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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peetr+maynard</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-05-11T01:47:09Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2011-03-08T08:28:46Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
==What is the Grid List?==&lt;br /&gt;
&lt;br /&gt;
There are hundreds (thousands?) of OpenSimulator-based virtual worlds out there. Many of them are free to use and welcome new users. This grid list is a community-generated list of such worlds. If you would like to experience an OpenSimulator-based virtual world before installing your own, try one of these. &lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' The OpenSimulator project is not responsible for, nor in any way associated with, any grid listed on this page, nor for any grid's content or activities. Visit at your own risk. Also, there are no guarantees that these worlds are up and running.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
'''Grid List Policy:''' Please list your grid only if is based on OpenSimulator.org software code. Do not include advertising language. The entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. '''Please use [[Grid List/Template|this template]] for the subpages to keep the information in a comparable manner.''' Grids are listed in the order of appearance, so please add your entry to the bottom of the list. Anyone found inserting a grid up higher in the list will have their entry removed. &lt;br /&gt;
&lt;br /&gt;
As means of acknowledgment, you may want provide a link on your world's website back to the project by using the [[OpenSim Graphics|Powered by OpenSimulator logo]]. Credit is appreciated but not required. &lt;br /&gt;
&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &lt;br /&gt;
&lt;br /&gt;
Public Grid List Sorted [[Grid List/Sorted/Alphabetically|Alphabetically]], [[Grid List/Sorted/ByRegions|By # of Regions]], [[Grid List/Sorted/ByHistory|By History]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 7331 &lt;br /&gt;
| 52,322 &lt;br /&gt;
| 5351&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid(with OM¢)]] &lt;br /&gt;
| 201 &lt;br /&gt;
| 2656 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid (Community Based with Geode Currency )]] &lt;br /&gt;
| 171 &lt;br /&gt;
| 3343 &lt;br /&gt;
| 443&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/WorldSimTerra|WorldSimTerra (with OM¢)]] &lt;br /&gt;
| 200 &lt;br /&gt;
| 1657 &lt;br /&gt;
| 391&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO money)]] &lt;br /&gt;
| 320 &lt;br /&gt;
| 1180 &lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Emerald Network|Emerald Network]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 71 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 59 &lt;br /&gt;
| 6,433 &lt;br /&gt;
| 137&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 92 &lt;br /&gt;
| 2003 &lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 139 &lt;br /&gt;
| 7579&lt;br /&gt;
| 453&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 293 &lt;br /&gt;
| 4997 &lt;br /&gt;
| 1321&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenKansai|OpenKansai]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 120 &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Schweiz|Schweiz]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 50 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life (with OM¢)]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 2089 &lt;br /&gt;
| 1458&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cuon Grid|Cuon Grid - Linux and ERP]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 50 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|Lost-In-Space-And-Time( NPC version, H.G.)]] &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Segarra Open Grid|Segarra Open Grid]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 98 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avination|Avination (w/economy and combat system]] &lt;br /&gt;
| 317 &lt;br /&gt;
| 2994 &lt;br /&gt;
| 1609&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance3D (V 0.7.0.2 + Hypergrid 1.5]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 143 &lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/v-Business|v-Business]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 70 &lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky (with OM¢)]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 290 &lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid list/digitalcity3d|DigitalCity3D]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp&amp;amp;reg; (with OM¢)]]  &lt;br /&gt;
| 81 &lt;br /&gt;
| 75 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 110 &lt;br /&gt;
| 1676 &lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 56 &lt;br /&gt;
| 80 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 253 &lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 96 &lt;br /&gt;
| 660 &lt;br /&gt;
| 280&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual RP|Virtual RP - Roleplay - VRP Combat Meter]]  &lt;br /&gt;
| 21&lt;br /&gt;
| 559&lt;br /&gt;
| 54&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sim-World|Sim-World With SW$ and Economy]] &lt;br /&gt;
| 160 &lt;br /&gt;
| 1249 &lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/InterHax|InterHax]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HiddenRealm|Hidden Realm]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 73 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Oasis Grid|Oasis Grid]] &lt;br /&gt;
| 89 &lt;br /&gt;
| 3068 &lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Triton Grid|Tritongrid]] &lt;br /&gt;
| 113 &lt;br /&gt;
| 83 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GerGrid|GerGrid (with OS$)]] &lt;br /&gt;
| 50&lt;br /&gt;
| 84 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AlphaTowne|Alpha Towne w/G$ Hypergrid 1.5]] &lt;br /&gt;
| 308 &lt;br /&gt;
| 1172 &lt;br /&gt;
| 909&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AtMeeting|AtMeeting Grid]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Edu3DGrid|Education 3D Grid]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 70 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenUtopia|OpenUtopia Grid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Annuna Grid|Annuna Grid]]&lt;br /&gt;
| 40&lt;br /&gt;
| 18&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VeeSome|VeeSome]]&lt;br /&gt;
| 48&lt;br /&gt;
| 106&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtuaLife|Virtualife with RP and economy inworld]]&lt;br /&gt;
| 132&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/unethika|unethika]]&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PirateGrid|Pirategrid]]&lt;br /&gt;
| 92&lt;br /&gt;
| 216&lt;br /&gt;
| 216&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/PearGrid|PearGrid]]&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Anisphere|Anisphere.com artists and design professionals]]&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GridItalia|GridItalia]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 60 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtualgames3d|Virtualgames3d]] &lt;br /&gt;
| 140&lt;br /&gt;
| 1350&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Island Oasis|Island Oasis (with OM¢)]]&lt;br /&gt;
| 16&lt;br /&gt;
| 76&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place &lt;br /&gt;
! Inactive Grids &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| All of Uvatar&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| 0 &amp;lt;!-- Logins are disabled. Last update to the website was in 2008, many unfixed errors to the site. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.griditaliaservice.com// GridItalia Metaverso Italiano]&lt;br /&gt;
|GridItalia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|ReactionGrid&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Saturdays 6pm Eastern/11pm UK (10pm UTC) - Movie Night load test&amp;lt;br/&amp;gt;[http://www.reactiongrid.com/Default/EventsList/RetroMovieNight.aspx Movie Night on ReactionGrid]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims  ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSim 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Birnenland|Birnenland.de - Auf gute Nachbarschaft ! '''(CLOSED)''']] &lt;br /&gt;
| opensim://birnenland.de:9040 &lt;br /&gt;
| Eine deutschsprachige 3D Gemeinschaft in der man kostenlos Wohn- und Bauland erhalten kann.&lt;br /&gt;
|-&lt;br /&gt;
| Viradu Science Fiction World&lt;br /&gt;
| opensim://viradu.com:9000&lt;br /&gt;
| A Science Fiction Themed Virtual World since 1/7/2009, by Michael Blade, Sci-fi Blogger - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement to those who enjoy science fiction, rules apply.  Also see hypergrid 1.5 list.&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br&amp;gt;&lt;br /&gt;
| YourSimSpot.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
| YourSimSpot is a hosting solution for 3D virtual worlds for business, education, collaboration, and individuals based on the OpenSimulator platform. We specialize in providing the technology needed for these environments. &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Desert of Artlioch&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
| [http://universi.servegame.org:9000 http://universi.servegame.org:9000]&amp;amp;nbsp; &lt;br /&gt;
| A Science Fiction Desert world with hypergrid.&amp;amp;nbsp;Currently has no currency and only 2 regions.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [[Public_Hypergrid_Nodes|HyperGrid Nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/PMGrid</id>
		<title>Grid List/PMGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/PMGrid"/>
				<updated>2011-03-08T08:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PMGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://www.pmgrid.org/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://www.pmgrid.org:8002 -loginpage http://www.pmgrid.org/pmlogin.php&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HyperGrid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Permissions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Megaregions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Voice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Groups&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Currency&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Implementation currently under test. It is intended to implement as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Implementation plans are in place, but testing has yet to start.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PMGrid is available as a free-of-charge &amp;quot;nursery&amp;quot; grid. We want to encourage the use and spread of OpenSimulator by allowing new grids to be developed at little or no cost before they are ready for public use.&lt;br /&gt;
&lt;br /&gt;
The way we work is to assign regions (anything from 1 to 16 so far) to development projects. When the projects are mature or too large for PMgrid they can be migrated to more robust or commercial grids.&lt;br /&gt;
&lt;br /&gt;
So if you have an idea for an OpenSim project but want to investigate its feasibility before committing to commercial agreements drop us an e-mail stating requirements and we will see what we can do. Please note that because this service is offered on a no fee basis certain limitations are inevitable for example:&amp;lt;br /&amp;gt;&lt;br /&gt;
No Service Level Guarantees are available&amp;lt;br /&amp;gt;&lt;br /&gt;
Network and system performance are not guaranteed&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of sims available is limited&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on current commitments there may be a delay in a suitable environment becoming available&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of concurrent users may need to be limited to maintain adequate performance and reliability&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contact details can be found on the web site (http://www.pmgrid.org)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2010-09-08T12:10:47Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
==What is the Grid List?==&lt;br /&gt;
&lt;br /&gt;
There are hundreds (thousands?) of OpenSimulator-based virtual worlds out there. Many of them are free to use and welcome new users. This grid list is a community-generated list of such worlds. If you would like to experience an OpenSimulator-based virtual world before installing your own, try one of these. &lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' The OpenSimulator project is not responsible for, nor in any way associated with, any grid listed on this page, nor for any grid's content or activities. Visit at your own risk. Also, there are no guarantees that these worlds are up and running.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
'''Grid List Policy:''' Please list your grid only if is based on OpenSimulator.org software code. Do not include advertising language. The entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Grids are listed in the order of appearance, so please add your entry to the bottom of the list. Anyone found inserting a grid up higher in the list will have their entry removed. &lt;br /&gt;
&lt;br /&gt;
As means of acknowledgment, you may want provide a link on your world's website back to the project by using the [[OpenSim_Graphics | Powered by OpenSimulator]] logo. Credit is appreciated but not required.&lt;br /&gt;
&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &lt;br /&gt;
&lt;br /&gt;
Public Grid List Sorted [[Grid List/Sorted/Alphabetically|Alphabetically]], [[Grid List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 By Unique 30 days] ([http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;oid=6&amp;amp;output=image Chart]), [[Grid List/Sorted/ByHistory|By History]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 4500 &lt;br /&gt;
| 46,703 &lt;br /&gt;
| 5351&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid(with OM¢)]] &lt;br /&gt;
| 170 &lt;br /&gt;
| 1304 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid (Community Based - testing $)]] &lt;br /&gt;
| 160 &lt;br /&gt;
| 2600 &lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/WorldSimTerra|WorldSimTerra (with OM¢)]] &lt;br /&gt;
| 200 &lt;br /&gt;
| 1657 &lt;br /&gt;
| 391&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO money)]] &lt;br /&gt;
| 260 &lt;br /&gt;
| 820 &lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Emerald Network|Emerald Network]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 71 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 59 &lt;br /&gt;
| 6,433 &lt;br /&gt;
| 137&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢) merged with Grid4Us]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 1738 &lt;br /&gt;
| 222&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 148 &lt;br /&gt;
| 5555 &lt;br /&gt;
| 369&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 280 &lt;br /&gt;
| 4700 &lt;br /&gt;
| 1301&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenKansai|OpenKansai]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 120 &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Schweiz|Schweiz]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 50 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life (with OM¢)]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 1769 &lt;br /&gt;
| 1282&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cuon Grid|Cuon Grid - Linux and ERP]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 50 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Segarra Open Grid|Segarra Open Grid]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 98 &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avination|Avination (w/economy and combat system]] &lt;br /&gt;
| 110&lt;br /&gt;
| 300&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 108 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/UFSGrid Not Public|www.ufsgrid.com]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 221 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/v-Business|v-Business]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 70 &lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky]] &lt;br /&gt;
| 62 &lt;br /&gt;
| 228 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp (with OM¢)]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 58 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 100 &lt;br /&gt;
| 1019 &lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 30 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 54 &lt;br /&gt;
| 30 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Progetto Italia|Progetto Italia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 8 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 128 &lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 160 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 36 &lt;br /&gt;
| 43 &lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| [http://opensimulator.org/wiki/Virtual_RP Virtual RP &amp;quot;Build your dream&amp;quot; (With OMC)] &lt;br /&gt;
| 15&lt;br /&gt;
| 195&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sim-World|Sim-World With S$ and Economy]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 83 &lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AnSky|AnSky]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 70 &lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/InterHax|InterHax]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Hotel Attraction|Hotel Attraction]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 5 &lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HiddenRealm|Hidden Realm]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 73 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Oasis Grid|Oasis Grid]] &lt;br /&gt;
| 89 &lt;br /&gt;
| 3068 &lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Triton Grid|Tritongrid]] &lt;br /&gt;
| 116 &lt;br /&gt;
| 76 &lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GerGrid|GerGrid (with OS$)]] &lt;br /&gt;
| 30 &lt;br /&gt;
| 49 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AlphaTowne|Alpha Towne w/G$ Automated Land]] &lt;br /&gt;
| 77&lt;br /&gt;
| 393 &lt;br /&gt;
| 393&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AtMeeting|AtMeeting Grid]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Edu3DGrid|Education 3D Grid]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 70 &lt;br /&gt;
| 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place &lt;br /&gt;
! Inactive Grids &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.progettoitalia-os.it/ Progetto Italia Metaverso Italiano]&lt;br /&gt;
|Progetto Italia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|ReactionGrid&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Saturdays 6pm Eastern/11pm UK (10pm UTC) - Movie Night load test&amp;lt;br/&amp;gt;[http://www.reactiongrid.com/Default/EventsList/RetroMovieNight.aspx Movie Night on ReactionGrid]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims  ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSim 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Birnenland|Birnenland.de - Auf gute Nachbarschaft ! '''(CLOSED)''']] &lt;br /&gt;
| opensim://birnenland.de:9040 &lt;br /&gt;
| Eine deutschsprachige 3D Gemeinschaft in der man kostenlos Wohn- und Bauland erhalten kann.&lt;br /&gt;
|-&lt;br /&gt;
| Viradu &lt;br /&gt;
| We have just migrated to OSGrid.org 1/7/2009 &lt;br /&gt;
| A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement.&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br&amp;gt; &lt;br /&gt;
| YourSimSpot.com:9000&amp;lt;br&amp;gt; &lt;br /&gt;
| YourSimSpot.com is a U.S base standalone Sim hosted on dual quad core servers, we offers you a simple, easy hosting solution for all your Virtual World needs. With our standard region configuration we make it quick and easy for you to get started . With the invent of hypergrid capability stanalone sims don't have to be isolated, to register for FREE just visit [http://yoursimspot.com Yoursimspot.com].&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Digitalcity form the Netherland is now open &lt;br /&gt;
| http://city.boa-nn.nl check us website and join your self&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [http://opensimulator.org/wiki/Public_Hypergrid_Nodes HyperGrid-Nodes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/PMGrid</id>
		<title>Grid List/PMGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/PMGrid"/>
				<updated>2010-06-22T08:15:37Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PMGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://www.pmgrid.org/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://www.pmgrid.org:8002 -loginpage http://www.pmgrid.org/pmlogin.php&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35-40&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HyperGrid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Permissions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Megaregions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Voice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Groups&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Currency&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Implementation currently under test. It is intended to implement as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Implementation plans are in place, but testing has yet to start.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PMGrid is available as a free-of-charge &amp;quot;nursery&amp;quot; grid. We want to encourage the use and spread of OpenSimulator by allowing new grids to be developed at little or no cost before they are ready for public use.&lt;br /&gt;
&lt;br /&gt;
The way we work is to assign regions (anything from 1 to 16 so far) to development projects. When the projects are mature or too large for PMgrid they can be migrated to more robust or commercial grids.&lt;br /&gt;
&lt;br /&gt;
So if you have an idea for an OpenSim project but want to investigate its feasibility before committing to commercial agreements drop us an e-mail stating requirements and we will see what we can do. Please note that because this service is offered on a no fee basis certain limitations are inevitable for example:&amp;lt;br /&amp;gt;&lt;br /&gt;
No Service Level Guarantees are available&amp;lt;br /&amp;gt;&lt;br /&gt;
Network and system performance are not guaranteed&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of sims available is limited&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on current commitments there may be a delay in a suitable environment becoming available&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of concurrent users may need to be limited to maintain adequate performance and reliability&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contact details can be found on the web site (http://www.pmgrid.org)&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/PMGrid</id>
		<title>Grid List/PMGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/PMGrid"/>
				<updated>2010-06-22T08:14:23Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PMGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://pmgrid.julpet.ath.cx/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://www.pmgrid.org:8002 -loginpage http://www.pmgrid.org/pmlogin.php&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35-40&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HyperGrid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Permissions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Megaregions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Voice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Groups&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Currency&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Implementation currently under test. It is intended to implement as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Implementation plans are in place, but testing has yet to start.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PMGrid is available as a free-of-charge &amp;quot;nursery&amp;quot; grid. We want to encourage the use and spread of OpenSimulator by allowing new grids to be developed at little or no cost before they are ready for public use.&lt;br /&gt;
&lt;br /&gt;
The way we work is to assign regions (anything from 1 to 16 so far) to development projects. When the projects are mature or too large for PMgrid they can be migrated to more robust or commercial grids.&lt;br /&gt;
&lt;br /&gt;
So if you have an idea for an OpenSim project but want to investigate its feasibility before committing to commercial agreements drop us an e-mail stating requirements and we will see what we can do. Please note that because this service is offered on a no fee basis certain limitations are inevitable for example:&amp;lt;br /&amp;gt;&lt;br /&gt;
No Service Level Guarantees are available&amp;lt;br /&amp;gt;&lt;br /&gt;
Network and system performance are not guaranteed&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of sims available is limited&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on current commitments there may be a delay in a suitable environment becoming available&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of concurrent users may need to be limited to maintain adequate performance and reliability&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contact details can be found on the web site (http://www.pmgrid.org)&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/PMGrid</id>
		<title>Grid List/PMGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/PMGrid"/>
				<updated>2010-03-15T09:37:45Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PMGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://pmgrid.julpet.ath.cx/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://pmgrid.julpet.ath.cx:8002 -loginpage http://pmgrid.julpet.ath.cx/login&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35-40&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HyperGrid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Permissions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Megaregions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Voice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Groups&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Currency&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Implementation currently under test. It is intended to implement as soon as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Implementation plans are in place, but testing has yet to start.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PMGrid is available as a free-of-charge &amp;quot;nursery&amp;quot; grid. We want to encourage the use and spread of OpenSimulator by allowing new grids to be developed at little or no cost before they are ready for public use.&lt;br /&gt;
&lt;br /&gt;
The way we work is to assign regions (anything from 1 to 16 so far) to development projects. When the projects are mature or too large for PMgrid they can be migrated to more robust or commercial grids.&lt;br /&gt;
&lt;br /&gt;
So if you have an idea for an OpenSim project but want to investigate its feasibility before committing to commercial agreements drop us an e-mail stating requirements and we will see what we can do. Please note that because this service is offered on a no fee basis certain limitations are inevitable for example:&amp;lt;br /&amp;gt;&lt;br /&gt;
No Service Level Guarantees are available&amp;lt;br /&amp;gt;&lt;br /&gt;
Network and system performance are not guaranteed&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of sims available is limited&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on current commitments there may be a delay in a suitable environment becoming available&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of concurrent users may need to be limited to maintain adequate performance and reliability&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contact details can be found on the web site (http://pmgrid.julpet.ath.cx)&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/PMGrid</id>
		<title>Grid List/PMGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/PMGrid"/>
				<updated>2010-03-15T09:37:03Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PMGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://pmgrid.julpet.ath.cx/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://pmgrid.julpet.ath.cx:8002 -loginpage http://pmgrid.julpet.ath.cx/login&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35-40&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HyperGrid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Permissions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Megaregions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Voice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Groups&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Currency&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Implementation currently under test. It is intended to implement as soon as possible.&lt;br /&gt;
2. Implementation plans are in place, but testing has yet to start.&lt;br /&gt;
&lt;br /&gt;
PMGrid is available as a free-of-charge &amp;quot;nursery&amp;quot; grid. We want to encourage the use and spread of OpenSimulator by allowing new grids to be developed at little or no cost before they are ready for public use.&lt;br /&gt;
&lt;br /&gt;
The way we work is to assign regions (anything from 1 to 16 so far) to development projects. When the projects are mature or too large for PMgrid they can be migrated to more robust or commercial grids.&lt;br /&gt;
&lt;br /&gt;
So if you have an idea for an OpenSim project but want to investigate its feasibility before committing to commercial agreements drop us an e-mail stating requirements and we will see what we can do. Please note that because this service is offered on a no fee basis certain limitations are inevitable for example:&amp;lt;br /&amp;gt;&lt;br /&gt;
No Service Level Guarantees are available&amp;lt;br /&amp;gt;&lt;br /&gt;
Network and system performance are not guaranteed&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of sims available is limited&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on current commitments there may be a delay in a suitable environment becoming available&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of concurrent users may need to be limited to maintain adequate performance and reliability&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contact details can be found on the web site (http://pmgrid.julpet.ath.cx)&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2010-02-11T20:45:26Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: /* Hypergrid-enabled sims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Hypergrid-enabled sims  ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims! &lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hypergrid|link-region server and port]] &lt;br /&gt;
! Organization &lt;br /&gt;
! Description &lt;br /&gt;
! Grid Location&lt;br /&gt;
|-&lt;br /&gt;
| '''osl2.nac.uci.edu:9006''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''osl3.nac.uci.edu:9000''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid02.nacs.uci.edu:9000''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid &lt;br /&gt;
| UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid04.nacs.uci.edu:9003''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's. &lt;br /&gt;
| This node is positioned at 3,000, 3,000&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid04.nacs.uci.edu:9007''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's. &lt;br /&gt;
| This node is positioned at 7,000, 7,000.&lt;br /&gt;
|-&lt;br /&gt;
| '''www.meanduland.com:9124''' &lt;br /&gt;
| Grid Meanduland &lt;br /&gt;
| [http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. &lt;br /&gt;
| Centered at 8000, 8000&lt;br /&gt;
|-&lt;br /&gt;
| '''hypergrid.cyberlandia.net:9100''' &lt;br /&gt;
| Cyberlandia &lt;br /&gt;
| The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
| Cyberlandia is centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''venezia.cyberlandia.net:9100''' &lt;br /&gt;
| Cyberlandia &lt;br /&gt;
| The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1''' &lt;br /&gt;
| Ralf Haifisch on osgrid &lt;br /&gt;
| The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions &lt;br /&gt;
| Centered at 10000,10000 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''joomla-italia.net:9000''' &lt;br /&gt;
| Social Network Italia &lt;br /&gt;
| The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin &lt;br /&gt;
| Centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''collateral.opensim-italia.net:9000''' &lt;br /&gt;
| Part of Social Network Italia &lt;br /&gt;
| Collateral World &lt;br /&gt;
| Centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''88.191.79.199:9050''' &lt;br /&gt;
| Francogrid &lt;br /&gt;
| Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
| Centered at 1000 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''94.23.8.158:9300''' &lt;br /&gt;
| Le Monde de Darwin &lt;br /&gt;
| The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:Hypergrid.jpg|200px]] &lt;br /&gt;
| Centered at 1000 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''sg.k-grid.com:9000''' &lt;br /&gt;
| K-Grid &lt;br /&gt;
| The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 &lt;br /&gt;
| This node is located at 3700,3700&lt;br /&gt;
|-&lt;br /&gt;
| '''metropolis.hypergrid.org:9000''' &lt;br /&gt;
| METROPOLIS-Grid &lt;br /&gt;
| The Region &amp;quot;Center-World&amp;quot; connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
| Centered at 7000,7000&lt;br /&gt;
|-&lt;br /&gt;
| '''ascent.bluewallgroup.com:9910''' &lt;br /&gt;
| BlueWall Information Technologies &lt;br /&gt;
| This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|thumb|none|150px|Get your Hypernaut here :)]] &lt;br /&gt;
| Centered at 6000,6000&lt;br /&gt;
|-&lt;br /&gt;
| '''http://myopengrid.com:9005/''' &lt;br /&gt;
| '''MyOpenGrid''' &lt;br /&gt;
| Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot; &lt;br /&gt;
| Centered at 7000,7000&lt;br /&gt;
|-&lt;br /&gt;
| '''cuonsim1.de:9300''' &lt;br /&gt;
| Cuon-Grid &lt;br /&gt;
| Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
| Centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''metaversesims.net:9000''' &lt;br /&gt;
| Metaverse Sims &lt;br /&gt;
| 6-region standalone hypergrid linked to several other grids. &lt;br /&gt;
| Centered at 9000, 9000 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''grid4us.net:9020''' &lt;br /&gt;
| Grid4Us &lt;br /&gt;
| Multi cultural Grid with 65 Regions and over 350 Users. Come,look and enjoy. &lt;br /&gt;
| Centered at 8500,8500 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''87.230.89.74:9000''' &lt;br /&gt;
| SCHWARZE WELT &lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio &lt;br /&gt;
| 100000 10000 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''peak.sciencesim.com:9001''' &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| [http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content. &lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
|-&lt;br /&gt;
| '''alpha.bubblecloud.org:9000''' &lt;br /&gt;
| Bubble Cloud &lt;br /&gt;
| The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy. &lt;br /&gt;
| Centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''opensim.m34.mx-host.de:9090''' &lt;br /&gt;
| OpenSIM.de Sim1 &lt;br /&gt;
| [http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones. &lt;br /&gt;
| Centered at 4400,4400&lt;br /&gt;
|-&lt;br /&gt;
| '''64.150.180.188:9031''' &lt;br /&gt;
| Virtual World Trade Center &lt;br /&gt;
| [http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com. &lt;br /&gt;
| VWTC is at 3003, 3003&lt;br /&gt;
|-&lt;br /&gt;
| '''jamland.de:9300''' &lt;br /&gt;
| Grid Jamland &lt;br /&gt;
| [http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland9) Fort (Jamland11) Schloss (Jamland6) Sahara (Jamland5) Office (Jamland2) &lt;br /&gt;
| Centered at 8000, 8000&lt;br /&gt;
|-&lt;br /&gt;
| '''condensationland.com:9000''' &lt;br /&gt;
| Zonja Capalini &lt;br /&gt;
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims. &lt;br /&gt;
| Centered at 7789, 7789&lt;br /&gt;
|-&lt;br /&gt;
| '''condensationland.com:20000''' &lt;br /&gt;
| Zonja Capalini &lt;br /&gt;
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid. &lt;br /&gt;
| Region at 3789,3789&lt;br /&gt;
|-&lt;br /&gt;
| '''66.240.232.94:9010''' &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| OSGrid, Samsara, freebie shopping region &lt;br /&gt;
| Centered at 10006, 9999&lt;br /&gt;
|-&lt;br /&gt;
| '''66.240.232.94:9011''' &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| OSGrid, Snoopies, dance club and event region &lt;br /&gt;
| Centered at 10005, 9999&lt;br /&gt;
|-&lt;br /&gt;
| '''twistedsky.net:9000''' &lt;br /&gt;
| Twisted Sky &lt;br /&gt;
| Welcome region on the Twisted Sky World Grid (at 998, 1000) - http://twistedsky.net &lt;br /&gt;
| Centered at 1000, 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''www.xn--tln-tna.net:8002''' &lt;br /&gt;
| Tlön &lt;br /&gt;
| Tlön, Uqbar and Orbis Tertius - http://www.tlön.net (http://www.xn--tln-tna.net/) &lt;br /&gt;
| Centered at 7650, 7650&lt;br /&gt;
|-&lt;br /&gt;
| '''logicamp.dyndns.org:9300''' &lt;br /&gt;
| Logicamp &lt;br /&gt;
| [http://www.logicamp.com/ Logicamp] is a virtual world specialized in camp-site management and virtual tourism. You can visit it throughout our cable network. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''yoursimspot.com:9000''' &lt;br /&gt;
| yoursimspot &lt;br /&gt;
| Wecome to our region yoursimspot [http://yoursimspot.com http://yoursimspot.com] &lt;br /&gt;
| centered at 1,000, 1,000 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''julpet.ath.cx:9020''' &lt;br /&gt;
| PMGrid &lt;br /&gt;
| PMGrid is a set of areas for grid development prior to implementation so there is no specific theme. Visit here and see a varied range of builds and perhaps get some ideas for yourself.[http://pmgrid.julpet.ath.cx http://pmgrid.julpet.ath.cx] &lt;br /&gt;
