web-TV channel (german language) covering news and developments for 3D-Internet activities. The OpenSimulator 2nd birthday event will be reported too.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_wrapper&amp;amp;view=wrapper&amp;amp;Itemid=105&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Schwarze Welle&lt;br /&gt;
|Club and Shops (german/english) , 3D representation of www.schwarze-welle.de dark music radio. every monday german osgrid meeting 20:00 at next region SCHWARZE WELT&lt;br /&gt;
|OSGrid, SCHWARZE WELT&lt;br /&gt;
|87.230.89.74:9000&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-28T07:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Jan 29 2009 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 28 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm&lt;br /&gt;
|1:00pm (PST)&lt;br /&gt;
|90 minutes&lt;br /&gt;
|Foolish Frost live from the Cornfield&lt;br /&gt;
|Rezzable Private Grid Alpha&lt;br /&gt;
|[http://rezzable.com/blog/vint-falken/opensim-2nd-birthday-celebration-foolish-frost-live-cornfield Instructions for existing &amp;amp; new accounts.]&lt;br /&gt;
|Non-hypergrid. (for now)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
!9:00pm (GMT)&lt;br /&gt;
!10:00pm (Local Time)&lt;br /&gt;
!3 hours&lt;br /&gt;
!Presentation of Cyberlandia (Italian) grid, Welcome areas, outstanding building architecture tour and Dancing Party for everybody&lt;br /&gt;
!www.cyberlandia.net www.opensimita.org&lt;br /&gt;
! &amp;quot;Born To Learn&amp;quot; and &amp;quot;Cyberlandia&amp;quot; sims. At entry point will find agenda and landmark givers.&lt;br /&gt;
![[Hypergrid|grid.cyberlandia.net:8002]]&lt;br /&gt;
|-&lt;br /&gt;
!20:00pm (GMT)&lt;br /&gt;
!21:00pm (Local Time)&lt;br /&gt;
!1-x hours&lt;br /&gt;
!Game over for SL - Dark musix party, lottery and more. switch to night before enterering.&lt;br /&gt;
!www.schwarze-welle.de www.osgrid.org&lt;br /&gt;
! SCHWARZE WELT and surounding regions in osgrid&lt;br /&gt;
![[Hypergrid|87.230.89.74:9003]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 31 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|24:&lt;br /&gt;
|24: &lt;br /&gt;
|48 hours&lt;br /&gt;
|sailing DJ's live-music hypergrid freebies&lt;br /&gt;
|[[OSGrid]]&lt;br /&gt;
|http://simzee.com/event.html&lt;br /&gt;
|OSGrid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos and Exhibits ==&lt;br /&gt;
Here you can add your ongoing demo and/or interesting content. Please supply a brief description of the demo and/or content. Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|German welcome area&lt;br /&gt;
|Informationen fuer deutsche Newbies im Osgrid, Freebies in Sharkland Hills, Mitbauer willkommen, Mietregionen&lt;br /&gt;
|OSGrid, Sharkland Tropical 3&lt;br /&gt;
|regionsDE.ralf-haifisch.biz:9045&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSim Dutchies&lt;br /&gt;
|Information about interconnectivity between webinterface and virtual world, using wixtd and OpenSim&lt;br /&gt;
|OSN Grid&lt;br /&gt;
|os-networks:8002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pseudospace - Ellis Island Welcome Center &amp;amp; Telehub&lt;br /&gt;
|Pop on by and enjoy a slice of open sourced birthday cake and punch in our lobby!  Feel free to look around and explore some of the different roleplay environments we're working on and help yourself to some freebies from our content library.  All sims on the grid are HyperGrid enabled so no need to worry about becoming stranded if you teleport off of Ellis Island. :)&lt;br /&gt;
|Pseudospace&lt;br /&gt;
|ellis.pseudospace.net:9000 &lt;br /&gt;
centered at 9000,9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSimulator-Club&lt;br /&gt;
|Club (german language) for upcoming OpenSimulator and 3D-Internet activities. Founded to support the OpenSimulator 2nd birthday event.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_content&amp;amp;view=article&amp;amp;id=53&amp;amp;Itemid=72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|3D-Internet TV&lt;br /&gt;
|Web-TV channel (german language) covering news and developments for 3D-Internet activities. The OpenSimulator 2nd birthday event will be reported too.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_wrapper&amp;amp;view=wrapper&amp;amp;Itemid=105&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Schwarze Welle&lt;br /&gt;
|Club and Shops (german/english) , 3D representation of www.schwarze-welle.de dark music radio. every monday german osgrid meeting 20:00 at next region SCHWARZE WELT&lt;br /&gt;
|OSGrid, SCHWARZE WELT&lt;br /&gt;
|87.230.89.74:9003&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-27T19:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Demos and Exhibits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 28 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm&lt;br /&gt;
|1:00pm (PST)&lt;br /&gt;
|90 minutes&lt;br /&gt;
|Foolish Frost live from the Cornfield&lt;br /&gt;
|Rezzable Private Grid Alpha&lt;br /&gt;
|[http://rezzable.com/blog/vint-falken/opensim-2nd-birthday-celebration-foolish-frost-live-cornfield Instructions for existing &amp;amp; new accounts.]&lt;br /&gt;
|Non-hypergrid. (for now)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
!9:00pm (GMT)&lt;br /&gt;
!10:00pm (Local Time)&lt;br /&gt;
!3 hours&lt;br /&gt;
!Presentation of Cyberlandia (Italian) grid, Welcome areas, outstanding building architecture tour and Dancing Party for everybody&lt;br /&gt;