| centered at 7000, 7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External directories of Hypergrid-enabled sims ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gridhop.net GridHop] &lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2010-01-20T10:52:39Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: /* Hypergrid-enabled sims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Hypergrid-enabled sims  ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims! &lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hypergrid|link-region server and port]] &lt;br /&gt;
! Organization &lt;br /&gt;
! Description &lt;br /&gt;
! Grid Location&lt;br /&gt;
|-&lt;br /&gt;
| '''osl2.nac.uci.edu:9006''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''osl3.nac.uci.edu:9000''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid02.nacs.uci.edu:9000''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid &lt;br /&gt;
| UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid04.nacs.uci.edu:9003''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's. &lt;br /&gt;
| This node is positioned at 3,000, 3,000&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid04.nacs.uci.edu:9007''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's. &lt;br /&gt;
| This node is positioned at 7,000, 7,000.&lt;br /&gt;
|-&lt;br /&gt;
| '''www.meanduland.com:9124''' &lt;br /&gt;
| Grid Meanduland &lt;br /&gt;
| [http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. &lt;br /&gt;
| Centered at 8000, 8000&lt;br /&gt;
|-&lt;br /&gt;
| '''grid.cyberlandia.net:9000''' &lt;br /&gt;
| Cyberlandia &lt;br /&gt;
| The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
| Cyberlandia is centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''hypergrid.cyberlandia.net:9000''' &lt;br /&gt;
| Cyberlandia &lt;br /&gt;
| The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1''' &lt;br /&gt;
| Ralf Haifisch on osgrid &lt;br /&gt;
| The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions &lt;br /&gt;
| Centered at 10000,10000 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''joomla-italia.net:9000''' &lt;br /&gt;
| Social Network Italia &lt;br /&gt;
| The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin &lt;br /&gt;
| Centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''collateral.opensim-italia.net:9000''' &lt;br /&gt;
| Part of Social Network Italia &lt;br /&gt;
| Collateral World &lt;br /&gt;
| Centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''88.191.79.199:9050''' &lt;br /&gt;
| Francogrid &lt;br /&gt;
| Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
| Centered at 1000 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''94.23.8.158:9300''' &lt;br /&gt;
| Le Monde de Darwin &lt;br /&gt;
| The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:Hypergrid.jpg|200px]] &lt;br /&gt;
| Centered at 1000 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''sg.k-grid.com:9000''' &lt;br /&gt;
| K-Grid &lt;br /&gt;
| The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 &lt;br /&gt;
| This node is located at 3700,3700&lt;br /&gt;
|-&lt;br /&gt;
| '''metropolis.hypergrid.org:9000''' &lt;br /&gt;
| METROPOLIS-Grid &lt;br /&gt;
| The Region &amp;quot;Center-World&amp;quot; connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
| Centered at 7000,7000&lt;br /&gt;
|-&lt;br /&gt;
| '''ascent.bluewallgroup.com:9910''' &lt;br /&gt;
| BlueWall Information Technologies &lt;br /&gt;
| This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|thumb|none|150px|Get your Hypernaut here :)]] &lt;br /&gt;
| Centered at 6000,6000&lt;br /&gt;
|-&lt;br /&gt;
| '''http://myopengrid.com:9005/''' &lt;br /&gt;
| '''MyOpenGrid''' &lt;br /&gt;
| Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot; &lt;br /&gt;
| Centered at 7000,7000&lt;br /&gt;
|-&lt;br /&gt;
| '''cuonsim1.de:9300''' &lt;br /&gt;
| Cuon-Grid &lt;br /&gt;
| Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
| Centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''metaversesims.net:9000''' &lt;br /&gt;
| Metaverse Sims &lt;br /&gt;
| 6-region standalone hypergrid linked to several other grids. &lt;br /&gt;
| Centered at 9000, 9000 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''grid4us.net:9020''' &lt;br /&gt;
| Grid4Us &lt;br /&gt;
| Multi cultural Grid with 65 Regions and over 350 Users. Come,look and enjoy. &lt;br /&gt;
| Centered at 8500,8500 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''87.230.89.74:9000''' &lt;br /&gt;
| SCHWARZE WELT &lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio &lt;br /&gt;
| 100000 10000 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''peak.sciencesim.com:9001''' &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| [http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content. &lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
|-&lt;br /&gt;
| '''alpha.bubblecloud.org:9000''' &lt;br /&gt;
| Bubble Cloud &lt;br /&gt;
| The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy. &lt;br /&gt;
| Centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''opensim.mydyn.de:9090''' &lt;br /&gt;
| OpenSIM.de Sim1 &lt;br /&gt;
| [http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones. &lt;br /&gt;
| Centered at 4400,4400&lt;br /&gt;
|-&lt;br /&gt;
| '''64.150.180.188:9031''' &lt;br /&gt;
| Virtual World Trade Center &lt;br /&gt;
| [http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com. &lt;br /&gt;
| VWTC is at 3003, 3003&lt;br /&gt;
|-&lt;br /&gt;
| '''jamland.de:9300''' &lt;br /&gt;
| Grid Jamland &lt;br /&gt;
| [http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland9) Fort (Jamland11) Schloss (Jamland6) Sahara (Jamland5) Office (Jamland2) &lt;br /&gt;
| Centered at 8000, 8000&lt;br /&gt;
|-&lt;br /&gt;
| '''condensationland.com:9000''' &lt;br /&gt;
| Zonja Capalini &lt;br /&gt;
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims. &lt;br /&gt;
| Centered at 7789, 7789&lt;br /&gt;
|-&lt;br /&gt;
| '''condensationland.com:20000''' &lt;br /&gt;
| Zonja Capalini &lt;br /&gt;
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid. &lt;br /&gt;
| Region at 3789,3789&lt;br /&gt;
|-&lt;br /&gt;
| '''66.240.232.94:9010''' &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| OSGrid, Samsara, freebie shopping region &lt;br /&gt;
| Centered at 10006, 9999&lt;br /&gt;
|-&lt;br /&gt;
| '''66.240.232.94:9011''' &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| OSGrid, Snoopies, dance club and event region &lt;br /&gt;
| Centered at 10005, 9999&lt;br /&gt;
|-&lt;br /&gt;
| '''twistedsky.net:9000''' &lt;br /&gt;
| Twisted Sky &lt;br /&gt;
| Welcome region on the Twisted Sky World Grid (at 998, 1000) - http://twistedsky.net &lt;br /&gt;
| Centered at 1000, 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''www.xn--tln-tna.net:8002''' &lt;br /&gt;
| Tlön &lt;br /&gt;
| Tlön, Uqbar and Orbis Tertius - http://www.tlön.net (http://www.xn--tln-tna.net/) &lt;br /&gt;
| Centered at 7650, 7650&lt;br /&gt;
|-&lt;br /&gt;
| '''logicamp.dyndns.org:9300''' &lt;br /&gt;
| Logicamp &lt;br /&gt;
| [http://www.logicamp.com/ Logicamp] is a virtual world specialized in camp-site management and virtual tourism. You can visit it throughout our cable network. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''yoursimspot.com:9000''' &lt;br /&gt;
| yoursimspot &lt;br /&gt;
| Wecome to our region yoursimspot [http://yoursimspot.com http://yoursimspot.com] &lt;br /&gt;
| centered at 10,000, 10,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''julpet.ath.cx:9020''' &lt;br /&gt;
| PMGrid &lt;br /&gt;
| PMGrid is a set of areas for grid development prior to implementation so there is no specific theme. Visit here and see a varied range of builds and perhaps get some ideas for yourself.[http://pmgrid.julpet.ath.cx http://pmgrid.julpet.ath.cx] &lt;br /&gt;
| centered at 7000, 7,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External directories of Hypergrid-enabled sims ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gridhop.net GridHop] &lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2010-01-20T10:51:33Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: /* Hypergrid-enabled sims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Hypergrid-enabled sims  ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims! &lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hypergrid|link-region server and port]] &lt;br /&gt;
! Organization &lt;br /&gt;
! Description &lt;br /&gt;
! Grid Location&lt;br /&gt;
|-&lt;br /&gt;
| '''osl2.nac.uci.edu:9006''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''osl3.nac.uci.edu:9000''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid02.nacs.uci.edu:9000''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid &lt;br /&gt;
| UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid04.nacs.uci.edu:9003''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's. &lt;br /&gt;
| This node is positioned at 3,000, 3,000&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid04.nacs.uci.edu:9007''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's. &lt;br /&gt;
| This node is positioned at 7,000, 7,000.&lt;br /&gt;
|-&lt;br /&gt;
| '''www.meanduland.com:9124''' &lt;br /&gt;
| Grid Meanduland &lt;br /&gt;
| [http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. &lt;br /&gt;
| Centered at 8000, 8000&lt;br /&gt;
|-&lt;br /&gt;
| '''grid.cyberlandia.net:9000''' &lt;br /&gt;
| Cyberlandia &lt;br /&gt;
| The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
| Cyberlandia is centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''hypergrid.cyberlandia.net:9000''' &lt;br /&gt;
| Cyberlandia &lt;br /&gt;
| The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1''' &lt;br /&gt;
| Ralf Haifisch on osgrid &lt;br /&gt;
| The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions &lt;br /&gt;
| Centered at 10000,10000 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''joomla-italia.net:9000''' &lt;br /&gt;
| Social Network Italia &lt;br /&gt;
| The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin &lt;br /&gt;
| Centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''collateral.opensim-italia.net:9000''' &lt;br /&gt;
| Part of Social Network Italia &lt;br /&gt;
| Collateral World &lt;br /&gt;
| Centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''88.191.79.199:9050''' &lt;br /&gt;
| Francogrid &lt;br /&gt;
| Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
| Centered at 1000 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''94.23.8.158:9300''' &lt;br /&gt;
| Le Monde de Darwin &lt;br /&gt;
| The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:Hypergrid.jpg|200px]] &lt;br /&gt;
| Centered at 1000 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''sg.k-grid.com:9000''' &lt;br /&gt;
| K-Grid &lt;br /&gt;
| The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 &lt;br /&gt;
| This node is located at 3700,3700&lt;br /&gt;
|-&lt;br /&gt;
| '''metropolis.hypergrid.org:9000''' &lt;br /&gt;
| METROPOLIS-Grid &lt;br /&gt;
| The Region &amp;quot;Center-World&amp;quot; connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
| Centered at 7000,7000&lt;br /&gt;
|-&lt;br /&gt;
| '''ascent.bluewallgroup.com:9910''' &lt;br /&gt;
| BlueWall Information Technologies &lt;br /&gt;
| This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|thumb|none|150px|Get your Hypernaut here :)]] &lt;br /&gt;
| Centered at 6000,6000&lt;br /&gt;
|-&lt;br /&gt;
| '''http://myopengrid.com:9005/''' &lt;br /&gt;
| '''MyOpenGrid''' &lt;br /&gt;
| Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot; &lt;br /&gt;
| Centered at 7000,7000&lt;br /&gt;
|-&lt;br /&gt;
| '''cuonsim1.de:9300''' &lt;br /&gt;
| Cuon-Grid &lt;br /&gt;
| Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
| Centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''metaversesims.net:9000''' &lt;br /&gt;
| Metaverse Sims &lt;br /&gt;
| 6-region standalone hypergrid linked to several other grids. &lt;br /&gt;
| Centered at 9000, 9000 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''grid4us.net:9020''' &lt;br /&gt;
| Grid4Us &lt;br /&gt;
| Multi cultural Grid with 65 Regions and over 350 Users. Come,look and enjoy. &lt;br /&gt;
| Centered at 8500,8500 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''87.230.89.74:9000''' &lt;br /&gt;
| SCHWARZE WELT &lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio &lt;br /&gt;
| 100000 10000 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''peak.sciencesim.com:9001''' &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| [http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content. &lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
|-&lt;br /&gt;
| '''alpha.bubblecloud.org:9000''' &lt;br /&gt;
| Bubble Cloud &lt;br /&gt;
| The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy. &lt;br /&gt;
| Centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''opensim.mydyn.de:9090''' &lt;br /&gt;
| OpenSIM.de Sim1 &lt;br /&gt;
| [http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones. &lt;br /&gt;
| Centered at 4400,4400&lt;br /&gt;
|-&lt;br /&gt;
| '''64.150.180.188:9031''' &lt;br /&gt;
| Virtual World Trade Center &lt;br /&gt;
| [http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com. &lt;br /&gt;
| VWTC is at 3003, 3003&lt;br /&gt;
|-&lt;br /&gt;
| '''jamland.de:9300''' &lt;br /&gt;
| Grid Jamland &lt;br /&gt;
| [http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland9) Fort (Jamland11) Schloss (Jamland6) Sahara (Jamland5) Office (Jamland2) &lt;br /&gt;
| Centered at 8000, 8000&lt;br /&gt;
|-&lt;br /&gt;
| '''condensationland.com:9000''' &lt;br /&gt;
| Zonja Capalini &lt;br /&gt;
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims. &lt;br /&gt;
| Centered at 7789, 7789&lt;br /&gt;
|-&lt;br /&gt;
| '''condensationland.com:20000''' &lt;br /&gt;
| Zonja Capalini &lt;br /&gt;
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid. &lt;br /&gt;
| Region at 3789,3789&lt;br /&gt;
|-&lt;br /&gt;
| '''66.240.232.94:9010''' &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| OSGrid, Samsara, freebie shopping region &lt;br /&gt;
| Centered at 10006, 9999&lt;br /&gt;
|-&lt;br /&gt;
| '''66.240.232.94:9011''' &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| OSGrid, Snoopies, dance club and event region &lt;br /&gt;
| Centered at 10005, 9999&lt;br /&gt;
|-&lt;br /&gt;
| '''twistedsky.net:9000''' &lt;br /&gt;
| Twisted Sky &lt;br /&gt;
| Welcome region on the Twisted Sky World Grid (at 998, 1000) - http://twistedsky.net &lt;br /&gt;
| Centered at 1000, 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''www.xn--tln-tna.net:8002''' &lt;br /&gt;
| Tlön &lt;br /&gt;
| Tlön, Uqbar and Orbis Tertius - http://www.tlön.net (http://www.xn--tln-tna.net/) &lt;br /&gt;
| Centered at 7650, 7650&lt;br /&gt;
|-&lt;br /&gt;
| '''logicamp.dyndns.org:9300''' &lt;br /&gt;
| Logicamp &lt;br /&gt;
| [http://www.logicamp.com/ Logicamp] is a virtual world specialized in camp-site management and virtual tourism. You can visit it throughout our cable network. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''yoursimspot.com:9000''' &lt;br /&gt;
| yoursimspot &lt;br /&gt;
| Wecome to our region yoursimspot [http://yoursimspot.com http://yoursimspot.com] &lt;br /&gt;
| centered at 10,000, 10,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''pmgrid.julpet.ath.cx:9020''' &lt;br /&gt;
| PMGrid &lt;br /&gt;
| PMGrid is a set of areas for grid development prior to implementation so there is no specific theme. Visit here and see a varied range of builds and perhaps get some ideas for yourself.[http://pmgrid.julpet.ath.cx http://pmgrid.julpet.ath.cx] &lt;br /&gt;
| centered at 7000, 7,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External directories of Hypergrid-enabled sims ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gridhop.net GridHop] &lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/PMGrid</id>
		<title>Grid List/PMGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/PMGrid"/>
				<updated>2010-01-04T11:11:45Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PMGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://pmgrid.julpet.ath.cx/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://pmgrid.julpet.ath.cx:8002 -loginpage http://pmgrid.julpet.ath.cx/login&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35-40&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PMGrid is available as a free-of-charge &amp;quot;nursery&amp;quot; grid. We want to encourage the use and spread of OpenSimulator by allowing new grids to be developed at little or no cost before they are ready for public use.&lt;br /&gt;
&lt;br /&gt;
The way we work is to assign regions (anything from 1 to 16 so far) to development projects. When the projects are mature or too large for PMgrid they can be migrated to more robust or commercial grids.&lt;br /&gt;
&lt;br /&gt;
So if you have an idea for an OpenSim project but want to investigate its feasibility before committing to commercial agreements drop us an e-mail stating requirements and we will see what we can do. Please note that because this service is offered on a no fee basis certain limitations are inevitable for example:&amp;lt;br /&amp;gt;&lt;br /&gt;
No Service Level Guarantees are available&amp;lt;br /&amp;gt;&lt;br /&gt;
Network and system performance are not guaranteed&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of sims available is limited&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on current commitments there may be a delay in a suitable environment becoming available&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of concurrent users may need to be limited to maintain adequate performance and reliability&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contact details can be found on the web site (http://pmgrid.julpet.ath.cx)&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/PMGrid</id>
		<title>Grid List/PMGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/PMGrid"/>
				<updated>2010-01-04T11:11:02Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PMGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://pmgrid.julpet.ath.cx/ (1)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://pmgrid.julpet.ath.cx:8002 -loginpage http://pmgrid.julpet.ath.cx/login (2)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35-40&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PMGrid is available as a free-of-charge &amp;quot;nursery&amp;quot; grid. We want to encourage the use and spread of OpenSimulator by allowing new grids to be developed at little or no cost before they are ready for public use.&lt;br /&gt;
&lt;br /&gt;
The way we work is to assign regions (anything from 1 to 16 so far) to development projects. When the projects are mature or too large for PMgrid they can be migrated to more robust or commercial grids.&lt;br /&gt;
&lt;br /&gt;
So if you have an idea for an OpenSim project but want to investigate its feasibility before committing to commercial agreements drop us an e-mail stating requirements and we will see what we can do. Please note that because this service is offered on a no fee basis certain limitations are inevitable for example:&amp;lt;br /&amp;gt;&lt;br /&gt;
No Service Level Guarantees are available&amp;lt;br /&amp;gt;&lt;br /&gt;
Network and system performance are not guaranteed&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of sims available is limited&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on current commitments there may be a delay in a suitable environment becoming available&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of concurrent users may need to be limited to maintain adequate performance and reliability&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contact details can be found on the web site (http://pmgrid.julpet.ath.cx)&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/PMGrid</id>
		<title>Grid List/PMGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/PMGrid"/>
				<updated>2010-01-04T11:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PMGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://pmgrid.julpet.ath.cx/ (1)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://pmgrid.julpet.ath.cx:8002 -loginpage http://pmgrid.julpet.ath.cx/login (2)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35-400&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PMGrid is available as a free-of-charge &amp;quot;nursery&amp;quot; grid. We want to encourage the use and spread of OpenSimulator by allowing new grids to be developed at little or no cost before they are ready for public use.&lt;br /&gt;
&lt;br /&gt;
The way we work is to assign regions (anything from 1 to 16 so far) to development projects. When the projects are mature or too large for PMgrid they can be migrated to more robust or commercial grids.&lt;br /&gt;
&lt;br /&gt;
So if you have an idea for an OpenSim project but want to investigate its feasibility before committing to commercial agreements drop us an e-mail stating requirements and we will see what we can do. Please note that because this service is offered on a no fee basis certain limitations are inevitable for example:&amp;lt;br /&amp;gt;&lt;br /&gt;
No Service Level Guarantees are available&amp;lt;br /&amp;gt;&lt;br /&gt;
Network and system performance are not guaranteed&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of sims available is limited&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on current commitments there may be a delay in a suitable environment becoming available&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of concurrent users may need to be limited to maintain adequate performance and reliability&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contact details can be found on the web site (http://pmgrid.julpet.ath.cx)&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/PMGrid</id>
		<title>Grid List/PMGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/PMGrid"/>
				<updated>2010-01-04T11:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: New page: __NOTOC__ {{Template:Quicklinks}} &amp;lt;br /&amp;gt;  &amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;   &amp;lt;tr&amp;gt;     &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PMGrid&amp;lt;/td&amp;gt;   &amp;lt;/tr&amp;gt;   &amp;lt;tr&amp;gt;     &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://pmgrid....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PMGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://pmgrid.julpet.ath.cx/ (1)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-loginuri http://pmgrid.julpet.ath.cx:8002 -loginpage http://pmgrid.julpet.ath.cx/login (2)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35-400&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PMGrid is available as a free-of-charge &amp;quot;nursery&amp;quot; grid. We want to encourage the use and spread of OpenSimulator by allowing new grids to be developed at little or no cost before they are ready for public use.&lt;br /&gt;
&lt;br /&gt;
The way we work is to assign regions (anything from 1 to 16 so far) to development projects. When the projects are mature or too large for PMgrid they can be migrated to more robust or commercial grids.&lt;br /&gt;
&lt;br /&gt;
So if you have an idea for an OpenSim project but want to investigate its feasibility before committing to commercial agreements drop us an e-mail stating requirements and we will see what we can do. Please note that because this service is offered on a no fee basis certain limitations are inevitable for example:&amp;lt;br /&amp;gt;&lt;br /&gt;
No Service Level Guarantees are available&amp;lt;br /&amp;gt;&lt;br /&gt;
Network and systen performance are not guaranteed&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of sims available is limited&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on current commitments there may be a delay in a suitable environment becoming available&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of concurrent users may need to be limited to maintain adequate performance and reliability&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contact details can be found on the web site (http://pmgrid.julpet.ath.cx)&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2010-01-04T10:43:00Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
=What is the Grid List?=&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.&lt;br /&gt;
&lt;br /&gt;
==Public grids==&lt;br /&gt;
&amp;lt;big&amp;gt;IMPORTANT NOTE:&amp;lt;/big&amp;gt;The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page:&lt;br /&gt;
[[Grid Associations]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public grids require you to create an account on their website, which you can then use to log into the grid. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid_Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public Grid List Sorted [[Grid_List/Sorted/Alphabetically|Alphabetically]], [[Grid_List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 By Unique 30 days] ([http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;oid=6&amp;amp;output=image Chart]), [[Grid_List/Sorted/ByHistory|By History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Deepgrid|Deepgrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OSGrid|OSGrid]]&lt;br /&gt;
|2200&lt;br /&gt;
|21000&lt;br /&gt;
|3900&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Francogrid|Francogrid]]&lt;br /&gt;
|~170&lt;br /&gt;
|~1304&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Le Monde de Darwin|Le Monde de Darwin]]&lt;br /&gt;
|73&lt;br /&gt;
|83&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/GiantGrid|GiantGrid]]&lt;br /&gt;
|169&lt;br /&gt;
|261&lt;br /&gt;
|157&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/The New World Grid|The New World Grid]]&lt;br /&gt;
|~262&lt;br /&gt;
|~2089&lt;br /&gt;
|~389&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/3rd Rock Grid|3rd Rock Grid]]&lt;br /&gt;
|140&lt;br /&gt;
|~1700&lt;br /&gt;
|~400&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Uvatar|Uvatar.com]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/WorldSimTerra|WorldSimTerra]]&lt;br /&gt;
|~184&lt;br /&gt;
|~953&lt;br /&gt;
|~567&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Cyberlandia|Cyberlandia]]&lt;br /&gt;
|185&lt;br /&gt;
|~1600&lt;br /&gt;
|~269&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Metropolis|Metropolis]]&lt;br /&gt;
|110&lt;br /&gt;
|~500&lt;br /&gt;
|~50&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Emerald Network|Emerald Network]]&lt;br /&gt;
|9&lt;br /&gt;
|~54&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Avatar Hangout|Avatar Hangout (with G$ money)]]&lt;br /&gt;
|390&lt;br /&gt;
|5,502&lt;br /&gt;
|3,122&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Your Alternative Life | Your Alternative Life ]]&lt;br /&gt;
|~41&lt;br /&gt;
|~1040&lt;br /&gt;
|~734&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/German Grid|German Grid]]&lt;br /&gt;
|17&lt;br /&gt;
|197&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/DGP Grid|DGP Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/LifeSim|LifeSim]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Open-Neuland|OpenSimulator-Club Open-Neuland]]&lt;br /&gt;
|50&lt;br /&gt;
|235&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Wilder-Westen|OpenSimulator-Club Wilder-Westen]]&lt;br /&gt;
|6&lt;br /&gt;
|80&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Social Network Italia|Social Network Italia]]&lt;br /&gt;
|24&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
|186&lt;br /&gt;
|3232&lt;br /&gt;
|543&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/K-grid|K-grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/pseudospace|pseudospace]]&lt;br /&gt;
|37&lt;br /&gt;
|137&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Myopengrid.com|Myopengrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Grid4Us|Grid4Us]]&lt;br /&gt;
|92&lt;br /&gt;
|608&lt;br /&gt;
|190&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Metapocalypse|Metapocalypse]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/FreshGrid|FreshGrid(casino games)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OpenKansai|OpenKansai]]&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Schweiz|Schweiz]]&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Pleasure Planet|Pleasure Planet Adults only]]&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/DreamlandGrid | Dreamland Grid]]&lt;br /&gt;
|16&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NeXtLife | NeXtLife Grid]]&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Openvue | Openvue (on Virtual AIAI Grid)]]&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ScienceSim | ScienceSim]]&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Unica | unica]]&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Role Play Worlds | Role Play Worlds - Your Fantasy, your world]]&lt;br /&gt;
|126&lt;br /&gt;
|1896&lt;br /&gt;
|227&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Cuon Grid | Cuon Grid - Linux and ERP]]&lt;br /&gt;
|11&lt;br /&gt;
|50&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|ArtGridOnLine]]&lt;br /&gt;
|12&lt;br /&gt;
|48&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|Lost In Space And Time]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Segarra Private Grid |Segarra Private Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Playneko| Playneko | Just another virtual world]]&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
||[[Grid List/Xumeo|Xumeo]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/3Dmalls|3dmalls.net]]&lt;br /&gt;
|~17&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NexTECH Life|NexTECH Life]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Joopla|Joopla.net]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/VirtualFrance|VirtualFrance]]&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/AnSky|AnSky]]&lt;br /&gt;
|11&lt;br /&gt;
|76&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/DSGrid|www.dsgrid.eu]]&lt;br /&gt;
|15&lt;br /&gt;
|162&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Meanduland|www.meanduland.com]]&lt;br /&gt;
|25&lt;br /&gt;
|23&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/v-Business|v-Business]]&lt;br /&gt;
|10&lt;br /&gt;
|~70&lt;br /&gt;
|~40&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Twisted Sky|Twisted Sky]]&lt;br /&gt;
|24&lt;br /&gt;
|50&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/TertiaryGrid|Tertiary grid]]&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Logicamp|Logicamp]]                &lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/virtyou|virtyou]]&lt;br /&gt;
|67&lt;br /&gt;
|374&lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Jamland|Jamland]]&lt;br /&gt;
|10&lt;br /&gt;
|31&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Artificial Life Grid|Artificial Life Grid]]&lt;br /&gt;
|38&lt;br /&gt;
|31&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Sensation Games|Sensation Games]]&lt;br /&gt;
|1&lt;br /&gt;
|2 &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Avatrian|Avatrian]]&lt;br /&gt;
|11&lt;br /&gt;
|25 &lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Tl&amp;amp;ouml;n|Tl&amp;amp;ouml;n]]&lt;br /&gt;
|11&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/OSBEST|OSBEST]]&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/PMGrid|PMGrid]]&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Place&lt;br /&gt;
!Inactive Grids&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Grid List/PhoenixSim|PhoenixSim '''(CLOSED)''']]&lt;br /&gt;
|5&lt;br /&gt;
|18&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Grid List/Virtual_Sims|VirtualSims.Net '''(CLOSED)''']]&lt;br /&gt;
|10&lt;br /&gt;
|73&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am~2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Community Center&lt;br /&gt;
|Saturdays 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|Estate Info&lt;br /&gt;
|Sunday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Grid4Us Marina&lt;br /&gt;
|Saturdays 20:00 to 22:00 (UTC+1/MET)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Summer_Time CEST] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 CEST&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Generally Mondays and Thursdays 2200 UTC+2&amp;lt;br /&amp;gt;[http://lab.newworldgrid.com/index.php/Office_hours Next Office Hour]&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|ReactionGrid&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Saturdays 6pm Eastern/11pm UK (10pm UTC) - Movie Night load test&amp;lt;br/&amp;gt;[http://www.reactiongrid.com/Default/EventsList/RetroMovieNight.aspx Movie Night on ReactionGrid]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Monday to Friday 0900GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;amp;quot;generic&amp;amp;quot; logins being from &amp;amp;quot;Testa User&amp;amp;quot; .. &amp;amp;quot;Testz User&amp;amp;quot;, with password &amp;amp;quot;test&amp;amp;quot;.&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Login URI&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Maintainer/Site&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Ruth (Zion)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://ruth.petitbe.be:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;CyberSpacia&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://cyberspacia.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;janoz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://77.250.27.219:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; (mailto:info@janoz.nl)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Opengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opengrid.fr:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Test grid for http://www.opensimulator.fr - 24/7 available&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://os-networks.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch: http://os-networks.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher Haven Lands( Not online 24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://timecatcher.ath.cx:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher: (mailto:anon26841397@hotmail.co.uk)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Europeansim (NOW 24/7 ish:-) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://86.2.85.164:8002/ &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid SVN 10058 - 26 regions - Hypergrid? - Av creation - http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/europeansim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opensim.mydyn.de:9090&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Grid_List/Birnenland|Birnenland.de - Auf gute Nachbarschaft ! '''(CLOSED)''']]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://birnenland.de:9040&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Eine deutschsprachige 3D Gemeinschaft in der man kostenlos Wohn- und Bauland erhalten kann.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Viradu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; We have just migrated to OSGrid.org 1/7/2009 &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;gt; http://viradu.com for more info.  This world is now open for settlement.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Lokir&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://lokir.org:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [http://opensimulator.org/wiki/Public_Hypergrid_Nodes HyperGrid-Nodes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Update_Mono_on_Ubuntu</id>
		<title>Update Mono on Ubuntu</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Update_Mono_on_Ubuntu"/>
				<updated>2009-11-17T22:05:35Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended to give detailed instructions for updating (downloading and compiling) MONO on Ubuntu. Most of the information has been provided by DEVARTHUR in his blog site.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
These directions have been generalised where appropriate in an attempt to make them future proof. Where you see the &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; you need to substitute the release level you wish to install e.g. &amp;quot;2.4.2.3&amp;quot;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Firstly you need to make sure you have all the prerequisites which are:&amp;lt;br /&amp;gt;&lt;br /&gt;
- autoconf&amp;lt;br /&amp;gt;&lt;br /&gt;
- build-essential&amp;lt;br /&amp;gt;&lt;br /&gt;
- binfmt-support&amp;lt;br /&amp;gt;&lt;br /&gt;
- bison&amp;lt;br /&amp;gt;&lt;br /&gt;
- gawk&amp;lt;br /&amp;gt;&lt;br /&gt;
- gettext&amp;lt;br /&amp;gt;&lt;br /&gt;
- libglib2.0-dev&amp;lt;br /&amp;gt;&lt;br /&gt;
- mono-common&amp;lt;br /&amp;gt;&lt;br /&gt;
- pkg-config&amp;lt;br /&amp;gt;&lt;br /&gt;
- swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You can use your favourite package manager (aptitude, apt-get, Synaptic, etc.) to do this e.g.:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
apt-get install autoconf build-essential binfmt-support bison gawk gettext libglib2.0-dev mono-common pkg-config swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Next you need to download the appropriate version of Mono sources. These are held by Novell in .tar.bz2 format. To see all available releases just type the following into an Internet Browser:&amp;lt;br /&amp;gt;&lt;br /&gt;
http://ftp.novell.com/pub/mono/sources/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To download the source code first change directory to the receiving structure e.g.:&amp;lt;br /&amp;gt;&lt;br /&gt;
cd software/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now get and unpack the sources:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Where &amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; is the desired version, so to get version 2.4.2.3 this would read:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This creates a new directory mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; under the current directory and this is where the compile is run from so change to this directory:&amp;lt;br /&amp;gt;&lt;br /&gt;
cd mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now configure, compile and install the new version. For the &amp;quot;make&amp;quot; commands you will need Root privileges, so either change to Root user or use the sudo option:&amp;lt;br /&amp;gt;&lt;br /&gt;
./configure --with-libgdiplus=no&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make install&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Both &amp;quot;make&amp;quot; statements take some time and produce lots of chatter to the screen, don't worry about it. Any errors are likely to be due to missing prerequisites but it kindly tells you which ones at the end of the step.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lastly you need a symlink to let binfmt-support execute mono executeables directly from the shell:&amp;lt;br /&amp;gt;&lt;br /&gt;
ln -s /usr/local/bin/mono /usr/bin/cli&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you get a report that the file already exists that is OK, it just means that a previous release of mono was installed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To verify that the new version of mono is now live issue the command:&amp;lt;br /&amp;gt;&lt;br /&gt;
mono -V&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will tell you the current live version.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Update_Mono_on_Ubuntu</id>
		<title>Update Mono on Ubuntu</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Update_Mono_on_Ubuntu"/>
				<updated>2009-11-10T23:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended to give detailed instructions for updating (downloading and compiling) MONO on Ubuntu. Most of the information has been provided by DEVARTHUR in his blog site.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
These directions have been generalised where appropriate in an attempt to make them future proof. Where you see the &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; you need to substitute the release level you wish to install e.g. &amp;quot;2.4.2.3&amp;quot;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Firstly you need to make sure you have all the prerequisites which are:&amp;lt;br /&amp;gt;&lt;br /&gt;
- autoconf&amp;lt;br /&amp;gt;&lt;br /&gt;
- build-essential&amp;lt;br /&amp;gt;&lt;br /&gt;
- binfmt-support&amp;lt;br /&amp;gt;&lt;br /&gt;
- bison&amp;lt;br /&amp;gt;&lt;br /&gt;
- gawk&amp;lt;br /&amp;gt;&lt;br /&gt;
- gettext&amp;lt;br /&amp;gt;&lt;br /&gt;
- libglib2.0-dev&amp;lt;br /&amp;gt;&lt;br /&gt;
- mono-common&amp;lt;br /&amp;gt;&lt;br /&gt;
- pkg-config&amp;lt;br /&amp;gt;&lt;br /&gt;
- swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You can use your favourite package manager (aptitude, apt-get, Synaptic, etc.) to do this e.g.:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
apt-get install autoconf build-essential binfmt-support bison gawk gettext libglib2.0-dev mono-common pkg-config swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Next you need to download the appropriate version of Mono sources. These are held by Novell in .tar.bz2 format. To see all available releases just type the following into an Internet Browser:&amp;lt;br /&amp;gt;&lt;br /&gt;
http://ftp.novell.com/pub/mono/sources/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To download the source code first change directory to the receiving structure e.g.:&amp;lt;br /&amp;gt;&lt;br /&gt;
cd software/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now get and unpack the sources:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Where &amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; is the desired version, so to get version 2.4.2.3 this would read:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This creates a new directory mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; under the current directory and this is where the compile is run from so change to this directory:&lt;br /&gt;
cd mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now configure, compile and install the new version. For this you will need Root privileges, so either change to Root user or use the sudo option:&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo ./configure --with-libgdiplus=no&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make install&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Both &amp;quot;make&amp;quot; statements take some time and produce lots of chatter to the screen, don't worry about it. Any errors are likely to be due to missing prerequisites but it kindly tells you which ones at the end of the step.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lastly you need a symlink to let binfmt-support execute mono executeables directly from the shell:&amp;lt;br /&amp;gt;&lt;br /&gt;
ln -s /usr/local/bin/mono /usr/bin/cli&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you get a report that the file already exists that is OK, it just means that a previous release of mono was installed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To verify that the new version of mono is now live issue the command:&amp;lt;br /&amp;gt;&lt;br /&gt;
mono -V&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will tell you the current live version.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Update_Mono_on_Ubuntu</id>
		<title>Update Mono on Ubuntu</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Update_Mono_on_Ubuntu"/>
				<updated>2009-11-10T23:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended to give detailed instructions for updating (downloading and compiling) MONO on Ubuntu. Most of the information has been provided by DEVARTHUR in his blog site.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
These directions have been generalised where appropriate in an attempt to make them future proof. Where you see the &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; you need to substitute the release level you wish to install e.g. &amp;quot;2.4.2.3&amp;quot;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Firstly you need to make sure you have all the prerequisites which are:&amp;lt;br /&amp;gt;&lt;br /&gt;
- autoconf&amp;lt;br /&amp;gt;&lt;br /&gt;
- build-essential&amp;lt;br /&amp;gt;&lt;br /&gt;
- binfmt-support&amp;lt;br /&amp;gt;&lt;br /&gt;
- bison&amp;lt;br /&amp;gt;&lt;br /&gt;
- gawk&amp;lt;br /&amp;gt;&lt;br /&gt;
- gettext&amp;lt;br /&amp;gt;&lt;br /&gt;
- libglib2.0-dev&amp;lt;br /&amp;gt;&lt;br /&gt;
- mono-common&amp;lt;br /&amp;gt;&lt;br /&gt;
- pkg-config&amp;lt;br /&amp;gt;&lt;br /&gt;
- swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You can use your favourite package manager (aptitude, apt-get, Synaptic, etc.) to do this e.g.:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
apt-get install autoconf build-essential binfmt-support bison gawk gettext libglib2.0-dev pkg-config swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Next you need to download the appropriate version of Mono sources. These are held by Novell in .tar.bz2 format. To see all available releases just type the following into an Internet Browser:&amp;lt;br /&amp;gt;&lt;br /&gt;
http://ftp.novell.com/pub/mono/sources/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To download the source code first change directory to the receiving structure e.g.:&amp;lt;br /&amp;gt;&lt;br /&gt;
cd software/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now get and unpack the sources:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Where &amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; is the desired version, so to get version 2.4.2.3 this would read:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This creates a new directory mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; under the current directory and this is where the compile is run from so change to this directory:&lt;br /&gt;
cd mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now configure, compile and install the new version. For this you will need Root privileges, so either change to Root user or use the sudo option:&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo ./configure --with-libgdiplus=no&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make install&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Both &amp;quot;make&amp;quot; statements take some time and produce lots of chatter to the screen, don't worry about it. Any errors are likely to be due to missing prerequisites but it kindly tells you which ones at the end of the step.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lastly you need a symlink to let binfmt-support execute mono executeables directly from the shell:&amp;lt;br /&amp;gt;&lt;br /&gt;
ln -s /usr/local/bin/mono /usr/bin/cli&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you get a report that the file already exists that is OK, it just means that a previous release of mono was installed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To verify that the new version of mono is now live issue the command:&amp;lt;br /&amp;gt;&lt;br /&gt;
mono -V&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will tell you the current live version.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Update_Mono_on_Ubuntu</id>
		<title>Update Mono on Ubuntu</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Update_Mono_on_Ubuntu"/>
				<updated>2009-11-10T23:05:38Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended to give detailed instructions for updating (downloading and compiling) MONO on Ubuntu. Most of the information has been provided by DEVARTHUR in his blog site.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
These directions have been generalised where appropriate in an attempt to make them future proof. Where you see the &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; you need to substitute the release level you wish to install e.g. &amp;quot;2.4.2.3&amp;quot;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Firstly you need to make sure you have all the prerequisites which are:&amp;lt;br /&amp;gt;&lt;br /&gt;
- autoconf&amp;lt;br /&amp;gt;&lt;br /&gt;
- build-essential&amp;lt;br /&amp;gt;&lt;br /&gt;
- binfmt-support&amp;lt;br /&amp;gt;&lt;br /&gt;
- bison&amp;lt;br /&amp;gt;&lt;br /&gt;
- gawk&amp;lt;br /&amp;gt;&lt;br /&gt;
- gettext&amp;lt;br /&amp;gt;&lt;br /&gt;
- libglib2.0-dev&amp;lt;br /&amp;gt;&lt;br /&gt;
- mono-common&amp;lt;br /&amp;gt;&lt;br /&gt;
- pkg-config&amp;lt;br /&amp;gt;&lt;br /&gt;
- swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You can use your favourite package manager (aptitude, apt-get, Synaptic, etc.) to do this e.g.:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
apt-get install autoconf build-essential binfmt-support bison gawk gettext libglib2.0-dev pkg-config swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Next you need to download the appropriate version of Mono sources. These are held by Novell in .tar.bz2 format. To see all available releases just type the following into an Internet Browser:&amp;lt;br /&amp;gt;&lt;br /&gt;
http://ftp.novell.com/pub/mono/sources/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
To download the source code first change directory to the receiving structure e.g.:&amp;lt;br /&amp;gt;cd software/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now get and unpack the sources:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Where &amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; is the desired version, so to get version 2.4.2.3 this would read:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This creates a new directory mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; under the current directory and this is where the compile is run from so change to this directory:&lt;br /&gt;
cd mono-&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;release&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now configure, compile and install the new version. For this you will need Root privileges, so either change to Root user or use the sudo option:&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo ./configure --with-libgdiplus=no&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make install&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Both &amp;quot;make&amp;quot; statements take some time and produce lots of chatter to the screen, don't worry about it. Any errors are likely to be due to missing prerequisites but it kindly tells you which ones at the end of the step.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lastly you need a symlink to let binfmt-support execute mono executeables directly from the shell:&amp;lt;br /&amp;gt;&lt;br /&gt;
ln -s /usr/local/bin/mono /usr/bin/cli&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you get a report that the file already exists that is OK, it just means that a previous release of mono was installed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To verify that the new version of mono is now live issue the command:&amp;lt;br /&amp;gt;&lt;br /&gt;
mono -V&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will tell you the current live version.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Update_Mono_on_Ubuntu</id>
		<title>Update Mono on Ubuntu</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Update_Mono_on_Ubuntu"/>
				<updated>2009-11-10T23:00:41Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended to give detailed instructions for updating (downloading and compiling) MONO on Ubuntu. Most of the information has been provided by DEVARTHUR in his blog site.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
These directions have been generalised where appropriate in an attempt to make them future proof. Where you see the &amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; you need to substitute the release level you wish to install e.g. &amp;quot;2.4.2.3&amp;quot;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Firstly you need to make sure you have all the prerequisites which are:&amp;lt;br /&amp;gt;&lt;br /&gt;
- autoconf&amp;lt;br /&amp;gt;&lt;br /&gt;
- build-essential&amp;lt;br /&amp;gt;&lt;br /&gt;
- binfmt-support&amp;lt;br /&amp;gt;&lt;br /&gt;
- bison&amp;lt;br /&amp;gt;&lt;br /&gt;
- gawk&amp;lt;br /&amp;gt;&lt;br /&gt;
- gettext&amp;lt;br /&amp;gt;&lt;br /&gt;
- libglib2.0-dev&amp;lt;br /&amp;gt;&lt;br /&gt;
- mono-common&amp;lt;br /&amp;gt;&lt;br /&gt;
- pkg-config&amp;lt;br /&amp;gt;&lt;br /&gt;
- swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You can use your favourite package manager (aptitude, apt-get, Synaptic, etc.) to do this e.g.:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
apt-get install autoconf build-essential binfmt-support bison gawk gettext libglib2.0-dev pkg-config swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Next you need to download the appropriate version of Mono sources. These are held by Novell in .tar.bz2 format. To see all available releases just type the following into an Internet Browser:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://ftp.novell.com/pub/mono/sources/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To download the source code first change directory to the receiving structure e.g.:&amp;lt;br /&amp;gt;cd software/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now get and unpack the sources:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Where &amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; is the desired version, so to get version 2.4.2.3 this would read:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This creates a new directory mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; under the current directory and this is where the compile is run from so change to this directory:&lt;br /&gt;
cd mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now configure, compile and install the new version. For this you will need Root privileges, so either change to Root user or use the sudo option:&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo ./configure --with-libgdiplus=no&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make install&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Both &amp;quot;make&amp;quot; statements take some time and produce lots of chatter to the screen, don't worry about it. Any errors are likely to be due to missing prerequisites but it kindly tells you which ones at the end of the step.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lastly you need a symlink to let binfmt-support execute mono executeables directly from the shell:&amp;lt;br /&amp;gt;&lt;br /&gt;
ln -s /usr/local/bin/mono /usr/bin/cli&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you get a report that the file already exists that is OK, it just means that a previous release of mono was installed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To verify that the new version of mono is now live issue the command:&amp;lt;br /&amp;gt;&lt;br /&gt;
mono -V&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will tell you the current live version.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Update_Mono_on_Ubuntu</id>
		<title>Update Mono on Ubuntu</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Update_Mono_on_Ubuntu"/>
				<updated>2009-11-10T22:59:08Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended to give detailed instructions for updating (downloading and compiling) MONO on Ubuntu. Most of the information has been provided by DEVARTHUR in his blob site.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
These directions have been generalised where appropriate in an attempt to make them future proof. Where you see the &amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; you need to substitute the release level you wish to install e.g. &amp;quot;2.4.2.3&amp;quot;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Firstly you need to make sure you have all the prerequisites which are:&amp;lt;br /&amp;gt;&lt;br /&gt;
- autoconf&amp;lt;br /&amp;gt;&lt;br /&gt;
- build-essential&amp;lt;br /&amp;gt;&lt;br /&gt;
- binfmt-support&amp;lt;br /&amp;gt;&lt;br /&gt;
- bison&amp;lt;br /&amp;gt;&lt;br /&gt;
- gawk&amp;lt;br /&amp;gt;&lt;br /&gt;
- gettext&amp;lt;br /&amp;gt;&lt;br /&gt;
- libglib2.0-dev&amp;lt;br /&amp;gt;&lt;br /&gt;
- mono-common&amp;lt;br /&amp;gt;&lt;br /&gt;
- pkg-config&amp;lt;br /&amp;gt;&lt;br /&gt;
- swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You can use your favourite package manager (aptitude, apt-get, Synaptic, etc.) to do this e.g.:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
apt-get install autoconf build-essential binfmt-support bison gawk gettext libglib2.0-dev pkg-config swig&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Next you need to download the appropriate version of Mono sources. These are held by Novell in .tar.bz2 format. To see all available releases just type the following into an Internet Browser:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://ftp.novell.com/pub/mono/sources/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To download the source code first change directory to the receiving structure e.g.:&amp;lt;br /&amp;gt;cd software/mono&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Now get and unpack the sources:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt;.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Where &amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; is the desired version, so to get version 2.4.2.3 this would read:&amp;lt;br /&amp;gt;&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&lt;br /&gt;
tar xf mono-2.4.2.3.tar.bz2&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This creates a new directory mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; under the current directory and this is where the compile is run from so change to this directory:&lt;br /&gt;
cd mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now configure, compile and install the new version. For this you will need Root privileges, so either change to Root user or use the sudo option:&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo ./configure --with-libgdiplus=no&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make&amp;lt;br /&amp;gt;&lt;br /&gt;
sudo make install&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Both &amp;quot;make&amp;quot; statements take some time and produce lots of chatter to the screen, don't worry about it. Any errors are likely to be due to missing prerequisites but it kindly tells you which ones at the end of the step.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lastly you need a symlink to let binfmt-support execute mono executeables directly from the shell:&amp;lt;br /&amp;gt;&lt;br /&gt;
ln -s /usr/local/bin/mono /usr/bin/cli&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If you get a report that the file already exists that is OK, it just means that a previous release of mono was installed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To verify that the new version of mono is now live issue the command:&amp;lt;br /&amp;gt;&lt;br /&gt;
mono -V&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will tell you the current live version.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Update_Mono_on_Ubuntu</id>
		<title>Update Mono on Ubuntu</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Update_Mono_on_Ubuntu"/>
				<updated>2009-11-10T18:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended to give detailed instructions for updating (downloading and compiling) MONO on Ubuntu. Most of the information has been provided by DEVARTHUR in his blob site. &lt;br /&gt;
&lt;br /&gt;
These directions have been generalised where appropriate in an attempt to make them future proof. Where you see the &amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; you need to substitute the release level you wish to install e.g. &amp;quot;2.4.2.3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Firstly you need to make sure you have all the prerequisites which are:&lt;br /&gt;
- autoconf&lt;br /&gt;
- build-essential&lt;br /&gt;
- binfmt-support&lt;br /&gt;
- bison&lt;br /&gt;
- gawk&lt;br /&gt;
- gettext&lt;br /&gt;
- libglib2.0-dev&lt;br /&gt;
- mono-common&lt;br /&gt;
- pkg-config&lt;br /&gt;
- swig&lt;br /&gt;
&lt;br /&gt;
You can use your favourite package manager (aptitude, apt-get, Synaptic, etc.) to do this e.g.:&lt;br /&gt;
&lt;br /&gt;
apt-get install autoconf build-essential binfmt-support bison gawk gettext libglib2.0-dev pkg-config swig&lt;br /&gt;
&lt;br /&gt;
Next you need to download the appropriate version of Mono sources. These are held by Novell in .tar.bz2 format. To see all available releases just type the following into an Internet Browser:&lt;br /&gt;
&lt;br /&gt;
http://ftp.novell.com/pub/mono/sources/mono&lt;br /&gt;
&lt;br /&gt;
To download the source code first change directory to the receiving structure e.g.:&lt;br /&gt;
cd software/mono&lt;br /&gt;
&lt;br /&gt;
Now get and unpack the sources:&lt;br /&gt;
&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt;.tar.bz2&lt;br /&gt;
tar xf mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt;.tar.bz2&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; is the desired version, so to get version 2.4.2.3 this would read:&lt;br /&gt;
&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-2.4.2.3.tar.bz2&lt;br /&gt;
tar xf mono-2.4.2.3.tar.bz2&lt;br /&gt;
&lt;br /&gt;
This creates a new directory mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; under the current directory and this is where the compile is run from so change to this directory:&lt;br /&gt;
cd mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now configure, compile and install the new version. For this you will need Root privileges, so either change to Root user or use the sudo option:&lt;br /&gt;
&lt;br /&gt;
sudo ./configure --with-libgdiplus=no&lt;br /&gt;
sudo make&lt;br /&gt;
sudo make install&lt;br /&gt;
&lt;br /&gt;
Both &amp;quot;make&amp;quot; statements take some time and produce lots of chatter to the screen, don't worry about it. Any errors are likely to be due to missing prerequisites but it kindly tells you which ones at the end of the step.&lt;br /&gt;
&lt;br /&gt;
Lastly you need a symlink to let binfmt-support execute mono executeables directly from the shell:&lt;br /&gt;
ln -s /usr/local/bin/mono /usr/bin/cli&lt;br /&gt;
&lt;br /&gt;
If you get a report that the file already exists that is OK, it just means that a previous release of mono was installed.&lt;br /&gt;
&lt;br /&gt;
To verify that the new version of mono is now live issue the command:&lt;br /&gt;
mono -V&lt;br /&gt;
&lt;br /&gt;
This will tell you the current live version.&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Update_Mono_on_Ubuntu</id>
		<title>Update Mono on Ubuntu</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Update_Mono_on_Ubuntu"/>
				<updated>2009-11-10T17:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: New page: This page is intended to give detailed instructions for updating (downloading and compiling) MONO on Ubuntu. Most of the information has been provided by DEVARTHUR in his blob site.   Thes...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended to give detailed instructions for updating (downloading and compiling) MONO on Ubuntu. Most of the information has been provided by DEVARTHUR in his blob site. &lt;br /&gt;
&lt;br /&gt;
These directions have been generalised where appropriate in an attempt to make them future proof.&lt;br /&gt;
&lt;br /&gt;
Firstly you need to make sure you have all the prerequisites which are:&lt;br /&gt;
- autoconf&lt;br /&gt;
- build-essential&lt;br /&gt;
- binfmt-support&lt;br /&gt;
- bison&lt;br /&gt;
- gawk&lt;br /&gt;
- gettext&lt;br /&gt;
- libglib2.0-dev&lt;br /&gt;
- mono-common&lt;br /&gt;
- pkg-config&lt;br /&gt;
- swig&lt;br /&gt;
&lt;br /&gt;
You can use your favourite package manager (aptitude, apt-get, Synaptic, etc.) to do this e.g.:&lt;br /&gt;
&lt;br /&gt;
apt-get install autoconf build-essential binfmt-support bison gawk gettext libglib2.0-dev pkg-config swig&lt;br /&gt;
&lt;br /&gt;
Next you need to download the appropriate version of Mono sources. These are held by Novell in .tar.bz2 format. To see all available releases just type the following into an Internet Browser:&lt;br /&gt;
&lt;br /&gt;
http://ftp.novell.com/pub/mono/sources/mono&lt;br /&gt;
&lt;br /&gt;
To download the source code first change directory to the receiving structure e.g.:&lt;br /&gt;
cd software/mono&lt;br /&gt;
&lt;br /&gt;
Now get the sources:&lt;br /&gt;
&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-&amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt;.tar.bz2&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;i&amp;gt;release&amp;lt;/i&amp;gt; is the desired version, so to download version 2.4.2.3 this would read:&lt;br /&gt;
&lt;br /&gt;
wget http://ftp.novell.com/pub/mono/sources/mono/mono-2.4.2.3.tar.bz2&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Build_Instructions</id>
		<title>Build Instructions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Build_Instructions"/>
				<updated>2009-11-10T16:59:33Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: /* Ubuntu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
This page covers building OpenSim from source code on multiple platforms.  Please help us keep this page up to date as the project progresses.&lt;br /&gt;
&lt;br /&gt;
==Download OpenSim ==&lt;br /&gt;
Check out the [[Download]] page for instructions on obtaining an OpenSim source release.&lt;br /&gt;
&lt;br /&gt;
==MS Windows==&lt;br /&gt;
&lt;br /&gt;
OpenSim requires either the .Net framework version 2.0, or the latest Mono. It supports the following compilers:&lt;br /&gt;
* [http://msdn2.microsoft.com/en-us/express/aa700756.aspx Microsoft Visual C# Express Edition] (note: not Visual C++)&lt;br /&gt;
* [http://www.mono-project.com/ mono]&lt;br /&gt;
&lt;br /&gt;
Additional note: If you like IDE's you will need C# express 2008 or VS 2008.&lt;br /&gt;
&lt;br /&gt;
Additional note: Microsoft C# Express v9 may install .Net 3.5 with resultant path error.&lt;br /&gt;
# To avoid install .Net framework version 2.0&lt;br /&gt;
&lt;br /&gt;
Additional note: It is possible to develop on Windows Vista 64 bits with the following tweaks:&lt;br /&gt;
# Select OpenSim project properties from solution and choose platform to be x86. Rebuild solution.&lt;br /&gt;
# Select OpenSim.exe properties under solution bin folder and choose windows xp sp 2 compatibility mode + run as administrator.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
&lt;br /&gt;
* In the top-level directory, run the '&amp;lt;tt&amp;gt;runprebuild.bat&amp;lt;/tt&amp;gt;' file. This will create a VS2008 solution file, a nant build file and a '&amp;lt;tt&amp;gt;compile.bat&amp;lt;/tt&amp;gt;' file.&lt;br /&gt;
&lt;br /&gt;
* Open the resulting sln file with visual studio and build it there, or&lt;br /&gt;
* Run the '&amp;lt;tt&amp;gt;compile.bat&amp;lt;/tt&amp;gt;' file. This will build the executable using MSBuild.&lt;br /&gt;
* if you prefer to use nant, run nant in the same top-level directory. This will build the executables.&lt;br /&gt;
&lt;br /&gt;
If you don't care about physics (walking on prims, etc), ignore the rest of this section.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&lt;br /&gt;
Double-click on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; executable file in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory. This will start up OpenSim in standalone mode.&lt;br /&gt;
&lt;br /&gt;
The debugger in VS2005 C# may be used to step through the code. For those that use a Cygwin shell, you may find that one or more dll's have permissions that cause problems running. Most find that a &amp;quot;&amp;lt;tt&amp;gt;chmod 777 *&amp;lt;/tt&amp;gt;&amp;quot; from the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory solves this.&lt;br /&gt;
&lt;br /&gt;
Physics can be invoked by adding the appropriate line to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  For ODE, that would be:&lt;br /&gt;
&lt;br /&gt;
 physics = OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
You can also add a command line option to a shortcut, or run from a command prompt with:&lt;br /&gt;
&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
'''''Windows Vista'''''&lt;br /&gt;
&lt;br /&gt;
Some people have reported that to run on Windows Vista, you must first disable Windows Firewall.  Under the new &amp;quot;Start&amp;quot; button of Vista, select &amp;quot;Control panel&amp;quot;.  Then double-click &amp;quot;Windows Firewall&amp;quot;.  In the window that pops up, on the left column, select &amp;quot;Turn Windows Firewall on or off&amp;quot;.  You will have to give permission for this to run, then select the option &amp;quot;Off (not recommended)&amp;quot;.  Click &amp;quot;OK&amp;quot; and exit from the Windows Firewall window.&lt;br /&gt;
&lt;br /&gt;
If you have McAfee SecurityCenter, see the description below.&lt;br /&gt;
&lt;br /&gt;
Once all the security features are disabled, right click on &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; and select &amp;quot;Run as administrator&amp;quot;.  This will pop up a window asking permission, select &amp;quot;Allow&amp;quot;.  Your OpenSim server should run in a DOS-like window and accept connections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''McAfee Security'''''&lt;br /&gt;
&lt;br /&gt;
McAfee Security does not allow applications to listen on ports not explicitly specified.  You have two options: 1) disable firewall protection all together, 2) enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to be able to open ports.&lt;br /&gt;
&lt;br /&gt;
''Disable firewall''&lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter.  Select &amp;quot;Internet &amp;amp; Network&amp;quot;.  In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;.  Select this.  In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;.  Here you can select &amp;quot;Off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to open ports''&lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter.  Select &amp;quot;Internet &amp;amp; Network&amp;quot;.  In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;.  Select this.  In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;.  Select the &amp;quot;Advanced...&amp;quot; button.  This will pop up a new window.&lt;br /&gt;
&lt;br /&gt;
In the new window, on the left side, select &amp;quot;Program Permissions.&amp;quot;  In the middle on the right side of the window, select the &amp;quot;Add Allowed Program&amp;quot; button.  Use the browser that pops up to find the OpenSim executable and select it.&lt;br /&gt;
&lt;br /&gt;
Finally, select &amp;quot;OK&amp;quot; and exit the McAfee SecurityCenter window.&lt;br /&gt;
&lt;br /&gt;
==Linux/Mac OS X/FreeBSD==&lt;br /&gt;
&lt;br /&gt;
The easiest plaform to get running on the Linux side is Ubuntu 8.10, 32bit.  This is what most of the developers running Linux use.  If you are looking for the quick path, start there.&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
For Ubuntu users on older distributions (7.10, 8.04, etc.) '''you need''' to upgrade your version of mono to at least 2.4. For anyone who needs to upgrade their Mono, see [[Update Mono on Ubuntu]].&lt;br /&gt;
&lt;br /&gt;
Ubuntu Karmic (9.10) includes mono 2.4.2.3 packages.&lt;br /&gt;
&lt;br /&gt;
To build:&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install nant mono-gmcs libmono-microsoft8.0-cil \&lt;br /&gt;
      libmono-system-runtime2.0-cil libgdiplus libmono-i18n2.0-cil libmono-oracle2.0-cil&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
=== openSUSE 10.3/11/11.1 ===&lt;br /&gt;
&lt;br /&gt;
Install an openSUSE 11.1, 11 or 10.3 with its default options, add the online repositories&lt;br /&gt;
when finished installing do an online update with all the latest packages.&lt;br /&gt;
&lt;br /&gt;
In yast install these packages, for running Opensim in standalone mode.&lt;br /&gt;
(there is a slight diffrence between 10.3 and 11/11.1 but following should be same)&lt;br /&gt;
 subversion&lt;br /&gt;
 nant&lt;br /&gt;
 mono-jscript&lt;br /&gt;
 - check that mono-core is installed&lt;br /&gt;
&lt;br /&gt;
just in case you do not already have it installed &lt;br /&gt;
&lt;br /&gt;
  sudo zypper install mono-data-oracle&lt;br /&gt;
&lt;br /&gt;
A tip for OpenSuSE 11.1 users - you can install packages from the command line using the 'zypper' tool.  For example, to install 'nant', use this command:&lt;br /&gt;
&lt;br /&gt;
  sudo zypper install nant&lt;br /&gt;
&lt;br /&gt;
If you just want to use SQLite then jump to last section &lt;br /&gt;
within this post.&lt;br /&gt;
&lt;br /&gt;
* Optional mysql - for Opensim running in Grid mode:&lt;br /&gt;
Install these mysql packages via yast&lt;br /&gt;
  mysql&lt;br /&gt;
  mysql-client&lt;br /&gt;
  mysql-administrator&lt;br /&gt;
  mysql-gui-tools&lt;br /&gt;
  mysql-query-browser&lt;br /&gt;
&lt;br /&gt;
(note that selecting mysql in the Yast2 Installer will select the other packages automatically)&lt;br /&gt;
&lt;br /&gt;
Before building create the mysql database.&lt;br /&gt;
 /etc/init.d/mysql start&lt;br /&gt;
 mysql -u root -p -h localhost&lt;br /&gt;
 (when asked for password just hit enter)&lt;br /&gt;
&lt;br /&gt;
 mysql&amp;gt; create database opensim;&lt;br /&gt;
 mysql&amp;gt; use opensim;&lt;br /&gt;
 mysql&amp;gt; create user 'opensim'@'localhost' identified by 'thePassword';&lt;br /&gt;
 mysql&amp;gt; grant all on *.* to 'opensim'@'localhost';&lt;br /&gt;
 mysql&amp;gt; quit&lt;br /&gt;
&lt;br /&gt;
*note that the '''grant all''' command may differ if you're adding the opensim database to an existing mysql installation.&lt;br /&gt;
&lt;br /&gt;
On current builds set the connection string inside bin/OpenSim.ini after coppying the OpenSim.ini.example file.&lt;br /&gt;
If you are changing to MySQL from SQLite, the connection string for mysql also exists in the bin/Region/*xml files.&lt;br /&gt;
* It is '''important''' to remember this if you start out using the built-in SQLite database engine.&lt;br /&gt;
&lt;br /&gt;
Build after installation of above in bash terminal. I save it in /opt&lt;br /&gt;
&lt;br /&gt;
 su -&lt;br /&gt;
 cd /opt&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
Or, if you have a current (0.6+), you can simply execute:&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
After this you should be able to continue on starting the diffrent Servers, look in the mysql-config section,or&lt;br /&gt;
just run your OpenSim as a Standalone. By - eagleFX&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X 10.5/10.4 ===&lt;br /&gt;
* OpenSim is now working on PowerPC Macs! Thanks to DrScofield and those who helped him. Current nightly builds for PowerPC are not working, not sure about Intel so use the 0.5 Build. OpenSim works on Intel Macs. I'm testing on PowerBook G4. Tested these step on 10.5, but not 10.4 but should work --[[User:Mokele|Mokele]] 22:36, 14 February 2008 (PST) (Works on iMac G5 with OS 10.4.11, including expanding to local grid mode. --[[User:Magnuz|Magnuz]] 2008-12-15 10:50 (CET))&lt;br /&gt;
* Install XCode Developers Tools from DVD/CD Installation Disk or download  from http://developer.apple.com/. You have to create an Apple account to access the downloads if you don't have an Apple account.&lt;br /&gt;
* Install X11 for 10.4 from the Optional Install from the DVD/CD Installation Disk. X11 for 10.5 is installed by default.&lt;br /&gt;
* Install Mono 1.2.5 from http://ftp.novell.com/pub/mono/archive/1.2.5/macos-10-universal/5/MonoFramework-1.2.5_5.macos10.novell.universal.dmg (The more recent releases Mono 1.2.6, 1.9.1 and 2.0.1 do not appear to work with these installation instructions. --[[User:Magnuz|Magnuz]] 2008-12-14 15:56 (CET)) and in Terminal or X11 edit the .profile file  and add the following line:&lt;br /&gt;
 export PKG_CONFIG_PATH=&amp;quot;/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/:${PKG_CONFIG_PATH}&amp;quot;&lt;br /&gt;
* Compile OpenSim&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
 cd opensim &lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
* Download and Compile libopenjpeg-libsl-2.1.2.0.dylib and libsecondlife.dll&lt;br /&gt;
* libopenjpeg-libsl-2.1.2.0.dylib:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/old/libsl1550 opensim-libs&lt;br /&gt;
 cd opensim-libs/openjpeg-libsl&lt;br /&gt;
 make -f Makefile.osx&lt;br /&gt;
 cp libopenjpeg-libsl-2.1.2.0.dylib ../../bin&lt;br /&gt;
* Note: The Makefile that creates the libopenjpeg-libsl-2.1.2.0.so does not compile on PowerPC, but works properly on Intel Macs. Looks like a gcc issue with compile options. (It appears to work on iMac G5 with OS X 10.4.11. --[[User:Magnuz|Magnuz]] 2008-12-14 15:55 (CET))&lt;br /&gt;
&lt;br /&gt;