!www.cyberlandia.net www.opensimita.org&lt;br /&gt;
! &amp;quot;Born To Learn&amp;quot; and &amp;quot;Cyberlandia&amp;quot; sims. At entry point will find agenda and landmark givers.&lt;br /&gt;
![[Hypergrid|grid.cyberlandia.net:8002]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 31 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|24:&lt;br /&gt;
|24: &lt;br /&gt;
|48 hours&lt;br /&gt;
|sailing DJ's live-music hypergrid freebies&lt;br /&gt;
|[[OSGrid]]&lt;br /&gt;
|http://simzee.com/event.html&lt;br /&gt;
|OSGrid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos and Exhibits ==&lt;br /&gt;
Here you can add your ongoing demo and/or interesting content. Please supply a brief description of the demo and/or content. Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|German welcome area&lt;br /&gt;
|Informationen fuer deutsche Newbies im Osgrid, Freebies in Sharkland Hills, Mitbauer willkommen, Mietregionen&lt;br /&gt;
|OSGrid, Sharkland Tropical 3&lt;br /&gt;
|regionsDE.ralf-haifisch.biz:9045&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSim Dutchies&lt;br /&gt;
|Information about interconnectivity between webinterface and virtual world, using wixtd and OpenSim&lt;br /&gt;
|OSN Grid&lt;br /&gt;
|os-networks:8002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pseudospace - Ellis Island Welcome Center &amp;amp; Telehub&lt;br /&gt;
|Pop on by and enjoy a slice of open sourced birthday cake and punch in our lobby!  Feel free to look around and explore some of the different roleplay environments we're working on and help yourself to some freebies from our content library.  All sims on the grid are HyperGrid enabled so no need to worry about becoming stranded if you teleport off of Ellis Island. :)&lt;br /&gt;
|Pseudospace&lt;br /&gt;
|ellis.pseudospace.net:9000 &lt;br /&gt;
centered at 9000,9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSimulator-Club&lt;br /&gt;
|Club (german language) for upcoming OpenSimulator and 3D-Internet activities. Founded to support the OpenSimulator 2nd birthday event.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_content&amp;amp;view=article&amp;amp;id=53&amp;amp;Itemid=72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|3D-Internet TV&lt;br /&gt;
|Web-TV channel (german language) covering news and developments for 3D-Internet activities. The OpenSimulator 2nd birthday event will be reported too.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_wrapper&amp;amp;view=wrapper&amp;amp;Itemid=105&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Schwarze Welle&lt;br /&gt;
|Club and Shops (german/english) , 3D representation of www.schwarze-welle.de dark music radio. every monday german osgrid meeting 20:00 at next region SCHWARZE WELT&lt;br /&gt;
|OSGrid, SCHWARZE WELT&lt;br /&gt;
|87.230.89.74:9003&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-24T16:27:41Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9045'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''myopengrid.com 9000'''&lt;br /&gt;
|MyOpenGrid&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot;.&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,  one standalone server.  [[Image:villapelopesII.JPG|200px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-18T23:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Demos and Exhibits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm&lt;br /&gt;
|7:00am (PST)&lt;br /&gt;
|4 hours&lt;br /&gt;
|Soft music pre-party&lt;br /&gt;
|[[Grid_List/Example|Example Grid]]&lt;br /&gt;
|http://example.com/birthday_party.php&lt;br /&gt;
|sims.example.com:9006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demos and Exhibits ==&lt;br /&gt;
Here you can add your ongoing demo and/or interesting content. Please supply a brief description of the demo and/or content. Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fireworks&lt;br /&gt;
|A demo of scripted fireworks&lt;br /&gt;
|MyGrid, ARegion&lt;br /&gt;
|sims.example.com:9006&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|German welcome area&lt;br /&gt;
|Informationen fuer deutsche Newbies im Osgrid, Freebies in Sharkland Hills, Mitbauer willkommen, Mietregionen&lt;br /&gt;
|OSGrid, Sharkland Tropical 3&lt;br /&gt;
|regionsDE.ralf-haifisch.biz:9045&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-18T23:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;RalfHaifisch: /* Demos and Exhibits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm&lt;br /&gt;
|7:00am (PST)&lt;br /&gt;
|4 hours&lt;br /&gt;
|Soft music pre-party&lt;br /&gt;
|[[Grid_List/Example|Example Grid]]&lt;br /&gt;
|http://example.com/birthday_party.php&lt;br /&gt;
|sims.example.com:9006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demos and Exhibits ==&lt;br /&gt;
Here you can add your ongoing demo and/or interesting content. Please supply a brief description of the demo and/or content. Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fireworks&lt;br /&gt;
|A demo of scripted fireworks&lt;br /&gt;
|MyGrid, ARegion&lt;br /&gt;
|sims.example.com:9006&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|German welcome area&lt;br /&gt;
|Informationen fuer deutsche Newbies im Osgrid, Freebies in Sharkland Hills, Mitbauer willkommen&lt;br /&gt;
|OSGrid, Sharkland Tropical 3&lt;br /&gt;
|regionsDE.ralf-haifisch.biz:9045&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;/div&gt;</summary>
		<author><name>RalfHaifisch</name></author>	</entry>

	</feed>