* libsecondlife.dll: (for PowerPC Only, see  details on this step [http://xyzzyxyzzy.net/2008/02/12/installing-opensim-on-powerpcor-of-eggs-and-virtual-worlds installing OpenSim on PowerPC…or: of eggs and virtual worlds])&lt;br /&gt;
 cd .. (back into opensim-libs)&lt;br /&gt;
 nant&lt;br /&gt;
 cp bin/libsecondlife.dll ../bin&lt;br /&gt;
&lt;br /&gt;
* Edit the libsecondlife.dll.config (PowerPC Only). Remove the cpu=&amp;quot;x86&amp;quot; tag in the last dllmap line.&lt;br /&gt;
&lt;br /&gt;
Here is what worked for me (OS X 10.5.7, Intel):&lt;br /&gt;
&lt;br /&gt;
* make sure you have X11 installed&lt;br /&gt;
* grab the Apple Dev Tools from [http://developer.apple.com/]&lt;br /&gt;
* install Mono Framework 2.4 from [http://www.go-mono.com/mono-downloads/download.html]&lt;br /&gt;
* Get OpenSim source:&lt;br /&gt;
  svn co http://opensimulator.org/svn/opensim/tags/0.6.5-post-fixes opensim&lt;br /&gt;
* Compile OpenSim:&lt;br /&gt;
  cd opensim&lt;br /&gt;
  ./runprebuild.sh&lt;br /&gt;
  nant&lt;br /&gt;
--[[User:Kusako|Kusako]] 08:06, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here is what worked for me (OS X 10.5.7 and 10.6, Intel) on (8/9/09):&lt;br /&gt;
&lt;br /&gt;
* make sure you have X11 installed&lt;br /&gt;
* Very important to grab the latest Apple Dev Tools (3.2.1 on 8/9/09) (from [http://developer.apple.com/] - You will need a developer account, it is free.&lt;br /&gt;
* install Mono Framework 2.4 (version 2.4.2.3 on 8/9/09) from [http://www.go-mono.com/mono-downloads/download.html]&lt;br /&gt;
* install Mac Ports from [http://www.macports.org/]&lt;br /&gt;
* Mac Ports should update its packages on install, but to be safe, type the following at the Terminal: &lt;br /&gt;
  sudo port -v selfupdate&lt;br /&gt;
* Use mac ports to install nant. (This should pull in everything you need. I think this will also try to install mono, but since I already had it installed, that errored on me. Don't worry about it though, it should install everything else you need.) At the Terminal type: &lt;br /&gt;
  sudo port install nant &lt;br /&gt;
    &lt;br /&gt;
* Get OpenSim source. I downloaded 0.6.6 from [http://opensimulator.org/wiki/Download]&lt;br /&gt;
* Uncompress the download.&lt;br /&gt;
* Compile OpenSim:&lt;br /&gt;
  cd opensim&lt;br /&gt;
  ./runprebuild.sh&lt;br /&gt;
  nant&lt;br /&gt;
  &lt;br /&gt;
*Then of course the issue with the 0.6.6 release. &lt;br /&gt;
This release had some bugs with default automatic configuration on the first startup of OpenSim.exe.  bin/Regions/default.xml (region configuration file) is not automatically created in the main directory.  Therefore, you must manually create this file.  Here is an example.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Root&amp;gt;&lt;br /&gt;
  &amp;lt;Config sim_UUID=&amp;quot;UUID&amp;quot; sim_name=&amp;quot;NAME&amp;quot; sim_location_x=&amp;quot;1000&amp;quot; sim_location_y=&amp;quot;1000&amp;quot;&lt;br /&gt;
 internal_ip_address=&amp;quot;IP_ADDRESS_OF_SERVER&amp;quot; internal_ip_port=&amp;quot;9000&amp;quot; allow_alternate_ports=&amp;quot;false&amp;quot;&lt;br /&gt;
 external_host_name=&amp;quot;DNS_NAME_OF_SERVER&amp;quot; master_avatar_uuid=&amp;quot;00000000-0000-0000-0000-000000000000&amp;quot;&lt;br /&gt;
 estate_covanant_uuid=&amp;quot;00000000-0000-0000-0000-000000000000&amp;quot; master_avatar_first=&amp;quot;FIRST_NAME&amp;quot;&lt;br /&gt;
 master_avatar_last=&amp;quot;SECOND_NAME&amp;quot; master_avatar_pass=&amp;quot;PASSWORD&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Root&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You must change UUID, NAME, IP_ADDRESS_OF_SERVER, DNS_NAME_OF_SERVER, FIRST_NAME, SECOND_NAME and PASSWORD to your own values.&lt;br /&gt;
(I noticed than IP_ADDRESS_OF_SERVER should be set to real IP not to 127.0.0.1)&lt;br /&gt;
&lt;br /&gt;
'''Summary''':&lt;br /&gt;
&lt;br /&gt;
*Run OpenSim0.6.6Setup.exe and install OpenSim in Windows&lt;br /&gt;
*Run OpenSim.exe and enter default values - record them!&lt;br /&gt;
*Shutdown simulator (command: shutdown)&lt;br /&gt;
*Create default.xml with copy of above&lt;br /&gt;
*Change values in default.xml with recoded values&lt;br /&gt;
*Be sure default.xml be in main directory (same with OpenSim.ini)&lt;br /&gt;
*Run again OpenSim.exe&lt;br /&gt;
*Connect with viewer&lt;br /&gt;
--[[User:thart|thart]] 12:00, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== FreeBSD 6.2 ===&lt;br /&gt;
 su&lt;br /&gt;
 cd /usr/ports/devel/subversion/ &amp;amp;&amp;amp; make install clean (you may also need to rebuild apr-svn if this step fails)&lt;br /&gt;
 cd /usr/ports/lang/mono/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/devel/nant/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/databases/sqlite3/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/x11-toolkits/libgdiplus/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
 Note: [http://opensimulator.org/wiki/OpenSim:FAQ#System.DllNotFoundException:_..2Flibopenjpeg-libsl-2.1.2.0.so|Follow the instructions on the FAQ to fix the]&lt;br /&gt;
 &amp;quot;System.DllNotFoundException: ./libopenjpeg-libsl-2.1.2.0.so&amp;quot; issue, but use &amp;quot;gmake&amp;quot; instead of &amp;quot;make&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For ODE Physics you must do the following:&lt;br /&gt;
 cd /usr/ports/graphics/libGL/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/graphics/libGLU/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/trunk opensim-libs&lt;br /&gt;
 cd opensim-libs/unmanaged/OpenDynamicsEngine2/&lt;br /&gt;
 sh autogen.sh&lt;br /&gt;
 ./configure --enable-shared --enable-release --disable-demos&lt;br /&gt;
 make&lt;br /&gt;
 mv ./ode/src/.libs/libode.so /opensim/installation/directory/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
=== RedHat Enterprise Linux 4 ===&lt;br /&gt;
 sudo vi /etc/yum.repos.d/mono.repo&lt;br /&gt;
&lt;br /&gt;
  [mono]&lt;br /&gt;
  name=Mono for rhel-4-i386 (stable)&lt;br /&gt;
  baseurl=http://ftp.novell.com/pub/mono/download-stable/rhel-4-i386/&lt;br /&gt;
  enabled=1&lt;br /&gt;
  gpgcheck=0&lt;br /&gt;
&lt;br /&gt;
 sudo yum install mono-complete monodoc-core nant&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
=== RedHat Enterprise Linux 5 ===&lt;br /&gt;
&lt;br /&gt;
The instructions below also work on other RedHat Linux flavors such as CentOS or maybe Fedora.&lt;br /&gt;
&lt;br /&gt;
1. Put the [http://download.opensuse.org/repositories/Mono/RHEL_5/Mono.repo Mono.repo] file in the /etc/yum.repo.d/ directory:&lt;br /&gt;
 $ sudo su -&lt;br /&gt;
 $ cd /etc/yum.repos.d/&lt;br /&gt;
 $ wget http://download.opensuse.org/repositories/Mono/RHEL_5/Mono.repo&lt;br /&gt;
Naturally use the most [http://download.opensuse.org/repositories/Mono up-to-date link for your distribution].&lt;br /&gt;
&lt;br /&gt;
2. Install Mono and related tools with yum:&lt;br /&gt;
 $ yum install mono nant mono-jscript mono-nunit&lt;br /&gt;
Make sure to use nunit-console2 to run your tests.&lt;br /&gt;
&lt;br /&gt;
=== Fedora 5 ===&lt;br /&gt;
* I needed to build latest mono and nant from sources to build OpenSim successfully, the ones available in yum repository didn't work so I had to uninstall and build and configure the packages.&lt;br /&gt;
&lt;br /&gt;
For detailed instructions go [http://ruakuu.blogspot.com/2008/06/installing-and-configuring-opensim-on.html here]&lt;br /&gt;
&lt;br /&gt;
=== Debian 4 ===&lt;br /&gt;
&lt;br /&gt;
For detailed instructions please see [[Debian 4 Build Instructions]]&lt;br /&gt;
&lt;br /&gt;
=== CentOS 5.2 32bit ===&lt;br /&gt;
&lt;br /&gt;
For detailed instructions please see [[CentOS 5.2 Build Instructions]]&lt;br /&gt;
&lt;br /&gt;
=== CentOS 5.3 32bit ===&lt;br /&gt;
&lt;br /&gt;
For detailed installation and configuration instructions please see this [http://www.linuxtraining.org.uk/blogger4.html blog]&lt;br /&gt;
&lt;br /&gt;
=== 64bit ===&lt;br /&gt;
Please note that only 32bit binaries are provided in the bin/ directory of subversion.  If you want to use 64bit, you'll need to rebuild these shared objects.  See [[Installing and running on x86-64]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics (Open Dynamics Engine ODE) ===&lt;br /&gt;
As installed from svn, ODE will work on most 32 bit platforms.  If you get an ODE-related crash, and/or a &amp;lt;i&amp;gt;libode.so not found&amp;lt;/i&amp;gt; type of error, you will need to build libode from source.&lt;br /&gt;
&lt;br /&gt;
Remove &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from the &amp;lt;tt&amp;gt;./bin&amp;lt;/tt&amp;gt; folder.  (Note that subsequent svn updates may replace it again; best fix is to copy your built &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; to &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt;).  Do NOT remove &amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;!  Download the latest source from:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/trunk/unmanaged/OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
OpenSim requires a couple of patches on top of ODE which are not yet included upstream.  When compiling, make sure to use the following configure options:&lt;br /&gt;
&lt;br /&gt;
 --with-trimesh=gimpact &lt;br /&gt;
 --enable-shared&lt;br /&gt;
&lt;br /&gt;
Make sure the configure script confirms these choices, and always compile with single precision (I believe that's the default).  Try &amp;lt;code&amp;gt; make -k &amp;lt;/code&amp;gt; if you get errors relating to drawstuff, test*, or openGL.  &amp;lt;code&amp;gt; make install &amp;lt;/code&amp;gt; should put &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; in the proper place (usually &amp;lt;tt&amp;gt;/usr/local/lib&amp;lt;/tt&amp;gt;), and it should be seen by opensim (&amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' if OpenSim fails to launch with &amp;lt;tt&amp;gt;Exception: System.DllNotFoundException: ode&amp;lt;/tt&amp;gt;, after compiling ODE, just copy &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from its usual place (probably &amp;lt;tt&amp;gt;/usr/local/lib/&amp;lt;/tt&amp;gt;) to ./bin/, as per [http://metafuturing.net/index.php/OpenSim_Notebook_1 this suggestion]''&lt;br /&gt;
&lt;br /&gt;
==== Setting up ODE for 64 Bits systems: ====&lt;br /&gt;
&lt;br /&gt;
HOWTO on setting up and Install OpenSim on SLES10 - SP1 64Bit&lt;br /&gt;
&lt;br /&gt;
1. I installed Mono 2.01, added this installation source in Yast2&lt;br /&gt;
    This distro supports installing packages via YaST. Add the following installation source to YaST:&lt;br /&gt;
    * http://ftp.novell.com/pub/mono/download-stable/SLE_10 [^]&lt;br /&gt;
    For assistance with using repositories and installing packages with YaST, visit the Yast help page.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;nant&amp;quot; was installed also via this operation.&lt;br /&gt;
&lt;br /&gt;
2. I installed subversion from http://software.opensuse.org/search [^]&lt;br /&gt;
&lt;br /&gt;
   SLES/SLED10 -&amp;gt;&lt;br /&gt;
   subversion-1.5.2-34.2.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
3. I downloaded and installed the lastest SVN version of opensim as usual (like a 32 bit system):&lt;br /&gt;
   http://opensimulator.org/wiki/Build_Instructions [^]&lt;br /&gt;
&lt;br /&gt;
4. I downloaded and installed the Open Dynamics Engine (ODE) to replace the 32 bit version of ODE with a 64 bit version.&lt;br /&gt;
 &lt;br /&gt;
   I did that with the following linux commands:&lt;br /&gt;
  (it is expected that you have all required Linux building tools installed):&lt;br /&gt;
   &lt;br /&gt;
   # cd&lt;br /&gt;
   # svn co http://opensimulator.org/svn/opensim-libs/trunk/unmanaged/OpenDynamicsEngine [^]&lt;br /&gt;
   # cd OpenDynamicEngine&lt;br /&gt;
   # chmod a+x ou/bootstrap&lt;br /&gt;
   # sh autogen.sh&lt;br /&gt;
&lt;br /&gt;
 I installed/updated SLES10 with these rpm's for autogen.sh to run properly. http://software.opensuse.org/search [^]&lt;br /&gt;
&lt;br /&gt;
   SLES/SLED10 -&amp;gt;&lt;br /&gt;
   - autoconf-2.61-168.1.x86_64.rpm&lt;br /&gt;
   - automake-1.10.1-5.3.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
   # CFLAGS=&amp;quot;-m64&amp;quot; ./configure --enable-shared&lt;br /&gt;
   # make&lt;br /&gt;
&lt;br /&gt;
 I installed gtk2-devel via yast2, and all its dependancies, because make keept failing.&lt;br /&gt;
&lt;br /&gt;
   # cp ./ode/src/.libs/libode.so /opt/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
 note:&lt;br /&gt;
 in this directory it had made several versions of the &amp;quot;libode.so&amp;quot; because of running the previous commands several times&lt;br /&gt;
 so i had to copy libode.so.1.0.0 to /opt/opensim/bin/libode.so&lt;br /&gt;
&lt;br /&gt;
   # vi ../opensim/bin/OpenSim.ini (change av_capsule_standup_tensor_linux to 1700000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'chmod' command is required to fix permissions that are wrong.&lt;br /&gt;
The change in OpenSim.ini is required to avoid that avatars have bend legs and/or their feet are in the ground.&lt;br /&gt;
&lt;br /&gt;
==== Running ====&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 cd bin&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: if you are running a 32bit Server such as Ubuntu 8.0.4 you need the alternative launcher:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
mono OpenSim.32BitLaunch.exe&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To invoke ODE, add the option:&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
to the &amp;lt;tt&amp;gt;mono OpenSim.exe&amp;lt;/tt&amp;gt; line&lt;br /&gt;
&lt;br /&gt;
or add &amp;lt;code&amp;gt;  physics = OpenDynamicsEngine &amp;lt;/code&amp;gt; to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  Same deal for other physics engines, when available.&lt;br /&gt;
&lt;br /&gt;
On mono 1.2.6, some distributions may see&lt;br /&gt;
 Unhandled Exception: System.NotSupportedException: CodePage 1252 not supported&lt;br /&gt;
on startup when using mysql.  This can be resolved by installing the package libmono-i18n2.0-cil (see http://bugs.mysql.com/bug.php?id=33938).&lt;br /&gt;
&lt;br /&gt;
== Hardware selection guide ==&lt;br /&gt;
&lt;br /&gt;
An often-asked question is &amp;quot;what kind of hardware do I need to successfully run OpenSim?&amp;quot;  Unfortunately, the answer is &amp;quot;it depends&amp;quot;.  The number of regions hosted on a given machine, number of simultaneous avatars on those regions, number of prims, use of scripts, etc., all affect hardware requirements.  So, to help you make a more informed selection, some examples of hardware used are listed in the [[Hardware_Selection_Guide|hardware selection guide]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Estate_groups</id>
		<title>Estate groups</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Estate_groups"/>
				<updated>2009-07-19T07:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: New page: __NOTOC__ {{Template:Quicklinks}} &amp;lt;br /&amp;gt;  Category:Database  '''estate_groups''' Links Estates to Groups'''. '''''Not sure of the exact function of this table'''''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nb...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]]&lt;br /&gt;
&lt;br /&gt;
'''estate_groups''' Links Estates to Groups'''. '''''Not sure of the exact function of this table'''''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the Estate_Groups table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;EstateID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Integer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;unsigned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;uuid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''EstateID'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The unique value identifying the estate from the Estate_Settings table.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''uuid'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the group associated with the estate.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Database:Inventoryfolders</id>
		<title>Database:Inventoryfolders</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Database:Inventoryfolders"/>
				<updated>2009-07-19T06:45:01Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''inventoryfolders'''	''Records details concerning the avatar's inventory organisation,''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
specifically the folders. No information about contents of the folders is in this table.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the avatar appearance table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;folderName&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(64)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;smallint(6)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;version&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;folderID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;agentID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;parentFolderID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''folderName'''&amp;lt;br&amp;gt;&lt;br /&gt;
Text of the folder's name as it appears in the client inventory interface&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''type'''&amp;lt;br&amp;gt;&lt;br /&gt;
Numerically encoded inventory folder type:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Value&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Meaning&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;User Defined&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Texture&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sounds&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Calling Cards&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Landmarks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Clothing&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Object&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Notecard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Top Level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Script&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Body Part&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Trash&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Snapshot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lost and Found&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Animation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gesture&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''version'''&amp;lt;br&amp;gt;&lt;br /&gt;
''unknown at present''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''folderID'''&amp;lt;br&amp;gt;&lt;br /&gt;
Uniquely identifies the folder. This facilitates the folder being claimed as a logical container by other folders, or the things in the inventoryitems table that are said to be 'in' the folder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''agentID'''&amp;lt;br&amp;gt;&lt;br /&gt;
Unique agent identifier - identifies the agent which owns the folder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''parentFolderID'''&amp;lt;br&amp;gt;&lt;br /&gt;
Unique folder identifier 'claims' the folder which is said to 'contain' this one in the same fashion as things in the inventoryitems table 'claim' the folder said to 'contain' them &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Avatarattachments</id>
		<title>Avatarattachments</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Avatarattachments"/>
				<updated>2009-07-18T07:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]]&lt;br /&gt;
&lt;br /&gt;
'''avatarattachments'''	''Records details of items attached to avatars''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the avatarattachments table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;attachpoint&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;integer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;item&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;asset&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''UUID'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the user holding the attachment. As a user can attach several items to different points and each attached item creates a new row in the table this is not a unique key.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Attachpoint'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The point of the avatar to which the item is attached decoded as:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Value&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Attachment Point&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Chest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Head&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Left Shoulder&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Right Shoulder&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Left Hand&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Right Hand&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Left Foot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Right Foot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Back&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pelvis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mouth&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Chin&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Left Ear&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Right Ear&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Left Eye&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Right Eye&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nose&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Right Upper Arm&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Right Forearm&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Left Upper Arm&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Left Forearm&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Right Hip&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Right Upper Leg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Right Lower Leg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Left Hip&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Left Upper Leg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Left Lower Leg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stomach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Right Pectoral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Left Pectoral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HUD Centre 2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HUD Top Right&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HUD Top &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HUD Top Left&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HUD Centre&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HUD Bottom Right&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;37&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HUD Bottom&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HUD Bottom Left&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Item'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the inventory item attached.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Asset'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the asset referenced by the &amp;quot;item&amp;quot;. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Avatarattachments</id>
		<title>Avatarattachments</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Avatarattachments"/>
				<updated>2009-07-18T06:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]]&lt;br /&gt;
&lt;br /&gt;
'''avatarattachments'''	''Records details of items attached to avatars''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the avatarattachments table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;attachpoint&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;integer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;item&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;asset&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''UUID'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the user holding the attachment. As a user can attach several items to different points and each attached item creates a new row in the table this is not a unique key.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Attachpoint'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The point of the avatar to which the item is attached.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Item'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the inventory item attached.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Asset'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the asset referenced by the &amp;quot;item&amp;quot;. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Avatarattachments</id>
		<title>Avatarattachments</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Avatarattachments"/>
				<updated>2009-07-18T06:56:33Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: New page: {{Template:Quicklinks}}  Category:Database  '''avatarattachments'''	''Records details of items attached to avatars''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentatio...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]]&lt;br /&gt;
&lt;br /&gt;
'''avatarattachments'''	''Records details of items attached to avatars''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the avatarattachments table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;attachpoint&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;integer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;item&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;UNI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;asset&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''UUID'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the user holding the attachment. As a user can attach several items to different points and each attached item creates a new row in the table this is not a unique key.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Attachpoint'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The point of the avatar to which the item is attached.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Item'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the inventory item attached.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Asset'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the asset referenced by the &amp;quot;item&amp;quot;. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Database:Documentation</id>
		<title>Database:Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Database:Documentation"/>
				<updated>2009-07-18T06:44:30Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{content}}&lt;br /&gt;
This is a running start at documenting the tables in the MySQL instances used on both grid and regions, and describing how they relate to each other in the context of an OpenSim grid.&lt;br /&gt;
&lt;br /&gt;
SQLite is generally not considered apropriate for this use case and will not be covered here; however the table structures are very similar and most of what is here will be useful in that context as well.&lt;br /&gt;
&lt;br /&gt;
Note that some of these tables may be relics, some may be planned for future use, and some may see heavy use but have columns which are relics, not yet properly updated or not yet used at all. Alpha code FTW!! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The instances:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=left&amp;gt;Grid:&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[agents]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Records agent (Avatar/User) login details&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[assets]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Comprehensive grid assets including textures and avatar inventories&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[avatarappearance]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Persistence of the visual appearance of avatars between logins&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[avatarattachments]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Items attached to avatars&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[inventoryfolders]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inventory folder-related details *excepting contents*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Contents are in the [[inventoryitems]] table and point back to [[inventoryfolders]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[inventoryitems]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All inventory item details (including folder associations) except contents - contents are referenced&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;in the [[assets]] table&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[logs]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stores a record of logged events&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[logs_preTimestamp]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Old format [[logs]] table? &amp;lt;br&amp;gt;**RELIC - no longer present in dist DB&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;*** it would appear neither of these log tables is currently used ***&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[migrations]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Supports 'automagic' migration to new database formats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[regions]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Regions known to the grid&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[reservations]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Region registration table. This table has no rows on OSGrid and is likely in place for future functionality &amp;lt;br&amp;gt;**RELIC - no longer present in dist DB&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[userfriends]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Friends list registration&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[users]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stored user profile&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=left&amp;gt;Region:&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estate_groups]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Narrowly purposed at present. Appears to associate UUIDs under an Estate ID&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estate_managers]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Assoicates UUIDs with Estate ID&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estate_map]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Associates Regions with Estates By Estate ID&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estate_settings]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Settings for Estates&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estate_users]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Users allowed on the Estate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estateban]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Users banned from the Estate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[land]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Parcel Properties&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[landaccesslist]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Parcel Access List&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[migrations]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Supports 'automagic' upgrade to new database formats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[primitems]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;contains the prim's inventory, which is not at all unlike the avatars'&amp;lt;br&amp;gt;inventory with the exception of folders&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[prims]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All rezzed prim details *excepting shape and contents*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[primshapes]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Properties of all rezzed prims&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[regionban]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Per-Region ban list&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[regionsettings]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Per-Region settings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[terrain]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terrain mesh revision history&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full details of back-store instantiation as performed by the OpenSim software can be found here:&amp;lt;br&amp;gt;&lt;br /&gt;
http://opensimulator.org/svn/opensim/trunk/OpenSim/Data/MySQL/Resources/&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a note concerning the [[initial creation of the MySQL tables]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Questions about this documentation can be directed to daTwitch on #opensim-dev or #osgrid FreeNode IRC or Hiro Protagonist on OSGrid.&amp;lt;br&amp;gt;&lt;br /&gt;
For further clarification of the content ask on #opensim-dev look for sdague, JustinCC or DrSco&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Related_Software</id>
		<title>Related Software</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Related_Software"/>
				<updated>2009-07-16T20:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: /* OpenSim Viewers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Related_Software | Related Software]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is a page which lists software packages that are related to OpenSimulator but are not part of the core project. Opensimulator is not responsible for the content referenced by these links.&lt;br /&gt;
&lt;br /&gt;
== Dependant Software ==&lt;br /&gt;
OpenSim depends on many other libraries to function.  You get these with your default distribution of OpenSim, but for more information on each project you should see it's home page&lt;br /&gt;
* [http://libsecondlife.org libopenmetaverse]&lt;br /&gt;
* [http://www.ode.org ODE] ODE is an open source, high performance library for simulating rigid body dynamics.&lt;br /&gt;
* [http://www.codeplex.com/Json json.net] JSON (JavaScript Object Notation) is a lightweight data-interchange format.&lt;br /&gt;
* [http://www.mono-project.com mono] Mono is a cross platform, open source .NET development framework.&lt;br /&gt;
* [http://nant.sourceforge.net nant] NAnt is a free .NET build tool.&lt;br /&gt;
* [http://www.realxtend.org realXtend] realXtend viewer and server working with OGRE and support MESH.&lt;br /&gt;
* [http://subversion.tigris.org Subversion] Subversion is an open source version control system.&lt;br /&gt;
* [http://www.python.org Python] Python is a dynamic object-oriented programming language that can be used for many kinds of software development.&lt;br /&gt;
* [http://xmlrpccs.sf.net XmlRpcCS]&lt;br /&gt;
* [http://www.nunit.org NUnit]&lt;br /&gt;
* [http://sourceforge.net/projects/dnpb Prebuild]&lt;br /&gt;
* [http://dotnetopenmail.sourceforge.net DotNetOpenMail]&lt;br /&gt;
* [http://www.prototypejs.org Prototype JavaScript Framework ajax]&lt;br /&gt;
* [http://nini.sourceforge.net Nini]&lt;br /&gt;
* [http://logging.apache.org/log4net log4net]&lt;br /&gt;
* [http://gtcache.sourceforge.net GlynnTucker.Cache]&lt;br /&gt;
* '''todo:''' list the rest of the contents of bin here&lt;br /&gt;
&lt;br /&gt;
== OpenSim Viewers ==&lt;br /&gt;
The following 3D Viewers are known to work with OpenSim.  We take no responsibility for their bugs, features, or lack there of.&lt;br /&gt;
* [http://get.secondlife.com Official Second Life (tm) Viewer]&lt;br /&gt;
* [http://opensim-viewer.sourceforge.net Hippo Viewer]&lt;br /&gt;
* [http://imprudenceviewer.org Imprudence Viewer]&lt;br /&gt;
* [http://www.realxtend.org realXtend Viewer]&lt;br /&gt;
* [http://www.meerkatviewer.org Meerkat Viewer]&lt;br /&gt;
&lt;br /&gt;
== OpenSim Forge Projects ==&lt;br /&gt;
OpenSimulator now has a [http://forge.opensimulator.org/gf/ forge] for related software. &lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/osinstaller OpenSim Installers]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/opensim-viewer Hippo OpenSim Viewer]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/opensimwi/ OpenSimWi(Redux)]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/openterrains/ Open Source Terrain Textures]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/ogp/ OGP Patches]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/xenki/ Xenki Viewer]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/ostray/ OSTray]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/sllauncher/ SL Launcher]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/openusermanual/ Open User Manual]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/deepservers/ DeepServer (ASP.NET Grid Server)]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/modrex/ realXtend Modules]&lt;br /&gt;
'''todo''' list some of the top opensim forge projects.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
These are either application or region modules which can be added to the OpenSim core distribution to provide extra functionality.&lt;br /&gt;
&lt;br /&gt;
None are listed yet! &lt;br /&gt;
&lt;br /&gt;
==Other related software==&lt;br /&gt;
These are independent implementations of OpenSimulator services, such as the user server or the inventory server (also known as UGAI).&lt;br /&gt;
&lt;br /&gt;
* [http://openugai.sourceforge.net/ OpenUGAI] - A Perl implementation of the UGAI services which runs within Apache.&lt;br /&gt;
* [http://www.ics.uci.edu/~lopes/terraingen/ Terraingen] - Tool for producing OpenSim terrains from USGS DEM files.&lt;br /&gt;
* [[RegionGenerator]] - Generates Region XML Files&lt;br /&gt;
* [http://www.secondinventory.com/ Second Inventory] - A Windows based client that can be used to back up and restore objects from Second Life as well as from various OpenSimulator based grids.  It allows you to back up objects from the Second Life main grid, and restore them into OpenSimulator grids.  It is still a bit primitive and sometimes can be flaky.  This software is in no way supported by the OpenSIM team, please contact its creator for support.&lt;br /&gt;
* [http://www.metabolt.net/ METAbolt] - METAbolt is a non-graphical (text based) viewer. It's light weight and cross grid, which means it will work in Second Life as well as other grids that are based on OpenSIM. The viewer is Open Source so it's free. Currently METAbolt is only available for Windows platforms.&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
&lt;br /&gt;
*** PLEASE DO NOT ASK THE OPENSIMULATOR TEAM FOR SUPPPORT ABOUT THESE ADD-ON PACKAGES&lt;br /&gt;
&lt;br /&gt;
==Concepts==&lt;br /&gt;
* [http://www.cs.cmu.edu/~johnny/projects/wii/ 3D Head Tracking Software] - The idea here is that Johnny has written an application that will allow real3d perspective using a WiiMote &amp;amp; a modified set of safety glasses. Johnny includes all of the source and several sample applications to get this moving forward. Would someone like to pick this up and build us a real3D interface for the SL browser? It's not as hard as you think.&lt;br /&gt;
&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Edusim Edusim on Opensim] - Edusim is a [http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment Cave Automatic Virtual Environment] based concept of lesson driven 3D virtual worlds on the ''classroom interactive whiteboard or classroom interactive surface''.  Currently Edusim on Opencobalt Cobalt exists but tweaking a client and making Opensim &amp;quot;finger friendly&amp;quot; would seem to be a relatively straight forward task.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting Started|Getting Started]]&lt;br /&gt;
* [[:Category:Tech Reference|Technical Reference Pages]]&lt;br /&gt;
* [[:Category:Development|Development]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Regions_(database_table)</id>
		<title>Regions (database table)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Regions_(database_table)"/>
				<updated>2009-07-11T12:34:49Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The regions table contains information concerning all the regions currently connected to the grid.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&lt;br /&gt;
The columns are as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;uuid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionName&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(32)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionRecvKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionSendKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionSecret&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionDataURI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;serverIP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(64)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;serverPort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;serverURI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;locX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;locY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;locZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;eastOverrideHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;westOverrideHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;southOverrideHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;northOverrideHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionAssetURI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionAssetRecvKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionAssetSendKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionUserURI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionUserRecvKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionUserSendKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionMapTexture&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;serverHttpPort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;serverRemotingPort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;owner_uuid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;originUUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''uuid'''&amp;lt;br&amp;gt;&lt;br /&gt;
The region's unique identifier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionHandle'''&amp;lt;br&amp;gt;&lt;br /&gt;
The absolute address of the origin coordinates, specified in metres, of the region calculated from LocX and LocY as&amp;lt;br&amp;gt;&lt;br /&gt;
(LocX*256*65536)+(LocY*256).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionName'''&amp;lt;br&amp;gt;&lt;br /&gt;
the region's name as it appears on maps - not necesarily unique&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionRecvKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
the key used by the region server to verify authenticity of communications from other regions&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionSendKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
the key used by the region server when verifying its identity in communications with other regions &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionSecret'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionDataURI'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''serverIP'''&amp;lt;br&amp;gt;&lt;br /&gt;
IP address of region server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''serverPort'''&amp;lt;br&amp;gt;&lt;br /&gt;
connection port for region server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''serverURI'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''locX'''&amp;lt;br&amp;gt;&lt;br /&gt;
X coordinate of region on the grid&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''locY'''&amp;lt;br&amp;gt;&lt;br /&gt;
Y coordinate of region on the grid&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''locZ'''&amp;lt;br&amp;gt;&lt;br /&gt;
Z coordinate of region on the grid *grinz*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''eastOverrideHandle'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''westOverrideHandle'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''southOverrideHandle'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''northOverrideHandle'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionAssetURI'''&amp;lt;br&amp;gt;&lt;br /&gt;
The URL and port number of the Asset Server for the grid&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionAssetRecvKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
key used to verify the authenticity of communications received from the asset server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionAssetSendKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
key used to verify the authenticity of communications sent to the asset server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionUserURI'''&amp;lt;br&amp;gt;&lt;br /&gt;
The URL and port number of the User Server for the grid&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionUserRecvKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
key used to verify the authenticity of communications received from the user server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionUserSendKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
key used to verify the authenticity of communications sent to the user server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionMapTexture'''&amp;lt;br&amp;gt;&lt;br /&gt;
texture for the map as displayed in the client minimap&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''serverHttpPort'''&amp;lt;br&amp;gt;&lt;br /&gt;
port the region will answer on for HTTP requests&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''serverRemotingPort'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''owner_uuid'''&amp;lt;br&amp;gt;&lt;br /&gt;
UUID of the avatar/account which owns the region&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''originUUID'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd, currently seems to contain the current UUID of the region.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Database:Documentation</id>
		<title>Database:Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Database:Documentation"/>
				<updated>2009-05-08T08:59:01Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{content}}&lt;br /&gt;
This is a running start at documenting the tables in the MySQL instances used on both grid and regions, and describing how they relate to each other in the context of an OpenSim grid.&lt;br /&gt;
&lt;br /&gt;
SQLite is generally not considered apropriate for this use case and will not be covered here; however the table structures are very similar and most of what is here will be useful in that context as well.&lt;br /&gt;
&lt;br /&gt;
Note that some of these tables may be relics, some may be planned for future use, and some may see heavy use but have columns which are relics, not yet properly updated or not yet used at all. Alpha code FTW!! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The instances:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=left&amp;gt;Grid:&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[agents]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Records agent (Avatar/User) login details&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[assets]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Comprehensive grid assets including textures and avatar inventories&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[avatarappearance]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Persistence of the visual appearance of avatars between logins&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[inventoryfolders]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Inventory folder-related details *excepting contents*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Contents are in the [[inventoryitems]] table and point back to [[inventoryfolders]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[inventoryitems]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All inventory item details (including folder associations) except contents - contents are referenced&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;in the [[assets]] table&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[logs]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stores a record of logged events&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[logs_preTimestamp]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Old format [[logs]] table? &amp;lt;br&amp;gt;**RELIC - no longer present in dist DB&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;*** it would appear neither of these log tables is currently used ***&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[migrations]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Supports 'automagic' migration to new database formats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[regions]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Regions known to the grid&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[reservations]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Region registration table. This table has no rows on OSGrid and is likely in place for future functionality &amp;lt;br&amp;gt;**RELIC - no longer present in dist DB&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[userfriends]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Friends list registration&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[users]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stored user profile&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=left&amp;gt;Region:&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estate_groups]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Narrowly purposed at present. Appears to associate UUIDs under an Estate ID&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estate_managers]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Assoicates UUIDs with Estate ID&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estate_map]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Associates Regions with Estates By Estate ID&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estate_settings]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Settings for Estates&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estate_users]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Users allowed on the Estate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[estateban]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Users banned from the Estate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[land]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Parcel Properties&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[landaccesslist]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Parcel Access List&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[migrations]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Supports 'automagic' upgrade to new database formats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[primitems]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;contains the prim's inventory, which is not at all unlike the avatars'&amp;lt;br&amp;gt;inventory with the exception of folders&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[prims]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;All rezzed prim details *excepting shape and contents*&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[primshapes]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Properties of all rezzed prims&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[regionban]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Per-Region ban list&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[regionsettings]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Per-Region settings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[terrain]]&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Terrain mesh revision history&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full details of back-store instantiation as performed by the OpenSim software can be found here:&amp;lt;br&amp;gt;&lt;br /&gt;
http://opensimulator.org/svn/opensim/trunk/OpenSim/Data/MySQL/Resources/&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a note concerning the [[initial creation of the MySQL tables]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Questions about this documentation can be directed to daTwitch on #opensim-dev or #osgrid FreeNode IRC or Hiro Protagonist on OSGrid.&amp;lt;br&amp;gt;&lt;br /&gt;
For further clarification of the content ask on #opensim-dev look for sdague, JustinCC or DrSco&lt;br /&gt;
&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

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				<updated>2009-05-08T08:42:01Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;tr valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #EEF3E2&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding: 1px 1em 0; background: #F6F9ED;&amp;quot;&amp;gt;&amp;lt;rss&amp;gt;http://justincc.wordpress.com/category/opensim-news/twiod-news/feed/|title=none|max=5|short&amp;lt;/rss&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

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				<updated>2009-05-08T08:40:49Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Peetr maynard</name></author>	</entry>

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		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
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	<entry>
		<id>http://opensimulator.org/wiki/Build_Instructions</id>
		<title>Build Instructions</title>
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				<updated>2009-04-28T10:56:17Z</updated>
		
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&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
This page covers building OpenSim from source code on multiple platforms.  Please help us keep this page up to date as the project progresses.&lt;br /&gt;
&lt;br /&gt;
==Download OpenSim ==&lt;br /&gt;
Check out the [[Download]] page for instructions on obtaining an OpenSim source release.&lt;br /&gt;
&lt;br /&gt;
==MS Windows==&lt;br /&gt;
&lt;br /&gt;
OpenSim requires either the .Net framework version 2.0, or the latest Mono. It supports the following compilers:&lt;br /&gt;
* [http://msdn2.microsoft.com/en-us/express/aa700756.aspx Microsoft Visual C# Express Edition] (note: not Visual C++)&lt;br /&gt;
* [http://www.mono-project.com/ mono]&lt;br /&gt;
&lt;br /&gt;
Additional note: any Microsoft C# Express edition should work (2005 or 2008)&lt;br /&gt;
&lt;br /&gt;
Additional note: It is possible to develop on Windows Vista 64 bits with the following tweaks:&lt;br /&gt;
# Select OpenSim project properties from solution and choose platform to be x86. Rebuild solution.&lt;br /&gt;
# Select OpenSim.exe properties under solution bin folder and choose windows xp sp 2 compatibility mode + run as administrator.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
&lt;br /&gt;
* In the top-level directory, run the '&amp;lt;tt&amp;gt;runprebuild.bat&amp;lt;/tt&amp;gt;' file. This will create a VS2005 solution file, a nant build file and a '&amp;lt;tt&amp;gt;compile.bat&amp;lt;/tt&amp;gt;' file.&lt;br /&gt;
* If you prefer VS2008, run the '&amp;lt;tt&amp;gt;runprebuild2008.bat&amp;lt;/tt&amp;gt;' instead.&lt;br /&gt;
&lt;br /&gt;
* Open the resulting sln file with visual studio and build it there, or&lt;br /&gt;
* Run the '&amp;lt;tt&amp;gt;compile.bat&amp;lt;/tt&amp;gt;' file. This will build the executable using MSBuild.&lt;br /&gt;
* if you prefer to use nant, run nant in the same top-level directory. This will build the executables.&lt;br /&gt;
&lt;br /&gt;
If you don't care about physics (walking on prims, etc), ignore the rest of this section.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&lt;br /&gt;
Double-click on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; executable file in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory. This will start up OpenSim in standalone mode.&lt;br /&gt;
&lt;br /&gt;
The debugger in VS2005 C# may be used to step through the code. For those that use a Cygwin shell, you may find that one or more dll's have permissions that cause problems running. Most find that a &amp;quot;&amp;lt;tt&amp;gt;chmod 777 *&amp;lt;/tt&amp;gt;&amp;quot; from the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory solves this.&lt;br /&gt;
&lt;br /&gt;
Physics can be invoked by adding the appropriate line to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  For ODE, that would be:&lt;br /&gt;
&lt;br /&gt;
 physics = OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
You can also add a command line option to a shortcut, or run from a command prompt with:&lt;br /&gt;
&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
'''''Windows Vista'''''&lt;br /&gt;
&lt;br /&gt;
Some people have reported that to run on Windows Vista, you must first disable Windows Firewall.  Under the new &amp;quot;Start&amp;quot; button of Vista, select &amp;quot;Control panel&amp;quot;.  Then double-click &amp;quot;Windows Firewall&amp;quot;.  In the window that pops up, on the left column, select &amp;quot;Turn Windows Firewall on or off&amp;quot;.  You will have to give permission for this to run, then select the option &amp;quot;Off (not recommended)&amp;quot;.  Click &amp;quot;OK&amp;quot; and exit from the Windows Firewall window.&lt;br /&gt;
&lt;br /&gt;
If you have McAfee SecurityCenter, see the description below.&lt;br /&gt;
&lt;br /&gt;
Once all the security features are disabled, right click on &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; and select &amp;quot;Run as administrator&amp;quot;.  This will pop up a window asking permission, select &amp;quot;Allow&amp;quot;.  Your OpenSim server should run in a DOS-like window and accept connections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''McAfee Security'''''&lt;br /&gt;
&lt;br /&gt;
McAfee Security does not allow applications to listen on ports not explicitly specified.  You have two options: 1) disable firewall protection all together, 2) enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to be able to open ports.&lt;br /&gt;
&lt;br /&gt;
''Disable firewall''&lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter.  Select &amp;quot;Internet &amp;amp; Network&amp;quot;.  In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;.  Select this.  In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;.  Here you can select &amp;quot;Off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to open ports''&lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter.  Select &amp;quot;Internet &amp;amp; Network&amp;quot;.  In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;.  Select this.  In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;.  Select the &amp;quot;Advanced...&amp;quot; button.  This will pop up a new window.&lt;br /&gt;
&lt;br /&gt;
In the new window, on the left side, select &amp;quot;Program Permissions.&amp;quot;  In the middle on the right side of the window, select the &amp;quot;Add Allowed Program&amp;quot; button.  Use the browser that pops up to find the OpenSim executable and select it.&lt;br /&gt;
&lt;br /&gt;
Finally, select &amp;quot;OK&amp;quot; and exit the McAfee SecurityCenter window.&lt;br /&gt;
&lt;br /&gt;
==Linux/Mac OS X/FreeBSD==&lt;br /&gt;
&lt;br /&gt;
The easiest plaform to get running on the Linux side is Ubuntu 8.10, 32bit.  This is what most of the developers running Linux use.  If you are looking for the quick path, start there.&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu 8.04 / 8.10 ===&lt;br /&gt;
&lt;br /&gt;
For Ubuntu users on older distributions (7.10, 8.04, etc.) '''you need''' to upgrade your mono to at least 1.9.1.  Mono 2.2 is currently the preferred version to run OpenSim with.&lt;br /&gt;
&lt;br /&gt;
You can use the built in packages for mono.  However, for better performance, you may want to [http://xyzzyxyzzy.net/2008/05/08/updated-mono-build-script-for-hardy-heron-and-mono-191/ upgrade mono to 1.9.1] ([http://tempvariable.blogspot.com/2008/04/installing-mono-191-on-ubuntu-804-hardy.html Other simple method])&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install subversion nant mono-gmcs libmono-microsoft8.0-cil \&lt;br /&gt;
      libmono-system-runtime2.0-cil libgdiplus libmono-i18n2.0-cil libmono-oracle2.0-cil ruby&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
To upgrade the Mono version to the latest stable build Mono 2.0.1, read this page [[Build Instructions/Ubuntu-Mono-2.0.1 | Ubuntu on Mono 2.0.1]]&lt;br /&gt;
&lt;br /&gt;
=== openSUSE 10.3/11/11.1 ===&lt;br /&gt;
&lt;br /&gt;
Install an openSUSE 11.1, 11 or 10.3 with its default options, add the online repositories&lt;br /&gt;
when finished installing do an online update with all the latest packages.&lt;br /&gt;
&lt;br /&gt;
In yast install these packages, for running Opensim in standalone mode.&lt;br /&gt;
(there is a slight diffrence between 10.3 and 11/11.1 but following should be same)&lt;br /&gt;
 subversion&lt;br /&gt;
 nant&lt;br /&gt;
 mono-jscript&lt;br /&gt;
 - check that mono-core is installed&lt;br /&gt;
&lt;br /&gt;
A tip for OpenSuSE 11.1 users - you can install packages from the command line using the 'zypper' tool.  For example, to install 'nant', use this command:&lt;br /&gt;
&lt;br /&gt;
  sudo zypper install nant&lt;br /&gt;
&lt;br /&gt;
If you just want to use SQLite then jump to last section &lt;br /&gt;
within this post.&lt;br /&gt;
&lt;br /&gt;
* Optional mysql - for Opensim running in Grid mode:&lt;br /&gt;
Install these mysql packages via yast&lt;br /&gt;
  mysql&lt;br /&gt;
  mysql-client&lt;br /&gt;
  mysql-administrator&lt;br /&gt;
  mysql-gui-tools&lt;br /&gt;
  mysql-query-browser&lt;br /&gt;
&lt;br /&gt;
(note that selecting mysql in the Yast2 Installer will select the other packages automatically)&lt;br /&gt;
&lt;br /&gt;
Before building create the mysql database.&lt;br /&gt;
 /etc/init.d/mysql start&lt;br /&gt;
 mysql -u root -p -h localhost&lt;br /&gt;
 (when asked for password just hit enter)&lt;br /&gt;
&lt;br /&gt;
 mysql&amp;gt; create database opensim;&lt;br /&gt;
 mysql&amp;gt; use opensim;&lt;br /&gt;
 mysql&amp;gt; create user 'opensim'@'localhost' identified by 'thePassword';&lt;br /&gt;
 mysql&amp;gt; grant all on *.* to 'opensim'@'localhost';&lt;br /&gt;
 mysql&amp;gt; quit&lt;br /&gt;
&lt;br /&gt;
*note that the '''grant all''' command may differ if you're adding the opensim database to an existing mysql installation.&lt;br /&gt;
&lt;br /&gt;
On current builds set the connection string inside bin/OpenSim.ini after coppying the OpenSim.ini.example file.&lt;br /&gt;
If you are changing to MySQL from SQLite, the connection string for mysql also exists in the bin/Region/*xml files.&lt;br /&gt;
* It is '''important''' to remember this if you start out using the built-in SQLite database engine.&lt;br /&gt;
&lt;br /&gt;
Build after installation of above in bash terminal. I save it in /opt&lt;br /&gt;
&lt;br /&gt;
 su -&lt;br /&gt;
 cd /opt&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
Or, if you have a current (0.6+), you can simply execute:&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
After this you should be able to continue on starting the diffrent Servers, look in the mysql-config section,or&lt;br /&gt;
just run your OpenSim as a Standalone. By - eagleFX&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X 10.5/10.4 ===&lt;br /&gt;
* OpenSim is now working on PowerPC Macs! Thanks to DrScofield and those who helped him. Current nightly builds for PowerPC are not working, not sure about Intel so use the 0.5 Build. OpenSim works on Intel Macs. I'm testing on PowerBook G4. Tested these step on 10.5, but not 10.4 but should work --[[User:Mokele|Mokele]] 22:36, 14 February 2008 (PST) (Works on iMac G5 with OS 10.4.11, including expanding to local grid mode. --[[User:Magnuz|Magnuz]] 2008-12-15 10:50 (CET))&lt;br /&gt;
* Install XCode Developers Tools from DVD/CD Installation Disk or download  from http://developer.apple.com/. You have to create an Apple account to access the downloads if you don't have an Apple account.&lt;br /&gt;
* Install X11 for 10.4 from the Optional Install from the DVD/CD Installation Disk. X11 for 10.5 is installed by default.&lt;br /&gt;
* Install Mono 1.2.5 from http://ftp.novell.com/pub/mono/archive/1.2.5/macos-10-universal/5/MonoFramework-1.2.5_5.macos10.novell.universal.dmg (The more recent releases Mono 1.2.6, 1.9.1 and 2.0.1 do not appear to work with these installation instructions. --[[User:Magnuz|Magnuz]] 2008-12-14 15:56 (CET)) and in Terminal or X11 edit the .profile file  and add the following line:&lt;br /&gt;
 export PKG_CONFIG_PATH=&amp;quot;/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/:${PKG_CONFIG_PATH}&amp;quot;&lt;br /&gt;
* Compile OpenSim&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
 cd opensim &lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
* Download and Compile libopenjpeg-libsl-2.1.2.0.dylib and libsecondlife.dll&lt;br /&gt;
* libopenjpeg-libsl-2.1.2.0.dylib:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/old/libsl1550 opensim-libs&lt;br /&gt;
 cd opensim-libs/openjpeg-libsl&lt;br /&gt;
 make -f Makefile.osx&lt;br /&gt;
 cp libopenjpeg-libsl-2.1.2.0.dylib ../../bin&lt;br /&gt;
* Note: The Makefile that creates the libopenjpeg-libsl-2.1.2.0.so does not compile on PowerPC, but works properly on Intel Macs. Looks like a gcc issue with compile options. (It appears to work on iMac G5 with OS X 10.4.11. --[[User:Magnuz|Magnuz]] 2008-12-14 15:55 (CET))&lt;br /&gt;
&lt;br /&gt;
* libsecondlife.dll: (for PowerPC Only, see  details on this step [http://xyzzyxyzzy.net/2008/02/12/installing-opensim-on-powerpcor-of-eggs-and-virtual-worlds installing OpenSim on PowerPC…or: of eggs and virtual worlds])&lt;br /&gt;
 cd .. (back into opensim-libs)&lt;br /&gt;
 nant&lt;br /&gt;
 cp bin/libsecondlife.dll ../bin&lt;br /&gt;
&lt;br /&gt;
* Edit the libsecondlife.dll.config (PowerPC Only). Remove the cpu=&amp;quot;x86&amp;quot; tag in the last dllmap line.&lt;br /&gt;
&lt;br /&gt;
=== FreeBSD 6.2 ===&lt;br /&gt;
 su&lt;br /&gt;
 cd /usr/ports/devel/subversion/ &amp;amp;&amp;amp; make install clean (you may also need to rebuild apr-svn if this step fails)&lt;br /&gt;
 cd /usr/ports/lang/mono/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/devel/nant/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/databases/sqlite3/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/x11-toolkits/libgdiplus/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
 Note: [http://opensimulator.org/wiki/OpenSim:FAQ#System.DllNotFoundException:_..2Flibopenjpeg-libsl-2.1.2.0.so|Follow the instructions on the FAQ to fix the]&lt;br /&gt;
 &amp;quot;System.DllNotFoundException: ./libopenjpeg-libsl-2.1.2.0.so&amp;quot; issue, but use &amp;quot;gmake&amp;quot; instead of &amp;quot;make&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For ODE Physics you must do the following:&lt;br /&gt;
 cd /usr/ports/graphics/libGL/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/graphics/libGLU/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/trunk opensim-libs&lt;br /&gt;
 cd opensim-libs/unmanaged/OpenDynamicsEngine2/&lt;br /&gt;
 sh autogen.sh&lt;br /&gt;
 ./configure --enable-shared --enable-release --disable-demos&lt;br /&gt;
 make&lt;br /&gt;
 mv ./ode/src/.libs/libode.so /opensim/installation/directory/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
=== RedHat Enterprise Linux 4 ===&lt;br /&gt;
 sudo vi /etc/yum.repos.d/mono.repo&lt;br /&gt;
&lt;br /&gt;
  [mono]&lt;br /&gt;
  name=Mono for rhel-4-i386 (stable)&lt;br /&gt;
  baseurl=http://ftp.novell.com/pub/mono/download-stable/rhel-4-i386/&lt;br /&gt;
  enabled=1&lt;br /&gt;
  gpgcheck=0&lt;br /&gt;
&lt;br /&gt;
 sudo yum install mono-complete monodoc-core nant&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
=== RedHat Enterprise Linux 5 ===&lt;br /&gt;
&lt;br /&gt;
The instructions below also work on other RedHat Linux flavors such as CentOS or maybe Fedora.&lt;br /&gt;
&lt;br /&gt;
1. Put the [http://download.opensuse.org/repositories/Mono/RHEL_5/Mono.repo Mono.repo] file in the /etc/yum.repo.d/ directory:&lt;br /&gt;
 $ sudo su -&lt;br /&gt;
 $ cd /etc/yum.repos.d/&lt;br /&gt;
 $ wget http://download.opensuse.org/repositories/Mono/RHEL_5/Mono.repo&lt;br /&gt;
Naturally use the most [http://download.opensuse.org/repositories/Mono up-to-date link for your distribution].&lt;br /&gt;
&lt;br /&gt;
2. Install Mono and related tools with yum:&lt;br /&gt;
 $ yum install mono nant mono-jscript mono-nunit&lt;br /&gt;
Make sure to use nunit-console2 to run your tests.&lt;br /&gt;
&lt;br /&gt;
=== Fedora 5 ===&lt;br /&gt;
* I needed to build latest mono and nant from sources to build OpenSim successfully, the ones available in yum repository didn't work so I had to uninstall and build and configure the packages.&lt;br /&gt;
&lt;br /&gt;
For detailed instructions go [http://ruakuu.blogspot.com/2008/06/installing-and-configuring-opensim-on.html here]&lt;br /&gt;
&lt;br /&gt;
=== Debian 4 ===&lt;br /&gt;
&lt;br /&gt;
For detailed instructions please see [[Debian 4 Build Instructions]]&lt;br /&gt;
&lt;br /&gt;
=== CentOS 5.2 32bit ===&lt;br /&gt;
&lt;br /&gt;
For detailed instructions please see [[CentOS 5.2 Build Instructions]]&lt;br /&gt;
&lt;br /&gt;
=== 64bit ===&lt;br /&gt;
Please note that only 32bit binaries are provided in the bin/ directory of subversion.  If you want to use 64bit, you'll need to rebuild these shared objects.  See [[Installing and running on x86-64]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics (Open Dynamics Engine ODE) ===&lt;br /&gt;
As installed from svn, ODE will work on most 32 bit platforms.  If you get an ODE-related crash, and/or a &amp;lt;i&amp;gt;libode.so not found&amp;lt;/i&amp;gt; type of error, you will need to build libode from source.&lt;br /&gt;
&lt;br /&gt;
Remove &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from the &amp;lt;tt&amp;gt;./bin&amp;lt;/tt&amp;gt; folder.  (Note that subsequent svn updates may replace it again; best fix is to copy your built &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; to &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt;).  Do NOT remove &amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;!  Download the latest source from:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/trunk/unmanaged/OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
OpenSim requires a couple of patches on top of ODE which are not yet included upstream.  When compiling, make sure to use the following configure options:&lt;br /&gt;
&lt;br /&gt;
 --with-trimesh=gimpact &lt;br /&gt;
 --enable-shared&lt;br /&gt;
&lt;br /&gt;
Make sure the configure script confirms these choices, and always compile with single precision (I believe that's the default).  Try &amp;lt;code&amp;gt; make -k &amp;lt;/code&amp;gt; if you get errors relating to drawstuff, test*, or openGL.  &amp;lt;code&amp;gt; make install &amp;lt;/code&amp;gt; should put &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; in the proper place (usually &amp;lt;tt&amp;gt;/usr/local/lib&amp;lt;/tt&amp;gt;), and it should be seen by opensim (&amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' if OpenSim fails to launch with &amp;lt;tt&amp;gt;Exception: System.DllNotFoundException: ode&amp;lt;/tt&amp;gt;, after compiling ODE, just copy &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from its usual place (probably &amp;lt;tt&amp;gt;/usr/local/lib/&amp;lt;/tt&amp;gt;) to ./bin/, as per [http://metafuturing.net/index.php/OpenSim_Notebook_1 this suggestion]''&lt;br /&gt;
&lt;br /&gt;
==== Setting up ODE for 64 Bits systems: ====&lt;br /&gt;
&lt;br /&gt;
HOWTO on setting up and Install OpenSim on SLES10 - SP1 64Bit&lt;br /&gt;
&lt;br /&gt;
1. I installed Mono 2.01, added this installation source in Yast2&lt;br /&gt;
    This distro supports installing packages via YaST. Add the following installation source to YaST:&lt;br /&gt;
    * http://ftp.novell.com/pub/mono/download-stable/SLE_10 [^]&lt;br /&gt;
    For assistance with using repositories and installing packages with YaST, visit the Yast help page.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;nant&amp;quot; was installed also via this operation.&lt;br /&gt;
&lt;br /&gt;
2. I installed subversion from http://software.opensuse.org/search [^]&lt;br /&gt;
&lt;br /&gt;
   SLES/SLED10 -&amp;gt;&lt;br /&gt;
   subversion-1.5.2-34.2.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
3. I downloaded and installed the lastest SVN version of opensim as usual (like a 32 bit system):&lt;br /&gt;
   http://opensimulator.org/wiki/Build_Instructions [^]&lt;br /&gt;
&lt;br /&gt;
4. I downloaded and installed the Open Dynamics Engine (ODE) to replace the 32 bit version of ODE with a 64 bit version.&lt;br /&gt;
 &lt;br /&gt;
   I did that with the following linux commands:&lt;br /&gt;
  (it is expected that you have all required Linux building tools installed):&lt;br /&gt;
   &lt;br /&gt;
   # cd&lt;br /&gt;
   # svn co http://opensimulator.org/svn/opensim-libs/trunk/unmanaged/OpenDynamicsEngine [^]&lt;br /&gt;
   # cd OpenDynamicEngine&lt;br /&gt;
   # chmod a+x ou/bootstrap&lt;br /&gt;
   # sh autogen.sh&lt;br /&gt;
&lt;br /&gt;
 I installed/updated SLES10 with these rpm's for autogen.sh to run properly. http://software.opensuse.org/search [^]&lt;br /&gt;
&lt;br /&gt;
   SLES/SLED10 -&amp;gt;&lt;br /&gt;
   - autoconf-2.61-168.1.x86_64.rpm&lt;br /&gt;
   - automake-1.10.1-5.3.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
   # CFLAGS=&amp;quot;-m64&amp;quot; ./configure --enable-shared&lt;br /&gt;
   # make&lt;br /&gt;
&lt;br /&gt;
 I installed gtk2-devel via yast2, and all its dependancies, because make keept failing.&lt;br /&gt;
&lt;br /&gt;
   # cp ./ode/src/.libs/libode.so /opt/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
 note:&lt;br /&gt;
 in this directory it had made several versions of the &amp;quot;libode.so&amp;quot; because of running the previous commands several times&lt;br /&gt;
 so i had to copy libode.so.1.0.0 to /opt/opensim/bin/libode.so&lt;br /&gt;
&lt;br /&gt;
   # vi ../opensim/bin/OpenSim.ini (change av_capsule_standup_tensor_linux to 1700000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'chmod' command is required to fix permissions that are wrong.&lt;br /&gt;
The change in OpenSim.ini is required to avoid that avatars have bend legs and/or their feet are in the ground.&lt;br /&gt;
&lt;br /&gt;
==== Running ====&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 cd bin&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: if you are running a 32bit Server such as Ubuntu 8.0.4 you need the alternative launcher:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
mono OpenSim.32BitLaunch.exe&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To invoke ODE, add the option:&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
to the &amp;lt;tt&amp;gt;mono OpenSim.exe&amp;lt;/tt&amp;gt; line&lt;br /&gt;
&lt;br /&gt;
or add &amp;lt;code&amp;gt;  physics = OpenDynamicsEngine &amp;lt;/code&amp;gt; to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  Same deal for other physics engines, when available.&lt;br /&gt;
&lt;br /&gt;
On mono 1.2.6, some distributions may see&lt;br /&gt;
 Unhandled Exception: System.NotSupportedException: CodePage 1252 not supported&lt;br /&gt;
on startup when using mysql.  This can be resolved by installing the package libmono-i18n2.0-cil (see http://bugs.mysql.com/bug.php?id=33938).&lt;br /&gt;
&lt;br /&gt;
=== Additional Items ===&lt;br /&gt;
&lt;br /&gt;
* [[GC_NO_EXPLICIT|GC NO EXPLICIT]] - Enable Large Heap in Mono, this has been known to help performance and stability&lt;br /&gt;
&lt;br /&gt;
== Hardware selection guide ==&lt;br /&gt;
&lt;br /&gt;
An often-asked question is &amp;quot;what kind of hardware do I need to successfully run OpenSim?&amp;quot;  Unfortunately, the answer is &amp;quot;it depends&amp;quot;.  The number of regions hosted on a given machine, number of simultaneous avatars on those regions, number of prims, use of scripts, etc., all affect hardware requirements.  So, to help you make a more informed selection, some examples of hardware used are listed in the [[Hardware_Selection_Guide|hardware selection guide]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Build_Instructions</id>
		<title>Build Instructions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Build_Instructions"/>
				<updated>2009-04-28T10:54:38Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
This page covers building OpenSim from source code on multiple platforms.  Please help us keep this page up to date as the project progresses.&lt;br /&gt;
&lt;br /&gt;
==Download OpenSim ==&lt;br /&gt;
Check out the [[Download]] page for instructions on obtaining an OpenSim source release.&lt;br /&gt;
&lt;br /&gt;
==MS Windows==&lt;br /&gt;
&lt;br /&gt;
OpenSim requires either the .Net framework version 2.0, or the latest Mono. It supports the following compilers:&lt;br /&gt;
* [http://msdn2.microsoft.com/en-us/express/aa700756.aspx Microsoft Visual C# Express Edition] (note: not Visual C++)&lt;br /&gt;
* [http://www.mono-project.com/ mono]&lt;br /&gt;
&lt;br /&gt;
Additional note: any Microsoft C# Express edition should work (2005 or 2008)&lt;br /&gt;
&lt;br /&gt;
Additional note: It is possible to develop on Windows Vista 64 bits with the following tweaks:&lt;br /&gt;
# Select OpenSim project properties from solution and choose platform to be x86. Rebuild solution.&lt;br /&gt;
# Select OpenSim.exe properties under solution bin folder and choose windows xp sp 2 compatibility mode + run as administrator.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
&lt;br /&gt;
* In the top-level directory, run the '&amp;lt;tt&amp;gt;runprebuild.bat&amp;lt;/tt&amp;gt;' file. This will create a VS2005 solution file, a nant build file and a '&amp;lt;tt&amp;gt;compile.bat&amp;lt;/tt&amp;gt;' file.&lt;br /&gt;
* If you prefer VS2008, run the '&amp;lt;tt&amp;gt;runprebuild2008.bat&amp;lt;/tt&amp;gt;' instead.&lt;br /&gt;
&lt;br /&gt;
* Open the resulting sln file with visual studio and build it there, or&lt;br /&gt;
* Run the '&amp;lt;tt&amp;gt;compile.bat&amp;lt;/tt&amp;gt;' file. This will build the executable using MSBuild.&lt;br /&gt;
* if you prefer to use nant, run nant in the same top-level directory. This will build the executables.&lt;br /&gt;
&lt;br /&gt;
If you don't care about physics (walking on prims, etc), ignore the rest of this section.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&lt;br /&gt;
Double-click on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; executable file in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory. This will start up OpenSim in standalone mode.&lt;br /&gt;
&lt;br /&gt;
The debugger in VS2005 C# may be used to step through the code. For those that use a Cygwin shell, you may find that one or more dll's have permissions that cause problems running. Most find that a &amp;quot;&amp;lt;tt&amp;gt;chmod 777 *&amp;lt;/tt&amp;gt;&amp;quot; from the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory solves this.&lt;br /&gt;
&lt;br /&gt;
Physics can be invoked by adding the appropriate line to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  For ODE, that would be:&lt;br /&gt;
&lt;br /&gt;
 physics = OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
You can also add a command line option to a shortcut, or run from a command prompt with:&lt;br /&gt;
&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
'''''Windows Vista'''''&lt;br /&gt;
&lt;br /&gt;
Some people have reported that to run on Windows Vista, you must first disable Windows Firewall.  Under the new &amp;quot;Start&amp;quot; button of Vista, select &amp;quot;Control panel&amp;quot;.  Then double-click &amp;quot;Windows Firewall&amp;quot;.  In the window that pops up, on the left column, select &amp;quot;Turn Windows Firewall on or off&amp;quot;.  You will have to give permission for this to run, then select the option &amp;quot;Off (not recommended)&amp;quot;.  Click &amp;quot;OK&amp;quot; and exit from the Windows Firewall window.&lt;br /&gt;
&lt;br /&gt;
If you have McAfee SecurityCenter, see the description below.&lt;br /&gt;
&lt;br /&gt;
Once all the security features are disabled, right click on &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; and select &amp;quot;Run as administrator&amp;quot;.  This will pop up a window asking permission, select &amp;quot;Allow&amp;quot;.  Your OpenSim server should run in a DOS-like window and accept connections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''McAfee Security'''''&lt;br /&gt;
&lt;br /&gt;
McAfee Security does not allow applications to listen on ports not explicitly specified.  You have two options: 1) disable firewall protection all together, 2) enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to be able to open ports.&lt;br /&gt;
&lt;br /&gt;
''Disable firewall''&lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter.  Select &amp;quot;Internet &amp;amp; Network&amp;quot;.  In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;.  Select this.  In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;.  Here you can select &amp;quot;Off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to open ports''&lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter.  Select &amp;quot;Internet &amp;amp; Network&amp;quot;.  In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;.  Select this.  In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;.  Select the &amp;quot;Advanced...&amp;quot; button.  This will pop up a new window.&lt;br /&gt;
&lt;br /&gt;
In the new window, on the left side, select &amp;quot;Program Permissions.&amp;quot;  In the middle on the right side of the window, select the &amp;quot;Add Allowed Program&amp;quot; button.  Use the browser that pops up to find the OpenSim executable and select it.&lt;br /&gt;
&lt;br /&gt;
Finally, select &amp;quot;OK&amp;quot; and exit the McAfee SecurityCenter window.&lt;br /&gt;
&lt;br /&gt;
==Linux/Mac OS X/FreeBSD==&lt;br /&gt;
&lt;br /&gt;
The easiest plaform to get running on the Linux side is Ubuntu 8.10, 32bit.  This is what most of the developers running Linux use.  If you are looking for the quick path, start there.&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu 8.04 / 8.10 ===&lt;br /&gt;
&lt;br /&gt;
For Ubuntu users on older distributions (7.10, 8.04, etc.) '''you need''' to upgrade your mono to at least 1.9.1.  Mono 2.2 is currently the preferred version to run OpenSim with.&lt;br /&gt;
&lt;br /&gt;
You can use the built in packages for mono.  However, for better performance, you may want to [http://xyzzyxyzzy.net/2008/05/08/updated-mono-build-script-for-hardy-heron-and-mono-191/ upgrade mono to 1.9.1] ([http://tempvariable.blogspot.com/2008/04/installing-mono-191-on-ubuntu-804-hardy.html Other simple method])&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install subversion nant mono-gmcs libmono-microsoft8.0-cil \&lt;br /&gt;
      libmono-system-runtime2.0-cil libgdiplus libmono-i18n2.0-cil libmono-oracle2.0-cil ruby&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
To upgrade the Mono version to the latest stable build Mono 2.0.1, read this page [[Build Instructions/Ubuntu-Mono-2.0.1 | Ubuntu on Mono 2.0.1]]&lt;br /&gt;
&lt;br /&gt;
=== openSUSE 10.3/11/11.1 ===&lt;br /&gt;
&lt;br /&gt;
Install an openSUSE 11.1, 11 or 10.3 with its default options, add the online repositories&lt;br /&gt;
when finished installing do an online update with all the latest packages.&lt;br /&gt;
&lt;br /&gt;
In yast install these packages, for running Opensim in standalone mode.&lt;br /&gt;
(there is a slight diffrence between 10.3 and 11/11.1 but following should be same)&lt;br /&gt;
 subversion&lt;br /&gt;
 nant&lt;br /&gt;
 mono-jscript&lt;br /&gt;
 - check that mono-core is installed&lt;br /&gt;
&lt;br /&gt;
A tip for OpenSuSE 11.1 users - you can install packages from the command line using the 'zypper' tool.  For example, to install 'nant', use this command:&lt;br /&gt;
&lt;br /&gt;
  sudo zypper install nant&lt;br /&gt;
&lt;br /&gt;
If you just want to use SQLite then jump to last section &lt;br /&gt;
within this post.&lt;br /&gt;
&lt;br /&gt;
* Optional mysql - for Opensim running in Grid mode:&lt;br /&gt;
Install these mysql packages via yast&lt;br /&gt;
  mysql&lt;br /&gt;
  mysql-client&lt;br /&gt;
  mysql-administrator&lt;br /&gt;
  mysql-gui-tools&lt;br /&gt;
  mysql-query-browser&lt;br /&gt;
&lt;br /&gt;
(note that selecting mysql in the Yast2 Installer will select the other packages automatically)&lt;br /&gt;
&lt;br /&gt;
Before building create the mysql database.&lt;br /&gt;
 /etc/init.d/mysql start&lt;br /&gt;
 mysql -u root -p -h localhost&lt;br /&gt;
 (when asked for password just hit enter)&lt;br /&gt;
&lt;br /&gt;
 mysql&amp;gt; create database opensim;&lt;br /&gt;
 mysql&amp;gt; use opensim;&lt;br /&gt;
 mysql&amp;gt; create user 'opensim'@'localhost' identified by 'thePassword';&lt;br /&gt;
 mysql&amp;gt; grant all on *.* to 'opensim'@'localhost';&lt;br /&gt;
 mysql&amp;gt; quit&lt;br /&gt;
&lt;br /&gt;
*note that the '''grant all''' command may differ if you're adding the opensim database to an existing mysql installation.&lt;br /&gt;
&lt;br /&gt;
On current builds set the connection string inside bin/OpenSim.ini after coppying the OpenSim.ini.example file.&lt;br /&gt;
If you are changing to MySQL from SQLite, the connection string for mysql also exists in the bin/Region/*xml files.&lt;br /&gt;
* It is '''important''' to remember this if you start out using the built-in SQLite database engine.&lt;br /&gt;
&lt;br /&gt;
Build after installation of above in bash terminal. I save it in /opt&lt;br /&gt;
&lt;br /&gt;
 su -&lt;br /&gt;
 cd /opt&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
Or, if you have a current (0.6+), you can simply execute:&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
After this you should be able to continue on starting the diffrent Servers, look in the mysql-config section,or&lt;br /&gt;
just run your OpenSim as a Standalone. By - eagleFX&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X 10.5/10.4 ===&lt;br /&gt;
* OpenSim is now working on PowerPC Macs! Thanks to DrScofield and those who helped him. Current nightly builds for PowerPC are not working, not sure about Intel so use the 0.5 Build. OpenSim works on Intel Macs. I'm testing on PowerBook G4. Tested these step on 10.5, but not 10.4 but should work --[[User:Mokele|Mokele]] 22:36, 14 February 2008 (PST) (Works on iMac G5 with OS 10.4.11, including expanding to local grid mode. --[[User:Magnuz|Magnuz]] 2008-12-15 10:50 (CET))&lt;br /&gt;
* Install XCode Developers Tools from DVD/CD Installation Disk or download  from http://developer.apple.com/. You have to create an Apple account to access the downloads if you don't have an Apple account.&lt;br /&gt;
* Install X11 for 10.4 from the Optional Install from the DVD/CD Installation Disk. X11 for 10.5 is installed by default.&lt;br /&gt;
* Install Mono 1.2.5 from http://ftp.novell.com/pub/mono/archive/1.2.5/macos-10-universal/5/MonoFramework-1.2.5_5.macos10.novell.universal.dmg (The more recent releases Mono 1.2.6, 1.9.1 and 2.0.1 do not appear to work with these installation instructions. --[[User:Magnuz|Magnuz]] 2008-12-14 15:56 (CET)) and in Terminal or X11 edit the .profile file  and add the following line:&lt;br /&gt;
 export PKG_CONFIG_PATH=&amp;quot;/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/:${PKG_CONFIG_PATH}&amp;quot;&lt;br /&gt;
* Compile OpenSim&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
 cd opensim &lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
* Download and Compile libopenjpeg-libsl-2.1.2.0.dylib and libsecondlife.dll&lt;br /&gt;
* libopenjpeg-libsl-2.1.2.0.dylib:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/old/libsl1550 opensim-libs&lt;br /&gt;
 cd opensim-libs/openjpeg-libsl&lt;br /&gt;
 make -f Makefile.osx&lt;br /&gt;
 cp libopenjpeg-libsl-2.1.2.0.dylib ../../bin&lt;br /&gt;
* Note: The Makefile that creates the libopenjpeg-libsl-2.1.2.0.so does not compile on PowerPC, but works properly on Intel Macs. Looks like a gcc issue with compile options. (It appears to work on iMac G5 with OS X 10.4.11. --[[User:Magnuz|Magnuz]] 2008-12-14 15:55 (CET))&lt;br /&gt;
&lt;br /&gt;
* libsecondlife.dll: (for PowerPC Only, see  details on this step [http://xyzzyxyzzy.net/2008/02/12/installing-opensim-on-powerpcor-of-eggs-and-virtual-worlds installing OpenSim on PowerPC…or: of eggs and virtual worlds])&lt;br /&gt;
 cd .. (back into opensim-libs)&lt;br /&gt;
 nant&lt;br /&gt;
 cp bin/libsecondlife.dll ../bin&lt;br /&gt;
&lt;br /&gt;
* Edit the libsecondlife.dll.config (PowerPC Only). Remove the cpu=&amp;quot;x86&amp;quot; tag in the last dllmap line.&lt;br /&gt;
&lt;br /&gt;
=== FreeBSD 6.2 ===&lt;br /&gt;
 su&lt;br /&gt;
 cd /usr/ports/devel/subversion/ &amp;amp;&amp;amp; make install clean (you may also need to rebuild apr-svn if this step fails)&lt;br /&gt;
 cd /usr/ports/lang/mono/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/devel/nant/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/databases/sqlite3/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/x11-toolkits/libgdiplus/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
 Note: [http://opensimulator.org/wiki/OpenSim:FAQ#System.DllNotFoundException:_..2Flibopenjpeg-libsl-2.1.2.0.so|Follow the instructions on the FAQ to fix the]&lt;br /&gt;
 &amp;quot;System.DllNotFoundException: ./libopenjpeg-libsl-2.1.2.0.so&amp;quot; issue, but use &amp;quot;gmake&amp;quot; instead of &amp;quot;make&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For ODE Physics you must do the following:&lt;br /&gt;
 cd /usr/ports/graphics/libGL/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/graphics/libGLU/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/trunk opensim-libs&lt;br /&gt;
 cd opensim-libs/unmanaged/OpenDynamicsEngine2/&lt;br /&gt;
 sh autogen.sh&lt;br /&gt;
 ./configure --enable-shared --enable-release --disable-demos&lt;br /&gt;
 make&lt;br /&gt;
 mv ./ode/src/.libs/libode.so /opensim/installation/directory/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
=== RedHat Enterprise Linux 4 ===&lt;br /&gt;
 sudo vi /etc/yum.repos.d/mono.repo&lt;br /&gt;
&lt;br /&gt;
  [mono]&lt;br /&gt;
  name=Mono for rhel-4-i386 (stable)&lt;br /&gt;
  baseurl=http://ftp.novell.com/pub/mono/download-stable/rhel-4-i386/&lt;br /&gt;
  enabled=1&lt;br /&gt;
  gpgcheck=0&lt;br /&gt;
&lt;br /&gt;
 sudo yum install mono-complete monodoc-core nant&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
=== RedHat Enterprise Linux 5 ===&lt;br /&gt;
&lt;br /&gt;
The instructions below also work on other RedHat Linux flavors such as CentOS or maybe Fedora.&lt;br /&gt;
&lt;br /&gt;
1. Put the [http://download.opensuse.org/repositories/Mono/RHEL_5/Mono.repo Mono.repo] file in the /etc/yum.repo.d/ directory:&lt;br /&gt;
 $ sudo su -&lt;br /&gt;
 $ cd /etc/yum.repos.d/&lt;br /&gt;
 $ wget http://download.opensuse.org/repositories/Mono/RHEL_5/Mono.repo&lt;br /&gt;
Naturally use the most [http://download.opensuse.org/repositories/Mono up-to-date link for your distribution].&lt;br /&gt;
&lt;br /&gt;
2. Install Mono and related tools with yum:&lt;br /&gt;
 $ yum install mono nant mono-jscript mono-nunit&lt;br /&gt;
Make sure to use nunit-console2 to run your tests.&lt;br /&gt;
&lt;br /&gt;
=== Fedora 5 ===&lt;br /&gt;
* I needed to build latest mono and nant from sources to build OpenSim successfully, the ones available in yum repository didn't work so I had to uninstall and build and configure the packages.&lt;br /&gt;
&lt;br /&gt;
For detailed instructions go [http://ruakuu.blogspot.com/2008/06/installing-and-configuring-opensim-on.html here]&lt;br /&gt;
&lt;br /&gt;
=== Debian 4 ===&lt;br /&gt;
&lt;br /&gt;
For detailed instructions please see [[Debian 4 Build Instructions]]&lt;br /&gt;
&lt;br /&gt;
=== CentOS 5.2 32bit ===&lt;br /&gt;
&lt;br /&gt;
For detailed instructions please see [[CentOS 5.2 Build Instructions]]&lt;br /&gt;
&lt;br /&gt;
=== 64bit ===&lt;br /&gt;
Please note that only 32bit binaries are provided in the bin/ directory of subversion.  If you want to use 64bit, you'll need to rebuild these shared objects.  See [[Installing and running on x86-64]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics (Open Dynamics Engine ODE) ===&lt;br /&gt;
As installed from svn, ODE will work on most 32 bit platforms.  If you get an ODE-related crash, and/or a &amp;lt;i&amp;gt;libode.so not found&amp;lt;/i&amp;gt; type of error, you will need to build libode from source.&lt;br /&gt;
&lt;br /&gt;
Remove &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from the &amp;lt;tt&amp;gt;./bin&amp;lt;/tt&amp;gt; folder.  (Note that subsequent svn updates may replace it again; best fix is to copy your built &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; to &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt;).  Do NOT remove &amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;!  Download the latest source from:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/trunk/unmanaged/OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
OpenSim requires a couple of patches on top of ODE which are not yet included upstream.  When compiling, make sure to use the following configure options:&lt;br /&gt;
&lt;br /&gt;
 --with-trimesh=gimpact &lt;br /&gt;
 --enable-shared&lt;br /&gt;
&lt;br /&gt;
Make sure the configure script confirms these choices, and always compile with single precision (I believe that's the default).  Try &amp;lt;code&amp;gt; make -k &amp;lt;/code&amp;gt; if you get errors relating to drawstuff, test*, or openGL.  &amp;lt;code&amp;gt; make install &amp;lt;/code&amp;gt; should put &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; in the proper place (usually &amp;lt;tt&amp;gt;/usr/local/lib&amp;lt;/tt&amp;gt;), and it should be seen by opensim (&amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' if OpenSim fails to launch with &amp;lt;tt&amp;gt;Exception: System.DllNotFoundException: ode&amp;lt;/tt&amp;gt;, after compiling ODE, just copy &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from its usual place (probably &amp;lt;tt&amp;gt;/usr/local/lib/&amp;lt;/tt&amp;gt;) to ./bin/, as per [http://metafuturing.net/index.php/OpenSim_Notebook_1 this suggestion]''&lt;br /&gt;
&lt;br /&gt;
=== Setting up ODE for 64 Bits systems: ===&lt;br /&gt;
&lt;br /&gt;
HOWTO on setting up and Install OpenSim on SLES10 - SP1 64Bit&lt;br /&gt;
&lt;br /&gt;
1. I installed Mono 2.01, added this installation source in Yast2&lt;br /&gt;
    This distro supports installing packages via YaST. Add the following installation source to YaST:&lt;br /&gt;
    * http://ftp.novell.com/pub/mono/download-stable/SLE_10 [^]&lt;br /&gt;
    For assistance with using repositories and installing packages with YaST, visit the Yast help page.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;nant&amp;quot; was installed also via this operation.&lt;br /&gt;
&lt;br /&gt;
2. I installed subversion from http://software.opensuse.org/search [^]&lt;br /&gt;
&lt;br /&gt;
   SLES/SLED10 -&amp;gt;&lt;br /&gt;
   subversion-1.5.2-34.2.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
3. I downloaded and installed the lastest SVN version of opensim as usual (like a 32 bit system):&lt;br /&gt;
   http://opensimulator.org/wiki/Build_Instructions [^]&lt;br /&gt;
&lt;br /&gt;
4. I downloaded and installed the Open Dynamics Engine (ODE) to replace the 32 bit version of ODE with a 64 bit version.&lt;br /&gt;
 &lt;br /&gt;
   I did that with the following linux commands:&lt;br /&gt;
  (it is expected that you have all required Linux building tools installed):&lt;br /&gt;
   &lt;br /&gt;
   # cd&lt;br /&gt;
   # svn co http://opensimulator.org/svn/opensim-libs/trunk/unmanaged/OpenDynamicsEngine [^]&lt;br /&gt;
   # cd OpenDynamicEngine&lt;br /&gt;
   # chmod a+x ou/bootstrap&lt;br /&gt;
   # sh autogen.sh&lt;br /&gt;
&lt;br /&gt;
 I installed/updated SLES10 with these rpm's for autogen.sh to run properly. http://software.opensuse.org/search [^]&lt;br /&gt;
&lt;br /&gt;
   SLES/SLED10 -&amp;gt;&lt;br /&gt;
   - autoconf-2.61-168.1.x86_64.rpm&lt;br /&gt;
   - automake-1.10.1-5.3.x86_64.rpm&lt;br /&gt;
&lt;br /&gt;
   # CFLAGS=&amp;quot;-m64&amp;quot; ./configure --enable-shared&lt;br /&gt;
   # make&lt;br /&gt;
&lt;br /&gt;
 I installed gtk2-devel via yast2, and all its dependancies, because make keept failing.&lt;br /&gt;
&lt;br /&gt;
   # cp ./ode/src/.libs/libode.so /opt/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
 note:&lt;br /&gt;
 in this directory it had made several versions of the &amp;quot;libode.so&amp;quot; because of running the previous commands several times&lt;br /&gt;
 so i had to copy libode.so.1.0.0 to /opt/opensim/bin/libode.so&lt;br /&gt;
&lt;br /&gt;
   # vi ../opensim/bin/OpenSim.ini (change av_capsule_standup_tensor_linux to 1700000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'chmod' command is required to fix permissions that are wrong.&lt;br /&gt;
The change in OpenSim.ini is required to avoid that avatars have bend legs and/or their feet are in the ground.&lt;br /&gt;
&lt;br /&gt;
===Running===&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 cd bin&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: if you are running a 32bit Server such as Ubuntu 8.0.4 you need the alternative launcher:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
mono OpenSim.32BitLaunch.exe&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To invoke ODE, add the option:&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
to the &amp;lt;tt&amp;gt;mono OpenSim.exe&amp;lt;/tt&amp;gt; line&lt;br /&gt;
&lt;br /&gt;
or add &amp;lt;code&amp;gt;  physics = OpenDynamicsEngine &amp;lt;/code&amp;gt; to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  Same deal for other physics engines, when available.&lt;br /&gt;
&lt;br /&gt;
On mono 1.2.6, some distributions may see&lt;br /&gt;
 Unhandled Exception: System.NotSupportedException: CodePage 1252 not supported&lt;br /&gt;
on startup when using mysql.  This can be resolved by installing the package libmono-i18n2.0-cil (see http://bugs.mysql.com/bug.php?id=33938).&lt;br /&gt;
&lt;br /&gt;
=== Additional Items ===&lt;br /&gt;
&lt;br /&gt;
* [[GC_NO_EXPLICIT|GC NO EXPLICIT]] - Enable Large Heap in Mono, this has been known to help performance and stability&lt;br /&gt;
&lt;br /&gt;
== Hardware selection guide ==&lt;br /&gt;
&lt;br /&gt;
An often-asked question is &amp;quot;what kind of hardware do I need to successfully run OpenSim?&amp;quot;  Unfortunately, the answer is &amp;quot;it depends&amp;quot;.  The number of regions hosted on a given machine, number of simultaneous avatars on those regions, number of prims, use of scripts, etc., all affect hardware requirements.  So, to help you make a more informed selection, some examples of hardware used are listed in the [[Hardware_Selection_Guide|hardware selection guide]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Database:Agents</id>
		<title>Database:Agents</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Database:Agents"/>
				<updated>2009-04-16T17:26:14Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Database]]&lt;br /&gt;
&lt;br /&gt;
'''agents'''	''Records agent (Avatar/User) login details''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the agents table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;sessionID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;UNI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;secureSessionID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;UNI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;agentIP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(16)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;agentPort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;agentOnline&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;loginTime&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;logoutTime&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;currentRegion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;currentHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;currentPos&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(64)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;currentLookAt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''UUID'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID uniquely identifies the avatar associated with the user's account. This master ID 'number' is used for everything the avatar interacts with - it is used to determine permissions, identify belongings, and route messages to and from system and other avatars.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''sessionID'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For Future Use&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''SecureSessionID'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For Future Use&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''agentIP'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
IP address of logged-in agent?&amp;lt;br&amp;gt;&lt;br /&gt;
Does not appear to be updated at this time&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''agentPort'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Port the agent is connected on&amp;lt;br&amp;gt;&lt;br /&gt;
Does not appear to be updated at this time&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''agentOnLine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Status of agent (Online/Offline)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''loginTime'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Time the agent last logged in&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''logoutTime'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Time the agent last logged out&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''currentRegion'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Region UUID for the region the av is presently resident within&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''currentHandle'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Records the grid position of the region the av is presently resident within&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''currentPos'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Records the av's current position with the region in which it is currently resident&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''currentLookAt'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The direction the agent is facing given as x, y and z co-ordinates relative to &amp;quot;currentPos&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:FrontPageImage</id>
		<title>Template:FrontPageImage</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:FrontPageImage"/>
				<updated>2009-04-14T20:57:08Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tr valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #EEF3E2&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width: 150px; white-space: nowrap; padding: 4px 1em 0 0.5em; border-bottom: 1px solid #aaaaaa;&amp;quot;&amp;gt;'''Image of the Moment:'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #EEF3E2&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding: 0px 0 0; background: #F6F9ED; align: center&amp;quot;&amp;gt;[[image:Opensim_Wright_Plaza.jpg|299px|Wright Plaza on OSGrid]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:FrontPageImage</id>
		<title>Template:FrontPageImage</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:FrontPageImage"/>
				<updated>2009-04-14T20:56:37Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tr valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #EEF3E2&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width: 100px; white-space: nowrap; padding: 4px 1em 0 0.5em; border-bottom: 1px solid #aaaaaa;&amp;quot;&amp;gt;'''Image of the Moment:'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #EEF3E2&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding: 0px 0 0; background: #F6F9ED; align: center&amp;quot;&amp;gt;[[image:Opensim_Wright_Plaza.jpg|299px|Wright Plaza on OSGrid]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:FrontPageImage</id>
		<title>Template:FrontPageImage</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:FrontPageImage"/>
				<updated>2009-04-14T20:53:50Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tr valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #EEF3E2&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width: 50px; white-space: nowrap; padding: 4px 1em 0 0.5em; border-bottom: 1px solid #aaaaaa;&amp;quot;&amp;gt;'''Image of the Moment:'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #EEF3E2&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding: 0px 0 0; background: #F6F9ED; align: center&amp;quot;&amp;gt;[[image:Opensim_Wright_Plaza.jpg|299px|Wright Plaza on OSGrid]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Prims_(database_table)</id>
		<title>Prims (database table)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Prims_(database_table)"/>
				<updated>2009-03-24T15:40:13Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Database]]&lt;br /&gt;
&lt;br /&gt;
'''Prims'''	''Describes all Prim attributes except shape and content ''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the Prims table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CreationDate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Text&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Description&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitName&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;TouchName&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ObjectFlags&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OwnerMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;nextOwnerMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;EveryoneMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupPositionX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupPositionZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;VelocityX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;VelocityY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;VelocityZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AngularVelocityX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AngularVelocityY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AngularVelocityZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AccelerationX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AccelerationY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AccelerationZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RotationX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RotationY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RotationZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RotationW&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitTargetOffsetX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitTargetOffsetY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitTargetOffsetZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RegionUUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CreatorID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OwnerID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LastOwnerID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SceneGroupID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayPrice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LoopedSound&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LoopedSoundGain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;TextureAnnimation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;blob&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OmegaX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OmegaY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OmegaZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraEyeOffsetX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraEyeOffsetY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraEyeOffsetZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraAtOffsetX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraAtOffsetY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraAtOffsetZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ForceMouselook&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ScriptAccessPin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AllowedDrop&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;DieAtEdge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SalePrice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SaleType&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorR&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorG&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorB&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorA&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ParticleSystem&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;blob&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ClickAction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Material&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CollisionSound&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CollisionSoundVolume&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LinkNumber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''CreationDate'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The date in standard UNIX format that the Prim was created.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Name of the Prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Text&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What the Prim is.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitName&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A name given to the Sit event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;TouchName&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A name given to the Touch action.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitName&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A name given to the Sit event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ObjectFlags&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
ObjectFlags are defined here: [[OpenSim:Permissions#ObjectFlags_.28F.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OwnerMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The permissions of the current owner. Further details are available here: [[OpenSim:Permissions#OwnerMask_.28O.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;NextOwnerMasks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The permissions to be passed to the next owner. Further details are available here: [[OpenSim:Permissions#NextOwnerMask_.28N.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;GroupMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
GroupMask is not yet implemented. However further details are available here: [[OpenSim:Permissions#GroupMask_.28G.29]] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;EveryoneMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The permissions given to other users. Further details are available here: [[OpenSim:Permissions#EveryoneMask_.28E.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;BaseMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The initial permissions given to the current owner. Further details are available here: [[OpenSim:Permissions#BaseMask_.28B.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PositionX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance in metres of this prim from GroupPositionX.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PositionY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance in metres of this prim from GroupPositionY.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PositionZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance in metres of this prim from GroupPositionZ.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;GroupPositionX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The X-axis location of the centre of the primary prim in the linked set to which this Prim belongs. Measured in metres relative to the origin of the region.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;GroupPositionY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Y-axis location of the centre of the primary prim in the linked set to which this Prim belongs. Measured in metres relative to the origin of the region.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;GroupPositionZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Z-axis (height) location of the centre of the primary prim in the linked set to which this Prim belongs. Measured in metres.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;VelocityX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The speed at which the prim moves (+ or -) in the X-axis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;VelocityY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The speed at which the prim moves (+ or -) in the Y-axis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;VelocityZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The speed at which the prim moves (+ or -) vertically.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AngularVelocityX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AngularVelocityY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AngularVelocityZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AccelerationX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AccelerationY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AccelerationZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationW&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitTargetOffsetX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitTargetOffsetY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitTargetOffsetZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;UUID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The unique key of this prim row on the database.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RegionUUID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The key of the Region on the Regions table which contains this prim&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CreatorID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
the UUID (key) of the user who created this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OwnerID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
the UUID (key)of the user who currently owns this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;GroupID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LastOwnerID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID (key) of the user who last owned this prim (i.e. who transferred it to the current OwnerID).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SceneGroupID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayPrice&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton2&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton3&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton4&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LoopedSound&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of an asset which defines a sound to be played from this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LoopedSoundGain&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The volume of the looped sound.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;TextureAnnimation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OmegaX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OmegaY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OmegaZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraEyeOffsetX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraEyeOffsetY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraEyeOffsetZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraAtOffsetX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraAtOffsetY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraAtOffsetZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ForceMouseLook&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ScriptAccessPin&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AllowedDrop&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;DieAtEdge&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SalePrice&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SaleType&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorR&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Red colour intensity value range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorG&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Green colour intensity value range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorB&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Blue colour intensity value range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorA&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Alpha channel value. Range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ParticleSystem&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A block of data defining a particle effect associated with this Prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ClickAction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Action to be performed on a left-button mouse click. Possible values:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;0 - Touch/Grab (default)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;1 - Sit on object&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;2 - Buy object&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;3 - Pay object&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;4 - Open&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;5 - Play parcel media&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;6 - Open parcel media&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Affects the surface look of the prim, may be wood, metal etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CollisionSound&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the asset which describes the sound made when an object collides with this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CollisionSoundVolume&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The volume of the collision sound.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LinkNumber&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Database:Users</id>
		<title>Database:Users</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Database:Users"/>
				<updated>2009-03-20T14:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''users'''	''Stores users profile data''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&lt;br /&gt;
The current structure of the users table is as follows:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;| Field&lt;br /&gt;
!align=&amp;quot;left&amp;quot;| Type&lt;br /&gt;
!align=&amp;quot;left&amp;quot;| Null&lt;br /&gt;
!align=&amp;quot;left&amp;quot;| Key&lt;br /&gt;
!align=&amp;quot;left&amp;quot;| Default&lt;br /&gt;
!align=&amp;quot;left&amp;quot;| Extra&lt;br /&gt;
|-&lt;br /&gt;
| UUID || varchar(36) || NO || PRI || '' ||&lt;br /&gt;
|-&lt;br /&gt;
| username || varchar(32) || NO || UNI || ||&lt;br /&gt;
|-&lt;br /&gt;
| lastname || varchar(32) || NO || UNI || ||&lt;br /&gt;
|-&lt;br /&gt;
| passwordHash || varchar(32) || NO || || ||&lt;br /&gt;
|-&lt;br /&gt;
| passwordSalt || varchar(32) || NO || || ||&lt;br /&gt;
|-&lt;br /&gt;
| homeRegion || bigint(20) unsigned || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| homeLocationX || float || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| homeLocationY || float || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| homeLocationZ || float || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| homeLookAtX || float || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| homeLookAtY || float || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| homeLookAtZ || float || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| created || int(11) || NO || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lastLogin || int(11) || NO || || ||&lt;br /&gt;
|-&lt;br /&gt;
| userInventoryURI || varchar(255) || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| userAssetURI || varchar(255) || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| profileCanDoMask || int(10) unsigned || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| profileWantDoMask || int(10) unsigned || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| profileAboutText || text || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| profileFirstText || text || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| profileImage || varchar(36) || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| profileFirstImage || varchar(36) || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| webLoginKey || varchar(36) || YES || || NULL ||&lt;br /&gt;
|-&lt;br /&gt;
| homeRegionID || char(36) || NO || || '00000000-0000-0000-0000-000000000000' ||&lt;br /&gt;
|-&lt;br /&gt;
| userFlags || int(11) || NO || || '0' ||&lt;br /&gt;
|-&lt;br /&gt;
| godLevel || int(11) || NO || || '0' ||&lt;br /&gt;
|-&lt;br /&gt;
| customType || varchar(32) || NO || || '' ||&lt;br /&gt;
|-&lt;br /&gt;
| partner || char(36) || NO || || '00000000-0000-0000-0000-000000000000' ||&lt;br /&gt;
|-&lt;br /&gt;
| email|| varchar(250) || YES|| || ''||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
;UUID&lt;br /&gt;
:The unique id of the user&lt;br /&gt;
&lt;br /&gt;
;username&lt;br /&gt;
:The first name of the user&lt;br /&gt;
&lt;br /&gt;
;lastname&lt;br /&gt;
:The last name of the user&lt;br /&gt;
&lt;br /&gt;
;passwordHash&lt;br /&gt;
:The MD5-hash from password and salt&lt;br /&gt;
;passwordSalt&lt;br /&gt;
:The password salt&lt;br /&gt;
&lt;br /&gt;
;homeRegion&lt;br /&gt;
:The region-handle of the home-region&lt;br /&gt;
&lt;br /&gt;
;homeLocationX, homeLocationY, homeLocationZ&lt;br /&gt;
:The home-location within the home-region&lt;br /&gt;
&lt;br /&gt;
;homeLookAtX, homeLookAtY, homeLookAtZ&lt;br /&gt;
:The direction the avatar looks after TP to the home-location&lt;br /&gt;
&lt;br /&gt;
;created&lt;br /&gt;
:Creation timestamp of the profile (in seconds since UNIX-epoch (Jan 1st, 1971))&lt;br /&gt;
&lt;br /&gt;
;lastLogin&lt;br /&gt;
:Time of last login (in seconds since UNIX-epoch)&lt;br /&gt;
&lt;br /&gt;
;userInventoryURI&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;needs to be documented&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;userAssetURI&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;needs to be documented&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;profileCanDoMask&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;needs to be documented&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;profileWantDoMask&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;needs to be documented&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;profileAboutText&lt;br /&gt;
:The text in the about field of the profile dialog&lt;br /&gt;
&lt;br /&gt;
;profileFirstText&lt;br /&gt;
:The text in the first-life field of the profile dialog&lt;br /&gt;
&lt;br /&gt;
;profileImage&lt;br /&gt;
:The UUID of the profile image&lt;br /&gt;
&lt;br /&gt;
;profileFirstImage&lt;br /&gt;
:The UUID of the first-life image&lt;br /&gt;
&lt;br /&gt;
;webLoginKey&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;needs to be documented&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;homeRegionID&lt;br /&gt;
:The region UUID of the home-region&lt;br /&gt;
&lt;br /&gt;
;userFlags&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:green;&amp;quot;&amp;gt;Account Types:&amp;lt;/i&amp;gt;&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:blue;&amp;quot;&amp;gt;Insert 200 to: Resident:Payment info on account&amp;lt;/i&amp;gt;&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:blue;&amp;quot;&amp;gt;Insert 300 to: Testing:Payment info on account&amp;lt;/i&amp;gt;&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:blue;&amp;quot;&amp;gt;Insert 400 to: Testing:No payment info on account&amp;lt;/i&amp;gt;&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:blue;&amp;quot;&amp;gt;Insert 600 to: Member Estatute:Payment info on account&amp;lt;/i&amp;gt;&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:blue;&amp;quot;&amp;gt;Insert 800 to: Linden Contracted&amp;lt;/i&amp;gt;&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;New Info by Matpratta (matpratta@gmail.com)[http://opensimulator.org/wiki/How-to]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;godLevel&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;needs to be documented&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;customType&lt;br /&gt;
:&amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;needs to be documented&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;partner&lt;br /&gt;
:The UUID of a user that will appear in the partner field of the profile dialog&lt;br /&gt;
&lt;br /&gt;
;email&lt;br /&gt;
:The email address of the user&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Database:Assets</id>
		<title>Database:Assets</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Database:Assets"/>
				<updated>2009-03-20T09:24:59Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''assets'''	''Records all assets''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''including textures, notecards, scripts, and avatar parts''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the assets table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(64)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;description&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(64)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;local&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(1)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;temporary&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(1)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;data&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;longblob&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;id&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;create_time&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;access_time&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''name'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name of the asset as it would appear in inventory&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''description'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Asset's description field, as it appears in various client-side editing widgets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Integer which designates the asset's inventory type&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''local'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For Future Use&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''temporary'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For Future Use&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''data'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is the blob which contains the actual script, notecard text,&amp;lt;br&amp;gt;&lt;br /&gt;
binary image (texture) or other data characterized by the &amp;quot;Type&amp;quot; column&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''id'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
UUID which uniquely identifies the asset within the system&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''create_time'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Date and time the asset was created in standard UNIX format&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''access_time'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Date and time the asset was last used in standard UNIX format&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Database:Inventoryitems</id>
		<title>Database:Inventoryitems</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Database:Inventoryitems"/>
				<updated>2009-03-20T09:15:20Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''inventoryitems'''	''Records details with respect to the avatar's personal property (assets)''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the inventoryitems table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;assetID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;assetType&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;inventoryName&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(64)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;inventoryDescription&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(64)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;inventoryNextPermissions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;inventoryCurrentPermissions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;invType&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CreatorID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;inventoryBasePermissions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;inventoryEveryOnePermissions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;salePrice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;saleType&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;creationDate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;groupID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;groupOwned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;flags&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;inventoryID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;avatarID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;parentFolderId&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;inventoryGroupPermissions&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''assetID'''&amp;lt;br&amp;gt;&lt;br /&gt;
Refers to the related row in the assets table.&amp;lt;br&amp;gt;&lt;br /&gt;
Calling Cards do not create assets so if assetType=2 (see next field) this field should be &amp;quot;00000000-0000-0000-0000-000000000000&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''assetType'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type of asset (e.g., script, texture, or shape - [http://wiki.secondlife.com/wiki/AssetType asset type list])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''inventoryName'''&amp;lt;br&amp;gt;&lt;br /&gt;
Text of the name of the inventory item as it appears in the client inventory interface.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''inventoryDescription'''&amp;lt;br&amp;gt;&lt;br /&gt;
Text of the description of the inventory item as it appears in the client inventory interface.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''inventoryNextPermissions'''&amp;lt;br&amp;gt;&lt;br /&gt;
Permissions that will be applied to the item if/when it is transferred to another avatar. Permission values can be found at [[OpenSim:Permissions]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''inventoryCurrentPermissions'''&amp;lt;br&amp;gt;&lt;br /&gt;
Permissions on the the item for the current posessor of the item. Permission values can be found at [[OpenSim:Permissions]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''invType'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type of inventory item (is this redundant with assetType?)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''creatorID'''&amp;lt;br&amp;gt;&lt;br /&gt;
UUID of the item's original creator.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''inventoryBasePermissions'''&amp;lt;br&amp;gt;&lt;br /&gt;
Base permissions of the object. Permission values can be found at [[OpenSim:Permissions]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''inventoryEveryOnePermissions'''&amp;lt;br&amp;gt;&lt;br /&gt;
Permissions with respect to everyone but the owner of the item. Permission values can be found at [[OpenSim:Permissions]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''salePrice'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sale price of the item.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''saleType'''&amp;lt;br&amp;gt;&lt;br /&gt;
''presently unknown''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''creationDate'''&amp;lt;br&amp;gt;&lt;br /&gt;
Date the item was created&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''groupID'''&amp;lt;br&amp;gt;&lt;br /&gt;
UUID of the group that the items is 'deeded' to&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''groupOwned'''&amp;lt;br&amp;gt;&lt;br /&gt;
group ownership flags&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''flags'''&amp;lt;br&amp;gt;&lt;br /&gt;
A definition of Flag values can be found at [[OpenSim:Permissions#ObjectFlags_.28F.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''inventoryID'''&amp;lt;br&amp;gt;&lt;br /&gt;
UUID of inventory item&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''avatarID'''&amp;lt;br&amp;gt;&lt;br /&gt;
UUID of item's owner&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''parentFolderID'''&amp;lt;br&amp;gt;&lt;br /&gt;
UUID of the folder said to 'contain' the item&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''inventoryGroupPermissions'''&amp;lt;br&amp;gt;&lt;br /&gt;
Permissions with respect to the owner group of the item. Permission values can be found at [[OpenSim:Permissions]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Configuration</id>
		<title>Configuration</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Configuration"/>
				<updated>2009-03-12T14:29:13Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OpenSim Command line options ==&lt;br /&gt;
To run OpenSim in somewhat customized environments it's often helpful to modify the programs behaviour via command line arguments.&lt;br /&gt;
OpenSim knows a just a few of these as most parts of the behaviour are controlled via an .INI-File (see below).&lt;br /&gt;
&lt;br /&gt;
The following command line switches are known:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Switch !! Meaning/Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| inifile || changes the name (Path) of the inifile. See below for details&lt;br /&gt;
|-&lt;br /&gt;
| inimaster || allows to read in a master config file. See below for details&lt;br /&gt;
|-&lt;br /&gt;
| background || needs to be explained&lt;br /&gt;
|-&lt;br /&gt;
| gridmode || If =true forces OpenSim.exe to operate in grid mode. If =false forces OpenSim.exe to operate in standalone mode. If omitted defaults to OpenSim.ini setting.&lt;br /&gt;
|-&lt;br /&gt;
| physics || explain me&lt;br /&gt;
|-&lt;br /&gt;
| useexecutepath || explain me&lt;br /&gt;
|-&lt;br /&gt;
| hypergrid || If =true enables hypergrid peer-to-peer communication with other hypergrid enabled grids. Also changes map module to display hypergrid links.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OpenSim configuration file==&lt;br /&gt;
The simulator configuration is managed using a file called [[OpenSim.ini]]. This file is used regardless of whether the sim is running in standalone or grid mode. Detailed information on the options available for setttings in this file can be found [[OpenSim.ini|here]].&lt;br /&gt;
Please note, that the name OpenSim.ini can be changed via command line arguments (see above).&lt;br /&gt;
&lt;br /&gt;
It is also possible to distribute the inifile settings over two files. This is useful if you want to run several OpenSim processes where most of your settings are identical but some settings differ.&lt;br /&gt;
The master file is read first, then the inifile is read. Settings given in the inifile overrule settings given in the master file.&lt;br /&gt;
The master file has the same format and the same keywords as the inifile, so the same documentation applies.&lt;br /&gt;
&lt;br /&gt;
== Logging ==&lt;br /&gt;
Usually you don't have a debugger and the source code at hand when a situation comes up. OpenSim does some logging to give you information about how it works.&lt;br /&gt;
This is done by use of the [http://logging.apache.org/log4net/index.html log4net-package]. The obvious console output of OpenSim as well as the OpenSim.log output are done via this package and come readily configured out of the box. But you can also make extended use of all other options this package can give you.&lt;br /&gt;
&lt;br /&gt;
OpenSim makes use of the .NET System.Configuration API which means that the file that holds all the logging configuration is bin/OpenSim.exe.config .&lt;br /&gt;
&lt;br /&gt;
More information on how to configure log4net can be found on the [http://logging.apache.org/log4net/release/manual/configuration.html log4net web pages].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Database==&lt;br /&gt;
Opensim's supports the following database-engines:&lt;br /&gt;
* SQLite (default - a lightweight database that comes bundled with OpenSim and can be used without requiring any extra configuration.  It is mostly intended to get you up and running quickly, not for production use.)&lt;br /&gt;
* MySQL (fully supported)&lt;br /&gt;
* MSSQL (partially supported - some recent OpenSim features may not yet be implemented)&lt;br /&gt;
* Postgresql (fully supported - Still in Beta phase but working)&lt;br /&gt;
&lt;br /&gt;
More information on database support can be found on the [[OpenSim Database support]] page.&lt;br /&gt;
&lt;br /&gt;
==Script engine==&lt;br /&gt;
OpenSim supports multiple script engines. See [[ScriptEngines]] for details&lt;br /&gt;
&lt;br /&gt;
==Permissions Configuration==&lt;br /&gt;
OpenSim has a quite elaborate set of permissions. See [[OpenSim:Permissions(Server)]] for for details.&lt;br /&gt;
&lt;br /&gt;
==Standalone vs. Grid==&lt;br /&gt;
We recommend that you first get OpenSim running in standalone mode before you attempt to connect it to a grid, either your own grid or a public grid.  An OpenSim configuration consists of regions (run by region simulators) and 5 core backend services (which manage users, the grid, assets, inventories, and grid-wide messaging, collectively known as UGAIM).&lt;br /&gt;
&lt;br /&gt;
A system running in '''standalone mode''' (that is, one  with OpenSim.ini configured such that gridmode = false) -- also known as &amp;quot;sandbox mode&amp;quot; -- runs everything (all UGAIM services and one or more regions) in a single executable (OpenSim.exe).  External regions cannot be added to an OpenSim running in this mode.&lt;br /&gt;
&lt;br /&gt;
In '''grid mode''', the five services ([[User Server|User]], [[Grid Server|Grid]], [[Asset Server|Asset]], [[Inventory Server|Inventory]], [[Messaging Server|Messaging]], or UGAIM) are each started as separate executables.  This means that they can be run either on the same machine or spread out across multiple computers.  In this mode, OpenSim.exe serves one or more regions, which communicate with the core servers.  This mode even allows region servers run by other people on their own machines to connect, if you wish.&lt;br /&gt;
&lt;br /&gt;
Naturally, this means that running in grid mode is somewhat more complicated than running in standalone mode.  It requires an understanding of UUID, X,Y location, server handshake passwords, master avatars, and a couple of other settings. These are not difficult, but do require a little more care in setting things up.&lt;br /&gt;
&lt;br /&gt;
If you want to run a grid of your own (either private or public) you would start the core services up before connecting a region simulator.  If you want to connect your region server to a grid that someone else is running, you need only start the region server in grid mode (with the necessary security keys and location information mentioned in the last paragraph).&lt;br /&gt;
&lt;br /&gt;
OpenSim.exe responds to various command line arguments. These include &amp;quot;-inifile&amp;quot;, &amp;quot;-configfile&amp;quot;, &amp;quot;-gridmode&amp;quot;, &amp;quot;-physics&amp;quot;, &amp;quot;-config&amp;quot; &amp;amp; &amp;quot;-noverbose&amp;quot;. When starting OpenSim in either Windows or Linux, one could, for example, add &amp;quot;-physics=OpenDynamicsEngine&amp;quot; to run the OpenDynamicsEngine instead of basicphysics, or use &amp;quot;-gridmode=true&amp;quot; to force opensim.exe to run as a region server (the rest of the grid services have their own executables).  As many of these settings are normally controlled by OpenSim.ini, most users (especially in standalone mode) will not add any command line arguments.&lt;br /&gt;
&lt;br /&gt;
===Standalone mode===&lt;br /&gt;
&lt;br /&gt;
When you start OpenSim in standalone mode, it will ask you several questions at the console. The first set of prompts that start with &amp;quot;NETWORK SERVERS INFO&amp;quot;, you can just hit return to accept the defaults if you will be running in standalone mode. The prompts that start with &amp;quot;DEFAULT REGION CONFIG&amp;quot; are where you need to start paying attention. Some are self-explanatory. Here are explanations for the others:&amp;lt;br&amp;gt;&lt;br /&gt;
* Grid Location. OpenSim regions can be placed anywhere on a 65536 by 65536 grid. In standalone mode, it is safe to leave these X and Y locations at their defaults for the first region (additional regions will need different coordinates, of course).&lt;br /&gt;
* Filename for local storage. Safe to leave at default.&lt;br /&gt;
* Internal IP address; This should always be 0.0.0.0 (0.0.0.0 means &amp;quot;listen for connections on any interface&amp;quot;, basically a wildcard)&lt;br /&gt;
* Internal IP port for incoming UDP client connection. You can make this any port you want, but it is safe to leave at the default 9000.&lt;br /&gt;
* External host name. If you will only be attaching to your sim from a SecondLife client on the same machine, you can leave this at the default 127.0.0.1. If you will be wanting to connect to it from a client on another machine, this should be the IP address or hostname of the machine you are running this sim on. It appears that this must actually be the External Host IP Address, not the Domain Name. (Hmm - Tried hostname (the one resolved by dns) and it worked out oke.)&lt;br /&gt;
* Be aware of [http://osgrid.org/forums/viewtopic.php?f=5&amp;amp;t=400&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a loopback] problems when Running viewer &amp;amp; server(s) on the same machine (LAN) but using the &amp;quot;external&amp;quot; configuration. (You might notice endless waiting for region handshake.) See also [http://opensimulator.org/wiki/Troubleshooting troubleshoot hints]&lt;br /&gt;
To connect to your new sim, start up secondlife with the following command line switches:&lt;br /&gt;
 -loginuri http://127.0.0.1:9000/ -loginpage http://127.0.0.1:9000/?method=login &lt;br /&gt;
This assumes you are running the secondlife client on the same box. If you are running it on a separate box, substitute the IP address of your sim machine.&amp;lt;br&amp;gt;&lt;br /&gt;
To create a user:&amp;lt;br&amp;gt;&lt;br /&gt;
type ''create user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;password&amp;gt; &amp;lt;x_loc&amp;gt; &amp;lt;y_loc&amp;gt;'' in the server console.&lt;br /&gt;
&lt;br /&gt;
===Grid mode===&lt;br /&gt;
You want to run your own grid. Great! Assuming that you already got your sim running in standalone mode, here is what you need to do:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Current builds of OpenSim grid mode are using mysql to store the grid information. You must have this installed and configured if you want to run your own grid. See [[mysql-config]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Four of the servers should be started in a certain order. UGAI: UserServer, GridServer, AssetServer, InventoryServer. The MessagingServer can be started at any point after the GridServer, and the RegionServer(s) should always come last.  These are all found in the bin directory. In windows, you can just double-click on the executables to start them. In Linux and Mac OS X type &amp;quot;mono filename&amp;quot; from a prompt. The executable names, in order, are:&lt;br /&gt;
 OpenSim.Grid.UserServer.exe&lt;br /&gt;
 OpenSim.Grid.GridServer.exe&lt;br /&gt;
 OpenSim.Grid.AssetServer.exe&lt;br /&gt;
 OpenSim.Grid.InventoryServer.exe&lt;br /&gt;
 OpenSim.Grid.MessagingServer.exe&lt;br /&gt;
 OpenSim.exe&lt;br /&gt;
3. Start the UserServer. If you will be running the GridServer on the same box, hit enter to accept the defaults, until it gives you the prompt&lt;br /&gt;
 OpenUser#&lt;br /&gt;
This is the main prompt for the user server. If you will be running the GridServer on another box, change the Default Grid Server URI as appropriate.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Start the GridServer. Again, you can hit return at all the prompts if you are running them all on the same machine. If not, change the URIs for the Asset Server and User server to point to where you are running them. You will finally get to the console prompt for the GridServer which looks like this:&lt;br /&gt;
 OpenGrid#&lt;br /&gt;
5. Start the AssetServer. The console prompt for this server will be:&lt;br /&gt;
 OpenAsset#&lt;br /&gt;
6. Start the InventoryServer. The console prompt for this server will be:&lt;br /&gt;
 INVENTORY#&lt;br /&gt;
7. Start the MessagingServer.  The console prompt for this is:&lt;br /&gt;
 Messaging#&lt;br /&gt;
8. If you are running all of these servers on the same box, which would be the normal configuration, you should be ready to start up your sim.  The mode that OpenSim.exe starts in is normally controlled by a setting in your OpenSim.ini.  It defaults to standalone mode if that setting is not specified or the file is not found.  If you wish, you can force opensim to start in gridmode on the command line as follows:&lt;br /&gt;
 OpenSim.exe -gridmode=true&lt;br /&gt;
or:&lt;br /&gt;
 mono OpenSim.exe -gridmode=true&lt;br /&gt;
With any luck, everything will come up without too many errors.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Go to the UserServer console, and type 'create user' to create a new avatar. It will prompt you for the name and password, and the X and Y of the sim that should be his home location. Use 1000 and 1000, or wherever you told your sim to live when you brought it up in standalone mode. At the console of any of these servers, you should be able to type 'help' to get a list of commands.&lt;br /&gt;
&lt;br /&gt;
You should now be able to connect to your new grid with your secondlife client. You need to tell your client to point at the UserServer rather than directly at the sim, though:&lt;br /&gt;
 secondlife -loginuri http://127.0.0.1:8002/&lt;br /&gt;
8002 is the default port for the UserServer, and that IP address should be changed to the server you are running the UserServer on, if they are not all on the same box.  Happy OpenSimming!&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: if you are using Windows Vista, remember to start servers as Admin. If not it will prompt you an error in console like &amp;quot;Error - Access denied&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Multiple regions==&lt;br /&gt;
&lt;br /&gt;
Using Physical Prim with the OpenDynamicsEngine on *nix, it's recommended that you set your stack reserve level higher then default with the following command;&lt;br /&gt;
&amp;lt;tt&amp;gt;ulimit -s 262144&amp;lt;/tt&amp;gt; Or, run the opensim-ode.sh to start up OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
A powerful region generator is available at: [[RegionGenerator]]&lt;br /&gt;
&lt;br /&gt;
For running multiple regions on the same box, you simply make multiple copies of the 'default.xml' file inside the &amp;lt;tt&amp;gt;bin/Regions/&amp;lt;/tt&amp;gt; directory.  You can do this using the script &amp;lt;tt&amp;gt;make.php&amp;lt;/tt&amp;gt; in &amp;lt;tt&amp;gt;share/regions&amp;lt;/tt&amp;gt;, or you can generate the files by hand.&lt;br /&gt;
&lt;br /&gt;
If you want to create the files by hand:&lt;br /&gt;
&lt;br /&gt;
:first copy the default.xml file in the &amp;lt;tt&amp;gt;bin/Regions&amp;lt;/tt&amp;gt; directory, and name them anything you want (I name mine region.x.y.xml, where region is the name of the region, and x and y are the grid coords.)&lt;br /&gt;
:Open each xml file and edit the uuid (a generator can be found at [http://www.famkruithof.net/uuid/uuidgen uuidgen webpage] or on unix, use the uuidgen command), region name, x &amp;amp; y positions, and internal ip port. IMPORTANT!  The UUID, name, and grid coordinates ''must'' be unique for each region on a grid.  The port assignment must be unique for each region that is running on a particular machine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that &amp;lt;tt&amp;gt;sim_location_x&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;sim_location_y&amp;lt;/tt&amp;gt; should be adjacent integers if you want your regions to be adjacent, so you can run back and forth between them.  '''IMPORTANT: THESE GRID COORDINATES ARE ''NOT'' IN METERS.  THEY ARE SIM POSITIONS.'''  (1000, 1000) is next to (1001,1000), (1000, 1001), and so forth.  1256, 2000, 2048 and similar values are '''not''' adjacent to 1000, they are very far away, so you would not see your sims from one another.&lt;br /&gt;
&lt;br /&gt;
Once you have 2 or more xml files in the bin/Regions folder, running a ''single'' copy of &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; will start up all of your sims! If you come across any errors, there is most likely an error in your xml files.&lt;br /&gt;
&lt;br /&gt;
As of 6-Feb-2008, take care NOT to leave editor backup copies of the files in this directory e.g. emacs style backup names like Regionname.xml~. These are loaded by opensim.exe as if they are legitimate region descriptions, and will therefore give errors indicating you are trying to re-use the socket for that region.&lt;br /&gt;
&lt;br /&gt;
==Attaching your sim to someone else's grid==&lt;br /&gt;
To set up the region server (i.e., &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt;) to connect to an external grid, you should edit the &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory.  In that file, there is a &amp;lt;tt&amp;gt;[Network]&amp;lt;/tt&amp;gt; section with URLs for the grid, user, and asset servers, as well as send and receive keys (for a basic level of security).  The addresses and send/receive keys will vary depending on the grid you are connecting to, and the grid operator should tell you what values to use.&lt;br /&gt;
&lt;br /&gt;
The other file you may have to change is in your &amp;lt;tt&amp;gt;bin/Regions&amp;lt;/tt&amp;gt; directory. This is where your individual region config files are. If you only have one region, it will by default be called &amp;lt;tt&amp;gt;default.xml&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This can be edited with any text editor. The grid owner may tell you what X and Y location you can place your sim at (you can't have multiple sims at the same location on the grid). If so, the fields you will need to change in this file are &amp;lt;tt&amp;gt;sim_location_x&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;sim_location_y&amp;lt;/tt&amp;gt;.  And the &amp;lt;tt&amp;gt;external_host_name&amp;lt;/tt&amp;gt; should be set to the hostname or IP address of your simulation server (i.e., the machine that is running &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt;).&lt;br /&gt;
A list of public grids that you can attach your sim to is at [[OpenSim: Grids]]&lt;br /&gt;
&lt;br /&gt;
==Running==&lt;br /&gt;
&lt;br /&gt;
===StandAlone===&lt;br /&gt;
'''&amp;lt;u&amp;gt;Windows&amp;lt;/u&amp;gt;'''&lt;br /&gt;
 cd bin&lt;br /&gt;
 OpenSim.exe&lt;br /&gt;
On Windows Vista, it may be necessary to explicitly &amp;quot;Run as administrator&amp;quot; for opensim.exe to accept connections from a client, even when running as an administrator user. Navigate to the opensim\bin directory, right click opensim.exe, and select &amp;quot;Run as administrator&amp;quot;.&lt;br /&gt;
Connect: opensim://localhost:9000 , or opensim://127.0.0.1:9000, or opensim://myipadress:9000&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;Linux&amp;lt;/u&amp;gt;'''&lt;br /&gt;
 cd bin&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;OSX&amp;lt;/u&amp;gt;'''&lt;br /&gt;
 cd bin&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
===Local Grid===&lt;br /&gt;
'''&amp;lt;u&amp;gt;Windows&amp;lt;/u&amp;gt;'''&lt;br /&gt;
 cd bin&lt;br /&gt;
 OpenSim.Grid.UserServer.exe&lt;br /&gt;
 OpenSim.Grid.GridServer.exe&lt;br /&gt;
 OpenSim.Grid.AssetServer.exe&lt;br /&gt;
 OpenSim.Grid.InventoryServer.exe&lt;br /&gt;
 OpenSim.Grid.MessagingServer.exe&lt;br /&gt;
 OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;Linux&amp;lt;/u&amp;gt;'''&lt;br /&gt;
 cd bin&lt;br /&gt;
 mono OpenSim.Grid.UserServer.exe&lt;br /&gt;
 mono OpenSim.Grid.GridServer.exe&lt;br /&gt;
 mono OpenSim.Grid.AssetServer.exe&lt;br /&gt;
 mono OpenSim.Grid.InventoryServer.exe&lt;br /&gt;
 mono OpenSim.Grid.MessagingServer.exe&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;OSX&amp;lt;/u&amp;gt;'''&lt;br /&gt;
 cd bin&lt;br /&gt;
 mono OpenSim.Grid.UserServer.exe&lt;br /&gt;
 mono OpenSim.Grid.GridServer.exe&lt;br /&gt;
 mono OpenSim.Grid.AssetServer.exe&lt;br /&gt;
 mono OpenSim.Grid.InventoryServer.exe&lt;br /&gt;
 mono OpenSim.Grid.MessagingServer.exe&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
Connect: opensim://myipaddress:9000&lt;br /&gt;
&lt;br /&gt;
===Note About Mono===&lt;br /&gt;
&lt;br /&gt;
If you're using mono, you should increase the value of the mono environment variable MONO_THREADS_PER_CPU from its default of 5 to some number that works for your sim. The exact number depends on many factors including: the number of CPUs in your machine, what else you use that machine for, how many regions you have in your sim, how many of them are adjacent, how many scripts you have, and how many avatars you expect to serve at the same time. As a reference, Wright Plaza in OSGrid, which is running as a single region on a sim and routinely hosts meetings with 20 avatars, uses the value 125. &lt;br /&gt;
&lt;br /&gt;
If this number is too low, the operation of your sim will start to break in all sorts of different ways. A common symptom is the freezing of all activity upon login of a new avatar. Other symptoms are a lot more subtle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Configuration of region modules ==&lt;br /&gt;
&lt;br /&gt;
* [[IRCBridgeModule]]&lt;br /&gt;
&lt;br /&gt;
== Configuration of Metaverse Exchange Protocol (MXP) ==&lt;br /&gt;
&lt;br /&gt;
* [[Metaverse Exchange Protocol]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Regions_(database_table)</id>
		<title>Regions (database table)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Regions_(database_table)"/>
				<updated>2009-03-12T08:58:45Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The regions table contains information concerning all the regions authorized to connect to the grid.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&lt;br /&gt;
The columns are as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;uuid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionName&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(32)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionRecvKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionSendKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionSecret&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionDataURI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;serverIP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(64)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;serverPort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;serverURI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;locX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;locY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;locZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;eastOverrideHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;westOverrideHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;southOverrideHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;northOverrideHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionAssetURI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionAssetRecvKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionAssetSendKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionUserURI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionUserRecvKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionUserSendKey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(128)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;regionMapTexture&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;serverHttpPort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;serverRemotingPort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(10)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;owner_uuid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;originUUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''uuid'''&amp;lt;br&amp;gt;&lt;br /&gt;
The region's unique identifier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionHandle'''&amp;lt;br&amp;gt;&lt;br /&gt;
The absolute address of the origin coordinates, specified in metres, of the region calculated from LocX and LocY as&amp;lt;br&amp;gt;&lt;br /&gt;
(LocX*256*65536)+(LocY*256).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionName'''&amp;lt;br&amp;gt;&lt;br /&gt;
the region's name as it appears on maps - not necesarily unique&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionRecvKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
the key used by the region server to verify authenticity of communications from other regions&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionSendKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
the key used by the region server when verifying its identity in communications with other regions &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionSecret'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionDataURI'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''serverIP'''&amp;lt;br&amp;gt;&lt;br /&gt;
IP address of region server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''serverPort'''&amp;lt;br&amp;gt;&lt;br /&gt;
connection port for region server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''serverURI'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''locX'''&amp;lt;br&amp;gt;&lt;br /&gt;
X coordinate of region on the grid&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''locY'''&amp;lt;br&amp;gt;&lt;br /&gt;
Y coordinate of region on the grid&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''locZ'''&amp;lt;br&amp;gt;&lt;br /&gt;
Z coordinate of region on the grid *grinz*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''eastOverrideHandle'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''westOverrideHandle'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''southOverrideHandle'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''northOverrideHandle'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionAssetURI'''&amp;lt;br&amp;gt;&lt;br /&gt;
The URL and port number of the Asset Server for the grid&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionAssetRecvKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
key used to verify the authenticity of communications received from the asset server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionAssetSendKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
key used to verify the authenticity of communications sent to the asset server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionUserURI'''&amp;lt;br&amp;gt;&lt;br /&gt;
The URL and port number of the User Server for the grid&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionUserRecvKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
key used to verify the authenticity of communications received from the user server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionUserSendKey'''&amp;lt;br&amp;gt;&lt;br /&gt;
key used to verify the authenticity of communications sent to the user server&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''regionMapTexture'''&amp;lt;br&amp;gt;&lt;br /&gt;
texture for the map as displayed in the client minimap&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''serverHttpPort'''&amp;lt;br&amp;gt;&lt;br /&gt;
port the region will answer on for HTTP requests&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''serverRemotingPort'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''owner_uuid'''&amp;lt;br&amp;gt;&lt;br /&gt;
UUID of the avatar/account which owns the region&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''originUUID'''&amp;lt;br&amp;gt;&lt;br /&gt;
more detail req'd, currently seems to contain the current UUID of the region.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Database:Agents</id>
		<title>Database:Agents</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Database:Agents"/>
				<updated>2009-03-12T08:45:53Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Database]]&lt;br /&gt;
&lt;br /&gt;
'''agents'''	''Records agent (Avatar/User) login details''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the agents table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;sessionID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;UNI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;secureSessionID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;UNI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;agentIP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(16)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;agentPort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;agentOnline&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;loginTime&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;logoutTime&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;currentRegion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;currentHandle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;bigint(20) unsigned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;currentPos&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(64)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;currentLookAt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NULL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''UUID'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID uniquely identifies the avatar associated with the user's account. This master ID 'number' is used for everything the avatar interacts with - it is used to determine permissions, identify belongings, and route messages to and from system and other avatars.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''sessionID'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For Future Use&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''SecureSessionID'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For Future Use&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''agentIP'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
IP address of logged-in agent?&amp;lt;br&amp;gt;&lt;br /&gt;
Does not appear to be updated at this time&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''agentPort'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Port the agent is connected on&amp;lt;br&amp;gt;&lt;br /&gt;
Does not appear to be updated at this time&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''agentOnLine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Status of agent (Online/Offline)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''loginTime'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Time the agent last logged in&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''logoutTime'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Time the agent last logged out&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''currentRegion'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Region UUID for the region the av is presently resident within&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''currentHandle'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Records the grid position of the region the av is presently resident within&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''currentPos'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Records the av's current position with the region in which it is currently resident&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Prims_(database_table)</id>
		<title>Prims (database table)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Prims_(database_table)"/>
				<updated>2009-03-11T15:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Database]]&lt;br /&gt;
&lt;br /&gt;
'''Prims'''	''Describes all Prim attributes except shape and content ''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the Prims table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CreationDate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Text&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Description&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitName&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;TouchName&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ObjectFlags&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OwnerMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;nextOwnerMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;EveryoneMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;BaseMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PositionX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PositionY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PositionZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupPositionX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupPositionY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupPositionZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;VelocityX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;VelocityY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;VelocityZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AngularVelocityX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AngularVelocityY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AngularVelocityZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AccelerationX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AccelerationY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AccelerationZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RotationX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RotationZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RotationW&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitTargetOffsetX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitTargetOffsetY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitTargetOffsetZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RegionUUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CreatorID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OwnerID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LastOwnerID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SceneGroupID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayPrice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LoopedSound&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LoopedSoundGain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;TextureAnnimation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;blob&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OmegaX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OmegaY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OmegaZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraEyeOffsetX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraEyeOffsetY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraEyeOffsetZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraAtOffsetX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraAtOffsetY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraAtOffsetZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ForceMouselook&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ScriptAccessPin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AllowedDrop&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;DieAtEdge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SalePrice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SaleType&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorR&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorG&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorB&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorA&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ParticleSystem&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;blob&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ClickAction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Material&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CollisionSound&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CollisionSoundVolume&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LinkNumber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''CreationDate'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The date in standard UNIX format that the Prim was created.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Name of the Prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Text&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What the Prim is.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitName&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A name given to the Sit event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;TouchName&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A name given to the Touch action.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitName&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A name given to the Sit event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ObjectFlags&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
ObjectFlags are defined here: [[OpenSim:Permissions#ObjectFlags_.28F.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OwnerMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The permissions of the current owner. Further details are available here: [[OpenSim:Permissions#OwnerMask_.28O.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;NextOwnerMasks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The permissions to be passed to the next owner. Further details are available here: [[OpenSim:Permissions#NextOwnerMask_.28N.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;GroupMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
GroupMask is not yet implemented. However further details are available here: [[OpenSim:Permissions#GroupMask_.28G.29]] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;EveryoneMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The permissions given to other users. Further details are available here: [[OpenSim:Permissions#EveryoneMask_.28E.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;BaseMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The initial permissions given to the current owner. Further details are available here: [[OpenSim:Permissions#BaseMask_.28B.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PositionX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The location of the centre of the prim in the X-axis in metres relative to the origin of the region.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PositionY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The location of the centre of the prim in the Y-axis in metres relative to the origin of the region.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PositionZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The absolute height of the centre of the prim in metres.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;VelocityX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The speed at which the prim moves (+ or -) in the X-axis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;VelocityY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The speed at which the prim moves (+ or -) in the Y-axis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;VelocityZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The speed at which the prim moves (+ or -) vertically.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AngularVelocityX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AngularVelocityY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AngularVelocityZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AccelerationX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AccelerationY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AccelerationZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationW&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitTargetOffsetX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitTargetOffsetY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitTargetOffsetZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;UUID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The unique key of this prim row on the database.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RegionUUID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The key of the Region on the Regions table which contains this prim&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CreatorID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
the UUID (key) of the user who created this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OwnerID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
the UUID (key)of the user who currently owns this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;GroupID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LastOwnerID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID (key) of the user who last owned this prim (i.e. who transferred it to the current OwnerID).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SceneGroupID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayPrice&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton2&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton3&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton4&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LoopedSound&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of an asset which defines a sound to be played from this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LoopedSoundGain&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The volume of the looped sound.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;TextureAnnimation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OmegaX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OmegaY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OmegaZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraEyeOffsetX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraEyeOffsetY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraEyeOffsetZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraAtOffsetX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraAtOffsetY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraAtOffsetZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ForceMouseLook&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ScriptAccessPin&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AllowedDrop&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;DieAtEdge&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SalePrice&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SaleType&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorR&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Red colour intensity value range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorG&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Green colour intensity value range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorB&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Blue colour intensity value range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorA&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Alpha channel value. Range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ParticleSystem&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A block of data defining a particle effect associated with this Prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ClickAction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Action to be performed on a left-button mouse click. Possible values:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;0 - Touch/Grab (default)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;1 - Sit on object&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;2 - Buy object&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;3 - Pay object&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;4 - Open&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;5 - Play parcel media&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;6 - Open parcel media&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Affects the surface look of the prim, may be wood, metal etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CollisionSound&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of the asset which describes the sound made when an object collides with this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CollisionSoundVolume&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The volume of the collision sound.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LinkNumber&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Prims_(database_table)</id>
		<title>Prims (database table)</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Prims_(database_table)"/>
				<updated>2009-03-11T15:25:55Z</updated>
		
		<summary type="html">&lt;p&gt;Peetr maynard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Database]]&lt;br /&gt;
&lt;br /&gt;
'''Prims'''	''Describes all Prim attributes except shape and content ''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The current structure of the Prims table is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Field&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Type&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Null&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CreationDate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Text&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Description&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitName&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;TouchName&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;varchar(255)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ObjectFlags&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OwnerMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;nextOwnerMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;EveryoneMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;BaseMask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PositionX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PositionY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PositionZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupPositionX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupPositionY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupPositionZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;VelocityX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;VelocityY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;VelocityZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AngularVelocityX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AngularVelocityY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AngularVelocityZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AccelerationX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AccelerationY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AccelerationZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RotationX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RotationY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RotationZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RotationW&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitTargetOffsetX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitTargetOffsetY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SitTargetOffsetZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PRI&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RegionUUID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MUL&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CreatorID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OwnerID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;GroupID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LastOwnerID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SceneGroupID&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayPrice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PayButton4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LoopedSound&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LoopedSoundGain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;TextureAnnimation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;blob&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OmegaX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OmegaY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;OmegaZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraEyeOffsetX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraEyeOffsetY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraEyeOffsetZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraAtOffsetX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraAtOffsetY&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CameraAtOffsetZ&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ForceMouselook&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ScriptAccessPin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AllowedDrop&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;DieAtEdge&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SalePrice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SaleType&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorR&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorG&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorB&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ColorA&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ParticleSystem&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;blob&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;YES&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ClickAction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Material&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;tinyint(4)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CollisionSound&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;char(36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;CollisionSoundVolume&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;double&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;LinkNumber&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;int(11)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''CreationDate'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The date in standard UNIX format that the Prim was created.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Name of the Prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Text&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What the Prim is.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitName&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A name given to the Sit event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;TouchName&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A name given to the Touch action.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitName&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A name given to the Sit event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ObjectFlags&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
ObjectFlags are defined here: [[OpenSim:Permissions#ObjectFlags_.28F.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OwnerMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The permissions of the current owner. Further details are available here: [[OpenSim:Permissions#OwnerMask_.28O.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;NextOwnerMasks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The permissions to be passed to the next owner. Further details are available here: [[OpenSim:Permissions#NextOwnerMask_.28N.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;GroupMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
GroupMask is not yet implemented. However further details are available here: [[OpenSim:Permissions#GroupMask_.28G.29]] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;EveryoneMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The permissions given to other users. Further details are available here: [[OpenSim:Permissions#EveryoneMask_.28E.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;BaseMask&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The initial permissions given to the current owner. Further details are available here: [[OpenSim:Permissions#BaseMask_.28B.29]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PositionX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The location of the centre of the prim in the X-axis in metres relative to the origin of the region.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PositionY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The location of the centre of the prim in the Y-axis in metres relative to the origin of the region.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PositionZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The absolute height of the centre of the prim in metres.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;VelocityX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The speed at which the prim moves (+ or -) in the X-axis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;VelocityY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The speed at which the prim moves (+ or -) in the Y-axis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;VelocityZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The speed at which the prim moves (+ or -) vertically.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AngularVelocityX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AngularVelocityY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AngularVelocityZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AccelerationX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AccelerationY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AccelerationZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RotationW&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitTargetOffsetX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitTargetOffsetY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SitTargetOffsetZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;UUID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The unique key of this prim row on the database.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RegionUUID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The key of the Region on the Regions table which contains this prim&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CreatorID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
the UUID (key) of the user who created this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OwnerID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
the UUID (key)of the user who currently owns this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;GroupID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LastOwnerID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID (key) of the user who last owned this prim (i.e. who transferred it to the current OwnerID).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SceneGroupID&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayPrice&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton2&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton3&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PayButton4&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be either:&lt;br /&gt;
-1 PAY_HIDE or -2 PAY_DEFAULT&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LoopedSound&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The UUID of an asset which defines a sound to be played from this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LoopedSoundGain&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The volume of the looped sound.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;TextureAnnimation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OmegaX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OmegaY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;OmegaZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraEyeOffsetX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraEyeOffsetY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraEyeOffsetZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraAtOffsetX&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraAtOffsetY&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CameraAtOffsetZ&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ForceMouseLook&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ScriptAccessPin&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;AllowedDrop&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;DieAtEdge&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SalePrice&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SaleType&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorR&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Red colour intensity value range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorG&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Green colour intensity value range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorB&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Blue colour intensity value range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ColorA&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Alpha channel value. Range 0-255.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ParticleSystem&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A block of data defining a particle effect associated with this Prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ClickAction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Action to be performed on a left-button mouse click. Possible values:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;0 - Touch/Grab (default)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;1 - Sit on object&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;2 - Buy object&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;3 - Pay object&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;4 - Open&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;5 - Play parcel media&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;6 - Open parcel media&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CollisionSound&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The sound made when an object collides with this prim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CollisionSoundVolume&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The volume of the collision sound.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;LinkNumber&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not yet defined.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;(back to [[Database Documentation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Database]]&lt;/div&gt;</summary>
		<author><name>Peetr maynard</name></author>	</entry>

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